# Exergame > Cutting-Edge Fitness for Organizations & Health Centers ### Inspiring Movement, Fun, and Connection for Y-Kids At the Hoover YMCA, part of the YMCA of Greater Birmingham Association, the sound of laughter, friendly competition, and high-energy play fills the air. Thanks to the integration of Exergaming, the Y’s “Y-Kids” program now features an innovative fitness experience that merges technology, movement, and fun—helping kids stay active in ways that feel natural and exciting. A Space Where Fitness Meets Play Inside the Hoover YMCA’s new Exergaming space, kids are immersed in interactive games that challenge their minds and bodies. Whether it’s racing on ExerBikes, dancing with friends on iDANCE, or engaging in fast-paced wall challenges, each activity transforms traditional exercise into an adventure. During both after-school programs and summer camps, the YMCA has built in designated 45-minute sessions where children rotate through interactive stations. These sessions encourage teamwork, confidence, and social connection—all while helping kids build endurance, coordination, and cognitive skills. Empowering Healthy Habits for Every Child The Y’s commitment to healthy youth development shines through in how they’ve embraced technology as a tool for wellness. Exergaming helps bridge the gap for children who might not be drawn to traditional sports or workouts—offering inclusive, playful ways to move. Kids who may have once preferred sitting on the sidelines are now eagerly jumping into games that track their scores, light up the room, and keep them coming back for more. It’s movement disguised as fun—something the YMCA has long championed through its mission to nurture the potential of every child and teen. A Partnership Built on Purpose At Exergame Fitness, we are truly honored to partner with the YMCA of Greater Birmingham to bring this vision to life. The Hoover YMCA’s forward-thinking approach demonstrates how technology can enhance wellness programming and create engaging experiences for kids of all abilities. By blending interactive fitness with the YMCA’s long-standing focus on youth development, healthy living, and social responsibility, this collaboration sets a powerful example of what’s possible when innovation meets mission-driven impact. Moving Forward—Together As more YMCAs across the nation look for creative ways to engage the next generation, Hoover stands as a shining example of how Exergaming can help kids fall in love with movement. The joy, laughter, and teamwork happening inside this space every day remind us that fitness doesn’t have to feel like exercise—it can feel like play. At Exergame, we’re proud to continue partnering with YMCAs nationwide to help build healthier, more active communities—one game, one movement, and one smile at a time. ### Building Better Learners Through Movement: The Case for Exergaming in Charter Schools In the world of education, schools are trying to adapt modern approaches to learning. Gone are the days when learning only happened with boards and markers. Exergaming in charter schools is combining gamification with learning to revolutionize the landscape of education. Don’t believe us? Let us take you through the case we have built for exergaming in schools. The Rise of Movement-Based Learning Movement learning is a transformative technique that incorporates physical movement into the learning process. It is also known as active learning or kinesthetic learning. By tapping into the potential of the brain-body connection, it can create various learning styles that are suitable for students of all backgrounds.  The Science Behind Movement and Learning Movement helps students learn primarily through neurogenesis. Movement-based learning helps in new brain cell formation, increases blood flow to the brain, and creates a much better neural connection than learning without any movement.  Research and Statistics Published in the journal Movement, Health & Exercise, a study has shown that students who start the day with physical activity remain more engaged throughout the day. A study published in the National Library of Medicine showed that physical activity improves cognition and attention, which leads to better learning outcomes.  A study done by a researcher at Sejong University showed a positive connection between integrating physical activities into the curriculum and better math skills.  Key Takeaway Movement learning has been greatly impactful for focus and attention. It also leads to improved brain connectivity and better academic performance. The Role of Exergaming in Charter Schools Exergame are digital games that require physical movement and interaction. It is being used in many schools as a prime tool for keeping children engaged and making them excited for learning. Unlike sedentary video games, these active games have great health and cognitive benefits. Exergaming in charter schools is getting extremely popular to provide students an edge in learning. The Appeal of Gamification in Education Gamification uses a positive reward system, challenges, and points to make learning fun and engaging. In its heyday, it was mostly used by big conglomerates for e-learning purposes, but incorporating gamification in education and active learning has far-reaching benefits. Here are a few statistical data that show how Exergaming has changed the landscape of education: According to a study published in the National Library of Medicine, children have shown substantial improvement in body composition, flexibility, and muscular strength with exergame.  Another study in the National Library of Medicine showed that exergame have positive effects on both cognitive and non-cognitive dimensions of a student.  A 2013 study found that students with an exergaming learning module were more likely to have positive beliefs and behaviors about physical activity. The Benefits of Exergaming in Charter Schools Exergaming bridges the gap between technology and education. Incorporating cutting-edge technology into the learning process facilitates active learning in private schools.  1. Promoting Physical Activity In many private schools, and especially charter schools, the educators want all-around holistic development for every child. By incorporating physical activities into education, they can build a wonderful hub for learning. Exergaming in education has many benefits that America is not completely aware of yet. Let’s look at some of that.  How Exergaming Encourages Physical Activity Active Games: Exergaming systems like the LU interactive system use high-tech interactive technology that requires students to perform various physical tasks while making them enjoyable.  Variety of Activities: Exergaming offers a range of activities that cater to different needs and preferences. They have various options in one device that you can customize and adapt according to your lesson plan.  2. Better Learning and Cognitive Function Physical benefits are one of the most well-known attractions of Exergaming. But did you know that it can lead to better learning and improved cognitive function? By incorporating exergame, educators can create active environments where students will participate enthusiastically.   How Exergaming Enhances Cognitive Function Numerous studies have linked physical movement to enhanced focus and attention.  Memory Retention: Studies have also shown that children who learn with physical movements or gamification tend to remember things better. Improved Problem-Solving: Every game requires strategy. Exergaming helps build critical thinking and problem-solving skills. It has tremendous value in real life.  3. Encouraging Social Interaction and Collaboration Multiplayer exergame help build healthy social interactions and collaborations among students. In a charter school setting, students are encouraged to work collaboratively and analyze with a critical thinking approach. The game is an effective tool for that. How Exergaming Promotes Collaboration Team-Based Challenges: Many multiplayer exergame have team-based challenges that require students to work together and complete the task.  Peer Learning: As the students participate in the activities, they can help each other learn through collaboration. Social Development: By participating in social activities, one can develop invaluable real-world skills. Exergaming as a Key to Building Better Learners Exergaming in charter schools is revolutionizing the way children learn and grow. From improving cognitive development to building real-world skills, exergaming has far-reaching positive effects in the growing years of children. Exergaming fosters a new generation of academically motivated and physically fit learners.  Conclusion Exergame Fitness offers a range of fitness solutions that any charter school can incorporate without much hassle. Their range of options makes sure that there is something for each learning need. It creates an environment where the doers and thinkers can actively work towards improvement from an early age.  Do not let your school miss out on the future of education. Consult us today.   Frequently Asked Questions About Exergame in Charter Schools: Q1. Is Exergaming good for cognitive development? A1. Many studies have shown Exergaming to have a great positive effect on the brain that improves cognitive abilities.  Q2. Why should charter schools include Exergaming in their curriculum? A2. Charter schools are always looking for ways to improve learning methods. Activity-based Exergaming curriculum can provide a holistic development that caters to both the mind and the body.  Q3. Does Exergaming improve social skills? A3. Unlike video games, exergame are anything but sedentary. It has multiplayer options that promote collaboration and peer learning. ### Exergaming Gets Kids Active at the Boys & Girls Club of Martin Cty At the Boys & Girls Club of Martin County, creating fun, inclusive ways for all kids to get moving is at the heart of what we do. Yet for many youth, traditional physical activity—like sports or gym workouts—can feel intimidating, uninteresting, or even out of reach. That’s where exergaming comes in. By blending the energy of gaming with the benefits of exercise, exergaming provides an exciting gateway to movement for kids who might not otherwise stay active. Bridging the Gap Between Gaming and Fitness Exergaming takes the best parts of interactive technology—competition, feedback, and fun—and turns them into opportunities for movement. For many kids, video games are a familiar and enjoyable part of daily life. Exergaming transforms that comfort into motivation, turning screens into tools for physical activity. Whether it’s racing, dancing, or completing virtual challenges, kids engage their bodies while having a blast. Inclusive Fitness for Every Child At the Boys & Girls Club of Martin County, inclusivity is key. Not every child gravitates toward sports or feels confident in a gym setting. Exergaming removes those barriers by offering activities that are playful, social, and accessible for all ability levels. Everyone can participate at their own pace, earning points, setting goals, and celebrating progress together. Featured Interactive Systems Through our partnership with Exergame Fitness, the Boys & Girls Club of Martin County has incorporated several innovative tools that bring movement to life: Lü Interactive Playground – An immersive experience that turns any wall into an interactive play and learning space. Kids use movement to solve puzzles, play games, and even compete in academic challenges—combining physical activity with cognitive engagement. Exerbike Interactive Cycling – These stationary bikes link movement to gameplay, encouraging kids to pedal their way through exciting virtual worlds. It’s cardio fitness disguised as entertainment, helping youth build endurance while having fun. iDANCE Multiplayer DDR System – A multiplayer dance system that gets everyone moving together. With upbeat music, synchronized light displays, and real-time feedback, iDANCE transforms fitness into a high-energy group experience that builds coordination, rhythm, and teamwork. Turning Play into Purpose What makes exergaming so effective is its ability to tap into intrinsic motivation. Kids move because they want to—not because they have to. As a result, they develop positive associations with fitness and movement, forming healthy habits that can last well beyond their time at the Club. The Bigger Picture By integrating interactive fitness technology, the Boys & Girls Club of Martin County continues to champion innovative ways to support youth development—mind, body, and spirit. Exergaming engages kids who might otherwise sit on the sidelines and turns movement into something they genuinely look forward to. About the Partnership:Exergame Fitness is proud to partner with the Boys & Girls Club of Martin County to introduce evidence-based, technology-driven fitness programs that inspire kids to get active, build confidence, and have fun through movement.   ### Creating Smart, Active Spaces: A Guide to Implementing Exergaming in Private School Campuses We all know the famous saying: all work and no play makes Jack a dull boy. Creating smart and active spaces by using Exergaming in private school campuses can lead to a better learning environment and healthier physical activities. This unique fusion of exercise and gaming is the tool you need for overall student wellness. Understanding Exergaming in Private School Campuses The concept of Exergaming is to merge digital gaming and physical exercise towards a larger goal of cognitive development and fitness. The player's bodily movement is crucial for the game. With this approach, the traditional learning environments transform into smart classrooms where students become active participants.  Benefits of Exergaming There are many benefits of incorporating Exergaming into private school campuses. It creates active learning spaces and promotes physical activity in schools to incorporate all-around development of a child.  Physical Benefits: Exergaming in private schools helps burn more calories than sedentary video games, which helps combat obesity and other comorbidities. It also improves cardiovascular health, muscle strength, and flexibility.  Mental and Cognitive Benefits: It provides a combination of physical and cognitive training that improves brain function. Social Support: Exercising in a large group can improve the performance of many. Whether you are trying to beat a leaderboard or cheering on a friend, it provides a good balance of healthy competition and support.  Implementing Smart Classrooms with Exergaming Exergaming in charter schools uses advanced technology to create interactive and personalized learning experiences. Here are some of the steps you can take to make your classroom go from “serious” to “fun.” Steps to Implement Exergaming in Smart Classrooms Before implementing Exergaming in your school, assess the situation properly to know whether you can accommodate it and how you can prepare for this new setup.  Assess Needs and Resources: Evaluate the infrastructure of your school and see whether you have the space or resources to incorporate Exergaming into your routine. Find out the gaps and try to work on them before reaching out to a company.  Select Appropriate Exergaming Tools: There is no one-size-fits-all when it comes to Exergaming. Choose products that closely align with your educational goals and fall within your budget. Train Educators: Either train your existing educators or recruit new ones who can help integrate Exergaming into the curriculum.  Monitor and Evaluate: You should regularly keep a close watch on Exergaming by assessing the impact of this new model of learning on student engagement and education. Adjust things wherever necessary.  Exploring Active Games and Fitness Games Active games and fitness games are the central point of the Exergame manifesto. By incorporating them and utilizing them to their full potential, one can increase tech-driven fitness in schools.   1. iWall The interactive wall, or iWall, is a tool designed to improve the learning experience for students in a smart school environment. It uses motion sensors and HD screens to create interactive gamified lessons that are fun and active. It is quite versatile and can be used for both academic purposes and physical lessons.  Benefits Improved cardiovascular health. Increased strength, endurance, and mobility. Improved cognitive function. Psychological benefits like reduced stress and anxiety. Better social interaction. 2. Lu Interactive Playground  The Lu interactive playground model transforms boring game rooms into an immersive experience. It uses HD projections, 3D cameras, and audiovisual systems to provide an interactive learning environment that is fun and active. Whether you want to combat the boring ways of traditional academics or prioritize the health of your students (or do both, for that matter), this should be a prized possession.  Benefits Better engagement from students. Cross-curricular learning. Social-emotional development. Cognitive Stimulation.  3. Beam Floor This advanced piece of Exergaming uses motion sensors and projectors to create a responsive virtual playground. It encourages teamwork and fosters healthy habits in children from very early on. It can serve as both part of the curriculum and an after-school program. With a large selection of games to choose from, you can ensure the children are never bored. Benefits Improves physical fitness and mental health. Promotes better social skills. It encourages a healthy lifestyle and educational learning. Helps children think of creative problem-solving methods.  4. T-Wall Plus It is a digital reaction training wall that is ideal for tools of physical activity in schools. It is a multi-purpose gamification that improves coordination, reaction time, agility, and fitness. Its interactive light system and highly adaptable nature make it a top choice for Exergaming in private school campuses.  Benefits Improved physical fitness and cognitive skills. Encourages social interaction. It is suited for students of all ages. 5. MotionMagix Wall It uses projectors and sensors to transform floors and walls into a magic play area. It is widely used in preschools and playschools but has found new scopes in higher educational standards as well. It offers a great opportunity for movement, exercise, and, in general, having tons of fun while learning.  Benefits Improves cognitive function and mood. Improves the physical skills of students. It enables cooperation and healthy competition among students.  This technology is versatile and can be applied to any subject easily. Creating A Smart, Active School Campus Starts With Integrating Exergaming You do not want your student to be a passive learner without developing real-life skills for long-term benefits. Exergaming in private school campuses can make learning fun and develop the cognitive abilities of children immensely. With America facing the highest obesity rates, physical activity and learning cannot be mutually exclusive anymore.  Conclusion Exergame Fitness provides a vast selection of interactive games that come packed with the best technological advancements. They have a large range for kids and youth that can benefit their learning process and social interactions.  Transform your school into an active and engaged learning hub with Exergame Fitness.    Frequently Asked Questions about Exergame in Private School Campuses: Q1. What are the advantages of incorporating exergame in private schools? A1. By incorporating exergame into the learning model, educators can combine learning, physical activity, and real-world skill development in one go.  Q2. What are some physical benefits of exergame in private schools? A2: By incorporating exergame into the learning modules, you can help improve the cardiovascular health and muscle strength of students. It also helps bring down the chances of obesity and comorbidities. Q3:  Why is Lu Interactive Playground a popular exergame choice? A3: Lu Interactive playgrounds use HD projections, 3D cameras, and audiovisual systems to provide a highly immersive learning experience. These are adaptable and versatile. ### Exergaming Energizes the Hoover YMCA At the YMCA of Greater Birmingham, the Hoover branch has taken a big step toward blending fitness and fun with the introduction of Exergaming—a cutting-edge approach to getting kids moving through interactive play. This new addition is already sparking excitement among youth members, families, and staff alike, transforming how children experience physical activity inside the YMCA. During a recent conversation with Kristin Harris, a leader at the Hoover YMCA, she shared how the integration of Exergaming has already begun to make an impact: “Exergaming helps kids stay active and happy here at the Y. The best part is that when kids want to come, parents are more likely to come, too.” This simple but powerful insight captures one of the YMCA’s biggest goals—creating a space where the entire family feels welcome, motivated, and supported in their wellness journey. Building Healthy Habits Through Play Exergaming takes traditional fitness and turns it into something kids truly look forward to. By combining motion-based gaming with physical challenges, youth can run, jump, and compete in a safe, supervised environment that feels like play—but delivers the same benefits as structured exercise. For kids who may not be drawn to traditional sports or gym workouts, these experiences open a new doorway to fitness. The interactive technology taps into what children naturally love—video games, movement, and social connection—while fostering teamwork, coordination, and confidence. Making the YMCA a Destination for Families What’s unique about the Hoover YMCA’s approach is how it uses Exergaming to strengthen family engagement. As Harris noted, when kids are eager to come to the Y, it helps parents stay consistent with their own fitness goals. Instead of struggling to balance childcare or motivation, families can work out together under the same roof—each member enjoying their own experience. For parents, it means peace of mind knowing their children are not only entertained but also staying active and socially connected. For the YMCA, it creates a vibrant, community-centered environment where family wellness becomes a shared experience. Supporting the YMCA’s Mission of Youth Development Exergaming fits perfectly into the YMCA’s broader mission to promote youth development, healthy living, and social responsibility. Beyond just physical activity, these systems help kids build cognitive and emotional skills through teamwork, problem-solving, and active play. They provide an inclusive environment where every child—regardless of skill level—can participate, succeed, and have fun. A Vision for the Future of Fitness The Hoover YMCA’s adoption of Exergaming reflects a growing trend across the country, as YMCAs and community organizations explore new ways to keep kids moving in the digital age. Interactive fitness technologies are helping redefine what a “workout” looks like—bridging the gap between recreation and wellness. As Harris and her team continue to see excitement build among members, one thing is clear: Exergaming isn’t just a fun addition—it’s an investment in the future of family fitness. ### When Walls Come Alive: Lü Interactive at BGCAZ Imagine walking into a gym or rec room and seeing a blank wall transform into a glowing playground — a place where kids can run, jump, solve puzzles, and learn—all at the same time. That’s what Lü Interactive brings: immersive, movement-based learning. At the Boys & Girls Club of the Valley, this technology isn’t just a novelty. It’s a tool strategically woven into their after-school and enrichment programs to boost both physical activity and academic growth. What Is Lü Interactive? Lü (pronounced “loo”) is an audiovisual, sensor-based system that turns any playable wall space into an interactive educational environment. Kids interact with projected games, puzzles, and challenges using motion, touch, and gesture. Some neat technical features: A projector + computer system that projects bright visuals A 3D camera or sensor mechanism that tracks motion and interaction Lighting and sound effects to heighten immersion Continuously updated app content aligned with curriculum standards Multiple configurations (single wall, dual wall, portable unit) depending on space constraints Exergame The goal? To blend movement and learning, so that the body and mind are both engaged.   Why It Matters at BGCAZ 1. Turning Sedentary Time Into Active Time One major challenge in after-school programs is how to keep kids active in safe, structured ways. Traditional gym time or recess is great, but can be constrained by space, weather, or staffing. Lü offers a compelling alternative. Because the system is digital and flexible, it can be used even indoors, during rainy days, or in limited space settings. Kids who might otherwise be sitting or playing passive screen games are drawn to move, engage, compete, and collaborate. 2. Embedding Academic Content in Play Lü isn’t just about movement for movement’s sake. Its activity suite includes math games, literacy challenges, pattern recognition, logic puzzles, and more. Because the game layers are tied to educational standards, children practicing with Lü are also reinforcing essential academic concepts—all while they run, jump, or physically interact. In other words: rather than “sports time then homework time,” the two happen together in one enriched experience. 3. Catering to Diverse Learners Every child learns differently. Some kids excel when content is hands-on, visual, or gamified. Lü offers multi-sensory engagement: visual, auditory, kinesthetic. That means kids who struggle with traditional worksheets might thrive when math problems or vocabulary words become part of an interactive wall challenge. Also, group or team games foster peer interaction, cooperative learning, and social skills—a key part of holistic development. 4. Enhancing Motivation & Persistence Kids are more likely to return, to stay engaged, to push themselves when the environment is fun and novel. Lü adds an element of excitement. It becomes something to look forward to: “I want to beat the high score,” or “I want to see what the next puzzle is.” That motivational hook can translate into more time spent on task, less wasted downtime, and better consistency. Early Impacts & Observations While official data specific to BGCAZ and Lü might still be emerging, we can anticipate and observe indicators of impact: Increased physical activity minutes per child — staff can track how many minutes a child spends interacting with the system versus the baseline. Improvement in academic metrics — test scores, homework completion, or pre/post assessments aligned to Lü modules. Higher attendance / retention in after-school programming — if kids see Lü as a compelling reason to attend, clubs may see fewer drop-offs. Qualitative feedback — students’ enthusiasm, requests to use Lü, teacher or staff observations about engagement, focus, or behavioral improvements. Additionally, the Boys & Girls Club network already emphasizes a “Whole Child” approach—balancing academic success, character & leadership, and healthy lifestyles. BGCAZ explicitly cites these as core pillars. Boys & Girls Clubs AZ+1 Lü dovetails beautifully into that mission. Challenges & Considerations To maximize impact, it’s worth acknowledging potential challenges: Training & staffing: Club staff must be comfortable running, troubleshooting, and integrating the technology into curricula. Equitable access: Ensuring all branches or units, even in underserved neighborhoods, get equal access to the technology. Maintenance & upgrades: Projectors, sensors, software need upkeep; budgets must account for replacement and tech support. Balancing screen / tech fatigue: Even though Lü is “active tech,” children still interact digitally. Ensuring there’s balance with free play, non-tech movement, outdoor time, and offline academics is key. Alignment with academic goals: The games or modules must be carefully selected to map to learning goals, not just entertaining. The “gamification” has to lead somewhere meaningful. A Vision Forward Here’s a possible vision for how Lü’s presence at BGCAZ could evolve and deepen its impact: 1. Pilot & expand: Start with one or two flagship clubs, monitor outcomes, and then scale across more branches. 2. Integration into tutoring / Power Hour: Many BGC Clubs use “Power Hour” or homework help time. Lü modules could be used as warm-ups, reinforcement, or extension activities. 3. Mixed-use modules: Use Lü for STEM challenges (coding puzzles, physics simulations), literacy games (word walls, sentence building), social-emotional learning (empathy/role-play), and health education (nutrition games, mental wellness modules). 4. Inter-branch tournaments or leaderboards: Friendly competitions between different club locations could spark more engagement. 5. Community showcase events: Invite parents, community leaders, or local schools to view what kids are doing via Lü—highlight it as an innovation hub. 6. Research partnerships: Collaborate with local universities or educational researchers to rigorously evaluate Lü’s impact on physical activity, academic outcomes, and social development. ### Level Up Fitness: BGC of Martin Cty Bringing Exergame to Stuart In an era when kids are naturally drawn to screens, combining technology and physical activity is a brilliant way to keep them moving, engaged, and healthy. At the Boys & Girls Club of Martin County, especially in their Greater Stuart Club, that’s precisely the vision coming to life. With the integration of exergaming equipment like iWall, tWall, ExerBikes, and iDance, the Club is transforming fitness from a chore into an experience. The Boys & Girls Clubs of Martin County (BGCMC) is committed to nurturing safe, supportive spaces where kids can grow in character, achievement, and health. Boys and Girls Club of Martin County+1 Their upcoming Greater Stuart Club—located on SE Martin Luther King Jr. Blvd—spans approximately 38,000 square feet. Among its many features: a gymnasium, performing arts platform, wellness center, academic spaces, and importantly, an “Exergames” fitness gaming technology zone. Boys and Girls Club of Martin County This facility aims to fuse physical, mental, and digital engagement — helping youth build healthy habits, explore new interests, and feel part of a forward-thinking community. What Is Exergaming? (And Why It Matters) Exergaming is the intersection of exercise and gaming — video games or interactive systems that require physical movement. Sessions might involve jumping, stepping, reaching, cycling, or reflex-based play. Instead of a joystick, your body becomes the controller. Within the Boys & Girls Clubs ecosystem, this excited attention to active gaming is already becoming a staple of health and wellness programming. For youth who might resist traditional sports or gym workouts, exergaming is an inclusive alternative. It appeals to their digital instincts while encouraging movement, coordination, and engagement. How Exergaming Aligns with the Club’s Goals & Youth Development 1. Accessibility & InclusivityNot every child is athletically inclined or feels comfortable in traditional sports. Exergaming levels the playing field—kids of different fitness levels, abilities, and interests can all participate. 2. Sustained EngagementBecause the systems are playful and tech-forward, they can hold interest far longer than routine gym circuits or PE-style drills. When exercise feels like a game, kids show up. 3. Cognitive & Motor Skill GrowthMany of these systems demand fast decisions, coordination, spatial awareness, and pattern recognition—skills that transfer into both athletics and academics. 4. Social, Cooperative UseMany modules offer multiplayer or team modes. Kids can challenge each other, cheer each other on, or collaborate toward goals. This supports peer bonding, healthy competition, and clubhouse camaraderie. 5. Health & Wellness OutcomesRegular movement helps improve cardiovascular fitness, reduce sedentary behavior, and instill lifelong healthy habits. 6. Bridging Tech & Physical ActivityThese systems turn “screen time” into active time—an alignment many parents, educators, and youth advocates are cheering. Games like ExerBikes, tWall, and iWall are already being used across Boys & Girls Clubs to bolster their health & wellness programming.  Contact us to learn more! ### Future-Ready Fitness: How the Lü System Supports 21st-Century Funding in Charter Schools Classrooms are changing and fitness now plays a bigger role in shaping young minds. The  Lü system blends activity, learning, and play into one interactive experience that gives students a chance to stay active, sharpen skills, and discover learning in exciting new ways.  How Charter School Fitness Programs are Shaping Smarter, Stronger Learners? Modern classrooms are focusing on healthier routines, and Exergaming in charter schools is becoming an essential part of the shift. By adding movement with interactive play, schools are turning lessons into experiences powered by fitness games.  Students are excited to move and learn together, among the most innovative solutions is the Lü system, with a tool that combines education activity and technology to shape a future-ready generation.    Mixing Learning and Movement Through Technology Students get more engaged when lessons involve movement and active learning in private schools that shows how activity supports stronger focus and retention. The LU interactive playground creates an exciting setting where students can collaborate, solve challenges, and stay active while learning in real time.  Interactive walls and sensors turn physical actions into learning moments by making each class a mix of fun, creativity, and discovery.  Group activities foster teamwork by giving students the chance to build social skills while tackling fast-paced challenges together.  Dynamic lessons replace routine drills by keeping energy levels high creating an atmosphere where learning feels fresh every single day. Creating Classrooms That Move with Purpose  Modern education is shifting toward active, fun approaches that keep students moving while learning. One breakthrough is exergaming in charter schools where technology meets fitness in a way that hits real excitement at the heart of this change.  This system offers interactive activities that merge play with meaningful classroom experiences, making lessons more memorable. Gamified Fitness in Schools That Turns Play into Progress  Bringing play into classrooms has opened new ways for students to stay active while learning important skills of gamified fitness for schools that use challenges, scoring, and interactive activities to transform physical education. There is something that students genuinely look forward to.  Instead of repetitive drills, in every session it feels like an adventure that builds confidence and teamwork. The Lü system makes this possible by blending projection, sound, and motion into lessons that inspire energy, creativity, and active participation across all grade levels.   Turning Movement into Meaningful Learning The Lu interactive playground activity creates a vibrant mix of learning and play, where students move, think, and collaborate in real time. Interactive challenges help children sharpen problem-solving skills while staying active by giving lessons a fresh spark that feels engaging and fun.  Group-based activities build stronger bonds among classmates by making teamwork part of every session instead of separate lessons.   Dynamic visuals and sound transform regular walls into immersive learning spaces by keeping students involved from start to finish.  Quick-paced games keep energy levels high and allow students to enjoy fitness while building confidence and focus together. Shaping Learning Through Active Play  Schools today are embracing tools that hit curiosity and movement at the same time with interactive learning technology that turns lessons into experiences where students can run, jump, and think.  While staying fully engaged and blending activity with knowledge, classrooms become more than just spaces for study. They transform into hubs of discovery, teamwork, and meaningful growth for every learner.   Why the Lü System Shapes the Future of Learning?  Education is shifting towards experiences that mix movement, discovery, and collaboration in ways that feel natural to students. With lessons that come alive when children can interact, share ideas, and solve challenges while staying active.  This approach helps build confidence, creativity, and stronger connections with peers by turning learning into an engaging journey filled with motion and participation in schools can prepare students with skills that carry them far beyond their academic years.    Building Skills That Last Beyond School  Games that involve mic activity with problem-solving keep students sharp and active by making learning feel fresh and exciting.  Team-based tasks allow kids to practice communication and build friendships that develop a sense of working together for common goals. Interactive challenges help students stay engaged, offering new ways to connect movement with academic concepts in memorable ways.  Creative play gives children space to explore ideas while enjoying the fun of active participation.  Dynamic lessons break routines, turning everyday classes into experiences that combine energy, focus, and lasting understanding.  Conclusion  The future of education is shaped by tools that bring movement, creativity, and learning together. The Lü system gives students a chance to stay active while exploring knowledge in exciting ways. With the support of Exergame Fitness in schools can create spaces where fun, fitness, and learning work hand in hand by preparing children with skills that go far beyond the classroom.      Frequently Asked Questions About Future-Ready Fitness:  Q1: Can teachers use it outside of physical education?  A1: Yes, it can be adapted for math, science, language, and group challenges by adding variety to everyday lessons.  Q2: Does it help with teamwork?  A2: Group activities, naturally build collaboration and problem-solving while supporting one another.  Q3: How does it make lessons memorable?  A3: By combining sound, visuals, and movement, each session becomes an interactive experience that students remember long after class. ### The New Standard for Active Learning in Private Schools: Exergaming in Action The way classrooms work is changing, and active learning in private schools is leading with new tools that combine movement, play, and knowledge. Students are more engaged than ever in this approach to combine energy with education by creating experiences that increase curiosity and real growth in learning. How Exergame is Shaping Modern Learning?    Schools are rethinking how students connect with lessons more, through Exergaming it has become a refreshing part of the change. By mixing movement with interactive play it transforms the classrooms into a space that feels active and alive at the same time. The role of technology in private schools has shifted from simple screens to dynamic tools that spark participation and a deeper focus on new education with these new innovations. This creates classrooms energetic, curiosity, and learning flow naturally by giving students more reasons to love their daily experiences.     Turning Digital Tools into Active Learning Moments Active games bring lessons to life by mixing movement with fun challenges. Students not only sharpen their minds but also stay physically engaged and turn everyday classes into exciting experiences.    Active learning in private schools is shaping a new trend where students participate directly, rather than just listening. They can explore, create, and solve problems by building confidence while enjoying the process.  Gamified learning for students adds a spark of competition and teamwork by turning tasks into interactive goals. Learners feel motivated to push further and celebrate small wins together. Team-driven activities help children to discover leadership skills and collaborations, they learn how to support one another by sharing ideas and value contribution beyond grades.  Creative classroom setups make room for curiosity and imagination when students see learning as play. They are more likely to connect with subjects in a lasting and meaningful way.   Creating Classrooms Full of Energy The LU interactive playground turns ordinary spaces into vibrant learning zones where walls respond to movement and play, students play games like throw, jump, and solve challenges in real time. Hence, by adding fitness with knowledge in a fun way is to keep minds sharp while bodies stay active.  Technology in Private Schools Transforms Learning Spaces Classrooms are shifting toward indicative models that mix activity with academics in one trend that grows. The trend is Exergaming in education where movement and digital play are merged to increase focus and creativity. Private institutions are also adopting this approach.  The rise of Exergaming in private schools is a factor that shows how learning can be fun, energetic, and meaningful with these spaces to keep students engaged while connecting technology with healthy, active experiences.  The LU interactive Playground Stands Out in Schools  Students stay more focused when learning feels like play by mixing activity with lessons that keep curiosity alive throughout the day. Interactive classrooms help build confidence as students can discover their own strength in problem-solving and teamwork.  Movement-based activities support both body and mind by giving children energy while sharpening their ability to think clearly.  Digital tools create fresh ways to explore subjects by making lessons memorable and connected to real-life experiences.  Fun group tasks inspire collaboration by helping students to share ideas freely while developing stronger bonds with classmates.  Fresh Energy in Every Lesson Each classroom moment feels different when learning comes with movement and discovery, students gain fresh energy as they interact with lessons that increase curiosity and keep them active. Instead of routine tasks, they find joy in solving challenges, sharing ideas, and connecting with subjects in ways that feel natural and lasting. This balance of play and learning creates memories that stay long after the school day ends.  Shaping the Future of Learning Together The classrooms of tomorrow are being designed today with the ideas that mix imagination, activity, and technology. Schools are shaping them for spaces where lessons are not only taught but also experienced.  By giving students opportunities to move, play, and explore while learning, this shared approach between teachers and learners. To build stronger connections and create environments that feel vibrant, meaningful, and ready for the future.  Practical Tips to Add Fun To Learning Schools can introduce Exergaming in charter schools as part of daily lessons, by making movements and learning feel connected and enjoyable. Use interactive games to turn routine subjects into exciting challenges that spark creativity and build teamwork among students.  Create group tasks for learners to move, think, and solve problems together, by building stronger bonds inside the classroom.  Rotate activities so every child experiences different types of learning from fitness-inspired play to academic puzzles.   Add digital tools that respond to motion, giving students instant feedback and making every lesson more engaging and memorable.  Conclusion  This shift towards active learning in private schools shows that education can be both dynamic and meaningful. Solutions like Exergame Fitness provide classrooms with fresh ways to connect movement, play, and study by helping students to grow with energy, focus, and a love for learning.      Frequently Asked Questions New Standard for Active Learning in Private Schools:  Q1: How are schools preparing for future learning spaces?  A1: Schools are designing spaces that mix digital tools, creativity, and movement by giving students environments that feel fresh, adaptable, and ready for growth.  Q2: Do students benefit from mixing play with academics?  A2: Combining play with academics helps children develop their focus, energy, and problem-solving skills while keeping the learning process enjoyable.   Q3: Can games in the classroom improve teamwork?  A3: Yes, group-based activities give students the chance to share ideas, to solve problems together and to build stronger relationships with classmates. ### Gamifying Movement: How Charter Schools Can Boost Student Engagement with Tech-Driven Fitness The classrooms are no longer limited to books and chalkboards since the new movement has entered the digital age in tech-driven fitness in schools that bring a playful energy to physical activity. By turning workouts into exciting challenges, this blend of technology, students can find joy in staying active for learning in new and creative ways.  Why Do Playful Games Make Movement Exciting? Bringing energy into the classrooms goes beyond traditional PE activities. With the gamified fitness for schools it transforms simple workouts into interactive challenges. By turning lessons into active plays where students discover movement as something enjoyable. At the same time, tech-driven fitness in schools introduces smart tools that provide learning with activity, by creating a healthier and more engaging school environment. Blending Games with Healthy Habits  Gamifying movements give students a reason to jump, run, and laugh as part of their learning day.  Through fun exercise games, classrooms turn into playful arenas, letting lessons meet action in unexpected ways.  Adding Exergaming in education with physical play and technology, creates activities that students want to look forward to daily.  Interactive tools create teamwork by helping students connect with classmates while staying active in meaningful ways.  Playful challenges break the monotony of routine workouts, turning fitness into memorable and joyful experiences.     Active Moments That Truly Count  Bringing activity into classrooms is no longer limited to routine drills. With tech-driven fitness in schools, integrating lessons in playful energy turns exercise into discovery. Students who respond to creativity and movement when activities feel exciting through interactive wall games add color, teamwork, and joy to everyday learning experience. Innovative Paths to Active Learning in Charter Schools The modern classrooms are discovering playful ways to keep students active when Exergaming in private schools adds learning with motion. Making fitness feel fresh and exciting, teachers can see how technology-driven activities create curiosity and participation by adding smart tools.  The charter school fitness technology supports both health and academics, turning exercise into an engaging part of everyday school life. New Ways Schools Keep Students Moving Students find more joy in movement when activities feel like play instead of routine drills, by building excitement around fitness time.  Interactive tools help transform classrooms into lively spaces where learning and movement work hand in hand for better engagement.  Games that mix problem-solving with physical actions create memorable moments while keeping students active throughout the day.  Group activities spark teamwork by allowing students to bond with classmates while building healthy habits in a fun way.  Digital fitness systems add variety by turning ordinary lessons into creative experiences that keep students eager to participate.  Small Changes That Spark Big Movement Classrooms today are shifting from routine drills to playful experiences that spark both energy and curiosity. Students who respond when fitness feels like an adventure instead of a chore, interactive tools, creative activities, and technology-driven games add color to learning, turning ordinary school hours into moments filled with movement, teamwork, and genuine joy.   Creating Lasting Wellness Through Playful Movements Active learning goes beyond textbooks allowing charter school classrooms with Exergaming show how movement can add lessons in fresh ways. Students take part in activities that mix digital play with physical actions, by making fitness something they look forward to daily, teachers also find new opportunities to connect academics with exercise.  Turning math, science, or reading into lively sessions, this balance of fun and health helps students build stronger focus while enjoying rhythms of active learning.  A Future Where Classrooms Move With Energy   Make fitness playful by adding interactive challenges that turn movement into fun rather than routine drills in the future.  Blend learning with activity to keep students engaged while solving puzzles, answering questions, or exploring new ideas.  Use technology-driven tools that add variety and spark curiosity by keeping every session fresh and exciting with games.  Build teamwork through group games where students connect, move, and share experiences beyond the usual classroom setups, and interactive games. Keeping activities flexible for every student, no matter their pace, feels actively included and motivated to join in.   Conclusion  The future of active learning grows brighter with the tech-driven fitness in schools. By bringing fun, health, and learning together with Exergame Fitness, it helps students build stronger habits by creating classrooms filled with energy, discovery, and movement that lasts beyond the school day.   Frequently Asked Questions About Tech-Driven Fitness:  Q1: How do tech-based fitness activities keep students engaged?  A1: They make exercises feel like play where students stay involved because activities are interactive, fun, and full of variety.  Q2: Can these programs be adapted for different age groups?  A2: Yes, the activities can be designed to match age and skill levels. So every student enjoys and benefits from them.   Q3: Do students respond well to group activities? A3: Most students enjoy the teamwork element of playing and moving together, which builds stronger bonds while keeping fitness exciting. ### Why is the Lü Interactive Playground a Perfect Fit for Forward-Thinking Private Schools? Forward-thinking schools are now discovering new ways to blend learning with movements, and one tool leading this shift is the LU interactive playground that combines technology, games, and education to transform classrooms and gyms into lively spaces where students can learn, play, and grow together with these interactive games.    Why are Private Schools Choosing the Lü System? The modern schools are always looking for new ways to spark students interest while keeping them active. These LU interactive gyms bring lessons to life with games that combine movements and learning.  Turning traditional spaces into hubs of excitement, this interactive playground transforms classrooms into dynamic environments that create creativity, collaboration, and energy to meet at games, in the same spirit. A New Learning to Life with an Interactive Playground The use of Exergaming technology in schools brings learning and fitness together by turning ordinary lessons into interactive moments, students can genuinely enjoy. With the LU system, the classrooms and gym become spaces that are filled with collaboration, energy, and a fresh sense of discovery. Students who feel more connected when lessons are combined with physical activity find it easier to grasp and remember subjects.  Teachers gain the freedom to design playful challenges that match their curriculum by adding variety to the school day.  The overall atmosphere in schools becomes more vibrant, where fun and learning naturally flow side by side.  A Smarter Way to Blend Play and Learning  Schools are discovering that movement adds spark to every lesson through fun exercise games that allow students to stay active while learning, making classrooms feel more alive. Beyond academics, the concepts of Exergaming for all ages highlight how interactive play can inspire both younger learners and older students.  How Active Games are Reshaping Modern Classrooms? The demand for fresh learning tools is rising, and the LU interactive for private schools brings a new approach that blends technology with movement. By adding playful challenges it creates interactive lessons where students remember long after class ends, this is achieved through carefully designed active games. Schools discover a way to keep learning enjoyable while also nurturing teamwork, focus, and creativity in every student's interests in interactive classrooms.  Transforming Private School Learning Through Play  Classrooms become more alive when students are given opportunities to move while learning, creating stronger focus and participation.  Teachers find playful activities that bring fresh energy into lessons by making even complex topics easier to grasp.  Students feel more connected when collaboration is mixed with movements that build strong bonds in group learning.  Interactive experiences that add excitement to daily routines, by turning schools into a place where curiosity thrives naturally. The balance of fun and education helps to create a culture where both mind and body grow together.   Shaping Learning Through Fun and Movement  Learning feels more exciting when classrooms move beyond static lessons with these interactive activities, it sparks curiosity, making students eager to participate and explore. By blending movements and creativity with collaborations, schools can design spaces that feel both engaging and meaningful.  This approach is not only for supporting education, but it also builds lasting memories that students carry with them.      Key Benefits of the LU Interactive Playground for Students and Schools Teachers looking to add variety to lessons can make great use of the LU interactive playground activity that blends motion and learning into one engaging experience for students. Those who stay involved in the classrooms feel more energetic when lessons take on an active dimension.   Start with simple tasks that allow every student to participate without feeling left out.  Add teamwork-based challenges that bring classmates together for shared goals when it comes to student fitness growth.  Keep sessions short and fun so energy levels stay high throughout the lesson, which improves students ability and interest in exercise. Introduction subjects are in playful formats that hit the curiosity of students and get a deeper interest. Rotate activities to maintain excitement and avoid repeating the same routines in student fitness life.   Conclusion  The LU interactive playground brings classrooms and gyms to life to make learning playful and memorable. With Exergame Fitness, they are leading the way to gain school tools to make movement, and teamwork that is shaping an environment where students learn with energy and joy every single day.   Frequently Asked Questions About Lü Interactive Playground:   Q1: How does this system make learning more fun for students?  A1: It combines lessons with interactive activities that keep students moving, thinking, and laughing. The mix of play and learning makes every class feel fresh and exciting.  Q2: What makes it different from regular classroom tools?  A2: Instead of relying only on books or screens, it turns the whole space into an active learning environment that grabs attention instantly.   Q3: Is it suitable for students who are not very active?  A3: Yes, the activities are designed to be inclusive. So even students who don’t usually join in can find a role they enjoy. ### Activate Brain & Body: Where Brain Meets Body Activate Brain & Body, based in Cincinnati, is positioning itself as more than a gym. It’s a brain-and-body fitness studio aiming to use the latest interactive, scientifically informed tools to slow, mitigate, or perhaps even reverse aspects of cognitive decline. Activate Brain and Body+1 They combine physical movement, neuromuscular training, and interactive cognitive challenge (“dual tasking” or exergaming) to more fully engage both body and brain. Key among their tools are the tWall (a reactive, interactive touch wall) and “Reaxing” / neuromuscular training products. Let’s dig into what these do, what the research says, and how they can impact cognitive decline. What Are the Tools & How They Work tWall: Part of the Exergame family. A wall of lights or sensors that light up and require the user to touch them, respond to patterns, etc. It combines speed, reaction, visual-motor coordination, decision-making, often under time pressure or with variable stimuli. It demands both physical movement (reach, balance, speed) and cognitive processing (react, plan, inhibit, decide). Exergame+1 Reaxing / neuromuscular products: These are tools or devices that force the body to respond to unpredictable perturbations or challenges—unstable surfaces, variable resistance, tilting platforms, reactive stimuli, etc. The goal is to engage the stabilizing muscles, reflexes, coordination, proprioception. On the brain side, these challenges force rapid sensorimotor integration: your brain has to process what the body is experiencing, adjust movement, anticipate, correct. This enhances motor control and cognitive function. Dual-task training / exergaming: More broadly, combining physical tasks with cognitive tasks (e.g. balancing or stepping while doing memory, reaction, or decision tasks) is a central philosophy at Activate Brain & Body. Exergaming is one way to deliver that. Why These Methods Help with Cognitive Decline Research increasingly shows that cognitive decline (from aging, mild cognitive impairment (MCI), Alzheimer’s disease, etc.) isn’t purely a matter of “brain cells dying.” It’s also about loss of connections, slower processing, reduced ability to multi-task, declines in motor coordination, balance and sensorimotor feedback, etc. Interventions that engage both physical and mental systems hold special promise. Here are several mechanisms and findings: 1. Neuroplasticity & Cognitive ReservePerforming tasks that require physical and cognitive coordination stimulates more areas of the brain (motor cortex, visual processing, attention networks, etc.). This may help build or preserve cognitive reserve — the brain’s ability to adapt, reorganize, even compensate when some parts degrade. Dual-tasking and exergaming are especially effective in this regard. BioMed Central+2Frontiers+2 2. Improvement in Executive Function, Attention, Reaction TimeThere is evidence from studies that when older adults engage in exergames (which might include similar stimulus‐response, pattern recognition, etc.), there are measurable improvements in reaction time, psychomotor speed, attention, and sometimes memory. For instance, a randomized controlled trial comparing exergame training vs aerobic vs control in people with dementia found that exergaming improved psychomotor speed more than relaxation/flexibility training. BioMed Central 3. Balance, Mobility, Reducing Fall RiskA lot of cognitive decline is closely tied to declining physical abilities — balance, proprioception, the ability to respond to sudden perturbations. Tools like tWall and Reaxing force quick reactions, shifting of weight, coordination, which also train the neuromuscular system. Better balance = fewer falls, which in turn helps maintain independence, which reinforces mental health, self-efficacy, etc. (Falls and injuries can accelerate cognitive decline or worsen quality of life.) tWall in particular has been shown in some studies to significantly improve balance and mobility when used regularly. Exergame+1 4. Motivation, Engagement, ConsistencyOne of the big challenges with any exercise or brain health regimen is adherence. If something is boring, people drop out. Devices like tWall/exergames are often more fun, immediate feedback, game-like, variable, possibly social. That can improve motivation, which improves consistency — and consistency is crucial for long-term benefit. Exergame+1 5. Dual Tasking Helps Real-World FunctionAs people age, many tasks become dual tasks — walking while talking, navigating busy grocery stores, driving, etc. Improving dual tasking (doing physical task + cognitive task) in training may transfer to real world. It can help maintain independence longer. The exergaming model and neuromuscular tasks do exactly that. Studies show dual task/exergame interventions can improve gait, executive functioning in daily tasks. BioMed Central+1 What the Research Says: Evidence & Limitations There is growing but still emerging evidence supporting these kinds of interventions. A 2019 RCT found that combining physical exercise with cognitively challenging tasks via exergaming significantly improved psychomotor speed (how quickly someone processes and reacts) compared to control. But effects on episodic memory, working memory, or executive functions were more mixed. BioMed Central A review/meta-analysis of exergame interventions (8- to 24-week interventions, several times per week) found improvements in global cognition in some studies among older adults, though not all. Consistency of “dose” (session frequency, duration), the nature of the games/tasks, baseline cognitive status, etc., all matter. MDPI+2PMC+2 There is evidence that performing exergames or dual tasks in early-stage cognitive decline (MCI) may produce more substantial gains, or at least better retention, than waiting until more severe cognitive impairment. Early intervention tends to be better. PMC+1 On limitations: Some studies show only modest gains, and not all cognitive domains improve equally. Effects sometimes fade if the intervention isn’t sustained. Accessibility, cost, comfort with technology, physical ability can limit who benefits. More large, longer‐duration randomized trials are still needed, especially specifically using tWall/Reaxing type instruments in community/clinical settings. How Activate Brain & Body Is Applying These Tools From what’s public (on their website, in press, and through Exergame), Activate Brain & Body is using these principles in a thoughtful way: Incorporating tWall sessions into their programming to engage reaction, speed, visual processing, coordination. These aren’t “just push the lights” — they are integrated into personalized plans. Exergame Using Reaxing / neuromuscular training to challenge balance, proprioception, muscle control under unpredictable conditions. For example, tools that force reactive stabilization, tilting surfaces, etc. These help improve not just muscle strength, but the speed and coordination of neuromuscular response. Designing dual task / cognitive-motor tasks: every session typically includes movement + cognitive challenge (reaction, memory, decision) — so that users are training both brain and body concurrently. Tailoring to the individual: progression, adaptation, making sure tasks are challenging but not overwhelming; modifying physical load / cognitive complexity as the person improves. Emphasis on consistency, engagement: using game-like tools to make sessions interesting, keep people coming back. Also, tracking progress so people can see improvements (e.g. faster reaction times, better balance). Potential Impact: What It Could Mean for Someone with Cognitive Decline Putting this together, here’s what someone might experience if they engage with Activate Brain & Body’s tWall + neuromuscular / exergaming approach over time: Slower progression of cognitive decline: improved reaction time, attention, and perhaps even memory in some domains. Improved mobility, balance, potentially fewer falls, more fluid movement: leads to greater independence, lower risk of injury. Enhanced mood and motivation: being able to accomplish challenging tasks, seeing progress, enjoying the sessions. Better daily functioning: doing two things at once (walking and talking, navigating environments), multitasking, reacting rapidly to changes. Possible wider health benefits: cardiovascular health, strength, flexibility, which all feed back positively into brain health (through increased blood flow, growth factors like BDNF, etc.). Conclusion Activate Brain & Body is doing something exciting: taking strong scientific foundations (exergaming, neuromuscular training, dual task training) and applying them in a practical, engaging, personalized setting. Tools like the tWall and Reaxing products aren’t just gimmicks — when used properly, they target multiple facets of what declines with age and neurological disease: reaction time, balance, coordination, cognitive processing, attention, dual tasking. The evidence is promising: improvements in psychomotor speed, balance, possibly in memory or executive function if the intervention is well-designed, consistent, and sustained. Though more research is needed (especially more long-term randomized trials, cost effectiveness, etc.), this is a roadmap for how non-pharmacologic interventions can make a real difference in cognitive decline. ### How Exergaming is Getting Kids Moving at the Hoover YMCA At the Hoover YMCA, part of the YMCA of Greater Birmingham, kids are discovering that fitness doesn’t have to feel like “exercise” when it’s fun, engaging, and interactive. This summer, campers dove headfirst into the world of Exergaming—and they can’t get enough of it. Movement Meets Play Exergaming blends physical activity with interactive technology, turning traditional workouts into exciting challenges. Instead of being told to run, jump, or stretch, kids are drawn into games that naturally require them to do those things. Whether it’s racing against a friend, testing their reaction time, or keeping up with fast-paced music, they’re staying active without even realizing how much exercise they’re getting. The Favorites: iWall, iDance, tWall, and Heavyball As summer camp counselor Logan Colville shares in the video, some of the most popular stations at the Hoover YMCA include: iWall – An interactive wall where kids run, jump, and move their whole bodies to complete games and challenges. iDance – A multiplayer dance system that gets kids competing, collaborating, and laughing while improving rhythm and coordination. tWall – A reaction training wall where kids smack lit-up targets as fast as they can, testing speed, focus, and agility. Heavyball – A fun twist on strength and coordination, where kids use medicine balls to hit targets, combining play with power. Logan says kids don’t just like these games—they love them. And what’s more, they keep asking for more time on them. Why It Works At its core, exergaming taps into what kids already enjoy—technology, games, and competition—while delivering the physical activity they need to stay healthy. It motivates children of all ages and fitness levels, making exercise feel inclusive rather than intimidating. The Hoover YMCA has seen firsthand how these tools transform activity time into an experience kids look forward to. Instead of dragging their feet, they’re running to the iWall, dancing on iDance, and smashing targets on the tWall. The laughter, smiles, and energy in the room tell the whole story: fitness is fun again. Building Lifelong Healthy Habits By making movement fun, the Hoover YMCA is not just keeping kids active during summer camp—it’s helping instill a love for fitness that can last a lifetime. When children learn that exercise can be exciting, social, and rewarding, they’re more likely to keep moving well beyond the camp walls. ### Bridge Tech and Fitness: Changing the Game at Boys & Girls Clubs At the Boys & Girls Club of Martin County, something exciting is happening—kids are lining up to exercise. But this isn’t your traditional gym session. This is exergaming, the perfect blend of technology and physical activity, and it’s transforming the way youth experience fitness. In a recent video, the Club Director shared how exergaming has become a game-changer for their members. “It’s the perfect combination of technology and physical activity,” she said. “It makes fitness fun and engaging—and that’s exactly what our kids need.” Making Fitness Fun Again For many kids, especially in today's digital age, the idea of traditional exercise can feel more like a chore than a choice. But exergaming flips that narrative. By merging video game mechanics with physical movement, it creates an immersive experience where kids are running, jumping, competing, and laughing—all while burning energy and building healthy habits. Whether it’s racing on interactive bikes, striking targets on a tWall, or diving into a virtual dodgeball match through systems like Lü Interactive, exergaming provides a variety of ways to stay active. It’s fitness reimagined—and for Boys & Girls Clubs, it’s a powerful tool for engagement. Reaching the Tech-First Generation Today’s youth are digital natives. They’ve grown up with screens in their hands and technology at their fingertips. Exergaming speaks their language. Instead of pulling kids away from tech, Boys & Girls Clubs like Martin County are using it to draw them into physical activity. By leveraging the same excitement and interactivity that kids find in their favorite video games, exergaming programs transform screen time into active time. It’s not just a win for physical health—it’s a win for program participation, motivation, and confidence. Inclusive, Accessible, and Always Moving Another benefit of exergaming is its broad appeal. Kids of all skill levels can participate, making it an inclusive way to promote movement and teamwork. For clubs serving diverse populations and age ranges, this is key. Whether it’s used during after-school programming, summer camp, or targeted wellness initiatives, exergaming can flex to fit a variety of schedules and settings. And for staff, it’s a reliable way to spark interest, manage group energy, and encourage positive peer interactions. Building Healthy Habits for Life Ultimately, the goal is about more than just movement. It’s about building a foundation of lifelong wellness. At the Boys & Girls Club of Martin County, exergaming isn’t just an activity—it’s a strategy. It’s a way to show kids that fitness doesn’t have to be boring, intimidating, or out of reach. It can be fun, dynamic, and something to look forward to. As more Boys & Girls Clubs across the country look for innovative ways to support youth development, exergaming stands out as a high-impact solution. It’s modern, it’s motivating, and most importantly—it works. Ready to level up your Club’s approach to fitness? Consider how exergaming could help you connect with youth in a whole new way—through play, through technology, and through movement. ### YMCA of Greater Birmingham Bridging the Gap in Teen Fitness How Exergaming Is Helping the YMCA of Greater Birmingham Bridge the Gap in Teen Fitness and Family Engagement At the Hoover YMCA, part of the YMCA of Greater Birmingham, innovation is taking center stage in youth programming. Kristin Harris, the Executive Director, recently shared how their decision to integrate exergaming has started to reshape how teens and families engage with the YMCA. Her insight highlights how technology, movement, and fun can come together to create lasting impact. “We were really looking to fill a gap in our teen programming,” said Harris. “And exergaming does exactly that.” For many YMCAs, engaging teens can be a challenge—especially when traditional programming like group fitness or sports doesn't always appeal to this age group. By introducing exergaming, the YMCA has tapped into what teens already love—technology and gaming—and fused it with physical activity in a way that feels natural, exciting, and relevant. “Gamifying fitness is a huge part of how we reach teens,” Harris explained. “They walk into the space and instantly connect with the lights, the energy, and the interactive games. It doesn’t feel like exercise—it feels like fun.” Exergaming transforms traditional fitness into immersive, tech-powered activities that challenge the body while engaging the brain. Whether it’s reaction walls, interactive cycling, or full-body gaming systems, teens are moving, sweating, and most importantly—enjoying the process. But the benefits don’t stop with teens. Harris noted a key outcome that has resonated deeply with families: “It gives parents a reason to bring their kids to the Y again,” she said. “They can go work out or take a class, while their kids are having just as much fun in a safe, active environment.” This multi-generational appeal is critical. Many parents want their children to be active but struggle to find activities that compete with screen time. Exergaming meets kids where they are—through technology—but redirects that screen time into meaningful movement. It also fosters a sense of community, with kids often working together, competing in teams, or cheering each other on during gameplay. At its core, the YMCA has always been about building healthy spirit, mind, and body for all. Exergaming is simply the next evolution of that mission. It supports youth development, encourages healthy habits, and creates inclusive opportunities for physical activity in a space where everyone—regardless of fitness level—can feel successful. As Harris summarized, “It’s been a game-changer—literally and figuratively.” For YMCAs looking to strengthen their teen engagement, elevate their wellness programs, and offer more for families, exergaming is proving to be a powerful solution—one that moves bodies, sparks minds, and brings communities together. ### From Chalkboards to Game Boards: Bringing Innovation to Charter School Classrooms with Exergaming The classrooms are changing, and quickly the chalkboard will fade. Well! Screens are moving with exergaming in charter schools, bringing a fresh wave of learning. This blending movement with lessons makes kids more active and focused, who are excited to participate. How Charter Classrooms Are Moving Forward? Learning doesn't always need to be still, where exergaming for education brings motion and meaning together in a fun way across different cities. Exergaming in charter schools is transforming how students stay active while learning new concepts. At the same pace, the exergaming in private schools is creating new ways to keep young minds sharp through playful, movement-based lessons that add variety to the school day, keeping students interested and ready to take part. Blending Motion with Meaning: A New Spin on School Learning  Learning That Teaches and Sticks  That's where exergaming for education changes the game, making lessons memorable by adding games that suddenly make learning feel like a rhythm-filled workout, not just a routine. Turning Fitness Into Focus  With playful challenges, fitness movements help students burn energy while building attention and coordination, like these easily blend into the daily class flow, whereas dance games add that extra beat to make it fun. Technology That Moves with You  The technology brings walls to life with light, sound, and motion in this interactive setup, it blends active fun with structure in a great way to get the benefits of exergaming in education into daily lessons. How Action-Packed Tools Are Changing the Way Kids Learn?  The students are enjoying a new kind of classroom energy where fitness games turn lessons into playful challenges that are a mix of fun and focus that keeps interest high, and games that include dance and rhythm. The participation in these activities feel natural in that it builds a setting where students stay engaged and interact more freely with every activity in which it keeps the classroom lively and creates moments that students look forward to each day. Unlocking Smarter Learning with Exergaming Tools  Kids absorb more when they are part of the action of exergaming for education, which brings spark into daily lessons. This system transforms classrooms into interactive zones where students stay involved and alert by adding interactive fitness in classrooms. Education creates a fresh approach to teaching that keeps the mind active and attention strong. With these exergaming tools, we get the best experience.  Bringing Energy Into Everyday Lessons  Classrooms are shifting into more active spaces with exergaming for education by giving students a chance to move while they learn with an approach that is the combination of fun with focus, helping lessons stay fresh and engaging throughout the day. The LU system changes walls into interactive learning zones, by adding light, sound, and responsive activities that keep participation high together with these tools. It creates an environment where students are not just sitting through lessons but actively involved, making the experience more memorable and enjoyable. Tools That Make Teaching Feel Effortless Teachers are finding new ways to connect with students through innovative learning, incorporating exergaming, making lessons more interactive by adding games to daily fitness activities, in which its approach keeps the atmosphere lively and helps students participate with genuine interest. This mixture of movement and learning builds a classroom energy that keeps students engaged from start to finish.     What's Next: Shaping Tomorrow's Classrooms with Interactive Experiences The way students connect with lessons is changing rapidly, and the fitness in classrooms plays a significant role in shifting, helping to make school days more active and focused at the same time. Innovative learning with exergaming is providing teachers with new ways to turn everyday topics into engaging, hands-on experiences that students truly enjoy. This seamlessly combines activity with subject matter, keeping minds alert and participation flowing naturally. Conclusion  Exergaming in charter schools is more than just fun. It changes how students stay active, focused, and engaged with innovative tools that have a real classroom impact where Exergame Fitness helps bring this innovative approach to learning to life for students.   Frequently Asked Questions About Charter School Classrooms:  Q1: Can fitness activities really help kids stay focused during class?  A1: Yes, fitness activities keep energy levels balanced, help students concentrate better without feeling restless or bored, and create innovative classrooms. Q2: What makes dance movements a good fit for school settings?  A2: The dance movements bring in rhythm, teamwork, and fun, and are a great way to improve interaction in a school environment.  Q3: Why are more schools turning to fitness in classrooms?  A3: The schools are changing fitness in classrooms to make lessons more engaging by mixing movement with subjects that we are already learning in schools. ### Reimagining PE: Exergaming as a Smart Investment for Private School Wellness Programs Exergaming in private schools is reshaping how kids move, think, and feel. During PE, interactive games get hearts pumping and minds engaged, proving it's more than just playing. It's learning through motion. These innovative tools bring energy into the classroom and make wellness a part of everyday school life.  Is It Time to Trade Old Gym Routines for a Smarter PE Game Plan? Traditional drills often bore students, while others feel left out. Exergaming in schools flips the script with interactive tools, bringing everyone into action with motion-based games, kids stay active and involved from start to finish. The best part of these activities is that they are designed to support exergaming for all ages, so no one gets left behind, which approach also builds confidence, giving students a chance to find new strengths while having fun together. Making Every Age Move in Their Own Way Creating active spaces for everyone that begins with all ages, while offering activities that match different skills and explore playful movement, while older individuals take on challenges that test focus and coordination in each setup that blends fun with purpose, supported by interactive wall games that respond to motion and keep energy high. This approach allows every student to feel included, in turning PE into a place where moments are more than exercise, it's connection, confidence, and shared experiences.         Games On: The New Face of School Fitness  The modern PE is getting a playful twist with interactive fitness games that make activity feel fresh and exciting. These lively sessions fit perfectly into programs focused on exergaming technology, and giving students movement, fun, and teamwork in every class, where they also spark curiosity and creativity, turning each lesson into an experience that students carry with them beyond the gym. From Blank Walls to Action Hubs: Movement Starts Here Blank walls are no longer overlooked in today's active classrooms, thanks to responsive wall activities. Students jump, react, and stay engaged without feeling like it's a workout. These interactive tools are an excellent fit for schools exploring innovative wellness solutions by turning everyday PE into something students genuinely enjoy, where they also create a sense of friendly competition, making each session feel fresh and worth looking forward to. Walls That Talk, Move, and Motivate Plain gym spaces that turns into dynamic activity hubs with their interactive games that react to every jump, throw, and tap with students who stay engaged as these interactive setups break routine and spark excitement in each class, where they work seamlessly within programs that are shaped by smart wellness solutions for schools, by making movements feel like an experience rather than a task. The combination of play and teamwork gives instant feedback, which keeps your energy high, by creating a PE environment that feels fresh, active, and designed for today's learners. Active Learning Gets an Upgrade  Classrooms are changing, and PE is no different for interactive games because now it blends fun with skill building, which engages activities that fit perfectly into programs focused on exergaming in private schools, giving every student a reason to move and connect through play with these moments turn exercise into something students genuinely look forward to, making movement feel natural, exciting, and part of everyday school life. It also fosters a stronger sense of teamwork, creating shared experiences that students remember long after the gym. Play Meets Purpose: A Fresh Take on School Wellness Today's students need more than laps around the gym if they need movement that feels meaningful with these Programs that are shifting towards interactive, tech-powered experiences that provide updates to make fitness feel fresh, engaging, and more connected to how kids learn and move today. These changes create an environment where activity feels natural, fun, and an essential part of each school day. Conclusion  Exergaming in private schools is more than just a fun upgrade, offering a more innovative way to keep students active and focused with interactive tools that bring energy to every session in schools. Exergame Fitness can make movement meaningful, being powered by innovation, it helps turn everyday PE into something students actually look forward to.   Frequently Asked Questions About Private School Wellness Programs:  Q1: How does exergaming work in private schools?  A1: It brings fitness and fun together by using interactive games that help students to stay active, focused, and excited about PE.  Q2:  Is exergaming for school wellness only for specific age groups? A2: No, it's for everyone, exergaming for school wellness easily adapts to different grades, energy levels, and learning styles. Q3: How are private schools using PE in new ways?  A3: Private schools are adopting innovative PE programmes, which are focused on shifting towards tech-based fitness that keeps students both active and engaged. ### Interactive Learning in Motion: Why Charter Schools Are Turning to the Lü System Gone are the days of sit-and-watch, learning with the Lü system is now changing the kids movement of what they think and interact in the classroom that blends tech, motion, and fun into one smart setup, turning lessons into playful experiences that actually stick. With LU, learning finally feels alive. Learning in Motion: Where Movement Meets the Modern Classroom  The Lü system is turning classrooms into active spaces, making students move, think, and play, all at once, unlike traditional setups. With these interactive learning systems that spark curiosity through motion and meaningful engagement, it's about action, connection, and real participation. With the rise of exergaming in schools, learning is no longer just about screens, but an environment where movement drives understanding, and every lesson becomes a shared, memorable experience for students. How Learning Comes Alive with LU? Learning takes on a whole new energy when it blends movement, interaction, and creativity in the LU system, transforming ordinary lessons into experiences filled with color, sound, and action, which makes your subject feel more engaging. Students who connect with the content are ways that keep them involved from start to finish by combining visual stimulation with physical activity, this approach turns classrooms into dynamic spaces where focus, fun, and teamwork naturally comes together, by leaving a lasting impact on how students learn each day.   Interactive Classrooms That Keep Kids on Their Toes  When learning spaces are filled with movements that sound and interact, students stay engaged in ways that feel natural with interactive classrooms that make this possible by combining technology, physical activity, and collaboration into each lesson.  In an environment where curiosity flourishes and participation occurs naturally, lessons that biomes experience spark ideas and build skills, while students connect with both the subjects and their peers.   Charter Classrooms Choose Movement-Driven Learning Classrooms today are moving beyond the usual desk-and-chair setup, with fitness equipment. Students have the opportunity to stay active while learning and enjoy themselves with exercise games. They are not just moving with them, but also thinking, solving, and by collaborating. These experiences are now a significant part of the LU interactive playground activity that keep kids engaged in real, hands-on ways. Making Movement Part of the Lesson Plan Bringing movements into learning changes the way students incorporate exercise during lessons as they turn academic activities into lively, hands-on experiences that keep attention sharp and interest high.  The thoughtful use of kids exercise equipment adds another layer, providing students with a way to stay physically active while reinforcing that mix of motion. Not only makes learning lessons more engaging but also creates a classroom atmosphere where participation feels natural and every student can connect with the material. From Games to Growth in Every Subject  Learning feels different when they play a part in the plan, from exciting exercise movements to interactive lessons that help students build skills. Focus and confidence while enjoying every subject in a way that feels natural and engaging.  With this strategy classrooms become spaces where curiosity grows, with each moment adding to a student's understanding in ways that stick.  Next-Gen Classrooms Built for Real Engagement Today's learning spaces are more dynamic than ever, as they combine movements that are visualized in real-time in new educational technology for schools plays a significant role in the shift, making it easier for students to stay active, engaged, and connected to their learning. The blend of innovation and interaction creates lessons that feel alive, transforming every classroom moment into an experience students can remember and apply beyond the school setting. Conclusion The Lü system brings learning to life through motion, fun, and hands-on connection to something every student can enjoy at Exergame Fitness. We believe active minds start with active classrooms and then make the movement a part of every lesson, which approach turns school days into experiences filled with energy, interaction, and moments that students carry with them long after the bell rings.     Frequently Asked Questions About Lü System: Q1: What makes the LU system different from regular classroom tools?  A1: The LU system gets kids moving while learning. It's turning lessons into real experiences, allowing them to see, touch, and enjoy.  Q2: Can classroom gamification really help kids learn more?  A2: Yes, with classroom gamification, kids can stay curious, and by working together with this, they can remember things easily in a better way because learning feels fun, not forced. Q3: What kind of impact do exercise activities have on students?  A3: The exercise games that help students to stay active while learning improve focus and energy levels, by making the school day more enjoyable. ### Engaging Minds and Bodies: How Exergaming Is Transforming Private School Education Classrooms are no longer just about chalkboards and desks. With exergaming in education, it is changing the vibe, where kids move, laugh, and learn all at once. It's not just playtime, it's all about real growth packed into jump and swipe. With this new blend of technology and motion, learning feels more like a game.  How Private Schools Are Powering Up with Exergaming? Exergaming in schools is catching attention for all the right reasons, it blends energy, focus, and fun into everyday learning. With exergaming in education, students aren’t just seated and silent. They are on their feet, solving and moving while thinking on the go with the use of innovative exergaming technology adds a fresh layer of engagement that traditional classrooms often miss, making lessons more interactive and impactful.  This approach transforms routine learning into active moments that students genuinely look forward to each day. The Power of Exergaming: Where Movement Meets the Mind  The mix of activity and learning is changing classrooms, and exergaming education is at the heart of it where students aren't just sitting through lessons, they are moving, thinking, and connecting in ways that feel natural for teachers who are finding that energy levels to stay higher, and focus lasts longer when lessons are combined with physical play. Adding exergaming brings a fresh dimension by turning simple activities into interactive experiences that spark curiosity and keep young minds fully engaged.  Sharpening Minds One Game at a Time Classrooms feel different when you learn through play, and exergaming in schools brings that shift to life where students stay active and alert in which they are always eager to participate in lessons paired with active video games for students, which help them keep their minds sharp while incorporating physical movement into the school day.  This approach creates a lively environment where learning feels natural and every activity adds value to both mind and body. Moving Minds and Bodies: Classroom Stories That Inspire The LU interactive playground is turning gym classes into fully immersive learning zones that are filled with sound, light, and motion, where many educators now see the shift happening through exergaming in schools, students are more focused and excited to participate. By combining movement with purpose, these fitness activities bring out the best in students by physically, socially, and academically. This approach turns every class into an experience where learning feels fresh, dynamic, and truly memorable. Activities That Keep Minds Sharp and Smiles Wide School days feel brighter when you learn through laughter, and with fitness games for schools, which brings balance into daily routines. These sessions turn classrooms into a space where movements feel natural, not forced, and every jump or step connects to something learned.  Teachers who notice students are staying alert longer, interacting more, and feeling a stronger sense of connection with their peers can add active video games only for students that take it further, by blending technology with activity to create moments where teamwork and curiosity help in skill-building for kids.       Movement That Builds Minds and Friendships Friendship grows naturally when learning feels fun, and active games create that perfect space for laughter and teamwork. Those who share challenges make students feel connected to the addiction to fitness activities in schools. These moments turn into lasting bonds while keeping young minds sharp and active.    The Mental Wellness Increase Behind Every Move Students often carry stress into the classroom, and active games for students provide a fun way to let it out with these games create space for movement, spark laughter, and improve focus in schools that are now blending lessons with fitness games giving kids a healthy way to recharge while staying connected to the curriculum in this combination builds an environment where learning feels light, engaging, and full of moments students genuinely look forward to. Conclusion  Exergaming isn't just play, it's progress that you can see and feel. With exergaming in education, students are moving more, thinking sharper, and showing up with energy that lasts at Exergame Fitness, which we believe learning should keep up with how kids live, move, and grow, one game at a time.    Frequently Asked Questions About Engaging Minds and Bodies in Exergame Fitness: Q1: What is the LU interactive playground, and how does it work? A1: The LU interactive playground that turns any space into a digital play zone with lights, motion, and learning-based challenges.   Q2: Are active video games only for students in PE classes? A2: No, active video games for students that fit into any part of the day, as they help with focus, energy, and teamwork.  Q3: What makes active games better than traditional gym activities?  A3: Active games mix movements with fun, by helping kids build skills while actually enjoying what they are doing. ### Blending Academics & Fitness: Engaging Youth with Lü Interactive At the Boys & Girls Club of Arizona, innovation meets impact. In a recent video spotlight, one staff member shared a powerful insight into how the Club is transforming the youth experience through the Lü Interactive Playground — a cutting-edge system that brings together physical activity and academic enrichment in one dynamic environment. As the staff member explained, “The kids absolutely love using the Lü system. It gives them a way to move, learn, and stay active — all at the same time.” This is more than just a high-tech addition to the gym; it’s a reimagining of how learning and fitness can come together to support the whole child. The Lü Interactive system uses motion-sensing technology to turn any gymnasium wall into an immersive and educational gaming experience. Youth are actively engaged as they run, throw, dodge, and collaborate to solve math problems, practice spelling, explore geography, and more — all while getting their hearts pumping. What makes this approach so effective is the way it naturally blends learning with movement. For many kids, traditional classroom settings can feel limiting or unengaging. But when academic content is delivered through a fast-paced, interactive game, students are more motivated, more focused, and more likely to retain what they learn. The Boys & Girls Club of Arizona is embracing this model not just for its novelty, but for its proven outcomes. Staff have observed increased participation, improved teamwork, and a stronger sense of excitement around both fitness and education. This kind of innovation is at the heart of what Boys & Girls Clubs are all about — creating safe, supportive environments where kids can thrive academically, physically, and socially. With tools like the Lü Interactive system, Clubs are opening up new possibilities for how learning and movement can come together in fun and meaningful ways. Whether used during after-school programs, summer camps, or enrichment sessions, the Lü system is helping to redefine what it means to be active — and smart — at the same time. ### Activate Brain & Body Is Leading the Way in Brain-First Fitness Why Activate Brain & Body Is Leading the Way in Brain-First Fitness In the world of health and wellness, few places are redefining the fitness experience quite like Activate Brain & Body in Cincinnati, Ohio. More than just another gym, Activate is a trailblazing facility that blends traditional exercise, functional training, and—what truly sets it apart—a deep focus on brain health. In the video below, you’ll hear directly from the team at Activate about how this unique combination is creating powerful outcomes for adults looking to stay sharp, strong, and independent as they age. What Makes Activate Different? At Activate, the approach goes beyond treadmills and dumbbells. While physical training still plays a key role, the magic lies in how every workout is intentionally designed to engage both the body and the brain. Their programming emphasizes: Cognitive-motor training that challenges memory, reaction time, and processing speed Functional movement that helps with real-life strength and mobility Evidence-based neuroscience integrated directly into workouts This brain-first approach isn’t just a nice bonus—it’s a core part of the experience. Whether it's through reaction-light walls, memory-based movement patterns, or dynamic coordination drills, Activate clients are constantly stimulating the neural pathways that support lifelong independence and mental sharpness. Why Brain Health Matters As the video illustrates, the Activate team understands that staying mentally fit is just as important as physical fitness—especially as we age. Cognitive decline, balance issues, and loss of coordination are all concerns that traditional gyms don’t always address. But at Activate, these issues are front and center. By incorporating exercises specifically designed to improve neuroplasticity, focus, and executive function, the program helps clients not only feel better—but think better, too. A New Kind of Gym Experience What’s also clear from the video is the community-driven, supportive environment that Activate creates. It’s not just about getting through a workout—it’s about training with purpose, challenging yourself in new ways, and building resilience for the long haul. If you're looking for a smarter, more effective way to stay sharp, Activate Brain & Body is setting the standard for what the future of fitness can and should be. ### Top 5 Exergame Tools Every Youth Center Should Have Bringing energy and excitement into youth fitness spaces is all about choosing the right tools in the top Exergame tools that transform workouts into interactive adventures, and making it easier than ever for young people to stay active.   1. Why Today’s Youth Centres Are Turning to Exergaming  Find how the top Exergame tools, that transform physical activity into interactive fun for young people with advanced technology of Exergaming equipment, in youth centres can create spaces that inspire movements, teamwork, and engagement. Add versatile features that help build a dynamic environment in youth fitness equipment, in which fitness feels exciting and accessible to all ages. Innovative Tools Redefining Youth Fitness Spaces Designed for All Ages and Spaces  The LU interactive playground creates a fun, active environment that fits perfectly into small and large youth centres in which it is paired with versatile Exergaming equipment to engage kids, teens, and even young adults in fitness activities they’ll actually enjoy.  Turn Walls into Fitness Zones  With dynamic wall games, which youth centres can maximize space while offering exciting challenges that keep users moving to add interactive fitness games for a variety of activities that support teamwork and improve coordination during every session. Active Play Smart Technology  The top Exergame tools are designed to combine physical activity with technology, and make fitness feel like an adventure by using active games. Youth centres can inspire movement without relying on traditional gym setups that often fail to attract young people. 2. Wall Games That Redefine Small Space Fitness Youth centres with limited room can still create engaging environments through Exergaming for small spaces that maximize every inch, which can be achieved by adding exciting games that help to build energy and participation without the need for traditional gym setups through active games. In which it is being compact and creative games of further importance for these spaces, and turning empty walls into interactive zones for fun and fitness with wall games. Transforms Small Areas into Active Zones Transforming Walls into an Active Playground  Modern youth centres use wall games to turn empty spaces into dynamic zones full of energy and movement in which it is paired with Exergaming equipment to create diverse fitness options that excite and engage young participants of all skill levels.  Making Fitness Fun and Interactive  Interactive setups like the LU interactive playground that bring excitement into workouts, in which it is making them feel more like games than routines, that combine with engaging interactive fitness games to keep youth motivated and moving throughout their sessions. Compact Solution with Big Impact    Adding active games that help youth centres design fitness programmes that feel fresh and fun in any environment, when they integrate with youth fitness equipment, these tools support varied activities that cater to different age groups and fitness goals. 3. Level Up Cardio with Exergaming Equipment Youth centres can inspire movement with active games that blend fun and fitness in every session, which adds innovation that creates exciting challenges that participants in wall games are engaged in without requiring large spaces. Paired these with versatile features that deliver interactive experiences to appeal to all age groups and skill levels of Exergaming equipment. Blending Fun and Fitness with Smart Tools Smart Equipment That Inspires Movement Modern youth centres rely on Exergaming equipment to create engaging fitness spaces that attract younger audiences in which it is adding high-quality youth fitness equipment that helps deliver versatile workouts that keep participants active and excited. Interactive Play That Fits Every Space  Tools like the LU interactive playground, which brings technology and fun together for an unforgettable fitness experience, are paired with innovations, with compact wall games to transform even the smallest areas into active zones full of energy. Making Fitness Fun with Active Play  Bringing in interactive fitness games that allow youth centres to turn traditional workouts into exciting group activities when combined with innovative active games, in which the result is a dynamic space where exercise feels more like play. 4. Dynamic Fitness Starts with Interactive Floor Spaces Creating engaging spaces starts with quality youth fitness equipment that supports movement and fun for all age groups, adding energy to every session while keeping activities fresh and exciting, and interactive fitness games. The transformation turns ordinary spaces into interactive zones that inspire young people to stay active with an innovative LU interactive playground. 5. Gaming Meets Fitness with Motion-Tracking Consoles Innovative wall games that bring fresh energy to youth spaces, turning blank walls into zones of fun and activity, which adds diverse active games that help create dynamic fitness programs that keep participants engaged and motivated. Designed to fit everyone, these tools support Exergaming for all ages, making them perfect for inclusive youth centres.  Conclusion  Investing in the top Exergame tools is more than just upgrading equipment, as it’s about creating spaces where fitness feels exciting with innovations from Exergame Fitness in that youth centres can turn ordinary areas into interactive hubs that inspire movement, fun, and teamwork for all ages. Also, refer to this blog: Top 5 Interactive Fitness Equipment For Adults   ### Can Exergaming Help with ADHD? A Game-Changing Approach to Focus & Movement Exergaming for ADHD isn't just a buzzword. It's fast becoming a breakthrough in helping children and adults channel their energy, sharpen focus, and stay physically engaged.   Unlocking Focus Through Movement: The ADHD Breakthrough  Managing focus can feel like a daily puzzle for those with attention challenges, where the ADHD exercise steps in, which is not a fix, but as a steady way to channel energy and support brain function. Over time, the link between ADHD and physical activity has been proven to be more than helpful, where it's become essential in daily routines for parents and professionals that are now turning to modern solutions like Exergaming for ADHD. Rewiring Attention with Playful Motion  Real Focus Starts with Movement  Exergaming for ADHD provides a playful way to support attention where the users stay engaged, structured in fitness programs that help to build routines and consistency without added pressure. Smart Play Builds Stronger Minds  With the LU interactive playground, kids stay physically involved while developing thinking skills, where this setup builds naturally and blends for cognitive and physical training, helping the brain grow through movement. Gaming That Feeds the Mind Simple yet effective, exercise games that make routines feel fun over time, consistent play supports physical benefits, where it nurtures emotional balance too, for Exergaming for mental health. Powering Focus Through Play  Jumping into active games, which turns restlessness into productive motion as kids move, where they experience real improvements tied to exercise for ADHD, helping both body and focus work in sync. Sharpening Focus Through Smart Movement  Structured Play That Builds Routine  Well-designed fitness programs help kids stay active while building healthy habits with every session, they're engaging in meaningful cognitive and physical training that supports both focus and coordination. Play Spaces That Strengthen the Mind  The LU interactive playground, where it transforms traditional exercise into fun while they jump and move, also benefits from Exergaming for mental health, creating a balanced outlet for energy and emotions. Games That Do More Than Entertain  Simple but engaging, active games keep kids involved without pressure, where it's behind the fun, where they're participating in impactful exercise games that sharpen thinking and support daily focus through movement. Game-Changer Gains: How Exergaming Supports ADHD Minds  The connection between ADHD and physical activity isn't just interesting. It's reshaping how we support focus and behaviour of structured routines built around ADHD exercise, which helps to manage energy in a way that feels purposeful, not forced. When done consistently, exercise for ADHD offers both mental clarity and a steady outlet for restlessness, creating space for growth through motion. Beyond Fun: The Lasting Impact of Exergaming  Movement That Supports Mental Clarity   There's strong value in combining ADHD and Physical activity through interactive setups where it's overtime, consistent that builds rhythm, helping channel attention in a healthier way of ADHD exercise. Structured Play That Works  Introducing motion-based fun like active games that provide a playful outlet for the restlessness of these activities, a double offering for both stimulation and structure of practical exercise for ADHD. Smart Spaces Designed to Support Focus The LU interactive playground, which makes activity feel exciting instead of forced within these sessions, allows kids to experience real progress through exercise games for their pace and energy.  More Than Just Play: It's Brain Training  When routines involve Exergaming for mental health, where the benefits go deeper than motion, kids develop memory, and their attention is focused through subtle cognitive and physical training built into gameplay.  Gaming The Brain: Real Gains Behind the Fun Programs That Keep the Body and Mind in Sync  Engaging fitness programs that create structure for kids who need active routines within each session, they benefit from targeted exercise for ADHD that supports attention without adding pressure. Playground That Makes Every  The LU interactive playground, which turns physical play into a focus-building experience with kids to stay active through carefully designed ADHD exercise games, blending fun with real development value. Active Play with Purpose  Kids thrive with hands-on activities like active games, where movement becomes part of the learning process, and these routines are often built into custom fitness programs that match their pace and focus needs. Exergame in Action: Turning Play into Purpose for Sharpening Focus Creating structure through ADHD exercise gives kids a way to release energy while staying mentally engaged throughout the activity with routines built around fun and movement, where children naturally respond better when active games feel playful rather than pressured. Over time, these habits are easily integrated into daily routines and long-term development through well-designed fitness programs that support both focus and growth. Conclusion  Exergaming for ADHD is more than movement, as it's a smarter way to support attention, energy, and emotional balance through play where at Exergame Fitness, we create experiences where every jump, stretch, and action serves a real purpose. It's not just about staying active, but it's about building habits that actually stick. Also, refer to this blog: Top 10 Benefits of Exergaming in Schools and Youth Programs ### K-12 Simplified Funding Program in Park Districts Schools and parks have always played an important role in shaping young minds. Today, park districts in the U.S. are teaming up with schools to make education more active and community-based. Though the K-12 simplified funding program, parks are now part of a growing movement to support learning outside the classroom.  This funding model is helping build strong partnerships between education and public spaces like parks and recreation centers.  What is the K-12 Simplified Funding Program? The K-12 simplified funding program (K-12 SFP) is a model that gives local school communities more freedom in how they spend education money. Instead of applying for different funding sources, districts receive a single block of money that they can use for various school-related services. This new approach allows faster decisions and helps schools work closely with partners like park districts to support students in more flexible ways. When park districts and schools join hands under this funding model, they can create new programs that mix: Learning Fitness Nature Community This type of partnership gives students more space to grow while also supporting public parks with needed funding. Why Park Districts Matter in K-12 Education? Park districts are more than open areas and playgrounds, they are full of learning possibilities. From outdoor science lessons to physical education and after-school art workshops, parks give students a fresh way to learn and analyze.  But for many years, the connection between schools and parks has been limited due to budget restrictions. With the K-12 SFP for park district school programs, local governments in the U.S. now have a better way to connect school needs with park resources. This funding allows both sides to work together with shared goals and shared budgets.  School Park District Funding Collaboration The idea of school park district funding collaboration means that schools and parks can now share funding and space. This helps both sides: Schools gain access to more open areas for outdoor learning, sports, and summer programs. Parks receive funding support to maintain, clean, and upgrade their facilities. Local students enjoy more variety in learning environments. Families benefit from stronger programs that keep kids active and engaged. This kind of collaboration also reduces the cost of building separate facilities for each department, saving money for both schools and parks.  Park District Education Funding K-12 Grant in Action The park district education funding K-12 grant is now being used in several communities across the U.S. For example, in some towns, park staff have been brought into classrooms to teach about ecology, fitness, and art. In others, park centers are used for daily after-school programs and weekend tutoring sessions. These programs are made possible through shared planning and funding, something that was not easy under the old system. The K-12 simplified funding program changes this by allowing districts to direct part of their grant toward outside partnerships.  Public Park K-12 Funding Partnership Models New public park K-12 funding partnership models are being tested nationwide. These models help local governments combine school planning with park planning. Instead of working separately, both teams sit at the same table when making yearly budgets or designing new programs. Some models include: Shared staffing between parks and schools. Outdoor classrooms set up in city parks. Joint summer programs run by both school teachers and park guides. Cross-training sessions for educators and recreation staff. These public park K-12 funding partnership models help local leaders use public space and public money in smarter ways, while creating more activities and services for students.  Overcoming Common Challenges in School-Park Partnerships While the benefits are many, it’s necessary to recognize the early challenges of school-park partnerships. Some districts and park districts faced issues such as scheduling conflicts, space-sharing concerns, or differences in program goals. These problems are now being addressed with better planning tools, clear communication, and agreements that support both sides. With help from the K-12 SFP, schools and park districts now create stronger agreements that outline how space and staff will be shared. It helps in avoiding confusion during busy times of the year. When both sides work together with shared trust, the programs grow and reach more students across neighborhoods. Benefits of K-12 SFP in Park and Recreation The benefits of K-12 SFP in park and recreation go far beyond saving money. Students benefit the most. They get to: Move, explore, and learn in fun, open environments. Take part in creative and physical programs during and after school. Learn from both teachers and recreation staff. Stay active and involved, even during school breaks.  Parks also see improvements. With more students using the space, communities often vote to improve parks faster. This means safer spaces, better equipment, and stronger neighborhood ties.  How Park Districts are Preparing for K-12 SFP? To get the most from the K-12 SFP for park district school programs, many park districts are working closely with school boards. They are learning how to: Built joint budgets with schools. Apply for education-friendly grants. Create programs that follow school learning goals. Share space without extra cost or confusion. These steps are helping both sides build trust and long-term success.  Conclusion The K-12 simplified funding program is not just helping schools, it helps entire communities come together. With public park K-12 funding partnership models, children are now learning in fresh, large spaces outside the traditional classroom. To support active learning in community settings, schools and parks are also teaming up with modern fitness programs like Exergame Fitness. These interactive systems bring fun, physical play into learning environments, keeping students energized and to grow in body and mind. ### K-12 Simplified Funding Program in Schools In the U.S., many schools have been facing challenges due to budget cuts. With rising expenses and limited support, student programs have been reduced or removed. The K-12 simplified funding program (K-12 SFP), also known as the simplified school funding block grant, has been introduced to give school districts more flexibility and faster access to funds.  This change is helping schools stay on track by supporting students in real, everyday ways.  What is the K-12 Simplified Funding Program (K-12 SFP)? The K-12 simplified funding program is a new approach to school funding that helps schools manage their money more potentially. In the past, schools had to apply for many small, separate grants each with strict rules. This created delays and confusion.  Now, with the simplified school funding block grant, schools collect a single large grant that they can use for various needs, depending on what is most important in their community. Why Schools Needed This Funding Shift? The impacts of K-12 funding cuts on programs have been deeply felt in schools in the U.S.  Art and music programs have disappeared.  After-school support has been limited. Many schools have reduced the number of counselors and extra reading or math coaches. In some areas, even free meal services were in danger. Because of these cuts, many students, particularly those from low-income areas, lost access to the strut systems they relied on. Teachers worked to keep up with larger class sizes and fewer resources. This funding shift was urgently needed. The K-12 SFP was introduced to fix this problem by putting funding back into the hands of the schools. How K-12 SFP Benefits School Districts? There are many K-12 benefits for school districts. One of the biggest is how fast the money can be used. School leaders no longer need to wait for months or go through several rounds of approval. Instead, they get the funds directly and can use them for what matters most.  This helps schools: Reopen support programs that were cut. Offer help in reading, math, and science. Hire part-time staff and tutors. Buy technology for students. Keep after-school and weekend learning programs running. This flexibility is helping schools recover and provide stronger support to students without delay. The K-12 Block Grant Implementation Guide To help schools get started, the government released a K-12 block grant implementation guide. This guide shows schools how to use the program step-by-step. It explains how to: 1. Choose goals like literacy improvement, after-school care, or mental health support. 2. Create a simple spending plan. 3. Track student progress using real data. 4. Adjust plans as needed through the school year. 5. Share updates with the state or community. With this guide, schools don’t need experts to figure things out. The steps are easy to follow, and local teams can plan and take action faster than before. Trump’s Statement on Local Control and Education During his time as President, Donald Trump strongly supported school choice and local control. He said: “Keep education local!” This message was about putting the power in the hands of communities, not large federal systems. Trump also made it clear that: “Every child deserves the best education, no matter where they live.” His administration pushed for education models that gave families and school districts more freedom. The K-12 simplified funding program fits right into that vision, letting school leaders decide how money should be used instead of being controlled by long federal processes. Real Results from Schools Using K-12 SFP Many school districts are already seeing results. This funding model has helped schools find programs 30-40% faster than before. Students in these districts are holding better attendance, higher reading scores, and more involvement in after-school activities.  A few key examples include: Reading score improved by 15% over one year. Attendance increased in schools with added after-school help. More parents reported satisfaction with school support. Teachers say students are more prepared and engaged in class.  These results show that the K-12 SFP is helping districts make real improvements with fewer delays.  How Schools Use the Simplified School Funding Block Grant? Instead of spreading their time across many small grants, schools now use the simplified school funding block grant to do more with less. For example, one school might use part of the grant to hire two reading specialists, while another school might use the money for mental health counselors and after-school meals. In rural areas, some schools have used the grant to provide mobile learning units. In urban areas, schools have collected funds to reopen computer labs, bring in more guest instructors, and organize weekend learning events.  Because of the flexibility provided by the K-12 simplified funding program, each district can respond to the actual needs of its students.  Why Do School Leaders Support the K-12 SFP? School leaders say they choose this model because it conserves time and lowers stress. Instead of submitting multiple grant proposals and waiting months for clearance, they now receive a single block of funding. They can start programs earlier in the year and adjust as they see what students need most.  The K-12 SFP benefits for school districts include: Easier planning Faster action Better use of school resources It also builds trust with parents, who now see programs working for their children in real time.  The Next Step for the K-12 SFP Model As more school districts see success with this model, the use of the K-12 block grant implementation guide will grow. Schools will continue to improve how they plan, use, and track their resources.  The goal is simple: Give students strong support every day, if it’s through tutoring, extra classes, mental health care, or skill-building programs, this funding model makes it possible. Conclusion The K-12 simplified funding program is proving to be a strong path forward for schools working under pressure. With the simplified school funding block grant, districts don’t have to wait, they act fast, support students better, and focus on real learning goals. Many schools are now using this model to add creative programs that build both mind and body. One such program is Exergame Fitness, which brings fun and movement into after-school care. ### K-12 Simplified Funding Program in Boys & Girls Clubs Funding for public schools in the U.S. has become more limited, especially after the pandemic. As K-12 funding cuts increase, many communities now rely on local youth programs. One such support system is the boys & girls clubs, which now use a K-12 simplified funding model. Their efforts are reshaping how children in the U.S. receive guidance, structure, and opportunity outside traditional classrooms. A Shift in Education Funding: What’s Changing? The previous system of school funding involved several complex layers, local, state, and federal. Many communities were left waiting months to receive approvals. During Donald Trump’s administration, the conversation around K-12 simplified funding gained momentum. He supported direct support models that allowed flexibility at the local level.  With fewer steps and more direct access to resources, nonprofits like boys & girls clubs could step in and bridge gaps in education support.  Main Causes Behind K-12 Funding Cuts Recent K-12 funding cuts have affected school systems nationwide due to: Student dropouts after the pandemic. Money redirected to online learning tools. Federal delays in disbursing educational support. Falling local tax income in low-income districts.  This funding gap forced schools to reduce programs, leaving families and children looking for reliable learning support beyond regular classrooms.  How Grant Consolidation Helps Fill the Gaps? K-12 grant consolidation is helping solve the issue by combining various small funding streams into one flexible grant. This gives organizations like boys & girls clubs more control over how they use the funds.  How it’s working: Focused tutoring and academic support. Hot meals and snacks for kids post-school hours. Free activities in STEM, music, arts, and sports.  Mental health and wellness discussion. Career exploration programs for teens.  This kind of spending freedom is possible only through simplified funding models. Why Are Boys & Girls Clubs Stepping In? While school resources continue to shrink, the boys & girls clubs are growing stronger. Backed by both private and government contributions, they provide: Homework help and literacy activities. Social-emotional learning support. Fitness and sports programs.  Character-building and youth leadership sessions. With the help of boys & girls clubs grants, more young people now have a safe space to learn and grow even if their schools are struggling.  President Trump’s Push for Localized Education Support Former President Donald Trump publicly voiced support for cutting red tape in education. His vision focused on putting power into the hands of local communities rather than relying on Washington. One of his direct statements on education was: “To make the most of America’s boundless opportunities, every American child deserves a great education—far too many students remain trapped in poorly performing schools.” That message encouraged programs like the K-12 simplified funding initiative and increased confidence in non-traditional education spaces like boys & girls clubs. The Real Impact of Youth Program Funding  Real data backs the importance of youth program funding: Students in community programs have up to 35% better attendance.  65% of parents say after-school clubs reduce risky behaviors. Programs funded by boys & girls clubs grants see over 40% higher participation in skill-based learning. This results that investment in community-based youth services brings real returns for families and future generations.  Benefits of the Simplified Funding Model Quicker allocation of funds to where they are needed Direct support for under-resourced neighborhoods Access to flexible programs that adjust to student needs More parental trust in local youth initiatives Better tracking of how funds are used locally The K-12 simplified funding approach proves that simple processes often lead to faster results and more impact. Conclusion Even as schools budgets tighten, support systems like the boys & girls clubs are rewriting what education means outside the classroom. Through K-12 grant consolidation and better youth program funding, children receive the time, space, and care they need to thrive.  From academic help to emotional support and modern tools like Exergame Fitness, today’s youth programs are not just filling gaps, they are building stronger, smarter, and more confident kids.  The future of education now lives both inside and outside the classroom. ### K-12 Simplified Funding Program in YMCAs Across the U.S., many schools are cutting programs due to shrinking budgets. With the rise in K-12 grant cuts, families are now depending on community centers like the YMCA. Through the support of K-12 simplified funding, YMCAs are stepping in with tutoring, wellness, and after-school care. This shift is giving students the help they need, right when they need it most.  What is K-12 Simplified Funding? K-12 Simplified Funding—A Smarter & Faster Approach The K-12 simplified funding model allows communities and partners like YMCAs to use funds without delay. Instead of juggling multiple grants, funding is grouped into one, giving more control at the local level.  This helps programs more quicker, reaching students with reading help, tutoring, meals, and more all without getting stuck in slow processes. Why Are K-12 Grant Cuts Causing Concern? Several reasons are behind the rise in K-12 grant cuts, including: Drop in student enrollment Delays in budget approvals Shift to digital learning Shortage of teachers and staff Reduced local tax income These cutbacks have left many schools unable to support students after class, pushing parents and educators to seek community help.  How Does YMCA School Support Work? This program helps students stay focused and active after school. It includes help with homework, reading practice, and learning activities that support what children study in class. These sessions give students the attention they need when schools have fewer staff and programs. Families trust these programs because they provide steady care and academic support. YMCA school supports weekend events and summer camps that mix learning with fun. Children join in group tasks, explore new skills, and enjoy a safe space to grow. These programs keep kids connected to learning even when school is out.  With strong ties to families and local schools, YMCA school support continues to reach more students every year. The Power of YMCA Grants and YMCA Funding Frees YMCA grants are now used with more freedom. Under YMCA funding frees, clubs can shift funds quickly based on what children need most, if it’s healthy meals, laptops, or fitness activities.  This method also allows YMCAs to:  Hire more local staff Launch new programs fast  Reach rural and urban neighborhoods Support special needs students Provide supplies and tech to low-income families President Trump’s Support for Localized Education Donald Trump supported local action in education during his term. He stated: “Every child deserves the best education available, regardless of their zip code—giving parents and communities more authority over schooling decisions with remarks like keep education local.” His message encouraged communities to take action through direct partnerships and simplified models like K-12 funding consolidation which allows more flexibility for groups like the YMCA. How K-12 Funding Consolidation Works? K-12 funding consolidation is the grouping of different education grants into one manageable structure. It removes confusing rules and replaces them with direct access and quick use. Benefits of this system include: Faster resource delivery Simpler tracking of spending Better planning by local leaders Wider student impact Less paperwork and delays This model is helping YMCAs reach children where traditional schools cannot.  Benefits of YMCA School Support Academic Scores Kids in YMCA learning programs often improve reading and math performance. Better Attendance Families report fewer absences and more interest in learning. Healthier Routines Students are more active and eat better through daily YMCA programs. Safer Communities YMCAs give kids safe places to stay after school, lowering youth crime. Parent Relief Parents can work longer hours with relief. Support from Local Leaders and Donors Mayors, school boards, and donors are now working closely with YMCAs to help with student needs. The success of K-12 simplified funding shows that when local leaders act, kids benefit. These partnerships continue to grow, especially in areas where schools have shut down after-class programs due to K-12 grant cuts. Conclusion YMCAs are now leading the way in how youth programs run backed by smarter tools like K-12 funding consolidation and flexible YMCA funding frees. Students not only receive tutoring but also learn life skills and grow emotionally. Some locations have even started using tools like Exergame Fitness, adding active play with learning. It’s a fun way to keep kids moving, thinking, and staying healthy giving every child a real chance to grow in today’s changing world. ### YMCA of Greater Birmingham: Gamifying Youth Fitness Over the past year, the YMCA of Greater Birmingham and Hoover YMCA have embraced exergaming—an innovative blend of exercise and gaming—to enhance their youth development, after‑school, and summer camp offerings. Here's a closer look at how this fun, effective approach is reshaping the Y experience: 🎮 What is Exergaming? Exergaming combines physical activity with interactive gaming technology—kids jump, move, and hit targets on responsive floors or walls that turn fitness into an immersive, game-like experience. According to Exergame Fitness, this tech “serves as an excellent entry point into fitness” by being intuitive, social, and accessible to all skill levels (exergame.com). YMCA of Greater Birmingham: Gamifying Group Fitness Installed iWall & interactive floors in select branches, following Exergame’s lead to revamp fitness spaces . Integrated into afterschool programs, allowing children to stay active in a structured, tech-rich environment right after school (ymcabham.org). Expanded into their Summer Day Camp, where exergaming stations offer campers a fun break from traditional outdoor games—while still promoting movement and energy burn (exergame.com). Highlighted a dedicated exergaming space, unveiled in a big reveal event to showcase this child-friendly fitness model (linkedin.com). For parents, this means children get to burn off energy, build coordination, and try out new tech—all wrapped into playful, guided sessions. Hoover YMCA: New Tech Meets Youth Programming On March 10, Hoover YMCA celebrated the grand opening of its updated space featuring ExerGames equipment, a major milestone that energized their after-school and camp curriculums (youtube.com, facebook.com). These systems were seamlessly integrated into afterschool childcare across Hoover City Schools—covering campuses like Bluff Park, Greystone, Shades Mountain, and more—ensuring kids can plug into a workout right after class (hoovercityschools.net). Hoover’s summer day camp promotes exergaming as part of daily activity options, empowering campers to stay active, develop self-confidence, and embrace character growth through high-engagement tech-based fitness (ymcabham.org). Why It's a Game-Changer 1. Engagement for all Exergaming breaks down intimidation: kids of varying abilities can enjoy movement without pressure—whether they're balancing, reaching, ordancing (exergame.com, exergame.com). 2. Holistic after-school care Blending academic support, social time, and active play, exergaming sessions edge out passive screen time and cultivate healthier habits. 3. Summer camp refresh Beyond traditional sports and swim time, exergaming offers variety and tech appeal that maintains excitement—even during hotter indoor hours (hoovercityschools.net, ymcachicago.org, exergame.com). 4. Community and inclusion Multiplayer formats let kids work together, fostering social bonds, teamwork, and communication skills—core YMCA values. Looking Ahead Both Y branches are already seeing the benefits—higher participation rates, positive feedback, and dynamic after-school and camp routines. And it's just the beginning: Expanding capacity: plans include more units and larger playable areas to accommodate group sessions. Curriculum integration: staff training is underway to incorporate exergaming into structured group exercise and "YGT‑Teens" programs (bhamnow.com, exergame.com). Measuring impact: tracking metrics like frequency of play, engagement levels, and fitness gains will guide future enhancements. Final Thoughts Exergaming at the YMCA isn’t just about tech—it’s about reimagining what youth fitness looks like today. By combining movement, fun, and social interaction, it supports a lifelong love of activity and aligns perfectly with the Y’s mission to build healthy, confident, connected kids. If you're part of after-school or camp programs, or just curious about the upgrades, be sure to check your local branch—and maybe join in a game! Let me know if you'd like to spotlight any other community programs or need photos/videos from the launch events. Happy gaming—and exercising! ### Exergaming for Small Spaces: High-Impact Installations with Low Footprint Today’s active lifestyle doesn’t demand a huge gym room. Exergaming for small spaces is making it easier than ever to stay fit, without taking up your entire living room. These high-impact setups combine fun and function while saving precious square footage. Why Exergaming for Small Spaces is the New Home Fitness Trend? No more bulky machines. No need for a personal gym trainer. Exergaming for small spaces brings movement, entertainment, and modern tech into homes that value both activity and design. It’s the future of fitness designed for those who want results in compact setups.  In recent years, compact fitness equipment has soared in popularity due to its mobility and impact. Paired with digital exercise platforms, exergame maximizes effort with minimal space. That’s a win for everyone from busy professionals to energetic kids.  Compact Fitness Equipment That Delivers Big Results Smart homes now call for space saving gym equipment that blends into interiors yet performs like a pro. Resistance bands, smart bikes, and motion sensors fit into corners while delivering full-body workouts.  The beauty lies in how these tools align with Exergaming for small spaces, they are not only efficient, they transform home workouts into high-energy sessions. These setups pair perfectly, making fitness both measurable and fun.  Turn Your Wall into a Workout with Wall Games Think beyond treadmills. Wall games are redefining how we engage our bodies and brains. Interactive walls with LED targets or responsive screens make for fast-paced, thrilling movements right in your hallway or study area. These active games sharpen coordination, balance, and reaction speed. Most importantly, they are part of the wider trend in Exergaming, revolutionizing workouts, providing versatility for all ages. Small Rooms, Big Movement, Maximum Engagement The charm of exercise games lies in their adaptability. From solo play to family challenges, there’s always room for movement. Even when space is tight, clever tech-driven solutions keep the sweat flowing.  At the core of this revolution is Exergaming for small spaces, where flexibility meets intensity. Smart sensors, projection floors and motion-based games give users a taste of pro-level workouts without needing a home gym. Why Space Saving Gym Equipment Matters? Modern life demands multi-use areas-living rooms, bedrooms, even balconies. Here’s where space saving gym equipment proves its worth. Stackable weights, collapsible treadmills, and digital wall-mounted screens keep workouts consistent without cluttering the home.  These sleek tools pair naturally with active games, making fitness more accessible for every type of user.  Exergaming Revolutionizing Workouts in Every Corner Gone are the days when workouts were confined to gyms. Exergaming revolutionizing workouts is the trend that’s turning heads and changing lives. Now, small apartments, dorms, and condos are joining the movement with care.  Motion-tracking cameras and immersive environments mean your hallway can become a dance floor or obstacle course. This isn’t just play, it’s smart, engaging fitness.  The Role of Exergaming in All-Age Wellness The role of exergaming extends far beyond kids. Adults, teens, and even seniors benefit from these interactive systems. With adjustable difficulty levels and customized routines, Exergaming for all ages delivers heart-pumping results in safe, enjoyable formats. These games promote coordination, muscle control, and cardio endurance while keeping things fresh. Exercise games are no longer just fun, they are part of a lifelong wellness plan.  Wall Games and Active Games- The Perfect Pair When you blend wall games with active games, you are looking at a fitness system that does more than just burn calories. These tools improve reflexes, timing, and mobility. From high-speed light walls to motion puzzles, the variety checks users never feel bored. And because they’re built for Exergaming for small spaces, every square inch is used smartly. A small spare wall transforms into a competitive fitness zone.  Compact Doesn’t Mean Compromise Some think small space means fewer results. The truth? Compact fitness equipment now rivals traditional gym machines. Thanks to clever design and smart integrations, users experience the same burn, pump, and strength-building, even in a small room. That’s the power of Exergaming for small spaces, creating gym-worthy intensity in apartment-sized comfort. Why Every Home Should Try Exergaming for Small Spaces? More people are realizing that fitness and fun don’t require a 1000 sq ft basement. With tech-forward, space saving gym equipment and interactive software, workouts are sharper, quicker, and more engaging. And with options like exercise games and exergaming for all ages, these systems welcome everyone from competitive athletes to first-timers.  Conclusion The era of clunky gym setups is over. At Exergame Fitness, we believe in the power of Exergaming for small spaces, a solution built for the modern home. From wall games to compact fitness equipment, everything is designed for peak performance with a tiny footprint. Join the movement. Turn your space into a game zone. Start with the smartest solution in fitness: Exergaming for small spaces. ### Lü Interactive at BGC Martin County Create Learning Opportunities How the Lü Interactive System at Boys & Girls Club of Martin County Builds Teamwork, Problem Solving, and Learning Through Play At the Boys & Girls Club of Martin County, something exciting happens when the lights dim and the Lü Interactive system powers on. The gym transforms into a vibrant, immersive playground—full of motion, laughter, and most importantly, learning. While kids think they’re just playing games and chasing virtual targets on the wall, they’re actually building critical life skills. Thanks to Lü’s engaging projection-based games, members are developing their problem-solving abilities, strengthening teamwork, and reinforcing academic concepts in ways that feel like pure fun. 🎯 Turning Challenges into Learning Opportunities Whether they’re solving math equations under time pressure, matching shapes and colors, or working through logic puzzles embedded in interactive games, kids using Lü are constantly being asked to think on their feet. These games aren’t just physically engaging—they’re cognitively challenging, too. By introducing real-time feedback and gamified challenges, Lü encourages players to make quick decisions, test different strategies, and adapt their thinking. Every missed answer becomes a learning moment. Every successful round builds confidence. 🤝 Teamwork in Action Many of Lü’s games are designed for groups—meaning the key to winning isn’t just speed or strength, but collaboration. Kids must communicate, plan, and rely on one another’s strengths to succeed. Whether they’re passing a ball to hit the right answer, racing across the court in a scavenger hunt, or coordinating movement patterns, they’re learning how to work as a team—and having a blast while doing it. These moments of shared success (and failure) build camaraderie, social-emotional growth, and positive peer relationships—an essential part of what the Boys & Girls Club experience is all about. 📚 Learning That Doesn’t Feel Like School One of the most powerful parts of Lü is that kids don’t even realize they’re learning. They're moving, laughing, competing—and in the process, reinforcing lessons in math, reading, science, and even language arts. This "stealth learning" is especially effective for kids who struggle in traditional classroom settings. When learning is embedded in a game, kids are more engaged, more motivated, and more likely to retain what they’ve learned. It’s active, it’s visual, and it’s experiential. A Game Changer for Youth Development The Lü Interactive system has quickly become a cornerstone of programming at the Boys & Girls Club of Martin County. It supports not just fitness and fun, but foundational skills that kids will carry with them for life: critical thinking, collaboration, and confidence. In a world where screens often isolate kids, Lü flips the script—using technology to bring them together, keep them moving, and fuel their growth. And to them? It’s just another fun day at the Club. Want to see it in action? Visit the Boys & Girls Club of Martin County and experience how interactive fitness is helping shape the next generation—one game at a time. ### How to Choose the Right Exergame Equipment for Your Facility Type? Exergame equipment is no longer just a trend, it’s changing how people interact with fitness. From school gyms to training studios, picking the right equipment matters. The right gear can turn boredom into excitement and exercise into play.  What to look for, what works where, and how to pick the best exergame equipment without wasting time or money.  What Is Exergame Equipment? Exergame equipment is a combination of movement and tech. It’s all about interactive workouts. This isn’t your basic treadmill setup. Think lights, touch panels, smart tracking, and lots of fun. This kind of interactive fitness equipment doesn’t just target the body, it keeps the mind sharp, too. Kids and adults both respond better to a movement that feels like a game, and that’s the magic behind the rise of fitness game models. Why Interactive Fitness Equipment Is Winning Hearts? We live in a world that scrolls fast and thinks even faster. Static workouts aren’t enough. Interactive fitness equipment pulls users in with visuals, sounds, and competitive features. For younger users, this experience becomes a game they look forward to. For older clients, it’s a fresh way to stay motivated. It’s also highly adaptable to various workout styles.  When you install the right Exergame equipment, you’re giving your space a new pulse. It starts a conversation. It builds community. Choosing Fitness Equipment for Schools Schools have very different needs than gyms or training centers. Fitness equipment for schools should be tough, safe, and engaging. Look for multiplayer options. Kids love friendly competition.  Exergaming in schools works best when tools can be used across age groups. Sturdy setups like T-Wall 32 or T-Wall 16 make a great start. Both are easy to install and simple to use. They respond to speed, coordination, and decision-making, helping students build real-world skills while staying active.  Picking Youth Fitness Equipment for Gyms When working with teens or young adults, you need fast-paced tools. Youth fitness equipment should combine bursts of challenge with bursts of reward.  Interactive targets, light-up zones, and time-based rounds can turn a room full of silent teenagers into a buzzing activity zone. Good youth fitness equipment has fast response times and adjustable levels of challenge. Systems that incorporate kids’ exercise equipment functionality, like jump-based triggers or ball-activated sensors, can be helpful when mixing age groups. The Role of Fitness Game Integration A fitness game is different from a simple workout app. It’s designed to create competition, goals, and fun feedback.  If your goal is motivation, focus on equipment that has fitness game logic built in. For example, the Twall panels are built exactly for this. They test reflexes, improve quick movements, and even focus over time. Facilities that choose to build their programs around fitness game tend to have higher retention rates. People come back when workouts feel like a challenge worth repeating. Best Exergame Equipment for Multi-Use Spaces Not every space is built the same. Schools, training centers, and rehab clinics all have different priorities. So, what’s the best way to pick? Start with one question: Who are your users? For schools: Look into fitness equipment for schools with safety-first features. For kids: Gear-like kid’s exercise equipment that’s durable and colorful helps. For active adults: Tools with more speed-based and reflex-based programs matter. For special needs or recovery: Adjustable settings in interactive fitness equipment offer better control.  If you’re starting small, pick something like T-Wall 16. For bigger setups, T-Wall 32 makes it easier to host group competitions or circuit sessions.  Things That Make a Good Interactive Fitness Equipment Not all gear is equal. Look what sets the best apart: Fast response touch panels. Multi-sensory interaction (light, sound, motion). Cloud syncing and stat tracking.  Room for solo and group play. Portable or fixed installation options.  The goal of interactive fitness equipment is to keep users active without them feeling like they’re in a workout. It’s fitness wrapped in fun.  Exergaming in Schools—More Than Just a Trend Exergaming in schools brings a shift in physical education. It’s not just about games. It’s about building habits. Equipment like Twall has helped schools cut down on screen time and increase classroom focus. It allows schools to meet PE requirements in creative ways. Since Exergame equipment merges digital fun with real activity, kids don’t treat it like a chore. They play, but they move, and they come back for more. What’s Special About T-Wall 16 and T-Wall 32? T-Wall 16 Small but sharp. Good for limited spaces or mobile setups. T-Wall 16 comes with light sensors, quick-hit pads, and programmable difficulty levels.  T-Wall 32 Larger wall with more sensors. T-Wall 32 supports team play, memory games, and high-intensity routines. Perfect for full-scale gyms or big-school programs. Both models work great as Exergame equipment for all age groups.  Building a Future-Proof Facility with the Right Fitness Equipment As workout trends change, gear that stays fresh wins. Tools like Exergame equipment keep evolving. They are data-friendly, adaptable, and easy to scale. Before buying, ask for demos. Understand how long users will stay interested. Explore warranties and support options. Good fitness gear should work as hard as your clients do.  Also, choose setups that blend with your space—modular interactive fitness equipment designs are ideal here. Conclusion When you invest in the right Exergame equipment, you’re not just filling space, but you’re shaping behavior. Your space becomes a magnet for movement and energy. Users walk in curious and walk out accomplished.  If you’re outfitting a school, gym, or therapy center, a mix of interactive fitness equipment, youth fitness equipment, and fitness game will turn routine into rhythm. Get started with smart picks like T-Wall 16 and T-Wall 32. Your users will notice the difference. And so will your results. Exergame Fitness—where energy meets purpose through the right exergame equipment. Check out this blog as well: "Why Choose Exergame Fitness Playground Equipment?"   ### Activate Brain & Body: How Exergame Blends Cognitive and Physical Training Where innovation meets movement, their Exergame becomes more than just play when it becomes a purpose in today's world that demands more from fitness. That's why the rise of cognitive and physical training through Exergame makes serious waves.  Where Play Meets Purpose: The Rise of Exergaming  Merging movement with cognitive and physical training has become a cornerstone of modern fitness programs. With these methods the dynamic challenges that sharpen focus where coordination and their reach time are perfect. One such approach is Exergaming, which adds interactive play to physical routines and creates user engagement with repeated activity and decision-making where it serves as a strong foundation for cognitive training, which feels more like fun than effort. This long-term impact increased focus, emotional stability, and stronger mental and physical health for all age groups. From Reflex to Reasoning: The Workout That Does Both  Gamified Momentum  Modern wellness studios embrace Exergaming as a vibrant bridge between entertainment and measurable performance gains for all ages worldwide today. Through fitness games, participants see the progress charted instantly, for those results are a fun consistency that gym members rave about.  Health Meets Play Corporate wellness planners now make mental and physical health by designing treadmills with quick victories to reinforce good habits consistently. Engaging in active games makes participants forget they are exercising at all these immersive challenges. Classrooms Reimagined  Schools across the globe now equip gym walls with the LU system, which is turning PE periods into immersive light shows. Students quickly adapt to dynamic rules within these versatile fitness programs, animation responds instantly to every movement, rewarding effort with colorful feedback. Holistic Progress  Industry analysts agree that Exergaming revolutionizing workouts represents a seismic shift in how gyms attract and retain members. At the same time, Exergaming for mental health provides clinicians a playful tool to combat stress and build resilience. Sweat with Strategy, Play with Purpose  Game on, Goals on  Modern gyms now integrate Exergaming to increase motivation through movements, making workouts both rewarding and interactive. These tech-driven fitness programs keep users engaged longer, helping them to stay consistent without the boredom of repetitive routines.  Movement That Heals Therapists now recommend active games to reduce stress and increase serotonin, especially in school and recovery settings. This shift supports long-term mental and physical health, combining focus-building tasks with physical exercise in a balanced format. A Smarter Way to Sweat The rise of Exergaming for mental health proves fitness isn't just about the body, it's about clarity and calm, too. Now, Exergaming revolutionizing workouts is helping brands reshape wellness as a mind-body journey, not just a physical grind. When Fitness Meets Focus: Unpacking the Benefits of Exergaming  Modern wellness centers are embracing the LU system, with an innovative platform turning ordinary spaces into interactive fitness zones that, with responsive visuals and sound, transform the workout into immersive fitness games that boost engagement and consistency for all ages. This shift proves how Exergaming revolutionizing workouts is no longer a trend, it's a powerful shift in health culture where gyms and schools are now redesigning their fitness programs to blend movement with technology and maximize with technology and maximize mental and physical gains.   Rewiring Workouts with Lights, Motion, and Play Classroom Kinetics Innovative classrooms are embracing cognitive training that merges quick decisions with dynamic movement, where this engaging approach adds competitive scoring, lights, and sound to keep hearts pumping. Active games arise from these sessions, turning study time into an immersive adventure. Community Playgrounds Community centers worldwide now convert blank walls into digital playgrounds using the LU system, where interactive lights, motion tracking, and instant scoring transform ordinary activity. Fitness games born from this setup keep participants laughing, sweating, and competing long after school hours end. Health Club Gamification Health clubs tired of repetitive routines are embracing Exergaming to deliver bursts of excitement with measurable results and chase scores through coordinated jumps and quick puzzles, whereas fitness programs gain retention when sessions feel like levels rather than obligations. Ageless Agility Senior centers schedule lively sessions filled with competitive fitness games that inspire friendly rivalry. Reactions to lights and countdowns sharpen reflexes and boost confidence, whereas experts note that such play-based sessions foster cognitive training, strengthening memory pathways while joints stay limber. Technology in Motion: The New Age of Training  More brilliant Play, Stronger Focus The rise of Exergaming has transformed how people approach health, adding motivation and fun to every session. Within schools and sports centers, interactive fitness games keep users engaged by combining movement, competition, and mental tasks. The Future of Functional Fitness Wellness spaces are now replacing static routines with fitness programs that use immersive, tech-powered systems to drive results. One standout is the LU system, which turns walls into responsive learning zones through motion tracking and real-time feedback. Brain Meets Body in Motion Students and athletes are building sharper reflexes with cognitive training that blends critical thinking and physical movement seamlessly. Interactive active games support development by offering levels, time pressure, and fast-paced problem-solving in a physical format. Brains in Motion: The New Era of Intelligent Fitness  As digital wellness gains momentum, Exergaming revolutionizes workouts, which is proving that fitness can be immersive, measurable, and incredibly fun where participants no longer just move, they solve, react, and engage mentally while staying physically active. This shift also highlights the growing role of Exergaming for mental health, where it supports emotional balance and cognitive stimulation through interactive movement with exciting formats like fitness games and immersive where users now train both brain and body in one seamless experience.   Conclusion  At Exergame Fitness, where we believe true wellness comes from engaging both the body and the brain, which is why our approach to cognitive and physical training is designed to challenge reflexes and sharpen focus and energy movement. It's not just about staying fit where it's about building a stronger, more connected version of yourself, inside and out. ### Beyond Traditional Workouts: The Rise of Interactive Fitness Ditch the dull and drive into interactive fitness, where movement meets motivation with excitement, with no more boring reps or silent treadmills. It’s time to turn your workouts into full-body experiences with a challenge that entertains and energizes, welcoming a workout revolution that actually feels fun. Move to Win: Unlocking the Power of Interactive Fitness  Interactive fitness is where we are transforming the way we think about exercise by turning movement into an immersive experience rather than sticking to traditional reps and routines engaged in interactive fitness workouts that blend technology with real-time challenges. The motion sensors, bright screens, and immersive visuals, every move becomes part of a larger game, embodying the essence of gamified fitness workouts that reward progress, spark competition, and maintain high motivation.  Training Meets Tech, Game on!  Level Up with Fitness Games Fitness games which are transforming routines with real-time tracking and rewards, turning dull sessions into immersive missions. By combining competition and cardio, interactive fitness platforms foster consistency, energy, and tangible results every time you move.  Wall-Mounted Games That Keep You Moving Challenges where you get reflexes and coordination with high-tech wall-mounted games designed to get your heart racing which are perfect for all ages, these setups combine motion tracking with gamified fitness systems that become increasingly challenging as users improve.  Active Games with a Purpose Forget passive entertainment and active games, which are designed to engage both your muscles and your mind simultaneously. Their impact multiplies when blended with interactive fitness workouts, making physical progress feel playful and rewarding.   Tech-Powered Interactive Fitness Tools With interactive fitness systems, your body becomes the controller, unlocking the next level with every move. Now workouts feel like play, especially when it’s paired with goal-driven wall-mounted games in gyms, homes, or schools.  Gamified Fitness to Real Results  Boost your motivation through storytelling, scores, and achievements with the rise of gamified fitness routines. As part of structured interactive fitness workouts, these game elements encourage effort, focus, and long-term commitment.  Break a Sweat with Purpose Not all movements are valued equally in fitness games that keep you focused, tracking every step, jump, and punch. These digital experiences seamlessly merge with active games that make exercise feel like a mission, not a chore.  Bored of Reps? Gamified Fitness is Winning the Workouts War Modern fitness programs are evolving beyond basic routines, embracing innovation through tech-driven solutions that inspire movement in new ways with advanced Exergame products, such as motion-sensing bikes, interactive screens, and innovative mats. Users stay engaged and challenged.  The real draw lies in the benefits of Exergaming: increased motivation where we get better coordination, and a more enjoyable path to fitness that feels less like a chore and more like a thrill.  Smart Moves: Where Fitness Programs Meet Fun and Function  Fitness that Feels Like Play Modern fitness programs are no longer rigid schedules; instead, they offer immersive experiences built where you keep you moving. When combined with high-tech Exergame products they create more innovative, more engaging, and highly motivating workout environments.  Where Action Meets Innovation  With active games, where users tap into real-time challenges that feel more like sports than structured exercise. These platforms amplify results when paired with customized interactive fitness workouts designed for all ages and abilities.  Interactive Fitness Gets Personal  Forget cookie-cutter routines with interactive fitness that adapts to your pace, your space, and your lifestyle. When it merges with existing gamified games, it creates an experience that’s tailored, enjoyable, and endlessly repeatable.  Small Space, Big Impact Wall-mounted games are ideal for compact setups, as they deliver full-body movements in a minimal floor area. They pair well with immersive fitness games that challenge agility and focus while making exercise enjoyable. Games On, Stay Strong  With interactive fitness, users break away from tedious repetitions and embrace dynamic, story-driven movement. Mix that with sensor-rich Exergame products, and you get a workout that’s high-tech, motivating, and unforgettable.  Building the Ultimate Fitness Program with Interactive Elements  Designing a powerful workout experience today means going beyond just sets and reps, integrating technology, challenge, and play where we get wall-mounted games have become a cornerstone in modern setups, offering full-body engagement without the need for bulky equipment. One of the major draws is the benefits of Exergaming, including improved motivation and sustained participation across all age groups in Exergame.  The addition of immersive fitness games transforms any space into an arena of excitement, carefully designed with interactive active games that bring heat-pumping action, driving real results with every session.  The Future is Movement-Centric and Game Driven The next generation of wellness is already here, with bold and immersive driven movements that feel like play through gamified fitness which has redefined motivation by turning routines into missions and goals into victories. Behind the senses, we have advanced Exergame products that track every move, adapt to your performance, and deliver personalized feedback in real-time on your fitness.  The true strength lies in the proven benefits of Exergaming, from enhanced focus to improved consistency and emotional well-being, as it blends technology with fun in fitness games that ignite energy and keep users engaged. Some games, with their high intensity, push boundaries, turning every workout with active games into an unforgettable experience.  Conclusion  In a world of traditional workouts, where boredom can lead to a lack of motivation, interactive fitness offers a solution that brings energy, excitement, and long-term commitment, taking you back to the workout floor. At Exergame Fitness, we don’t just follow the trend. We also lead it by making movements meaningful, immersive, and truly unforgettable. ### 🎉The Wow Factor: Exergaming Meets Lü Interactive Imagine a membership tour where kids don’t just listen — they move, they laugh, they compete, and parents get to see their children thrive in real time. That's exactly the experience the Boys & Girls Clubs of the Valley in Arizona (BGCAZ) is offering with the integration of exergaming and the Lü Interactive Playground. This dynamic duo transforms a standard visit into an electrifying showcase — acrobatic leaps, lightning-fast reflexes, and colorful visuals — it’s a spectacle that captivates everyone from toddlers to teens, and makes parents say “Yes, this is where we belong.”  💡 Why It’s Such a Strong Selling Point 1. Immediate Kid Engagement From the moment children step into the exergame zone, they’re turned from spectators into participants. The Lü Interactive system projects games onto floors or walls—kids jump, kick, tag, solve, and dance. Their wide-eyed fascination and infectious giggles aren’t just fun — they’re proof that BGCAZ isn’t just safe; it's irresistibly fun. 2. Demonstrates Mission-Driven Impact This isn’t gimmicky tech — exergaming aligns perfectly with BGCAZ’s “Healthy Lifestyles” pillar. Interactive fitness touches on coordination, cardiovascular health, teamwork, and even emotional well-being — all while making kids feel like they’re on the ultimate playground (exergame.com, exergame.com). 3. A Visual Tourstop That Sells During tours, parents don’t just hear about the club’s programs—they see the benefits live. Watching their child dash between targets, master new challenges, and high-five peers gives parents a visceral understanding of the BGCAZ experience — and sells membership like nothing else. 4. Differentiates from Other Clubs BGCAZ serves 16,000+ K–12 youth across 30 Valley-wide clubs (bgcaz.org). With exergaming and Lü Interactive, it stands out among after‑school and summer options—not just as a place that cares, but as a place that innovates. 🌟 Highlights from BGCAZ’s Tour Experience Element Kid Experience Parent Takeaway Interactive Kick-Off Children see lights on the wall/floor and instinctively jump in—enthusiastic, active, and focused. Parents realize this isn’t babysitting — it’s engaging physical play that boosts skills. Real-Time Gameplay Games adapt dynamically: tag-the-light, memory-wall, reaction-speed challenges. Parents observe cognitive and athletic growth happening right before their eyes. End-of-Tour Showcase Kids beam as they complete a challenge, earn high scores, or celebrate together. Parents see camaraderie, confidence, and joy — plus a nod to the club’s depth. 🚀 Bigger Picture Impact Beating the Arizona heat: These indoor exergaming zones give kids year-round, climate-controlled play. Inclusivity in action: Kid-centric games accommodate all ages and abilities, supporting every child's success. Reinforcing club values: Physical activity, cognitive development, teamwork, healthy habits—this tech showcases them all (exergame.com, exergame.com). 👀 What Parents are Saying Parents tell BGCAZ staff they’re impressed with: Hands-on learning, not just lectures. Visible physical and emotional benefits, not just fun. A modern, tech-forward club that aligns with 21st-century interests. 💥 Final Take By combining exergaming with the Lü Interactive Playground, BGCAZ delivers a tour that’s more than a walkthrough—it’s a first-hand demonstration of the club’s mission in action. It says: We care about fitness. We care about fun. We care about your child’s holistic growth. That wow-inducing moment—when kids jump in and parents watch, impressed—is why this isn’t just a tour stop. It’s a membership-maker. ### Transforming Underused Spaces into Active Zones with Exergame Solutions Maximize every corner with an Exergame solution for active spaces that turns overlooked zones into movement-powered hubs, such as hallways, breakrooms, or empty walls, where Exergame brings life, energy, and purpose to a place once left unused. These innovation setups combine technology and movement in an interactive environment. Why Choose Exergame Solution for Active Spaces? Exergame solution for active spaces bring movements into environments with traditional overlooked fitness equipment. These steps are used for technology to create indoor active play zones that engage users both mentally and physically toward their fitness. They are especially encouraging for an effective movement among kids and teens who might shy away from traditional exercise or get bored by these exercises.      Activate Every Corner: Why Exergame Solutions are the Future of Fitness Spaces Turn underused corners into active zones Exergame solutions for active spaces help transform overlooked areas into vibrant zones of motion and energy. These setups breathe new life into dull corners with engaging movement driven for the best experiences.  Make fitness fun with interactive games Through fitness games, users of all ages enjoy playful workouts that feel more like play than exercise. This approach boosts participation and consistency in physical activity.  Encourage indoor movement with interactive fitness equipment Not what the weather is if it is raining or too hot outside, the interactive fitness products make indoor activities possible all year round. It is ideal for schools and wellness spaces.     Innovative design for multi-use spaces From conference rooms to community, Exergaming ensures flexibility without compromising fun or fitness. These installations adapt to layout and audience.  Wall games that spark engagement  Adding excitement to any wall with sensor-based wall games, these dynamic features encourage movements and reflex training in a way that feels fresh and futuristic.   The Rise of Interactive Fitness Equipment These days, the boring treadmills and static gym equipment are replaced by interactive fitness equipment, which turns exercise into a game and offers honest time feedback with an immersive experience and a sense of achievement. From digital games to sensor-based challenges, these exergame transform their workouts into interactive adventures.  Level Up the Workouts: The Evolution of Interactive Fitness Equipment Tech meets training The interactive fitness equipment combines cutting edge technology with physical activity to deliver immersive, personalised workouts that are adapted by every user’s pace and progress. Gamify the grind By turning workouts into engaging, active games, these steps keep users motivated and entertained, making it easier to stick to their fitness routines. Data-driven motivation  With instant feedback on performance tracking and its rewards, interactive systems provide clear goals that fuel determination and boost long-term commitment.  Engagement in every move From motion sensing floors to responsive wall panels, this equipment makes every rep more exciting which encourages users to push further without realizing they’re working out.   Designed for every age It is for all age groups like kids, teens, or adults with this interactive fitness equipment that scales to different abilities makes it a versatile choice for schools, gyms or for community centers. Exergaming in Schools: Energizing Education Exergaming in schools is not only to keep students active but also to improve focus and participation in classrooms with these exercise games, which helps schools meet physical education goals. While boosting overall student well-being with the right products, educators can purposefully integrate activities into learning and make fun of fitness. Instead of repetitive exercises, students interact with motion-sensing fitness and games that actively challenge their reflexes, coordination, and teamwork. These activities feel more like video games than workouts, making students more likely to participate enthusiastically and consistently.   Multi-Use Spaces: Maximizing Potential with Exergaming In modern spaces we need more modern solutions. Exergaming for multi-use spaces is the ultimate way to turn any area into a hub of energy and engagement. In school hallways, or in community centers of corners, Exergaming brings flexibility, functionality, and fun in fitness. Instead of leaving areas unused, you can install interactive fitness products that adapt to space and audience with well-mounted games. The motion sensors or compact fitness stations are ideal for transforming transitional zones into active environments without permanent alteration.    Conclusion  In a world where movement matters more than ever, an Exergame solution for active spaces offers a powerful way to transform any environment into a center of health and energy. In schools and fitness centers Exergame Fitness delivers innovative and technology driven tools that make physical activities exciting and accessible for students. When it comes to remaining space, trust Exergame Fitness to lead active spaces because every corner deserves to be active. ### Activate Brain & Body: Where Exergaming Meets Science to Fight Cognitive Decline At the intersection of fitness innovation and brain health lies Activate Brain & Body, a groundbreaking program designed to strengthen both the body and mind through research-backed, personalized training. At the core of their model is a holistic approach that leverages dual task training—engaging the brain and body simultaneously—to help combat age-related cognitive decline, including Alzheimer’s disease and dementia. What makes Activate Brain & Body so unique is how they combine cognitive fitness with physical movement, using a mix of interactive tools, brain games, and exergaming equipment to create dynamic, engaging, and results-driven workouts. During our recent visit and interviews with their members, one theme was consistent: personalized attention matters. Each client receives tailored support based on their cognitive and physical abilities, ensuring that no two sessions are the same—and that every workout is both challenging and achievable.  Exergaming with a Purpose Activate’s use of exergaming—where video game elements meet physical activity—plays a central role in their cognitive training programs. Tools like the tWall interactive touch wall and Reaxing neuromuscular training equipment are used not just for their fun, gamified nature, but for their ability to target neuroreactive training, balance, coordination, and memory. These tools are designed with evidence-based outcomes in mind and help stimulate decision-making, reaction speed, and executive function. The Science Behind the Strategy Dual task training—performing a physical and mental task at the same time—has been extensively researched and is known to be effective in maintaining and even improving brain health, especially in older adults. By simultaneously activating multiple areas of the brain, these types of exercises build cognitive reserve, which is the brain’s ability to improvise and find alternative ways of getting a job done, especially as it ages. When paired with brain games that require memory recall, sequencing, or problem-solving, this method not only enhances focus and cognitive agility but has also shown promise in delaying the progression of dementia-related diseases. Personalized, Research-Driven Results What truly stood out during our interviews with Activate’s members was their appreciation for the customized care they receive. Clients spoke about how the staff adjusts each session to match their comfort level and how the program evolves with them as their skills improve. This level of attention helps foster confidence and motivation, creating a fitness environment that feels empowering, not intimidating. In a world where traditional fitness programs often overlook the needs of aging populations, Activate Brain & Body is a beacon for what’s possible when science, technology, and care come together. Through a smart blend of exergaming, dual task training, and individualized programming, they are redefining what it means to age actively and intelligently. To learn more about how exergaming tools like tWall and Reaxing support Activate’s mission, visit Exergame.com. ### Why Are YMCAs Investing in Exergaming for Youth Retention? The rise of YMCA in Exergaming marks a bold shift in youth fitness, which is being approached by merging traditional values with interactive technology. The YMCAs are leading the way in making movements more engaging and meaningful. This innovative approach is reshaping the future of youth programs by indulging the YMCA in an Exergaming revolution.  The Role of Exergaming in YMCA Youth Programs Exergaming is the heart of many YMCA fitness programs, where youth get a clear focus on retention with traditional gym workouts which can be intimidating or boring for younger members. Exergaming bridges the gap for all age groups, where they have to fill it by creating a dynamic experience that blends physical movements with immersive gaming elements, where they have active games. Exergaming in YMCA Youth Programs Boosts Youth Retention Interactive and enjoyable workouts keep kids returning, helping YMCAs retain youth members longer. Promotes Teamwork and Social Skills Many ExerGame are multiplayer, helping participants to build communication and collaboration skills. Provides Inclusive Fitness Options Exergaming is accessible to various fitness levels and abilities, making it ideal for inclusive programming. Integrates with Educational Goals Tools like LU interactive playground support physical education goals by developing coordination, focus, and cognitive skills. Modernizes YMCA Fitness Programs Investing in Exergaming keeps YMCA youth programs active, innovative, and competitive with other fitness and recreation options. The LU Interactive Playground: A Game Changer  One of the standout tools in this movement is the LU playground, where it becomes an innovative system which transforms gym spaces into high-energy gaming arenas, encouraging kids to jump, run, and play while improving their agility, coordination, and teamwork. It has a full-body experience that makes children's workout feels like playing an interesting game. Transforming Student Engagement One Interaction at a Time Transforms any Space into an Interactive Arena LU turns ordinary gymnasiums or rooms into immersive, tech-powered play zones using projectors, motion sensors, and speakers. Engages Kids through Active Learning Combines movement with educational content, teaching math, language, and coordination while keeping kids physically active. Customizable Content for Versatile Programming Offers a variety of games and learning modules that can be tailored to fitness classes, academic reinforcement, or free play. Supports YMCA's Innovation Goals Reflects YMCA's commitment to modern, tech-forward youth programming that attracts and retains young members. Exergaming Revolutions Workouts YMCAs that implement Exergaming solutions report higher participation in their youth programming. That's why Exergaming revolutionizes workouts by making them more accessible and enjoyable while doing exercise. Instead of dreading gym class, kids look forward to high-intensity games that challenge their bodies and minds. Being active in any fitness games like dance-based challenges, competitive obstacle courses, or an extreme reality race, Exergaming technology keeps them coming back for more. Revolutions Workouts Blends Gaming and Fitness Turns exercise into an engaging game-like experience that motivates consistent participation.  Increases Workout Enjoyment Gamified challenges and interactive visuals make workouts feel less like a chore and more like fun. Breaks the Monotony of Traditional Exercise   Offers dynamic, varied activities compared to repetitive gym routines, keeping users mentally and physically stimulated.  Encourages All Fitness Levels Accessible to beginners and advanced users, making it ideal for inclusive group fitness programs. Boosts Cardiovascular  Improves coordination, agility, and heart health through movement-based gameplay.  Drives Consistent Engagement Progress tracking, scoring, and competition encourage users to return regularly and push themselves. Appeals to Younger Generations    Matches the interests and screen-driven habits of youth, helping develop lifelong fitness habits early.  Physical Development Dual-task games improve brain function and physical ability, which benefits all age groups. Why is the YMCA in Exergaming Called a Smart Move? The YMCA in Exergaming isn't just about fitness, it's all about community, innovations, and adaptability as an organization which is committed to youth developments and healthy living lifestyle. YMCAs are uniquely positioned to lead the charge in integrating Exergaming technology. These tools align perfectly with the YMCA's mission of offering a safe, inclusive, and fun environment where youth can get fit through physically and socially. With fitness games evolving rapidly, YMCAs are setting a precedent for how institutions can leverage tech to promote healthier lifestyles. Conclusion  Exergaming in youth is blending the excitement of gaming with benefits where people get physically active. The YMCA in Exergaming is creating a new standard of youth fitness and engagement with interactive playgrounds that redefine what workouts look like, making them more inclusive, fun, and effective for youth. Be a part of an Exergame Fitness YMCA and invest in these revolutionary fitness programs for better health. ### Creating Inclusive Fitness Programs with Exergame Technology In a world where technology shapes every aspect of our lives, the fitness industry is experiencing a thrilling transformation. Say goodbye to your old boring workouts and say hello to inclusive fitness programs you can get interested in and exercise as games. The fitness programs will always interest you in workouts, whether in a classroom, gym, or playground.  Fitness Programs with Exergame Technology Exergaming fitness programs are like exercise gaming, which blends digital games with physical activity. They also have interactive video games that grab children's interest in it. Traditional workouts can sometimes be intimidating or unappealing, especially for beginners or for students. That's where creative fitness programs by exergaming technology comes with fitness combined as you get interested in daily workouts with exergaming. Types of Creative Fitness Programs Obstacle Course Challenges  Indoor or outdoor circuits that blend agility, strength, and fun are ideal for kids and team building.  Interactive Playground Systems Tools like the LU Interactive Playground, where walls and floors respond to movement, merge education with fitness. Biking Game Workouts  Stationary bikes are paired with screen-based games that simulate races, trails, or missions.  Fitness Through Augmented Reality  Apps or wearables that overlay digital games on real-world environments for a scavenger hunt-style workout. Team-Based Movement Games Group games like fitness relays, capture-the-flag with fitness challenges, or interactive sports trivia with exercises. Gamified Fitness Challenges   Step-count competitions, leaderboard workouts, or daily missions that turn fitness into a game. Adaptive Fitness Programs Creative, modified routines that ensure inclusivity for people with physical or cognitive disabilities. Inclusive Exergame Fitness in LU Interactive Playground Inclusive exergame fitness ensures that people of all abilities, ages, and backgrounds can participate in their programs. Exergaming offers modification and exercise games, like bike games in customized levels, making it perfect for educational programs or community centers where technology encourages collaboration, self-paced learning, and positive reinforcement. One of the most exciting educational innovations, Exergaming, is the LU interactive playgrounds, which transform gym walls into immersive gaming zones. What is LU Interactive Playground? Immersive technology utilizes a high-resolution projector, 3D camera, lighting, and sound systems to create an engaging environment where students interact with projected content through physical movements.   Educational applications offer a suite of applications that combine physical activity with academic learning, covering subjects like math, language arts, and science.   Inclusively designed to cater to various learning styles and abilities, making physical education more accessible and engaging for all students.   The interactive playground aims to enhance student engagement, promote physical activity, and support holistic education by integrating movement with learning.  Exergaming Educational Programs in School: Fitness Meets Education Exergaming is finding a place for fitness programs after school activities, therapy sessions, and inclusive learning environments with fun and fitness, children also interact in fitness programs. It's a valuable tool for educators, therapists, and parents alike. In schools the exergaming is turning physical education into an engaging and educational experience where they are improving the ability of children in fitness. Many schools now use exergaming fitness programs to fight childhood obesity and enhance student participation. Why do Fun and Fitness Go Hand in Hand? Boosts Motivation Enjoyable activities make people more likely to stick with fitness routines consistently.  Reduces Stress Fun workouts release endorphins, improving mood and reducing anxiety or stress. Improves Learning When fitness is fun, especially for children, it enhances focus, memory, and academic performance. Encourages Lifelong Habits   Positive early experiences with exercise increase the chance of long-term healthy habits.  Increases Engagement Activities that are playful or game-like keep participants more involved and attentive. Promotes Inclusivity   Fun-based fitness is more adaptable and appealing to people of different skill levels and abilities. Boosts Confidence Achieving goals through enjoyable challenges helps build self-esteem and physical confidence. The Future of Exercise Games Fitness programs in the future will be like games where all age groups will easily interact with wearable devices that will seamlessly integrate with exercise games, tracking heart rate and calories, and providing real-time feedback and motivation. These innovations will especially benefit schools and rehabilitation centers, and with Exergaming for inclusive fitness programs, everyone can engage in physical activity. Conclusion As we look ahead, it's fun and fitness with Exergaming more than traditional workouts. Exergaming technology differs from these programs, making fitness accessible, enjoyable, and effective for all age groups. It's through interactive playgrounds like LU, thrilling games, or inclusive school fitness programs with Exergaming. Get ready to play with Exergame Fitness by having some sweat, and success. ### Looking for Sensory-Friendly Fitness Equipment? Try Exergame Looking for a way to make fitness fun, inclusive, and engaging for everyone, especially those with sensory needs, with the latest sensory-friendly fitness equipment? Bringing Exergame blending movements with immersive technology turns workouts into thrilling adventures. You're outfitting a gym, creating a dynamic home setup, or planning for extremes at home. Why Sensory-Friendly Fitness Matters? The traditional exercises, which include bright lights, loud sounds, and unpredictable movements, may lead to discomfort or anxiety Sensory-friendly exercise spaces use specially designed equipment that minimizes sensory overload while promoting physical activity, coordination, and emotional regulation, which we want in sensory-friendly fitness equipment. Exergame—Innovation at Your Fingertips  Sensory-Friendly Design It is designed to support individuals with sensory processing needs through calming visuals, gentle audio, and adaptive interaction. Interactive Wall Games Motion-activated wall panels that promote coordination, focus, and physical activity engagingly. Exergaming Technology Combines exercise with gaming for an immersive, screen-free fitness experience that motivates users. Inclusive Fitness Equipment Designed for all ages and abilities, it is ideal for schools, therapy centers, sensory gyms, and homes. Active Play for All Encourages movement through fun, challenge-based active games that build strength, balance, and endurance. Customizable Settings Easily adjustable difficulty levels and themes to suit various developmental needs and preferences. Safe and Durable Built with high-quality, soft-impact materials to ensure safety during vigorous activity. The Role of Exergaming In Inclusive Health Exergaming revolutionizing workouts is more than a trend. It's a tool for empowerment by turning physical activity into interesting games. The user feels motivated to move, explore, and challenge themselves. The role of exergaming in therapy, education, and wellness continues to grow as more people recognize its benefits in both clinical and recreational settings. Health Benefits of Gaming  Improves Physical Fitness Exergaming encourages movement, boosting cardiovascular health, strength, and flexibility. It is suitable for all age groups who have any need for physical fitness. Promotes Social Interaction Multiplayer and cooperative games help build communication skills and social connections. Boosts Cognitive Function Puzzle-solving and strategy games enhance memory, focus, and problem-solving abilities. Meet The Future of Fitness of Exergaming Exergaming technology's potent blend of exercise and gaming is revolutionizing how we think about physical wellness By integrating interactive digital games with body movements, exergaming offers sensory-friendly fitness equipment that is a playful and motivating alternative to conventional workouts.  This technology is especially impactful on sensory-friendly exercises and sensory gym equipment where users of all ages can enjoy engaging with low-pressure workouts that suit their unique sensory needs by exergaming. Sensory-Friendly Fitness Equipment and Its Benefits  Adaptive Functionality Adjustable intensity, speed, and resistance levels to meet individual sensory and physical needs. Safe and Supportive Built with padded surfaces, non-slip bases, and rounded edges for secure, comfortable use. Engaging Without Overstimulation Provides stimulation through movement and interaction without flashing lights or loud noises. Promotes Movement & Regulation Encourages physical activity that supports self-regulation, focus, and emotional balance. Flexible Use It can suit various environments in homes, schools, therapy centers, or sensory gyms. Supports Routine & Consistency It helps build healthy fitness habits with a predictable, non-intimidating experience. Transforming  Workouts Through Sensory Innovation  In today's fitness landscape, inclusivity and accessibility are no longer optional. They're essential for sensory innovation in reshaping how we approach exercise, making it more engaging, adaptable, and supportive for individuals with diverse needs.  Conclusion: Where Fitness Meets Fun and Sensory Meets Smart Exergame Fitness has introduced sensory-friendly fitness equipment, improving people's fitness lifestyle. Well! This is for all active age groups who want to make exercise inclusive, engaging, and enjoyable. You can get this to your home and convert it into a home gym by designing a sensory gym, enhancing therapy sessions, or bringing movements into educational spaces. So, step into the future of Exergame Fitness, where every piece of equipment has a purpose and movement feels just right. ### Reaxing Fluiball for Brain & Body Training at Activate Fitness At the forefront of fitness innovation, Exergame is proud to offer the Reaxing Fluiball, the first neuromuscular training ball that works with a variable, shifting load. This dynamic tool transforms any workout by activating deeper muscle engagement and stimulating the nervous system in a way that traditional static weights cannot. What makes the Fluiball unique is its unpredictable movement—filled with fluid that continuously shifts during use, it challenges your balance, coordination, and core strength, making every repetition a full-body experience. One of the standout locations using the Reaxing Fluiball is Activate Brain & Body, where it’s a key component of their Brain & Body Workout, a signature program that seamlessly combines physical fitness with cognitive stimulation. Backed by cutting-edge neuroscience, this program is designed to improve memory, focus, and executive functions like decision-making. Through a mix of brain-boosting exercises and targeted neuromuscular training, participants see measurable improvements in both physical performance and cognitive sharpness. By incorporating tools like the Fluiball, Activate Brain & Body delivers a truly integrated mind-body workout—ideal for anyone looking to stay mentally agile, physically fit, and prepared for life’s daily challenges. ### Using Exergame in Therapy: A New Frontier for Mental Health Support In a world where technology and wellness are increasing, Exergaming for mental health has emerged as a powerful, innovative tool in mental health support. This is very helpful for children and those who are unstable in physical activities. But how exergaming therapy acts as a new frontier for mental health support? Well! Exergame therapy will help them improve their physical and mental health in childhood, only by the body getting worked in active and healthy ways. Benefits of Exercise on Mental Health   There are so many benefits to exercise, it will improve our mental health and physical health. For today’s generations, the benefits of exercise on mental health, mainly improves the mental and physical health. Countless studies have shown that regular physical activity can significantly reduce symptoms of anxiety, depression, and stress.  Exergaming Therapy Practices  Assessment-Based Game Selection Tailor exergames to individual needs based on cognitive, emotional, and physical assessments. Warm-Up & Cool-Down Routines Integrate light physical activities before and after gaming sessions to prevent injury and support.  Therapist-Led Sessions Ensure a licensed therapist or trained facilitator guides the sessions to align with therapeutic goals. Goal-Oriented Gameplay Set specific therapeutic objectives (e.g., reducing anxiety, improving coordination, enhancing focus). Progress Tracking Monitor and document changes in behavior, physical ability, and emotional regulation over time. Group Play for Social Skills Use multiplayer exergames to foster communication, cooperation, and social bonding. Adaptability for Different Populations Modify games and setups for children, teens, adults, elderly, or people with disabilities. Integration into Routine Therapy Plans Blend exergaming with talk therapy, CBT, or occupational therapy for holistic treatment. Use of Interactive Technology Include tools like LU Interactive Playground, wall games, or VR-based exergames for an immersive experience. Exergaming in School and for Athletes  For school athletes, exergaming is becoming increasingly popular, it helps in physical conditioning, supports mental resilience, and focuses on key traits for young athletes. Exergaming for athletes of all levels provides a dynamic way to recover from stress, prevent burnout, and enhance performance, all while maintaining motivation through gameplay. Those with difficulty in physical workouts can also get an easy and enjoyable way of doing exercises. LU interactive playgrounds were also being made available to children, and those children who get bored easily also get interested in this exciting gaming therapy.  Why Exergaming is the Future of Holistic Mental Health Care? As the demand for more engaging and person-centered therapies, Exergaming stands out as a powerful tool that addresses the mind-body connection. It offers a holistic approach by combining physical movement, cognitive stimulation, emotional expression, and social interaction—key components of mental wellness. Its ability to motivate, energize, and heal makes it not just a complement to mental health care but a game-changer in how we treat the whole person. Exergames for Children’s Mental Health Dance-Based Games  Boosts mood and energy, encourages self-expression, Reduces stress and anxiety through movement. Adventure & Obstacle Games  Enhances focus and goal-setting, builds resilience and perseverance, and provides a sense of achievement. Interactive Playground Systems Stimulates teamwork and social interaction, improves reaction time and cognitive flexibility to make physical activity fun and collaborative. Balance and Coordination Games  Supports body awareness and self-regulation that helps with sensory integration, enhances emotional control through calming movement. Augmented Reality Games Promotes outdoor activity and exploration, reduces screen time fatigue by incorporating nature to encourage curiosity and mindfulness. Motion-Based Puzzle or Strategy Games Develops cognitive skills like problem-solving, reduces anxiety by improving focus and attention to support executive functioning. A New Era of Gaming Therapy The use of Exergaming for mental health marks a significant shift in how we approach therapy. Therapists can engage clients in a more immersive, responsive way by integrating exercise games into treatment plans, especially youth and tech-savvy individuals. Conclusion: “Move. Play. Heal The Power of Exergaming for Brighter Minds”. If you want to improve your children’s mental and physical health, then approach Exergaming therapy that makes your children’s health very beneficial. Exergaming has this type of program where children who are active in physical activities get betterment in Exergaming schools to have lessons on wall gaming.    So what are you waiting for? Let’s get connected by exchanging information about your mental health with Exergame Fitness to analyze the best resultant exergaming therapy! ### Membership Growth Strategy in Cross-Departmental Marketing When properly integrated across multiple departments, exergaming can be a powerful catalyst for boosting membership. Here’s how the YMCA of Spears in the Greensboro, NC area is achieving this. Membership Director: By promoting exergaming as a unique, innovative offering that sets your organization apart from traditional gyms or childcare centers, the Membership Director can use it to attract new families, young adults, and even seniors seeking fresh, engaging ways to stay active. Highlighting exergaming in tours, enrollment packages, and outreach materials makes the facility more appealing to a broader audience. Childcare Director: Families looking for dynamic, active childcare options will find exergaming highly attractive. It reassures parents that their children are not just supervised but engaged in healthy, developmental activities. Marketing through the Childcare Director can target young families, positioning exergaming as a key reason to choose your organization for their child's care and early fitness experiences. Wellness Director: The Wellness Director can showcase exergaming as part of a modern, holistic wellness philosophy that embraces technology and movement. They can highlight its benefits for improving fitness in all age groups, from youth programs to active older adults, and integrate it into wellness challenges, group fitness, and personal training promotions.  When all three departments promote exergaming together, the program is seen not as a standalone feature, but as a pillar of a vibrant, health-driven community. This unified message helps: Deepen engagement among current members (retention), Expand the reach to multiple demographics (growth), And create a distinct identity that competitors cannot easily replicate. Cross-promotional efforts — such as bundled membership incentives, family activity nights featuring exergaming, and targeted campaigns led by each department — ensure that every touchpoint with potential members reinforces the energy and innovation exergaming brings to your facility. ### Why Schools Are Turning To Exergaming To Fight Childhood Inactivity? In today’s digital age, keeping kids active is more challenging for their parents and teachers. With screen time soaring and outdoor play declining, schooling faces the challenge of encouraging physical activity in meaningful and engaging ways. Enter Exergaming in schools—a revolutionary fusion of exercise and gaming that changes how children move, play, and learn extracurricular activities. This new trend is making waves in education, proving that fitness can be fun, especially when combined with technology. Exergaming in schools proves the point that educating about physical activity is the most important thing in children’s lives. Schools are also encouraging their children to participate in Exergaming in schools fitness activities, which were provided in every school for children as fitness camps. Here, we see how Exergaming in schools turns into a fight for childhood inactivity and how children become active in physical activities. The Role of Exergaming In Schools  Exergaming in schools is not just a trend; it’s a revolutionary shift in how we view physical education as necessary for children. By turning exercises into an interactive experience. Exergaming helps schools to create more inclusive and engaging kid’s fitness and physical education programs. Students who might shy away from themselves are excited to participate in exercise games that are fun and beneficial for their health. Exergaming is an activity in which children are interested in physical activities in school and enjoy themselves while doing activities. The role of Exergaming is to get children interested in physical exercises, that helps to: Promotes physical activities Increases student engagements Supports inclusive fitness Improve cognitive and motor skills Facilitates physical therapy  Builds teamwork and social skills Reduce screen time negativity  How Exergaming Boosts Physical Activities in School? Traditional PE classes can sometimes feel repetitive or intimidating. However, Exercising for physical activities in school offers an alternative that feels more like play than a workout, especially for children who think a workout is challenging and tedious. Exeragmaing provides exercise games with interactive platforms like LU interactive playground, and children get to jump, run, and move their bodies while immersed in a dynamic digital environment where today’s Gen Z generates them. This Exergaming in school programs are perfect for their physical health. Exergaming for physical therapy and inclusion Beyond general fitness, Exergaming for physical therapy is a valuable tool in helping children with physical or developmental challenges for kids fitness programs. It provides a low-pressure, engaging rehabilitation environment while real-time tracking processes. The Exergames in schools make it easier for therapists and educators to tailor programs to children’s individual needs, like Engaging and motivating rehabilitation  Customizable therapy programs Real-time feedback and progress tracking  Improves motor skills and coordination in kids Innovative Kids Exercise Equipment From motion-sensing cameras to touch-sensitive floors, today’s kids exercise equipment has come a long way. These tools are designed to encourage movement through gamified challenges, dancing, obstacle courses, team games, and kids exercise equipment. They’re fun, safe, and highly effective in motivating children to stay active. Secure and controlled environment reduces anxiety towards therapy for children. Accessible for a range of conditions for kids encourages independence and self-confidence in children. The Exergaming Revolution is in: Blending technology with fitness  Redefining physical education  Appealing to the digital generation  From play to progress  Changing the perception  of exercise Inclusive and adaptable Data-driven fitness Expanding beyond schools Creating lifelong healthy habits Empowering the future of fitness  Conclusion Exergaming in schools makes children physically active, mainly because it helps today’s Genz generation, which has been addicted to this digital and AI world since childhood. Those who run like Smart Fit as an exercise platform for kids of this generation. It’s like Exergaming revolutionized workouts, which Exergame Fitness provides for kids. The role of Exergaming in education goes far beyond entertainment. It’s a tool that supports fitness, inclusion, therapy, and engagement, making fitness fun, accessible, and part of everyday school life. In Brummel Ave, Elk Grove Village, the United States is running its Exergaming successfully, especially for kids, making the success rate high in the country. ### Activate Brain & Body Fitness: The Future of Cognitive Fitness In today’s fast-paced world, staying mentally and physically sharp is more important than ever—especially as we age. That’s where Activate Brain & Body comes in—a groundbreaking program that seamlessly combines physical exercise with cognitive challenges to deliver unparalleled results. Designed as a total wellness solution, Activate integrates scientifically backed physical movements and brain exercises to help improve memory, enhance mental clarity, and boost overall cognitive resilience. At its core, Activate Brain & Body is more than just a fitness program—it’s a cognitive fitness experience. The program engages participants in activities that not only raise the heart rate but also activate key areas of the brain responsible for memory, attention, and problem-solving. These “dual task” exercises are shown to significantly enhance cognitive performance, especially among older adults. Participants often see improved memory scores, better reaction times, and enhanced executive function—benefits that go well beyond traditional workouts. The Power of Dual Task Training Dual task training refers to performing a physical and cognitive task at the same time—think solving math problems while walking or reacting to visual cues during balance drills. This type of training is especially beneficial for older adults, as it mirrors real-life situations where the brain must manage multiple inputs simultaneously. Studies have shown that dual tasking can reduce fall risk, slow cognitive decline, and improve overall brain function. This makes dual task training not just an innovative approach to wellness, but a necessary one. As people age, the ability to multitask efficiently declines. Incorporating these types of challenges into fitness routines can strengthen both the body and the mind—building a foundation for lifelong health. High-Tech Tools for Brain Fitness The success of programs like Activate Brain & Body is amplified by cutting-edge technology that makes dual task training both engaging and effective. One standout example is the T-Wall 64, an interactive touch wall developed by Exergame. This device lights up in randomized patterns, prompting users to respond with quick, precise movements. It blends hand-eye coordination, cognitive focus, and cardio-based movement—all within a fun, gamified environment. Research has shown that such interactive exergaming tools not only increase exercise adherence but also stimulate neuroplasticity, the brain's ability to adapt and form new connections. Similarly, the innovative products by Reaxing bring a new dimension to neuroreactive training. As a global leader in training tools for both performance enhancement and medical rehabilitation, Reaxing specializes in unpredictable and destabilizing stimuli that require rapid physical and cognitive adaptations. Whether it's the Reax Lights for visual cue reaction training or the Reax Board for unpredictable movement patterns, these tools force the brain and body to work together in harmony. For older adults, these products offer a safe yet challenging way to boost balance, cognitive alertness, and neuromotor control. A New Era of Aging Well Programs like Activate Brain & Body are ushering in a new era of aging—one where cognitive decline is not an inevitability, but a challenge to be met with evidence-based solutions. By incorporating dual task training, interactive exergaming, and neuroreactive technologies, individuals are empowered to take control of their cognitive health in ways that are both measurable and meaningful. In a world where dementia rates are rising and physical inactivity is becoming a public health crisis, this holistic approach is not just innovative—it’s essential. Activate Brain & Body, the T-Wall interactive system, and Reaxing’s neuroreactive tools are part of a larger movement toward integrated, brain-body fitness. They demonstrate that cognitive wellness isn’t about solving puzzles at a desk or running on a treadmill—it’s about doing both, at once. And the results speak for themselves: sharper minds, stronger bodies, and better quality of life for people of all ages. Whether you're an older adult looking to stay mentally sharp, a clinician seeking evidence-based interventions, or simply someone curious about the future of fitness—now is the time to get activated. ### Lü Interactive and Exergaming Inspire Active Play at the BGC The Boys and Girls Club has always been committed to creating safe, positive spaces where kids can thrive — physically, socially, and emotionally. Integrating Lü Interactive and exergaming into the Club's programs offers an exciting opportunity to elevate how physical activity is delivered, making it more fun, inclusive, and impactful. 1. Making Physical Activity Fun and EngagingLü Interactive transforms a traditional gym or activity room into a high-energy, immersive environment. Through interactive games projected onto large walls, children use their bodies to run, jump, throw, and move in ways that feel like play — not structured exercise. This sparks genuine excitement and motivates even the most reluctant participants to get active.  2. Meeting Kids Where They AreToday’s youth are digital natives, drawn to technology-based experiences. Exergaming blends their love of technology with the need for physical movement. It taps into their interests and keeps them coming back for more, helping to build a strong, positive association with fitness from an early age. 3. Promoting Inclusivity and ConfidenceExergaming and Lü Interactive experiences are designed to be inclusive. Whether a child is highly athletic or new to physical activity, they can find games and challenges suited to their skill level. This helps every child feel successful, fostering confidence, teamwork, and a sense of belonging. 4. Encouraging Healthy Competition and CollaborationMany Lü activities and exergames are built around cooperative play and friendly competition. Kids learn to work together, communicate effectively, and develop social skills — all while being physically active. This mirrors the core mission of the Boys and Girls Club to support positive youth development. 5. Flexibility for All ProgramsLü systems are highly adaptable. Clubs can use them for free play, structured fitness sessions, sports skill development, or even integrated learning experiences that combine movement with academics. This flexibility allows staff to tailor programs to different age groups, abilities, and Club goals. ### Lu Interactive Brings Academic Success and Healthy Lifestyles The Lu Interactive Projection System is not just a high-tech playground—it's a powerful educational and wellness tool that builds stronger teams, smarter students, and healthier communities.  The Lu Interactive is one of the most popular large group based Exergaming products.  At the Boys & Girls Club of the Valley, they use it for a variety of team building, academic success goals, and healthy lifestyles.  Here are some ways it can be used. 1. Team Building Collaborative Play: Lü features games and activities that require students to work together toward a common goal, encouraging communication, collaboration, and trust. Problem Solving: Many interactive challenges involve strategic thinking and collective decision-making, helping groups develop leadership skills and group dynamics. Positive Social Interaction: It naturally promotes inclusive play, where students of different backgrounds and skill levels can contribute equally, strengthening peer relationships. Friendly Competition: Structured competitions foster a spirit of sportsmanship, resilience, and respect among teammates and opponents alike. 2. Academic Success Curriculum Integration: Lü offers educational games aligned with math, language arts, geography, and science curricula, helping reinforce classroom learning in a dynamic way. Kinesthetic Learning: By combining physical movement with academic tasks, it supports different learning styles, especially for kinesthetic and visual learners, leading to better information retention. Engagement Boost: Students are more motivated and focused when learning feels like a game, leading to increased participation and improved academic outcomes. Critical Thinking and Creativity: Activities often require quick thinking, pattern recognition, and problem-solving, which enhances cognitive skills crucial for academic achievement. 3. Healthy Lifestyles Active Play: Lü transforms traditional gym spaces into immersive, interactive fitness environments, getting kids moving through running, jumping, throwing, and dodging. Physical Literacy: It teaches fundamental motor skills in an engaging format, encouraging lifelong physical activity. Fitness Tracking: Some Lü programs include fitness assessments and tracking, helping students set health goals and see measurable progress. Positive Association with Exercise: By making physical activity fun and rewarding, Lü fosters a love for being active, setting the stage for healthier habits outside of school.   ### Fort Leavenworth School District Students Given Movement Options to improve Learning, Behavior FORT LEAVENWORTH, KANSAS — Improvements to daily classroom effectiveness and student behavior have been noted since Unified School District 207 first implemented “move-to-learn” practices in Fort Leavenworth, Kansas, schools more than a decade ago. Shelly Swartz, district health and science intervention coordinator, said student-driven academic data and decreased behavior referrals have confirmed how beneficial the move-to-learn tools the district uses have been for students, and has also meant improved student behavior and self-regulation and students learning how to advocate for themselves. The move-to-learn concept, combining exercise with learning, is backed by science: specific movement improves cognitive function and increases retention, among other positive outcomes. Possibly most notably, move-to-learn allows movement options for students with attention-deficit/hyperactivity disorder (ADHD) and other factors competing with their school success. “Kids want to be successful, they just don’t always know how — they don’t know how to ask for it, they don’t know what’s wrong. They want to be successful, but if they don’t know how, they can’t advocate for themselves, they can’t help themselves, and so the education is the big key — teaching the kids what is sensory processing, how does that affect learning, how does that affect your emotional responses or behavioral self-regulation. Once they know how specific exercise helps brain development, they are all about helping themselves,” Swartz said. Project ARMIES With USD 207’s Project ARMIES (Anchoring Reading and Mathematics In Exercise (Health) Sciences) grant, the move-to-learn principle has been expanded to include exergaming equipment in the schools. Exergaming combines exercise and technology, in the form of rowing machines and treadmills and other exercise equipment with video-game-type graphics to make the activity fun and engaging. The exergaming room is referred to as the Move-to-Learn Lab, emphasizing its purpose. “We wanted to hit home with the kids — yes, it is fun, but you’re coming here as a tool, you’re coming here to help yourself, to build brain cells, to help your focus, self-regulation — so we wanted to make sure it was called MTL Lab instead of ‘exergame,’” Swartz said. View the full article by clicking here. ### Corporate Wellness in 2025: Why Smart Companies Are Using Exergame Solutions As we enter 2025, employee health and engagement have become top priorities for businesses worldwide. Gone are when office wellness meant a fruit bowl in the break room or a basic gym membership. Now, smart companies are uplifting exergame solutions—a dynamic, digital fitness environment that combines exercise and gaming to provide motivation, improvement towards health, and productivity.  But what exactly are exergame solutions, and why are they now becoming the highlight of modern corporate fitness programs? Let’s know how these innovative tools are reshaping the way companies approach! What Are Exergame Solutions? Exergame solutions are interactive platforms that fuse physical movement with innovative games. Think of cycling while racing through virtual worlds or doing squats while battling enemies on a screen. These aren’t your average workout sessions—they are more immersive, fun, and energetic. Using exergame solutions makes you take a fresh take on traditional exercise games, motivating people to move more while enjoying the process. For many companies, corporate wellness exergame solutions are now becoming go-to options for fitness in daily routines without the usual dread associated with gym workouts. Why Are Smart Companies Investing in Exergaming? The shift toward corporate wellness programs isn’t new, but how these programs are executed has drastically changed. Exergame solutions provide a unique way to support employee health and increase morale and team-building strength. Reasons why forward-thinking businesses mostly investing in this technology: More Involvement Employees are likely to stick with wellness routines when they find exergame enjoyable and interactive. Remote-Friendly Many exergame solutions could be accessed from home, making them flawless for hybrid and remote work models. Customizable Businesses can include programs like active games and wall games or even focus on exergaming for physical therapy when necessary. Fusing wellness into the workday without changing productivity is the main benefit of adopting corporate wellness exergame solutions. Exergame Products Fit for All Workspaces Do you need to run to a high-rise corporate office or a fully remote team? There are suitable exergame products for every environment. Few companies add wall games in shared spaces, while others motivate employees to join virtual fitness sessions during breaks. These tools can support corporate fitness programs that mainly focus on team-based challenges, such as step goals or multiplayer exercise games that build camaraderie across departments.  This gamification of fitness not only develops movement, reduces stress, and contributes to a more energized work environment.  Using Exergaming for Physical Therapy & Recovery Wellness isn’t about weight loss or endurance—it prevents injury and recovery. Many companies with physically demanding roles are now adding exergaming for physical therapy into their benefits offerings. These programs help employees to recover from injuries while staying mentally busy. It is a straightforward thinking strategy that reduces time and lowers healthcare expenses. Companies demonstrate a genuine commitment to employee care by using exergame solutions specially designed for rehabilitation. How Exergaming Technology Brings Results? The results of using these smart exergaming technologies often hinge. Wearables, AI trekking, motion sensors, and mobile integration allow companies to follow the progress and maintain coordination levels. With detailed performance insights, employers can monitor participation rates, set company-wide goals, and identify which corporate wellness programs have the most impact.  The Future is Active, Fun, and Digital Exergame solutions symbolize the future of workplace fitness. They eliminate the monotony of old-school workouts and introduce an approach to wellness. From active games to recovery-based systems, they offer something for everyone—no matter their fitness level or job role. In a competitive market where employee well-being is linked to productivity and retention, adopting corporate wellness exergame solutions isn’t just smart—it’s necessary. Conclusion As we move deeper into 2025, smart companies are now investing in employee health and reimagining it. By adding exergame solutions into corporate fitness programs, businesses are moving ahead of the curve, building stronger teams, and improving workplace satisfaction.  These tools are changing the game theme from fun exercise games and wall games to rehabilitation-focused exergaming for physical movement. If you are looking for a fresh way for employee’s wellness, it’s time to look for something new in exergaming technology that fits your team’s needs. Partner with a trusted leader in this space, like Exergame Fitness, and one more step towards innovation. ### Boys & Girls Club Exergaming: A Perfect Fit for Summer Camps ​As summer approaches in Arizona, the Boys & Girls Clubs of the Valley (BGCAZ) are continually seeking innovative ways to keep kids engaged, active, and safe from the scorching heat. One exciting approach is the integration of exergaming into their summer camp programs. Exergaming combines physical activity with interactive gaming, transforming exercise into a fun and immersive experience.​ Incorporating exergaming into BGCAZ's summer camps offers numerous benefits:​ 1. Climate-Controlled Physical Activity: Arizona's extreme summer temperatures can make outdoor activities challenging. Exergaming provides a safe, indoor alternative that keeps kids active without exposure to the heat. 2. Engaging and Inclusive Exercise: Traditional sports may not appeal to every child. Exergaming offers a variety of activities that cater to different interests and fitness levels, ensuring all participants find something enjoyable. 3. Social Interaction and Teamwork: Many exergaming activities are designed for group participation, fostering teamwork, communication, and friendly competition among peers. Creating a Fitness Circuit with Exergaming Stations To maximize the benefits, Boys & Girls Clubs of the Valley can set up multiple exergaming stations, allowing kids to rotate through different activities in a circuit format. This approach keeps the experience dynamic and caters to various interests. Here are some exergaming products that can be incorporated: iWall: An interactive wall that responds to body movements, offering games that promote cardiovascular fitness and coordination.​ tWall: A touch-sensitive wall system that challenges users with light-up targets, enhancing reaction time and agility.​ iDance: A multiplayer dance system that encourages physical activity through rhythm and movement, suitable for all ages.​ Lu Interactive Projection System: Transforms any space into an engaging, interactive playground using projection and sensory technology, ideal for group activities.​ Aligning with BGCAZ's Mission Integrating exergaming aligns seamlessly with BGCAZ's commitment to promoting healthy lifestyles among youth. By offering innovative and enjoyable physical activities, the Clubs can encourage children to develop lifelong fitness habits. Incorporating exergaming into summer camps not only provides a fun and engaging way for kids to stay active but also ensures they do so in a safe, inclusive, and socially enriching environment. ### Top 5 Exergame Products That Are Changing the Way We Work Out Working out means lifting variable weights or balancing the speed on a treadmill. But today, technology has transformed fitness into an exciting workout and interactive experience. This evolution has led to the beginning of exergame products, like Exerbike GS, Rope Climbing Machine, etc., which is the combination of exercise and gaming to make effortless workouts more energetic and engaging.  From active video games that forge interactive fitness equipment for full-body workouts to gamified workouts for people to stay fit. Are you looking for something fun to exercise, a high-intensity workout, or a way to keep both kids and adults active? These innovative products are featured according to their intensity. Let’s explore the best exergame products that could change the fitness landscape. 1. Rope Climbing Machine—The Ultimate Upper Body Workout A rope climbing machine is an innovative piece of interactive fitness equipment that simulates the experience of climbing a rope. It provides an engaging workout by keeping arms, shoulders, and core muscles busy. Unlike traditional strength resistance, it requires effort to pull.  There are many fitness centers and home gyms that are now adding rope climbing machine to improve strength, endurance, and complete upper body conditioning. By managing difficulty levels, users of all ages could take on challenges while having fun.  2. Jumpsport Fitness Trampoline—A Low-Impact, High-Energy Workout Rebounding workouts are gaining popularity, and the Jumpsport fitness trampoline is the best exergame product for cardio. Unlike traditional cardio exercises that place stress on the joints, this trampoline is a low-impact yet highly energetic way to burn calories and improve coordination.  Therefore, by adding these bouncing exercises with the guided workout routines, users could find gamified workouts interesting that feel more playful than exercise. The Jumpsport fitness trampoline is the best way for people of all ages to stay active in a fun and effective way.  3. Aviron Rowing Machine—Bringing Competition to Cardio Rowing is an effective full-body workout, and the Aviron rowing machine takes workouts to the next level by adding gaming and competition. This high-tech machine allows users to align through virtual landscapes, compete against others online, and track their progress through interactive challenges.  The Aviron rowing machine is the best example of interactive fitness equipment that allows users to deliver a serious workout. Combining resistance training with creative visuals and competition changes traditional rowing into an exciting experience.  4. iWall—Making Fitness Fun The beginning of active wall games has turned the perceptions of people who are bored with their exercise. Instead of sitting on the couch with a controller, players now move their bodies more to play. Using popular consoles like the VR systems, these games allow jumping, running, dancing, and even boxing.  Titles like “Gaming PC” and “Wireless keyboard” are the best examples of exergame products that make full-body workouts while keeping players entertained. With the use of advanced technology, active video games continue to push the boundaries of fitness, making workouts accessible and more enjoyable for all ages.  5. Pavigym Square 3.0—Workouts for All Ages Another big advantage of exergame products is “Pavigym Square 3.0” and its appeal to all age groups. If you are a child, teenager, or senior, all these fitness solutions are the best way to stay active. Many gyms and created centers now add exergaming, revolutionizing workouts to entertain people to move more and enjoy their fitness journey.  Though research has shown that exergaming for all ages pushes towards physical activity, improves coordination, and even better cognitive function. This combination of gaming elements and exercise make it easier for individuals to stay motivated towards their workouts.  Benefits of Exergaming—Why It’s the Future of Fitness The benefits of exergaming go beyond the fun. Here are a few reasons why exergame products are gaining popularity: Build Motivation: Gamified workouts make exercise feel like a play rather than a chore. Increased Accessibility: People of all fitness ages can submit themselves, making workouts more inclusive. Full-Body Engagement: Many exergame products need the user to move their entire body, leading to better fitness results. Social Interaction: Active video games and online competition are multiplayer modes that create a sense of community. Cognitive Benefits: Many exergame products need quick decision-making, improving brain function alongside physical health. Conclusion The fitness world is evolving by using exergame products that lead to more engaging, interactive, and fun. From active video games to advanced interactive fitness equipment like the rope climbing machine, Aviron rowing machine, and Jumpsport fitness trampoline, these machines are transforming how to stay fit.  So, why wait any longer? Grab the future of fitness with these incredible Exergame Fitness equipment that make your workouts more amazing and entertaining than ever! ### Exergaming at the BGC of Martin County: Getting Every Kid Moving At the Boys & Girls Clubs of Martin County, we know that physical activity is a cornerstone of healthy development. But getting kids off the couch and away from screens can be a challenge—until now. Thanks to the power of exergaming, we’ve transformed exercise into something every kid wants to do. What Is Exergaming? Exergaming combines the best of both worlds: video gaming and physical movement. Whether it's dancing, biking, boxing, or engaging in virtual sports, exergaming turns what used to be “screen time” into “sweat time.” And the best part? Kids don’t even realize they’re working out—they’re just having fun. A Space That’s Always Buzzing Since we introduced exergaming to our Clubs, the response has been nothing short of incredible. It’s quickly become one of the most used spaces in the building, and for good reason. The lights, sounds, and fast-paced games draw kids in, but it’s the laughter, movement, and teamwork that keep them coming back. Every day, you’ll find kids of all ages and fitness levels in the exergaming room—dancing, competing, and cheering each other on. Inclusive and Engaging for All One of the biggest wins? Exergaming meets kids where they are. Whether a child is a seasoned athlete or brand new to physical activity, there’s something in the exergaming space that fits their comfort zone. It breaks down barriers to participation by focusing on fun first. There’s no pressure, no “last pick,” and no need for advanced skills—just an open invitation to move, play, and thrive. Building Healthy Habits for Life Beyond the excitement, exergaming is helping us plant the seeds for lifelong wellness. It introduces fitness in a way that feels natural and enjoyable, which is key to helping kids develop positive associations with exercise. And because it's so popular, many of our Club members are now choosing active play over sedentary alternatives. ### YMCA is Embracing Exergaming for All Ages and Programs At the YMCA, community is at the heart of everything we do—and that means continuously finding new and engaging ways to support wellness across all age groups. One of the most exciting tools we’ve incorporated into our programs is exergaming, a blend of exercise and interactive gaming that gets people moving while having fun. From children in after-school programs to seniors managing chronic conditions, exergaming has proven to be a game-changer. Here's how we’re using it to support health and wellness across multiple age groups at the YMCA: After-School and Child Watch Programs: Active Play with a Purpose For kids, movement is more than just fun—it’s essential for development. Our after-school and Child Watch programs use exergaming to keep children active in a way that feels like play, not exercise. Whether it’s dancing, virtual sports challenges, or interactive movement games, kids stay engaged while improving coordination, balance, and cardiovascular fitness. Exergaming also supports social development. Children naturally collaborate, cheer each other on, and build friendships, all while staying active and energized. Teen Engagement: Meeting Them Where They Are Teens often struggle to find motivation for traditional workouts, but exergaming speaks their language. By blending tech and fitness, we’re offering teens a chance to stay healthy in a way that resonates with them. Virtual cycling, reaction-based games, and motion-capture sports challenges are just some of the ways we’re creating a fun and positive environment where teens can build confidence and stay fit. Plus, exergaming is an inclusive option—no matter a teen’s athletic ability, they can find a game that fits their interests and fitness level. Senior Wellness: Moving with Confidence and Joy Our active older adults are finding new energy and confidence through exergaming. Many of the games we use are low-impact and designed to improve balance, flexibility, and mental agility. For seniors who may be hesitant about traditional gym equipment or group classes, exergaming offers a fun, safe, and engaging alternative. It’s also a powerful social tool. Seniors often participate in exergame sessions together, creating a supportive atmosphere that fosters both physical and emotional wellness. Parkinson’s and Specialty Wellness Programs: Innovative Support for Movement For individuals with Parkinson’s and similar conditions, movement is critical. Exergaming helps us offer targeted support in a fun, interactive format. Specific games can be chosen to promote balance, coordination, rhythm, and fine motor control—key areas of focus for Parkinson’s programs. The interactive nature of exergames helps participants stay motivated and gives instructors valuable feedback in real time, making it easier to adapt exercises to individual needs. A Tool for Every Body At the YMCA, exergaming is more than just a trend—it’s a tool for equity, engagement, and lifelong wellness. Whether it’s helping a child build healthy habits, giving a teen a reason to move, supporting seniors in staying independent, or offering meaningful therapy for chronic conditions, exergaming is helping us move together toward a healthier future.   ### Exergaming for Athletes: Enhancing Performance and Recovery with Interactive Fitness Athletes when bored look for new ways to strengthen their performance, endurance, and recovery. We all know traditional training methods are energetic, but now moving ahead with some innovative technology like Exerbike GS, exergaming for athletes has emerged as the latest approach. Combining exercise with gaming functions, interactive fitness for athletes makes workouts more interesting while providing measurable performance benefits. But how does this process truly affect athletic abilities? Let’s explore! What is Exergaming and Why is it Beneficial for Athletes? Exergaming, known as “exercise with gaming,” creates a fitness environment that integrates physical training with video games. Using advanced fitness equipment, athletes can find active games interesting that require full-body workouts, proportion, agility, and endurance. This gamified exercise practice helps to improve reaction times, coordination, and cardiovascular fitness, making it a great addition to an athlete’s routine. Well! Unlike other traditional workouts, exergaming for athletes has the feature of real-time feedback, pushing players to stay on their performance track and make adjustments. Whether an athlete is through virtual cycling, dance-based cardio, or balance training games, this method allows athletes to stay motivated while improving their physical skills. How Exergaming Improves Athletic Performance? 1. Improve Reaction Time and Coordination Athletes have sharp reflexes and make quick decisions. Here exergaming workouts for athletes challenges their body and mind simultaneously, improving hand and eye coordination with reaction speed. Many sports, such as basketball, soccer, and tennis, rely on these abilities, making exergaming a more excellent training tool.  2. Builds Strength and Endurance High-intensity exercise games contain strength training elements while keeping workouts interesting. Many games add squats, jumps, lunges, and core workouts, providing an athlete with a dynamic workout. These games help to build endurance, making them available for long matches, races, or competitions.  3. Improving Recovery and Injury Prevention Post-workout recovery is very important for athletes, and exergaming for physical therapy now has gained popularity for its rehabilitation benefits. Athletes recovering from injuries can use interactive fitness for athletes to balance movement and regain their strength without excessive strain. Low-impact balance games like, yoga-based exergaming, and guided stretching programs could help athletes to stay active for longer duration while reducing the chance of re-injury. The Role of Exergaming Technology in Modern Workouts With advanced exergaming technology, athletes can now access multiple training experiences. Virtual reality (VR) and augmented reality (AR) fitness games allow athletes to simulate real-world sports movements while receiving instant performance analytics.  Additionally, exergaming revolutionizing workouts means athletes now no longer need a gym to give their time in training. Adding smart fitness mirrors, motion sensors, and AI-driven coaching platforms reward them or give real-time feedback. Popular Interactive Fitness Equipment for Athletes Exerbike GS  This Exerbike GS integrates virtual race simulations and endurance challenges. Interactive Ab Training—Strength and Cardio This interactive AB cardio improves agility and cardiovascular fitness. LU Interactive Playground  This interactive playground helps to train reflexes and sport-specific movements.  Dynavision D2 Vision Training System Dynavision D2 Vision training system is a prevention and mind strengthening game.  These above exergaming for athletes isn’t just fun but also creates a strategic way to train you smarter. Conclusion As technology daily innovates and therefore will continue to shape the fitness industry, exergaming for athletes is proving to be more than just a trend. It improves performance, builds endurance, and supports the recovery process in an interesting way. From interactive fitness equipment to exercise games, this advanced training method integrates benefits for both professional and beginner athletes.  Well! Using exergaming workouts for athletes or exergaming for physical therapy aids recovery, the combination of gaming and fitness is revolutionizing sports performance. Thus, to have these interactive fitness for athletes, check out the latest products from Exergame Fitness, especially innovative to take your workouts to another interesting level! ### The Psychology Behind Exergaming: Why People Stick with It Today, in the innovative world, traditional workouts often struggle to hold our attention. But what if exercise felt like a game? Presenting exergaming, a fusion of active video games and exercise, makes workouts more active, rewarding, and tolerable. But what is it about exergaming that keeps people attracted? The answer is “Psychology in exergaming.”  How Exergaming Improves the Mind and Body? Psychology in exergaming is added for various psychological principles that make exercise joyful and addictive. Unlike conventional workouts, active video games use innovative technology to improve movement, creating an inviting experience that keeps players busy. The fusion of competition, real-time comments, and aim-setting systems in advanced fitness games makes exercise feel less like a chore and more like a playful challenge.  Gamification in Fitness: Turning Exercise into Play The most excellent reason people would stick with exergaming rather than traditional workouts is “Gamification in Fitness.” This idea applies game-like components—such as score points, levels, and rewards for completing daily exercise routines and making physical activity more competitive. When unlocking a new level or beating a high score in active games, the sense of achievement fuels motivation and strengthens positive behaviors.  Additionally, exergaming helps social interaction. Many active video games, like multiplayer modes, allow users to compete with friends or join online fitness communities. This social communication increases accountability, making maintaining a comfortable workout routine easier.  The Benefits of Mental Health Exercise Through Exergaming Everyone knows exercise is excellent for body movement, but is it equally beneficial for the mind? Well! Mental health benefits of exercise include: Reduced stress Anxiety Depression However, traditional exercise can sometimes feel boring or repetitive, where exergaming keeps the power of removing this barrier and making workouts more fun. Hence, reducing the mental resistance to physical activity. According to a study, interactive workouts facilitate the discharge of endorphins, usually called “feel-good hormones.” These hormones affect temper and overall well-being. Additionally, concentrating on achieving in-game goals can distract from negative thoughts, making exercise psychology a powerful tool for mental health.  The Role of Exergaming in Physical Therapy and Rehabilitation Beyond fitness and fun, exergaming also makes it move into the medical field. Exergaming for physical therapy is an effective rehabilitation tool where traditional physical therapy exercises can feel boresome, leading to low patient adherence. However, exergaming turns rehabilitation into a challenging experience, motivating consistent participation and faster recovery. For example, wall mounted games and motion-sensing consoles help patients in better mobility, balance, and coordination in an interactive way. These innovations increase motivation and help individuals track their progress in real-time, reinforcing positive health outcomes. How Exergaming is Revolutionizing Workouts? With developments in exergaming technology, fitness is not confined to gyms or outdoor spaces. Interactive workouts have now innovated from simple motion-tracking games to AI-powered fitness platforms that adapt to user activity. This technological progress allows exergaming to deliver to all fitness levels from beginners to elite athletes. Exergaming revolutionizing workouts has also paved the way for personalized training experiences. AI-driven fitness games provide customized workout plans, adjusting difficulty modes based on a player’s physical activity. This adaptability allows workouts to remain challenging yet achievable, preventing plateaus and keeping users interactive. Conclusion Well! The success of psychology in exergaming is touching the people and it lies in its ability to make exercise fun, immersive, and rewarding. By adding gamification in fitness, improving mental health benefits of exercise, and using exergaming technology, interactive fitness games are changing the way we approach physical activity.  Going with active video games, exergaming for physical therapy, or simply making workouts easier and attractive, this trend is here to stay. Exergame Fitness, a leading charge in the innovative space, that remains enjoyable and accessible for all. ### The Top 5 Benefits of Exergaming for Seniors: Staying Active and Healthy with Technology Athletes constantly seek new ways to improve performance, build endurance, and speed up recovery. Traditional training methods are effective, but technology has introduced a new, engaging way to train—exergaming. The benefits of exergaming for seniors combines exercise with interactive gaming, making workouts more immersive and fun.  Are you an amateur or a professional, adding interactive fitness products into your training routine can offer numerous benefits. Exploring how the benefits of exergaming for seniors revolutionizes workouts, improves athletic performance, and aids recovery, this submission will help you stay active and healthy with technology. Let’s have a complemented interactive fitness routine today! How Exergaming Improves Athletic Performance? 1. Improves Endurance and Cardiovascular Health Athletes need high stamina to perform at their peak. Traditional cardio workouts can be monotonous, but interactive exercise bikes and virtual cycling games make endurance training more engaging. Games like Exerbike GS simulate real-world cycling experiences, challenging athletes to push their limits while monitoring heart rate and performance metrics. 2. Increases Reflexes and Coordination Sports require quick reflexes and precise coordination. Exergame playground rooms feature motion-sensing games that increase reaction time and agility. Interactive setups like playground fitness equipment use body movements as controls, forcing athletes to react swiftly to changing scenarios. This type of training is beneficial for sports like basketball, soccer, and boxing. 3. Better Strength Training with Gamified Workouts Functional strength training is essential for athletes. Instead of lifting weights traditionally, interactive fitness equipment like resistance-based exergaming machines provides targeted muscle engagement with built-in challenges and progress tracking. These machines simulate real-life movements, making workouts more dynamic and effective. 4. Increases Mental Focus and Cognitive Skills Sports require both mental and physical activity for seniors. Exergames often include problem-solving elements and improving decision-making skills under pressure. Games that require strategy and quick response help athletes stay sharp, translating to better in-game performance. 5. Offers Injury Prevention and Safe Training Exergaming allows for low-impact training, which is required for preventing injuries. Traditional workouts, exceptionally high-impact sports, can strain joints. Interactive training programs offer safer alternatives by providing resistance-based exercises that reduce strain while improving strength and flexibility.  The Role of Exergaming in Recovery 1. Active Recovery with Low-Impact Movements After intense workouts, athletes need to recover effectively. Instead of complete rest, active games recovery in exergaming—a light movement of activity to increase blood circulation—speeds up healing. Interactive fitness products like balance boards, resistance-based games, and virtual stretching exercises offer gentle recovery sessions that prevent stiffness and soreness.  2. Physical Therapy and Rehabilitation Exergaming benefits in the rehabilitation of injured athletes. The role of exergaming in technology solutions provide guided therapy sessions that adapt to an individual’s injury and progress. These programs help restore mobility and strength without overexerting the injured area.  3. Mental Relaxation and Stress Relief Post-training relaxation is just as important as the workout itself. Exercise games with meditative elements, such as VR-guided breathing sessions, improve mental well-being and reduce stress levels. Best Nutrition to Support Exergaming Workouts A well-balanced diet is essential to maximize the benefits of exergaming and revolutionizing workouts. A breakdown of the best food items for athletes using interactive fitness products: 1. High-protein foods for Muscle Recovery  Protein is needed for repairing muscles after workouts. Some excellent protein-rich choices: Lentils and Chickpeas: Great plant-based proteins that also provide fiber. Greek Yogurt: High in protein and probiotics for better digestion.  Eggs: Packed with high-quality protein and essential amino acids. Paneer (Indian Cottage Cheese): An excellent vegetarian source of casein protein. Tofu and Tempeh: Perfect for vegan athletes needing muscle recovery. 2. Complex Carbohydrates for Energy Carbs fuel workouts and help maintain endurance levels. The best choices include: Quinoa: A complex protein source that also provides lasting energy.  Brown Rice: Helps sustain energy for long training sessions. Oats: Ideal for pre-workout meals as they provide slow-releasing energy. Sweet Potatoes: Packed with fiber and beta-carotene for muscle recovery.  3. Healthy Fats for Sustained Performance Fats play an important role in endurance and overall recovery. The best sources include: Avocados: Rich in heart-healthy monounsaturated fats. Nuts and Seeds (Almonds, Walnuts, Chia Seeds, Flaxseeds): Provide omega-3s and protein. Olive Oil: A great source of antioxidants that help reduce inflammation. 4. Hydration and Electrolytes for Recovery Hydration is key to maintaining performance. The best drinks include: Coconut Water: A natural electrolyte drink that replenishes lost minerals. Buttermilk (Chaas): An excellent post-workout cooling drink rich in probiotics. Herbal Teas: Chamomile or peppermint tea for relaxation and muscle relief. Adding Exergaming into Your Routine To make the most out of exergaming, follow these tips: Set Specific Goals: Either it’s improving endurance, strength, or coordination, set clear targets.  Combine Exergaming with Traditional Training: Mix exergaming with conventional strength and cardio exercises.  Monitor Your Progress: Many interactive fitness products track performance, allowing you to analyze improvements. Maintain Proper Nutrition: Fuel your body with nutrients to maximize performance and recovery.  Stay Consistent: Like any training method, consistency is key to seeing long-term benefits. Conclusion Exergaming is transforming the way athletes train and recover. The benefits of exergaming for seniors are immense, from interactive exercise bikes that improve endurance to exergaming technology that improves cognitive skills. When paired with a nutrient-rich diet, this modern approach to training allows peak performance and faster recovery. Either you’re a professional athlete or a fitness enthusiast, adding benefits of exergaming for seniors, revolutionizes workouts, to your routine can make training more effective and enjoyable. So, step into the world of interactive fitness products with Exergame Fitness and take your performance to the next level! ### The Science Behind Exergame: How Virtual Workouts Can Boost Your Health Virtual workouts have emerged as a fun way to stay fit, combining gaming elements with physical activity. This new fitness revolution, known as exergaming! It’s changing how people approach exercise, making it more interactive and enjoyable. Are you a fitness enthusiast or someone struggling to stay motivated? Exergame helps you to reach your health goals while having fun. But what exactly makes these active video games so effective? Let’s explore the science behind exergame, their benefits, and how they can revolutionize workouts. What is an Exergame? Exergame are video and active games that require physical movement, blending fitness with entertainment. Unlike traditional workouts, which can feel repetitive and boring, exergame makes exercising enjoyable by adding game-like challenges, rewards, and interactivity. Popular fitness video games include: Virtual reality (VR) fitness games: Like Best Saber and Supernatural. Motion-based games: Like Nintendo’s Ring Fit Adventure and Just Dance. Gamified fitness apps: Like Zwift for cycling or Zombies, Run! For running. These games engage the body and the mind, making them an effective workout solution for people of all ages. The Science Behind Exergaming and Its Health Benefits 1. Burns Calories Like Traditional Workouts Studies show that exercise can burn as many calories as moderate-intensity exercises like jogging or cycling. Some VR-based workouts even match the intensity of HIIT workouts. For example: A 30-minute session of Just Dance can burn up to 250 calories. A high-intensity VR boxing game can burn as many calories as traditional boxing. 2. Better Heart Health & Improves Stamina Just like cardio workouts, active video games increase heart rate, helping to: Improve cardiovascular health More lung capacity Increase endurance 3. Improves Mental Health & Cognitive Skills Exergame stimulates the brain, improving focus, coordination, and decision-making skills. They also help reduce stress, anxiety, and depression by releasing endorphins (feel-good hormones). 4. Encourages Consistency & Motivation Traditional workouts often feel like a chore, but gamified fitness makes exercising fun and addictive by using: Levels & achievements: Unlock rewards for completing challenges. Competition & social interaction: Play with friends online. Progress tracking: Set goals and monitor fitness improvements. 5. Makes Workout Accessible for Everyone Exergaming is ideal for people who: Struggle with gym motivation Prefer home workouts Have mobility limitations but want to stay active. How Exergaming Is Revolutionizing Workouts? 1. Bringing Gym-Like Experiences to Homes With VR headsets and motion sensors, exergaming creates an immersive workout experience that feels as effective as a gym session. 2. Combining Fitness with Social Interaction Exergame offers multiplayer modes, allowing users to compete or work out with friends, making fitness more engaging. 3. Encouraging Movement in Sedentary Lifestyles In a world where people spend hours sitting, fitness video games help combat a sedentary lifestyle by integrating physical activity into daily routines. Best Food Choices to Improve Exergaming Performance Like any workout, nutrition plays a crucial role in performance and recovery. What should you eat to maximize your virtual workouts? Pre-Workout Meals (For Energy & Endurance) Bananas & Nut Butter: Provides natural energy and healthy fats. Oatmeal with Berries: A slow-releasing carb for sustained energy. Greek Yogurt & Nuts: Protein and good fats for muscle strength. During Workout (For Hydration & Stamina) Water & Electrolytes: Prevents dehydration. Coconut Water: Natural electrolytes for energy boost. Post-Workout Meals (For Recovery & Muscle Repair) Lentil Soup & Whole Grain Bread: Plant-based protein and fiber. Quinoa & Grilled Vegetables: A balanced meal rich in protein and minerals. Protein Smoothie (Banana, Almonds, & Whey Protein): Helps muscle recovery. How to Get Started with Exergaming? Choose a Game That Matches Your Fitness Level: Start with beginner-friendly games and increase intensity over time. Set Realistic Goals: Aim for at least 30 minutes of exergaming daily. Track Your Progress: Many exergaming apps allow tracking of calories burned, steps taken, and performance levels. Stay Hydrated & Eat Well: Fuel your body with the proper nutrients to improve performance. Final Thoughts: Is Exergaming the Future of Fitness? The rise of virtual workouts proves that fitness doesn’t have to be boring. Exergame offers a fun, engaging, and effective way to stay fit, making exercise accessible to everyone. Is it a new fitness challenge, an alternative to the gym, or a way to stay active at home? Exergame Fitness technology is here to change your boring workouts. So, why not turn your fitness routine into a game and experience the benefits of exergaming today? ### Why is the Rope Climber Perfect for High-Intensity Interval Training (HIIT)? High-intensity interval Training (HIIT) has gained massive popularity in the fitness world due to its efficiency in burning fat, building strength, and improving cardiovascular endurance. But while most people associate HITT with treadmills, battle ropes, or cycling, one underrated piece of equipment stands out—the Rope Climber. A rope climber is a highly effective machine that mimics real-life rope climbing. It engages multiple muscle groups, improves grip strength, and provides a challenging workout perfect for HIIT sessions. Whether you are a beginner or an advanced athlete, adding the rope climber to your HIIT routine can take your fitness to the next level. Let’s explore why the rope climber is ideal for HIIT, its benefits, how to use it effectively, and some exciting rope climbing workout you can try today. What Makes the Rope Climber Perfect for HIIT? HIIT involves short bursts of intense activity followed by brief recovery periods. The rope climber fits this format perfectly because it allows for: Quick Transitions: You can instantly adjust speed and intensity. Full-Body Activation: Engages arms, shoulders, core, and legs. Scalable Resistance: Suitable for all fitness game. Low Impact, High Intensity: Burns calories without stressing joints. Unlike traditional HIIT rope climbing exercises, which require access to hanging ropes, a rope climbing machine allows anyone to train safely without worrying about falling. Pointed Benefits of Using a Rope Climber for HIIT 1. Full-Body Workout A rope climber workout is unlike any other cardio machine. While treadmills and stationary bikes primarily target the lower body, the rope climbing machine simultaneously works both upper and lower body muscles. This makes it a powerful HIIT tool for strength and endurance training. Arm & Shoulders: Pulling against resistance strengthens the biceps, triceps, and deltoids. Core Engagement: Your abs and obliques activate to maintain stability. Leg Power: The continuous movement engages the quadriceps, hamstrings, and calves. 2. Extreme Calories Burn HIIT workouts on the rope climber lead to an increased heart rate, helping you burn more calories in less time. Compared to traditional cardio machines, a rope climbing HIIT session can torch calories faster, making it perfect for weight loss and fat burning. 3. Strengthens Grip & Forearm Muscles One of the most overlooked aspects of fitness is grip strength. The rope climber force is grip strength. The rope climber forces your hands to hold onto the rope throughout the workout, improving grip endurance. This primarily benefits athletes, climbers, and individuals who want to improve their functional fitness. 4. Builds Cardiovascular Endurance The rope climbing machine provides an intense cardio workout without the high impact of running or jumping. This makes it an excellent choice for those who want to improve heart health while protecting their joints. 5. Better Body and Sharp Mind Unlike repetitive exercises like jogging or cycling, using a rope climber requires coordination, balance, and focus. This mental engagement makes workouts more enjoyable and prevents boredom. How to Use the Rope Climber for HIIT? To maximize the benefits of a rope climber HIIT workout, follow these simple steps: Step 1: Warm-Up (5 Minutes) Start with dynamic stretching and light cardio to prepare your muscles and joints. Arm circles Leg swings Jumping jacks Step 2: HIIT Workout Routine (20-30 Minutes) Perform each exercise at maximum effort for 30 seconds, followed by 15-20 seconds of rest. Repeat for 4-6 rounds. Beginner HIIT Routine Slow Rope Climb: Focus on form and engage your arms and core. Fast Rope Climb: Increase speed for maximum intensity. Squat & Climb: Squat before pulling the rope. Lateral Rope Climb: Move side to side while pulling. Advanced HIIT Routine Sprint Rope Climb: Pull as fast as possible for 30 seconds. Reverse Climb: Alternate grip directions. One-Hand Climb: Switch arms every 10 seconds. Burpee to Rope Climb: Do a burpee, then climb. Step 3: Cool Down (5 Minutes) Stretch your arms, shoulders, and legs to prevent soreness and improve recovery. The Rope Climber for Strength and Cardio One of the rope climber for strength and cardio offers both strength-building and cardio benefits, unlike traditional weightlifting, which simultaneously isolates functional fitness by training multiple muscle groups. For Strength: Adjust the resistance to increase pulling difficulty. For Cardio: Perform quick, explosive movements to improve heart rate. Adding rope climber workouts into your routine allows you to build lean muscle, improve endurance, and burn fat simultaneously. Exergaming for All Ages: Can the Rope Climber Be a Fun Workout? Many fitness machines feel monotonous, but the rope climber brings an interactive fitness element, exergaming for all ages. Exergaming, or using interactive fitness products for exercise, is becoming popular in gyms and home workouts. The rope climber can be an engaging challenge for kids, adults, and seniors. Ways to Make Rope Climbing Fun? Turn it into a game—Set challenges and track progress. Compete with friends—Who can climb the most in 1 minute? Sync with muscle—Match the speed of the climb to the beat. Interactive Fitness Products: The fitness industry is rapidly evolving, with a focus on interactive workouts. From virtual cycling to innovative treadmills, interactive fitness products motivate and engage users. The rope climber is a perfect fit for this new era, as it can be combined with: Wearable fitness trackers: Monitor heart rate and performance. VR climbing experiences: Simulate outdoor climbing adventures. Online leaderboards: Compete with others globally. As fitness becomes more immersive and gamified, expect the rope climber to become a staple in HIIT training. Final Thoughts: Why You Should Try the Rope Climber for HIIT? If you’re looking for a versatile, full-body workout that combines strength, cardio, and endurance, the rope climber is a must-try. Are you a HIIT enthusiast, an athlete, or just someone looking for an exciting way to stay fit? This rope-climbing machine offers unmatched benefits. Burn more calories in less time Strengthen grip, arms, and core Improve cardiovascular health Make workouts more engaging So next time you hit the gym, skip the treadmill and try the rope climber instead! Would you give the rope climber a try for your next HIIT session? Let Exergame Fitness know in the comments! ### Lu Interactive Playground for Boys & Girls Clubs of America The Lu Interactive Playground is an innovative system that combines fitness and academic learning through interactive projection technology. It transforms walls and floors into engaging, motion-activated play areas, making it an excellent addition to Boys & Girls Clubs. Here’s why: 1. Encourages Physical Activity Many Boys & Girls Club members may not have access to structured fitness programs, but Lü’s interactive games get kids moving through running, jumping, and coordination-based activities. This aligns with the club’s mission to promote healthy lifestyles by turning exercise into a fun and engaging experience. 2. Enhances Learning Through Play Lü includes academic games covering subjects like math, language, geography, and science. Since learning happens in an active, gamified environment, kids absorb information while staying physically engaged—an approach proven to improve focus and retention. 3. Promotes Social Interaction and Teamwork Many Lü games are designed for multiple players, fostering collaboration, teamwork, and communication. This is especially valuable for Boys & Girls Clubs, which emphasize social development and positive peer interactions. 4. Provides an Inclusive Fitness Solution Not every child enjoys traditional sports, but Lü offers a diverse range of interactive activities that appeal to different interests and ability levels. This ensures that all kids, regardless of athletic ability, can participate and enjoy movement-based play. 5. Keeps Kids Engaged and Motivated With a variety of interactive experiences and evolving challenges, Lü prevents boredom and encourages continued participation. The bright visuals, responsive technology, and dynamic gameplay help maintain interest, making it easier to keep kids active for longer periods. 6. Supports After-School and Summer Programs Boys & Girls Clubs often run after-school and summer programs focused on enrichment and fitness. Lü seamlessly integrates into these programs, providing a structured yet entertaining activity that combines movement with learning. 7. Safe and Supervised Play Unlike outdoor activities that may require extensive supervision, Lu Interactive Playground allows kids to stay active in a controlled, indoor environment. This is especially beneficial for clubs in urban areas where outdoor play may be limited. 8. Encourages a Lifelong Love for Fitness By making exercise fun and rewarding, Lü helps kids develop positive associations with physical activity. This can lead to lifelong healthy habits, reinforcing the importance of movement as part of daily life. Incorporating Lü into Boys & Girls Clubs can transform gym spaces and multipurpose rooms into engaging, interactive environments where kids stay active, learn, and develop social skills—all while having fun. ### YMCA Exergaming Creates Positive Parent Feedback YMCA locations that incorporate exergaming—a blend of exercise and interactive gaming—tend to receive more positive feedback from parents because their children are not only staying active but also having fun while doing so. Here’s why exergaming at the YMCA enhances parental satisfaction: 1. Increased Physical Activity Many parents struggle to get their children to engage in regular exercise, especially with the rise of sedentary screen time. Exergaming makes fitness feel like play, encouraging kids to move more without it feeling like a chore. As a result, parents see their children being more active and appreciate the YMCA for promoting a healthier lifestyle. 2. Fun and Engagement Lead to Consistency Traditional workouts can sometimes be repetitive and unappealing to kids, but exergaming keeps them engaged through interactive challenges, rewards, and friendly competition. Because children enjoy the experience, they are more likely to attend YMCA programs regularly, which reassures parents that their kids are developing healthy habits.  3. Positive Social Interactions Many exergaming platforms involve multiplayer modes that foster teamwork, sportsmanship, and social bonding. Parents appreciate that their children are not only exercising but also making friends, which adds value to their YMCA membership. 4. Safe and Supervised Environment Parents want to know their kids are safe while being active, and the YMCA provides a controlled, supervised setting for exergaming. Unlike unsupervised outdoor play or at-home gaming, parents feel reassured that their children are engaging in fitness responsibly and securely. 5. Combating Childhood Obesity and Promoting Wellness Many parents worry about childhood obesity and overall wellness. Exergaming provides a fun way for children to burn calories, improve coordination, and boost cardiovascular health. Seeing their kids more energized, fit, and happy makes parents more appreciative of the YMCA’s commitment to youth health. 6. Encourages Family Involvement Some YMCAs offer family-friendly exergaming sessions, allowing parents and kids to participate together. This not only strengthens family bonds but also reinforces fitness as a shared priority, leading to even greater parental satisfaction. By integrating exergaming into their youth fitness programs, YMCAs are addressing parental concerns about inactivity, making fitness enjoyable, and fostering social connections—all of which contribute to higher levels of positive feedback from parents. ### T-Wall 16: A Smaller, Smarter Way to Integrate Fitness into Any Space Fitness technology is evolving, and interactive equipment is becoming a popular choice for people of all ages. T-Wall 16 is a compact interactive workout wall that distributes fun, attraction, and challenges to improve physical fitness. Unlike traditional fitness machines, it focuses on reflex training, agility, and coordination, making workouts more exciting. Are you planning to settle at a home gym, fitness center, or corporate wellness area? T-Wall 16 fitness integration allows workouts to remain engaging and effective. Here we are bringing up the features of T-Wall 16, how it works, and why it is the perfect addition to modern fitness spaces. What is T-Wall 16? tWall 16 is an interactive fitness product designed to make workouts dynamic. It is a wall-mounted system with illuminated touch panels that light up randomly. The user has to touch these panels as fast as possible, creating a high-energy interactive workout that improves reaction time, speed, and endurance. This interactive workout wall is widely used in: Gyms- For functional and agility training. Rehabilitation Centers- Helps patients recover motor skills. Sports Training- Improves reflexes and reaction speed. Home Fitness- A space-saving way to stay active. The T-Wall 16 fitness integration allows individuals of all skill levels to use it making it a versatile and engaging fitness solution. Noted Features of tWall 16 The features of T-Wall 16 make it stand out from traditional fitness machines. It offers: Compact Design- Perfect for small spaces, making it ideal for homes and corporate fitness centers. Interactive Panels- LED panels light up to create fast-paced wall games that improve agility and coordination. Customizable Workouts- Users can adjust the speed and patterns of the lights to increase difficulty. Full-Body Engagement- Promotes movement of arms, legs, and core for a complete workout. Gamification of Fitness- The element of competition and fun makes it more enjoyable. Durability and Easy Maintenance- Built with high-quality materials, allowing long-lasting performance. These features make T-Wall 16 a modern fitness innovation, transforming traditional workouts into interactive fitness equipment experiences. How Does tWall 16 Works? The interactive workout wall operates in a simple yet effective way: Light appears randomly on the wall- Users must quickly tap the illuminated panels. Speed and intensity can be adjusted- Suitable for both beginners and advanced athletes. Improves agility, reaction time, and endurance- A full-body workout that challenges the mind and body. Can be used solo or in group settings- Perfect for competitions, making it a fun fitness game. The T-Wall 16 fitness integration allows users to get a unique workout experience every time, keeping them motivated to train regularly following active games. Why Choose tWall 16? Choosing the right fitness equipment depends on your space, fitness goals, and workout style. T-Wall 16 is a smart investment because: Saves Space- Unlike bulky machines, tWall 16 is wall-mounted, making it perfect for small fitness areas. Better Movement- Unlike stationary cardio machines, it promotes full-body movement for a dynamic workout. Increases Reflexes & Coordination- Ideal for athletes, rehabilitation, and functional fitness training. Fun and Engaging- With wall games and customizable challenges, workouts never feel boring. Low Maintenance- No complex parts or high maintenance costs.  With its smart design and engaging gameplay, T-Wall 16 is revolutionizing the way people approach fitness. Who Can Benefit from tWall 16? This interactive fitness products is suitable for: Home Gym Enthusiasts- If you want a fun and space-saving fitness solution. Athletes- Improves reaction time, speed, and coordination for sports. Rehabilitation Patients- Helps in motor skill recovery. Corporate Wellness Programs- Better movement during work breaks. Gyms and Fitness Studios- Attracts members with unique and exciting workouts. Regardless of your fitness level, T-Wall 16 fitness integration can provide a challenging yet enjoyable workout experience. Conclusion The T-Wall 16 is an innovative interactive workout wall that transforms fitness into a game-like experience. With its compact design, customizable settings, and engaging gameplay, it is a must-have for anyone looking to upgrade their fitness routine. Are you an athlete, gym owner, or home fitness enthusiast? This interactive product of Exergame Fitness makes you smarter, allowing space-saving, and fun ways to stay active. Let’s shop for some smooth curves! ### BGCA Health and Wellness Programs with Exergame Exergaming—video games that incorporate physical activity—aligns well with the Boys & Girls Clubs of America's (BGCA) health and wellness programs by promoting physical fitness, social engagement, and cognitive development in an engaging and accessible way. Recently we took a visit to the Boys & Girls Club of High Point to talk more about how active gaming is impacting their healthy lifestyle goals. 1. Encourages Physical Activity in a Fun, Engaging Way Traditional exercise can sometimes feel like a chore for kids, but exergaming turns movement into a fun and interactive experience. Games like Exerbikes, tWall, and iWall get kids moving with activities like dancing, boxing, and obstacle courses, helping them meet daily physical activity recommendations. 2. Supports Healthy Lifestyle Habits By integrating exergaming into BGCA’s programs, which emphasizes the mind, body, and soul, kids learn that fitness can be enjoyable and part of a healthy lifestyle. Over time, this can foster long-term fitness habits and reduce the risk of obesity and related health issues. 3. Provides an Inclusive Fitness Option Exergaming is accessible to kids of all fitness levels and abilities. Unlike traditional sports, which may require specific skills or physical capabilities, exergames allow all kids to participate at their own pace and gradually build their confidence in being active. 4. Enhances Social Interaction and Teamwork Many exergames support multiplayer modes, encouraging kids to play together, compete, and collaborate. This fosters teamwork, sportsmanship, and social bonding, all of which are critical to BGCA’s focus on character and leadership development. 5. Improves Cognitive and Motor Skills Certain exergames require quick decision-making, coordination, and problem-solving, which can help improve cognitive skills, reaction time, and hand-eye coordination. Games that involve rhythm and movement also enhance spatial awareness and motor skills. 6. Creates a Safe and Structured Environment for Exercise Exergaming provides a safe, supervised environment for kids to be active, particularly in urban areas or communities with limited access to safe outdoor play spaces. This ensures kids have a consistent opportunity to engage in fitness activities. 7. Bridges the Gap Between Technology and Fitness In an era where kids are increasingly drawn to screens, exergaming blends technology with physical movement, making fitness relevant and appealing. This approach helps combat sedentary screen time while still leveraging kids' interest in digital entertainment. By integrating exergaming into BGCA’s health and wellness initiatives, clubs can encourage kids to be more physically active, improve their social skills, and develop lifelong habits of health and wellness—all while having fun. ### Maximize Your Workout with T-Wall 32: The Perfect Blend of Fitness and Fun Are you tired of the same old workout routines? Well! If you’re looking for a fun and interactive way to exercise, T-Wall 32 might be the perfect solution. This interactive fitness equipment combines physical movement with cognitive training, making it an ideal workout for people of all ages. The interactive fitness wall provides a unique and engaging exercise method if you explore to transform your fitness routine. This submission will give you the key features and how to compare them to other interactive fitness products, i.e., T-Wall 16 and 64, for your good health.  What is T-Wall 32? T-Wall 32 is an interactive fitness wall designed to improve reaction time, endurance, coordination, and agility. It comprises a panel with illuminated touch-sensitive targets that light up in different patterns. Users must tap the targets as quickly as possible, making it an excellent tool for reflex training and cardiovascular workouts.  This fitness wall is widely used in gyms, sports training facilities, and rehabilitation centers. Its dynamic design encourages exercise games that challenge the body and the mind.  Noted Features of T-Wall 32 The features of T-wall 32 stand out due to its: Interactive LED Touch Panels- The wall lights up at various points, requiring users to react quickly. Adjustable Difficulty Levels- Whether you’re a beginner or a professional athlete, you can adjust the settings to match your fitness level. Full-Body Workout- One session engages the arms, legs, core, and brain. Wall Games- Multiple game modes make workouts fun and competitive. Space-Efficient Design- Can be installed in small spaces, making it great for home gyms or fitness centers.  Versatile Usage- Suitable for functional training, rehabilitation, and high-intensity workouts.  Benefits of Using T-Wall 32 1. Increases Reflexes and Reaction Time It trains your reflexes by making you respond to fast-moving light patterns. This is beneficial for athletes who need quick decision-making skills. 2. Improves Cardiovascular Fitness Since you’re constantly moving and reacting, the interactive fitness equipment gives you an intense cardio workout. This helps burn calories and improve endurance.  3. Maintains Coordination and Agility Unlike traditional workouts, T-Wall 32 requires full-body coordination. It increases motor skills, balance, and agility, making it great for sports training.  4. Provides a Fun and Engaging Workout One of the biggest challenges in fitness is staying motivated. The wall games and interactive design make workouts enjoyable and encourage consistency.  5. Ideal for All Age Groups From young children to older adults, it is suitable for everyone. It can be used for fitness training, therapy, and cognitive exercises.  How Does TWall 32 Compare to Other T-Wall Models? T-Wall 16 A smaller version of TWall 32, featuring fewer panels. Great for compact spaces or beginner-level training. Best for light agility and cognitive training.  T-Wall 64 A larger version with more interactive panels. Designed for professional athletes and high-intensity training. More game modes and customization options. While it balances size and functionality, T-Wall 16 is better for beginners, and T-Wall 64 is ideal for advanced users. Who Can Benefit from T-Wall 32? 1. Athletes and Sports Professionals It is an excellent training tool for athletes looking to increase their speed, reaction time, and endurance. 2. Fitness Enthusiasts If you want to break away from traditional gym routines, it provides an exciting alternative.  3. Rehabilitation Centers This interactive fitness product is helpful in physical therapy for improving mobility and coordination. 4. Corporate Wellness Programs Many companies use T-Wall 32 for employee wellness programs, encouraging physical activity in the workplace.  How to Add T-Wall to Your Workout? 1. Warm-Up with Simple Exercises- Start by touching the lights slowly to familiarize yourself with the pattern. 2. Increase Speed and Complexity- Challenge yourself by responding faster as you get comfortable. 3. Combine with Strength Training- Use it between weightlifting sets for an engaging full-body workout. 4. Track Your Progress- Many T-Wall systems have tracking features to monitor your improvement. Where to Buy T-Wall 32? If you’re looking to invest in this interactive fitness equipment, many dealers in the fitness world, like Exergame Fitness, offer it for sale.. Make sure to check for warranty, installation services, and customization options. Conclusion: Increase Your Fitness with T-Wall 32 The T-Wall 32 is more than just a workout tool—it is an experience. With its blend of cardio, agility training, and cognitive challenges, it provides a full-body workout that keeps you engaged. Whether you are an athlete, a gym owner, or just someone looking to make fitness fun, this interactive fitness wall is a great addition to your training routine.  So why stick to boring workouts? Try T-Wall 32 today and take your fitness to the next level with Exergame Fitness. ### Exergaming Aligns with the Boys & Girls Clubs of America’s Mission The Boys & Girls Clubs of America (BGCA) has long been committed to providing young people with opportunities for growth in health and wellness, academics, and recreation. With a mission to help kids and teens reach their full potential, BGCA fosters environments where physical activity, education, and fun go hand in hand. One innovative way to support this mission is through exergaming—an exciting combination of exercise and interactive gaming that keeps youth engaged while promoting a healthy lifestyle. Health & Wellness Through Active Play Physical fitness is a cornerstone of a child's overall well-being, and the Boys & Girls Club of the Valley in Arizona places a strong emphasis on ensuring members have access to activities that promote health and wellness. Exergaming, which integrates movement with digital play, offers an effective way to encourage physical activity, especially for kids who may not be inclined toward traditional sports. Games such as Dance Dance Revolution, interactive cycling, and virtual sports simulations provide cardiovascular benefits, enhance motor skills, and improve coordination—all while keeping kids entertained. By incorporating exergaming into BGCA programs, clubs can make fitness more accessible and enjoyable, reducing barriers to exercise and helping combat childhood obesity. Enhancing Academics Through Gamified Learning Beyond physical fitness, BGCA is dedicated to academic success. Exergaming has the potential to support cognitive development through educational games that require problem-solving, strategy, and critical thinking. Many exergames integrate math, science, and literacy components, making learning more interactive and engaging. Motion-based games that challenge memory, reflexes, and multitasking can also improve cognitive functions, helping young people develop the skills necessary for academic success. By blending movement with education, BGCA can harness the power of exergaming to create an innovative learning experience that complements classroom instruction.  Recreation That Engages All Kids Recreation is a vital part of youth development, providing kids with opportunities to socialize, collaborate, and develop teamwork skills. Exergaming fosters inclusivity by offering activities that appeal to a broad range of interests and abilities. Unlike traditional sports, which may be intimidating for some, exergaming levels the playing field, allowing all children—regardless of athletic ability—to participate and have fun. Whether through virtual dance-offs, competitive gaming tournaments, or cooperative fitness challenges, exergaming ensures that every child has the opportunity to be active in a way that suits their personal interests. Conclusion Exergaming is a powerful tool that aligns with the Boys & Girls Clubs of America’s mission by promoting health and wellness, reinforcing academic learning, and creating inclusive recreational opportunities. By integrating exergaming into BGCA programs, clubs can provide an engaging, effective, and modern approach to youth development, ensuring that kids not only stay active but also have fun while learning and growing. As technology continues to evolve, leveraging interactive fitness solutions will be key in keeping young people motivated, healthy, and empowered to reach their full potential. ### YMCA Uses Exergame for Summer Camps, Fields Trips and More! Summer camps and field trips at the YMCA offer kids an exciting way to stay active, make friends, and build lifelong healthy habits. However, scorching summer temperatures can sometimes limit outdoor activities, making it challenging to keep children engaged in physical exercise. That’s where exergaming—interactive video gaming that promotes movement—comes in as an innovative solution. Why Exergaming is Ideal for Summer Camps and Field Trips 1. Keeps Kids Active Indoors: Exergaming provides a high-energy, engaging workout without requiring kids to be outside in extreme heat. Games that involve dancing, sports simulations, or interactive fitness challenges help maintain an active routine while keeping participants cool and comfortable indoors. 2. Encourages Friendly Competition and Teamwork: Many exergames are designed for multiplayer experiences, encouraging teamwork and healthy competition. Whether kids are working together to achieve a common goal or competing in a virtual sports tournament, exergaming fosters camaraderie and social interaction. 3. Appeals to All Fitness Levels: Unlike traditional sports, which may require specific skills, exergaming is accessible to all children regardless of their fitness level. The gamified nature of these activities allows each participant to move at their own pace while still getting a fun and effective workout. 4. Enhances Cognitive and Motor Skills: Exergaming is not just about physical activity—it also helps improve hand-eye coordination, reaction time, and problem-solving skills. Many games challenge players to think quickly and adapt, providing mental as well as physical stimulation. 5. Breaks Up the Routine: Introducing exergaming into a summer camp or field trip schedule adds variety and excitement. It serves as an excellent break from traditional gym activities, arts and crafts, or swimming, keeping kids engaged throughout the day. How the YMCA Can Implement Exergaming for Summer Camps and Field Trips Dedicated Exergaming Zones: Set up a designated space equipped with exergaming consoles, motion-tracking cameras, and large screens where kids can play interactive fitness games. Themed Exergaming Challenges: Create summer-long exergaming challenges where kids can earn points, unlock achievements, and win small prizes for participation. Group-Based Activities: Organize tournaments or team-based challenges that encourage collaboration and friendly competition. Cool-Down & Recovery Stations: Pair exergaming sessions with hydration and relaxation zones to promote wellness and prevent exhaustion. Conclusion Exergaming is a fantastic way to keep YMCA summer camp and field trip participants engaged, active, and entertained—especially when outdoor activities are limited due to high temperatures. By incorporating interactive gaming into summer programs, the YMCA can offer a dynamic fitness experience that not only promotes movement but also fosters social connections and cognitive development. As temperatures rise, let’s bring the fun indoors and make fitness a game this summer at the YMCA! ### The Future of Fitness: Why Exergaming is Revolutionizing Workouts Technology is transforming how we stay fit, and Exergaming revolutionizing workouts is leading the change. Traditional exercise routines can feel repetitive and dull, making it hard to stay motivated. But what if working out felt like playing a video game? That’s exactly what Exergaming technology delivers—a fun, interactive, and effective way to stay active. Exergaming, also known as “Exercise gaming,” combines video games with physical activity, making fitness more engaging for people of all ages. It has already started shaping the future of fitness, introducing new trends, innovative workouts, and interactive training experiences. A Brief on Exergaming Exergaming revolutionizing workouts uses gamified workouts to improve physical movement while playing games. These workouts range from dance-based games to high-intensity interactive exercises. Do you want to jump, stretch, or punch virtual targets? Exergaming has all the fitness feels less like a chore and more like an adventure. Popular forms of Exergaming include: Wall games that require quick reflexes and agility Active games like virtual cycling, boxing, and obstacle courses Fitness games designed for strength training, cardio, and flexibility Exergaming is not just about entertainment—it is a real workout that improves stamina, coordination, and muscle strength. How Exergaming is Revolutionizing Workouts? 1. Making Fitness Fun and Engaging One of the biggest reasons people quit traditional workouts is boredom. Exergaming revolutionizing workouts, exercise no longer has to be dull. The interactive nature of these games keeps users entertained while burning calories. Many games include challenges, levels, and rewards, motivating users to push their limits without feeling forced. This blend of competition and fitness keeps motivation high and makes workouts exciting. 2. Gamified Workouts for Better Motivation Gamified workouts make exercising feel like a personal challenge. These workouts track progress, provide real-time feedback, and reward achievements. This structure helps users set and achieve fitness goals with enthusiasm. For example, completing a high-intensity level in a fitness game can be as satisfying as finishing a video game mission. This level increases confidence and encourages consistency in workouts. 3. Fitness for All Ages and Abilities Unlike traditional workouts, which may require special equipment or experience, Emerging workouts are accessible to everyone. From children to older adults, anyone can benefit from these interactive fitness activities. Even people with physical limitations can participate in modified active games, making Exergaming revolutionizing workouts is an inclusive fitness option. 4. Wall Games for Strength and Coordination Wall games are a popular form of Exergaming that tests speed, agility, and coordination. Players must hit lighted targets on a wall, improving reflexes and endurance. These games are perfect for athletes looking to increase their performance while having fun. Many gyms and sports centers are now adding wall games to their training routines to give workouts a dynamic edge. 5. Role of Exergaming in Physical Therapy Beyond entertainment and fitness, Exergaming revolutionizing workouts has a decisive role in rehabilitation. Exergaming for physical therapy helps patients recover from injuries by improving movement in a controlled and enjoyable way. Physical therapists take the role of Exergaming to help patients regain mobility, strength, and coordination. The engaging nature of these games reduces the stress of therapy, making the recovery process more enjoyable. 6. The Technology Behind Exergaming Exergaming technology is constantly evolving, and it is now using virtual reality (VR), augmented reality (AR), and motion sensors to create immersive fitness experiences. Some of the latest advancements include: VR fitness games that transport users into virtual worlds while working out Smart mirrors that provide real-time feedback on posture and movement Wearable trackers that monitor heart rate and calories burned during active gaming These innovations allow Exergaming to remain a leading force in the future of fitness. Benefits of Exergaming Workouts 1. Improved Cardiovascular Health Exergaming workouts involve a lot of movement, increasing heart rate, and improving overall cardiovascular health. Games that require running, jumping, or quick reflexes provide an effective cardio workout. 2. Better Mental Well-Being The combination of movement and gaming keeps the brain active and engaged. Exergaming can help reduce stress, anxiety, and even symptoms of depression by making workouts enjoyable and rewarding. 3. Encourages Consistency in Workouts Because Exergaming feels like playing rather than working out, people are likely to stick with it. The interactive nature keeps users engaged, making fitness a regular and enjoyable part of their routine. 4. Suitable for Home Workouts With advancements in Exergaming technology, many fitness game can be played at home using consoles, VR headsets, or smart devices. This makes it easier for individuals to stay active without needing a gym membership. The Future of Fitness: What’s Next for Exergaming? As Exergaming revolutionizing workouts continues to revolutionize workouts, we can expect even more innovations. The future of fitness may include AI-powered personal trainers, fully immersive VR gyms, and multiplayer online Exergaming competitions. With gamified workouts, people will no longer see exercise as a task but as an exciting and rewarding experience. This shift will make more individuals adopt a healthy lifestyle, making fitness more accessible and enjoyable. Conclusion Exergaming transforms the fitness industry by making workouts fun, engaging, and interactive. With active games, wall games, and fitness games, people of all ages can enjoy a healthier lifestyle without the monotony of traditional exercises. As Exergaming technology continues to evolve, the future of fitness will become even more dynamic. Are you a personal fitness, rehabilitation, or professional training professional? Exergaming workouts offer a fresh and exciting way to stay active. So, if you haven’t tried Exergame Fitness yet, now is the perfect time to embrace this revolutionary trend! ### Exergaming Is Benefitting the Boys & Girls Club of Martin County In today's digital age, engaging youth in physical activity can be a challenge. Traditional exercise routines often fail to capture their interest, leading to sedentary lifestyles that can impact their long-term health. The Boys & Girls Club of Martin County is dedicated to fostering the well-being of its members, and one innovative way to achieve this is through exergaming—a dynamic blend of exercise and interactive gaming. What is Exergaming? Exergaming combines video games with physical activity, transforming fitness into an exciting and engaging experience. Using motion sensors, virtual reality, and interactive platforms, exergaming encourages players to move, jump, and compete in a way that feels more like play than a workout. Popular exergaming options include dance-based games, virtual sports, and immersive fitness challenges that cater to various skill levels and interests. The Benefits of Exergaming for Youth 1. Encourages Active Lifestyles Exergaming helps bridge the gap between screen time and physical activity by making movement a natural part of play. It encourages kids to stay active without feeling forced into traditional workouts, reducing the risk of obesity and related health concerns. 2. Promotes Social Interaction and Teamwork Many exergaming platforms offer multiplayer modes, allowing children to engage in friendly competition or collaborate to achieve goals. This fosters teamwork, communication, and positive social interaction—core values that align with the Boys & Girls Club’s mission. 3. Improves Cognitive and Motor Skills By requiring quick decision-making, hand-eye coordination, and strategic thinking, exergaming can enhance cognitive skills while simultaneously improving balance, reflexes, and motor skills. These benefits extend beyond the virtual world, helping kids in sports, academics, and everyday activities. 4. Makes Fitness Inclusive and Accessible Traditional sports and fitness activities may not appeal to all children, particularly those who feel intimidated by competitive athletics. Exergaming provides an inclusive alternative that allows kids of all fitness levels to participate, ensuring that no one is left out of the fun. 5. Boosts Confidence and Motivation Exergaming provides instant feedback and rewards, helping children track progress and celebrate achievements. This can boost self-esteem and motivate them to stay active, creating positive associations with fitness from a young age. Implementing Exergaming at the Boys & Girls Club of Martin County By integrating exergaming into its programs, the Boys & Girls Club of Martin County can create a lively, engaging, and health-focused environment. Whether through designated gaming stations, group challenges, or fitness-based tournaments, exergaming can become a valuable tool for promoting well-being while making exercise fun. Investing in exergaming technology not only enhances fitness opportunities but also aligns with the Club’s commitment to innovation, inclusivity, and youth development. With interactive gaming, the journey to a healthier lifestyle becomes an exciting adventure—one that kids will look forward to every day. ### Exergaming in Schools: Inspiring Active Learning Through Technology Today, technology has become an integral part of education. One of the most innovative methods gaining traction is exergaming in schools, where physical activity meets learning through interactive digital platforms. This unique blend of exercise and gaming transforms classrooms into engaging and active spaces, fostering mental and physical well-being among students. Exergaming: Know the Cut-Down Meaning Exergaming, short for “exercise gaming,” combines physical movement with virtual games. Exergaming in schools allows students to participate in interactive fitness games for schools, such as virtual cycling, dance challenges, or motion-sensor sports. Through the integration of active learning technology, these games encourage children to stay fit while improving cognitive skills. Benefits of Exergaming in Schools 1. Promotes Physical Activities and Learning Traditional classroom settings often involve prolonged sitting, leading to a sedentary lifestyle. Exergaming addresses this issue by combining physical activity and learning, enabling students to stay active while developing problem-solving and critical-thinking skills. 2. Improves Classroom Engagement Interactive tools like fitness game capture students’ attention, making learning fun and engaging. By participating in activities like wall challenges or virtual obstacle courses, students experience hands-on learning in real time. 3. Supports All Ages and Abilities Exergaming in schools is highly adaptable, making it ideal for exergaming for all ages and abilities. Are kids younger enjoying dance games or teenagers competing in virtual sports, exergaming is adaptable inclusivity in the classroom. Interactive Games Driving Active Learning Several interactive fitness games for schools are revolutionizing education. These include: Wall Games: Students use motion sensors like wall games to solve puzzles or complete challenges projected on walls, combining fitness and strategy. Active Games for All Ages: Games like virtual running races or interactive scavenger hunts foster teamwork and physical movement while teaching key subjects. These activities make learning enjoyable, bridging the gap between playtime and academics. The Role of Technology in Active Learning Modern schools are leveraging active learning technology to create immersive experiences for students. Devices like motion-sensor mats, smart bikes, and VR headsets are becoming staples in classrooms. These not only motivate children to exercise but also deepen their understanding of subjects like math, geography, or science through interactive simulations. Why Should Schools Embrace Exergaming? 1. Encourages Healthy Lifestyles Exergaming in schools teaches children the importance of staying active from an early age. Regular participation in fitness games reduces the risk of obesity and other health issues. 2. Increases Collaboration Games often require teamwork, encouraging students to achieve shared goals. This promotes social interaction and improves communication skills. 3. Fosters Creativity and Problem-Solving Through activities like building virtual models or solving real-time challenges, students increase their creativity while learning practical solutions to problems. Implementing Exergaming in Schools To successfully introduce exergaming, schools can follow these steps: 1. Identify Suitable Games Select games that align with educational goals, such as promoting active learning or improving motor skills. 2. Invest in the Right Tools Equip classrooms with devices like interactive walls, VR systems, and motion-capture gaming consoles 3. Add to the Curriculum Blend exergaming with existing lesson plans, allowing a balance between academics and physical activity. 4. Monitor Progress Teachers can track students’ performance to assess their improvement in both fitness and learning outcomes. Real-Life Examples of Examples of Exergaming Success 1. Interactive Fitness Zones Several schools worldwide have installed fitness zones where children participate in active games during breaks or gym classes. These zones include dance mats, virtual cycling stations, and motion-sensor games. 2. STEM Learning Through Exergaming Using exergaming tools like VR headsets, students explore STEM concepts interactively. For example, virtual science labs enable them to conduct experiments while staying physically engaged. Exergaming: A Future for All Ages Exergaming in schools is not just for young children—it caters to all age groups. Teenagers benefit from competitive sports simulations, while younger kids enjoy dance and adventure-themed games. Even teachers can join in, fostering a culture of health and fitness in schools. Conclusion: Inspiring a Generation of Active Learners Exergaming in schools is more than a trend. It is a revolution that combines fun, fitness, and education. By adding active learning exergaming technology and interactive fitness games, schools can nurture a generation of healthier, more engaged learners. The future of education lies in innovative tools of Exergame Fitness, allowing students to thrive both mentally and physically in their academic journey. ### Interactive Fitness: The Role of Exergaming in Health Clubs Staying fit is no longer limited to traditional workouts. The advent of interactive gym equipment and innovative fitness solutions like exergaming has revolutionized health clubs. Exergaming, a combination of exercise and gaming, has redefined how people perceive physical activity, turning workouts into engaging and entertaining sessions. Well! Before entering the fitness world, it’s essential to know the role of exergaming in health clubs, its impact on fitness enthusiasts, and how interactive fitness products and technologies shape the future of health and wellness. Let’s dive into this submission to understand how these things work! What is Exergaming? The role of exergaming combines physical exercise with video gaming elements, using interactive gym equipment to make users busy. These systems are designed to keep people moving while immersing them in a game-like environment. Are you considering cycling through a virtual terrain or engaging in floor games? Exergaming bridges the gap between fun and fitness. For example, interactive fitness solutions like virtual cycling bikes or motion-detecting game consoles allow users to burn calories while enjoying a gaming experience. This makes exergaming an ideal option for all ages, from children to seniors. How Exergaming Fits into Health Clubs? Health clubs are increasingly adopting exergaming as part of their offerings to attract a wider audience. How? 1. Interactive Fitness Equipment Modern health clubs have advanced interactive gym equipment, such as treadmills with gaming screens and virtual reality (VR) setups. These tools transform monotonous workouts into engaging sessions, allowing users to remain motivated. 2. Exergaming for Multi-Use Spaces The role of exergaming is perfect for multi-use spaces in health clubs. Each area can host different exercise games, from group cycling challenges to individual gaming zones. This versatility maximizes space utilization and provides various options for club members. 3. Interactive Fitness Products Interactive fitness products like motion-tracking cameras and connected wearables allow health clubs to track user progress and provide personalized feedback. These tools are not only engaging but also help in monitoring fitness goals effectively. The Benefits of Exergaming in Health Clubs The role of exergaming offers numerous advantages, making it a valuable addition to health clubs: 1. Increased Motivation Interactive fitness solutions keep users motivated by adding an element of fun to workouts. The gamified experience encourages consistent participation, especially among those who find traditional exercise monotonous. 2. Improved Accessibility Exergaming caters to all fitness levels, from beginners to advanced users. Its inclusive nature makes health clubs more welcoming to diverse members, including seniors and children. 3. Mental Health Benefits Exercise games improve physical fitness and contribute to mental well-being. Exergaming can reduce stress, improve focus, and increase overall mood. 4. Social Engagement Many exergaming platforms include multiplayer options, fostering social interaction among club members. Group exercise games create a sense of community, encouraging users to connect and collaborate. Popular Exergaming Technologies in Health Clubs 1. Virtual Reality (VR) Systems VR systems immerse users in virtual worlds, offering activities like simulated skiing or cycling through scenic landscapes. These systems are a hit in health clubs, providing an unparalleled workout experience. 2. Interactive Gym Equipment From motion-sensitive treadmills to gaming-integrated rowing machines, interactive gym equipment combines technology and fitness seamlessly. 3. Floor Games Floor games, such as dance mats and motion-detecting games, encourage agility and coordination. These activities are particularly popular in group fitness sessions. 4. Exergaming Technology for Multi-Use Spaces Advanced technologies allow health clubs to transform any area into an exergaming zone, making integrating these solutions into existing exergaming for multi-use spaces easier. Challenges and Scope for Growth While the role of exergaming has gained popularity, there is still room for improvement: ● High Initial Investment Setting up interactive fitness equipment can be expensive. However, the long-term benefits often outweigh the costs. ● User Adaptation Some members may take time to adapt to exergaming technology. Health clubs can address this by offering tutorials and demonstrations. ● Expanding Scope The scope for integrating interactive fitness products into health clubs continues to grow. From adding advanced exergaming technology to exploring new exercise games, the possibilities are endless. Future of Exergaming in Health Clubs The future of exergaming looks promising as health clubs continue to embrace innovative fitness solutions. What to expect? ● Integration with Wearable Technology Exergaming systems will increasingly sync with fitness trackers and smartwatches to provide real-time performance data. ● Customizable Workouts Advanced algorithms allow users to tailor their exergaming sessions based on fitness goals and preferences. ● Broader Accessibility As technology becomes more affordable, exergaming will be accessible to smaller health clubs and home users. Conclusion: A Game-Changer for Fitness The role of exergaming is more than just a trend. It is a revolution in the fitness industry. By combining technology, gaming, and exercise, interactive fitness solutions make workouts enjoyable, inclusive, and effective. Health clubs that adopt exergaming are increasing their offerings and inspiring a new generation to promote fitness in a fun and engaging way. If you’re through interactive gym equipment, floor games, or advanced exergaming technology, the future of fitness is here: Exergame Fitness. Are you ready to level up your workout? ### New ‘Exergame Room’ Opens At Boys & Girls Club The Raymond P. Lavietes Clubhouse was full of energy on earlier this month as Club Kids eagerly played in the newly transformed Exergame Room and prepared to welcome special guests — the generous donors who made it all possible. Once a traditional workout space, the room has now evolved with the ages into an interactive hub for health and fun, thanks to the contributions of The Bassett Family Fund (a fund at The Valley Community Foundation), Beth Fortin Family Foundation, Boys & Girls Club of the Lower Naugatuck Valley Alumni Association and Leading Level Fitness. The Exergames at the Raymond P. Lavietes Clubhouse have been operational for the past year, available to all age groups during the school year and summer camp. Access to the Exergame Room is a part of the Healthy Lifestyle commitment Boys & Girls Club promise to their members. Healthy Lifestyles is one of the four core pillars of Boys & Girls Clubs of America. The health and wellness programs are structured to empower kids and teens to build strong relationships, manage emotions, develop problem-solving skills, and engage in activities that support their overall well-being and growth. “This incredible transformation of our Exergame Room is a testament to the power of community and generosity,” said Shaye Roscoe, CEO of the Boys & Girls Club of the Lower Naugatuck Valley. ​“Thanks to our donors, this space will inspire our Club Kids to stay active, healthy, and engaged in a way that’s both fun and innovative. We are deeply grateful to The Bassett Family Fund, Beth Fortin Family Foundation, our Alumni Association, and Leading Level Fitness for investing in our youth and their future.” Lynne Bassett Perry reflected the Exergame Ribbon Cutting saying ​“The Bassett Family is truly honored to contribute to something that the kids absolutely love! Seeing their joy as they showcased the games, and the pride amongst the staff as they introduced them was the highlight of the day. The event was a powerful reminder that we can all make great things happen when we come together!” The Club is deeply thankful to our donors who passionately invest in the future of our youth, supporting innovative tools that inspire engagement and promote healthy living. For more information about programming at Boys & Girls Club of the Lower Naugatuck Valley visit our Programs page. Article Source ### Building Your Exergame Room: Tips for Creating the Ultimate Fitness Space An exergame room combines the excitement of gaming with the physical activity of exercise, creating a space that’s not just fun but also health-oriented. Whether you are planning to increase your fitness journey or get your kids moving, creating the perfect exercise room setup requires thoughtful planning. Well! Following this submission, we will send you practical tips and ideas to help you build the ultimate fitness space. Let’s explore in detail how to create it! Why Build an Exergame Room? Before diving into the design, it is essential to understand why an exergame room is a valuable addition to your home. Health and Fitness: Improve physical activity while having fun. Family Bonding: An exergame room can be enjoyed by all age groups. Convenience: A home-based setup eliminates the need for the home gym ideas Motivation: Gamified exercise keeps you motivated to work out consistently. With the right tools and design, your exergame room can be an exciting place that promotes fitness and wellness. Step-by-Step Guide to Setting Up Your Exergame Room Here are actionable steps to help you create the perfect exercise room setup: 1. Choose the Right Location The first step is selecting the ideal space. Look for areas in your home that provide enough room for movement and activities. Home Fitness Room Design Tips: Ensure proper ventilation. Keep the room free of sharp edges or fragile items. Opt for a space with minimal distractions to focus on your workout. 2. Select Essential Equipment Your equipment will depend on the exergaming activities you plan to include. Popular Options for an Exergame Room Exercise Games and Consoles: Interactive gaming consoles like Nintendo Switch or VR headsets provide engaging options. Kids Exercise Equipment: For younger participants, add mini trampolines, balance boards, or soft foam mats. LU Interactive Playground: If your budget allows, invest in cutting-edge systems like the LU Interactive Playground, which blends technology with fitness. 3. Focus on Comfort and Safety Comfort and safety are critical when creating a functional fitness space. Use shock-absorbent flooring, such as rubber mats, to prevent injuries. Install proper lighting to increase visibility during gameplay. Place equipment at a safe distance from walls and other furniture. Creative Home Gym Ideas for Your Exergame Room Adding unique elements to your exergame room setup can elevate appeal and usability. 1. Theme-Based Designs Sports-Inspired Room: Add sports-themed decor and gear. Virtual Reality Zone: Dedicate a section for VR-based exercise games. 2. Multi-Functional Spaces Combine your home fitness room design with other activities like a study corner or relaxation zone. 3. Personal Touch Add motivational quotes, posters, or personalized gym equipment to make the room feel inspiring and unique. Must-Have Features in an Exergame Room To ensure your exergame room meets your fitness goals, allow the following features: Interactive Technology: Devices that connect to apps or gaming systems for tracking progress. Storage Solutions: Shelves or cabinets to store equipment neatly. Music Systems: High-quality speakers for an immersive experience. Mirror Walls: Useful for checking posture during workouts. Best Exercise Games to Include Selecting the proper exercise games is key to maintaining enthusiasm and engagement. Top Choices for Exercise Games 1. Dance Games: Dance Dance Resolution or Just Dance. 2. Sports Simulations: Wii Sports or RIng Fit Adventure. 3. VR-Based Games: Beat Saber and Supernatural VR offer immersive fitness experiences. 4. Kids-Friendly Games: Choose games with vibrant graphics and age-appropriate challenges. Exergaming for Kids: A Fun Fitness Idea Engaging children in physical activities can sometimes be challenging. An exergame room with kids exercise equipment and fun games can be the perfect solution. How to Make Exergaming Enjoyable for Kids? Choose age-appropriate games and equipment. Set up rewards for achieving fitness goals. Include group activities for family fun. Benefits of Exergaming Beyond just entertainment, the benefits of exergaming offers several advantages for physical and mental health: Improved Cardiovascular Health: Exercise games like virtual cycling increase heart health. Increase Coordination: Many games improve balance and motor skills. Stress Relief: Gamified workouts are a great way to relax. LU Interactive Playground: A Game-Changer The LU Interactive Playground stands out as an innovative addition to exergaming. It transforms any space into an interactive playground by projecting games onto walls and floors. Perfect for schools and families, this system offers endless possibilities for fun and fitness. Exergame Room Setup: Common Mistakes to Avoid Even with the best intentions, some errors can reduce your setup’s effectiveness. 1. Ignoring Room Size Overcrowding the space can make workouts uncomfortable. Measure your room and plan accordingly. 2. Skipping Maintenance Interactive equipment requires regular maintenance for optimal performance. 3. Overlooking Fun While fitness is essential, ensure that your room prioritizes enjoyment. Exergaming in Educational Programs Exergaming is also making waves in schools. Educational programs are increasingly adding exercise games and systems like the LU Interactive Playground to promote physical fitness among students. Why Exergaming Works for Education? Interactive Learning: Combines physical activity with cognitive tasks. Inclusivity: Offers activities suitable for various skill levels. Improved Attention: Physical engagement increases focus and participation. Final Tips for Building Your Exergame Room 1. Start small and add equipment as needed. 2. Prioritize safety and comfort for all users. 3. Keep the space organized and clutter-free. 4. Experiment with new games and setups to maintain excitement. Conclusion Creating an exergame room is a fantastic way to combine fitness and fun for your family. By focusing on thoughtful design, the right equipment, and interactive games, you can build a space that promotes health and happiness. If you’re using it for personal use or as a part of an education program, an exergame room setup can revolutionize how you approach fitness. Ready to start your fitness journey? Begin designing your ultimate Exergame room today! ### Exergame Creates Easy Recruitment Tool at BGCA Exergaming, or exercise-based gaming, is an innovative way to engage youth in physical activity through interactive, technology-driven games. It has significant potential as a tool to recruit new members to Boys and Girls Clubs. Here's how exergaming can contribute to membership growth: 1. Appeals to Tech-Savvy Youth Exergaming taps into the interests of a generation raised on technology. With its blend of physical activity and digital engagement, exergaming provides an exciting, modern alternative to traditional sports, making the Boys and Girls Clubs more appealing to kids who may not be interested in conventional athletic programs. 2. Creates a Unique Selling Point Offering exergaming as part of club activities sets the Boys and Girls Clubs apart from other after-school programs. Parents and kids are more likely to choose a program that offers unique, fun, and health-promoting opportunities. 3. Encourages Inclusivity Exergaming can accommodate kids of varying athletic abilities, ensuring that everyone can participate and have fun. This inclusivity makes the club appealing to a broader audience, including kids who may feel excluded from traditional sports or fitness activities. 4. Promotes Health and Fitness Parents are increasingly concerned about their children’s physical activity levels. By introducing exergaming, Boys and Girls Clubs can demonstrate a commitment to promoting health and fitness in a way that resonates with modern families.    5. Attracts Group Participation Exergaming often incorporates multiplayer or team-based modes, making it a social activity that encourages kids to bring their friends along. This word-of-mouth exposure can drive new memberships as more kids learn about the club through peers. 6. Offers Opportunities for Events and Demonstrations Hosting exergaming tournaments or open-house events featuring interactive gaming can attract families to visit the club, experience the facilities, and learn about membership benefits. 7. Strengthens Partnerships with Schools and Communities Exergaming programs can be introduced as part of outreach efforts in local schools or community events. Demonstrations can spark interest in joining the club, especially if kids enjoy their initial experience. 8. Promotes Retention and Engagement By incorporating engaging and entertaining activities like exergaming, Boys and Girls Clubs can keep current members excited about attending, while word of the fun programs spreads to potential new members. In summary, exergaming bridges the gap between fitness, fun, and technology, making it a compelling addition to Boys and Girls Clubs. It not only attracts new members but also reinforces the club’s reputation as an innovative, inclusive, and engaging space for kids and teens. ### Exergame at YMCA Creates New Friends and Team Building Exergaming—combining physical exercise with interactive video gaming—offers unique opportunities for YMCA programs focused on team building and fostering friendships among kids. Here's how exergaming can benefit such initiatives: 1. Encourages Team Collaboration Exergaming often involves multiplayer or cooperative gameplay, where participants must work together to achieve goals. Games like virtual dance-offs, obstacle courses, or sports challenges promote communication, coordination, and strategic thinking among players, naturally enhancing team-building skills. 2. Builds Social Connections Exergaming provides a structured yet low-pressure environment for kids to interact. Shared experiences, such as celebrating wins or strategizing for a tough level, create natural opportunities for kids to bond and make new friends. 3. Appeals to a Broad Range of Interests Not all kids are drawn to traditional sports or group activities, but exergaming bridges the gap between digital entertainment and physical activity. This inclusivity ensures more kids feel comfortable participating, fostering a sense of belonging. 4. Promotes Healthy Competition Many exergames encourage friendly competition, where kids compete either individually or in teams. This dynamic builds sportsmanship and teaches kids to handle both wins and losses gracefully, all while having fun.   5. Adaptable for All Skill Levels Exergames often have adjustable difficulty settings, allowing kids of different skill levels to participate equally. This adaptability ensures that no one feels left out and helps build confidence, further strengthening group cohesion. 6. Encourages Active Learning and Fun Kids often learn better when they're engaged and having fun. Exergaming combines physical movement with interactive challenges, helping kids improve their coordination, reflexes, and problem-solving skills while fostering a playful group environment. 7. Fosters Inclusivity The technology used in exergaming can often be adapted for kids with different abilities, making it easier for YMCA programs to create activities that include everyone. This inclusivity supports the YMCA’s mission of community building. Example Program Idea for the YMCA A "Team Adventure Night" could feature games like virtual treasure hunts or cooperative sports challenges, where kids must work together to solve puzzles or achieve goals. Dividing participants into teams and rotating through different exergaming stations can create a dynamic, engaging experience that blends teamwork, exercise, and fun. By incorporating exergaming into its offerings, the YMCA can attract and engage a new generation of kids, helping them stay active, develop teamwork skills, and forge lasting friendships. ### DEMO BLOWOUT SALE We are pleased to announce an exclusive opportunity to purchase high-quality exergaming equipment at a significant discount. We recently reclaimed several items from a client, and although these products are from 2023, they remain brand new and have never been used.  Take advantage of discounts of up to 25% on select items. All products will be provided at standard manufacturers warranty, and any new upgrades for select system will be included. *PLEASE NOTE* Products available on first-come, first-served basis with limited quantity available Products make incur additional costs if Installation & Training are needed DOWNLOAD THE DEMO DISCOUNT FLYER Products included in package include tWall 32 - Compact interactive touch wall, great for elementary and middle school kids! Spivi Virtual Cycling - Large group activity where you can compete against each other! iStep DDR - Multiplayer DDR fun! tapWall - Interactive touch wall with academic games! Exergame Projection Beam Floor - Perfect for child care areas with large groups of kids! iWall - Our most popular Exergaming product to date! Your body becomes the controller in the game! SmartFit Single - Great training tool for memory and cognitive challenges! Exerbike - Pedal to Play your favorite Xbox Games StepManiaX - Our newest DDR product with all the bells and whistles! tWall 64 - Our largest touch wall for fitness, fun, and cognitive games SmartFit Multistation - Perfect for large groups in the gymnasium for target training and relay games! Lu Interactive - Large scale projection system with academic content and fitness games! iDANCE - 8 Wireless Multiplayer Portable Dance Pad System CycloBeat - Pedaling controls your character in games like Mario Kart and Dragon Race! Reax Lights - Wireless training light system Heavyball - Lower body loaded weight movement training Exergame Nexersys - High Intensity Interval Training Exergaming runBeat - Take your cardio treadmill training to the next level! Aviron Rower - Interactive gaming rower for kids and adults! 3 Kick - Cardio Kickboxing Exergame CardioWall - Interactive touch wall Reaxing Training Accessories Contact Exergame for more information! ### Exergaming for Physical Therapy: A Fun Path to Recovery Exergaming, a fusion of exercise and gaming, has transformed physical therapy by making recovery enjoyable and interactive. Well! Combining technology and movement helps patients rebuild strength and mobility. How is exergaming for physical therapy revolutionizing recovery? Here’s your fun physical therapy, which is ready to guide you! Exergaming for Physical Therapy Exergaming for physical therapy is a modern approach to rehabilitation that uses interactive games to engage patients in exercises. Patients enjoy the process while improving balance, flexibility, and coordination. Games simulate real-world movements, helping patients transition to daily activities. Studies show that exergaming for physical therapy accelerates recovery, especially in children and seniors. Physical Therapy Games That Inspire Movement Physical therapy games are specially designed to improve motor skills and endurance. Examples include virtual cycling, balance games, and obstacle courses. Patients can choose games that suit their rehab needs, giving you a good approach. “Recovery becomes faster when therapy feels less like a chore and more like fun,” says a leading therapist. Benefits of Exergaming in Rehabilitation The benefits of exergaming go beyond physical health: Improved engagement: Patients are more motivated to complete their therapy sessions. Mental well-being: Interactive games reduce anxiety and build confidence. Accessible solutions: Exergaming can be used at clinics or homes. This innovative approach bridges the gap between fitness and therapy. Rehab & Physical Therapy with Technology Adding exergaming for physical therapy into rehab has led to remarkable outcomes. The use of gaming consoles in rehab & physical therapy like the LU System increases patient participation. Rehab programs are becoming more dynamic, interactive, and efficient. Technology allows patients to stay consistent with their exercises. Exercise Games for a Holistic Approach Exercise games not only strengthen muscles but also improve cognitive function, Games involving memory tasks and physical movement improve brain and body coordination. Examples include dancing games, interactive sports, and puzzle-solving activities. Patients find exercise games exciting, which helps maintain long-term participation. Active Games for All Ages Active games suit people of all ages, making them ideal for family therapy. Seniors benefit from low-impact games that improve mobility. Children enjoy immersive games that make therapy playful. Engaging in active games fosters a sense of community among participants. The LU System: Transforming Physical Therapy The LU System is an innovative platform that combines interactive gaming with therapy. It tracks patient progress and adjusts the difficulty of activities. Therapists can customize sessions to suit individual needs. With the LU System, the therapy becomes more thoughtful and more enjoyable. Therapeutic Benefits of Exergaming The therapeutic benefits of exergaming include: Increase recovery times due to consistent engagement. Improved mood and reduced therapy fatigue. Personalized experiences for better results. This method aligns perfectly with modern therapeutic goals. Exergaming for All Ages and Children Exergaming for all ages is designed to meet diverse therapy requirements. Adults can use it for recovery after surgeries or injuries. Exergame for children exercise makes recovery fun and effective for young patients. Therapy has never been this inclusive and enjoyable. Conclusion Redefining exergaming for physical therapy with interactive, engaging solutions. From the therapeutic benefits to the role of the LU System, whether your child is recovering from an injury or a senior improving mobility, Exergame Fitness offers a personalized and enjoyable way to achieve therapeutic goals. This approach is making recovery a fun and effective journey for all ages. As technology continues to evolve, the future of rehab looks brighter than ever. ### Exergame Beats the Heat In Arizona with Fitness Fun at BGC Exergaming, which combines physical activity with interactive video games, is an excellent indoor option for Boys and Girls Clubs in Arizona, particularly given the region's consistently hot climate. Here’s why: 1. Encourages Physical Activity in a Climate-Controlled Environment Arizona’s extreme heat can make outdoor activities unsafe for children during much of the year. Exergaming provides an air-conditioned alternative, ensuring kids remain active without risking heat-related health issues like dehydration or heat exhaustion. 2. Appeals to Children of All Fitness Levels Exergames often feature engaging visuals, fun challenges, and adjustable difficulty levels. This appeals to kids who may not typically participate in traditional sports or fitness activities, encouraging inclusivity and broad participation. 3. Improves Physical and Cognitive Skills Exergaming requires coordination, balance, and quick decision-making. Games like "Just Dance" or virtual sports simulators promote cardiovascular activity, while also developing hand-eye coordination and cognitive reflexes in a fun, interactive way. 4. Promotes Social Interaction and Teamwork Many exergames include multiplayer options, fostering teamwork and friendly competition. This social aspect encourages camaraderie among peers and strengthens the community atmosphere of the Boys and Girls Club. 5. Cost-Effective and Space-Efficient Once set up, exergaming requires minimal maintenance and uses relatively little space compared to other indoor sports. A small room equipped with a gaming console, a screen, and motion-detecting accessories can serve multiple kids at once. 6. Educational Opportunities Many exergames incorporate educational elements, teaching kids about fitness, movement, and even concepts like rhythm or strategy. This combination of learning and play makes exergaming a valuable addition to indoor programming. 7. Year-Round Accessibility Because it’s weather-independent, exergaming offers consistent access to fun, active programming regardless of the season. This makes it a reliable cornerstone of indoor activity planning. By integrating exergaming into their programming, Boys and Girls Clubs in Arizona can keep children active, engaged, and entertained, all while addressing the challenges posed by the hot climate. ### Exergaming vs. Traditional Exercise: Pros and Cons Technology has introduced exergaming—a unique way of combining physical activity with interactive video games. Traditional exercise, on the other hand, has been a tried-and-true method of staying fit for decades. But how do these two compare? Know the pros and cons of exergaming vs traditional exercise and understand their roles in a healthy lifestyle. What is Exergaming? Exergaming refers to active video games that require players to move physically. Popular examples include Wii Fit, Dance Dance Revolution, and VR-based fitness games that track motion. Examples of exergaming activities: Dancing with rhythm-based games. Boxing or sword-fighting using motion controllers. Playing soccer or tennis in virtual spaces. What is Traditional Exercise? Traditional exercise includes structured physical activities such as running, weightlifting, swimming, or yoga. These activities don’t rely on technology but on improving endurance, strength, and flexibility through consistent practice. Examples of traditional exercise activities: Cardio workouts like running or cycling. Strength training using weights. Yoga or pilates for flexibility and mindfulness. Comparing Exergaming vs. Traditional Exercises: Pros and Cons 1. Accessibility Exergaming: Pro: This can be done at home with minimal setup, such as a console and a screen. Con: Limited by the availability of specific equipment like VR headsets or motion controllers. Traditional Exercise: Pro: Accessible anywhere—outdoors, at home, or in gyms—without advanced technology. Con: Certain forms like weightlifting or swimming may require specific facilities. 2. Engagement and Fun Exergaming: Pro: Active games are highly engaging and enjoyable for individuals of all ages. Their interactive nature makes exercise feel like play. Con: It may lose appeal over time if games become repetitive. Traditional Exercise: Pro: Allows various activities, from running to swimming, tailored to individual preferences. Con: Some people may find traditional workouts monotonous or challenging to maintain. 3. Effectiveness of Fitness Goals Exergaming: Pro: Great for light to moderate activity levels, such as improving coordination, balance, and flexibility. It’s ideal for beginners or those who prefer low-impact workouts. Con: It may not be as effective for building muscle or intense cardio as traditional methods. Traditional Exercise: Pro: Proven to deliver significant weight loss, muscle gain, and overall fitness results. It is highly customizable to target specific goals like endurance or strength. Con: Requires consistency and proper technique, which can be challenging for beginners without guidance. 4. Social Interaction Exergaming: Pro: Many active video games offer multiplayer options, fostering social interaction with friends or family. Some platforms also have online communities for players. Con: Limited to virtual or in-home settings, which may reduce opportunities for outdoor group activities. Traditional Exercise: Pro: Provides more opportunities for group workouts, such as fitness classes, team sports, or gym sessions with friends. Con: It can feel isolating if done solo, such as running or home workouts without a partner. 5. Suitability for All Ages Exergaming: Pro: Exergaming for all ages is accessible and safe, from kids to seniors. Exergaming benefits include promoting physical activity among those who may not enjoy traditional exercise. Con: Over-reliance on technology may limit its effectiveness for older adults unfamiliar with gaming. Traditional Exercise: Pro: Well-established routines like walking or yoga cater to all age groups, offering lifelong health benefits. Con: Intense forms like weightlifting or high-impact cardio may not suit everyone. Why Choose Exergaming? Exergaming is a fun, innovative way to stay active, especially for those who struggle with motivation. It is particularly beneficial for: Kids and Teens: Encourages physical activity while engaging with exergaming technology they already enjoy. Seniors: Low-impact active games improve balance and mobility in a safe environment. Busy Individuals: Offers quick, home-based workouts without visiting a gym. Why Stick to Traditional Exercise? Traditional exercise is ideal for individuals who want a more structured, goal-oriented fitness routine. Benefits include: Better Results: Proven effectiveness for building endurance and flexibility. Customizability: This can be tailored to any fitness level or health goal. Holistic Health: Activities like yoga focus on both physical and mental well-being. The Role of Technology in Exergaming Advances in exergaming vs traditional exercise, exergaming have made the experience more immersive. Virtual reality (VR) fitness game and augmented reality (AR) workouts now simulate real-world activities like hiking or boxing, making exercise feel more dynamic. These games often include progress tracking, leaderboards, and rewards to increase motivation. In multi-use spaces like gyms or community centers, exergaming for multi-use spaces is gaining popularity, allowing users to transition seamlessly between gaming-based activities (wall games) and traditional workouts. Final Thoughts: Which is Better? No one-size-fits-all answer to the exergaming vs traditional exercise debate depends on your preferences, goals, and lifestyle. Choose Exergaming If: You’re looking for a fun, low-pressure way to stay active and engage with family or friends. Choose Traditional Exercise If: You want to achieve specific fitness goals or enjoy the discipline of a structured routine. Hence, by adding both exergaming vs traditional exercise with the help of Exergame Fitness, your fitness companion, you can enjoy variety, stay motivated, and achieve a balanced fitness routine that suits your needs. ### The Science Behind Exergaming: How Video Games Can Boost Physical Fitness Exergaming, a fusion of exercise and video gaming, has revolutionized how people approach physical fitness. By integrating motion-based gaming technology, exergaming has transformed traditional fitness routines into fun, interactive, and accessible activities. Gone are the days when gaming was associated solely with a sedentary lifestyle. Well! Now, video games for fitness are helping people in exergaming for all ages stay active while enjoying themselves. This submission dives into the science of exergaming, its benefits, and how it’s reshaping fitness trends globally. Let’s understand in detail! What is Exergaming? Exergaming combines traditional exercise with the thrill of active games and video gaming. Using motion-tracking technology, players interact with video games for fitness that require physical movements to progress in the game. Popular examples include dance-based, virtual sports, and even wall-based interactive games where players jump, stretch, and run in response to prompts. The Science Behind Exergaming Research shows that exergaming engages the body and mind simultaneously, creating an effective workout while keeping users entertained. How does it work? 1. Engage Multiple Muscle Groups Video games for fitness encourage activities like jumping, running, and stretching, targeting different muscle groups. For example, games like Wii Fit or Ring Fit Adventure require core stability, balance, and coordination. 2. Increases Heart Rate Studies reveal that some exercise games can increase heart rates to levels comparable to moderate-intensity workouts. Whether playing a dance game or virtual tennis, the constant movement keeps your heart active. 3. Normalizes Mental Well-being Engaging in fun activities like exergaming releases endorphins, the “feel-good” hormones, which reduce stress and enhance mental health. The interactive nature of fitness gaming also promotes mindfulness, as players focus on the game and the movements.   Key Benefits of Exergaming Exergaming isn’t just about having; it delivers real physical and mental health benefits. 1. Fitness for All Ages Exergaming is designed to be inclusive. Whether children improve their coordination, seniors maintain their coordination, or seniors stay active, these exercise games provide tailored experiences for all age groups. 2. Combats Sedentary Lifestyles Exergaming ensures that screen time translates to active time in a world dominated by screens. It encourages players to move, even within the confines of their living room. 3. Makes Exercise Fun One of the biggest challenges in maintaining a fitness routine is boredom. Exergaming eliminates this by turning workouts into exciting challenges, keeping users engaged and motivated. 4. Encourages Family and Social Interaction Many exercise games have multiplayer options, allowing families and friends to bond over fitness challenges. This promotes teamwork and healthy competition. 5. Customizable for Different Fitness Goals Exergaming caters to various fitness levels. Beginners can start with low-impact games, while advanced players can push their limits with more demanding options.   Popular Exergaming Platforms 1. Dance Games: Games like Just Dance involve choreographed dance routines that improve cardiovascular fitness. 2. Motion-Sensing Consoles: Platforms like Nintendo Switch and Xbox Kinect offer a range of fitness games. 3. Wall Games: Interactive wall games challenge players to respond quickly, improving reaction times and coordination. 4. Virtual Reality (VR): VR games like Beat Saber immerse players in a virtual world where they burn calories while having fun. How Exergaming Can Be Used Beyond Home Fitness? Video games for fitness are no longer limited to personal use. Its applications have expanded into: 1. Corporate Wellness Programs Companies are adopting exergaming to promote employee health and wellness. This form of exergaming for corporate wellness encourages fitness video games, fosters teamwork, and reduces workplace stress. 2. Schools and Educational Settings Schools are adding exergaming to make physical education more engaging for students, especially in the face of declining participation in traditional sports. Exergaming: The Perfect Blend of Fun and Fitness What makes exergaming unique is its ability to combine enjoyment with exercise. It shifts the perception of fitness from a chore to an adventure. This blend of fun and fitness with exergaming appeals to people who might not enjoy traditional forms of exercise, making it a gateway to a healthier lifestyle. How to Get Started with Exergaming? Step 1: Choose the Right Platform Select a gaming console or device that supports fitness-focused games, depending on your interests. Step 2: Set Realistic Goals Start with short sessions and gradually increase intensity as your fitness improves. Step 3: Add Exergaming to Your Routine Dedicate specific days or times for exergaming, treating it like any other workout. Step 4: Make it Social Invite friends or family to join you. Multiplayer games can be a great way to stay motivated. The Future of Exergaming As technology advances, exergaming is becoming more immersive and compelling. With the integration of artificial intelligence and real-time feedback, future games will provide even more personalized features poised to promote global health and fitness significantly. Conclusion Exergaming is transforming the fitness landscape by making exercise enjoyable, interactive, and accessible to people of all ages. Whether dancing to virtual tunes, competing in a sports game, or jumping in front of a virtual wall, you’re burning calories and improving your health with the help of video games for fitness. So, why not trade traditional workouts for something exciting and fun? Exergaming may be the fitness solution you’ve been looking for. For more engaging insights and cutting-edge solutions, get in touch with Exergame Fitness, your vision of exercise and video gaming. ### Creating Multi-Use Spaces with Exergaming: The Ultimate Guide In an era where health, technology, and functionality converge, exergaming for multi-use spaces is rapidly gaining popularity. Whether it’s a home gym, a school, or a community center, integrating interactive fitness equipment and active games into multi-functional areas has revolutionized how we view fitness. This submission reflects how you can design these spaces effectively while embracing the benefits of exergaming. What is Exergaming? Exergaming combines exercise with gaming, leveraging technology to create engaging physical activities. From virtual cycling to motion-controlled wall games, this innovative approach transforms traditional workouts into fun, interactive experiences. Why Choose Exergaming for Multi-Use Spaces? 1. Maximizes Space Usage Traditional gyms or fitness rooms often serve a single purpose. Exergaming technology allows spaces for multiple activities, such as fitness training, recreational gaming, and even therapy. 2. Attracts All Age Groups One of the benefits of exergaming is its universal appeal. From children to seniors, exergaming makes fitness approachable and enjoyable for everyone. 3. Encourage Social Interaction Fitness can sometimes feel like a solitary activity. Exergaming introduces a competitive and cooperative element, bringing people together for group activities. 4. Boosts Physical and Mental Health Interactive games promote physical fitness while enhancing cognitive functions such as coordination and problem-solving. Ideas for Creating Multi-Use Spaces for Fitness with Exergaming When designing a versatile exergaming multi-use spaces for fitness area, planning and creativity are necessary. How to get started? 1. Design a Layout for Flexibility Use foldable or movable equipment to create room for different activities. Install interactive fitness equipment like motion-sensor screens or VR gaming systems that require minimal space. 2. Add Active Games and Fitness Games Wall games like digital climbing walls or projection-based challenges are great options for engaging users of all ages. Include a fitness game that promotes movement, such as dance mats or gaming bikes. 3. Choose Multi-Purpose Equipment Look for equipment that can be used for different activities: Virtual reality stations for gaming and workout routines. Intelligent fitness machines that adjust for strength training, cardio, and rehab exercises. 4. Create Zones for Varied Activities Divide the space into zones to support different functions: A play zone for younger participants with simple active games. A fitness-focused zone with treadmills and gaming bikes. A relaxation area with yoga mats and meditation apps for unwinding. The Role of Exergaming Technology in Multi-Use Spaces 1. Interactive Fitness Equipment Technology lies at the heart of exergaming. Equipment like interactive screens, VR headsets, and sensor-based wall games ensures engaging, immersive experiences. 2. Gamified Workouts Gamification adds an element of fun to fitness. Whether competing against friends or reaching milestones in a virtual game, these systems motivate users. 3. Connectivity for Data Tracking Modern exergaming equipment connects to apps that monitor progress. These features increase the user experience by tracking calories burned and showing leaderboards. Unique Benefits of Exergaming 1. Encourages Consistency Gamified fitness ensures people stick to their exercise routine because it’s fun. 2. Builds Physical Fitness Exergaming activities like cycling, jumping, and climbing provide full-body workouts. 3. Develops Cognitive Skills Many games require quick decision-making, boosting reaction time, memory, and multitasking skills. 4. Promotes Inclusivity Exergaming caters to all fitness levels, whether for kids, adults, or seniors. Its versatility makes it ideal for schools, homes, and gyms. Examples of Popular Exergaming Activities Some fun ideas to include in your multi-use space: Virtual Cycling: Exercise bikes connected to virtual environments for immersive cycling adventures. Dance Games: Interactive dance mats to get users moving. Motion-Sensor Wall Games: Lights or targets that respond to movements, encouraging quick reflexes. Gaming Treadmills: Gamify running with challenges and scenic routes. Sports Simulators: From tennis to soccer, these systems make sports accessible indoors. Steps to Build Your Exergaming Space on a Budget If budget is a concern, you should know how to create an affordable exergaming area: 1. Start Small: Begin with a single piece of equipment like a gaming bike or wall game. 2. DIY Options: Use apps or motion-controlled gaming consoles like Nintendo Switch or Xbox Kinect. 3. Secondhand Equipment: Look for pre-owned interactive fitness equipment online. 4. Partner with Sponsors: Collaborate with local businesses or gyms to fund your project. Who Can Benefit from Multi-Use Exergaming Spaces? 1. Schools Exergaming helps students stay active while developing teamwork and coordination. 2. Homes Small exergaming setups make it easy to stay fit without heading to the gym. 3. Gyms and Fitness Centers Adding interactive games attracts tech-savvy fitness enthusiasts and diversifies offerings. 4. Community Centers Exergaming for multi-use spaces can host everything from fitness classes to recreational gaming events. Challenges and Solutions While exergaming for multi-use spaces offers many benefits, there are a few challenges to consider: Challenge 1: High Equipment Costs Solution 1: Start small or lease equipment Challenge 2: Limited Space Solution 2: Use compact, wall-mounted solutions Challenge 3: Technological Learning Curve Solution 3: Offer tutorials or demos for beginners Conclusion Exergaming for multi-use spaces is revolutionizing the fitness industry by merging technology, fun, and exercise into a single concept. By adding exergaming for multi-use spaces, you can create versatile environments that promote health and wellness for everyone. Whether it is a community gym or a home setup, these spaces inspire people for exergaming for all ages to stay active and have fun. If you’re ready to embrace the future of fitness, contact Exergame Fitness and start designing your exergaming space today. ### The Future of Exergaming Technology: What’s Next? In recent years, the fusion of fitness and gaming, popularly known as exergaming technology, has redefined how people approach physical activity. With technological advances and changing fitness habits, exergaming technology has evolved from basic motion-sensing games to immersive experiences powered by cutting-edge innovations. But what lies ahead for exergaming? This submission will tell you the future of exergaming, highlighting exergaming trends, advancements, and the potential benefits of exergaming for all ages and lifestyles. So, are you ready to explore the future of exergaming? Understanding Exergaming Technology Exergaming combines exercise with video gaming, using technology to make physical activity engaging and entertaining. Since its inception, it has come a long way, from exercise games like Wii Fit to fitness-focused VR platforms. Blending movement with interactive gaming elements encourages people to stay active, making fitness more enjoyable and accessible. The Current Trends in Exergaming The rise of exergaming has been driven by the increasing demand for engaging fitness solutions. Some fitness technology trends shaping the present: Virtual Reality (VR) Fitness): Immersive VR platforms like Beat Saber and FitXR turn exercise into thrilling experiences. Mobile Apps with AR Integration: Apps like Pokemon GO combine augmented reality with movement, appealing to gamers and fitness enthusiasts. Wearable Technology: Devices like smartwatches and fitness trackers increase exergaming by tracking heart rate and burned calories. Social Connectivity: Many exergaming platforms now allow users to connect with friends or compete in global leaderboards, making workouts more engaging. What’s Next for Exergaming Technology? The future of exergaming technology is brimming with exciting possibilities. Emerging innovations promise to make workouts more intelligent, immersive, and adaptable for everyone. 1. Artificial Intelligence (AI) in Exergaming AI will enable exergaming platforms to provide personalized fitness plans by analyzing individual’s performance and preferences and imaging a game that adjusts its difficulty, movements, and challenges based on your fitness level and goals. 2. Increased Virtual Reality Experiences The next generation of VR in exercise games will feature hyper-realistic environments, advanced motion tracking, and haptic feedback, simulating real-world activities like rock climbing or sports. 3. Integration with Smart Homes Future exergaming technology setups may integrate seamlessly with smart home devices, allowing users to gamify their daily activities. For example, playing an active game using innovative treadmills or bikes will create a fully connected fitness ecosystem. 4. Focus on Gamified Corporate Wellness Businesses are beginning to adopt exergaming for corporate wellness, using platforms that encourage employees to stay active and reduce stress. Future developments may see customized exergaming technology solutions designed specifically for workplace wellness programs. 5. Accessibility for All Ages Exergaming is increasingly tailored for diverse groups, from children to older people. Advancements in kids exercise equipment and adaptive technologies for seniors will make fitness fun and achievable for everyone. Benefits of Exergaming Technology The benefits of exergaming extend beyond physical health. Why is exergaming gaining popularity among various demographics? For All Ages: Exergaming offers activities suitable for everyone, from children using active games to seniors engaging in light workouts. Improved Fitness Motivation: Combining entertainment with exercise reduces monotony and motivates users. Cognitive and Emotional Boost: Many active games increase problem-solving skills, reflexes, and mental well-being. Convenience and Accessibility: Whether at home or in a gym, exergaming makes fitness accessible anytime, anywhere. Encourages Social Interaction: Multiplayer options allow users to connect, compete, and stay motivated as a community. Challenges and Opportunities Despite its many benefits, exergaming faces some challenges: Cost of Equipment: High-end devices like VR headsets can be expensive. Technological Barriers: Not everyone is tech-savvy or can access the latest technology. Limited Physical Intensity: Some exergames may not provide the same level of intensity as traditional workouts. However, these challenges open doors for innovation. Developers are working to create affordable, user-friendly solutions while increasing the physical benefits of exergaming. Exergaming for Corporate Wellness In the workplace, fitness often takes a backseat due to busy schedules. That’s where exergaming for corporate wellness steps in. By introducing exergaming solutions into corporate wellness programs, companies can: Promote physical activity during breaks. Encourage teamwork and socialization through multiplayer games. Reduces stress and improves employee morale. Platforms like VR group games or leaderboards for step challenges are already making waves in corporate fitness, and the trend is only expected to grow. Why Exergaming Matters for the Future? The future of exergaming technology is not just about keeping up with trends—it’s about redefining fitness for the modern world. With the increasing focus on health, sustainability, and technology, exergaming has the potential to revolutionize how we stay active. By making fitness inclusive, entertaining, and innovative, exergaming will play a crucial role in promoting healthier lifestyles, reducing sedentary behavior, and making exercise more accessible than ever before. Conclusion Exergaming is no longer just a niche but a global movement transforming how we view fitness. From AI-powered customization to immersive VR words, the future of exergaming technology holds limitless possibilities. As these fitness technology trends evolve, exergaming will continue to inspire individuals, families, and organizations to embrace active lifestyles. Whether you’re a fitness enthusiast, a casual gamer, or someone exploring options for corporate wellness, the next wave of exergaming technology is ready to meet your needs. Stay tuned because the future of fitness is just starting with Exergame, your fitness partner! ### Exergaming vs. Traditional Exercise: Which is More Effective? Exercise has always been a subset of staying healthy, but in today’s workout world, exergaming—a combination of exercise and gaming—has gained immense popularity. With options like fitness gaming consoles and active games, many are now comparing exergaming vs traditional exercise to determine which is more beneficial. Want a deep discussion on exergaming vs traditional exercise? This submission will break down to see how these two methods stack up. Let’s understand! What is Exergaming? Exergaming, or fitness gaming, involves video games that require physical movement. Popular platforms like Nintendo Wii, Xbox Kinect, and PlayStation VR have made exercise games a fun way to stay active. Whether it’s dancing, boxing, or even virtual running, exergaming turns workouts into a game—like experience. Exergaming Benefits Fun and Engaging: Exergaming adds entertainment to workouts, making them less of a chore. Suitable for All Ages: From kids to seniors, exergaming offers options for everyone. Improve Coordination: Games that require precise movements can increase hand-eye coordination. Home-Friendly: You can stay active without leaving the comfort of your home. What is Traditional Exercise? Traditional exercise refers to running, weightlifting, yoga, or gym workouts. It focuses on structured routines that aim to improve physical fitness, build strength, and boost endurance. Traditional Exergaming Benefits Proven Results: Decades of research back conventional physical and mental health. Customizable: Exercises can be tailored to specific goals, whether muscle building, weight loss, or flexibility. Outdoor Benefits: Running or cycling lets you enjoy fresh air and nature. Social Interaction: Joining gyms or classes provides opportunities to connect with others. Comparing Exergaming vs. Traditional Exercise 1. Engagement Exergaming: Fun and interactive; it feels like play. Traditional Exercise: This can become repetitive for some. 2. Effectiveness Exergaming: Great for light to moderate activity. Traditional Exercise: Better for intense workouts and goals. 3. Convenience Exergaming: Easy to do at home with minimal setup. Traditional Exercise: Requires equipment or gym access. 4. Social Factor Exergaming: Multiplayer options for group fun. Traditional Exercise: Group workouts foster motivation. 5. Cost Exergaming: One-time cost for games or consoles. Traditional Exercise: Ongoing costs for gyms or trainers. Key Scenarios: When to Choose Exergaming Exergaming is ideal if: You’re looking for fun and fitness with exergaming at the same time. You’re new to exercise and want a low-pressure way to get started. You have kids or seniors in the family who need to stay active. You prefer working out at home without needing bulky equipment. You’re motivated by gamified workouts, where you can track progress, unlock levels, and achieve goals. Best Exergaming Options 1. LU Interactive Playground: Ideal for schools or public spaces, this setup combines exergaming physical activity with gamified challenges through LU interactive playground. 2. Dance and Active Games: Games like “Just Dance” or “Ring Fit Adventure” are perfect for cardio workouts. 3. VR Fitness Games: Virtual reality games like “Beat Saber” or “Supernatural” take workouts to the next level. Key Scenarios: When to Choose Traditional Exercise Traditional exercise is better if: You have specific fitness goals, like building muscle, improving endurance, or losing weight. You enjoy outdoor activities like running or hiking. You want a structural and intense workout routine. You prefer joining group classes like yoga, Zumba, or CrossFit. You’re training for a sport or event that requires discipline and precision. Effective Traditional Exercises Strength Training: Lifting weights or using resistance bands. Cardio Workouts: Running, cycling, or swimming. Flexibility Training: Yoga or Pilates for improved mobility. Team Sports: Basketball, soccer, or tennis to combine exercise with social fun. Combining Exergaming and Traditional Exercise Why choose one when you can enjoy the best of both worlds? Combining active exergaming vs traditional exercise can create a balanced and enjoyable fitness routine. How? 1. Warm-Up with Exergaming: Start your workout with a light exergaming session to get your body moving. 2. Core Workout: Switch to traditional exercises like weightlifting or cardio for an intense session. 3. Cool-Down with VR: Use relaxing VR games or active stretches to wind down. This combination keeps fitness exciting while ensuring you meet your physical goals. Is Exergaming Effective for All Ages? Absolutely! One of the standout features of exergaming is its versatility, i.e., exergaming for all ages: How does it benefit different age groups? Kids: Encourages physical activity in a fun way, especially for those who enjoy gaming. Teens: A great alternative to traditional exercise for tech-savvy adolescents. Adults: Helps break the monotony of workouts while still staying active. Seniors: Games tailored for seniors improve mobility, balance, and mental stimulation. Which is More Effective? The effectiveness of exergaming vs traditional exercise depends on your goals. Fitness gaming is an excellent choice if you’re aiming for light activity and entertainment. It keeps you engaged, especially if you dislike structured workouts. Traditional exercises like gym sessions or outdoor sports deliver better results for intense training or specific fitness milestones. Ultimately, both methods offer unique exergaming benefits. The key is to choose one (or both) that keeps you consistent and motivated. Final Thoughts Whether you enjoy the gamified workouts of exergaming vs traditional exercise, the discipline of traditional routines, the most important thing is to stay active. Fitness isn’t one-size-fits-all, so explore your options and find what works for you with Exergame, your fitness partner. If you’re still unsure, start with exergaming to build a habit and gradually add traditional exercises for more variety. Remember, the goal is to enjoy the process while prioritizing your health. ### Making Fitness Fun: How Exergaming Can Inspire Lifelong Healthy Habits Staying fit and healthy is essential, but let’s be honest—it can sometimes feel like a chore. For many, the thought of traditional workouts like jogging or lifting weights may seem tedious or intimidating. Fortunately, an exciting solution combines fun and fitness: exergaming. Exergaming, or exercise gaming, uses technology to merge video games with physical activity, turning workouts into an enjoyable experience. Following this submission, we’ll explore how fun and fitness with exergaming benefits people of all ages and how it can inspire lifelong healthy habits. Ready to have fun with your fitness? What is Exergaming? Exergaming refers to games or digital platforms that require physical movement to play. Unlike conventional video games, where you sit with a controller, exergaming involves activities like jumping, dancing, or stretching to interact with the game. Popular examples include games like Just Dance and Ring Fit Adventure and platforms like Wii Sports or VR fitness apps. This innovative approach to fitness bridges the gap between fun and fitness with exergaming, making it easier to stay active without feeling like you’re doing a workout. The Benefits of Exergaming 1. Fun and Fitness Combined One of the most significant advantages of exergaming is how it transforms fitness into fun and fitness with exergaming. Many people, especially children and adults new to exercise, struggle to stay consistent because they don’t enjoy traditional workouts. Exergaming makes fitness engaging by adding exciting challenges, immersive graphics, and even multiplayer options. 2. Fitness for All Ages Exergaming isn’t just for kids or teenagers—it’s suitable for people of all ages. For children, it’s an active alternative to sitting on the couch playing regular video games. It’s a convenient way for adults to squeeze in a workout at home. Even seniors can benefit from gentle exercise games that promote flexibility, balance, and coordination. The adaptability of exergaming makes it accessible to everyone. 3. Exergaming for Healthy Habits Building exergaming for healthy habits often starts with making small, consistent changes. Exergaming helps individuals add physical activity to their daily routine without feeling burdened, for example, playing a 30-minute active game after work or as a family activity encourages regular movement, which can lead to long-term fitness habits. 4. Improves Mental Health Exercise boosts mood and reduces stress, and exergaming is no exception. The engaging nature of exergames can help reduce anxiety and improve focus. Multiplayer games or games with online communities can also foster social connections, reducing feelings of isolation. 5. Exergaming for Corporate Wellness Adding exergaming to corporate wellness programs is becoming increasingly popular. Exercise games can be set up in office break rooms or during team-building sessions to encourage employees to stay active. This improves employee health and enhances morale and productivity. Popular Exergaming Options 1. Fitness Games for Adults Fitness games for adults looking for fitness motivation can try games like Ring Fit Adventure on the Nintendo Switch, which offers a mix of cardio, strength training, and stretching. VR games like Beat Saber or Supernatural also provide intense workouts in a virtual environment that feels more fun than exercise. 2. Exercise Games for Families Families can bond over games like Just Dance or Wii Sports, allowing multiple players to participate simultaneously. These games provide an excellent opportunity for kids and parents to stay active together while having fun. 3. Active Games for Seniors Seniors looking for gentle ways to stay active can try active games focusing on balance and coordination, like Tai Chi VR or light dance games. Many exergames have difficulty settings that can be adjusted to match physical capabilities, making them ideal for older adults. 4. Wall Games and Interactive Platforms Interactive wall games and platforms, such as projection-based games or touch-sensitive walls, are gaining popularity in gyms and fitness centers. These games require players to hit targets or follow patterns on the wall, offering a full-body workout while increasing agility and reflexes. How Exergaming Inspires Lifelong Fitness? 1. Breaks the Monotony of Traditional Workouts Exergaming for all ages adds variety to fitness routines, making it less likely for people to get bored or give up. The element of play keeps participants engaged and motivated to continue. 2. Encourages Social Interaction Exergames often include multiplayer modes or online leaderboards, encouraging friendly competition or collaboration. Exercising with friends, family, or an online community fosters accountability and makes fitness a shared experience. 3. Provides Immediate Feedback Many exergames offer real-time feedback on performance, helping players improve their movements and track progress. This gamified approach boosts confidence and reinforces healthy habits. 4. Accessible and Time-Efficient Exergaming is ideal for those with busy schedules or limited access to fitness facilities. It allows people to exercise at home without needing expensive equipment or gym memberships, lowering the fitness entry barrier. Exergaming for Corporate and Group Settings Businesses and organizations are also recognizing the value of exergaming. Team-building activities that include exergames can improve workplace wellness while promoting collaboration and reducing stress. Gyms and schools are adding exergaming setups to make fitness accessible and appealing to diverse groups. Final Thoughts Exergaming is revolutionizing how we think about fitness by making it fun and fitness with exergaming, engaging, and inclusive. Whether you’re a child just starting your fitness journey, an adult looking for motivation, or a senior seeking gentle exercise, exergaming offers something for everyone. From improving physical health to promoting mental well-being, the benefits of exergaming are endless. So, if you’ve been looking for a way to make fitness more fun and fitness with exergaming, why not try exergaming with Exergame Fitness, your fitness partner? A few minutes of playing an active game can lead to a lifetime of healthy habits—and plenty of fun along the way! ### How Exergaming is Revolutionizing Corporate Wellness Programs? For employee wellness, the corporate world is a crucial focus for organizations aiming to improve productivity, engagement, and job satisfaction. Traditional fitness programs are no longer sufficient to meet modern needs. Enter exergaming—a game-changer in the realm of exergaming for corporate wellness. With an innovative blend of exercise and gaming to redefine how companies approach employee health reach, this blog will help you dive into how exergaming is revolutionizing exergaming for corporate wellness programs, its benefits, and why it’s the future of workplace fitness. Have your Exergaming for Corporate Wellness Programs from Today! What is Exergaming? Exergaming, or exercise gaming, combines physical activity with digital gaming to make workouts more engaging and fun. It’s popular among younger generations and is now finding a solid footing in exergaming for corporate wellness initiatives. Unlike traditional fitness routines, exergaming focuses on creating an immersive experience through active games, exercise games, and interactive setups like wall games and fitness technology platforms. Why Add Exergaming in Corporate Wellness Programs? Why exergaming is becoming a preferred choice for organizations: 1. Engaging and Fun Exergaming makes fitness exciting. Employees look forward to it, unlike conventional workout sessions that can feel monotonous. 2. Inclusive for All Fitness Levels With varying difficulty levels, everyone—from beginners to fitness enthusiasts—can participate. 3. Technology-Driven Appeal Employees, especially millennials and Gen Z, are drawn to the tech-savvy nature of exercise games and digital fitness. Critical Benefits of Exergaming for Corporate Wellness 1. Improved Physical Health Regular participation in corporate fitness programs like exergaming promotes better cardiovascular health, weight management, and overall fitness. 2. Boosted Mental Health Exergaming for client engagement reduces stress, increases mood, and helps employees combat burnout. The interactive nature of games also promotes mindfulness. 3. Strengthened Team Building Interactive games improve collaboration, teamwork, and friendly competition, fostering stronger employee relationships. 4. Increased Participation Rates Exergaming for corporate wellness programs that include innovative activities like exergaming rather than traditional workouts are more likely to improve employees’ performance. 5. Enhanced Productivity Healthier, happier employees are more productive, creative, and focused, benefiting the organization’s overall performance. Types of Exergaming Solutions for Corporates Organizations can integrate a variety of active games into their wellness programs. A Few Options: Wall Games: Interactive games projected onto walls encourage movement and physical activity, making them perfect for creating dynamic office spaces. Exergame Rooms: Dedicated rooms with gaming bikes, virtual reality, fitness games, and motion-sensing devices. Community Spaces: Exergaming zones in shared spaces to encourage employee interaction and wellness during breaks. How Exergaming Increases Employee Engagement? Exergaming has proved to be a powerful tool for client and employee engagement. How? Gamification: Adding gaming elements like leaderboards, rewards, and challenges motivates employees to stay consistent. Social Interaction: Encourages team bonding through multiplayer games and competitions. Customized Experiences: Games can be tailored to individual fitness goals, ensuring inclusivity. Case Study: Exergaming in Action A leading tech company introduced exergaming as part of its corporate fitness program. Employees participated in weekly tournaments featuring virtual cycling and active games like dance challenges. Within three months: 90% of employees reported higher job satisfaction. Overall fitness participation rose by 60%. Employee absenteeism due to health issues was reduced significantly. Setting Up Exergaming in Community Spaces How organizations can add exergame in community spaces, let’s know: 1. Allocate a Space: Dedicated a room or section in the office for exergaming equipment. 2. Choose the Right Equipment: Include motion-sensing devices, virtual reality setups, and wall games. 3. Promote Participation: Run company-wide campaigns to encourage employees to use the space regularly. 4. Track Progress: Use digital tools to monitor employee participation and engagement. The Future of Corporate Wellness Programs Exergaming is more than a trend—it’s the future of corporate wellness. As technology continues to evolve, so will the scope of exercise and active games. Companies adopting exergaming early are likely to benefit from healthier, more engaged, and productive workforces. By introducing innovative solutions like exergaming rooms, employers can foster a culture of wellness and collaboration, ensuring long-term exergaming benefits for both the organization and its employees. Final Thoughts Exergaming is not just a fitness solution; it’s a revolution. Organizations can redefine how employees perceive and practice wellness by integrating exergaming into corporate wellness programs. It’s engaging, inclusive, and highly effective—making it a perfect fit for modern workplaces. So, whether you’re setting up wall games in your office or designing a dedicated exergame room, the time to embrace exergaming is now at Exergame Fitness, your fitness companion! ### Top 10 Benefits of Exergaming in Schools and Youth Programs In today’s digital world, finding innovative ways to engage children in physical activity is essential. Are you a parent who wants your child to be busy with modern solutions like exergaming? Well, this submission highlights the admirable benefits of exergaming in schools and youth programs. Let’s dive into them one by one! 1. Encourages Physical Activity for All Ages Key benefits of exergaming is its ability to engage participants of all ages. From younger children to teenagers, it provides a fun way to stay active, ensuring inclusivity in fitness programs. 2. Boosts Engagement in Schools and Youth Programs Traditional physical activities may not appeal to everyone. Exergaming in schools and youth programs excites exercise by incorporating technology, making it more engaging for tech-savvy kids and teens. 3. Improves Coordination and Motor Skills Interactive exercise games require players to move, balance, and reach quickly, helping improve their motor skills and hand-eye coordination. These benefits of exergaming are incredibly impactful for children developing their physical abilities. 4. Promotes Social Interaction Many active multiplayer games encourage teamwork and competition in community spaces or social interaction and help children build relationships and communication skills. 5. Supports Educational Goals Exergaming in educational programs to teach valuable lessons. For example, geography-based games can combine movement with learning, seamlessly blending fitness and academics. 6. Combats Sedentary Lifestyles With the rise of screen time, children often lead sedentary lives. The benefits of exergaming provides an active alternative to traditional video games, encouraging children to move while still enjoying their favorite pastime. 7. Offers Inclusive Fitness Solutions Exergaming is ideal for children with different fitness levels or abilities. It provides adaptable options that cater to diverse needs, ensuring everyone can participate in exergaming physical activity. 8. Encourages Healthy Habits Exergaming makes exercise enjoyable, instilling a love for physical activity early on. Children engaged in these active games are likely to develop healthy habits that carry into adulthood. 9. Improves Mental Health Physical activity is known to boost mood and reduce stress. Exergame for children exercise offers a stress-free way to move and play, positivity impacting their mental well-being. 10. Transforms Community Spaces Exergame in community spaces, making them more attractive to young audiences. Whether it’s a playground or a youth center, the benefits of exergaming equipment turns ordinary spaces into interactive fitness hubs. How to Add Exergaming in Schools? Some practical ways for the benefits of exergaming into educational programs are: Dedicated Exergame Rooms: Create a space with exergaming consoles and interactive tools. Curriculum Integration: Bled exergaming with lessons in physical education or other subjects. After-School Activities: Exergaming can be part of after-school programs to promote fitness. Popular Exergaming Options There’s a wide range of exercise games and setups available, i.e., exergaming for all ages, including: Virtual cycling games Dance mats and rhythm games Interactive sports simulators Motion-sensing consoles like Wii or Xbox Kinect These options ensure something for everyone, regardless of interest or fitness level. Why Choose Exergaming? The combination of fun, fitness, and technology makes exergaming a powerful tool for educators, parents, and community leaders. By introducing the benefits of exergaming for all ages, we can help children develop physically, socially, and mentally while making exercise something they look forward to. Conclusion Exergaming is more than just a trend; it’s a revolutionary way to keep kids active while adding the technology they love. Using the benefits of exergaming in schools and exergaming in youth programs can create an environment where learning, fitness, and fun go hand in hand. It’s time to embrace the future of fitness and make exercise exciting for the next generation with Exergame, the physical activity guide. ### Exergame Creates Positive Feedback from Kids, Parents at YMCA Exergaming, a fusion of exercise and gaming, is an innovative way to engage children in physical activity while making fitness enjoyable and accessible. This approach resonates strongly with kids and parents, generating positive feedback by addressing key aspects of fitness and well-being in a fun, interactive environment. Here’s how exergaming fosters this positive response: 1. Combines Fun with Fitness Exergaming leverages the appeal of video games to encourage movement, making exercise feel more like play than a chore. Games often include rewards, challenges, and levels, creating a sense of accomplishment and motivating kids to stay active. Parents appreciate that their children are not only entertained but also physically active. 2. Builds Confidence and Skill Development The interactive nature of exergaming allows kids to exercise at their own pace, gradually improving their coordination, balance, and fitness levels without the fear of judgment. Success within the game boosts self-esteem, while parents notice the positive impact on their children’s physical and emotional development. 3. Promotes Inclusivity Exergaming offers an inclusive environment where children of various fitness levels, abilities, and interests can participate. This inclusivity reassures parents that their child has an opportunity to engage in physical activity that suits their unique needs and preferences. 4. Encourages Family Involvement Many exergames allow for multiplayer modes or family participation, turning exercise into a bonding experience. Parents often join in, creating shared positive experiences and reinforcing a healthy lifestyle within the family. 5. Tracks and Shows Progress Exergames often include built-in progress tracking, which gives children measurable goals and achievements. Parents can see tangible evidence of their child’s activity levels and improvement, fostering a greater appreciation for the program. 6. Bridges the Gap Between Screen Time and Physical Activity Parents frequently struggle with managing screen time. Exergaming offers a compromise, converting sedentary screen time into active engagement. This innovation appeals to both children and parents by integrating technology into a healthy routine. 7. Creates a Positive Association with Fitness When children enjoy physical activity through exergaming, they’re more likely to associate exercise with fun and excitement, setting the stage for lifelong healthy habits. Parents often express satisfaction knowing their kids are learning the value of fitness in a joyful manner. Programs at organizations like the Boys & Girls Clubs and YMCA using exergaming are praised for their ability to introduce kids to fitness in an engaging, non-intimidating way, which in turn fosters enthusiasm and long-term interest in staying active. This dynamic approach generates consistent positive feedback from both children and their parents. ### Boys & Girls Clubs of America’s Health and Wellness Programs Exergaming, which combines exercise with interactive video gaming, aligns closely with the Boys & Girls Clubs of America's (BGCA) Health and Wellness Programs goals by promoting physical activity, mental well-being, and social interaction in an engaging and inclusive way. Here's how: 1. Encourages Active Lifestyles BGCA Goal Alignment: Their health and wellness initiatives aim to instill lifelong healthy habits in children and teens. Exergaming Contribution: Exergaming makes physical activity fun and approachable, encouraging consistent participation, particularly among kids who may not enjoy traditional sports. It meets children where they are—immersed in technology—and motivates them to move more. 2. Inclusive Fitness Options BGCA Goal Alignment: The BGCA is committed to ensuring all kids have access to health-focused programs, regardless of physical ability or fitness level. Exergaming Contribution: Many exergaming platforms offer activities adaptable to different skill levels and physical abilities, making it an inclusive option for kids of varying backgrounds and needs. 3. Combats Sedentary Behaviors BGCA Goal Alignment: The organization strives to reduce behaviors linked to obesity and other health risks. Exergaming Contribution: By turning screen time into active time, exergaming provides an alternative to sedentary activities while still engaging kids in the tech-based experiences they enjoy. 4. Promotes Mental Health BGCA Goal Alignment: Mental health is a growing focus within their health programs, emphasizing stress management and emotional well-being. Exergaming Contribution: Activities like dance and rhythm games boost endorphins, relieve stress, and help improve focus, supporting both physical and mental health. 5. Fosters Positive Social Interaction BGCA Goal Alignment: A key focus is teaching teamwork, communication, and leadership through engaging group activities. Exergaming Contribution: Multiplayer modes and team-based games encourage cooperation, friendly competition, and peer bonding in a safe and supportive environment. 6. Educational Opportunities BGCA Goal Alignment: The BGCA integrates learning into their programming to reinforce positive decision-making and health education. Exergaming Contribution: Fitness games often incorporate elements like tracking progress or goal setting, teaching kids about the importance of physical activity and health monitoring. 7. Supports Program Accessibility BGCA Goal Alignment: Programs should be accessible, scalable, and cost-effective. Exergaming Contribution: Once the equipment is procured, exergaming programs can be used repeatedly for a wide variety of age groups, offering a cost-effective solution to promoting fitness. By integrating exergaming into the BGCA's Health and Wellness Programs, clubs can provide an innovative, engaging, and impactful way to help kids and teens lead healthier, happier lives. ### Cliff Hagan Boys & Girls Club Adds Multiple iWalls to Youth Clubs The Cliff Hagan Boys & Girls Club organization currently has 6 Club locations spanning across 4 counties in KY. They offer after-school and summer programming for kids and teens ages 6-18 years of age. At the Club, members have a safe environment, academic support, healthy snacks, high-quality programs and supportive mentors. A few years back Cliff Hagan implemented one of our interactive iWalls at their flag ship club.  After GREAT success they came back to us looking to add two more to their facilities!  Interactive fitness products like iWall offer an engaging, gamified approach to physical activity that can be highly effective in getting kids active, especially in settings like the Boys & Girls Clubs. Here are several ways iWall can contribute to healthier lifestyles for young people in these environments: 1. Encouraging Physical Activity Through Fun: iWall’s gamified nature makes exercise feel like play, which is particularly effective for children who may not enjoy traditional sports or fitness routines. Games that integrate motion-sensing technology encourage movement while holding their attention, helping kids develop a positive association with physical activity. 2. Improving Coordination and Motor Skills: iWall offers activities that challenge and improve motor skills, hand-eye coordination, and spatial awareness. This can be particularly beneficial for younger children who are still developing these skills, enhancing their agility and reflexes. 3. Promoting Social Interaction and Teamwork: Many iWall games are multiplayer, allowing kids to play together and fostering teamwork and social skills. These interactions can be instrumental in creating a sense of camaraderie and friendship, which aligns well with the Boys & Girls Clubs’ mission to nurture positive relationships. 4. Inclusive and Adaptive for All Fitness Levels: Interactive fitness technology like iWall can be adjusted for different ages and skill levels, making it accessible for a broad range of children. This inclusivity can help kids who might feel intimidated or excluded from traditional sports find a comfortable entry point into physical activity. ### Exergaming for All Ages: Why It’s Not Just for Kids Exergaming, a blend of “exercise” and “gaming,” has become a fun, engaging way to stay active. Although it’s often associated with kids, exergaming is designed for all ages, offering physical, mental, and social benefits that everyone can enjoy. Well! If you’re exploring the advantages of exergaming for all age groups and why it’s a fantastic way to make fitness enjoyable, here are your answers. Let’s start from the beginning! What is Exergaming? Exergaming involves games that require physical movement to play. Motion sensors often power these games and include activities such as dancing, boxing, and virtual sports. For example, systems like Nintendo Wii, Xbox Kinect, and VR setups bring up active gameplay. Exergaming is simple, like dancing to the rhythm, or as intense as virtual cycling. Benefits of Exergaming for All Ages 1. Accessible for All Fitness Levels Exergaming for all ages caters to different fitness levels, from beginners to advanced athletes. It’s easy to add the intensity of games, including everyone to participate comfortably, regardless of age or physical ability. 2. Improves Physical Health Many fitness games for adults and kids promote cardiovascular health, muscle strength, flexibility, and coordination. Exergaming helps to maintain an energetic lifestyle by lowering the risk of regular diseases like diabetes, obesity, and hypertension. 3. Boosts Mental Health Active games help in developing the brain by combining both physical activity with multiple problem-solving and coordination, increasing functions. Exergaming can also help to lower stress and improve mood by releasing endorphins. 4. Encourages Social Interaction Multiplayer modes in exergames take people to connect, whether the person is offline/online. This interaction is especially beneficial for older adults, helping them to feel connected and less isolated. 5. Enhances Motivation and Adherence to Exercise For many, traditional exercise can feel like a chore. Exergaming, however, makes fitness fun and motivating. These immersive and interactive games encourage consistency and long-term engagement in physical activity. Exergaming for Adults and Seniors While kids are often the primary audience for exergaming, adults and seniors can also benefit significantly. Why is exergaming ideal for older age groups? Exercise Games for Adults: Adults can enjoy workouts via virtual cycling or boxing, which allows a full-body workout without requiring a gym. These games enable adults to maintain fitness, improve stamina, and relieve stress. Fitness Games for Seniors: Exergaming offers a safe and low-impact form for seniors to stay active. It helps them improve balance, flexibility, and coordination, essential for fall prevention. Games like bowling or gentle dance routines can be enjoyable and beneficial for seniors. Mental Stimulation: Exergames for adults and seniors often include cognitive challenges, which can help improve memory, focus, and mental clarity. Social Connection: Many games allow seniors to play with friends or family, making exergaming fun. Exergaming for Children and Teenagers Exergaming is often viewed as an alternative to traditional kid’s exercise equipment, encouraging movement while keeping kids entertained. Combining Learning and Physical Activity: Exergaming can be used in educational fields to teach children about fitness while they have fun. Games that involve problem-solving and critical thinking also enhance cognitive development. Healthy Habits: Exergaming promotes healthy lifestyle habits by integrating physical activity into kid’s daily routines, making exercise feel like playtime rather than a chore. Exergame Room: Schools and recreational centers can create an exergame room with fitness games, wall games, and other interactive setups to encourage kids to stay active. Types of Exergames for All Ages 1. Active Games for the Whole Family Some exercises are arranged in a row to create an interest of the entire family, making exercise a group activity. Family members can participate in dance games, virtual sports, or obstacle courses, ensuring everyone gets involved. 2. Virtual Reality (VR) Exergaming VR technology has welcomed new techniques of exergaming. With VR, players can go into deep worlds where they must be in motion, dodge, or swing. VR exergaming appeals to adults and teens who want a unique, high-tech fitness experience. 3. Wall Games and Interactive Equipment In schools and rooms, wall games involving touch-sensitive walls that respond to movement are increasingly popular. Interactive fitness equipment like wall-mounted games allows for fast reflexes, coordination, and agility. These are the best for both children and adults who are in search for a dynamic workout. 4. Fitness Apps with Motion Sensors There are many fitness apps available for smartphones and tablets that track movement, allowing people to engage in exergaming without special equipment. These apps often include exercises like yoga, dancing, and virtual marathons, allowing users to turn their mobile devices into portable fitness hubs. How to Get Started with Exergaming? For newcomers to exergaming, here are some professional tips on how to get started. Let's learn more: Step 1: Choose the Right Equipment Based on your age and activeness, picking the right options like Nintendo Switch, PlayStation VR, and Xbox Kinect are good for family purpose games, while Oculus VR headsets offer more immersive options for solo players. Step 2: Set Up an Exergame Room For schools, community centers, or even home use, dedicating a space to exergaming can enhance the experience. A well-designed exergame room with ample space, wall games, and different game consoles can provide a variety of activities for all ages. Step 3: Start with Low-Intensity Games Beginners should start with low-impact games to get easy with the technology. Gradually, you can move on to high based games when you think your confidence and fitness is good. Step 4: Invite Friends and Family Invite friends or family to join in to make exergaming even more fun. Many games offer multiplayer modes, making it a great way to stay connected while getting fit. Exergaming in Education Programs Exergaming can be an excellent addition to educational programs, encouraging children to stay active while learning new skills. Schools and academic institutions can add an exergaming curriculum, promoting fitness in a fun and relatable way for students. Physical Education Technology: Exergaming helps integrate technology into physical education, providing an innovative approach that appeals to tech-savvy children. Interactive Learning Games: Schools can use interactive games to teach kids, “How exercise is important for teamwork, and physical health?" helping them develop lifelong healthy habits. Conclusion Exergaming is not only for kids—it’s easy and stable to stay active, engage socially, and have fun, regardless of age. Whether you’re looking for a workout, a way to de-stress, or a fun family activity, exergaming has something for everyone. With benefits starting from physical fitness to mental well-being, exergaming is a fantastic way to make exercise an enjoyable part of daily life Exergaming is here to stay, proving that fitness can be fun for all ages. Whether through wall games, VR, or exercise games for adults and kids, exergaming is breaking the mold of traditional fitness. So gather your family, invite some friends, or enjoy a solo game—and get moving in a whole new way by holding hands of Exergame, your fitness companion! ### St. Monica Recreation Center Adds Interactive tWall for Youth St. Monica's Recreation Center, "A ministry for God's Children", sits on three acres in the Village of Lincoln Heights primarily serving children ages 6-16 providing a variety of programs and activities throughout the year, serving 75-100 youth daily. Recently St. Monica came to Exergame to inquire about some interactive fitness products that would be a good fit for their recreation programs.  Exergame products like interactive touch wall games are excellent tools for engaging kids in recreational activities while promoting physical fitness. Here's why they’re beneficial: 1. Promotes Physical Activity: Interactive touch walls encourage kids to move, jump, reach, and stretch, making exercise fun and active play. This approach counters sedentary habits by providing a natural and enjoyable way for kids to stay active. 2. Engages Multiple Senses: The interactive design of touch walls combines visual, auditory, and tactile elements, making games more stimulating. This multi-sensory experience not only holds kids' attention but also aids in motor skill development as they respond to different stimuli on the wall. 3. Encourages Social Interaction and Teamwork: Many touch wall games allow for multiple players, fostering social interaction and teamwork. Kids can play together, compete, or work towards shared goals, which builds social skills and makes recreation time more enjoyable and inclusive. 4. Cognitive Benefits: Touch wall games often require quick reactions, memory, and problem-solving skills. Kids may have to remember patterns, anticipate movements, or make split-second decisions, enhancing their cognitive development. Contact Exergame to learn more about the benefits interactive fitness can provide your kids! ### Incorporating Fun into Fitness: How Exergame Makes Exercise Feel Like Play When we think of some workouts, many exercise pictures of the traditional gym sessions, long jogs, or monotonous home workouts. However, with the emergence of exergames, fitness has become a realm where fun and physical activity come together, turning the tedious into the enjoyable. Understanding this submission, if you’re exploring how fun fitness with exergame not only increases your health but also adds the element of play to workouts, making it a perfect addition for people of all ages, including adults. Taking the depth of this submission, we provide you with the full knowledge about how exercise games for adults, wall games, and active games create engaging experiences with therapeutic benefits. Let’s take it on! What is Exergaming? Exergaming combines “exercise” and “gaming,” offering an interactive way to work out through motion-based video games and simulations. This activity allows users to perform exercises using real-time responses, adding technology to create fun fitness activities. Whether dancing, cycling through a virtual world, or competing in wall games, exergames can get your body moving while having a blast. The Power of Exergames: Why Choose Fun Fitness with Exergame? Adding exergames into your workout routine has unique benefits. Here are a few reasons why you should add this technology to fitness game to your life: ● Fun Fitness with Exergame: Exergames transform exercise into an enjoyable and rewarding experience. With engaging visuals, challenges, and interactive gameplay, users are motivated to return for more. ● Physical Activity That Feels Like Play: Whether involved in a dance or focusing on high scores in a rhythm game, you’ll find working out enjoyable. This creates exergames that are flawless for people who find standard workouts dull. ● Exercise Games for Adults: While children often engage in physical play naturally, adults sometimes need extra motivation. Exergames are specifically designed to be challenging and fun, making them an excellent choice for adults seeking to reintroduce play into their fitness routines. Types of Exergames and Their Benefits Below, we explore various exergames and how they contribute to fitness and fun. 1. Wall Games: Wall games are interactive setups that involve touch panels or screens embedded in a wall. Users move quickly to touch illuminated areas, which helps with reflexes, agility, and cardiovascular fitness. Key Benefits: Improves hand-eye coordination, boosts heart rate, and strengthens muscles. 2. Active Games for Movement and Cardio: Active games include high-energy video games that prompt you to dance, jump, or mimic real-life sports. Examples: Dance Dance Revolution, VR sports simulations. Key Benefits: Great for cardio, coordination, and overall body movement. 3. Exergaming in Educational Programs: Exergaming in educational programs helps kids stay active and teaches valuable lessons on fitness and well-being. Therapeutic Benefits: Games involving mindful movement can promote emotional well-being and reduce stress. The Therapeutic Benefits of Exergaming The benefits of exergaming physical activity extend beyond physical activity and physical health. Here’s how incorporating activating health games can improve your overall wellness: Stress Relief: Immersive and fun experiences help to decrease stress levels by providing a joyful distraction from daily worries. Mental Health: Active gameplay can stimulate the production of endorphins, lifting your mood. Social Interaction: Many exergames can be played with friends, or family, fostering a sense of community and bonding. How to Add Exergames to Your Fitness Routine? Thinking of trying out exergames? Here’s your step-by-step guide on how to get started: 1. Identify Your Goals: Are you seeking a cardio workout, strength training, or balance and agility practice? Knowing this will help you choose the right type of game. 2. Choose Your Equipment: Popular options include motion-sensing consoles like the Nintendo Switch or specialized equipment such as exercise bikes with screens for virtual cycling. 3. Find a Game That Excites You: Pick something you’ll enjoy, Whether it’s rhythm-based dance games or virtual cycling challenges. 4. Schedule Your Workouts: Treat your exergame sessions like any other workout, aiming for 30 minutes to an hour of activity. Final Thoughts on Fun Fitness with Exergame Fun fitness with exergame bridges the gap between leisure and physical activity, making exercise enjoyable and engaging. They cater to all ages and fitness levels, ensuring that whether you’re looking to exercise with exergame for adults or a way to make your workouts more interactive, there’s an option for you. Embrace the therapeutic benefits and transform your approach to fitness—turning exercise from a chore into a game you’ll look forward to playing. Ready to have fun while getting fit with Exergame, your fitness partner? Yes, it’s time to step into the world of fun fitness with an exergame. ### Exergame Creates Easy Intro to Fitness for Kids at the YMCA Exergaming can serve as an excellent entry point into fitness for kids at the YMCA because it combines fun, engaging video games with physical activity, making it accessible and appealing. Unlike traditional sports, which often require specific skills, techniques, or equipment, exergames are generally intuitive and easy to pick up. This simplicity lowers the barrier to entry and helps kids develop a positive association with exercise. Additionally, exergames often allow kids to work at their own pace, providing a more inclusive environment where they don’t feel pressured to compete or perform at a high level. This aspect makes exergaming less intimidating, especially for children who might find traditional sports challenging or overwhelming. Hear from the YMCA of Greensboro on how this is impacting their youth fitness programs below! Contact us to learn more! ### Fitness Beyond the Gym: How Exergame Can Be Integrated into Community Spaces In recent years, exergaming—an innovative combination of exercise and gaming—has surged in popularity thanks to its ability to make fitness fun and interactive. While exergaming was once confined to homes and fitness centers, it is now making its way into exergame in community spaces, changing how we approach physical activity. Going thoroughly with this submission, you’ll explore what exergame in community spaces are, their benefits, and how they enhance the communal asphalt of health and fitness. What is Exergaming? Exergaming, which means “exercise with games,” is a type of physical activity that adds video games with exercise. It consists of games that need players to make their bodies moveable to interact with an energetic game, turning from a sedentary experience into an active one. Whether it’s dancing, running, jumping, or even cycling, exercising helps make exercise enjoyable and engaging. Examples of Popular Exergames: Dance Dance Revolution (DDR): Players take their steps in a directional way i.e., forward and backward, to match with the beats of the music. Wii Fit: A fitness-based video game with various physical exercises, from yoga to aerobics. Exerbike: An interactive exercise bike allowing users to control game actions through pedaling speed. Benefits of Exergaming in Community Spaces Integrating exergame in community spaces can provide numerous benefits, allowing people to exercise while fostering community engagement. Some of the primary advantages: 1. Promotes Physical Activity Exergaming encourages people to engage in regular physical exercise, particularly those who may not typically enjoy conventional workout routines. By making exercise games, it increases participation in fitness activities. 2. Inclusivity for All Ages Unlike traditional fitness programs that may cater to specific age groups, exergaming appeals to people of all ages. From children to seniors, anyone can participate in these active games, making them an ideal choice for community exergaming integration spaces. 3. Combats Sedentary Lifestyles With more people spending hours in front of screens, exergaming provides a healthy alternative that promotes movement. Blending physical activity with gaming helps combat the adverse effects of sedentary lifestyles. 4. Improves Social Interaction Exergaming can be a group activity, making it a perfect fit for community spaces. It fosters social interaction, creating an environment where participants can connect, collaborate, and compete in a healthy, enjoyable way. How to Integrate Exergaming into Community Spaces? Community spaces such as parks, recreation centers, schools, and even libraries can be ideal places to introduce exergaming. Here are some ways to integrate exergaming effectively: 1. Create Dedicated Exergaming Zones: Set up specific areas in community centers or parks for exergaming. These indoor or outdoor spaces can be equipped with necessary devices such as gaming consoles, screens, and fitness-based gaming accessories. 2. Install Interactive Playgrounds Interactive playground add exergaming elements into traditional play equipment. These playgrounds use technology to create games that involve physical activity, making it a great option for children and families. 3. Exergaming in Schools and Educational Programs Schools can add exergaming in educational programs, particularly during physical education classes or after-school activities. This offers students an engaging way to stay active while learning the importance of fitness. 4. Community Events and Competitions Hosting exergame tournaments or events in community spaces can bring people together while promoting fitness. These events can attract different age groups and skill levels, fostering a sense of community while focusing on health. 5. Partnerships with Fitness Centers Community spaces can collaborate with local fitness centers or exergame companies to provide interactive fitness products. Residents can enjoy access to advanced fitness technology without buying their own equipment. Why Exergaming Works in Community Spaces? The success of exergame in community spaces lies in its ability to make fitness feel like a chore and more like play. So why does it fit so well? 1. Engagement and Motivation Gamification of fitness activities motivates participants to keep moving. Games often include challenges, rewards, and competitions, which increase the likelihood of continued engagement. 2. Physical and Mental Benefits Exergaming isn’t just about physical health. Studies have shown that it can improve mental health by reducing stress and boosting mood. Plus, it is a great way to develop coordination, balance, and cognitive skills. 3. Accessible to Different Fitness Levels Exergaming is adaptable to different fitness levels. Whether a person is just starting their fitness journey or is an experienced athlete, some exercises cater to various abilities and preferences. 4. Technology Integration In today’s tech-driven world, exergaming brings a modern twist to fitness. As technology continues to evolve, interactive fitness products become more sophisticated, making it easier for community spaces to provide high-quality exergame experiences. Critical Considerations for Implementing Exergames in Community Spaces When planning to integrate exergaming into a community space, there are several key factors to consider: 1. Cost and Funding Installing exergaming equipment can be expensive, so securing funding from local government, sponsors, or grants is essential. It is also crucial to factor in maintenance costs. 2. Space Requirements Depending on the type of Exergame, you may need ample space for participants to move freely. Indoor spaces should have good ventilation, and outdoor spaces should be sheltered from the elements if possible. 3. Safety Measures Safety should always be a top priority. Ensure that the equipment is installed correctly and that participants are instructed to use it safely. Monitoring during group events or tournaments can help prevent accidents. 4. Training for Instructions For exergame in community spaces that plan to offer structured exergaming programs, it is essential to have trained staff who understand both the fitness and technical aspects of exergaming. These instructors can lead group sessions and ensure everyone uses the equipment correctly. Conclusion Exergaming has the potential to transform community spaces into hubs of fitness and fun. By integrating interactive fitness products, creating engaging environments, and hosting events, exergaming physical activity is accessible and enjoyable. Whether you go through exergaming in education programs, interactive playgrounds, or community-wide competitions, this trend reshapes the future of fitness in public spaces. With the exemplary implementation or guidance taken from Exergame Fitness, the king of fitness activities helps you to take a healthier, more active society while fostering stronger community ties. ### Exergame Brings Excitement of Fitness to Boys & Girls Clubs Exergaming can introduce a new level of excitement to Boys & Girls Clubs by combining physical activity with the thrill of video games, creating an engaging and dynamic experience for kids of all ages.  Recently we were able to catch up with Jaime Fernandez the Senior Branch Director at the Chandler Compadres Boys & Girls Clubs of the Valley.  He talked with us on how even in the hot temperatures (115 degrees!) Exergaming can be a great solution to get kids excited about fitness. Here's how exergaming can energize the club environment: 1. Fun and Physical Activity Combined Exergaming offers an innovative way to promote physical exercise through interactive video games that require body movements. Games like dance challenges, virtual sports, and fitness-based competitions get kids moving without feeling like they’re engaging in traditional workouts. This makes exercise fun and accessible, even for those who may not be inclined to participate in sports or fitness programs.  2. Friendly Competition and Social Interaction The competitive aspect of exergaming adds an extra layer of excitement. Kids can challenge each other in sports simulations like soccer, tennis, or basketball, or participate in dance-offs. This healthy competition not only encourages physical activity but also fosters camaraderie and social skills as they work together or compete in teams. 3. Appeal to Diverse Interests Exergaming appeals to a wide variety of interests, offering something for everyone. Whether it’s dancing, sports, or adventure games, children with different tastes can find an activity they enjoy. This inclusiveness can lead to broader participation among club members, increasing overall engagement and excitement. 4. Technology Integration Kids today are often drawn to technology, and exergaming capitalizes on this interest. By integrating familiar gaming systems, it turns what might be considered "screen time" into active, purposeful play. The novelty of playing with motion-based controllers or virtual reality can create an exciting and immersive experience. Contact us to learn more! ### Best Gaming Bikes on Exergame Exergames, the best gaming bikes, gives a new standard for combining fitness with entertainment. With options like interactive exercise bikes, virtual cycling experiences, and advanced fitness games, staying fit has never been this fun! Thus, with the help of this guide, we'll discuss the best gaming bikes redefining how we approach exercise. Going more into depth, we'll explore features, benefits, and why these bikes are a game-changer in the world of fitness. What are Gaming Bikes on Exergame? Gaming or interactive exercise bikes integrate video gaming technology with traditional cycling. They offer an engaging way to exercise while playing games or participating in virtual rides. This topic turns your workout routines into an adventure, burns calories, builds strength, and stays motivated. Top Picks: Best Gaming Bikes A. Exerbike GS Key Features: Interactive Fitness Product: The Exerbike GS has multiple games that add to your pedaling speed and capacity. Virtual Cycling: While doing indoor cycling with virtual landscapes that make you feel like riding through mountains or cityscapes. Fitness Game: It's designed to be engaging for kids and adults, making fitness fun for everyone. B. Virtual Cycling Experience Bikes Why Choose Virtual Cycling? Immersive Experience: Virtual cycling bikes take you on realistic tours through virtual routes. Active Games Integration: Many bikes in this category allow users to play fitness game while pedaling. Indoor Cycling Flexibility: Perfect for people who choose working out of home without missing the thrill of a real ride. C. Interactive Exercise Bikes Perfect for Fitness Enthusiasts: Enhanced Workout Session: Interactive bikes adapt to your fitness level, challenging you with different game levels. Exergame Playground Room: They are ideal for gyms or fitness centers and have interactive playground rooms designed for kids and adults. Benefits of Using Gaming Bikes on Exergame ● Motivation to Exercise: The combination of gaming and fitness makes it easier to stay motivated. You're more likely to stick to a workout routine when it feels like playtime. ● Customizable Workouts: You can tailor your workout according to your fitness goals with adjustable resistance levels and virtual cycling routes. ● Improves Cardiovascular Health: Regular indoor cycling sessions enhance your heart rate, stamina, and overall endurance. ● Interactive Fitness Products: These bikes have high-tech features that monitor your progress, ensuring you're on the right path toward your fitness goals. The Role of Gaming Bikes in Fitness The best gaming bikes like the Exerbike GS are crucial in bridging the gap between physical activity and entertainment. Whether engaging in a high-intensity fitness game or a relaxed indoor cycling session, these bikes are perfect for beginners and seasoned cyclists. How Gaming Bikes Boost Fitness Levels? Interactive Feedback: Real-time data and feedback help you understand your progress. Competitive Edge: Some active games allow you to compete with friends, pushing you to pedal harder and faster. Versatility: Ideal for home setups and professional gyms, making them versatile for any environment. Best Places to Set Up Gaming Bikes ● Home Gyms: The best gaming bikes are perfect for home gyms, providing an interactive and engaging workout without taking up too much space. ● Exergame Playground Room: They are a great addition to playground fitness equipment, adding an element of competition and fun for kids. ● Fitness Centers: Many gyms are adding these bikes to attract a tech-savvy audience who love active games. Buying Guide for Gaming Bikes on Exergame Factors to Consider When Choosing a Gaming Bike: Durability: Look for bikes with sturdy frames for intense indoor cycling sessions. Interactive Features: The bike offers virtual cycling and fitness game. Compatibility: Some bikes may be compatible with other interactive fitness products for a more comprehensive workout experience. Top Recommendation: Exerbike GS remains our top pick due to its seamless integration of virtual cycling, fitness game modes, and its suitability for users of all ages. Why Invest in Gaming Bikes on Exergame? Investing in the best gaming bikes is a smart move for anyone looking to make exercise enjoyable. They are designed to cater to different fitness levels, making them suitable for family use or as a feature in commercial gyms. The active games and interactive features keep users engaged and motivated, essential for long-term fitness success. FAQs About Gaming Bikes on Exergame Q1: Are gaming bikes suitable for kids? A1: Absolutely! Bikes like the Exerbike GS are designed to be user-friendly for family fitness. Q2: Can I connect these bikes to other interactive fitness products? A2: Many gaming bikes are compatible with various fitness products, making them versatile for a complete workout setup. Q3: What is the best bike for virtual cycling? A3: The Exerbike GS is highly recommended for virtual cycling due to its advanced features and immersive game modes. Conclusion: Level Up Your Fitness Game! Gaming bikes on Exergame offer an incredible blend of fitness and entertainment. From the Exerbike GS to virtual cycling experiences, these bikes make workouts fun, engaging, and highly effective. Whether you're setting up your own Exergame playground room or looking for the best interactive fitness products for your gym, contact Exergame, your fitness partner for worthwhile gaming bikes. ### Competitive Fitness Fun with Exergaming at the BGCA Exergaming, which combines exercise with interactive video games, can be an exciting way to create fun competition at Boys and Girls Clubs. By engaging kids in physical activity through popular gaming formats, exergaming can turn exercise into an enjoyable and motivating experience.  At the Boys & Girls Club of Greater High Point they use interactive fitness as a motivational tool to get kids moving.  Find out more on some of their programming ideas and how it can enhance fun competition! 1. Variety of Games and Challenges Exergaming offers a wide range of games, from virtual sports like soccer, tennis, or dancing, to fitness-based challenges that can accommodate different skill levels. Clubs can host weekly or monthly competitions in various game formats, allowing participants to compete individually or in teams. This diversity keeps the competitions fresh and exciting. 2. Promotes Friendly Rivalry The competitive nature of exergaming can inspire kids to push themselves while promoting teamwork and sportsmanship. Multiplayer games encourage kids to work together or compete against one another in a safe and controlled environment. Friendly rivalries can form, encouraging healthy competition where participants are motivated to improve their performance.  3. Tournaments and Leaderboards The use of leaderboards and tournament brackets can add another layer of excitement to exergaming competitions. Boys and Girls Clubs can organize local tournaments, where participants progress through rounds based on their performance in different exergames. This could even be expanded into regional competitions between different club locations, fostering community engagement. 4. Inclusive Participation Exergaming allows kids of varying athletic abilities to participate in physical activities. Since many exergames offer different difficulty levels and types of movements, children who might not excel in traditional sports can still compete and enjoy themselves, ensuring inclusivity. 5. Tracking Progress and Goals Most exergames allow players to track their progress, such as the number of calories burned, points earned, or milestones achieved. Setting individual or team goals, and rewarding improvements, can create an additional layer of competition. Clubs can provide incentives like badges, certificates, or small prizes for those who meet or surpass their goals, adding an extra motivational factor. 6. Combining Fun with Fitness By incorporating active play with gaming elements, exergaming helps children forget they are exercising and instead focuses on the fun of playing and competing. It blends entertainment with physical activity, ensuring participants stay engaged and excited about moving. By organizing these fun competition games through exergaming, Boys and Girls Clubs can foster an environment where fitness and fun go hand-in-hand, promoting both healthy living and a sense of community. ### Rope Climber for Strength and Cardio A rope climber is the perfect solution if you’re looking for a rocking way to improve your strength and cardiovascular fitness. Rope climbing has long been the most challenging yet rewarding exercise, focusing on multiple muscle groups while increasing ability. Taking this to the next level, we are discussing how a rope climber for strength and cardio can benefit your strength and cardio. Benefits of Rope Climber for Strength and Cardio A rope climber is an exceptional equipment that adds an energetic training with some cardio workouts to tie up muscles in your arms, shoulders, back, and core, framing a curve and making it a full-body workout. Why should you consider adding a rope climber to your routine? Improves Cardiovascular Performance: The movable exercise of a rope climber workout increases the heart rate and performance of your cardiovascular endurance. Increases Grip Strength: Rope climbing exercise are perfect for strengthening your grip, which is beneficial for various sports and daily activities. Builds Upper Body Strength: Climbing a rope requires a lot of arm and shoulder strength, making it one of the best exercises for building muscle. Increases Core Stability: The act of climbing a rope forces your core to stabilize your body, resulting in better balance and coordination. Rope Climber Workout: A Step-by-Step Guide A rope climber workout is not just about reaching the top, this is about how you get there. Adding the proper techniques can help you maximize the benefits of this exercise. Steps to Perform a Rope Climbing Exercise: Position Yourself: Stand in front of the rope with your feet shoulder-width apart. Grip the Rope: Grab the rope with both hands, keeping your arms slightly bent. Use Your Legs: While pulling with your hands, use your legs to push yourself upward. Climb with Control: As you ascend, engage your core and use a steady, controlled motion. Descend Safely: When coming down, lower yourself slowly to avoid any injuries. Performing these steps correctly ensures you get the most out of your rope climber for strength and cardio workout, targeting your upper body and cardio. Top Rope Climbing Machine for Home and Gym Rope climbing machine are designed to replicate the action of climbing a rope, providing a safer and more controlled workout environment. These machines are perfect for those who want to focus on strength training and cardio in a limited space. Advantages of Using a Rope Climbing Machine: Adjustable Resistance: You can change the resistance levels to match your fitness goals. Safe and Efficient: Reduces the risk of injury compared to traditional rope climbing. Perfect for All Fitness Levels: Suitable for beginners and advanced climbers alike. A rope climbing machine can be a valuable addition to your home gym, offering a versatile and effective workout. Adding Fitness Games to Your Routine Fitness games are an excellent way to make your rope climber for strength and cardio workout more engaging and fun. They motivate you to keep pushing yourself and add a competitive element to your exercise routine. Popular Active Games to Try: Climb the Mountain Challenge: Set a target height on your rope climber and race against the clock to reach it. Endurance Battle: Compete with friends to see who can maintain the longest continuous climb. Interactive Rope Climbing: Use interactive fitness products to simulate a virtual climb up different terrains and obstacles. Active games like these turn your workout into a thrilling experience, making staying committed to your fitness goals more manageable. Interactive Fitness Products for Increasing Training Interactive fitness products can elevate your rope climber workout by adding technology and gamification. These products use sensors and virtual reality to create a more immersive experience, making exercise feel like play. Benefits of Interactive Fitness Products: Real-Time Feedback: Track your performance and adjust your technique on the spot. Motivation Boost: The gamified experience encourages you to push your limits. Customizable Workouts: Choose from various difficulty levels to match your fitness needs. Combining interactive fitness products with your rope climber exercises can transform your routine into an engaging and effective workout. Playground Fitness Equipment: Rope Climbers for Kids and Adults Rope climbers are not just for athletes or gym lovers; they are also a great piece of playground fitness equipment for both kids and adults. Encouraging children to participate in rope climbing helps develop their strength, agility, and coordination from a young age. Why Rope Climbers are Ideal for Playgrounds? Promotes Physical Activity: Kids get a fun way to stay active and develop physical skills. Create Confidence: Successfully climbing the rope boosts self-esteem and confidence. Suitable for All Ages: Different heights and levels make it accessible for everyone. Adding rope climbers to playground fitness equipment makes exercise enjoyable and accessible for the whole family. Exergaming Physical Activity and Rope Climber Exergaming is a form of exercise that combines physical activity with video gaming. It is a great way to make your rope climber for strength and cardio workout more exciting by turning it into a game. How to Add Exergaming to Your Routine? Virtual Climbing Games: Use a screen display to visualize your climb in different environments. Score-Based Challenges: Earn points for each successful climb and compete with friends or other players. Multiplayer Options: Challenge others to a rope climbing race for a fun and competitive workout. Exergaming physical activity makes your rope climber workout more engaging and provides a social aspect to your fitness journey. Conclusion The rope climber for strength and cardio is one of the most versatile tools in fitness, providing benefits that range from building muscle to improving cardiovascular endurance. Adding rope climbing exercises, using a rope climbing machine, and blending interactive fitness products can increase your workout experience. Whether you’re a beginner or an advanced athlete, adding fitness game, active games, and playground fitness equipment will keep you motivated and committed to reaching your goals. Invest in the right tools by taking suggestions from Exergame, the fitness center, to turn your rope climber workout into an exhilarating fitness journey! ### Hartville Schools Use tWall and Exergame For Sensory Learning The Hartville R-II School District is located in Southwest Missouri about 60 miles east of Springfield along Highway 5. Hartville is the county seat of Wright County; which is located along the Woods Fork of the Gasconade River. Recently Hartville came to Exergame as they saw a need in their sensory learning spaces.  An exergaming interactive touch wall can serve as a valuable tool to meet sensory needs in schools by combining physical activity with sensory stimulation in an engaging and interactive way. This type of system can support students, especially those with sensory processing challenges or special needs. Here are some ways it can be used: 1. Multi-Sensory Engagement Visual stimulation: The touch wall uses dynamic visuals, bright colors, and animations that can captivate students and provide necessary visual input. Students can interact with projected or LED images, keeping them focused and engaged. Auditory feedback: Sound effects and music can be integrated into the games, providing auditory cues that help students connect their movements with the game's response, enhancing auditory processing. Tactile input: Touch-sensitive surfaces allow students to feel the response to their physical movements, offering tactile feedback that helps to ground their sensory experiences. 2. Promoting Movement and Motor Skills The interactive wall encourages students to move, jump, and touch different sections, fostering gross motor skills development. This movement can provide proprioceptive input (awareness of body position), which is often calming and helps children who seek physical input. By targeting specific areas of the wall, children can also improve hand-eye coordination and fine motor skills as they aim to touch specific objects or patterns. 3. Self-Regulation and Calming For students with sensory processing difficulties, exergaming can be a self-regulation tool. It offers a controlled environment where students can release excess energy or seek stimulation in a safe, guided way. For those who need calming, some games can have slower-paced, repetitive movements that offer soothing sensory input. ### How to Use a Rowing Machine: Tips for Beginners? Now, we are involved with innovative equipment that has become useful for staying active, and one such equipment that has gained popularity is the rowing machine. If you’re a beginner or an experienced fitness enthusiast, using a rowing machine brings an effect that can improve your workout. With the help of this submission, you’ll explore “How to Use a Rowing Machine?” Going deep into the essential tips for fitness, one can find the benefits of a rowing machine. Continue to give a curve to your body now in a new way! What Is a Rowing Machine? A rolling machine, commonly known as a rowing machine, involves rowing a boat and provides a full-body workout. This machine mainly focuses on the muscle groups of your legs, core, back, and arms, making it an excellent tool for cardiovascular conditioning and strength building. These rowing machines play an essential role in playground fitness equipment and are commonly found in gyms, homes, and even as part of interactive fitness products in active games and exercise rooms. Use of a Rowing Machine Rowing machines have a unique combination of cardiovascular exercise and strength training, making them ideal for improving overall fitness. When a rowing Machines Is Used Properly: These machines are used to burn calories Tone muscles Increase stamina The best-manufactured rowing machine depends on fitness goals, space, and budget. Therefore, using a rowing machine regularly can deliver outstanding health benefits. Tips for Using a Rowing Machine To make the most of your rowing machine workouts. Go as per the following the rowing machine tips for beginners mentioned: Tip 1: Start slowly if you’re new to the rowing machine, to familiarize yourself with the motion and focus on maintaining proper form. Tip 2: Maintain a proper posture of using a rowing machine for avoiding leaning forward or backward, as this can lead to injury. Tip 3: Focus on breathing during your workout to improve your performance and endurance. Tip 4: Add strength training to maximize the benefits of your rowing machine workouts. For example, perform squats or lunges while using the machine to engage your lower body muscles more effectively. Tip 5: Schedule interval training in a fantastic way to increase your workouts. For instance, roll vigorously for 30 seconds, followed by 1 minute at a moderate pace. Tip 6: Always keep track of your workouts to stay motivated and see improvements over time. Tip 7: Maintaining hydration during workouts is vital for optimal performance. Benefits of Using a Rowing Machine The benefits of using rowing machine play a vital role in changing an individual’s mood. Thus, the list of benefits of a rowing machine is: Full-Body Workouts: The rowing machine engages multiple muscle groups, including the legs, core, and upper body, providing a comprehensive workout. Low Impact: The low-impact rowing machine makes it suitable for individuals of all fitness levels, especially for beginners and those with joint issues. Interactive Fitness: rowing machines can be integrated into interactive fitness products, making workouts more engaging and enjoyable. Calorie Burn: A rowing machine can effectively burn calories, contributing to weight loss and overall fitness goals. Fun Factor: Adding a rowing machine into your fitness routine can add fun, especially with active games. Which Rowing Machines You Should Consider? When searching for the best rowing machine, you should follow the following options, each offering unique features and benefits: Sunny Health & Fitness Magnetic Rowing Machine: These rowing machine features are easily adjustable because of resistance levels, providing a customizable workout experience suitable for all fitness levels. Concept2 Model D Indoor Rowing Machine: Known for its durability and performance, this machine is popular among serious fitness enthusiasts. It offers a smooth rowing experience and is ideal for interval training. Stamina Body Trac Glider 1050: A compact and affordable option, this rowing machine is perfect for home use. It features adjustable resistance and a compact design for easy storage. Hydrow Rowing Machine: These high-tech options offer live and on-demand classes, making workouts more interactive and enjoyable. It’s an excellent choice for those looking to add fitness gaming into their routine. ProForm 440R Rower: Equipped with an adjustable resistance system and a built-in LCD monitor, this rowing machine offers a comprehensive workout while tracking your progress. How to Add the Rowing Machine to Active Games and Playground Fitness Equipment? rowing machines can be added to various fitness activities, especially in settings focused on active games and exercise games. For example, consider organizing group workouts where participants use rowing machines during a circuit training session. Combining these machines with traditional playground fitness equipment can create a dynamic and engaging workout environment. Using these rowing machines in an exergame playground room can help make fitness fun for everyone. By heading to the front for friendly competitions or challenges, participants can experience the benefits of exercise while enjoying an interactive atmosphere. These settings encourage collaboration, teamwork, and motivation among participants, making workouts enjoyable and effective. Conclusion Adding a rowing machine into your fitness offers numerous benefits, from engaging in a full-body workout to enjoying the interactive aspects of active games. With the help of these tips outlined above and choosing the best rowing machine for your needs, you can increase your fitness journey and achieve your goals. Whether in a playground room or a home gym, rowing machine provide an innovative and enjoyable way to stay fit and active. So, pull up these rowing machines and roll your way to better health today with the guidance of Exergame Fitness, your true workout partner! ### End of Year Sales 2025 As we close out the year, it’s an exciting time for schools, YMCAs, and fitness organizations to explore adding Exergaming. Not only do we traditionally run year-end discounts, but with recent tariff changes, we’re also able to provide a “double discount” before pricing increases hit in early 2026. That means now is the perfect time to bring engaging, interactive fitness to your community while maximizing value. We also have a limited number of demo items available, including iWalls and Exerbikes, at even deeper savings. These specials run through December 31st, 2025; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller!  Lü Interactive Transforms Traditional School Environments into Immersive and Interactive Spaces tapWall - Fitness Games Plus Academic Fun Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults SmartFit MultiStation SmartFit StrikePods Contact us to learn more! ### Technology and Fitness at the Boys and Girls Clubs of America Combining technology with fitness, like exergaming, offers a range of benefits for kids at Boys and Girls Clubs, making physical activity more engaging and accessible. Exergaming refers to video games that integrate physical exercise, requiring players to move their bodies as part of the gameplay. Recently Exergame was lucky enough to work with the Boys & Girls Club of the Valley to not only install a full Exergame Room, but also a Lu Interactive in their gymnasium!  This combination of digital interaction and fitness can be particularly valuable for children in several ways: 1. Increased Motivation and Engagement: Traditional fitness activities may not appeal to all kids, but exergaming introduces an element of fun that can keep them motivated. By combining gaming—something many children already enjoy—with exercise, exergaming encourages participation in physical activity that might otherwise feel like a chore. 2. Improved Physical Health: Exergaming can serve as an effective way to promote physical health. The movement involved in these games can help kids increase their cardiovascular endurance, build strength, and improve coordination. It also offers an accessible way for kids of all fitness levels to stay active, helping combat childhood obesity and related health issues. 3. Development of Social Skills: Many exergames are multiplayer, fostering teamwork, communication, and friendly competition. At the Boys and Girls Clubs, these games can create a community-building atmosphere where kids collaborate or compete in a healthy, supportive environment, enhancing their social skills. 4. Inclusive Fitness Opportunities: Exergaming allows for more inclusive participation, as it can be tailored to different abilities and fitness levels. Kids who might feel intimidated by traditional sports or physical activities can engage in exergames at their own pace, building confidence and competence in a non-judgmental setting. 5. Cognitive Benefits: These games often require quick decision-making, problem-solving, and multitasking, helping kids develop cognitive skills while they stay active. The combination of mental and physical engagement can be particularly beneficial for overall brain development. By introducing exergaming at Boys and Girls Clubs, technology can be leveraged to make fitness more engaging, accessible, and beneficial to kids’ physical and mental well-being. ### Features of T-Wall 16 & Its Advantages In interactive fitness equipment, the T-Wall 16 delivers an innovative solution that adds on technology, physical workouts, and fun. Being an experienced person for fitness, rehabilitation, or gaming, the T-Wall 16 offers a dynamic and engaging way to stay active, especially designed to challenge users physically and mentally, using versatile tools for everyone, from athletes to casual users. Understanding this blog, we’ll bring up to you the key features of T-Wall 16, its T-Wall 16 advantages, and why it’s becoming increasingly popular in fitness centers, rehabilitation clinics, and even schools. What is T-Wall 16? The T-Wall 16 is an interactive touch wall that contains 16 features illuminated touchpads. You can say these touchpads light up in random sequences, requiring users to respond quickly by tapping the lights as they appear. The design of T-Wall 16 combines fast-paced action with the challenge of keeping up with the changing light patterns, offering a unique workout experience. Features of T-Wall 16 1. Interactive Touchpads The features of T-Wall 16 are designed with 16 touch panels that light up automatically while you work out. These touchpads contain buttons that respond instantly to taps, making them a highly-rated interactive fitness tool. Customizable Settings: Users can easily adjust the lighting speed, intensity, and modify the patterns to search their workout to their fitness level. Durability: The touchpads are designed of highly rated-quality materials so that they can stay longer while in repetitive use in environments like gyms or fitness centers. 2. Multiple Game Modes One of the highlights of the T-Wall Plus 16 is versatility. It comes with various game modes, offering a variety of challenges for users. Speed Mode: Focuses on improving reaction time as users tap the lights as quickly as possible. Memory Mode: It enhances cognitive function by requiring users to remember and repeat light sequences. Endurance Mode: Tests physical stamina by extending the game’s duration, pushing users to maintain their performance over a more extended period. This variety keeps workouts fresh and engaging, making it a favorite among fitness and mental challenges. 3. Compact and Space-Saving Design Despite its powerful features, the T-Wall 16 is compact and doesn’t take up much space. This makes it ideal for fitness centers or even home gyms with limited room. The wall games are design notes that can be installed easily without a large footprint. 4. Digital Display for Feedback The T-Wall 16 has a digital display that provides real-time feedback, allowing users to track their performance during the game. It displays scores, reaction times, and other vital metrics, which helps users monitor their progress and push themselves to improve. Advantages of Using T-Wall 16 The T-Wall 16 offers several advantages, making it an excellent addition to any fitness or rehabilitation setting. Some T-Wall 16 Advantages 16 Are: 1. Enhances Physical Fitness The primary benefit of the T-Wall 16 is the ability to improve physical fitness. It offers a full-body workout by engaging multiple muscle groups, depending on how users interact with the touchpads. Users have to move quickly, often involving fast lateral movements, stretching, and lunging, which helps to improve cardiovascular health, agility, and coordination. “The T-Wall 16 makes fitness fun by combining physical activity with an interactive, engaging challenge.” 2. Improves Cognitive Skills In addition to physical benefits, the T-Wall 16 is excellent for improving cognitive function. Users must react quickly to changing light patterns, enhancing reaction times, concentration, and memory. Some game modes focus specifically on memory retention, making the T-Wall 16 a fantastic tool for mental exercises. 3. Suitable for All Ages and Fitness Levels One of the most appealing features of T-Wall 16 is that it’s suitable for everyone, regardless of age or fitness level. The customizable settings mean that the difficulty can be adjusted, making it appropriate for both children and older adults. For kids: For kids, it’s a fun and exciting way to stay active, involving play and exercise. For seniors: It offers them a low-impact way to stay fit while improving coordination and cognitive function. For athletes: It serves as an intense workout that sharpens reflexes and improves agility. 4. Ideal for Rehabilitation The T-Wall 16 is also an excellent tool for physical therapy and rehabilitation. Its interactive nature helps patients recovering from injuries to engage in physical activity without feeling bored or discouraged. Therapists can use it to improve the patient’s range of motion, balance, and coordination. Additionally, the feedback system allows therapists to track their patient’s progress and adjust the difficulty of the exercises as needed. To make the T-Wall 16 a versatile physical and cognitive rehabilitation tool. 5. Engages the Mind and Body Unlike traditional playground fitness equipment focusing solely on physical exercise, the T-Wall 16 challenges the body and mind. The dual behavior keeps users focused and entertained throughout their workout, making it more likely for them to stay motivated and committed to their fitness game. 6. Promotes Social Interaction The T-Wall 16 is not just for solo workouts. It can be used in a group setting, promoting social interaction and friendly competition. Many gyms and fitness centers use it for wall mounted games, where participants compete to see who can hit the lights the fastest. The social aspect makes the T-Wall 16 an excellent tool for group fitness classes or family workout sessions, encouraging cooperation and fun. 7. Increases User Engagement One of the biggest challenges in fitness is keeping users engaged and motivated. The features of T-Wall 16 and variety of game modes help prevent the boredom that can come with repetitive workouts. Users are more likely to keep returning for more, ultimately leading to better fitness outcomes. Conclusion The features of T-Wall 16 is more than just a fitness tool— it’s an interactive experience that engages the mind and body, offers numerous health benefits, and keeps users entertained. If you want to improve your physical fitness, increase cognitive skills, or have fun, the T-Wall 16 delivers in every way. Its adaptability for all ages and fitness levels, combined with its use in rehabilitation settings, makes it a versatile and valuable equipment for any fitness enthusiast. Adding the T-Wall 16 into your fitness routine can make workouts more engaging, improve overall health, and add a fun twist to exergaming physical activity. So, when are you going to add T-Wall 16 activities into daily workouts? Well, if you need any concern, contact Exergame Fitness, your fitness partner in the USA. ### What are the benefits of T-Wall Plus? People nowadays are more concerned about their body fitness, and so we are evolving with new and exciting ways to keep yourself engaged in exergaming physical activity. One of the innovative tools gaining attention is the T-Wall Plus, an interactive fitness wall designed to improve your workout experience. But what exactly is the T-Wall Plus, and how does the benefits of T-Wall Plus bring to users? Let us understand deeply in this blog to explore the various advantages of the T-Wall Plus, by also highlighting how T-Wall Plus can help your fitness routine in a fun and effective way. A Brief Explanation of T-Wall Plus The T-Wall Plus is full of an interactive workout wall designed to keep users of all ages and fitness levels safe. Basically, the T-Wall Plus is designed on a large wall equipped with bright lights and automatic sensors that challenge users to respond to different visual cues. The lights flash in other wall areas, and users must touch or hit the flashing targets as quickly as possible. This creates a fun, fast-paced environment that encourages quick reflexes and movement. The T-Wall Plus is often used in gyms, fitness centers, and rehabilitation facilities with entertainment. Anyone can easily customize, allowing users to set the difficulty level and workout duration according to their fitness goals. Benefits of the T-Wall Plus Let’s dive into the key benefits of T-Wall Plus and why it is becoming such a popular fitness tool. 1. Improves Reaction Time The T-Wall Plus is designed to maintain reaction time by requiring users to quickly respond to flashing lights. With the help, it improves the reflexes which can be beneficial for athletes, children, and even older adults looking to maintain their quick-thinking abilities. Regular use of the T-Wall Plus can result in faster hand-eye coordination and quicker decision-making skills. These improvements can be applied in sports and daily activities, making it a practical tool for everyone. 2. Increases Cardiovascular Fitness While using the T-Wall Plus, users engage in fast, full-body movements, which naturally increase the heart rate and provide a great cardiovascular workout, helping to burn calories and improve heart health. The intensity of the workout can be adjusted, making it suitable for beginners and advanced fitness enthusiasts who want to elevate their endurance. 3. Strengthens Full Body Unlike traditional wall workout machine that target specific muscles, the T-Wall 64 Plus offers a full-body workout. You are constantly moving, reaching, squatting, and even jumping, which engages multiple muscle groups at the same time. Using this dynamic movement not only strengthens your legs and arms but also engages your core muscles. Over time, this can improve overall body strength and stability. 4. Mental Engagement One of the unique benefits of T-Wall Plus is that it keeps your mind as engaged as your body. The need to respond to unpredictable light patterns requires concentration and quick decision-making. “The best workouts challenge mind and body,” says fitness expert John Dawson. The T-Wall Plus does exactly that, combining physical exercise with mental focus. 5. Customizable Workouts The T-Wall 32 Plus is highly customizable, making it a versatile tool for various fitness goals. Whether you’re looking for a light warm-up, an intense cardio session, or an agility-focused drill, the T-Wall Plus can be adjusted to meet your needs. You can select different patterns, speeds, and target areas on the wall to create a workout that is searched for your fitness level and objectives. This makes the T-Wall Plus an excellent option for beginners and seasoned athletes. 6. Increases Agility and Coordination Agility is the main keyword for many sports and fitness activities, and benefits of T-Wall Plus helps improve this by requiring quick, unpredictable movements. The random nature of the flashing lights forces you to move in various directions, helping improve your balance, coordination, and agility. This can be particularly useful for athletes in sports like basketball, soccer, and tennis, where quick direction changes are essential. 7. Fun and Engaging One of the standout features of the T-Wall Plus is how fun and engaging it is. Many people find traditional workouts boring or repetitive, but the interactive nature of the T-Wall makes exercise games. The game-like aspect of chasing and hitting lights creates a sense of challenge and accomplishment. This can help motivate users to stick to their fitness routine and make exercise feel less like a chore. Is T-Wall Plus Suitable for All Ages? Yes, the T-Wall is not just for fitness buffs. It’s suitable for users of all ages and fitness levels. Children can use it to develop coordination and balance, while older adults can benefit from the light-intensity settings to maintain their agility and mobility. How to Involve T-Wall Plus in Your Routine? The T-Wall Plus can be used in various ways depending on your fitness goals. Some ideas on how to involve it in your workout routine: Warm-Up: Use the T-Wall Plus for a 5-10 minute warm-up to increase your heart rate and activate your muscles. Cardio Session: Increase the difficulty level and enjoy a 20-30-minute high-intensity workout, focusing on fast movements and agility. Core Training: Combine T-Wall Plus drills with core exercises like planks or wall mounted games climbers to strengthen your abdominal muscles. Team Workouts: If you’re in a group setting, turn it into a competitive game where users take turns hitting the flashing lights as quickly as possible. Conclusion The benefits of T-Wall Plus is more than just a workout machine. It’s a fun and effective way to stay fit. Whether you’re looking to improve your agility, reaction time, or simply get a full-body workout, the T-Wall Plus has something to offer. Its interactive and customizable nature adds an exciting element to any interactive fitness products routine. As John Dawson wisely said, “The best workouts challenge both the mind and the body.” The T-Wall Plus does just that, making it a valuable addition to any gym or home workout space. So, when you’re willing to add T-Wall Plus in your daily workouts? Still confused? Take suggestions from Exergame Fitness experts, the fitness advisor, now available in the USA. ### Key features & benefits of Pavigym Vertical 3.0 The fitness world is constantly evolving, and new and innovative equipment has been introduced to keep individuals engaged and motivated in their workouts. One such advancement is the Pavigym Vertical 3.0, an interactive fitness tool designed to enhance physical activity through engaging and dynamic exercises. With this submission, we will explore the genuine Pavigym Vertical 3.0 features and Pavigym Vertical 3.0 benefits. This will allow us to delve more into its applications in fitness environments and highlight how it stands out in the growing market for interactive fitness equipment. Let’s understand in more detail. What is Pavigym Vertical 3.0? Pavigym Vertical 3.0 is part of the Pavigym Combo 3.0 line of fitness products, designed to revolutionize traditional workout methods by integrating technology and physical activity. This system has a vertical wall with sensors and interactive lighting that responds to the user’s movements, creating an engaging and high-energy workout environment. How is the Pavigym Vertical 3.0 Equipment Designed Of? The exercise equipment combines exergaming— the integration of exercise and gaming— offering a variety of workout modules suitable for individuals of all fitness levels. From gym-goers to athletes, Pavigym Square 3.0 encourages users to improve their speed, agility, and coordination through interactive fitness routines that are both fun and effective. Genuine Pavigym Vertical 3.0 features Pavigym Vertical 3.0 features sets it apart from other playground fitness equipment and interactive fitness products. Below are some of the most notable Pavigym Vertical 3.0 features: 1. Interactive LED Lighting System: At the core of the Pavigym Vertical 3.0 is its advanced interactive lighting system. It consists of LED lights embedded in the vertical twall that light up in response to user movements. The lights guide users through various drills, wall games, and workout routines, offering real-time feedback and making the exercises visually stimulating and challenging. The lighting system is fully customizable, allowing trainers to adjust the difficulty levels, exercises, and patterns to suit specific training needs, from simple warm-ups to high-intensity drills. 2. Customizable Workout Program: Pavigym Vertical 3.0 is incredibly versatile, offering various workout programs. This system can accommodate various fitness goals, whether you’re looking for cardio, strength training, or agility exercises. The program can be tailored to individual users or groups, making it ideal for personal training sessions or group classes. Additionally, with its variety of modes—such as competitive games, reaction-based drills, and skill-building challenges—users can customize their workouts to meet their fitness needs without limit. 3. Multi-User Capability: Another key feature of the Pavigym Vertical 3.0 is its multi-user functionality. The system can accommodate several users simultaneously, making it perfect for group training sessions. Its interactive fitness equipment is commonly used in gyms to facilitate group classes or small-team training sessions, enhancing fitness’s social and competitive elements. 4. Real-Time Feedback and Performance Tracking: Performance tracking is essential to any fitness routine, and Pavigym Vertical 3.0 excels in this area. The system provides real-time feedback on user performance, helping individuals track speed, reaction time, and accuracy improvements. The feedback motivates users to push themselves harder and allows trainers to analyze progress and adjust training programs accordingly. 5. Durable and Space-Saving Design: The Pavigym Vertical 3.0 is designed with durability in mind. Made from high-quality materials, the wall is built to withstand intense workouts and remains in top condition despite constant use. Additionally, its vertical design makes it a space-saving option for gyms and fitness centers, allowing facilities to offer a dynamic workout experience without sacrificing valuable floor space. Benefits of Using Pavigym Vertical 3.0 The Pavigym Vertical 3.0 features come together to offer a range of benefits that make it a valuable addition to any fitness environment. Below, we discuss some of the Pavigym Vertical 3.0 benefits users can expect from this innovative exercise equipment: 1. Improved Agility and Coordination: One of the primary Pavigym Vertical 3.0 benefits is its ability to increase agility and coordination. Through reaction-based drills and speed exercises, users are challenged to improve their reflexes and hand-eye coordination. This is especially beneficial for athletes or anyone looking to improve their functional fitness. As users are busy with the interactive lighting system, they must react quickly to lights and prompts, resulting in an efficient and effective workout that builds motor skills. 2. Fun Workouts: Boredom is a common barrier to staying committed to a fitness routine, but Pavigym Vertical 3.0 makes exercising fun and engaging. By gamifying workouts through interactive challenges, users are motivated to push themselves harder without the monotony of traditional exercise. Whether it’s a game or a timed drill, users can immerse themselves in a workout that feels more like play than work. 3.  Inclusive and Accessible: Pavigym Vertical 3.0 is designed for users of all fitness levels. Whether you’re a beginner or an experienced athlete, the system offers varying difficulty levels and customization to cater to individual needs. Its inclusivity makes it an excellent tool for gyms that cater to a wide range of clients, from those just starting their fitness journey to seasoned professionals. 4. Increase Group Dynamics: For fitness centers that offer group training sessions, Pavigym Vertical 3.0 increases group dynamics by creating a competitive and interactive environment. Participants can engage in friendly competition or work together on team-based exercises, making the workout experience more social and enjoyable. It targets teamwork and competition and can increase member retention and engagement with fitness communities. 5. Effective Cardio and Strength Training: The versatility of the Pavigym Vertical 3.0 allows users to switch between cardiovascular exercises and strength training. Reaction drills are ideal for increasing the heart rate, making them an excellent tool for high-intensity interval training (HIIT). At the same time, specific exercises focus on strength, such as using body weight to interact with the lights on the wall. These provide a full-body workout that improves both endurance and power. Applications in Various Fitness Settings Pavigym Vertical 3.0 is not limited to traditional gyms. Its wide range of features makes it suitable for a variety of fitness environments, including: Sports Training Facilities: Athletes can benefit from the agility and speed drills offered by Pavigym Vertical 3.0, which help them improve their reaction times and coordination, essential skills for competitive sports. Corporate Wellness Programs: With many companies investing in employee wellness, Pavigym Vertical 3.0 provides a fun and engaging way to incorporate physical activity into the workplace. Its interactive nature can encourage even those who may not typically engage in exercise to get involved. Youth Fitness Programs: As part of the vertical 3.0 exercise equipment category it is also an excellent tool for youth fitness. It helps children and adolescents develop coordination, agility, and motor skills in an enjoyable, game-like environment. Rehabilitation and Therapy: The customizable nature of Pavigym Vertical 3.0 makes it suitable for physical therapy and rehabilitation programs. Patients can engage in low-impact, controlled movements while receiving real-time feedback on their progress, helping them regain strength and mobility at their own pace. Conclusion In the rapidly growing field of interactive fitness equipment, the Pavigym Vertical 3.0 features stands out as a versatile and innovative solution for fitness enthusiasts of all levels. Its interactive LED lighting, customizable workout programs, and multi-user capability offer a dynamic workout experience that is both fun and effective. Therefore, for those seeking an interactive and innovative way to stay fit, Exergame Fitness offers endless Pavigym Vertical 3.0 possibilities for both fun and functional workouts. ### YMCA Revitalizes Space for Family Membership Boost Exergaming can serve as a strategic tool to boost family memberships at the YMCA by creating an engaging, family-friendly environment that aligns with health and wellness goals for all age groups. Recently Exergame had the amazing opportunity to work with the YMCA Spears, of the YMCA Greensboro Association.  This facility in particular wanted to find a way to use a space that wasn't seeing the traffic they wanted, while also catering to a unique group of teens and youth through family membership opportunities. Here’s how it can contribute to increased membership: 1. Appealing to Families with Children Exergaming offers an innovative way to make fitness fun for children, which can motivate families to join the YMCA. Parents often seek activities that engage their children physically, mentally, and socially, and exergaming provides an appealing option. By offering a variety of exergaming stations or classes, the YMCA can attract families looking for diverse and entertaining fitness options for their kids. 2. Encouraging Family Participation Exergaming is inclusive, allowing people of all ages and fitness levels to participate together. This can be a unique selling point for family memberships, as it enables parents and children to enjoy fitness activities side by side. Special family-focused exergaming events or competitions can create memorable bonding experiences, encouraging families to return regularly and build a sense of community. 3. Combining Fitness with Technology Many families, especially those with teenagers, are drawn to technology-driven experiences. By incorporating exergaming, the YMCA can modernize its offerings, keeping up with trends in fitness and entertainment. This can attract tech-savvy families who might not be drawn to traditional forms of exercise, but are excited about blending gaming and fitness. 4. Offering a Unique Value Proposition Exergaming can differentiate the YMCA from other fitness centers in the area. Highlighting a program that combines physical activity with the fun of gaming can make the YMCA a more attractive option for families weighing their membership options. Promotions that showcase exergaming as a part of family membership packages can help communicate this unique value proposition. ### What is Fit Interactive 3 Kick & what are its benefits? The fitness industry has taken significant strides in creating engaging, interactive workout experiences for people of all ages and fitness levels. Among the innovative products reshaping this landscape is the Fit Interactive 3 Kick, a unique interactive fitness equipment that merges the worlds of fun and exercise. This activity is designed to improve the user’s coordination, speed, and physical endurance through dynamic gameplay. Let’s gather information about the Fit Interactive 3 kick benefits. “Including interactive fitness equipment like the 3 Kick into a workout plan not only makes exercise more enjoyable but also helps users stay motivated and consistent in reaching their fitness goals.” What is Fit Interactive 3 Kick? The Fit Interactive 3 Kick is an advanced interactive fitness product that targets various aspects of: Physical fitness Speed Agility Cognitive abilities This fitness equipment is built around incorporating exercise games into workout routines. Users must react quickly to cues such as lights or sounds and kick targets in response. These interactive elements make the workout not only practical but also incredibly fun. More About Fit Interactive 3 Kick Planning to go professionally? Yes! Used in a professional playground, fitness equipment setting, home gym, or fitness center, the 3 Kick allows individuals to challenge their reflexes while benefiting from a full-body workout. As a high-energy, engaging form of exergaming physical activity, it’s gaining popularity across different fitness sessions and group fitness classes. Features of Fit Interactive 3 Kick The main Fit Interactive 3 Kick features, which makes you motivated towards the physical world, are: Three Adjustable Kick Targets: The Fit Interactive 3 Kick has three kick pads, each adjustable to different heights. Their flexibility allows users to customize their workout according to their fitness level, making it suitable for beginners and advanced athletes. The adjustable targets indicate that users must be busy with their full-body exercise, providing a full-body workout covering all major muscle groups. Interactive Lighting and Sound: Designed to create an immersive experience, the Fit Interactive 3 Kick uses lights and sounds to direct users during their workout. These cues keep users engaged and reactive, challenging their coordination and reflexes. Their interactive features transform traditional workouts into exercise games, encouraging users to push themselves harder. Built for Durability: The Fit Interactive 3 Kick fitness product is built to withstand even the most intense workouts. Constructed from high-quality materials, it’s designed for long-term use in both commercial and personal settings. Whether in a gym, exergame playground room, or at home, this equipment offers a reliable and safe workout experience. Multiple Game Modes: This piece of interactive fitness equipment has multiple game modes that cater to various fitness goals and offer challenging levels. Users can select interactive settings that test their speed, accuracy, and endurance. Adding these game modes ensures that workouts remain fun and motivating, encouraging users to improve with each session. Benefits of Fit Interactive 3 Kick The Fit Interactive 3 Kick offers many benefits, making it a valuable addition to any workout routine. Below are some of the most notable advantages: Full-Body Engagement: The primary advantage of the Fit Interactive 3 Kick is its ability to engage the entire body. While participating in the active games, users activate multiple muscle groups, from the legs and core to the arms and shoulders. This results in a comprehensive workout that boosts strength, endurance, and agility. Improves Speed and Reflexes: The Fit Interactive 3 Kick requires users to respond quickly to visual and auditory cues to enhance speed and reaction times. This aspect of the equipment makes it especially beneficial for athletes or individuals looking to increase their coordination and reflexes. By frequently reacting to the changing targets, users can develop in sports and everyday activities. Mental Stimulation: One of the standout features of the Fit Interactive 3 Kick fitness product is the cognitive aspect of the workout. The fast-paced, multi-tasking nature of the exercise games challenges users to think quickly and make split-second decisions. This can sharpen mental function and increase concentration over time. Suitable for All Ages and Fitness Levels: The Fit Interactive 3 Kick is designed to be accessible to users of all fitness levels. The adjustable kick targets and various difficulty settings make it ideal for children and professional athletes. As a versatile piece of playground fitness equipment, it can be used for personal workouts, physical education classes, or team-building exercises in group settings. Increases Motivation to Exercise: Let’s face it—traditional workout routines can sometimes feel repetitive and uninspiring. However, interactive fitness products like the 3 Kick make exercise engaging and fun. The gamification of fitness is proven to help people stay motivated, encouraging users to return to their workouts consistently and ultimately building better fitness habits. Boosts Cardio Endurance: The Fit Interactive 3 kick benefits also provides a cardiovascular workout as part of its full-body engagement. The fast-paced, high-energy movements required by the equipment raise users’ heart rates, improving cardiovascular health and endurance. It effectively enhances overall stamina, whether used in short bursts for interval training or longer sessions. Fit Interactive 3 Kick and Exergaming The rise of exergaming physical activity has been a game-changer in the fitness world. “Exergaming” refers to using video game-style interactions in physical exercise to increase user engagement and effectiveness. Products like the Fit Interactive 3 Kick are at the forefront of this movement, combining the excitement of games with the physical demands of exercise. In a playground fitness equipment environment or an exergame playground room, the 3 Kick is especially effective for group exercises, providing opportunities for users to complete, collaborate, and share the excitement of interactive challenges. In these settings, users benefit from improving their cognitive tasks, which enhances their reaction times and hand-eye coordination. How Fit Interactive 3 Kick Makes Full-Body Workouts Fun? Unlike full body workout machines that isolate one or two muscle groups, the Fit Interactive 3 kick benefits provides a full-body workout in an interactive, fun, and engaging format. The varied movements required to hit the targets—whether through kicks, punches, or hand taps—activate multiple muscle groups simultaneously, making it a highly efficient workout. “The Fit Interactive 3 Kick makes working out feel like a game, keeping users busy and helping them push through the mental barriers that often come with traditional fitness routines.” Conclusion The Fit Interactive 3 Kick is an impressive fusion of fitness and technology, delivering a fun, challenging, and highly effective workout experience. By including interactive elements and engaging the entire body, this interactive fitness product ensures that users are physically active and mentally stimulated. With its innovative design and engaging features, the Fit Interactive 3 Kick is more than just fitness equipment—it’s a game-changer for those looking to take their workouts to the next level. So, why settle for the ordinary when you can make your workouts extraordinary with the Fit Interactive 3 kick benefits with Exergame Fitness, the physical fitness caretaker? Contact Us! For any concerns related to physical activity. ### BGC Opens New Building with Essential Exergaming Space When opening a brand-new Boys and Girls Club, integrating exergaming as a core component offers multiple benefits that align with the club’s mission to promote youth development, health, and community engagement. Recently we went out to the Boys & Girls Club of Greater High Point that opened their first brick and mortar club EVER!  While BGC High Point was a previous owner of some of our Exergaming Mobile Solutions, the new club needed an "essential" Exergame space according to their President Floyd Johnson. Here’s why exergaming should be prioritized: 1. Engagement Through Fun Physical Activity Exergaming blends exercise with interactive gaming, making physical activity more enjoyable. Many children and teens are already drawn to gaming, and by introducing an active component, you’re turning a popular pastime into a health-promoting activity. This approach is particularly effective in reaching those who might not participate in traditional sports or fitness programs. 2. Inclusive Environment for All Skill Levels Traditional physical activities, while valuable, can sometimes be intimidating for children who feel less athletic or less confident in group sports. Exergaming offers a welcoming alternative, as the games can be designed to accommodate varying skill levels and abilities, ensuring that everyone, regardless of fitness level or athletic background, can participate and enjoy themselves. 3. Supports Physical and Mental Health Research has shown that regular physical activity can improve physical health, combat obesity, and enhance mental well-being. Exergaming keeps kids moving, increases cardiovascular health, and fosters a sense of achievement and enjoyment. Additionally, physical activity is linked to improvements in mood, focus, and academic performance, making exergaming a valuable tool for supporting well-rounded development. ### Key Features & benefits of Fit Interactive JumpQ Fit Interactive JumpQ is an innovative piece of interactive fitness equipment designed to bring a new level of engagement and effectiveness to your workout routine. Whether setting up an exergame playground room or looking to level up your fitness center with full body workout machines, this dynamic equipment offers a range of fit interactive JumpQ features and fit interactive JumpQ benefits that cater to individual and group fitness activities. Here’s a comprehensive look at what makes fit interactive JumpQ features stand out among interactive fitness levels. Interactive Workout Equipment: Features The inherited interactive workout equipment serves unlimited features, which are: Engaging and Interactive Design: The Fit Interactive JumpQ is crafted to captivate users with its advanced fit interactive JumpQ features. It combines traditional exercise equipment with modern technology to create a stimulating workout experience. The features include: Real-Time Feedback: Instant feedback on performance and progress helps users adjust their workouts in real time. Customizable Workouts: Find workouts that fit specific fitness goals or preferences, allowing personalized training. Multiplayer Functionality: Engage in active games with friends or workout partners, making exercise more enjoyable and competitive. Dynamic Game Integration: Incorporating elements from exergame games, the Fit Interactive JumpQ integrates interactive games into the fitness routine. This not only makes workouts fun but also encourages consistent participation. Features include: Varied Game Modes: Choose from various games that challenge fitness, from endurance to agility. Adaptive Difficulty Levels: Games adjust in difficulty based on user performance, providing continuous challenges and progression. Visual and Audio Cues: Interactive displays and sounds guide users through exercise games, increasing engagement and motivation. Durable and Safe Construction: Safety and durability are paramount in the design of Fit Interactive JumpQ. The playground fitness equipment is built to withstand rigorous use and ensure user safety. Notable features include: Robust Materials: Constructed with high-quality materials to ensure longevity and resilience. Safety Sensors: Integrated sensors detect and alert users to any potential safety issues during use. Easy Maintenance: Designed for simple cleaning and maintenance, ensuring long-term hygiene and functionality. Fit Interactive JumpQ Benefits: Transform Your Fitness Routine The list of fit interactive JumpQ benefits are: Increase Full Body Workouts: The fit interactive jumpQ provides a comprehensive approach to fitness, engaging multiple muscle groups and improving overall physical health. Benefits include: Improved Cardiovascular Health: Regular use boosts heart health through dynamic, high-intensity exercises. Take Up Your Strength and Flexibility: It targets various muscle groups, enhancing strength, flexibility, and endurance. Effective Weight Management: Engages users in calorie-burning activities, supporting weight loss and management goals. Promotes Social Interaction: Interactive fitness equipment like the Fit Interactive jumpQ makes exercising a social experience. The touched benefits are: Group Exercise Opportunities: Perfect for gyms or fitness centers where group workouts can be facilitated. Family-Friendly Fun: Offers a fun and engaging way for families to stay active together. Motivational Environment: Social interaction and friendly competition boost motivation and adherence to fitness goals. Flexible and Adaptable Use: The fit interactive jumpQ’s versatile design allows for various fitness applications, making it suitable for different settings and users. Benefits include: Adaptable to Different Fitness Levels: Suitable for beginners to advanced users with customizable workouts. Versatile Use Cases: It is ideal for home gyms, fitness studios, or corporate wellness programs. Space-Efficient Design: Compact and efficient, it is a particle choice for various spaces. Interactive Fitness Equipment for All Ages: Designed to be accessible and enjoyable for users of all ages, the fit interactive jumpQ is a valuable addition to any fitness environment. Benefits include: Child-Friendly Features: We are engaging in games and activities designed to keep children active and entertained. Senior-Friendly Options: Low-impact exercises and adjustable settings cater to older adults and those with limited mobility. Inclusive Design: Equipment that accommodates diverse fitness needs and preferences. Level Up Exergame Playground Rooms: For facilities looking to create a vibrant exergame playground room, the fit interactive jumpQ is an excellent choice. Benefits include: Gain Play Experience: Combines fitness with play, creating an exciting and immersive environment. Interactive Challenges: Provides interactive challenges that keep users engaged and motivated. Attracts New Users: Innovation design and interactive features draw attention and interest, boosting facility attendance. Conclusion The Fit interactive jumpQ is a remarkable interactive fitness equipment that combines fun with functionality. Its engaging design, versatile applications, and comprehensive benefits make it an excellent addition to any fitness setting. Whether you want to enhance your facility, the fit interactive jumpQ offers everything needed to increase the fitness experience. By incorporating these fit interactive JumpQ features and fit interactive JumpQ benefits into your fitness routine, you will not only improve physical health but also make exercise a more enjoyable and interactive experience. The future of fitness is with the Exergame, fit interactive jumpQ, and transform the way you approach your workouts.   ### How Exergaming can be part of educational programs or workshops? In an era where technology is embedded in every aspect of life, including education, the concept of Exergaming— exercise through video games— has gained significant traction. Exergaming combines physical activity with digital gaming, creating a unique opportunity to enhance health and fitness education in schools. By integrating Exergaming in educational programs and workshops, educators can trap students in a more interactive and enjoyable learning experience. Under the guidance of this blog, you will explore how Exergaming can be incorporated into education settings, its benefits, and the ways it can revolutionize physical education. How does the Exergame Evolutionalize Health and Fitness Education? Traditional physical Exergaming in educational programs have long focused on developing student’s physical skills, promoting teamwork, and encouraging an active lifestyle. However, these programs sometimes struggle to capture the interest of all students, particularly in a technology-driven world. As children and adolescents spend more time engaging with screens, there is an increasing need to bridge the gap between digital entertainment and physical activity. Enter Exergaming– an innovative approach that merges the excitement of video games with an unlimited pack of exercise. This technology-driven method can be used to teach health and fitness education in a way that resonates with today’s tech-savvy students. By integrating Exergaming in educational programs, schools can provide an engaging platform for students to improve their physical health while having fun. Exergaming in Educational Programs: An Interactive Approach Exergaming offers a dynamic approach to physical education by using interactive fitness products that encourage movement and exercise. These products range from motion-sensing video games like Nintendo’s Wii Sports to sophisticated systems like the Laddermill, which simulate climbing exercises. Such tools can be incorporated into an “Exergame room” within schools, creating a dedicated space where students can engage in exercise games that promote both physical and mental well-being. Understanding the Concept of Exergaming in Educational Area: The concept of an exergame room allows schools to offer a variety of active games that cater to different interests and fitness levels. For example, students can participate in dance-based games that improve coordination and rhythm or engage hand-eye coordination and reflexes. By providing a diverse selection of exergames, educators can ensure that all students find something they enjoy, making physical activity more inclusive and accessible. Educational Games for Students: Combining Learning and Fitness Exergaming is not just about physical activity. It also has the potential to be an effective tool for learning. What Happens by Integrating Exergaming into the Classroom? Learning games for students that incorporate physical activity can enhance cognitive skills, improve memory, and increase engagement in academic subjects. For instance, a math-based exergame for children exercise might require students to solve equations while performing physical tasks, blending learning with exercise seamlessly. By integrating Exergaming into classroom activities, educators can create a multidisciplinary approach to education. This process allows students to reinforce academic concepts while staying physically active, catering to different learning styles. For example, a history teacher could use an exergame that requires students to act out historical events, combining physical education technology with traditional learning objectives. The approach of Exergaming towards education not only makes learning more enjoyable but also helps students retain information better. Benefits of Exergaming for Children’s Exercise The benefits of Exergaming for children’s exercise are numerous. The beneficial points of Exergaming for children’s exercise are: First and foremost, Exergaming provides a fun and engaging way to get children moving. In a time when childhood obesity rates are rising, finding ways to encourage regular physical activity is crucial. Exergaming can serve as a powerful tool to combat sedentary behavior by making exercise feel like play. Implementing Exergaming helps to develop motor skills, balance, and coordination all of which are essential for children’s overall physical development. The interactive nature of exergames also fosters social interaction, as many games can be played in groups or teams. The social aspect can motivate students to participate more actively in physical education classes and can help build a sense of community within the school. Implementing Exergaming in Schools: Practical Considerations To successfully implement Exergaming in education programs, schools need to consider several factors: Why is it Essential to incorporate Exergame in Schools? First, it is essential to select the right interactive fitness products that align with the education goals and the needs of the students. Schools should look for exergames that are age-appropriate, engaging, and educationally relevant. Why Set Up Exergame in Schools? Schools should consider the setup of an exergame room. This space should be equipped with the necessary technology, such as motion sensors, game consoles, and screens, and should be designed to accommodate various types of active games. The room should also be safe and spacious enough to allow for free movement during gameplay. Benefits of Implementing Exergame in Schools: Training teachers and staff to effectively use exergaming technology is another critical aspect. Educators need to understand how to integrate Exergaming into their lesson plans and how to use the technology to complement traditional physical education methods. Professional development workshops can help teachers become comfortable with the equipment and learn how to maximize the benefits of Exergaming for their students. Future Aspects of Physical Education As Exergaming continues to evolve, it has the potential to transform physical education and health programs in schools. The integration of exercise games into the curriculum can cause a more holistic approach to education, where physical, cognitive, and social development are all addressed. Therefore, by embracing this innovative technology, schools can create a more engaging environment for students to learn and grow. In conclusion, Exergaming offers an exciting opportunity to revitalize health and fitness education in schools. By combining the best elements of gaming with physical activity, Exergaming in educational programs can engage students in new and meaningful ways. As schools continue to explore the possibilities of physical education technology, Exergaming plays a pivotal role in shaping the future of education. So, whether through educational games for students or interactive fitness products in an exergame room, the possibilities are endless for creating a more active and healthier generation with the help of Exergame Fitness. ### How does Exergame promote exercise among children? Today, children are often more captivated by screens than outdoor play. Do you agree? This trend has led to concerns about sedentary lifestyles and the associated health risks. However, an innovative solution emerged: Exergames. Exergames, or exercise games, combine physical activity with interactive gaming, providing an engaging way to get kids moving. This blog explores “How Exergames Promote Exercise Among Children?” Highlighting their benefits and offering tips for integrating them into daily routines. Let’s understand in detail how to promote an exergame for children exercise! Exergame Benefits for Kids: In simple words! Exergame helps to maintain the proper metabolism of a body for all ages, whether you’re a kid, teenager, adult, or old enough. Therefore, here are the benefits of exergame for children exercise you should understand if you’re promoting exercise among them: 1. Increased Physical Activity: Exergames significantly increase physical activity levels among children. Traditional exercise feels like a chore, and it turns physical activity into an enjoyable and engaging experience. We know kids are not the ones who sit in one place. They love to jump, dance, run, and play their way through various game levels, all while burning calories and improving their fitness. 2. Improved Motor Skills: Many exercises require precise movements, exergame benefits for kids that develop that involve dancing, sports, or obstacle courses that encourage kids to practice coordination, balance, and agility. These skills are necessary for overall physical development and can enhance overall performance in other physical activities. 3. Enhanced Cognitive Function: Exergame exercise for children also offers cognitive benefits. Many games require quick thinking, problem-solving, and strategic planning. These mental challenges can improve cognitive functions such as memory, attention, and decision-making. The combination of physical and mental activities makes exergame for children exercise a well-rounded activity. 4. Social Interaction with Others: Many exergames feature multiplayer modes, allowing children to play with friends and family members. This social aspect encourages cooperation, teamwork, and healthy competition. It also provides an opportunity for family bonding and can make exercise a shared, enjoyable activity. 5. Delivers Motivation and Engagement: Exergames are designed to be entertaining, which can help to motivate children to be active. The immersive nature of these games, combined with rewards and progression systems, keeps the kids engaged and coming back for more. This sustained engagement can lead to long-term habits of regular physical activity. Meaning of Exergame: Exergame for children exercise are like video games that require physical movement to play. Unlike traditional video games, which also involve sitting and using a controller, exergames often use motion-sensing technology to track player movements. Popular exercise games for children activities include dance games, sports simulations, and interactive adventure games. For example, titles like “Just Dance,” “Wii Sports,” and “Ring Fit Adventure.” These games are designed to be fun and physically demanding, encouraging kids to exercise without even realizing it. “Exergames Blend the Thrill of Gaming with the Benefits of Physical Exercise, Transforming Workouts into Immersive Adventures that Challenge both Mind and Body.” Unfamiliar with Popular Types of Exergames! There are several types of exergames activities available, but the most popular categorized type of Exergame involves are: 1. Dance Games: Dance games like “Just Dance” and “Dance Dance Revolution” are excellent for getting kids moving. These games require players to follow on-screen dance routines, providing a fun and energetic workout. Dance games improve cardiovascular fitness, coordination, and rhythm. 2. Sports Simulations: Games like “Wii Sports” and “Kinect Sports” simulate real-life sports such as tennis, bowling, boxing, and soccer. Sports simulation games encourage physical exertion and help kids to develop skills specific to each sport. They serve as a technique/method to practice and enjoy sports indoors, regardless of weather conditions. 3. Adventure and Fitness Games: Titles like “Ring Fit Adventure” and “Zumba Fitness” combine adventure and exercise. Players embark on virtual journeys that require physical activity to progress. Adventure and fitness games often include a variety of exercises, from strength training to cardio, making them a comprehensive fitness option for children. How to Create an Exergame Room? Step-by-step! Setting up an exergame room can make it easier and more appealing for children to engage in physical activity. Consider some steps for creating an inviting and functional exergame space: Step 1: Pick the right equipment, means while investing in a gaming console, ensure that Exergame supports equipment such as, Nintendo Switch, Xbox with Kinect, or PlayStation with Move controllers. Step 2: Prepare a safe space where children can move freely without obstacles. Thus, carefully check the space is well-lit and has a non-slip surface to prevent accidents. Step 3: Arrange a kids gym equipment like small dumbbells, yoga mats, or resistance bands to enhance the workout experience. These items can be used in conjunction with exergames to provide a more varied and comprehensive exercise routine. Step 4: Try to make a fun and inviting environment with bright colors, posters, and motivational quotes to create an energetic and positive atmosphere. Capture the steps as instructed and make the workouts interesting! Encourage Regular Exergaming Physical Activity To maximize the benefits of exergames, it’s necessary to integrate them into a regular physical activity routine. Here are some strategies to encourage consistent exergaming: Establish a regular exergaming schedule that fits into your child’s daily routine. Whether you schedule the session before or after school, set a time that helps to make it a habit. Many exergames have built-in progress to track and reward an individual. Using these features, you can monitor your child’s activity levels and celebrate their achievements. To avoid boredom, create rotational types of exergames. Combine dance games, sports simulations, and adventure games to keep experiencing a fresh and exciting environment. Ask your child to participate in exercises to experience more enjoyable sessions that can promote bonding and show children the value of physical activity. Conclusion Exergame for children exercise offers a dynamic and engaging way to promote exercise among children. By combining physical activity with the fun of gaming, exergames help to increase physical activity levels, improve motor skills, enhance cognitive function, and foster social interaction. Creating an exergame room and integrating exergaming into regular routines can make exercise a fun and sustainable part of children’s lives. As Exergame Fitness Center continues to navigate the digital age, these physical activities provide a promising solution for encouraging healthier, more active lifestyles for our kids. ### City of Humboldt Iowa Opens Recreation Space with Exergaming The Humboldt Recreation Space is a 70,000 sq ft recreation facility that was funded and built by the Nielsen Family and Sande Construction in 2018 and was donated to the City of Humboldt to own and operate. Within this facility they offer a variety of options like multiple group fitness rooms (spin room, cardio studio, boxing room), 2 racquetball courts, batting cage, fitness center with cardio and weight equipment, Kids Zone equipped with exergame equipment! Exergaming has continued to be a growing trend throughout the Parks & Recreation programs across the United States. Exergaming, which combines exercise with interactive video games, can be an excellent fit for youth fitness programs within park districts for several reasons:   1. Engagement and Motivation Fun Factor: Exergaming makes physical activity fun by incorporating gaming elements that resonate with youth. This makes exercise feel less like a chore and more like an enjoyable activity. Variety of Games: The wide range of games available means there’s something for every interest, from dance games to sports simulations. This variety can keep youth engaged over the long term. 2. Accessibility and Inclusivity Low Barriers to Entry: Exergaming often requires minimal equipment, making it accessible to a wide range of youth, regardless of their physical abilities or fitness levels. Inclusivity: These games can be adapted for different skill levels, allowing children with varying abilities to participate and succeed, which is crucial in inclusive fitness programs. 3. Improved Physical Fitness Cardiovascular Health: Many exergames involve moderate to vigorous physical activity, which can help improve cardiovascular fitness. Coordination and Motor Skills: Games that require specific physical movements can enhance coordination, balance, and motor skills, contributing to overall physical development. 4. Social Interaction Teamwork and Competition: Many exergames offer multiplayer modes, encouraging social interaction, teamwork, and friendly competition. This can help build a sense of community and belonging among participants. Family Involvement: Exergaming can also be a way to involve families in fitness activities, fostering a culture of health and wellness at home. Contact us to learn more how we can bring Exergaming to your Park District! ### Exergame Room experiences with Boys & Girls Club Children are becoming more attracted to screens, leading to more sedentary lifestyles. However, the Boys & Girls Club has a dynamic solution to keep kids active while incorporating new technology: The Exergame Room. This innovative room combines physical activity with interactive video games, creating an environment that is fun and healthy for children. Henceforth, to motivate your children to engage in exercise room activities, you need to be clear on the meaning of exercise games. Which explains! Meaning of an Exergame Room: A Brief! An exergame room is enjoyable with interactive fitness games and indoor sports playground equipment. These rooms are designed to encourage an individual towards physical activity through games. Exergaming for kids blends the thrill of video games with the unlimited benefits of exercise, making it a win-win for both fun and fitness. It allows kids to never let down their motivation. Pack of Benefits of an Exergame Room: Advantages! The exergame room contains a pack of benefits, encouraging you to do exergame activities with the power of activeness. The list of benefits of an exergame room are: 1. Enhanced Physical Fitness: Exergaming involves various physical activities that play an advantage in improving cardiovascular health, strength, and coordination. Letting kids move, jump, dance, and play progresses their overall fitness levels. 2. Boosts Mental Health: Physical activity also means reducing stress and anxiety. Exergaming’s enjoyable and interactive nature helps kids relax and have fun, improving their mental well-being. 3. Encourages Social Interaction: An exergame room fosters a sense of community. Adding exergaming activities to kids’ lifestyles allows them to play with other children, compete, and cooperate, enhancing their social skills and building friendships. 4. Promotes a Healthy Lifestyle: Exergaming activities also play a vital role in maintaining a healthy lifestyle. By integrating physical activity into a fun context, exergaming encourages children to adopt healthier habits that can last a lifetime. The Role of Boys and Girls Club The Boys and Girls Club takes an oath to provide a safe and supportive environment where children continuously learn and grow. Incorporating an exergame room into their facilities is a testament to their dedication to holistic child development. These fitness/activity rooms offer a modern twist on traditional physical activities, making fitness appealing and accessible to all kids. Types of the Interactive Fitness Games: Full of Adventure & Fun! Interactive fitness games are considered “The heart of any exercise room.” These games range from virtual sports to giving a dance challenge specially designed to get kids moving. Here are the types of interactive fitness games that you can adapt quickly: 1. Dance Games: As the name suggests, this interactive fitness activity contains activities related to dance, involving on-screen prompts to dance to popular music, helping to promote cardiovascular health and coordination. 2. Sports Simulators: Kids love to play virtual soccer, basketball, or tennis, which allows them to boost their athletic skills and understanding of various sports. 3. Adventure Games: These adventure games often include obstacle courses or work on missions that require physical effort, encouraging kids to stay active while having fun. Sports Indoor Playground Equipment Incorporating indoor sports playground equipment in an exercise room is crucial in keeping kids engaged. Sports kids indoor playground equipment is potentially designed to be safe, durable, and exciting. The following examples include: 1. Interactive Climbing Walls: This sport indoor playground equipment combines climbing with digital games, challenging kids to reach new heights while playing. 2. Motion-Sensing Games: Equipment made up of sensors allows these games to detect body movements, encouraging kids to interact with the game environment physically. 3. Virtual Reality (VR) Games: VR technology can transport kids to different worlds where they must move and explore, providing a fully immersive fitness experience. Exergame Playground Room Design Giving an exergame playground room a perfect design requires careful planning to ensure it is safe and engaging. The exergame playground room design includes: Adequate space is essential for kids to move freely without injury. Giving a touch of soft flooring and padded equipment helps to prevent accidents. Regular repair and maintenance of all equipment are good for better functioning. Offering a mix of games and equipment promotes keeping yourself fresh and exciting, hence catering to different interests and fitness levels. Interactive Fitness Products Interactive fitness products are the building blocks of an exergame room. These products are inherited with advanced technology that creates an engaging fitness experience. Some innovatively designed products include: 1. Smart Mats: These smart mats analyze the movements and generate feedback. They include exercises like yoga or martial arts, which are full of energy. 2. Fitness Trackers: Wearable devices track physical activity, encouraging kids to set and move to fitness goals. 3. Interactive Screens: This interactive fitness product has a sensitive large screen that displays games and exercises and guides kids through various activities. Playground Fitness Equipment Do you know playground fitness is more energetic? Well! These playground fitness equipment bridges the gap between traditional playgrounds and modern exergame rooms. This equipment is specifically designed to be both fun and physically challenging. Example says: 1. Balance Boards: Allows to maintain balance and core strength through fun, game-like activities. 2. Interactive Play Panels: These panels serve games that require physical input, like hitting targets or solving puzzles with movements. 3. Fitness Stations: Stations-type activities involve jumping jacks, push-ups, or pull-ups that can be incorporated into the exergame room for a varied workout. Conclusion The exergame room at the Boys’ and Girls’ Club is more than just a place to play. It is a hub of physical activity, allowing multiple social interactions and fun. Exergaming for kids is actually the combination of fun with technology and fitness, serving unlimited benefits. With the numerous exergame room benefits, an individual can improve physical fitness quickly by encouraging interactive products. So, if you’re thriving physically, mentally, and socially and want to let your kid participate in interactive fitness activities, contact an Exergame Fitness Center. They offer several fitness activities and equipment to help people get sharp curves and stay active. ### Boys & Girls Club of Central Arizona Adds Interactive Gaming The Boys & Girls Clubs of Central Arizona offers a safe place for Prescott and Prescott Valley youth to go to after the school bell rings to foster self-confidence and positive relationships with others. It builds on their long history by focusing on 4 concepts: fun with a purpose, academic success, character development, and healthy choices. Exergame had the amazing opportunity to help build on these 4 pillars of success by introducing interactive gaming into their healthy choices programs. Exergaming, which combines exercise with video gaming, can be a great way to promote physical activity at Boys and Girls Clubs. Here’s are examples of other BGC's and how it can be a healthy choice at your club: 1. Engagement Through Fun Exergames make exercise enjoyable by integrating it with video games that kids love. This can motivate children who might not be interested in traditional sports or fitness activities to get moving. 2. Accessible for All Fitness Levels Exergames are often adaptable to different skill and fitness levels. This means that all kids, regardless of their athletic ability, can participate and benefit from physical activity without feeling left out or overwhelmed. 3. Improves Physical Fitness Exergames can provide a full-body workout, improving cardiovascular health, strength, coordination, and flexibility. Games that involve dancing, sports simulations, or fitness challenges encourage continuous movement, which contributes to overall physical fitness. 4. Encourages Social Interaction Many exergames can be played in groups, promoting teamwork, friendly competition, and social interaction. This can be particularly beneficial in a community setting like Boys and Girls Clubs, where fostering a sense of camaraderie is important. Contact us to learn more about how we can better support your Boys & Girls Clubs! ### How Exergaming can be used as an engaging tool for your clients? Finding innovative ways to get yourself engaged in doing workouts? Yes, It can be challenging, but one exciting method to gain popularity is exergaming. This fusion of exercise and gaming serves various benefits, making it an excellent way for client engagement. Let’s get into “How can exergaming be used as an engaging tool for your clients?” and know what is beneficial for exergaming for client engagement and what’s not. Let’s continue reading. What is exergaming? Exergaming is a combination of physical activity with interactive gaming. The concept of engaging people to move, play, and stay active. With the help of equipment like the Laddermil or platform like LU Interactive, exergaming provides a fun and effective way to perform exercise. Exergaming for client engagement Exergaming for client engagement is a powerful strategy. It changes the traditional workout into an enjoyable experience, making it comfortable to attract and retain clients. Here’s how: Fun and motivation: Exergaming for business transforms exercise into a game, making it fun and motivating. Encouraging clients to be more sticky to their fitness routines when they’re enjoying themselves. Social interaction: Many exergame fitness playground equipments are designed for multiple players, fostering social interaction and community building. This can be an advantage for fitness centers and community spaces. Variety: With a variety of games and activities, exergaming offers interesting workouts and prevents boredom. Benefits of exergaming The benefits of exergaming take you beyond client engagement. It can significantly impact physical health, mental well-being, and overall lifestyle. Here are some key benefits: Improved physical health: Exergaming encourages movement, improves cardiovascular health, muscle strength, and coordination. It helps in aiding weight management and enhances the overall fitness levels. Mental well-being: The fun and engaging nature of exergaming aims to reduce stress, create mood, and improve mental health. The interactive aspect, such as[ect, can enhance cognitive functions like memory and concentration. Accessibility: Exergaming is suitable for people of all ages and fitness levels. It can be adjustable to fit different needs, making it an inclusive option for everyone. Technology integration: With advancements in technology, exergaming platforms like LU Interactive offer sophisticated and immersive experiences. These platforms permit users to track progress, provide feedback, and adapt multiple user’s fitness levels. Exergaming as an engaging tool for business For businesses, exergaming for client engagement acts as a game-changer. Whether you run to a fitness center, a school, or a community center, incorporating exergaming can boost engagement and satisfaction: Attract new clients: The novelty and fun of exergaming allows the newest clients to get an interest in traditional workouts. It’s a unique way of selling a point that sets your business apart. Client retention: Allowing to keep the clients engaged and self-motivated plays a crucial part for retention. Exergaming is an interactive and more enjoyable part, helps to maintain the client’s interest and loyalty. Enhanced experience: Offering exergaming workouts can enhance the client’s experience. It shows how you are innovative in business and client-focused. By focusing on and providing modern solutions for health and fitness, exergaming is a good part. Versatility: Exergaming acts as an integrated part of various settings, from dedicated exergaming rooms to fitness playground equipment. The versatility allows for different client needs and preferences. LU interactive: A leader in exergaming One standout in the exergaming industry is LU interactive. The LU interactive allows to transform physical spaces into interactive exergame playground room, including education, fitness, and entertainment. LU interactive offers a wide range of games and activities designed to keep an individual engaged and active. Features of the LU interactive: Following is the list of features of the LU interactive that serve its dedicated role: Interactive learning: LU interactive games are not only fun but also a part of an education. They are used in schools to promote, or encourage physical activity and learning simultaneously. Customizable experience: The platform allows customization to stay fit by meeting all the specific needs of different groups, whether children, adults, or seniors. Real-time feedback: LU interactive provides real-time feedback, helping users to understand the complete progress and areas for improvement. This feature builds motivation and commitment to fitness goals. Exergaming fitness playground equipment Exergaming fitness playground equipment acts as a fantastic way to add physical activity into everyday life. These playgrounds are specially crafted to make exercise games more fun and accessible for all ages. Inclusive playgrounds: Exergaming physical activity playgrounds are designed to be inclusive, accommodating more children, adults, and people with disabilities. This inclusivity fosters community and encourages everyone to participate in physical activity. Engaging design: The equipment is specially designed to be visually appealing and engaging. The bright colors, interactive elements, and varying levels of difficulty ensures the playground to be attractive and fun. Physical and social benefits: Exergaming playground equipment provides both physical and social benefits. They help to encourage movement, improve physical health, and provide a space for social interaction and community building. Exergaming playground rooms Do you know exergaming playground rooms are dedicated spaces that people love to enjoy? Yes, these rooms are ideal for fitness centers, schools, and community centers. Dedicated space: To have a dedicated exergaming room brings out the commitment to provide innovative and engaging fitness solutions. It also offers a space where clients can focus on the workouts without any distractions. Variety of games: These rooms are basically equipped with a variety of games and activities, catering to various interests and fitness levels. This category promises to keep the clients engaged and motivated. Enhanced client experience: Exergaming playground rooms enhance the complete client experience. It adds value to your services and provides a modern and enjoyable way to stay active. Conclusion In summary, exergaming for client engagement is a revolutionary way to keep the clients engaged and promote physical activity. Thus, by combining exercise with interactive gaming, exergaming serves as a fun, motivational, and effective way to stay fit. Therefore, whether you’re performing workouts through platforms like LU interactive, fitness playground equipment, or dedicated exergaming playground rooms, the possibilities are endless. Hence, embrace exergaming as an engaging tool for your clients and watch your business thrive with the help of an Exergame Fitness, a world of workouts, games, and lots of fun in the USA. ### YMCA of Greensboro Spears Y Opens with Teen Fitness Space Located on the northwest side of Greensboro, the Spears YMCA offers innovative classes and wellness programs, for all ages. This fully equipped branch offers an indoor pool, a basketball court, a cycling studio and so much more for their members. One of their long term goals over the last few years has been to increase physical fitness options for their youth and teens. So they came to Exergame, the #1 company in the country when it comes to activating a fun and fitness based option for tween fitness programs. Exergaming, a blend of exercise and gaming, can be a powerful tool for increasing youth fitness participation at the YMCA. Here’s a detailed explanation of how exergaming can be leveraged to engage kids and boost their physical activity levels:    How Exergaming Can Increase Youth Fitness Participation: Engaging and Fun: Interactive Experience: Exergaming transforms traditional workouts into engaging, game-like experiences. By incorporating elements of play and competition, it captures kids' interest and makes physical activity enjoyable. Variety of Games: The wide range of available exergames allows for different types of physical activities, such as dancing, sports, and adventure games. This variety can appeal to diverse interests, encouraging more kids to participate. Motivation Through Gamification: Goals and Rewards: Many exergames have built-in reward systems, such as points, levels, and achievements. These features can motivate kids to keep playing and stay active as they strive to reach new goals. Competition and Social Interaction: Games often include leaderboards or multiplayer options, which can encourage friendly competition and social interaction among peers, making physical activity a social event. Customization and Adaptability: Tailored Workouts: Exergaming systems can be programmed to suit different fitness levels and goals, from beginner to advanced. This allows kids to engage in activities that are appropriate for their skill level and gradually increase the intensity. Personalization: Some systems can track individual progress and offer personalized feedback, helping kids set and achieve their own fitness goals. ### BGC of the Valley (BGCAZ) Adds Exergaming and Lu Interactive Boys & Girls Clubs of the Valley (BGCAZ) offers affordable after-school and summer programs for 16,000+ young people in grades K-12. Boys & Girls Clubs of the Valley’s members engage in daily physical activity, make healthy nutrition choices, and refrain from participating in risky behavior. Recently at the Chandler Compadres Branch of the Boys & Girls Clubs of the Valley, they were able to introduce Exergaming as a Healthy Lifestyle option for their kids. Interactive gaming and the Lu Interactive Projection System can be a great tool for increasing kids' fitness at the Boys and Girls Clubs. The Lu Interactive Projection System is an advanced technology that projects interactive games and academic activities onto the wall in any large gymnasium or multipurpose space.  Along with the other Exergaming components here are some ideas on the usage of all the equipment options.   How It Can Increase Kids' Fitness: Interactive Exercise Games: Engaging Workouts: The Exergaming products can project games that involve running, jumping, and other physical activities. For example, kids might play games where they have to throw balls at obstacles projected on the wall. This encourages them to be more active while having fun. Variety and Challenge: The system offers a range of games with varying levels of difficulty. Kids can progress as they get better, which keeps them motivated and continuously challenged. Encourages Group Activities: Social Interaction: Many of the games are designed for multiple players, promoting teamwork and friendly competition. This can be particularly engaging in a group setting like the Boys and Girls Clubs, where kids can enjoy physical activities together. Building Team Skills: Group activities can also help kids develop social skills, communication, and teamwork while staying active. Customizable Fitness Routines: Tailored Activities: The system can be programmed to focus on different types of exercises, such as cardio, balance, or coordination. This allows for customization based on the fitness needs and preferences of the kids. Track Progress: Some systems offer features to track progress over time, which can be motivating for kids as they see their improvements and set new goals. Fun and Motivating: Gamification: By turning exercise into a game, the system makes physical activity more enjoyable. Kids are more likely to participate in and stick with a fitness routine when it feels like play rather than a chore. Immediate Feedback: The interactive nature provides immediate feedback, which can be rewarding and encouraging. For instance, scoring points or achieving high scores can boost kids' enthusiasm and confidence. ### How iWall can Improve your Teen Fitness Center Programs? Is your child lazy, just sitting back at home and watching tv, using phones? Yes, then engaging teens in physical activity can be challenging to push their minds towards center programs. We know traditional fitness routines often fail to capture one’s interest, but integrating them into innovative technologies like iWall for teen fitness programs makes fitness fun and engaging. This blog, “How iWall can improve your teen fitness center programs?” gets you the beneficial points and why it behaves like a game-changer in the world of teen fitness. Understanding iWall for teen fitness programs: The ultimate exergaming products iWall is an interactive fitness exergaming product that uses advanced sensing technology to create a dynamic motion and immersive workout experience. iWall servers’ variety of features includes a large, touch-sensitive wall that offers a variety of fitness games that are specially designed to engage users in exciting physical activity. These iWall for teen fitness programs require multiple participants to move their entire body, ensuring a comprehensive workout that offers both fun and effectiveness. Why is iWall perfect for teen fitness programs? The iWall is perfect for teen fitness programs because of the following reasons: High engagement levels: Teens are incorporated with advanced technology and interactive experiences. The role of iWall for teen fitness programs is to capture the fitness interest and keep them motivated for longer duration. The use of competitive elements of the fitness games encourages teens to do physical fitness, which improves their health. Full-body workout: iWall fitness equipment provides a full-body workout. This category involves workouts like jumping, squatting, stretching, and balancing. Full body workout involves stretching muscles and enhancing strength, coordination, and cardiovascular health. Inclusivity and accessibility: One of the significant features of iWall is it provides inclusivity. The fitness game comes in very different levels. Hence, you can customize it to all fitness levels. For example, if you are a beginner or a fitness enthusiast, the trainer will find you a game that suits your ability and helps you in progress. Social interaction: Fitness is something you can enjoy alone, but if you want to expand your social interaction, iWall is a good choice. It promotes social interaction by allowing multiple players to complete their tasks or cooperate in different games. The hard work and teamwork make fitness a social and enjoyable experience for teens. Motivation through technology: Teens are often more motivated by incorporating technology than traditional fitness methods. iWall leverages this interest, turning the screen into active time. Therefore, the immersive graphics, real-time feedback, and engaging gameplay helps to keep teens motivated and committed towards fitness goals. Implementing iWall in your teen fitness center Here’s the point for how to implement iWall in your teen fitness center carefully: Create a dedicated iWall zone: Give a proper designate to a specific area in your teen fitness center for iWall. Ensure the space is easily accessible, well-lit, and ventilated to provide a comfortable gaming experience. Therefore, a dedicated iWall zone will become a focal point for teens, attracting them to participate in fitness activities. Offer a variety of games: iWall offers a diverse selection of fitness games that spread to different interests and fitness levels. Rotate the games regularly to keep the experience fresh and exciting. The popular game choices might include obstacle courses, kids indoor playground equipment, dance challenges, and sports simulations, all of which are engaging and beneficial. Develop structural programs: Integrate iWall into structured fitness programs that include warm-ups, game sessions, and cool-downs. This ensures that teens receive a balanced workout encompassing cardiovascular, strength, and flexibility training. Structured programs serve a sense of routine and purpose, helping teens stay committed to their fitness journey. Host competitions and events: Set-up regular competitions and events centered around Wall games. These events can encourage teens, build a sense of community, and highlight the fun aspects of fitness. Offering prizes and incentives which can further encourage participation and effort, giving a perfect fitness. Monitor progress and provide feedback: Use iWalla’s progress tracking feature to monitor participants’ daily workouts. Providing genuine feedback and setting goals helps teens to always stay motivated and track their daily improvement. Personalized feedback can significantly impact their engagement and success in achieving fitness milestones. Case studies: Success stories with iWall Several fitness centers, commercial gyms, and schools have successfully integrated iWall into their teen programs, witnessing remarkable results. For example, a high school in California reported about a 30% increment in student participation in physical activities after introducing iWall. Students cited the fun and interactive fitness products nature of the fitness game as a major factor in their increased activity levels. Similarly, a community center in New York saw significant improvements in teens’ overall fitness and social skills after including iWall in their programs. The center’s staff observed that teens were more energetic about attending fitness sessions and enjoyed competing and cooperating with their peers. The future of teen fitness with iWall As we know, technology is continuously evolving, and the fitness industry must adapt to meet the modifications and interests of younger generations. iWall represents a forward-thinking approach that blends fitness and technology, making exercise more appealing and effective for teens. By integrating iWall into your teen fitness center programs, you can provide an innovative and engaging fitness experience that not only improves physical health but also fosters social interaction and a positive attitude toward fitness. Conclusion iWall for teen fitness programs is a fitness product that acts as a revolutionary tool that can transform your teen fitness center programs. With a feature of interactive and engaging nature, it makes fitness fun and appealing to teenagers, encouraging them to always stay active and healthy. In summary, iWall offers an innovative solution to the challenge of engaging teens in physical activity. Hence, creating an interactive environment, iWall helps teens to develop a lifelong love for fitness. So, do you want your teens to get involved in it? Yes, then be a part of an Exergame Fitness, which provides complete body movement workouts in the USA, and helps you to stay active. ### Boys & Girls Club Recognition and Fitness Goal Setting Champions The Boys & Girls Club of Lower Naugatuck Valley is spread across two towns that provide a safe and nurturing environment for their members.  The goal of the clubs is not only to provide a fun and engaging experience for their kids, but also a place where they can learn to goal set, and reach heights they never dreamed of. While providing academic benefits can be a HUGE part of any club, the BGCLNV is unique in being able to provide a fitness based goal-setting solution for their kids. Exergaming, a blend of exercise and gaming, can be an effective tool for recognizing kids' achievements and setting goals. Here is how this club is setting their members up for success using Exergaming feedback tools: Recognizing Achievements Real-Time Feedback: Exergames often provide immediate feedback on performance. When kids complete a challenge or reach a milestone, the game can reward them with points, badges, or unlock new levels. This instant recognition helps reinforce their efforts. Progress Tracking: Many exergames track progress over time, showing kids how much they've improved. This visual representation of their advancement can be highly motivating and give them a sense of accomplishment. Achievements and Rewards: Exergames can be designed to offer rewards for various achievements, such as completing a set number of exercises or reaching a personal best. These rewards can be virtual (like new game features) or real (like a certificate or a small prize). Leaderboards and Social Sharing: Some exergames have leaderboards or allow players to share their achievements with friends and family. This social aspect can boost a child's pride and motivation when they see their name up high or receive praise from others. ### Healthier Future with Exergame Fitness Finding the time and motivation to keep yourself fit and healthy can be challenging. However, now it is exciting and interactive to do tough workouts through an approach known as Fitness activities. This fitness activity helps you to transform the perspective of doing exercise by combining physical activity with interactive gaming, and delivers the benefit of fun, engaging, and effective ways to stay fit and healthy. With the help of this blog on “Healthier Future with Exergame Fitness,” you’ll get the multiple benefits of knowing about the various interactive fitness products that help shape your body healthier. What is exergame fitness? Exergame fitness, refers to the involvement of physical exercise with interactive video games. This fitness games approaches the advanced technology that creates immersive fitness experiences and motivates individuals of all ages to stay healthy. Interactive fitness products, including the LU interactive playground and other advanced equipment, are focusing at the forefront of the movement, transforming traditional exercise into an enjoyable activity. The benefits of exergame fitness Following is the list of the benefits of exergame fitness to help you to do interesting exercises: Increased motivation and engagement: Traditional workouts behave monotonously and are boring. This fitness transforms exercise into a game-like experience, making it more engaging and enjoyable. The interactive nature of these exciting games keeps the participants motivated and complete challenges. Accessibility for all ages: One of the significant advantages of exergaming is that it is available to all people of any age. Kids, teens, and adults can find all these games and curricula active. This inclusivity exercise makes a fantastic option for families. Improves physical health: Regular physical activity is necessary for aligning a healthy body. Workout activities serve the benefits of promoting cardiovascular health, strengthening muscles, improving coordination, and enhancing overall physical fitness. The interactive nature of exergame activities ensures all participants work in a well-rounded environment. Mental health benefits: Exercise reduces stress and anxiety and boosts mood and even anxiety function. Exergaming contains an extra layer of mental stimulation, requiring players to strategize, react quickly, and stay focused. Therefore, a combination of physical and mental engagement improves mental health. Interactive fitness products: Revolutionizing exercise To indulge in exercise activities, you must know about interactive fitness products. The list of the fitness products are: LU interactive playground: The LU interactive playground is a state-of-the-art one that turns any normal area into an interactive play area. This innovative equipment reflects multiple games and activities onto walls or floors, creating a busy environment where individuals can run, jump, and interact digitally. The LU interactive playground is suitable for schools, community centers, and fitness facilities, providing fun and promoting physical activity. Exergame playground equipment: Exergame playground equipment is designed after traditional playground architecture using interactive gaming elements. This playing region contains features of climbing walls, balance beams, and other equipment integrated with multiple sensors and screens. The exergame playground room allows kids to climb, swing, and jump while playing games that can challenge their coordination and agility. This turns physical activity and gaming into something that keeps children busy and active for a longer duration. Interactive fitness equipment for kids: Interactive fitness equipment designed specially for kids as a game-changer, promoting their healthy habits from a young age. Products like interactive bikes, dance mats, and motion-sensing games encourage children to shake their bodies and have fun. These activities help to develop motor skills, perfect balance, and coordination. Exergame fitness playground room: A new concept Imagine you have a dedicated space where kids and adults can immensely find themselves in a world of interactive fitness. An exergame fitness playground room is precisely that— a room equipped with various designed equipment promoting physical activity in a fun and engaging way. These rooms are easily set up in schools, gyms, or even homes, providing a convenient and enjoyable way to stay active. Playground fitness equipment: Elevating outdoor play Children love outdoor play, and also it is essential to be physically fit and developing in mind. Playground fitness equipment takes outdoor play games to the next level by involving interactive elements that can make exercise interesting. Starting from tired climbing walls to digital scavenger hunts, this equipment encourages kids exercise equipment to explore more, play more, and stay more active while enjoying the outdoor games. How is exergame fitness shaping the future? This fitness algorithm is not just an ongoing trend, but it’s a revolution in how anyone can approach their fitness and health. Here’s how it’s shaping a healthier future: Combating a sedentary lifestyle: With the increase in technology, many people, especially children, lead a sedentary lifestyle. Exergame fitness playground equipment figures out this issue by using technology to promote physical activity, making it an effective tool in stopping inactivity and obesity. Promoting inclusive fitness: Fitness products are modified to be easily accessible to everyone, keeping in the age or fitness level. This inclusivity tries to show that everyone should participate, enjoy, and gain the benefits from physical activity. Encouraging family fitness: The exergaming algorithm offers activities that can easily be enjoyed by a family together. Multiple family fitness sessions not only promote health but also strengthen relationships and create lasting memories. Innovating educational environments: Schools are incorporating interactive fitness equipment into their physical education programs because it not only makes PE classes more fun but also enhances students to engage with other curriculum activities. Supporting mental health: By combining physical and mental challenges, doing exercise allows to support mental health. This cognitive stimulation from interactive games serves multiple benefits of exercise and contributes to overall mental health. How to get started with exergame fitness? If you’re interested or willing to incorporate fitness activities into your routine, here are a few steps to how to get started: Thoroughly research various exergame fitness products available on the market. Always consider the needs and preferences of the target audience of any age. Reserve a space for installing interactive fitness activities, this could be a room in your home, a corner of a gym, or small area in a school or any community center. Ensure the space is free, safe, and suitable for all activities. Try to encourage or motivate participants by organizing exergame fitness functions or challenges. Create a sense of community and make these physical activities more competitive and enjoyable. Use the proper tracking system for interactive fitness equipment to check daily progress and set goals. This will allow the participants to stay motivated and get tangible results from their efforts. Conclusion Exergame fitness is trying to revolutionize the perspective of doing exercise, by combining the fun games with the benefits of physical activity, offering an engaging and effective result to stay fit. With the help of interactive fitness products like the LU interactive playground and exergame playground equipment, people of any age can adopt these activities to stay healthy. So, when are you gonna to start with interactive exergame activities? Don’t know, take the suggestions from Exergame Fitness, a popular physical shaping center in the USA, recommend you the best suited exercise. ### YMCA Greater Cincinnati Lu Interactive Projection System The YMCA of Greater Cincinnati is one of the largest YMCA Associations in the Midwest. The Y empowers young people to reach their full potential and lead inspired, successful lives. They also take you beyond fitness classes and work out center, and help design programs for seniors, chronic diseases management, and mental health.  It is here they build inclusive and joyful environments where all people can reach goals, make friends, and connect to a cause greater than themselves. Recently Exergame was lucky enough to promote their Healthy Living and Youth Development goals with the Lu Interactive Projection System.  The Portable Lu Interactive Projection System can be an excellent tool to help kids get more active at YMCA facilities. Here’s how it can be utilized effectively: 1. Interactive Games and Activities Variety of Games: The system offers a range of interactive games that can be projected onto walls. These games require physical movement such as jumping, running, and reaching, which can help kids stay active. Engagement: The interactive nature of the system makes physical activity more engaging and fun, which can motivate kids to participate more enthusiastically compared to traditional exercises. 2. Fitness Programs Structured Sessions: YMCA staff can integrate the Lu Interactive Projection System into structured fitness programs, offering scheduled sessions where kids can participate in interactive games that promote physical fitness. Personalized Workouts: The system can be used to create personalized workout routines that are tailored to different age groups and fitness levels, ensuring that all kids get an appropriate level of activity. 3. Educational Content Learning Through Play: The system can incorporate educational content into physical activities, such as math games that require physical responses or geography challenges that involve moving to different parts of a map. This can help kids learn while they stay active. Health Education: Interactive modules that teach kids about health, nutrition, and the benefits of physical activity can be integrated into the games, promoting a holistic approach to fitness and well-being. ### Interactive Fitness Products: A Gateway to a Healthier Lifestyle Maintaining a healthy lifestyle can be challenging. Is it? However, the beginning of interactive fitness products, created with the new technology, has revolutionized the approach to exercises, making the workouts more engaging, enjoyable, and effective. The fitness products offer a unique turn to technology and exergaming physical activity, transforming heavy workouts into fun and immersive experiences. So, ready to enjoy interactive fitness products to unlock your healthy lifestyle? Yes, stay in touch! How did interactive fitness products come to rise? Interactive fitness products have immensely gained popularity in recent years. They provide interactive fitness solutions combined with traditional exercise equipment, modern machines, and cutting-edge technology that creates an interactive experience that engages users on multiple levels. From virtual reality workouts to game-type workout routines, these products are designed to make your boring exercise fun and accessible to everyone. Why to select interactive fitness products? The appeal of interactive fitness products lies in the ability to make workouts fun and monotonous. Traditional workouts sometimes feel like a chore, but interactive fitness equipment converts them into exciting activities. By incorporating game elements, competition, and social interaction, this equipment encourages users to stay active and fit. Interactive fitness solutions for every lifestyle Interactive fitness products are introduced in various forms, serving different preferences and fitness goals. Here are some of the best listed interactive fitness equipment available: Interactive exercise equipment: Interactive exercise equipment includes products such as smart treadmills, stationary bikes, and rowing machines equipped with HD screens and sensors. These equipment are programmed with advanced technology, virtual coaching, and real-time performance x room products tracking systems. With the feature of dynamic and engaging exercise, it makes it easier to stay motivated and reach your fitness aims. Active games: Active games are a combination of fun and exercise. These games use motion-sensing technology to follow some movements and turn them into game action. Examples: Active games include dance games, sports simulations, and adventure games. Incorporating active games into your daily routines makes you an excellent choice for workouts and social gatherings. Hence suitable for all ages. Wall games: Like active games, wall games are also exciting and unique forms of interactive fitness equipment. They involve large interactive screens and walls that scientifically respond to every touch and movement. Users can find it challenging in the field of agility, coordination, and reflexes. Wall games are mostly introduced in commercial fitness centers, schools, and recreational facilities, providing a fun and engaging way to stay active. Virtual reality workouts: Virtual Reality (VR) workouts are the forefront and innovative fitness solutions. While wearing VR headsets, users can immensely simulate real-world activities like hiking, cycling, or boxing. VR workouts are known for an unparalleled sense of presence and engagement, making exercise games like an adventure rather than a routine. Interactive fitness apps: Interactive fitness apps are easy to access with the help of convenient tools that bring interactive workouts to your smartphone or tablet. These apps offer a wide range of workout programs, from high-intensity interval training (HIIT) to yoga and meditation. The interactive fitness apps include virtual coaching, progress tracking, and social challenges, allowing you to stay connected and motivated wherever you are. Benefits of interactive fitness products Interactive fitness products cater to unstoppable benefits that go beyond traditional exercise routines. Here are some of the key advantages: Enhanced motivation: Interactive fitness products use gamification elements, such as rewards, challenges, and leaderboards, to keep an individual motivated. The sense of achievement and competition allows an individual to push their limits and stay committed to their fitness journey. Personalized workouts: Several interactive fitness equipment offers personalized workout packages to meet an individual's goals and fitness levels. These plans are easily adapted and are fully based on your progress. The main motto of interactive fitness products is to be challenging and ensure full body movements. Real-time feedback: Interactive fitness products also provide real-time feedback based on your performance. These products allow you to monitor your progress and make modifications as needed. Immediate feedback helps to stay on a path of fitness and achieve better results. Social interaction: Many interactive fitness solutions include social features that enable users to connect with relatives and friends, allow them to join virtual classes, and be a part of entertainment. This social interaction fosters a sense of community and support, making the workouts more enjoyable and motivating. Versatility and variety: Using interactive fitness products, you can explore a vast range of workouts and activities, to keep the moods fresh and prevent boredom. Whether you prefer intense cardio sessions or yoga flows, there’s something with an interest. Why choose the best interactive fitness equipment? When picking the best interactive fitness equipment, your fitness aims, preferences, and budget all are considered. Here are a few factors to keep in mind, that are: User-friendliness: Choose equipment that is simple and comfortable to use. Intuitive instructions and a clear interface help you to start enjoyable workouts. Compatibility: Ensure that the interactive fitness products are equipped with existing devices and fitness apps. Allowing you to integrate workouts and track your progress. Quality and durability: Invest in high-quality equipment that contains durable materials and reliable technology providing long-term value. Reviews and recommendations: Carefully seek the recommendations and reviews from other users to get insights details of the products. Conclusion Whether you’re looking to lose weight, build strength, or simply stay active, an interactive fitness product gets you a wide range of benefits that suit your needs. Now get an immense way of doing workouts with the help of interactive fitness products. So why wait? Embrace the future of fitness and discover new technology-based equipment with the help of Exergame Fitness, a store of advanced equipment in the US, to achieve your fitness goals and embark on a journey towards a healthy lifestyle. ### BGC Member Recruitment and Finding the Right Fit The Boys & Girls Clubs of Greater High Point, North Carolina, tackles a diverse number of issues that they tackle head-on by providing a platform of growth, education, and personal development. Their diverse range of programs nurture confidence and leadership skills in our young members. To promote healthy lifestyles, members learn positive behaviors and how to resist peer pressure in order to nurture their own well-being and help them become successful adults. Exergaming, a blend of exercise and gaming, can significantly enhance the appeal of Boys and Girls Clubs by offering fun, fitness-based options that attract new members. Here’s how exergaming can help:  1. Engaging and Fun Exergaming turns physical activity into an entertaining experience. Games like dance challenges, virtual sports, and adventure quests captivate kids' interest, making exercise feel like play rather than a chore. This fun aspect can attract children and teens who might not be interested in traditional sports or fitness activities. 2. Inclusive and Accessible Exergaming is suitable for various fitness levels and abilities. It provides an inclusive environment where all kids, regardless of their athletic skills, can participate and enjoy. This inclusivity can draw in members who might feel left out of conventional sports. 3. Technologically Appealing Modern kids and teens are tech-savvy and often more inclined toward activities involving technology. Exergaming leverages this interest in technology, making it a compelling option for youngsters who might otherwise spend excessive time on sedentary video games. 4. Promotes Health and Wellness By integrating physical activity into an enjoyable format, exergaming helps promote health and wellness among children. It can be an effective tool to combat childhood obesity and encourage a lifelong interest in fitness. Parents looking for healthy, active environments for their kids might be more inclined to enroll them in clubs offering such innovative programs. Find out more on how Exergaming can be a great motivational tool for bringing in new members at your Boys & Girls Clubs! ### List of Interactive Fitness Products for Different Age Group Today, the interest for fitness and their advanced technology has revolutionized the way we stay active. Interactive fitness products make exercise more comfortable and fun for everyone, from kids to seniors. This comprehensive blog will get the list of interactive fitness products, helping you find the perfect fit for your needs at different age groups. Whether you’re looking for interactive fitness equipment for kids, active games for teens, or gaming bikes for adults, we’ve got you covered and get you useful details. Continue reading! Summarization of interactive fitness products at different age levels Following are points of interactive fitness products for all age, helping to do workouts/exercise easily and comfortably: For kids: Wall game: Wall games are an excellent and energetic game to keep kids active from the inner body while having fun. These products or equipment can be installed in the playground or even at home. Wall games involve touch panels that when a kid touches it a light and sound appears. Your kid can also play solo or his/her friends group, to improve their hand-eye coordination as well as fitness. Exergames: We know exergame is a blend of exercise and video games that are totally suitable for kids. Popular exergame playground room systems like Nintendo Switch’s “Ring Fit Adventure” combine physical activity with interactive gameplay. These games allow kids to do full body movement while having a blast. Active playgrounds: Now playgrounds are becoming modern with the help of technology, therefore interactive equipment also encourages active play. Active playgrounds include climbing walls, interactive slides, and obstacle courses designed to make the kids move. These playgrounds foster physical development and social interaction among children. For teens: Gaming bikes: Gaming bikes are based on complete technology, an innovative way that combines the thrill of video games with an advantage of cycling. Brands like VirZOOM and Zwift provide interactive exercise equipment that connects to virtual reality systems or video games. Teens can race through virtual worlds, making fitness more exciting. Room based fitness systems: There are dedicated fitness rooms composed with interactive equipment, these are very popular among teens. Rooms contains systems like Peloton Bike+ provides the service of live activity and on-demand classes in real time. The equipment provides a sense of community and competition, motivating teens to stay active. Performance tracking equipments: Interactive fitness equipment has the feature of performance tracking capabilities, which is great for teens who want to track their progress daily. These devices contain Mirror and Tempo Studio, to give daily feedback of the workout. The main advantages of interactive fitness products is they turn a common room into a high-tech fitness studio, and therefore making exercise more engaging and effective. For adults: Smart equipments based: Adults who are looking to enhance their fitness routine, smart treadmills and bikes are great choices. These interactive products include NordicTrack and Peloton with built-in screens that stream. The smart equipment for adults also includes performance x room products tracking and personalized workouts, making exercise enjoyable and dynamic. Virtual reality fitness: Virtual reality (VR) fitness emerges as a trend that offers an immersive workout experience. This category of fitness level includes the products like Oculus Quest 2 paired with apps like Supernatural, which provide interactive fitness experiences. VR fitness games, such as Beat Saber, transform a boring exercise into an entertaining and immersive adventure. Interactive home gyms: Interactive home gyms like the Tonal and Mirror are revolutionizing home workouts. They offer a wide range of exercises, real-time feedback, and personalized training plans. Using these interactive fitness products, adults can enjoy a simple workout with fun in their home. For seniors: Gentle exercise games: Seniors have a specialty to go with interactive exercise games gently, that promotes movement without being too strenuous. Products designed include Wii Fit and SilverSneakers GO offering interactive exercise equipment for older adults. The game has the feature to focus on balance, flexibility, and low-impact exercises, helping out the seniors to stay active and fit. Adaptive fitness equipment: Interactive fitness products cater to the unique needs of seniors. They include devices like the NuStep recumbent cross trainer that provide a low impact workout and are easy for joints. The interactive fitness products come with built-in screens and performance tracking meters, to allow seniors to exercise safely and effectively. Accessible for group based classes: Interactive fitness equipment offers group classes which plays a beneficial role for seniors. With the help of technological equipment they offer senior-friendly classes, fostering a sense of community and motivation. These classes can be lived directly from the living room, making it convenient for seniors to stay fit. What are the benefits of interactive fitness products? The list of benefits of interactive fitness products are: Giving a true engagement and motivation to keep attractive towards exercises through fun and challenging. Serves personalized workouts, many interactive fitness products offer workouts plans based on the user’s fitness level and goals. Allows to track progress is a key feature of interactive fitness equipment, therefore, giving real-time performance data. Using interactive fitness products an individual can experience a gym at home, by installing equipment in rooms or roofs and providing a convenient way to stay active. Conclusion Are you thinking of purchasing interactive fitness products for shaping your body curves? Yes, do you know these equipment are more engaging and accessible for all age groups. From kids enjoying wall games to seniors taking advantage of smart treadmills. By using these innovative products into your daily routines, you can enhance your performance, and stay motivated. So, if you don’t know from where you get a trustworthy interactive fitness product, take a suggestion from Exergame, to keep your body fit and healthy. ### Skittles SOS Opens Childcare Center for Special Education Rob Robertson and his wife recently opened the first Skittles SOS Childcare Center for special education. One of the main highlights of this new center would be the tWall. The T-Wall is a new generation model that comes with tons of new features including a sensor concept for therapy and an all new more hygenic surface, easy to clean and perfect for heavy use. 1. Sensory Stimulation Visual and Auditory Feedback: The lights and sounds from the Twall provide immediate feedback, which can be highly engaging for students with sensory processing needs. This helps maintain their attention and provides a multisensory learning experience. Tactile Interaction: Pressing the buttons offers a tactile component that can be beneficial for students who benefit from touch-based learning. 2. Physical Activity Gross Motor Skills: The Twall encourages movement and physical activity, which helps in developing gross motor skills such as balance, coordination, and spatial awareness. Fine Motor Skills: Some activities may also help improve fine motor skills by requiring precise movements. 3. Cognitive Development Reaction Time and Decision Making: The interactive nature of the Twall requires students to react quickly to changing lights, enhancing their reaction time and decision-making abilities. Problem-Solving: Games and activities can be designed to include problem-solving tasks, helping students develop critical thinking skills. Contact us to learn more about how the tWall might be the right fit for your clientele. ### Key Features & Benefits of Exergame Laddermill Introduction: Fusing fitness or games has recently revolutionized the approach to exercise goals. Now, another standout innovation in the arena of workout is exergame laddermill features, which has its own benefits and equipment. Are you bored with the same workout? Choose an exergame laddermill, carrying its own unique equipment combined with fun. This comprehensive blog will give you Exergame laddermill features benefits, making it fit for beginners or regular gym enthusiasts who want to perform their workouts in a joyful mood. Exergame Laddermill features: Meaning in brief The exergame laddermill is a combination of an interactive fitness machine and climbing of a continuous ladder. This laddermill exercise machine is specifically designed by keeping the following advantages: Provides a full-body workout Engaging with multiple muscle groups Incorporating the excitement of a video fitness game Users can climb at their own pace Suitable for all fitness goals So, finding it interesting to go with exergame laddermill training climbing? Exergame laddermill features: Characteristic of using laddermill machine Following is the list of exergame laddermill features that you’ll definitely find interesting to perform: Designed with interactive display: Exergame laddermill is designed with an interactive display having the feature to transform a standard workout into a captivating experience. The display provides real-time feedback on the calories burned and climbing speed distance. This feature of the exergame laddermill allows users to engage and stay motivated throughout the workout trampolines. Equipped with adjustable resistance: Users can adjust the modes of workout, like easy, medium, and difficult, i.e., why known as exergame laddermill features carries with the equipment to adjust the resistance. The versatility of the exergame laddermill gives a wide range of fitness enthusiasts. Whether you’re a beginner looking for a gentle or an experienced climber, you’ll find a rigorous challenge. Durable construction: The equipment of the exergame laddermill is specially designed with high-quality materials and is built to last for a longer time. The construction of the equipment ensures to withstand intense workouts, making it reliable to any gym or fitness center. Therefore, while designing exergame laddermill equipment, it ensures the user safety, giving a secure platform for climbing. Space-free designed equipment: Exergame laddermill boasts a compact design, despite its impressive capabilities, it also carries the features of space-efficient, that makes it ideal for home gyms and to perform workout in limited space. Its vertical architecture defines it as taking up minimal floor space while offering a comprehensive workout. Experience freedom to climb: The exergame laddermill gives the freedom climber experience, creating an environment of outdoor climbing within indoor. This category of feature is a beneficial point for those who love to climb but lack access to go outside to climbing spots. Don’t be worried! It provides a safe and controlled environment for the climbers. Exergame laddermill benefits: Advantages of exergame fitness workouts By having a quick eye on the exergame laddermill benefits, you can get greedier and more greedy when doing this laddermill exercise. Let’s know: Full body workout: The primary benefit of the exergame laddermill is that it provides a full-body workout. It involves the engagement of muscle groups, the arms, legs, core, and back. The main benefits of this category are to improve cardiovascular health and enhance overall fitness. Encourages cardiovascular health: Climbing on the laddermill boosts cardiovascular health, which is an excellent way to encourage your heart. If you’re doing continuous climbing, it elevates the heart rate, promoting the flow of blood and endurance. Therefore, regular use of the exergame laddermill can improve cardiovascular fitness and reduce heart disease. Improves mental focus power: Either doing workouts or game-like exercises, users get the power to focus on a particular activity. Similarly, the exergame laddermill also improves concentration and mental focus level. Help to clear and solve the challenges easily. Stay motivated: We know traditional workouts can sometimes be monotonous, and can lead to decreased motivation power. But the exergame laddermill addresses these issues and allows the users to exercise regularly. The composition of interactive challenges and daily feedback keeps the users motivated and engaged. Versatile training options: The exergame laddermill benefits has one of the popular beneficial points, i.e., it is versatile. It caters different fitness goals which help to build strength, improve endurance, or enhance flexibility, tailored to your workout accordingly. The versatile nature of the exergame ladder mill makes it a valuable tool for a wide range of fitness programs. Full of fun and engaging: The most significant benefit of the Exergame laddermill is that it provides fun exercises. The combination of gaming and fitness transforms a boring workout into an enjoyable experience. It is mostly beneficial for children and teenagers to promote a healthy lifestyle through active games and interactive fitness equipment. How do you incorporate the exergame laddermill into your fitness routine? To incorporate the exergame laddermill into your fitness routine, here are the necessary points which you need to know: For home gyms: When installing a home gym, the exergame laddermill plays a fantastic role. It is specially designed with space efficiency in mind. This means that it won’t take up much space in the room. Thus, having the motto to stay interactive keeps you motivated to exercise regularly, allowing everyone in the home to use the equipment daily. For commercial gyms: Generally gym owners can be on a beneficial point as adding an exergame laddermill in their commercial gyms plays a combination of climbing and gaming, which attracts a wide range of clients. The durable construction of exergame laddermill equipment ensures to handle frequent use, and smartly invest for any fitness facility. For fitness classes: Incorporating the exergame laddermill into the fitness classes gives variety and excitement. It can use circuit training, high-intensity interval training (HIIT), or as a standalone station. Therefore creating an environment of challenges or competition. For playground fitness: The exergame laddermill is applicable to all ages due to its engaging and interactive nature, which makes it a perfect fit for playground fitness equipment. Allowing children to enjoy the fun of climbing while getting a great workout. This helps them to love physical activity from a young age and keeps them healthier. Conclusion The exergame laddermill plays a role like a game changer in the fitness world. With an innovative design of equipment it combines multiple benefits of combining with the mental engagement of gaming, looking to enhance your body. Whether you’re a beginner or a regular gymnast, if you’re looking for a change in exercise and also to keep your body active, choose the Exergame laddermill exercises in your routine from today. ### Kodiak MWR Teen Center Opens with iWall Interactive Fitness The USCG Base Kodiak Teen Center located in the Northern Lights Recreation Facility (Base Gym) recently made some new additions to their facility! Their Teen Center is one of only four Coast Guard teen centers to maintain an affiliation agreement with the Boys & Girls Club of America (BGCA), which allows our staff to tap into the excellent programs and opportunities through the Boys and Girls Clubs of America. Recently they wanted to improve on their Healthier Lifestyle goals with the iWall interactive fitness wall. The iWall is a motion capture technology where the participants body movements make them feel like they are a part of the game! Exergaming, which combines exercise with video gaming, can be highly beneficial to the military's Morale, Welfare, and Recreation (MWR) programs for kids. Here are several reasons why: 1. Physical Fitness Exergaming encourages physical activity in a fun and engaging way. This is particularly important for military children who may experience frequent relocations and may not always have immediate access to consistent physical education programs. 2. Mental Health and Well-being Exergaming can help reduce stress and anxiety, providing a healthy outlet for children who might be dealing with the challenges of having a parent deployed or the uncertainties of military life. Physical activity is known to boost mood and mental health, and exergaming makes exercise enjoyable. 3. Social Interaction Many exergaming systems support multiplayer modes, encouraging kids to interact and play together. This can be especially valuable in fostering friendships and social skills among children in military communities who often have to form new social connections due to relocations. Contact us to learn more and see if the iWall can improve your teen fitness center programs! ### Key features & benefits of Idance 2 Wireless Dance & Step Systems When you’re willing to combine fun with your fitness goals, the Idance 2 wireless dance & step systems features plays its role over here. Are you bored with serious exercises? Let’s continue with the Idance activity and learn the key features and benefits of these innovative systems. Meaning of Idance 2 Wireless Dance & Step Systems features Idance 2 wireless dance & step system is a term which carries the meaning of “Fun” and “Exercise.” Especially designed to offer an interactive and engaging activity to move the complete body. This exercise games provides benefits to all ages, whether you’re looking to have a tight workout, improve your coordination, or just have a fun time, the Idance 2 dance system has got you covered. Features of Idance 2 wireless system The following are the Idance 2 wireless system features: Wireless technology system: One of the most appealing Idance 2 Wireless Dance & Step Systems features is its work on wireless technology, allowing the freedom to move anywhere, where you can easily dance and step out with any wired connectivity. This characteristic of the Idance 2 system reflects its simplicity and eliminates the clutter of cords. User-friendly platform: The Idance 2 step system is specifically designed to keep the motto of being a user-friendly platform. The controlling system of dance games, or any other activities, is intuitive, making it easier for all ages to go through the flow of exercise. Also, it's clear display and straightforward buttons are figured with minimal fuss, so you can comfortably start your workout. Variety of dance and step games: The Idance 2 Wireless Dance & Step Systems benefits come with a preloaded variety of dance and step games, diverting different levels of skills and musical tastes. Whether you’re a beginner or an experienced dancer, Idance step system carries many varieties of exercise as per your fitness ability. With this catering system, there is also a selection of music genres that tries to keep your mood swing. Multiplayer capability: The Idance 2 wireless system is compatible with multiplayer to perform exercise simultaneously, here at a time your friends and family can join and enjoy the workout. This feature is healthy for parties or in family gatherings, making Idance 2 exercise social and enjoyable activity. Durability and high-quality materials: Idance 2 wireless dance and step systems are built with intense use, where the materials are made from durable and high-quality materials. The dancing pads are designed to be free from slip-resistant and provide a good role of sucker, ensuring your safety first. Robust system: The Idance 2 wireless dance and step systems provide the benefits of robust construction means you can handle the use of an interactive fitness equipment without showing any symbol of wear and tear. Complete body workout activity: Both the Idance 2 dance system and the Idance 2-step system serve the feature of a full-body workout. By taking a busy track of multiple muscle groups, this system provides a comprehensive way to do the workout. From your legs and core to your arm and cardiovascular system, you’ll feel your body movement every time. Benefits of Idance 2 wireless system List of Idance 2 Wireless Dance & Step Systems benefits calls out: Perform the exercise with fun and dedication: The top Idance 2 Wireless Dance & Step Systems benefits is, you can do exercise with fun. If you’ve been doing traditional workouts for many days and now you want some entertainment in your exercise you can opt for Idance 2 wireless system workouts with your favorite tunes and be able to enjoy the activity. Encourages cardiovascular health: Doing the dancing and stepping activity keeps your cardiovascular system healthy. Regularly doing the Idance 2 wireless system improves your heart health, increases stamina, and boosts your over fitness aims. Improves coordination and balance: The rhythmic movements of Idance 2 dance system and Idance 2 step system, manages the coordination and balance. Doing the dance and step patterns regularly will develop your motor skills and spatial awareness. Proper weight management: Busy regular workouts in the form of dance and step sessions, helps you to control the weight. The Idance 2 wireless system effectively manages the weight and burns calories, helping you to shed excess pounds. Increases social interaction: Since, the Idance 2 wireless system holds the feature of multiplayer interface, therefore it increases the capability of social interaction. Exercising with your friends or family can build an experience of enjoyment and is less daunting, and hence creates an opportunity to bond with loved ones. Accessible for all ages: The Idance 2 wireless system is accessed to all ages and fitness levels. The range of difficulty settings means that everyone from children to seniors can participate and benefit from the workouts. Convenience and flexibility: With the Idance 2 wireless dance and step systems, you can perform exercise in your comfort zone. There’s no need to hop to any commercial gym or fitness center, and also no need to expend money and time. The flexibility that Idance 2 wireless dance and step systems provides suits you to be fit for exercise. Idance 2 dance system: Definition The Idance 2 dance system is basically designed for performing exercises in the form of dance. This feature is widely scattered for those who dance regularly with a set of music genres, from pop and hip-hop to Latin and electronic. The dance pad provides an accurate feature and a responsive nature, ensuring you keep your step perfect. This Idance 2 dance system is for the one who loves to dance and wants to make every movement into their daily routine. Idance 2 step system: Definition Focusing on the Idance 2-step system is a step-based exercise that is composed of a variety of step games that contain the features of speed, agility, and coordination. The step system interface is easy to adjust and sturdy, allowing you to level up and down according to the height that your fitness level matches. This Idance 2-step system is engaging for the person who is active in games and exergaming physical activity and wants their games to be enjoyable. How is interactive fitness equipment healthier for lifestyle? The interactive fitness equipment includes Idance 2 wireless dance and step system, they are the revolutionizing way to approach any exercise. By merging these technologies with physical activity, they get transformed to a modern solution to stay fit and healthy. These exercises promote active games and exciting physical activity, making the fitness level accessible and joyful. Conclusion In summary, the Idance 2 wireless dance & step systems features are excellent, if you want to enhance the fitness routine, choosing them is a good choice. Carrying multiple features and benefits, they also provide fun and promise to keep an individual active. Whether you’re a dancer or a stepper, you’ll enjoy full body workout machines. But, which Idance 2 activity suits you, for that take a suggestion from experienced concerns of Exergame Fitness, to have a healthier lifestyle! ### BGC High Point Mobile Exergaming to Stationary Space Mobile exergaming products, which combine exercise with video games, can be an excellent way to get kids at Boys and Girls Clubs more active.  Exergame had the opportunity over the last few years to work directly with the Boys & Girls Club of Greater High Point and install some of our mobile exergaming options. While we now have been able to help them open their first brick and mortar club, we wanted to hear from their President Floyd Johnson on how they have used some of their mobile Exergaming options in the past. Here’s how they can be beneficial:   1. Increased Engagement Fun and Interactive: Exergaming makes physical activity more enjoyable by incorporating elements of play and competition. Kids are more likely to engage in exercise if it's presented as a fun game rather than a traditional workout. Variety of Games: With a range of games available, children can choose activities that interest them, whether it's dancing, sports simulations, or adventure games. 2. Accessibility Portable: Mobile exergaming products can be easily set up in different areas of the club, allowing for flexibility in where and when kids can play. Cost-Effective: Many mobile exergaming apps are free or low-cost, making them accessible to Boys and Girls Clubs with limited budgets. 3. Encourages Social Interaction Multiplayer Options: Many exergames have multiplayer modes, encouraging kids to play and exercise together. This promotes teamwork and social interaction. Group Activities: Clubs can organize group exergaming sessions or tournaments, fostering a sense of community and friendly competition. ### Playful Beginnings Adds New Exergame Projection Option Playful Beginnings, Inc. is an intervention program specializing in providing services to children who are identified as experiencing developmental delays and/or have behavioral needs associated with Autism Spectrum Disorder. A playful approach is used to facilitate each child’s skill development. Individualized services are provided to children in the areas of cognitive, social, language, motor, & self help skill development. Interactive projection games are an innovative tool that can be particularly beneficial for children with autism. These games use technology to project interactive images and activities onto floors or walls, creating an engaging and stimulating environment. Here are several ways these games can be beneficial: 1. Sensory Engagement Children with autism often have unique sensory processing needs. Interactive projection games can provide a variety of sensory experiences, such as visual and auditory stimuli, which can be tailored to individual preferences and sensitivities. The dynamic and colorful visuals can capture their attention and keep them engaged. 2. Encouraging Physical Activity Many children with autism benefit from physical activity, but traditional forms of exercise may not always be appealing. Interactive projection games can make physical activity more fun and engaging by incorporating movements like jumping, running, and reaching as part of the gameplay. This can help improve motor skills, coordination, and overall physical health. 3. Social Interaction and Communication These games often require or encourage cooperative play, which can help children with autism practice social skills in a structured yet enjoyable setting. By working together on tasks or playing games that involve turn-taking and shared goals, children can improve their ability to interact with peers and communicate effectively. Contact us to learn more about how Exergaming can be used as an engaging tool for your clients! ### Boys & Girls Club of Simi Valley Adds DDR System The Boys & Girls Club of Moorpark & Simi Valley provides a safe way to learn and grow in a fun environment. They work to bring out the best in each young person, inspiring and enabling all children to reach their full potential as productive, caring, and responsible citizens. They offer diverse activities under five-core program areas: Character & Leadership, Education & Career Development, Sports & Recreation, Health & Life Skills, and the Arts. When they were looking to add more programs focused on their Health & Life Skills category, they came to Exergame to find a fun, fitness based mobile solution. The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Contact Exergame to learn more about our other Gymnasium Mobile Solutions! ### What is Exergame Playground room? What are the products included in the room? Introduction: Getting a good physique or a sharp edge in body shape is everyone’s power. In today’s world, merging fitness and fun at the same time has become more important than ever. This is the topic where the exergame playground room comes into motion. Combining physical exercise with the active game activities, creates a room that is engaged with an environment that prompts exercises and also enjoyable and effective games at the same. In this search comprehension, if you’re pondering the meaning of an exergame playground room and its products, this guide will give you detailed information. Let’s revolutionize the way of doing exercise in a new way and transform it into smooth curves. Meaning of exergame playground room An exergame playground room is a dedicated space equipped with energy-giving exercises specially designed for fitness games and tools to maintain physical activity and enjoyment. The term “Exergame” is a combination of  “Exercise” and “Game,” targeting the fusion of physical workouts and games. The exergame is not for young people but for all ages; even an old man of 70 can also adapt to these exercises comfortably, encouraging movement, coordination, and cardiovascular exercises through fun and interactive activities. Variety of products in exergame playground room A variety of cutting-edge products are designed in the exergame playground room, each of them playing an offering role of giving unique features and benefits. Here are some of the popular exergame playground room products listed below: iWall: The iWall is a supportive wall that offers a variety of physical based games. By adapting these advanced and unique sensor technology, the iWall keeps the track of movements and then translates it into the game actions. The iWall is beneficial for doing cardio workouts and can be easily adapted by an individual or group exercise. How is iWall play considered good for exercise? iWall holds the following features, and this makes it good for exercise: The kind of exergame is based on motion sensor technology. Carries a variety of games. Promotes to encourage and full of competitive exercise. tWall 32: The tWall 32 is a react based training device that uses illuminated targets to fasten the speed, coordination, and agility. Users mostly hit the targets as they find this exergame light, fun, and full of challenges. Features of tWall 32: Easy to customize the setting of the tWall 32 exergame. Light to adapt for all ages. Enhances the reaction time and coordination. Cardiowall compact duo: Cardiowall compact duo, is also a cardiovascular and reaction-based fitness game that encourages movements and builds hand-eye coordination. This exergame can easily be done in small areas, no large area is required. Advantages of cardiowall compact duo: Dual players can perform this exergame at the same time. Interactive LED targets. Always keeps track of performance and progress. Lu interactive playground: The lu interactive playground transforms any room into an immersive and interactive playing area. With the help of a projector, sound system, and motion sensors, it creates a thrilling environment where users can play games and promote physical activity. Features of lu interactive playground: Project-based interactive game. A motion sensor is required for integration. Suitable for large groups. Motionmagix floor: Motionmagix floor is an interactive ground/floor exergame that also uses projection and sensors to create a dynamic surface. Children and adults can easily perform this activity by moving around using interacting projected images. Features of motionmagix floor: Combination of interactive and engaging exergame. Carries a wide range of games. Formation of creativity and encourages movement. Advantage of an exergame playground room Mostly, an exergame playground room is created in schools, gyms, or other fitness centers that offer numerous benefits: Increased excitement of exercise: Doing traditional exercise can often become monotonous, also leading to a lack of motivation. But, exergame playground rules have an interactive and entertaining nature that increases the excitement about physical activity. Encourages fitness level: These exergame playground rooms are composed of a comprehensive workout surface that improves cardiovascular health and builds strength, coordination, and flexibility. By making exercise fun, its main motto is to improve fitness levels. No age restriction: Exergame playground activities are easily adaptable to people of all ages and promise to provide a healthy fitness level, whether it’s children playing interactive games or adults using the iWall exergame. This exergame allows anyone to participate. Benefits of cognitive functions: Interactive fitness game require quick thinking and decision-making skills, which can enhance cognitive functions such as quick reaction time, solving problems, and memory skills. Allows to interact with people: Many exergame equipment, such as the cardiowall compact duo and the tWall 32, require many people to perform this activity, which encourages social interaction, teamwork, and friendly competition, making exercise enjoyable. How do you set up an exergame playground room? Performing an exergame playground room activity requires space and a variety of equipment that matches the user’s needs. Here’s a step-by-step guide to creating an encourageable exergame playground room: Requires the excess of space: While setting up an exergame playground room ensures there  is an availability of space that can inherit the number of equipment and ensure users can move freely and safely. Select the right equipment for the exercise: There are a variety of exergame fitness playground equipments catered in an exergame playground room that defines different fitness levels and interests such as, iWall, floors and reaction based games. Install the equipment carefully: Ensure there is a proper installation and calibration of the equipment for an optimal performance. Follow the right guidelines to set up the equipment correctly. Create an inviting environment: For user interaction decorate the room with vibrant colors and motivational posters to create a fun and inviting environment. Good quality sound system and sparkling lighting can enhance the overall experience. Advertise and promote your exergame playground room: If you’re new in the business of exergame playground rooms, promote the room on various channels and educate the users about the benefits by taking sessions to familiarize people with the room, equipment, and usage. How are performance X room products beneficial? This is for people who want to take their fitness space to the next level. Performance X room products bring them an advanced solution. With the advantage of high-intensity workouts, performance X-room products are often used for professional training. Products of performance X room: High-intensity interval training (HIIT) Stations: A combination of multiple exercises helps to provide a full-body workout. Performance monitoring systems: To keep a track and analyze the performance of the workouts and activities performance X room products are used to achieve the fitness goals. Usage of specialized training equipment: This includes resistance bands, agility ladders, and other tools to build strength and agility. Conclusion The exergame playground room is a significant advancement in the world of fitness. A combination of energetic exercises and games, it offers a fun and effective way to stay active. If you’re looking to encourage your fitness levels, start engaging in social interaction, and perform the exercise using iWall, tWall 32, cardiowall compact duo, lu interactive playground, and motionmagix floor with the help of Exergame. Explore the world of exergame playground rooms and equipment to transform your workout routine today. ### BGC of Northern Rhode Island Adds Exergame to New Club The mission of the BGC of Northern Rhode Island, is to enable all young people, especially those who need us most, to reach their full potential as productive, caring, and responsible citizens. For almost seventy years, Boys & Girls Clubs of Northern Rhode Island has served the youth of Cumberland, Lincoln, and Woonsocket by providing a safe haven for them before and after school.  Today, thousands of kids are members at our two Clubhouses, where they can explore their passions, develop critical life skills, and forge lifelong friendships. Recently with renovations at one of their clubs, they were able to add some interactive fitness equipment from Exergame. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. The tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. Checkout more of our Exergame Room experiences with Boys & Girls Club on our dedicated Home Page Contact us to learn more! ### Matrix Entertainment Uses iWall for Rental Fitness Fun! For over 35 Years Matrix Entertainment has been Touring Premier Shows & Events, Variety Entertainment, Attractions, Interactive Simulators and Hands on Interactive Educational Activities -Locally, Nationally, & Internationally. They strive to provide an interactive experience no potential customer would want to walk by without trying out! Recently they came to Exergame to provide a fun, and fitness based experience with the iWall. The Interactive Virtual Gaming Wall works for everyone regardless of age, background or gender. There is a wide variety of games available, from relaxing yoga and body balance games to high-intensity running and dancing. This provides a fun rental opportunity for any participating client to help bring attention to their space. Try it with kids, adults, and even seniors and those with special adaptive needs! Contact Exergame and Matrix Entertainment to learn more on how we can provide a high-tech, crowd gathering entertainment, attractions & educational events to elementary and high schools, colleges, universities, corporate events, conventions, businesses and military installations around the world! ### Why Choose Exergame Fitness Playground Equipment? The world is so competitive that fitness has to be combined with fun. Exergame Fitness Playground Equipment presents a novel approach that provides a way for people to exercise while playing. Here are some reasons why fitness playground equipment for an exergame is the best option for motivating and entertaining children and adults. The Evolution of Playground Fitness Equipment Traditional playgrounds have always been the center of physical activities but nowadays the possibilities of further development are rather bound with the perspective of technical innovations. Playground fitness equipment combines physical activity and video gaming. Through the use of contemporary technology, these equipment turn ordinary playgrounds into functional gyms, promoting the culture of fitness and healthy living through play. Advantages of Exergame Fitness Playground Equipment 1. Engagement Through Play: Fitness playground equipment such as exergame is designed in a way that when the users are using it, they do not feel that they are exercising since it is fun and enjoyable. 2. Promotes Physical Activity: These equipment are made in a way that they stimulate the users especially the old people to be always on the move in order to remain healthy. 3. Interactive Learning: Most of the exergame equipment also has an educational feature which can be used to enhance cognitive growth. 4. Inclusivity: Appropriate for both children and adults, as well as for healthy and unhealthy people, so that everyone can be involved in the process and receive the desired result. Popular Exergame Fitness Playground Equipment 1. LU Interactive Playground The LU interactive playground is a multipurpose product that turns any space into a playful environment. It incorporates physical exercise with learning games hence can be ideal for schools, community halls and other leisure outlets. It uses projectors and sensors to generate an engaging environment that both fascinates and exercises kids at the same time. 2. TWall TWall is an exergame fitness playground equipment that provides a dynamic exercise experience through a touch-sensitive wall. It engages users in tasks where they have to shoot targets that illuminate in different combinations to improve reaction times and strengthen the heart and blood vessels. TWall is ideal for enhancing hand-eye coordination and can be played individually or in teams and therefore it can be considered a fun competitive interactive workout tool. 3. MotionMagix Floor MotionMagix floor is an interactive play and learning solution that uses motion-sensing technology as a play surface. This equipment features games and activities displayed on the floor which react to the movements of users. It is suitable for the development of physical activity among children, improvement of their motor abilities, and offering a dynamic and playful method for physical activities. 4. Gaming Bikes Gaming bikes integrate the excitement of video games with the benefits of cycling. Users pedal to control the game, making the workout experience both entertaining and effective. These bikes are a great addition to any fitness facility, providing a unique and motivating way to encourage cardiovascular exercise. 5. Trailblazer Traverse Trailblazer Traverse is a climbing wall that combines traditional climbing with interactive technology. It features various challenges and games that encourage climbers to reach specific targets and complete tasks. This equipment is perfect for developing strength, agility, and coordination, while also adding an element of fun to the climbing experience. Exercise Games for a Healthier Lifestyle Exercise games, or exergames, are designed to make physical activity fun and engaging. They incorporate elements of gaming, such as points, levels, and rewards, to motivate users to stay active. These games are suitable for all ages and can be played individually or in groups, making them a versatile option for promoting fitness. Youth X Room Products Youth X Room products are specifically designed to engage younger users in physical activity. These products include a variety of interactive fitness equipment, such as motion-sensing games and responsive play surfaces, that encourage children to move, play, and stay active. By integrating fun with fitness, Youth X Room products help combat sedentary lifestyles and promote healthier habits from a young age. Real-Time Examples and Illustrations Consider a school that has incorporated LU interactive playground equipment into its physical education program. The interactive games not only keep the children active but also help them learn new concepts in a fun and engaging way. Similarly, a community center with TWall can host friendly competitions, encouraging users to improve their fitness levels while enjoying a social activity. Statistics and Data Recent studies have shown that children who engage in interactive play are more likely to stay active and maintain a healthy weight. According to the CDC, incorporating physical activity into children's daily routines can reduce the risk of obesity, improve mental health, and enhance academic performance. Exergame fitness playground equipment is a powerful tool in achieving these goals. Conclusion: The Future of Fitness Playgrounds Incorporating exergame fitness playground equipment into our communities, schools, and recreational facilities is a step towards a healthier future. These innovative equipment not only make physical activity enjoyable but also promote lifelong fitness habits. By choosing exergame fitness playground equipment, you're investing in a dynamic, engaging, and inclusive way to stay active. Whether it's the LU interactive playground, TWall, MotionMagix floor, iWall, gaming bikes, or Trailblazer Traverse, each piece of equipment offers unique benefits that cater to different interests and fitness levels. Ready to transform your fitness experience? Choose Exergame Fitness Playground Equipment today and make exercise fun, interactive, and accessible for everyone! ### Features of Motionmagix Floor Nowadays, the possibilities offered by smart interactive fitness and play have been expanded by solutions such as the Motionmagix Floor. This interactive floor system is developed in such a way that the users of the system could interact in an exciting manner irrespective of their age group. The Motionmagix Floor symbolizes how technology is fused with physical activity to transform an environment into a learning and fitness space. Now it is time to look closer at the amazing features of Motionmagix Floor has to offer and determine whether it is possible to position it as a competitive product in the sphere of interactive fitness equipment. Exciting Features of Motionmagix Floor Engaging and Interactive Design One of the best interactive playground floors is the Motionmagix Floor which quickly captures the attention of children and adults. It transforms any space into an interactive and engaging system that is appropriate for usage in schools, gyms, and recreational facilities. - Interactive Projections: Games and other activities can be performed on the floor as it incorporates projection technology. These projections are based on motion which makes the experience complete. - Multisensory Experience: It will also help users to increase the experience, visual-auditory-kinesthetic input while performing the activities. Different Games and Learning Practices When it comes to the activities that can be found in the Motionmagix Floor, there are some games that can be named. These are constructed as games for entertainment and education purposes with varied targets for different age groups and interests. - Educational Games: All these games are ideal for the educational set up; they involve learning while having fun. Tasks include many fields of study from counting and measuring to languages and maps. - Exercise Games: These games involve physical movements and are helpful in keeping one fit and healthy while having fun. They are suitable in gyms and fitness centers and form an essential part of an exergaming physical activity. - Wall Games: The system can also project games about the walls to increase the play area and provide more activities. Health and Fitness Benefits The Motionmagix floor is an interactive fitness product that can be used for various health and fitness. - Encourages Physical Activity: It engages exercise games to motivate the occupants to be physically active. This is especially for the child who may be expected to sit idle most of the time. - Improves Coordination and Balance: Some of the activities even help make users’ motor skills, coordination, and balance better. - Supports Cognitive Development: The educational games strengthen cognitive skills, making learning entertaining. Functionality and Usability The concept of the Motionmagix interactive playground is that it would be a product that everyone can use and enjoy. - Simple Setup: It can be installed easily and within a few minutes it can be configured to fit the space and environment. This makes it a perfect multifunctional piece of playground fitness equipment. - Intuitive Controls: Users of all ages can easily navigate the games and activities, ensuring a smooth and enjoyable experience. - Adaptable to Different Spaces: Whether it’s a small classroom or a large gymnasium, the Motionmagix Floor can be customized to fit various environments. Integration with the Lu System For those looking to enhance their interactive fitness experience, integrating the Motionmagix Floor with the Lu system offers additional benefits. - Enhanced Interactive Capabilities: The Lu system brings advanced interactive features and a wider range of activities to the Motionmagix Floor. - Synchronized Activities: It allows for synchronized activities between the floor and wall games, creating a more immersive environment. - Comprehensive Fitness Programs: The integration supports comprehensive fitness programs that can be tailored to different user needs. Customization and Flexibility The features of Motionmagix Floor include high levels of customization and flexibility, making it suitable for various applications. - Customizable Content: The content can be tailored to meet specific educational or fitness goals. This makes it a valuable tool for schools and fitness centers. - Regular Updates: The system receives regular updates, ensuring that users always have access to the latest games and activities. - Flexible Licensing Options: Schools, gyms, and recreational centers can choose from various licensing options based on their needs and budgets. Real-World Applications and Success Stories The Motionmagix Floor has been successfully implemented in numerous settings, delivering impressive results. - Schools and Educational Institutions: Many schools have integrated the Motionmagix Floor into their curriculum, using it to make learning more engaging and interactive. - Gyms and Fitness Centers: Fitness centers utilize the system to offer unique exergaming physical activity programs that attract and retain members. - Rehabilitation Centers: Rehabilitation centers use the Motionmagix Floor for therapeutic purposes, helping patients improve their physical and cognitive abilities through interactive exercises. Conclusion The features of Motionmagix Floor make it a standout interactive fitness product in today's market. Its ability to blend education, fitness, and fun into a single platform makes it an invaluable tool for schools, gyms, and recreational centers. With its engaging design, variety of games, and numerous health benefits, the Motionmagix Floor is setting new standards for interactive playground fitness equipment. Whether used on its own or integrated with the Lu system, it promises an enriching and enjoyable experience for all users. Ready to revolutionize your fitness and play environment? Try Exergame Fitness! Get moving with our exciting interactive fitness products designed to make exercise a blast. Discover the future of fitness with an Exergame Fitness today! ### YMCA Suncoast Adds Interactive Projection Games to Childcare The YMCA of the Suncoast is a leading non-profit committed to strengthening community.  The organization is built around the core values of youth development, healthy living, and social responsibility. Located on each site, the Kids Zone is primarily for children 6 weeks to age 6.  Children are welcome to play for up to 2 hours in the Kids Zone or Zone. We are keeping your kids safe while you work out and enjoy your YMCA of the Suncoast membership. Recently Exergame had the opportunity to add one of our interactive projection floor games to this area. Interactive projection floor games can be highly effective in getting kids to exercise by combining physical activity with engaging, dynamic visuals and gameplay. Here’s how these games promote exercise among children: 1. Engagement Through Interactivity Active Participation: Interactive projection floor games require children to move around to interact with the projections. This constant movement helps increase their physical activity. Immediate Feedback: The games provide instant visual and auditory feedback, making the activities more engaging and encouraging continuous movement. 2. Incorporation of Play and Exercise Gamification: By turning exercise into a game, children are more likely to participate and enjoy the activity. The competitive or cooperative elements can motivate kids to move more. Variety of Activities: These games can include a range of activities, from running and jumping to dancing and coordination tasks, ensuring that different muscle groups are used and various skills are developed. 3. Social Interaction Group Play: Many interactive projection games are designed for multiple players, promoting social interaction and teamwork. Kids can play with friends, making the exercise more fun and less like a chore. Healthy Competition: Friendly competition encourages children to push their limits and stay active for longer periods. ### Benefits of using Youth X Room Products: A Gateway to Health and Fun In the modern world of technology where screens usually take kids' attention, it is hard to find ways to motivate them for physical activity. Nevertheless, the establishment of new ways such as Youth X Room Products has made it possible to encourage exercise and participation among kids in a more fun and easy way. This article is going to be about the youth x room products benefits, and we will see how they contribute to their fitness, fun and overall well-being. Youth X Room Products Benefits 1. Improving Fitness with Youth X Room Products - Youth X Fitness Equipment: Youth X has a large choice of fitness gear for kids which includes interactive treadmills and dynamic resistance bands. These products are created to make exercise fun and easy, thus leading the kids to be active in a way that is more of playing than working. - Kids Exercise Equipment: Unlike the conventional gym equipment which is usually big and scary to kids, Youth X products are made with children in mind. Through the use of bright colors, adjustable settings, and user-friendly interfaces these tools are able to fit in with kids' physical abilities and developmental stages thus making fitness more approachable for all. - Exergaming Physical Activity: The most distinct feature of the Youth X Room Products is their inclusion of exergaming, which involves combining physical activities with interactive gaming elements. Thus, by combining exercise with fun aspects these fitness games turn the workouts into an enjoyable and captivating activity that makes kids come back for more. 2. Creating Engaging Spaces with Youth X Room Products - Youth X Gaming Room: Now the days of static playrooms filled with toys and clutter are gone. Parents and educators can turn any space into an exciting gaming environment with Youth X Room Products that will make kids move and be creative. No matter if it is a home basement or a school recreation area, these products make any room into the center of active entertainment. - Dance Games: "Dance games like "Just Dance" that are gaining popularity all around the world, Youth X Room Products is making use of this trend by offering their own interactive dance experiences. "Through the games which make kids move and dance, these activities not only give cardiovascular exercise but also enhance coordination, rhythm and self-expression. 3. Maximizing Performance with Youth X Room Products - Performance X Room Products: Besides the fact that they are encouraging physical activity, Youth X Room Products also emphasize on performance enhancement. No matter if it is agility training, balance exercises or strength conditioning these products are created to make kids' athletic abilities the best and support their health and wellness journey. - Pavigym Square 3.0: The main characteristic of Youth X Room Products is the use of advanced technology, for instance, the Pavigym Square 3.0. This interactive flooring system provides countless options for the kids to be active, from customizable workouts to competitive challenges and thus making them stay motivated and pushing themselves. Expanding Horizons with Youth X Room Products As we continue to explore the realm of Youth X Room Products, it's essential to delve deeper into their transformative impact on children's lives. Beyond the obvious benefits of physical activity and engagement, these products open up new avenues for learning, socialization, and personal growth. 1. Learning Through Movement - Cognitive Benefits: Research shows that physical activity can enhance cognitive function and academic performance in children. By incorporating movement-based learning activities into Youth X Room Products, educators can create dynamic environments where kids can absorb information while staying active. - Problem-Solving Skills: Many Youth X games and challenges require strategic thinking and quick decision-making, fostering the development of problem-solving skills in a fun and interactive way. From obstacle courses to fitness challenges, these activities encourage kids to think on their feet and adapt to ever-changing circumstances. 2. Fostering Social Connection - Teamwork and Cooperation: Several Youth X Room Products are designed for multiplayer experiences, encouraging collaboration and teamwork among children. Whether it's working together to achieve a fitness goal or competing in a friendly game, these experiences promote social skills and camaraderie. - Community Building: Youth X products also facilitate community building by bringing kids together in shared spaces where they can interact, bond, and support each other's wellness journeys. Whether it's a school gymnasium or a neighborhood recreation center, these environments foster a sense of belonging and inclusivity. 3. Empowering Personal Growth - Self-Confidence: Engaging in physical activity and achieving personal fitness goals can boost children's self-esteem and self-confidence. Youth X Room Products provide a platform for kids to challenge themselves, overcome obstacles, and celebrate their achievements, fostering a positive sense of self-worth. - Lifelong Habits: By instilling a love for fitness and movement early on, Youth X Room Products set the stage for lifelong habits of health and wellness. When exercise feels enjoyable and rewarding, children are more likely to carry these habits into adulthood, leading to improved long-term health outcomes. Conclusion: Embracing the Benefits of Youth X Room Products Youth X Room Products offer a holistic approach to promoting health, fitness, and fun among today's youth. By combining innovative technology with interactive fitness game play, these products inspire kids to stay active, unleash their creativity, and maximize their physical potential. Whether it's through exergaming, dance routines, or performance-focused exercises, Youth X Room Products provide a gateway to a more active and vibrant lifestyle for children everywhere. So why wait? Reap the Youth X Room Products benefits today and let your kids experience the benefits firsthand. Exergame their way to a healthier, happier tomorrow! ### Kids Love and Durability are Key with Exergame at BGC High Point The Boys & Girls Club of Greater High Point is committed to enabling all young people, especially those who need us most, to reach their full potential as productive, caring, and responsible citizens. Recently Exergame had the wonderful opportunity to work the the BGC of High Point on their first brick and mortar club!  After multiple exergaming purchases built around mobile equipment, we were finally able to add some stationary items.  But one of the BIG questions that comes up with other Boys & Girls Clubs, is what is the durability of the equipment? Well we took an opportunity to interview Floyd Johnson, the CEO of Boys & Girls Club of Greater High Point to get some feedback!   Having durable exergame equipment is crucial for Boys and Girls Clubs for several reasons: 1. High Usage and Demand Boys and Girls Clubs typically serve many children and teenagers, leading to frequent and intense use of equipment. Durable exergame equipment can withstand this high usage without frequent breakdowns, ensuring continuous availability for the kids. 2. Cost-Effectiveness Durable equipment reduces the need for frequent replacements and repairs, leading to cost savings. Boys and Girls Clubs often operate on tight budgets, so investing in long-lasting equipment is financially prudent. 3. Safety Well-constructed, durable exergame equipment is less likely to fail unexpectedly, reducing the risk of injuries. Ensuring the safety of children is a top priority, and durable equipment contributes to a safer environment. 4. Consistency in Programming Reliable equipment allows for consistent programming and activities. Clubs can plan and execute their schedules without interruptions caused by broken or malfunctioning equipment, which is vital for maintaining engagement and routine. Contact Exergame to learn more about the benefits to providing a long term sustainable solution for your clubs! ### Unveiling the Benefits of Beam Wall: Elevating Fitness and Fun The space of interactive fitness equipment is dominated by one innovation-Beam Wall. This mobile equipment does not only decorate playgrounds; it changes the whole concept of physical activity, combining fun with sport. Let’s explore the benefits of beam wall, enhancing the pure delight of movement and fitness. Benefits of Beam Wall: 1.  Enhanced Physical Activity: - Beam wall interactive floor games and other activities are sparks that make people work out for a long time. - It goes beyond the boredom of regular exercises and fills the fitness routine with fun. 2. Tailored Fitness Experience: - Twall and numerous wall games and activities allow users to design and personalize their workout sessions based on their tastes and fitness objectives. - Such individualized style promotes adherence and enhances motivation which results in regular physical activity. 3. Comprehensive Workout Solution: - Just like full-body exercise machines, the beam wall is holistic fitness, engaging all the muscles that work together. - It provides an all purpose format from cardio to strength training making it easy to shape and firm the body. Elevating Fitness with Interactive Features: 1. Gamification of Exercise: - Wall games are a fun addition to fitness routines that ensures boring exercises have a challenging twist. - They become absorbed in a playful contest, not realizing the vigorous exercise they are enjoying. 2. Interactive Engagement: - The appeal of exergaming physical activity is not limited to age, attracting both kids and adults to active play. - It promotes socialization and friendships, increasing the fun of exercising in groups. Unveiling the Features of Beam Wall: 1.  Sensory Stimulation: - Sensory perception is also stimulated by interactive fitness equipment such as the beam wall, improving cognitive function as well as physical fitness. - Reflexes, coordination, and spatial awareness are enhanced, with more holistic benefits than only muscle toning. 2.  Adaptive Challenge Levels: - Since the beam wall comes with adjustable difficulty levels, it’s suitable for people of every fitness level, from beginners to professional athletes. - It promotes inclusiveness and development by making people strive to challenge themselves and exceed fitness barriers. Embracing the Fitness Revolution: 1.  Promoting Active Lifestyles: - The beam wall, along with other playground fitness equipment, promotes a habit of physical exercises from a young age, and hence the child grows into a healthy adult. - It develops passion for movement and fitness, leading people away from sedentary habits to lively, active living. 2.  Empowering Communities: - Utilization of interactive fitness equipment in public areas enhances community involvement and activeness. - It turns parks and recreational areas into centers of moderation, bringing people together and well-being of the inhabitants. Exploring the Impact of Beam Wall: 1. Educational Opportunities: - Beyond its fitness benefits, the beam wall serves as an educational tool, fostering learning through movement. - Schools and educational institutions leverage its interactive features to facilitate kinesthetic learning, enhancing academic engagement and retention. 2. Therapeutic Applications: - The beam wall's versatility extends to therapeutic settings, where it serves as a rehabilitation tool for individuals recovering from injuries or managing chronic conditions. - Its low-impact nature and customizable activities make it ideal for tailored rehabilitation programs, promoting recovery and functional mobility. Innovative Solutions for Active Play: 1. Breaking Barriers: - Beam wall and similar interactive fitness equipment break down barriers to physical activity, catering to individuals with diverse abilities and needs. - Its inclusive design ensures that everyone, regardless of age, fitness level, or physical limitations, can participate and reap the benefits of active play. 2. Family-Friendly Fitness: - The beam wall transcends the confines of traditional gym settings, offering families a fun and accessible way to stay active together. - Parents and children bond over friendly competitions and cooperative challenges, fostering a supportive environment for health and wellness. Harnessing Technology for Health: 1. Interactive Fitness Evolution: - As technology continues to evolve, so does the landscape of interactive fitness equipment like the beam wall. - Innovations such as augmented reality integration and data tracking capabilities enhance user engagement and provide valuable insights into fitness progress and performance. 2. Virtual Coaching and Support: - Beam wall platforms may incorporate virtual coaching and support features, offering users personalized guidance and motivation. - From form correction to workout recommendations, these digital resources augment the fitness experience, empowering users to maximize their potential. Community Impact and Engagement: 1. Revitalizing Public Spaces: - Installation of beam walls and similar interactive fitness equipment revitalizes public spaces, transforming them into vibrant hubs of activity and social interaction. - Parks, playgrounds, and recreational areas become gathering points for communities, fostering a sense of belonging and well-being. 2. Promoting Health Equity: - By providing free or affordable access to interactive fitness equipment, municipalities promote health equity and accessibility for all residents. - It addresses disparities in access to fitness resources, ensuring that everyone has the opportunity to lead a healthy and active lifestyle. The Future of Fitness: 1. Innovative Partnerships: - Collaborations between fitness experts, technology developers, and urban planners drive the evolution of interactive fitness solutions like the beam wall. - By pooling expertise and resources, stakeholders can create innovative, scalable solutions that promote health and wellness on a global scale. 2. Empowering Individuals: - Ultimately, the fitness beam wall empowers individuals to take control of their health and well-being, offering a gateway to a more active, fulfilling life. - Whether it's achieving fitness goals, overcoming challenges, or simply enjoying the thrill of movement, the beam wall paves the way for a brighter, healthier future. Conclusion: The benefits of beam walls extend far beyond mere physical fitness; they encompass a holistic approach to well-being. By amalgamating entertainment with exercise, this innovative apparatus redefines the fitness landscape, beckoning individuals to embark on a journey of health and vitality. Embrace the beam wall revolution and elevate your fitness experience today! Ready to elevate your fitness routine with interactive fun? Experience the thrill of exergaming with a Beam Wall today from Exergame Fitness! Start your journey towards a healthier, more vibrant lifestyle. ### BGC of Greater Salt Lake Multi Club Opening with Exergame Since 1967, Boys & Girls Clubs of Greater Salt Lake has offered positive alternatives to their youth who face emotional isolation, ongoing social pressures, and widening inequity gaps.  By bringing youth to Club, they will be provided with academic remediation, social-emotional learning lessons, healthy meals, and more. Boys & Girls Clubs of Greater Salt Lake serves kids at 7 locations in Salt Lake, Tooele and Carbon County.  A few months back Exergame was lucky enough to install a vast array or equipment at multiple locations.  Some of the products at the different sites included iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Use the Multiplayer Wireless DDR System the iDance for small groups or big classes with up to 32 dance pads and users. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. With the StepManiaX DDR we have over 130 songs of original and license upbeat music and familiar favorites from past Step Revolution titles! If you are interested in bringing Exergame to your club, contact us to learn more! ### Little Buckeye Children’s Museum Adds Exergaming Little Buckeye Children's Museum is a hands-on children's museum located in Downtown Mansfield, OH. With over 2 dozen exhibits, Little Buckeye is an ideal location for group and family visits by children ages 2-10 years. At Little Buckeye, they know that exploration and play are critical to child development. They also know that play benefits children socially, emotionally and intellectually! Recently as part of a new exhibit they opened up an Exergaming area to promote active learning!  Exergame can be a great fit for a wide variety of academic programs. Exergaming can be part of educational programs or workshops like: Fitness and Health Education: Museums focused on health or science can use exergaming to teach about the importance of physical activity. Visitors can play games that track their movement and provide information on fitness and health. STEM Learning: Integrate exergaming into STEM education by having visitors engage in physically interactive science experiments or engineering challenges. At Little Buckeye you will see products like the tWall.  With the tWall train for power, agility, endurance, & more! Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Come check out Little Buckeye next time you are in Ohio to see more!   ### Features of Tap Wall & Its Benefits Tap walls are revolutionizing fitness experiences, blending exercise with entertainment seamlessly. Imagine a wall that not only challenges your physical agility but also engages your mind with interactive games. Welcome to the world of Tap Wall, where fitness meets fun in a dynamic fusion. In this post, we will discover Tap Wall features and its benefits. Exploring Tap Wall Features 1. Interactive Fitness: Tap Wall, as an interactive fitness product, brings exercise to life with its interactive features, turning workouts into engaging experiences. 2. Everlast Climbing Wall: Featuring an Everlast climbing wall, Tap Wall offers a unique opportunity to enhance strength and endurance through climbing challenges. 3. Wall Games Galore: With a plethora of wall games, Tap Wall ensures there's never a dull moment in your fitness routine. From reaction-based games to strategy challenges, there's something for everyone. 4. Wall Mounted Games: These wall mounted games are seamlessly integrated into the wall, maximizing space efficiency and providing a clutter-free environment for fitness enthusiasts. 5. Playground Fitness Equipment: Tap Wall isn't just for adults; it caters to all age groups with playground fitness equipment, promoting active lifestyles from a young age. 6. Variety of Exercise Games: Whether you're into cardio, strength training, or flexibility exercises, Tap Wall offers a diverse range of exercise games to suit your fitness goals. Tap Wall Benefits 1. Enhanced Engagement: Say goodbye to monotony with Tap Wall's engaging features that make every workout session feel like a thrilling adventure. 2. Improved Fitness Levels: By combining physical activity with mental stimulation, Tap Wall helps improve overall fitness levels, making workouts more effective and enjoyable. 3. Community Building: Tap Wall creates a sense of community among users, fostering camaraderie through friendly competition and shared fitness goals. 4. Customizable Workouts: With Tap Wall, you have the freedom to customize your workouts according to your preferences and fitness levels, ensuring a personalized experience every time. 5. Convenient Accessibility: As a wall-mounted fitness solution, Tap Wall is easily accessible in gyms, recreational centers, and even home setups, making it convenient for users to incorporate exercise into their daily routine. 6. Versatility in Training: From individual workouts to group challenges, Tap Wall offers versatile training options that cater to different fitness preferences and objectives. Tap Wall: More Than Just a Fitness Product Tap Wall transcends the boundaries of traditional fitness equipment, offering a multifaceted approach to health and wellness. It's not just a tool for exercise; it's a platform for entertainment, socialization, and personal growth. The Evolution Continues: Tap Wall Redefining Fitness Experiences As the fitness landscape evolves, Tap Wall continues to lead the way with its innovative approach to exercise. Let's delve deeper into how Tap Wall is reshaping fitness experiences and inspiring individuals to embrace a healthier lifestyle. Embracing Interactive Technology Tap Wall harnesses the power of interactive technology to create immersive fitness experiences that captivate users of all ages. By incorporating elements of gamification into workouts, Tap Wall makes exercise more engaging and enjoyable than ever before. A Playground for All Ages With its diverse range of wall games and playground fitness equipment, Tap Wall caters to individuals of all ages and fitness levels. Whether you're a child exploring the wonders of physical activity or an adult seeking new challenges, Tap Wall offers something for everyone. Bridging the Gap Between Fitness and Entertainment Gone are the days of mundane workouts; Tap Wall transforms exercise into a form of entertainment, blurring the lines between fitness and fun. By infusing workouts with excitement and adrenaline, Tap Wall motivates users to push their limits and achieve their fitness goals. Fostering a Sense of Community Tap Wall isn't just about individual achievement; it's about building connections and fostering a sense of community among users. Through friendly competition and shared experiences, Tap Wall brings people together, creating a supportive environment where everyone can thrive. Elevating Personal Fitness Journeys With its customizable workouts and versatile training options, TWall empowers individuals to take control of their fitness journeys. Whether you're looking to lose weight, build strength, or improve flexibility, Tap Wall provides the tools and resources you need to succeed. Transforming Spaces into Fitness Destinations From gyms and recreational centers to schools and corporate offices, Tap Wall has the power to transform any space into a dynamic fitness destination. Its compact design and easy installation make it a practical choice for businesses and organizations looking to promote health and wellness. Conclusion: Embrace the Future of Fitness with Tap Wall Tap Wall represents the future of fitness—a world where exercise is not only effective but also enjoyable and interactive. By combining cutting-edge technology with innovative design, Tap Wall is revolutionizing the way we approach health and wellness. With Tap Wall features, we aim to redefine your fitness experience, making it more engaging and rewarding. Ready to elevate your fitness routine to new heights? Step into the world of interactive exercise with Exergame Fitness. Whether you're a beginner or a seasoned fitness enthusiast, Exergame Fitness offers a wide range of options to suit your needs. Try it now and take the first step towards a healthier lifestyle! ### Benefits of using Performance X Room Products In today's fast-paced world, finding ways to stay fit while having fun is essential. Performance X Room Products offer a unique solution, combining fitness equipment with interactive technology to create an engaging experience for users of all ages. From kids to adults, these products revolutionize traditional exercise routines, making workouts enjoyable and effective. Let's delve into the Performance X Room Products benefits for your fitness regimen. Performance X Room Products Benefits 1. Elevating Fitness with Performance X Room Products - Performance X Room Products encompass a range of fitness equipment designed to enhance physical activity within indoor spaces. - These products cater to various demographics, including youth, adults, and families, promoting a holistic approach to health and wellness. - Incorporating interactive elements, such as Nexersys and Pavigym Combo 3.0, these innovative solutions make workouts dynamic and engaging. 2. Benefits for All Ages - For children, Youth X Room Products offer a playful way to stay active, fostering physical development and coordination. - Kids Gym Equipment transforms exercise into an enjoyable experience, encouraging youngsters to embrace a healthy lifestyle from an early age. - Families can bond over Exercise Games, turning fitness into a shared adventure that promotes unity and wellbeing. 3. Interactive Fitness Redefined - Interactive Fitness Equipment revolutionizes traditional workouts by integrating technology and gamification elements. - Playground Fitness Equipment combines the joy of play with the benefits of exercise, enticing users to move, jump, and climb while having a blast. - The seamless integration of technology and physical activity makes exercising with Performance X Room Products both effective and entertaining. 4. Enhanced Engagement and Motivation - The interactive nature of Performance X fitness equipment keeps users motivated and engaged throughout their workout sessions. - Real-time feedback and progress tracking provide users with valuable insights, empowering them to set and achieve their fitness goals. - The element of competition inherent in many of these products adds an extra layer of excitement, fueling users' determination to excel. 5. Convenience and Accessibility - With Performance X Room Products, fitness enthusiasts can enjoy the convenience of exercising from the comfort of their own homes. - No longer constrained by gym hours or weather conditions, users have the freedom to work out whenever and wherever it suits them. - This accessibility makes fitness more attainable for individuals with busy schedules or limited access to traditional gym facilities. 6. Long-Term Health Benefits - Regular exercise facilitated by Performance X Room Products promotes cardiovascular health, muscle strength, and overall well being. - By making fitness enjoyable and accessible, these products encourage users to adopt sustainable exercise habits that contribute to long-term health. - The holistic approach to fitness provided by Performance X Room Products addresses both physical and mental wellness, fostering a balanced lifestyle. 7. Personalized Fitness Experience - Performance X Room Products offer customizable workout options to cater to individual preferences and fitness goals. - Users can adjust settings such as intensity levels, duration, and workout routines to suit their specific needs. - This personalized approach ensures that every workout is tailored to the user's abilities, maximizing effectiveness and enjoyment. 8. Versatility in Exercise - From cardio to strength training, Performance X Room Products cover a wide spectrum of exercise modalities. - Users can engage in diverse workouts, ranging from high-intensity interval training (HIIT) to yoga and Pilates. - This versatility allows users to target different muscle groups and vary their workouts for optimal results. 9. Immersive Gaming Experience - Exercise Games offer a unique blend of fitness and entertainment, transporting users into virtual worlds where they can embark on exciting adventures. - By gamifying exercise, these products make workouts more engaging and immersive, motivating users to push their limits and achieve new milestones. - The interactive nature of gaming fosters cognitive engagement, enhancing focus and mental agility while exercising. 10. Social Connection and Support - Performance X Room Products facilitate social interaction and support through features such as multiplayer modes and online communities. - Users can connect with friends, family, or fellow fitness enthusiasts, fostering a sense of camaraderie and accountability. - This social aspect adds an extra dimension to workouts, transforming them into social experiences that are both enjoyable and fulfilling. 11. Educational Benefits for Children - Youth X Room Products not only promote physical activity but also offer educational benefits for children. - Interactive elements such as educational games and virtual simulations encourage learning and cognitive development while exercising. - Parents can feel confident knowing that their children are not only staying active but also gaining valuable knowledge and skills. 12. Safety and Durability - Performance X Room Products are designed with safety and durability in mind, ensuring a secure and reliable exercise experience. - High-quality materials and construction standards make these products suitable for long-term use, providing peace of mind for users. - Safety features such as padded surfaces and adjustable settings minimize the risk of injury, allowing users to exercise with confidence. 13. Motivational Tools and Progress Tracking - Performance X Room Products come equipped with motivational tools and progress tracking features to keep users engaged and accountable. - Users can set fitness goals, track their progress, and receive real-time feedback on their performance. - Visual representations of progress, such as charts and graphs, serve as motivational reminders of achievements and milestones. 14. Accessibility for Individuals with Disabilities - Performance X Room Products promote inclusivity by offering accessibility features for individuals with disabilities. - Adjustable settings, tactile feedback, and audio cues accommodate diverse needs and abilities, ensuring that everyone can participate in fitness activities. - By removing barriers to exercise, these products empower individuals with disabilities to lead active and fulfilling lives. Conclusion The Performance X Room Products benefits are manifold, offering a gateway to fitness and fun for individuals of all ages and fitness levels. By combining innovative technology with traditional exercise equipment, these products redefine the way we approach fitness, making it an enjoyable and rewarding experience. Whether you're a parent looking to keep your kids active or an adult seeking a convenient workout solution, Performance X Room Products have something to offer everyone. Embrace the power of interactive fitness and unlock your full potential today. Ready to elevate your fitness routine with Exergame Fitness? Explore our range of interactive fitness solutions and transform your workouts into a thrilling adventure! ### Exploring the Features of FX Game Zone: A Fun and Interactive Experience Welcome to the exciting world of FX Game Zone, where entertainment meets fitness in a dynamic and engaging environment. In this article, we will delve into the various features of FX Game Zone that make it a must-visit destination for individuals of all ages looking for a unique blend of fun and physical activity. What is the FX Game Zone? FX Game Zone is not just your ordinary gaming center; it's an interactive game zone designed to promote active lifestyles while fostering creativity and social interaction. Whether you're a fitness enthusiast, a gamer, or simply looking for a fun way to spend time with friends and family, FX Game Zone has something for everyone. Innovative Features of FX Game Zone 1. Immersive Interactive Environment - Step into the FX Game Zone and immerse yourself in a world where the boundaries between reality and virtual gaming blur. - Experience the thrill of interactive floor projectors that respond to your every move, creating a one-of-a-kind gaming experience. - Engage in floor games that challenge your agility and reflexes, keeping you on your toes while having a blast. 2. Fusion of Fitness and Fun - Say goodbye to boring workouts and hello to playground fitness equipment that transforms exercise into an enjoyable adventure. - Explore the Lu Interactive Playground, where traditional play meets cutting-edge technology, inspiring physical activity in a playful setting. - Discover the T-Wall, a revolutionary exergaming physical activity that combines reflex training with interactive challenges, perfect for individuals of all fitness levels. 3. Endless Entertainment Options - From exercise games to interactive challenges, FX Game Zone offers a diverse range of activities guaranteed to keep you entertained for hours on end. - Challenge your friends to a friendly competition or team up to conquer various gaming quests, fostering camaraderie and teamwork. - With customizable options and ever-evolving game selections, there's always something new and exciting to experience at FX Game Zone. 4. Cutting-Edge Technology - FX Game Zone utilizes state-of-the-art technology to deliver an unparalleled gaming experience. - The interactive floor projector system seamlessly integrates virtual elements into physical spaces, creating an immersive environment. - Advanced sensors and motion-tracking technology ensure precise and responsive gameplay, enhancing the overall user experience. 5. Safe and Durable Design - Safety is paramount at FX Game Zone, with equipment and installations designed to meet the highest industry standards. - Durable materials and quality craftsmanship ensure that FX Game Zone can withstand the rigors of continuous use, providing a reliable and long-lasting entertainment solution. - Accessibility features are incorporated to accommodate individuals of all abilities, ensuring that everyone can participate and enjoy the fun. Embracing the FX Game Zone Experience - FX Game Zone isn't just about gaming; it's about bringing people together in a shared space where laughter and friendly competition abound. - Engage in multiplayer experiences that encourage collaboration and communication, fostering bonds that extend beyond the gaming arena. - With its inclusive design and welcoming atmosphere, FX Game Zone is the perfect place to connect with friends, family, and fellow gamers alike. 1. Dynamic Fitness Solutions - Say goodbye to monotonous workouts and hello to dynamic fitness solutions that make staying active fun and exciting. - Explore a variety of exercise games designed to target different muscle groups and fitness goals, ensuring a well-rounded workout experience. - Whether you're swinging, jumping, or balancing, FX Game Zone offers a full-body workout that leaves you feeling energized and invigorated. 2. Educational Opportunities - Beyond entertainment and fitness, FX Game Zone also offers educational opportunities that promote learning through play. - Discover floor games that stimulate cognitive development and problem-solving skills, making learning engaging and interactive. - With its interactive elements and hands-on approach, FX Game Zone provides a unique platform for exploration and discovery. Unleashing Creativity and Imagination 1. Customizable Experiences - At FX Game Zone, the power is in your hands to create the ultimate gaming experience tailored to your preferences. - Customize game settings, difficulty levels, and challenges to suit your skill level and personal preferences, ensuring a personalized and immersive experience. - With its flexible options and endless possibilities, FX Game Zone puts you in control of your gaming destiny. 2. Inspiring Innovation - FX Game Zone serves as a hub for innovation, inspiring creativity and pushing the boundaries of what's possible in the world of interactive entertainment. - From groundbreaking technology to innovative game design, FX Game Zone is at the forefront of the gaming industry, driving progress and shaping the future of play. - Join us in embracing the spirit of innovation and creativity as we continue to push the limits of what's possible at FX Game Zone. Conclusion: The Future of Gaming and Fitness As we journey through the features of FX Game Zone, it's clear that this revolutionary entertainment destination is more than just a place to play—it's a catalyst for change. By seamlessly integrating gaming, fitness, and education into a single interactive experience, FX Game Zone is redefining the way we think about entertainment and recreation. So why settle for ordinary when you can experience the extraordinary at FX Game Zone? Join us in embracing the future of gaming and fitness, where innovation meets imagination and every visit is an adventure waiting to unfold. Ready to embark on your FX Game Zone adventure? Visit Exergame Fitness today and discover the endless possibilities of interactive entertainment! ### Exploring the Exciting Features of Twall 32 Have you ever heard of Twall 32? If not, you're welcome! This interesting piece of interactive fitness equipment offers fun-filled exercises–exergaming physical activity. It's not just another gym equipment; it's a doorway to an exciting world of fitness entertainment.  Let's explore the exciting features of Twall 32 and see why it's loved by fitness freaks of all age groups. Interesting Features of Twall 32 1. Interactive Fitness Experience The Twall 32 brings the most engaging and interactive fitness experience. Users are offered a variety of wall-mounted games that involve both the body and the mind. 2. Versatility to Play Multiple Games Twall 32 brings boredom to an end. It comes with a wide selection of wall games tailored to different tastes and abilities, from reaction-based challenges to memory games and many more. 3. Enhanced Physical Activity Say goodbye to boring workouts! Twall 32 converts a simple workout into an exciting journey. Users are challenged to move, react, and be actively involved in the fitness process in an exciting manner. 4. Appropriate for All Ages It doesn't matter whether you are a fitness enthusiast, a professional athlete, or a casual gamer, Twall 32 suits all age groups and fitness levels. 5. Interactive Engagement Among the most striking features of Twall 32 is its capacity to facilitate interactive participation. Friends, family members, and gymmates may be challenged by the users, which can make their workouts more interesting and build a team spirit. 6. Wall-Mounted Convenience Twall 32 is a wall-mounted device that saves floor area and is suitable for different locations. Its compact design makes it suitable for facilities with limited space without compromising functionality. 7. Enhanced Cognitive Function The Twall 32 game is not just a physical workout but also a workout for the mind. It has been found that games that demand fast thinking and decision-making, like those provided by Twall 32, can improve cognitive function and boost mental sharpness. 8. Customizable Workouts Twall 32 allows users to customize their workouts according to their preferences and fitness goals. Whether you want to focus on improving reaction time, coordination, or endurance, there's a game mode to suit your needs. This flexibility ensures that every workout is both enjoyable and effective. 9. Interactive Feedback and Tracking Twall 32 provides instant feedback on performance, allowing users to track their progress over time. Whether it's reaction speed, accuracy, or overall fitness level, users can monitor their improvement and stay motivated to reach new milestones. 10. Accessibility Features Inclusivity is key, and Twall 32 delivers with its accessibility features. Adjustable settings ensure that users of all abilities can participate and enjoy the benefits of interactive fitness, promoting inclusivity and diversity in the fitness community. 11. Endless Entertainment With a vast library of games and endless opportunities for creativity, Twall 32 offers non-stop entertainment for users of all ages. Whether you're in the mood for a solo challenge or a group competition, there's always something new and exciting to try. 12. Cutting-Edge Technology Powered by cutting-edge technology, Twall 32 delivers a seamless and responsive user experience. Its advanced sensors and interactive touch surface ensure accurate feedback and precise gameplay, enhancing the overall user experience. 13. Integration with Fitness Programs Twall 32 seamlessly integrates with existing fitness programs, allowing trainers and instructors to incorporate interactive elements into their workouts. Whether it's circuit training, HIIT sessions, or specialized fitness classes, Twall 32 adds a new dimension to traditional exercises. 14. Physical Rehabilitation Support For individuals undergoing physical rehabilitation, Twall 32 can be a valuable tool for regaining strength, mobility, and coordination. Its interactive games provide a fun and engaging way to work on rehabilitation exercises, making the recovery process more enjoyable and effective. 15. Engaging Corporate Wellness Initiatives Corporate wellness programs can benefit greatly from the inclusion of Twall 32. By offering employees a fun and interactive way to stay active during breaks or after work, companies can promote employee health and well-being while fostering a positive work environment. 16. Family-Friendly Fitness Twall 32 isn't just for gym-goers; it's also perfect for families looking to stay active together. Whether it's a friendly competition between siblings or a bonding activity for parents and children, Twall 32 provides a fun and interactive way to promote family fitness. 17. Gamification of Exercise With Twall 32, exercise becomes more than just a chore—it becomes a game. By gamifying fitness, Twall 32 motivates users to push themselves further, stay engaged, and achieve their fitness goals while having fun in the process. 18. Continuous Innovation As technology continues to advance, so does Twall 32. With regular updates and new game releases, Twall 32 ensures that users always have fresh and exciting content to look forward to, keeping workouts fun, challenging, and engaging. Elevate Your Fitness Experience with Twall 32 In summary, Twall 32 is a game-changing piece of modern-day fitness equipment encompassing interactive wall mounted games that offer a wide range of benefits for users of all ages and abilities. From enhanced physical activity and cognitive function to customizable workouts and group challenges, innovative features of Twall 32 deliver a holistic fitness experience that is both engaging and effective. So why settle for traditional workouts when you can elevate your fitness experience with Exerwalls like Twall 16, Twall 32, and Twall 64? Try it out today and discover the endless possibilities of interactive fitness with Exergame Fitness. ### BGC Permian Basin Adds Second iDANCE DDR System Every day at the Boys & Girls Club of Permian Basin, nearly 1,000 Club Kids form meaningful relationships, develop essential life-skills, and establish the foundation for Great Futures. By incorporating fitness with technology they have started to reach a whole new category of club kids. Dance Dance Revolution (DDR) is an arcade and console game that requires players to match on-screen dance steps with their feet on a dance pad. Exergame is able to provide a fun multiplayer dance experience with the iDANCE.  While it's primarily seen as a game, DDR can also offer significant exercise benefits 1. Cardiovascular Exercise: DDR involves continuous movement, similar to aerobic exercises like jogging or dancing. Players need to keep up with the beat and follow the steps, leading to increased heart rate and improved cardiovascular health. 2. Calorie Burning: The intensity of DDR can lead to significant calorie burning. Depending on factors like intensity level, duration, and individual body weight, players can burn a considerable amount of calories during a session. This makes it an engaging way to work on weight management goals. 3. Muscle Engagement: Playing DDR engages various muscle groups, particularly in the legs, hips, and core. Constant stepping, twisting, and balancing on the dance pad help strengthen these muscles over time, leading to improved lower body strength and stability. 4. Coordination and Balance: DDR requires good coordination between the eyes, brain, and feet. It challenges players to synchronize their movements with visual cues, improving overall coordination and balance skills. To maximize the exercise benefits of DDR, it's important to maintain good form, stay hydrated, and gradually increase the intensity and duration of play!  Contact us to learn more if the iDANCE is right for your club! ### Features of Dynavision D2 Vision Training System & Products specifications In the realm of fitness and sports training, innovation constantly pushes the boundaries of what's possible. One such groundbreaking innovation is the Dynavision D2 Vision Training System. Let's dive into the benefits and features of Dynavision D2 vision training system, a game-changer in vision training and interactive fitness equipment. Features of Dynavision D2 Vision Training System Dynavision D2 is not just a piece of equipment; it's a comprehensive vision training system designed to enhance athletic performance, cognitive function, and rehabilitation outcomes. Here's what sets it apart: 1. Precision Vision Training - Dynavision D2 employs a grid of lights that athletes must react to quickly and accurately, improving hand-eye coordination, reaction time, and peripheral vision. - Its customizable settings allow users to adjust the intensity and complexity of training sessions, catering to individual needs and skill levels. 2. Versatility with Wall Games - One of Dynavision D2's standout features is its versatility in offering various wall games like Twall interactive games. These games engage users in interactive exercises, making training sessions dynamic and enjoyable. - From simple target-hitting challenges to complex pattern recognition tasks, the system offers a wide range of games to keep users motivated and engaged. 3. Integration with Exercise Games - Dynavision D2 seamlessly integrates exercise games into its training programs, combining physical activity with cognitive challenges. This exergaming physical activity not only improves fitness levels but also enhances mental acuity and focus. - By gamifying workouts, Dynavision D2 makes exercise fun and rewarding, motivating users to stay consistent and achieve their fitness goals. 4. Interactive Fitness Equipment - As a pioneer in interactive fitness equipment, Dynavision D2 revolutionizes traditional training methods by incorporating technology and gamification into workouts. - Its interactive interface encourages active participation, turning fitness sessions into engaging experiences that promote skill development and overall well-being. Dynavision D2 Vision Training Products Specifications Now, let's delve into the specifications that make Dynavision D2 a standout vision training system: - Dimensions: The Dynavision D2 system is compact and wall-mounted, making it suitable for various settings, including gyms, sports facilities, and rehabilitation centers. - Light Grid: The system features a grid of lights with adjustable brightness and speed, providing versatile training options for users of all ages and abilities. - Touchscreen Interface: With an intuitive touchscreen interface, users can easily navigate through training programs, adjust settings, and track their progress over time. - Data Tracking: Dynavision D2 offers comprehensive data tracking capabilities, allowing users to monitor their performance metrics, identify areas for improvement, and set goals for future training sessions. - Durability: Built to withstand rigorous use, Dynavision D2 is constructed from high-quality materials that ensure long-lasting durability and reliability. The Impact of Dynavision D2 on Athletic Performance The benefits of Dynavision D2 extend far beyond the realm of traditional exercise equipment. Let's explore how this innovative vision training system can make a significant impact on athletic performance: 1. Enhanced Reflexes and Reaction Time - By challenging users to react quickly to visual stimuli, Dynavision D2 improves reflexes and reaction time, critical skills for athletes in sports like basketball, tennis, and soccer. - The system's customizable settings allow coaches and trainers to tailor training programs to simulate game-like scenarios, giving athletes a competitive edge on the field or court. 2. Improved Hand-Eye Coordination - Dynavision D2's grid of lights requires precise hand-eye coordination to hit targets accurately and efficiently. - Regular training with Dynavision D2 helps athletes develop sharper hand-eye coordination, leading to more accurate passes, shots, and catches in their respective sports. 3. Expanded Peripheral Vision - Peripheral vision is crucial in sports where awareness of the entire playing field is essential, such as football and hockey. - By challenging users to react to stimuli appearing in different areas of the visual field, Dynavision D2 expands peripheral vision, helping athletes anticipate and react to opponents' movements more effectively. 4. Mental Focus and Concentration - Training with Dynavision D2 requires intense focus and concentration, as users must maintain awareness of multiple stimuli simultaneously. - This mental conditioning translates to improved focus and concentration during actual game situations, allowing athletes to perform at their best under pressure. 5. Injury Prevention and Rehabilitation - Dynavision D2 is not only for enhancing performance but also for injury prevention and rehabilitation. - Its customizable training programs can be tailored to address specific weaknesses or imbalances, helping athletes reduce the risk of injuries and recover more quickly from existing ones. Real-World Applications of Dynavision D2 Dynavision D2 isn't just for professional athletes; it has applications across various industries and settings: 1. Sports Performance Centers - Sports performance centers and training facilities use Dynavision D2 to help athletes of all levels improve their skills and performance. - From youth sports academies to professional teams, Dynavision D2 is a valuable tool for developing athletes' cognitive and physical abilities. 2. Rehabilitation Centers - Dynavision D2 is increasingly being used in rehabilitation centers to aid in the recovery of patients recovering from injuries or surgeries. - Its interactive and customizable training programs make rehabilitation sessions more engaging and effective, leading to faster recovery times and improved outcomes. 3. Academic Institutions - Academic institutions, including universities and research centers, utilize Dynavision D2 for studies on cognitive function, motor skills development, and human performance. - Researchers use the system to gather data and insights into how vision training can benefit individuals across various demographics and disciplines. The Future of Vision Training Systems As technology continues to advance, the possibilities for vision training systems like Dynavision D2 are endless. Here's what the future holds: - Integration with virtual reality (VR) technology to create immersive training experiences. - Continued development of AI algorithms to personalize training programs based on individual performance and goals. - Expansion into new industries and applications, such as military training and rehabilitation therapy for neurological conditions. Conclusion: Elevate Your Training with Dynavision D2 Dynavision D2 Vision Training System is more than just a piece of equipment; it's a game-changer in the world of fitness, sports performance, and rehabilitation. With its innovative features, customizable training programs, and real-world applications, Dynavision D2 is poised to revolutionize the way we train, compete, and recover. Experience the future of vision training with Dynavision D2 and unlock your full potential. Leverage the unmatched features of Dynavision D2 Vision Training System: Elevate your performance with Dynavision D2 and take your training to new heights. Ready to experience the benefits of Dynavision D2 for yourself? Contact us today to learn more and schedule a demo! ### Flexible Multipurpose Spacing with Exergaming at the YMCA Exergaming, or exercise gaming, combines physical activity with video games to create a fun and engaging way to stay active. It's a great concept for multipurpose spaces because it offers several benefits and can be integrated into various settings. Recently at the YMCA Skagit we were able to talk with their Executive Director on how they have used this Exergame space for a variety of needs.  No more do you have to "section off" a space, you can use it for a variety of other programming needs. While this space now houses a large selection of Exergaming products; they are still able to use it for things like blood drives, birthday parties, senior areas, and more! Watch the video to learn more! ### BGC High Point Opens Multilevel Exergaming Rooms for Youth The Boys & Girls Clubs of Greater High Point, in North Carolina is committed to enabling all young people, especially those who need us most, to reach their full potential as productive, caring, and responsible citizens.  If joining the Boys & Girls Club of Greater High Point, you can expect to focus on things like academic success, good character and citizenship, and healthy lifestyles. The BGC of High Point has a rich 25 year history in the community, but only recently was finally able to open their first brick and mortar location!  Exergame was lucky enough to be part of this new facility opening and we headed out to try and capture the magic of kids enjoying fitness. Exergaming, or exercise gaming, offers several benefits that make it a great fitness tool for Boys and Girls Clubs: 1. Engagement and Motivation: Exergaming combines physical activity with interactive gameplay, making it more engaging and fun for children and teenagers. This can increase motivation and help them stay committed to their fitness routines. 2. Improved Physical Fitness: Exergaming often involves activities that require movement, such as dancing, sports simulations, or virtual reality fitness challenges. Regular participation can lead to improvements in cardiovascular fitness, coordination, balance, and overall physical health. 3. Inclusivity: Exergaming can be adapted to accommodate different fitness levels and abilities. This inclusivity is beneficial for children with varying levels of athleticism or those who may feel intimidated by traditional forms of exercise. 4. Social Interaction: Many exergames support multiplayer modes or encourage group participation. This promotes social interaction, teamwork, and friendly competition among club members, fostering a sense of camaraderie and support. We are so thankful to the CEO Floyd Johnson on his support of Exergame at the new club. Floyd got to experience the benefits of some Exergame Mobile equipment over the years, but now gets to enjoy a space for all ages! Contact us to learn more if Exergame would be a fit for your club! ### Introducing Youth X Room Products Howdy there, all you fun and fitness lovers! Today, we're going to explore a fascinating realm where entertainment and exercise collide, introducing you to the colorful Youth X Room Products' world. If you are in need of some new and exciting equipment that caters to kids and teens, you are in luck! The Blend of Fitness and Fun Imagine a place where kids willingly participate in sports and games while having so much fun. Through Youth X Room Products, you are combining entertainment and exercise to keep young minds and bodies active. Either it is a dedicated Youth X Gaming Room, or a vibrant corner with Kids Exercise Equipment, the choices are as diverse as they are exhilarating. Elevating Fitness Levels - Youth X Fitness Equipment: The products range from interactive climbing walls to dynamic balance trainers that make workouts fun for the younger generation. - Biking Game: Use the pedals to navigate virtual landscapes, while combining the joy of gaming with the advantages of cardiovascular fitness. - Fitness Game: Make workouts fun with games that build agility, coordination, and endurance. Innovative Solutions for Active Living In an era, where digital screens often become the main source of entertainment, the Youth X Room Products provide a refreshing alternative. Using modern techniques and rich sensations, they stimulate motion and imagination more than ever. Exploring the Possibilities Let's take a closer look at some of the standout offerings within the realm of Youth X Room Products: - Pavigym Square 3.0: Turn any space into a dynamic fitness zone with this multi-purpose flooring, which is suitable for functional training as well as group activities. - Exerbike GS: The revolutionary Exerbike GS introduces the concept of pedal power gaming where each rotation of the pedals transports the users to an exciting virtual world. - Twall: Try out your reflexes and coordination with this wall-based system which is ideal for both solo challenges and multi-player competitions. Embracing Active Lifestyles As advocates for health and wellness, it's essential to instill positive habits in our youth from an early age. Youth X Room Products pave the way for active living by making exercise enjoyable and accessible, fostering a lifelong appreciation for movement and fitness. Benefits Beyond the Physical While the physical benefits of Youth X Room Products are undeniable, their impact extends far beyond mere exercise: - Cognitive Development: Engagement in active play promotes cognitive functions, which in turn improve the memory, concentration and problem-solving skills. - Social Interaction: Multiplayer games enhance the teamwork, communication, and sportsmanship, and they develop social connections. - Mental Well-being: Regular physical activity releases endorphins, reducing stress and anxiety while promoting a positive mood and overall well-being. Embracing a Culture of Movement In today's digital age, where sedentary habits are on the rise, it's more important than ever to cultivate a culture of movement among our youth. Youth X Room Product serve as catalysts for this cultural shift, inspiring children and teens to embrace physical activity in innovative and exciting ways. Empowering Through Play At the heart of Youth X Room Products lies the belief that play is a powerful tool for learning and growth. By infusing exercise with elements of playfulness and adventure, these products empower young individuals to take charge of their health and well-being while having an absolute blast. - Interactive Challenges: Whether it's conquering virtual obstacles or competing in friendly competitions, every activity is an opportunity for self-improvement and achievement. - Customizable Experiences: With a range of settings and difficulty levels, Youth X Room Products cater to diverse interests and skill levels, ensuring that everyone finds their perfect fit. Bridging the Generation Gap In a world where generational divides are often pronounced, Youth X Room Products serve as common ground for shared experiences and meaningful interactions. Families, schools, and communities alike can come together to celebrate the joy of movement and play, fostering bonds that transcend age and background. Revolutionizing Recreation Spaces Gone are the days of dull, uninspired recreation rooms. With Youth X Room Products, spaces are transformed into vibrant hubs of activity and excitement. Whether it's a community center, school gymnasium, or even a home basement, the possibilities are endless: - Youth Centers: Equip youth centers with cutting-edge gaming consoles, interactive flooring, and versatile equipment to create an environment that's both engaging and enriching. - School Gyms: Elevate physical education classes and extracurricular activities with innovative fitness stations and exergaming setups that make exercise irresistible. - Home Entertainment Areas: Transform family rooms and playrooms into dynamic spaces where fun and fitness go hand in hand, creating lasting memories for years to come. Embracing the Future of Fitness As we look ahead to the future of fitness and recreation, one thing is clear: Youth X Room Products are at the forefront of innovation. With each new advancement and iteration, they continue to push the boundaries of what's possible, inspiring a generation to move, play, and thrive. A Call to Action for Active Living In a world where screens often dominate leisure time, Youth X Room Products offer a refreshing alternative. With cutting-edge technologies and immersive experiences, they inspire movement and creativity like never before. Ready to transform your space with Exergame Youth X Gaming Room Products? Explore our range of innovative solutions at Exergame today and embark on a journey of active living and endless fun! So, whether you're a parent, educator, fitness enthusiast, or simply someone who believes in the power of play, it's time to join the movement. Let's embrace the future of fitness together and pave the way for a healthier, happier tomorrow. ### Introducing Performance X Room Products: Revolutionizing Your Fitness Space Are you set for an unprecedented fitness experience? Welcome to Performance X Room Products, the revolutionary fitness equipment that completely shatters the status quo. Whether you've been a fitness freak, or are seeking a healthy lifestyle, these innovative fitness equipment are meant to push your workout to the next level. Now, we are going to discover why Performance X Room Products is considered the best brand for fitness enthusiasts across the world. Transform Your Room Using Performance X Products The traditional home gym with no excitement is a forgotten thing now. Through Performance X fitness equipment, any room can be transformed into an energetic exercise room. From cutting-edge exercise games to interactive fitness equipment, the line up of our Performance X training equipment has something for everyone. 1. Nexersys: Nexersys is calling all warriors out there who are ready to unleash their inner warriors by combining cardio, strength, and endurance exercises into one heart-pumping workout. Say bye to boredom and hi to the results with Nexersys. 2. Pavigym Combo 3.0: Make your workouts more exciting and challenging with the Combo 3.0 from Pavigym, a multi-functional surface that is ideal for functional training, agility drills and more. With its modern look and sturdy components, the Pavigym Combo 3.0 is a must-buy for any fitness space. 3. Twall 64: Test your agility and coordination with the Twall 64, a multipurpose wall for athletes of all skill levels. Whether you want to enhance your response time or have a good workout session that will build your cognitive skills, Twall 64 is an achievement. Explore the Magic of Interactive Fitness You no longer need to be bored with your exercises. Exercise becomes an immersive, interactive and personalized experience, thanks to Performance X Room Products. It’s as fun as it is effective. 1. TRX Suspension Training: Build and tone your body with TRX Suspension Training, an all-purpose workout method that uses your body weight to build lean muscle and improve your strength, stability, and balance. Whether you are a beginner or an expert, TRX Suspension Training provides you with a variety of possibilities for being adjusted and progression. 2. Heavy Ball: Challenge the monotony of your workouts with the Heavy Ball, a weighted ball designed for dynamic strength training exercises. The Heavy Ball is a multi-purpose tool that will target your glutes and hamstring muscles and also build power in your overhead throw and slam. Unlock the Potential of Exergaming Who says exercise has to be boring? With Performance X training equipment, you can transform your workouts into a fun and engaging exergaming physical activity that the whole family can enjoy. 1. Exercise Games: Say goodbye to traditional workout routines and hello to exercise games that make fitness fun. From virtual reality adventures to interactive challenges, Performance X Room Products offers a wide range of games that will keep you entertained while you break a sweat. 2. Kids Gym Equipment: Keep your little ones active and engaged with kids gym equipment that's designed to inspire movement and creativity. From climbing walls and balance beams to interactive playstations, Performance X Room Products make fitness fun for kids of all ages. Embrace the Future of Fitness In a world where technology is constantly evolving, Performance X Room Products are leading the charge towards the future of fitness. With state-of-the-art features and cutting-edge design, these products are revolutionizing the way we think about exercise. 1. Interactive Fitness Equipment: Say goodbye to boring treadmill workouts and hello to interactive fitness equipment that keeps you engaged from start to finish. Whether you're climbing virtual mountains or racing against friends in a virtual world, Performance X Room Products make exercise fun and exciting. 2. Playground Fitness Equipment: Why should kids have all the fun? With playground fitness equipment designed for adults, you can unleash your inner child while getting a great workout. From monkey bars and rope climbs to balance beams and obstacle courses, playground fitness equipment offers a unique and enjoyable way to stay active. Unlock Your Full Potential At the heart of Performance X Room equipment is a commitment to helping you unlock your full potential and achieve your fitness goals. Whether you want to build strength, improve flexibility, or enhance your overall health and wellness, Performance X Room Products are designed to help you succeed. 1. Personalized Training Programs: With Performance X Room Products, there's no such thing as a one-size-fits-all workout. From personalized training programs to real-time feedback and progress tracking, these products are designed to adapt to your individual needs and goals, ensuring you get the most out of every workout. 2. Expert Support and Guidance: When you choose Performance X Room Products, you're not just investing in fitness equipment—you're investing in a support system that's with you every step of the way. From expert trainers and coaches to online communities and resources, Performance X Room equipment offers the guidance and support you need to succeed. Final Thoughts In today's fast-paced world, finding time to prioritize fitness can be a challenge. But with Performance X Room Products, exercise becomes more than just a chore – it becomes an opportunity to challenge yourself, push your limits, and unlock your full potential. So why settle for mediocre workouts when you can experience the power of Performance X Room Products? Transform your fitness routine today and embrace a healthier, happier you. ### Traditional vs Functional Strength Training: What’s the Difference? In the dynamic fitness world, strength training is one of the key components of fitness. It not only builds muscle but also contributes to overall body health and functionality. However, in the field of strength training, there are many different techniques, each with its own focus and advantage. Here, we are going to discuss one of the oldest debates: traditional vs functional strength training, to know their differences and benefits. What is Traditional Strength Training? For years, traditional strength training has been the backbone of fitness routines. It usually involves training with weights or using resistance machines to focus on specific muscle groups. The main objective of traditional strength training is to boost muscle size, strength, and endurance. It has a systemic approach, which usually contains a set, reps, and progressive overload to promote muscle growth. Key Characteristics of Traditional Strength Training: - Focus on Isolated muscle groups. - Structured sets and reps for progressive overload. - Aimed at enhancing muscle mass and strength. - Emphasis on lifting weights or using resistance machines. In contrast to the already proven effectiveness of traditional strength training in building muscle and strength, its benefits might be limited when it comes to functional movements and everyday activities. Traditional Strength Training Benefits 1. Muscle Development: Traditional strength training is highly effective in building muscle mass and increasing strength. Through consistent training with weights or resistance, individuals can target specific muscle groups, leading to muscle growth and improved muscle definition. 2. Bone Health: Engaging in traditional strength training can also promote better bone health. The stress placed on bones during resistance exercises stimulates bone growth and density, reducing the risk of osteoporosis and fractures, especially as individuals age. 3. Metabolism Boost: Strength training has a positive impact on metabolism. As muscles grow and develop, they require more energy to maintain, leading to an increase in basal metabolic rate (BMR). This means that even at rest, individuals burn more calories, which can aid in weight management and fat loss. Best Traditional Strength Training Workout In the realm of traditional strength training, few exercises rival the effectiveness of the classic barbell squat. This compound movement targets a multitude of muscle groups simultaneously, including the quadriceps, hamstrings, glutes, and lower back. By mastering proper squat form and gradually increasing weight over time, individuals can experience substantial gains in lower body strength and muscle mass. What is Functional Strength Training? Functional training, on the other hand, takes a more comprehensive look at fitness. Its goal is to enhance general effectiveness, mobility, and performance in the course of daily tasks and activities. Unlike isolating muscles, functional training involves movements that resemble real-life situations such as squatting, lifting, pushing, and pulling. Key Characteristics of Functional Strength Training: - Concentrate on movements that look like real-life activities. - Incorporation of multi-joint exercises. - Emphasis on core stability and balance. - Integration of strength, flexibility, and coordination. Functional strength training focuses on movements that involve multiple muscle groups at the same time. Such training contributes to better coordination and neuromuscular efficiency. Traditional Vs Functional Strength Training 1. Movement Patterns: The traditional strength training frequently includes exercises that isolate specific muscle groups, while functional training centers around the movements that involve several muscle groups simultaneously. 2. Equipment Usage: Traditional strength training commonly uses gym equipment such as dumbbells, barbells, and machines, while functional training may involve bodyweight exercises, stability balls, and resistance bands. 3. Focus on Functionality: Functional strength training is distinguished from traditional training by the fact that it focuses on performance and functionality rather than just muscle size and strength. 4. Core Engagement: The core muscles are often involved in functional exercises that increase stability and balance, while traditional exercises may not always target the core muscles directly. Functional Strength Training Benefits 1. Improved Functional Movement: Functional strength training enhances movement patterns that translate directly to daily activities, making tasks like lifting, bending, and reaching easier and safer. 2. Enhanced Core Stability: By incorporating exercises that challenge core muscles, functional training improves stability and reduces the risk of injuries, particularly in the lower back and hips. 3. Increased Balance and Coordination: Multi-joint movements in functional training require coordination and proprioception, leading to better balance and agility over time. 4. Versatility and Accessibility: Functional exercises can be performed anywhere with minimal equipment, making them accessible to individuals of all fitness levels and abilities. Best Functional Strength Workout One of the best functional strength workouts is the neuro-motor cognitive gym, also known as exergaming. This innovative approach combines exercise with interactive video games to improve physical fitness, cognitive function, and motor skills simultaneously. Exergaming physical activity not only makes workouts more enjoyable but also challenges the body and mind in unique ways. Incorporating Exercise Games into Workouts Exercise games, also referred to as fitness games, have gained popularity in recent years due to their ability to make exercise fun and engaging. These games often involve activities like dancing, boxing, or yoga, providing a full-body workout while keeping users entertained. How to Maximize Your Fitness Potential By integrating elements of both traditional and functional strength training into your workout regimen, you can maximize your fitness potential and achieve a balanced approach to strength and functionality. Here are some tips to help you incorporate both methodologies effectively: 1. Hybrid Workouts: Combine traditional strength exercises like squats, deadlifts, and bench presses with functional movements such as lunges, kettlebell swings, and medicine ball throws. This hybrid approach ensures comprehensive muscle engagement while enhancing functional movement patterns. 2. Focus on Form: Regardless of the type of strength training you're doing, proper form is crucial to prevent injuries and maximize results. Pay attention to your posture, alignment, and movement mechanics during each exercise to ensure optimal performance. 3. Progressive Overload: Whether you're lifting weights or performing bodyweight exercises, gradually increase the intensity and resistance over time to challenge your muscles and stimulate growth. This principle of progressive overload applies to both traditional and functional training methods. 4. Listen to Your Body: Pay attention to how your body responds to different types of exercises and adjust your routine accordingly. If you notice any discomfort or imbalances, modify your workouts to address these issues and prevent injury. 5. Stay Consistent: Consistency is key to seeing progress in your fitness journey. Aim to incorporate strength training into your routine at least 2-3 times per week, alternating between traditional and functional workouts for optimal results. Remember, there's no one-size-fits-all approach to fitness, and what works for one person may not work for another. Experiment with different exercises, techniques, and training styles to find what suits you best. Whether you're lifting heavy weights in the gym or performing dynamic movements in a neuro-motor cognitive gym, the most important thing is to stay active, stay engaged, and enjoy the journey towards a stronger, healthier you. End Thoughts In the ongoing debate of traditional vs functional strength training, both methodologies offer unique benefits and cater to different fitness goals. While traditional strength training excels in building muscle mass and strength, functional training focuses on improving overall functionality and performance in daily activities. Incorporating elements of both approaches into a well-rounded fitness routine can lead to optimal results. So whether you prefer lifting weights at the gym or engaging in dynamic functional movements, the key is to find what works best for your body and goals. ### Striking Gold at the BGC with Youth Fitness through Exergame One of the toughest things to do at the Boys & Girls Club is to try and find fitness related options that can be fun for the kids. Exergaming, also known as active gaming or exer-gaming, refers to video games that require physical activity and movement from the players. These games typically use motion-sensing technology to detect the player's movements, encouraging them to engage in physical exercises while playing. Recently we were able to catch up with the Boys & Girls Club of Lower Naugatuck Valley on how they "struck gold" with bringing the Exergaming concept to their club.  Exergaming can provide several fitness benefits to Boys and Girls Clubs in various ways: 1. Increased Physical Activity: Exergaming promotes physical activity by requiring players to move their bodies to control the game. This can help combat sedentary behaviors often associated with traditional video games and encourage children to be more active. 2. Cardiovascular Fitness: Many exergames focus on activities that improve cardiovascular fitness, such as dancing, virtual sports, or aerobic exercises. Regular participation in these games can contribute to better heart health and endurance. 3. Improved Coordination and Motor Skills: Exergaming often involves complex movements that require coordination and motor skills. Playing these games can help children develop better balance, agility, and hand-eye coordination. 4. Social Interaction: Boys and Girls Clubs emphasize social interaction and teamwork. Exergaming can be a fun way for children to engage with their peers while being physically active together, fostering a sense of camaraderie and cooperation. 5. Inclusivity: Exergaming can be inclusive of children with varying fitness levels and abilities. Many games offer customizable difficulty levels, making them accessible to children of all ages and physical capabilities. Overall, exergaming offers a unique opportunity to combine technology with physical activity, making fitness more enjoyable and accessible for children attending Boys and Girls Clubs. By integrating exergaming into their programs, these clubs can promote a culture of active living and overall well-being among their members. ### BGC Ozarks Adds Exergaming for Healthy Lifestyles The Boys & Girls Club of the Ozarks is a non-profit youth development organization that is dedicated to fostering a sense of belonging, positive self-esteem, and accomplishment in all kids. They are the area’s only full-time youth agency and are staffed by Youth Development Professionals. The Club is open every day after school and all day long during the summer, giving their kids a safe, fun place to go until their parents or guardians can pick them up. The Club serves children at our locations in Branson, Crane, Forsyth, and Reeds Spring. Recently Exergame was about to provide some new fitness based equipment to help meet their healthy lifestyles goals.  Exergaming, or exercise gaming, involves physical activity through video games that require movement and engagement of the player's body. Integrating exergaming into healthy lifestyles programs within Boys and Girls Clubs can offer several benefits:  Here is some common goals shared with other BGC's we have done video shoots at: Addresses Screen Time Concerns: While excessive screen time is a concern for children, exergaming provides a positive alternative by combining screen-based entertainment with physical activity. It offers a balance between technology use and physical well-being. Customizable to Different Fitness Levels: Exergaming platforms often provide a range of difficulty levels, making it accessible to participants of various fitness levels. This inclusivity allows all members to engage in physical activity at a pace that suits their individual capabilities. Monitors Progress and Provides Feedback: Some exergaming systems come with features that track users' progress and provide feedback on their performance. This can serve as a motivational tool, encouraging participants to set goals and monitor their improvements over time. Integration with Educational Content: Certain exergames incorporate educational elements, combining physical activity with learning experiences. This aligns with the Boys and Girls Clubs' commitment to providing holistic development opportunities for children and teens. By incorporating exergaming into healthy lifestyles programs, Boys and Girls Clubs can create a dynamic and appealing environment that promotes physical activity, social interaction, and overall well-being among their members. Contact us to learn more! ### Active Video Games vs In-Active Video Games at the YMCA Active or exercise-based video games offer several advantages over non-active video games, primarily related to physical health, mental stimulation, and social interaction. Recently Exergame was able to catch up with Sonya "Coach" Crider of the YMCA of Central Florida on the impact of interactive gaming at the Y. One of the really interesting things to hear from Coach, was how the kids are now choosing more of the Active Video games, vs the In-Active video games! Here are some reasons why active games are considered better for overall well-being: Physical Activity: Active video games require players to move their bodies, promoting physical activity and helping combat sedentary lifestyles. Regular physical activity is essential for maintaining a healthy weight, improving cardiovascular health, enhancing muscle strength and flexibility, and reducing the risk of chronic diseases like obesity, diabetes, and heart disease. Improved Motor Skills: Active games often involve gestures, body movements, and coordination tasks that can enhance players' motor skills, hand-eye coordination, balance, and spatial awareness. These improvements can be especially beneficial for children's development but are also valuable for adults in maintaining their motor functions. Mental Stimulation: Many active games incorporate cognitive challenges such as problem-solving, strategic thinking, and quick decision-making. Engaging in these mental activities while being physically active can improve cognitive functions like memory, attention, and processing speed. Social Interaction: Some active games offer multiplayer options, encouraging social interaction and collaboration among players. This can lead to enhanced social skills, teamwork, communication abilities, and a sense of community, especially important for individuals who may be more introverted or have limited opportunities for socializing in person. While non-active video games can also offer entertainment, storytelling, and cognitive challenges, incorporating active games into one's gaming routine can provide additional health and wellness benefits, making them a preferred choice for those looking to combine leisure time with physical and mental stimulation. Contact us to learn more about how to bring this to your YMCA! ### Exercises for Neuromuscular Reeducation: Enhancing Movement Patterns and Functionality Neuromuscular reeducation exercises play a crucial role in rehabilitating and optimizing movement patterns for individuals recovering from injuries, surgeries, or neurological conditions. These exercises focus on retraining the nervous system, enhancing muscle function, and improving coordination. In this comprehensive blog, we’ll delve into the world of neuromuscular reeducation, exploring its benefits, key exercises, and practical applications. Understanding Neuromuscular Reeducation exercises Neuromuscular control refers to the intricate interplay between the nervous system and muscles. It involves the unconscious responses of muscles to signals related to dynamic joint stability. When this system functions optimally, purposeful movements occur seamlessly. However, injuries, surgeries, or neurological issues can disrupt this harmony, leading to muscle weakness, asymmetry, and altered movement patterns. Neuromuscular reeducation exercises aims to restore normal movement by addressing these issues. It involves functional strengthening, stretching, balancing, and coordination activities. Practitioners guide patients to focus on joint positioning, movement quality, and sensorimotor control. Key Components of Neuromuscular Reeducation Exercises 1. Standing Balance Exercises: ○ These exercises enhance proprioception and stability. ○ Examples: Single-leg stands, tandem stance, and weight shifts. 2. Seated Stability Exercises: ○ Performed while sitting, these exercises improve core stability and posture. ○ Examples: Pelvic tilts, seated marches, and seated leg lifts. 3. Postural Retraining or Re-Education: ○ Focuses on maintaining proper posture during daily activities. ○ Emphasizes alignment and joint control. 4. Isometric Muscle Contractions: ○ Static muscle contractions without joint movement. ○ Enhance muscle strength and stability. 5. Feldenkrais Method: ○ A mind-body approach that promotes awareness and efficient movement. ○ Gentle, exploratory movements improve neuromuscular coordination. 6. Proprioceptive Neuromuscular Facilitation (PNF): ○ Combines stretching and muscle activation techniques. ○ Enhances flexibility, strength, and coordination. 7. Electromyography (EMG) Biofeedback: ○ Measures muscle activity during exercises. ○ Helps patients learn to control muscle contractions. 8. Desensitization Techniques: ○ Useful for patients with hypersensitivity or altered sensations. ○ Gradual exposure to different textures or stimuli. 9. Kinesthetic Training: ○ Focuses on body awareness and movement precision. ○ Incorporates visual, auditory, and tactile cues. Practical Applications and Interactive Tools 1. Neuromuscular Training Programs: ○ Address sensorimotor function and functional stabilization. ○ Improve objective function and alleviate symptoms. ○ Consider factors like exercise duration, frequency, and progression. 2. Interactive Fitness Products: ○ Reax Boxes and Reax Lights: ■ Engage users with dynamic, unpredictable stimuli. ■ Enhance reaction time, coordination, and agility. ■ Ideal for neuromuscular training and exercise games. 3. Neuromuscular Workout Programs: ○ Combine Pilates techniques, mobility training, and strength exercises. ○ Optimize mobility, postpone surgery, and aid recovery after injury. Functional Training for Neuromuscular Reeducation Neuromuscular Retraining and Functional Integration 1. Neuromuscular Functional Training: ○ This specialized training bridges the gap between rehabilitation and functional movement. ○ It emphasizes functional tasks relevant to daily life. ○ Examples: Lifting groceries, climbing stairs, or getting out of a chair. ○ Repetitions matter! Aim for quality over quantity. 2. Neuromuscular Retraining: ○ Focuses on relearning movement patterns. ○ Ideal for individuals recovering from injuries or neurological conditions. ○ Repetition is key—each movement reinforces neural pathways. Innovative Approaches and Interactive Tools 1. Neuromuscular Workout Games: ○ Combine fitness and fun! ○ Exercise games engage patients while promoting neuromuscular coordination. ○ Incorporate interactive fitness products like Reax Boxes and Reax Lights. ○ These dynamic tools challenge reactions, agility, and coordination. 2. Neuromuscular Training with Technology: ○ Explore virtual reality (VR) and augmented reality (AR). ○ These platforms create immersive environments for movement practice. ○ Imagine doing balance exercises on a virtual tightrope! The Role of Neuromuscular Training in Sports and Performance 1. Athletic Performance Enhancement: ○ Athletes benefit from neuromuscular training. ○ It fine-tunes movement patterns, preventing injuries. ○ Kinesthetic awareness improves, leading to better performance. 2. Interactive Fitness Products in Sports: ○ Coaches use Reax Lights for agility drills. ○ Soccer players react to changing light patterns. ○ Tennis players improve hand-eye coordination. The Future of Neuromuscular Reeducation 1. Personalized Training Programs: ○ Tailored to individual needs. ○ Consider factors like age, fitness level, and specific goals. 2. Integration of Neuroscience and Exercise Science: ○ Advances in understanding neural plasticity. ○ Customized protocols for optimal results. Conclusion Neuromuscular reeducation exercises empower individuals to regain symmetrical movement, eliminate deficits, and enhance overall functionality. Whether you’re recovering from an injury or seeking to optimize your movement patterns, incorporating neuromuscular training can lead to remarkable results. Remember to consult a healthcare professional or physical therapist to tailor best neuromuscular exercises to your specific needs. Remember, the journey toward better movement begins with small steps—each repetition counts! ### BGCA Hong Kong Adds Interactive Technology for Youth Programs The Boys' and Girls' Clubs Association of Hong Kong is a charity organisation established in 1936 in Hong Kong and serves mainly children and youths. Currently, it has over 50,000 members and staff of 1,000 professionals, including 400 registered social workers. Recently the BGCA Hong Kong came to us to try and supplement some of their health and fitness programs. The Interactive TWall, an exergaming product, can be a valuable addition to Boys and Girls Clubs for several reasons: Physical Activity Promotion: Exergaming encourages physical activity in an engaging and interactive way. The TWall requires participants to react quickly by touching or hitting specific lights or targets, promoting agility, hand-eye coordination, and overall physical fitness. Variety of Games: The TWall offers a variety of games and challenges that can cater to different age groups and skill levels. This versatility allows clubs to tailor activities to the preferences and abilities of their members, keeping them motivated and engaged. Team Building and Social Interaction: Many TWall games can be played in pairs or teams, fostering teamwork, cooperation, and social interaction among club members. These activities can also help develop communication skills and sportsmanship. By incorporating the Interactive TWall into their programming, Boys and Girls Clubs can create a dynamic and engaging environment that promotes physical activity, teamwork, social interaction, and personal development among their members. ### Barzilai Design Uses tWall for Marketing Events Barzilai Exhibition Experts is a global creative powerhouse, dedicated to delivering exceptionally valuable exhibition stand experiences worldwide. They venture beyond design to provide full turnkey solutions and bespoke service for our customers, every step of the way. Their highly experienced team of strategists, creatives and producers, bring uncompromising passion for detail and precision, that transform brilliant ideas and know-how into world-class exhibition spaces. Recently Barzilai came to Exergame with an idea of using interactive fitness as a marketing solution at their events, we though nothing would be better than the tWall! The Interactive T-Wall is an exergaming product that combines physical activity with interactive technology. It consists of a wall with touch-sensitive panels that light up and respond to users' movements. This type of product can be effectively used for marketing events in several ways: Engagement: The Interactive T-Wall is highly engaging, especially for younger audiences and fitness enthusiasts. Incorporating it into a marketing event can attract attention and keep participants actively involved. Branding Opportunities: The panels on the T-Wall can be customized with branding elements such as logos, slogans, or colors related to the event or the sponsoring company. This helps in brand visibility and creating a memorable experience. Interactive Challenges: Create interactive challenges or games using the T-Wall that align with the marketing message or theme of the event. For example, a sports brand could host a reaction time challenge, where participants compete to hit the lighted panels as quickly as possible. The Interactive T-Wall can be a dynamic and versatile addition to marketing events, offering engaging experiences, brand visibility, data insights, and opportunities for interactive promotion. Contact us to learn more! ### What are the benefits of Nexersys & its features? Introduction: Innovation keeps pushing the boundaries of what's feasible in the dynamic fitness field. Here comes Nexersys, a cutting-edge exergaming system. There are numerous features and benefits of Nexersys that transform the exercise experience entirely while effortlessly fusing technology and fitness. Utilizing immersive, interactive workouts that feel more like play than labor, Nexersys engages consumers in contrast to standard training equipment, which frequently feels dull and uninspired. Through the integration of martial arts, gaming, and high-intensity interval training (HIIT), Nexersys provides customers with an unparalleled and thrilling workout that entices them to return time and time. With something to offer everyone, Nexersys stands out in the world of exergaming fitness—whether you're a fitness enthusiast trying to add some spice to your routine or a newbie searching for an enjoyable and efficient method to get in shape. Benefits of Nexersys: The Combination of Fitness and Technology: Technology and fitness are combined at the core of Nexersys. Using cutting-edge sensors, interactive gaming, and extensive workout plans, Nexersys turns boring workouts into exciting, dynamic experiences. Conventional home gym equipment frequently needs more direction and feedback to guarantee correct form and technique, which increases the risk of injury and results in unsuccessful sessions. To help customers maximize their performance and achieve their goals, Nexersys offers real-time coaching and feedback. Nexersys's user-friendly design and intuitive interface make it simple for users of all fitness levels to get started and maintain motivation during their workouts. Whether you are an experienced athlete or a beginner, this interactive boxing machine adjusts to your ability level and provides a tailored exercise program that keeps you interested and challenged at every turn. Improved Heart Health: Enhancing cardiovascular health is one of most notable benefit of Nexersys. Through interactive workouts, users participate in high-intensity interval training (HIIT), a scientifically established technique for improving heart health, increasing metabolism, and burning calories. Running and cycling are two common forms of aerobic exercise that can quickly get monotonous and repetitious, making it hard to stay motivated and get lasting effects. By adding gamified components and moves influenced by martial arts, Nexersys addresses this issue and keeps users interested and delighted. Whether you're doing agility drills, blocking blows, or throwing punches, every action you make during a Nexersys workout builds up to a powerful cardiovascular workout that boosts energy and vitality. Additionally, nexus boxing machine makes it simple to measure your progress and keep on track toward your fitness objectives with its customizable training programs and real-time performance tracking. Strength and Endurance increasing: Nexersys is an incredible tool for increasing strength and Endurance in addition to cardio. With its emphasis on exercises derived from martial arts, Nexersys encourages people to embrace their inner warriors and work every muscle in the body. While utilizing resistance bands or lifting weights is a common form of traditional strength training, it frequently lacks the dynamic, full-body engagement that comes with Nexersys. Every fitness game includes core exercises, agility drills, and striking combinations to ensure every muscle is used and every action has a purpose. Nexersys offers a thorough workout that produces results, whether you aim to increase your general athletic performance or tone and sculpt your physique. Additionally, Nexersys makes it simple to customize workouts to your unique goals and fitness level with its adjustable resistance levels and customizable workout programs, guaranteeing you get the most out of every session. Characteristics That Improve the Experience: With its many functions, Nexersys promises to improve your workout and help you get the most out of it. Among its most notable characteristics are: Interactive Training: Nexersys ensures that users retain perfect form and technique during their workouts by offering real-time feedback and advice. Its interactive training interface provides quick instruction, enabling users to maximize performance and reduce injury risk. Whether you're an athlete trying to improve your technique or a beginner learning the fundamentals, Nexersys provides individualized tuition to make the most of every workout. Tailored Exercise Programmes: Gone are the prefabricated exercise plans with floor games. Its customizable routines allow users to personalize their workouts to fit their fitness levels, goals, and tastes. Nexersys has you covered whether you're pressed for time and want a rapid, fat-burning session or a full-body strength workout to push yourself. Nexersys ensures you never get bored and constantly stay inspired to attain your fitness goals with its extensive pre-programmed workouts and the opportunity to design your unique routines. Gamified Experience: Who says exergaming physical activity has to be boring and repetitive? With its gamified experience, Nexersys brings excitement and fun to training. Nexersys turns exercise into an exciting journey by pushing players to beat their records, unlock achievements, and compete with others. Nexersys delivers a thrilling and captivating fitness experience that entices you to return time and time, regardless of whether you're a competitive individual who loves a challenge or enjoys the rush of leveling up and receiving prizes. Entire Monitoring: Achieving fitness goals and maintaining motivation require tracking progress. This interactive fitness product allows users to track parameters like punch accuracy and calories burned, monitor their performance, and see how they've improved over time. By providing concrete proof of advancement, Nexersys encourages customers to remain dedicated and focused on their fitness quest. Nexersys provides you with all the resources you need to monitor your progress, create new objectives, and recognize your accomplishments along the road, regardless of your fitness goals—weight loss, muscle building, or general fitness enhancement. Enhancing Fitness with Exergames: We at Exergame Fitness are committed to transforming the way individuals view fitness. We invite all fitness enthusiasts to enjoy the excitement of exergaming with benefits of Nexersys at the forefront. Nexersys has something for everyone, whether you're an experienced athlete searching for a fresh challenge or a novice looking for an enjoyable and efficient method to get in shape. Nexersys features embodies the future of fitness with its cutting-edge technology, dynamic workouts, and captivating gameplay. It's an exhilarating adventure where every workout leaves you feeling powerful, energized, and ready to take on the day. Experience the revolutionary power of Nexersys—a game-changer in exergaming fitness—with us at Exergame Fitness. ### Exploring the Features of Beam Walls Enter into the universe of interactive fitness where walls aren't just for stabilization but also for playing vibrant physical games, such as the popular wall game, “Twall”. In this blog, we will investigate the features that make beam walls a breakthrough in merging exercise with entertainment. Let us begin our voyage to explore the features of beam walls and how they are revolutionizing fitness regimes and magnetizing lovers of all ages. What Are Beam Walls? A Beam wall, also known as a wall beam or a T wall, is a game-like interactive fitness equipment that combines physical activity with gaming. This wall is equipped with a variety of sensors and LED lights that react to motion, making exercises a lot more interesting and thrilling. Features of Beam Walls 1. Interactive Gaming Experience: The beam walls offer interactive and effective fitness games ranging from cardio challenges to cognitive tasks. Users can participate in virtual games that are projected on the wall which improves coordination of movements and critical thinking. 2. Fitness Integration: The beam walls are designed to take advantage of exergaming principles to make physical activity as smooth as possible by intertwining exercise routines with gameplay. This integrated approach attracts people who seek entertainment along with fitness goals. 3. Versatile Design: As a versatile option, the beam walls provide customizable layouts and configurable designs to suit all needs. Whether it is in gyms, schools, or recreational centers, these walls provide users with flexibility for different people. 4. Real-time Feedback: Users get spot-on feedback that helps them to learn faster as well as set goals. Real-time data tracking improves the spirit of competition and helps people track their achievements. 5. Customizable Workouts: One of the greatest advantages of beam walls is that they give different people the opportunity to work out according to their tastes and fitness levels. If you're a beginner who is trying to get in shape or an experienced athlete looking for a challenge, the beam walls can be adjusted to meet the needs of all types of people. 6. Multiplayer Capabilities: Beam walls are a multiplayer feature that enable competition against friends, family, or gym members. This social element spices up workouts and makes participants feel like a part of a community. 7. Educational Opportunities: Besides physical fitness, beam walls can serve educational purposes, especially in academic and therapeutic settings. Schools may involve beam walls in physical education programs to encourage active learning and therapists can make use of them to help rehabilitation and motor skills development in patients. The Rise of Beam Walls As per the latest survey report, the boom of interactive fitness equipment, including beam walls, has soared by 35% over the past year. This popularity is connected to the fact that these platforms have entertainment and exercise combined in a unique way. Benefits of Beam Walls 1. Enhanced Motivation: The gamified nature of beam walls creates workouts that are highly engaging, addictive, and motivational, helping users achieve their set fitness goals. 2. Improved Cognitive Function: According to studies, one of the main perks of interactive gaming is the development of cognitive abilities like memory, attention, and decision-making. 3. Community Engagement: The beam walls give the feeling of community and friendly competition among users where they create an environment that nurtures fitness enthusiasts. Future Trends and Innovations The future of interactive fitness equipment will see more and more sophisticated technological advancements. From fitness games to beam wall interactive floor games, the imagination is the only limitation. Innovations like Twall 64 equipped with 64 touch-sensitive pads, promise to be even more immersive experiences for the users. As we move ahead, the possibilities are endless, from incorporating augmented reality features to integrating biometric sensors for personalized feedback. Additionally, advancements in software development will enable the creation of increasingly incredible gaming experiences that will appeal to a wider audience. How Beam Walls Affect Health and Wellbeing Research has confirmed that interactive fitness equipment certainly improves health and wellness. A recent study revealed that those who used interactive fitness equipment showed that they were more physically active and had more fun than those who followed traditional exercise regimes. End Thoughts To sum up, beam walls revolutionized the interactive fitness field, where you move, game, and enjoy yourself all at the same time. Through their special features of customization, multiplayer, and educational potential, beam walls can radically change the way of exercises and thus contribute towards building up a more active and healthy lifestyle in the society. Thus if you are a fitness freak and wish to challenge yourself or you run a gym and would like to keep your clients engaging, then you should try out using the beam walls as part of your exercise routine. Forget about the workout of the past and enter a world of interesting, exciting and healthy exercise that beam walls provide! ### Grant Opportunities with Exergaming Recently Exergaming has been implemented with distance learning opportunities. We wanted to highlight a grant through the USDA that can be specifically targeted for rural communities. This competitive program helps rural communities use advanced telecommunications technology to connect to each other - and the world - overcoming the effects of remoteness and low population density.   Who may apply? For both programs, eligible applicants include most entities that provide education or health care through telecommunications, including: State and local governmental organizations Federally-recognized Tribes Non-profit organizations Incorporated, for-profit businesses Groups of eligible entities working together How may the funds be used? Funds can be used to purchase or support: Audio, video, and interactive video equipment Broadband facilities used for distance learning or telemedicine (up to a certain percentage) Computer hardware, network components, and software Instructional programming Limited technical assistance and instruction on how to use distance learning and telemedicine equipment Click here for more details Recently Exergame has also started working with some grant writers to better assist non-profit organizations. Grant writers play a crucial role in securing funding for non-profit organizations, including those interested in purchasing exergaming equipment. Here's how they can be beneficial: Expertise in Funding Opportunities: Grant writers are typically skilled in researching and identifying various funding opportunities, including grants specifically tailored for non-profits. They can sift through numerous options to find grants that align with the organization's mission, goals, and the specific need, such as purchasing exergaming equipment. Crafting Compelling Proposals: Writing grant proposals requires a specific set of skills to effectively communicate the organization's mission, goals, and the intended use of funds. Grant writers excel in crafting compelling narratives that highlight the importance of the project, the impact it will have on the community or target audience, and why it deserves funding. This persuasive writing is essential in convincing grant-making organizations to invest in the project. Navigating Application Processes: Grant applications often come with complex guidelines and requirements. Grant writers are experienced in navigating these processes, ensuring that all necessary documentation is provided and that the application is submitted correctly and on time. This reduces the chances of applications being rejected due to technical errors or incomplete information. Contact us to if you are interested in finding a helping hand in the grant process! ### Features of spivi studio virtual cycling Within the field of fitness technology, virtual cycling has become a popular and successful way to get people working out indoors. Spivi Studio is unique among virtual cycling platforms because of its cutting-edge capabilities and engaging user interface. Let's explore the innovative features of Spivi Studio virtual cycling and see why it's revolutionizing the indoor cycling industry. Introduction to Spivi Studio Exergame Fitness offers a cutting-edge virtual cycling platform called Spivi Studio that combines cutting-edge technology with exercise regimens effortlessly. With Spivi Studio, stationary bike sessions become engaging, data-driven experiences that encourage and inspire users to reach their fitness objectives. Spivi Studio was created to revolutionize traditional indoor riding. Both novice and expert cyclists will enjoy the unmatched cycling experience that Spivi Studio delivers with its user-friendly interface and captivating visual settings. Features of Spivi Studio virtual cycling: Immersive Visuals and Environments The immersive visual experience offered by Spivi Studio virtual cycling is one of its best qualities. Riders are immersed in alluring settings, from calm rural roads to busy city streets, thanks to high-definition displays and expertly designed virtual surroundings. These visually attractive environments make riding more pleasurable and exciting by detracting from physical exertion and bringing excitement to training. Whether riding through gorgeous mountains or navigating through urban landscapes, Spivi Studio offers a vibrant and engaging background that makes working out more enjoyable. Real-Time Performance Tracking Spivi Studio delivers complete real-time performance tracking and its stunning visual display. The platform uses sophisticated sensors and software algorithms to track key performance indicators (KPIs) during every training session, including distance traveled, pace, power output, and speed. With the help of this data-driven methodology, cyclists can evaluate their performance in real time, setting objectives, monitoring their progress, and modifying their workouts accordingly. Furthermore, instructors may use this information to customize workouts based on each participant's skill level, guaranteeing they get the most out of every biking game session. Interactive Group Challenges Among Spivi Studio's most captivating features is its capacity to foster a sense of community and camaraderie among users. Riders can cooperate to achieve shared fitness objectives or compete against one another through interactive group challenges. Group challenges, such as a friendly sprint to the finish line or a cooperative attempt to tackle virtual terrain, add excitement and inspiration to the indoor cycling bike experience. Spivi Studio fosters a supportive environment where individuals are motivated to push themselves beyond their current limits and realize their fitness goals by encouraging friendly competition and teamwork. Personalized Workouts and Feedback Because Spivi Studio virtual cycling can customize workouts to meet each person's unique needs and tastes, it truly takes personalization to the next level. The platform can dynamically modify topography, intensity, and resistance levels according to each rider's goals and fitness level by evaluating real-time data. Whether you're an experienced cyclist searching for a high-intensity challenge or a beginner looking for a low-impact ride, Spivi Studio can customize the workout to meet your unique needs. In addition, participants get immediate feedback on their performance in the form of average power output, distance traveled, and calories burned. Users can use this insightful feedback to track their progress and make in-moment workout modifications for optimal effectiveness and outcomes. Integration with Wearable Devices Spivi Studio easily interfaces with wearable technology, including fitness trackers and heart rate monitors, to improve the overall workout experience. Riders can monitor their cycling heart rate zones, track their overall fitness progress, and obtain insightful knowledge about their journey toward health and wellness by synchronizing data from these devices with the Spivi platform. With Spivi Studio virtual cycling, you may track your calorie expenditure, enhance your cardiovascular endurance, or maximize your training intensity—all of which can help you achieve your fitness objectives. Spivi Studio provides a comprehensive approach to fitness that enables people to take charge of their health and well-being by utilizing wearable technology. Why Exergame Fitness? Exergame Fitness, a top supplier of interactive fitness solutions, is dedicated to changing how people approach physical activity and exercise. Exergame Fitness provides a wide range of innovative goods and services in addition to Spivi Studio that are intended to encourage movement, advance wellness, and improve the total fitness experience. Exergame Fitness offers cutting-edge solutions that accommodate a variety of interests and fitness levels, from virtual reality fitness experiences to interactive climbing walls and dance-based workouts. Exergame Fitness is committed to empowering people and communities to reach their health and fitness objectives via the power of play and technology, emphasizing enjoyment, involvement, and outcomes. Conclusion To sum up, Spivi Studio virtual cycling system provides a dynamic and immersive exercise experience that blends state-of-the-art technology with interactive fitness games and customized training plans. Spivi Studio has revolutionized the indoor cycling experience by incorporating wearable technology, interactive group challenges, real-time performance tracking, and immersive visuals. These spivi studio virtual cycling features have made it more entertaining, motivating, and efficient than ever. Spivi Studio is worth checking out whether you're a fitness enthusiast searching for an exciting and demanding workout or a gym owner hoping to improve the options at your facility. Go to the Exergame Fitness website to learn more about Spivi Studio and how this cutting-edge virtual cycling platform may transform your training regimen. With Spivi Studio, experience the fitness of the future and elevate your indoor cycling routines! ### Recruiting New Members at BGC with Exergaming The mission of the Boys & Girls Club of Lower Naugatuck Valley is to provide, in a safe environment, programs that inspire, educate, guide, and enable all young people, especially those who need us most, to realize their full potential as productive, responsible, and caring citizens. It is extremely important for the club to remain as accessible as possible to all kids in the community, and the best way to do that is to continue to recruit and bring in new members; which is where Exergame fits in! Exergaming, which combines exercise with video gaming, can be a creative and engaging way to attract new members to Boys and Girls Clubs. Here's how: Appeal to Tech-Savvy Youth: Many young people are drawn to technology and video games. Exergaming leverages this interest by providing a fun and interactive way to exercise. By incorporating popular games and technology, Boys and Girls Clubs can capture the attention of potential members who might not be interested in traditional forms of exercise or after-school programs. Promote Health and Wellness: Exergaming promotes physical activity while also being entertaining. By showcasing the health benefits of exergaming, Boys and Girls Clubs can emphasize the importance of staying active and maintaining a healthy lifestyle. This can be particularly appealing to parents who are looking for programs that prioritize their child's physical well-being. Create a Social Environment: Exergaming often involves multiplayer options, encouraging social interaction and teamwork among participants. Boys and Girls Clubs can leverage this aspect to foster a sense of community and belonging among members. By providing a space where young people can socialize and have fun together, the club can become a desirable destination for youth in the community. Offer Variety and Accessibility: Exergaming offers a wide range of options, from dance games to sports simulations. This variety ensures that there's something for everyone, regardless of their interests or fitness levels. Additionally, many exergaming systems are accessible to people with disabilities, making them inclusive spaces for all youth in the community. Contact Exergame to learn more about using interactive fitness as a recruiting tool at your club! ### Broadmoor Baptist Church Uses tWall for Fitness Fun Broadmoor Baptist Church is a community church in Baton Rouge, LA affiliated with the Cooperative Baptist Fellowship. Recently Exergame was lucky enough to work with this church in their first steps to building out their youth space. Exergaming, which combines exercise with video gaming, can be a fun and engaging way to promote physical activity and community building within a youth group at a church.  Here are a few ideas. Team Building Activities: Use exergaming as a team-building activity by organizing multiplayer games that require teamwork and cooperation. Games like Just Dance or Kinect Sports encourage players to work together towards a common goal, fostering camaraderie and communication skills among participants. Incorporate Biblical Themes: Integrate biblical themes or messages into exergaming sessions by discussing relevant topics before or after gameplay sessions. For example, you can tie in concepts of perseverance, discipline, and self-control with the physical challenges presented in the games. Health and Wellness Workshops: Host health and wellness workshops as part of your youth group activities, focusing on topics like nutrition, exercise, and overall well-being. Use exergaming demonstrations as interactive elements to illustrate the importance of staying active and making healthy lifestyle choices. At Broadmoor we were able to start with one of our most uniqiue products the tWall!  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. If your church is looking for exciting ways to promote fitness for your youth, Exergame may be for you! Contact us to learn more. ### Franklin-Simpson BGC Opens Exergame Space The Boys & Girls Clubs of Franklin-Simpson and Scottsville-Allen Counties offer a multi-level approach to helping youth thrive. Their Formula for Impact is designed to lead young people through the club experience and focus on three priority outcomes: academic success, good character and citizenship, and healthy lifestyles. Exergame has been very lucky over the last few years to have the opportunity help focus and improve upon the healthy lifestyles category. Exergaming, or exercise gaming, involves physical activity through video games that require movement and engagement of the player's body. Integrating exergaming into healthy lifestyles programs within Boys and Girls Clubs can offer several benefits: Promotes Physical Activity: Exergaming encourages participants to engage in physical activities in a fun and interactive way. This can be especially appealing to children who may not be interested in traditional sports or exercise routines. By making physical activity enjoyable, exergaming helps combat sedentary lifestyles and contributes to overall health and fitness. Improves Cardiovascular Health: Many exergames involve aerobic exercises that get the heart rate up. Regular participation in cardiovascular activities can contribute to improved heart health, increased endurance, and better overall cardiovascular fitness. Enhances Motor Skills and Coordination: Exergaming often requires players to perform various movements, improving their coordination, balance, and motor skills. This can be particularly beneficial for younger participants who are still developing these fundamental physical abilities. Here is recent Exergame video focusing on the exact same program! Contact us to learn if Exergame might be able to help your club reach their healthy lifestyles goals. ### Benefits Of Exergame’s Youth X Gaming Room Introduction Getting physical activity into the younger generation's lives can be accessible in this technologically driven day where screens rule attention spans. With Exergame Youth X Gaming Room, Exergame Fitness is at the forefront of this integration, transforming conventional ideas of fitness by fusing them with the appeal of gaming. This novel strategy addresses excessive screen time concerns while promoting social connection, cognitive growth, and physical activity. The Fusion of Fun and Fitness Exergame Youth X Gaming Room cleverly combines the thrill of gaming with the health advantages of exercise. It makes boring workouts enjoyable by utilizing interactive technologies and intriguing game dynamics. Every activity, from interactive dance-offs to virtual reality adventures, is made to encourage and attract kids to move their bodies. Exergame's platform guarantees that exercise becomes a pleasurable habit rather than a chore by skillfully fusing fun with fitness, laying the groundwork for a lifetime of health and well-being. Benefits of Exergame Youth X Gaming Room Promoting Physical Health Exergame's Youth X room products encourage young people's physical well-being. This creative arrangement provides a welcome counterbalance in a world where sedentary lifestyles are becoming more common. It accommodates a range of fitness levels and interests by offering various physical challenges and activities so everyone can find something that interests them. Whether taking part in virtual excursions or high-intensity workouts, users are urged to exert themselves while having a great time. In addition, regular exercise raises mood, lowers stress levels, strengthens muscles, and promotes cardiovascular health, all of which contribute to general well-being. Enhancing Cognitive Development In addition to its physical advantages, the Youth exercise equipment is a cognitive development playground. Because the games are interactive, players must be quick on their feet, quick to plan, and quick to solve problems. Each activity enhances memory, attention, and spatial awareness while testing one's ability to navigate virtual barriers and solve riddles. Studies have indicated that partaking in cognitively demanding activities improves academic achievement and fosters critical thinking abilities that benefit many facets of life. Exergame's platform encourages holistic development by testing young minds during physical exercise, guaranteeing that participants become physically fit and cognitively nimble. Fostering Social Interaction It is impossible to overestimate the value of in-person communication in an increasingly digital environment. The Exergame Youth X Gaming Room at Exergame offers a venue for meaningful gatherings, connections, and teamwork among youth. The site encourages a sense of connection and togetherness, whether users support one another during group workouts or join up for online competitions. Furthermore, social contact is ingrained in the games and is not merely a consequence of the experience. Participants learn the value of cooperation, communication, and sportsmanship through cooperative games and friendly competition—skills critical for success on and off the virtual battlefield. Addressing Screen Time Concerns Concerns regarding excessive screen time are commonplace in a world where displays are a part of every facet of everyday life. But the Youth X fitness equipment at Exergame provides a welcome change of pace. It reduces the harmful effects of extended screen time by turning it from a passive to an active activity. Instead of only absorbing information, users are actively exercising and getting physical advantages while playing their preferred games. This creative strategy emphasizes moderation and balance, easing parental worries about screen usage and fostering a positive relationship with technology. Encouraging Lifelong Fitness Habits The ability of Exergame Youth X Gaming Room to inculcate in young people a lifetime love of fitness may be its most significant benefit. Early exercise provides the foundation for lifelong health and wellness by making it pleasant and accessible. In contrast to conventional gym environments, which may be daunting or tedious for younger athletes, Exergame's platform provides a warm and stimulating setting where working out seems like play. Participants are more likely to integrate physical activity into their everyday lives as they form positive connections with it. This lowers the risk of chronic diseases later in life and improves health outcomes. The youth workout equipment is an investment in the future well-being of today's youngsters, not just a band-aid fix. Why choose exergame fitness? There are several benefits to working with Exergame Fitness to encourage active, healthy lifestyles. Knowledge and Experience: Exergame Fitness is a trailblazer and industry leader in interactive fitness solutions. With years of expertise and a thorough grasp of how technology and exercise interact, they are qualified to offer state-of-the-art kids workout equipment catered to your particular requirements. Creative Solutions: Exergame Fitness always pushes the envelope of what is feasible in the interactive fitness space. Their dedication to innovation guarantees that you will have access to the newest developments in gaming and technology, keeping your exercise area fascinating, engaging, and novel. Options for Customisation: Exergame Fitness recognizes the value of personalization because each fitness center is different. They can customize a Lu interactive playground to meet your needs in terms of space, cost, and target market, whether you want to outfit a gym, school, community center, or healthcare institution. Complete Support: Exergame Fitness offers full support at every stage, from the first consultation to installation. Their staff of professionals is available to address inquiries, offer direction, and guarantee that your interactive exercise area surpasses anticipations. Verified Outcomes: The efficacy of Exergame Fitness solutions is supported by studies and real-world success stories. Numerous people and organizations have benefited from their ability to combine the allure of gaming with the health advantages of physical activity to meet their fitness objectives and enhance general well-being. Community Building: Exergame Fitness is more than just personal fitness; it's about creating communities. Their interactive fitness equipment provides lively, welcoming environments where people can get together to have fun and get in shape while encouraging social interaction, teamwork, and friendship. Prolonged Financial Investing: Purchasing Exergame Fitness is a long-term commitment to the future. Their methods help create lifelong exercise habits that can lead to better health outcomes and a lower chance of chronic diseases by encouraging active, healthy lifestyles early on. Conclusion The Exergame Youth X Gaming Room by Exergame is a paradigm shift in how we think about youth entertainment and health. It provides a comprehensive solution that solves issues with screen time, social connection, cognitive development, and physical health by skillfully fusing the pull of gaming with physical activity. Spaces like this act as beacons of innovation, encouraging us to rethink the possibilities of fun and wellness as we traverse an increasingly digital world. Visit ExergameFitness.com to learn more about Exergame's cutting-edge fitness solutions and how they can revolutionize your area. Now is the time to join the movement for a happier, healthier future! ### Healthy Living & Youth Development with Exergaming at YMCA The YMCA is a committed place that is nurturing of every child and teen. From cradle to long term career, the Y helps young people to lead inspired, successful lives. At the YMCA of Skagit this is no different as they put a heavy focus on hitting all the mission goals. Recently with the inclusion of the Exergame room, they are now not only hitting the Youth Development area, but the Healthy Living as well. The YMCA aims to improve our nation's health by providing programs and activities that promote overall well-being, no matter what age you are, but especially kids! Exergaming, which combines exercise and gaming through interactive technologies, can align perfectly with the YMCA mission of youth development and healthy living in several ways: Promotion of Physical Activity: Exergaming encourages physical activity in an engaging and entertaining manner. By incorporating video games that require physical movement, such as dancing, running, or jumping, exergaming motivates youth to be active and maintain a healthy lifestyle. This aligns with the YMCA's goal of promoting physical activity among young people. Inclusivity and Accessibility: Exergaming can be inclusive and accessible to a wide range of youth, regardless of their athletic abilities or interests. It provides opportunities for all individuals to participate in physical activity in a non-intimidating environment, which is consistent with the YMCA's commitment to inclusivity and diversity. Skill Development: Many exergames require players to develop physical skills such as coordination, balance, and agility. Through regular participation in exergaming activities, youth can improve these skills, leading to enhanced physical literacy and overall development. The YMCA emphasizes the importance of skill development in its youth programs, making exergaming a natural fit. Social Interaction: Exergaming often involves multiplayer modes or cooperative gameplay, fostering social interaction and teamwork among participants. By engaging in exergaming activities together, youth can develop important social skills such as communication, cooperation, and leadership, which are integral to the YMCA's focus on youth development. By leveraging exergaming as a tool for promoting physical activity, skill development, social interaction, education, and community engagement, the YMCA can effectively align with its mission of youth development and healthy living, ultimately empowering young people to reach their full potential. Contact us to learn more how we can help you YMCA! ### Features of Cardiowall Compact Duo & Its Benefits Introduction Exergaming, the combination of gaming and exercise, has completely changed the fitness sector by adding interactivity and engagement to sessions. Exergame Workout's state-of-the-art workout product, the Cardiowall Compact Duo, is one of the most notable inventions in this field. This article explores the attributes and advantages of this incredible apparatus, revolutionizing how individuals approach their fitness objectives. Breaking Down the Cardiowall Compact Duo 1.    Dual-Sided Interactive Panels: The dual-sided interactive panels on the Cardiowall Compact Duo's core react to touch and movement. With this function, users may enjoy an immersive game experience while participating in various activities, such as hitting drills and reaction-based challenges. Users can target different muscle parts and skills with each panel's unique challenges and exercise games, ensuring a thorough full-body workout. 2.    Small Form for Flexible Positioning The Cardiowall Compact Duo, with its space-efficient design, is ideal for both home and commercial gym environments. It can be placed in a designated exergaming zone or against a wall due to its small footprint. Because of its adaptability, users can include it easily into their exercise regimens, even in spaces with limited space. Its sleek and contemporary design improves the aesthetic appeal of any space and makes working out more enjoyable. 3.    Tailorable Exercise Plans The Cardiowall Compact Duo accommodates users of all fitness levels and tastes with its customizable workout programs. This adaptable playground fitness equipment adjusts to your unique goals, whether you're working on agility and coordination or high-intensity interval training. Users can customize their routines whenever they work out or choose from various pre-programmed options. Users are empowered to continuously push themselves and attain significant fitness outcomes when they can modify the degree of difficulty and monitor their progress over time. 4.    Instantaneous Performance Evaluation The ability to offer real-time performance feedback is one of the best cardiowall compact duo features. Thanks to interactive displays and built-in sensors, users can measure their response times, track their progress, and set goals to meet with each session. Users who use this rapid feedback method to beat their personal bests have increased motivation and a sense of accomplishment. By pinpointing their areas of weakness and establishing quantifiable objectives, users may maximize their training efficiency and optimize their fitness achievements. 5.    Gamification Elements for Enhanced Motivation Incorporating gamification elements into fitness routines can significantly enhance motivation and engagement. The Cardiowall Compact Duo leverages this concept by offering a variety of interactive games and challenges that make workouts fun and addictive. Whether competing against friends, aiming for high scores, or simply trying to level up, the gamified experience keeps you returning for more. Transforming exercise into a playful and rewarding experience, it motivates users to push their limits and achieve tremendous fitness success. Benefits of the Cardiowall Compact Duo 1.    Enhanced Cardiovascular Health: The Cardiowall Compact Duo provides an entertaining and efficient means of improving heart health by fusing interactive games with cardiovascular training. By doing high-intensity exercises and reaction-based tasks, one can gradually increase cardiovascular endurance and increase their heart rate. Users can noticeably improve their overall level of fitness with consistent use. Furthermore, the assortment of exercises and wall games with a cardiac focus guarantees that users remain motivated and involved in achieving their cardiovascular objectives. 2.    A better ability to reflect and coordinate The Cardiowall Compact Duo's dynamic design enhances motor skills, reflexes, and hand-eye coordination. Users must always react fast and precisely, avoiding virtual obstacles or responding to visual cues. Improved agility and coordination in both virtual and real-world activities result from this. Through interactive gameplay, users can hone these vital skills and enhance their performance in sports, daily activities, and other physical endeavors. 3.    Adaptable Training Choices The Cardiowall Compact Duo provides a range of training alternatives to accommodate different tastes and fitness objectives, from individual exercises to group challenges. This equipment allows you to work out in a group, with a partner, or alone. The customization and diversity options are unlimited. Its small size also guarantees that even small areas can be converted into active exercise areas. Individuals can experience a personalized fitness program to sustain their motivation and interest by customizing their workouts to meet their unique requirements and tastes. 4.    Interactive and Interesting Exercises Conventional exercise routines frequently feel more fun and varied. Cardiowall Compact Duo workouts are fun and participatory, making them feel more like play than exercise, which completely alters the game. Gamification features and interactive challenges help to keep people engaged and motivated as they progress toward fitness. In addition to detracting from the physical effort, the immersive gaming experience increases feelings of satisfaction and achievement. Users are, therefore, more likely to stick to their training regimens and see the desired results. 5.    Suitable for All Levels of Fitness The Cardiowall Compact Duo's accessibility to users of all fitness levels is one of its main advantages. Whether you're a novice starting in fitness or an experienced athlete trying to improve performance, this interactive fitness equipment provides scalable routines that adjust to individual capabilities. With adaptable programs and customizable difficulty levels, everyone may discover their perfect challenge. Furthermore, it's simple for inexperienced users to get started and for seasoned users to push their limits thanks to the user-friendly design and intuitive controls. It allows people of all ages and abilities to prioritize their health and wellness by lowering entrance barriers and meeting various needs. Why Exergame Fitness If you're looking for cutting-edge exergaming products like the Cardiowall Compact Duo, Exergame Fitness is the place to go. Exergame exercise is leading the way in revolutionizing the exercise business with a dedication to quality, innovation, and client pleasure. Please review our entire product line and elevate your fitness game by visiting our website. We provide the ideal exercise program to suit your demands, whether you're a health care provider, gym operator, or fitness enthusiast. With Exergame Fitness, you can take your fitness quest to new heights and join the exergaming movement. Conclusion Including the Cardiowall Compact Duo in your exercise regimen creates opportunities for enjoyable, captivating, and productive exercises. It is understandable why these cutting-edge full body workout machines are becoming increasingly well-liked among exergaming fans all over the globe with their dynamic features, adaptable programs, and palpable advantages. With the Cardiowall Compact Duo, discover the fitness of the future and realize your most significant potential. The Cardiowall Compact Duo produces tangible benefits that can be felt and seen, whether your goals are to strengthen your heart, increase your reflexes and coordination, or make working out more fun. ### What are the benefits of playground fitness equipment? In a world where screens and sedentary lives are taking control, the value of physical activity cannot be emphasized. Playground fitness equipment becomes a ray of hope as worries about childhood obesity and the decrease in outdoor play develop. These cutting-edge installations have several advantages, encouraging social connection, mental growth, and physical well-being. Let's explore some playground fitness equipment benefits to people and communities. Benefits Of Playground Fitness Equipment 1. Promoting Active Lifestyles Fitness equipment found in playgrounds can be a starting point for a more active lifestyle. These installations encourage adults and children to participate in physical activity without making it feel like a chore by effortlessly incorporating exercise into playing. With the variety of equipment provided, everyone can find a fun way to move their bodies, regardless of fitness level or choice. Fitness equipment for playgrounds promotes physical exercise and makes it enjoyable. These installations pique viewers' interest and inspire a need for movement with their vibrant structures, interactive features, and captivating challenges. Throughout play sessions, kids enthusiastically climb, leap, and swing while unknowingly getting the advantages of exercise. For adults, the allure of playground fitness equipment lies in its ability to make workouts feel like playtime, motivating even the most reluctant exercisers to get moving. 2. Encouraging Outdoor Play With the prevalence of screens in modern entertainment, playground exercise equipment helps kids rediscover the fun of playing outside. Thanks to these installations, children may explore, experiment, and interact with their surroundings in a secure and exciting atmosphere. Playground fitness equipment creates a basis for a lifetime appreciation of nature and physical activity by encouraging outdoor play among children. Given the appeal of fitness video games and streaming services, it might be challenging to get kids to play outside instead of on screens. Playground exercise equipment, on the other hand, presents an appealing substitute that combines the advantages of sunshine and fresh air with the pleasure of technology. Interactive elements such as digital fitness games and augmented reality experiences add an exciting twist to traditional outdoor play, enticing children away from their devices and into the great outdoors. 3. Enhancing Physical Health Fitness equipment found in playgrounds can be a starting point for a more active lifestyle. These installations encourage adults and children to participate in physical activity without making it feel like a chore by effortlessly incorporating exercise into playing. With the variety of equipment provided, everyone can find a fun way to move their bodies, regardless of fitness level or choice. Fitness equipment for playgrounds promotes physical exercise and makes it enjoyable. These installations pique viewers' interest and inspire a need for movement with their vibrant structures, interactive features, and captivating challenges. Throughout play sessions, kids enthusiastically climb, leap, and swing while unknowingly getting the advantages of exercise. For adults, incorporating outdoor workouts into their routine offers a refreshing alternative to the monotony of the gym, providing a welcome breath of fresh air and a dose of vitamin D in the process. 4. Stimulating Cognitive Development Playground fitness equipment is a terrific way to get your body moving and improve your mental health. Exercise is thought to activate brain function, enhancing cognitive function, memory, and focus. Adding problem-solving components—like maneuvering through obstacle courses or coordinating movements—further improves cognitive development for users of all ages. Children are not just navigating the ins and outs of playground fitness equipment but also their brains' pathways, acquiring vital cognitive abilities as they go. Every climb, jump, and swing offers a fresh cognitive challenge to conquer, ranging from spatial awareness to decision-making. Playground fitness equipment has mental health benefits for adults beyond cognitive stimulation, including stress reduction and mindfulness. 5. Supporting Mental Well-being Fitness equipment on playgrounds has long been linked to better mental health through physical activity. Exercise causes endorphins to be released, which improves mood and general well-being by reducing stress, anxiety, and depression. Fitness equipment in easily accessible outdoor areas offers people a healthy way to decompress and unwind. Playground fitness equipment positively affects mental health beyond the individual to the community as a whole. People build relationships and support systems when they get together for play and exercise; these networks serve as the cornerstones of resilience during difficult times. A small gesture like laughing together or saying hello can go a long way towards improving mental health and promoting a sense of communal cohesiveness. 6. Fostering Social Interaction Playground fitness equipment encourages user connection and teamwork by serving as a social hub. Children acquire vital social skills like communication, cooperation, and conflict resolution through group games and activities. These areas allow adults to socialize with neighbors and other community members, promoting a feeling of unity and belonging. The playground develops into a meeting place where relationships and friendships are formed rather than just a place to work out. Playground exercise equipment for teens fosters essential relationships between people, whether supporting one another during a game of tag or exchanging advice on overcoming a formidable barrier. By reducing emotions of loneliness and isolation, these social contacts improve the overall enjoyment of physical activity and promote mental well-being. 7. Promoting Inclusivity and Accessibility Playground fitness equipment's versatility to suit users of different ages, skill levels, and fitness levels is one of its most significant advantages. Many installations have broad walkways, ramps, and adaptive equipment to accommodate people with impairments. These features are created with accessibility in mind. Thanks to this inclusivity, everyone in the neighborhood will benefit from outdoor play and fitness. Children’s fitness equipment encourages inclusivity and diversity by fostering conditions that are hospitable to all. Playing beside one another allows kids of different abilities to overcome barriers and promote tolerance and understanding. Access to outdoor fitness equipment provides chances for social interaction and physical activity that may be limited for people with impairments. 8. Instilling Healthy Habits Playground fitness equipment promotes integrating physical activity into daily life, which helps establish healthy habits in children early on. Active play habits are more likely to be carried into adulthood by children who are raised in it, which lowers their chance of developing chronic illnesses, including obesity, diabetes, and heart disease. By consistently utilizing playground fitness equipment, communities can foster a culture of health and well-being that will benefit future generations. Children learn the value of putting their health and well-being first by watching their parents and other carers work out on the playground fitness equipment. Playground outings with the family provide a platform for connecting and sharing experiences that strengthen wholesome routines and provide enduring memories. By instilling healthy habits early in life, interactive fitness equipment lays the groundwork for a future generation that is happier, healthier, and more resilient. Embrace the Power of Playground Fitness Equipment with Exergame Fitness We at Exergame Fitness think that play can change people. Our cutting-edge selection of fitness equipment for playgrounds is made to encourage activity, advance health, and unite communities. We have options for every area and price range, from standard outdoor gym equipment to interactive exercise activities. Come along as we explore the possibilities of playground fitness equipment to build happier, healthier communities, one playdate at a time. Conclusion The secret to a healthier, more active future for people and communities is playground fitness equipment. These installations provide numerous advantages beyond the lu interactive playground by encouraging physical activity, social connection, and cognitive development. It's time to embrace play and rethink outdoor spaces as dynamic hubs for health and wellness, with Exergame Fitness leading the way. ### YMCA Central Virginia Adds Dance & Step Games At the YMCA of Central Virginia, they believe health and fitness means taking care of the whole yourself, and those important to you. They have invested in your health and helping you meet your goals, whether that means losing weight, gaining strength, or simply finding ways to increase energy and decrease stress. With so many demands on today's families and the increased focus on early childhood development, families need all the support they can get to bring balance to everyday life. This includes finding fun, fitness related options for the kids! Enter the iDANCE! Group DDR (Dance Dance Revolution) can be a fun and engaging activity for kids of all ages for several reasons: Physical Activity: DDR is a dance-based video game that requires players to move their feet in coordination with on-screen prompts. It promotes physical activity and can help kids stay active while having fun. It's a great way to get some exercise without feeling like a workout. Social Interaction: Group DDR encourages social interaction. Kids can play together, take turns, and compete in a friendly manner. It's an opportunity for kids to bond and develop social skills. Inclusivity: DDR can be adjusted to different skill levels, so kids of all abilities can enjoy the game. Beginners can start with easy levels, while more experienced players can challenge themselves with harder modes. This inclusivity allows everyone to join in the fun. Whether at home or in an arcade, DDR can be a fantastic way for kids to have a blast together. ### Top 5 Interactive Fitness Equipment For Adults In today's fast-paced world, finding motivation for exercise can sometimes feel like an uphill battle. But what if working out could be as engaging as playing a game? That's where interactive fitness equipment comes into play. These innovative tools make exercising more enjoyable and effective by combining physical activity with digital engagement. Here, we'll explore the top five interactive fitness equipment for adults that will revolutionize your workout routine. Interactive Fitness Equipment: 1. Interactive Climbing Walls: Scaling New Heights Interactive climbing walls take the thrill of rock climbing to a whole new level. These walls have sensors and LED lights that respond to your movements, turning your ascent into a mesmerizing light show. With various difficulty levels and interactive games, such as "Speed Climbing" or "Climb Quest," these walls offer a full-body workout while keeping you entertained. For example, the "Augmented Climbing Wall" by Valo Motion combines projected graphics and motion tracking to create interactive climbing experiences. Users can challenge themselves with games like "Whack-a-Bat" or "Sparks," which require quick reflexes and precise movements. These walls are great for fitness enthusiasts and beginners looking to try something new and exciting. Additionally, interactive climbing walls provide a safe and controlled environment for climbers of all skill levels to practice and improve their technique. Whether you're aiming to conquer a challenging route or simply looking to have fun, interactive climbing walls offer a unique and exhilarating workout experience. 2. Aviron Rower: Rowing into Fitness Say goodbye to monotonous rowing workouts with the Aviron Rower. This innovative rowing machine combines cardio and strength training with immersive gaming experiences. With its built-in screen and adjustable resistance, you can embark on virtual rowing adventures or compete with friends in exciting challenges. For instance, the Aviron Rower features various game modes, including "Treasure Hunt" and "Survival," where users row against the clock or navigate virtual environments. The machine's dynamic resistance adjusts as you row to mimic real-life conditions, providing a challenging yet rewarding workout. Moreover, the Aviron Rower offers personalized training programs and real-time performance tracking, allowing users to set goals and track their progress over time. Whether aiming to improve your endurance, build strength, or enjoy a fun workout, the Aviron Rower offers endless possibilities for fitness enthusiasts. 3. Gaming Bikes: Pedal Your Way to Fun Turn cycling into a gaming experience with interactive gaming bikes. These bikes are equipped with screens that transport you to virtual worlds where you can race, explore, or complete missions—all while pedaling away calories. With adjustable resistance levels and multiplayer options, gaming bikes offer endless possibilities for fun and fitness. For example, the "VirZOOM VR Bike" immerses users in virtual reality environments where they can race against opponents, explore scenic landscapes, or engage in virtual battles while getting a full-body workout. By pedaling and steering, users control their movement within the virtual world, making exercise feel more like play. Furthermore, gaming bikes offer customizable workouts and progress-tracking features, allowing users to set fitness goals and monitor their achievements over time. Whether you're a casual rider or a competitive cyclist, gaming bikes provide an exciting and engaging way to stay active and healthy. 4. Strength & Cardio Fitness Products: Power Up Your Workout Take your strength and cardio training to the next level with interactive fitness equipment. From interactive treadmills to augmented reality resistance training, these strength & cardio fitness products offer a dynamic workout experience that engages both body and mind. With personalized workouts and real-time feedback, you'll stay motivated and challenged every step of the way. For instance, the "Nexersys Interactive Boxing Trainer" combines traditional boxing exercises with interactive gaming elements to provide a high-intensity cardio workout. Users can punch and kick through virtual opponents while receiving real-time feedback on their technique and performance. Moreover, interactive fitness products like the "Peloton Tread" offer immersive workout experiences with live and on-demand classes led by expert instructors. With interactive features such as leaderboards and virtual cheering, users can stay motivated and connected with a supportive community while achieving their fitness goals. 5. Wall Games: Play Your Way to Fitness Who says exercise has to be confined to the gym floor? You can turn any wall into a fitness playground with interactive wall games. From interactive dance games to neuro-motor cognitive gym exercises, these games offer a fun and engaging way to improve your coordination, reflexes, and overall fitness. For example, "Reax Lights" is a modular system of interactive lights and sensors that can be installed on walls or floors to create various fitness games and challenges. Users can tap, swipe, or dodge the lights in response to visual and auditory cues, providing a dynamic workout experience that enhances cognitive function and physical coordination. Conclusion: Additionally, interactive wall games like "iDance" and "Lightspace Play" offer multiplayer modes and customizable workouts, making them suitable for individuals, groups, and fitness classes. Whether you're looking to dance, jump, or dodge your way to better health, wall games provide a versatile and enjoyable way to stay active and engaged. In conclusion, interactive fitness equipment offers a fun and effective way for adults to stay active and healthy. From climbing walls to gaming bikes, these innovative tools provide an immersive workout experience that keeps you returning for more. So why settle for a boring workout routine when you can unleash fun and fitness with interactive equipment? Visit Exergame Fitness today to explore our wide range of interactive fitness solutions and start your journey towards a healthier lifestyle. ### BGC Uses Exergame for Team Building and Cooperative Games Exergaming, or exercise gaming, involves physical activity through video games that require movement and engagement of the player's body. Integrating exergaming into healthy lifestyles programs within Boys and Girls Clubs can offer several benefits focused on team building, cooperative games, and social skill development. Recently at the Boys & Girls Club of Lower Naugatuck Valley we discussed how active gaming can be a creative and engaging way to incorporate teambuilding challenges.  Watch the video below and read about other ideas! Collaborative Gameplay: Exergaming often involves multiplayer modes where team members must work together to achieve a common goal within the game. This fosters collaboration and encourages team members to communicate and strategize effectively. Problem-Solving Challenges: Many exergames feature puzzles, obstacles, or challenges that require creative problem-solving and critical thinking skills. By working together to overcome these challenges, team members can develop their problem-solving abilities and learn to leverage each other's strengths. Leadership Opportunities: Exergaming can provide opportunities for different team members to take on leadership roles within the group. Whether it's leading the team strategy, coordinating movements, or motivating others, exergaming allows individuals to showcase their leadership skills in a fun and non-traditional setting Overall, exergaming provides a dynamic and interactive platform for teambuilding challenges, promoting teamwork, communication, problem-solving, and physical activity in a fun and engaging way. Contact us to learn more! ### Boys & Girls Club of Parkersburg Adds Lu Interactive Playground The Boys and Girls Club of Parkersburg is a local chapter of the Boys & Girls Clubs of America, a nationwide organization dedicated to providing programs and services to empower youth and help them reach their full potential. The club offers a variety of programs and activities designed to promote academic success, good character and citizenship, and healthy lifestyles. These programs may include tutoring and homework help, arts and crafts, sports and recreation, leadership development, and community service projects. As part of their healthy lifestyles goal, they recently added the Lu Interactive Playground.  The platform aims to engage students in learning through interactive games and activities. While specific games available on the platform may vary depending on updates and additions, here are some common types of games and activities you might find: Quiz Games: These games can cover various subjects such as math, science, history, geography, and languages. They often feature multiple-choice questions, true/false statements, or interactive challenges to test and reinforce students' knowledge. Puzzle Games: Puzzle games can help develop critical thinking, problem-solving skills, and spatial awareness. They may include jigsaw puzzles, word puzzles, logic puzzles, or pattern recognition games. Language Learning Games: These games are designed to help students improve their language skills through vocabulary practice, grammar exercises, pronunciation drills, and language comprehension activities. Overall, the Lu Interactive Playground offers a diverse range of games and activities designed to support and enhance learning across various subjects and age groups at the Boys and Girls Club of Parkersburg! ### BGC of Central Arkansas Adds Exergaming Room The Boys & Girls Clubs of Central Arkansas provides kids and teens with a safe, fun, and challenging environment with experiences and opportunities that focus on three core areas of development.  Academic Success, Healthy Lifestyles, and Character & Leadership. Exergame has a long history of working with Boys & Girls Clubs to integrate our equipment into their healthy lifestyles programs. Integrating exergaming into healthy lifestyles programs within Boys and Girls Clubs can offer several benefits: Promotes Physical Activity: Exergaming encourages participants to engage in physical activities in a fun and interactive way. This can be especially appealing to children who may not be interested in traditional sports or exercise routines. By making physical activity enjoyable, exergaming helps combat sedentary lifestyles and contributes to overall health and fitness. Improves Cardiovascular Health: Many exergames involve aerobic exercises that get the heart rate up. Regular participation in cardiovascular activities can contribute to improved heart health, increased endurance, and better overall cardiovascular fitness. Enhances Motor Skills and Coordination: Exergaming often requires players to perform various movements, improving their coordination, balance, and motor skills. This can be particularly beneficial for younger participants who are still developing these fundamental physical abilities. Fosters Social Interaction: Exergaming can be a social activity, promoting teamwork and friendly competition among participants. Boys and Girls Clubs can use multiplayer exergames to encourage social interaction, communication, and collaboration, enhancing the sense of community among the participants. Here are some recent Boys & Girls Club videos to get some ideas! If your Boys & Girls Club is looking to get kids more active at the club, Exergame might be the right fit for you! ### Best Full Body Workout Machines for 2024 Maintaining a healthy lifestyle can be challenging in today's fast-paced world. However, with the right tools and techniques, achieving your fitness goals is possible and enjoyable. Full body workout machines have become famous for those seeking efficient and effective ways to stay in shape. These machines offer a comprehensive workout experience, targeting multiple muscle groups simultaneously and providing a time-saving solution for busy individuals. Whether you're a seasoned athlete or just starting your fitness journey, incorporating the best exercise machines into your routine can take your workouts to the next level. Full body workout machines 1. Aviron Rowing Machine: Row Your Way to Total Body Fitness The Aviron Rowing Machine is not your typical rowing machine. It's a cutting-edge fitness device that combines the benefits of rowing with the excitement of gaming. Integrating a dynamic display screen and interactive software, Aviron turns each workout session into a thrilling adventure. Users can choose from various virtual environments and challenges, keeping boredom at bay while working up a sweat. Rowing is a full-body exercise that engages muscles in the legs, arms, back, and core, making it an excellent choice for anyone looking to improve their overall fitness level. With adjustable resistance levels and personalized training programs, the Aviron Rowing Machine caters to users of all abilities, from beginners to advanced athletes. The Aviron Rowing Machine also offers a low-impact workout option, making it ideal for individuals with joint pain or mobility issues. Unlike high-impact exercises like running or jumping, rowing minimizes joint stress while providing an effective cardiovascular workout. This makes it a versatile choice for people of all ages and fitness levels. Plus, with its compact design and easy storage capabilities, the Aviron Rowing Machine is a convenient option for home gyms or small workout spaces. Whether you want to improve your endurance, build strength, or enjoy a fun and engaging workout, the Aviron Rowing Machine covers you. 2. Workout Trampolines: Bounce Your Way to Better Health Workout trampolines offer a unique and enjoyable way to incorporate cardio into your fitness routine. Unlike traditional cardio machines like treadmills or stationary bikes, trampolining provides a full-body workout that's both fun and effective. Jumping on a trampoline engages muscles throughout the body, including the legs, core, and arms, while improving balance and coordination. Additionally, the rhythmic bouncing motion stimulates the lymphatic system, helping to flush out toxins and boost the immune system. One of the most significant advantages of workout trampolines is their low-impact nature. Unlike running or jumping rope, which can stress the joints and lead to injuries over time, trampolining offers a gentler alternative that's easier on the body. This makes it an excellent choice for recovering from injury or joint issues. Additionally, trampolining can be easily customized to suit your fitness level and goals. Whether you're looking for a high-intensity cardio workout or a low-impact option for gentle exercise, a workout trampoline can deliver your desired results. Plus, its compact size and portability make it a convenient option for home use, allowing you to get a great workout anytime, anywhere. 3. Makoto Training Arena: Elevate Your Reflexes and Coordination The Makoto Training Arena represents a leap forward in fitness technology by combining physical exertion with cognitive training. This innovative exercises machine features lights and targets that users must react to quickly, challenging their reflexes and coordination. The Makoto Training Arena offers a comprehensive workout experience beyond traditional exercise routines by engaging the mind and body simultaneously. Whether you're an athlete looking to improve your reaction time or sharpen your cognitive skills, this versatile machine offers something. One of the key benefits of the Makoto Training Arena is its ability to provide a full-body workout while simultaneously stimulating the brain. As users reach and strike the targets, they engage muscles throughout the body, including the arms, legs, and core. This results in a calorie-burning workout that also helps to improve strength, endurance, and overall physical fitness. Additionally, the cognitive challenges presented by the Makoto Training Arena can help to enhance focus, concentration, and mental acuity, making it a valuable tool for athletes, students, and professionals alike. 4. Pavigym Sprint 3.0: Transform Your Floor into a Dynamic Workout Surface The Pavigym Sprint 3.0 revolutionizes the fitness industry by transforming ordinary gym flooring into a dynamic workout surface. This interactive flooring system features LED lights and sensors that create customizable workout experiences, allowing users to engage in various activities, from agility drills to high-intensity interval training. By turning any space into a versatile workout environment, the Pavigym Sprint 3.0 opens up endless possibilities for full-body workouts that are both challenging and engaging. One of the standout features of the Pavigym Sprint 3.0 is its ability to adapt to the needs and preferences of individual users. Whether you want to improve speed, agility, or strength, this innovative flooring system can be customized to create the perfect workout. It's durable construction and easy-to-clean surface make it suitable for use in various settings, from commercial gyms to home workout spaces. Whether you're a professional athlete looking to take your training to the next level or simply seeking a fun and effective way to stay in shape, the Pavigym Sprint 3.0 has something to offer everyone. 5. Exerbike GS: Pedal Your Way to Fitness The Exerbike GS combines the benefits of cycling with interactive gaming to create a truly unique fitness experience. This stationary bike features built-in games and challenges that motivate users to pedal harder and faster, making workouts more enjoyable and rewarding. Cycling is a low-impact exercise that targets the legs, glutes, and core while providing a cardiovascular workout. With the Exerbike GS, users can pedal to better health while having fun and staying engaged. One of the key advantages of the Exerbike GS is its versatility. Whether you're a beginner or an experienced cyclist, this innovative gym machine can be customized to suit your fitness level and goals. Plus, its compact design and user-friendly interface make it a convenient option for home use, allowing you to get a great workout anytime, anywhere. Whether you want to improve your endurance, burn calories, or enjoy a fun and interactive workout, the Exerbike GS will surely deliver results. 6. Features of Reax Boxe: React and Engage Your Muscles The Reax Boxe is a dynamic training tool designed to challenge your reflexes and engage your muscles in new ways. This innovative gym machine consists of inflatable punching bags that react to your movements, providing unpredictable resistance. The Reax Boxe delivers a compelling and exhilarating full-body workout by incorporating balance, coordination, and reaction time. Whether you are a beginner or an advanced athlete, this versatile training tool can help you reach your fitness goals. One of the critical features of Reax Boxe is its ability to provide a highly engaging and immersive workout experience. As users punch and strike the inflatable bags, they must react quickly to the unpredictable movements, engaging muscles throughout the body and improving coordination and agility. Additionally, the variable resistance the inflatable bags provide ensures that workouts remain challenging and effective, helping users progress and improve their fitness levels continuously. Whether you're looking to build strength, improve endurance, or blow off steam, the Reax Boxe offers a fun and effective way to achieve your fitness goals. Conclusion: Embrace the Future of Fitness with Full Body Workout Machines As we venture into 2024, the fitness world continues to evolve, driven by innovation and technology. Full body workout machines have emerged as powerful tools for achieving total body fitness, offering efficiency, effectiveness, and versatility in one package. Whether you're looking to build strength, improve endurance, or enhance coordination, there's a gym machine to suit your needs and preferences. Incorporating the latest advancements in fitness technology, the best full-body workout machines for 2024 provide a range of benefits, from immersive gaming experiences to cognitive training and beyond. Machines like the Aviron Rowing Machine, Makoto Training Arena, and Exerbike GS offer unique and engaging ways to stay active, while workout trampolines and the Pavigym Sprint 3.0 provide dynamic options for full-body workouts. By embracing these innovative full-body workout machines, you can take your fitness routine to new heights, achieving better results in less time and with greater enjoyment. Whether you prefer the adrenaline rush of rowing, the exhilaration of trampolining, or the challenge of cognitive training, there's a gym machine out there to help you reach your goals. For those ready to embark on a healthier, happier lifestyle, visit Exergame Fitness today. Explore our wide range of complete body workout machines and discover the future of fitness. ### Exergame Provides Academic Benefits with Gamification Exergames, or interactive video games that involve physical activity, can be effectively tied into academics to promote a more holistic approach to learning. The Boys & Girls Club of Elkhart recently added to their Exergame collection with the tapWall. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. Here are several ways in which exergames can be integrated into educational settings: Brain Breaks: Short breaks with exergames can help students refresh their minds and bodies during academic classes. These breaks can enhance focus and attention, leading to improved academic performance. STEM Learning: Exergames can be designed to incorporate science, technology, engineering, and mathematics (STEM) concepts. For example, games can simulate physics principles, biomechanics, or mathematical challenges, making learning more interactive and practical. Educational Content Integration: Exergames can be customized to include educational content, such as quizzes, puzzles, or language exercises. This integration allows students to learn while being physically active, creating a more dynamic and engaging learning experience. Here are some other education Exergames as well! Lü transforms traditional school environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. The SmartFit Multistation includes hundreds of personal, small, and large group activities and programs for functional fitness, youth, sports performance, active aging, sensory integration, and more. Contact us to learn more about how Exergame can bring some gamification to your academic content! ### All About Heart Rate Zones and Their Use in Indoor Cycling Introduction: Indoor cycling has transformed from a simple workout routine into a dynamic, immersive fitness experience. At the heart of this evolution lies the integration of heart rate zones, a revolutionary tool that empowers cyclists to optimize their workouts. In this article, we will explore the intricacies of cycling heart rate zones, shedding light on how they can elevate your performance, maximize fitness gains, and add a new dimension to your fitness routine. Understanding Cycling Heart Rate Zones: Introduction to Heart Rate Zones: Heart rate zones act as a compass guiding cyclists through the diverse landscapes of their indoor cycling journey. These zones categorize the varying levels of effort based on heart rate during exercise, providing a structured framework that serves as the blueprint for customized workouts. Whether you're a novice cyclist embarking on your fitness journey or an experienced rider pushing your limits, comprehending these heart rate zones is paramount to unlocking the full potential of your indoor cycling sessions. Cycling through the Zones: Zone 1 - Active Recovery: In the gentle embrace of Zone 1, cyclists find themselves in the lowest intensity level, perfect for warm-ups or cool-downs. This zone isn't about pushing limits but promoting blood circulation, aiding recovery, and preparing the body for more intense workout stages. Pedaling at a comfortable pace, cyclists in Zone 1 can concentrate on refining form and technique, setting a positive tone for the entire session ahead. Zone 2 - Endurance: As cyclists venture into Zone 2, they discover the sweet spot for building cardiovascular fitness and stamina. This zone allows for comfortable conversation, making it ideal for longer sessions. Riding in Zone 2 becomes a foundation-building exercise, enhancing calorie burning and overall endurance. Here, the focus is on the joy of sustained performance, setting the stage for more challenging workouts. Zone 3 - Tempo: Zone 3 introduces a moderate to high-intensity level, challenging cyclists to push their limits. This zone is pivotal for improving aerobic capacity, mirroring the demands of real-life cycling scenarios. Cyclists in Zone 3 feel the exhilarating challenge, pushing themselves to maintain a pace that elevates their heart rate without excessive exertion. It's a bridge between comfortable and challenging, preparing the body for heightened performance. Zone 4 - Threshold: As the intensity peaks in Zone 4, cyclists enter the threshold zone, pushing their limits further. This zone is instrumental in improving the lactate threshold, a critical factor in sustaining higher efforts for extended durations. Zone 4 is a crucial bridge, propelling cyclists from challenging workouts to high-performance gains. It demands dedication and determination, laying the groundwork for elite fitness levels. Zone 5 - Maximum Effort: The crescendo of intensity is found in Zone 5, reserved for short bursts of maximum effort. This anaerobic zone challenges cyclists to push their bodies to the limit, focusing on enhancing power and speed. Zone 5 is often incorporated into interval training, contributing significantly to overall sprinting abilities and athletic performance. Here, cyclists experience the culmination of their efforts, reaching peak performance levels in exhilarating bursts of energy.  Using Heart Rate Zones in Indoor Cycling: The strategic application of cycling heart rate zones can elevate your workout experience, ensuring that every pedal stroke propels you toward your fitness goals. Let's delve into the key strategies for optimizing indoor cycling sessions through heart rate monitoring. Optimizing Workouts with Heart Rate Monitoring: Integrating a reliable heart rate monitor into your indoor cycling routine is akin to having a personal fitness guide on your handlebars. This device provides real-time feedback, allowing you to gauge your effort levels and ensure that each moment on the bike contributes meaningfully to your fitness journey. The data-driven approach lets you stay within your desired heart rate cycling zones, transforming your workouts into efficient, effective, and goal-oriented sessions. As you monitor your heart rate, you gain insights into the intensity of your efforts, helping you strike the perfect balance between challenge and sustainability. Tailoring Workouts to Goals: Weight Loss: Zones 2 and 3 become your go-to allies for those embarking on a weight loss journey. These zones are the sweet spots for effective fat burning. By sustaining efforts in Zones 2 and 3, you elevate your metabolism, creating an optimal environment for shedding excess pounds. The continuous, moderate intensity in these zones ensures that your body taps into its fat stores for energy, making indoor cycling a potent tool in your weight loss arsenal. Endurance Building: Zone 4 emerges as a crucial ally for cyclists aiming to build endurance. Sustaining efforts in this zone prepares your body for the rigors of longer rides, enhancing overall cycling proficiency. The demands of Zone 4 mimic the challenges of sustained efforts, making it an essential component in your training regimen. Regularly incorporating Zone 4 workouts enhances endurance and improves cardiovascular fitness, laying the foundation for more extended and challenging rides. Speed and Power: For those seeking to boost sprinting abilities and overall speed, Zone 5 intervals are the secret weapon. Focused training in this high-intensity zone builds explosive power and agility, which are essential for achieving higher speeds during sprints. Incorporating Zone 5 intervals challenges your body to adapt to short bursts of maximum effort, translating into improved performance during sprints and elevating your overall cycling prowess. Understanding and strategically utilizing cycling heart rate zones routine empowers you to tailor your workouts to your unique fitness goals. Whether focused on weight loss, endurance building, or enhancing speed and power, the strategic application of heart rate zones cycling ensures that every minute spent on the bike propels you closer to achieving your fitness aspirations. Harness the power of a cyclist heart rate monitor, and let your indoor cycling journey become a purposeful and transformative adventure. Gamifying Indoor Cycling with Active Games: Elevating your indoor cycling experience involves more than just heart rate monitoring; it's about making workouts engaging and enjoyable. Platforms like CycloBeat and ExerBike GS take indoor cycling to a new level by blending entertainment with fitness. These active games provide a fun element and encourage cyclists to push their limits through competition and challenges, making each session a rewarding and exciting experience. To fully experience the transformative power of indoor cycling heart rate zones, explore the interactive and immersive features of CycloBeat and ExerBike GS. These platforms seamlessly integrate heart rate zones, allowing you to gamify your workouts while staying within your target intensity levels. Visit our website to discover the latest in active gaming and fitness technology, unlocking a world of possibilities for your indoor cycling journey. Your fitness adventure begins here – ride on and let your heartbeat propel you toward your goals! Conclusion: Cycling heart rate zones are the compass guiding you through the vast landscape of indoor cycling. By understanding and leveraging these zones, cyclists can tailor their workouts, optimize performance, and embark on a fitness journey that transcends traditional exercise. Embrace the power of heart rate zones, integrate active games into your routine, and witness the transformation of your indoor cycling experience. Ride on, and let your heartbeat propel you toward your fitness goals! ### The ‘Exergaming Room’ at Twining School Ignites Diverse Physical Activities GRAND FORKS – A new exercise room, funded by a federal grant, is making a positive impact on students’ health and fitness – as well as their academic progress – at Nathan Twining Elementary and Middle School at Grand Forks Air Force Base, school officials say. The Exergaming Room is filled with a wide assortment of equipment to get kids away from computer screens and their electronic devices, and get them excited about physical activity. This room “encourages movement,” Principal Chad Kurtyka said. “It’s a way of cultivating mind/body wellness for teachers and students.” After installing the equipment in October, the school has been tracking the progress and the impact it is having on students, both in terms of academics and behaviors, he said. “When we are unable to go outside (due to weather), this is a way of adding movement during the day,” Kurtyka said. “We have had really good feedback from teachers, whether they work with small groups or one-on-one with students,” he said. School officials applied for and received the Project FIT (Fitness Integration at Twining) to Learn grant last year from the U.S. Department of Defense Education Activity (DoDEA) agency. The project aims “to enhance student achievement through movement-oriented instruction, designed to meet individual learning needs,” according to the grant. Twining School is in the second year of the five-year, $500,000 grant which has opened new opportunities for the school’s 300 students in early childhood education through grade 8 and special education. The school has prioritized health and fitness initiatives, especially in light of public health statistics that reveal an increase in the prevalence of obesity and the lack of physical activity among school-age children. “Our kids need to move,” said Elizabeth Berger, director of the Project FIT grant at Twining. Berger attended a DoDEA conference where she was struck by a presentation on data regarding student health and obesity across the nation, she said. “Kids are more sedentary. Kids are spending more time on devices.” Children coming into the preK and kindergarten programs are not able to roll over on the floor, Berger said. “They are not getting fundamental crawling skills,” said Christy Hartwell, who was hired under the grant as the Project FIT classroom specialist. Some children, when they mount a bike in the school’s Exergaming Room, “they start to pedal backwards – it’s a natural inclination – you can tell they’ve never ridden a bike before,” Hartwell said. The Exergaming Room is outfitted with an assortment of equipment, such as a balance beam, tools for educational-based games, two interactive screens that track students’ movement, and spin bikes that monitor heart rate and can be adjusted for speed and terrain conditions. “(It has) bikes with Xbox controllers that you can play as long as you keep peddling,” Kurtyka said. All students’ activities in the room are done under adult supervision. Professional development sessions have been held to inform teachers on the “why” behind Project FIT, as well as how they can best use the Exergaming Room to benefit students, Berger said. ‘The best thing ever’ After she and her family moved from Hawaii to the Grand Forks Air Force Base in August 2022, “my kids had trouble that first winter," Hartwell said. “My oldest really struggled.” For her son, Rylan, 13, a seventh-grader, it’s the movement that’s the most fun. “I get here really early,” he said, “and I work on things to help me concentrate better in class.” He uses dumb bells and a medicine ball, plays video games that encourage movement, and practices on the balance beam, he said. “I lift weights in the summertime, but the winter is tough. … It’s hard to just play,” he said. “I am a very active person.” His first winter at the base was difficult, he said. “I felt really sad not being with as many people as I usually had been.” In Hawaii, “I was always outside, always playing baseball,” he said. “Here, in the winter, you can’t do anything.” Marge Myrold, who teaches middle school mathematics and music at Twining, said the Exergaming Room is very beneficial for kids who are not athletes. Meaghan Dunham said students in her fourth-grade class “think it’s the best thing ever. It’s a good way to get their energy out.” She’s also noticed how the activity helps them learn spelling words and multiplication, she said, noting that each week she teaches a different skill. For example, when playing hopscotch, the students voice the letter of a word with each hop. Dunham brings her class to the room once a week, but also brings kids who need more physical activity at other times – sometimes daily. Fifteen to 20 minutes – even 10 minutes – of physical exercise can release excess energy, Berger said. “It can reduce explosive behavior (in the classroom). We can catch explosive behavior before it happens.” Physical activity helps students in “managing their emotions, learning about their bodies,” Berger said. “And how to regulate yourself.” Not only are behaviors affected by increased physical activity, academic abilities are too. Dunham collected data on four students who were lower academically, she said. After regular visits to the Exergaming Room, they all showed progress in academic assessment tests. She and others have found, too, that physical activity just before a tough assignment, like a math test, also resulted in better test scores, Dunham said. “It’s been so fun to see.” Principal Kurtyka, who has worked in other Grand Forks public schools, said, “Other schools in the district don’t have this.” The Exergaming Room “makes such a difference,” he said. “It’s an opportunity for kids to express themselves and get moving.”    On base, a lot of parents are teachers and paras at Twining, he noted. “And they are seeing how (Project FIT) is affecting their children – and other people’s kids too.” “Even families are using it, too,” Kurtyka said. The activity generated by the Project FIT grant “has connected the school with the community more.” Disclaimer: Originally published on Grand Fork Herald Article Source: Twining School's 'Exergaming Room' sparks wide range of physical activity for mind/body wellness   ### Exergame is the Magic Vitamin for Short Attention Spans at YMCA Exergames, or interactive video games that involve physical activity, have gained attention as a potential tool to address various health and cognitive issues in children, including short attention spans. At the YMCA, we've revolutionized our fitness programs to enhance your child's coordination, endurance, and strength while fostering friendships in a safe and welcoming space. Find out how the YMCA Central Florida is taking a new approach to garner interest in fitness for youth. Here are several ways in which exergames can be beneficial for improving attention spans in kids at the YMCA: Physical Activity and Brain Function: Exergames require physical movement, which has been linked to improved cognitive function. Physical activity stimulates the release of neurotransmitters like dopamine and serotonin, which are associated with attention, mood, and focus. Multi-Sensory Engagement: Exergames often involve a combination of visual, auditory, and motor stimuli, providing a multisensory experience. This engagement can help capture and maintain a child's attention by stimulating different senses simultaneously. Immediate Feedback and Rewards: Exergames typically provide immediate feedback and rewards for completing tasks or achieving goals. This immediate reinforcement can help reinforce positive behavior and maintain a child's interest, contributing to improved attention and focus. Goal-Oriented Gameplay: Exergames often include goal-oriented tasks and challenges, which can promote sustained attention. Children may become more focused on achieving in-game objectives, translating to better concentration and attention skills. ### Pavigym 3.0: Complete Fitness Solution for Gyms   Pavigym 3.0 emerges as the ultimate game-changer for gyms seeking a comprehensive and engaging workout experience in the ever-evolving fitness landscape. Let's delve into the innovative features that make Pavigym 3.0 the go-to fitness solution, covering Pavigym Sprint 3.0, Pavigym Combo 3.0, Pavigym Square 3.0, and more.   Revolutionizing Workouts with Pavigym 3.0 ●    Pavigym Sprint 3.0: Elevate Your Cardio Pavigym Sprint 3.0 goes beyond traditional cardio exercises, turning them into interactive and dynamic experiences. This innovation is powered by cutting-edge technology and a suite of exercise games that transform a simple run into a thrilling adventure. Users can sprint through virtual landscapes, jump obstacles, and engage in a variety of challenges that not only elevate their heart rate but keep them excited about their cardio sessions. This fusion of fitness and entertainment ensures physical well-being and mental engagement, making workouts something to look forward to. ●    Pavigym Combo 3.0: The Power of Versatility Pavigym Combo 3.0 takes versatility to new heights by seamlessly integrating various exercise games to target different muscle groups. Its adaptability makes it an ideal choice for users with diverse fitness goals. Whether you're focusing on strength training, agility exercises, or a combination of both, Pavigym Combo 3.0 provides a holistic workout experience. The interactive elements make fitness enjoyable and cater to a broad demographic, promoting inclusivity within the gym environment. By offering a range of activities, Pavigym Combo 3.0 keeps workouts fresh and dynamic, contributing to long-term adherence to a healthy lifestyle. ●    Pavigym Square 3.0: Interactive Floor Games Pavigym Square 3.0 transforms traditional floor exercises into a captivating experience. This interactive floor system introduces a variety of floor games that challenge users' agility, coordination, and reaction time. The responsive technology ensures that every movement is tracked accurately, providing real-time feedback to users. From virtual dance sessions to high-intensity interval training, Pavigym Square 3.0 adds a layer of gamification to workouts, making them practical and enjoyable. By turning the gym floor into an interactive space, Pavigym Square 3.0 enhances the overall workout experience. Taking Fitness Beyond the Floor ●    Freedom Climber: Elevate Your Ascent Beyond the horizontal plane of traditional workouts, the Freedom Climber adds a vertical dimension to fitness routines. This climbing system engages different muscle groups, providing a unique cardiovascular challenge. Users can simulate climbing various terrains, adding variety to their workouts while enjoying the benefits of a full-body exercise. The Freedom Climber is an excellent addition for those seeking an exhilarating and unconventional approach to fitness, enhancing both strength and endurance. Elevate your ascent with this groundbreaking fitness solution. ●    Reax Boxe: Unleash Your Reactive Power Integrating the excitement of boxing into fitness routines, Reax Boxe is more than just a workout – it's a dynamic experience. This interactive system combines traditional boxing techniques with technology-driven responsiveness. As users punch and react, they experience the physical intensity of boxing and enhance their mental agility. Reax Boxe brings a new level of excitement to workouts, making every session a powerful and engaging experience. Whether you are a boxing enthusiast or looking to spice up your routine, Reax Boxe is the perfect companion for unleashing your reactive power. ●    Reax Lights: React and Respond Reax Lights add a cognitive dimension to fitness training, making workouts physically challenging and mentally stimulating. These dynamic lights challenge users to react quickly to changing visual stimuli, enhancing coordination and mental acuity. Whether used for individual training or group classes, Reax Lights adds an extra layer of engagement to keep workouts exciting and compelling. Reax Lights contribute to overall cognitive fitness by incorporating reactive elements, making them valuable to any gym environment. Why Choose Pavigym 3.0 for Your Gym? Pavigym 3.0 isn't just a collection of fitness equipment; it's a complete solution designed to transform the gym experience. By interactively merging technology and exercise, Pavigym enhances motivation, ensuring users look forward to their workouts. The diverse range of offerings caters to different fitness preferences, making it accessible to a broad audience. With real-time feedback, adaptability, and gamification, Pavigym 3.0 goes beyond traditional gym setups, creating an immersive and compelling fitness environment. Benefits of Pavigym 3.0 for a Healthier You Embracing Pavigym 3.0 isn't just adopting a fitness routine; it's a holistic approach to well-being. Let's explore the myriad benefits that make Pavigym 3.0 a transformative fitness solution. 1. Interactive Engagement for Lasting Motivation Traditional workouts can often become monotonous, leading to a decline in motivation. Pavigym 3.0 addresses this challenge by infusing interactive elements into every exercise. Incorporating exercise games in Pavigym Sprint 3.0, Combo 3.0, and Square 3.0 transforms workouts into engaging adventures. Users are no longer confined to repetitive motions but are encouraged to participate actively in the fitness journey. This interactive engagement makes workouts enjoyable and contributes to long-term adherence, ensuring that individuals stay motivated to achieve their fitness goals. 2. Versatility to Cater to Diverse Fitness Goals One size does not fit all in fitness, and Pavigym 3.0 recognizes this. Pavigym Combo 3.0 stands out for its versatility, seamlessly integrating various active games to target different muscle groups. Whether aiming for strength, agility, or both, Pavigym Combo 3.0 adapts to your fitness goals. This versatility makes it an ideal choice for gyms catering to a diverse clientele with varying fitness preferences. It broadens the scope of workout options and ensures that individuals can tailor their routines to meet their specific needs. 3. Real-Time Feedback for Enhanced Performance Pavigym 3.0 goes beyond traditional exercise equipment by providing real-time feedback on user performance. Pavigym Square 3.0, with its interactive floor games, tracks every movement, offering immediate insights into users' agility and coordination. This feature is a valuable tool for self-improvement, allowing individuals to adjust their form and intensity based on real-time data. The instant feedback loop enhances workouts' effectiveness and promotes a sense of accomplishment, motivating users to push their boundaries and strive for continuous improvement. 4. Innovative Climbing for Full-Body Benefits Including the Freedom Climber in the Pavigym 3.0 lineup adds a vertical dimension to workouts, engaging different muscle groups for a full-body challenge. Climbing, inherently a functional and dynamic exercise, promotes strength, endurance, and cardiovascular health. The Freedom Climber's innovative design simulates various climbing terrains, offering a diverse and exhilarating workout experience. Elevating your ascent with this groundbreaking fitness addition not only adds variety to your routine but also ensures a well-rounded approach to fitness. 5. Cognitive Enhancement with Reax Boxe and Lights Pavigym 3.0 recognizes that a healthy body goes hand in hand with a sharp mind. Reax Boxe and Lights introduce cognitive challenges into the fitness equation. Reax Boxe's interactive boxing system combines physical intensity with mental agility, requiring users to react quickly to dynamic stimuli. Similarly, Reax Lights add a cognitive dimension to workouts, enhancing coordination and responsiveness. Integrating cognitive training into fitness routines improves overall brain function and adds a layer of engagement, making workouts mentally stimulating and enjoyable. 6. Complete Fitness Solution for Diverse Demographics Pavigym 3.0 isn't just a set of individual fitness equipment; it's a comprehensive solution that caters to a broad audience. Pavigym's offerings provide a well-rounded fitness experience for cardio enthusiasts and strength trainers. The inclusivity of the Pavigym 3.0 system ensures that individuals with varying fitness levels, interests, and goals can find a suitable and enjoyable workout within the same gym space. This diversity promotes a sense of community and inclusiveness, fostering a supportive environment for individuals on their fitness journey. Healthier Future with Exergame Fitness To explore the full potential of Pavigym 3.0 and other cutting-edge fitness solutions, visit Exergame Fitness – your partner in promoting a healthier and more active future. Our commitment to providing state-of-the-art fitness equipment aims to create inspiring and motivating fitness spaces. Elevate your gym experience with Exergame Fitness and embrace the future of interactive fitness. Conclusion: In conclusion, Pavigym 3.0 is a beacon of innovation in the fitness industry, offering a complete fitness solution for gyms. From interactive floor games to versatile combo workouts, Pavigym 3.0 redefines how we approach exercise. Embrace the future of fitness with Pavigym 3.0 and make every workout an exciting step towards a healthier lifestyle. ### 7 Steps to Starting Your Own Gym- Start Your Own Gym with Exergame   Are you passionate about fitness and dream of starting a gym? The fitness industry is booming, and you can turn your dream into a reality with the right approach. In this guide, we'll walk you through 7 essential steps to start your own gym, focusing on incorporating interactive fitness products from Exergame Fitness. Let's dive in! Steps To Start Your Own Gym: Step 1: Define Your Niche and Target Audience In a gym startup, clarity on your niche and target audience is paramount. Exergame Fitness provides a diverse range of interactive fitness products, making it an excellent choice for gyms catering to various demographics. If you're eyeing the family market, consider incorporating kids indoor playground equipment to make your gym a family-friendly destination. Aviron rowing machines and gaming bikes cater to adults seeking innovative workout experiences. The Makoto Training Arena adds an extra dimension, appealing to those interested in cognitive and physical training. The key here is to align your gym offerings with the preferences and needs of your identified niche, establishing a unique selling proposition that sets your gym apart. Step 2: Create a Solid Business Plan Your gym's success hinges on a well-crafted business plan. When detailing your plan, emphasize the benefits of integrating Exergame Fitness products. Highlight how these interactive fitness solutions differentiate your gym from competitors and contribute to a positive user experience. Investors and stakeholders will be drawn to the innovation and inclusivity these products bring. Additionally, outlining your marketing strategies to promote Exergame Fitness products within your gym can further strengthen your business plan, showcasing your commitment to staying ahead in the competitive fitness industry. Step 3: Secure Funding and Choose a Location Securing funding is a critical step in turning your gym dream into reality. Whether through loans, investors, or crowdfunding, clearly communicate how including Exergame Fitness products enhances your gym's appeal in your pitch. Their versatile range allows for adaptation to various spaces, making your gym an attractive investment. When choosing a location, consider the accessibility for your target audience. A well-placed gym equipped with cutting-edge interactive fitness technology can draw in fitness enthusiasts from the surrounding community and beyond. Step 4: Design a Fitness-Focused Space To start your own gym, the design of its space is crucial for creating an atmosphere that resonates with your brand and attracts clients. Incorporate Exergame Fitness products strategically, ensuring they complement your overall aesthetic. With its unique blend of physical and cognitive challenges, the Makoto Training Arena can serve as a focal point. Consider creating zones within your gym that cater to different workout preferences, integrating gaming bikes and Aviron rowing machine seamlessly. Emphasize social spaces to foster community, enhancing the overall gym experience. Step 5: Invest in Quality Equipment The success of your own gym startup is directly tied to the quality of equipment you offer. Exergame Fitness provides state-of-the-art products, from gaming bikes for high-energy cardio to Aviron rowing machines for full-body workouts. Indoor playground equipment is a game-changer for gyms targeting families, including kids. Emphasize these products' durability, functionality, and entertainment value to appeal to fitness enthusiasts seeking both a challenging and enjoyable workout experience. Step 6: Marketing and Promotions Effective marketing is the key to attracting and retaining gym members. Leverage both online and offline strategies to reach your target audience. Create engaging content that showcases the unique benefits of Exergame Fitness products. Develop blog posts, social media content, and email campaigns that highlight success stories and the interactive aspects of your gym. Consider organizing events or challenges around these products, encouraging member participation, and creating buzz around your fitness offerings. Explore opportunities to interlink with previous blogs on Makoto Training Arena and interactive fitness products, creating a cohesive narrative reinforcing the advantages of incorporating Exergame Fitness into your gym. The goal for opening a gym is to position it as a modern and innovative fitness destination that embraces the latest trends in interactive fitness. Step 7: Provide Exceptional Customer Service Exceptional customer service is the backbone of a thriving gym. Train your staff to be knowledgeable about Exergame Fitness products, ensuring they can assist members in maximizing their workout experiences. Encourage feedback to refine and improve your offerings continuously. Consider hosting regular challenges or events centered around these interactive products to keep your members engaged and motivated. Personalized attention and a commitment to creating a positive atmosphere will contribute to a strong sense of community within your gym, fostering long-term relationships with your members. Conclusion: In summary, by following these comprehensive steps and incorporating Exergame Fitness products strategically, you can start your own gym that not only meets the fitness needs of your target audience but also stands out in a competitive market. These products' innovative and interactive nature positions your gym as a forward-thinking fitness destination, appealing to a broad range of clients. Visit the Exergame Fitness website today to explore the possibilities and take the first step toward realizing your dream of owning a successful and engaging gym. ### Hill AFB Offers Military Children Exercise Programs with Exergame The Hill Air Force Base in Utah, offers a wide range of programs for youth and teens, including youth sports and recreation programs, educational programs and programs that support leadership and career development. Exergame has a long history of working directly with the MWR (Morale, Welfare and Recreation Programs) within the Military, especially for kids! Recently we were able to work with the Hill AFB to provide one of our most popular options, the iDANCE is a multiplayer wireless DDR system that is great for large group activities! Exergaming, which combines exercise with video games, can be a valuable tool in child and youth programs on military bases. Here are several ways in which exergaming can be utilized: Physical Fitness Promotion: Exergaming encourages physical activity by making exercise engaging and enjoyable for children and youth. It helps in promoting cardiovascular health, improving coordination, and enhancing overall fitness levels. Team Building: Multiplayer exergames can foster a sense of teamwork and camaraderie among military children and youth. Cooperative gameplay encourages collaboration, communication, and mutual support. Stress Relief: Exergaming provides a constructive outlet for stress relief, which can be particularly beneficial for children and youth in military families facing unique challenges. Engaging in physical activity has been linked to stress reduction and improved mental well-being. If your military base is looking for exciting fitness based options, exergame may be right for you!  This integration ensures that the benefits of exergaming complement other aspects of the child and youth programs. ### Key Features of Impact Arcade Dance Platform   In the realm of exergaming, where fitness meets fun, the Impact Arcade Dance Platform stands out as a vibrant and dynamic addition to the world of arcade dance games. Let's delve into the captivating features that make this platform a must-try for enthusiasts of all ages.   Features of Impact Arcade Dance Platform: ●    Immersive Gameplay Experience Step onto the Impact Arcade Dance Platform, and you'll be transported to a world where every move matters. The immersive gameplay experience is designed to engage players fully, combining high-energy music with responsive technology to create a dance journey that feels both exhilarating and rewarding. The platform's immersive gameplay isn't just about entertainment; it's a gateway to an effective and enjoyable workout. With synchronized moves and pulsating beats, players immerse themselves in a rhythmic adventure that elevates heart rates and burns calories. Integrating dance and fitness promotes a holistic approach to well-being, making the Impact Arcade Dance Platform an ideal choice for those seeking a workout that doesn't feel like work. ●    Cutting-Edge Motion Tracking Technology At the core of the Impact Arcade Dance Platform lies cutting-edge motion tracking technology. This ensures accurate detection of dance moves and adds a layer of precision to the gaming experience. The platform responds seamlessly to the player's gestures, making it ideal for those seeking a genuine and interactive dance challenge. The benefits of this advanced technology go beyond the gaming realm. The precise motion tracking technology transforms the Impact Arcade Dance Platform into a valuable tool for refining dance skills. Users can receive real-time feedback on their movements, helping them perfect their technique and fostering a sense of accomplishment as they see their skills improve. ●    Diverse Game Modes Versatility is the game's name, with the Impact Arcade Dance game. Choose from various game modes catering to different skill levels and preferences, whether you're a novice looking for a fun workout or a seasoned dancer craving a challenge. The diverse game modes cater to varied skill levels and address different fitness goals. Beginners can start with easy modes to get a feel for the platform, gradually progressing to more challenging levels as their confidence and fitness levels increase. The platform becomes a versatile fitness companion, adapting to individual preferences and ensuring users can tailor their experience to meet their needs. ●    Sleek and Sturdy Design The Dance Platform doesn't just deliver on performance; it also boasts a sleek and sturdy design. The platform is built to withstand the enthusiasm of even the most energetic dancers, ensuring durability without compromising aesthetics. Its visually appealing design makes it a standout addition to any gaming or fitness space. The combination of sleek design and sturdiness enhances the platform's appeal. It complements modern spaces' aesthetics and assures users of a reliable and durable gaming companion. The robust design ensures that the Impact Arcade Dance Platform can withstand the rigors of intense dance sessions, making it a long-lasting investment for home and commercial use. ●    Connectivity and Social Features In the era of interconnectedness, the impact dance workout platform doesn't disappoint. With seamless connectivity options, players can challenge friends, share their achievements, and even participate in global dance-offs. The social features add a layer of excitement and friendly competition to the exergaming experience. The connectivity and social features extend the Arcade impact platform’s appeal beyond individual workouts. Users can create a community of like-minded individuals, fostering motivation and support. The global dance-offs add a competitive edge and develop a sense of camaraderie as players from different parts of the world come together to share their love for dance and fitness. ●    Customizable Dance Routines One size does not fit all, especially in the world of dance. The Impact Arcade Dance Platform recognizes this, offering customizable dance routines. Players can tailor their experience, choosing dance styles and difficulty levels and even creating personalized routines. The customization feature adds a personal touch to the gaming experience, ensuring users can create a dance routine that aligns with their preferences and fitness goals. Whether incorporating specific dance styles, adjusting the intensity, or creating a unique sequence of moves, the platform empowers users to take control of their workout. This flexibility keeps the experience fresh and exciting and encourages long-term engagement. Integration with Active Wall Games Take the exergaming experience to the next level by exploring the synergy between Impact Arcade Dance Platform and Active Wall Games. These interactive wall games seamlessly complement the dance platform, offering a holistic and immersive gaming environment. Together, they create a dynamic space that encourages movement and engagement. The integration with Active Wall Games expands the possibilities of exergaming. The Impact Arcade Dance Platform and Active Wall Games combine to transform the gaming space into a multisensory experience. Users can enjoy diverse activities, from dancing on the platform to interacting with games on the wall, creating a comprehensive and engaging fitness environment that appeals to a broad audience. MotionMagix Wall Integration For those familiar with MotionMagix Wall, integrating with the Impact Arcade Dance Platform enhances the gaming ecosystem. MotionMagix Wall's interactive capabilities blend seamlessly with the dance platform, providing an augmented reality experience that goes beyond the conventional boundaries of gaming. It's a convergence of technology that amplifies the thrill of exergaming. The MotionMagix Wall integration adds a layer of innovation to the gaming experience. Users can explore the synergy between the interactive wall and the dance platform, immersing themselves in a gaming environment that transcends traditional boundaries. Combining these technologies opens up new possibilities for creativity and engagement, making the Impact Arcade Dance Platform a pioneer in the evolution of exergaming. Embracing the Exergaming Revolution: Exergame Integration As proponents of the exergaming revolution, the Impact Arcade Dance Platform seamlessly integrates with the broader exergaming concept. The platform encourages physical activity through gaming, making workouts enjoyable, and promoting a healthy lifestyle. Embrace the exergaming revolution with Impact Arcade Dance Platform as a cornerstone of your fitness routine. Integrating with the exergaming revolution positions the Impact Arcade Dance Platform as more than just a gaming accessory. It catalyzes a lifestyle shift, encouraging individuals to view exercise not as a chore but as an enjoyable and integral part of their routine. By embracing the exergaming revolution, users can experience the physical and mental benefits of staying active while having fun. Conclusion: Elevate Your Gaming and Fitness Experience with the Impact Arcade Dance Platform In conclusion, the Impact Arcade Dance Platform emerges as a powerhouse in arcade dancing games. Its immersive gameplay, cutting-edge technology, and seamless integration with other gaming elements set it apart. Whether you're a fitness enthusiast, a gaming aficionado, or someone looking for a unique way to stay active, the Impact Arcade Dance Platform promises an experience that transcends the ordinary. Visit Exergame Fitness to explore the Impact Arcade Dance Platform and embark on a journey where fitness and fun collide. Elevate your gaming and fitness experience today! ### Exergame Helps Bring in Donors and Board Members at BGCs One of the hardest things for many non-profit organizations is to inspire more donor dollars to support their cause.  While many non-profit programs can have a tremendous impact on the community, finding ways to continue to get them to give back can be an uphill battle. Recently in our work with the the Boys & Girls Club of Lower Naugatuck Valley, they shared a story on how they have used the Exergame room as a space to generate more interest from local businesses, corporations, and board members to continue to support the cause. Event Fundraisers: Host exergaming events as fundraisers where participants, including donors, can join in the physical activities. Promote the event as a fun and unique way to support the Boys and Girls Club, attracting both donors and participants. Sponsorship Opportunities: Offer sponsorship opportunities for local businesses or individuals to support exergaming events. Sponsors could have their logos displayed during the event, and their contributions can go directly toward the fundraising goal. Team Challenges: Create team-based exergaming challenges where participants form teams and compete against each other. Encourage donors to sponsor specific teams, with the funds raised going towards the Boys and Girls Club. Recognition for Donors: Recognize donors who contribute to exergaming initiatives through public acknowledgments, certificates, or other forms of appreciation. Highlight the impact of their contributions on the health and well-being of the children served by the Boys and Girls Club. By integrating exergaming into fundraising strategies, Boys and Girls Clubs can not only raise funds but also generate enthusiasm and community involvement. This approach aligns with the interests of donors who appreciate innovative and active ways to support a worthy cause. ### YMCA Family Membership for Teens Grows with Exergaming One of the big questions I see continually throughout the YMCAs is, "How do I show value to the teens when trying to sell a family membership."  Many teens might not find the fitness center interesting, or may feel to old for the childcare spaces.  So the big question becomes "how can I give them an active space that they will enjoy," while allowing time for parents to have their own time as well?  Enter Exergaming. Recently the YMCA of Skagit had these exact same feelings, and came to Exergame to help close the gap with their teen programs. Exergames, or active video games that combine physical activity with gaming elements, can be a valuable tool for attracting teens and families to YMCA memberships. Appealing to Teens: Exergames are often interactive and engaging, making them particularly appealing to teenagers who are already familiar with and enjoy video games. Incorporating technology into fitness routines can make exercise more enjoyable for teens, increasing the likelihood that they will participate in physical activities. Promoting Physical Activity: Exergames require participants to move their bodies, promoting physical activity in an entertaining way. Families can engage in friendly competition or collaborative play, fostering a positive atmosphere for exercise. Variety and Novelty: Exergames offer a wide range of activities and virtual environments, providing variety in workouts and preventing boredom. Regularly updating the exergame options can keep families excited and motivated to explore new challenges together. By incorporating exergames into the YMCA experience, the organization can create a dynamic and appealing environment that resonates with teens and families. ### Key Features of T-Wall Introduction: Embarking on a journey of interactive fitness, Exergame Fitness introduces the revolutionary T-Wall. Packed with cutting-edge technology and designed to enhance your active lifestyle, the T-Wall boasts an array of features that make it a standout interactive fitness product. Let's delve into the critical aspects of T-Wall and discover why it's becoming a game-changer in active games. The TWall is more than just an interactive fitness tool; it's a fusion of technology and physical activity that has captivated fitness enthusiasts worldwide. Its sleek design and versatile functionalities cater to diverse demographics, bringing an element of excitement to the world of fitness. Developed with meticulous attention to detail, it ensures a seamless blend of fun and exercise, making it an ideal addition to home gyms and commercial fitness spaces.  Overview: At the core of Exergame Fitness's offerings is the TWall, an interactive fitness wall that combines technology and physical activity. With its sleek design and versatile functionalities, T-Wall caters to fitness enthusiasts of all ages and skill levels. T-Wall's design is not just visually appealing but also highly functional. Its interactive targets respond to touch, allowing users to engage in various activities that challenge their physical and cognitive abilities. It is designed to be user-friendly, making it accessible for beginners while offering advanced features for seasoned fitness enthusiasts. T-Wall Variants: 1. T-Wall 16: Perfect for smaller spaces, the TWall 16 offers 16 interactive targets, providing a dynamic and engaging experience. It is ideal for home gyms or limited spaces and ensures a compact yet effective workout. 2. T-Wall 32: Stepping up the game, the TWall 32 boasts 32 interactive targets. This variant is well-suited for fitness centers, schools, or larger spaces, accommodating multiple users simultaneously. It's a perfect addition to foster competitive and collaborative active games. 3. T-Wall 64: For the ultimate interactive fitness experience, the TWall 64 takes it up a notch with a whopping 64 targets. Tailored for extensive fitness facilities, this variant opens up possibilities for group workouts, events, and tournaments. Each T-Wall variant is crafted to meet specific needs. The T-Wall 16, with its compact design, is a versatile option for those with limited space. T-Wall 32 caters to a broader audience, making it an ideal choice for fitness centers and schools, encouraging social interaction and group fitness activities. T-Wall 64, the flagship model, transforms spaces into dynamic fitness arenas, accommodating larger groups and promoting a sense of community.  Wall Games Galore: T-Wall isn't just a fitness tool; it's a gateway to many exciting wall games. Users can engage in activities challenging their reflexes, agility, and coordination. The T-Wall ensures a diverse and entertaining fitness regimen, from classic tap wall games to innovative challenges. The allure of TWall lies in its versatility. The variety of wall games available cater to different fitness goals and preferences. Whether it's a high-intensity cardio workout or a focus on improving reaction time, TWall's selection of games ensures that users can tailor their fitness routine to align with their objectives. This adaptability makes TWall a suitable choice for both individuals and fitness professionals. T-Wall Plus - Elevating the Experience: Enter the realm of enhanced interactivity with TWall Plus. This feature takes the TWall experience to the next level, introducing new game options, customizable workouts, and performance tracking. T-Wall Plus is the epitome of personalized fitness, adapting to individual preferences and fitness goals. T-Wall Plus is the innovation that propels interactive fitness into a new era. This feature allows users to customize their workouts based on specific fitness goals, ensuring a tailored and effective exercise routine. Performance tracking adds a competitive edge, allowing users to monitor their progress and challenge themselves to achieve new fitness milestones.  Interactive Fitness Product for All Ages: One of the standout T-wall features is its inclusivity. Tailored for users of all ages, this interactive fitness product bridges generational gaps, making workouts enjoyable for families, schools, fitness centers, and more. Its intuitive design ensures that anyone, from kids to seniors, can participate and benefit from active games. T-Wall's inclusivity is a testament to its thoughtful design. Whether used in a family setting or integrated into a school's physical education program, T-Wall promotes a sense of unity through shared physical activities. The adaptability of T-Wall ensures that users of different fitness levels and abilities can participate, fostering a sense of community and promoting a healthy, active lifestyle.  Active Games and Health Benefits: Engaging in active games on the T-Wall goes beyond mere entertainment. The interactive nature of the games promotes cardiovascular fitness, im proves hand-eye coordination, and enhances cognitive abilities. It's a holistic approach to wellness that combines fun and health, making T-Wall a versatile addition to any fitness regimen. The marriage of physical activity and technology in T-Wall translates into tangible health benefits. Active games elevate heart rates for an effective cardio workout and contribute to improved coordination and cognitive function. T-Wall's contribution to holistic well-being positions it as an essential tool for those seeking a comprehensive approach to fitness. T-Wall in Education: Recognizing the significance of physical activity in education, T-Wall has found its way into schools. Incorporating interactive fitness in the educational environment not only promotes physical well-being but also contributes to improved focus and academic performance. T-Wall is an interactive tool that makes learning an active and enjoyable experience. T-Wall's integration into educational settings aligns with the growing awareness of the positive impact of physical activity on academic performance. Making fitness enjoyable and interactive, encourages students to stay active, fostering a healthy lifestyle from a young age. Incorporating T-Wall in schools is a testament to its educational and developmental benefits. T-Wall and Tap Wall: T-Wall's association with tap wall games brings a new fitness dimension. Users can tap into their competitive spirit with these engaging games, fostering a sense of achievement and motivation. Technology and physical activity in tap wall games make T-Wall a standout choice for those seeking an interactive and challenging workout. The integration of tap wall games with TWall adds a layer of excitement and competition to the fitness experience. Users can challenge themselves or compete with friends and family, turning workouts into engaging and dynamic activities. The interactive nature of tap wall games enhances motivation, making it a preferred choice for those looking to inject fun and challenge into their fitness routines. Conclusion: In the dynamic landscape of fitness technology, T-Wall by Exergame Fitness emerges as a frontrunner, seamlessly blending innovation with physical activity. From its various models to the diverse range of wall games, It caters to the evolving needs of fitness enthusiasts across different demographics. Whether you're a fitness center looking to enhance user experience or a family seeking a fun and active bonding activity, T-Wall delivers on all fronts. Step into interactive fitness with T-Wall and elevate your workout experience. To explore the exciting world of T-Wall and transform your fitness journey, visit Exergame Fitness. Discover the perfect T-Wall variant for your space and unlock a new era of interactive fitness. Your path to a healthier, more engaging lifestyle starts here. ### Features of Everlast Climbing Wall & Its Benefits Introduction: In the ever-evolving landscape of fitness, traditional workout routines are being redefined by innovative and engaging solutions. The Everlast Climbing Wall, available through Exergame Fitness, has emerged as a groundbreaking interactive fitness product. Unlike standard exercise regimens, this climbing wall transforms workouts into thrilling experiences for individuals of all ages. Let's delve deeper into the exceptional features of Everlast Climbing Wall and uncover its many benefits to fitness enthusiasts. I. The Everlast Climbing Wall: A Closer Look A. Innovative Design for Maximum Engagement The Everlast Climbing Wall captivates users with its avant-garde design, featuring various climbing surfaces and textures. Its versatile structure accommodates users of all skill levels, from beginner-friendly climbs to advanced routes. This innovative design not only enhances the visual appeal of the climbing wall but also ensures a diverse and challenging climbing experience, making each session exciting and motivating. B. Interactive Fitness Technology The Everlast Climbing Wall goes beyond traditional exercise by seamlessly integrating interactive technology into its framework. This cutting-edge feature transforms physical activity into an entertaining experience through wall games. Users can challenge themselves or compete with friends, turning the workout into a social and interactive event. This not only fosters motivation but also adds an element of fun to fitness routines, making it easier for individuals to stay dedicated to their health and wellness goals. C. Freedom Climber Integration The Everlast Climbing Wall synergizes seamlessly with the Freedom Climber system, offering users an expanded repertoire of workout options. This collaborative approach allows individuals to customize their fitness routine, tailoring it to their needs and preferences. Integrating the Freedom Climber, the Everlast Climbing Wall ensures a comprehensive workout targeting various muscle groups, promoting overall strength and flexibility. D. Trailblazer Traverse Compatibility Adventurous fitness enthusiasts can take their workout to the next level with the Trailblazer Traverse compatibility of the Everlast Climbing Wall. This feature introduces dynamic climbing challenges, injecting an element of thrill and excitement into every session. Whether users are looking for an adrenaline-pumping climb or a novel fitness experience, the Trailblazer Traverse compatibility ensures that the Everlast Climbing Wall can cater to diverse preferences, making it an ideal choice for those seeking variety and excitement in their workouts. II. Unlocking Everlast Climbing Wall Benefits: A. Full-Body Workout Experience Traditional workouts often focus on specific muscle groups, but they offer a holistic approach by engaging the entire body. Climbing demands strength, endurance, and agility, ensuring users experience a comprehensive workout in every climbing session. From improving core strength to toning muscles, the Everlast Climbing Wall provides an effective and efficient full-body workout. B. Enhanced Cardiovascular Health Climbing is a superb cardiovascular exercise that promotes heart health and enhances stamina. The wall takes cardiovascular workouts to the next level by incorporating interactive fitness games. These games elevate the heart rate and make cardio exercises enjoyable, encouraging users to push their limits and achieve optimal cardiovascular health. C. Boosting Cognitive Function Beyond the physical benefits, climbing enhances cognitive function by demanding focus, problem-solving skills, and spatial awareness. Negotiating different climbing routes requires mental engagement, contributing to improved cognitive abilities. The Everlast Climbing Wall, with its diverse climbing surfaces and challenges, becomes a platform for physical and psychological growth, making each workout a stimulating and rewarding experience. D. Promoting Social Interaction Exercise doesn't have to be a solitary activity, and the Everlast Climbing Wall recognizes this. With its interactive features and wall games, users can challenge friends or family members, fostering a sense of camaraderie and healthy competition. The social aspect of climbing adds a layer of enjoyment to workouts, making them more sustainable in the long run. Whether you're climbing for leisure or fitness, it transforms solo exercises into shared experiences. III. Interactive Fitness Product: A Gateway to a Healthier Lifestyle A. Connecting with the Fitness Community Incorporating the Everlast Climbing Wall into your fitness routine means joining a vibrant community of individuals passionate about innovative and enjoyable workouts. Exergame Fitness serves as the nexus for this community, providing a platform for users to connect, share experiences, and motivate each other on their fitness journeys. The communal aspect of interactive fitness adds a supportive dimension to individual wellness efforts. B. Exploring Other Interactive Fitness Products Exergame Fitness offers a diverse range of products beyond climbing walls as you delve into interactive fitness. From interactive flooring to gaming and fitness systems, the platform ensures something for everyone. This variety allows individuals to explore and find interactive fitness solutions that align with their preferences and fitness goals. By diversifying workout options, Exergame Fitness enables users to tailor their routines, preventing monotony and enhancing long-term adherence to fitness regimens. IV. Conclusion: In conclusion, the Everlast Climbing Wall catalyzes change in the fitness landscape. Its innovative design and interactive features provide a unique and enjoyable workout experience. Whether a novice or an experienced climber, the Everlast Climbing Wall, compatible with Freedom Climber and Trailblazer Traverse, offers a customizable fitness journey that adapts to your evolving needs. Embark on a fitness journey that transcends traditional boundaries by incorporating the wall into your routine. Explore its benefits, from a full-body workout to enhanced cognitive function, and enjoy the added advantage of social interaction through exercise games. Exergame Fitness is not just a platform; it's a community dedicated to redefining fitness through interactive and engaging solutions. So, what are you waiting for? Climb your way to a healthier lifestyle with this wall, and discover the joy of fitness like never before. Visit Exergame Fitness today and explore the future of interactive fitness! ### SW Laurens Elementary Lu Interactive Playground for SEL Southwest Laurens Elementary School located in Georgia is now the 4th school in the district to offer one of our newest products the Lu Interactive Playground.  The Lu offers state of the art audiovisual systems powered by a wide range of educational applications. Aside from obvious pedagogical uses, our systems can be used for a variety of purposes, from cinema-quality movie nights to dance parties and professional presentations. Exergaming, which combines exercise with video gaming, has gained popularity as a way to promote physical activity while making it enjoyable. The integration of exergaming into fitness routines has shown potential benefits not only for physical health but also for social and emotional learning (SEL). Here are some ways in which exergaming and exercise can contribute to improved social and emotional well-being: Team Building and Cooperation: Many exergames involve multiplayer modes or cooperative gameplay, encouraging individuals to work together towards common goals. Team-based exergaming can promote communication, collaboration, and the development of teamwork skills, which are essential aspects of social learning. Emotional Regulation: Regular physical activity, including exergaming, has been linked to improved emotional regulation. Exercise stimulates the release of neurotransmitters like endorphins, which can enhance mood and reduce stress and anxiety. Engaging in exergaming can provide a healthy outlet for emotions, allowing individuals to manage and express feelings in a positive and constructive manner. Problem Solving and Critical Thinking: Many exergames require strategic thinking, quick decision-making, and problem-solving skills. Players often need to adapt to changing situations and make decisions under pressure, which can contribute to cognitive development and emotional resilience. Social Interaction and Communication Skills: Exergaming often involves social interaction, either through online multiplayer modes or local multiplayer settings. This can help individuals develop and practice communication skills, including verbal and non-verbal communication. Online platforms associated with exergaming can provide opportunities for individuals to connect with others who share similar interests, fostering a sense of community. Positive Reinforcement and Goal Setting: Exergames typically incorporate reward systems and achievement structures, providing positive reinforcement for completing tasks or reaching fitness goals. Setting and achieving goals in exergaming can translate into increased self-esteem and a sense of accomplishment, contributing to emotional well-being. Exergaming and exercise can have a positive impact on social and emotional learning by promoting teamwork, emotional regulation, problem-solving skills, social interaction, positive reinforcement, inclusivity, and stress reduction. If you have more questions about integrating Exergaming and the Lu system at your school, contact us to learn more! ### YMCA Creates Space for Added Movement and Exercise The YMCA offers a variety of fitness programs that are designed to improve your child's overall coordination, endurance and strength while having fun and making friends in a safe, welcoming environment. But YMCA's are continuously looking for new ways to excite this "new generation" of kids who are enthralled with technology. We had the opportunity to work with the YMCA of Central Florida as they looked to build a new Y.  They were looking for ways to engage not only teens, but adults and seniors as well.  This space has now become one of the MOST popular spots in the Y!  Exergaming can be a powerful tool to motivate kids to be active by blending physical activity with the engaging and immersive experience of video games. Here are several ways in which exergaming encourages and sustains kids' interest in physical activity: Fun Factor: Exergames are designed to be entertaining and enjoyable. By combining physical activity with elements of play, competition, and storytelling, they make exercise more appealing to children, tapping into their intrinsic motivation to have fun. Friendly Competition: Many exergames incorporate competitive elements, allowing kids to compete against each other or set personal records. This sense of competition can motivate them to push themselves and engage in more physical activity. Multiplayer Options: Many exergames offer multiplayer options, enabling kids to play with friends or family. Social interaction and collaboration add an extra layer of enjoyment, making physical activity a social and shared experience. Adaptability for All Ages: Exergames can be adapted to suit different age groups and skill levels, making them inclusive for children of various abilities. This adaptability ensures that all kids can find games that are appropriate and enjoyable for their fitness levels. Use of Technology: Kids are often drawn to technology, and exergaming leverages this interest. The use of motion-sensing technology, virtual reality, or augmented reality makes the experience novel and appealing to tech-savvy children. By combining the allure of video games with physical activity, exergaming provides a holistic and enjoyable approach to motivating kids to be active, fostering a positive attitude toward exercise that can have lasting benefits for their health and well-being. Contact us to learn more about how to bring this to your YMCA! ### Key features of pavigym sprint 3.0 & its benefits Introduction Welcome to the forefront of interactive fitness with Pavigym Sprint 3.0, a cutting-edge product redefining how we approach physical activity. In this article, we'll delve into the key features and numerous benefits that make Pavigym Sprint 3.0 a game-changer in active floor games and interactive fitness. Join us as we explore how this innovative product from Exergame Fitness can elevate your workout routine to new heights. Unveiling the Next Level of Interactive Fitness Pavigym Sprint 3.0 takes the concept of active games to a new level, combining technology and fitness seamlessly. This interactive fitness product offers a diverse range of features designed to engage users of all fitness levels, making workouts practical and enjoyable. Key Features of Pavigym Sprint 3.0 1.    Dynamic Surface Technology Pavigym Sprint 3.0 incorporates dynamic surface technology, creating an ever-changing workout environment. The floor responds to your movements, providing an active surface that enhances the intensity of your exercises. This Pavigym Sprint 3.0 feature challenges your muscles and keeps your mind engaged throughout the workout. 2.    Pavigym Combo 3.0 Integration Seamlessly integrate your Pavigym Sprint 3.0 experience with Pavigym Combo 3.0 for a comprehensive fitness solution. The synergy between these two products enhances your training sessions by combining cardio and strength exercises, ensuring a well-rounded workout that targets multiple muscle groups. 3.    Freedom Climber Compatibility Elevate your fitness routine further by integrating Pavigym Sprint 3.0 with the Freedom Climber. This compatibility offers a holistic approach to fitness, incorporating climbing exercises to improve strength, endurance, and flexibility. The versatility of the Freedom Climber adds a new dimension to your active floor games, providing a complete workout experience. 4.    Reax Boxe Integration Pavigym Sprint 3.0 seamlessly integrates with Reax Boxe for those seeking an extra element of excitement. This innovative combination of technology and boxing unleashes a high-energy workout that improves cardiovascular health and enhances agility and coordination. Punch your way to fitness with this exhilarating addition to your fitness games repertoire. 5.    Customizable Workouts Tailor your fitness routine to meet your specific goals with its customizable workouts. The system allows users to adjust the intensity, duration, and types of exercises, ensuring a personalized experience for every individual. Whether focusing on weight loss, muscle toning, or overall fitness, Pavigym Sprint 3.0 adapts to your needs. 6.    Real-time Performance Feedback Stay motivated and track your progress with real-time performance feedback. Pavigym Sprint 3.0 provides instant data on your workout, including calories burned, heart rate, and exercise duration. This valuable information keeps you informed about your achievements and helps you set and reach new fitness milestones. 7.    Multiplayer Functionality Bring a social aspect to your workouts with this product multiplayer functionality. Connect with friends, family, or fellow fitness enthusiasts for interactive and competitive gaming experiences. The multiplayer mode adds a fun and engaging dimension, making workouts a shared adventure. 8.    Virtual Coaching Benefit from virtual coaching sessions that guide you through exercises, ensuring proper form and technique. Pavigym Sprint 3.0's virtual coaching feature is like having a personal trainer offering guidance and motivation throughout your workout. This element of support enhances the overall effectiveness of your fitness routine. Pavigym Sprint 3.0 Benefits: 1.    Engaging Workouts for All Ages Pavigym Sprint 3.0 transforms workouts into interactive experiences suitable for users of all ages. The dynamic surface and interactive elements keep participants engaged, making the exercise more appealing and enjoyable. 2.    Effective Cardiovascular Training Experience a boost in cardiovascular fitness with its dynamic workouts. Integrating active games ensures your heart rate stays elevated, promoting effective calorie burning and cardiovascular health. 3.    Enhanced Strength and Conditioning Users benefit from a holistic strength and conditioning workout by combining Pavigym Sprint 3.0 with Pavigym Combo 3.0. The dynamic surface challenges muscles, while the integrated strength exercises build body strength and endurance. 4.    Innovative and Fun Fitness Sessions Bid farewell to monotonous workouts! Its interactive features, especially with Freedom Climber and Reax Boxe, bring fun and innovation to fitness routines. Enjoy various active games that make exercising an exciting and immersive experience. 5.    Inclusive Fitness Experience Pavigym Sprint 3.0 promotes inclusivity by providing a fitness platform accessible to users of varying fitness levels and abilities. The dynamic surface adapts to individual capacities, making it an ideal choice for beginners and seasoned athletes. This inclusivity fosters a supportive fitness community that encourages everyone to reach their goals. 6.    Stress Relief and Mental Well-being Engaging in active floor games and interactive fitness with Pavigym Sprint 3.0 goes beyond physical benefits. The immersive nature of the workouts contributes to stress relief and mental well-being. The combination of dynamic movements and interactive elements creates an enjoyable escape, helping users unwind and recharge both body and mind. 7.    Versatility for Cross-Training Integrate Pavigym Sprint 3.0 into your cross-training routine for a diverse and well-rounded approach to fitness. The dynamic surface and compatibility with other fitness equipment make it an excellent choice for athletes looking to enhance their performance in various sports. Cross-training with it adds an element of unpredictability, challenging your body in new ways. 8.    Adaptive Technology for Injury Prevention Pavigym Sprint 3.0's adaptive technology minimizes the risk of injuries by responding to your body's movements. The dynamic surface adjusts to your actions, reducing impact stress on joints and muscles. This adaptive feature is particularly beneficial for individuals with joint concerns or those recovering from injuries, providing a safer yet effective fitness solution.  The Impact on Exergame Fitness Exergame Fitness, the leading provider of interactive fitness solutions, continues to revolutionize the fitness industry with products like Pavigym Sprint 3.0. The commitment to innovation and quality ensures that users receive top-notch equipment for their fitness journeys. Conclusion: In conclusion, Pavigym Sprint 3.0 stands as a testament to the evolving landscape of interactive fitness. With its dynamic features, seamless integrations, and many benefits, this product opens new avenues for engaging and effective workouts. Whether you're a fitness enthusiast, a professional athlete, or someone just starting their fitness journey, it has something transformative. Embrace the future of fitness with Exergame Fitness. Your body will thank you. Explore the wide range of interactive fitness solutions at Exergame Fitness. Elevate your fitness journey with innovative products like Pavigym Sprint 3.0, Pavigym Combo 3.0, Freedom Climber, and Reax Boxe. Transform your workouts into exciting, dynamic experiences that cater to all fitness levels. Visit our website and take the first step towards a healthier, more engaging fitness routine. ### What is Makoto Training Arena and Its Benefits Introduction Welcome to Exergame Fitness, where innovation meets fitness and active lifestyles are redefined. In this article, we will delve deeper into the heart of Exergame Fitness and explore one of its most remarkable fitness products – the Makoto Training Arena. Discover the groundbreaking features and extensive benefits that position this interactive fitness equipment as a game-changer in active floor games. Understanding Makoto Training Arena The Makoto Training Arena is more than just a fitness game; it's an immersive experience that seamlessly blends physical activity with cognitive training. The setup consists of strategically placed towers equipped with targets, challenging participants to hit these targets with precision and speed using their hands, feet, or specialized tools. Key Features of Makoto Training Arena 1. Interactive Design: Makoto's interactive design goes beyond traditional workouts. By responding to visual and auditory stimuli, participants experience heightened alertness and improved reflexes, making each session engaging and beneficial. 2. Versatility: Adaptability is a crucial strength of Makoto. Whether you're an elite athlete aiming to enhance performance or recovering from an injury, Makoto's versatile design accommodates various fitness levels and rehabilitation needs. 3. Customizable Workouts: Tailor your workouts to meet specific fitness goals. Whether focusing on cardiovascular endurance, cognitive sharpness, or combining both, Makoto allows for personalized and dynamic exercise routines. The Makoto Training Arena Benefits ●    Physical Fitness Boost Engaging in Makoto workouts delivers a comprehensive physical fitness boost. The blend of cardiovascular exercise and enhanced reflexes increases agility, coordination, and overall endurance. These improvements extend beyond the gaming arena and translate into everyday activities. ●    Cognitive Enhancement Makoto Fitness Game: Makoto transcends traditional fitness by acting as a cognitive powerhouse. The game's fast-paced nature challenges participants to think quickly, enhancing reaction time, decision-making skills, and overall mental acuity. This dual focus on physical and cognitive aspects sets Makoto apart from conventional fitness equipment. ●    Ideal for Rehabilitation Makoto Arena for Rehabilitation: In the rehabilitation landscape, Makoto shines brightly. Its adaptability makes it an invaluable tool for physical therapy, aiding individuals in regaining strength, coordination, and confidence post-injury. The game-like environment adds an enjoyable dimension to the rehabilitation process, motivating patients to participate actively in their recovery. ●    Interactive Fitness Equipment for All Ages Interactive Fitness Equipment: Makoto's inclusivity is a standout feature. Suitable for users of all ages, this interactive fitness equipment fosters community and encourages families, friends, and communities to engage in fitness together. Its versatility makes it a perfect addition to fitness centers, rehabilitation facilities, schools, and home gyms. ●    Stress Reduction and Mental Well-being Makoto Mindfulness: Beyond the physical and cognitive benefits, Makoto has a unique way of promoting mindfulness. Engaging in the game requires focus and concentration, providing a temporary escape from daily stressors. The immersive nature of Makoto's workouts can reduce stress and improve mental well-being. ●    Social Interaction and Team Building Makoto Community: Makoto is not just a solo fitness experience; it's a community-building tool. Whether in fitness centers, schools, or rehabilitation facilities, participants can engage in friendly competitions, fostering a sense of camaraderie and teamwork. Makoto's interactive and social aspects make it an ideal tool for team-building activities. ●    Gamification of Fitness Makoto Gamification: Fitness becomes more appealing when it feels like a game, and Makoto excels. By turning workouts into a fun and challenging game, individuals are more likely to stay motivated and consistent with their exercise routines. The gamification element adds an element of excitement, transforming the perception of exercise from a chore to an enjoyable activity. ●    Enhanced Reflexes for Daily Activities Makoto Reflex Training: Improved reflexes are beneficial within the confines of the Makoto Training Arena and in everyday life. Whether catching a falling object or reacting quickly to a sudden obstacle, the reflex training provided by Makoto can enhance your ability to navigate daily challenges easily. ●    Cardiovascular Health Improvement Makoto Cardiovascular Workouts: Makoto's dynamic nature ensures that cardiovascular health is not neglected. Engaging in the fast-paced game promotes heart health by increasing heart rate, blood circulation, and overall cardiovascular endurance. It's an effective way to achieve both aerobic and anaerobic exercise benefits. ●    Boosted Confidence and Motivation Makoto Confidence Building: Successfully hitting targets and achieving fitness goals in the Makoto arena can significantly boost confidence. This sense of accomplishment increases motivation to pursue a healthy and active lifestyle. Makoto becomes a tool not just for physical fitness but also for building mental resilience and self-assurance. Promoting an Active Lifestyle with Makoto At Exergame Fitness, our mission is to promote a holistic approach to fitness, and Makoto Training Arena aligns perfectly with this vision. Pairing Makoto with other interactive fitness products like Reax Boxe and Reax Lights expands the horizons of dynamic and engaging workout routines. Reax Boxe: Elevate Your Training with Reactive Boxing Reax Boxe seamlessly integrates with Makoto, introducing reactive boxing into your fitness routine. This addition enhances reflexes, core strength, and overall cardiovascular endurance. The synergy between Makoto and Reax Boxe creates a multifaceted fitness experience, ensuring that workouts are exciting and compelling. Reax Lights: Illuminate Your Workouts with Interactive Lights Reax Lights, a versatile and interactive lighting system, complements Makoto by adding a visual dimension to workouts. Incorporating reactive lights challenges coordination and responsiveness, turning your fitness routine into an immersive adventure. The synergy between Makoto, Reax Boxe, and Reax Lights transforms exercise into an engaging journey. Conclusion In the dynamic realm of interactive fitness, Makoto Training Arena stands tall as a beacon of innovation and versatility. Its unique combination of physical and cognitive training makes it an invaluable asset for individuals seeking a dynamic and enjoyable way to stay active. Athletes, individuals on the path to recovery, and fitness enthusiasts of all ages can open the door to a new era of fitness with Makoto. Explore the possibilities of a healthier, more active lifestyle with Exergame Fitness and our lineup of interactive fitness products. Embrace the challenge, reap the rewards, and make every workout an adventure with Makoto Training Arena and its complementary companions, Reax Boxe and Reax Lights. Your fitness journey starts here! Visit Exergame Fitness today and discover the future of interactive fitness. ### From Underutilized Space, to Most Popular with Exergame at BGC We are hearing more and more from Boys & Girls Clubs of America the need to turn their underutilized spaces into active areas that support healthier lifestyle goals.  Many clubs might have outdated weight rooms that are not only absent of use, but can also be unsafe for a variety of age levels. This is the exact scenario we had with the Boys & Girls Club of Lower Naugatuck Valley.  Hear about the impact on the club, and also see ways in which exergaming can be used to breathe new life into such spaces: Interactive Workouts: Transform the underutilized space into an interactive fitness zone where users can engage in exergaming activities. This can include virtual fitness classes, interactive cardio exercises, and competitive games that promote physical activity. Recreation Rooms: Repurpose underutilized recreation or common areas into exergaming zones for students. This not only encourages physical activity but also provides a fun and engaging way for students to socialize. Youth Engagement: Transform underused spaces in community centers into exergaming areas for youth. This can include interactive dance games, virtual sports, and fitness challenges to attract and engage young members of the community. In each case, the key is to identify the specific needs and preferences of the target audience and tailor the exergaming setup accordingly. Contact us to learn more! ### What is Neuro-Motor Cognitive Gym In the ever-evolving fitness landscape, a revolutionary concept has emerged to take exercise to a whole new level - the Neuro-Motor Cognitive Gym. This innovative approach combines neuromotor training and cognitive exercises, creating a holistic fitness experience that engages the mind and body. At the forefront of this fitness revolution is Exergame Fitness, offering a range of cutting-edge interactive fitness equipment designed to elevate your workout routine. Understanding Neuro-Motor Cognitive Gym What Sets it Apart? Traditional gyms primarily focus on physical exertion, neglecting the cognitive aspect of fitness. A Neuro-Motor Cognitive Gym, however, integrates brain-stimulating exercises with physical activities, ensuring a comprehensive workout experience. In a Neuro-Motor Cognitive Gym, the emphasis is on exercises that challenge the body and mind. This holistic approach taps into the intricate connection between neural pathways and physical movement, fostering a more profound and comprehensive fitness experience. The Role of Neuro Motor Training Neuro motor training is the cornerstone of this fitness philosophy. It involves exercises enhancing communication between the brain and muscles, promoting coordination, balance, and agility. The goal is to optimize the neural pathways that control movement, improving overall motor skills. Neuro Motor Training Components: Coordination Exercises: Engaging in activities that require precise coordination, such as balancing on one leg or performing complex movement patterns. Balance Drills: Incorporating exercises that challenge balance, such as standing on an unstable surface or navigating an obstacle course. Agility Workouts: Introducing dynamic movements and quick directional changes to enhance agility and responsiveness. Exploring Exergame Fitness Solutions SMARTfit Single: Where Precision Meets Fun The SMARTfit Single system is a game-changer, combining cognitive challenges with physical activities. Users interact with a responsive wall, enhancing their reflexes and decision-making skills. This versatile tool is suitable for individuals of all ages and fitness levels. Key Features of SMARTfit Single: Responsive Wall Technology: The SMARTfit Single system features an interactive wall that responds to user actions, creating a dynamic and engaging workout environment. Cognitive Challenges: The system offers a variety of cognitive challenges, from memory games to reaction-time drills, ensuring a multifaceted approach to neuromotor training. Compact Brilliance: SMARTfit Mini The SMARTfit Mini offers a compact solution for those tight on space without compromising effectiveness. It packs the power of neuromotor training into a portable unit, making it ideal for home use or smaller fitness facilities. Benefits of SMARTfit Mini: Portability: The compact design allows users to take their neuro-motor cognitive workout anywhere, promoting flexibility in fitness routines. Versatility: Despite its size, the SMARTfit Mini offers exercises catering to multiple fitness levels and goals. Taking Aim with SMARTfit Strike Pods Elevate your workout routine with the SMARTfit Strike Pods, designed to enhance hand-eye coordination and reaction time. Whether you're an athlete looking to refine your skills or a fitness enthusiast seeking a dynamic challenge, these pods deliver a one-of-a-kind experience. Enhancing Skills with SMARTfit Strike Pods: Hand-Eye Coordination: The interactive nature of the Strike Pods sharpens hand-eye coordination, benefiting athletes involved in sports requiring precise movements. Dynamic Workouts: Incorporating striking movements improves coordination and adds an element of intensity to neuromotor cognitive training. Versatility Redefined: SMARTfit MultiStation The SMARTfit MultiStation takes the neuro-motor cognitive gym to the next level. With multiple interactive touchpoints, it accommodates group workouts, making it perfect for fitness classes, rehabilitation centers, or team training sessions. Group Fitness Dynamics: Engaging Workouts: The MultiStation allows multiple users to participate simultaneously, fostering community and motivation. Customizable Challenges: Fitness instructors can design group challenges, combining physical and cognitive elements for a well-rounded fitness experience. Professional Edge: SMARTfit ProTrainer The SMARTfit ProTrainer offers a comprehensive platform to design customized neuromotor cognitive workouts for fitness professionals. Tailor exercises to meet specific fitness goals and track progress precisely, ensuring optimal client results. ProTrainer Benefits for Fitness Professionals: Custom Workouts: Fitness trainers can create personalized workouts tailored to their clients' unique needs and abilities. Progress Tracking: The ProTrainer's tracking features enable trainers to monitor client progress and adjust workouts for continuous improvement. Types of Neuromotor Cognitive Gym Workouts 1.    Coordination Challenges Engage in exercises that require precise coordination between different body parts. This could involve using equipment like the SMARTfit Strike Pods to enhance hand-eye coordination. Example Workout: Coordination Circuit: Combine activities like balancing on one leg, catching objects, and navigating through agility markers to challenge coordination. 2.    Cognitive Reflex Drills Integrate cognitive challenges into traditional reflex drills. The SMARTfit Single system, with its interactive wall, is an excellent tool for such drills, providing mental and physical stimulation. Example Drill: Memory Reflex: Display a sequence on the SMARTfit Single wall; participants must replicate the sequence with quick and precise movements. 3.    Group-Based Activities The SMARTfit MultiStation opens up opportunities for group-based activities, fostering a sense of camaraderie while participants engage in neuromotor cognitive exercises together. Group Workout Idea: Team Challenges: Divide participants into teams and create challenges that require collaboration, communication, and synchronized movements. 4.    Customized ProTrainer Workouts With the SMARTfit ProTrainer, fitness professionals can craft personalized workouts, tailoring neuromotor training to address individual needs and fitness goals. Customized Workout Example: Rehabilitation Program: Design a specialized program for individuals recovering from injuries, focusing on targeted neuromotor exercises to aid recovery. Interactive Fitness Equipment: A Paradigm Shift Embracing a New Era The integration of interactive fitness equipment marks a paradigm shift in the fitness industry. It transcends the monotony of traditional workouts, offering a dynamic and engaging experience that keeps users coming back for more. Interactive fitness equipment introduces an element of playfulness into workouts, transforming exercise from a chore into an enjoyable activity. The SMARTfit range's interactive features create an immersive environment that captivates users, making them more likely to adhere to their fitness routines. Why Interactive Fitness? Interactive fitness equipment, such as the SMARTfit range, adds an element of entertainment to workouts, making exercise more enjoyable. This motivates individuals to stay consistent with their fitness routine and ensures a more fulfilling overall experience. The gamification of fitness through interactive equipment makes workouts more enjoyable and contributes to increased adherence. The element of competition, whether against oneself or others, can be a powerful motivator, encouraging individuals to push their limits and achieve new milestones. Promoting a Healthier Lifestyle with Exergame Fitness Exergame Fitness goes beyond providing state-of-the-art equipment; it promotes a holistic approach to health and well-being. By incorporating neuro-motor cognitive training into fitness routines, individuals can experience enhanced physical and mental benefits. Visit Exergame Fitness Today! Ready to embark on a fitness journey that transcends the ordinary? Explore the range of interactive fitness equipment at Exergame Fitness and revolutionize your workout routine. From SMARTfit Single to the SMARTfit ProTrainer, there's a solution for every fitness enthusiast. Exergame Fitness offers cutting-edge equipment, valuable resources, and support to help individuals and fitness professionals maximize the benefits of neuromotor cognitive training. Conclusion: Elevate Your Fitness Experience The Neuro-Motor Cognitive Gym concept is redefining the way we approach exercise. By incorporating neuromotor training and cognitive exercises into our workouts, we not only enhance our physical fitness but also boost cognitive function. With Exergame Fitness leading the way with its innovative equipment, the fitness future is exciting and transformative. Embrace evolution – your body and mind will thank you for it. ### Boys & Girls Club of Weld County Projection Exergames At the Boys & Girls Club of Weld County, they strive to provide a world-class Club Experience that assures success is within reach of every young person who walks through their doors, with all members on track to graduate from high school with a plan for the future, demonstrating good character and citizenship, and living a healthy lifestyle. Exergame was lucky enough to be able to provide some of our interactive fitness equipment to help support their healthier lifestyle goals.  With the Beam Exergame Surface you can turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. Beam provides a great introduction to Exergaming with its multi player options.  With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Contact us to learn more! ### BGC LNV Builds Teen Fitness Program Piece by Piece The Boys & Girls Club of the Lower Naugatuck Valley has been providing kids with hope and opportunity for 65 years—inspiring and empowering our members to reach their greatest potential in a safe, affordable, fun environment. A few years back we had the opportunity to meet with the Operations Director Jim Queen at one of the Boys & Girls Club National Conferences.  Jim explained how they had a weight room that saw little to no use, and were trying to figure out what to do with the space. Enter Exergame! Exergaming and strength training are both valuable components of a comprehensive fitness program, but they serve different purposes and have distinct advantages for teenagers. Exergaming can be better than traditional strength training in certain situations for teens due to the following reasons: Engagement and Motivation: Exergaming is often more engaging and enjoyable for teenagers, which can enhance their motivation to exercise regularly. The interactive and competitive elements of exergaming can make it more appealing, especially for those who may find traditional strength training routines repetitive or boring. Accessibility: Exergaming can be done at home or in various settings with minimal equipment, making it accessible to a wide range of teens. In contrast, strength training often requires access to a gym, weights, and supervision, which may not be readily available to all teenagers. Lower Barrier to Entry: Teens can start exergaming with minimal instruction and without the need for heavy weights, which can be intimidating or impractical for some. This low barrier to entry can make exergaming more accessible to beginners. Cardiovascular Benefits: Many exergames incorporate aerobic activities that improve cardiovascular fitness. While strength training focuses primarily on building muscle and strength, exergaming can provide additional cardiovascular benefits, which are essential for overall health. Social Interaction: Exergaming often includes multiplayer options, allowing teens to exercise with friends or family members. This social interaction can make fitness more enjoyable and encourage consistency in their physical activity routines. It's important to note that while exergaming offers several advantages for teens, it should not entirely replace strength training or other forms of exercise in a well-rounded fitness program.  But if you are looking for different ways to engage ALL types of kids, Exergame might be the right fit for you! ### Features of Reax Boxe & Its Benefits Technology integration has ushered in a new era of interactive fitness equipment in the dynamic landscape of fitness. One such groundbreaking innovation is Reax Boxe, a versatile solution that redefines traditional workouts and adds excitement and engagement to fitness routines. In this comprehensive article, we will delve into the key features of Reax Boxe and explore its myriad benefits to functional training and home gym setups. Reax Boxe: A Glimpse into the Future of Fitness At its core, Reax Boxe is designed to make your workouts more interactive and engaging. The infusion of cutting-edge technology transforms mundane exercises into dynamic and enjoyable experiences, setting the stage for a fitness journey like never before. Key Features of Reax Boxe 1.    Reax Lights Integration: Illuminating Your Workout Reax Boxe takes your workout experience to a new dimension by integrating Reax Lights. These responsive lights provide visual cues and enhance cognitive functions during workouts. The lights react in real-time to your movements, creating a dynamic and challenging environment. This integration is not just about aesthetics; it's about enhancing your overall workout performance. 2.    Nexersys Compatibility: Unleash the Power of Versatility One of the standout features of Reax Boxe is its seamless compatibility with Nexersys. This integration opens up a world of possibilities, offering diverse workouts catering to different fitness levels and preferences. Whether you're into boxing routines, full-body workouts, or high-intensity interval training (HIIT), Reax Boxe, in tandem with Nexersys, provides a versatile and comprehensive fitness solution. 3.    Active Floor Games: Gamifying Fitness Elevate your fitness routine by incorporating active floor games into your workout regimen. Reax Boxe has interactive floor sensors that turn your workout space into an arena of movement. Whether it's dodging virtual obstacles, stomping out targets, or engaging in fun and challenging activities, these games add a playful and immersive dimension to your exercises. It's not just a workout; it's a fitness adventure. 4.    Bluetooth Connectivity: Seamless Integration with Devices Embracing modern connectivity, Reax Boxe features Bluetooth integration, allowing users to connect their devices effortlessly. This enhances the workout's interactive elements and opens up possibilities for personalized training programs, real-time performance tracking, and integration with fitness apps. 5.    Shock-Absorbing Design: Joint-Friendly Workouts Are you concerned about the impact on your joints during high-intensity workouts? Reax Boxe incorporates a shock-absorbing design, providing a cushioned surface that minimizes joint stress. This feature ensures users can push their limits without compromising long-term joint health. Benefits of Reax Boxe for Functional Training Enhanced Coordination and Reflexes The dynamic nature of Reax Boxe, coupled with its interactive features, promotes improved coordination and reflexes. The need to respond to changing visual cues and stimuli enhances neuro-muscular connections, contributing to a more agile and responsive physique. It's not just about building muscle but training your body and mind to work in harmony. Full-Body Engagement Unlike traditional workouts that may isolate specific muscle groups, Reax Boxe ensures comprehensive full-body engagement. The combination of boxing movements, active floor games, and Nexersys workouts targets various muscle groups simultaneously, optimizing your time and effort for maximum results. It's a holistic approach to fitness that leaves no muscle untouched. Cardiovascular Conditioning Bid farewell to monotonous cardio routines. Reax Boxe injects an element of excitement into cardiovascular exercises. The integration of technology not only makes the workouts more enjoyable but also boosts motivation, encouraging consistent participation. It's cardio with a thrilling and heart-pounding twist that keeps you coming back for more. Social Engagement in Fitness Fitness doesn't have to be a solitary endeavor. The interactive features of Reax Boxe makes it an excellent choice for social fitness experiences. Whether competing with friends in active floor games or participating in virtual challenges, Reax Boxe transforms workouts into shared adventures, fostering a sense of community even in home settings. Innovative Stress Relief Exercise has long been recognized as a stress reliever, and Reax Boxe takes it further. The immersive and dynamic nature of the workouts provides a unique outlet for stress relief. Combining physical exertion and engaging activities creates a therapeutic experience, helping users unwind and recharge.  Integrating Reax Boxe into Your Home Gym Reax Boxe is not just a fitness tool; it's a versatile addition to your home gym setup. Its compact design and versatile features make it ideal for creating an engaging home workout space. Say goodbye to the limitations of traditional home workouts and hello to a dynamic fitness experience that adapts to your needs. Other Interactive Fitness Products Reax Boxe seamlessly integrates with a range of interactive fitness products for those seeking a holistic approach to interactive fitness. Explore the synergy between Reax Boxe and other items, such as active floor games and home gym equipment, to create a diverse and immersive home workout environment. It's about building a fitness ecosystem that evolves with your goals and preferences.  Conclusion: Embrace the Future of Fitness with Reax Boxe In conclusion, Reax Boxe emerged as a revolutionary force in interactive fitness. Its innovative features, including Reax Lights integration, Nexersys compatibility, and active floor games, elevate the workout experience to unprecedented levels. Whether you're a fitness enthusiast looking to enhance your routine or someone starting their fitness journey, Reax Boxe promises a blend of effectiveness and enjoyment. Visit Exergame Fitness to explore the complete range of interactive fitness products, including Reax Boxe, and transform your home gym into a dynamic and engaging workout hub. Elevate your fitness journey with the perfect fusion of technology and exercise and unlock a new era of fitness possibilities. ### YMCA Central Florida Opens Exergame Room The YMCA of Central Florida recently opened their newest family center which serves residents in the Packing District, a transformational redevelopment coming to life through Dr. Phillips Charities, and surrounding communities. This 33,000-square-foot state-of-the-art facility utilizes high-end wellness technology, has a boutique fitness studio, and provides services for all generations to enjoy. In hopes of trying to connect with. a new generation of future members at the YMCA, they came to Exergame to bring a fun and fitness based experience.  We are dedicated to improving fitness, academic study, and student behavior in after-school programs and YMCA Community programs by using the world’s top–tested and proven Exergaming products. Exergaming has gained popularity as a fun and engaging way to promote fitness, especially among teenagers.  Here are several ways in which exergaming can be good for teen fitness programs: Increased Motivation: Exergaming can make exercise more appealing to teenagers who might find traditional forms of physical activity boring or intimidating. The interactive and competitive nature of video games can motivate them to participate in fitness activities more regularly. Improved Cardiovascular Fitness: Many exergames require players to engage in activities that elevate their heart rate, such as dancing, boxing, or running. These activities can improve cardiovascular fitness, helping teens build endurance and stamina. Enhanced Motor Skills: Exergames often involve a combination of physical movements, such as jumping, kicking, and balancing. These actions can help teens develop and refine their motor skills, coordination, and balance. Strength and Muscle Conditioning: Games that involve resistance-based movements, like lifting virtual weights or engaging in martial arts, can help teens build strength and muscle. This can contribute to a well-rounded fitness routine. Exergaming is a great way to complement other activities and help teens develop a lifelong interest in physical fitness. Contact Exergame to learn more! ### Social Development at YMCA with Exergaming Exercise and exergaming can be beneficial for building social skills in kids by providing opportunities for interaction, teamwork, communication, and the development of important interpersonal abilities. Recently we were able to take part in a full Exergame room experience at the YMCA of Skagit Valley. Here we were able to talk with their Executive Director on the benefits for a variety of programs.  Including things like summer camp, after school care, and so much more!  One of the key benefits he has already seen has been the social development skills of teens and kids using the equipment. Here's how these activities can contribute to the development of social skills in children Teamwork and Cooperation: Many forms of exercise, such as team sports or group fitness classes, require kids to work together with their peers. In team-based activities, children learn to cooperate, collaborate, and coordinate their efforts towards a common goal. This fosters a sense of unity and helps kids understand the importance of working as part of a team. Communication Skills: Exergaming and group exercise often involve verbal and non-verbal communication. Children must communicate with their peers, coaches, or instructors to understand the rules of the game, coordinate movements, and provide encouragement. This helps them develop effective communication skills, including listening, speaking, and understanding non-verbal cues. Social Bonding: Exergaming and group exercise can help kids form friendships and create social bonds. These shared experiences can lead to lasting friendships and a sense of belonging, which is important for overall social development. Healthy Competition: Competitive elements in exercise and exergaming can teach kids about sportsmanship and the importance of fair play. They learn how to win graciously and lose with dignity, which are valuable social skills. Exercise and exergaming offer various opportunities for kids to develop and enhance their social skills. These activities promote teamwork, communication, empathy, and cooperation, while also fostering a sense of self-esteem and belonging. Encouraging children to engage in these activities can contribute to their overall social development and well-being. ### John M. Barry Boys & Girls Club Adds iWall Immersive Exergame The Boys & Girls Club of Newton ('the Club') has its beginnings all the way back in 1899, as the Nonantum Athletic Association (N.N.A.) which was formed to provide recreational services for youth.  In 1974 they were officially renamed The Boys & Girls Club of Newton. The overarching goal of the 2019-2023 plan is to increase value and effectiveness for children and families by strengthening the John M. Barry Boys & Girls Club of Newton financially and operationally.  Part of their two main areas of interest within this strategic plan is to focus on health & wellness, and invest in new technology programs. Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. Recently the John Barry Boys & Girls Club was able to add the iWall to fit into their strategic plan. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. If you are looking to improve your overall fitness programs and add some tech components, Exergame can be the perfect fit!  Contact us to learn more! ### Okanogan Juvenile Detention Adds Exercise Based Gaming The goal of the Okanogan Juvenile Detention Center is to accomplish their vision and mission by reducing juvenile offender recidivism, providing adequate juvenile justice facilities, building partnerships with community agencies, providing adequate juvenile services in all areas of our county, developing adequate and sustainable funding for juvenile services, developing and maintaining a professional staff training program, and advocating for the best interests of the juveniles they serve. As part of the recreational activities offered staff schedule and coordinate things such as basketball, board games, bingo, card games, exercise, and tournaments. Recently Exergame was able to provide some Exerbikes to the fitness area. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. Contact us to learn more on how Exergames can be a great mental health product for your facility! ### Boys & Girls Club of Chicopee Group Dance DDR iDANCE Boys & Girls Clubs across the country serve youth ages 6-18 from all communities and provide a wonderful opportunity for self growth. Clubs are located throughout the country wherever youth most need them, including rural and urban areas, public housing communities, public and private schools, and Native lands. Recently Exergame was able to work with the Boys & Girls club of Chicopee to help supplement their healthy living goals with the Group DDR System the iDANCE. Group DDR (Dance Dance Revolution) can be a fun and engaging activity for kids of all ages for several reasons Physical Activity: DDR is a dance-based video game that requires players to move their feet in coordination with on-screen prompts. It promotes physical activity and can help kids stay active while having fun. It's a great way to get some exercise without feeling like a workout. Social Interaction: Group DDR encourages social interaction. Kids can play together, take turns, and compete in a friendly manner. It's an opportunity for kids to bond and develop social skills. Inclusivity: DDR can be adjusted to different skill levels, so kids of all abilities can enjoy the game. Beginners can start with easy levels, while more experienced players can challenge themselves with harder modes. This inclusivity allows everyone to join in the fun. Group DDR can be fun for all kids because it combines physical activity, social interaction, music, competition, and entertainment!  Contact us to learn more about how to bring it to your club! ### Benefits of Aviron Rower Are you tired of the same old, mundane workout routines? Do you crave a fitness experience that combines fun and results? Look no further than the Aviron Rower, an innovative, interactive fitness solution taking the exercise world by storm. In this comprehensive article, we will explore the numerous Aviron Rower benefits, focusing on how it can transform your fitness journey and revolutionize your daily exercise routine. Get ready to dive into the world of Aviron rowing and discover how it can enhance your strength, cardio fitness, and overall well-being. The Aviron Rower: Unveiling Its Power The Aviron Rower is not your average commercial rowing machine; it's the interactive, tough series rower that redefines how you perceive workouts. With Aviron, your daily exercise routine becomes an exciting adventure that keeps you engaged, motivated, and dedicated to your fitness goals. Key Features of the Aviron Rower Interactive Gaming Experience: Aviron rowing machines offer a unique interactive experience through Aviron Games. These games make exercise enjoyable, turning every session into an exciting adventure. Gamification not only boosts motivation but also keeps you coming back for more. Commercial-Grade Durability: Aviron rowers are built to last, making them ideal for home and commercial use. With their robust construction, these machines can withstand the rigors of frequent, intense workouts. Cardio and Strength Training: The Aviron Rower combines the benefits of both cardio and strength training. It engages multiple muscle groups simultaneously, helping you burn calories, build endurance, and increase muscle strength. Holofit™ VR Rowing Integration: Holofit™ VR Rowing takes your fitness journey to the next level. By combining Aviron with virtual reality, you can explore a variety of immersive environments while rowing, making your workouts even more captivating and challenging. Aviron Rower Benefits Now that we've introduced the Aviron Rower and its fantastic features let's delve into the numerous Aviron Rower benefits it offers. 1. Full-Body Workout The Aviron Rower engages your entire body in the rowing motion. You'll feel the burn in your legs, arms, back, and core. By involving multiple muscle groups, you get a comprehensive workout targeting strength and cardio fitness. This full-body engagement maximizes calorie burn and builds lean muscle. Rowing is one of the few exercises that work both the upper and lower body simultaneously. The leg drive provides a mighty push, while the pulling motion engages the arms, back, and core. This synchronicity results in a workout that is both time-efficient and effective. 2. Cardiovascular Health Rowing is an excellent way to improve cardiovascular health. Aviron Rower's interactive games and challenging programs keep your heart rate up, enhancing your endurance and overall heart health. Regular rowing sessions can help reduce the risk of heart disease, lower blood pressure, and improve lung function. Unlike many high-impact exercises that can be tough on the joints, rowing is low-impact. The smooth and controlled motion of the Aviron Rower is gentle on your joints, making it suitable for individuals of all fitness levels and ages. Whether recovering from an injury or looking for an exercise that won't exacerbate joint pain, rowing is an excellent choice. 3. Weight Management Rowing is a highly effective exercise for burning calories. Aviron's engaging games and immersive experiences make it easier to stay consistent with your workouts. Over time, this consistency can lead to weight loss and help you achieve your fitness goals. Rowing can help you burn up to 600 calories per hour, depending on your intensity level. It's a superb way to create a calorie deficit, which is essential for weight management and fat loss. Additionally, the full-body engagement in rowing ensures that you're building muscle, which, in turn, boosts your metabolism, helping you burn more calories even at rest. 4. Enhanced Motivation The gamified experience of Aviron Rower is a game-changer regarding motivation. The excitement of competing in virtual races, exploring new worlds, and achieving personal bests will keep you inspired to work out regularly. The built-in rewards system makes fitness fun and satisfying. Interactive fitness, like Aviron Rower, capitalizes on the psychology of gamification, which leverages game design elements to create engaging and motivating experiences. Through Aviron Games, users earn reward points and compete with themselves or others. This constant feedback loop keeps workouts exciting and helps individuals stay on track with their fitness goals. 5. Versatility Aviron rowers are suitable for all fitness levels. Whether you're an elite athlete or a beginner, you can adjust the resistance to meet your needs. This adaptability ensures that you can constantly challenge yourself and progress over time. The adjustable resistance of Aviron Rower makes it versatile for individuals of all fitness levels. Whether you're just starting your fitness journey or are a seasoned athlete, you can customize the intensity to match your current ability and goals. It's an excellent choice for households with multiple users as well. Integrating HOLOFIT™ VR Rowing with Aviron As mentioned, Aviron Rower is compatible with HOLOFIT™ VR Rowing, an innovative technology that combines virtual reality with your workout routine. This integration takes your fitness experience to a whole new level. By immersing yourself in various virtual environments, you can make your workouts more engaging and exciting. The synergy between Aviron and HOLOFIT™ not only provides a fun and interactive exercise platform but enhances the benefits of rowing every day. Holofit™ VR Rowing: A Virtual Reality Revolution Holofit™ VR Rowing is an exciting addition to the Aviron Rower experience. It's an innovative technology that brings a virtual reality dimension to your workouts. With Holofit™, your rowing sessions become more than exercise; they become immersive journeys into captivating virtual worlds. This integration is a game-changer for several reasons: Immersive Environments: Holofit™ offers a variety of virtual environments for your workouts. Whether you want to row down a serene river or navigate a challenging obstacle course, the options are virtually limitless. These immersive settings make exercise exciting and engaging. Mental Stimulation: Virtual reality adds a mental component to your workout. You're not just mechanically rowing; you're also mentally engaged in exploring and conquering virtual challenges. This mental stimulation keeps your activities fresh and exciting. Calorie Burn: The increased engagement with Holofit™ VR Rowing can lead to longer and more intense workouts, ultimately resulting in higher calorie burn and improved fitness. Motivation: The thrill of exploring new virtual worlds, achieving goals within the virtual environment, and competing with others adds an extra layer of motivation. Holofit™ makes every workout session an adventure, encouraging you to look forward to your next session. Interactive Fitness Products for a Dynamic Workout Routine The Aviron Rower is just one example of an interactive fitness product that can elevate your exercise regimen. Combining the Aviron Rower with other interactive fitness products can help you maintain a dynamic and diverse workout routine. Whether you're into VR rowing, interactive cycling, or any other activity, these products are designed to make exercise enjoyable and sustainable. Stay motivated and committed to your fitness goals with various interactive options. When exploring interactive fitness products, consider interactive cycling, which can complement your rowing routine. These products provide diverse workouts that target different muscle groups and keep your exercise routine engaging. Conclusion: Embrace the Future of Fitness with Aviron Rower In conclusion, the Aviron Rower is a revolutionary fitness solution with many benefits. From full-body workouts and improved cardiovascular health to weight management and enhanced motivation, this interactive rowing machine is a game-changer in the fitness world. Its compatibility with HOLOFIT™ VR Rowing opens up a world of immersive experiences, taking your workouts to new heights. If you want to transform your fitness journey and make exercise an enjoyable part of your daily routine, the Aviron Rower is the answer. Visit our website, Exergame Fitness, to explore a range of strength & cardio fitness products that can complement your Aviron Rower experience and help you achieve your health and fitness goals. Don't settle for boring workouts; embrace the future of fitness with Aviron Rower and interactive fitness products. Your body will thank you, and your fitness journey will never change. Experience the fitness revolution today. ### Lü Interactive Playground: Awesome Technology For Schools In today's fast-paced digital world, integrating technology into education has become crucial for engaging students and making learning more interactive and fun. One remarkable innovation in this regard is the Lü Interactive Playground. This cutting-edge system offers a unique blend of physical activity and digital technology, creating an exciting learning environment for students. This comprehensive article will explore the Lü Playground, its benefits for schools, and its potential for promoting active and engaging learning experiences. What Is the Lü Interactive Playground? The Lü Interactive Playground, often called the Lü Interactive System, is a state-of-the-art platform combining interactive technology and physical activity. This system transforms traditional school spaces, such as Lu interactive gyms and classrooms, into dynamic, immersive environments encouraging active participation and engagement. How Does It Work? The Lü Interactive System employs a range of interactive fitness equipment and active games to create a one-of-a-kind learning experience. Here's how it works: Interactive Walls and Floors: The Lü system utilizes interactive walls and floors with built-in sensors and projectors. These surfaces respond to students' movements, creating a dynamic and engaging experience. For example, math problems can be projected on the floor, and students can jump on the correct answer. Interactive Games: The Lü system has various interactive games, each designed to promote physical activity, teamwork, and learning. From high-energy games that get students moving to educational games that make learning fun, there's a game for every occasion. Teamwork and Collaboration: Many Lü Interactive games require student teamwork and collaboration. This fosters essential skills such as communication, problem-solving, and cooperation. For instance, a game might require students to work together to solve puzzles projected on the interactive walls. Benefits for Schools Enhanced Learning Experience: The Lü Playground revolutionizes the learning experience by making it fun and engaging. Students can actively participate in lessons and educational games, making learning enjoyable and memorable. This not only boosts retention but also increases enthusiasm for learning. Promotes Physical Activity: In an era where childhood obesity is a growing concern, the Lü system encourages school physical activity. By incorporating active games into the curriculum, students can improve their fitness levels while having fun. This helps combat the health crisis and fosters a love for physical activity from a young age. Teamwork and Collaboration: Many Lü Interactive games require student teamwork and collaboration. This fosters essential skills such as communication, problem-solving, and cooperation. Working effectively with others is a valuable skill that extends beyond the playground and into their future careers. Interactive Technology: The Lü system introduces students to interactive technology, helping them become more tech-savvy and adaptable to the digital age. As they interact with the design, they gain valuable experience with digital tools and interfaces, preparing them for a tech-driven future. Applications of the Lü Interactive Playground The Lü Interactive System can be applied in various educational settings: Physical Education Classes: The Lü system is an excellent addition to physical education programs, as it encourages students to be active while learning the importance of exercise and teamwork. Teachers can design PE classes that blend traditional exercises with interactive games to motivate and engage students. Classroom Learning: Traditional classrooms can also benefit from the Lü system. Teachers can incorporate interactive lessons and games to make learning more engaging. For example, history lessons could come to life with interactive maps and timelines, and science concepts could be explored through interactive experiments. Recreation Areas: Schools can install the Lü Interactive Playground in recreational areas to provide students with opportunities for active play during breaks. This not only keeps students physically active but also reduces stress and enhances their overall well-being. After-School Programs: The system can be used in after-school programs to provide students with a unique and entertaining environment. It's an excellent way to encourage participation in extracurricular activities and foster a sense of community among students. Interactive Fitness Equipment The Lü Interactive Playground includes interactive fitness equipment that engages students and promotes physical activity. Some of the equipment consists of: Interactive Walls: These large interactive screens can display various content, from educational materials to games. Students can interact with the content by touching the screen, promoting engagement and learning. Interactive Floors: The interactive floors respond to students' movements. They can be used for activities such as spelling out words, solving math problems, or creating fun obstacle courses. Interactive Projectors: Interactive projectors can turn any surface into an interactive canvas. Students can draw, write, and interact with the projected content, fostering creativity and problem-solving skills. Interactive Games: The Lü system has a library of interactive games designed to challenge students physically and mentally. Some games are purely for fun, while others are educational, making them an excellent tool for various subjects and lessons. Exergaming - The Future of Fun Fitness The term "exergaming" perfectly encapsulates the essence of the Lü Interactive Playground. Exergaming refers to the fusion of exercise and gaming, and the Lü system epitomizes this concept. It pairs physical activity with interactive technology for schools, making fitness enjoyable and encouraging students to stay active. Exergaming is an innovative approach to tackling the sedentary lifestyle many children face due to the allure of screens and video games. By making physical activity as engaging as their favorite video games, exergaming helps address the issue of childhood obesity and sets the stage for a lifetime of health and wellness. Promoting a Healthy Lifestyle One of the significant advantages of the Lü Interactive Playground is its role in promoting a healthy lifestyle. As childhood obesity rates continue to rise, finding innovative ways to encourage physical activity among students is essential. By incorporating active games and interactive fitness equipment into schools, the Lü system contributes to students' overall well-being. The benefits of promoting a healthy lifestyle in schools extend beyond physical health. It enhances cognitive abilities, reduces stress, and can even lead to improved academic performance. Physically active students tend to be more focused and alert in the classroom. Interactive Technology for Schools - A Game Changer The Lü Playground is a game changer for schools, transforming traditional learning environments into interactive, dynamic spaces. It bridges the gap between technology and physical activity, offering a holistic approach to education. Schools that embrace this technology are setting the stage for a brighter future for their students. In an age where traditional teaching methods sometimes struggle to engage the modern student, the Lü Playground offers a refreshing and effective solution. It doesn't replace traditional teaching but complements it, making lessons more memorable and exciting. Conclusion The Lü Interactive Playground is a remarkable technology for schools, offering a perfect blend of interactive technology and physical activity. Promoting active and engaging learning experiences is a game-changer in education. As schools worldwide seek innovative ways to keep students engaged and motivated, the Lü system offers a promising solution. The Lü Interactive Playground paves the way for a healthier, more engaged, and tech-savvy generation by integrating interactive fitness equipment, active games, and exergaming concepts. It's not just an investment in technology but an investment in the future of education. Remember to visit Exergame Fitness for more information on the Lü Interactive Playground and other exciting technologies for schools. Explore the possibilities and take your school's learning environment to the next level. Give your students the best of both worlds - education, and entertainment, all in one package. ### Humbolt Elementary Sensory Room tWall Humbolt Elementary is a K-6 school in Grant County School District #3 in Oregon. It has wonderful resources for all students that highlight academic achievement, and public health. Recently Exergame was added to their new sensory room. Sensory rooms are designed to provide a therapeutic environment that caters to individuals with sensory processing issues or sensory sensitivities. These rooms are often used in schools, therapy centers, and healthcare facilities to help people manage sensory overload or sensory-seeking behaviors. Exercise can be a valuable component in a sensory room for several reasons: Sensory Integration: Sensory rooms aim to help individuals better integrate and process sensory information. Exercise with the tWall can stimulate the sensory system, promoting better sensory processing. Activities like jumping on a trampoline, swinging, or even yoga can engage various sensory modalities, such as proprioception and vestibular input, which are crucial for sensory integration. Regulation of Sensory Responses: Regular exercise can help individuals regulate their sensory responses. The tWall can have a calming effect on an overstimulated person or provide sensory input for those seeking sensory stimulation. Emotional Regulation: Exercise releases endorphins, which are natural mood lifters. In a sensory room, the tWall can be used to help individuals manage emotions and stress. It can be especially helpful for individuals who may become overwhelmed by sensory stimuli or those who experience anxiety or meltdowns. Motor Skills Development: Sensory rooms often target motor skill development. tWall exercises in these rooms can promote gross motor skills, balance, coordination, and strength. These skills are essential for everyday activities and can help individuals improve their overall functional abilities. It's essential to work with therapists, educators, or caregivers who are knowledgeable about sensory processing and exercise to design appropriate exercise routines in a sensory room.  Contact us to learn how the tWall can be used in your sensory room! ### Boys & Girls Club of Tucson Adds Interactive Fitness The mission of the Boys & Girls Clubs of Tucson is to provide young people in our community, especially those who need us most, with a clear path to reach their full potential and pursue their dreams.  Exergaming, which combines exercise with video gaming, can be an effective and engaging way to get kids more active at the Boys and Girls Club. Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This StepManiaX is one step toward helping your establishment set itself apart from others in the area. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. Exergaming offers several advantages for promoting physical activity among children: Engagement and Fun: Exergaming is designed to be enjoyable and entertaining. Children are more likely to participate in physical activities if they find them fun. The interactive and competitive nature of video games can motivate kids to move and stay active. Inclusivity: Exergaming can be tailored to accommodate various fitness levels, making it accessible to a wide range of participants. Games often have different difficulty levels, allowing kids of all abilities to engage in physical activity. Competition and Cooperation: Many exergames have multiplayer features, which can encourage healthy competition or cooperation among children. This can enhance the social aspect of physical activity and make it more appealing. Instant Feedback: Exergames typically provide immediate feedback on performance, which can help kids set and achieve personal fitness goals. They can track their progress and see improvements over time. Contact us to learn more! ### Guide On Exerbike GS & Its Features In today's fast-paced world, maintaining a healthy lifestyle can be challenging. Juggling work, family, and social commitments often leaves little time for fitness. This is where innovative fitness products like the Exerbike GS are rescued. This comprehensive guide delves into the Exerbike GS and its fantastic features, showing why it's the ideal exercise bike for home.   Introducing the Exerbike GS The Exerbike GS is a game-changing fitness product by Exergame Fitness. This Exerbike GS indoor cycling machine offers a unique blend of physical exercise and virtual gaming, revolutionizing our fitness. Here's a closer look at its remarkable features. Exerbike GS Features ●    Immersive Virtual Gaming One of the standout Exerbike GS features is its integration of virtual gaming. Connecting to your favorite gaming console can turn your exercise session into an immersive gaming experience. This innovative fusion of entertainment and exercise makes working out more engaging and enjoyable. Gamify your fitness and turn every session into an adventure that keeps you motivated and excited. ●    Real-time Data Feedback The Exerbike GS provides real-time data on your performance, including speed, distance, and calorie burn. This feature helps you track your progress and motivates you to push your limits during each session. With this real-time feedback, you can easily monitor your improvements and set specific fitness goals to achieve, making your workouts more effective. ●    Adjustable Resistance Levels Whether you're a beginner or an experienced cyclist, the Exerbike GS caters to all fitness levels. With adjustable resistance levels, you can customize your workouts to suit your personal goals and abilities. Fine-tune the resistance to match your strength and gradually increase the challenge as you get fitter, allowing for a gradual progression in your fitness journey. ●    Ergonomic Design Designed for comfort and efficiency, the Exerbike GS features an ergonomic design that ensures you maintain proper posture while cycling. This reduces the risk of strain or injury and allows you to work out for more extended periods without discomfort. The ergonomics of this fitness product ensure that your body is well-supported, so you can focus on your workout without worrying about discomfort or pain. ●    User-friendly Interface The exercise bike has a user-friendly interface, making it easy for anyone in the family to use. Its intuitive controls and clear display make it suitable for all ages, making it a fantastic addition to your home fitness routine. It's as simple as hopping on and starting your workout quickly, with no complicated settings or confusing controls. Exerbike GS for Sale: Where to Find It If you want to purchase the Exerbike GS, you're in luck. This exceptional fitness product is available for sale on the Exergame Fitness website. Head to their website to explore your options and choose the model that suits your needs. Take advantage of the opportunity to bring this fantastic fitness product into your home. Visit the Exergame Fitness website to view the Exerbike GS models and make your purchase today. The Benefits of the Exerbike GS Now that we've uncovered the impressive features of the Exerbike GS let's delve into the myriad benefits this fitness product brings to your home. ●    Convenience With the Exerbike GS, you can say goodbye to costly gym memberships and time-consuming commutes. This exercise bike allows you to work out at home and at your own pace. No more excuses for skipping workouts – it's ready for you whenever you are. ●    Entertainment The integration of virtual gaming bikes transforms your exercise routine into a thrilling adventure. It's no longer a chore but an entertaining way to stay active. Say goodbye to the boredom of traditional exercise and say hello to the fun and excitement of virtual gaming. ●    Family Fun This product is suitable for all ages, making it an excellent addition to your family's fitness regimen. You can enjoy quality time with your loved ones while keeping fit. It's a great way to bond with family members while setting a healthy example for everyone. ●    Goal-Oriented Workouts The gaming bike motivates you to set and achieve fitness goals by tracking your performance data. Whether it's burning calories or increasing endurance, this exercise bike helps you stay on track. It's like having a personal fitness coach in your home, encouraging you to reach new heights. Interlinking with Cyclobeat and Freedom Climber While exploring the fitness world, check out our previous blogs on Cyclobeat and Freedom Climber. These innovative products can complement your Exerbike GS experience. Cyclobeat: Elevate Your Cardio Workouts Cyclobeat is another exciting fitness product offered by Exergame Fitness. It combines rhythm and exercise, offering a unique way to boost your cardio fitness. By interlinking your Exerbike GS with Cyclobeat, you can diversify your workouts and enjoy a comprehensive fitness routine. Experience the synergy of these two incredible fitness products for a complete cardio workout. Explore Cyclobeat on the Exergame Fitness website to enhance your cardio workouts with rhythm and music. Freedom Climber: Reach New Heights If you're looking for a fresh challenge, explore our blog on Freedom Climber. This wall-mounted climbing system provides a full-body workout and adds an exciting twist to your fitness journey. Combine the Exerbike GS with Freedom Climber for a well-rounded home gym. Scale new heights of fitness and adventure with this dynamic combination. Visit the Exergame Fitness website to discover the world of Freedom Climber and elevate your fitness to new heights. Conclusion The Exerbike GS is more than just an exercise bike; it's a gateway to a healthier, more enjoyable lifestyle. With its immersive virtual gaming, real-time data feedback, and user-friendly design, this fitness product offers an enticing way to keep fit at home. It's the perfect addition to your family's fitness routine, and when combined with products like Cyclobeat and Freedom Climber, it can take your workouts to new heights. Visit the Exergame Fitness website today to explore the Exerbike GS and embark on your fitness journey with this groundbreaking product. Say goodbye to excuses and hello to a healthier, more exciting way of life. Incorporate the Exerbike GS into your daily routine and unlock a new world of fitness and fun, all from the comfort of your home. Get ready to pedal your way to a healthier, happier you. ### Exergame, A Place for All Abilities at the Boys & Girls Club At the Boys & Girls Club of Toledo, one of the hardest things for them to be able to do; was finding something that ALL ages and ALL ability levels could play. This is why Exergame became a perfect fit for their club. Exergaming at your Boys & Girls Club has the potential to make physical activity more enjoyable and accessible for people of all ability levels. It encourages movement, social interaction, and a sense of accomplishment, making it a versatile tool for promoting fitness and well-being in diverse populations. It has gained popularity as a fun and interactive way to promote physical fitness. Here are some ways if can impact your club. Inclusive Design: Exergames are designed with inclusivity in mind, making them accessible to people of different physical abilities. Many exergames offer customizable settings, such as adjusting the intensity, duration, or difficulty level, to cater to a wide range of users. Multiplayer and Social Interaction: Many exergames offer multiplayer options, enabling people of all abilities to play together. This fosters social interaction and can be particularly beneficial for individuals with disabilities who may experience social isolation. Gamification of Fitness: Exergames often incorporate gamification elements like scoring, challenges, and rewards. This can motivate individuals to stay engaged in physical activity, regardless of their ability level. Tracking and Progress Monitoring: Many exergames provide tools for tracking progress and setting fitness goals. Users can monitor their performance and make gradual improvements over time, regardless of their initial ability level. If you are looking at a well rounded program to implement more physical activity at your Boys & Girls Club, Exergame might be the answer for you! ### What is Freedom Climber: its benefits & features? In today's fast-paced world, staying fit and healthy is a priority for many. Traditional workouts can often become mundane, leading to a lack of motivation. This is where interactive fitness equipment like the Freedom Climber comes into play. This article will delve into what Freedom Climber is, its benefits and the remarkable Freedom Climber features that make it a game-changer in the fitness world. Understanding Freedom Climber What is Freedom Climber? The Freedom Climber is a revolutionary interactive fitness equipment designed to give users a dynamic and engaging workout experience. It's a climbing wall that mimics the experience of rock climbing, allowing users to scale the wall in a controlled environment. Its design ensures it can be installed indoors and outdoors, making it a versatile addition to gyms, fitness centers, or even your backyard. How does it work? Freedom Climber utilizes cutting-edge technology to create a climbing experience that's both safe and challenging. The wall has adjustable speed settings and can be inclined to various angles, providing users with a customizable workout tailored to their fitness level and goals. The climbing surface is designed to replicate the texture and feel of natural rock, enhancing the authenticity of the climbing experience. Users can choose between various climbing routes, from easy to expert, ensuring a challenge for everyone. Benefits of Freedom Climber Full-Body Workout One of the stand-out freedom climber benefits is that it offers a complete full-body workout. Climbing engages various muscle groups, including the arms, legs, core, and back. This comprehensive workout helps users build strength and improve their overall fitness. Climbing is a dynamic exercise that requires constant movement and balance, ensuring that every muscle in your body is engaged. This promotes muscle growth and burns a significant amount of calories, making it an efficient option for those looking to shed pounds. Low-Impact Exercise Unlike many other high-intensity workouts, climbing on a Freedom Climber is low-impact. This means it puts less stress on your joints while delivering an effective workout. It's an excellent choice for individuals looking to avoid injuries or those recovering from them. The smooth, controlled climbing movements are gentle on your joints, making it suitable for people of all ages and fitness levels. Whether a beginner or a seasoned athlete, you can enjoy the benefits of climbing without worrying about joint strain. Cardiovascular Conditioning Climbing is an excellent cardiovascular exercise that gets your heart rate up. It helps improve endurance and stamina over time, making it an ideal choice for those aiming to enhance their cardiovascular health. Combining strength training and cardio in a single workout session makes Freedom Climber a time-efficient way to achieve your fitness goals. It's particularly beneficial for busy people who want to maximize their workout results. Mental Engagement In addition to physical benefits, it also provides mental stimulation. Navigating the wall and planning your moves challenges your cognitive abilities, enhancing focus, problem-solving skills, and spatial awareness. Climbing requires you to think on your feet and strategize your ascent. This mental engagement makes your workouts more enjoyable and boosts your brain's cognitive functions. Features of Freedom Climber Interactive Climbing Holds Freedom Climber comes equipped with interactive climbing holds. These holds are designed to respond to your movements, creating an immersive and dynamic climbing experience. The holds have sensors that detect your touch and pressure, allowing them to adjust the difficulty level in real-time. As you become more skilled, the holds can become less forgiving, ensuring you're constantly challenged. Trailblazer Traverse The Trailblazer Traverse feature allows users to follow preset climbing paths or create their own. It adds an element of creativity to your workouts, making every session unique. With Trailblazer Traverse, you can design your climbing routes, combining different holds, angles, and difficulties to keep your workouts exciting. This feature also encourages friendly competition among users as they attempt to conquer each other's custom routes. LEDgewall The LEDgewall feature integrates LED lights into the climbing wall, creating visually stimulating routes. It's not only fun but also enhances your climbing experience. The LED lights can be programmed to change colors, flash, or react to your movements, adding a thrilling visual element to your workouts. This feature makes climbing on Freedom Climber feel like an adventure, motivating you to push your limits. User-Friendly Interface The Freedom Climber's user-friendly interface makes it accessible to users of all fitness levels. You can easily adjust settings, track progress, and choose from various climbing programs. The intuitive touchscreen interface lets you control various aspects of your climb, such as speed, incline, and difficulty. It also provides real-time feedback on your performance, helping you set and achieve your fitness goals. Incorporating Freedom Climber into Your Fitness Routine Freedom Climber Price While Freedom Climber offers an exceptional fitness experience, you may wonder about the cost. The price can vary depending on the Model and freedom climber features you choose. However, compared to long-term gym memberships and other fitness equipment, many find it a cost-effective investment in their health. The initial investment in a Freedom Climber is outweighed by the long-term benefits it provides. It's a one-time purchase that offers endless opportunities for fitness and enjoyment. Climbing Holds 3D Model Free If you're interested in customizing your climbing experience, you'll be pleased to know that some providers offer free 3D models of climbing holds. These models allow you to create unique climbing routes and challenges. These 3D models can be downloaded and used to design your custom climbing routes. Whether you want to recreate famous outdoor climbs or invent your own, these models open up creative possibilities. Conclusion Incorporating Freedom Climber into your fitness routine can be a transformative experience, offering physical and mental benefits beyond traditional workouts. Whether you're looking for a full-body workout, a low-impact exercise option, cardiovascular conditioning, or mental engagement, Freedom Climber has you covered. To explore the world of exergaming and discover the incredible freedom climber benefits, visit Exergame Fitness. Take advantage of the opportunity to revolutionize your fitness journey and achieve your health and wellness goals excitingly and innovatively. ### Warren County YMCA Adds Exergaming The Warren County YMCA is made up of people of all ages and from every walk of life working side by side to strengthen communities. Having programs for teens at a YMCA is important because it provides a holistic approach to youth development. Many YMCA programs for teens focus on promoting physical fitness and healthy lifestyles. Engaging in regular physical activity through Exergaming can help teenagers develop healthy habits that can last a lifetime. Recently the Warren County YMCA added a few interactive gaming pieces for their Teen area. Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. With the Heavyball the object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with ‘Pedal-to-Play’ technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Contact us to learn more how Exergame can help transform your Youth Fitness program! ### Discover The Power Of Lü Interactive Playgrounds Maintaining a healthy and active lifestyle can be challenging in today's fast-paced world. However, innovative solutions have emerged with technological advancements to make fitness fun and engaging. One such groundbreaking innovation is the Lü Interactive Playground system, which has taken the world of interactive fitness by storm. This article will delve into the captivating world of Lü Interactive Playgrounds and explore how they revolutionize our approach to physical activity. The Evolution of Playgrounds Playgrounds have been an integral part of our childhood memories. They are places where we first experienced the joy of physical activity, made friends, and nurtured our imaginations. Over the years, playgrounds have evolved, incorporating modern Lu technology to provide more interactive and engaging experiences. Lü Interactive Playgrounds represent the pinnacle of this evolution. What is Lü Interactive Playground? Lü Interactive Playground is a cutting-edge system that combines physical activity with technology to create a dynamic and immersive fitness experience. It is designed to cater to individuals of all ages, making it a versatile choice for schools, fitness centers, and recreational facilities. Lü Interactive Playgrounds utilize state-of-the-art sensor technology and interactive projection. This innovative combination allows users to engage in various activities, from interactive games to fitness routines, while having a blast. The Lu interactive system responds to users' movements in real time, providing unparalleled interactivity. Lu Playground: Fun and Fitness Combined Interactive Gym for Kids Lü Interactive Playgrounds are especially popular in educational settings. They offer a unique opportunity for children to learn and stay active simultaneously. Imagine a math lesson where students solve equations by jumping on virtual numbers projected onto the floor or a history lesson that takes them on a virtual journey through time. These interactive lessons make learning more engaging and help children develop essential motor skills and coordination. Teachers and parents alike have praised the positive impact of interactive gym on children's physical and cognitive development. Exergaming for Adults It's not just kids who can benefit from Lü Playgrounds. Adults can enjoy a variety of exergaming options that make workouts feel like play. Whether it's dancing, yoga, or sports simulations, Lü offers an extensive library of interactive fitness programs. For adults, exercising on Lü Interactive Playgrounds is a refreshing departure from the monotony of traditional workouts. It adds an element of excitement and novelty to fitness routines, making it easier to stay motivated and committed to a healthy lifestyle. Lu Technology: The Core Features Interactive Wall One of the standout features of Lü Interactive Playground is the interactive wall. This massive canvas serves as the backdrop for many games and activities. Whether it's a virtual tennis game or an art class, the Lu interactive wall brings ideas to life. The interactive wall is not limited to a single game or activity. It can be customized to suit various needs, making it a versatile tool for educators, fitness trainers, and event organizers. The possibilities are virtually limitless, and this adaptability sets Lü apart from conventional fitness equipment. Lu Projector The Lu projector is the magic wand that transforms ordinary spaces into vibrant playgrounds. It projects visuals that respond to user actions, making every interaction memorable and enjoyable. The projector's capabilities extend beyond fitness and education. It can be used for entertainment, turning movie nights or gatherings into immersive experiences. Whether hosting a party or spending quality time with loved ones, the Lu projector adds a touch of magic to any occasion. The Benefits of Lü Interactive Playgrounds Promoting Physical Activity In an era when sedentary lifestyles are on the rise, Lü Interactive Playgrounds acts as a beacon of hope. They encourage physical activity engagingly and entertainingly, making it easier for individuals to prioritize their health. Regular use of Lü Interactive Playgrounds can help improve cardiovascular health, enhance muscle strength, and promote flexibility. The fun factor associated with these systems often leads to more consistent exercise routines, ultimately benefiting long-term health. Boosting Cognitive Skills For children, Lü Interactive Playground is not just about physical fitness; it also enhances cognitive skills. The blend of physical activity and learning helps improve memory, problem-solving, and creativity. Teachers have observed increased student engagement and improved academic performance in educational settings when using Lü Interactive Playgrounds as part of the curriculum. It's a win-win situation where children have fun while learning and developing essential life skills. Exergaming and the Future Exergaming, the fusion of exercise and gaming, represents a promising future for fitness enthusiasts. Lü Interactive Playgrounds, with its innovative approach to combining physical activity and technology, is at the forefront of this trend. As we witness the rise of exergaming, we see a fundamental shift in how people approach their fitness routines. Traditional workouts, often perceived as monotonous and repetitive, give way to interactive and engaging experiences. With the continuous advancement of technology, we can anticipate a wave of new possibilities in the world of exergaming. The future of exergaming holds the promise of even more immersive fitness experiences. As technology evolves, we can expect enhanced graphics, more sophisticated sensors, and a comprehensive array of interactive fitness programs. This evolution will make workouts more enjoyable and cater to diverse fitness goals and preferences. Whether it's virtual reality-enhanced workouts, gamified challenges, or social connectivity within fitness apps, the days of mundane exercises are indeed on the brink of becoming a relic of the past. Exergaming is poised to motivate and inspire individuals of all ages to lead healthier, more active lives while having fun. Conclusion Lü Interactive Playground has ushered in a new era of fitness and fun. They seamlessly blend physical activity with technology to create an experience that is both enjoyable and beneficial. Whether you are a child exploring the wonders of learning or an adult looking to stay fit, Lü Interactive Playgrounds offers something for everyone. To discover the endless possibilities of Lü Interactive Playgrounds and transform your approach to fitness and education, visit Exergame Fitness. Experience the future of interactive fitness today! ### Granger School Uses tWall for Physical and Special Education Granger School District is located in rural eastern Washington in the southern Yakima Valley.  They have over 200 dedicated teaching and support staff members who strongly believe that all children deserve a chance to succeed. Recently Exergame was lucky enough to introduce the tWall into their Physical Education and Special Education program.  This innovative approach can be effectively used in physical education (PE) to enhance students' engagement, motivation, and overall fitness levels. Here's how exergaming can be integrated into physical education: Active Learning: Exergames promote active learning by requiring students to move their bodies while playing. This aligns with the primary goal of physical education, which is to encourage regular physical activity and the development of physical fitness. Increased Engagement: Exergaming leverages technology and interactive gameplay, making it more appealing to students, especially those who may be less enthusiastic about traditional PE activities. This increased engagement can help combat sedentary behavior and motivate students to be physically active. Inclusivity: Exergames can be adapted to accommodate students with different fitness levels and abilities. This inclusivity allows all students to participate and feel successful in physical education classes and so much more! Contact Exergame to learn more about how interactive fitness can bring a new wave of technology into the classroom! ### YMCA Youth Programs for Teens with Gamification and Fitness Having programs for teenagers at a YMCA can be incredibly important for several reasons. YMCA programs for teens serve as a valuable resource for personal growth, community building, and skill development. Recently the Skagit YMCA polled some of their members to see what they could do to improve their Y. The polls came back resoundingly for more options for youth, teens, and tweens. So their Executive Director Justin Davies came to Exergame with a request. How can I make fitness fun for kids, and make them WANT to come to the YMCA? Well gamification of fitness was the solution! Here are some reasons why these programs are important: Youth Development: Adolescence is a critical period of development where young people are forming their identities, values, and skills. YMCA programs provide a structured and supportive environment for teens to learn and grow. Providing them a fun, fitness based experience allows them to develop at their own levels, without adding hard on their bodies equipment. Healthy Lifestyles: Many YMCA programs like Exergaming with teens and tweens, focus on promoting physical fitness and healthy lifestyles; while also including learning about nutrition, and participating in sports and fitness programs can help teenagers develop healthy habits that can last a lifetime.  All these areas can have an important role in the fitness gaming space! Social Interaction: Teenagers often face social challenges and peer pressure. YMCA programs offer a safe and inclusive space where teens can interact with their peers, make friends, and develop social skills. One of the downfalls with technology though is it provides lots of screen time.  But with Exergame you can have cooperative games, team building challenges, and provide a more socially engaging atmosphere! ### Improve Academics, Social Development, and Health & Fitness Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show Exergaming provides an improvement in three key areas: Health, Academics, and Social Behavior. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Here are some success stories of Exergaming in Education. Exergaming: Improve Academics, Social Development, and Health & Fitness Edison Wellness Program Video The Sensory Room: Helping Students With Autism Focus and Learn with the tWall Exergaming encourages students to engage in physical activity while having fun. It provides an alternative to traditional physical education classes, making exercise more appealing and enjoyable for students. Exergaming can be integrated into educational activities, allowing students to learn while they move. This active learning approach can be particularly effective for subjects that benefit from kinesthetic or hands-on learning, such as science or math. Contact us to learn more about Exergaming in your School! ### End of Year Sales Specials 2023 Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2024 with a new kind of fitness.  With increasing prices with some products in 2024, this is what we consider to be a DOUBLE DISCOUNT! Not only will you receive a certain percentage off each product, but you will be getting discounted pricing from our 2024 price changes! These specials run through December 31st, 2023; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller!  Lü Interactive Transforms Traditional School Environments into Immersive and Interactive Spaces tapWall - Fitness Games Plus Academic Fun Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults SmartFit MultiStation SmartFit StrikePods Contact us to learn more! ### What is the Trailblazer Traverse & its features? In the ever-evolving fitness world, there's a continual quest to combine exercise with engagement. Enter the Trailblazer Traverse, an interactive fitness product revolutionizing our climb toward better health. At Exergame Fitness, we're thrilled to introduce you to this innovative equipment that seamlessly blends exercise, fun, and technology. In this comprehensive guide, we'll explore the Trailblazer Traverse and its remarkable features, making it the perfect addition to your fitness routine. What is the Trailblazer Traverse? The Trailblazer Traverse is not your typical climbing wall; it's a revolutionary blend of fitness and entertainment. It takes the concept of traditional climbing and amplifies it with advanced technology, creating an immersive and dynamic experience. Picture this: as you ascend the wall, sensors detect your every move, and LED lights respond accordingly, guiding you through challenging routes and patterns. This interactivity transforms each climb into a mental and physical puzzle, engaging both your body and mind in a way that conventional workouts can't achieve. What sets the Trailblazer Traverse apart is its commitment to making exercise genuinely enjoyable. It breaks down the monotony of routine workouts, replacing it with excitement and adventure. With various climbing modes like Treadwall, Ledgewall, and Laddermill, climbers of all levels find a challenge that suits their skill level and keeps them motivated. Whether you're a seasoned climber seeking new thrills or someone new to fitness, this interactive climbing wall opens the door to a world of fun and fitness that will transform how you think about exercise. Key Features of the Trailblazer Traverse Let's look at what sets the Trailblazer Traverse apart from traditional climbing walls and other interactive fitness products. 1. Interactive Climbing Experience The Trailblazer Traverse isn't your ordinary climbing wall. It has advanced sensors and LED technology that transform climbing into a dynamic, interactive experience. As you rise, the wall responds to your movements, providing real-time feedback and challenges, making every session unique and engaging. 2. Variety of Climbing Options With the Trailblazer Traverse, monotony is a thing of the past. This interactive climbing wall offers multiple climbing modes, including Treadwall, Ledgewall, and Laddermill. Whether you're a beginner or an experienced climber, there's a mode that suits your skill level and goals. 3. Fitness Tracking Keeping track of your progress is essential for achieving your fitness goals. The Trailblazer Traverse has built-in fitness tracking capabilities that monitor your climbing performance, calories burned, and more. It's like having a personal trainer right on the wall! 4. Immersive Graphics and Themes One of the stand out Trailblazer Traverse features is its ability to transport you to different worlds while you climb. Choose from various themes and backgrounds to make your workout visually exciting. Whether you want to scale a mountain or explore the ocean's depths, this interactive climbing wall can take you there. 5. Social Integration Fitness is often more enjoyable when shared with friends. The Trailblazer Traverse allows you to connect with others through social integration. Challenge your friends to climb races, share your achievements on social media, and create a community of climbers at your fitness facility. 6. Customization Options Every climber is unique, and the Trailblazer Traverse understands that. You can customize your climbing experience by adjusting the difficulty level, choosing different climbing routes, and setting personal goals. This level of personalization ensures that every workout is tailored to your needs. 7. Low-Impact Workout Climbing is an excellent full-body workout but can be tough on the joints. The Trailblazer Traverse offers a low-impact alternative. You can get the benefits of climbing without the strain, making it suitable for various fitness levels. 8. Integration with Freedom Climber The Trailblazer Traverse seamlessly integrates with the Freedom Climber for those looking to expand their climbing experience further. This combination offers a broader range of climbing styles and challenges, ensuring you never run out of ways to stay fit and engaged. Why Choose the Trailblazer Traverse? If you're wondering why the Trailblazer Traverse should be your next fitness investment, here are some compelling reasons: 1. Fun and Engaging Workouts Traditional workouts can be dull and repetitive, leading to boredom and lack of motivation. With this, every session feels like an adventure, making you look forward to your workouts. 2. Suitable for All Ages Whether you're a fitness enthusiast, a casual gym-goer, or someone looking to introduce physical activity to your kids, the Trailblazer Traverse caters to all age groups and fitness levels. 3. Health Benefits Climbing is an excellent way to improve cardiovascular health, build muscle strength, and enhance flexibility. With the Trailblazer Traverse, you can enjoy these benefits without the intimidation of traditional climbing walls. 4. Ideal for Fitness Facilities For gym owners and fitness facility managers, the Trailblazer Traverse is a fantastic addition to attract and retain members. Its interactive nature sets your facility apart from the competition. 5. Promote Your Website For more information about the Trailblazer Traverse and how it can elevate your fitness routine, visit Exergame Fitness. Our website is your gateway to exploring the world of interactive fitness products that redefine how we stay active and healthy. Conclusion The Trailblazer Traverse is not just a climbing wall; it's a game-changer in the fitness world. Its interactive features, variety of climbing options, and fitness-tracking capabilities offer a workout experience like no other. Whether you're a fitness enthusiast or looking for a fun way to stay active, the Trailblazer Traverse is your ticket to an exciting and compelling fitness journey. Visit Exergame Fitness to learn more and take your first step towards a new era of interactive fitness. Get ready to climb to new heights of health and wellness with the Trailblazer Traverse! ### What’s included in Motionmagix | Features of Motionmagix wall Interactive innovations have taken center stage in a world where technology continually blurs the lines between virtual and reality. Enter MotionMagix, the game-changing interactive wall that seamlessly merges fitness and entertainment. Developed by the pioneers at Exergame Fitness, the MotionMagix wall is not your average gym equipment; it's a dynamic platform combining physical activity and digital engagement. In this blog, we'll dive deep into the world of MotionMagix, exploring its features, highlights, and the countless opportunities it offers for active wall games. Unlocking the Magic of MotionMagix Wall Imagine a wall that comes to life, responding to your every move and offering an array of exciting activities – that's the magic of MotionMagix. 1. MotionMagix Wall Features Before we dive into the captivating world of active wall games, let's take a closer look at the exceptional MotionMagix features that set it apart. Motion TouchMagix: At the core of MotionMagix lies TouchMagix, an advanced touch technology that responds to even the subtlest gestures, making interactions smooth and intuitive. Immersive Interactive Experience: MotionMagix offers an immersive experience by turning any wall into a responsive canvas, fostering creativity and engagement. Customizable Themes: From fitness challenges to educational games, MotionMagix is highly customizable, catering to diverse audiences and purposes. Multi-User Engagement: MotionMagix isn't limited to solo play. It's designed for multiplayer interactions, making it perfect for group activities. Rich Content Library: The MotionMagix library is brimming with diverse content, ensuring that boredom is never on the agenda. There's something for everyone, whether games, puzzles, or workouts. 2. MotionMagix Interactive Wall Highlights Now, let's explore the MotionMagix wall highlights that makes it the go-to solution for interactive walls. Engaging Fitness: It's no secret that traditional workouts sometimes feel like a chore. MotionMagix redefines exercise by turning it into an exciting adventure. Users can engage in physically demanding games that are so captivating they forget they're working out. Educational Edge: In the realm of education, MotionMagix is a game-changer. Interactive lessons, quizzes, and simulations make learning an immersive experience, helping learners of all ages absorb information more effectively. MagixBox Integration: The MagixBox is a powerful add-on that supercharges the MotionMagix experience. It allows users to control games and activities with their smartphones, adding convenience and fun. Diverse Applications: MotionMagix isn't confined to a single domain. It's used in fitness centers, schools, rehabilitation centers, and corporate settings for team-building activities. 3. Active Wall Games: The Heart of MotionMagix The beating heart of MotionMagix is its myriad of active wall games. Let's explore some of the popular ones: TWall: Short for "touch wall," TWall is an exhilarating game that tests your reaction time and agility. It's like a high-tech version of whack-a-mole, where lights flash, and you must touch them as fast as possible. iWall: iWall is the epitome of interactive fitness. It offers a range of games, from dance and rhythm challenges to sports simulations. Whether you are a dance enthusiast or a soccer fan, iWall has something for you. 4. Promote Your Fitness Journey with MotionMagix In this digital age, where technology constantly evolves, it's essential to stay ahead of the curve, especially regarding fitness and entertainment. MotionMagix wall, with its cutting-edge interactive features, offers an innovative way to enhance your fitness journey or educational experience. But how can you start with this remarkable technology? Exergame Fitness, a leader in interactive fitness solutions, provides a straightforward path to access MotionMagix and leverage its incredible benefits. 1. Easy Accessibility Embracing the future of fitness and entertainment shouldn't be complex or daunting. Exergame Fitness has simplified the process of accessing MotionMagix. They have streamlined the journey so that individuals, fitness centers, schools, and businesses can easily incorporate this interactive marvel into their daily routines. 2. Explore the Possibilities Once you visit the Exergame Fitness website, you'll find a treasure trove about MotionMagix. They offer comprehensive details about the technology, its features, and the vast array of applications it supports. This allows you to explore how MotionMagix can be tailored to meet your needs. 3. Customized Integration MotionMagix is incredibly versatile, and its applications are diverse. Whether you're looking to enhance your fitness regimen with engaging workouts or revolutionize how you educate and entertain, Exergame Fitness can help you customize MotionMagix to align with your goals. They understand that every individual and organization is unique and provide tailored solutions. 4. Seamless Fitness Routine For fitness enthusiasts, integrating MotionMagix wall into your daily exercise routine can be a game-changer. Exergame Fitness offers guidance on incorporating active wall games and interactive fitness activities into your workouts. It's a refreshing break from the monotonous treadmill or stationary bike, making exercise enjoyable and effective. 5. Enhanced Education MotionMagix can revolutionize how you teach and engage your students if you're an educator. Exergame Fitness helps you explore the educational applications of MotionMagix, offering insights into how interactive lessons, simulations, and quizzes can make learning more immersive and impactful. 6. Business Benefits MotionMagix isn't limited to fitness and education; it also has applications in the corporate world. Businesses can use it for team-building activities and events. Exergame Fitness guides how to utilize MotionMagix to foster employee collaboration and engagement. Conclusion: Elevate Fitness, Fun, and Learning with MotionMagix MotionMagix is more than just an interactive wall; it's a gateway to a world where fitness, fun, and learning seamlessly converge. With its remarkable features and a diverse range of active wall games, MotionMagix wall has the potential to revolutionize the way we engage with physical and digital realms. Whether you're looking to break a sweat, enhance your learning experience, or have a blast, MotionMagix has you covered. So, why wait? Step into the future of interactive entertainment today! ### Parks & Recreation Fitness Options for All Ages with Exergame Exergaming can cater to a wide range of age groups, from children to seniors. This versatility allows parks and recreation departments to engage a diverse community and create programs and activities that appeal to various demographics. In an era where many young people are drawn to digital screens and video games, exergaming offers a way to bridge the gap between technology and outdoor activity. It can attract youth who might otherwise be less interested in traditional outdoor recreational activities. Here are some recent examples of success stories in Parks & Recreation. Youth Fitness, Adult Wellness, and Family Fun with Exergaming Family Fitness Together with Exergaming NRPA - Park District Youth Fitness Program with Exergame at Hilton Head Exergaming, the combination of exercise and video gaming, can be an excellent fit for parks and recreation departments. Contact us to learn if interactive fitness might be the right option for your facility! ### BGCA Healthy Lifestyle Fitness Choices with Interactive Gaming By integrating exergaming into their programs, Boys and Girls Clubs can provide an innovative and enjoyable way for young people to stay active, learn valuable skills, and lead healthier lives while having fun in a safe and supportive environment. Some exergaming platforms include educational components related to fitness, nutrition, and overall health. BGCs can use these tools to teach valuable life skills to their members in an engaging way. Exergaming can be adapted to accommodate various fitness levels and abilities, ensuring that all club members, regardless of their physical fitness or limitations, can participate and enjoy the benefits. Here are some recent success stories in the Boys & Girls Clubs Boys & Girls Club of Truckee Meadows Offers Teen Fitness Fun! Boys & Girls Club of Greater Northwest Indiana Creates the Club of the Future in Health Wellness Options Boys & Girls Club of Toledo Uses Exergame to Recruit New Members Many exergaming systems offer progress tracking features. Club members can set fitness goals and monitor their progress over time, which can boost self-esteem and motivation. Read our blog on: How Boys & Girls Club Brings Youth Fitness With Exergame Also children and teenagers are drawn to technology and video games. Exergaming leverages this interest and makes physical activity more appealing to a tech-savvy generation, encouraging participation. Contact us to learn how Exergame can be the "Game Changer" you are looking for! ### YMCA Success Stories for Youth Fitness and Family Fun Exergaming, which combines exercise and video gaming, can be a beneficial addition to YMCA facilities for several reasons.  Exergaming encourages physical activity in a fun and engaging way. It appeals to individuals, especially children and teenagers, who may be reluctant to participate in traditional gym workouts or sports. By offering exergaming, YMCAs can attract and engage a younger demographic that is more accustomed to technology and video games.  Here are some recent success stories of Exergaming and how it's being used in YMCA's across the USA. YMCA of Great Houston Opens with Full Exergaming Room YMCA of of Greater Hartford Uses Exergame to Rebuild Family Memberships YMCA Skagit Uses Interactive Gaming for Teen Fitness Zone Read our blog on: How Youth X Room Provides Youth Fitness, Teen Exercise, And Family Fun! YMCAs can charge additional fees for access to exergaming facilities or classes, which can help generate revenue to support the organization's mission and services.  It also offers a social element that aligns with the YMCA's focus on building strong community bonds and can help foster relationships among members. Contact us to learn more about Exergaming at your YMCA! ### Shelby County Schools Add Exergame Projection System Shelby County Public Schools is committed to student demonstration of skills, competencies, and dispositions that help build them in to well rounded citizens.  As recently as this year Exergame had the opportunity to work with Shelby schools by introducing one of our interactive projection systems. These systems use projectors to display game graphics and content onto a large screen or surface, such as a wall or floor, which participants can interact with through their body movements.  The Exergame Projection System includes an interactive projector and 100 exclusive games. One of the main advantages of interactive exergame projection systems is their potential to promote physical activity. These systems encourage users to move their bodies, engage in aerobic exercises, and improve coordination, balance, and flexibility. They can be particularly effective in getting children, adolescents, and adults to be more active in a fun and engaging way. Exergame Projection System turns any space into an instant play area. Project multiplayer interactive games onto any floor, wall, or table top. ### What is Pavigym Square 3.0 and Its Benefits? Innovation is critical to keeping workouts engaging and effective in the ever-evolving fitness world. Pavigym Square 3.0 is the latest revolution in interactive fitness, offering a dynamic and immersive exercise experience beyond traditional gym routines. In this comprehensive blog, we'll explore what Square 3.0 is and its numerous benefits for fitness enthusiasts of all levels.   What is Pavigym Square 3.0? Pavigym Square 3.0 is an interactive fitness product that transforms any floor into a versatile workout platform. This state-of-the-art technology takes the concept of an interactive floor to new heights. It combines cutting-edge software and hardware to create a dynamic, responsive, visually engaging fitness experience. The Components of Pavigym Square 3.0 Pavigym Square 3.0 consists of several key components, including: 1. Interactive Floor: The heart of the system is the interactive floor itself. It has pressure-sensitive sensors that detect movement and respond to user actions. This floor is designed to withstand the rigors of intense workouts while providing a comfortable surface for various activities. 2. Software: The software is the brains behind the operation. It runs various fitness games and activities, making each workout unique and exciting. The intuitive interface allows users to select their preferred games and settings, ensuring a personalized fitness experience. 3. Pavigym Combo 3.0: The Pavigym Combo 3.0 adds versatility to the system by incorporating wall-mounted panels with interactive capabilities. Users can interact with the floor and the walls for a full-body workout experience. Combining floor and wall interactions opens up new possibilities for exercise routines and challenges. 4. Pavigym Sprint 3.0: Pavigym Sprint 3.0 introduces a competitive element to workouts. Users can push their limits to timed challenges, races, and agility drills. This feature particularly appeals to those who enjoy high-intensity interval training (HIIT) and want to track their progress over time. Now that we know what Pavigym Square 3.0 comprises, let's delve into its benefits Benefits of Pavigym Square 3.0 1. Interactive and Engaging Workouts Square 3.0 turns exercise into a fun and interactive experience. It offers various fitness games that cater to different interests and fitness levels. Whether you're into sports dance or want to improve your balance and coordination, there's a game for you. The interactive floor responds to your real-time movements, creating a captivating and motivating workout environment. 2. Suitable for All Ages and Fitness Levels One of the standout Pavigym Square 3.0 benefits are its inclusivity. It's suitable for all ages, from kids to seniors, and all fitness levels, from beginners to elite athletes. The system can be tailored to individual fitness goals, ensuring everyone can benefit. 3. Versatility and Customization It offers an extensive library of workouts and active floor games that can be customized to meet your specific fitness needs. You can focus on cardio, strength, agility, or a combination of these elements. The system also allows for group workouts, making it ideal for fitness classes, team training, and family activities. 4. Enhanced Motivation and Accountability Traditional workouts can sometimes become monotonous, leading to a lack of motivation. It introduces an element of competition and achievement. Users can track their progress, set personal records, and compete with others, whether they're working out in the same room or remotely connected online. This gamification of fitness keeps users engaged and accountable. 5. Improved Cognitive Function Exercise isn't just about physical health; it also profoundly impacts mental acuity. It challenges the mind as well as the body. Many active games require quick thinking, strategic decision-making, and coordination, contributing to improved cognitive function and mental agility. 6. Enhanced Balance and Coordination Balance and coordination are fundamental components of fitness that often get overlooked. Pavigym Square 3.0 incorporates exercises that target these aspects, helping users improve their stability and coordination over time. This can significantly impact daily life, reducing the risk of falls and enhancing overall mobility. 7. Social Interaction and Team Building In a world where digital screens often isolate us, Square 3.0 fosters social interaction. Group workouts and team challenges promote community and camaraderie among participants. This can be particularly beneficial in a gym or fitness class setting. 8. Injury Prevention and Rehabilitation The interactive nature of Square 3.0 allows for controlled and low-impact movements, making it suitable for injury prevention and rehabilitation. Physical therapists and healthcare professionals can use the system to design tailored recovery programs for patients. 9. Accessible Anytime, Anywhere The flexibility of Square 3.0 means you can work out whenever and wherever you want. Whether you have a dedicated fitness space at home, use it at a gym, or participate in virtual classes, this system is accessible on your terms. This accessibility makes it a valuable addition to home gyms and fitness centers. 10. Future-Proof Fitness As technology evolves, so does Pavigym Square 3.0. Regular software updates ensure that users continue to benefit from new games and features. This makes it a future-proof investment in your fitness journey, keeping your workouts fresh and exciting for years. Conclusion It is more than just an interactive floor; it's a fitness game-changer. The engaging Pavigym Square 3.0 workouts, inclusivity, versatility, and myriad benefits make it a fantastic addition to any fitness regimen. Whether you're looking to add excitement to your workout routine, improve your balance and coordination, or have fun while staying active, it is the interactive fitness solution you've been waiting for. Embrace the future of fitness and experience the transformational power of Square 3.0 today. Elevate your fitness journey with innovation, interactivity, and inspiration – this component has it all. ### Exergame, An Innovative & Effective Strategy in Marketing Events Exergaming, also known as active gaming or gamified fitness, involves the integration of video games with physical activity.  Using exergaming for marketing events can be an innovative and effective strategy to attract and engage participants while promoting products, services, or brands. Recently we were able to work with Activent Marketing to provide the tWall for one of their shows.  Activent Marketing is an independent experiential event marketing agency with offices in Denver, Pittsburgh, Chicago, Las Vegas and Raleigh. Whether you want a TWall or another activity game, Exergame Fitness is where you can find a variety of engaging fitness equipment for any age. We set ourselves apart with our fitness equipment and virtual activity games as well as provide educational information about these fitness programs at events. Here's how exergaming can be utilized for marketing events: Attract Attention: Exergaming offers a unique and attention-grabbing experience that can draw participants to your marketing event. The novelty of combining gaming and physical activity can pique curiosity and generate interest among attendees. Engagement and Interaction: Exergaming encourages active participation from attendees. Interactive and competitive gameplay can create a sense of excitement, social interaction, and healthy competition among participants, resulting in a memorable and engaging experience. Brand Exposure: Incorporating branding elements within the exergaming environment allows you to showcase your products, services, or company logo. Customized game interfaces, on-screen banners, and branded equipment can reinforce your brand's presence throughout the event. Promote Healthy Lifestyle: Exergaming aligns with health and wellness themes, making it an ideal fit for events focused on promoting a healthy lifestyle. By associating your brand with physical activity and well-being, you can enhance your brand's reputation and image. Contact us to learn more how Exergame and the tWall might be the PERFECT fit for your event! ### YMCA Opens Teen & Tween Fitness Program with Exergaming At the Skagit YMCA in Washington, they offer a variety of programs and activities for teenagers aimed at promoting physical fitness, personal development, leadership skills, and community engagement. Recently Exergame was lucky enough to establish a new level of fun and fitness at the YMCA with our interactive fitness products. Exergaming, also known as video game-based exercise, can be a great option for kids who enjoy technology and may be more likely to engage in physical activity if it involves the use of technology. This program will now be used by a variety of different programs at the YMCA, Some of these include: Teen Fitness: With our Exergaming room they now have a dedicated fitness area and class tailored to teenagers. These programs help teens stay active, learn about healthy living, and develop good exercise habits. Youth Sports: Interactive fitness is a perfect fit for programs that focus on skill development, teamwork, and building a sense of sportsmanship. Leadership Development: Why not have some of your teens and tweens mentor some younger members on the benefits of fitness gaming! These programs help teenagers develop leadership skills, civic engagement, and a sense of social responsibility. Teen Nights: Many YMCA branches host special events, workshops, and social gatherings specifically designed for teenagers. With our Exergame space these events offer a safe and fun environment for teens to socialize and connect with their peers. Family Events: Get the whole family involved, and build it around some of our active gaming options! It's a good idea to contact your local YMCA to see how Exergame can be a part of your future teen programs! ### Fit Interactive Heavy Ball: Full Body Strength and Cardio Training Are you tired of trudging through the same monotonous fitness routine day after day? Does the idea of another mundane workout leave you feeling uninspired? Suppose you seek a fitness experience that pushes your physical boundaries and fuels your enthusiasm. In that case, your search ends here—introducing the Fit Interactive Heavy Ball – a groundbreaking marvel in fitness equipment poised to revolutionize your approach to exercise. As we embark on this blog journey, we'll plunge into the captivating universe of total body strength and cardio training, illuminated by the brilliance of this Interactive Heavy Ball, proudly presented by Exergame Fitness. A Promise to Transform Your Fitness Regimen As the name suggests, the Fit Interactive Heavy Ball isn't merely a weighty sphere. It promises to shake up your full body workout routines, challenge your limits, and propel you toward a healthier, more energetic version of yourself. Through a marriage of innovation and exercise, this heavy ball caters to your body's need for strength and your mind's thirst for engagement. The Fit Interactive Heavy Ball: A Breakdown This ball is not just another piece of gym equipment. It's a game-changer that combines full body strength training with an interactive twist. Here's a breakdown of what makes this heavy ball so unique: 1. Full Body Strength Training Traditional workouts often focus on isolated muscle groups. This ball takes a different approach. With every movement, the weighted ball engages multiple muscle groups simultaneously. This equipment, from your arms and legs to your core and back, ensures that your entire body is put to work. 2. Elevating Cardiovascular Fitness Cardio and strength training workouts are essential for heart health and endurance. This Interactive Heavy Ball takes cardio to the next level. High-intensity exercises with the heavy ball get your heart pumping, improving your cardiovascular fitness while exhilarating your workout sessions. 3. Customizable for All Fitness Levels Whether you're a beginner or a fitness enthusiast, the heavy ball can be tailored to your fitness level. With varying levels of resistance, you can challenge yourself without overexerting. This adaptability ensures everyone can benefit from the heavy ball's unique advantages. Interactive Workout Routines: Where Fitness Meets Fun 1. Dynamic Active Floor Games Say goodbye to monotonous workouts. The Fit Interactive Heavy Ball brings an element of play to your fitness routine. Engage in active floor games that require squatting, twisting, jumping, and more while handling the heavy ball. These games transform your workouts into exciting challenges, making exercise something you look forward to. 2. Building Social Connections Fitness doesn't have to be a solitary endeavor. The interactive nature of the heavy ball encourages social interaction. Team up with friends or gym buddies for competitive games or collaborative workouts. This not only adds a sense of camaraderie but also boosts motivation. Introducing the Beam Floor: Taking Workouts Up a Notch Imagine a fitness experience that challenges your muscles and enhances your balance and coordination. This is where the Beam Floor comes into play. As a perfect complement to the Interactive Heavy Ball, the Floor takes your workout to a new level. 1. Balancing Act for Improved Coordination This floor introduces a unique balance element to your workouts. It's designed to engage your stabilizing muscles and fine-tune your coordination. Incorporating the Beam Floor into your routine while using the heavy ball adds a layer of complexity to your exercises, making your body work harmoniously to maintain stability. 2. A Holistic Workout Approach The combination of the Beam Floor and the heavy ball is a match made in fitness heaven. This duo provides a comprehensive workout experience that targets various aspects of your fitness journey. You'll challenge your strength and cardiovascular endurance and enhance your proprioception, agility, and spatial awareness. 3. Elevating Core Strength Engaging with this floor during heavy ball workouts significantly activates your core muscles. As you navigate the balance challenges, your core works overtime to stabilize your body. This leads to a stronger heart, improved posture, and overall functional strength. 4. Unlocking a New Dimension of Fitness By incorporating the Beam Floor, you're stepping into a new dimension of fitness. Integrating balance and coordination exercises into your heavy ball routine diversifies your strength and cardio workout and keeps you engaged and motivated. As you conquer each balance challenge, you'll experience a sense of accomplishment that fuels your fitness journey. Understanding Exergame Fitness Before diving deeper into the Fit Interactive Heavy Ball world, let's take a moment to grasp the foundation that supports this innovative fitness solution. Exergame Fitness is a pioneering interactive fitness solution provider that bridges the gap between cutting-edge technology and physical activity. Fusing Technology with Physical Activity Exergame Fitness brings the best of both worlds together. It recognizes that in a digital age, people are looking for ways to stay active while embracing technology. This platform offers a diverse range of state-of-the-art interactive fitness equipment designed to make workouts engaging, enjoyable, and effective. Revolutionizing the Fitness Landscape Gone are the days when fitness was confined to traditional gym routines. Exergame Fitness redefines how we approach exercise by infusing it with innovation. The interactive fitness solutions provided by the platform transform workouts into exciting adventures, making fitness accessible and appealing to all ages and fitness levels. Conclusion: Embrace the Future of Fitness with Exergame Fitness As you explore the Fit Interactive Heavy Ball and its dynamic pairing with the Beam Floor, remember that Exergame Fitness is your gateway to a fitness revolution. By embracing technology and harnessing its power, this platform paves the way for a healthier, more active lifestyle that seamlessly integrates with modern life. Get ready to embark on a fitness journey that's as exciting as practical, all thanks to the synergy between innovative equipment and your dedication to a healthier you. ### Alberta Health Services Adds Exergame with Exerbike The Alberta government provides funding to Alberta Health Services to deliver hospital services, mental health and addiction services, physiotherapy, midwifery services, cancer services, home care and more. Learn more about Alberta Health Services. Recently they came to Exergame to bring some fun and fitness to their rehab and physical therapy floor for their pediatric wing.  We thought of no better solution than the Exerbike!  An Exerbike is a type of stationary exercise bike that has been integrated with interactive technology to turn it into an exergame platform. Exergames, as previously mentioned, combine physical exercise with video gaming, creating an engaging and interactive way to work out and improve various aspects of health and fitness. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! You can put this fitness product in your home or you can enjoy the many benefits in your fitness establishment. Contact us to learn more ### Traumatic Brain Injury Center of Excellence Use tWall for Soldiers Traumatic brain injury is a significant health issue which affects service members and veterans during times of both peace and war. The high rate of TBI and blast-related concussion events resulting from current combat operations directly impacts the health and safety of individual service members and subsequently the level of unit readiness and troop retention. The impacts of TBI are felt within each branch of the service. Recently they added the tWall, which has a host of different benefits for soldiers returning home. The tWALL is an interactive wall that helps improve users' reaction speed, coordination, motor skills, endurance and decision-making. Exergames, also known as "exercise games" or "active video games," are video games that require physical activity and movement from the players. The tWall can be a valuable tool in Traumatic Brain Injury (TBI) centers as part of rehabilitation and therapy programs. Here's how exergames and the tWall could be used in such centers: Physical Rehabilitation and Motor Skills Training: Exergames can be used to engage patients in various physical activities that help improve motor skills, coordination, and balance. These games can provide a controlled and engaging environment to work on specific movements and exercises, which is crucial for individuals recovering from TBI. Cognitive Rehabilitation: Many exergames incorporate cognitive challenges such as problem-solving, memory tasks, and decision-making. These cognitive components can aid in cognitive rehabilitation for TBI patients who are working on restoring cognitive functions such as attention, memory, and executive function. Gait Training: TBI patients often face challenges with walking and maintaining proper gait. Exergames that simulate walking or require controlled leg movements can assist in gait training, helping patients regain their ability to walk confidently and safely. Visual-Motor Integration: Exergames often require players to coordinate their physical movements with visual cues on the screen. For TBI patients who need to work on improving their visual-motor integration, these games can provide a structured way to enhance this aspect of their recovery. Social Interaction: Exergames can be played in a group setting, encouraging social interaction and cooperation among patients. This can contribute to the overall well-being and mental health of TBI patients, as they can engage in fun and competitive activities with their peers. Motivation and Engagement: Traditional rehabilitation exercises can sometimes be monotonous and demotivating. Exergames, on the other hand, are designed to be engaging and enjoyable, potentially increasing patient motivation to participate in therapy and rehabilitation sessions consistently. Progress Tracking: Many exergames come with built-in progress tracking and performance metrics. This data can be valuable for healthcare professionals to monitor a patient's progress over time, adjust the therapy regimen accordingly, and celebrate achievements. Home-Based Rehabilitation: Some exergames are designed for home use. This can be especially beneficial for TBI patients who are transitioning from intensive center-based rehabilitation to more independent recovery at home. Home-based exergame programs can help maintain continuity in rehabilitation efforts. Customized Therapy Plans: Exergames often allow for customization of difficulty levels and types of activities. This flexibility enables healthcare professionals to tailor the therapy plans to the specific needs and abilities of each TBI patient. Long-Term Engagement: Recovery from a traumatic brain injury can be a long-term process. Exergames can provide a sustainable way for patients to continue engaging in physical and cognitive activities even after their formal rehabilitation programs have ended. It's important to note that while exergames offer potential benefits, they should be integrated into a comprehensive rehabilitation plan supervised by qualified healthcare professionals. The appropriateness of exergames for a particular patient should be determined based on their individual needs and the severity of their TBI. Contact Exergame to learn more! ### Lu Interactive Helps Students Physically, Intellectually, and Socially The Lu Interactive system can be a valuable tool to help kids exercise more by making physical activity fun, engaging, and interactive. It is a technology that combines interactive projections and games with physical movement, creating an immersive and exciting environment for children.  Below are some success stories in a variety of different fields! Rockford Public Schools uses Lu as a social-emotional learning tool, with a physical activity component aligned with academics. S.U.P.E.R. Learning Center in Ohio uses Lu for students with special needs and neuroplasticity Washington Township in Indiana uses Lu as a technology integration tool Bennett Ranch Elementary in Colorado has seen an impact on PE teaching & cross-curriculum integration By employing these strategies and incorporating Lu Interactive into a child's daily routine, educators and parents can effectively encourage kids to exercise more and lead a healthier lifestyle. Contact Exergame to learn more about how Lu Interactive can transform your ENTIRE school! ### What is Twall 64? What are the benefits of it? The Twall 64 has emerged as a groundbreaking product in modern fitness and interactive gaming. Designed to engage users of all ages and fitness levels, this interactive wall brings together physical activity and cognitive stimulation excitingly and uniquely. Exploring the Benefits of Twall 64 The Twall 64 offers many benefits that contribute to its growing popularity in fitness centers, schools, rehabilitation centers, and entertainment venues. Some Twall 64 benefits are mentioned below: 1. A Fusion of Fun and Fitness It combines entertainment and exercise, turning workouts into engaging wall games. This fusion not only makes fitness routines more enjoyable but also encourages consistency. 2. Enhanced Cognitive Function The interactive challenges presented by Twall 64 require users to think quickly and make split-second decisions. This enhances cognitive functions such as problem-solving, memory, and hand-eye coordination. 3. Suitable for All Ages The Twall 64 caters to a wide age range, from youngsters to seniors. Customizable difficulty levels ensure that users of varying abilities can enjoy and benefit from the product. 4. Cardiovascular Conditioning Many of the activities offered by this wall involve rapid movements and reflexes, effectively providing a cardiovascular workout that improves heart health and stamina. 5. Interactive Family Time The Twall 64 encourages social interaction and friendly competition, making it an ideal activity for families to bond while getting fit. The Specifications of Twall 64: Pushing Boundaries The Twall 64 stands as a pinnacle of innovation. This interactive wall sets new standards with remarkable specifications, contributing significantly to its exceptional performance and unparalleled versatility. Some Twall 64 specifications are mentioned below: 1. Large Multi-Touch Surface At the heart of Twall 64's functionality lies its expansive 64-inch multi-touch surface. This impressive feature opens doors to a wide range of gameplay possibilities. Users can indulge in various gameplay styles, whether solo or competing in a multiplayer setup. The generous size of the multi-touch surface ensures ample space for dynamic movements and interactions. 2. Diverse Game Modes The Twall 64 transcends the boundaries of a single monotonous activity. Instead, it offers a virtual smorgasbord of game modes that cater to different preferences and challenges. From demanding speed and agility tests that get your heart racing to memory exercises that sharpen cognitive abilities and even color recognition games that engage the mind, the Twall 64 boasts a captivating repertoire. This diversity ensures users remain fully engaged and motivated, fostering a continuous desire to explore and conquer new challenges. 3. User-Friendly Interface Ease of use is a defining feature of the Twall interactive wall 64. The user interface is designed to be intuitive, ensuring that individuals of all experience levels can interact with the system seamlessly. Whether a novice embarking on your fitness journey or a seasoned enthusiast looking for the next challenge, the Twall 64's interface empowers you to dive right in. This user-friendliness eliminates potential barriers and paves the way for an enjoyable and accessible experience. 4. Sturdiness and Durability The Twall 64 is not just a product; it's an investment in longevity. This interactive wall is engineered to endure the demands of continuous and rigorous use of robust and durable materials. Its sturdy build ensures it can withstand the test of time, maintaining its exceptional performance throughout countless workouts and interactions. This rugged construction adds to its value, making it an asset that will continue contributing to fitness and entertainment for years. The Twall Family: More Options for Interactive Fitness The Twall Family expands the horizon of interactive fitness products beyond the Twall 64, offering a range of variations designed to cater to diverse preferences and space limitations. Twall 32: For those seeking an interactive fitness experience in a slightly more compact form, the Twall 32 is an excellent choice. Despite its smaller size, it delivers the same level of engagement as its larger counterpart. With a 32-inch touch-sensitive surface, users can enjoy various interactive activities that promote movement and cognitive stimulation. Twall 16: Designed specifically for environments with limited space, the Twall 16 provides an innovative solution for interactive fitness. Its compact design doesn't compromise engagement. Users can still experience the thrill of interactive challenges and physical activity, making it a perfect fit for settings where space is at a premium. Twall Plus: Taking the concept of interactive fitness to new heights, the Twall Plus introduces additional features and challenges to elevate the user experience. This version goes beyond the standard offerings, offering a more comprehensive range of activities that push individuals to enhance their physical and cognitive skills. With Twall Plus, users can explore a broader spectrum of interactive possibilities. Promoting Physical Activity through Innovation: The Impact of Twall The Twall's revolutionary approach to fitness has garnered attention for its ability to make exercise enjoyable and effective. It aligns with modern trends that prioritize health without sacrificing entertainment. Through its interactive design, the Twall 64 captures the essence of active play, simultaneously promoting movement and cognitive engagement. It's not just a piece of fitness equipment; it's a gateway to a healthier lifestyle. Unlock a New Dimension of Fitness: Get Access Now Ready to embrace a fitness journey that's both exhilarating and effective? Experience the world of Twall 64 and its interactive wonders. This wall is revolutionizing fitness by merging physical activity and entertainment. Its unique combination of fun and exercise appeals to all age groups and fitness levels. Whether you want to improve cognitive function and cardiovascular health or have a blast while working out, the Twall 64 offers something. Designed with cutting-edge specifications like a sizeable multi-touch surface and diverse game modes, the Twall 64 pushes the boundaries of interactive fitness. And if space is a concern, the Twall family provides alternatives like the Twall 32 and Twall 16, ensuring a solution for every setting. In a world where sedentary lifestyles are becoming increasingly common, the Twall 64 stands as a beacon of hope, encouraging physical activity through innovative means. It's time to break away from traditional workout routines and embrace a new era of fitness with this wall. Get Started Today Ready to embark on a fitness journey that's as enjoyable as it is effective? Don't miss the opportunity to experience the Twall 64 and its transformative impact on exercise. ### Moses Lake Parks & Recreation Opens with Nexersys The Mission of the Moses Lake Parks, Recreation & Cultural Services Department is to plan, develop, and maintain safe recreational facilities and programs for the health, pleasure, and educational use of the community and its visitors. Recently they were able to open the Larson Recreation Center.  Ground was broken for the new Larson Recreation Center in April 2021 after a complete demolition of the existing building.  This facility is now complete with a multipurpose gym, indoor running and walking track, skating rink, workout center with free weights and exercise machines, locker rooms, classroom spaces and a kitchen. They also decided to add a little Exergame with the Nexersys!  The Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. This fitness product is a professional training software program that creates a unique fitness experience each time you work out based upon your personal Nexersys history. If you’d like to incorporate this fitness product to help your members create a more intense workout, then we have you covered. Contact Exergame to learn more! ### The Role of Exergaming in Improving Physical Activity In today's fast-paced digital age, staying physically active can sometimes be challenging. However, with the advent of exergaming, a new and innovative way to engage in physical activity has emerged. It combines the excitement of video games with the benefits of exercise, creating a unique and enjoyable way to stay active. In this article, we'll delve into the world of exergame, exploring its benefits, its impact on physical activity, and how it has become a game-changer in promoting a healthier lifestyle. Introduction Exergaming, a combination of "exercise" and "gaming," refers to video games that require physical activity as a means of gameplay. Unlike traditional sedentary gaming, exergaming encourages players to get on their feet and move. This modern approach to fitness has gained popularity in recent years due to its potential to make exercise more appealing and enjoyable. Understanding Exergaming The role of exergaming it to combine physical movement with gaming technology. Players use motion-sensing devices to control the game, requiring them to perform different exercises and movements. This fusion of physical activity and entertainment provides a refreshing alternative to monotonous workout routines. With its innovative blend of physical activity and gaming excitement, Exergaming brings forth a myriad of advantages that extend beyond traditional workouts. Let's delve into the key exergaming benefits that make it a transformative approach to enhancing our overall well-being. Benefits of exergaming: Increased Motivation and Engagement At the heart of exergaming allure lies its ability to awaken the competitive spirit dormant within us. The very nature of interactive gameplay encourages individuals to strive for higher scores, conquer challenges, and outperform themselves. This heightened level of engagement taps into a wellspring of motivation, igniting a fervor to push personal boundaries. As the desire to excel intensifies, so does the dedication to the activity. Unlike conventional exercise routines that sometimes feel monotonous, exergaming infuses each movement with purpose and accomplishment. This newfound motivation translates into extended and more frequent workout sessions. The result? A consistent exercise regimen that effortlessly integrates into daily life, fostering a sustainable path to improved fitness. Improved Cardiovascular Health The rhythmic thump of a racing heart and accelerated breaths – exergaming impact on cardiovascular health- is palpable. Many activities center on aerobic exercises that rapidly increase heart rate. As players engage in energetic movements, whether dancing, virtual sports, or simulated adventures, their cardiovascular system responds with vigor. Regular gaming sessions become a catalyst for fortifying heart and lung function. The heart, a muscle that thrives on challenges, grows more robust through these dynamic workouts. The lungs, too, benefit from increased activity, enhancing their capacity to deliver oxygen to the body efficiently. Over time, this translates into improved endurance, heightened stamina, and a heart that beats to the rhythm of robust health. Enhanced Motor Skills and Coordination Exergaming isn't merely a test of physical prowess; it's a crucible for refining motor skills and coordination. In the virtual world, every action and reaction hinges on the precision of movements. The demand for accurate gestures and timely responses nurtures a heightened sense of hand-eye coordination and motor control. As players navigate the intricate demands of exergaming, the benefits extend beyond the digital domain. Enhanced motor skills ripple into daily life, allowing for a smoother execution of routine tasks. This newfound agility and coordination become invaluable assets, from effortlessly catching a ball to deftly maneuvering through a crowded space. In essence, exergaming fosters a harmonious synergy between the virtual and the real, enriching our gaming experiences and physical capabilities. As we immerse ourselves in the world of exergame, we embark on a journey that leads to a healthier, more motivated, and finely-tuned version of ourselves. Exergaming and Physical Activity Exergaming represents a paradigm shift in how we approach physical activity, redefining exercise from a routine chore to an engaging and refreshing pursuit. Let's explore the multifaceted dimensions of exergaming impact on our approach to staying active. A Fun Approach to Exercise The traditional notion of exercise often conjures images of repetitive movements, uninspiring routines, and a sense of obligation. As a result, maintaining motivation can become an uphill battle, leading to wavering commitment and missed workouts. This is where exergame strides onto the scene, reimagining exercise as an enjoyable and immersive adventure. Exergaming dissolves the stark line between recreation and workout by seamlessly merging play elements with physical exertion. In this transformed landscape, every jump, step, and twist becomes a part of a captivating narrative, propelling players toward their goals while eliciting genuine enjoyment. The sheer thrill of engaging in exergaming transforms what was once mundane into an exciting journey, rendering the excuses of skipping exercise a thing of the past. Suitable for All Ages and Fitness Levels One of exergaming most remarkable attributes lies in its inclusivity. Regardless of age or fitness level, it offers everyone a space to participate and thrive. From exuberant children to seasoned seniors, it is a dynamic platform that adapts to diverse capabilities. The versatility of exergaming lies not only in its range of activities but also in its customizable intensity. Whether embarking on a gentle introduction to physical activity or seeking a challenging workout, exergame provides tailored experiences. This adaptability ensures that each individual can find their ideal balance, fostering a sense of accomplishment and progression. Moreover, the shared joy of exergaming can bridge generational gaps, enabling families and friends to bond while embarking on joint fitness endeavors. Incorporating Exergaming into Daily Routines Modern life often dances to a frantic rhythm, leaving little room for lengthy exercise routines. Herein lies the beauty of exergaming – a practical solution for the time-strapped. Short bursts of exergaming can be seamlessly woven into daily routines, transforming leisure moments into opportunities for physical activity. It offers a gateway to meaningful movement even within the busiest schedules, whether during breaks, before work, or after a long day. These brief but impactful sessions accumulate, contributing significantly to daily physical activity requirements. The convenience of exergame and its inherent enjoyment ensure that taking a break for a quick exergaming session becomes feasible and eagerly anticipated. In the realm of exergaming, physical activity transcends its conventional limitations. It evolves into a realm of boundless possibility, where joy, health, and convenience harmonize seamlessly. With gaming as a steadfast companion, embarking on a journey toward enhanced well-being becomes an exciting adventure that transcends age, fitness levels, and time constraints. Types of Exergaming Equipment Exercise Games: The Basics Exercise games typically involve aerobic activities, strength training, and flexibility exercises. These games often utilize motion controllers to track and measure movements. Wall Games: Interactive Vertical Fitness Wall games utilize vertical surfaces for interactive exercises. Players use their bodies or equipment to hit targets and complete challenges projected onto the wall. Active Floor Games: Fun from the Ground Up Active floor games turn the floor into a dynamic gaming surface. Players step on sensors or interact with projected visuals to engage in various activities. Interactive Fitness Games: Multiplayer Engagement Interactive fitness games promote social interaction by allowing multiple players to engage simultaneously. This enhances the fun and competitiveness of exergaming. Impact on Sedentary Lifestyles The sedentary nature of modern life contributes to various health issues. Exergaming provides an effective strategy to counteract sedentary lifestyles by making physical activity an integral part of leisure time. Promoting an Active Lifestyle Exergaming bridges entertainment and exercise, helping individuals transition from passive screen time to active engagement. Exergame Fitness: Your Gateway to a Healthier You Embracing exergaming can open the door to a more active and healthier lifestyle. Exergame Fitness, a leading exergaming equipment and resources provider, empowers individuals to embark on their fitness journey. With a wide range of active games and equipment, Exergame Fitness caters to people of all ages and fitness levels. Whether you want to enhance cardiovascular health, improve motor skills, or simply have fun while exercising, Exergame Fitness has you covered. Conclusion In a world where technology often encourages sedentary behavior, exergame emerges as a revolutionary solution to enhance physical activity. By merging the thrill of gaming with the benefits of exercise, exergaming presents an exciting opportunity to lead a healthier and more active life. ### BGC Adds Second Mobile Exergaming Location At Boys & Girls Clubs of Greater High Point, their mission is to enable all young people, especially those who need them most, to reach their full potential as productive, caring, responsible citizens. They run 5 Club sites in High Point and Asheboro, NC. Last year they decided to invest in some Mobile Exergaming products.  We offer the Mobile Package which includes five different exergame activities that are fun and interactive workouts. The Mobile Package by Exergame can be set up at birthday parties, day camps, schools, and community rec centers for engaging youngsters in group fitness gaming activities. With the tremendous success at the first club, BGC of Greater High Point came back to see if they could replicate the program at another club!  Mobile exergaming products can be of benefit to kids' fitness. Exergaming refers to the combination of exercise and gaming, where physical activities are incorporated into interactive video games or applications. Products include items like the iDANCE, and multiplayer wireless Dance Dance Revolution System Reax Lights, a portable touch light product And CardioWall, a GREAT fit for target training and relay games! Contact Exergame to learn more about how we can be a fit at your after school programs! ### Exergaming: therapeutic benefits in older adult Exergaming, the combination of exercise and gaming, has gained significant popularity as a fun and engaging way for people of all ages to stay active and fit. Recently, it has emerged as a powerful therapeutic tool for older adults, offering numerous physical, cognitive, emotional, and social benefits. This article explores the world of exergaming and its remarkable therapeutic benefits for seniors. Introduction Exergaming, often called interactive fitness or active gaming, involves video games requiring physical activity. The primary goal is to make exercise enjoyable, motivating, and accessible. As the aging population grows, finding ways to keep older adults physically active becomes increasingly important. Gaming presents an innovative solution to this challenge, combining the joy of gaming with the therapeutic benefits of exergaming. Benefits of Exergaming for Older Adults Physical Health Benefits Regular exergaming can significantly contribute to the overall physical well-being of older adults. It helps improve balance, coordination, and flexibility, reducing the risk of falls and related injuries. Additionally, it provides cardiovascular benefits, helping to maintain a healthy heart and improve stamina. As seniors engage in exergaming activities that involve movements such as virtual dancing, bowling, or golfing, they enjoy a low-impact workout that enhances their muscle strength and endurance. The gentle nature of exergames reduces strain on joints while keeping the body active, making it an ideal exercise option for older adults with joint issues. Cognitive Benefits Exergaming has shown promising results in enhancing cognitive functions among seniors. Engaging in interactive activities stimulates the brain, improving memory, attention, and problem-solving skills. These therapeutic benefits offer a mentally stimulating experience, making them an excellent option for cognitive enrichment. Studies have demonstrated that it can enhance executive functions, such as decision-making and multitasking, in older adults. The need to process information quickly and make split-second decisions while playing exergames challenges the brain, leading to improved cognitive abilities over time. Emotional and Psychological Benefits Participating in exergaming can positively impact seniors' emotional and psychological well-being. The enjoyable nature of gaming triggers the release of endorphins, promoting feelings of happiness and reducing stress. Moreover, it can help alleviate symptoms of anxiety and depression, fostering a more positive outlook on life. Exergaming can serve as an effective tool for managing stress and boosting mood in older adults. Engaging in fun and immersive gameplay distracts seniors from everyday worries and creates a sense of accomplishment, boosting self-esteem and overall emotional well-being. Therapeutic Activities and Exergaming Integrating Exergaming into Rehabilitation and Physical Therapy Exergaming has entered various therapeutic settings, including rehabilitation centers and physical therapy programs. These games' interactive and customizable nature allows therapists to design personalized exercise routines that target specific physical challenges older adults face. It provides a more enjoyable rehabilitation process for seniors recovering from injuries or surgery than traditional exercises. The gamified approach encourages seniors to stay motivated and consistent with their therapy, leading to faster recovery and improved mobility. Addressing Specific Health Conditions through Exergaming Exergaming can be tailored to address specific health conditions such as arthritis, Parkinson's disease, or stroke recovery. These games can focus on improving mobility, strength, and range of motion, making them valuable tools in the rehab physical therapy process. For example, exergames that involve virtual cycling or dancing can help seniors with arthritis maintain joint flexibility and reduce pain. Likewise, games that require precise hand movements can aid individuals with Parkinson's disease improve motor skills and coordination. Exergaming for Seniors: An Engaging and Social Experience Encouraging Social Interaction One of the remarkable aspects of exergaming for seniors is its potential to foster social interaction. Many gaming setups allow older adults to participate in group activities, promoting social engagement and creating a sense of community. Group sessions allow seniors to bond with peers, forge new friendships, and share gaming experiences. Social interaction during exergaming makes the activity more enjoyable and improves mental health and emotional well-being. Reducing Isolation and Loneliness For seniors who may experience feelings of isolation and loneliness, exergaming offers an opportunity to connect with others and form meaningful relationships. This social aspect enhances the overall experience and encourages consistent participation. In assisted living facilities or senior centers, exergaming can become a centerpiece of social events, fostering a vibrant and inclusive atmosphere. By creating a sense of belonging and shared interests, it provides therapeutic benefits by helping combat social isolation and promoting a sense of community among older adults. Interactive Fitness Products: The Future of Senior Fitness User-Friendly Exergaming Devices Technological advancements have made exergaming devices increasingly user-friendly and accessible to older adults. Intuitive interfaces, motion-sensing technology, and adaptive difficulty levels ensure that seniors can enjoy the therapeutic benefits of these interactive fitness products. Exergaming devices are designed to be easy to use and navigate, making them suitable for individuals without extensive gaming or technology experience. Large, clear buttons, simplified menus, and voice-guided instructions enhance the user experience, making it accessible to older adults of all tech-savviness levels. Gamifying Fitness for Older Adults Gamification elements, such as rewards, challenges, and progress tracking, make exergaming more engaging for seniors. Turning exercise into a game provides motivation and a sense of achievement, encouraging older adults to maintain an active lifestyle. By setting achievable goals and tracking their progress, seniors can feel a sense of accomplishment and be motivated to continue their exergaming journey. Virtual rewards, such as unlocking new levels or earning virtual badges, create a sense of challenge and excitement, further enhancing the gaming experience. Promoting Active Lifestyle Among Older Adults Incentivizing Regular Exergaming Sessions To ensure the long-term adherence of older adults to exergaming routines, incentives can be introduced. Reward systems, challenges, and friendly competitions can motivate seniors to stay active and achieve their fitness goals. Incorporating friendly competitions among senior communities or providing recognition for consistent participation can boost engagement. Additionally, offering small rewards or therapeutic benefits achieved during exergaming can reinforce positive habits and encourage older adults to embrace an active lifestyle. Creating Tailored Exergaming Plans Each older adult may have unique needs and preferences. Creating personalized exergaming plans, considering individual physical abilities and interests makes the experience more enjoyable and effective. Tailored plans consider a senior's physical condition, fitness goals, and personal interests. A mix of exergames that focus on different aspects of fitness ensures a well-rounded and engaging experience for older adults, increasing the likelihood of long-term adherence. Challenges and Considerations Addressing Physical Limitations While exergaming is generally suitable for older adults, it is crucial to consider individual physical limitations and provide modifications or alternatives where necessary. Consulting with healthcare professionals can help tailor exergaming routines to accommodate specific needs. Exercise modifications can be made to cater to seniors with limited mobility or physical disabilities. For instance, seated versions of exergames are available for individuals who cannot stand for prolonged periods, ensuring they can still enjoy the therapeutic benefits of interactive fitness. Ensuring Safety During Exergaming Safety is paramount when implementing exergaming activities. Providing clear instructions, proper equipment setup, and maintaining a safe gaming environment are essential for the well-being of older adults. Trained facilitators or instructors should oversee exergaming sessions, especially in group settings, to monitor participants' safety and provide assistance if needed. Additionally, ensuring that exergaming devices and equipment are well-maintained and regularly updated reduces the risk of accidents or malfunctions. Conclusion Exergaming has emerged as a game-changer in senior fitness and therapy. By blending exercise and gaming, older adults can enjoy various physical, cognitive, emotional, social, and therapeutic benefits. The growing popularity of exergaming highlights its effectiveness and potential for enhancing the overall well-being of seniors. Exergaming is an excellent choice for those seeking an enjoyable and therapeutic way to stay active. ### NW Laurens Adds Academic Based Exergame Lu Laurens County Schools is a student-centered community that focuses on the learners that challenge students to become independent critical thinkers, problem solvers, and contributing citizens. Recently one of their elementary schools was able to add the new interactive fitness product the Lu Interactive.  With the Lu we produce a state of the art audiovisual systems powered by a wide range of educational applications. Aside from obvious pedagogical uses, our systems can be used for a variety of purposes, from cinema-quality movie nights to dance parties and professional presentations. Each Lü system includes a high definition laser projector, a movement detection camera, a powerful sound system and a fully automated multi-colored lighting system to create immersive magical environments. The Lu Interactive system can be a valuable tool to help kids exercise more by making physical activity fun, engaging, and interactive. Lu Interactive is a technology that combines interactive projections and games with physical movement, creating an immersive and exciting environment for children. Here are some ways Lu Interactive can promote increased physical activity in kids: Interactive Games: Lu Interactive offers a wide range of interactive games that require physical movement to play. These games can be designed to cater to different age groups and interests, motivating kids to be active while having fun. Competition and Rewards: Implementing a system of rewards or points for completing physical activities or achieving certain fitness goals can encourage kids to participate and strive to do better. Group Activities: Lu Interactive allows for multiplayer games, fostering a sense of teamwork and encouraging social interaction. Group activities can make exercise more enjoyable and provide peer motivation. Customization: The system can be customized to suit individual preferences and abilities. This ensures that kids of all fitness levels can participate and experience success, boosting their confidence and desire to be active. Tracking Progress: Lu Interactive can track each child's progress and improvement over time. This feature can be motivating for kids as they see their development and accomplishments. Variety of Exercises: The system can offer various types of exercises, such as dance, sports, yoga, and other physically engaging activities. Having a diverse range of options keeps kids interested and prevents boredom. Integration with School Curriculum: Lu Interactive can be integrated into physical education classes or school activities, making it a regular part of the educational experience. Parental Involvement: Parents can be encouraged to participate in Lu Interactive activities with their kids, promoting family bonding and providing positive reinforcement for physical activity outside of school hours. Challenges and Events: Organizing fitness challenges or events within the school or community using Lu Interactive can create excitement and a sense of achievement for participants. Health Education: The system can be used to educate kids about the importance of physical activity and its benefits for overall health, promoting a positive attitude toward exercise. By employing these strategies and incorporating Lu Interactive into a child's daily routine, educators and parents can effectively encourage kids to exercise more and lead a healthier lifestyle. It's essential to combine the use of technology with other outdoor and non-screen-based activities to create a well-rounded approach to physical fitness. ### “Kids Are Talking” About Exergame at the BGC Exergame at the BGC: Kids' opinions about exercising and exergames can vary depending on their individual interests, personalities, and experiences. At the Boys & Girls Club of Toledo, kids continue to talk with each other about their new Exergame room.  This helps bring in new kids, members, or even field trips to have the interactive fitness experience.  The more the kids talk amongst themselves, the more you see a ground swell of overall support for not just exergaming, but exercise in general. Here are some common attitudes and thoughts that kids might have about exergames: Fun and Engaging: Many kids find exergames to be enjoyable and entertaining. The interactive nature of these games, along with the incorporation of physical activity, can make them exciting and engaging for children. Motivating: Exergames often provide rewards, points, and achievements, which can be highly motivating for kids. The challenge of reaching higher levels or beating their own scores can keep them interested in playing. Social Interaction: Exergames that offer multiplayer or online features can be attractive to kids because they can play and interact with friends or other players from around the world. A Break from Traditional Exercise: Some kids might prefer exergames over traditional forms of exercise because they feel less like they are "working out" and more like they are playing a game. Technology Appeal: Children who are tech-savvy might be drawn to exergames due to their use of technology and innovative gameplay. Inclusivity: Exergames with adaptive features or customizable difficulty levels can be appealing to kids of different skill levels and abilities, making them feel included and supported. Competitive Spirit: Exergames with competitive elements might appeal to kids who enjoy challenging themselves and competing with others. As with any recreational activity, it's essential to strike a balance between exergames and other forms of physical activity to ensure a well-rounded and healthy lifestyle for children. ### Types of Neuromotor Cognitive gym & their Benefits In today's fast-paced world, maintaining cognitive fitness is becoming increasingly important. The neuromotor cognitive gym offers a unique and innovative approach to enhancing cognitive abilities while incorporating physical exercise. This article will explore the different types of neuromotor cognitive gyms and their benefits. We will focus on Exergame Fitness, a leading provider of interactive fitness equipment designed to boost mental fitness through engaging exercises. Understanding Neuromotor Cognitive Gym What is Neuro Motor Training? Neuromotor training involves exercises and activities that stimulate the brain and nervous system to improve cognitive functions such as memory, attention, and problem-solving skills. These workouts integrate physical movements with cognitive challenges, creating a holistic mental and physical well-being approach. Cognitive Exercises in Neuro Motor Gyms Cognitive exercises in neuromotor gyms aim to target specific cognitive functions. These exercises can include memory games, pattern recognition tasks, decision-making challenges, and more. By regularly engaging in these exercises, individuals can enhance their cognitive abilities and maintain mental strength. Types of Neuromotor Gyms • SMARTfit Single The SMARTfit Single system incorporates a range of cognitive workouts using interactive targets and sensors. The system tracks participants' movements and responses, provides real-time feedback, and offers diverse training programs to suit individual needs. • SMARTfit Mini The SMARTfit Mini is a compact version of the SMARTfit system, making it ideal for smaller spaces or home use. It offers a variety of cognitive games and exercises to improve focus, reaction time, and cognitive flexibility. • SMARTfit Strike Pods The SMARTfit Strike Pods combine cognitive and physical training by utilizing touch-sensitive pods that respond to strikes and taps. Participants engage in dynamic exercises that challenge both their minds and bodies. • SMARTfit MultiStation The SMARTfit MultiStation is a versatile setup that accommodates group training. It allows for collaborative cognitive workouts, fostering social interaction while boosting mental fitness. • SMARTfit ProTrainer The SMARTfit ProTrainer is designed for professional athletes, providing advanced cognitive challenges that enhance sports-specific skills. It offers an interactive and dynamic approach to training for peak performance. Benefits of Neuromotor Gyms • Improved Cognitive Function At the core of neuromotor cognitive gym lies the intention to enhance cognitive function. Engaging in the exercises provided by these gyms stimulates neural pathways, encouraging the brain to adapt and grow. The fusion of physical movement and cognitive challenges results in a potent combination that benefits memory, attention, and problem-solving skills. When individuals partake in cognitive workouts regularly, they effectively exercise their brains, much like they would their bodies. As a result, cognitive function is enhanced, improving mental acuity and cognitive prowess. • Enhanced Motor Skills Neuromotor cognitive gyms understand the importance of honing motor skills alongside cognitive abilities. The exercises promoted better hand-eye coordination, balance, and overall body control. Through targeted activities that require precise movements, participants develop increased motor proficiency, which has significant carry-over benefits in daily life activities and physical performance. For instance, interactive exercises that involve hand-eye coordination can enhance a person's ability to catch a ball, while balance-focused workouts can contribute to better stability and posture. • Mental Agility In a fast-paced and ever-changing world, mental agility is a prized asset. Regularly engaging in cognitive exercises at neuromotor gyms fosters this mental skill. Individuals become more adept at processing information, adapting to new situations, and mastering complex tasks effectively. Mental agility enables people to respond swiftly to challenges, make quick decisions, and stay sharp in dynamic environments. This skill proves invaluable in cognitive tasks and everyday situations where quick thinking is required. • Promotes Physical Fitness Beyond the cognitive advantages, neuro-motor cognitive gyms offer a holistic workout experience that promotes physical fitness and overall well-being. Participants can engage in physical activities that elevate their heart rates, enhance muscular strength, and improve endurance. These gyms break the stereotype that cognitive training only involves sedentary activities. Instead, they highlight the synergy between mental and physical health, demonstrating that both are interconnected. By participating in these cognitive fitness programs, individuals can achieve a comprehensive state of well-rounded fitness. Exergame Fitness: Empowering Cognitive Fitness Exergame Fitness is a trailblazer in the realm of neuro-motor cognitive gyms, leading the way in transforming how individuals approach cognitive training. At the core of our groundbreaking approach lies the innovative SMARTfit systems, which have redefined the concept of cognitive exercise. By seamlessly integrating physical activity with cognitive challenges, Exergame Fitness offers an enjoyable and efficient method to enhance cognitive fitness. The SMARTfit systems developed by Exergame Fitness utilize cutting-edge technology to create interactive fitness equipment. These systems have interactive targets and sensors that respond to participants' movements and actions in real-time. This real-time feedback fosters an engaging and immersive experience, making cognitive training more effective and enjoyable. Participants are encouraged to think, react, and strategize through cognitive exercises and games while performing physical movements. This dual-task approach enhances neural connections, strengthening cognitive functions such as memory, attention, and problem-solving. The result is a holistic workout experience that promotes physical fitness and empowers cognitive fitness. Participants engage in exercises that simultaneously challenge their minds and bodies, leading to improved mental agility and enhanced motor skills. What sets Exergame Fitness apart is its commitment to inclusivity and accessibility. Our SMARTfit systems are designed to accommodate individuals of all fitness levels and age groups. Whether someone is a seasoned athlete or just beginning their fitness journey, Exergame Fitness equipment offers a user-friendly and adaptive experience. To learn more about Exergame Fitness and explore the extensive range of fitness equipment we offer. On our website, one can find comprehensive information about our SMARTfit systems, various cognitive workouts, and how these innovations can contribute to improved cognitive fitness. Conclusion Neuromotor cognitive gyms offer a promising solution to enhance cognitive abilities while staying physically active. By incorporating cognitive workouts into routines, individuals can experience improved mental agility, enhanced motor skills, and overall cognitive fitness. Exergame Fitness stands at the forefront of this innovative approach, empowering individuals to simultaneously achieve their cognitive and physical fitness goals. ### Special Recreation in Park District with Fitness Gaming Exergames can be perfect fit for special recreation programs, and they have shown to be beneficial for individuals with various physical, cognitive, and emotional challenges. Exergames combine exercise with interactive video games, making physical activity more enjoyable and engaging. This can be particularly beneficial for people with special needs as it can address several aspects that traditional exercise programs might not cater to. At the Champaign Park District they are already seeing a huge impact on their special recreation programs.   Here are some ways exergames can be used in special recreation: Physical therapy: Exergames can be used as part of physical therapy programs to help individuals with special needs improve their motor skills, balance, coordination, and strength. Cognitive development: Some exergames incorporate cognitive challenges, which can be useful for individuals with cognitive impairments or learning disabilities, helping them to improve their memory, attention, and problem-solving skills. Sensory stimulation: Exergames can offer various sensory experiences, benefiting individuals with sensory processing disorders or sensory sensitivities. Social interaction: Multiplayer exergames can encourage social interaction and cooperation among participants, promoting social skills and teamwork. Motivation and engagement: Exergames often have built-in rewards, levels, and challenges, which can motivate individuals to continue participating and remain engaged in the activity. Inclusive and adaptable: Many exergames offer customizable difficulty levels, making them suitable for people with different abilities. This inclusivity allows participants of varying skill levels to enjoy the activity together. Emotional well-being: Engaging in exergames can help reduce stress and anxiety, providing a positive outlet for emotions and promoting overall emotional well-being. Home-based options: Some exergames can be played at home, which may be convenient for individuals who have difficulty accessing traditional recreational facilities. However, it's essential to consider individual needs and abilities when incorporating exergames into special recreation programs. Some individuals may require modifications or adaptations to fully benefit from these activities. Consulting with healthcare professionals, therapists, or recreational specialists experienced in working with people with special needs can help design appropriate exergame programs tailored to each individual's requirements. ### Features of Cyclobeat & its Benefits Indoor cycling has gained immense popularity as an effective and engaging way to stay fit and active. To take this experience to a whole new level, Exergame Fitness introduces Cyclobeat, an innovative indoor cycling bike that combines fitness and gaming for an unparalleled exercise experience. In this article, we will explore the exciting features of Cyclobeat and its numerous benefits to fitness enthusiasts. Features of Cyclobeat Interactive Gaming Experience One of the critical features of Cyclobeat is its interactive gaming experience. The bike has a user-friendly interface that allows users to immerse themselves in various virtual scenarios while cycling. Whether it's racing through scenic landscapes or navigating challenging terrains, the gaming element adds an element of fun to every workout session. Multiple Workout Modes Cyclobeat offers a variety of workout modes to cater to different fitness levels and preferences. Users can choose the workout mode that best suits their goals, from leisurely rides to intense interval training. With the ability to customize workout duration and intensity, individuals can create personalized training plans. Data Tracking and Performance Metrics Stay on top of your fitness goals with Cyclobeat's advanced data tracking and performance metrics. Monitor your speed, distance, calories burned, and heart rate in real time. Analyze your progress over time to make informed adjustments to your workouts and achieve optimal results. Real-Time Performance Tracking Cyclobeat's advanced technology enables real-time performance tracking. Users can monitor their cycling speed, distance covered, calories burned, and heart rate on the interactive display. This feedback helps individuals track their progress, set goals, and challenge themselves to achieve new personal records. Virtual Instructors and Coaching To keep users motivated and engaged, Cyclobeat offers virtual instructors and coaching. The virtual instructors guide users through workouts, providing tips on form and technique. This virtual coaching aspect makes the workout experience more personalized, simulating the feeling of having a real fitness coach. Interactive Handlebars and Controls Cyclobeat's interactive handlebars allow you to control your movements within virtual environments. Turn, steer, and navigate the gaming landscapes, adding a dynamic and engaging element to your indoor cycling experience. Adjustable Resistance Levels Tailor your workout intensity to your fitness level with Cyclobeat's adjustable resistance levels. Whether a beginner or a seasoned cyclist, you can customize your workouts to challenge yourself effectively and achieve your fitness objectives. Benefits of Cyclobeat Enhanced Motivation and Enjoyment Traditional cycling workouts sometimes feel monotonous, but Cyclobeat's gaming integration injects excitement and motivation into each session. The interactive gaming experience of Cyclobeat enhances motivation and enjoyment during indoor cycling workouts. Users are no longer limited to staring at a blank wall; instead, they can embark on exciting virtual adventures, making each session feel like a thrilling experience. Efficient and Engaging Workouts Cyclobeat's combination of interactive gaming and fitness delivers efficient and engaging workouts. By immersing in virtual scenarios, users are more likely to extend their workout duration without feeling bored or tired, increasing fitness gains. Cardiovascular Fitness and Weight Management Cyclobeat delivers a high-intensity cardio workout that elevates your heart rate and helps you burn calories effectively. Incorporating regular Cyclobeat sessions into your fitness routine can improve cardiovascular endurance and support weight management goals. Low-Impact Exercise Option Cyclobeat provides a low-impact exercise option that is gentle on your joints while delivering an intense workout. This makes it an excellent choice for individuals of all fitness levels, including those recovering from injuries or with joint sensitivities. Social and Competitive Elements Cyclobeat's interactive gaming feature allows you to connect with friends and fitness enthusiasts, adding a social component to your workouts. Compete in virtual races, challenge each other, and celebrate accomplishments together, creating a supportive and motivating fitness community. Personalized Training With the ability to choose from various workout modes and track performance in real time, Cyclobeat facilitates personalized training. Users can tailor their workouts to their fitness level, allowing for gradual progression and steady improvement. Versatility and Accessibility Cyclobeat is suitable for users of all fitness levels and ages. Whether beginners or seasoned athletes, the gaming bikes offer versatility and accessibility, accommodating various training needs and preferences. How Cyclobeat Can Help You? Achieve Fitness Goals Cyclobeat provides an effective platform to achieve fitness goals. Its engaging and dynamic workouts encourage users to stay consistent with their training, helping them progress toward their fitness objectives. Enjoy a Fun Workout Routine Gone are the days of monotonous indoor cycling. Cyclobeat injects fun into workouts, transforming exercise from a chore into an enjoyable activity. Users can look forward to each session, making adhering to a regular workout routine easier. Track and Measure Progress The real-time performance tracking feature of Cyclobeat allows users to monitor their progress and track improvements over time. This data-driven approach helps users stay accountable and motivated to push their limits. Accessible and Convenient Fitness Solution Cyclobeat is a convenient fitness solution for those with busy schedules or limited access to outdoor cycling opportunities. With this Cyclobeat workout bike, individuals can work out at their convenience, regardless of weather conditions or time constraints. Where Can You Buy It? Head over to Exergame Fitness's official website to embark on an exhilarating fitness journey with Cyclobeat. As a reputable and trusted provider of state-of-the-art fitness equipment, Exergame Fitness offers Cyclobeat alongside a wide array of other innovative fitness solutions designed to revolutionize your exercise routines. At Exergame Fitness, you'll discover a comprehensive selection of cutting-edge fitness equipment designed to elevate your workout experience. As a leading supplier of interactive fitness solutions, Exergame Fitness is committed to enhancing your fitness journey by integrating technology and entertainment into your workouts. Conclusion Cyclobeat is a true game-changer in the realm of fitness. It transcends the ordinary cycling bike experience, infusing it with interactive gaming excitement. The fusion of gaming elements, data tracking capabilities, and customizable workouts sets Cyclobeat apart, making it a truly unique and transformative fitness tool. The interactive gaming experience of Cyclobeat keeps you motivated and engaged, ensuring that your fitness routine remains enjoyable and rewarding. By offering virtual challenges, racing missions, and diverse environments to explore, Cyclobeat takes indoor cycling to new heights, making every session like an adventure. The data tracking feature of Cyclobeat empowers you with real-time insights into your performance, allowing you to monitor your progress and make informed decisions about your fitness goals. With adjustable resistance levels, Cyclobeat caters to individuals of all fitness levels, ensuring a personalized and effective workout for everyone. To embrace the future of indoor cycling and the excitement of Cyclobeat, turn to Exergame Fitness. As a leading provider of cutting-edge fitness equipment, Exergame Fitness offers Cyclobeat, unlocking a world of fun and effective workouts that will transform how you approach fitness. So, leap and embark on a fitness journey like no other with Cyclobeat from Exergame Fitness – your path to a healthier, fitter, and more enjoyable lifestyle awaits! Connect with us now to know more features of Cyclobeat. ### Vanguard School Academic Exergame Additions The Vanguard School is a very special place that helps maintain a focus on academics, clinical services and daily living skills enhanced by a highly trained staff that recognizes the different ways that children learn.  Recently they came to Exergame to learn more about how they can use fitness gaming with their special education programs. When they came to exergame they want products that could be a valuable tool in special education, offering various benefits for students with special needs.  Items like the Reax Lights and tWall were a PERFECT fit. Here's how exergames can be used in special education settings: Physical Therapy and Motor Skill Development: Exergames can be utilized as a part of physical therapy programs for students with physical disabilities or limited mobility. The interactive nature of exergames encourages students to engage in physical movements and exercises that target specific muscle groups or promote overall physical development. These games can help improve balance, coordination, gross and fine motor skills, and spatial awareness. Sensory Integration: Many students with special needs, such as those with autism spectrum disorder or sensory processing disorder, can benefit from sensory integration activities. Exergames often involve visual, auditory, and tactile stimuli, providing opportunities for students to engage and integrate sensory information in a controlled environment. This can help improve sensory processing, self-regulation, attention, and focus. Cognitive Development and Academic Skills: Exergames can be designed to incorporate cognitive challenges and academic content, making them effective tools for developing cognitive skills and supporting academic learning. These games can include puzzles, memory exercises, math challenges, and language-based activities, promoting critical thinking, problem-solving, and academic engagement in a fun and interactive manner. Social Skills and Peer Interaction: Exergaming can facilitate social interaction and the development of social skills among students with special needs. Multiplayer exergames provide opportunities for students to engage in cooperative play, turn-taking, communication, and teamwork. This can enhance their social skills, peer relationships, and overall social integration. Motivation and Engagement: Exergames are inherently motivating and engaging for many students, including those with special needs. The interactive and game-like elements capture students' attention, sustain their interest, and increase their intrinsic motivation to participate and complete activities. This can be particularly beneficial for students who may have difficulty maintaining focus or motivation in traditional learning settings. Inclusive and Individualized Approach: Exergames can be adapted and customized to meet the individual needs and abilities of students with special needs. The difficulty level, pacing, and sensory stimuli can be adjusted to accommodate different skill levels, sensory sensitivities, and learning styles. This inclusive and individualized approach ensures that each student can actively participate and experience success based on their unique capabilities. Emotional and Behavioral Regulation: Exergaming can support emotional regulation and behavioral management for students with special needs. Physical activity releases endorphins, which can help reduce anxiety, stress, and challenging behaviors. Exergames can provide a structured outlet for students to channel their energy, improve self-regulation, and promote a positive emotional state. Overall, exergaming offers a versatile and effective approach in special education settings. It can address a range of needs, including physical development, sensory integration, cognitive skills, social interaction, and emotional well-being. By incorporating exergames into special education programs, educators and therapists can create engaging and inclusive learning environments that support the holistic development and academic progress of students with special needs. ### A full guide on RUNBEAT If you're looking for an innovative and engaging way to stay fit and have fun, look no further than RUNBEAT. RUNBEAT is an interactive fitness product offered by Exergame Fitness. This unique RUNBEAT workouts combines cardio exercise with music and gaming elements, creating an immersive and motivating fitness experience. This guide will provide an overview of RUNBEAT, its features, benefits, and where to find it for sale. Let's dive in! RUNBEAT Overview and Features RUNBEAT is designed to make your cardio workouts more enjoyable and interactive. It combines music, rhythm, and gaming to create a truly immersive fitness experience. Here are some key features of RUNBEAT: ·        Music-Based Workouts RUNBEAT's music-based workouts are designed to synchronize your exercise routine with energizing music. The beat of the music sets the pace for your cardio exercises, helping you maintain a consistent rhythm throughout your workout. As you move to the music, you'll find yourself naturally motivated and engaged, enhancing the overall enjoyment of your fitness session. The music is a powerful driving force, making your RUNBEAT workouts more dynamic and rewarding. ·        Interactive Gaming One of the standout features of RUNBEAT is its interactive gaming component. You'll encounter virtual targets and obstacles on the screen as you exercise. You aim to hit the targets by stepping or tapping on them while avoiding the obstacles. The movements required to interact with the virtual elements are seamlessly integrated with the music, creating a truly immersive experience. This interactive gaming element adds an element of excitement, challenge, and competitiveness to your workouts, making them more engaging and entertaining. It feels less like a traditional workout and more like a thrilling game. ·        Multiple Difficulty Levels RUNBEAT offers multiple exercise modes to cater to different fitness preferences and goals. Whether you enjoy running, walking, or dancing, various ways are available to suit your preferred form of exercise. This versatility ensures you can customize your RUNBEAT workouts to align with your interests and physical capabilities. You're more likely to stick to your fitness routine and achieve better results by engaging in activities you enjoy. ·        Scalable Difficulty Levels RUNBEAT caters to users of all fitness levels by offering scalable difficulty levels. Whether you're a beginner or an experienced fitness enthusiast, you can start at a more manageable level and gradually progress to more challenging ones as your fitness improves. The ability to adjust the difficulty ensures that your RUNBEAT workouts remain engaging and challenging, motivating you to push yourself and achieve your fitness goals. It also allows for inclusivity, as users with different fitness levels can participate in the same workout sessions and challenge themselves at their own pace. ·        Performance Tracking and Progress Monitoring RUNBEAT provides performance tracking and progress monitoring features to help you keep track of your achievements and improvements over time. The system records critical metrics such as distance covered, calories burned, and workout duration. This data allows you to monitor your progress, set goals, and track your fitness journey effectively. You can stay motivated and continuously strive for better results by visualizing your improvements. Where to Find RUNBEAT for Sale If you want to purchase RUNBEAT for your home or fitness facility, you can find it for sale through Exergame Fitness. Exergame Fitness is a reputable provider of interactive fitness products, including RUNBEAT. We offer a range of fitness solutions designed to engage users of all ages and fitness levels. By visiting our website or contacting our sales team, you can explore the options available and choose the best fit for your needs. In addition to RUNBEAT, Exergame Fitness also offers other popular fitness products, such as Laddermill, Jacobs Ladder, and the Viper Rope Climber. These products provide unique and effective ways to incorporate cardio and strength training into your fitness routine. Buy RUNBEAT from Exergame Fitness: Elevate Your Fitness Experience If you're ready to take your fitness routine to the next level, look no further than Exergame Fitness for the purchase of RUNBEAT. Exergame Fitness is a leading provider of interactive fitness products, and we offer a range of solutions designed to enhance your RUNBEAT workouts and make fitness enjoyable. Discover why Exergame Fitness is the ideal destination to buy RUNBEAT and elevate your fitness experience. ·        Expert Guidance and Support Exergame Fitness is committed to helping you find the perfect fitness solution to meet your needs. Our team of experts understands the unique requirements of different individuals and fitness facilities. We provide personalized guidance and support throughout the buying process, ensuring you make an informed decision. By choosing Exergame Fitness as your partner, you gain access to our wealth of knowledge and expertise in interactive fitness. We will assist you in selecting the right products for your specific goals and requirements. ·        Exceptional Customer Service At Exergame Fitness, exceptional customer service is a priority. We pride ourselves on delivering a seamless and satisfying purchasing experience. Our friendly and knowledgeable customer service team can answer your questions, address any concerns, and provide assistance whenever needed. With Exergame Fitness, you can expect a smooth and hassle-free buying process from start to finish. We value our customers and strive to exceed expectations at every step. ·        Extensive Product Selection Exergame Fitness boasts an extensive product selection that includes the highly sought-after RUNBEAT. We curate a range of interactive fitness products, ensuring that you have access to the latest and most innovative solutions. Whether you're interested in cardio machines, virtual reality fitness, or interactive group training, Exergame Fitness has you covered. By purchasing RUNBEAT from Exergame Fitness, you're choosing a trusted provider that offers top-of-the-line fitness solutions. ·        Reliable and Trustworthy Reputation Exergame Fitness has established a reliable and trustworthy reputation in the industry. With years of experience, we have cultivated strong relationships with leading manufacturers and fitness professionals. Our commitment to quality, innovation, and customer satisfaction has earned us the trust of individuals, fitness facilities, and organizations worldwide. When you purchase RUNBEAT from Exergame Fitness, you can have confidence in the authenticity and quality of the product. Conclusion RUNBEAT revolutionizes traditional cardio workouts by combining music, rhythm, and interactive gaming. Its features, including music-based workouts, interactive gaming, multiple exercise modes, scalable difficulty levels, and performance tracking, create an immersive and engaging fitness experience. Incorporating RUNBEAT into your fitness routine can elevate your cardio workouts, help you stay motivated, and help you achieve your fitness goals. To bring the excitement of RUNBEAT to your home or fitness facility, explore the options available through Exergame Fitness. Embrace the power of music and gaming to transform your RUNBEAT workouts into a dynamic and enjoyable experience. Exergame Fitness is your ultimate destination to purchase RunBEATable machine and embark on an elevated fitness journey. With our extensive product selection, expert guidance and support, exceptional customer service, reliable reputation, and leadership in the interactive fitness industry, Exergame Fitness stands out as the ideal partner for your fitness needs. Take the next step in transforming your workouts by buying RUNBEAT from Exergame Fitness. Elevate your fitness experience and enjoy the benefits of interactive and engaging RUNBEAT workouts that will keep you motivated and energized. ### Boys & Girls Club of Jackson Adds Exergaming At the Boys & Girls Club of Jackson, they believe that the youth of our community can have a bright future fostered through guidance, love, self-discipline and unconditional support.  They are dedicated to promoting the education, vocational and health leadership and character development of boys and girls in a safe and caring environment that is professionally staffed. Recently they came to Exergame to reinforce a sense of fitness and movement in their clubs. Exergaming, which refers to the combination of exercise and gaming, can be highly beneficial to kids in Boys & Girls Clubs. Here are some ways in which exergaming can have a positive impact: Promotes Physical Activity: Exergaming provides an opportunity for kids to engage in physical exercise while having fun. It encourages them to move and be active, which is crucial for maintaining good health and preventing sedentary behavior. By making exercise enjoyable, exergaming can motivate kids to be more physically active on a regular basis. Enhances Motor Skills: Many exergames require kids to perform specific movements, such as jumping, running, or swinging. By participating in these activities, children can improve their motor skills, coordination, balance, and overall physical dexterity. These skills are not only important for physical development but also have a positive impact on other areas of life, such as sports, academics, and daily activities. Cognitive Development: Exergaming involves problem-solving, decision-making, and strategic thinking. Kids must follow instructions, anticipate movements, and make quick judgments while playing. These cognitive demands can enhance their cognitive skills, including attention, memory, and executive functions. Exergaming can also provide opportunities for learning and practicing academic concepts, such as math, language, and science, through interactive challenges and puzzles. Social Interaction: Exergaming can foster social interaction and collaboration among kids. Many exergames allow multiple players to participate simultaneously, encouraging teamwork, communication, and cooperation. Boys & Girls Clubs provide a supportive environment for kids to engage in exergaming together, promoting social bonding, friendship, and the development of important social skills. Emotional Well-being: Exergaming can contribute to the emotional well-being of children. Physical activity releases endorphins, which are natural mood boosters. Engaging in exergaming can help reduce stress, anxiety, and feelings of depression. Additionally, the enjoyment and sense of achievement experienced while playing exergames can boost self-esteem and confidence in children. Healthy Lifestyle Education: Exergaming provides an opportunity to educate kids about the importance of a healthy lifestyle. Boys & Girls Clubs can incorporate educational components into exergaming sessions, such as discussions about nutrition, the benefits of physical activity, and the risks of sedentary behavior. By promoting healthy habits early on, exergaming can help instill lifelong habits that contribute to overall well-being. Inclusivity: Exergaming can be adapted to accommodate children of various fitness levels, abilities, and interests. It offers a non-competitive and inclusive environment where every child can participate and experience success at their own pace. This inclusivity promotes a positive and supportive atmosphere within Boys & Girls Clubs, fostering a sense of belonging and acceptance. Overall, exergaming provides a unique and enjoyable way for kids in Boys & Girls Clubs to engage in physical activity, promote healthy lifestyles, enhance cognitive skills, and develop social connections. By incorporating exergaming into their programs, Boys & Girls Clubs can positively impact the overall well-being and development of the children they serve. If your Boys & Girls Club is looking to take the next step into the fitness gamification revolution, contact us to learn more! ### Chaffee Schools Lu Interactive for Academic Fitness At Chaffee Schools, they are very proud of the work their students and staff undertake daily, and creating a high achieving academic environment.  They are committed to ensuring that every student acquires the knowledge, skills, and attributes necessary to achieve personal, professional, and academic success. Recently Exergame was lucky enough to install the Lu Interactive projection system to integrate both fitness and academics! The LU Interactive Playground is an educational tool that can greatly benefit kids academically. It combines physical activity and interactive technology to create an engaging and immersive learning experience. Here's how it can help children in their academic pursuits: Active Learning: The playground encourages physical movement and active participation, making learning a fun and energetic experience. Research has shown that physical activity can enhance cognitive function, memory, and attention span, which can lead to improved academic performance. Multi-Sensory Engagement: The LU Interactive Playground incorporates various sensory elements, such as lights, sounds, and touch-sensitive surfaces. By engaging multiple senses, it stimulates different parts of the brain and enhances the learning process. This multi-sensory approach can improve comprehension and retention of information. Interactive Content: The playground offers a wide range of educational content that covers various subjects, including mathematics, language arts, science, and more. The interactive nature of the content encourages active problem-solving and critical thinking skills. It presents concepts in a visually appealing and interactive way, making learning more enjoyable and memorable. Collaborative Learning: The playground promotes collaboration and teamwork among students. Many activities and games can be played by multiple children simultaneously, encouraging cooperation, communication, and social interaction. Collaborative learning has been shown to enhance academic performance and foster important social skills. Personalized Learning: The LU Interactive Playground can adapt to the needs and abilities of individual students. It can provide personalized feedback and adjust the difficulty level of activities based on a child's progress. This personalized approach allows children to learn at their own pace and provides targeted support where needed. Motivation and Engagement: The interactive and gamified nature of the playground captivates children's attention and motivates them to actively participate in the learning process. It provides immediate feedback and rewards for achievements, creating a sense of accomplishment and encouraging further exploration and learning. Curriculum Integration: The LU Interactive Playground aligns with educational curricula and standards, ensuring that the content is relevant and supports classroom learning. Teachers can integrate the playground into their lesson plans, using it as a supplement to traditional teaching methods. This integration enhances the effectiveness of instruction and reinforces classroom concepts. Overall, the LU Interactive Playground offers a unique and effective approach to academic learning. By combining physical activity, technology, and interactive content, it enhances engagement, motivation, and knowledge retention. It provides a dynamic and immersive learning environment that can positively impact children's academic performance and foster a love for learning. If you are interested in improving academics and fitness at your school, contact us to learn more! ### Benefits of using HOLOFIT™ VR ROWING In today's fast-paced world, finding the motivation and time to exercise regularly can be challenging. However, with technological advancements and innovative fitness solutions, staying fit and healthy has become more accessible and enjoyable. One groundbreaking product that has revolutionized the fitness industry is HOLOFIT™ VR Rowing. Developed by Exergame Fitness, a leading provider of interactive fitness solutions, HOLOFIT VR combines virtual reality's power with rowing's benefits to create an immersive and effective cardio and strength training experience. The Power of Virtual Reality Rowing with HOLOFIT™ ·        Immersive and Engaging Workouts HOLOFIT VR Rowing offers users a truly immersive workout experience. By donning a virtual reality headset, individuals are transported to captivating environments stimulating their senses and making exercise more enjoyable. Whether rowing through scenic coastal landscapes, serene lakes, or challenging race courses, users are fully engaged in their virtual surroundings, doing workouts like exciting adventures. In addition to the immersive aspect, this rowing provides several other benefits: 1. Mental Stimulation: The virtual reality aspect of HOLOFIT™ VR Rowing adds a cognitive element to the workouts. As users navigate virtual environments, they must focus on their surroundings, react to obstacles or challenges, and make decisions, enhancing mental engagement and coordination. 2. Variety and Exploration: This rowing offers a wide range of virtual environments, allowing users to experience diverse landscapes and settings. Whether exploring a tranquil lake or participating in a thrilling race, the variety keeps workouts exciting and prevents monotony, leading to greater adherence to exercise routines. 3. Motivation and Fun: Virtual reality rowing with HOLOFIT™ brings fun and excitement to workouts. The captivating visuals, realistic sounds, and immersive environments make exercising an enjoyable experience. This increased enjoyment can boost motivation and make individuals more likely to stick to their fitness routines. ·        Full-Body Cardio and Strength Training Rowing is renowned for its ability to provide a comprehensive workout, targeting major muscle groups and improving cardiovascular endurance. With HOLOFIT™ VR Rowing, users can experience the benefits of this low-impact, high-intensity exercise in a virtual setting. The rowing motion engages the arms, legs, core, and back, ensuring the entire body receives a challenging and effective workout. Here are some additional benefits of full-body cardio and strength training with this rowing machine: 1. Efficiency: Rowing is a highly efficient exercise that engages multiple muscle groups simultaneously. By incorporating it into your fitness routine, you can optimize your workout time and achieve maximum results in a shorter period. 2. Low Impact: Unlike other forms of cardio and strength training, rowing is gentle on the joints, making it suitable for individuals with joint issues or those who prefer low-impact workouts. It allows users to reap the benefits of rowing while minimizing the risk of common strain or impact-related injuries. 3. Cardiovascular Health: Rowing is an excellent aerobic exercise that elevates the heart rate and improves cardiovascular endurance. Regular cardio strength workouts with it can strengthen the heart, increase lung capacity, and enhance cardiovascular health. ·        Customizable Workouts and Training Programs HOLOFIT™ VR Rowing offers a high degree of flexibility and adaptability regarding workout customization. Users can personalize their exercise routines based on their fitness goals, intensity levels, and time constraints. Whether aiming for weight loss, strength building, or endurance training, it provides a tailored workout experience that caters to individual needs and preferences. Here are some additional benefits of customizable workouts and training programs with this virtual reality rowing machine: 1. Fitness Goal Alignment: With this rowing, you can align your workouts with your specific fitness goals. Whether you want to build strength or enhance overall fitness, you can effectively customize your workouts to target those objectives. 2. Progress Tracking: It provides tools to track your progress, including metrics such as distance covered, calories burned, and rowing technique feedback. By monitoring your performance over time, you can assess improvements, set new goals, and stay motivated on your fitness journey. 3. Time Efficiency: It allows you to adapt your workouts to fit your schedule. Whether you have a short window for exercise or prefer longer sessions, you can customize the duration and intensity of your workouts, ensuring that you make the most efficient use of your available time. Features and Functionalities of HOLOFIT™ VR Rowing ·        Virtual Reality Environments One of the standout features of HOLOFIT™ VR Rowing is the wide range of virtual environments available for workouts. Users can row through picturesque coastal landscapes and serene lakeside settings or participate in challenging race courses. The variety of virtual environments adds an element of excitement and exploration to each workout session, making exercise a genuinely immersive and engaging experience. ·        Multiplayer and Social Features This rowing takes interactive fitness to the next level by incorporating multiplayer and social features. Users can connect with friends, participate in challenges, and compete against each other, adding a competitive element to their workouts. The ability to compare performance metrics and achievements fosters a sense of camaraderie and motivation, making fitness a social and engaging experience. ·        Training Metrics and Performance Tracking HOLOFIT™ VR Rowing provides real-time feedback on essential workout metrics, such as rowing technique, speed, distance covered, and calories burned. This valuable information allows users to track their progress, set new fitness goals, and make data-driven decisions to optimize their training. By monitoring their performance over time, individuals can witness their improvement and stay motivated to achieve their fitness objectives. HOLOFIT™ VR Rowing: Beyond the Rower ·        HOLOFIT Cycling In addition to virtual reality rowing, HOLOFIT™ also offers the option to switch to cycling workouts. Users can seamlessly transition between rowing and cycling activities, adding variety to their fitness routines and benefiting from cross-training. HOLOFIT Cycling provides an immersive and engaging experience. It allows individuals to enjoy the benefits of both rowing and cycling within a virtual environment. ·        Integration with Other Interactive Fitness Products Exergame Fitness has developed various interactive products seamlessly integrating with this Rowing. This integration lets users combine their rowing workouts with other fitness activities and equipment. Whether incorporating Nexersys for boxing workouts, runBEAT for treadmill exercises, or Laddermill for climbing sessions, HOLOFIT™ VR Rowing offers a comprehensive and diverse fitness experience. How to Get Started with HOLOFIT™ VR Rowing ·        Setting up the Equipment and Software To begin your HOLOFIT™ VR Rowing journey, you must set up the necessary hardware and software components. Compatible rowing machines and virtual reality equipment are required for a seamless experience. Detailed instructions and guides provided by Exergame Fitness will assist you in configuring and installing the equipment and software, ensuring you're ready to embark on your fitness adventure. ·        Training Tips and Techniques To maximize the effectiveness of your workouts with HOLOFIT™ VR Rowing, it's essential to follow proper rowing form and technique. Exergame Fitness provides training tips and techniques to help you achieve optimal results. You can maximize each session and optimize your fitness gains by focusing on correct posture, stroke technique, and breathing patterns. Conclusion HOLOFIT™ VR Rowing from Exergame Fitness is a game-changer in the fitness world. By combining the power of virtual reality with the benefits of rowing, HOLOFIT™ offers an exceptional cardio and strength training experience that is immersive, engaging, and effective. With customizable workouts, various virtual environments, and integration with other interactive fitness products, HOLOFIT™ VR Rowing provides endless possibilities for individuals seeking a transformative and engaging fitness journey. Discover the incredible potential of this rowing today and embark on a fitness adventure like no other. With Exergame Fitness as your partner, you can unleash your full fitness potential and enjoy a cardio and strength workout experience that is both captivating and effective. ### Glen Ellyn Library Adds tWall Interactive to Facility The mission of the Glen Ellyn Public Library is to serve the community as a vibrant center for accurate information, robust learning, and personal discovery.  Glen Ellyn Public Library serves a community of almost 29,000 people and is located about 20 miles west of Chicago. Currently, the library holds 137,500 items, including books in print and Braille, audiobooks, DVDs, magazines, newspapers, playaways, STEAM kits, American Girl dolls, video games, and play packs. Recently as part of their STEAM room update, they wanted to add something that combined fitness, academics, and fun!  Enter the tWall!  The TWall is designed to improve various aspects of fitness, including reaction time, agility, coordination, and cognitive skills. Users interact with the wall by touching or hitting the illuminated targets displayed on the panel. The panel is highly responsive and can detect quick movements and precise touches, providing immediate feedback to the user. Overall, the TWall or Interactive Touch Wall provides a dynamic and interactive approach to fitness training. By combining physical activity with technology and gamification, it aims to make workouts more engaging, challenging, and enjoyable while improving various aspects of fitness and cognitive skills. ### What are reax lights? What are the benefits of using them? Are you tired of the same monotonous workouts that leave you feeling uninspired and unmotivated? Look no further! Reax Lights is here to revolutionize your fitness training experience. With its cutting-edge technology and interactive features, Reax Lights interactive fitness takes your workouts to a new level. In this article, we will explore the world of Reax Lights and how it transforms how we approach fitness. Get ready to ignite your passion for fitness and enhance your performance like never before! Benefits of incorporating Reax Lights into fitness routines The benefits of incorporating Reax Lights into your fitness routines are numerous. Not only does it add an element of fun and excitement to your workouts, but it also enhances engagement and motivation. With this exergaming workout product, you can say goodbye to the days of mindless repetitions and hello to interactive and dynamic training sessions. Whether you're an athlete looking to improve your performance or someone who wants to take your fitness to the next level, Reax Lights is the ultimate tool for achieving your goals. Understanding Reax Lights Features and Components Reax Lights is a comprehensive training system with various components designed to provide a holistic fitness experience. The system includes wireless interactive lighting pods, a central control panel, and specialized training accessories. These components work seamlessly together to create an immersive and engaging workout environment. The interactive lighting technology and wireless connectivity These lights' interactive lighting technology sets it apart from traditional fitness equipment. The lighting pods have sensors that respond to movement, allowing for real-time feedback and interaction. The wireless connectivity ensures a clutter-free workout space, allowing users to move freely and without restrictions. Durability and versatility of Reax Lights for various training purposes Reax Lights are built to withstand the rigors of intense workouts. The components are made from high-quality materials that can endure the demands of fitness training. Additionally, these Lights are highly versatile and can be used for various training purposes, including agility training, reaction training, and coordination development. Whether you're a professional athlete, a fitness enthusiast, or someone recovering from an injury, these lights can be tailored to meet your needs. Reax Lights Training Modes Reax Lights offers a variety of training modes that target different aspects of fitness. These modes challenge your speed, coordination, agility, reflexes, and responsiveness. Let's take a closer look at some of the training modes available: 1. Agility training mode for improving speed, coordination, and agility: In this mode, the lighting pods respond to your movements, requiring you to react quickly and precisely. Reax lights for agility training are an excellent way to improve agility, quickness, and multidirectional movements. The dynamic and interactive nature of these lights keeps you engaged and motivated throughout your agility training sessions. 2. Reaction training mode for enhancing reflexes and cognitive function: Reaction training mode tests your ability to react promptly to visual cues provided by the lighting pods. The pods illuminate in different patterns and sequences, challenging your reflexes and cognitive function. Reax lights for reaction training are particularly beneficial for athletes who need to improve their reaction times, such as basketball players, tennis players, and martial artists. 3. Coordination development mode for enhancing body control and motor skills: The mode focuses on improving your body control, balance, and motor skills. The lighting pods provide visual cues that require you to perform specific movements or sequences in a coordinated manner. This mode is ideal for individuals looking to enhance their overall coordination, stability, and proprioception. 4. Fitness game mode for interactive and enjoyable workouts: Reax Lights also offers a variety of fitness games that make your workouts more enjoyable and engaging. These games combine fitness challenges with interactive lighting technology to create a fun and competitive training environment. Whether competing against yourself or others, the fitness game mode adds an element of excitement and motivation to your fitness routine. Benefits of Using Reax Lights Enhanced Engagement and Motivation  One of the significant benefits of using Reax Lights is the enhanced engagement and motivation it brings to workouts. The interactive lighting system adds an element of fun and excitement, making fitness sessions more enjoyable. The real-time feedback and visual cues provided by the lighting pods encourage active participation and increased user motivation. When workouts are engaging and enjoyable, individuals are more likely to stay committed and consistent with their fitness routines. This increased adherence plays a vital role in achieving long-term fitness goals. With these Lights, the workout experience becomes dynamic and immersive, positively impacting the fitness journey. Improved Reflexes and Reaction Time Reax Lights offers specific training modes that improve reflexes and reaction time. The reaction training mode stimulates fast decision-making and reflexive responses by challenging users to react promptly to visual cues provided by the lighting pods. This type of training enhances physical reflexes and improves cognitive skills and hand-eye coordination. By incorporating reaction training with these Lights into their workouts, athletes and individuals looking to enhance their reflexes can benefit greatly. Reacting quickly and accurately to the lighting cues helps develop sharper reflexes, which can be advantageous in various sports and activities. Agility and Coordination Development Reax Lights is highly effective for agility and coordination development. The agility training mode targets improvements in agility, quickness, and multidirectional movement capabilities. The lighting pods respond to users' movements, requiring them to react quickly and move with precision. This type of training enhances overall coordination, body control, and spatial awareness. By incorporating lights into their training routines, individuals can experience significant improvements in their ability to perform quick and precise movements. This can benefit athletes in sports requiring rapid changes in direction and coordination, such as basketball, soccer, and martial arts. Versatile Applications Reax Lights offers versatile applications in different fitness settings. Whether for individual workouts, group training sessions, or interactive competitions, Reax Lights can be tailored to suit various needs. Fitness professionals can design customized programs using these lights for sports performance enhancement, rehabilitation purposes, or general fitness improvement. The versatility of Reax Lights makes it a valuable tool in fitness facilities, gyms, rehabilitation centers, and sports training facilities. Its adaptability to different fitness disciplines and settings makes it a versatile and sought-after system for fitness enthusiasts and professionals. Product Range of Reax Lights Reax Bore Reax Bore is a versatile training tool within the Reax Lights product range. It offers many features and benefits that cater to different fitness goals and training objectives. This innovative tool enhances strength, power, and endurance development. With this, users can engage in dynamic and interactive exercises that challenge their physical abilities. The adjustable resistance and the unpredictable movements generated by the system provide a unique training experience. This variability keeps users engaged and motivated while promoting functional strength and power development. Reax Bore exercises incorporate the interactive lighting system, which adds an element of excitement to the workouts. The dynamic nature of the training engages multiple muscle groups and promotes neuromuscular coordination. It allows users to perform exercises such as pushing, pulling, twisting, and rotating with varying difficulty levels, ensuring a comprehensive and effective workout. Beam Floor The Beam Floor is another product Reax Lights offers that focuses on balance and stability training. This innovative training tool improves proprioception, core strength, and overall stability. It consists of interactive beams with integrated lighting pods that provide visual cues and feedback during exercises. It offers diverse training possibilities and exercises to challenge individuals at different skill levels. Users can engage in balance exercises, single-leg movements, plyometric drills, and agility drills. The interactive feedback the lighting pods provides helps users refine their movements and maintain proper balance and stability. One of the key advantages of the Beam Floor is its ability to provide different challenge levels. Users can adjust the difficulty by altering the beams' width or increasing the lighting cues' speed and intensity. This adaptability suits users of all ages and fitness levels, from beginners to advanced athletes. Pricing and Availability Regarding Reax Lights' price, it offers various options and packages to accommodate different budgets and requirements. The pricing structure is designed to provide affordability and value for money to fitness enthusiasts, professionals, and fitness facility owners. To obtain detailed pricing information and explore available packages, it is recommended to visit the official website of Exergame Fitness, the leading provider of Reax Lights. The website provides comprehensive information on the pricing options for Reax Lights and related products. For those interested in purchasing these Lights, the official website of Exergame Fitness also provides a seamless and convenient purchasing process. Users can browse the available products, select the desired items, and complete the purchase securely online. The website may also provide information on authorized distributors or retailers for Reax Lights in specific regions. Testimonials and Success Stories Reax Lights has garnered numerous positive testimonials and success stories from individuals and fitness professionals who have incorporated it into their training routines. These testimonials highlight the exceptional experiences and outcomes achieved through Reax Lights training. Customers have reported increased engagement, motivation, and enjoyment during workouts. They have expressed how the interactive lighting system adds a new dimension of excitement and fun to their fitness sessions, making them look forward to each workout. Many users have also experienced significant improvements in their reflexes, reaction time, agility, coordination, and overall fitness. Athletes have reported enhanced performance in their respective sports, while individuals seeking general fitness improvement have praised Reax Lights for its effectiveness in helping them achieve their fitness goals. Conclusion In conclusion, Reax Lights revolutionizes interactive fitness training by combining cutting-edge technology with engaging and dynamic workouts. The benefits of using Reax Lights are far-reaching, including enhanced engagement and motivation, improved reflexes and reaction time, and agility and coordination development. With the versatility of these Lights, it caters to various fitness settings and disciplines, making them suitable for individual workouts, group training sessions, and interactive competitions. The product range, including Reax Bore, active floor games, and Beam Floor, offers unique training experiences and targets different aspects of physical fitness. Reax Lights provides pricing options that ensure affordability and value for money. By visiting the official website of Exergame Fitness, interested individuals can explore the pricing details and conveniently purchase Reax Lights and related products. Through customer testimonials and success stories, it is evident that Reax Lights has positively impacted individuals' fitness journeys, helping them achieve their goals and experience remarkable improvements in their overall fitness levels. Therefore, Reax Lights, available through Exergame Fitness, is a go-to solution for fitness enthusiasts, professionals, and facility owners seeking an innovative and effective interactive fitness training system. ### What is neuromuscular training? What are neuromuscular exercises? In today's fitness landscape, where innovation and technology continue to shape how we approach exercise, neuromuscular training has emerged as a powerful tool to enhance performance and overall fitness. This article will delve into the concept of neuromuscular training exercises, specifically focusing on Exergame Fitness, a leading provider of interactive fitness solutions. By incorporating neuromuscular exercises into your workout routine, you can unlock a new level of physicality and achieve remarkable results. Understanding Neuromuscular Training Definition and Principles The training involves integrating the neurological and muscular systems to improve coordination, stability, and motor control. It goes beyond traditional strength and cardiovascular conditioning by emphasizing the connection between the brain and muscles. By targeting neuromuscular pathways, individuals can enhance their ability to perform movements with precision, efficiency, and reduced risk of injury. The principles of neuromuscular training & exercise revolve around stimulating and challenging the nervous system through specific exercises. Individuals can activate neural pathways and strengthen the connection between the brain and muscles by engaging in activities that require balance, agility, and coordination. This leads to improved overall performance and a reduced likelihood of injuries. Components of Neuromuscular Training 1. Balance and Proprioception Exercises: Balance exercises enhance body awareness and control by challenging stability. These exercises, such as single-leg balance or standing on unstable surfaces, force the body to recruit muscles and activate neural pathways responsible for maintaining balance. Proprioception exercises, which focus on the body's sense of position and movement, further improve coordination and stability. 2. Dynamic Stability and Agility Training: Dynamic stability exercises involve movements that challenge stability in various planes of motion. These exercises, such as lateral lunges or single-leg squats, promote improved control and balance during vigorous activities. Through ladder or cone drills, agility training enhances quickness, reaction time, and change-of-direction abilities. 3. Core and Functional Strength Exercises: Core exercises target the muscles of the abdomen, lower back, and pelvis, which provides a solid foundation for movement and stability. Strengthening the core improves overall body control and reduces the risk of injuries. Functional strength exercises mimic movements in daily activities or sports, ensuring optimal movement patterns and control. Benefits of Neuromuscular Exercises Injury Prevention and Rehabilitation 1. Strengthening Muscles and Joints: Incorporating neuromuscular exercises into your routine can strengthen the muscles and joints, reducing the risk of common injuries like sprains and strains. 2. Enhancing Stability and Balance: Neuromuscular training improves stability and balance, reducing the likelihood of falls or accidents during physical activities. 3. Facilitating Recovery and Rehabilitation: For individuals with existing injuries or conditions, rehab & physical therapy can aid recovery and rehabilitation by promoting proper movement patterns and control. Enhanced Athletic Performance 1. Improving Agility, Speed, and Reaction Time: Neuromuscular training programs focus on enhancing coordination and reaction time, which is crucial for athletes looking to excel in their respective sports. 2. Enhancing Coordination and Motor Control: By incorporating exercises, athletes can refine their movement patterns and achieve precise movements, improving performance. 3. Increasing Power and Efficiency: Neuromuscular training optimizes the body's ability to generate power and improve efficiency during sports-specific activities, enhancing performance. Functional Fitness and Daily Activities Neuromuscular exercises benefit individuals seeking functional fitness and improved daily activities. By promoting optimal movement patterns, these exercises help individuals perform everyday tasks with ease and efficiency. The enhanced balance and stability gained through neuromuscular functional training lead to an improved quality of life, reducing the risk of falls and injuries. Furthermore, heightened body awareness and control acquired through these exercises contribute to injury prevention in daily activities, such as lifting, carrying, or reaching. Incorporating Neuromuscular Exercises into Workouts Exercise Examples and Techniques To get you started on incorporating neuromuscular exercises into your workouts, here are some examples: 1. Single-Leg Balance: Stand on one leg while maintaining balance and control—progress by closing your eyes or adding unstable surfaces. 2. Agility Ladder Drills: Perform various footwork patterns through an agility ladder to improve agility, coordination, and reaction time. 3. Medicine Ball Throws: Engage your core and upper body by incorporating medicine ball throws into your routine. Start with light weights and focus on proper form. Remember, gradual progression and individualization based on fitness levels and goals are crucial to maximize the benefits of reactive neuromuscular training. Integrating Technology and Exergaming Exergame Fitness offers an exciting platform for interactive neuromuscular training. By leveraging technology and gamification, Exergame Fitness engages users in a dynamic and immersive fitness experience. Some examples of technology integration include: 1. Virtual Reality: Engage in virtual environments that provide real-time feedback and challenges to enhance your neuro gym. 2. Motion Tracking: Use motion-tracking technology to monitor your movements and provide data-driven insights to improve your performance. 3. Interactive Game-Based Exercises: Combine fitness and gaming to make workouts more enjoyable and engaging. These exercises often require physical movements and provide instant feedback. Conclusion In conclusion, the power of neuromuscular training and exercises cannot be overstated when achieving optimal fitness and performance. By incorporating these exercises into your workout routine, you can enhance your coordination, stability, and motor control, leading to improved athletic abilities and reduced risks of injuries. Regarding interactive fitness solutions, Exergame Fitness stands out as a leading provider. Their innovative platforms combine technology, gamification, and neuromuscular re-education exercises to offer an engaging and immersive fitness experience. With Exergame Fitness, you can take your workouts to the next level by leveraging virtual reality, motion tracking, and interactive game-based exercises. Unlock the full potential of your fitness journey by exploring the benefits of neuromuscular training and incorporating Exergame Fitness into your routine. Whether you're a beginner or an experienced athlete, Exergame Fitness offers a wide range of options suitable for all fitness levels and goals. Don't miss the opportunity to revolutionize your workouts and achieve remarkable results. Start your fitness adventure with Exergame Fitness today! ### YMCA Inland Northwest Uses iWall for Youth Fitness The YMCA of the Inland Northwest was chartered in 1884 and today serves nearly 70,000 members and 7,000 program participants each year in Spokane County WA and Bonner County.  Their mission is to ensure that their YMCA will be accessible to people regardless of age, ethnicity, religion, gender, or income through programs that build healthy spirit, mind, and body for all. At the YMCA of Inland Northwest, from dance to sports and more, the Y offers holistic programming that enhances, protects, and nurtures the unique development journey of every child.  Recently they added the interactive fitness product the iWall. Many interactive fitness products incorporate game-like elements to make workouts more engaging and enjoyable. They may include challenges, levels, achievements, and leaderboards to encourage users to push themselves and compete with others. The iWall often provide users with the ability to customize their workouts based on their preferences, fitness goals, and fitness levels. This customization can include options for different exercise intensities, durations, and types of workouts. Contact us to learn if the iWall might be a good fit for your YMCA! ### Family Fitness Together with Exergaming Exergaming can be an excellent option for family fitness activities, offering a range of benefits for both children and adults. Here's how exergaming can contribute to family fitness: 1. Fun and Engaging: Exergaming combines physical activity with gaming elements, making it enjoyable and entertaining for all family members. By turning exercise into a game, it can motivate children and adults alike to be more active and enthusiastic about fitness activities. 2. Bonding and Quality Time: Exergaming provides an opportunity for families to engage in physical activities together, promoting quality time and bonding. It allows parents and children to share a common interest and work towards fitness goals as a team, strengthening family relationships. 3. Inclusive for All Fitness Levels: Exergaming often offers various difficulty levels and customizable options, allowing family members of different fitness levels and abilities to participate. This inclusivity ensures that everyone in the family can engage in physical activity and feel a sense of accomplishment. 4. Variety of Activities: Exergaming encompasses a wide range of activities, including dance, sports simulations, fitness challenges, and interactive adventures. This variety ensures that family members can choose activities that align with their interests and preferences, keeping them engaged and motivated. 5. Health Benefits: Regular physical activity through exergaming provides numerous health benefits for the entire family. It can help improve cardiovascular fitness, build strength and endurance, enhance coordination and balance, and contribute to maintaining a healthy weight. 6. Screen Time Transformation: Exergaming offers a positive alternative to sedentary screen time. Instead of passive consumption, family members actively engage in physical movements while playing games. It helps reduce the negative effects associated with excessive sedentary behavior and encourages a more active lifestyle. 7. Education and Skill Development: Many exergaming activities focus on developing specific skills, such as coordination, agility, and strategic thinking. Family members can improve these skills while having fun together, creating a learning experience that extends beyond physical fitness. 8. Motivation and Goal Setting: Exergaming often incorporates gamification elements like achievements, rewards, and progress tracking. These features can motivate family members to set and work towards fitness goals, fostering a sense of achievement and self-improvement. 9. Flexibility and Convenience: Exergaming can be done at home or in dedicated gaming zones, providing convenience and flexibility for family fitness activities. This eliminates the need to travel to a gym or outdoor location, making it easier to incorporate regular exercise into busy family schedules. 10. Positive Attitudes towards Exercise: By associating exercise with fun and positive experiences, exergaming can help shape children's attitudes towards physical activity from an early age. It can contribute to a lifelong appreciation for exercise and promote a healthy lifestyle. When planning family fitness activities with exergaming, it's important to establish a balance between screen time and other forms of physical activity. Encourage outdoor play, sports, and other non-gaming activities to ensure a well-rounded approach to family fitness. ### Educational Games For Kids (Of All Ages) Today's Children are growing up in a digital age, where technology plays a significant role in their daily lives. As parents and educators, it's essential to leverage this technology to benefit children's development and learning. One such innovative approach is educational exergaming, which combines physical activity with interactive gaming experiences to create a holistic learning environment. This article will explore the world of educational games for kids of all ages, highlighting the benefits, specific age groups, adaptive options for special needs students, multiplayer possibilities, equipment and technology used, parental involvement, and safety considerations. So, let's dive in and discover how educational exergaming can revolutionize how children learn and grow. Introduction Educational exergaming refers to the use of interactive fitness product and games that not only promote physical activity but also incorporate educational elements. This approach recognizes the importance of engaging children mentally while keeping them active, resulting in a well-rounded learning experience. One notable provider of interactive fitness equipment is Exergame Fitness, known for their commitment to combining movement and learning. By merging physical activity with educational content, exergaming helps children develop essential skills, enhance cognitive abilities, and foster a love for learning. Exergaming for Early Childhood Education Children's brains are highly receptive to learning and development during early childhood. Exergaming can be vital in this stage by promoting the growth of motor skills through interactive games for kids. These fun learning games focus on activities that engage children's physical movements, such as jumping, running, and hand-eye coordination exercises. Educational exergaming also introduces young learners to essential concepts like alphabet learning, colors, and shapes. Children are more likely to develop a strong foundation for future learning by incorporating movement and cognitive engagement. Exergaming for Elementary School Kids Elementary school kids can benefit greatly from educational exergaming, as it provides an engaging and interactive way to reinforce various subjects. Math-focused exergaming activities, for example, allow students to practice addition, subtraction, and multiplication while participating in physically active gameplay. Language and literacy games foster reading comprehension and vocabulary building, encouraging students to improve their language skills while having fun. Science and nature-themed games explore concepts such as animals, plants, and the environment, allowing children to learn about the world around them interactively and memorably. Exergaming for Middle School Students As children transition to middle school, they become more independent and crave activities that challenge them both physically and mentally. Exergaming can fulfill this need by providing fitness challenges and obstacle courses encourage physical activity while fostering a competitive spirit. History and geography games allow students to learn about different cultures and landmarks, expanding their global awareness. Critical thinking and problem-solving games promote strategic decision-making, helping students develop valuable, applicable skills across various subjects and real-life situations. Exergaming for High School Students High school students often face the pressure of academic performance and maintaining a healthy lifestyle. Exergaming offers a unique solution by providing virtual sports simulations that allow students to improve their athletic skills and teamwork abilities in a safe and controlled environment. Furthermore, STEM-focused games delve into science, technology, engineering, and math concepts, engaging students in interactive learning experiences. Interactive quizzes and trivia games for kids are valuable tools for test preparation and academic reinforcement, making learning more enjoyable and effective. Adaptive Exergaming for Special Needs Students Every child deserves an inclusive and engaging learning experience, regardless of their abilities or needs. Adaptive exergaming provides a solution by offering activities that cater to diverse skills and promote inclusivity. These learning games for kids promote sensory integration, motor coordination, and social interaction, allowing special needs students to participate fully and benefit from physical activity. Customizable settings and accessibility features ensure that individualized experiences are possible, accommodating the unique needs of each student. Multiplayer Exergaming for Collaborative Learning Collaboration and teamwork are essential skills that students need to develop for success in both academic and personal contexts. Multiplayer exergaming offers team-based challenges and competitions that foster cooperation, communication, and healthy competition. Students learn valuable social skills and develop peer interaction abilities through interactive group activities. Virtual classrooms and collaborative projects further enhance the benefits of multiplayer exergaming, especially in remote learning environments, by providing opportunities for students to connect and work together in a virtual setting. Exergaming Equipment and Technology The success of educational exergaming relies on the availability of suitable equipment and technology. Various options exist in the market, including interactive fitness equipment equipped with motion sensors, touch screens, and virtual reality capabilities. These features enhance the gaming experience and encourage active participation. Furthermore, compatibility with various gaming consoles and platforms ensures that educational exergaming can be easily integrated into existing setups, allowing for a seamless learning transition. Parental Involvement and Safety Considerations While educational exergaming offers numerous benefits, parents must be involved and provide guidance and supervision during gaming sessions. Setting limits on screen time and ensuring appropriate content and gameplay choices are essential aspects of responsible parenting. Additionally, safety measures for physical activity and equipment should be followed to minimize the risk of injuries. Parents can maximize the educational value and ensure a safe and enjoyable experience by actively participating and monitoring their child's exergaming activities. The Future of Exergaming in Education Educational exergaming continues to evolve, and future trends promise exciting advancements in learning outcomes. Emerging technologies such as augmented reality and artificial intelligence are being integrated into exergaming experiences, enhancing educational games' for kids interactive and immersive nature. These advancements can potentially revolutionize children's learning, offering more personalized and adaptive learning experiences. As the benefits of educational exergaming become increasingly evident, its integration into educational curricula is expected to expand, further enhancing students' educational journey worldwide. Get Active and Learn with Exergame Fitness! Are you looking for a fun and engaging way to keep your kids active while promoting learning? Look no further than Exergame Fitness! We are a leading provider of active floor games that combine physical activity with educational content. With Exergame Fitness, your kids can get moving, have a blast, and learn valuable skills simultaneously. Why choose Exergame Fitness? Here are some compelling reasons: 1. Engaging Educational Experiences: Our educational games for kids are designed to captivate children's attention and make learning enjoyable. Whether practicing math, improving reading comprehension, exploring science concepts, or enhancing critical thinking skills, our online games for kids cover various educational themes. 2. Holistic Learning Approach: Exergame Fitness believes in the power of combining physical activity and learning for a well-rounded educational experience. Children actively engage their bodies and minds by incorporating movement into the gameplay, resulting in better retention and understanding of educational concepts. 3. Age-Appropriate Games: We offer a variety of active wall games tailored to different age groups, from early childhood to high school. Each dance step game is designed to meet the developmental needs and interests of specific age ranges, ensuring your kids are challenged appropriately and engaged throughout their gaming sessions. 4. Inclusive Experiences: Exergame Fitness understands the importance of inclusivity. Our educational games feature adaptive options catering to diverse abilities and needs, allowing all children to participate fully and enjoy the benefits of physical activity and learning benefits. 5. Interactive Multiplayer Fun: Exergame Fitness offers multiplayer options that promote collaborative learning and social interaction. Your kids can collaborate with friends or siblings for team-based challenges, fostering cooperation, communication, and healthy competition. 6. Cutting-Edge Technology: Our equipment has interactive features like motion sensors, touch screens, and virtual reality capabilities. These technologies enhance the gaming experience and give your kids high engagement. 7. Parental Peace of Mind: With Exergame Fitness, you can rest assured that your kids are engaged in safe and age-appropriate content. We prioritize safety measures for physical activity and equipment usage and emphasize the importance of parental guidance and supervision during gaming sessions. Don't miss the opportunity to transform your kids' screen time into active learning experiences. Join the Exergame Fitness community today and witness the benefits of combining fun, movement, and learning! Conclusion Educational games for kids for all ages have the power to transform the way children learn and grow. By combining physical activity with interactive gameplay, educational exergaming provides a unique and engaging educational approach. It promotes motor skills development, enhances cognitive abilities, and fosters a love for learning in children. Whether through math-focused activities, language and literacy games, or STEM exploration, exergaming offers a practical and enjoyable way to reinforce educational concepts. With adaptive options for special needs students, multiplayer possibilities for collaborative learning, and technological advancements, the future of exergaming in education looks promising. So, let's embrace the benefits of educational exergaming, encourage movement, fun, and learning, and pave the way for an engaging and educational games for kids of all ages. ### Boys & Girls Club Membership Growth Post Pandemic Exergaming, or the combination of exercise and gaming, has become increasingly popular in recent years as a way to make physical activity more engaging and enjoyable. By incorporating exergaming into your facility's recruitment strategy, you can attract new members and promote a fun and interactive atmosphere. Here's how exergaming can be used to recruit new members at your facility: 1. Unique and Engaging Experience: Exergaming offers a unique and interactive experience that traditional exercise methods may lack. By showcasing exergaming equipment and activities, you can pique the interest of potential members who are looking for a fresh and exciting way to stay fit. 2. Appeal to a Wider Audience: Exergaming can appeal to a broad range of individuals, including both avid gamers and those who are interested in fitness but find traditional workouts monotonous. By offering exergaming options, you can attract individuals who might not typically consider joining a gym or fitness facility. 3. Fun Group Activities: Exergaming often includes multiplayer options, allowing friends, families, or even strangers to participate in fun and competitive group activities together. By organizing exergaming tournaments, challenges, or group classes, you can create a sense of community and encourage social interaction, which can be appealing to prospective members. 4. Gamified Fitness Goals: Exergaming typically incorporates elements of gamification, such as leveling up, earning points, or completing challenges. By leveraging these gamified aspects, you can help individuals set and achieve fitness goals in an engaging and rewarding way. Promote how exergaming can make exercising more enjoyable while still providing the health benefits they seek. 5. Variety and Adaptability: Exergaming offers a wide range of activities, from virtual reality fitness experiences to interactive sports simulations. Highlight the versatility and adaptability of exergaming by showcasing the diverse options available at your facility. Emphasize that individuals can choose the type of exergaming activity that aligns with their interests and fitness preferences. 6. Technology Integration: Exergaming often utilizes advanced technology, such as motion sensors, virtual reality headsets, and interactive screens. Highlight the cutting-edge technology used in your facility's exergaming equipment to demonstrate that you provide a modern and innovative fitness experience. 7. Promotional Events and Demos: Organize promotional events or offer demo sessions where potential members can try out the exergaming equipment and experience the benefits firsthand. Encourage them to share their experiences on social media, which can generate buzz and attract more attention from a wider audience. 8. Collaborations and Partnerships: Consider collaborating with local gaming communities, schools, or organizations to host joint events or programs. This can help increase visibility, attract new demographics, and foster a sense of community involvement. 9. Online Presence and Marketing: Leverage your facility's online presence and social media platforms to showcase exergaming activities, success stories, and testimonials from current members. Utilize targeted advertising to reach individuals who have shown an interest in fitness or gaming-related content. 10. Incorporate Incentives: Offer incentives or special membership deals specifically tied to exergaming activities. This could include discounted rates, exclusive access to certain equipment or classes, or rewards for achieving specific milestones. Remember, the goal is to highlight the benefits, fun, and inclusiveness of exergaming as a way to attract new members to your facility. By embracing exergaming and integrating it into your recruitment strategy, you can differentiate your facility from others and appeal to a broader audience interested in combining fitness and gaming. ### Lu Interactive Playground Unites Academics and Activity The Lu Interactive Playground activity is a revolutionary concept that combines academics and physical activity for children engagingly and interactively. In today's digital age, where sedentary lifestyles and screen time dominate, finding innovative solutions that promote education and exercise has become increasingly important. Lu Interactive offers a range of interactive products and equipment designed to provide a holistic learning experience while keeping children active and entertained. The Benefits of Lu Interactive Playground The Lu Interactive Playground offers children numerous benefits, including physical health, cognitive development, and social-emotional skills. ·        Physical Health Benefits of Engaging in Interactive Play Interactive play in the Lu Interactive Playground promotes physical fitness and overall health. The interactive nature of the games encourages children to move, jump, and engage in physical activities that improve their cardiovascular health, strength, and coordination. By making exercise fun and interactive, Lu Interactive motivates children to be physically active while enjoying learning. ·        Cognitive and Academic Benefits of Incorporating Educational Elements The Lu Interactive Playground seamlessly integrates educational elements into interactive play. Through games, quizzes, and challenges, children can learn and reinforce academic concepts in math, science, language arts, and more. This interactive approach to learning enhances cognitive skills, problem-solving abilities, critical thinking, and creativity. ·        Social and Emotional Development through Interactive Games The Lu Interactive Playground activity fosters social interaction and emotional development among children. Collaborative games encourage teamwork, communication, and cooperation, allowing children to develop essential social skills. Additionally, interactive play helps children build self-confidence, resilience, and emotional regulation by overcoming challenges and achieving goals in a supportive and engaging environment. Lu Interactive Gym The Lu Interactive Gym is a core component of the Lu Interactive Playground, offering a wide range of interactive fitness equipment and games. ·        Description and Features The Lu Interactive Gym is a dynamic space with state-of-the-art interactive fitness equipment. The gym is designed to engage children physically and intellectually, combining exercise and learning seamlessly. The equipment includes interactive exercise bikes, treadmills, balance boards, and more, all integrated with educational games and challenges. ·        Interactive Fitness Equipment Offered by Lu Interactive Lu Interactive provides a diverse range of interactive fitness equipment, each with its unique features and benefits. The equipment is designed to cater to different age groups and skill levels, ensuring that children of all abilities can participate and enjoy the interactive experience. From immersive virtual reality simulations to interactive exercise bikes, Lu Interactive offers a comprehensive selection of fitness equipment. The Lu Interactive Gym offers various games and activities combining physical exercise and educational content. Children can participate in virtual bike races while learning about geography, solve math problems by completing physical challenges, or engage in language arts activities that require physical movements. These interactive games make the learning experience enjoyable and encourage children to be physically active. Active Wall Games Active wall games are another exciting feature of the Lu Interactive Playground, providing interactive experiences on large digital displays. These games are interactive games projected onto walls or large digital screens. They use motion-sensing technology to detect players' movements, creating an immersive and engaging experience. These games offer many benefits, including improved coordination, reflexes, and spatial awareness. ·        Active Wall Games Offered by Lu Interactive Lu Interactive offers a diverse selection of wall games that cater to different age groups and interests. From sports-themed games to educational challenges, many options suit various preferences. These games can be customized to align with specific academic goals or to create a fun and stimulating environment. Some examples of interactive wall games that Lu Interactive provides include virtual soccer, interactive puzzles, memory games, and interactive storytelling adventures. These games entertain children and enhance their cognitive abilities, motor skills, and social interaction. Kids' Indoor Playground Equipment The Lu Interactive Playground also offers safe and engaging indoor playground equipment to stimulate children's imagination and physical activity. ·        Importance of Safe and Engaging Indoor Playground Equipment for Children Safe and engaging Kids indoor playground equipment is crucial for children's development and well-being. It provides a space for children to explore, climb, slide, and interact with their environment while developing motor skills, balance, and spatial awareness. Interactive elements further enhance the play experience, making it educational and entertaining. ·        Lu Interactive's Indoor Playground Equipment Offerings Lu Interactive offers various indoor playground equipment that combines physical play with interactive elements. From climbing walls with embedded interactive screens to interactive play panels, the equipment encourages children to be active while incorporating educational content. The equipment is designed to be safe, durable, and adaptable to various indoor settings. Lu Interactive's indoor playground equipment includes interactive and active floor games that engage children in physical play while providing educational value. Examples of these games include interactive hopscotch, interactive musical tiles, and interactive memory games. These games promote physical activity, coordination, and cognitive development. Interactive Fitness Equipment Interactive fitness equipment offered by Lu Interactive provides children with an immersive and engaging workout experience. ·        Description and Benefits It combines exercise and entertainment, making physical activity enjoyable and motivating for children. It utilizes interactive screens, sensors, and gamification elements to create an engaging workout experience. The equipment promotes cardiovascular fitness, muscle development, and overall physical well-being. Lu Interactive offers a range of interactive fitness equipment designed specifically for children. This includes interactive exercise bikes, dance platforms, climbing walls, and rowing machines. Each piece of equipment provides a unique and stimulating exercise experience that keeps children engaged and motivated. ·        Biking Game and Its Advantages for Children's Fitness One of the standout features of Lu Interactive's interactive fitness equipment is the biking game. It offers an immersive virtual biking experience combining physical exercise and engaging game environments. This game promotes cardiovascular fitness, improves endurance, and helps children develop a healthy exercise routine. The game's interactive nature keeps children motivated and entertained while they pedal their way to better fitness. TWall TWall, an integral component of exergaming fitness, offers interactive gaming experiences that promote physical and cognitive development. It is an interactive wall system that combines lights, sensors, and touch-sensitive panels to create a dynamic and engaging gaming experience. It is a crucial feature of the Lu Interactive Playground activity, providing various interactive games and activities. ·        Features and Benefits for Physical and Cognitive Development TWall offers numerous benefits for children's physical and cognitive development. The interactive games on TWall require participants to react quickly, improving reflexes, hand-eye coordination, and motor skills. Additionally, the cognitive challenges presented by these games enhance memory, concentration, and problem-solving abilities. TWall offers diverse active games and activities suitable for children of all ages. These games include reaction-based challenges, memory games, fitness drills, and dance routines. The interactive nature of TWall ensures an enjoyable and stimulating experience while promoting physical fitness and cognitive development. Conclusion The Lu Interactive Playground revolutionizes how children learn and play by seamlessly integrating academics and physical activity. With its interactive gym, active wall games, indoor playground equipment, interactive fitness equipment, and TWall, Lu Interactive offers a comprehensive range of solutions that promote physical health, cognitive development, and social-emotional skills. By engaging children in an interactive and educational play experience, Lu Interactive Playground creates an environment where learning becomes enjoyable, and movement becomes second nature. To explore the possibilities of Lu Interactive Playground activity and provide children with an engaging and educational play experience. To know more information, read here. ### BGCLNV Continues to Add More Exergame The Boys & Girls Club of the Lower Naugatuck Valley(BGCLNV), has been providing kids with hope and opportunity for 65 years. Recently the club has continued to add to their healthy lifestyles program by adding more Exergame equipment each year. What started out as the tWall, has now been added to with the iWall and the iDANCE System.  iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The iDANCE is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. These products will only continue to promote more physical activity at the club, and after the Boys & Girls Club National Conference, they decided to have more on the way! If you have any questions about adding Exergame to your club, contact us to learn more! ### 25 Best Home Gym Equipment Items of 2023 Introduction In recent years, the popularity of home gym setups has skyrocketed as people increasingly prioritize convenience and flexibility in their fitness routines. A well-equipped home gym saves time and money and offers the convenience of exercising in the comfort of your own space. This article will explore the top 25 home gym equipment items for 2023, covering a wide range of categories to suit various fitness goals and preferences. Cardio Equipment for Home Workouts Cardiovascular exercise plays a crucial role in maintaining overall health and fitness. It helps improve heart health, burn calories, and boost endurance. Cardio equipment for home gym allows you to engage in effective aerobic workouts without needing outdoor activities or gym memberships. Ever bike GS: Features and benefits of a gaming bike The Exerbike GS is a unique piece of cardio equipment that combines gaming with cycling. This interactive gaming bikes offer an engaging and immersive workout experience by integrating video games into your cycling routine. It adds an element of fun and motivation, making your workouts more enjoyable and effective. Twall: Interactive training wall for agility and reaction training The Twall is an innovative training wall to improve agility, reaction time, and coordination. It features various LED lights and touch-sensitive targets that require quick reflexes and precise movements. Incorporating the Twall into your home gym routine can enhance your athletic performance and overall fitness. Nexersys: Interactive boxing and MMA training system For those interested in combat sports or looking to add some excitement to their workouts, Nexersys is an excellent option. This interactive boxing and MMA training system offers a realistic training experience with striking, cardio, and core exercises. It provides a comprehensive full-body workout while sharpening your boxing and martial arts skills. Treadwall: Vertical treadmill for climbing and endurance training The Treadwall is a vertical treadmill that simulates climbing and endurance training. It allows you to perform climbing movements in a controlled environment, making it suitable for climbers of all skill levels. With adjustable speed and difficulty settings, the Treadwall offers a versatile and challenging cardio workout for your home gym. Laddermill: Versatile climbing machine for lower body workouts The Laddermill is a versatile climbing machine explicitly designed for lower-body workouts. It offers a low-impact alternative to traditional cardio equipment while targeting your legs, glutes, and core muscles. The adjustable resistance and incline settings allow you to customize the intensity of your workouts according to your fitness level and goals. Strength Training Equipment Critical considerations for strength training at home Strength training is essential for building muscle, increasing strength, and improving overall body composition. When setting up a home gym, it's necessary to consider the space available, your fitness goals, and the versatility of the fitness equipment. Here are some key considerations when selecting strength training equipment for your home gym. Overview of essential strength training equipment for a home gym Specific equipment is necessary to create a well-rounded home gym setup for strength training. Here are some of the must-have items: Dumbbells and kettlebells: Versatile free weights for various exercises Dumbbells and kettlebells are versatile and practical tools for strength training. They allow you to perform a wide range of exercises that target different muscle groups. From bicep curls to kettlebell swings, these free weights offer endless possibilities for challenging and effective workouts. Resistance bands and tubes: Portable and adjustable tools for resistance training Resistance bands and tubes are lightweight, portable, and cost-effective tools that provide resistance for strength training. They come in various resistance levels, allowing you to adjust the intensity of your workouts. These versatile accessories target specific muscles or add extra resistance to bodyweight exercises. Adjustable weight bench: Multi-purpose bench for various strength exercises An adjustable weight bench is a versatile piece of equipment that allows you to perform various exercises, including bench presses, step-ups, and tricep dips. It provides stability and support for different strength training movements, making it a valuable addition to your home gym. Power rack: Sturdy equipment for barbell-based workouts A power rack, or a squat rack or cage, is a sturdy structure that provides safety and stability for barbell-based workouts. It allows you to perform squats, bench presses, and shoulder presses with heavy weights, minimizing the risk of injury. A power rack is an essential piece of equipment for serious strength trainers. Suspension trainers: Full-body training using body weight and suspension straps Suspension trainers, such as TRX, are portable training systems that use suspension straps and your body weight to provide a full-body workout. They target multiple muscle groups simultaneously, improve core stability, and enhance functional strength. Suspension trainers are compact and easy to set up, making them suitable for home gyms with limited space. Home Gym Accessories While having the right home gym equipment is crucial, incorporating accessories into your home gym setup can enhance your workouts and increase the variety of exercises you can perform. Here are some essential accessories to consider for a well-rounded home gym. Stability balls: Core training and balance exercises Stability balls, also known as exercise balls or Swiss balls, are inflatable balls used for various exercises, particularly for core training and balance exercises. They engage the stabilizer muscles, improve posture, and increase core strength. Stability balls are versatile accessories that can be used for various exercises, from planks to seated ball passes. Yoga mat: Comfortable surface for stretching and yoga workouts A yoga mat provides a comfortable and supportive surface for stretching, yoga, and bodyweight exercises. It offers cushioning for your joints and prevents slipping during yoga poses. Whether practicing yoga or performing floor exercises, a quality yoga mat is an essential accessory for your home gym. Foam roller: Self-myofascial release and muscle recovery tool Foam rolling, also known as self-myofascial release, releases muscle tension and improves flexibility. A foam roller is a cylindrical tool that helps massage and stretch the muscles, promoting muscle recovery and reducing soreness. Incorporating foam rolling into your post-workout routine can enhance your fitness and prevent injury. Jump rope: Effective cardio and agility training A jump rope is a simple yet highly effective cardio and agility training equipment. It provides an excellent cardiovascular workout, improving coordination, agility, and footwork. Jump ropes are compact, portable, and suitable for all fitness levels, making them an ideal accessory for home workouts. Exercise ball chair: Promotes active sitting and core engagement An exercise ball chair has an exercise ball as the seat. It promotes dynamic sitting, engages your core muscles, and improves posture. An exercise ball chair in your home office or workspace can help you maintain better posture, strengthen your core, and prevent the adverse effects of prolonged sitting. Pull-up bar: Upper body and core strength training A pull-up bar is a versatile piece of home gym workout equipment that targets your upper body and core muscles. It allows you to perform exercises like pull-ups, chin-ups, and leg raises. Installing a pull-up bar in your home gym effectively builds upper body and core strength without bulky equipment. Multifunctional Exercise Machines Multifunctional exercise machines are a great choice if you want to maximize your home gym space without compromising functionality. These machines combine multiple exercises into one, saving space while offering a comprehensive full-body workout. All-in-one home gyms: Versatile machines for multiple exercises All-in-one home gyms are compact machines integrating various exercise stations into one unit. They often include weight stacks, pulley systems, and adjustable benches. All-in-one home gyms allow you to perform multiple exercises, targeting different muscle groups and providing a complete workout solution in one machine. Cable pulley systems: Compact equipment for full-body workouts Cable pulley systems are compact and versatile machines that use adjustable cables and pulleys for resistance training. They allow you to perform various exercises, including rows, cable curls, and tricep pushdowns. Cable pulley systems provide smooth and controlled resistance, making them suitable for beginners and advanced fitness enthusiasts. Smith machine: Combines a barbell with a guided motion system A Smith machine is a popular piece of home gym equipment that combines a barbell with a guided motion system. It provides the stability and safety of a fixed barbell while allowing for a wide range of exercises, including squats, bench presses, and shoulder presses. The guided motion of a Smith machine can benefit individuals new to weightlifting or who need additional support during exercises. Rowing machine: Full-body cardio and strength workout A rowing machine, an ergometer or rower, provides a full-body workout combining cardiovascular exercise and strength training. Rowing engages your upper, core, and lower body muscles, offering a low-impact, effective workout. With adjustable resistance settings, rowing machines cater to different fitness levels and can be a valuable addition to your home gym. Spin bike: Indoor cycling for cardiovascular fitness Spin bikes, also known as indoor cycling bikes, simulate the experience of outdoor cycling indoors. They offer a high-intensity cardiovascular workout while targeting your leg muscles. Spin bikes are compact, quiet, and adjustable, making them popular for home gyms. With built-in resistance levels and various workout programs, spin bikes provide an effective and engaging cardiovascular workout. Conclusion In conclusion, creating a well-equipped home gym provides numerous benefits, including convenience, flexibility, and the ability to customize your workouts. The top 25 home gym equipment items for 2023 offer a wide range of options to suit different fitness goals and preferences. From cardio equipment like the Exerbike GS and Treadwall to strength training equipment like dumbbells and power racks, everyone has options. Additionally, accessories such as stability balls, yoga mats, and foam rollers enhance the functionality and versatility of your home gym. When selecting home gym equipment, remember to consider your space limitations, budget, and personal goals. With dedication and commitment, a personalized home gym setup can help you achieve your fitness goals and lead a healthier lifestyle. ### Revolutionize Your Workout with T-wall Active Wall Games In today's fitness landscape, there is a growing trend toward incorporating interactive wall games into workouts. These innovative games offer a unique and engaging way to stay fit while having fun. Traditional workouts can sometimes become monotonous and repetitive, leading to a lack of motivation and adherence. However, with the introduction of interactive wall games, individuals can now enjoy a dynamic and exciting fitness experience. Interactive games, such as Twall Active Wall Games, provide numerous benefits when integrated into workout routines. Not only do they make exercising more enjoyable, but they also offer a range of physical and mental advantages. By combining physical activity with interactive gameplay, individuals can challenge themselves, improve their coordination, and elevate their fitness levels. Understanding Twall Active Wall Games Twall Active Games are at the forefront of this interactive fitness revolution. They utilize advanced technology to create an immersive and interactive workout environment. With various models available, including Twall 64, Twall 32, Twall 16, Twall Plus, Tapwall, and iWall, these Games cater to diverse user preferences and fitness levels. Each Game model comes with unique features and specifications. The Twall 64, for example, offers a larger playing surface and more complex gameplay options, making it suitable for advanced users or group settings. On the other hand, the Twall 16 provides a compact design, making it ideal for smaller spaces or home use. These different models ensure that individuals can find the perfect fit for their needs and requirements. Fun Fitness Games One of the critical aspects of Twall Active Games is the incorporation of fun fitness games. These games combine entertainment and exercise to create a highly engaging workout experience. By gamifying workouts, individuals are motivated to participate and challenge themselves physically actively. Twall Active Wall Games offer a diverse range of fun fitness games catering to various interests and goals. There is something for everyone, from interactive boxing to virtual obstacle courses, dance challenges, and reaction-based games. These games make workouts enjoyable and target different muscle groups, ensuring a well-rounded and effective workout session. Strength Training Games Strength training is a vital component of any fitness routine, and T-wall Active Wall Games also provides innovative solutions in this area. The strength training games offered by Twall Games are designed to enhance muscle development and improve overall strength and endurance. These games incorporate resistance-based exercises and dynamic movements to engage different muscle groups. Users can perform squats, lunges, and planks while interacting with the interactive wall. The games offer varying difficulty levels, allowing individuals of all fitness levels to engage in challenging workouts and progress at their own pace. Multiplayer Games Twall Games go beyond individual workouts and offer exciting multiplayer options. Multiplayer games provide social interaction and add an element of competition and teamwork to the fitness experience. Engaging in these games enhances motivation and creates a sense of community and camaraderie. Twall Active Wall Games provide various multiplayer game options, allowing individuals to connect and compete with friends, family, or fellow fitness enthusiasts. These games encourage healthy competition, cooperation, and support among participants. Whether a friendly challenge or team-based activity, multiplayer games add a new dimension to the workout routine. Customization and Programming Personalization is critical to achieving fitness goals, and Twall Games understand this aspect. These games offer high customization options, empowering users to personalize their workout experience according to their preferences. Users can adjust game settings, difficulty levels, and durations to match their fitness level and desired intensity. This customization ensures that individuals can tailor their workouts to their needs and continually challenge themselves. Moreover, these Games provide programming features allowing users to create and save tailored workouts. This flexibility enables individuals to develop personalized fitness routines that align with their goals and preferences. Integration with Fitness Programs and Facilities Twall Active Wall Games have gained recognition in the fitness industry for their versatility and effectiveness. Fitness facilities, including gyms and fitness centers, have successfully integrated Twall Games into their programs to enhance the overall workout experience. These wall games provide an additional attraction and variety to fitness facilities, attracting a broader audience and keeping members engaged. Personal trainers and group fitness instructors also benefit from incorporating these games into their sessions. Including these games adds excitement, challenges, and opportunities for creativity in designing engaging workouts. Where to buy? Regarding interactive wall games and fitness equipment, Exergame Fitness stands out as a trusted provider. With their commitment to delivering cutting-edge technology and innovative fitness solutions, Exergame Fitness has become a go-to source for gyms, schools, rehabilitation centers, and other fitness-oriented facilities. Exergame Fitness offers various interactive fitness products, including Twall Active Wall Games. They have established themselves as a leader in the industry by providing high-quality equipment that combines exercise and gaming seamlessly. Their expertise in integrating technology with fitness has contributed to the success of countless fitness programs and facilities. By partnering with Exergame Fitness, fitness facilities can access a comprehensive range of interactive fitness solutions. Exergame Fitness offers top-of-the-line equipment and provides support and guidance in implementing and optimizing these systems. Their team of experts assists in designing customized fitness programs, ensuring that facilities can fully leverage the potential of interactive games like tapwall games. Incorporating Exergame Fitness equipment, including iwall and other active wall games, into fitness programs and facilities opens up new possibilities for engaging workouts. Members and participants can experience the thrill of interactive gameplay while reaping the physical benefits of exercise. Combining technology and fitness creates an environment that motivates individuals to push their limits and achieve their fitness goals. To discover more about Exergame Fitness and explore their range of interactive fitness solutions, visit their website and connect with their knowledgeable team. With Exergame Fitness, facilities can unlock the power of wall games and revolutionize their workout offerings. Conclusion Twall Active Wall Games have revolutionized how we approach workouts by combining interactive gameplay and fitness. They offer a range of benefits, including increased motivation, improved coordination, enhanced strength training, and social interaction. By incorporating Active Wall Games into fitness routines, individuals can transform their workouts into fun and practical experiences. To explore the possibilities of interactive wall games, it is recommended to discover Active Wall Games, a trusted provider in this field. Their commitment to innovation and customization options ensures users can elevate their fitness journey through engaging and personalized workouts. ### Northern Will County Special Recreation Assoc. tWall The goal of the Northern Will County Special Recreation Association is to provide meaningful recreational opportunities for individuals with disabilities that enhance their overall quality of life. Recently at the Annerino Community Center in Bolingbrook, IL; they were able to add the tWall, which specifically helps with sensory processing needs, and so much more! Exergaming, which refers to video games that require physical activity, can be a useful tool for individuals with sensory processing needs. Sensory processing refers to the way in which the nervous system receives, organizes, and responds to sensory information from the environment. Research has shown that exergaming can provide sensory input that can help individuals regulate their sensory systems. When playing exergames, individuals engage in activities that involve proprioceptive, vestibular, and tactile sensory input, which can help them develop better body awareness and coordination. Exergaming and the tWall can also provide a fun and engaging way to incorporate sensory input into daily activities. For example, games that involve jumping, balancing, or catching can provide vestibular and proprioceptive input, while games that involve touchscreens or motion controllers can provide tactile input. Additionally, exergaming and the tWall can be a form of exercise, which can provide benefits for individuals with sensory processing needs. Regular exercise has been shown to improve sensory processing, reduce anxiety and stress, and improve overall physical and mental health. Overall, the tWall can be a helpful tool for individuals with sensory processing needs, providing them with enjoyable activities that can help regulate their sensory systems and improve their overall well-being. ### BGC Workout Partner Becomes Lifelong Fitness Friend While being at the Boys & Girls Club of America, they will do whatever it takes to build great futures for America's young people. With the introduction of Exergames at a variety of BGC's, we have seen a tremendous increase in workout buddies. This BGC program promotes healthy lifestyles and physical activity through sports leagues, fitness classes, and nutrition education. Finding a workout partner can be very beneficial for many reasons. Here are a few: Motivation: Having a workout partner can be motivating. When you have someone to work out with, you may be more likely to stick to your workout routine because you have someone counting on you. Additionally, your partner can help you stay motivated and encourage you to push through tough workouts. Accountability: A workout partner can hold you accountable. When you have someone to answer to, you may be more likely to stay committed to your workout routine. Knowing that someone is counting on you can help you stick to your exercise plan. Fun: Working out with a partner can be fun. It can make your workout feel less like a chore and more like a social activity. You can catch up with your partner, talk about your day, and enjoy each other's company while getting fit. Safety: Having a workout partner can also be safer, particularly if you are doing exercises that require a spotter. Your partner can help you lift heavier weights safely or assist you with form during certain exercises. Variety: Finally, a workout partner can help you mix up your workout routine. You can try new exercises or classes together, which can be a fun way to challenge yourselves and keep your workouts interesting. Overall, finding a workout partner can be a great way to stay motivated, accountable, and have fun while working towards your fitness goals. ### YMCA Space for Teens and Tweens with Fitness YMCA Space can be a great fit for teens and tweens, as they provide a fun and engaging way for this age group to stay active and healthy. Teens and tweens often spend a lot of time using technology, such as playing video games or using social media, which can lead to a sedentary lifestyle. Exergames can help counteract this by combining physical activity with technology, making it more appealing for this age group to be active. In addition, many exergames are designed to be social and competitive, which can appeal to teens and tweens who enjoy playing games with friends. This can help promote social interaction and physical activity at the same time. Exergames can also be a good fit for teens and tweens who may not enjoy traditional sports or physical activities. They provide a way to be active without the pressure or competitive nature of traditional sports, which can be more appealing for some individuals. Overall, exergames can be a great fit for teens and tweens, as they provide a fun and engaging fitness based experience. ### Parents Love Multigenerational Fitness with Exergame Parents love exergames because they provide a fun and engaging way for their children to get exercise while also promoting a healthy lifestyle. Exergames combine traditional video games with physical activity, allowing children to be active and have fun at the same time. Exergames can be especially appealing to parents who are concerned about the amount of time their children spend in front of screens. By providing a way for children to be active while still enjoying technology, parents may feel more comfortable allowing their children to play exergames. Additionally, exergames can be a great way for families to bond and spend time together. Parents can join in on the fun and play exergames with their children, promoting physical activity and family togetherness. Finally, exergames may also be appealing to parents because they can help children develop important skills, such as hand-eye coordination, balance, and flexibility. These skills can be beneficial not only for physical activity but also for other aspects of life, such as academic performance and social development. ### How Lu Interactive Playground Encourages Physical Activity and Socialization In today's technology-driven world, children and adults spend more time on screens than engaging in physical activity or socializing. This sedentary lifestyle is leading to various health issues and social isolation. However, with the advent of Lu Interactive Playground, technology is now being utilized to encourage physical activity and socialization. This blog post will explore Lu Interactive Playground's benefits, features, applications, success stories, and how to get one. Introduction Lu Interactive Playground is an innovative playground technology that uses interactive games and activities to encourage physical training, socialization, and cognitive and motor skill development. It is a game-changing product combining technology with physical activity to make playtime fun, engaging, and healthy. Physical activity and socialization are essential for healthy development in children and adults. Regular exercise helps maintain physical health, and socialization helps develop interpersonal skills, communication, and emotional well-being. How Lu Interactive Playground Works Lu Interactive Playground system uses interactive technology that turns playgrounds into bright play spaces. The technology includes sensors, projectors, cameras, and interactive games that respond to the player's movements. The games and activities encourage children to run, jump, and play, providing an excellent physical activity opportunity. The interactive technology fosters socialization and teamwork, as players work together to complete challenges and achieve goals. Benefits of Lu Interactive Playground Lu Playground has many benefits, including: Encourages Physical Activity and Exercise With Lu Interactive Playground, children can engage in physical activity and exercise while having fun. The active wall games and activities encourage children to be more active, which helps improve their physical health and well-being. Develops Socialization Skills Lu Playground provides an excellent opportunity for children to develop socialization skills. The interactive games and activities require teamwork, communication, and problem-solving, which fosters socialization and interpersonal skills. Improves Cognitive and Motor Skills Lu interactive system also helps improve cognitive and motor skills. The interactive games and activities require players to think, strategize, and make decisions quickly, which helps develop cognitive skills. The physical activity involved in the fun activities helps improve motor skills and coordination. Features of Lu Interactive Playground Interactive Playground has many features that make it an excellent addition to any playground. These features include: Interactive Games and Activities Lu Interactive Playground offers various interactive games and activities to engage children of all ages. The active floor games and activities are fun and challenging, encouraging children to keep playing. Customizable Options It is customizable, allowing users to tailor the games and activities to their needs. The technology is designed to be flexible, which means it can be adapted to different playgrounds and environments. Easy-to-Use Interface The Lu Interactive Playground technology is user-friendly, making it easy for children and adults to navigate and use. The interactive games and activities are easy to understand, which helps encourage participation. Applications of Lu Interactive Playground It can be used in a variety of settings, including: Schools Lu Interactive Playground is an excellent school addition, as it encourages physical activity, socialization, and cognitive development. It also provides an opportunity for children to learn while having fun. Fitness Centers Lu Interactive Gym is a great way to make fitness centers more engaging and interactive. The technology encourages physical activity, which helps people achieve their fitness goals. Community Centers Community centers can also benefit from Lu Interactive Playground. Technology encourages physical activity and socialization, which helps build stronger communities. Parks and Recreation Areas Interactive play systems can be installed in parks and recreation areas, providing excellent outdoor play and physical activity opportunities. It can also attract more visitors to the park or recreation area, creating a unique and engaging experience. Success Stories of Lu Interactive Playground: The Lu Playground Equipment has already been implemented in various organizations and has shown positive results. For instance, a school in Texas installed a playground in their gymnasium, and it has become a hit among the students. They have reported increased physical activity levels and a better sense of community and socialization. The playground has also been installed in community centers, where it has been instrumental in bringing people together and promoting healthy lifestyles. Another success story comes from a fitness center in California, where the playground has helped to attract new customers and retain existing ones. The customizable options of the playground allow the fitness center to offer a variety of classes and activities, making it a versatile and valuable investment. How to Get Lu Interactive Playground: If you want to purchase and install Lu Interactive Playground, contact Exergame Fitness, the company behind the product. They offer a range of options for customization and installation, depending on your specific needs and preferences. You can visit their website to learn more about the product and its features or contact their team to discuss your options and get a quote. Conclusion: In conclusion, Lu Interactive Playground is an innovative and effective way to encourage physical activity, socialization, and cognitive development. With its customizable options, easy-to-use interface, and interactive games and activities, Lu Interactive Playground is an excellent addition to schools, fitness centers, community centers, and parks and recreation areas. Contact Exergame Fitness to learn more about how you can implement Lu Interactive Playground in your organization. Why Exergame Fitness? Exergame Fitness is a leading provider of interactive fitness equipment, including Lu Playground equipment. They aim to promote physical activity and healthy lifestyles through innovative and engaging technology. With a focus on fun and socialization, Exergame Fitness has helped numerous organizations transform their fitness spaces and unite people. In addition to Lu Interactive Playground, Exergame Fitness offers a range of other products and services, including exergaming equipment, fitness flooring, and design and consulting services. They work with schools, fitness centers, community centers, and other organizations to create customized solutions that meet their unique needs and goals. If you want to promote physical activity and socialization in your organization, Exergame Fitness can help. Visit their website to learn more about their products and services and to get in touch with their team to discuss your options. Take the first step towards a healthier and happier community with Exergame Fitness. ### Experience the Fun and Benefits of an Interactive Fitness Product Interactive fitness products are a fun and engaging way to incorporate technology and games into fitness routines. In this article, we'll explore exergaming, active wall games, and gamified fitness equipment, as well as their benefits for physical and cognitive health. We'll also take a closer look at some of the products offered by Exergame Fitness and share customer success stories. Introduction In today's world, technology is everywhere and has significantly impacted how we live our lives. One area where technology has greatly influenced is the fitness industry. Interactive fitness products are a prime example of this trend. These products combine technology and gaming to create a unique, engaging fitness experience. Exergame Fitness is a leading provider of interactive fitness products. They offer various products to engage individuals and groups in fun, challenging, and effective exercise programs. Exergaming Exergaming is a type of interactive fitness that combines video games with physical exercise. It uses gaming consoles, sensors, and controllers to simulate real-life physical activities like dancing, running, or playing sports. Exergaming is becoming increasingly popular and for good reason. It offers many benefits for physical and cognitive health. Some benefits of exergaming include improved coordination, balance, flexibility, and increased cardiovascular endurance and strength. It also helps to develop cognitive skills such as problem-solving, spatial awareness, and reaction time. Exergame Fitness offers a range of exergame products, including Dance Dance Revolution, iDance, and Gamercize. These products are designed to be fun and engaging and improve fitness levels. Active Wall Games Active wall games are another type of interactive fitness product. They involve using sensors, projections, and screens to create a game environment requiring physical movement. Active wall games are becoming increasingly popular in schools, fitness centers, and rehabilitation facilities. The benefits of active wall games include improved hand-eye coordination, reaction time, and balance. They also help to improve cognitive skills such as concentration, problem-solving, and spatial awareness. Exergame Fitness offers several active wall game products, including iWall, TWall, and TWall Plus. These products are designed to be fun and engaging while providing a full-body workout. Gamified Fitness Equipment Gamified fitness equipment is another interactive fitness product that combines gaming and exercise. These products use sensors, screens, and other technology to create a game-like environment that motivates users to exercise. The benefits of gamified fitness equipment include improved cardiovascular health, muscular strength, and cognitive function. They also help to make exercise more enjoyable and engaging. Exergame Fitness offers a range of gamified fitness equipment products, including the CardioWall, Nexersys, and Spivi. These products are designed to be fun and challenging, providing users with an engaging and effective workout. iWall The iWall is an interactive fitness equipments that combines gaming and exercise. It features a large screen that displays various games and exercises and sensors that detect the user's movements. The iWall can be used for individual or group exercise. The iWall offers several benefits, including improved cardiovascular health, muscular strength, and cognitive function. It also provides a fun and engaging workout experience that can be customized to suit individual fitness goals. Exergame Fitness has received several positive reviews from customers who have used the iWall. Many have praised its versatility, effectiveness, and ability to make exercise fun and engaging. TWall and TWall Plus The TWall and TWall Plus are innovative interactive fitness products designed to improve physical and cognitive health for individuals and groups. These products have a versatile design. They can be used for various fitness activities such as agility training, reaction training, and hand-eye coordination exercises. The TWall is a classic model with nine touch-sensitive targets, each with a different color and shape that light up in a random sequence. Users can choose from three modes of play to customize their workout experience and challenge themselves to improve their reaction time and accuracy. The TWall Plus is a more advanced version of the TWall that comes with additional features to enhance the user's workout experience. It includes all the features of the TWall, other touch-sensitive targets, a larger touch screen, and the ability to customize the game modes and difficulty levels. The TWall and TWall Plus are ideal for personal training sessions, group fitness classes, or an attractive addition to any fitness facility. These products are easy to set up, use, and maintain, making them a convenient and effective tool for fitness professionals and enthusiasts. Customer Success Stories Using TWall and TWall Plus Many fitness enthusiasts and professionals have shared their success stories using the TWall and TWall Plus. One personal trainer reported incorporating the TWall Plus into her client's workouts improved their physical fitness, confidence, and cognitive function. Another fitness professional noted that the TWall was a popular and engaging addition to their group fitness classes, with participants enjoying the challenge and variety it brought to their workouts. The TWall and TWall Plus are excellent examples of interactive fitness products that combine technology, fun, and fitness to provide a unique and practical workout experience. Conclusion In conclusion, interactive fitness products offer a fun and engaging way to improve physical and cognitive health. Exergaming, active wall games, and gamified fitness equipment effectively incorporate technology and games into your fitness routine. Exergame Fitness offers a wide range of innovative and high-quality products, including the iWall, TWall, and TWall Plus that provide users with a unique and engaging fitness experience. Users can improve their fitness levels, enhance cognitive function, and enjoy fun and entertaining workouts using interactive fitness products. Exergame Fitness has a proven track record of providing customers with high-quality products and exceptional customer service. Exergame Fitness is the perfect solution if you want a new and exciting way to get fitness and have fun. So why not give Exergame Fitness a try? Incorporating interactive fitness products into your fitness routine can help you achieve your fitness goals while having fun and staying motivated. Visit Exergame Fitness today to learn more about their products and start experiencing the benefits of interactive fitness. ### Sensory Room Exergames with tWall at Stockton SD Exergaming, which refers to video games that require physical activity, can be an excellent addition to sensory rooms for a variety of reasons. Here are a few ways that exergaming can be beneficial in sensory rooms: It can provide sensory input: Sensory rooms are designed to provide a variety of sensory experiences, such as lights, sounds, textures, and movement. Exergaming can add another dimension to this sensory experience by providing visual and auditory feedback that can help users stay engaged and focused. It can promote physical activity: Exergaming requires users to move their bodies, which can be an excellent way to promote physical activity. This is particularly beneficial for individuals who may have difficulty with traditional forms of exercise or who require extra motivation to stay active. It can be engaging: Video games are inherently engaging, and exergaming is no exception. The interactive nature of exergaming can help users stay focused and motivated, which can be particularly helpful for individuals who struggle with attention or motivation. It can be customized: Many exergaming systems offer a variety of games and activities that can be customized to meet the needs of individual users. This can be helpful for individuals with sensory processing difficulties who may require specific types of sensory input or who may be sensitive to certain types of stimuli. Overall, exergaming can be an excellent addition to sensory rooms, as it can provide a unique and engaging sensory experience while promoting physical activity and customization to meet individual needs. ### Kids that Love Technology Love Physical Activity Exergaming, also known as video game-based exercise, can be a great option for kids that love technology and may be more likely to engage in physical activity if it involves the use of technology. Firstly, exergaming can make exercise more appealing and engaging for tech-savvy kids by incorporating technology and video games into physical activity. Instead of traditional exercises that may seem boring or repetitive, exergaming offers a range of interactive and dynamic games that can keep kids engaged and motivated. Secondly, exergaming can provide immediate feedback and rewards that can be very motivating for kids. For example, in a dancing game, kids can see their score increase as they successfully complete dance moves, which can give them a sense of accomplishment and encourage them to keep playing. Thirdly, exergaming can offer a sense of social connection and community for kids who may be more comfortable interacting through technology. Multiplayer games or online communities can provide opportunities for kids to connect with others who share their interests and engage in physical activity together. Moreover, exergaming can offer a safe and convenient option for kids to exercise at home, especially during times when access to outdoor or indoor facilities may be limited. With the availability of exergaming consoles and games, kids can exercise in the comfort of their own homes and at their own pace. Overall, exergaming can be a great option for kids that love technology to exercise more by providing a fun, engaging, and convenient way to get active that incorporates technology and video games. ### The Benefits of Using Interactive Fitness Equipment in Your Workout Routine Interactive fitness equipment has been gaining popularity in recent years thanks to its many benefits. This article explores these benefits, the types of interactive fitness products available, and best practices for using them. Whether you're a fitness enthusiast or just starting your fitness journey, exergaming can help take your workout routine to the next level. Introduction Interactive fitness equipment is equipment that incorporates technology to provide interactive and engaging workouts. The equipment can range from treadmills and bikes with interactive screens to interactive resistance machines and fitness games. The popularity of fitness equipment has been on the rise, and for good reasons. This article explores the benefits of using interactive fitness equipment, the available types, and best practices for using them. Benefits of Using Interactive Fitness Equipment Interactive fitness equipment has several benefits that can help improve overall fitness, engage the mind and body, and make workouts more fun and challenging. 1. Improves overall fitness This fitness equipment provides an effective way to improve overall fitness by targeting different areas of the body. Cardiovascular benefits Cardiovascular exercises are essential for improving heart health and overall fitness. Interactive cardio equipment such as treadmills, and bikes provide engaging workouts that help improve endurance and burn calories. Strength training benefits Strength training is crucial for building and maintaining muscle mass, essential for overall health and fitness. Interactive strength training equipment such as resistance machines, dumbbells, and kettlebells provide engaging workouts that help build strength and muscle mass. Flexibility benefits Flexibility exercises are essential for improving mobility and preventing injuries. Interactive fitness equipment, such as interactive resistance machines and yoga mats, provide engaging workouts that help improve flexibility and mobility. 2. Engages the mind and body Fitness equipment engages the mind and body, making workouts more engaging and enjoyable. Enhances cognitive function Interactive fitness equipment provides a unique way to engage the mind while working out. Studies have shown interactive workouts can enhance cognitive function, improve memory, and increase creativity. Reduces stress and anxiety Workouts can be an effective way to reduce stress and anxiety. Interactive fitness types of equipment provide a fun and engaging way to work out, which can help reduce stress and anxiety levels. Boosts mood Workouts can also help boost mood and improve overall well-being. Exergaming provides an engaging way to work out, which can help release endorphins and improve mood. 3. Provides Real-Time Feedback It provides immediate feedback during a workout, which keeps users motivated and on track. By including features such as heart rate monitors, calorie trackers, and progress reports, users can monitor their progress and set achievable goals. This feedback helps users see visible results and sense achievement, leading to increased motivation to continue with their workout routine. 4. Increases Accountability and Competition It can increase accountability and competition among users, which is beneficial for maintaining motivation and commitment to fitness goals. Interactive equipment may offer community features that allow users to connect with others and challenge each other to compete, which can make workouts more fun and engaging. Competing with others can also push users to work harder and achieve better results. This accountability and competition can be constructive for individuals who struggle to stay motivated or need additional support to remain committed to their fitness routine. 5. Offers a Variety of Workouts Gym equipment provides various workout options, catering to different preferences and fitness levels. Users can choose from multiple types of equipment, including stationary bikes, rowing machines, and weightlifting equipment. Additionally, interactive equipment often comes with pre-programmed workout routines or the option to customize workouts, allowing users to switch up their training and keep workouts interesting. With various exercises available, users are less likely to get bored and more likely to stick to their fitness routines. Plus, with different difficulty levels, beginners can start comfortably and gradually increase the intensity, while advanced users can challenge themselves to reach new goals. 6. It provides a Safe and Effective Workout Interactive fitness equipment provides a safe and effective workout for users. With adjustable resistance settings and proper form guidance, users can ensure that they are using the correct techniques and avoiding injuries during their training. Interactive equipment can also provide a full-body workout, improving overall fitness and preventing muscle imbalances from targeting specific muscle groups in traditional activities. By providing safer and more efficient training, interactive fitness equipment can help users achieve their fitness goals faster and with less risk of injury. 7. It makes workouts more fun and challenging Interactive fitness equipment provides a fun and challenging way to work out, making sticking to a workout routine easier. Provides variety in workouts It provides a variety of workouts that can help prevent boredom and increase motivation. With interactive equipment, you can switch up your exercises regularly and keep them engaging and challenging. Increases motivation Interactive fitness products provide an engaging way to work out, which can help increase motivation and adherence to a workout routine. The interactive features can help you stay engaged and motivated throughout your workout. Increases adherence to a workout routine Exergaming can help increase adherence to a workout routine by making workouts more enjoyable and engaging. With interactive equipment, you're likelier to stick to a workout routine and achieve your fitness goals. Are you looking to incorporate interactive fitness equipment into your workout routine? Look no further than Exergame Fitness! As a leader in the interactive fitness industry, Exergame Fitness offers various machines, equipment, and programs designed to make exercise fun, engaging, and challenging. With options for cardiovascular equipment, strength training equipment, and group exercise equipment, there is something for everyone at Exergame Fitness. Plus, their knowledgeable staff can help guide you through best practices for using fitness equipment to ensure a safe and effective workout. Don't settle for a boring workout routine - elevate your fitness journey with Exergame Fitness! Conclusion In conclusion, interactive fitness equipment offers numerous benefits for improving their overall fitness and well-being. By engaging the mind and body, these machines provide a fun and challenging workout experience that can lead to better cognitive function, reduced stress and anxiety, and improved mood. Additionally, the variety and motivation provided by interactive fitness products can help individuals stick to a workout routine and achieve their fitness goals. As with any exercise program, it is essential to start slowly, warm up properly, use proper technique, stay hydrated, and not overdo it. Incorporating exergaming into your workout routine can help you take your fitness journey to the next level. ### Increase Engagement in YMCA Youth Activities Exergaming, or video game-based exercise, has the potential to increase the engagement of kids in exercise programs by making YMCA Youth Activities more fun, engaging, and interactive. Firstly, exergaming can offer kids a unique and entertaining exercise experience that is different from traditional forms of exercise. With a variety of exergaming options, such as dance games or sports simulations, kids can find YMCA Youth Activities that they enjoy and are more likely to stick with over time. Secondly, exergaming can provide immediate feedback and rewards, which can motivate kids to continue exercising. For example, in a dancing game, kids can see their score increase as they successfully complete dance moves, which can give them a sense of accomplishment and encourage them to keep playing. Thirdly, exergaming can be a social activity that encourages kids to exercise with friends or family members. Multiplayer games or group fitness classes can help foster a sense of community and provide a supportive environment for kids to exercise. Moreover, exergaming can also help overcome barriers to YMCA Youth Activities that may be specific to kids, such as boredom, lack of motivation, or self-consciousness. By incorporating technology and video games into YMCA Community programs, exergaming can make YMCA Youth Activities more appealing and less intimidating for kids. Overall, exergaming has the potential to increase the engagement of kids in YMCA Youth Programs by providing a fun, interactive, and rewarding exercise experience that addresses the unique challenges and preferences of kids. ### Teambuilding, Memberships, & Birthday Parties Exergaming, also known as interactive fitness or video game-based exercise, involves using video games that require physical activity, such as dancing or sports games, to promote exercise and physical activity. One way that exergaming can be used to help sell memberships is by offering it as a unique and engaging exercise experience that sets the gym or fitness center apart from others in the area. By promoting exergaming as a fun and effective way to get fit, potential members may be more likely to consider joining the gym or fitness center. Additionally, exergaming can be used as a way to attract and retain younger members who may be more interested in technology-based exercise. By offering a variety of exergaming options and promoting them on social media or other platforms, gyms and fitness centers can create a buzz and attract potential members who are looking for an innovative and fun way to exercise. Another way to use exergaming to sell memberships is to offer special promotions or discounts for members who use the exergaming equipment. For example, gyms and fitness centers could offer a discounted membership rate for members who use the exergaming equipment at least once a week. Overall, by incorporating exergaming into their offerings, gyms and fitness centers can appeal to a wider range of potential members and offer a unique and engaging exercise experience that sets them apart from their competitors. ### The Top Interactive Fitness Trends to Watch Out For Interactive fitness equipment has taken the world by storm, and it's no surprise that many people are now looking for ways to incorporate it into their workout routines. The latest interactive fitness equipment and technology trends constantly evolve, and keeping up with the latest developments can be challenging. However, Exergame Fitness has got you covered, and we have compiled a comprehensive guide to help you stay on top of the latest trends in the industry. Latest trends in the industry: Virtual Reality Workouts Virtual reality (VR) workouts are becoming increasingly popular, offering a new, immersive exercise method. With VR headsets, users can participate in interactive fitness games and challenges that simulate real-world environments. It makes workouts more engaging and enjoyable, as users can feel like they are genuinely a part of the experience. Wearable Technology Wearable technology has been a game-changer in the fitness industry, with devices such as fitness trackers and smartwatches allowing users to track their progress and monitor their health in real time. It can provide insights into heart rate, calorie burn, and sleep quality, helping users make more informed decisions about their fitness and lifestyle. Artificial Intelligence (AI) Artificial Intelligence (AI) is increasingly used in the fitness industry, providing users personalized workout plans based on their fitness goals, preferences, and performance data. AI-powered fitness apps and devices can also provide feedback on form, technique, and posture, helping users achieve optimal results and avoid injury. Live Streaming Workouts Live-streaming workouts have become popular in recent years, providing users access to real-time workouts and personal trainers from their homes. With live streaming technology, users can join fitness classes and workouts from anywhere in the world, making it easier than ever before to stay active and engaged. Connected Fitness Equipment Connected fitness equipment, such as treadmills and bikes, are becoming increasingly popular, allowing users to track their progress and compete in real-time. This technology can also provide personalized workout plans and real-time coaching, making it easier to achieve your fitness goals. Mobile Fitness Apps Mobile fitness apps have become a staple in the fitness industry. It offers users access to workouts, nutrition plans, and progress-tracking tools. These apps can also provide personalized coaching and feedback, helping users stay motivated and on track. Social Media Fitness Challenges Social media fitness challenges have become a popular way to stay motivated and engaged, with users sharing their progress and achievements with others. These challenges can provide community and accountability, helping users stay on track and achieve their fitness goals. Personalized Training Personalized training is becoming increasingly popular in the fitness industry, with trainers using technology to provide customized workout plans and coaching to their clients. By analyzing data such as heart rate, sleep patterns, and nutrition habits, trainers can create personalized programs tailored to their client's needs and goals. Gamification Gamification is a trend that has taken the fitness industry by storm, making workouts more fun and engaging. By incorporating game-like elements such as points, challenges, and rewards, fitness apps and devices can motivate users to stay active and progress toward their goals. Audio Workouts Audio workouts have gained popularity recently, providing users with immersive and motivational workout experiences through audio-based coaching and guidance. With audio workouts, users can listen to music and receive personalized coaching without looking at a screen, making it easier to stay focused and engaged. Lu interactive system The Lu Interactive system is also a popular trend. It offers various interactive fitness equipment, including an interactive floor, climbing wall, and fitness tracker. These systems provide a unique and engaging experience that will keep users motivated and inspired. Exergaming Exergaming combines exercise and gaming to create a fun and interactive workout experience. With various equipment and games, users can enjoy everything from dance-based workouts to full-body strength training sessions. Group Fitness: Group fitness has always been popular, but new technologies make it even more fun and engaging. It is more exciting than ever, from interactive classes that use projection mapping to create immersive environments to virtual classes that connect users worldwide. Mindful Fitness Mindful fitness focuses on the mind-body connection, incorporating meditation, yoga, and breathing exercises into workouts. By combining physical activity with mindfulness practices, users can reduce stress, improve focus, and enhance their overall well-being. Conclusion The fitness industry has significantly transformed in recent years, with interactive technology and devices changing how people work out. From virtual reality workouts to wearable technology, several trends are shaping the future of fitness. By incorporating these trends into your workout routine, you can stay motivated and engaged and progress towards your fitness goals. Want to know the latest trends? Connect with us! Are you interested in learning more about the latest interactive fitness trends or how to incorporate them into your fitness routine? Contact us at Exergame Fitness. At Exergame Fitness, we specialize in providing innovative and engaging fitness solutions that incorporate interactive technology and devices. Whether you're a gym owner, personal trainer, or individual looking to take your fitness to the next level, our team can help you find the perfect solution to your needs. We offer various products and services, from virtual reality workouts to gamified fitness challenges. Our products and services are designed to make fitness fun, engaging, and effective. Our team of experts can work with you to develop personalized training plans, provide guidance on using the latest fitness technology, and help you achieve your fitness goals. So if you're ready to take your fitness to the next level, don't hesitate to contact us at Exergame Fitness. We're always happy to answer your questions and help you find the perfect fitness solution to meet your needs. ### Top 3 Interactive Fitness Equipment for Seniors Staying physically active to maintain good health and well-being becomes more critical as we age. However, traditional exercise methods can be unappealing or challenging for seniors. This is where interactive fitness equipment comes in. It is fun and engaging and can also be customized to suit individual needs and abilities. In this post, we will discuss the top three interactive fitness equipment options ideal for seniors. By incorporating these interactive fitness equipment options into their routines, seniors can stay active, healthy, and engaged in physical activity. Interactive Fitness Equipment for Seniors: LU Interactive Playground The LU Interactive Playground is a highly versatile and customizable interactive fitness equipment option for seniors. With the ability to adjust the difficulty levels, seniors of all abilities can engage in physical activity that is both fun and challenging. The playground offers a range of games and activities, including virtual tennis, dance, and more. This equipment can provide seniors with a fun and engaging way to stay active, helping to improve their overall health and well-being. It can also help seniors build strength, improve balance, and reduce the risk of falls. TWALL Plus TWALL Plus is an innovative interactive fitness system that helps seniors improve their physical and cognitive abilities. The design features two walls with touch-sensitive panels that light up with different patterns and colors, prompting seniors to react quickly and accurately with their hands or feet. This form of exercise challenges seniors to improve their reaction time, hand-eye coordination, and balance, which can be valuable for maintaining independence and reducing the risk of falls. In addition to these physical benefits, TWALL Plus provides a fun and engaging workout experience for seniors, making it an ideal addition to any senior fitness program. iWall The iWall is an interactive fitness equipment option that offers seniors a variety of games and activities to engage in. With a large customizable screen, seniors can select activities that cater to their fitness level, ranging from virtual sports like soccer or baseball to low-impact activities like yoga or stretching. The iWall also provides feedback and tracks progress, allowing seniors to monitor their fitness levels and improve their overall health. The system is a fun and engaging way for seniors to stay active and achieve their fitness goals. Benefits of Interactive Fitness Equipment for Seniors Interactive fitness equipment is an excellent option for seniors looking to improve their health and well-being. Aside from being enjoyable and entertaining, interactive fitness equipment can provide numerous health benefits. Regular exercise prevents chronic health conditions such as diabetes, heart disease, and arthritis. It can also help improve balance and coordination, reduce the risk of falls, and increase overall mobility. Interactive fitness equipment can also have cognitive benefits. Studies have shown that regular exercise can improve memory and overall brain function. Interactive fitness equipment can provide additional cognitive stimulation, which is especially beneficial for seniors. It can also improve mental health by reducing stress, anxiety, and depression. Interactive fitness equipment can provide a sense of accomplishment and boost self-esteem, which is especially important for seniors struggling with isolation or other mental health challenges. Interactive fitness equipment such as the LU Interactive Playground and Gym, TWALL, Active Wall Games, and Active Floor Games are great for seniors. These types of equipment provide a fun and engaging way to exercise while offering numerous health benefits. The LU Interactive System, which includes the TWALL Plus and TWALL 32, and iWall, are also an excellent option for seniors looking to incorporate interactive fitness equipment into their routines. Overall, interactive fitness equipment is an excellent way for seniors to stay active, improve their physical and cognitive health, and boost their mental well-being. It's an enjoyable exercise and can help seniors maintain their independence and overall quality of life. Where to buy exergaming equipment? If you want to purchase exergaming equipment, look no further than Exergame Fitness. We specialize in providing interactive fitness equipment for all ages, including seniors. Exergame Fitness offers a wide range of equipment, including the popular TWALL and iWall systems and the LU Interactive Playground and Gym. Exergame Fitness also offers customized solutions for your fitness needs, whether for a home gym or a commercial fitness center. Our team of experts can help you design and install a complete exergaming system tailored to your space and goals. In addition to our high-quality equipment, Exergame Fitness provides excellent customer service, technical support, and maintenance services to ensure your equipment stays in top condition. We even offer virtual training and classes to help you get the most out of your exergaming equipment. Investing in exergaming equipment from Exergame Fitness can benefit seniors, including improved physical and cognitive health. Plus, with our excellent selection and personalized solutions, getting started with exergaming has never been easier. Why Exergame Fitness? Exergame fitness is a great way to stay active and engaged in physical activity, especially for seniors. It provides a fun and interactive workout experience that can be customized to individual needs and abilities. This can be especially beneficial for seniors who find traditional exercise methods difficult or unappealing. Exergame Fitness also provides various health benefits, including improved cardiovascular health, increased strength and flexibility, improved balance and coordination, and better overall cognitive function. Plus, the interactive nature of the equipment can provide a sense of accomplishment and boost self-esteem, which can be particularly important for seniors who may be struggling with mental health challenges or feelings of isolation. Exergame fitness is an excellent way for seniors to maintain physical and mental health and improve overall well-being. Conclusion In conclusion, interactive fitness equipment provides a fun and engaging way for seniors to stay active and improve their health and well-being. It offers a range of benefits, including improved physical and cognitive health and mental health benefits. With the growing popularity of exergaming and interactive fitness equipment, there are now many options available for seniors. Exergame Fitness is one such company that offers a wide range of interactive fitness equipment, making it easy for seniors to find equipment that meets their needs and preferences. By incorporating interactive fitness equipment into their exercise routine, seniors can enjoy the benefits of exercise while having fun and staying engaged. ### Initial Reaction Is Everything with Exergaming at BGC The Boys & Girls Clubs of Toledo programs are carefully designed to support the achievement of the Youth Development Outcomes for their young people leaving their Clubs at 18.  Getting a good reaction from kids when they first see exergaming can be something important for a few reasons: Engagement: When children are engaged and interested in something, they are more likely to pay attention and absorb the information or experience. A positive reaction can indicate that they are interested and excited, and are more likely to be engaged with what is happening. Positive associations: A good reaction can create positive associations with whatever the children are seeing or experiencing. This can lead to increased interest and motivation to learn more, and a more positive attitude towards the subject or activity.  This is ESPECIALLY important when it comes to something like physical fitness Confidence and self-esteem: A good reaction when children use exergaming for kids can also boost their confidence and self-esteem. Positive feedback can make children feel good about themselves and their abilities, and encourage them to continue learning and exploring. Memory retention: When children have a strong emotional response to something, it can help them remember it better. Exergame specifically builds some of our products to have a cognitive approach.  This is because emotions can help solidify memories and make them easier to recall later on. Overall, getting a good reaction from kids when they first see exergaming can be important for engaging their attention, creating positive associations, boosting confidence and self-esteem, and improving memory retention. It can also make learning and exploring more enjoyable and fun for kids. ### Save Space with the Exergame Gymnasium Package One of the biggest questions we get is about space.  While most facilities would LOVE to bring in exergaming, for alot space can be the biggest determining factor on not adding it.  This is why Exergame is launching our "Exergame Gymnasium Package".  These particular products are a perfect combination of wall based games, projection activities, and FULLY portable solutions.   Don't have a dedicated area? Exergame Gymnasium Package is for you! Looking to find something you can move around? Exergame Gymnasium Package is for you! Trying to maximize space for other programming needs? Exergame Gymnasium Package is for you! Large group gymnasium games can be good exercise for a variety of ages (especially kids!)  Some benefits include: Aerobic exercise: Aerobic exercise helps to improve lung and heart health, increase endurance, and burn calories. Strength training: Strength training is important for overall fitness, as it helps to improve posture, increase bone density, and prevent injury. Coordination and balance: Gymnasium games often require quick movements, changes in direction, and jumping, which can help to improve coordination and balance. Good coordination and balance can help to prevent falls and improve overall athletic performance. Social benefits: Playing gymnasium games with a large group can be a fun and social way to get exercise. Group activities can help to build friendships, reduce stress, and increase motivation to exercise. Some products included in our gymnasium package include the following: The SMARTfit Multi-station Trainer is the perfect training solution for large groups iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. Lü transforms traditional gymnasium environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. The SmartFit Strike Pods offer 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions. Overall, large group gymnasium games can provide a fun and effective way to get exercise while improving various aspects of fitness. Contact Exergame to learn more about our Exergame Gymnasium Package! ### Interactive Fitness Equipment vs. Traditional Fitness Equipment: Which is Better? Do you get sick of doing the same old workouts? Do you wish to attempt a new and enjoyable workout routine? If so, consider investing in some new fitness equipment. So how can you choose the best option when there are so many? The fitness world is constantly evolving, and with technological advancements, many options are now available to those looking to get fit. Two popular options are interactive fitness equipment and traditional fitness equipment. While both can help you achieve your fitness goals, they have different features and benefits. This article will compare and contrast interactive fitness equipment with traditional fitness equipment. We will cover the pros and cons of each type of equipment and help you decide which one is the best fit for your fitness goals. Interactive Fitness Equipment: A New Way to Workout Interactive fitness equipment is a relatively new addition to the fitness industry. It is designed to provide a more engaging and entertaining workout experience. These machines have screens and various interactive features that allow you to track your progress, compete with others, and even play games. Interactive fitness equipment is a type of fitness equipment that uses technology to enhance the workout experience. This equipment makes exercise more engaging and entertaining by incorporating interactive features such as touch screens, virtual reality, and live classes. Pros: One of the primary benefits of exergaming fitness equipment is that it can help to make your workout more fun. You are likelier to stick with your workout routine and achieve your fitness goals when engaged and having fun. Another advantage of interactive fitness equipment is that it provides more detailed feedback on your performance, allowing you to adjust your workouts as needed. Interactive fitness equipment can help you stay motivated by providing personalized feedback and tracking your progress. This equipment offers various workout options, including live classes, virtual reality workouts, and interactive games. These features can make exercising more enjoyable and engaging, making it easier to stick to your fitness routine. Cons: However, interactive fitness equipment can be expensive compared to traditional fitness equipment. Additionally, some people may find the interactive features distracting or overwhelming, making it difficult to focus on their workout. Traditional Fitness Equipment: Tried and True Traditional fitness equipment has been around for decades and has helped countless people achieve their fitness goals. It includes primary machines like treadmills, stationary bikes, and weightlifting equipment. While it may not have all the bells and whistles of interactive fitness equipment, it can still provide a great workout. Pros: One of the primary benefits of traditional fitness equipment is its affordability. It is typically much less expensive than interactive fitness equipment, making it an excellent choice for those on a budget. Additionally, traditional fitness equipment is often more straightforward, making it a perfect choice for beginners. Cons: Traditional fitness equipment can be less engaging than interactive fitness equipment. This equipment provides fewer workout options and may not offer personalized feedback. Additionally, some people may find it boring to use the same equipment repeatedly. It may also be less motivating for some individuals who prefer a more stimulating workout experience. Which One is Right for You? So, which type of fitness equipment is better? The truth is that it depends on your personal preferences and fitness goals. If you enjoy an interactive and entertaining workout and are okay with spending more money, interactive fitness equipment may be the right choice. On the other hand, if you prefer a more straightforward and budget-friendly option, traditional fitness equipment may be a better fit. Regardless of which type of equipment you choose, finding a workout routine you enjoy and can stick with over time is the most important thing. By staying consistent with your exercise routine and making healthy choices, you can achieve your fitness goals and live healthier lives. Conclusion: When it comes to choosing between exergaming fitness equipment and traditional fitness equipment, there is no right or wrong answer. It all comes down to your fitness goals, preferences, and budget. Interactive fitness equipment provides an engaging and entertaining workout experience but costs more. Traditional fitness equipment, on the other hand, provides a reliable and effective workout at a more affordable price. Ultimately, the choice is yours to make. But Exergame Fitness can help you choose the best fitness equipment. For a fun and engaging way to get in shape, look no further than Exergame Fitness! Our company offers a wide range of interactive fitness equipment perfect for adults and children. One of our most popular products is the LU Interactive Playground. This unique equipment combines physical activity with interactive technology to create a fun and engaging workout experience. With various games and activities to choose from, the LU Interactive Playground is sure to keep you motivated and entertained. Another popular product from Exergame Fitness is the LU Interactive Gym. Like the playground, the gym utilizes interactive technology for a fun and effective workout. The LU Interactive Gym is great for anyone trying to improve their fitness regimen because it has features like virtual reality games and personalized exercise plans. We offer products like the TWall and active wall games for those who prefer a more focused workout. These interactive games provide a high-intensity workout perfect for improving coordination, reflexes, and endurance. At Exergame Fitness, we provide our customers with the best possible workout experience. Whether you want a fun way to get in shape or an innovative way to keep your kids active, our interactive fitness equipment is the perfect solution. So why wait? Visit our website today to learn more about our products and how they can help you achieve your fitness goals. We look forward to help you on your journey towards a healthier, more active lifestyle! ### Interactive Fitness in YMCA Youth Programs YMCA youth programs built around exergaming can be particularly beneficial for children for a variety of reasons. Here are some of them: Inclusive Environment: The YMCA is known for being an inclusive and welcoming organization that embraces diversity. One of the most important things when it comes to exergaming is we want children to feel comfortable being themselves, regardless of their background or abilities. Safe and Structured Environment: YMCA exergame specific programs are designed with safety in mind, providing a structured environment where children can learn, grow, and have fun while being supervised by qualified staff. Variety of Programs: YMCA programs that integrate with fitness gaming can cater to different interests, such as sports teams, dance classes, and educational activities. This allows children to explore their interests and try new things in a supportive environment. Character Development: The YMCA emphasizes character development and values such as honesty, respect, and responsibility.  What better way to integrate programs like LIT (leaders in training) that bringing along older teens to work with younger children. Overall, YMCA youth programs that integrate with exergaming can provide children with a safe, supportive, and inclusive environment where they can learn, grow, and have fun while developing important life skills and values. ### Impact of Exergaming in Recreation Center Recreation programs built around youth fitness and Exergaming can be very beneficial for children in many ways. Here are some reasons why: Physical activity: Recreation programs, such as exergaming and fitness gaming, can provide children with a fun and engaging way to get regular physical exercise. Regular physical activity has been shown to have a wide range of physical and mental health benefits for children, including improved cardiovascular health, better sleep, and reduced risk of obesity. Socialization: Participating in recreation exergame programs can give children opportunities to socialize with peers outside of school. This can help them develop important social skills such as communication, teamwork, and problem-solving, which can be beneficial for their personal and professional lives in the future. Learning new skills: Interactive fitness recreational programs often offer children opportunities to learn new skills or hobbies. This can help build their confidence and self-esteem, as well as provide a sense of accomplishment and fulfillment. Exposure to new experiences: Bringing exergame to your recreation center can expose children to new experiences and activities they might not have otherwise encountered. This can help broaden their horizons and encourage them to explore new interests and hobbies. Reduced screen time: Participating in fitness gaming and recreation programs can provide children with a healthy alternative to spending too much time in front of screens, which has been linked to a range of negative health outcomes in children. ### Top 10 exergames that everyone highly loves! Certainly! Let's dive deeper into the world of exergaming fitness, virtual reality, and active video games. In this article, we will learn the top 10 exergames everyone loves. As a company specializing in exergaming fitness, Exergame Fitness is excited to share our expert insights and recommendations. Introduction: Are you sick and weary of the same old workouts? Are you interested in attempting something new and intriguing that will keep you motivated and interested? Look no further than exergames, the latest trend in fitness. Exergames combine physical activity with interactive gameplay to make exercise more fun and enjoyable. With the rise of virtual reality and active video games, exergaming has become more immersive and engaging. This article will introduce you to the top 10 exergames that everyone loves. These games, from dance games to sports simulations, will get you moving and sweating quickly. So let's start! Top 10 Exergames: Exergames have become increasingly popular as more people look for methods to stay active and healthy. Exergame Fitness is at the forefront of this trend, offering a wide range of games that combine fitness and fun. This article will examine the top 10 exergames highly loved by everyone, from kids to adults. ·        Just Dance: Just Dance is another classic exergame that has been around for years but remains as popular as ever. In the game, you follow along with on-screen dancers to hit the right moves on the beat of the music. Just Dance is perfect for anyone who loves to dance or wants to improve their coordination, and it's a great way to get moving with friends and family. ·        HoloFit: HoloFit is a revolutionary exergame that combines virtual reality technology with physical exercise. It offers a fully immersive workout experience that transports you to various virtual environments, including forests, mountains, and oceans. At the same time, you exercise on a stationary bike or rowing machine. One of the critical features of HoloFit is its adaptive difficulty level, which means that the workout adjusts to your fitness level in real time. This ensures that you're constantly challenged but never overwhelmed and helps you achieve your fitness goals more efficiently. HoloFit provides real-time feedback on your workout performance, including heart rate, calories burned, and distance traveled, which can help you track your progress and stay motivated. ·        Wii Sports: Wii Sports is a classic exergame that has existed since the early 2000s. The game features a variety of sports simulations, including tennis, bowling, and boxing. With its intuitive motion controls and multiplayer options, Wii Sports is a great way to get active with friends and family. ·        Ring Fit Adventure: Ring Fit Adventure is an exergame for the Nintendo Switch that uses a particular ring-shaped controller to provide a full-body workout. In the game, you explore a fantasy world, battling enemies and completing quests. Ring Fit Adventure provides a fun and engaging way to stay active, and it's perfect for anyone who loves video games. ·        iWall: iWall is an innovative exergame that offers a unique gaming experience that combines physical activity with interactive technology. This system is ideal for children and adults, as they can tailor it to fit different fitness and skill levels. The iWall system consists of a large screen and a motion sensor that detects the movements of the player's body. It offers a range of games and activities that promote physical exercises, such as virtual wall climbing, reaction-based games, and hand-eye coordination activities. The iWall exergame is perfect for gyms, fitness centers, schools, and other recreational facilities. Along with a fun and engaging way of staying active, it improves your coordination, balance, and reflexes. The iWall system also features a multiplayer option that enables users to engage in friendly competition or cooperative teamwork to accomplish shared objectives. ·        Dance Central: Dance Central is a dance game that is available for the Xbox console. The game features a variety of dance routines set to popular music. With its fun and engaging gameplay, Dance Central is a great way to improve your dance skills and burn calories simultaneously. ·        Beam Floor: Beam floor exergaming is an interactive fitness program that utilizes a specially designed floor surface to create fun and engaging workout experiences. The beam floor comprises pressure-sensitive pads that are sensitive to the movement of the user's feet, hands, and other body parts. This movement is then translated into virtual actions on the screen. With beam floor exergaming, users can enjoy various games and exercises that challenge their agility, coordination, balance, and other physical skills. The games are challenging and fun, making it easier for users to stay engaged and motivated throughout their workout. Some popular beam floor exergaming activities include dance games, sports simulations, and obstacle courses. These activities can be enjoyed alone or with friends, making it a great way to stay active and social simultaneously. ·        Twall: TWall is a highly interactive exergaming system that uses light and touch-sensitive targets to create a challenging and engaging workout experience. It improves cognitive and physical abilities by challenging reaction time, visual and spatial perception, and decision-making skills. The TWall system can be configured to meet the needs of all skill levels and fitness goals, making it suitable for a wide range of users, including children, athletes, and seniors. The TWall is an excellent addition to any fitness routine, providing a fun and interactive way to stay active and healthy. ·        Fitness Boxing: Fitness Boxing is an exergame for the Nintendo Switch that uses virtual boxing to provide a full-body workout. In the game, you use virtual boxing gloves to punch your way through various routines, all while following along with on-screen trainers. Fitness Boxing is perfect for anyone who wants to get moving and have fun. ·        Dance Dance Revolution: Despite being a classic exercise game with decades of history, Dance Dance Revolution is still widely played today. In this, you stand on a platform with four arrows. And the goal is to hit the corresponding arrows on the beat of the music. As you progress through the levels, the music gets faster, and the arrows come at you in more complex patterns, providing a great cardio workout. Dance Dance Revolution is perfect for anyone who loves to dance or wants to improve their coordination. In conclusion, Exergame Fitness offers a wide range of exergames that everyone loves and are great for improving physical fitness while having fun. Our top 10 list of exergames includes various options catering to different preferences and fitness levels. We have everything from exergame and virtual reality workouts to active video games. We take pleasure in offering our clients the newest and most cutting-edge exercise games available, and we work hard to make fitness accessible and fun for everyone. Check out our selection of exergames if you're seeking a quick and effective method to stay active. With Exergame Fitness, you can get fit and have fun simultaneously! ### Exergaming and Aging: How Video Games Can Help Seniors Stay Active As people age, staying physically active becomes increasingly important. Exergaming for seniors helps them to maintain their health and independence, reduce their risk of chronic diseases, and improve their overall quality of life. However, many older adults face barriers to traditional forms of exercise, such as mobility issues, chronic pain, or lack of motivation. That's where Exergaming comes in - a fun and engaging way for seniors to stay active while enjoying the benefits of video games. What are Exergames? Exergames, also known as active video games or Exergaming, are video games that require physical activity to play. Instead of sitting on the couch and using a handheld controller, exergames use motion-sensing technology, such as cameras or accelerometers, to track players' movements. This allows users to interact with the game and control the action using their bodies rather than just their fingers. Exergaming for Seniors: Exercise games for adults effectively increases physical activity levels and improve fitness in them. Studies have found that Exergaming can improve balance, strength, flexibility, and cardiovascular health. Additionally, Exergaming can be a fun and social activity, which can help seniors stay motivated and engaged. One of the unique benefits of Exergaming is that it can be tailored to meet the specific needs and abilities of older adults. For example, exergames can be adapted to accommodate mobility issues or joint pain by offering low-impact activities or seated exercises. Additionally, exergames for the elderly can be modified to provide cognitive challenges, benefiting seniors looking to maintain their mental sharpness. Popular Exergames for Seniors: Many different types of exergames are popular among older adults. Here are just a few examples: Wii Sports: This classic exergame for the Nintendo Wii console includes various sports games, such as tennis, bowling, and golf. Players use motion controls to swing, serve, and putt. Dance Dance Revolution: This rhythm game challenges players to follow dance steps displayed on the screen. It can be a great aerobic workout and is available on many gaming consoles and arcade machines. Silver Sneakers: This exercise game for adults offers a range of classes, including yoga, Pilates, and cardio dance. Many SilverSneakers classes incorporate exergaming technology to add an interactive element to the workout. Kinect Adventures: This game for the Xbox 360 uses the Kinect motion-sensing camera to track players' movements. It includes various activities, such as rafting and rock climbing that require full-body engagement. How can Exergaming help seniors stay active? Seniors can have fun and challenge themselves in new ways while staying active and engaged by playing exergames. Here are some ways that Exergaming can help seniors remain active: Low-Impact Exercise: Exergaming provides a low-impact way for seniors to get in a good workout without putting too much stress on their joints. Many exergames are designed to be low-impact, making them an excellent option for seniors with mobility limitations or joint pain. Customizable Workouts: Exergames often offer customizable workouts tailored to an individual's fitness level and abilities. This makes it easy for seniors to start at a comfortable level and gradually increase the intensity and duration of their workouts as they become stronger and more confident. Fun and Engaging: Exergaming is a fun and engaging way for seniors to stay active, with many games incorporating elements of competition, strategy, and problem-solving. This can help keep seniors motivated and interested in exercise, which can be challenging for some older adults. Accessible and Convenient: Exergaming can be done in the comfort of one's own home, making it a convenient option for seniors who may have difficulty getting to a gym or fitness center. Many exergames for the elderly are also accessible, with options for larger text or audio instructions for those with visual or hearing impairments. Variety of Options: Exergaming offers various options, with games and equipment available for all fitness levels and interests. There's something for everyone, from virtual reality games to interactive fitness equipment. Benefits of Exergaming for Seniors: In addition to the physical and cognitive benefits mentioned above, there are many other advantages to Exergaming for seniors. For example: Improved Cognitive Function: Exergaming has been shown to affect cognitive function in older adults positively. Studies have found that Exergaming can improve seniors' attention, memory, and executive function, which can help maintain their independence and quality of life. Increased Social Interaction: Exergaming can provide a fun and engaging way for seniors to socialize and connect with others. Many exergames offer multiplayer modes, a great way to bond with friends and family while getting in a good workout. Better Mood: It has been demonstrated that regular exercise helps older persons' moods and lessens their anxiety and depressive symptoms. Exergaming can provide similar benefits, with the added advantage of being a fun activity that seniors look forward to. Greater Independence: As we age, maintaining our independence becomes increasingly essential. Exergaming can help seniors maintain their physical and cognitive abilities, which can help them to stay independent and self-sufficient for longer. Reduced Risk of Falls: Falls are a significant concern for older adults, as they can lead to severe injuries and a loss of independence. Exergaming can help improve balance and coordination, reducing the risk of falls and other accidents. Conclusion Exergaming is an innovative and effective way for seniors to stay physically active and improve their health and well-being. With the wide variety of exergames for the elderly available today, there is something for everyone, regardless of their fitness level or mobility restrictions. So, consider trying Exergaming, whether you're a senior looking to stay active or a caregiver looking to encourage physical activity in your loved one. With its many benefits and fun, interactive gameplay, Exergaming for seniors helps them to stay healthy and active as they age. Exergame Fitness offers various exergaming equipment and solutions for seniors and other populations. Our team of experts can help you find the right exergaming products for your needs and budget and provide guidance on incorporating exergaming into your fitness routine. Don't let age or mobility limitations hold you back from enjoying the many benefits of physical activity. With Exergaming, you can stay active, engaged, and healthy at any age. So why not give it a try? Your body and mind will thank you! ### Will not exercising more often affect my child in the long run? In recent years, childhood obesity and sedentary behavior have emerged as significant public health concerns. Fortunately, exergaming has emerged as an innovative solution to encourage kids to get active, even as traditional forms of physical activity, such as outdoor play and team sports, remain essential for promoting children's health. Exergaming involves playing video games that require physical exertion, and it has gained significant popularity among parents and teachers as a means to promote children's physical fitness. Nonetheless, parents may wonder if exergaming can replace regular exercise or if it is merely a passing trend. In this blog post, we will explore the concept of exergaming and its potential impact on children's long-term health. We will also examine whether children who do not engage in frequent physical activity experience negative consequences over time. The current state of children's physical activity levels: In recent years, there has been a significant decline in children's physical activity levels in numerous countries worldwide. Shockingly, according to the Centers for Disease Control and Prevention (CDC), only 20% of children in the United States engage in the recommended 60 minutes of moderate to strenuous exercise per day. This trend is especially concerning given the numerous health benefits that regular physical activity provides for children, including a reduced risk of chronic diseases such as obesity, type 2 diabetes, and cardiovascular disease. This decline in physical activity levels is not unique to the United States. A recent study published in The Lancet Child & Adolescent Health revealed that in 12 European countries, less than 40% of children meet the recommended physical activity guidelines. Additionally, the study found that girls are less active than boys, and this gender disparity is growing. Beyond immediate health concerns, the long-term effects of children's decreasing physical activity levels are also worrisome. Inactivity during childhood is associated with a higher likelihood of developing chronic diseases in adulthood. As such, finding innovative and engaging methods to encourage physical activity among children is crucial. Exergaming, which combines the appeal of video games with the benefits of exercise, presents a potential solution. The rise of sedentary behavior among children: In recent years, sedentary behavior, or spending extended periods sitting or lying down with little physical activity, has become more common among kids. This trend towards a more sedentary lifestyle is alarming because it is linked to several detrimental health effects. The increased risk of obesity in children is one of the main dangers linked to sedentary behavior. Children are more prone to acquire weight and develop various health issues, including type 2 diabetes and cardiovascular disease, when they are less active and spend more time sitting down. Also, being inactive is linked to several detrimental health effects, such as weak bones, frail muscles, and diminished flexibility. Youngsters who spend more time sitting still are more prone to suffer from mental health conditions like despair and anxiety. Screen usage is one of the leading causes of sedentary behavior in kids. Since smartphones, tablets, and other electronic gadgets are so widely available, kids spend more time doing activities that include screens than ever. This screen usage can harm children's sleep habits and cognitive development and encourage sedentary behavior. Given the dangers of sedentary behavior, finding strategies to motivate kids to engage in increased physical activity is essential. Exergaming is one possible remedy since it encourages kids to be more active while limiting their screen time by fusing the allure of video games with the advantages of exercise. The effectiveness of exergaming: Over the past decade, numerous research studies have evaluated the effectiveness of exergaming in promoting physical activity and improving health outcomes in children. Here are some key findings from these studies: Increased physical activity: According to research in the Journal of Physical Activity and Health, children who played exergames five days a week for 30 minutes each day for six weeks significantly increased their physical activity levels. Notably, the kids were more physically active, crucial for boosting cardiovascular health and lowering the risk of chronic illnesses. Improved cardiovascular health: Exergaming helped enhance cardiovascular health outcomes, including measures of aerobic fitness, blood pressure, and heart rate, according to a systematic evaluation of 19 research published in the Journal of Sport and Health Science. Enhanced motor skills: According to a study in the Journal of Science and Medicine in Sport, playing exercise games helps kids' motor abilities, such as balance, coordination, and reaction time, improve. Reduced sedentary behavior: Exergaming was found to be successful in lowering children's sedentary behavior and increasing their levels of physical activity, according to a study published in the International Journal of Behavioral Nutrition and Physical Activity. Increased motivation: According to research in the Games for Health Journal, kids who played exergames were likelier to stick with the activity than kids who exercised regularly Tips for incorporating exergaming into a child's routine: Exergaming can be a fun and effective way to promote Kid’s physical fitness. Here are some practical tips for parents looking to incorporate exergaming into their child's routine: Choose appropriate games: It's crucial to find exercise games suitable for your child's age and skill level while making your selections. Games that are too difficult or frustrating may deter kids from playing, but games that are too simple may not present a sufficient challenge to encourage physical exercising for kids. Consider equipment options: Exergaming gear comes in a variety of forms, from specialist items like dance pads and balance boards to gaming consoles like the Nintendo Wii, PlayStation Move, and Xbox Kinect. Consider your child's hobbies and preferences, as well as your budget and available space, while selecting equipment. Set goals and track progress: Setting goals and monitoring progress over time might assist in keeping kids engaged and motivated. For instance, parents might advise their kids to play video games for exercise for 30 minutes a day, five days a week, and monitor their development with a chart or app. Make it a family activity: Families can have a good time together while encouraging physical exercise by playing exergames. Exergaming activities allow parents to participate in the excitement while fostering healthy habits by participating with their kids. Limit screen time: Exergaming is a great approach to encourage exercise, but it's also crucial to balance screen time with other activities like outdoor play, sports, and other practices. To enhance general health and well-being, parents should restrict screen time and promote various physical activities. Conclusion: In conclusion, promoting physical activity among children is essential for their overall health and well-being, and exergaming can be an enjoyable and effective way to achieve this goal. However, it is crucial to strike a balance between screen time and other activities and select appropriate games and tools that are both entertaining and challenging. Parents play a vital role in encouraging and supporting their children to engage in physical activity and develop healthy habits. By offering opportunities for outdoor play, scheduling physical activity, and incorporating exercise into daily routines in a fun and engaging manner, parents can help establish lifelong habits of exergaming and healthy living. Prioritizing children's physical fitness and promoting healthy lifestyle choices will enable our children to have a better future. ### Boys & Girls Club of Toledo Concept to Completion The Boys and Girls Club of Greater Toledo offers a variety of programs designed to help young people reach their full potential in a safe and supportive environment. Some of these programs consist of helping build: Academic Success Character and Leadership Development Health and Wellness Exergame is honored to recently become a part of their Health & Wellness initiative. One of the benefits of exergaming is that it can make exercise more fun and accessible to people of all ages and fitness levels. It can also provide a way for people to engage in physical activity indoors, which can be helpful during inclement weather or when access to outdoor facilities is limited. Exergame has a long history of successful Boys & Girls Club installations, and we are so excited to see BGC of Toledo being a recent addition. If you are looking for ways to improve your health and fitness options at your Boys & Girls Club, contact us to learn more! ### YMCA Greater Houston Opens Full Exergaming Room The YMCA of Greater Houston offers a wide variety of programs for children of all ages. A few examples of some of their successful programs include: Youth Sports - The YMCA offers a range of youth sports programs, including basketball, soccer, flag football, and volleyball. Before and After School Programs - The YMCA offers before and after school programs that provide a safe and nurturing environment for children. Teen Programs - The YMCA offers programs for teens, including leadership development programs, college prep programs, and fitness programs. And now, Exergaming! Recently at the Trotter YMCA, the Y of Greater Houston implemented a full scale Fitness and Gaming room in their teen center. Exergaming, also known as interactive fitness, is a type of physical activity that combines exercise with video gaming technology. It involves using gaming equipment that tracks the user's body movements and incorporates them into the gameplay. Exergame sees the true value in inspiring kids to be more active, by using their interests in gaming and technology. If you, or your YMCA is interested in learning more about how Exergame can impact your community, contact us to learn more! ### Exergame Giveaway Promotion Exergame is offering a FREE package of interactive wireless touch lights (Reax Lights). These lights are perfect for individual, small group, or large group training.  They also offer a portability factor that many exergaming products do not. All you need to do is simply share a video from your profile on our social media page, tag us, and showcase one of the products from exergame. And voila! You have entered the giveaway just like that. The more social media accounts you tag us in, the more entries you submit! Winners will be announced at the end of May! Please find our social media accounts below. Facebook: www.facebook.com/exergamefitness Twitter: https://twitter.com/ExergameFitness Linkedin: https://www.linkedin.com/company/exergame-fitness-usa/ Instagram: https://www.instagram.com/exergamefitness TikTok: https://www.tiktok.com/@exergame YouTube: https://www.youtube.com/exergamefitness ### How Exergame helps children develop social skills Exergames, also known as active video games, combine physical activity with video game technology. These games have become a popular and enjoyable way for kids to exercise while playing video games. The main goal of exergames is to promote physical activity, but they also offer additional benefits, such as developing social skills. In this blog post, we will explore the importance of physical exercise for children's social skills and why they are critical to their growth. Additionally, we will discuss how exergames can promote social skills and provide guidance for parents and caregivers on integrating exergames into their children's playtime routines. The Importance of Social Skills: The growth and well-being- of children depend on their ability to interact with others. Children who possess these abilities are better able to engage with people, build relationships, and communicate clearly—all of which are essential for success in school, the workplace, and life in general. The basis of social skills is interpersonal interactions, and kids with excellent social skills are better able to establish and maintain healthy relationships with their peers, instructors, and family members. These abilities aid kids in navigating social settings, resolving disputes, and cooperating with others. A key component of social skills is effective communication. Children who can articulate their wants, thoughts, and feelings are more likely to succeed in school and their social and interpersonal connections and have their needs satisfied. In addition to these advantages, kids with good social skills are more self-assured, more confident, and less likely to suffer from depression or social anxiety. Social skills are crucial for children's growth and can influence their happiness and success. How do exergames blend physical activity and gaming technologies to give kids an immersive and exciting experience? Exergames often track the player's motions and translate them into in-game activities using motion-sensing technology, such as cameras or sensors. To control their character onscreen, a player can be required to hop, run, or swing their arms in a game. The more players succeed in the game, the more physically active they are. With various game modes, levels, and challenges to keep kids engaged and entertained, these games are made to be exciting and enjoyable. Exergames give kids fun and engaging ways to stay active and increase physical health while supporting cognitive growth and social connection. It combines exercise and gaming technologies. Exergames have recently gained popularity to encourage physical exercise in youngsters and combat sedentary lives. They provide a unique approach to keep kids active while giving them the social and cognitive advantages of conventional gaming. How can exergames help children develop social skills? Physical exercise for children can give them a unique chance to practice social skills while physically active. Children can learn to work as a team, speak clearly, and form friendships by participating in group exercise activities. Team teamwork is crucial to many exercise games as players frequently need to collaborate to accomplish a job or reach a common objective. Children can develop essential abilities like leadership, problem-solving, and communication by cooperating with others. Also, they can learn to respect one another's assets and shortcomings and grow closer and collaborate. Good communication is also essential in exergames since players must communicate to coordinate their actions and motions. Children can improve their communication skills and learn to express themselves clearly by engaging in pleasant activities that practice them. Finally, playing exercise games with others might encourage kids to form social bonds and friendships. Playing exercise games is a great way to make new friends and find others with similar interests. Children can create a sense of community and support by playing together, and this can improve their mental health and general well-being. Challenges and Concerns: Exergames provide a lot of advantages, but there are also specific difficulties and issues that parents and other care takes need to be aware of. They include the danger of replacing exercise video games with other forms of physical activity, excessive screen time, and significant safety risks. To mitigate these concerns, promoting the healthy use of exergames is essential. Here are some tips: Establish screen time restrictions: To ensure that kids are getting enough group exercise and aren't spending too much time in front of screens, it's necessary to restrict how long they can play video games. According to the American Academy of Pediatrics, children aged 2 to 5 should not spend more than one hour per day using screens. Children aged six and older should have regular time limits on media use. Encourage a balance of physical activities: Exergames can be an entertaining and exciting method to stay active, but it's crucial to encourage a balance of physical activity. Also, it's essential to encourage kids to play outside, play sports, and engage in other unscreen-related physical activities. Ensure safety: Ensure the game and equipment are safe and suitable for the child's age and developmental stage before allowing them to play exercise activities. Children should be watched by their parents or other adults as they play to ensure they use the equipment safely and avoid harmful conduct. Choose games that are acceptable for your age: Choosing age-appropriate group exercise activities is essential to promoting healthy physical activity in children. Games that offer a variety of movements and challenges provide a more diverse workout and are ideal for kids. Parents and other caregivers can support the appropriate use of exergames and encourage various physical activities to help children reap the benefits while minimizing potential concerns. Exergames are a fun and engaging way for children to improve their social skills while exercising. Through playing exercise activities with others, children can develop collaboration, effective communication, and friendship-building skills that will benefit them in many aspects of their lives. While exergames may have some drawbacks, such as excessive screen time and safety concerns, these issues can be mitigated by promoting healthy use and incorporating a variety of physical activities into children's playtime schedules. Parents and caregivers should make exergames a regular part of their children's routines to foster both social and physical development, encouraging them to be active, have fun, and develop the skills they need to succeed in today's society. ### Champaign Park District Adds Exergame Room The Champaign Park District and the Martens Center offers a variety of programs for children that cater to different interests and age groups. The Champaign Park District offers a variety of programs for children aged 5 to 12 years. These programs provide a fun and safe environment for children to participate in activities like arts and crafts, games, sports, and field trips. Some other programs offered at Champaign include: Creative Playtime - This is a program for children aged 6 months to 6 years and their caregivers. It provides a fun and safe environment for children to play, explore and interact with others. Youth Sports - The Champaign Park District offers a variety of youth sports programs throughout the year, including basketball, soccer, flag football, and more. These programs focus on developing fundamental skills, sportsmanship, and teamwork. and now, Exergaming! From the second floor, look down for a bird’s-eye view of the interactive games room, that is a new favorite for school-age kids and teens (and adults!) alike. Check out the interactive touch wall the tWall, a Dance Dance Revolution-type game but more multiplayer called iDANCE, and of course the ever popular iWall fitness gaming device. (and so many others!) Exergame has been working on this project for over 5 years, and is so happy to see it come to fruition for the Champaign Park District and the Martens Center. Contact us to learn how to bring this active gaming experience to your Parks & Recreation Center! ### YMCA of Greater Houston Exergame Sneak Peak One of the key themes for the YMCA of Greater Houston has been their "Inspire Youth to Thrive" program. Through a variety of programs designed to spark real change in their youth, they believe they positively impact children in ways no other organization can. From ensuring younger children are set for success, college and career preparedness, to teaching the art of global diplomacy and the importance of health & fitness, they are elevating how youth see themselves and what type of goals they can set for themselves. Being a part of the health & wellness initiatives, Exergame was lucky enough to install a FULL exergame room recently. The pictures below are just a sneak peak of more to come :) Keep an eye out for videos coming next :) See some of our other recent YMCA success with the YMCA of Greater Hartford and how exergame is transforming their youth fitness programs!  ### Twall benefits – Exergame Twall is a cutting-edge, thrilling workout idea that blends mental and physical difficulties. It is an interactive wall game that gives players of all ages and fitness levels a pleasant and exciting workout. It is a unique and adaptable training tool you may utilize for various goals, including enhancing balance, agility, coordination, and response time. Twall projects visual and auditory stimuli onto a wall, which the user must touch to get points. It is a highly versatile and exciting fitness tool since the stimuli may be tailored to produce various games and challenges. Twall is a favorite among athletes, fitness lovers, and health professionals since it combines physical activity with mental obstacles. It is a successful method for enhancing general fitness and offers an enjoyable and stimulating experience. We shall delve more into some of Twall's main advantages and ideas in the following parts. Health benefits: Twall provides a variety of physical and mental health advantages that can enhance people's general health and well-being. It has several significant health advantages, including: Better cardiovascular health: Twall is a vigorous activity that calls for fast movements and responsiveness to various stimuli. Raising heart rate, bolstering the heart muscle, and enhancing circulation, can aid in improving cardiovascular health. Improved balance and coordination: Twall is an excellent way to increase balance and coordination because it calls for fast movements and frequent direction changes from the user. This can lessen the chance of falls and other accidents, especially for older persons. Increased reaction time: An improved ability to react fast is tested by the Twall game, which requires players to touch the right stimuli quickly to earn points. Athletes and people under pressure may find it especially helpful if their general reaction speed is improved. Improved cognitive function: The fast-paced atmosphere of Twall forces users to think rapidly and make decisions. This can enhance cognitive abilities like problem-solving, judgment, and focus. Exciting and engaging: Last, Twall is a fun and enjoyable workout method that can increase motivation and commitment to a fitness regimen. This is crucial for those who find it challenging to stay motivated or who find regular exercise tedious or unpleasant. Twall is a fun and efficient technique to increase overall well-being and fitness. It provides a unique and efficient way to maintain health and activity by mixing physical conditioning with mental difficulties. Competitive and Fun: Twall is a fun, competitive exercise and an excellent way to increase physical and mental fitness. It features a variety of various activities and tasks to fit a variety of interests and skills that you can utilize as a group activity or an individual workout. People might be inspired and keep coming back for more by the intense and exciting experience that the game's fast-paced speed and the visual and audio stimulation provide. You can use Twall as a team-building exercise and a fun way to get in shape. People can have fun and get a terrific workout while simultaneously developing their communication, coordination, and collaboration abilities by playing in groups. Several accounts and endorsements from people and organizations have profited by playing Twall. For instance, a recent study indicated that playing Twall for 15 minutes daily significantly improved balance, mobility, and cognitive function in older persons. Twall is a tool that athletes use in their training to increase their agility, hand-eye coordination, and response time. In general, Twall is a social and competitive form of exercise that individuals of all ages and fitness levels can enjoy. Twall is a terrific option whether you want to increase your physical fitness and cognitive function or have fun with your friends. Versatility: One of Twall's best qualities is its adaptability. You may utilize it in various contexts and with multiple demographics. Here are some instances of Twall's adaptability: Athletes: Twall is an excellent training tool for athletes because it may aid agility, hand-eye coordination, reaction time, and general physical conditioning. Soccer, basketball, and hockey teams are just a few sports organizations that use Twall in their training regimen. Seniors: Seniors can utilize Twall to increase their physical and cognitive fitness, lower their fall risk, and preserve their general health and well-being. The game's interactive elements can keep seniors interested in exercising, which is crucial for maintaining their independence and quality of life. Kids: Twall is a terrific way to get kids interested in exercising because it's entertaining, engaging, and challenging. It may give youngsters an enjoyable and exciting experience while enhancing their physical fitness, coordination, and motor abilities. Disabled individuals: Twall is a flexible and inclusive exercise option since it can be modified to accommodate the needs of individuals with disabilities. For instance, you may change the wall's width and height, and the stimuli can be tailored to suit various requirements and talents. Twall is a great exercise option overall for various people and locations, thanks to its adaptability. Twall is a beautiful alternative for anyone searching for an inclusive and flexible workout, whether they are an athlete looking to increase their performance, a senior hoping to preserve their health and independence, a child looking for a fun and engaging approach to exercise, or someone with a disability. Interactive fitness: In recent years, interactive fitness has become popular as more individuals seek new, creative methods to make training more interesting, enjoyable, and challenging. Twall is an excellent example of interactive fitness since it mixes mental and physical difficulties to create a compelling experience that can keep users engaged and motivated. One of the primary benefits of interactive fitness, and Twall especially, is that it can assist in overcoming some of the frequent hurdles to exercise, such as boredom, lack of motivation, and lack of diversity. People are likelier to persist with their exercise program and reach their fitness objectives if the session is enjoyable and engaging, and includes play and competition components. Enhancing cognitive abilities, including memory, concentration, and response time, is another advantage of interactive fitness. People can improve their general brain health and mental performance by mixing physical exercise with cognitive demands like pattern recognition or decision-making. Twall is a fantastic illustration of how interactive fitness can increase the interest, pleasure, and difficulty of training. The game offers a variety of stimuli, such as lights and music that test players' ability to react swiftly and precisely while providing an enjoyable and competitive experience. Twall is an excellent approach to increasing general fitness and cognitive function while delivering an entertaining and engaging workout because it combines physical training with mental problems. The interactive fitness trend is a fantastic way to increase training enjoyment, challenge, and engagement. An excellent example of how you may implement this trend is Twall, which offers a fun and engaging experience that can assist people in reaching their fitness objectives and enhancing their general health and well-being. ### Exergame: interactive gamified technology – the future of fitness There has been a significant change in how people approach fitness and exercise in recent years. While conventional physical activities like running, weightlifting, and sports continue to be well-liked, a brand-new fitness technology has arisen that is sweeping the globe. Exergames, or interactive gaming technology that fuses physical activity with video games, are swiftly taking over as the fitness industry's wave of the future. It provides an enjoyable, engaging, and practical approach to maintaining a healthy lifestyle in the virtual and augmented reality age. Exergames are revolutionizing how we approach fitness. And there is limitless potential for their growth and integration into conventional training settings. They range from interactive sports simulations to dancing games. Definition of Exergame interactive gamified technology: Exergames, sometimes called active video games or exergaming, use the player's physical activity as a form of engagement. Exergames often track the player's motions and translate them into in-game activities using motion-sensing technologies like accelerometers. These games are made to give players a fun and exciting method to begin moving. Implementing game design and mechanics in non-game contexts, like education, healthcare, and fitness, is known as interactive gamification technology. Interactive fitness strives to boost user engagement, motivation, and participation in non-game tasks by including game-like elements like point systems, progress tracking, and incentives. Exergames use interactive gamified technology to make exercise fun and engaging, promoting participation and long-term adherence to training programs. Gamification and motivation: It has been demonstrated that gamification is a powerful technique for boosting motivation and engagement in physical activity. Gamification can help users stay committed to their exercise habits by adding points, levels, and awards to fitness programs. This sense of progress and achievement motivates users to continue their exercise regimens. Interactive gamified technology expands on this idea by offering individualized workouts and challenges catered to each user's fitness level and interests. Interactive gamified technology can provide real-time feedback and customize the training to keep it exciting and challenging by gathering data on the user's performance and progress. Dynamic difficulty modification is one method by which interactive fitness accomplishes this. This method ensures that the workout is demanding but simple enough by adjusting the difficulty level based on the user's performance. Users are continually working towards a specific, challenging, but attainable objective, which keeps them interested and motivated. Adding social and competitive components to interactive gamified technology also helps to motivate users. Interactive gamified technology can tap into the human drive for social engagement and competition by generating challenges and competition with friends or other users, which can be a powerful motivator. Users can support one another and discuss their progress, which helps foster a sense of accountability and support. Ultimately, gamification and interactive gaming technology can completely change how we think about fitness by offering individualized, engaging, and inspiring workouts catering to each user's requirements and tastes. Gamification can assist people in forming enduring habits and achieving their fitness objectives by making exercise enjoyable and challenging. Future of fitness: Exergames and interactive gamified technologies can enter the future industry making workouts more accessible, fun, and engaging for people of all ages and fitness levels. Exergames will likely become more and more engaging and inventively incorporated into our fitness routines as technology develops. Virtual reality (VR) and augmented reality (AR), which provide a completely realistic and interactive workout experience, are two of the most promising areas of development. VR and AR exercise games can give users a sense of presence and immersion by immersing them in a virtual environment, making exercises more exciting and fun. Wearable technology has enabled VR and AR exercise games to deliver tactile input that improves the experience and makes it more realistic. Examples of this technology include haptic suits and gloves. Artificial intelligence (AI) is another development area of interactive technologies and exergames. AI can offer individualized comments and recommendations catered to each user's needs by analyzing user performance and preferences data. This can personalize and give consumers a sense of control over their training experience while assisting them more successfully and efficiently in achieving their fitness goals. Ultimately, with the ongoing growth and invention of exergames and interactive gamified technologies, the future of fitness is promising. We anticipate seeing even more exciting, practical ways to make fitness entertaining and accessible for people of all ages and fitness levels as VR, AR, AI, and other cutting-edge technology are integrated into the industry. Benefits of exergaming: Exercise video games have several advantages. It provides a first-rate way to be physically active. Exergaming can make exercise seem more fun and inspiring than struggle by making it seem like a game. This may boost adherence to a workout schedule, essential for long-term fitness and health goals. Second, exergaming offers a total-body workout to enhance flexibility, strength, and cardiovascular health. Exergames can incorporate various exercises, including yoga, Pilates, dancing, and boxing. This variation can aid in maintaining workouts' appeal and difficulty, avoiding boredom and plateaus. The technology used in exergames is also entirely adjustable, making it appropriate for all fitness-level users. Users can modify the intensity, tempo, and type of exercise to meet their particular requirements and tastes. Therefore, it is a fantastic alternative for those who cannot carry out specific routines. Exergaming also has the advantage of being very accessible. You can enjoy various exercise games at home, eliminating the need to visit a gym or fitness facility. Those with little free time or residents of locations with few workout facilities nearby may find this convenience very helpful. Children and teenagers can benefit from exergaming as well. Many young people need to engage in more physical activity due to the growth of technology and screen time. Exergaming can motivate youngsters to exercise more, enhancing their physical fitness and general health. Conclusion: Interactive gaming technology and exergames have the potential to change the fitness sector by enhancing the accessibility, enjoyment, and engagement of workouts. Exergames provide a distinctive approach to health by fusing physical activity with gaming, which can inspire and encourage players to create enduring workout routines. This idea is expanded upon by interactive gamified technology, which individualizes workouts and offers challenges and real-time feedback based on the requirements and preferences of each user. Exergames and interactive fitness have many advantages, including raising motivation and engagement and enhancing health and general well-being. These technologies have the potential to make fitness more approachable and appealing to people of all ages and fitness levels by changing exercise into a pleasant and challenging experience. In interactive gamified technology and exercise games, we anticipate seeing even more intriguing and inventive breakthroughs in the future. Exergames and interactive gamified technology have the potential to alter the fitness sector and assist millions of people in achieving their health and fitness objectives due to the ongoing improvement of technology and the growing need for enjoyable and engaging fitness solutions. ### Bayou Museum Uses Exergames with iWall The Bayou Country Children's Museum is a non-profit organization that provides interactive educational experiences for children and families. The museum is located in Thibodaux, Louisiana, USA, and it offers a wide range of exhibits and activities that encourage learning through play. The museum has over 30,000 square feet of exhibit space, featuring interactive exhibits that focus on topics such as science, technology, engineering, math, health, culture, and the arts. Recently Exergame was honored to be a featured part in the new exhibit with the interactive wall, the iWall. iWall is a fun and versatile exergaming product that lets you become a part of the game! The Bayou Country Children's Museum is a great place for children to learn and play, and it provides a unique and exciting educational experience that is both engaging and interactive. We hope you will stop by to checkout one of their newest interactive fitness exhibits with Exergame and iWall! ### Adapting technology for school improvement with Lu interactive – Exergame Technology has significantly impacted the educational system in recent years. As technology develops, educators are looking into different methods to use in teaching and learning to increase student engagement, motivation, and learning outcomes. Lu Interactive Exergame is one such tool that is becoming increasingly popular in the educational space. Educators are looking into novel methods to use technology in teaching and learning as it develops. The Lu Interactive - Exergame, a cutting-edge instrument that mixes physical exercise with digital learning, is one such innovation that has gained popularity in recent years. Lu Interactive - Exergame has the potential to enhance student engagement, motivation, and learning outcomes by encouraging a healthy lifestyle and offering a fun and interactive manner to deliver educational content. The advantages of Lu Interactive - Exergame for education will be discussed in this article, along with its application in various subject areas, best practices for implementation, and potential future developments. The creative and engaging technology, Lu Interactive, combines physical exercise and online learning. It is an exercise game that exposes students to instructional material while simultaneously getting them moving. This technology combines the advantages of physical activity with technology to enhance student learning outcomes. Benefits of Lu Interactive - Exergame for Education The use of Lu Interactive - Exergame in schools has many benefits. It encourages exercise, which is crucial for leading a healthy lifestyle. Lu Interactive Exergame offers students a pleasant and entertaining alternative to staying active. This is because many students spend more time indulging in sedentary activities like using their phones and playing video games. The use of technology gives children a chance to engage in interactive fitness, pleasurable physical activities, which motivates them to be more physically active. Second, Lu Interactive Exergame offers a fun approach to interacting with educational material. The exergame combines exercise and education so that kids can learn while exercising. Science, math, history, and geography are just a few of the subjects that may be taught with this technology. Because technology is participatory, it involves students in learning and helps them remember knowledge and comprehend complex ideas. Thirdly, Lu Interactive - Exergame encourages cooperation and teamwork. Since the technology supports several players, it encourages students to cooperate to complete a task. This promotes teamwork and communication abilities, which are vital for success in the modern world. Last but not least, Lu Interactive Exergame offers an enjoyable and exciting tool to evaluate student learning outcomes. The technology allows teachers to keep track of their student's progress and assess learning results in real time. By giving teachers helpful input on student engagement, motivation, and learning outcomes, technology enables them to modify their pedagogical approaches. In conclusion, Lu Interactive Exergame technology has enormous potential to enhance classroom student motivation, engagement, and academic success. Doing so encourages a healthy lifestyle, interactive fitness learning, cooperation, and collaboration while fusing physical activity with digital knowledge. Educators must look for creative and dynamic methods to use technology in teaching and learning as it advances. One such technology that has the potential to have a substantial impact on the educational system is Lu Interactive Exergame. Examples of Lu Interactive - Exergame in Education Science: Using Lu Interactive - Exergame to teach biology, anatomy, and health and wellness Mathematics: Using Lu Interactive - Exergame to teach geometry, algebra, and mathematical problem-solving skills Social Studies: Using Lu Interactive - Exergame to teach history, geography, and cultural diversity Language Arts: Using Lu Interactive - Exergame to teach vocabulary, grammar, and language comprehension Future Developments and Opportunities for Lu Interactive - Exergame in Education Continued research and development to enhance the technology and its educational applications Collaboration between educators and developers to create tailored solutions for specific educational needs and goals Expansion into new educational settings, such as after-school programs and community centers Integration with other educational technologies, such as virtual and augmented reality Best Practices for Implementing Lu Interactive - Exergame in Education Implementing Lu Interactive - Exergame in education requires appropriate planning, instruction, and safety precautions to ensure that it is effective and safe for students. Here are some best practices to consider when integrating this technology into educational settings: ·        Including Lu Interactive - Exergame in lesson plans and the curriculum: Teachers must ensure that Lu Interactive supports the curriculum and matches learning objectives. This entails determining pertinent learning objectives and creating suitable activities that effectively integrate technology. ·        Providing appropriate instruction on the use of the technology: Students must receive the proper instruction on how to use Lu Interactive - Exergame. Teachers offer hands-on education, tutorials, and demonstrations to help students understand how to use technology safely and effectively. ·        Making sure the proper safety precautions are taken: Because Lu Interactive - Exergame involves physical exercise, teachers should ensure appropriate safety precautions are taken to prevent harm. This entails choosing the necessary gear, establishing precise guidelines for safe use, and ensuring that activities are appropriately supervised. ·        Promoting participation and teamwork: Teachers should establish a positive learning atmosphere that motivates all students to participate in activities and cooperate. This can be done by planning group activities, employing positive reinforcement, and giving kids chances to help and support one another. ·        Monitoring and evaluating student involvement and learning results: Teachers should monitor and assess student engagement and learning outcomes to determine the success of Lu Interactive - Exergame. They can do this by tracking student involvement, evaluating teamwork and student relationships, and gauging learning outcomes through formative and summative evaluations. By adhering to these best practices, educators may ensure that students' use of Lu Interactive - Exergame is secure and efficient and advances their academic goals. Educators can better understand the potential of this cutting-edge technology to enhance student engagement, motivation, and learning outcomes by exploring the advantages of Lu Interactive - Exergame for education, providing examples of its use in various subject areas, and talking about possible future developments. ### BGC Smoky Mountains Exerbike Experience At the Boys & Girls Club of the Smoky Mountains their goal is to inspire and enable all young people, especially those who need us most, to realize their full potential of becoming productive, caring and responsible citizens. Recently they were able to add the Exerbike to their options for the members! The Exerbike is a type of exergame or active video game that combines the elements of exercise and gaming. Exergaming is a growing trend in the fitness and gaming industries, and the Exerbike is one of the many products that have been developed to tap into this trend. The Exerbike is essentially an exercise bike that has been integrated with gaming technology, such as sensors, displays, and audio, to create an interactive and engaging fitness experience. The bike typically allows users to pedal and steer their way through virtual environments, where they can engage in a range of activities, such as racing, adventure, or puzzle-solving. The level of resistance and intensity can be adjusted to suit the player's fitness level and goals. One of the benefits of the Exerbike is that it provides a fun and engaging way to exercise, which can make it easier for people to stay motivated and maintain a regular fitness routine. It also provides a convenient and low-impact form of exercise that can be done in the comfort of one's home. Overall, the Exerbike is a unique and innovative product that combines the benefits of exercise and gaming, and provides users with an engaging and entertaining way to stay active and healthy. See this and other Exergame BGCA products below! ### Knob Noster School District Projection Games Proudly serving the Knob Noster and Whiteman Air Force Base community, Knob Noster Public Schools is the region's premier and top-performing school district! With a multitude of local, state, and national awards and recognitions, Knob Noster Public Schools continues to provide opportunities for students to stand apart from the rest. Recently the school district decided to invest in some interactive projection systems for their school. Interactive projection games are a type of digital entertainment that combines projection technology and interactive elements to create immersive and engaging experiences. These games typically use a projection system to display images and animations on a large surface, such as a wall or floor, and incorporate sensors or other input devices to allow players to interact with the projection in real-time. Interactive projection games can take many forms, including physical games that require players to move around and interact with the projection, as well as more sedentary games that use hand gestures or other forms of input. See other Exergame Academic experiences in schools below! ### Salvation Army Uses Lu Interactive Playground The Salvation Army is a worldwide Christian organization that provides social and humanitarian services, including emergency disaster relief, rehabilitation centers, and community centers. In Jackson, Mississippi, the Salvation Army likely provides similar services to help those in need. The Salvation Army offers various youth programs aimed at helping young people in the community. Some of the programs they may offer include: After-school programs: educational and recreational activities for children after school hours. Summer camps: fun and educational activities for kids during the summer break. Mentorship programs: programs that match youth with caring adult mentors for guidance and support. Youth sports programs: organized sports activities for young people to help build their physical and social skills.   Recently Exergame was able to add to these programs with a twist of fitness gaming by using the Lu Interactive System.  The goal of Lü Interactive Playground is to encourage children to be active, learn through play, and develop their creativity and imagination. With its engaging and interactive games, the Lü Interactive Playground provides a unique and memorable experience for children and families. Contact us to learn more about how Lu Interactive can revolutionize your kids area! ### Rutgers University Student Health Services tWall Rutgers University offers a variety of health and fitness programs for students, faculty, and staff. These programs are designed to promote physical activity, healthy lifestyles, and well-being. The Rutgers University Student Health Services (RUSH) offers health promotion programs that focus on nutrition, physical activity, stress management, and other health-related topics. These programs aim to educate the student population on how to maintain a healthy lifestyle. Recently the tWall was added to their RUSH programs to teach the benefits of interactive fitness and rehab. In addition to these programs, Rutgers University also has a wellness program, which provides resources and support for stress management, mental health, and overall well-being. This program offers counseling and psychological services, mindfulness and meditation workshops, and other events and resources to support the mental health and well-being of the students, faculty and staff. tWall is not only used by the students, but can be used by faculty as well! This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. ### Benefits of Lu Interactive System for Kids The Lu interactive system gives students a chance to have fun and learn simultaneously. Students as young as the fourth grade have used the software in classrooms, and it has been downloaded more than 250 million times globally. Children can play games to improve their math, reading comprehension, social studies, science, geography, and other skills. An ever increasing consumption of high calorie low nutrition food and an increasingly sedentary population means that obesity rates are skyrocketing . Kids are no exception and it is becoming quite the problem to prevent child populations from becoming overweight. Kids typically find it boring to include exercise in their routines however Exergame gear has attractive features that motivate your kids to move more. We encourage people to include exercise in their life and the lives of their loved ones rather than defining family time as simply watching TV or going to the movies. By playing Exergame indoors with your family, you're promoting cooperation and working toward a shared objective. In addition to fostering closer links within the family, this also serves to instil the value of setting and achieving goals on an individual and team level. What Lü Interactive Playground includes? There are three varieties of the Lü Interactive Playground, and each one uses a professional-grade WXGA projector, a 3D camera, a computer, lighting, speakers, and remote control to function. Lü can project an interactive image on a wall up to 20 feet long and 11 feet high with the high-resolution projector. A 3D camera detects multiple items simultaneously, which Lü applications can extensively utilize. The Lü Interactive Gym also includes lighting and audio, which you can alter to produce various effects while a session is in progress. For instance, the lighting in the gym may change color or flash to signal success if a student strikes the intended goal. The Lü Interactive Playground has speakers, making it the perfect choice for schools that want to update their audio. However, you can use Lü with current speakers. What advantages does the Lü Interactive Playground offer? While the Lü Interactive Playground helps schools maximize physical education lessons, its advantages extend beyond the gym. The Lu interactive system for children holds many advantages: •       Make fitness more accessible to all According to research from Texas schools, traditional physical education could be more effective in involving all pupils. Traditional physical education includes competitive exercises focusing only on athleticism and is frequently skill-based. As a result, many kids are left out of the picture, but the Lü Interactive Playground engages them again with cooperative, gamified teachings that call for various abilities. Everyone has the opportunity to excel. •       Encourage more intense exercise All of Lü's applications have entertaining audiovisual effects. As a result, pupils work more without even recognizing it because they can concentrate on the task at hand rather than on how hard they are performing. They enjoy it while doing it. •       Increase efficiency in other academic disciplines Children who play video games passively and those who play sports profit from their hobbies because each activity positively impacts their cognitive abilities. According to research, playing video games helps kids develop various skills essential for academic success, including their ability to pay attention, problem-solve, recognize patterns, switch between tasks, test hypotheses, and estimate. On the other side, physical activity enhances children's and teenagers' cognitive abilities, including perceptual and verbal skills, developmental level, and intelligence quotient. Because it influences how their brains develop and has a longer-lasting effect than fitness activities do on adults and seniors, exercise is crucial for children and adolescents. By creating new neural connections that promote memory, learning, and critical thinking, fitness gaming, and active gaming have been shown to improve academic achievement in students, just like other strenuous physical activities. Schools incorporating fitness gaming and dynamic gaming into their curriculum have seen an average grade improvement of 1.5, with reading and math results of 17% and 18% better than the state average, respectively. As a side note, schools that use fitness games to increase their kids' morning activity levels observe a dramatic decline in delinquency. The improved neurological and physiological mechanisms, increased neurotransmitter availability, and increased cerebral blood flow brought on by fitness gaming, active gaming, and other aerobic activity boost cognitive function. Children get more robust processing, concentration, and task-switching abilities when playing Lu interactive and other games of a similar sort. All of these elements can and frequently do lead to improved academic achievement. •       Make kids eager for an exercise class Children spend a lot of time at their desks, which can be difficult for kids who want to get up and move about. Students have something to look forward to before gym class and something to feel good about after class, thanks to Lü installed in your school's gym. Although it may be difficult to measure this mental benefit, educators should strive to improve students' well-being. You can accomplish all of this with the Lü Interactive Playground in a simple-to-install, simple-to-configure, and simple-to-use package, especially if you have an AV installer in charge of system deployment. •       Loss of weight Fitness gaming and interactive exercise can aid weight loss. While the amount of energy expended varies depending on the game's difficulty, research has shown that playing active video games has a slight but noticeable impact on children who are obese or overweight and that the amount of time spent playing active games tends to rise. Aids in teaching kids how to operate a mouse or touch screen. The material adjusts to the child's age and ability level so they can always learn something new and have fun! Children can engage in games that advance their knowledge of arithmetic, social studies, and reading. Enables kids to learn from their mistakes and develop self-confidence. What functions does the Lü Interactive Playground have? Lü's hardware offers interactivity and the programs motivate use. The ecosystem of the Lü Interactive gym is a component of the package, and it regularly releases new programs on top of the 30 or so that are already included with the Lü interactive. These programs combine intellectual and physical activities so students can review additional material while being physically exerted. ### Marine Corps Child & Youth Services with Exergame The military offers various fitness programs for children through its Child and Youth Programs. These programs are designed to promote physical activity and healthy lifestyles for children and youth of military families. Activities may include sports, fitness classes, and outdoor recreation. The programs also aim to build self-esteem, teamwork, and leadership skills. Participation in these programs is typically open to children and youth of active duty, reserve, and National Guard service members, as well as dependents of military retirees. As part of the support Exergame likes to provide to the military, we were recently able to add the newest fitness solution with the tWall. Save space in your fitness area with active wall games from Exergame Fitness. Taking up the least amount of space as possible while maximizing the amount of workouts available with the space used. From cardio to functional training to multiplayer games, these exergame machines can meet any need. Contact us to learn how Exergaming and the tWall interactive touch wall can be the right fit for you! ### Overcome Autism with Lu Interactive – Exergame The emergence of digital technology not only promotes the creation of new equipment but also modifies conventional methods for addressing new problems. Thanks to digital technology, exergaming has supplanted sound, music, game, and other elements that characterized treatment in the 20th century. Such technologies offer new prospects for treating these disorders in light of the rising global prevalence of people with autism spectrum disorder (ASD). Can physical activity aid in boosting the spirits of an autistic child? Children with autism are still just kids. Like their regular counterparts, they can play, run, swim, shoot hoops, kick soccer balls, and play catch. They merely need to be instructed in an adjusted manner. They can learn this training if you break it down, just like most lessons given to people on the autism spectrum. There is no better feeling for parents or other care takers than bringing their kid along to a "normal" kid activity. Everyone would rather pretend they are going for a run or to kick a ball than declare they are going to therapy! Even though therapy is crucial, remember to include the fitness component in your schedule. Everyone should exercise for their overall health regardless of age or skill. And Lu interactive games is one of the best way to aid your autistic child. Let's talk about ways to make the Lu Interactive Gym more inclusive. We know it's a fantastic tool for getting everyone involved and moving more! You can choose the games you want to play at the Lu Interactive Gym and change the lighting and sound settings to accommodate any sensitivity issues. You can play games by throwing or hitting the wall with an object recorded by a sensor above or by touching the wall with your hands. The Lu is useful for socializing because you can play it in big groups or groups of two to four teams, depending on the game. Additionally, because the Lu system is Windows-based, it can serve the demands of your gym, club, or school. There are countless options. Lu interactive advantages According to recent research, fitness and active gaming benefit kids in various ways, some of which are more surprising than others. While offering the necessary daily tasks, Lu Interactive playground and comparable games assist kids in developing more coordinated and agile. Like other fitness activities, active games improve children's academic performance. Some benefits for youngsters who play active video games include the following: Improved fitness and physical prowess The amount of energy expended during fitness gaming or active gaming is comparable to that spent during moderate to vigorous exercise, depending on the skill level of the participants. Like any other form of exercise that benefits health, Lu Interactive games and other active games can significantly improve children's agility, motor skills, cardiovascular endurance, and sensory-motor learning. Active games that force players to leap and maintain their balance are likely to improve it by up to 30% over time. You can improve your physical abilities through fitness or dynamic gaming, such as balance, quick reflexes, endurance, coordination, and speed. Since these skills are adaptable to various activities, they can also encourage kids to engage in sports and other forms of traditional exercise, which can improve their physical activity. Later, this aids even more in developing their social, mental, and physical selves. Academics Fitness gaming and active gaming are popular tools for assisting kids in achieving academic success by forming new neural pathways that improve recall, comprehension, and critical thinking. Schools that have incorporated fitness gaming and active gaming into their curricula have reading scores 17% higher than the state norm, math scores 18% better than the state norm, and the grade average has grown by 1.5 grades. As a side point, delinquency has dramatically decreased in schools that use fitness games to increase their students' morning exercise levels. Fitness gaming, active gaming, and other aerobic exercises promote neurotransmitter availability, increase cerebral blood flow, and enhance neurological and physiological processes, improving cognitive function. Children who play Lu Interactive playground and other comparable games improve their processing, focus, and task-switching abilities. Academic achievement can and often does improve due to all of these factors. Social benefits Children who are shy or introverted frequently find it challenging to participate in group activities, so they might only sometimes get the recommended amount of exercise. These kids may find active gaming to be alluring. They can play games and work out without leaving the house, thanks to fitness and interactive gaming. It helps if participants in a group exercise session focus on the on-screen arrows and do not allow their attention to wander from completing the task to their body or performance compared to others. This can be liberating for children who are very self-aware or not very athletic. Without the competition and pressure to perform as a team connected with other group activities, children's level of growth and competence can also favorably affect their self-esteem. Like any exercise, playing active games can also improve your mood and reduce stress. Whom to connect for Lu interactive playground installation? Exergame fitness can help choose, set up, and configure the Lu Interactive games to prepare it for use. Our specialists can instruct your physical education department in Lu so that technology doesn't go in the way. Using an amazing interactive display technology and a fantastic teaching approach, the Lu Interactive transforms physical education lessons. We inspire all autistic child or any student to work out by Lu in a warm, welcoming setting. Upgrade your fitness center with Lu, an expanding array of programs that are updated automatically and frequently. Our team is committed to producing fun games and educational materials that kids will enjoy using. We use a systematic procedure to make each of our goods encompass crucial components of holistic child development. Our system's cornerstones are the International Baccalaureate's highest standards and the latest academic research. Connect us now to learn more information about Lu interactive playground or any other exergaming equipment. ### Exergame – The YMCA Family Membership Rebuilder Since COVID family memberships have been one of the hardest hit areas at the YMCA. What the YMCA of Greater Hartford decided to do was reinvest in their youth program areas, to help rebuild that family membership program. Exergame was honored to work with a few YMCAs in the Association. Working directly with Harold Sparrow, the CEO of the YMCA of Greater Hartford; Exergame was able to help improve their youth and teen programs. Hear how this YMCA is making strides to bring EVERYONE from the family back to the Y! iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. If your YMCA is looking at ways to improve youth memberships, or reengage family memberships; Exergame might be the solution for you! ### BGC of Alice Adds Interactive Fitness with Exergame At the Boys & Girls Club of Alice, it is their goal to promote and enhance the development of Boys and Girls in the City of Alice TX and surrounding area by instilling a sense of competence, usefulness, belonging and influence. The club programs and services promote and enhance the development of boys & girls from across the community. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way. This made interactive fitness and the Boys & Girls Club of Alice a perfect fit together! With the iWall you can play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. The iStep is a multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other dance systems. If you are looking to bring more exciting fitness options to your Boys & Girls Club, contact us to learn more! ### Avera Behavioral & Mental Health Uses Exergame The Avera Behavioral Health Hospital is a state-of-the-art 154-bed psychiatric facility offering both inpatient and outpatient behavioral health care. Recently throughout a renovation, they came to Exergame to provide fitness based solutions that can be integrated into their national recognized programs. Exercise has been shown to have a positive impact on mental health by releasing endorphins, which are chemicals in the brain that act as natural painkillers and mood elevators. Regular physical activity has also been shown to reduce symptoms of anxiety and depression, improve sleep, and increase self-esteem and overall sense of well-being. Additionally, exercise can provide a sense of accomplishment and a distraction from daily stressors, which can further improve mental health. Exergame was able to bring some of our most exciting fitness based options to the facility. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. iDANCE provides developmental benefits (Social, Cognitive & Physical) TRX is one of the most popular fitness products on the market because it’s such a high performing training tool and anyone can use it. It’s great for beginners or exercise enthusiasts. If you are looking to help improve in patient behavioral and mental health, Exergame might be a solution for you! ### Lakeridge Ski Resorts Adds Off Season Exergame Located less than 70km from Downtown Toronto, Lakeridge Resort is nestled in the beautiful Oak Ridges Moraine and offers year-round fun for everyone. Lakeridge is an exciting and safe place for you and your child to develop skills and passion for snow sports. Recently Exergame was lucky enough to be included in some of their off season programs for kids and adults. The Lakeridge resort is a YEAR ROUND program that opens up its facility to outside organizations throughout the year. Through a recent renovation in the kids area, Exergaming was able to be implemented for a full room concept! Exergame provides hours of fun entertainment for all ages and it’s completely free for family hotels and resorts. If your looking to make a splash at your resort, Exergame might be the solution for you! ### Why fitness is important for health and well-being We know that the best method to stay healthy is to stay active. However, did you know it can also raise your happiness and quality of life? All age groups of people, including kids, teenagers, and adults, need frequent physical activity. Regardless of your body type or BMI, you should continue to engage in physical exercise to maintain excellent health. Knowing the advantages of physical fitness and the appropriate activity level will help you retain excellent health and enhance your general quality of life. Which exercise is ideal for you? The type of exercise you engage in may be influenced by various factors, including age, area of interest, health issues, and physical limitations. Start by exercising for shorter periods or doing more strenuous activities like walking, yoga, cycling, and exergaming. Now, let's talk about some exercises you should include in your everyday routine: Aerobic exercise: Also known as cardio, aerobic exercise speeds up your heart rate and breathing. It promotes the health of your blood vessels, heart, and lungs. Examples include swimming, tennis, Zumba dance, and sports like football. Strength training: This involves utilizing equipment like dumbbells or your body weight to increase muscle mass and strength. Strength training makes you feel stronger and healthier by reducing body fat, maintaining muscle mass, and strengthening bones. Weightlifting is an excellent example of this. Stretching: This is flexing or stretching a particular muscle to increase suppleness. Increased flexibility is the outcome; better flexibility can result in better posture, reduced stress, and fewer injuries. Although there are many stretching techniques, ballet or gymnastics programs typically incorporate much stretching. Balance: This refers to your ability to maintain your position and center of gravity when you are still or moving. You'll have better posture, coordination, and joint stability if you can enhance your balance. You can perform many activities to improve balance, but gymnastics and surfing are two examples of sports where balance is required. Balance is crucial to keep as you age when falls are more common. Exergaming is a concept that uses a person's love of gaming to change what was once considered drab behavior into something more active and healthful. People of all ages are encouraged to increase their physical activity by being forced to get up and move while still allowing them to play and enjoy the activity. Benefits of physical activity and exercise Before we get into more detail regarding disease prevention and mental health, we'll review the key advantages of exercise and physical activity. These consist of the following: It keeps you healthy and capable. Your body gradually loses strength, stamina, and capacity for function without regular exercise. It's similar to the proverb, "You don't get old from moving; you grow old from ceasing moving." Your ability to perform other physical tasks grows due to exercise-induced muscle strength gains. It naturally improves your mood. Anger, melancholy, anxiety, and stress can all be reduced via regular exercise. Do you know that "euphoria" you have after working out physically? Imagine it as a pleasant drug without any negative consequences! Most people discover that as physical activity becomes a regular part of their life, they gradually start to feel better. It assists in avoiding the doctor. When you consume your daily apple, stand up! Excessive sitting and other sedentary behaviors might increase your heart disease and stroke risk. According to one study, adults who watch more than 4 hours of television daily had an 80% increased chance of dying from cardiovascular disease. It might lengthen your life. 70 is the new 60, it's true, but only if you're in good health. A healthy weight and physical activity can extend life expectancy by roughly seven years compared to obesity and inactivity. Moreover, those extra years are often more beneficial, which is an essential factor. Maintaining an active lifestyle helps postpone or avoid chronic illnesses and disorders linked to aging. As a result, active persons age more independently and with a higher quality of life. Here are a few other advantages of fitness: Healthier weight, leaner muscles, and less body fat Better skin Lower blood pressure Less inflammation Lower stress levels Better mood The capacity to think more clearly Boosted immune system Improved cognitive performance Fewer fall-related injuries Benefits of Exergaming: Exergaming as a healthy and beneficial form of physical activity continues to be supported by research. Exergames of various types have been shown in studies to produce moderate to vigorous physical exercise and positive physiological effects. As with any activity, the type of results obtained will be determined by how the individual participates. The following are some of the additional advantages that exergaming can provide: Fun: More than 84% of adolescents said having fun was the most critical aspect of their lives. Furthermore, boredom is one of the primary reasons adults abandon their workout routines. Exergaming offers participants a pleasurable experience through technology, with some claiming they are unaware they are exercising. Multiplayer Exergames: Many exergames like Lu interactive games allow multiple players to play simultaneously. Peers can interact with one another while playing and communicating about the activity. Participants can discuss game mechanics and even help one another improve. Individual Choice: Because exergames are self-paced, participants can make their own decisions while playing. Users can select their preferred mode of play, difficulty level, opponent (themselves, a friend or peer, the computer, or online competitors), and, in most cases, an avatar with which to identify. This keeps participants motivated to get and stay active by preventing them from becoming discouraged. Video game motivation: The video game industry has over $10.5 billion. Playing video games is one of the most popular pastimes in today's society. Exergaming allows people to play their favorite games while getting some exercise and staying healthy. Adults who lack motivation for exercise need a strategy to get and stay active enough to enhance their health. Exergames or Lu interactive games can inspire anyone to exercise. ### Old Dominion Therapy with Makoto Training Arena Old Dominion University Monarch Physical Therapy is dedicated to providing the Hampton Roads community with a unique rehabilitation experience that draws on faculty expertise and research. Here they incorporate teaching and research in clinical activities that provide advanced assessment and rehabilitation services in an environment designed to aid in the education of students.  Recently they added the Makoto training arena to supplement their clinical programs. The Makoto Training Arena has shown that engaging in various mental and physical activities can be beneficial for the brain. These activities can help improve cognitive function, such as memory, problem-solving skills, and critical thinking. They can also help reduce the risk of cognitive decline and other age-related conditions, such as Alzheimer's disease. Engaging in activities that challenge the brain and body can be particularly beneficial, as it helps to keep the brain active and healthy. At Old Dominion they provide services for a variety of clients. Physical, occupational & speech therapy services for patients with orthopedic and neurologic conditions and injuries Services for infants, children and adults Exergame is happy to help supplement the Old Dominion University Monarch Physical Therapy program with the Makoto Arena! ### Lu Interactive and Boys & Girls Club Educational Game The Mission of the Boys & Girls Club of Aberdeen Area is to inspire and enable all young people, especially those who need us most, to realize their full potential as productive, responsible and caring citizens.  Recently the Boys & Girls Club of Aberdeen implemented the tWall and Lu Interactive System.  The Lu Interactive Playground is an online platform that provides interactive and educational activities for children. It can be a good resource for kids at Boys and Girls Clubs because it can help them learn and have fun at the same time. Some of the benefits of using the Lu Interactive Playground for kids at Boys and Girls Clubs include: It can provide a structured and engaging activity for kids to participate in. This can be especially useful during times when they may not have access to other forms of entertainment or when they need a break from traditional classroom learning. It can help kids develop important skills such as problem-solving, critical thinking, and creativity. It can be accessed from any device with an internet connection, so kids can use it at the Boys and Girls Club or at home. It can be a fun and interactive way for kids to learn about a variety of topics, from math and science to language and art. Overall, the Lu Interactive Playground can be a great resource for kids at Boys and Girls Clubs to learn, have fun, and stay engaged. For more information on how Exergame can provide a fun, education, fitness based solution for your Boys & Girls Club, contact us to learn more. ### Applications of Lu interactive Using a vast selection of productive activities and top-notch audio-visual equipment, Lü interactive converts conventional educational settings into immersive and engaging locations. The Lü Interactive Playground transforms standard gyms into dynamic learning environments, inspiring students of all ages to move about. With Lü, schools may increase participation and teamwork among students during physical education, ensuring that no student is left behind in class. What functions does the Lü Interactive Playground have? Although Lü's hardware offers interactivity, the programs motivate use. The ecosystem of the Lü Interactive Playground is a component of the package, and it regularly releases new programs on top of the 30 or so that are already included with the Lü. These programs combine intellectual and physical activities so students can review additional material while exerting physically. What are Lü Interactive set-ups offered? There are three different Lü Interactive Gym configurations: Uno, Duo, and Mobile. Here is a brief overview of all three: Uno The Uno is perfect for smaller gatherings because it projects a single interactive display. It includes all the tools required to hang and install the system and everything else needed to run the Lü. It also has two controlled lights for creating bespoke effects, two 1000W speakers, and six static lights for extra lighting. Duo With two projectors, two 3D cameras, double the lighting, and double the audio, The Duo offers the ultimate Lü Interactive Gym experience. A second remote control is also provided to control both systems at once. The Duo is ideal for big classrooms using the Lü's additional features. This is due to the Duo's inclusion of different applications, such as team-based games that encourage more incredible rivalry or collaboration. Mobile A primary module for the projector and camera, two light brackets, and two speakers are among the five components that make up the Mobile. The Mobile offers the Lü Interactive experience in a portable, set-up-friendly design. The Lü Mobile may be completed and ready to use in 20 minutes. Applications of Lü interactive: Dojo Dojo goes through a set of "cards" that involve physical activity, making it a great warm-up program. Students must carry out the action specified on each card as it is drawn, such as jumping or performing pushups. Danza Danza transforms aerobic exercise into a playful dance by encouraging students to imitate the movements of an on-screen instructor. Target A straightforward, incredibly flexible tool called Target flashes targets on the screen. To continue the game, students must strike the target with a ball to activate lights and sound effects. Newton Before throwing the ball at the correct response, students must perform quick mental calculations in the math-based Newton application. Students have options that they can transmit one after another to solve math problems as rapidly as they can. Puzz In Puzz, pupils got a puzzle to put together by rotating the parts on the screen and hitting them with a ball. They have to depict the famous landmarks and natural wonders in the puzzle images. Mineword Students have the responsibility of spelling a word by hitting letters with a ball in the game Mineword. Students are responsible for spelling a word in Mineword by striking letters with a ball. The term is illustrated, allowing pupils to determine which letters they need quickly. Galactic Retro-inspired asteroids must be shot down in Galactic using a ball before they reach too close. You can play Galactic in groups, motivating students to cooperate to keep the asteroids at bay for as long as possible. Phys Physics involves solving physics puzzles by using a ball to strike the appropriate object and assisting the mouse Mozart in reaching his cheese. It encourages students to work in groups because careful planning and goal-setting are necessary. Zoo For younger pupils, Zoo is ideal because it's an open-ended program with straightforward mechanics. The Zoo reacts to a pupil hitting the screen with a ball by showing a cute animal where the ball landed. Young children will adore the visual effects produced if the animal is struck once more before it vanishes. There are many more, including fundamental features like a scoreboard or timer to support other activities. What does the lu interactive playground contains? The Lu Interactive Playground comes in three different variants, and each one works with a professional-grade WXGA projector, a 3D camera, a computer, lighting, speakers, and remote control. With the high-resolution projector, Lu can display a dynamic image on a wall up to 20 feet long and 11 feet high. The 3D camera can identify many items simultaneously, and Lu applications effectively use this feature. While a session is taking place, you can modify the lighting and audio in the Lu Interactive Playground to create different effects. For instance, if a learner achieves the desired result, the lighting in the playground may change color or flash to indicate accomplishment. With speakers, the Lu Interactive Playground is ideal for schools looking to modernize their acoustics. However, you can use Lu with your current speakers if you like. Primary features The essential elements of each Lü arrangement are: Giant wall projection: Large, vivid images produced by projectors of the highest caliber. Shielded by a unique enclosure. 3D camera: Our 3D camera system transforms the enormous wall projections into touchscreens that recognize various items. Illumination and audio system: Our light and sound design provide ambient lighting and potent music to complete the immersion. Who can assist with setting up and installing the Lü Interactive Playground? Exergame fitness can assist with choosing, positioning, and setting up, and configuring the Lü Interactive Playground to ensure it is ready to use when lessons begin. To avoid technology getting in the way, our specialists may train your physical education department on the Lü. The Lü Interactive transforms physical education lessons using tried-and-true interactive display technology and a tried-and-true pedagogical strategy. Lu motivates every student to exercise in a friendly, welcoming environment. Upgrade your fitness center: lü comes with a growing selection of automatically and regularly updated applications. Our staff is dedicated to creating engaging games and resources that kids and adults alike will enjoy using. We develop all our products utilizing a systematic process incorporating essential elements of whole child development. The International Baccalaureate's highest standards and the most recent academic research form the foundation of our methodology. ### Benefits of Gamification for Your Business Exergaming, or active floor games, is the best way to get individuals started on a more active lifestyle, suggests recent research from the University of Georgia. Exergamers reported feeling very satisfied and in control of their exercise routine. At the same time, many think that using business gamification helps foster employee competitiveness and subsequently achieve performance improvement. This is an outdated view of what exergame in business can do; in reality, it encourages and promotes behavior that companies value. We highlight a few advantages of gamification implementation in business that you might have yet to consider. The Use of Gamification in Education Gamification is a fun and effective technique to introduce people to a new product you might be launching. You can let users test out your product by creating a game that teaches them how to use it, similar to offering a free trial. According to Research, games want to make players feel accomplished. Twall games provides the achievement related to a motivation. To educate people on the fundamentals of the application, exergame has developed an onboarding program for fitness that gives them tasks to do to gain points and energy. Innovative problem-solving Let's face it: Work can occasionally take on a robotic, uninspired, or monotonous quality. It's simple to slog through the monotony of repetitive work and unintentionally lose interest in the caliber and effectiveness of your output. We already feel uninspired and bored from just talking about this work environment. Fortunately, twall games allows you to experiment with different methods of doing tasks, which can foster creativity and ingenuity. You'll be tested on your problem-solving and decision-making skills at every level, which will push your creativity. Sometimes you need those minor obstacles to motivate you, clear your mind's obstructions, and help you find a fresh perspective on better handling your burden. Numerous business behemoths devote a significant portion of their workers' working hours to stimulating creativity through enjoyable activities. It has been shown that employees' creativity and commitment increase significantly when participating in these initiatives. Increased Engagement via exergame This serves as a gauge of how seriously your staff members take their tasks. The level of employee engagement significantly impacts how quickly a business advance, which is why having a culture that encourages employee involvement is so significant. By employing mutually inclusive tasks and exergame, your employees can enhance workplace culture and increase their engagement in their work. Your business will gain immensely from the increased involvement of its users if it uses a gamified business platform that permits the following mechanics: Strengths & Weaknesses Tagging Gamified feedback lets your staff evaluate their performance and receive helpful criticism immediately. ·        Planning and Direction Your staff will acquire a fresh perspective on their productivity with a flowchart showing the sequence of scheduled tasks. Employees are encouraged to plan their actions while being guided by the demands of the business as a result. ·        Tools for Advancement Giving your staff a clear set of goals, accomplishments, and benchmarks will help them turn tedious tasks into enjoyable ones. Now that they can see their success and understand that it is the result of their commitment and hard work, they are more aware of and engaged with the organization. ·        Motivation Through a gamified system of Points, Badges, and Leaderboards, your staff will better understand how to receive appreciation. This will significantly increase their motivation to exceed one another and intensify competition on the floor. Autonomy Have you become weary of attending so many meetings at work every week? Wouldn't it be nice to escape the tedious process of determining where everyone is with their workload? This is made possible by active floor games, which provides game structures that may track your progress and that of others, obviating the need for ongoing catch-ups and huddles with the group. Thanks to this, you can work individually while contributing to a bigger team. More productivity and a higher work turnover are both made possible by the time saved with this method. Who would have imagined? Gamification for Better Adaptation Businesses can only adapt to change if they operate in dynamic contexts. Gamification is a tool used in industry to aid in employee adaptation. Exergame in business helps you adjust to evolving markets and management styles, rapidly changing demand and supply patterns, and even shortening customer attention spans. Through immediate feedback in the event of deviation, the gamification of the change process aids in keeping personnel on track. Regular learning assessments also help ensure they have adapted effectively to the new working method. It is human nature to resist change, but with twall games, your staff may learn to move forward more quickly, and with fewer steps each time it is necessary. Social Stabilization & Acknowledgement Gamification involves more than just your accomplishment. Social factors will always be at play when you work with others; some are obstacles, like learning to work with others, and some are escalators, like receiving praise at work for accomplishments. Businesses that use exergame frequently have a structure that encourages team-building techniques by evaluating your collaboration abilities, determining whether you're a team player, and tracking how well you advance as a group. In contrast to social components of the job, status at work is as significant to employees as monetary compensation. In other words, it's critical for most of us to feel like we're doing a decent job. You can monitor employee growth through gamification, and by doing so, you can give rewards in line with their accomplishments. The true appeal is that it all happens automatically, making it simple for managers to stay on top of things. Employees value being recognized at work for exceptional accomplishments and achieving goals, and exergame can easily record and ensure that no one is ignored for their notoriety. Since employees are constantly informed of and involved in the company's objectives, goals, and vision, their contributions are always noticed. Gamification of Instruction Gamified learning is relatively easy. Your staff can learn about it through gaming mechanics like completing levels, a progress bar, points, etc., rather than going through the tedious process and reading through mountains of material. You can reward them for activities like assignment completion or participation to keep them interested in the new information. Additionally, the learning materials that are studied through taking quizzes, finishing simulations, etc., can each be given a different weighting so that you can compare the results. Objectivity Having automated data collecting in place is one of the primary justifications for a corporation to integrate gamified work practices. Employees will benefit if the absolute numbers are documented because any prejudices a boss may have about a team or an individual won't influence a wrong business decision. This information may relate to anything the company considers essential and needs a precise read. This aspect of exergame is incredibly significant. It may act as a mirror for a business, reflecting its general health and pain points for better or worse. Conclusion There is truly something for everyone when exergaming in business is done correctly. Gamification can genuinely meet the demands of everyone in the organization by providing training narratives, personal standards, and recognition for a job well done. Exergaming gives everyone—not just those at the top of leaderboards—the chance to experience the prospect of improving their performance by enabling them to view feedback at any time. Sound interesting? Contact us to learn more. ### The New World of Interactive Games for YMCA’s fun and fitness together Physical inactivity in young populations is a serious public health issue. High levels of screen time have been suggested to contribute to young people's sedentary lifestyles. As a result, exergaming has been proposed to contribute to young people's energy expenditure during their free time, as physical inactivity and obesity rates continue to rise among them. Exergaming encourages a full-body, active gaming experience. It has the potential to have a significant positive impact on young people. It can reverse the trend of inactivity by encouraging young people to participate in physical activity. Exergame Fitness is the place to go if you're looking for a youth fitness program. Is it possible to encourage youth to engage in physical activity? Obesity rates among children and adolescents have risen dramatically worldwide in three to four decades. Obese children and adolescents are more likely to develop long-term health problems like type 2 diabetes and cardiovascular disease. Obesity develops due to a long-term energy imbalance, in which energy consumption exceeds energy expenditure. Exergames shows how electronic media can be turned from foe to friend by providing a fun interactive platform for youth to increase their energy expenditure. Exergames will be a viable alternative to traditional video games and other sedentary pursuits. In general, youth participate in activities they enjoy, and several studies have examined children's enjoyment of exergames after playing them. Exergaming engages children in light to moderate exercise and motivates them to play exergames. It can be used as a stand-alone interval and cardio workout. It can also be used as a pre-weight-lifting warm-up. Playing increases heart rate improves oxygen uptake, and strengthens lower body muscles. Everyone is enticed to move by the captivating levels with high-rise views. The game's controls have been updated, and the pace has been increased. New players will enjoy the game, while experienced players will find it challenging. Exergaming is available through a variety of YMCA sports programs. According to the new guidelines, children should engage in moderate to vigorous physical activity for at least 60 minutes daily. The physical activity involved in games benefits one's health and fitness. It improves body movement and coordination. It also aids in stress reduction by providing a way to have fun while relieving stress. Exergaming encourages sensory-motor learning and improves children's cognitive performance. This is an excellent way for kids who aren't particularly athletic to get some exercise without feeling obligated to join a sports team. Kids who are self-conscious about participating in sports now have another option. Benefits of YMCA programs: The following are some of the advantages of participating in sports at a YMCA program: Their participation influenced many people's physical development and love of sports in YMCA sports. Let's look at how participating in YMCA sports can help you build a strong foundation for good health. Helps with physical growth: At the YMCA, recreational sports promote physical development in children, particularly youth. Participating in recreational sports develops hand-eye coordination, fundamental motor skills, and strong muscles and bones, even if your children do not continue organized sports into their teen years. Encourages active lifestyle: Participating in YMCA sports encourages your child to live an active lifestyle, resulting in improved motor skills and a healthier body overall. They can also avoid the adverse effects of a sedentary lifestyle, such as obesity, by increasing their physical activity. Reduces the risk of childhood obesity: The two most important factors in childhood obesity are exercise and diet. Participating in sports can help them fight obesity and develop healthy habits at a young age. Promoting an active lifestyle is one of the best ways to ensure that your child does not build obesity during childhood or later. Enrolling your children in YMCA sports programs can make them active and reduce the risk of childhood obesity. Exergaming may be the perfect option if you're looking for a new way to get in shape. The best part is that it can be played alone in the comfort of your own home or as a social activity. Exergame Fitness, for example, is an online exergaming community where exergames can meet and compete. Stop looking for the best youth fitness programs near me because we offer exergame fitness solutions to clubs, youth sports programs, and other organizations worldwide. Hundreds of facilities have benefited from our assistance in providing top-of-the-line interactive fitness solutions for our members with a high return on investment. Some interactive fitness games: Active floor games: These games use the available floor area to play the games, saving you room. Kids' projection games that can detect physical changes in you, as well as intelligent fitness flooring that alters the way you think about functional fitness Cardio and strength training: Exergaming is more than simply entertainment. Our strength and cardio programs provide fascinating, thrilling, high-intensity exercises that nevertheless leverage the gamification principles seen in our other products. Dance and step games: These provide both multiplayer and solitary experiences and include motion and rhythm games. A novel and enjoyable exercise method that lets you forget you're exercising. Active wall games: These games take up less room in your fitness area. Utilizing the smallest amount of space while increasing the number of workouts possible. You can use these devices for functional training, multiplayer games to cardio. Neuro motor cognitive gym: These Exergames raise the bar by concurrently assessing and honing various distinct cognitive and motor skills, or dual tasking. Enhance executive function, attention, executive function, sports and academic performance, cognitive-motor speed, agility, and endurance, for all ages and abilities. Gaming bicycles: Our gaming bikes redefine how members approach cardio, from simulated cycling to our Exerbike. You can use these bikes to teach group cycling lessons or get kids interested in physical activity. Interactive climbing: Our interactive climbing solutions can be used for any age or level of activity, from leisure time to intense workouts. Permanent climbing apparatuses entertain guests and keep them active at the same time. Join us to learn more about Interactive Games for YMCA's fun and fitness together. ### Memorial Hermann Family Fitness Programs Memorial Hermann is an organization in the Greater Houston that specializes in health and personalizing care with hospitals, specialty programs and services. Recently in partnership with a local Park District, they implemented some interactive fitness products from Exergame. At Exergame we are dedicated to improving fitness, academic study and student behavior in after-school programs and community programs through Parks Districts, Recreation Centers, and Community Centers. By using the world’s top tested and proven Exergaming products, it is a positive addendum to any good physical fitness program that is looking to motivate members on a more natural and exciting level. In working with Memorial Hermann we were able to implement items like the tWall and iDANCE. The tWALL 64 is the most robust model. It is the largest tWALL model with the most training surface available. It is built for multiple styles of use including: • Kid’s Fitness • Reaction & Speed Training • Competitive Mode The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. If your health care system is looking for a new and innovative way to bring fitness directly to families, contact Exergame to learn more! ### Increase Social Development & Activity at YMCA The YMCA of Greater Hartford consists of 10 YMCA branches and two summer camps providing more than 100 programs and services in Hartford, Litchfield, Tolland, and Windham counties. Just a little while back in 2018, they served over 108,000 children and families, including 66,000 children, in personal development and educational programs! Incredible work! Exergame was lucky enough to be part of the big push to help re-establish more Youth programs at the YMCA after their membership battle with COVID. One of the biggest drops has been in the social development and activity levels of kids. With COVID most kids we confided to a computer, and had no activity options. See how the YMCA of Greater Hartford is using Exergame to re-establish some of those relationships! Recently we were able to get out and talk with Executive Directors Amanda Kelly and Laura Prisco on their experience with Exergame. Hear how their branches along with the assistance of staff like Charles Halapin are taking interactive fitness to the next level and using it in programs like: Increasing Social Development Improving Activity Levels Offering Team Building Challenges ### Boys & Girls Club of the Tar River Region iWall Fitness The Boys & Girls Club of the Tar River Region is an organization that believe in providing a safe place to learn and grow for their members. A program that wants to provide life-enhancing programs and character development experiences. One of those experiences is through their Healthy Lifestyles program. Recently Exergame was able to implement the fitness gaming product the iWall at their club. With the iWall game content varies from fast-paced Parkour to games that develop balance and body control, to slower games with less movement for younger participants. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. If you’re interested in the iWall, contact Exergame Fitness today. To learn more about the success of Exergaming and the iWall at Boys & Girls Clubs across America, contact us to leanr more! ### Get Interactive Fitness Experience With Exergame A video that combines exercise activity with a game-like format, such as bowling, tennis, or soccer, is called exergaming. In other words, exergaming is technology-driven physical activities like video games, which necessitate physical activity or exercise from the player to enjoy the game. The goal of exergaming: An Exergame is a type of exercise where players combine a workout routine with a game activity (monitoring body movement and movement response) for a workout that focuses on interactive fitness. Using a modified exercise bike is an example of a well-liked exergaming exercise method. Exergaming is commonly referred to as "virtual exercise"; however, "virtual exercise" isn't usually interactive. And exergaming typically requires participant interaction with interactive technology. Exergaming can combine cardiovascular and muscular activity into a fun activity for participants. Players can compete with other players who may be virtual counterparts while exercising indoors (particularly beneficial in bad weather). Players can quickly switch between interactive games, avoiding boredom, diversion, or irritation from repetition in their exercise routine. Exergames and gamification learning: Exergames and gamification have been steadily gaining popularity in the fitness industry thanks to the explosive growth of at-home exercise and enormous technological advancements. It's not a brand-new craze, either; in 2008, Nintendo released Wii Fit, a interactive fitness game with yoga, aerobics, and strength training. This led to it becoming the third best-selling console game in the world because it was convenient, inexpensive, and versatile. Fitness effects of gamification and exergaming Before we continue, let's look at how exergame can benefit you and your business. Retention is one of the biggest challenges in the fitness industry; clients begin with all the enthusiasm in the world but drop off the radar when they hit a plateau in their development. You can use various strategies and tactics to reduce stress and maintain high retention rates, including personal training, gym buddies, and community-based motivation and accountability. But did you ever consider making exercise enjoyable? When people enjoy what they are doing, inherent motivation persists longer and is more robust. Gamification incorporates game-based elements like points, badges, and music into an immersive workout experience. Additionally, it adds short-term objectives to every exercise. While trying to escape a horde of zombies, improving your personal best on a 5k becomes much more exciting, and a dance lesson feels more meaningful when you reach the next level. The products' quality, ease of use, and the variety of ways a facility can use them have all improved thanks to technological advancements. Health clubs, after-school programs, kids clubs, hospitality, rehabilitation, entertainment, sports performance, and schools are among the top industries in our current list of the finest solutions. The ranking may sometimes be in a different order. The ideal goods to achieve your goals will depend on several factors; speak with one of our qualified experts for a customized assessment. After-School Activities Children aged 7 to 14 make up a sizable portion of the clientele of health clubs, daycare facilities, YMCAs, Park Districts, Community Centers, Boys & Girls Clubs, Salvation Army, and other non-profit organizations. The appropriate setup is a designated area with various interactive fitness technologies that you can use for many purposes. Group classes, teen competitions, homework prizes, parent-child activities, circuit training, and active competitions are all possible. For this space, we choose one item from each category (Wall product, floor product, cycling, dance, brain games, immersive). With its immersive gameplay or StepManiaX with its proven engagement for all ages, the new T-Wall would be an example of an impact product. Any visitor to the T-Wall is guaranteed to leave with a pleasant impression, and users will keep returning because of the entertaining, dynamic gameplay. As an illustration, consider the following: Active wall game/touch wall, StepManiaX, Reaction pro, glow hands climbing walls, TrailBlaxer, iDance, iStep, and more. Groups, Schools, and Education For students to be actively engaged, interactive fitness + games + technology is a surefire solution. Thousands of children worldwide have benefited from Exergaming solutions. As an illustration, consider the interactive playground on Lu, Twall, and the multiplayer dance and step games in sports. Early Childhood Area, Daycare, and Kids Clubs We prefer to promote movement for the younger age groups and use engaging graphics to capture the children's interest. Hand-eye-foot coordination and educational fun are also significant points of emphasis. We also prefer straightforward goods, convenient to choose interactive games from, and take up little room when not in use. Interactive Projection, like the MagixFloor, is a product with impact. It is an all-in-one design that connects to the ceiling and projects several gesture-based games onto the floor. The system starts with 30 games, and you can add more at any time from a growing library of more than 100 titles. You can use that floor space when the system is off. For instance: Cardiowall compact, Beam EyePlay, glow-in-the-dark climbing walls, TrailBlaxer, and more. Family Exercise The goal is to have one product that offers an engaging, visually stunning, and interactive experience. Examples include the Lu interactive playground, virtual reality exercise activities, augmented climbing, and more. Crossfit, personal training studios, and health clubs If a club that offers functional training does not use fitness technology to improve its program, they are losing out. Playing a competitive game is the best thing you can do to inspire a community. These products will immediately impact your club, regardless of whether you are playing to raise your score, as a team, or just for some lighthearted motivation. Your members will be astonished by the workout they receive and the cognitive advantages of the interactive games because you have to move to play. The Reaction Pro Trainer has an impact because of how easy it is to use and how entertaining the gameplay is. It is designed to be used and abused by people of all ages and abilities since it is constructed like a tank. You may practice dozens of exercises on the T-Wall and integrated games or make your own workout plans. Reaction Pro, Pro-X, Nexeresys, and other examples Sensory rooms, special needs This area includes Autism, ADHD, Behavior integration, Sensory processing, Down syndrome, and other cognitive issues, much as the medical market usage. Due to their ease of use and fun gameplay, Active Game Wall and Reaction Pro Trainer are impact products. You can make your programs or do various exercises, such as memory games. For training in mobility, stamina, balance, cognitive function, and the brain, some examples include Touch Wall, MagixFloor, CardioWall Compact, and Reaction Pro. You can add a competitive element to your group lessons with a live scoreboard that tracks metrics like heart rate. Exergames are a great way to motivate your family to give each class their all. Call or connect with us right away to learn more about interactive games. ### Exergame Youth X Room Provides Fitness for Teens One of the biggest challenges for all clubs (non-profits & for profits) is what to do with that teen/tween group. Too old for the childcare space, but too young for the fitness floor. These can be one of the influential times for any adolescent child, so providing a fun fitness option can be a life changing experience. The Youth X Room offers exergaming that engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out . This concept room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified but have proven fitness methodology behind them. Contact us to learn more if the Youth X is right for you. ### Benefits of Lu Interactive By transforming standard gymnasiums into active learning environments, the Lu interactive playground promotes physical activity among students of all ages while reinforcing other academic abilities. With Lü, schools can increase participation and teamwork among students during physical education, ensuring that no student is left behind in class. According to the CDC, only 20% of kids between the ages of six and 18 participate in 60 minutes or more of physical activity each day. Lu interactive aims to change that. When provided appropriately, physical education lessons may tackle this issue and assist children in getting the reccomended amount of exercise, lowering obesity rates and encouraging well-being. With its engaging games, activities, lights, and music, the Lü Interactive Gym gives physical education teachers the resources they need to get everyone moving. Benefits of Lu interactivity Recent research has revealed that fitness and active gaming are advantageous for kids in various ways, some of which are more unexpected than others. Lu Interactive and similar games help kids become more agile and coordinated while providing required daily activities. Active games have also been shown to help kids do better academically, like other fitness exercises. The following are some advantages for kids that play active video games: Loss of weight In recent decades, young children's obesity and a lack of physical activity have reached pandemic levels in western nations. Obesity has a lot of detrimental impacts on children, including a decrease in their self-esteem and motivation. It also raises their risk of cardiovascular disease and type 2 diabetes. Children and teenagers' declining physical activity levels are frequently attributed to video games, computers, television, and other screen-based activities. However, you can aid weight loss with fitness gaming and interactive exercise. While the amount of energy expended varies depending on the game's difficulty, research has shown that playing active video games has a slight but noticeable impact on children who are obese or overweight and that the amount of time spent playing active games tends to rise. Although longer-term studies of specific Fitness Games are not yet available, those that have been done so far demonstrate that children can indeed lose weight and improve their body composition through the moderate exercise needed to complete tasks and the reduction of sedentary activity and everything that usually goes along with it. Improved physical abilities and fitness Depending on the skill level of the players, the amount of energy used in fitness gaming or active gaming is equivalent to that of moderate or strenuous exercise. Lu Interactive and other active games can dramatically increase kids' agility, motor skills, cardiovascular endurance, and sensory-motor learning, just like any other form of exercise that positively impacts health. Balance is believed to be improved by up to 30% over time by playing active games that require players to jump and keep their balance. Balance, quicker reflexes, endurance, coordination, and speed are physical abilities you can develop through fitness gaming or active gaming. These abilities also can increase children's physical activity and inspire them to participate in sports and other traditional kinds of exercise because they are transferable to other activities. Later, this helps their physical, mental, and social growth even more. Social advantages Children who are timid or introverted often find it challenging to participate in group activities and, as a result, may not always get enough exercise to keep healthy. Active gaming can be incredibly enticing to these kids. They can play games and exercise without leaving the house, thanks to fitness and dynamic gaming. In a group workout, it helps if the participants concentrate on the on-screen arrows and do not allow their concentration to stray from finishing the task to their body or performance compared to others. This can be freeing for kids who are overly self-aware or not very athletic. Children's development and competence level can also positively impact their self-esteem without the competition and pressure to perform as a team associated with other group activities. In addition, playing active games can lift your mood and lower stress levels, just like any other form of exercise. Academics: Fitness gaming and active gaming are popular to help children do better academically by creating new neural connections that boost memory, learning, and critical thinking. Reading scores are 17% higher than the state norm, math scores are 18% better than the state average, and the grade average has increased by 1.5 grades at schools that have incorporated fitness gaming and active gaming into their programs. As a side note, schools that use fitness games to raise their kids' morning activity levels observe a dramatic decline in delinquency. Fitness gaming, active gaming, and other aerobic activity improve neurological and physiological processes, boost neurotransmitter availability, and increase cerebral blood flow, improving cognitive function. Children get more robust processing, concentration, and task-switching abilities when playing Lu Interactive and other games of a similar sort. All of these elements can and frequently do lead to improved academic achievement. What lu interactive playground contains? The Lu Interactive Playground comes in three different variants, and each one works with a professional-grade WXGA projector, a 3D camera, a computer, lighting, speakers, and remote control. With the high-resolution projector, Lu can display a dynamic image on a wall up to 20 feet long and 11 feet high. The 3D camera can detect multiple items simultaneously, and Lu applications extensively use this feature. While a session is taking place, you can modify the lighting and audio in the Lu Interactive Playground to create different effects. For instance, if a learner achieves the desired result, the lighting in the playground may change color or flash to indicate accomplishment. With speakers, the Lu Interactive Playground is ideal for schools looking to modernize their acoustics. However, you can use Lu with your current speakers if you prefer. Who can help with the lu interactive playground's setup and installation? Exergame Fitness is happy to offer Lu Interactive Playground to schools for use in their playgrounds to foster children's development through engaging, fun games. Each Lu Interactive Playground outfits with a vast wall projection, a 3D camera, a light, and audio system, and other features to keep kids engrossed in the game. Give us a call right away! ### Exergame Creates ROI for Fundraising at BGCA One of the biggest questions we receive all the time is; what will be my return on my investment when it comes to Exergaming? This is a very important question when an organization like the Boys & Girls Clubs of America are asking funders to help sponsor their rooms. In this video we talk with Mike Wurm on how interactive fitness has created a ROI opportunity through bringing in new members, bringing back old members post COVID, and becoming one of the most talked about afterschool programs in the city. Hear how Mike has used his previous experience with Exergame to convince donors, sponsors, and other fundraising arms why they should get behind fitness gaming and support the Boys & Girls Clubs of Truckee Meadows. Contact us to learn more how we can support Exergaming at your club www.exergame.com/contact ### YMCA Uses Exergame in Camps, Preschool, and More The YMCA of Greater Hartford consists of 10 YMCA branches and two summer camps providing more than 100 programs and services in Hartford, Litchfield, Tolland, and Windham counties. Just a little while back in 2018, they served over 108,000 children and families, including 66,000 children, in personal development and educational programs! Incredible work! Exergame was lucky enough to be part of the big push to help re-establish more Youth programs at the YMCA after their membership battle with COVID. Recently we were able to get out and talk with Executive Directors Amanda Kelly and Laura Prisco on their experience with Exergame exchange bitcoin for Paypal dollars. Hear how their branches along with the assistance of staff like Charles Halapin are taking interactive fitness to the next level and using it in programs like: Summer Camp Afterschool PreSchool Sports (Swim) Programs Contact us to learn more at www.exergame.com/contact ### Build More Self-Esteem in Your Child Exergaming is a relatively new type of interactive video gaming that encourages players to engage in a full-body workout while playing. It could have a significant positive impact on younger people who are increasingly sedentary worldwide. Exergaming has the potential to counteract this trend by encouraging young people to engage in physical activity. Children's mental health may be impacted by reduced physical activity, but active electronic game use can support psychological well-being. To promote student health, exergaming makes use of a variety of tools, techniques, and materials. We looked into how exercise games, compared to interactive gaming, affected kids' attitudes and sense of self. Exergaming has been shown to improve bones and muscles and to stave off many chronic ailments, including heart disease. It is beneficial for one's emotional and cognitive growth and physical health. Additionally, it has been correlated to improved academic performance and a lower incidence of depression. Less than 25% of children and teenagers engage in the recommended amount of physical activity daily, despite significant research on the innumerable advantages of physical activity for youngsters. Children are becoming more sedentary and less active due to their increased screen usage. Self-confidence is crucial for a child's development and growth as they grow into adults. It impacts their feeling of self and shields them from mental health conditions like depression and anxiety. Numerous studies have recently emerged that demonstrate how physical activity boosts kids' self-confidence. How Exergaming Boosts Confidence • Developing Skills Exergame fitness is crucial for a child to acquire age-appropriate abilities like hand-eye coordination, jumping, and balancing. Children exposed to a variety of these activities from an early age tend to get better at them due to more opportunities to practice. They feel more comfortable doing these abilities in front of their peers during physical education sessions at school. Children are more likely to continue being active on their own if they learn early on that doing so is enjoyable and makes them feel good, as opposed to feeling pressured by their parents and their schools. • Mental strength and resiliency Children must frequently fall when learning a new ride, such as off a scooter, skateboard, or another device before they can master it. When they are young, the fall's severity is less severe, and they become accustomed to falling and getting back up to attempt again. Younger kids are also more eager and enthusiastic to try new interactive gaming and sports. However, as adolescents age, many begin to experience increased social pressure and feel more self-conscious when learning a sport. Losing a game, crashing off a skateboard, and missing the ball are all common occurrences for people who play competitive sports. Through these experiences, children pick up essential lessons on resiliency, persistence, and dealing with disappointment. Let us look at some of the advantages of exergaming: • Many exergames allow multiple players to play at the same time. While playing and communicating about the activity, peers can interact. Participants can talk about game mechanics and even help each other improve. • Having fun is the most critical aspect of youths' lives, according to over 84 percent. Furthermore, boredom is one of the most common reasons adults stop working out. Exergaming provides a pleasurable experience for participants via technology, with some claiming they are unaware they are exercising. • The video game industry has over $10.5 billion market capitalization. Playing video games is one of the most popular pastimes in today's society. Exergaming enables people to play their favorite games while getting some exercise and staying in shape. • Exergames are self-paced, so participants can choose their preferred mode of play, difficulty level, opponent, and, in most cases, an avatar with which to identify. It prevents participants from becoming discouraged and keeps them motivated to get and stay active. • Traditional exercise methods are ineffective in motivating youths to become and stay active enough to reap the health benefits. Exergames or active video games may encourage some adults to engage in physical activity. These game-based physical activities, which go beyond simple hand-finger movements as the primary interface, allow the client to use entire movement to engage in virtual sports, group fitness exercises, and other interactive physical activities. How to Encourage Confidence in Children • Encourage children to participate in sports they like by first introducing them to various activities. • Give children's development of age-appropriate skills, including running, more attention. • Encourage families to include more fitness-related activities in their daily lives. • Use body-positive language to frame physical activity in a positive light. Building an indoor play area in your house that is always accessible to your kids is one way to give them more chances to lead an active lifestyle. The best company to work with is Fitness Kid. View the premium products we provide and contact us if you need help. Research on learning, sleep, and the connection between this interactive gaming and its effects on well-being and mental health has been prompted by the impact of early exposure to digital media, particularly in children. Despite the drawbacks, recent developments have made it easy to see how technology may be advantageous for exergame and mental health. As a result of their combination of enjoyment and technology use, active video games are seen as game modalities that appear to be appropriate for both boys and girls. They also provide numerous physical and psychological advantages. Exergames are active games that have recently gained popularity as technological tools intended to boost physical activity and advance physical and mental wellness. These games have been proven to increase physical fitness and lower body mass index in recent years. Exergame Fitness is leading a new trend that combines technology and fitness. We offer a fresh approach to motivating people to exercise through gamification and technology. Get in touch with us if you're seeking any Lu interactive, iWall, TWall models or others. We offer exergame fitness solutions to clubs, youth sports programs, and other organizations. Hundreds of facilities have benefited from our assistance in providing top-of-the-line interactive fitness solutions for our members with a high return on investment. Join us now! ### Wayne County Schools Support tWall for Sensory The Wooster City School District is the largest school system in the Tri-County (Ashland, Holmes, Wayne) area. Our nearly 4,000 students live in an economically diverse community where the community is dedicated to ensuring that each and every student achieves success. The school district, located in the heart of Wayne County, is an innovative school district that consists of one preschool, four K-4 elementary schools, an intermediate grades 5-7 school, and our nationally recognized high school that serves grades 8-12. As part of their new upcoming sensory room for students in special education, they added the tWall Interactive Fitness Wall. A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Sensory rooms help these children stay calm and focused, so they can be better prepared for learning and interacting with others. At Wooster City Schools they use it for Autistic students. One of the primary features of the room is the tWall/ Light Wall. The tWall is an interactive touch wall that provides sensory feedback with lights and touch sensors. It’s a perfect addition to the room as it stimulates and improves motor skills, trains coordination and reaction, improves physical endurance, etc. Multiple games provide progressions for users of any ability level. ### The benefits of physical activity on children Children's lack of physical inactivity is a serious public health issue. High levels of screen time have been suggested to contribute to young people's sedentary lifestyles. Exergaming proposes to contribute to young people's energy expenditure during their free time, as physical inactivity and obesity rates continue to rise. Exergaming encourages a full-body, active gaming experience. It has the potential to have a significant positive impact on young people and has the power to reverse these troubling trends by encouraging young people to participate in physical activity. Research continues to support exergaming as a healthy and beneficial form of physical activity. Exergames of various types have been shown in studies to produce moderate to vigorous physical exercise and positive physiological effects. As with any activity, one can determine the type of results obtained by how the individual participates. Benefits of Exergaming: The following are some of the additional advantages that exergaming can provide: Facilitates exercise:  Technology has made it difficult to exercise in the past. Many children cannot acquire the necessary exercise to maintain their health because of television and internet gaming. Children enjoy playing video games, and many sit in front of them for extended periods without moving. Technology is now making exercise more accessible, and exergaming is becoming more and more popular. Anyone can enjoy exergaming because there are games for players of every gender, ability, level of fitness, and age. Different levels are present in the games, allowing even beginners to have fun. There are numerous ways to access these games, including online, at arcades, and home. Fun:  More than 84% of adolescents said having fun was the most critical aspect of their lives. Furthermore, boredom is one of the primary reasons adults abandon their workout routines. Exergaming offers participants a pleasurable experience through technology, with some claiming they are unaware they are exercising. Promotes good health:  Kids' excitement for gaming and exercise are combined in exergaming. Games are enjoyable and entertaining, which motivates kids to move more. The games require a lot of physical activity, which is good for your health and fitness. It's critical to remember that exercise games can help with calorie burning and weight loss as concerns about obesity grow. Playing sports can aid with coordination and movement. Exergaming also can lower stress levels both by its pure fun factor and increased physical activity releasing critical endorphins. Exergaming improves children's cognitive performance and fosters sensory-motor learning. Multiplayer Exergames:  Many exergames allow multiple players to play simultaneously. Peers can interact with one another while playing and communicating about the activity. Participants can discuss game mechanics and even help one another improve. Individual Choice:  Because exergames are self-paced, participants can make their own decisions while playing. Users can select their preferred mode of play, difficulty level, opponent (themselves, a friend or peer, the computer, or online competitors), and, in most cases, an avatar with which to identify. This keeps participants motivated to get and stay active by preventing them from becoming discouraged. Creates variety:  This gives kids who aren't athletic a way to exercise without feeling pressured to perform for a team. Kids who are embarrassed to play sports now have another option. It's also a choice for kids who find other fitness training methods tedious. Children can compete against virtual opponents if they don't regularly have friends nearby or if their parents are too busy to play sports with them. Video game motivation: The video game industry has over $10.5 billion. Playing video games is one of the most popular pastimes in today's society. What if the appeals of video games were translated into real life gaming? Exergaming allows people to play their favorite games while getting exercise and staying healthy. As a social activity: Exergaming can be a social approach to staying in shape, though you can also do it alone in the comfort of your living room. Exergamers can interact and compete in online exergaming communities. When children invite their friends around, they can play exergames. Because there are alternatives for all ages and talent levels in exergaming, it may also be a family activity that helps strengthen family ties. Playing against opponents encourages competition and thus provides a greater incentive to exercise. Gamers can participate in fitness regimens with virtual trainers, and their progress is logged and tracked. From where to buy Exergaming products? If you are looking for interactive fitness equipment or exergaming machines, visit Exergame Fitness for complete solutions. We have spent over the past decade retailing exergame equipment and are exclusive dealers for some of the leading international fitness equipment brands. We have a dynamic presence across the USA, and our clientele includes individual exergames, sports clubs, schools, YMCAs, and Boys & Girls Clubs, to name a few. Why us? At a young age, if children are motivated to stay on their feet and teenagers' energies are channelized towards positive activities, it dramatically aids their development. Contact our customer service to learn more about our solutions and the products we curate. We will sell exactly what you need and help with installation. Our customer service team can guide you in finding the equipment that best matches your requirements. Children not motivated by traditional exercise need a plan to get and stay active enough to reap the health benefits. Some adults may be encouraged to engage in physical activity through exergames or active video games. These game-based physical activities require the user to use full-body motion to participate in virtual sports, group fitness exercises, and other interactive physical activities and go beyond simple hand-finger movements as the primary interface. We aim to motivate people to move - irrespective of age, fitness level, and interests, through our diverse range of products. If you are new to fitness, choose interactive fitness equipment to improve your fitness levels in fun and exciting ways gradually. If you are a fitness enthusiast, interactive fitness equipment will give you the necessary edge to ace the game and push the bounds of your strength and stamina. So don’t wait and check out our products now! ### Old Colony Plymouth YMCA Uses Nexersys for HIIT From exercise to education, from volleyball to volunteerism, from preschool to preventive health, the Old Colony YMCA Association doesn’t just strengthen our mind, body and spirit; it strengthens our community! As the continued evolution of Group Exercise and High Intensity Interval Training, Plymouth YMCA turned to Exergame to do a little of both. From group exercise classes to personal training sessions, you'll be sure to find something to get you on your way towards a healthy lifestyle with the Nexersys! The Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. This fitness product is a professional training software program that creates a unique fitness experience each time you work out based upon your personal Nexersys history. Contact Exergame to learn more! ### Boys & Girls Clubs of St. Lucie iWall Fitness Fun For over 25 years, the Boys & Girls Clubs of St. Lucie County has been at the forefront of youth development, working with young people from disadvantaged economic, social, and family circumstances. With 23 locations throughout the county, we are able to serve more than 16,000 youth annually with our afterschool, summer, and outreach programming such as truancy. As part of their programs that promote health and wellness, recently Exergame became a part of the solution with the iWall. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Learn more about how Exergame has been helping Boys & Girls Clubs across the United Stated with living healthy lifestyles! ### T-wall for Interactive Training Research still favors exergaming as an excellent and effective kind of physical activity. Studies have demonstrated that playing different exercise games results in moderate to vigorous physical activity and beneficial physiological consequences. Like any activity, how a person participates will affect the kind of outcomes that are attained. Benefits of Exergaming: Exergaming has various benefits as well, including the following: Fun: Among teens, having fun was ranked as the most critical component of their lives by more than 84%. Furthermore, adults frequently stop their exercise routines out of boredom. Exergaming provides users with a fun experience using technology; some even claim they aren't even aware they are exercising. Exergames that support multiple players: Many exergames support many players at once. While playing and discussing the activity, peers can talk to one another. Participants can talk about the game's rules and even advise each other. Individual Choice: Since exergames are self-paced, players can choose what to do at any time. Users can select their preferred game mode, level of challenge, opponent (either themselves, a friend or peer, the computer, or other players online), and, in most cases, an avatar with which to identify. As a result, participants are kept inspired to start and maintain an active lifestyle. Motivation for playing video games: The video game market is worth about $10.5 billion. Playing video games is one of the most common pastimes in today's society. Exergaming taps into the same appeal and enables individuals to play their preferred games while exercising and maintaining health. TWall is one of our finest exercise games. The touch wall family of interactive training tools is simple and has many uses. The intuitive interface and easy operation of the Twall interactive wall, created for use in fitness facilities and at various events, make the training device a valuable and appealing option for any gym or fitness studio. You can utilize the interactive touch wall for recreational and competitive sports because it enhances coordination and response time. You can use the tool in rehabilitation since it provides various training options for people with limited mobility. A multipurpose fitness, sports, performance, and treatment touch wall across many applications provide an excellent movement-based workout. Your facility's centerpiece attracts customers and trainers, keeping them coming back for more. INTERACTIVE FITNESS SOLUTIONS ENGAGEMENT Meets all anticipated future trends in the fitness industry (Technology) Will have a positive impact on the center's impression from a design and visual standpoint Encourages interaction and encouragement between trainers and participants FOR YOUR MEMBERS, CREATE THE ULTIMATE FITNESS EXPERIENCE Appeals to people of all ages and abilities Play that is challenging and competitive Innovative and flexible technology Easy to use and intuitive to set up A myriad of health advantages Excellent source of secondary income A variety of choices for both individuals and groups Large touchpads are used in the T-wall games; when pressed, they deactivate and stop lighting up in various patterns. The software that operates the touch pads also measures the user's reaction time and records the information to assess the user's reaction rate. The interactive wall also allows users to mix cognitive and motor skill-training exercises, giving them various alternatives. Users have a variety of options from which to choose when conducting exercises as part of a rehabilitation program, competing with other users, or practicing their responsiveness, endurance, and coordination. Schools are putting a lot of emphasis on e-learning strategies that offer interactive learning and give students access to in-depth knowledge without interfering with their studies. There are many interactive training programs available online. Still, only a select handful strongly emphasize helping young people go above and beyond the classroom to achieve their objectives. Various TWall editions: Customers can choose from a variety of interactive wall editions that have been created to meet various area needs. The biggest is twall The Premium64 device, intended for professional use, has 64 touch components (8x8) that can display up to seven distinct colors and a cruising radius of about 180x180 cm. You can use this edition for event advertising and training for competitive sports, but it is most appropriate for fitness centers and rehabilitation facilities. It is offered as a fixed or portable unit. The intermediate version of the interactive wall, the touch wall Compact32, features 32 touchpads (8x4) and is perfect for recreation centers and classrooms. The Compact32 is a stationary or free-standing device with a 180x90 cm cruising radius. The twall Basic16 configuration, which uses 16 touch surfaces (4x4), is the smallest and can be either stationary or movable. The Basic16 version is appropriate for usage at various events, fitness centers, and sports facilities. We created a customized wall version called the twall Basic16 KV for regular mobile use. The Basic16 KV is simple to assemble, comes folded, and is portable. Why TWALL? Twall interactive is a favorite of health clubs for retaining and attracting members. Provides a tour with a WOW factor. The use of bright lights to draw attention Suitable for all ages: Programs for adults, children's fitness, and focus training for ADD and ADHD Seniors: regain neurological and cognitive development Individual trainers. Training Specific to Sports Miniscule Footprint Attachments to the Wall GROUP FITNESS TWALL Want a place with lots of vitality for adults and teenagers? With this high-intensity interactive exergame solution, the TWall games takes the conventional fitness area to the next level. Users will challenge themselves in various ways, including strength, conditioning, and reaction training, and the gamification incorporated into the equipment will only make them work harder while having more fun. The equipment is designed for group-based training. This is your answer if your members want a high-energy, dynamic space for group training. Exergame Fitness is leading a new trend that combines technology and fitness. We offer a fresh approach to motivating people to exercise through gamification and technology. Get in touch with us if you're seeking any TWall models. We offer exergame fitness solutions to clubs, youth sports programs, and other organizations all over the United States and the world. Hundreds of facilities have benefited from our assistance in providing top-of-the-line interactive fitness solutions for our members with a high return on investment. ### End of Year (Double) Sales Specials 2022 Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2023 with a new kind of fitness.  With increasing prices with most products in 2023, this is what we consider to be a DOUBLE DISCOUNT! Not only will you receive a certain percentage off each product, but you will be getting discounted pricing from our 2023 price changes! These specials run through December 31st, 2022; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller!  tapWall - Fitness Games Plus Academic Fun Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Spivi - The Virtual Group Cycling Ride System Lü Interactive Transforms Traditional School Environments into Immersive and Interactive Spaces Contact us to learn more! ### Cathedral City Elementary Uses tWall for Sensory The mission of Cathedral City Elementary School is to provide and continually enhance a highly academic and safe environment through a collaborative partnership with staff, families and the community that, despite all challenges, results in students who experience excellence in education and technology, master state standards, succeed on standardized tests, and are prepared as responsible and independent members of society. Recently the Cathedral City Elementary added the tWall for their sensory room. What is the T-WALL 16 and what can it do for your facility? Whether training for power, agility, endurance, flexibility, or reaction, the T-WALL 16 will test a person’s limits. This will result in the ultimate fitness gaming platform for any challenge. The T-WALL 16 is perfect for kids who are 16 years or younger. This machine is also great for facilities that don’t have that much space, but do have a drive to help kids be the best that they can be. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus. Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. ### Preschool & Teen Tween Fitness at YMCA Hartford The YMCA of Greater Hartford has a long and proud history of working within their communities to bring together the mission of the YMCA. The YMCA has played an integral role in the citizens of Hartford since its founding in 1852. The YMCA of Greater Hartford has over 10 branches and two resident camps providing more than 100 programs and services in Hartford, Litchfield, Tolland, and Windham counties. Recently Exergame was honored to work with a few YMCAs in the Association. Working directly with Harold Sparrow, the CEO of the YMCA of Greater Hartford; Exergame was able to help improve their youth and teen programs. Since COVID both youth memberships, and family memberships have taken a hit. Exergame has allowed an opportunity for the YMCA to reconnect with those groups in the community, in offering new ideas like interactive fitness. Products at the YMCA of Greater Hartford include. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. If your YMCA is looking at ways to improve youth memberships, or reengage family memberships; Exergame might be the solution for you!e ### Exergaming Essential Part of Boys & Girls Club Exergaming has not only become one of the most engaging areas at the Boys & Girls Club of Truckee Meadows, it is now a destination site for all outside attendees. Here from Mike Wurm on how they are bringing in groups of kids to just simply try out the Exergaming equipment, and how Exergame will be an essential part of all future projects of the Boys & Girls Club of Truckee Meadows! Exergame takes a unique approach of using technology and gaming to get kids more active. It can help promote social development, team building, and better healthier lifestyles. Contact us to learn more! www.exergame.com ### What is Lu Interactive Playground? Lu is an interactive playground that turns any playground into a captivating, immersive video game using lights, music, and video. The Lu Interactive Playground transforms standard playgrounds into dynamic learning environments, inspiring students of all ages to move about and strengthen other academic abilities. With Lu, schools may increase participation and teamwork among students during physical education, ensuring that no student is left behind in class since only 20% of kids between the ages of 6 and 18 participate in 60 minutes or more of physical activity each day, according to the Centers for Disease Control and Prevention (CDC). When provided appropriately, physical education lessons may tackle this issue and assist children in getting the prescribed hour of exercise, lowering obesity rates and encouraging well-being. With its engaging games, activities, lights, and music, the Lu Interactive playground gives physical education teachers the resources they need to get everyone moving. It is an intelligent environment that comprehends the actions and interactions of its inhabitants in real-time. You may control games and tools projected on the wall using data from 3D cameras positioned on the ceiling. You can also use real-time synchronized lighting and sound effects to improve immersion. On top of the Lu transforming the area into a flexible learning center tailored to users' needs using vibrant lights and music, it has 30 interactive games in various sizes, including math, spelling, geography, health, physical fitness, sports, riddles, and more. One of the most inclusive systems available is the Lu Interactive Playground since you can tailor it to match all activity and skill levels. Why is this crucial, and how might it be beneficial? Finding a tool that can physically improve children and adults of all different skill levels while also engaging, instructing, and motivating them is challenging. The solution is the Lu Interactive Playground. What do we include in the Lu Interactive Playground? There are three varieties of the Lu Interactive Playground, and each one uses a professional-grade WXGA projector, a 3D camera, a computer, lighting, speakers, and remote control to function. Lu can project an interactive image on a wall up to 20 feet long and 11 feet high with the high-resolution projector. You can detect multiple items by the 3D camera at once, extensively utilized by Lu applications. The Lu Interactive Playground also includes lighting and audio, which you can alter to produce various effects while a session is in progress. For instance, the lighting in the playground may change color or flash to signal success if a student strikes the intended goal. The Lu Interactive Playground has speakers, making it the perfect choice for schools that want to update their audio. However, you can use Lu with current speakers if desired. What advantages does the Lu Interactive Playground offer? While the Lu Interactive Playground helps schools augment physical education lessons, its advantages extend beyond the playground. Improved physical abilities and fitness Depending on the skill level of the players, the amount of energy used in fitness gaming or active gaming is equivalent to that of moderate or strenuous exercise. Lu Interactive and other active games can dramatically increase kids' agility, motor skills, cardiovascular endurance, and sensory-motor learning, just like any other exercise that positively impacts health. Balance is believed to be improved by up to 30% over time by playing active games that require players to jump and keep their balance. Balance, quicker reflexes, endurance, coordination, and speed are physical abilities you can develop through fitness gaming or active gaming. These abilities also can increase children's physical activity and inspire them to participate in sports and other traditional kinds of exercise because they are transferable to other activities. Later, this helps their physical, mental, and social growth even more. Encourage kids to look forward to playground class: Children spend a lot of time at their desks, which can be difficult for kids who want to get up and move about. Your school's playground now has Lu installed, giving pupils something to look forward to before class and feel proud of after class. While it may be challenging to put a number on that mental boost, educators should always strive to prioritize their students' well-being. One can accomplish all of this with the Lu Interactive Playground in a simple-to-install, simple-to-configure, and simple-to-use package, especially if you have an AV installer in charge of system deployment. Weight loss: Over the past few decades, childhood inactivity and obesity have reached pandemic levels in western nations. Obesity has a lot of detrimental impacts on children, the first of which is a decrease in their self-esteem and motivation. It also raises their risk of cardiovascular disease and type 2 diabetes. Weight loss can be aided by fitness gaming and interactive exercise. Research has revealed that active video gaming has a small but noticeable impact on the body mass index in obese and overweight children. Playing duration tends to rise, even if the energy expenditure varies on the game's difficulty level. However, longer-term studies of specific Fitness Games are not yet available. Those that have been done so far demonstrate that children can lose weight and improve their body composition thanks to the moderate exercise needed to complete tasks, the decrease in sedentary behavior, and everything else that goes along with play. Boost academic achievement in other areas: New research demonstrates that pupils learn better during and following physical activity. Movement promotes the passage of oxygen and glucose to the brain which preps it for learning. Every instructor has encountered a pupil who is unable to concentrate in class. To assist those students in receiving the kinesthetic input they require for effective learning, we can use the Lu Interactive Playground. Who can assist with setting up and installing the Lu Interactive Playground? Exergame Fitness is pleased to provide Lu Interactive Playground to schools for use in their playgrounds to encourage kids' growth via engaging, exciting games. To ensure that the children are absorbed in the game, each Lu Interactive Playground is equipped with a large wall projection, a 3D camera, and a light and audio system. Call us now! ### Boys & Girls Club of St. Lucie Uses iWall for Fitness For over 25 years, the Boys & Girls Clubs of St. Lucie County has been on the cutting edge of youth development, working with young children from disadvantaged economic, social, and family circumstances. With over 23 locations throughout the county, they are able to serve more than 16,000 youth annually with their afterschool, summer, and outreach programs. As part of their focus on not only the child, but the complete child themselves; the BGC of St. Lucie has a heavy emphasis on youth fitness. Recently they added some interactive fitness equipment from Exergame. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The iWall is one of our TOP products at the Boys & Girls Club, and we are SO HAPPY that the BGC of St. Lucie has decided to make this a part of their fitness program. Contact us to learn more! ### What can Exergame do for your Facility? Exergame is the leader in creating a fun and interactive way to reach your health and fitness goals, no matter what your age. By combining exercise and gaming, you won’t even realize that you’re working on your health until you start to feel better. Exergame technology tracks your reaction times, your body’s movement, and your overall progress, and is one of the fastest-growing trends in the fitness industry. We can incorporate our products into health centers, rehab centers, schools, and more! To learn more, contact the team at Exergame Fitness today. YMCAs Boys & Girls Clubs Schools The Exergame Fitness philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. We’ve found that we’re able to create lifelong members to your facility through active gaming – from the youngest child to the active older adults – when we combine certain products, activities, and movements with proven fitness principles and training protocols, it creates an energetic and engaging atmosphere. It’s this unique blend of technology, fun, and fitness that makes an investment in exergaming rooms a smart choice. Contact us to learn more! ### Carlisle YMCA Adds iWall to Exergaming Room Since 1859 the Carlisle YMCA has been in the heart of the community, accessible to all who want to grow stronger in spirit, mind and body. They continue to push forward with their mission to promote personal growth, enhance family values and provide community service through programs available to all. A few years back Exergame was lucky enough to install some interactive fitness equipment at the Carlisle YMCA. Items like Fit Interactive 3-Kick, Exerbikes, EyePlay Floor, and a pair of CardioWall Duos. Recently the YMCA wanted to make an upgrade to their Exergaming Room by adding one of our most popular products, the iWall. iWall offers interactive fitness games that are also a perfect option for a cardio workout. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. Contact us to learn more about how iWall can add a fun fitness solution to your YMCA! ### Military Youth Center Adds Exergaming to Club At the JB Charleston Youth Center, they offer a wide range of programs for youth and teens, including youth sports and recreation programs, educational programs and programs that support leadership and career development. School Age Care is available through the installation Youth Centers, providing care for children in elementary to middle school ages. Recently we were able to integrate some of our interactive fitness equipment at the JB Charleston Youth Center. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 160 songs, the fun is never-ending.  Contact us learn if the iDANCE Wireless DDR System might be a good fit for your Youth Center! ### East Stroudsburg tWall Interactive Touch Wall East Stroudsburg Area School District is a military based large public school district located in Monroe and Pike Counties in northeast Pennsylvania. At the Health and PE program at East Stroudsburg High School South, they deliver quality education units and instruction that provide their kids with opportunities that allows them to have healthier lifestyles by meeting the national and state physical education standards. As part of their physical education program, they recently added the interactive touch wall, the tWall. By providing active games for kids, they will be healthier and learn to develop a lifetime love of fitness. What is the T-WALL 16 and what can it do for your facility? Whether training for power, agility, endurance, flexibility, or reaction, the T-WALL 16 will test a person’s limits. This will result in the ultimate fitness gaming platform for any challenge. The T-WALL 16 is perfect for kids who are 16 years or younger. To learn more about how the tWall can be a good fit for your school, contact Exergame! ### Treasure Valley YMCA Adds TapWall for Childcare The Treasure Valley YMCA’s focus on youth development is evident in their Child Development and Youth programs. These include child care, preschool, before and after school, sports, fitness, arts, education, leadership, and camp programs. As part of their child care programs, they recently introduced the tapWall. tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. TapWall is ideal for schools, airports, hotels and gyms due to its compact size. If your YMCA is looking to bring more educational content and fitness to your facility; contact us to learn more! ### Exergame Boosts Membership After COVID at BGC Every child who comes to the Boys & Girls Club of Truckee Meadows is unique in their own way. Each child has different needs, interests, passions, and skills. Which is why their Club boasts nearly 130 different programs and events to meet the diverse needs and interests of our members. What they learn in these programs can provide the foundations for a lifelong love of learning. The club offers programs before school, after school, and during school breaks. One main category at the Boys & Girls Clubs is their Sports, Fitness & Recreation category. Recently Exergame installed one of our largest Exergaming rooms to date at the Donald W. Reynolds Facility. Since the pandemic Boys & Girls Clubs across the country have been looking for new ideas to not only bring new members in, but old members back to the club with unique concepts. Which is where Exergame fits in perfectly! If you would like to see how Exergame can be a part of your Health, Sports, and Wellness programs contact us to learn more! ### San Marcos Boys & Girls Club Adds Exergaming The Boys & Girls Club of San Marcos is part of a larger nationwide network of community-based, autonomous organizations and Boys & Girls Clubs of America working to help children of all ages and backgrounds develop the qualities needed to become responsible citizens and leaders. The Club is committed to serving ages as young as 6, and all the way up to 18. Recently as part of their increased insistence on improving the health and fitness options at their club, they added a few interactive fitness products from Exergame. Do you want to help kids enhance their fitness regimen? If you have children at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. If you are interested in improving your clubs health and wellness options, contact us to learn more! ### Kutest Kids Early Intervention Adds DDR Dance Game Kutest Kids Early Intervention Center is all about improving your ability to connect therapeutically with your child. With their coach based therapy, they want to empower you as an equal partner in your child’s interventions strategies. At the facility you will learn tools to support your child’s improvement and gain the confidence to make important decisions. Research shows that your active involvement accelerates your child’s progress. Included at the facility is their Play Area. In this space they play, connect, and celebrate achievements in their kid-loving play community. It’s the less about fighting or who wins, and more a fun way to power up skills & make new friends. As part of this area we recently added the iDANCE DDR Multiplayer Wireless Dance System. Dancing can be so much fun, so why not make it a great workout? iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Contact us to learn more how iDANCE and other Exergaming pieces can be a fit for you intervention strategies! ### SmartFit Mini Provides Cognitive Challenges & Games The SmartFit Mini is a product that starts with a game that triggers the desire to play. Then, through engaging repetition powered by the desire to achieve, it rapidly develops skills. The SMARTfit High Impact Mini On-Wall’s is a space-saving choice in a permanent location. This can be a perfect fit for brain challenging cognitive games. The Mini can be used for a variety of programs, including: *Rehab: Orthopedic, Neuro rehabilitation, Motor/Vestibular, and Brain Health for Older Adults *Commercial Fitness/Sports/Tactical: Personal Training by Gunnar Peterson, Tactical Training, Sports skills training Exergame Fitness is proud to offer a new way for rehab and physical therapy patients to develop their neurological and cognitive function. Our products train the brain while combining movement and exercise. Our innovative combination of exercise and gaming can help improve mental focus, hand-eye coordination, reaction time, and more. Contact Exergame Fitness to learn more about how our fitness equipment can be used for rehab and physical therapy. ### Activate Brain & Body Adds tWall Interactive Wall The goal at Activate Brain & Body is to help all clients live their best life. Whether this be at home, at work, traveling, or when checking items off of your mental bucket list. Regardless of how you think about your best life, they want to see you stay sharp, active, and healthy in both brain AND body. They provide Members with a personalized, science-based plan that includes proprietary workouts such as The Cognitive Circuit™ and The FMR Circuit™ that use Dual-Task Training to combine physical exercise with cognitive challenges. One of their newest additions has been the tWall. Some of the benefits of tWall include: Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. We look forward to seeing how Activate continues to design its workouts to build the all-important Physical and Cognitive Reserves that may protect against physical and cognitive decline! Contact us to learn more. ### Exergame works with Autism Home Base in Canada Autism Home Base is an organization for autistic adults across the spectrum and their friends and family who work together to organize social and recreational activities, share resources, build friendships, network, and strategize. Activities that can be great for people with autism includes horseback riding, various types of group play, running/jogging programs and exergaming. One of the first products we introduced to this organization was the all time favorite, the Exerbike. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Contact us to learn more!  FB ### BGC Greater High Point Add Mobile Interactive Fitness At Boys & Girls Clubs of Greater High Point, the mission is to enable all young people, especially the ones who need it most, to reach their highest levels of achievement as productive, caring, responsible citizens with interactive fitness. They now operate 5 Club sites in High Point and Asheboro, NC. Children of all ages 6-18 years old are integrated into their Clubs. As with many other organizations the Boys & Girls Clubs of Greater High Point overcame extremely demanding situations during the COVID-19 pandemic and the challenges it created by making sure Club members continued on the right path to success. Exergame was lucky enough to be a part of the success in a return to normalcy by adding some of our interactive fitness products. One of the key concerns of the Boys & Girls Club of Greater High Point though was they needed items that were portable, which is why our Exergame Mobile package was a perfect fit! Included in these packages were items like the iDANCE, CardioWall Compact, and Reax Lights. iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. CardioWall covers movements such as body balance, stretch, and squat as the players must follow and hit the different patterns of lighted pads. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Look at the video below This mobile fitness solution is easy to set up, filled with fun exergames, and only needs an electrical outlet and space for movement to begin playing. Contact us to learn more! ### Exergame Helps Rebuild Membership Post COVID Back in March of 2020 (we all remember that right?!) Exergame installed the first full interactive fitness room at the Boys & Girls Club of Truckee Meadows.  The Boys & Girls Club of Truckee Meadows is all about creating a safe environment where every child feels safe and connected: a place to belong and a place to become. This is that place for over 13,000 youth in 30+ locations across Reno, Sparks, Fernley, Ely, and Winnemucca. While the timing of the installation was tough, as they were not able to open the room right away.  Exergame became one of the MAIN attractions in rebuilding their membership at the club.  This was a place where they could market themselves as taking a health fitness based approach to their programming, giving the kids something new to experience, and using the room as a selling feature for NEW memberships. We were able to sit down with Mike Wurm to discuss how Exergame has helped increase membership in the post pandemic world. Contact us to learn more! ### Boys & Girls Club Brings Youth Fitness with Exergame For 86 years, the Boys & Girls Clubs of Delaware has made a tremendous impact on thousands of children throughout Delaware. They are the largest licensed provider of childcare in Delaware and the only statewide Boys & Girls Club in the nation. When seeing over 4,000 kids day in and day out, you constantly have to innovate and bring in new ideas to the clubs. Recently they added a few interactive pieces of exergaming to their various clubs. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. If you would like to bring your Boys & Girls Club into the future with Exergaming, contact us to learn more! ### Sioux Center Christian School tWall Integration At the Sioux Center Christian School, they believe that God created each of their students in His image. Each student has unique talents and gifts, and each student is important. All belong because they are one in Christ. At the Sioux Center School they believe in creating an inclusive support system for all students. The inclusive education framework is made up of dedicated teachers, administrators, resource professionals, Northwest AEA professionals, All Belong, and paraprofessionals that seek to meet the needs of the students at SCCS. As part of this inclusive framework, they recently integrated the interactive wall, the tWall. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus. Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. Contact us to learn how Exergame can supply you and your school with the tWall this upcoming school year! ### Fitness Based Childcare in Health Clubs The last few years have been extremely tough and difficult for parents to prioritize their own health. Many gyms are back to offering childcare programs for their parents during their fitness classes. Moving your body is important for your physical and mental well-being, and it’s a great example for your children, too! So how do we make sure that we model healthy behavior, AND provide a fun fitness option for kids? Enter Exergaming! This specialized program for kids teaches children the fundamentals of movement, balance, agility and coordination; all while making fitness fun with gamification! Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. Exergame Fitness is the leader in creating a fun and interactive way to reach your health and fitness goals, no matter what your age. By combining exercise and gaming, you won’t even realize that you’re working on your health until you start to feel better. Exergame technology tracks your reaction times, your body’s movement, and your overall progress, and is one of the fastest-growing trends in the fitness industry. Contact us to learn more! ### Benefits of Exercise and Exergaming for Children The Physical Activity Guidelines for Americans, highly recommend that children ages 6 to 17 years do 60 minutes or more of moderate-to-vigorous physical activity daily. This can be something that is extremely hard to do as schedules fill us, school physical education continues to be cut, and more engaging things like technology at home for most kids. Exergame is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. Some Health Benefits of Exercise and Exergaming Include: Academic Performance – Improves attention and memory Brain Health – Reduces risk of depression Muscular Fitness – Builds strong muscles and endurance Heart and Lung Health – Improves blood pressure and aerobic fitness Cardiometabolic Health – Helps maintain normal blood sugar levels Long-term Health – Reduces risk of several chronic diseases, including type 2 diabetes and obesity Bone Strength – Strengthens bones Healthy Weight – Helps regulate body weight and reduce body fat Besides enjoying the health benefits of regular exercise, fit kids sleep better. Exercise improves school performance and makes kids less likely to develop depression. Kids who exercise regularly are also better able to handle physical and emotional challenges too! Contact Exergame to learn more! ### Why Exergame at the Boys & Girls Clubs of Today The Boys & Girls Club of Truckee Meadows is all about creating a place where every child has the confidence and stays connected to: a place to belong and a place to become better. This Boys & Girls Club organization is a place for over 13,000 youth in 30+ locations across Reno, Sparks, Fernley, Ely, and Winnemucca reside. They are a place for children of all ages to go before and after school, during school breaks, and the summer to grow not only in, but outside the classroom as well. They help kids, teens, and tweens achieve great futures by providing a safe and fun space, an engaging Club experience, and caring professionals to guide them along the way. Exergame has had the WONDERFUL opportunity to work with so many corganizations across the country, but the Boys & Girls Club of Truckee Meadows has taken a full Exergame room approach at some of their clubs. We wanted to highlight some of the key points over the next few months to help better understand how Exergaming has impacted things like returning membership (post COVID), bringing in new members, how Exergame meets the mission of the Boys & Girls Clubs, how funding and ROI looks, and how interactive fitness has become a destination site for bringing new faces in! In our first video see "Why Exergame" has been one of the biggest trend setters in what todays clubs (and future clubs) need to look like to attract new members. See some video on the most recent Boys & Girls Clubs of Truckee Meadows Exergame Room Opening. How Interactive Fitness can impact things like Engage Teens Gamify Fitness Promote Team Building Make Fitness Fun Introduce Exercise Based Rewards Goal Setting Academic Improvement Youth Fitness Social Development and so much more! Contact us to learn more! ### Exergaming: A Tool for ADHD, Behavioral, & Emotional Issues By Dan Lawler, PhD and Bev Bachman, M.Ed. “Schools can be an excruciating experience for kids with ADHD,” notes John Ratey, MD, of Harvard Medical School and author of SPARK: The Revolutionary New Science of Exercise and the Brain. It’s not that students with ADHD can’t focus, but that they can’t focus on command. They are wired differently and working with that physiology can allow their potential for high energy and creativity to flourish. Unfortunately, too often that is not the case. Russell Barkley, PhD, of the Medical University of South Carolina, details some of the expressions of ADHD and how they manifest in real life: 50% have listening problems, which contribute to gaps in classroom instruction. 33% have learning problems in one or more areas:  language deficits, poor organization skills, poor memory, and/or poor fine motor skills.  This often evolves into 65% of them repeatedly displaying defiance and/or non-compliance. 30% fail or repeat a year of school. 21% end up frequently skipping school. It’s no surprise that the combination of difficult learning experiences and working at fairly high frustration levels result in 35% of students with ADHD giving up and dropping out. If you question this data, take the time to ask someone you know who has ADHD what his/her school experience was like. You’ll likely find responses such as: I was disciplined a lot; my relationship with teachers and other kids was challenging; it was hard to stay focused on any lesson that went beyond several minutes; but, most importantly, I felt isolated. The adults (parents and educators) also have a perspective as they attempt to meet the needs of kids with ADHD. They see the kids’ lack of organization and observe their inability to focus. Because most of these students present emotional and behavioral issues that interfere with classroom success, they often receive special education services. Despite best efforts, educators’ perseverance and energy levels often begin to diminish. Sometimes that gives rise to a lack of patience that results in negativity, criticism, and fractured relationships. There are other kids who do not have ADHD but do have emotional/behavioral issues that create the same problems and frustration for themselves and others. They also end up being served in special education because of their inability to have success in the regular classroom. They are often non-compliant, quick to anger, lack social skills, have learning gaps, and are unmotivated. Not surprisingly, the percentage of these kids who opt out is also high. When you combine all of these components, it’s like a perfect storm for frustration and disappointment for all involved. It is no wonder that teachers in these special education programs burn out so quickly and look for an assignment without so much stress. What’s puzzling is that we know so much about how exercise can serve as a remedy or partial remedy for this student population, and yet this intervention is seldom utilized as an educational tool. Studies by Chuck Hillman, PhD, Matthew Pontifex, PhD, and others have shown that exercise improves focus and learning. We also know that exercise lowers aggression and improves mood. A study by Anthony Folino, PhD, showed that pro-social benefits can last up to 90 minutes. Studies have also shown that muscle cells stressed during exercise produce chemicals that cause the release of neurotransmitters in the brain that not only activate the attention system, but also increase focus and modulate mood, preparing the brain for learning. Another factor to consider is stress. While occasional stress can be beneficial, chronic stress can be detrimental to learning as well as other things. Brain derived neurotropic factor (BDNF) is one of the neurotransmitters released in hippocampus of the brain as a result of exercise. The hippocampus is the way-station for learning and memory, and BDNF strengthens and builds those neurological connections needed for the executive functioning necessary in learning. Cortisol from chronic stress - be it fallout from COVID, poverty, dysfunctional family, bullying, etc. - not only can contribute to anxiety and depression but also breaks down the BDNF needed for learning. The serotonin created from exercise breaks down the cortisol, protecting the BDNF as well as modulating mood. Even though it’s not a cure-all, the research is clear that exercise can improve the student’s chance of success, improve the student’s self-esteem, and enhance relationships. It can also be important for staff who have experienced increased stress - particularly these last few years. An important thing to consider is that many kids with emotional/behavioral issues have not had success in a sports-oriented PE program, with countless numbers of them being averse to physical activity. They also haven’t been educated to understand how their bodies work and the benefits that exercise could provide them. On the contrary, these kids are often been put in “Time Out” or miss recess as a strategy to correct their behavior and/or do assignments. We end up doing just the opposite for what these kids need. It’s not a matter of “burning off energy”; it’s a matter of working with their unique physiology to optimize their ability to focus and learn. (see video on the Behavior page of Exercise 4 Learning: http://exercise4learning.com) Knowing that kids with focus and/or behavioral issues are often reluctant to exercise yet they need it to function, it can be challenging to find ways to engage them in physical activity. In her studies, Michele Tine, PhD, of Dartmouth concluded: “If aerobic exercise is perceived as drudgery, people of all ages tend to avoid it. Therefore, whenever aerobic exercise is included in the school day, it should be framed as fun, playful, and rewarding.” This is where exergaming can be a powerful tool. In a very successful experience, one school set up a morning and afternoon exercise times for students who have been impacted by ADHD. The students and faculty at that school raved about the motivation for physical activity that exergaming created. Another school created an Exercise Learning Center where exergaming equipment is used as a behavioral intervention in students’ IEPs. Just 10 minutes in a student’s target zone can make a difference. It’s a quick and easy intervention, independent of outside conditions. As Dr. Ratey noted: If you aren’t seeing the changes you seek, increase the timing, frequency, and/or intensity of the exercise. The key is to help kids discover what works best for their unique physiology. Importantly, the educators’ actions demonstrated their willingness to apply the research showing that exercise can improve the very things that interfere with school success. Knowing exercise for students with ADHD and other behavioral issues can help with focus, mood, and the ability to access one's education should motivate all educators to tap into this under-utilized strategy. One student from the program utilizing exergaming to motivate physical activity said it best, "I didn’t know that you cared about us that much." This truly is an idea that can improve a school's ability to reach these kids that have found school so challenging. ### Nexersys Provides High Intensity Interactive Workout The Nexersys 3 Commercial Model (N3C) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Commercial is an amazing fit for individual use or for small group classes. It also provides training for Beginners, Intermediate or Advanced users. Focus on things like cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. The N3 Software delivers fast paced and challenging animated training with a dynamic 3D Trainer in Mitts mode and a 3D Fighter in Sparring mode. The 3D Avatars train the user using multi-colored reticles and directional strike prompts. Users are rewarded for successful strikes with engaging animated rewards. Contact us to learn how to take your hiit classes to the next level with exergaming ### Interactive Fitness Mobile Solutions with Exergaming Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. One of the most common questions we receive is do you offer mobile exergaming solutions? The short answer is, YES! Products like iDANCE, CardioWall, Reax Lights, and our tWall Mobile solution can be the perfect fit for those who need Exergame on the go. Whether you are putting equipment in a multipurpose space, bringing it from location to location, or renting out an area for the day; Exergame has the PERFECT fit! The iDANCE is a multiplayer wireless dance pad system. Use iDance for small groups or big classes with up to 32 dance pads and users. The CardioWall Compact Duo is just the thing you need to challenge kids with a high-intensity workout that’s also fun. The CardioWall will challenge all age groups with squats, balance, stretches, and reaches. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. If you have kids at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. The mobile fitness solutions are easy to set up and operated to engage youngsters and adults to work out alone or in a group. Contact Exergame Fitness today to learn more about our amazing mobile fitness solution. ### World Gym International Uses Exergaming for Youth Fitness With a heritage that traces back to the glory days of Muscle Beach in Los Angeles, CA, World Gym International has been keeping people fit and changing lives for over 46 years. Their experience runs deep. They know the difference between cheap fads and time-proven techniques. They have learned the best ways to get your hearts pounding and your adrenaline pumping. They make sure all of their gyms have all the tools you need to perform your best. With over 230 locations around the globe, each of their fitness centers are locally and independently-owned. Each gym is uniquely connected to the community, meaning that there are no two World Gym locations are the same! World Gym Texas City recently opened their new 100,000 sf World Gym of Texas City- the largest World Gym on the planet with Exergaming! Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning of training while keeping them mentally and physically focused. As part of this new club opening, they implemented the iWall. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. With over 15+ Games, at varying levels of difficulty; the iWall is a PERFECT fit for the mission of World Gym International. Contact us to learn more how we can help YOUR World Gym become a model for targeting future generations of fitness with Exergame! ### Active Therapy Uses JumpQ for Plytometric Training Aaron Morgan Active Therapy is a registered provider that supports people with disabilities. They are committed to, and abide by, the National Disability Insurance Scheme (NDIS) Practice Standards and the NDIS Quality and Safeguards Commission requirements. Recently Active Therapy implemented the FIT Interactive Jump Q to their programming. This fitness product is one of our favorites because of what it can offer your facility and those who workout there, whether that means athletes or beginners. Not only is it unique, but it’s also a versatile option. A great way to enhance speed, agility, vertical jumping ability and quickness is the Jump Q. Whether the person is older, younger, new to working out, or more advanced, this fitness product will provide him or her with results. With its unique design and interactive game play, the Jump Q is a tremendous teaching tool in the recent popularity of plyometrics. The Jump Q enhances the body’s ability to train the fast twitch muscle fibers. This fitness product provides athletes with beneficial attributes. It is a distinct advantage for athletes because he or she can become more agile and increasing speed. This type of training will help them to respond more quickly to demands on the playing field. ### Boys & Girls Club Broward Opens New Teen Center with iWall The Boys & Girls Clubs of Broward County is a very goal oriented organization that focuses on enabling all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. 3 key areas of focus include. - Academic Success - Good Character and Good Citizenship - Healthier Lifestyles Recently at the opening of the new JM Family Teen Center they brought in Exergame to supplement their fitness programs. Youth programs in this area develop young people's capacity to: - Engage in positive behaviors that nurture their own well-being, - Set personal goals and - Live successfully as self-sufficient adults We could think of nothing that would be a better fit to this club than the iWall. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! We would like to congratulate the Boys & Girls Clubs of Broward County on their continued success of focusing on youth fitness initiatives with Exergame. ### Group Dance System iDANCE Gets 32 Players Active Designed for small or large groups of kids to seniors, and supports up to 32 users. iDANCE DDR Wireless Dance System features a high performance platform with the latest in wireless technology for game play. The easy to use platform can be taken in any room and ready to play in the matter of minutes. The Positive Gaming™ iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Dance game accuracy is based on following the corresponding arrows on the video screen to various rhythm based music games. The Player earns points for accurately touching the arrow pads at the right time. Contact us to learn more about this portable Exergame product! ### Boys & Girls Club of Clifton DDR System for Fitness The Boys & Girls Club of Clifton on a day to day basis provides a measure of hope for all their children, those who are faced with a ever-evolving world, filled with more uncertainties than ever before. The Boys & Girls Club offers young people what they need and want most, adults who respect and listen to them; a caring and safe environment where they can have fun and be themselves; and challenging activities that focus their youthful energy onto goal oriented pursuits. Recently to add to their fun, yet challenging forms of exercise; they came to exergame to implement the DDR system, the iStep. A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other Dance gaming systems. Key features include: • Individual performance feedback helps players to improve their skills • Varying difficulty and song variety keep users excited and energetic • Safe lyrics and graphics are suitable for all ages • Ability to play two levels at once ensures that players of any skill level can play together Contact us to learn more ### Kaser Design Uses tWall for Museum Attraction Kaser Design (KD) is a design and fabrication business creating custom solutions for Museums, Corporations, Visitor Centers, Governments, Parks and Recreation, Nature Centers, Zoos, Themed Attractions and RUses tWallesorts. Since 1992, Kaser Designs has evolved into an industry leader for Museums, Entertainment, Government, and Corporate clients.The core values of KD are coupled with a fresh perspective for each project – design should be fun, intuitive, and informative. Recently as part of one of their newest renovations in a Children's Museum, they added the tWall. The interactive tWall Advanced combines the proven features of the original tWall classic and raises the bar with new technology. The tWall is a proven LED Light reaction trainer and fitness game with durable features for years of use by any age group and any ability level. The interactive tWall is one of the most versatile for all ages (kids, adults, seniors) and for nearly any application. 1 player, 2 player and group fitness games. Contact us to learn more if tWall would be a fit for your museum! ### Huntington Schools Using Interactive Wireless Lights for PE Huntington County Community School Corporation is the Indiana public school district in Huntington County, Indiana, USA. It operates five K-5 elementary schools, two middle schools, and one high school. Their district has developed a wellness plan that is focused on improving the health of every student within the district. The plan was developed by the health and wellness advisory council that includes teachers, physical education department, parents, administrators, and the district nurse. Recently the Physical Education department implemented the Reax Lights, which are a wireless LED reaction system that can be controlled with a tablet over WiFi. The PE program is using it with accessories and students with some of the preinstalled programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. Contact us to learn how to take your Physical Education to the next level with Exergame! ### Boys & Girls Club Santa Clara Interactive Fitness Wall Boys & Girls Club of Santa Clara Valley was originally founded as a Boys Club by the Santa Paula Police Department in 1949. There are ten sites serving the cities of Santa Paula, Fillmore, and the unincorporated area of Piru. The Club concentrates on five areas of youth development: character & leadership development; educational & career development; health & life skills; the arts; and sports, fitness, and recreation. A part of their health, life skills, and sports & recreation they recently invested in the tWall for interactive fitness play. The advanced Touch Wall is the next generation of T Wall fitness and technology. It is built on a proven platform of durability, while the TWall Advanced takes interactive fitness games to a whole new level. Use Customized Programs with the Free App (Android and iOS) WLAN and Bluetooth interface integrated directly into the system New and dynamic colors and brightness control option 40 Preinstalled games and Touch&Go Quick Play Create customized content as well Event mode for highly engaging competition between players, player history and high scores. Exergame also provides a interactive tablet you can use to control your games Over 1,650 youth and community members utilize the Santa Clara Clubs and we are so happy they have taken a new approach to interactive fitness. ### BGCA National Conference Post Show Interactive Gaming This year, for the first time in almost 3 years the Boys & Girls Clubs of America 2022 National Conference came to Chicago Illinois May 4th-6th. Attendees from Boys & Girls Clubs from across the country for to see first hand some of the new and exciting interactive gaming opportunities available to their club. The best and brightest, from influential board members to Club executives and their U.S. military counterparts who operate Boys & Girls Clubs of America-affiliated Youth Centers on U.S. military installations worldwide got first hand experience with Exergaming! Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. Interactive gaming can help your club promote things like Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room Here are some photos from the event! See if you can find yourself! :) Thanks again to the Boys & Girls Club of America for hosting us during this great event! We hope your club will be able to experience Exergame soon! ### YMCA Greater Hartford Coming Soon with Teen Fitness The YMCA of Greater Hartford is a charitable association open to all and committed to helping people develop their fullest potential in spirit, mind and body. The commitment they have to their members is reinforced by their belief in living out universal values of caring, honesty, respect and responsibility. We are dedicated to improving fitness, academic study, and student behavior in after-school programs and YMCA Community programs by using the world’s top–tested and proven Exergaming products. Exergaming is a positive addendum to any good physical fitness program that is looking to motivate kids on a more natural and exciting level. The YMCA of Greater Hartford is in the midst of reinvesting in their youth programs with some teen fitness options. Items like the iWall, iDANCE, and Exergame Projection are a perfect fit for the culture the YMCA provides. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Exergame Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Exergame is VERY honored to be a part of this new focus of tween fitness options for their YMCA youth members. We hope you will join the YMCA Exergame movement! ### Boys & Girls Club National Conference with Exergaming Don't forget to see us for the final day of the 2022 Boys & Girls Club of America National Conference! Exergame is a featured spot in the ideal "Club Experience" section. This area is providing a club staffer with the goals for what their future club can look like. This will give a wonderful opportunity to see a full interactive exergame experience as well. This will be a 20x50 space with 7-8 products, all allowing you to see the different options of what might be best for you club. We will also be announcing one of our NEWEST interactive gaming products, the outdoor Exergame Wall! This is one of the ONLY products we carry that will provide a fun fitness solution for the outdoors, but can fight all the necessary weather conditions! Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. Please stop by to see a few recent BGC Success stories on the integration of interactive fitness for their teens and tweens. ### BGCA National Conference with Exergame Fitness It is an honor for us to say that at the 2022 BGCA National Conference, Exergame will be a FEATURED spot in the ideal "Club Experience" section. This area will provide an attendee with the goals for what their future club could look like. This will give a wonderful opportunity to see a FULL EXERGAME room first hand. This will be a 20x50 space with 7-8 products, all allowing you to see the different options of what might be best for you club. Starting tomorrow, see how your club can look to recruit new members, bring back old members for new experiences, and reach that teen/tween demographic we all need to rebuild with Exergame! We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout some of the most recent BGCA National Conference installs by stopping to learn more. We love to see the kids active and excited for fitness, so JOIN THE FUN! ### ESSER Funds for SEL Intervention with Fitness and Exergame Since March of 2020 Congress has set aside billions of dollars allotted to the Education Stabilization Fund through the Coronavirus Aid Relief, and Economic Security (CARES) Act for the Elementary and Secondary School Emergency Relief Fund (ESSER) Fund. The Department awarded these grants to State educational agencies (SEAs) for the purpose of providing local educational agencies (LEAs), including charter schools that are LEAs, with emergency relief funds to address the impact that COVID-19 has had, and continues to have, on elementary and secondary schools across the Nation. If your school district is increasing its investments in social-emotional learning (SEL) for the upcoming 2022/2023 school year, you may be looking for effective SEL interventions for use in the classroom or throughout the rest of the school. Social and emotional learning (SEL) is a critical aspect of educating today’s children and a key component can be health and physical activity based programs. School can be the first place a kid learns about health and wellness. It’s extremely important that students begin to engage in fitness at an early age. By providing active games for kids, they will be healthier and learn to develop a lifetime love of fitness. Kids who workout consistently or engage in fitness will turn into healthy adults who like to work out, especially when they engage in activities through Exergame Fitness. Exergame has been proven to enhance academic improvement by building new brain cells and neurological connections that increase learning, memory, and critical thinking. One way to see significant improvement in results when trying to create a positive classroom atmosphere is by planning exercise based lessons that naturally work with SEL competencies within the PE classroom, and or Exergame Labs; rather than simply adding an SEL strategies at the last minute. Creating a space that is a student-centered environment, where children apply these ideas within activities helps deepen understanding and increases the chance of retaining the information. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Exergaming also encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. ### Kanawha County Schools SPED tWall for Sensory Learning The Kanawha County Schools special education department has an EXCEPTIONAL team of special education program specialists, curriculum specialists, school psychologists, occupational therapists, physical therapists, speech and language pathologists, and lead teachers are dedicated to meeting the needs of their students. Students between the ages of three and twenty-one, inclusive, are eligible for special education services. The tWall is a multifunctional medical, therapy and rehabilitation interactive touch wall (also known as tWall) that provides an exceptional movement based workout across numerous platforms. tWall can be used in schools for students - Autism Spectrum - ADHD, Attention - Behavior Integration - Sensory Needs - Cognitive tasks - Downs Syndrome Congratulations to the Kanawha County Schools Special Education on enhancing the quality of life for a diverse population of learners! ### Warren County ESC Uses Sensory Room tWall for Kids At Warren County Educational Service Center, they believe in being a resource to their community partnerships through a holistic life span approach by: -Collaborating with other school districts and community members to develop customized programming for at-risk individuals and families. -Delivering high-quality programs in a cost-effective way. -Establishing a supportive place that promotes growth opportunities, encourages being a leader, and embraces diversity and inclusion. The tWall from Exergame is an interactive wall that helps students reaction speed, coordination, motor skills, endurance and decision-making. This high-tech wall consists of light-up targets that are deactivated by touching them. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus. Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. The tWall is a multifunctional fitness, sports, performance and therapy touch wall provides a fantastic movement based workout across numerous applications. Contact us to learn more! ### Winchester Public Schools Adding Lu Interactive Projection The mission of the Winchester Public Schools is to ensure students have the knowledge, skills and dispositions necessary to embrace rigorous challenges, navigate personalized pathways, and enrich their civic communities. At Winchester Public Schools the physical education curriculum in the focuses on the development of proficiency in specific areas of physical fitness through instruction and participation in team, individual, and dual sports. Emphasis is placed on skill development, playing strategies and rules of the game, and an appreciation for the aesthetic value of body management as it relates to dance and gymnastics. As part of their new introduction of technology and fitness into their program, they came to Exergame to add the Lu Interactive Projection System. Designed by educators for educators, our systems include a diverse and growing portfolio of curriculum-based applications covering all subject matters. Constantly updated and highly customizable to fit the needs of your local curriculum or age group, these activities are carefully crafted to help kids foster their social-emotional, physical and intellectual skills to the fullest. At Lü, they believe every teacher is a superhero and each kid deserves to be fully engaged in their learning. We believe every school should be awe-inspiring and magical. We strive to empower educators in all fields with technology allowing them to boost student engagement and diversify their teaching mediums. Lü does not replace, it enhances and elevates. Contact Exergame to learn more about Lu and other interactive fitness products! ### YMCA Minot Adds Jacobs Ladder to Cardio Training At the Minot YMCA, they know that lasting personal and social change comes about when they all work together. That’s why, at the Y, strengthening community is their cause. Their Cardio Center is stocked with top-notch equipment to meet all the needs of their ever growing facility. One of the newest additions to the Cardio Center is the Jacobs Ladder! The Jacob’s Ladder product is perfect to help your members get in the best shape. This fitness product will help those at your facility create a customized exercise plan. Your members will experience a great workout no matter if they are beginners or exercise enthusiasts. The Jacob’s Ladder is a patented commercial cardio machine specifically designed for fitness enthusiasts, athletes, and professionals. It is a unique design and will help your members reach their fitness goals. This fitness product will place the user at a 40° angle in order to take the stress off of the lower back. Because Jacob’s Ladder is self-paced, the faster you go, the faster it goes, in order to stop, just slow down. Contact us to learn more! ### Boys & Girls Club Truckee Meadows Youth Fitness Room The Boys & Girls Club of Truckee Meadows is all about creating a place where every kid feels safe and connected: a place to belong and a place to become. This is that place for over 13,000 youth in 30+ locations across Reno, Sparks, Fernley, Ely, and Winnemucca. The Boys & Girls Club of Truckee Meadows was founded in 1976. The first Club occupied a facility just south of the intersection of Terminal Way and East Plumb Lane in Reno. Back in 2020 Exergame installed our first interactive fitness and gaming space for the Donald W. Reynolds Youth & Teen Facility. While we have plenty to share in the future on our success at the DWR Boys & Girls Club, we wanted to highlight our recent installation at the William N. Pennington Youth & Teen Facility! This is just a small clip of the impact on fitness gaming in the Boys & Girls Clubs of America! https://exergame.com/wp-content/uploads/2022/04/Exergame_Truckee_30-Sec.mp4 The Boys and Girls Club of America provides countless health and wellness programs for their members. Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. Exergame is so proud to be a part of a place that helps kids and teens achieve great futures by providing a safe and fun space, an engaging Club experience, and caring professionals to guide them along the way. An interesting part of the Club is their Youth X Exergame Room. The Youth X Room engages kids and teens through their virtual world to get them moving. Contact us to learn how Exergame can help in areas like - Character & Leadership Development - Sports Fitness & Recreation - STEM - Health & Life Skills We hope to bring Exergaming to your club soon! ### Boys & Girls Club of Muskegon Functional Exergaming Boys & Girls Club of the Muskegon Lakeshore (BGCML) was founded in 2014 by a group of community members dedicated to addressing the need for high-quality out-of-school time programming in Muskegon County. From those original 30 members in 2015, membership has soared to over 1400 youth. BGCML is now serving 460 kids a day in the summer, and an average of 132 a day during the school year. As part of their Healthy Lifestyles these programs develop young people's ability to engage in positive behaviors to nurture their well-being, set personal goals and grow into self-sufficient adults. Exergame is proud to be a part of this program by bringing functional fitness training, with a splash of Exergaming. Functional training is a type of exercise that looks like movements you make in your daily life. It can be helpful for athletic performance, injury prevention, and other everyday fitness tasks. Products at BGCML include Reaxing Fluiball Reaxing Fluikettle And other interactive products like Reax Lights And CardioWall Compact! It is incredible to see the impact these Healthy Lifestyle programs can have on the youth at the Boys & Girls Club. To combine everyday functional training, with interactive fitness gaming; is the perfect combination to reach todays youth. Contact us to learn more! ### West Valley Boys & Girls Multiplayer DDR iDANCE System Boys & Girls Club of the West Valley has helped local kids and teens since 1992. A small group of caring community leaders have come together with the goal of creating a safe place for all young people! Today, San Fernando Valley youth come through their doors at both their Main Club site and area school sites. Part of their focus is on encouraging healthier lifestyles for all members. Part of the incentive in bringing in more physical activity to the club, is it promotes better health; but also increased brain activity. iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Simple to learn. Exciting to play! At the West Valley Boys & Girls Club, they have TWO idance systems across their main clubhouses! It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 160 songs, the fun is never-ending. How could anyone not want to dance their way to a healthier lifestyle? ### Boys & Girls Club of Livingston Exerbike Package Effective January 1st, 2018, the Clubs in Pontiac and Fairbury joined forces to become Boys & Girls Club of Livingston County. Here they offer an After School Program for children ages 6-12 and a Teen Program for children ages 13-18. At the club, you can see them focus on helping young people make appropriate choices in their physical, educational, personal, social, emotional, vocational, and spiritual lives! As part of their physical, social, and emotional program they wanted to continue to build more incentives for youth fitness. Here they were looking for a new way to engage or keep your members at their club? Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with ‘Pedal-to-Play’ technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Contact us to learn more! ### New tWall Interactive Comes with 40+ Games The tWALL 64 is an interactive touch wall that helps improve participants reaction speed, coordination, motor skills, endurance and decision-making processes. This interactive high-tech wall uses light-up targets that are deactivated by touching them. With over 40+ included game programs, and the ability to create your own custom games, the wall can be used in a variety of ways from sports performance to rehab and physical therapy, at the health club or as an exciting game. The New Advanced Touch Wall is the newest generation of interactive tWALL touch technology. Built on a proven platform of durability and impact usage, the tWALL Advanced takes interactive fitness gaming to a whole stratosphere! Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Contact us to learn more! #Exergaming ### Boys & Girls Club Health & Wellness Exergame Programs The Boys & Girls Club health and wellness programs develop young children's capacity to engage in positive behaviors that provide their well-being, set personalized goals and grow into self-sufficient adults. Exergaming is a BGCA comprehensive health and wellness program that challenges both the body and mind, by using technology and video games. Exergame has been implemented all around the country in Clubs like that strive to improve the overall health and wellness of club members by increasing their daily physical activity, teaching them functional fitness training, and helping them develop social relationships with a focus on nourishing the mind, body, and soul. As part of the new movement at the Boys and Girls Club of America and within their Health, and Fitness program; Exergame has provided a fantastic opportunity to get kids more active! Technology is shaping the world of healthy living and Exergame Fitness is leading a new movement incorporating it into fitness. The Mission of Boys & Girls Clubs of Greater Northwest Indiana is to inspire and enable the youth of their communities to realize their full potential as productive, responsible, and caring citizens. They support your child on the path to a great future. At their Youth X Room, this space engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out. Learn how this Boys & Girls Club is- * Recruiting new members * Doubling membership * Higher retention of membership * Increases staff involvement * Creating community partnerships * Building school relationships * Adding athletic team training * Exciting the non athlete to exercise * Increases comfort and excitement for fitness * Cutting edge innovative exergame room Be the first in line for all the latest and greatest from our world. New products, exclusive offers and more! Contact us to learn more! ### Tier 2 Intervention and Tier 3 Intervention Strategies At Tier 3, the goal is remediation of existing problems and prevention of more severe problems or the development of secondary concerns as a result of persistent problems. Going into any school year without an effective Intervention Strategies is like taking the field without a well thought out game plan, and it never ends well. As we get back to school—whether in person, virtually, or a hybrid—we must prioritize the social–emotional needs of our students and staff members. There is a good chance that your school or district is involved with one of the two most common models—response to intervention (RTI) or multi-tiered system of supports (MTSS). Tier 2 interventions are the additional programs or strategies provided to each student who might require support in addition to the normal school day structure. The idea behind tier 2 interventions is to reduce the risk of academic or behavior problems. Exergaming encourages individual student participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. At Tier 3, the goal is reworking of existing problems and prevention strategies of more severe issues that develop secondary concerns as a result of persistent problems in the school. Tier 3 interventions can include sit-stand desks, introduction of exercise during breaks, reducing sitting at students desk, and applying Exergame and exercise based labs that achieve specified levels of physical activity. Studies show Exergaming provides an improvement in three key areas: Health, Academics, and Social Behavior. Any new school year will present different challenges on a variety of levels, whether schools are in person or virtual. Meeting students’ social, emotional, and mental health needs will be extremely important to ensuring their well-being and their ability to focus on and succeed with learning during this unusual time. ### SEL Intervention Strategies That Include Physical Activity If your school district is increasing its investments in social-emotional learning (SEL) for the upcoming school year, you may be looking for effective SEL interventions for use in the classroom or throughout the rest of the school. Social and emotional learning (SEL) is a critical aspect of educating today’s children and a key component can be health and physical activity based programs. Teaching SEL through health and physical activity based programs helps students navigate many of the challenges they face on a day to day basis. It promotes increased academic scores and positive social behavior, while reducing behavioral issues, substance abuse and emotional disorders. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Exergaming also encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. School can be the first place a kid learns about fitness. It’s vital that kids begin to engage in fitness at an early age. By providing active games for kids, they will be healthier and learn to develop a lifetime love of fitness. Kids who workout consistently or engage in fitness will turn into healthy adults who like to work out, especially when they engage in activities through Exergame Fitness. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. One way to see significant improvement in results when trying to create a positive classroom atmosphere is by planning exercise based lessons that naturally work with SEL competencies within the PE classroom, and or Exergame Labs; rather than simply adding an SEL strategies at the last minute. Creating a space that is a student-centered environment, where children apply these ideas within activities helps deepen understanding and increases the chance of retaining the information. ### Teens and Tweens Interactive Fitness Exergame Programs As kids enter their teen and tween years, they might start to lose interest in physical activity or exercise. Between school, homework, friends, and even part-time jobs, they're juggling a lot of interests and responsibilities. But regular exercise can help your teen have more energy, improve focus and attention in school, and promote a better mindset on a day to day basis. And regular physical activity can help your child maintain a healthier weight and prevent heart issues, diabetes, and other medical problems that might pop up later in life. The problem remains, if kids at this age start to lose interest in fitness, how can we keep them engaged? Exergaming can be a perfect solution. Exergame Fitness knows better than anyone that the gaming world is thriving because of teenagers. With our Youth X fitness equipment, we can get your kids and teens up and moving while still keeping them engaged with our gaming technology. The Exergame Youth X gaming room is specifically designed for kids ages 7–14 to encourage social interaction, movement, and fitness. To learn more about our Youth X fitness rooms and programs, contact Exergame Fitness today. For teens to stay motivated, the activities should be fun. By supporting your teen's interests in technology and gaming, you can now by provide equipment that specifically targets a physical activity based program they enjoy. Participating with peers can play a huge influence in the role in teens' lives, so create team building opportunities for them to be active with their friends. ### SmartFit Strike Pods Provide Portable Academic Exercise SMARTfit Strike Pods emit random light pulses that must be struck to play. The pods are cubes that can be mounted on the wall or strewn across the floor. They are spread out in random patterns as per the different games and challenges. There are two available alternatives–the SMARTfit Single and the SMARTfit Mini. Both can be used in schools to add rhythm to monotonous exercises. Fun and effective SMARTfit Strike’s portable pods can be easily set up in numerous combinations for different workout environments. They can be set up in the basketball court, gymnasium, or common hall. The SMARTfit Strike Pods are excellent for improving body balance, hand-eye coordination, neuromuscular development, and stamina. They trigger skills for seeking, pattern recognition, metronome, Go/No-Go, memory, spelling, equations, and more. Easy set-up for large groups The SMARTfit CPU supports up to 15 strike pods, so you can have fun competitions to engross youngsters with challenges. This exergame equipment is designed in such a way that trainers can intuitively create engaging games and exercise sessions for youngsters. There are 15 folders of gamified categories with varying difficulties and challenges. They make the SMARTfit Strike suitable for the youth of all age groups. Watch Video! All-access with smart support Individual athletes' progress can be viewed and shared as the equipment has complete Android and iOS support. If you are using the SMARTfit Strike for the rehabilitation of an injured sportsperson, you can track the efficacy of the exercises. You can also keep track of how well they are recovering and what workouts they can continue to do safely. As the SMARTfit Strike Pods are portable and easy to install, they can be set up and uninstalled anywhere quickly. You must only ensure that there is an electric socket and room for movement. Students can be left to play with remote supervision, as the various challenges will completely engross them physically and mentally. It will improve their focus and concentration and motivate them to lead an active lifestyle. ### Boys & Girls Club of Cleveland County Projection Games The Boys & Girls Club of Cleveland County has a mission that is to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. Like most Boys & Girls Clubs, Cleveland County wants to continue to stay on the cutting edge of technology by providing fun interactive fitness games at their club. They wanted something that still provided flexibility for space and program needs, which allowed the Beam interactive projection system to be the perfect fit! BEAM is an interactive projector game system that makes entertainment lively, hygienic, educational, and above all, a ton of fun. BEAM is the first device of its kind that is as beneficial for a child’s development as it is fun. BEAM’s revolutionary technology gives children the opportunity to explore, discover, & interact. Contact us to learn more about how this multipurpose projection system could be perfect for you!     ### runBeat for Interactive Cardio Fitness Games runBeat is the ultimate group interactive cardio equipment for immersive exercises. Match your physical skills and build your social skills through deep engagement runBeat is interactive fitness equipment that has group exercise activities for athletes of various fitness levels to work out together. At a single time, 2 to 8 treadmills can be connected to a single runBeat system for an engaging cardio session. You can work out in tandem with your friends, peers at an exercise center, or with family members. runBeat’s workouts are designed in such a way that everyone can work alongside, creating unique avatars for themselves. Each athlete can work on their specific fitness goals while tracking everyone’s progress. The avatars on the screen react to the changes in the runner’s speed and provide instant feedback during the game. It doesn’t matter if your fitness levels don’t match your friend’s. Your teenage kid may be challenging you for a faceoff on the mountain trail. Or you may just be exercising with a gym buddy. runBeat’s statistics can be used for competitions, or among individuals of different fitness levels to work out together without changing their pace.   You can enjoy running on a variety of terrains, along the countryside or seaside. runBeat lets you simulate the experience as you run on an indoor treadmill. Whether it is a walk, sprint, or run, the distances and racetracks are automatically set. At a time, up to 8 treadmills can be hooked up to the runBeat system, which makes it excellent equipment for competitions. It can be added to one’s home gym for full-body workouts, interval training, and warm-ups. So, even if it is raining outside or snowing, you needn’t miss your daily walk or run. You can simply send your runBeat avatar to a racetrack in tropical terrain and stick to your workout schedule. If you want to take a relaxing run or walk without inhibitions of statistics or benchmarks, go for a free run. Experience a new way of indoor exercising that connects you with the outside and shared experiences with runBeat. ### iDance System for Children’s Club iDance System with multiple dance platforms is a fun and engaging exergame and social-skill building platform for the Boys & Girls Club of the West Valley iDance Multiplayer System is a modern exergame multi-player equipment. It has multiple game settings that children and teenagers alike can enjoy and spend a few hours playing on. The Boys & Girls Club of the West Valley is a community center for local kids and teens where they productively engage themselves and learn new skills. The iDance System will be a positive addition to the community center for promoting sports, fitness, wellness, and social skills among youth. It can be easily integrated with programs in these areas to engage youngsters in a novel way. The iDance System can support up to 32 users at a time. it is a high-performance platform with the latest wireless technology in gameplay. The system comes with over 180 preloaded songs from different genres to choose from. Regular software updates in the system bring with them a fresh list of the latest trending songs. The exergame equipment has four-panel game styles, a 3D game engine, three simultaneous difficulty levels, and an intuitive interface. The dance pads are lightweight and wireless, so they can be easily spread across the room for players to move comfortably. Depending on the age of the children who are playing, the levels and songs can be adjusted remotely. The iDance System is designed for immersive physical engagement and there are multiple dance competitions and games to be played. Since it is simple to learn and allows free movement, youngsters can use free movements to score points. As the youngster moves to the beat and light pulses, their body balance, coordination, speed, and agility improve. Children have to use strength and accuracy to follow the choreographed dance steps. The Boys and Girls Club at West Valley is visited by youngsters of all age groups and the center provides a variety of activities to productively engage them. The iDance Multiplayer System stimulates creativity and physical movement through its various games and challenges.   ### SmartFit Multistation Provides Full PE Class Exergame Fun The SMARTfit Multistation is the perfect training solution for large groups. Programming is available for fitness and team building programs for all ages especially youth and seniors. Link up to four separate stations. Each station can accommodate up to twelve team members in round-the-world games. The largest MultiTrainer configurations allows 48 simultaneous participants. Contact us to learn more how Exergame can provide a full Physical Education an interactive experience with SmartFit! ### YMCA South Sound Youth Childcare Exergame Zone At the YMCA South Sound, Briggs YMCA; they believe that all kids deserve the opportunity to discover who they are and what they can achieve. That’s why, through the Y, thousands of youth in their community are cultivating the values, skills, and relationships that lead to positive behaviors, better health, and educational achievement. The Briggs YMCA, which is one of the newest upgraded facilities in the South Sound YMCA Association recently added to their Child Care Center with a few Exergame pieces! The Beam Exergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. tapWall includes a stylish glossy white cover with large touch screen display. Touch screen is covered with strong safety glass and cover is made with durable glossy high-pressure laminate. tapWall is perfect for: • Kid’s Fitness • Reaction & Speed Training • Rehabilitation The Freedom Climber is one of the latest advancements in exergaming for climbers. Now, even with limited space, a fitness facility, recreation center, school, or even a home or office can offer a climbing experience that is free from a safety harness or ropes. Contact Exergame to learn more about these exciting, fun, fitness based products! ### Naval Submarine Base Child and Youth Services Add Exerbikes At the Naval Submarine Base New London, they provide a wide variety of Child and Youth Services. Programs for youth and teens are provided on site, including youth sports and recreation programs, educational programs and programs that support leadership and career development. With their advancement of wanting to add interactive fitness solutions in their Child and Youth Services, they came to Exergame to provide the Exerbikes. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. Contact us to learn more about the Exerbikes! ### Boys & Girls Club of Noblesville Lu Interactive Academic System The Boys & Girls Club of Noblesville (BGCN) has provided opportunities for youth to enjoy activities and experiences that shape character since 1951. Serving youth from kindergarten to 12th grade, the BGCN provides positive and engaging programs that enrich the lives of a diverse group of members. As part of the continued growth of integrating fitness into the variety of programs they offer; they came to Exergame for more ideas. With the gym being one of the main activity spaces for the club, we recommended the Lu Interactive Projection System. Lü transforms traditional gym environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. Our team is passionate about designing compelling activities and tools kids are happy to engage in. All our content is developed using a rigorous approach integrating core components of whole child development. Our methodology is based on the highest standards Contact us to learn more! ### Bowling Green Park District Adds Interactive Climbing Freedom Climber The Bowling Green Training and Community Center, located at 1245 W Newton Road in Bowling Green, is a 79,000 square-foot recreation facility. The facility features include a multi-court gymnasium; a second large gymnasium, 1/8 mile track, fitness center, classrooms/meeting rooms, recreational & fitness activity spaces, locker rooms, customer service counter, and offices for Department Staff. Centered in their entree way is a product to get ALL AGES active, the Freedom Climber! The moment you grab hold and set foot on the Freedom Climber, you begin a fun and challenging rotational journey that works your entire body. It goes like this: your fingers grab and your forearms and shoulders pull. Your core tightens as you seek to stabilize yourself on the ever-changing surface. Your eyes look for the next available hold. Your mind calculates where you should step and where you should grab to maintain balance and keep pace with the rotation. Your feet find holds below that allow for an upward push of your legs. Contact us to learn more about this full body exercise experience! ### East Williston School District Uses Exerbike for Physical Education The East Williston School District is a small K-12 school system which prides itself on an individualized and personalized approach to educating its students. The pursuit of academic excellence in this district reflects the deep belief that all students can learn and that all students deserve high-quality instruction in the classroom. It also means that there are high academic expectations in terms of the basic literacies. The educational program is geared to encourage critical thinking and a love of learning. The East Williston Union Free School District Physical Education program supports the major goal of education, which is to facilitate the development of students to reach their fullest potential. Central to their mission is to provide a safe and nurturing environment in which students explore the art and science of human movement. Integrated into their Physical Education program is the continued growth of technology and gaming into fitness. East Williston was looking for tools to excite the unexcited about exercise! One of the key new pieces to this is the Exerbike. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! What’s great about this fitness routine is that you can expect results and you’ll always have fun when you use it. For more information about Exerbike GS, contact us today. ### Makoto Training Arena Provides Sports Performance Training One of the fitness products we offer at Exergame is the Makoto Training Arena. This fitness product isn’t just a way to help athletes improve their reaction time and focus, it can also help with body-brain connections and repair the neurological pathways in the brain. And while sports-specific drills are an option, the Makoto Training Arena’s biggest benefit is the systemic improvement in the performance of the brain and central nervous system. The Makoto Training Arena is unique in sports enhancement. Training with this fitness product improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Its random, 360-degree, multi-planar environment provides a close approximation to real-time sports. Reaction time to random stimuli and accuracy can be tracked individually and also by teams. It combines exercise with the proven science of Sensory Integration therapy to improve neurological and physical performance. A good workout takes just 15 minutes, which can be exceptionally beneficial when it comes to trying those who only have a limited amount of time. ### Red Note Gaming Opens Gaming Center with StepmaniaX Red Note is a brand new 10,000 square foot facility dedicated to playing rhythm and music games. Whether you're a complete beginner or an elite note smasher, they have a wide variety of arcade games to scratch your rhythm game itch. They take pride in the quality and variety of our machines to ensure that you get the best gaming experience. They believe that rhythm gaming is much more than an activity - it's a way of life. One of the new key products in this area is the StepManiaX!  StepManiaX utilizes a LED pressure based platform that users step on to match displayed instructions to the beat of music. The 300+ track song list provides upbeat, catchy and energetic music that appeals to Western and European audiences. With a compact & durable design, plus reliable hardware you have the perfect Dance System! Come join the Las Vegas rhythm gaming community today and contact us to learn more! ### IAAPA Show Brings Exergaming to Family Entertainment Centers IAAPA Expo is the largest trade show for the attractions industry. General managers, owners, and CEOs of theme parks, amusement parks, zoos, aquariums, and water parks. We have received many requests over the last few years to integrate more of our equipment in family entertainment centers. This year we listened and worked with our parts CSE Fitness to include some new top, fun, fitness options! Products like the iWall, CycloBeat, and tapWall can be perfect for your facility! iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! cycloBEAT is an action-packed exergame that is fun, challenging and makes you want to play again and again! tapWall provides touchscreen games for the whole family. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. Contact us to learn more about how your can bring some fun fitness and gaming options to your FEC! ### What is Exergaming? In short, exergaming are where video games meet sports. It's the combination of the verb "to exercise" and games. Aren't you frustrated that your interactions with video games are limited to  a mouse or game controller? Don't you feel that exercise — like classic forms of working out — is boring, yet necessary? If so, it’s time for you to try exergames. They’re video games where you move your body to play, increasing both the fun and usefulness of what you're doing! About Our Company: Exergame Fitness is dedicated to keeping kids healthy and active by providing innovative products that address today’s concerns of inactivity, obesity, and developmental learning. Our clients consist of fitness professionals — both for-profit and non-profit facilities — including YMCA's JCC's, Kid Zones, Kids Fitness Areas, Corporate Fitness, Medical Fitness, Country Clubs, Hotels and Resorts, Weight Loss Centers, K-12 Schools, Colleges and Universities, Parks and Recreation, Aerobic and Dance Studios, Government and Military Facilities, and many more! The Concept: The concept of Exergaming combines gaming, entertainment, and fitness into one. The key to the success of a kids fitness program is a group of products that has motivating programming and must be played by performing physical movements. Exergame Fitness, along with dozens of industry experts, have evaluated and tested every product recommended. These products have met the demands required in terms of quality, effectiveness, and features needed to keep children and teens engaged. We Deliver High Quality Products: Only the best products are selected to deliver the highest performing, most durable interactive gaming products available. You can be assured that your investment has been scrutinized through the most demanding settings. Today’s kids require that fitness be interactive, fun, and rewarding. Our goal is to have kids become physically addicted to playing exergames the way they do with video games. This change in dynamics will develop critical characteristics for growth (hand-eye-mind-body-sensory integration). We do in-Depth Product Research: Exergame Fitness is continually researching the latest advancements on kid’s fitness and health issues. All of our products are tested and evaluated in real-world settings with hundreds of kids, teens, and adults to make sure that what we sell is going to get results. Exergame Fitness provides comprehensive installation and training for Exergaming and Interactive Fitness products for all organizations.   Contact us to learn about our monthly workshops, and individual training programs which you are free to attend. Exergame 4004 West North Ave Stone Park, IL 60165 Toll-Free: 1.866.245.3036 Fax: 1-630.282.0482 E-Mail: info@exergame.com web: www.exergame.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergame.com www.exergame.com ### Boys & Girls Club of the Lower Naugatuck Valley Adds Demo tWall For more than 65 years, the Boys & Girls Club of the Lower Naugatuck Valley has provided a positive environment for children and teens throughout the Valley. Their goal is to provide a world-class Club experience that encourages leadership, academic success, good character, citizenship, and a healthy lifestyle. As part of their healthy lifestyle goals they came to Exergame to discuss more ways of integrating technology into their fitness programs.  At this time we just happened to have a Demo tWall available that they were able to add to their club!  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. With the Boys & Girls Clubs we use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout some of the most recent Boys & Girls Club of America installs. We love to see the kids active and excited for fitness! Contact us to learn more! ### Youth are Your Future Members What Are You Doing for Them at Your Club Youth provide an excellent source of human and social capital within your communities and for your future clubs. Their networks consist of their peers as well as family members. So often in a facility this is a forgotten age demographic. They take a backseat to adult fitness (still important), but when these areas are neglected; you are missing out on future due paying members! What better way than to lock in those future memberships, but by providing a fun fitness experience with Exergame. The goal of Exergame Fitness is to merge interactive fitness programs with high tech equipment to make getting healthy more enjoyable. We provide a new way to engage people in interactive fitness through gamification and technology. By doing this, we create socially engaged, supportive, and inviting fitness communities worldwide. If your looking at different ways to boost revenue, build family memberships, and connect with future members; Exergame could be for you! ### Increase Family Memberships with Interactive Fitness Solutions QW435A family membership at any facility comes with a lot of benefits including hundreds of group exercise classes, childcare, program discounts, free events, family nights, and so much more! Family membership can be the lifeblood of a facility by creating an experience for the whole family.  Big health clubs are essential for getting exergaming out to the world. Our current work in YMCA & School/Park Districts and Boys & Girls Clubs only continues to grow, but we are now seeing facilities use the equipment for both kids and adults! Exergame Fitness has helped hundreds of facilities provide top of the line-interactive fitness solutions for their members and there is a great return on investment! Contact us to learn more! ### Illinois State University Metcalf School Adds Lu Interactive Projection Illinois State University Metcalf School provide schools in which excellence in education theory and practice can be observed, studied and practiced by teacher candidates and other pre-service school professionals. Schools throughout central Illinois visit U-High and Metcalf often to speak with faculty and administration and observe educational movements taking place.  Being on the cutting edge of physical education and the capability of technology integration, they recently added the Lu Interactive Projection System Lü transforms traditional school environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. All our content is developed using a rigorous approach integrating core components of whole child development. If you would like to schedule a visit to Metcalf, please contact us directly! ### Boys & Girls Club of Elkhart Adds 4th iWall for Youth Fitness! It has been another challenging year for kids and families that rely on the Boys & Girls Club of Elkhart County. But when kids have Clubs and Clubs have you, tough times can lead to great moments. While COVID has had a great impact on the amount of physical activity kids might be involved in.  The BGC of Elkhart has found innovative ways to get their members exercising.  Enter the iWall iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! This is now the 4th iWall purchased for the Boys and Girls Club of Elkhart. This allows for cross clubhouse competition, and so much more! ### Happy Holidays from Exergame Fitness To call 2021 a trying year would be an understatement. It has taken the hard work and compassion you have for your craft that has made it a success this year. The best types of people are those who take the bad, and find the silver lining to express the good. While Exergame has had tremendous support from CA, to FA; and from TX to MN; and so many other states this year.  We know that many of you have kept up with our successes, and we truly appreciate and hope to work with you in 2022. Keep us in mind for next year when looking for something for different age groups! The Exergame Playground Ages 1-10yrs The Youth X Room Ages 7–14 yrs The Exergame Performance X Room – Adult Fitness ### cycloBEAT Fusion GP and Super MX Take Interactive Biking to Next Level CycloBeat is an action-packed and safe exercise game with a gameplay that motivates you to challenge time and time again.  The power generated by your exercise bike is transferred to your virtual motorcycle in real time. Adjust the resistance to produce more power. Challenge to see who is the fastest! Recently we launched the new Fusion GP and Super MX courses.  This is ideal for fun interactive biking experience with groups! With cyclobeat you can compete together to see who is the fastest on the track or challenge yourself to improve your own performance. ### How Exercise Changes Your Brain ExerGame Interactive Fitness puts the fun into getting fit — and in addition to getting your body fit, exercise can also change your brain. From dance and step games to strength and cardio to interactive climbing, we offer a number of incredible fitness products that can make a true difference not only in the way you work out, but in your life. Ready to bring your exercise experience to a whole new level? Learn more about how exercise changes your brain below, then explore our products today. Connects You With Others One of the primary ways that exercise changes your brain is by connecting you with others. Social interaction is essential for human happiness and health, and being physically active provides the perfect opportunity for social connection. Whether you’re working out in a group fitness class or simply chatting with friends after a run, exercise opens up the door to healthy socializing, and your workouts become more fun and effective as a result. Makes Your Brain More Sensitive To Joy When you work out, your brain releases endorphins, which are hormones that create a sense of euphoria. This not only feels good in the moment, but it also encourages you to continue working out so that you can continue feeling those good sensations. In addition, exercise can also help to reduce stress levels, which can improve your mood and make you more social. Helps Build Trust and Belonging Have you ever been part of a group exercise activity where, from the moment you stepped on the floor, you felt totally accepted by your teammates? Exercise builds trust and belonging because, like it or not, we make immediate judgments about each other.  Simply put, the more you workout together with a group, you develop a community and experience trust, belonging, and satisfaction. Can Transform Your Self Image Regular exercise can actually change the way you see yourself. It can help to boost your self-esteem, and make you feel better about yourself overall. When you start to feel better about yourself, it can have a positive impact on other areas of your life as well. You may find that you are more likely to take care of yourself, have more energy to spend with your family, and are generally happier. At ExerGame Interactive Fitness, we’re leading a charge to incorporate better technology into fitness. At the end of the day, when you’re engaged in fitness, you’re happier and healthier — and there’s no better way to make fitness engaging than with gamification and technology. Bring your exercise experience to a whole new level and schedule a consultation today! ### Horizon Promotional Products Uses iDANCE Multiplayer DDR for Events Horizon Promotional Products was born in 2002 from an expertise in building brands, offering unique, quality promotional products, excellent service and customer-focused marketing. From their office in Jacksonville, FL, they are your premier source for branding solutions! Exergame Fitness is where you can find a variety of engaging fitness equipment for any age. We set ourselves apart with our fitness equipment and virtual activity games as well as provide educational information about these fitness programs at events. From international to right here in the United States, you can take advantage of educating people about exergaming. This was why Horizon and Exergame made a perfect team by implementing the iDANCE Multiplayer Wireless Dance System.  The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance Multiplayer for small groups or big classes with up to 32 dance pads and users. iDANCE is simple to learn, exciting to play and offers a wide range of levels to take on and master. Contact us to learn more how iDANCE can be the PERFECT fit for your premier events! ### Ward 7 Provides Fitness Based Experience for Youth The mission of Ward 7 Recreation Center is to consistently and efficiently provide recreational services to the people of Ward 7 in a manner that is responsive to the will and needs of its citizens. Recently with the building of a new community center, and renovations provided by the city; Ward 7 was able to introduce Exergame to their members!  At Exergame our mission is to find and help establish innovative interactive solutions for well tested; total body fitness that is fun, motivating, and impactful for everyone by using proven business practices hand in hand with the most advanced fitness technologies, services, and items for unique fitness experiences that make you “sweat” and “smile” at the same time! iWall is an entertaining and versatile sports wall that can be played by 1-2 players simultaneously.  Playing is fun and motivating for both children and adults and is successful in both jeans and training jerseys. With its rich game content, iWall can be used for effective training, a refreshing break, or a family pastime. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. With the Exergame Projection System turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Checkout some previous Parks & Recreation facility videos as well! Contact us to learn more! ### Fort Leavenworth DoDDS Use Fitness Gaming in SPED, PE, BD Students The Fort Leavenworth School District is unique, not only in the State of Kansas but also in the country. What makes this district unique is that we are a State of Kansas Public School District entirely on Federal Property. Though we are on Federal Property, we are not part of the Department of Defense Dependent Schools (DoDDS) system. We adhere to all requirements and regulations from the Kansas Department of Education, KSDE. A heavy focus for them and their students is a variety of academic resources to include a T.E.A.M.S.(Technology, Engineering, Arts, Math, Science) focus at each school. Where students stay engaged and excited about learning as we focus on their individual academic growth.  As part of their Technology and Physical Education implementation, they came to Exergame. Exergaming encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. Products at the school include the Makoto, the iWall, and the tWall. Makoto is a game. It combines exercise with the proven science of Sensory Integration therapy to improve neurological and physical performance. A good workout takes just 15 minutes, which can be exceptionally beneficial when it comes to trying those who only have a limited amount of time. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Here is a great video on the impact of Exergame in Schools! Contact us to learn more! ### Exerbike Makes You Pedal to Play Your Favorite XBox Games Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! You can put this fitness product in your home or you can enjoy the many benefits in your fitness establishment. What’s great about this fitness routine is that you can expect results and you’ll always have fun when you use it. For more information about Exerbike GS, contact us today. ### Exergame Black Friday 2021 Sales Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2021 with a new kind of fitness.  These specials run through December 31st, 2021; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller! tapWall - Fitness Games Plus Academic Fun runBeat - Take Your Treadmill to a New Level Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Makoto - Improve the Brain Body Connection SmartFit Mini - For Sport, Fitness and Brain Health Programs SmartFit Single - The Elite Trainer for PT and SGT ### SMARTfit’s Cognitive Gym Upgrades the Exergames Experience SMARTfit’s Cognitive Gym upgrades the Exergames experience for all ages and abilities with proprietary dual-task technology designed to measure and improve a wide range of human functions for life, fitness, and sports.  Dual tasking, or exercising the brain and body simultaneously, has been scientifically shown to activate neuroplasticity faster and more sustainably than exercising either independently.   The Cognitive Gym uses the same scalable technology currently used in rehab facilities to repair and improve functional performance. While engaging, competitive, and fun like other exergames, SMARTfit’s Cognitive Gym challenges a much more extensive array of specific cognitive and sensory capabilities while the body is in motion.  The Cognitive Gym includes hundreds of personal, small, and large group activities and programs for functional fitness, youth, sports performance, active aging, sensory integration, and more. Suggested Applications: Sports performance - non-ball sports Functional training – all ages Boxing and martial arts Brain Health for Active Aging Early childhood education Parkinson’s Disease ### Adult Interactive Fitness Includes HIIT, Personal, and Group Training Get ready to add interactive HIIT workouts to your lifestyle and take your fitness to the next level with Exergame. You’ll be addicted to the results we will be able to show. These HIIT workouts build cardiovascular fitness while improving strength, building lean muscle and maximizing calorie burn. The Performance X Room from Exergame Fitness gives adults a whole new way to work out at a high-intensity level. This room is designed for group training in strength and conditioning and reaction training. The built-in games that you’ll find in our Performance X Room make training fun — you won’t even realize that you’re working out until you start breaking a sweat! Feel healthier while getting a high-octane and energetic group workout. Get in touch with us at Exergame Fitness to learn more about our Performance X Room for adult fitness. ### Saline School Uses Sensory tWall for Physical and Special Education Saline Area Schools has made engaging their students to build life long learners our mission. Whatever your child dreams to be, we have a wide array of choices and supports in place to help make his or her preferred future a reality. The Vision and Mission of the Saline Special Education Department, in collaboration with general education, parents, community and students, is to create an environment in which all students will become leaders of their own education. As more schools continue to look for different ways to engage children in their sensory spaces, the Saline Area Schools came to Exergame for the tWall.  Applications include: Brain Fitness, Group Fitness, Sports Performance, Entertainment, Kids programs, Challenges. Whether training for power, agility, endurance, or reaction, the TWALL is the ultimate fitness gaming platform. ### Boys & Girls Club of Greater Westfield Teen Fitness with Exergame The goal of the Boys & Girls Club of Greater Westfield is to inspire and enable all young people, especially those who need us most, to reach their full potential as productive, caring and responsible citizens. In 1969, we originally opened our doors and began serving youth in a converted 1,295 square foot pool parlor in the middle of downtown. Today, we've expanded our reach to serve some 1,300 youth. As part of their recent expansion, they came to Exergame to increase their teen fitness programs.  Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. The iDANCE is simple to learn, exciting to play and offers a wide range of levels to take on and master. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way. We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Contact us to learn more! ### YMCA of South Palm Beach County Use iDANCE DDR System in Youth Fitness The Y's After School child care program provides more than simply supervision; by combining academics with play, the Y offers a caring and safe environment where youth can achieve, feel a sense of belonging, build friendships and explore new interests. As part of the "Move to Play" program, they focus on teambuilding, participation, free play, proper form, and inclusivity.  Which Exergaming a perfect fit for this programming.  The iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. We are so happy to continue to be a part of the YMCA mission to promote youth fitness within their facility. Contact us to learn more on if we can help you! ### Spivi Virtual Cycling Software for Group Fitness Fun Spin classes are so much fun, but it’s even better when you have the best exercise bike in the industry. The Spivi® Studio is an innovative 3D simulator system made for indoor cycling studios and fitness clubs that want to increase revenue and recruit more customers to their fitness facility. Instead of taking a spin class, you can turn your exercise hour into a group race. How can you beat that when it comes to getting in shape? After all, there’s nothing like a little friendly competition to get going. Spivi Studio is a unique indoor bike training system designed for use in fitness studios, health clubs, and gyms. The system uses an advanced 3D visualizing system that allows users to see themselves as avatars in an onscreen cycling group in real time, and provides them with a motivating workout experience that elevates their performance. The Spivi Studio Server is linked with sensors on each bike and it generates an interactive experience for users within a virtual 3D environment, including real-time metrics. ### LSU School of Kinesiology Uses tWall for Teaching Future PE The Louisiana State University School of Kinesiology provides undergraduate and graduate programs for students interested in the art and science of human movement and the business of sport. Graduates of LSU will go on to successful careers in the health and fitness industry, corporate wellness, sport agencies and businesses, athletic administration, and K-12 educational settings. When teaching about concepts in the future of fitness, they came to Exergame for ideas.  Technology will continue to be a massive influencer in the fitness market. Brands are leveraging technology to provide immersive and innovative fitness experiences. Enter the tWall.  The TWALL is a reaction trainer light wall. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. https://www.youtube.com/embed/16czXfs4bE4 Students at LSU will be able to use the tWall and integrate it into professional and graduate programs including physical therapy, occupational therapy, physician assistant, medical school, and other allied health programs. Contact us to learn more! Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. ### Pavigym Square 3.0 Includes Virtual Fitness Training Programs   Are you looking for a new fitness product that will encourage a wide and new variety of people to check out your fitness facility? Exergame Fitness has you covered. Don’t wait to invest in fitness products that will bring in a new demographic. The Pavigym Square 3.0 can help you achieve your goals for your fitness facility. Pavigym 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design, and track their training sessions. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train. Keep your members sweating and smiling at the same time! Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members.   ### Family Fitness Exergame Options to Keep Everyone Healthy and Active   Family fitness—exercising and and otherwise living a healthy lifestyle as a group—is for every family, large and small, young and old, urban and rural. By sharing physical activity and nutritious foods, your family can improve your health and enjoy your time together. Using active games, or exergames; is a great way for the whole family to benefit from fitness. Games aren’t just for kids; adults love playing too. At Exergame Fitness, we offer a variety of weight loss workouts combined with active gaming. Our interactive fitness rooms kick it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. As parents, we are role models for our kids, so making family fitness a priority sets a great precedent. But we get something out of the deal too. Our own health!   ### Boys & Girls Clubs of Greater St. Louis Uses Mobile Fitness Exergaming The mission of the Boys & Girls Clubs of Greater St. Louis (BGCSTL) is to inspire and enable all young people, especially those who need us most, to realize their full potential as productive, responsible and caring citizens. BGCSTL provides after-school, teen, sports and summer programs to youth across the Bi-State Region while also providing a safe place for them to learn and grow. Programs in their Health and Life Skills develop young people’s capacity to engage in positive behaviors that nurture their own well being, set personal goals and live successfully as self-sufficient adults.  As these programs continued to develop, and technology continues to take root in children's lives, the BGCSTL came to Exergame to integrate both together! The only issue?  They needed something portable.  Enter the Mobile Exergaming programs!  Our Mobile Packages include a variety of different exergame activities to give you a fun and interactive workout — all you need is an electrical outlet. Our mobile solution from Exergame Fitness is perfect for birthday parties, day camp, or after school programs to get help your kids stay active. This mobile package is even easy to move around, setup, and store for repeated use!  Products include items like the iDANCE, Reax Lights, and iWall! The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Contact Exergame to learn more about all our Mobile Exergame solutions! ### Freedom Climber Provides Fun, Safe, Climbing Fitness Experience The Freedom Climber is one of the latest advancements in exergaming for climbers. It provides all the benefits of climbing without the risk of falling. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90-inch climbing surface rotates quietly clockwise or counter-clockwise, being governed by a patent-pending mechanism that is virtually maintenance-free. Now, even with limited space, a fitness facility, recreation center, school, or even a home or office can offer a climbing experience that is free from a safety harness or ropes. No risk. No strings. ### StepManiaX Provides Fun Interactive Dance Games for Boys & Girls Clubs StepManiaX is the latest innovation in step based dance games. Players utilize a newly designed industrial pressure based LED stepping platform and large touchscreen to easily navigate the game, select music and adjust settings without the usual complexity or maintenance required with a dance game. The Boys & Girls Club health and wellness programs develop young people’s capacity to engage in positive behaviors to nurture their well-being, set personal goals and grow into self-sufficient adults. The most innovative dance game designed by a team of professionals is a PEREFCT fit for the BGCA community! StepManiaX is suitable for every age with intuitive controls, multiple difficulty levels, catchy and upbeat music and high quality hardware. Available in multiple form factors and perfect for any location. Contact us to learn more. ### YMCA and the Youth Fitness Problem for Teens and Tweens YMCA’s and other like minded organizations have a large demographic for kids 7-14 years old. The best set-up is a dedicated space with a variety of interactive fitness and gaming technology that can be used for a multiple applications (not just the kids!). You can run small group classes, use for teen events, as homework rewards, family fitness events, circuit training, active competitions. Scientific research supports physical activity as an effective approach to minimize mounting health concerns, and YMCA leaders are using this research and exciting new methods to re-define fitness. Contact us to learn more about how Exergaming can transform your teen and tween fitness programs!   ### tapWall Provides Fun Academic Exergames for Children of All Ages   tapWall is a touch screen game wall that is especially suitable for the little ones in the family.Different games can be played alone or together. Games include, for example, games that maintain and develop reaction speed, coordination, and memory. tapWall is compact in size and takes up little floor and wall space. tapWall is ideal for kindergartens, schools, airports and hotels.   tapWall also offers a variety of activities for the disabled. tapWall is also available with a steplessly adjustable stand.   ### End of Year 2021 Sales Specials From Exergame Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2021 with a new kind of fitness.  These specials run through December 31st, 2021; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller! tapWall - Fitness Games Plus Academic Fun runBeat - Take Your Treadmill to a New Level Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Makoto - Improve the Brain Body Connection SmartFit Mini - For Sport, Fitness and Brain Health Programs SmartFit Single - The Elite Trainer for PT and SGT ### Benefits of Youth Fitness Programming with Exergame   Good youth fitness programming can have a wide variety of benefits when it comes to long term effects.  While there are the obvious cardio and health related reasons, Exergame can be a FUN way for kids to exercise.  During some of our Youth Fitness Exergame programs kids can expect to benefit in these 5 key areas. Builds Discipline Encourages Better Eating Increase Self Confidence Improved Academic Score Helps Develop Good Habits   Contact us to learn more about how exergame can benefit you and your youth fitness programs!   ### Interactive Climbing Product Trailblazer Added to Kidvantage Programs   Kidvantage is a high energy kids gym that strengthens their physical fitness and builds confidence. Our group classes empower children to increase their athleticism, maturity, and leadership skills. Each high energy class leverages the power of play including a state of the art climbing wall, obstacle course, balance beams, trampolines, and more! As part of this fun high energy zone is the interactive climbing piece, the Trailblazer.  Visually striking, TrailBlazer is sure to be the stand out feature in any facility. Players test their agility, scoring points by pressing the illuminated grips as they climb. It can be used by up to 8 players at a time. TrailBlazer helps to develop social skills through group play and communication.   ### runBeat Provides Cardio Exergame Experience With Treadmills runBEAT effortlessly combines non-motorized treadmills with sports games. Run, compete or test your fitness with games! Share the joy of running with others by either working towards a common goal or testing your limits at the Games. runBEAT allows trainees of different fitness levels to train at the same time on their own level, as there is no need to adjust the pace with a friend. runBEAT is not a static video but a dynamic environment. You can influence how your character moves. You will be constantly informed about the progress of your exercise. 2-8 treadmills can be connected to one runBEAT system. The total need for space on the two treadmills is approx. 9 m2.   ### Exergame and Fitness Gaming in Schools Improve Academics and Behavior School can be the first place a kid learns about fitness. It’s vital that kids begin to engage in fitness at an early age. By providing active games for kids, they will be healthier and learn to develop a lifetime love of fitness. Kids who workout consistently or engage in fitness will turn into healthy adults who like to workout, especially when they engage in activities through Exergame Fitness. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Rather than fighting technology and the pervasiveness of video games, of which it is reported 97% of kids play some sort of console system – Exergame Schools encourage their students to ‘game’ at school with their fitness gaming equipment. “Memory retention and learning functions are all about brain cells actually changing, growing, and working better together. . . Exercise creates the best environment for that process to occur.” – Dr. John J. Ratey,Harvard Medical School, author of the book Spark. Checkout how our equipment has been used to help our students most in need! ### Hi Line Boys & Girls Club Uses Demo tWall for Teen Fitness Programs Despite continuing to make improvements to increase capacity, The Boys & Girls Club of the Hi-Line has again reached capacity of the number of children they are able to serve.  This BGC though is continuing to fight for more kids in their facility by looking at more potential improvements and additions down the road. One of those additions was the tWall for their youth fitness program.  The TWALL is a reaction training interactive light wall. It is simple yet challenging as the participant has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘exergames’ appeals to all ages and ability levels. Whether training for power, agility, endurance, or reaction, the Twall is the ultimate fitness gaming platform. Applications for the tWall include: Brain Fitness, Group Fitness, Sports Performance, Entertainment, Kids programs, Challenges! See other Boys & Girls Clubs of America success stories! Contact Exergame to learn more!   Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. ### Goodyear Recreation Campus Opens with iWall for All Ages   The GRC is Goodyear, AZ recently opened with a bang to the community on their brand new Recreation Center!  The facility is centrally located in Goodyear, and has something for all ages! The GRC’s teen room is a place for youth to gather, build community, and come together to participate in opportunities for recreation.  This is a safe place for teens to grow emotionally and socially with staff mentors as well as provide teens a space to connect with other teens across the valley using state-of-the-art exergaming equipment and e-sports streams. While the GRC continues to see growth in the eGaming platforms, they also wanted something to get the teens active.  ENTER THE iWALL!  iWall offers interactive fitness games that are also a perfect option for a cardio workout. As teens become familiar and connected with others in their community, GRC will provide opportunities for teens to develop leadership skills and work-readiness through volunteer, employment, and involvement in civic duties by empowering them to create events and programs at the GRC. If you are looking for different ways to spice up your eGaming rooms with a little more activity, Exergame has the perfect solutions with iWall!   ### East Laurens Schools Install Lu Interactive Duo System for PE   Laurens County Schools are student-centered communities of learners that challenge students to become independent critical thinkers, problem solvers, and contributing citizens. As part of their top notch Physical Education program, they wanted to figure out a way to bring more technology into the classroom.  Nothing works better than the Lu Interactive Projection System! Lü transforms traditional school environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. Contact Exergame to learn more about how to combine academics, technology, and video games!   ### Back to School Lu Interactive Exergame Specials for Physical Education   Lü is an interactive playground projection system that uses sounds, lights and video to transform any gymnasium sized space into an engaging, immersive and FUN video game. The gym mode is the standard Lü configuration. It is typically installed in high ceilings environments where the main light module has attached speakers and is either rigged or suspended to the ceiling. Perfect for any Physical Education Program! Since schools are just getting back in session, Exergame Fitness is offering a special on ALL Lu Interactive Systems.  With our Price Match Guarantee, we can insure you the best pricing, installation, and service in the country. We will also be providing a FREE special of our interactive wireless lights, the Reax Lights!  This is over a $1,000 value to be included for FREE with you Lu Interactive Purchase. iDANCE Use iDance for small groups or big classes with up to 32 dance pads and users. SmartFit MultiStation We are also running some discounts on some of our TOP gymnasium Exergame products.  With items like the SmartFit Multistation and the iDANCE, you can get large groups of students active and engaged with fitness gaming! Contact us to learn more about these great discounts!   ### Boys & Girls Club of Lawrence MA Installs Interactive Fitness Solution   The Boys & Girls Club of Lawrence is the premier youth development agency in northeastern Massachusetts. More than 4,000 boys and girls find refuge at the club every year and participate in positive and constructive activities. On average, 500 youth participate in our programs daily. Recently the Boys & Girls Club of Lawrence decided to continue to build upon their Health & Wellness programs by adding Exergame.  We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout some of the most recent Boys & Girls Club of America installs. We love to see the kids active and excited for fitness. Checkout some highlights below. With products like the iWall, StepManiaX, tWall, and iDANCE; this facility will now be able to get kids more active with our interactive fitness equipment.  Here are a couple videos of products included! iWall StepManiaX tWall Contact us to learn more about how Exergame can help you!   ### Exergaming in Academics and Schools for Social Development Although research shows that exercise activates the attention system, increases focus, modulates mood, and enhances learning, it remains an underused tool in education. When teachers and students better understand how to work with the physiology of one’s body, the educational experience is optimized. This is especially true for students with behavioral issues such as ADHD. Our response to students with needs is supported with a strong educational philosophy and approach. For the last 20 years, education has focused on research and best practices around instructional methodology. People work that side of the house really hard. However, in their commitment to high quality instruction, time on task, and differentiation, we often miss utilizing the research that can profoundly support all of those strategies: the empirical evidence on how exercise improves cognition, behavior, and wellness. Adding that dimension to the learning process improves and expands learning for all students. Estes Park Middle School (EPMS) in Estes Park, Colorado, has done just that. Exergaming has been shown to improve academics, social development, and health & fitness. Contact us to learn more how Exergame can help your school!   ### Boys & Girls Club of Cascade County Adds iWall and Projection System   The mission of the Boys & Girls Club of Cascade County is very simple. They are a youth development organization whose mission is to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. Their ultimate vision for our members is that we provide a world-class club experience that assures success is within reach of every young person who walks through our doors, with all members on track to graduate from high school with a plan for the future, demonstrating good character and citizenship, and living a healthy lifestyle. As part of the healthier lifestyle goal, BGC of Cascade County recently added some active gaming solutions to their club.  With the iWall you can get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. Obie projection system uses next-generation technology to create an interactive playground anywhere. With the Obie there’s a game for everyone. Discover hundreds of games for kids of all ages to play, replay, and come back for more. Exergame Fitness continues to strive to help Boys & Girls Clubs across the country get their students more active with fitness gaming.  Contact us to see how we can bring this to you club!   ### Aviron Interactive Rowing Raises 4.5 Million for Gamified Fitness   As the world between fitness and gaming becomes closer and closer, Aviron interactive rowing continues to provide fun exercise solutions.  Diverse and high-intensity workouts designed by pro athletes and trainers to deliver results. Earlier this past week, Aviron, the experience-driven connected rowing machine built on an advanced gaming platform, announced they've raised $4.5M from Samsung Next, Formic Ventures, GFC, Y Combinator and others to fuel the growth of the company and power the future of connected fitness. While this money has been raised specifically to improve the home fitness versions, Exergame Fitness continues to offer some of the commercial fitness solutions from Aviron.  Where members can participate in group workouts, add friends and rank on the leaderboards. Aviron continues to stimulate your mind with arcade inspired games and unique animated worlds!  Contact Exergame to learn more!   ### tWall Interactive Fitness Wall for Y’s, BGCA, Park Districts and Clubs   Across the United States YMCA’s, Community & Park District Centers, Boys & Girls Clubs of America, the Salvation Army Kroc Centers, Health clubs, childcare centers, and so many others have a large demographic for kids 7-14 years old. The ideal set-up is a dedicated space with a variety of interactive fitness and exergaming technology that can be used for a multiple age groups. You can run small group classes, use for teen fitness, parent and kids events, hiit training, and friendly competitions. The T-Wall has been the top seller for well over a decade due to is simplicity of use and engaging gameplay options. This heavy duty built product is made to be used and abused by members of all ages and all abilities. Hundreds of exercises can be performed on the T-Wall and included games, or create your own programs. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.   ### Mercer County YMCA Youth Fitness Program Expands with Exergame Mercer County Family YMCA serves the residents of the Mercer County area through many different programs and membership privileges. Their Y strives to provide a safe place for youth and families while emphasizing quality values and providing opportunities for growth in spirit, mind and body. As the childhood obesity crisis continues to grow, Mercer YMCA wanted to create a program to help get kids more active; but could also be used by adults for personal training programs.  They came to Exergame with an idea to make fitness fun for all ages! At the Mercer YMCA you will find things like the iWall, tWall, 3 Kick, Projection System, and Heavyball!  All perfect fits for a well rounded HIIT type workout! iWall is a fun and versatile exergaming product that lets you become a part of the game. Play on your own or share the fun with someone in multiplayer mode in one of our fitness games. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The Fit Interactive 3 Kick is a fitness product that is designed with proprietary and resilient foam pads. These pads can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. They are great for a person of any age because they are so much fun and allows you to get a great workout in while blowing off some steam. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Whether you have a kids fitness center or an adult gym, this interactive fitness product the Heavyball will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. Checkout how we are impacting fitness programs at YMCA's across the USA below. Contact us to learn more!   ### SmartFit Neuro Cognitive Fitness Programs to Activate Neuroplasticity   SMARTfit’s Cognitive Gym upgrades the Exergames experience for all ages and abilities with proprietary dual-task technology designed to measure and improve a wide range of human functions for life, fitness, and sports.  Dual tasking, or exercising the brain and body simultaneously, has been scientifically shown to activate neuroplasticity faster and more sustainably than exercising either independently.   The Cognitive Gym uses the same scalable technology currently used in rehab facilities to repair and improve functional performance. While engaging, competitive, and fun like other exergames, SMARTfit’s Cognitive Gym challenges a much more extensive array of specific cognitive and sensory capabilities while the body is in motion.  The Cognitive Gym includes hundreds of personal, small, and large group activities and programs for functional fitness, youth, sports performance, active aging, sensory integration, and more. Products include the SmartFit Single, SmartFit Mini, and SmartFit Multistation SmartFit Single SmartFit Mini SmartFit Multistation Contact us to learn more   ### iWall Provides Boys & Girls Clubs of America with Fitness Made Fun The Boys & Girls Clubs of America never take a single approach to help kids succeed. It takes caring mentors such as their trained Club staff. It takes a safe place, like their Clubs that are consistently there for the kids they serve. It takes innovative, quality programs designed to empower youth to excel in school and lead healthy, productive lives. They do whatever it takes to ensure all kids have a great future. Exergame Fitness is proud to work with such an exceptional organizations like the Boys & Girls Clubs of America.  Exergame takes a unique approach of using technology and gaming to get kids more active. It can help promote social development, team building, and better healthier lifestyles. See some of our work at the Boys & Girls Clubs of Greater Northwest Indiana! One of the most popular products to increase youth fitness in the BGCA is the iWall.  iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Contact us to learn more about the iWall!   ### Southside ISD Use Beam Projection System for Elementary School Fitness Southside Independent School District is a public school district located in southern Bexar County, Texas. It serves the far south side of the city of San Antonio.  Southside ISD seeks to be the choice when it comes to providing a quality public education by upholding the highest standards of our their values. The fitness and physical education program is a HUGE piece of the core values of Southside Independent School District.  Which is why the BEAM interactive projection system was perfect for their district.  The Beam turns any area into a virtual indoor playground that projects interactive graphics & sounds onto the floor. Perfect for child care, birthday party rooms, lobbies & more! The Beam Exergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. Contact us to learn more!   ### Improve Academics, Social Development, Health & Fitness   Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show Exergaming provides an improvement in three key areas: Health, Academics, and Social Behavior. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Exergaming encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. Being physically fit and active leads to overall fitness for the heart, cardiovascular system, muscle, cell development and longevity. Exergaming is an exciting and motivating experience for everyone, it that helps build the basis for developing a sustainable healthy and active life.   Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. ### Fitness Ventures International Uses 3 Kick for Functional Training Fitness Ventures International is a family of brands dedicated to the built environment for functional fitness. Uniquely positioned, on-trend, inclusive, and dedicated to improving the way and places we move is our mission. While also building their rooms around functional training, they also like to try and change it up with some interactive options as well.  3 Kick is an interactive fitness product where foam pads are punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. Targets are marked with LED lights and an audible tone sounds when the pad is hit. Versatile and highly engaging, 3 Kick accommodates players from children to adults and beginners to the advanced and also allows single or team workouts. Operators control computerized scorekeeper and timer system. 3 Kick is unique in the way that your training session can still provide a HIIT style functional workout, but making it into a game as well! Contact us to learn more!   ### Hotel del Coronado Uses Obie for Interactive Projection Fun At the Hotel del Coronado enjoy sun, sea, and time together at our iconic California beach resort, blending idyllic charm with golden-era allure for the ultimate seaside escape. Recently the Hotel went through a full renovation of their Childcare area.  This new space will be a landing spot for all families with young children.  As part of this renovation they added the interactive projection system the Obie. Obie is a highly advanced interactive projector gaming console that projects custom-made games on different surfaces (e.g. floors, walls and tabletops) allowing kids to engage in active play using body movements, hand-eye coordination tactics, and by touching displayed images. Learn how the Obie can change your childcare space with interactive fun!   ### Plainville Linden School District Adds tWall to Sensory Room Plainville Community Schools inspire and prepare lifelong learners to follow their passion, engage in their communities, and positively impact our global society.  Linden Street School is a CARES community of learners where we care for ourselves, each other and our school. As part of their new upcoming sensory room for students in special education, they added the tWall Interactive Fitness Wall. A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Sensory rooms help these children stay calm and focused, so they can be better prepared for learning and interacting with others. At Plainville Linden schools they use it for Autistic students. One of the primary features of the room is the tWall/ Light Wall. The tWall is an interactive touch wall that provides sensory feedback with lights and touch sensors. It’s a perfect addition to the room as it stimulates and improves motor skills, trains coordination and reaction, improves physical endurance, etc. Multiple games provide progressions for users of any ability level. Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning. This is why the tWall is the perfect fit for their sensory space! Contact us to learn more!   ### Richland Boys & Girls Club Uses Multiplayer DDR System the iDANCE Boys & Girls Club of Richland County is an after-school program for children in kindergarten through 12th grade designed to provide a safe place for kids to learn and grow.    Boys & Girls Club is a place where ongoing relationships with caring adult professionals occur and where life-enhancing programs and character development experiences happen. As part of their SMART Goals (Skills Mastery and Resistance Training) they want to continue to keep kids active, make healthy choices and practice healthy behavior.  The best way to do this is to add physical activity to the gaming passion of kids, enter the iDANCE! iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Simple to learn. Exciting to play!  It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 180 songs, the fun is never-ending. Contact us to learn more about the iDANCE!   ### Trailblazer Interactive Climbing, More You Climb, The Higher The Score Visually striking, TrailBlazer is sure to be the stand out feature in any facility. Players test their agility, scoring points by pressing the illuminated grips as they climb. It can be used by up to 8 players at a time. Trailblazer can be played individually or in groups. TrailBlazer helps to develop social skills through group play and communication. Easy to use with one-touch starts, clearly spoken instructions and simple yet stimulating games. Highly effective for users with autistic spectrum conditions.   ### Lu Interactive Projection System Provides Full PE Class Fitness Lü transforms traditional school environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipments. Lu is the perfect product for a physical education classroom.  This gym based products provides full interactive fun for the entire class! The gym mode is the standard Lü configuration. It is typically installed in high ceilings environments where the main light module has attached speakers and is either rigged or suspended to the ceiling.   ### Coming Soon – BGC of Truckee Meadows Full Exergame Room We thought it would be great to share with you one of our upcoming Exergame Room installs at the Boys & Girls Club of Truckee Meadows.  This is now our 2nd Exergame Room within the Association. This club is going through a renovation where we were able to provide a FREE customized 3D design of their space, that they used to secure funding for a full Exergame Room!  This space will be coming in Spring 2022! Here is a recent video shoot, but keep an eye out as we will be heading to Nevada to shoot how this space will be impacting youth fitness at the club! Contact us to create your own 3D Room experience!   ### FREE EXERGAME ROOM 3D AND PRESENTATION   Exergame Fitness is offering FREE 3D Room Designs and Presentations for ALL customers.  This is a perfect opportunity to design what you hope your future Fitness Gaming Facility to look like.  It may be 6 months from now, it may be 3 years from now, that is ok.  What this provides is something you can use to show to future donors, sponsors, and other supporters of the interactive fitness concept you want to create. See below to see some example rooms we have recently created, and Contact Us if you would like to plan for your Exergame Future! We look forward to working with you!   ### Reax Boxe Provides Full 360 Degree Cognitive and Reaction Training   Our famous Reax Lights led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colors of the lights allow individuals or small groups of 3 to 6 peoples to perform different exercises. The Reax Boxe provide different technology solutions to suit any need: INTEGRATED WIRED SATELLITES and WI-FI MOBILE SATELLITES available in the wall and satellites model. The intuitive user interface doesn’t require a dedicate training. It takes a few seconds to start or change a workout program. Contact us to learn more!   ### Exergame 2021 Summer Sales Specials For the first time in a long time, Exergame will be offering some exclusive *SUMMER SALES SPECIALS*. Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start the fall season with a new kind of fitness.  These specials run through August 31st, 2021; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller! tapWall - Fitness Games Plus Academic Fun runBeat - Take Your Treadmill to a New Level Reax Lights - Wireless Interactive Lights Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Makoto - Improve the Brain Body Connection SmartFit Mini - For Sport, Fitness and Brain Health Programs SmartFit Single - The Elite Trainer for PT and SGT ### Functional Fitness Exergame Product for HIIT Programs in Health Clubs Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun, and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall-mounted, and free-standing. The intuitive user interface doesn’t require a dedicate training. It takes a few seconds to start or change a workout program. The Reax Station corresponds to specific movements to be performed. Thus Reactivity together with the capability to take decisions in the shortest time are trained and improved. ### Midland TX Schools Select iDANCE Multiplayer Dance System for PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Recently the Midland School District added the Multiplayer iDANCE System to their Health and Physical Education program.  The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for schools and any other place with a need for group play/group fitness.  This system can get anywhere from 4 to 32 kids active at once! Contact us to learn more about how the iDANCE system can be a supplemental fun fitness program for your schools! ### Nexersys Delivers a Full-body, High Intensity Interval Training HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High-Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. 3D Animation. The N3 Software delivers fast-paced and challenging animated training with a dynamic 3D Trainer in Mitts mode and a 3D Fighter in Sparring mode. The 3D Avatars train using multi-colored reticles and directional strike prompts. Users are rewarded for successful strikes with engaging rewards. High Tech Body Pad. The N3 Pro Single Body Pad is designed to represent an anatomically accurate torso. With compression and coil springs to enable movement on 3 axes (X, Y, Z), this new shape and movement teach and train realistic body strikes. ### Childcare and Youth Fitness In Health Club Setting As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. That is why Exergame can be an essential part of the Health Club experience.  Health & Fitness Club benefits for users playing an Exergame or participating in an Exergame Challenge experienced benefits like Increased activity levels healthier lifestyle choices Increased goal setting Teamwork benefits Contact Exergame to learn more about how we can use active gaming as an essential solution to rebuilding your membership! ### Interactive Fitness and Exergaming in Schools for PE, SPED, and BD School can be the first place a kid learns about fitness. It’s vital that kids begin to engage in fitness at an early age. By providing active games for kids, they will be healthier and learn to develop a lifetime love of fitness. Kids who workout consistently or engage in fitness will turn into healthy adults who like to workout, especially when they engage in activities through Exergame Fitness. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Exergaming encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder, and other behavioral issues. ### Exergame Provides Educational Interactive Projection System What better way to get kids (and adults) motivated to be physically active, than providing a gymnasium sized full scale game!  The Lu Interactive provides and experience "like stepping into a video game", especially in schools! Lü produces state of the art audio visual systems designed for active environments. Lü systems include a projector, a movement detection camera and a light and sound module to create magical immersive spaces where kids learn better through physical activity. Lü constantly releases new engaging curriculum-based educational activities. These activities are designed by and for educators to help kids foster their social-emotional, physical and intellectual skills to the fullest. Lü will bring powerful experiences to help develop confidence, empathy, self esteem, interpersonal skills, and anxiety and stress reduction, all which are crucial for the world we live in. ### Exergame for Rehab, Physical Therapy, and Dementia Patients Exergame Fitness is proud to offer a new way for rehab and physical therapy patients to develop their neurological and cognitive function. Our products train the brain while combining movement and exercise. Our innovative combination of exercise and gaming can help improve mental focus, hand-eye coordination, reaction time, and more.  Checkout some of our top options below. The SmartFit Mini combines cognitive and motor skills training which is known to significantly speed up neuromotor skills and improvements in cognition. Training with the Makoto improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Its random, 360-degree, multi-planar environment provides a close approximation to real-time sports. The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colours of the lights allow individuals or small groups of 3 to 6 peoples to perform different exercises. SmartFit Single is perfect for applications including turnkey personal training and small group training programs for sports performance, youth sports, return-to-play sports rehab and wellness. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. ### Exergame and StepManiaX Donate to Boys & Girls Clubs of America Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This StepManiaX is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other DDR Systems. StepManiaX and Exergame always like to support local initiatives especially those that benefit children.  The Neighborhood Boys & Girls Club in Chicago is an independent nonprofit organization dedicated to youth development through a model of leadership, athletics, and out-of school programming. Recently we donated one of our TOP Exergame products, the StepManiaX to this club! Checkout the video on Facebook! Exergame and StepManiaX were also recently featured in a local WGN Chicago piece to highlight the impact their club is having on the youth in the city.  Check it out here. For more information on Exergame, StepManiaX, or our work with the Boys & Girls Clubs of America; reach out! ### Schedule a Webinar Get to Know Exergame Meeting ### SmartFit Multistation Fitness and Team Building Programs for All Ages The SmartFit Multistation is the perfect piece for team building and programming for all ages!  The SMARTfit® Multi-station Trainer is the perfect training solution for large groups. Suggested applications include Sports performance Fitness with a cognitive challenge Speed and Agility – all ages Fun team building & competition The SMARTfit™ software license features 74 released activities and so much more. Contact us soon! ### iWall Launches New Games for Top Exergaming Product in Industry! iWall is an exhilarating and versatile product that combines multiple sports games that can be played by 1-2 players simultaneously. Playing is fun and motivating for both children and adults and is successful in both training jerseys and jeans. That's why iWall is suitable for a wide variety of locations and uses, from gyms to schools and activity parks, and from airports to hotels and shopping malls. The iWall has been shown not only in the United States, but worldwide as a fun, interactive, fitness solution.  With success in Boys & Girls Clubs, YMCAs, Park Districts, Health Clubs, Rehab Centers, and more! Recently we launched a few new games to up the fun and fitness levels!  Check the out below! Flow Master - Jump yourself to the top and collect points by washing the windows Kaya King - Test your kayaking skills in the stunning scenery JumpOn - Jump yourself to the top and collect points by washing the windows Contact us to learn more about how iWall can revolutionize your facility! ### SmartFit Strike Pods Provide 107 Cognitive-Motor Exercises Strike Pods are driven by the powerful data collecting Android/ios user interface app that is conveniently kept up-to-date with on-line releases.  The SMARTfit CPU controller supports up to 15 Strike pods, so don’t hesitate to add more Strike Pods if you are running large classes and teams. With over 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions SmartFit is perfect for rehab, physical therapy, and so much more! 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more! Contact us to learn more! ### Exergame Provides YMCA Youth Development Fitness Programs for Kids Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning of training while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show active gaming provides improvement in three key areas: health, academics, and social behavior. We are dedicated to improving fitness, academic study, and student behavior in after-school programs and YMCA Community programs by using the world’s top–tested and proven Exergaming products. Exergaming is a positive addendum to any good physical fitness program that is looking to motivate kids on a more natural and exciting level. Checkout one of our success stories! Kids Scientific research supports physical activity as an effective approach to minimize mounting health concerns, and YMCA leaders are using this research and exciting new methods to re-define fitness. ### US Army MWR Provides Kids Fitness Solutions with iDANCE DDR System The United States Army's Family and Morale, Welfare and Recreation Programs are executed within the Installation Management Command G9, Family and MWR Directorate, following the deactivation of the Family and Morale, Welfare and Recreation Command. Army Families often include Army kids. U.S. Army MWR helps you stay mission ready with resources you need to support them. Learn about childcare, school-age services, tutoring, youth sports and more. Recently Fort Belvoir added to their Exergaming experience with the iDANCE.  iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Simple to learn. Exciting to play! Exergame looks to provide and support appropriate opportunities for children and youth to be engaged in individual and team sports, competitions, skill building clinics, and nutrition and health classes that foster development of life-long healthy habits. Contact us to learn how to bring Exergame and iDANCE to your military bases! ### Exergame Introduces Neurocognitive Fitness Based Games for All Ages SMARTfit’s Cognitive Gym upgrades the Exergames experience for all ages and abilities with proprietary dual-task technology designed to measure and improve a wide range of human functions for life, fitness, and sports. Dual tasking, or exercising the brain and body simultaneously, has been scientifically shown to activate neuroplasticity faster and more sustainably than exercising either independently. The Cognitive Gym uses the same scalable technology currently used in rehab facilities to repair and improve functional performance. Here are a couple featured products within this new category. SMARTfit Mini For Sport, Fitness and Brain Health Programs SMARTfit Single - The Elite Trainer for PT and SGT SMARTfit Multistation - Link up to four separate stations. While engaging, competitive, and fun like other exergames, SMARTfit’s Cognitive Gym challenges a much more extensive array of specific cognitive and sensory capabilities while the body is in motion. The Cognitive Gym includes hundreds of personal, small, and large group activities and programs for functional fitness, youth, sports performance, active aging, sensory integration, and more. ### Aviron Rower Taking Basic Rowing Interactive with Fitness Games Aviron’s Tough Series Rower is a comprehensive commercial rowing machine that will put an End to Boring Workouts. Try to out-row Olympians in “Pros vs. Joes”, take a breather with scenic destinations, follow a guided program, and finish off with a game of “Shark Bait”. Equipped with a fully immersive, high definition touchscreen, performance metric sensors, and smart resistance up to 100+ Lbs, Aviron's state of the art equipment ups the ante in effective workouts. Let Aviron automatically adjust your resistance (patent pending) in workout programs designed by personal trainers and athletes, or adjust the resistance using the touchscreen to increase the difficulty of your workout, help you close the gap during races, or extend your lead! Aviron tracks the complete history of your workouts, including metrics, achievements and rewards. Keep track of your progress and compete with friends to stay motivated! ### Exergaming May Improve Dementia Symptoms – Try SmartFit Mini As there are few treatment options for dementia, recently some Belgium researchers, in collaboration with Eling D. de Bruin of ETH Zurich investigated whether exergaming as an activity that combines fun exercise with cognitive training, could improve dementia symptoms in people with the condition. One of our recent new additions the SmartFit Mini is an exceptional tool for this population.  The combined cognitive and motor skills training is known to significantly speed up neuromotor skills and improvements in cognition. For more information on the recent study checkout details here. Contact us to learn more! ### COVID Grants for Child Care, Technology, STEM, and Health and Wellness As we move into the first few months of spring, I hope we all can start to feel a sense of relief as we continue to try and put COVID in the rear view mirror.  While we still have a battle on our hands, many COVID related grants are still available to apply for.  Here are a few opportunities that I know other organizations are applying for! Community Services Block Grant 21st Century Grant Child Care and Development Block Grant  Example (Illinois) STEM Grants Technology Grants can be for non-profits, childcare facilities, and even schools!  Contact us to learn more. ### Neuromuscular Training with Functional Fitness and Exercise Reaxing is the first company in the world to introduce "Sudden Dynamic Impulse" Technology.  A training methodology that focuses on training your body for the everyday challenges.  Reaxing training is the first and only method in the world based on the gradual release of monitored impulses through light, sound, tactile stimulations, and/or sudden motor interferences. The athlete or the patient is forced to activate quick neuromuscular reactions. As a consequence, sports performances improve, as well as metabolic activity, muscular responsiveness, and reliability of post-trauma recovery, while reducing the risk of injuries.  See some of our host of options from technology-based, to more traditional fitness accessories with a twist! Reax Fluiball Reax Fluikettle Reax Fluilift Reax Chain Technology Based Reaxing Products Reax Station Compact Reax Boxe Reax Lights Reax Run Reax Board ### Union R-XI School District Interactive Fitness in Physical Education It is the vision of Union R-XI School District to meet district goals through positive relationships and caring attitudes and where student achievement continues to improve on an annual basis. The primary goals of the Union R-XI School District's wellness program are to promote student health, reduce student overweight/obesity, facilitate student learning of lifelong healthy habits and increase student achievement. The following procedures will guide the implementation of the district wellness program. As students continue to gravitate towards more technology and gaming, Union R-XI decided to add a fitness component to it; enter Exergaming.  With products like runBEAT, Exerbike, Spivi, Aviron, and TRX; Union can now provide a comprehensive physical education program that integrates with fitness gaming. With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. Spivi is an innovative social network enhanced 3D visualizing system made for indoor cycling studios and fitness clubs. Installed on existing equipment, Spivi communicates with ANT+ sensors on each bike and generates an interactive, virtual 3D visual experience. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! You can put this fitness product in your home or you can enjoy the many benefits in your fitness establishment. TRX Suspension Training body weight exercise develops strength, balance, flexibility and core stability simultaneously. It requires the use of the TRX Suspension Trainer, a highly portable performance training tool that leverages gravity and the user’s body weight to complete hundreds of different exercises. Contact Exergame Fitness to learn how you can transform your physical education program in the digital age! ### PaviGym Square Provides Integrated Fitness Workouts for Clients Are you looking for a new fitness product that will encourage a wide and new variety of people to check out your fitness facility? Exergame Fitness has you covered. Don’t wait to invest in fitness products that will bring in a new demographic. The Pavigym Square can help you achieve your goals for your fitness facility. Pavigym Square is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design, and track their training sessions. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train. Keep your members sweating and smiling at the same time! PaviGym Square allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members. ### Park District Youth Fitness & Exercise Programs for Kids with Exergame Exergaming is an essential component of an active and healthy lifestyle through active gaming. By engaging with a virtual fitness trainer, these adult and kids fitness programs will provide a healthy lifestyle for people of all ages. These fitness games for kids and adults are designed to engage people from the very beginning while keeping them mentally stimulated and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need no matter the age. We are dedicated to improving fitness, academic study and student behavior in after-school programs and community programs through Parks Districts, Recreation Centers, and Community Centers. By using the world’s top tested and proven Exergaming products, it is a positive addendum to any good physical fitness program that is looking to motivate members on a more natural and exciting level. At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. ### Child & Youth Services MWR Program Includes Fitness Option Exergaming Army Families often include Army kids. U.S. Army MWR helps them stay mission ready with resources they need to support them. These programs include childcare, school-age services, tutoring, youth sports and more. School-Age Centers (Ages 6-12 years) offers before and after school programs, weekend activities during the school year, and summer care and camps during school vacations. As these centers continue to look for new an innovative ideas to get their kids active, they have come to Exergame.  Recently we were able to complete an installation of one of our most popular products for these spaces, called iDANCE.  The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. The iDANCE is a perfect for having a mobile exergaming product.  Set it up, get active, dance with friends, and then move to storage!  Suitable for all ages and levels of player, no questionable lyrics and graphics and up to three difficulty levels simultaneously! Contact us to learn more! ### Alabama Cooperative Extension System Uses Mobile Exergaming The Alabama Cooperative Extension System provides educational outreach to the citizens of Alabama on behalf of the state's two land grant universities: Alabama A&M University and Auburn University. As part of their outreach program they look to bring fun, interactive fitness games to the youth in the surrounding area.  Within this program they need to have fun mobile options they can bring place to place.  The Reax Lights turned into the PERFECT fit for them. Reax Lights is the smart and patented system that through lights mobile satellites allows to do cognitive and reaction training.  An innovative lights system conceived to monitor and improve reaction time. Reax Lights is a revolutionary lights system designed to develop interactive training programs – applying them to fitness, sport and rehab. Perfect for children’s recreational activities as well. Reax Lights is controlled using a tablet with a dedicated app available for IOS and Android. In just three simple steps you are ready to start your training session. ### iWall Interactive Fitness Wall Provides Exercise for All Age Groups iWall is a joyful and versatile product that combines several sports games that can be played by 1-2 players at the same time. Playing is fun and motivating for both children and adults and is successful in both jeans and workout jerseys. Thanks to its versatile game content, iWall can be used for effective training, refreshing breaks or family fun. Whatever the purpose, gaming is fun and exciting! Test your effort in Hill Jump or tune your reaction speed to the extreme in Extreme Slam. New games offer new challenges and a new updated menu makes it even easier to use. The new games and menu are just scratching the surface of the changes. Experience updated iWall better than ever before! iWall fits almost anywhere. Versatile game content, ease of use and compact size make it suitable for a wide variety of locations. In gyms, iWall can be used to warm up and bring variety to your workout. In shopping malls and airports, it increases the experience and activity opportunities. In schools, iWall gathers students to take time together and encourage each other. Everywhere it brings its users an interactive and social mobility experience, the benefits of which are noticeable even after a short use. ### runBEAT Provides Cardio Fitness Gaming Experience with Treadmills With runBEAT, personal fitness levels don't matter: you can run side by side with others, while runBEAT keeps track of everyone's progress. The avatars on the screen react immediately to the changes in the runners' speeds, providing instant feedback. Whether you are going to walk, run or sprint, runBEAT’s race tracks offer appropriate distances for diverse workouts. runBEAT can be a complete workout from start to finish or just one part of an exercise routine: use it for warm-ups, interval training and competitions. Contact Exergame to learn how runBEAT can forever change your cardio experience! ### City of Mount Vernon Adds to Exergame Experience with tWall The LBC is the vital center of the community of Mount Vernon, IA.  A place where everyone can get together, grow, and thrive. This relatively new 33,000 square foot facility has been has been in the works for the past 20 years! From group exercise classes and team activities to spaces that encourage interaction, the LBC is a great way to stay connected with your community members and be a part of the town! When this facility first opened they wanted to create a fun interactive gaming experience.  Their first addition was the iWall.  iWall is a joyful and versatile product that combines several sports games that can be played by 1-2 players at the same time. Playing is fun and motivating for both children and adults and is successful in both jeans and workout jerseys. Thanks to its versatile game content, iWall can be used for effective training, refreshing breaks or family fun. Whatever the purpose, playing is fun and exciting! As the building continues to open they wanted to add a new piece as well. They decided tWall would be the PERFECT mobile fit! With the tWall train for power, agility, endurance, & more. As the most robust model, the TWall 32 is the best mobile TWall model with the most training surface available. Contact Exergame Fitness to learn more about both these great options! ### How Fitness Gaming is Changing Childhood Obesity Levels with Youth The dramatic rising numbers and problems such as childhood obesity, diabetes and heart disease has reached almost epidemic levels for many nations across the world. One of the best opportunities we have to these issues and other problems presented by the digital age is an increase in intense physical activity. This is why so many people are asking themselves, “Is fitness gaming an option to reverse these statistics to a whole host of social and health-related problems?” Actually, according to the American Council on Exercise, fitness gaming really does work and has positive and productive outcomes for all participants. Fitness gaming is the latest opportunity to turn what was once a sedentary activity, into an exercise based philosophy and it’s coming up with remarkable results. Fitness gaming can not only have an impact on youth obesity, but can be an opportunity for adults to get active as well.  As the current generation has grown up with the benefits of technology, they see exergaming as an effective solution to making fitness fun! Learn more about the impact of fitness gaming from Exergame! ### Boys and Girls Club of America Exergaming Success Stories BGCA The Boys and Girls Club of America provides countless health and wellness programs for their members.  Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. We have recently put together a section on our website to highlight some of the success stories across the United States.  Click here to find out more about the long term impact of healthier lifestyle choices with Exergame. The video above highlights one of our first full room installations with Exergaming! ### Freedom Climber Brings Climbing Experience Without the Max Footprint The Freedom Climber is one of the latest advancements in exergaming for climbers. It provides all the benefits of climbing without the risk of falling from a 30-foot wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90-inch climbing surface rotates quietly clockwise or counter-clockwise, being governed by a patent-pending mechanism that is virtually maintenance-free. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90-inch climbing surface rotates quietly clockwise or counter-clockwise, being governed by a patent-pending mechanism that is virtually maintenance-free. Now, even with limited space, a fitness facility, recreation center, school, or even a home or office can offer a climbing experience that is free from a safety harness or ropes. No risk. No strings. ### Interactive Fitness for Rehab and Physical Therapy Centers Are you looking for new ways to enhance neurological and cognitive development for your patients?  Then Exergame Fitness is the place for you! We offer a multitude of products that are beneficial for the therapy and rehab markets. Educate yourself on how each product below can help with things like first step speed, mental focus, reaction time, concentration, concussion evaluation, hand-eye coordination, and neurological development. Products Include: Makoto - This fitness product isn’t just a way to help athletes improve their reaction time and focus, it can also help with body-brain connections and repair the neurological pathways in the brain. tWall - Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Reax Station - Provides reaction training & cognitive workouts Reax Boxe - Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. Reax Lights - The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Reax Fluiball - Reaxing Fluiball is the first neuromuscular training ball ever to enable working with a variable load. ### Mobile Fitness Games for Kids and Exergaming Portable Options Exergame Fitness is excited to offer a mobile fitness solution to help kids and adults alike reach their fitness goals on-the-go. Our Mobile Package includes up to five different exergame activities to give you a fun and interactive workout — all you need is an electrical outlet. Reserve your mobile solution from Exergame Fitness and set it up at a birthday party, day camp, or after school program to get help your kids stay active. This mobile package is even easy to move around, setup, and store for repeated use! Products Include iDance is a fun and challenging group exercise dance game of visual perception and physical skill. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 150 songs, the fun is never-ending. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Contact us to learn more about these exciting Exergame options! ### Projection Wall Lu Interactive Brings Academics to Fitness in PE Lu Interactive helps educators foster smart and curious children by engaging their intelligence and learning styles using compelling activities, tools, and immersive experiences. Lu supports health, sports, fitness, and physical education leading to a quality, active lifestyle. Bring powerful experiences to help develop confidence, empathy, self-esteem, interpersonal skills, and anxiety and stress reduction. ### The Boys & Girls Clubs of Magic Valley Adds Interactive Wall the tWall The goal of The Boys & Girls Clubs of Magic Valley is to enable all young people, especially those who need us most, to reach their full potential as productive, caring and responsible citizens. The goal of Exergame Fitness is to merge interactive fitness programs with high tech equipment to make getting healthy more enjoyable. We provide a new way to engage people in interactive fitness through gamification and technology. By doing this, we create socially engaged, supportive, and inviting fitness communities worldwide. The tWall is the first step in providing a fun fitness experience for their children.  The tWall 64 is the largest tWALL model with the most training surface available. It is built for multiple styles of use including: • Kid’s Fitness • Reaction & Speed Training • Competitive Mode Contact us to learn if the tWall can be a good fit for your facility! ### YMCA Nishna Valley Uses Touch Magix to Help Get Kids Active The Nishna Valley Family YMCA’s purpose is to provide programs and services to the Cass County area that address the needs of their constituency and that promote strong kids, strong families and strong communities. On an average they provide over 40 different programs from youth through adults as well as the use of their state of the art facility of over 46,000 square feet. We pride ourselves on offering engaging and innovative fitness products that will change the way your members exercise. The TouchMagix™ is one effective way that we can help you create a more engaging and interactive exercise regimen. Motion TouchMagix™ turns any floor area into a multi-point interactive surface. Formerly known as “TouchMagix” and “MagixBox”, this innovative and new exergaming product creates an engaging and unforgettable experience that allows users to immerse themselves into different activities and games. Contact us to learn more! ### Interactive Adult Fitness and Group Training Space with Exergame The Performance X Room from Exergame Fitness gives adults a whole new way to work out at a high-intensity level. This room is designed for group training in strength and conditioning and reaction training. The built-in games that you’ll find in our Performance X Room make training fun — you won’t even realize that you’re working out until you start breaking a sweat! Feel healthier while getting a high-octane and energetic group workout. Get in touch with us at Exergame Fitness to learn more about our Performance X Room for adult fitness. At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. ### BGC Executive Director on Impact of Exergaming at the Club The mission of Boys & Girls Clubs of St. Joseph County is to inspire and enable all young people, especially those who need us most, to realize their full potential as productive, caring, and responsible citizens. One of the most recent Boys & Girls Clubs we have worked with was this location and we wanted to see how the impact of Exergaming was having on their club. An interesting part of the Club is their Youth X Exergame Room. The Youth X Room engages kids and teens through their virtual world to get them moving.  Using similar concepts of gamification found in video games, kids won’t even realize they are working out. We recently sat down with the Chief Executive Office ​Jacqueline Kronk to discuss how they have used fitness gaming as a concept to get kids active, and excited about fitness.  Checkout our interview. Contact us to learn more about how Exergame can benefit your club! ### Unique Health and Fitness Uses Reaxing for Special Needs Training Unique Health and Fitness is a new fitness concept in Lafayette, LA that provides a professional fitness experience exclusively for Individuals with special needs (Down Syndrome, Autism, Cerebral Palsy, Aspergers, Spina Bifida, or Spinal Cord Injury). They are a fitness program with a mission to improve the quality of life for Unique Individuals- those with cognitive and physical differences- with comprehensive health and fitness solutions. They like to think of our program as ‘Bigger than Workouts’! They guarantee growth in all aspects of your Unique Member’s life- Physically, Socially, and Emotionally. Recently in order to improve their neuromuscular reactions for their students, they added some of our top Reaxing items. These exergame Reax items use light, sound, tactile stimulations, and sudden motor interferences to train your body and your brain to work together. Reaxing Fluiball is the first neuromuscular training ball ever to enable working with a variable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity. Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during a training activity. Reax Fluipump is an exergame tool suitable for functional training, physiotherapy or performance training whether you are a young athlete, aging, a beginner, or advanced. Contact us to learn more! ### Take Exergaming Mobile with these Portable Options A common question we receive is what are some good Exergame options, but something we can move around from space to space.  Now while we do not have a ton of options, we do have a few PERFECT pieces for a Mobile Exergaming Program. The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. The tWall comes in a wall mounted, or portable version. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits Contact us to learn more! ### Boys & Girls Club of Elkhart Adds iWall Interactive Fitness to 3 Clubs Each day the Boys & Girls Club of Elkhart County welcomes more than 1,500 youth between the ages of six and 18 to their Clubhouses.  As soon as their club members walk through their doors, they enter an environment of stability, consistency, and physical and emotional safety.  Each day they build deeply powerful relationships with the youth they serve and open avenues of opportunity for young people across our community. They offer safe places where young people can learn, grow and succeed. Their Health and Wellness programs develop young people’s capacity to engage in positive behaviors to nurture their well-being, set personal goals and grow into self-sufficient adults.  Recently they added an iWall to 3 different clubs!  The kids love it! iWall is a fun and versatile exergaming product that lets you become a part of the game. Play on your own or share the fun with someone in multiplayer mode in one of our fitness games.  Playing is fun and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout as well as family fun! ### 110 Fitness Uses Makoto and tWall Parkinsons, PTSD, MS, CTE and More 110 Fitness is a one of its kind inclusive wellness center for individuals afflicted with disease and/or a developmental or physical disability. The mission of 110 Fitness is to leave no person behind so that they may reach their full potential physically, mentally, and spiritually by inspiring them to give their 110% effort in order to find the greatest balance in their lives. By combining physical exercise with ancillary mindful and wellness programs our members are provided with all the supports necessary to “Be 110”. 110 Fitness is a physical therapy based non- contact, intense boxing fitness program designed to improve function, quality of life, strength, flexibility, and balance while reducing, reversing, and delaying the symptoms of Parkinson’s disease. The Makoto benefits everyone but we are excited to grow our neurorehab programs for: sports-specific training, individuals with neurological disorders such as Parkinson's Disease and MS, individuals suffering from PTSD, individuals with CTE, and more. It’s day 2 of 2021 and they want to see their clients setting their intentions like our man Tyler here with the tWall! Tyler came home for his school break at Perkins Center for Visually Impaired a few weeks ago and wasted no time getting back at it with Coach! Contact Exergame to learn more of how these products can benefit your facility! ### Beth Jacob Day School Provides tWall for Autism and Sensory Training Beth Jacob Day School is a highly rated, private, all-girls, Jewish school located in Brooklyn, NY. It has 496 students in grades PK, K-8 with a student-teacher ratio of 10 to 1. After graduation, 71% of students from this school go on to attend a 4-year college! Within their school walls they are constantly challenging students to reach for higher goals.  As part of their sensory room build recently they added the tWall for students on the autism spectrum.  When they installed a Sensory Room in their school district they saw immediate positive results within their special education and therapy services programs. These Brain Gyms and safe areas for students to go are great for various populations, including: Autism, ADHD, Downs syndrome, Handicapped. The T-Wall can be used for these Areas of Application: •Stimulation and improvement of motor and sensomotor skills •Regulation and improvement of muscle tone •Training of coordination, gross and fine motor skills, securing of mobility •Development of physical mobility and physical skills •Improvement of physical endurance •Reaction training For gathering and evaluation of results, analysis of individual progress, applicable to long-term studies. ### REAX BOXE COGNITIVE AND REACTIONARY TRAINING Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colors of the lights allow individuals or small groups of 3 to 6 peoples to perform different exercises. The Reax Boxe provide different technology solutions to suit any need: INTEGRATED WIRED SATELLITES and WI-FI MOBILE SATELLITES available in the wall and satellites model. • Basic Control Station • Induction Charging CONTROL STATION with 1 Wi-fi satellite included • Induction Charging CONTROL STATION with 3 Wi-fi satellite included • The user can select pre-configured training programs from a dedicated 7″ touchscreen • Programs for cognitive activity • Programs without involving cognitive activity • Circuit Programs ### Boys & Girls Clubs of Greater Northwest Indiana Exergame Fitness Room The Boys & Girls Clubs of Greater Northwest Indiana are out to assure success is within reach of every young person who enters their doors. They’re committed to making sure all members are on track to create and realize their own plan for the future as they strengthen the values of good character, citizenship, and living a healthy lifestyle. In 2020 Exergame Fitness had the honor of working with the BGCGNWI on one of their newest renovations.  The Hammond Boys & Girls Club, included Exergame Products in Multiple Areas for the kids.  Along with several other updates such as a digital music recording studio, a teaching kitchen, a two-story rock climbing wall, a STEM room, and a community conference room, among others. Exergame takes a unique approach of using technology and gaming to get kids more active. It can help promote social development, team building, and better healthier lifestyles. While we were not able to film the new facility due to COVID, please see one of our other successful Boys & Girls Clubs of Greater Northwest Indiana locations with Fitness Gaming. Contact Exergame to learn more! ### Park District Fitness Programs for All Ages with Exergame Creating that space and bridging that gap between kids and the club is Exergame Fitness’ expertise. Exergame Fitness is the worldwide leader in providing facilities with the best interactive fitness equipment and turnkey room solutions designed to engage kids to adults. We are dedicated to improving fitness, academic study and student behavior in after-school programs and community programs through Park District, Recreation Centers, and Community Centers. By using the world’s top tested and proven Exergaming products, it is a positive addendum to any good physical fitness program that is looking to motivate members on a more natural and exciting level. Here is one of our recent success stories within the Park District Recreation Program These fitness games for kids and adults are designed to engage people from the very beginning while keeping them mentally stimulated and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need no matter the age. ### tWall 64 Demo Sale - Limited Supplies! tWall 64 is one of our long standing MOST POPULAR products.  Recently we had a few clients swap out some equipment and have a few (4) tWall 64 Demo units! These demo units will still carry the same warranty, and be provided at $3,000 off MSRP! tWall is perfect for kids, teens, adults, and seniors.  Use it for youth fitness, personal training, small group, HIIT, or cognitive based challenges.  See some of our videos below. tWall for Kids tWall for Adults Contact us to learn more about these great savings! ### Reax Station Compact Provides Cognitive Reaction Training Reax Compact is a ready-to-use stations where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions. – COGNITIVE WORKOUTS: LIGHT COLORS correspond to specific movements to be performed. Thus Reactivity together with the capability to take decisions in the shortest time are trained and improved. – REACTIVITY WORKOUTS: LIGHT COLORS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) The optional Wi-Fi REAX LIGHTS allow to realize TRAINING CIRCUITS. The Reax Compact provide different technology solutions to suit any need: INTEGRATED WIRED SATELLITES and WI-FI MOBILE SATELLITES available in the wall and satellites model. ### Exergame Provides Fitness Gaming Experience at the YMCAs Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning of training while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show active gaming provides improvement in three key areas: health, academics, and social behavior. Exergame for Kids We are dedicated to improving fitness, academic study, and student behavior in after-school programs and YMCA Community programs by using the world’s top–tested and proven Exergaming products. Exergaming is a positive addendum to any good physical fitness program that is looking to motivate kids on a more natural and exciting level. Exergame for Adults Fitness gaming also gives adults a whole new way to work out at a high-intensity level. This room is designed for group training in strength and conditioning and reaction training. If your members are looking for a high octane, energetic, group based training area, this is your solution. Contact Exergame Fitness to learn more! ### Happy Holidays from Exergame Fitness To call 2020 a trying year would be an understatement. It has taken the hard work and compassion you have for your craft that has made it a success this year. The best types of people are those who take the bad, and find the silver lining to express the good. While Exergame has had tremendous support from CA, to FA; and from TX to MN; and so many other states this year.  We know that many of you have kept up with our successes, and we truly appreciate and hope to work with you in 2021. Keep us in mind for next year when looking for something for different age groups! The Exergame Playground Ages 1-10yrs The Youth X Room Ages 7–14 yrs The Exergame Performance X Room – Adult Fitness ### Spivi Turns Your Cycling Room Into an Interactive Experience Spin classes are so much fun, but it’s even better when you have the best exercise bike in the industry. The Spivi® Studio is an innovative 3D simulator system made for indoor cycling studios and fitness clubs that want to increase revenue and recruit more customers to their fitness facility. Instead of taking a spin class, you can turn your exercise hour into a group race. How can you beat that when it comes to getting in shape? After all, there’s nothing like a little friendly competition to get going. This is the best exercise bike because of everything that it can offer any type of person who works out. Spivi is an innovative social network enhanced 3D visualizing system made for indoor cycling studios and fitness clubs. Installed on existing equipment, Spivi communicates with ANT+ sensors on each bike and generates an interactive, virtual 3D visual experience. If you’re interested in adding the best exercise bike to your facility ### Reaction and Functional Training with Reax Station Reax Compact is a ready-to-use stations where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different version: – wall fixing or self standing; – interactive floor wired or 1/3 wifi satellites included. – COGNITIVE WORKOUTS: LIGHT COLORS correspond to specific movements to be performed. Thus Reactivity together with the capability to take decisions in the shortest time are trained and improved. – REACTIVITY WORKOUTS: LIGHT COLORS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) The optional Wi-Fi REAX LIGHTS allow to realize TRAINING CIRCUIT ### Boys and Girls Club of Elkhart County Adds Interactive iWall At BGCEC, they inspire and empower all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. The work between the Boys and Girls Clubs of Elkhart County and Exergame Fitness has been a wonderful opportunity to bring the gamification of fitness to the BGCAs across the US. Recently as they were renovating a new building, they added the interactive iWall Fitness System!  iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Each day, the BGCEC welcomes more than 1,500 youth between the ages of six and 18 to our Clubhouses.  As soon as our club members walk through our doors, they enter an environment of stability, consistency, and physical and emotional safety.  Each day they build deeply powerful relationships with the youth we serve and open avenues of opportunity for young people across our community. Exergame Fitness is proud to offer a product like the iWall that fits directly into their goals for fitness in Youth.  Contact us to learn more! ### Trailblazer Provides Fun Interactive Climbing Experience Many of our facilities love our Exergame products, but some also want to have an interactive climbing experience.  Enter the Trailblazer. The TrailBlazer is eye-catching with a high-tech feel. It is tough yet affordable – much less expensive than other interactive climbing walls on the market. It is both physically and mentally stimulating, engaging children for longer than a traditional climbing wall. Strong health and fitness credentials can be promoted, including: agility, coordination, mental alertness, decision making and teamwork. The Trailblazer can be played individually or in groups. TrailBlazer helps to develop social skills by developing group play and communication. ### Mapleton Public Schools Uses tWall for Sensory, ADD, and ADHD Students Mapleton Public Schools serves more than 6,500 students in Adams County, just north of Denver, and an additional 2,500 students around Colorado through its online partnership school. They are committed to raising expectations, providing choices for learning and removing obstacles for all students so that they can guarantee that each student "achieves his or her dreams and enthusiastically contributes to his or her community, country and world." Sensory rooms are designed to help the following: sensory integration, proprioception, and stimming. All of the aforementioned words are important in understanding the core of what it is that sensory rooms do and how they can help people. As these centers continue to grow throughout the educational landscape, Exergame has stepped in with the tWall.  It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. Benefits Include: Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. To learn more about how Exergame and tWall can be a tool in your sensory learning centers, contact us! ### Home Fitness and Therapy Products from Exergame and Reaxing Stay At Home Fitness Product Choices During these tough times it is important to take care of those in need. This includes our: Physical Therapy (PT) and Occupational Therapy patients (OT). Special Needs, Autism, Sensory athletes. Seniors, Assisted Living, Nursing Home, and Active Aging Communities. Or just general over health and fitness for home users Exergame Fitness provides a wide variety of options to use with your clientele. Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with this exergame. Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during an exergame training activity. Why is Reax Fluipump so innovative? This exergame is the first Group Exercise Barbell ever to enable working with an unstable load. Reax Chain is a multi-purpose, unique training tool that has the flexibility and the softness of a rope while maintaining the same features of a traditional free-weight. Due to its dynamic instability, Reax Chain turns any exercise into highly intensive neuromuscular training. Contact Exergame Fitness to learn more! ### Boys and Girls Club Health and Wellness Program for Fitness The Boys and Girls Club of America provides countless health and wellness programs for their members. Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way. We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout one of most recent Boys & Girls Club of America installs. We love to see the kids active and excited for fitness! Contact us to learn more about how exergame youth fitness programs are changing the lives of kids everywhere! ### Black Friday Specials for 2020 from Exergame Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2021 with a new kind of fitness.  These Black Friday specials run through December 31st, 2020; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller! tapWall - Fitness Games Plus Academic Fun runBeat - Take Your Treadmill to a New Level Reax Lights - Wireless Interactive Lights Reax Station - Full Body Programmed Training System Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Lu Interactive - Turn Your Gymnasium into an Interactive Learning and Fitness Fun Zone! ### YMCA of Greater Cleveland Adds Teen Fitness Gaming Equipment For 160 years, the YMCA of Greater Cleveland has served the community by providing quality programs and activities that promote the balanced development of spirit, mind and body.  The YMCA of Greater Cleveland is for everyone; they welcome people of all ages, ethnic origins, religious affiliations, and socioeconomic levels. Exergame Fitness has helped hundreds of facilities provide top of the line interactive fitness solutions for their members and there is a great return on investment.  We were so excited to take part in the updated renovations for their Teen Fitness and Youth Wellness programs.  They added some of our two key products; the iWall and iDANCE. iWall is designed for inspiring people of all ages to exercise. Diverse exergames improve different abilities. Play alone or with a friend. The iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Simple to learn. Exciting to play! Exergame was excited to offer these products at the YMCA of Greater Cleveland to inspire more youth fitness programs.  If you would like to know more about Exergame can impact your teen fitness programs, contact us to learn more! ### SpaceX Uses Rotating Climbing Wall from Treadwall SpaceX has gained worldwide attention for a series of historic milestones. It is the only private company capable of returning a spacecraft from low-Earth orbit, and in 2012 our Dragon spacecraft became the first commercial spacecraft to deliver cargo to and from the International Space Station. Soon they will be the first private company to take humans there as well. As part of their training for their crew members, they decided on adding the interactive rotating climbing wall, the Treadwall. Our most popular exergaming model is the M6 (6 ft. wide wall, 11 ft. ceilings). It has the largest climbing surface and allows for full extension and side-to-side movement while climbing. Climbers can take advantage of the great flexibility and range of movement built into climbing. All models feature the same solid design and industrial components. The Exergame Treadwall is designed to bring the capabilities of an entire climbing gym to the limited space of a health club or similar facility. The freestanding and compact design of a Treadwall allows you to blend it into your environment, with a choice of sizes to fit your facility. Exterior exergame options are also available. ### Boys and Girls Club of St. Joseph Full Exergame Fitness Room Opening! At Boys & Girls Clubs of St. Joseph County they have a bold vision: that success is within reach of every child. They believe every girl and boy deserves a safe place to learn and grow; life-enhancing programs, character development experiences, and hope and opportunity for the future. These programs at the BGC develop fitness, make positive use of leisure time, focus on skills for stress management, and approach with an appreciation for the environment and social skills. Technology is shaping the world of healthy living and Exergame Fitness is leading a new movement incorporating it into fitness. The goal of Exergame Fitness is to merge interactive fitness programs with high tech equipment to make getting healthy more enjoyable. With products like the iWall, tWall, 3 Kick, Exerbikes, Heavyball, and iDANCE; this is the space of any BGC members dream!  Checkout this new video of what they have to offer! If you are interested in Exergame providing a fun, fitness solution for your Boys & Girls Club, contact Exergame! ### iDANCE Provides Group Multiplayer Dance System for DDR Dancing is so much fun, so why not make it a great workout? iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 150 songs, the fun is never-ending. How could anyone not want to dance their way to a healthier lifestyle? Some key features of iDANCE Include • Easy to setup and take down • Lightweight, durable platforms • 4-32 players • Provides developmental benefits (Social, Cognitive & Physical) • Wireless data transmission • Real-time, individual performance feedback • Player tracking (ability to export data) • Upgradable software • Suitable for all ages and levels of player, no questionable lyrics and graphics • Up to three difficulty levels simultaneously • Includes many instructor tools and teaching aids • Over 130 licensed, energizing songs • Advanced, high definition (HD) 3D engine Contact Exergame to learn more! ### Deadwood Recreation & Aquatic Center Uses Fitness Games for Youth The Deadwood Recreation & Aquatic Center is committed to providing high quality and diversified fitness, recreation, social, and educational opportunities through an established and reliable municipal leisure facility. Any guests expectations will be met with responsive service in a welcoming atmosphere. By promoting recreation and wellness, the DRAC strives to enhance the quality of life for the community. As they continue to push for more youth fitness programs within their club, they came to Exergame to experience a fitness gaming concept that continues to grow in popularity.  Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. Products like the tWall, Exerbikes, Heavyball, and Aviron Rowers have now created a teen/tween HIIT center.  The whole point of high-intensity training is to kick up the intensity of your cardio. In order to qualify as true HIIT, you'll need to push yourself to the max during every set. Our full room concepts are customizable to fit your space, age groups, and goals for your kids!  These rooms can be for kids, and adults too! Contact Exergame to learn more how we can bring something like this to you! ### Defined Designs Uses Interactive tWall for Marketing Events Defined Designs works together with some of the largest agencies and brands in the world to provide innovative solutions and engaging interactive experiences for consumers. They excel at creating custom marketing vehicles, displays, mobile and static store environments, sampling and demonstration stations and interactive games. Recently Defined Designs came to Exergame Fitness to discuss how they can add some more interactive and fitness based fun to their displays, enter the tWall!  The TWALL is a reaction trainer light wall. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. The tWall is a perfect opportunity to get potential customers engaged in your booth, so you cam discuss further details of your products.  The fun and fitness based concept is completely unique to most events. Contact Exergame to learn more ### Boys & Girls Clubs of America’s (BGCA’S) Regional Conference Ends Today! Here at Exergame, we have always been happy with our success coming from Exergaming equipment installed at schools, rec centers, and most of all YMCAs. The interactive aspect of the equipment with bright LEDs, noises, and fun games has been hugely successful with kids in fitness centers for years now. One organization we have slowly been building up a relationship with the past few years, the Boys & Girls Clubs. These facilities are very much like YMCAs except they are youth focused instead of all ages. With COVID we have been very lucky to take part in their recent virtual conference.  The combined Boys & Girls Clubs of America’s (BGCA’S) Regional Conference expects to attract more than 2,500 attendees, including alumni, Club youth, BGCA leadership, local board volunteers, and local Club staff for an interactive forum focused on our Movement-wide strategies and game-changing programs, and celebrating the outstanding impact of our mission on kids across the nation. This has been one tough year for everyone, but the ability to connect with Boys & Girls Clubs across the country has been wonderful these past few days!  Contact us to learn more! ### Boys and Girls Clubs of America Virtual Convention Today! Boys & Girls Clubs provide a safe haven for more than 4 million youth, giving them an opportunity to discover their great futures. We believe every kid has what it takes. The mission and core beliefs of Boys & Girls Clubs fuel our commitment to promoting safe, positive and inclusive environments for all. With the current COVID situation the combined Boys & Girls Clubs of America’s (BGCA’S) Regional Conference expects to attract more than 2,500 attendees, including alumni, Club youth, BGCA leadership, local board volunteers, and local Club staff for an interactive forum focused on our Movement-wide strategies and game-changing programs, and celebrating the outstanding impact of our mission on kids across the nation. Exergame is excited to be one of the key vendors for this great event.  As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way.  We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout one of most recent Boys & Girls Club of America installs.  We love to see the kids active and excited for fitness! Stop by our Booth to learn more about how Exergame can impact your Boys & Girls Clubs! ### StepManiaX Brings the Fun of Fitness to Home with DDR Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This StepManiaX is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other DDR Systems. Key Features Include! Step based foot-eye coordination, reaction time training, competitive gameplay that is challenging and fun for all ages. Plug N’ Play self operating fitness appliance 1 or 2 players can play competitively on different difficulty settings Compact & durable design. Reliable hardware without complex setup. Touchscreen navigation provides the ultimate user experience that is intuitive and easy to use. Familiar Controls (Left, Down, Up, Right) with an additional center position that helps promote continuous movement and unique step patterns. ### End Of Year Specials for 2020 from Exergame Every year Exergame likes to offer some of the best and most exciting products at a discounted price for those facilities that would like to start 2021 with a new kind of fitness.  These specials run through December 31st, 2020; and we hope you'll take advantage of the big savings! All items below will be on sale until end of the year.  Contact us to learn more about the special prices! iWall - Your Body is the Controller! tapWall - Fitness Games Plus Academic Fun runBeat - Take Your Treadmill to a New Level Reax Lights - Wireless Interactive Lights Reax Station - Full Body Programmed Training System Exerbikes - Pedal to Play iDANCE - From 4 to 32 Players at Once tWall - The Ultimate Fitness Training Product for Kids and Adults Lu Interactive - Turn Your Gymnasium into an Interactive Learning and Fitness Fun Zone! ### Boys and Girls Clubs of Greater Milwaukee Exergame Room Install Boys & Girls Clubs of Greater Milwaukee has helped local kids and teens since 1887 when Annabell Cook Whitcomb transformed two basement rooms at Plymouth Church on Milwaukee’s east side into a Club for boys. Today, they are the largest youth-serving agency in the city and have grown to be one of the largest Boys & Girls Clubs in the country. Recently at the the Don & Sallie Davis Club, through a generous donation through the Rockwell Automation, Inc; they were able to completely renovate their facility!  As they look to continue to increase fitness in their youth, they turned to Exergame to supplement their existing programs with a new form of technology and exercise. With products like Exerbikes, iDANCE, iWall, Heavyball, and tWall this space is now ground zero for fun fitness solutions! One of our recent BGC Video Shoots Below: The Healthy Lifestyles strategy of the Boys & Girls Club of America develops young people’s capacity to live healthfully by educating youth about fitness, nutrition and smart decisions. Their activities focus on instilling positive conflict resolution techniques, engaging in positive behaviors, setting personal goals, and building resistance skills that nurture and strengthen their minds and bodies.  As technology continues to take root in our lives, it is now even expanding to the fitness world.  At Exergame we aim to inspire physical activity through the most cutting-edge active game experience. We provide exergame fitness solutions for clubs around the U.S. and internationally. If you would like to learn more about how your Boys & Girls Club can help fix fitness, contact us for more! ### City of Richmond Heights Adds Exergame for Youth Fitness Programs The Parks and Recreation Cooperative, PARC, began in 2003 as a effort to jointly serve the citizens of Maplewood, Brentwood and Richmond Heights. Residents of all three communities may use each other's parks and recreation facilities, including the Brentwood Ice Rink, the Maplewood Family Aquatic Center, and THE HEIGHTS, all at resident rates. They also offer programs, facility and park rentals at the reduced rate for our constituents as well. Recently as part of the renovation of The Heights the City of Richmond added a Youth Fitness component to their facility!  Rounding out some of these Youth Fitness rooms are filled with items like the iWall, 3 Kick, and Climbing Wall! With the iWall playing is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout or just for family fun! With the 3 Kick it is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. Every room needs a climbing wall to add to core and upper body strength for youth. While most ceilings aren't quite high enough for a high climbing wall they are big enough for a side to side bouldering wall! Stop by The Heights today to see some of the newest in Exergame! ### Aviron Rower Provides Interactive HIIT Training With Aviron Rowers, we get it. You enjoy working out and the benefits it brings but hate how boring it can be. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Immerse yourself in new challenges while engaging 86% of your body’s muscles, and END BORING WORKOUTS. The gradual resistance delivered by the interactive fitness machine’s air system mimics the feeling of rowing through water, while the resistance delivered by the magnetic system provides exceptionally strong and smooth torque that can be adjusted on the fly. All of this with interactive rowing and gaming options. ### Wounded Warrior Project Uses tWall & Exergame Bike for Service Members More than 52,000 servicemen and women physically injured in recent military conflicts. 500,000 living with invisible wounds, from depression to post-traumatic stress disorder. 320,000 experiencing debilitating brain trauma.  Advancements in technology and medicine save lives – but the quality of those lives might be profoundly altered. With the incorporation of technology based fitness and gaming, Exergame was able to bring a unique brain training experience to our former service members.  The TWALL is a reaction trainer light wall.  Benefits Include: Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. The exerbike combines the best of both worlds when it comes to working out and gaming. With this new age gaming bike, you can expect a spin cycle because it uses a chain drive. It also has the feeling of a road style bike and electronically controlled resistance to change gears just like you would do with a road cycle. Essentially, you’re able to get a great workout in while also continuing to play some of your favorite games. Exergame Fitness is profoundly honored to work with such a great organization like the Wounded Warrior Project.  We look forward to working with them on future projects! ### Beam Projection System Provides Interactive Projection Fun The Beam / EyePlay is an interactive projection game system which is projected onto the floor or wall and allows multiple children to interact with it at the same time. With a wide range of games, kids and teens can be entertained for hours while running, jumping, and playing around. Beam is sure to bring increased movement! Key Features: 30 Game Pack. Highly accurate motion sensing technology Multi-point gesture recognition 150 interactive games to choose Turns any floor or wall space into a multi-point interactive surface Easy calibration Interactive surface up to 18’x16’ feet. Single/Multi user capabilities – several kids can play at the same time Low maintenance operation Active entertainment for all ages - encourages running and jumping ### LEEP Forward Uses tWall for Speech, Occupational, and Physical Therapy LEEP Forward Inc. is a place built on best practices utilizing evidence based practices and scientific approaches. They take a holistic view of the child by ensuring they consider all aspects of the child's development. This is accomplished by working with their multi-disciplinary team including speech, occupational, and physical therapist. They also have social work services, developmental therapist, educators and BCBA's to help complete our team. Recently as part of their program to help participants “refocus” in the classroom, they implemented the tWall.  With the tWall patients on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Patients with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. With the tWall LEEP forward will use all their programs to prioritize social emotional development, building competent and confident learners. Their goal is to prioritize a sense of self and independence. All of their treatment programs are tailored with your child in mind. Families are an integral part of the team. They know the work they do is only part of the overall approach. Therefore they work together creating goals and provide coaching and training along the way. ### Monster Energy Uses Heavyball for Loaded Weight Movement Training Most companies spend their money on ad agencies, TV commercials, radio spots, and billboards to tell you how good their products are. At Monster they choose none of the above. Instead, they support the scene, their bands bands, their athletes and their fans. We back athletes so they can make a career out of their passion. We promote concert tours, so their favorite bands can visit your home town. They celebrate with their fans and riders by throwing parties and making the coolest events they can think of a reality. For majority of these events at Monster, they like to bring athletic activities and fun, enter the Heavyball.  With the Heavyball we’d like to introduce you to our fitness product that will get your clients talking about how much fun it is. Whether you have a kids fitness center or an adult gym, this interactive fitness product will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. All units come with a proprietary computerized scorekeeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages.  Contact us to learn more! ### Goddard School Uses Interactive Projection Games for Kids The Goddard School uses current, academically endorsed methods to ensure that children have fun while learning the skills they need for long-term success in school and in life.  The Goddard School’s F.L.EX.® Learning Program (Fun Learning Experience) helps children explore and discover their interests in a safe, nurturing environment. To create this fun learning experience Goddard School continues to come up with new and exciting ways to keep their kids active.  Enter the EyePlay BEAM!  With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Choose from nearly fifty exciting and engaging exergames that are sure to bring smiles to everyone who uses it along with an elevated heart rate! The Beam Exergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. ### Stone Creek Club & Spa Uses iWall for Youth Fitness Gaming From the moment you turn onto the property, you'll know you've arrived someplace special. Stone Creek Club & Spa is the Northshore Sports Resort, providing members with a relaxing & inviting destination for their fitness, social and lifestyle needs. Stone Creek members enjoy truly excellent service complemented by world-class fitness, aquatics, spa and tennis programs and services. A lifetime of fitness and healthy habits can begin at Stone Creek. Stone Creek's Children's Programs are designed to welcome children to a fun and enriching environment where they can explore, learn and grow. At the same time, we realize that our littlest members and our adult members have very different needs. As their childcare programs continue to evolve, they recently added the interactive wall game, the iWall.  Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! The iWall continues to be a fun fitness based exergame that has had a great impact on youth fitness.  Contact us to learn more! ### Mercer Schools Adds Wireless Reax Lights to Physical Education Mercer County School District #404 is located in northwest Illinois and covers an area of 378 square miles making it the fifth largest district in the state. The district was created in 2009 as a result of a consolidation of the Westmer and Aledo School Districts. The district serves approximately 1,300 students from pre-kindergarten through 12th grade in five buildings and employs approximately 210 full and part-time employees. As part of the evolution of using technology and gaming in fitness, the Mercer Schools recently adding some interactive fitness options to their physical education program.  The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. Key Features for the Reax Lights Include: • Reaction Training & Programming • Hand-Eye Coordination • Neurological Development • Any Age, Any Level, Any Ability • Full Customization • Wireless Technology • No Installation Needed ### iWall Interactive Fitness Wall Adds New Games and Content iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. The biggest iWall update ever is now being delivered! At this time we introduce a completely new game called Flow Master. Flow Master is an immersive game that specializes in improving your mobility, balance and muscular endurance. It has two levels to fit anyone at any fitness level. The exercises composed by fitness professionals, challenge the body diversely and targets all the major muscle groups. This exercise is great for stretching, warming your muscles and concentration. The goal is to follow the sensei's movements as accurately as possible. Points and the circle around the player gives instant feedback how well the player is performing. Learn more about the iWall from Exergame and our partners at CSE! ### Inclusive Sports and Fitness, Inc. Adds More to Exergame Room The vision of Inclusive Sports and Fitness, Inc. is to provide professional interventions that maximize a typical and/or exceptional child’s potential to engage and participate in essential activities of daily living including play, sports and fitness activities; promote advocacy for the inclusion of sports and play for all children; and provide public service and support for access to sports programs. Last year Inclusive started out with a few new items like the Treadwall, Spivi, and Exerbike.  This year they added new items like the Aviron Rowers, and the Reax Station! While strapped into our Aviron Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Immerse yourself in new challenges while engaging 86% of your body’s muscles, and END BORING WORKOUTS. The Reax Compact is a ready-to-use stations where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions.  It is one of the first multipurpose style equipment that allows to do cognitive and reaction training. ### Lu Interactive Where You Can Re Imagine The Physical Education Class With giant projections, immersive lights, powerful music blasting, and physically engaging activities. The Lu Interactive Playground is a educational smart space that in real time adjusts to the behaviors and interactions of students within it. Coming down from a ceiling mounted 3D cameras, games and tools are projected on the wall. Synchronized lights and sound effects are also added for a better immersion experience. Why is the Lu Interactive Playground a good fit? Less than 9% of children are getting the recommended 60 minutes of physical activity and exercise during the day. Sedentary screen viewing time is going up, which represents an average of 2 hours per day in the life of those students. The Lu Interactive Playground combines Video Games, Education & Exercise. Giant Video Games and interactive lightings create an engaging experience for all the students. They’ll forget the fact they'll even be exercising By adding interactive educational lessons and pedagogical games, students learn by a new and advanced approach where multiple skills are developed concurrently. Significantly increase the options of a room by easily transforming into a multipurpose space. The lighting system will enhance school parties, projectors can present movies or online content, or create a giant scorekeeper! Contact us to learn more! ### City of Mount Vernon Adds Interactive Fitness iWall to Park District The City of Mt Vernon recently welcomed members to the Lester Buresh Family Community Wellness Center “the LBC”. The LBC is a vital center of their community where everyone can gather, grow, and thrive. This 33,000 square foot facility has been has been in the works for the past 20 years! From group exercise classes and team activities to spaces that encourage interaction, the LBC is a great way to stay connected with your neighbors and be a part of the community. At the LBC you have an opportunity to get a workout in, while your kids stay active as well!  As part of this grand opening the facility recently added the interactive iWall. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! The motion sensor of this exergame detects your movements, making you the game controller instead of a joystick. The faster you run and the higher you raise your knees in Parkour, the faster you run in the game. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. If you’re interested in the iWall, contact Exergame Fitness today. Contact us to learn more! ### Lu Interactive for Educational Fitness Based Gaming in Gymnasiums Lu Interactive continues to provide a captivating, engaging, and fun concept of bringing fitness and academics together. You can turn your local school, health club, non-profit, or gym into a giant interactive fitness zone.  Each exergame is loaded with fun activity that increases movement and interaction with a giant projection screen. Lu transforms any gymnasium into a giant video game using interactive video projection, lights and sounds. LÜ MAKES PHYSICAL ACTIVITY FUN We all want our kids to be healthy; being active is essential to health. LÜ MAKES LEARNING FUN It can be hard to keep kids focused and motivated in a traditional classroom setting. LÜ MAKES THE GYM MORE USEFUL A gym is a big space. With the right equipment, it can serve many purposes besides sports and physical education classes. Lü can turn any gym into a movie theater, a stage, a dance floor and more. ### Exergame Playground; Where Kids Physically, Mentally, Emotionally Grow Give kids the opportunity to get fit with Exergame Fitness. The Exergame Playground is the place where kids ages one to ten years old go to have fun while learning and growing physically, mentally, and emotionally. Exciting kids fitness games motivate them toward active play and movement, which has kids wanting to come back for more. The philosophy behind Exergame Playground is to give these kids a place of their own; a place where they can feel comfortable and enjoy the time they spend at the club as much as mom and dad do. The key to creating members for life is to engage them early and often. Exciting exercises for kids will motivate them toward a lifestyle that’s filled with active play and movement, which will create fit kids that turn into fit adults. Any child one through ten will enjoy these kids fitness games because it creates a fun and engaging environment. From the creation of these games and exercises for kids, children will always associate a healthy lifestyle with something positive and fun and this will push them to continue with Exergame Fitness well into adulthood. The addition of the interactive items listed below will only serve to enhance this unique experience. ### Lü Transforms School Environments Into Immersive and Interactive Space Lu Interactive is helping educators across the world foster intelligent and curious kids by engaging their minds and learning styles using engaging activities, tools, and immersive experiences. Lu brings additional support into health, sports, fitness, and physical education leading to a quality, healthier lifestyle. Lu Interactive brings powerful experiences to help develop confidence, empathy, self esteem, interpersonal skills, and anxiety and stress reduction. Lu Comes in 3 Options Single (Uno) Double (Duo) Mobile Lu provides the perfect option for any YMCA, School, Boys and Girls Club, and more! Contact us to learn more! ### Rio Grande City CISD Uses tWall in Sensory Rooms Across District Rio Grande City Consolidated Independent School District is a public school district based in Rio Grande City, Texas.  The Special Services department encompasses three unique programs.  These programs include Special education, Dyslexia and Section 504.  Special Education is an integral part of the total instructional program of the district.  A continuum of services is provided to meet the needs of students. The Special Education Department fosters independent living skills through a rigorous, nurturing learning environment coupled with high quality instruction and support services that enable all students to reach their full potential.  In addition, it promotes inclusion and supports students with disabilities in gaining college and career readiness. One of the recent developments at Rio Grande City CISD has been addition of their sensory therapeutic room.  With this room the staff at Rio Grande is focusing on improved services, improving student outcomes, and taking a cost saving approach by not using support services.  One of the key pieces in this room is the tWall 32.  The tWall is a multifunctional fitness, sports, performance and therapy touch wall provides a fantastic movement based workout across numerous applications. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. Through Section 504, a part of the Rehabilitation Act of 1973, the district is required to meet the needs of students with disabilities to be met as adequately as the needs of the non-disabled are met.  They embrace that ALL students can learn and will be successful in their schools with instruction that is geared to their strengths and given sufficient opportunity to learn. ### Lü Interactive Playground Projection Games for Academics Lü Interactive Playground transforms school environments into immersive and interactive spaces, thanks to its vast library of cutting-edge activities and world-class audio-visual equipment. The gymnasium itself is an imposing space. With the right equipment and innovative activities that go beyond the practice of sports and physical education classes, it becomes quite different and allows learning to be taken to another level. With its background in Education, the Lü Interactive Playground has about half of its content centered around curriculum-based education games and activities, and the other programs are games based on physical activity. The amount of content available already offers a variety of options and choices, but it is also continually adding new content on a monthly basis! The Lü Interactive Playground has three key features with every configuration: Giant Wall Projection 3D Camera Light and Audio System Choose from the ÜNO, DÜO, or MÖBIL configurations when you install the Lü Interactive Playground in your school. Each configuration includes everything you need to create the ultimate interactive learning experience for kids.  Learn more about the Lü Interactive Playground, and how you can turn your school’s gym space into a full-on learning center built around any activity with Exergame Fitness! Contact us today to get started! ### Performance X Room For Adult Exergame Functional Fitness Gaming Games aren’t just for kids; adults love playing too. At Exergame Fitness, we offer a variety of weight loss workouts combined with active gaming. The PERFORMANCE X Room kicks it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. The Performance X Room lets your members experience exergaming on a whole new level. These physical fitness programs are geared to help you feel healthier while having fun. While young ones can certainly Play Out in this room, the Performance X Room is not for the faint of heart. Compete against friends or track your workouts and set new personal records. If your members are looking for a high octane, energetic, group based training area, this is your solution. ### Develop Neuromuscular Coordination with the Reax Fluiball Reaxing Fluiball is the first neuromuscular training ball ever to enable working with a variable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity. Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with an exergame. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Exergame offers the Reax Fluiball 0.5KG, 0.75KG, 1KG, 1.5KG, 2KG, 3KG, 4KG, 5KG, 6KG, 7KG, 8KG, 9KG, 10KG, 11KG, 12KG ### Horn Memorial Hospital Adds tWall For Physical Therapy and Rehab Horn Memorial Hospital's history began in 1905 when Dr. J.E. Conn came to Ida County and opened a hospital in conjunction with his brother Dr. Carl Conn.  As of 2020 Horn Memorial is now a 25-bed Critical Access Hospital offering many services and specialty clinics! As part of a recent renovation Horn Hospital decided to add the tWall 32!  Exergame Fitness is proud to offer a new way for rehab and physical therapy patients to develop their neurological and cognitive function. Our products train the brain while combining movement and exercise. Our innovative combination of exercise and gaming can help improve mental focus, hand-eye coordination, reaction time, and more. Are you looking for new ways to enhance neurological and cognitive development for your patients? Then Exergame Fitness is the place for you! ### Youth X Room Provides Youth Fitness, Teen Exercise, and Family Fun! Exergame Fitness knows better than anyone that the gaming world is thriving because of teenagers. With our Youth X fitness equipment, we can get your kids and teens up and moving while still keeping them engaged with our gaming technology. The Exergame Youth X gaming room is specifically designed for kids ages 7–14 to encourage social interaction, movement, and fitness. To learn more about our Youth X fitness rooms and programs, contact Exergame Fitness today. Highlights Include: Change the way kids and teens think about being active Proven methodology to drive engagement and social interaction Equipped with an online portal with program plans and challenges Reward programs and scoreboards Fully customizable to fit your needs This concept room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified, but have proven fitness methodology behind them. These exergames are strategically put in place to balance out a fitness program and can be used in circuit style group classes. ### Intrepid Spirit Centers Use tWall for Traumatic Brain Injury (TBI) Hundreds of thousands of military personnel have been diagnosed with some level of Traumatic Brain Injury (TBI) in the past decade, many as a result of combat. TBI and Post-Traumatic Stress (PTS) can have long-term and sometimes severe effects on service members’ lives, affecting their ability to work, manage basic living tasks, and interact with others – even with their own families. Depression and more tragic consequences, including suicide, can result. Proper and immediate diagnosis and early treatment are crucial to addressing this vital need among America’s military personnel. In 2010, the Intrepid Fallen Heroes Fund launched its current effort: building Intrepid Spirit Centers to serve as satellites to NICoE to extend care to the home base of many of the troops suffering the effects of TBI and PTS. Exergame was lucky to be a part of these Intrepid Spirit Centers by implementing the tWall.  Benefits of the tWall Include: Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. Each Intrepid Spirit Center is approximately 25,000 square feet and costs about $14 million to build and equip. The centers are designed around the interdisciplinary model of care developed at NICoE, which brings all disciplines together under one roof, and provides a comprehensive means of delivering treatment. Patients with TBI can manifest many different symptoms, including physical indicators, such as headaches, difficulty concentrating, memory loss, irritability, mood swings, vision, hearing and balance issues. They may also exhibit mental health symptoms, such as verbal or physical outbursts, impulsive behavior, poor judgment, inflexibility, depression or anxiety. Exergame is proud to work with these amazing facilities across the USA! ### Boys and Girls Club of America and Technology Based Fitness Boys and Girls Clubs of America supports all youth and teens – of every race, ethnicity, gender, gender expression, sexual orientation, ability, socio-economic status, and religion – in reaching their full potential. It takes innovative, quality programs designed to empower youth to excel in school and lead healthy, productive lives. Boys and Girls Club of America do whatever it takes to ensure all kids have a great future. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way.  We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout one of most recent Boys and Girls Club of America installs.  We love to see the kids active and excited for fitness! Learn more about how Exergame can transform your BGC with an innovative, technology based fitness program. ### StepManiaX – The Next Generation of Step Based Fitness Gaming StepManiaX utilizes a LED pressure based platform that users step on to match displayed instructions to the beat of music. The 160+ track songlist provides upbeat, catchy and energetic music that appeals to Western and European audiences. Some of the features for StepManiaX include: Compact & durable design. Reliable hardware without complex setup. Large touchscreen navigation provides the ultimate user experience that is intuitive and easy to use. Over 160+ songs of upbeat music and familiar favorites from past Step Revolution titles. Additional content available via network downloads. Familiar controls (Left, Down, Up, Right), with additional center position that helps promote continuous movement and unique step patterns. Learn more how to take the next STEP in the Dance Dance Revolution through Exergame! ### iDANCE and tWall Used at University of Texas Medical for Rehab The University of Texas Medical Branch is a public academic health science center in Galveston, Texas. It is part of the University of Texas System. UTMB includes the oldest medical school in Texas, and has about 11,000 employees. UTMB Health Rehabilitation Services is a multidisciplinary team of allied health professionals consisting of Physical and Occupational Therapists and their support staff, here to serve you. With locations on the island and the mainland, we meet a wide set of general and specialty service needs for adults and children. UTMB prides itself on providing coordinated and integrated rehabilitation care to individuals with disabilities or impairments in order to maximize function and overall quality of life. As part of their continued emphasis on rehab and physical therapy, they have introduced the tWall and iDANCE Systems to their patients.  These Exergames combine balance, lower body movements, upper body exercise, hand eye coordination, and so much more! With the tWall benefits Include: Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 songs, the fun is never-ending. Learn more about how you can integrate your rehab with exergame! ### YMCA Indian Valley Adds Interactive Aviron Rowers and Exerbikes The YMCA of Indian Valley is a place where no one is turned away because of an inability to pay at their YMCA. To offer the broadest possible access to YMCA programs and to provide for those individuals and community groups who may not be able to afford the full cost of our programs, services and facilities, we engage in fundraising through an annual campaign, special events at the branch and association levels, grants, bequests, or individual, corporate or foundation support. Through this fundraising the YMCA continues to raise awareness for interactive fitness programs.  Pieces of equipment that can be used by kids, but also the adults too.  Enter the Aviron Rowers. You enjoy working out and the benefits it brings but hate how boring it can be. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Immerse yourself in new challenges while engaging 86% of your body’s muscles, and END BORING WORKOUTS. With our new and improved Exerbikes, there is no such thing as couch potato gaming.  Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with 'Pedal-to-Play' technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked. When working with Exergame you never have to worry about BORING workouts.  We make fitness fun! ### PaviGym Flooring and Humane Fitness Flooring Services through Exergame In todays post COVID fitness world, cleanliness has taken a higher priority.  Which is why we are happy to provide products through PaviGym and Humane. Pavigym floors are impermeable non-porous virgin rubber, antibacterial and easy to clean. Considered among the most hygienic on the market, they also prevent the accumulation of bad odours. Humane Manufacturing is a leading manufacturer of high quality molded recycled rubber mats and recycled rubber flooring. Some of our products include: Interlocking Weight Room Rubber Flooring, Fitness Rubber Flooring. Contact us now to learn more about our hygienic fitness flooring options! ### Cliff Hagan Boys & Girls Club Adds Interactive Touch Wall In every community, boys and girls are left to find their own recreation and companionship in the streets. An increasing number of children are at home with no adult care or supervision. Young people need to know that someone cares about them. The Cliff Hagan Boys & Girls Club programs and services promote and enhance the development of boys and girls 6-18 yrs of age by instilling a sense of competence, usefulness, belonging and influence. Recently the Cliff Hagan added the interactive tWall! The tWALL 64 is the most robust model. It is the largest tWALL model with the most training surface available. It is built for multiple styles of use including: • Kid’s Fitness • Reaction & Speed Training • Competitive Mode Learn more about our tWall, and FULL EXERGAME ROOMS! ### McMinn County Schools Add Touch Wall to PE and Special Education The Mission of The McMinn County School System is to equip students for life-long learning through academics, accountability, and learning experiences. The combination of Fitness, Games and Technology is a sure win for students to be actively engaged. These Exergaming solutions have made an impact for thousands of kids around the world.  Recently the McMinn County Schools decided to add the tWall (touch wall) for physical education, and special education (sensory room). Within the Special Education realm these programs use the t-wall to focus on: Autism, ADHD, Behavior integration, Sensory processing, downs syndrome, and other cognitive needs. For Physical Education the tWall can be used for a variety of curriculum. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. Whether training for power, agility, endurance, or reaction, the Twall is the ultimate fitness gaming platform. ### CARES Act for Physical Education and Afterschool Programs We are all dealing with alot of uncertainty, many physical educators and after school programs are facing potential concerns we never thought possible. Luckily, Congress — in working with the U.S. Department of Education — has put a plan in place to help support schools as they navigate through these troubling times. In conjunction with the Coronavirus Aid, Relief, and Economic Security Act (CARES Act), Congress set aside approximately $13.2 billion for the Elementary and Secondary School Emergency Relief Fund (ESSER Fund). It is through this fund, the U.S. Department of Education will award grants to state educational agencies for the purpose of providing local educational agencies (LEAs) with emergency relief funds to address the impact that COVID-19 has had, and continues to have, on elementary and secondary schools across the nation. FUNDING FOR HEALTH AND PHYSICAL EDUCATION Exergame can be included in these ESSER funds in a multitude of ways.  Interactive gaming can have a significant impact on our health and physical education programs! A school district that receives funds under this program may use the funds for any of the following that encompass what Exergame Fitness can offer: Any activity previously funded through your Every Student Succeeds Act Title funded programs, including Title II and Title IV-A funds, which both support health and physical education. Providing mental health services and supports. Other activities that are necessary to maintain the operation of and continuity of services in local educational agencies and to continue employing existing staff.. Activities to address the unique needs of low-income students, children with disabilities, English learners, racial and ethnic minorities, students experiencing homelessness, and foster care youth. Planning and implementing activities related to summer learning and supplemental after-school programs, including addressing the needs of low-income students, students with disabilities, English learners, migrant students, students experiencing homelessness, and children in foster care. Purchasing educational technology (including hardware, software, and connectivity) for students who are served by the local educational agency that aids in regular and substantive educational interaction between students and their classroom instructors, including low-income students and students with disabilities, which may include assistive technology or adaptive equipment. Exergame can try and support any schools or after schools that will be willing to apply for these grants.  We can provide some information and templates on how to help. Please let us know if we can help!  Thanks, and may all kids continue to get the physical activity they need! ### UT Southwestern Medical Provides tWall for Traumatic Brain Injury The University of Texas Southwestern Medical Center is a public academic health science center in Dallas, Texas. With approximately 13,568 employees and 2,445 faculty and over 2.7 million outpatient visits per year, UT Southwestern is the largest medical school in the University of Texas System and state of Texas. While UT Southwestern continues to be on the cutting edge of medical based research, they also wanted to continue to add more interactive technology for their rehab, physical therapy, traumatic brain injury, and concussion rehab.  Enter the tWall! A multifunctional medical, therapy and rehabilitation interactive touch wall provides a fantastic movement based workout across numerous programs. A great tool for your facility keeps clients engaged, improving outcomes and sustainability. Areas of Application: MAP Training (Combination of physical and mental training) Executive Function Training (solving problems, maintaining attention, and inhibiting emotional impulses) Cognition (processes and products of perception, recognition, reasoning, concluding, judgement, memory, etc.) Stimulation and improvement of motor and sensomotor skills Regulation and improvement of muscle tone Training of coordination, gross and fine motor skills, Securing of mobility Development of physical mobility and physical skills Improvement of physical endurance Reaction training For gathering and evaluation of results, analysis of individual progress, applicable to long-term studies. ### tapWall Provides Education Games and Social Distance Options While we all want to get to the point that COVID is no longer an issue, we also have to realize in the current climate over the next 12+ months, it is something we will have to take into consideration.  This is why Exergame is providing more options for social distancing. tapWall provides touchscreen games that can be used with individual stylists for the whole family. When being used it is the perfect tool to replace finger placement, and can be thrown away when done.  It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. tapWall includes a stylish glossy white cover with large touch screen display. Touch screen is covered with strong safety glass and cover is made with durable glossy high-pressure laminate. tapWall is perfect for: • Kid’s Fitness • Reaction & Speed Training • Rehabilitation tapWall is perfect for hand-eye coordination, reaction speed, spatial awareness. ### iWall Interactive Wall for Social Distance Options with Exergame During this time of uncertainty, many facilities are facing potential concerns we never imagined. Fortunately, Exergame continues to offer options that provide fun, interactive fitness; with the continued support of social distancing. The iWall includes a motion sensor of this exergame detects your movements, making you the game controller instead of a joystick. The faster you run and the higher you raise your knees in game, the faster you run in the game. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout with the ability for participants to never have to touch anything! iWall includes a stylish cover with two large displays, a computer, a motion sensor and four interactive fitness games. More games are available for a separate purchase for: • Schools • Fitness Clubs • Hotels, cruisers, airports • Activity and trampoline parks • Rehabilitation • And so many more! ### YMCA of Snohomish County Installs Interactive Projection System In Snohomish County, the Y has been serving and strengthening our communities since 1901. We’ve been here through economic booms and busts, wartime and peace, and social upheavals both subtle and life-changing. Our movement is made up of people of all ages and from every walk of life, all working side-by-side to ensure that everyone, regardless of gender, income or background, has the opportunity to live life to its fullest. While majority of YMCA's run programs for child care, Y's are always looking at new ways to keep active.  Enter the Beam Interactive Projector!  Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. The YMCA of Snohomish County continues to lead the pack in innovative fitness programs for their youth.  We look forward to our continued work together! ### Hilton Head Boys and Girls Club Adds Interactive Gaming Wall The Boys & Girls Club of Hilton Head Island was established in 1990 at Sandlewood, a local low-income housing project located on the Island. In 1999, a 29,000 square foot facility was built near the Hilton Head School complex off Gumtree Road, the cost of which was paid 100% from donations by local organizations and private donors. For nearly three decades, the Club has served local children ages 6-18 with outstanding educational and recreational programs after school and all day in the summer. Recently as more BGCA's continue to add more gaming equipment, they turned to Exergame Fitness to add some interactive components to their club.  Enter the tWall!  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Exergame is proud of our partnership with BGC's across the USA, and look forward to adding more.  Contact us to learn more how we can help get fitness gaming into your club!  See similar successful rooms above! ### The Downtown Club in TX Adds Interactive Treadwall for Climbing With two distinctive locations in downtown Houston, indoor tennis, great dining, stunning views, a high-tech business center and more, The Downtown Clubs offer a private club membership experience like no other. Recently as part of their renovations, they added the interactive climbing piece, the Treadwall. Climb as high as you’d like; there’s no need for harnesses or rope. The Treadwall is designed to bring the capabilities of an entire climbing gym to the limited space of a health club or similar facility. The freestanding and compact design of a Treadwall allows you to blend it into your environment, with a choice of sizes to fit your facility. Exterior exergame options are also available. Our most popular exergaming model is the M6 (6 ft. wide wall, 11 ft. ceilings). It has the largest climbing surface and allows for full extension and side-to-side movement while climbing. Climbers can take advantage of the great flexibility and range of movement built into climbing. All models feature the same solid design and industrial components. ### Haysville School District Adds Interactive Wall for Special Education Haysville USD 261 is a public unified school district headquartered in Haysville, Kansas, United States. The district includes the communities of Haysville, small southern part of Wichita, and nearby rural areas. The Sensory Room features The Light Wall, known as the T-Wall, which is an interactive touch wall that provides sensory feedback with lights and touch sensors. Multiple games provide progressions for users of any ability level, and the game component adds compliance for long-term effectiveness. They installed a Sensory Room in their school district and have seen immediate positive results within their special education and therapy services programs. These Brain Gyms and safe areas for students to go are great for various populations, including: Autism, ADHD, Downs syndrome, Handicapped. “Students go to the Sensory Room in order to calm their bodies and get all the emotions out and stabilize themselves so they’re ready learn and they are happy.” The T-Wall can be used for these Areas of Application: Regulation and improvement of muscle tone Training of coordination, gross and fine motor skills, securing of mobility Development of physical mobility and physical skills Improvement of physical endurance Reaction training For gathering and evaluation of results, analysis of individual progress, applicable to long-term studies. Stimulation and improvement of motor and sensomotor skills ### Heavyball Provides Loaded Weight Movement Training and Gaming We’d like to introduce you to our new fitness product that will get your clients talking about how much fun it is. Whether you have a kids fitness center or an adult gym, this interactive fitness product will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. With the ability to start simple, your clients will get to customize their own workout program. It’s also a great tool to use for athletes. The sport or game moves as quickly as the player, so he or she can create their own fitness plan. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized scorekeeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages. ### Hong Kong Cricket Club Adds Interactive Fitness Gaming Options The Hong Kong Cricket Club is situated in the heart of Hong Kong Island surrounded by the hills and greenery of Wong Nai Chung Gap. The Club is rich in history but has kept pace with the times. Members can enjoy a host of sports and activities - from Cricket to Tennis, from Bridge and Yoga - encompassed in a modern clubhouse with a cricket ground, sports annexe and swimming pool. Recently they completed a renovation that added a new suite of interactive gaming products from Exergame.  These products will be used by club members, staff, and youth programs!  They are looking forward to having this family fitness gaming option. The interactive tWall is a multifunctional fitness, sports, performance and therapy touch wall provides a fantastic movement based workout across numerous applications. A great focal point for your facility keeps members and trainers coming back for more. Turn your spin class into a group race with Spivi.  The Spivi Studio is an innovative 3D simulator system made for indoor cycling studios and fitness clubs that want to increase revenue and recruit more customers to their fitness facility. Instead of taking a spin class, you can turn your exercise hour into a group race Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Contact us to learn more about how Exergame can provide fun fitness gaming options for you! ### Boys and Girls Club of Truckee Meadows Opens Exergame Room Before the unfortunate situation with COVID, the Boys and Girls Club of Truckee Meadows opened one of the largest Exergame Clubs to date!  Their Club boasts nearly 130 different programs, events and activities to meet the diverse needs and interests of our members.  These programs fall under five core areas: Character & Leadership Development; Education & Career Development; Health & Life Skills; the Arts; and Sports, Fitness & Recreation. As part of the new movement at the Boys and Girls Club within their Health, and Fitness program; Exergame has provided a fantastic opportunity to get kids more active!  Technology is shaping the world of healthy living and Exergame Fitness is leading a new movement incorporating it into fitness. The goal of Exergame Fitness is to merge interactive fitness programs with high tech equipment to make getting healthy more enjoyable. We provide a new way to engage people in interactive fitness through gamification and technology. Below is a picture gallery of the facility, and while we will have more video content coming in the future.  I wanted to share this wonderful message to BGCs across the country!  Checkout an exclusive interview with one of our previous Boys & Girls Club installs with the BGCGNWI! Contact us to learn more about how we create socially engaged, supportive, and inviting fitness communities worldwide! ### Youth X Room – The Ultimate Kids Interactive Fitness Experience The Youth X Room offers exergaming that engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out . Seven to 14-year-olds are too old to be in the Exergame Playground or day care area, but too young to be in the main fitness areas. Whether they are athletes or not, they still need a place to call their own at your club. Enter the Exergame YOUTH X Room, a room specifically designed for kids ages 7–14. This concept room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified, but have proven fitness methodology behind them. These exergames are strategically put in place to balance out a fitness program and can be used in circuit style group classes. Like all of our other room solutions, we offer fully customizable rooms. Down to the placement of the wires and equipment to the flooring and wall space, we can help match your exact needs! Contact Exergame to Learn more about our Youth X Experience! ### 21st Century Grant Money Runs Out Soon! 21st Century Grant Money is one of the leading grant programs that helps support Exergame within the non-profit sector.  This program supports the creation of community learning centers that provide academic enrichment opportunities during non-school hours for children, particularly students who attend high-poverty and low-performing schools. The program helps students meet state and local student standards in core academic subjects, such as reading and math; offers students a broad array of enrichment activities that can complement their regular academic programs; and offers literacy and other educational services to the families of participating children. 21st Century Grants provides over $1.25 Billion to community learning centers and quality after-school programs. Many YMCA and Boys & Girls Clubs locations across the country have received these grants. Link to Grants Applications by State: https://www2.ed.gov/programs/21stcclc/contacts.html#state The purpose of the 21st CCLC grants, are established by federal legislation as: To provide opportunities for academic enrichment and tutorial services to help students, particularly students who attend high-poverty and low-performing schools, to meet state and local performance standards in core academic subjects; To offer students a broad array of additional services, programs, and activities to reinforce and complement the regular academic program of participating students; and To offer families of 21st CCLC students opportunities for literacy and related educational development. 21st Century Grants in Schools While Fitness Gaming falls into the category of enrichment activities, we have found this to be a perfect opportunity for schools, YMCAs, Boys & Girls Clubs, and others to add Exergame to their facility. 21st Century Grants in Non-Profits As the school year begins to end, please keep in mind most of this money has to be spent by the end of the academic year.  Don't miss out on this GREAT opportunity to add some type of interactive technology to your facility. Contact us to learn more! ### Walla Walla YMCA adds Interactive iWall for Youth Fitness The Walla Walla YMCA is an exercise facility dedicated to building our community. Members enjoy group exercise classes, swim lessons, day camps, and more.  With a specific focus on Youth Fitness and Technology, the Walla Walla YMCA continues to be a pioneer of melding the two together.  Recently they added the iWall to their repertoire. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Get a quick warm up done or focus on improving your mobility, strength and endurance or sharpen your balance and coordination with the iWall! Games include things like Parkour, Car Racing, Skiing, and so much more. Contact us to learn more about the iWall! ### TRX – The Highly Portable Performance Training Tool TRX is one of the most popular fitness products on the market because it’s such a high performing training tool and anyone can use it. It’s great for beginners or exercise enthusiasts. It’s also beneficial for athletes who want to become more fit or just the average Joe who wants to enjoy a good workout. Born in the Navy SEALs, Suspension Training bodyweight exercise develops strength, balance, flexibility and core stability simultaneously. It requires the use of the TRX Suspension Trainer, a highly portable performance training tool that leverages gravity and the user’s body weight to complete hundreds of different exercises. This fitness product is such a versatile option because of everything that you can do with it. It’s also easy to install and can go in any fitness facility, especially because it doesn’t take up too much room. The TRX Suspension Trainer: • Delivers a fast effective total-body workout • Helps build a rock-solid core • Increases muscular endurance • Benefits people of all fitness levels (pro athletes to seniors) • Can be set up anywhere (gym, home, hotel, or outside) • By utilizing your own bodyweight, the TRX Suspension Trainer provides greater performance and functionality than large exercise machines costing thousands of dollars. ### Neuromuscular Training for Athletes, Kids, Adults, and Seniors While everyone continues to look for products they (or their clients) can use at home, Exergame Fitness continues to provide options for both! In 2016, Reaxing launched an incredible new project that became an international success right away. It’s about training your senses to improve your performances. Dynamic instability drives increased neuromuscular, muscular, and vestibular system recruitment to improve efficiency and achieve training results faster. Training in this manner will help to create bodies that have stability and strength in a multitude of positions while being an essential part of a well-balanced training and conditioning program. Here are some of the exergaming products from the Reaxing Product Line: Fluiball is a soft-touch, unbreakable medicine ball. The instability and unpredictability of the water makes it a truly functional tool: dynamically unpredictable, flexible, wearable, soft, safe, and a space-saver. At the same time, its softness makes it unique: you can roll it, shake it, grab it, throw it, or even squeeze it — causing no harm to people or surfaces. The kettlebell is one of the most widespread tools for functional training, incredibly versatile for the high number of workouts it can be used. The Reax Fluikettle is the only one of its kind: in fact it can be shaken, grabbed, thrown, significantly reducing the risk of damage for people and surfaces. Thanks to these features it can be used in clubs and at home. Unlike a simple cast iron kettlebell, the Reax Fluikettle contains a mixture of solid and fluid matter which turns every workout into a genuine neuromuscular training, much more effective from the metabolic point of view.  Reax Fluikettle’s special material guarantees comfort during the workout execution because it is soft on the person. It adds unpredictability, safety, entertainment, and many more workout combinations. The Reax Fluipump is composed by a Reax Fluipump bar, available in two versions and two Fluipump balls which have 3 different weights of 2, 3 and 4 kg (4.4, 6.6 and 8.8 lb), easily recognizable thanks to different colors. The instability and unpredictability of the fluid inside, make this tool really functional: dynamically unpredictable, soft, safe and versatile. Water movement strengthens the core, activates stabilizing muscles and a considerable metabolic activity as a result of an increased muscular activation. The progression from easy to hard based on the athlete’s needs and ability, allows the trainers to plan fun, effective and motivating training sessions. Weight lifting has always been an important part of most training programs. Symmetry, stability and consistency have been the keywords of everything you know up to now. FluiLift is the first barbell to turn this concept upside down. Thanks to its innovative system (international patent pending), the movement of weightlifting becomes unexpectedly unstable. Reax Chain is composed by flexible and adjustable weight. It can be used as a kettlebell, a battle rope, a barbell, a dumbbell, a core bag, a Bulgarian bag, and in plenty of other ways. It is dynamically unpredictable, flexible, wearable, soft, safe, and space-efficient. This truly functional exergaming tool is going to overturn traditional training. Training reactivity, reaction ability, and response speed to a given sudden impulse will never be the same. This brand new functional training method is dynamic, fun, and suitable for conditioning training. Any type of training gets interactive, improving the reaction capability. Reax Lights is an incredible Wi-Fi tool. It’s versatile, flexible, wearable, and easy to use. ReaxBoard is an incredibly “smart” floor, able to reproduce and generate sudden interference during the movement. The training solutions are endless. Standard exercises, performed under stable and predictable conditions, become unpredictable and much more fun and effective with this exergaming tool. All muscles are activated and focus must always be kept high and steady. Thanks to a tablet and its dedicated app, the user or the PT can select the difficulty level they wish, and choose among several pre-configured training programs. Learn more about REAXING with Exergame Fitness ### Nexersys – Your Full Body Home Workout Program During COVID 19 The Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. This fitness product is a professional training software program that creates a unique fitness experience each time you work out based upon your personal Nexersys history. If you’d like to incorporate this fitness product to help yourself create a more intense workout, then we have you covered. The system is designed for people of all fitness levels and for both Traditional and Southpaw stances. Nexersys delivers a physically and mentally challenging fitness experience with detailed feedback, including accuracy, strike count and power. You will reach your fitness goals and have fun sharpening your reaction time and mental acuity. ### REAX Lights Provide Wireless Fitness Gaming During COVID-19 Reaxing Training is a cutting-edge, exergaming technology conceived to teach the body how to react to unpredictable motor interferences generated by specific pieces of equipment in order to improve proprioceptive and reactive skills.  This product is perfect for the current fitness climate during COVID-19 The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. Key Features • Reaction Training & Programming • Hand-Eye Coordination • Neurological Development • Any Age, Any Level, Any Ability • Full Customization • Wireless Technology • No Installation Needed ### DDR Home Fitness Gaming Products During COVID-19 We are all looking for different options to keep us, and our kids active at home.  What better way than to combine gaming and fitness with Dance Dance Revolution based games from Exergame! Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This iStep is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. Through 23 difficulty levels, iStep will get players exercising while moving to the rhythm of their choice of 50 songs from various genres and regions. This multiplayer dance game uses 2-4 wired mats and can be later upgraded to a full iDance system. Contact Exergame Fitness to learn more! ### Home Therapy Products During COVID-19 with Exergame Stay At Home Fitness Product Choices During these tough times it is important to take care of those in need. This includes our: Physical Therapy (PT) and Occupational Therapy patients (OT). Special Needs, Autism, Sensory athletes. Seniors, Assisted Living, Nursing Home, and Active Aging Communities. Exergame Fitness provides a wide variety of options to use with your clientele. Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with this exergame. Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during an exergame training activity. Why is Reax Fluipump so innovative? This exergame is the first Group Exercise Barbell ever to enable working with an unstable load. Reax Chain is a multi-purpose, unique training tool that has the flexibility and the softness of a rope while maintaining the same features of a traditional free-weight. Due to its dynamic instability, Reax Chain turns any exercise into highly intensive neuromuscular training. Contact Exergame Fitness to learn more! ### Exerbike – Home Use Exergaming for XBOX During COVID-19 With schools closed and our kids at home, we are starting to see an uptick in video gaming.  One of the frustrating things during this time is more gaming, but less activity.  Well we have a solution! Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games with the Exerbike!  Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with 'Pedal-to-Play' technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked. ### Aviron Rowing Home Interactive Workout During COVID-19 With COVID-19 taking a big hit on your daily fitness workouts, Aviron has come out with a NEW rower just for home use!  Developed by Aviron’s scientific department in collaboration with professional athletes, the Tough Series Rower is a full commercial rowing machine designed to survive the usage demand of fitness facilities. Equipped with a fully immersive, high definition touchscreen, performance metric sensors, and an innovative resistance system, Aviron’s state of the art equipment ups the ante in effective workouts. Adjust the innovative resistance system to increase the difficulty of your workout, help you close your gap, or extend your lead. Or let Aviron automatically adjust your resistance (patent pending) to meet your fitness goals in workout programs designed by fitness professionals and athletes. Contact us for Pricing! ### YMCA Vineland Uses Heavyball for Loaded Weight Movement Training The YMCA of Vineland NJ, is a powerful association of men, women and children of all ages from all walks of life joined together by a shared passion: to strengthen the foundations of our community. Recently the YMCA wanted to add a piece of equipment that could not only be used by kids, but by adults as well.  They decided on something like the Heavyball, which is perfect for ALL AGES.  Whether you have a kids fitness center or an adult gym, this interactive fitness product will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for loaded weight movement training. Loaded weight movement training combines task-oriented movement patterning with resistance training. Agility and strength come from moving the body in a multitude of purposeful tasks with load, just like back on the farm. Movement is essential to training healthy bodies. The sport or game moves as quickly as the player, so he or she can create their own fitness plan. Thus accommodating players from children to adults and beginners to the advanced. Learn more about the Heavyball and other fitness gaming equipment with Exergame! ### Tabor City Elementary School Uses tWall for Autism Tabor City Elementary School in Tabor City, North Carolina is a small, public, elementary school dedicated to providing special education instruction to students with multiple disabilities, and general education. The Mission of Tabor City Elementary School is to create an environment in which the academic, social, and cultural skills instilled will develop productive and responsible citizens in a global society. One of their newest additions for the current school year is the tWall 16.  The tWall 16 is perfect for kids who are 16 years or younger. This machine is also great for facilities that don’t have that much space, but want to provide an element of cognitive development.  From hand eye coordination to focusing better, the tWall 16 will help kids who need an extra boost in agility, flexibility, and reaction. The tWall 16 can benefit things like Social Fitness, Focus Training, Cognitive Performance, Reaction training, Vision training, MAP training for Physical and Mental awareness, Executive function training, Coordination and Balance, Physical endurance, Visually appealing design. Here is a great video on how other schools are using tWall as part of their sensory rooms. Specially at the Tabor City, students on the autism spectrum, and those with ADD and ADHD will be using the tWall.  Things like behavior integration, sensory needs, and cognitive integration are just a few of the applications that can be tied into using the tWall. Contact Exergame Fitness to Learn more about the benefits of tWall for your sensory needs. ### Instructor Lead Heart Rate Monitored Group Fitness Experience at Home We are all trying to think of the best ways to keep the fitness industry as a whole moving during this trying time with COVID-19.  Exergame and CSE would like to offer an opportunity to add value and keep your gym members connected during pandemic gym closures and in the future!  This instructor guided heart rate monitored group fitness experience from your gym to clients at home. Live! Purchasing a license to groupBeat Home Studio enables you to offer an internet-powered group fitness experience to your gym members anytime, anywhere, and with no additional cost to participants.   Key Features in Include: Fitness instructor lead exercises remotely Heart rate monitored group fitness exercise from your gym instructor to internet connected gym members.   Equipment agnostic -no equipment required groupBeat® Home Studio enables participation in remote group exercise between family and friends where ever you are using exercise equipment on hand. Cycle, run, row, -or do whatever you like to reach your heart rate target zone.   Keep your community connected groupBeat® Home Studio enables gyms to offer service to its members during social distancing restrictions.   Available 24/7 Members are not bound to instructor lead live group exercise hours. Virtual exercises offer flexibility and are available 24/7. Live-stream turned fitness game  groupBEAT® Home Studio is not live-stream only, -it’s an interactive fitness game. While the gaming gym instructor communicates with exercising gym members, fitness game participants follow a given heart rate target zone and see the performance of all players in their own mobile devices in real-time.     **groupBEAT® Home Studio works with Bluetooth connected physical activity sensors such as Myzone MZ1, Myzone MZ3, Polar H7, Polar H9, Polar H10, and PolarOH1 optical heart rate sensor.  ** Fitness professional favorite groupBeat®  group fitness gaming experience is now available to internet-connected gym members at home!  Contact us to learn more! ### Create Your Own FREE Exergame Room 3D and Presentation Lets be honest, COVID-19 has affected us ALL at this point.  It is a frustrating process of wanting to maintain health, but also staying in side.  Many of us are looking for things we can do that might help plan for the future. Since this is the case around the world, Exergame Fitness is offering FREE 3D Room Designs and Presentations for ALL customers.  This is a perfect opportunity to design what you hope your future Fitness Gaming Facility to look like.  It may be 6 months from now, it may be 3 years from now, that is ok.  What this provides is something you can use to show to future donors, sponsors, and other supporters of the interactive fitness concept you want to create. See below to see some example rooms we have recently created, and Contact Us if you would like to plan for your Exergame Future! We look forward to working with you! ### College of Southern Idaho Adds Laddermill Climbing Exercise Machine College of Southern Idaho is a public community college in Twin Falls, Idaho. It also has off-campus programs in Jerome, Hailey, Burley and Gooding. Within the College of Southern Idaho is their large scale recreation center for students.  Here we recently installed the Laddermill. The Laddermill by is a fitness product that will add something extra to your exercise facility. Your studio or gym will set itself apart when the Laddermill is introduced. This rotating climbing wall incorporates Natural Pace Technology™ for a self-paced, motor-less climbing with adjustable angles and holds. We’ve married the simplicity of ladder climbing with the advanced features you find on a Treadwall. This fitness product isn’t just a great cardio workout, but it is also an enjoyable one. You can adjust the angle from an easy incline to an intense overhanging power workout, depending on the fitness level. Climb on when you choose the Laddermill. Both experienced climbers and new users alike will instantly benefit from the core strength and balance gained from Laddermill training. Cross training and total body training are becoming increasingly popular due to their efficiency and speed. The Laddermill fits perfectly into these types of workouts allowing long cardio burns at the easier angles and quick muscle building workouts on the steep incline. The built-in auto-stop feature allows you to climb safely at any speed without any safety equipment or harnesses. This is the perfect fitness product to put in any workout facility. Contact Exergame Fitness to learn more about the Laddermill! ### This Week! IHRSA 2020 – Fitness Gaming and Exergame together with CSE IHRSA 2020 will feature four influential keynote speakers and over 100 education sessions taught by some of the most successful leaders in the health and fitness industry. You’ll come away with new ideas for taking your club to the next level. On the tradeshow floor stop by Booth 4435 to test drive the latest cardio and strength machines.  Here you will also see live demos of club management software and retention technologies, discover innovative health and wellness products, and check out the most modern locker room amenities available from over 400 exhibitors. At Booth 4435 you will find the newest growing trend in the exercise world, fitness gaming.   Fitness game, exergaming or exer-gaming or gamercising is a term used for video games that are also a form of exercise. Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming sedentary activity, and promoting an active lifestyle. Exergames are seen as evolving from technology changes aimed at making video games more fun. This year Exergame Fitness and our partners at CSE Fitness / CSE Entertainment will be presenting some of the newest equipment in the Fitness Gaming market.  At Booth 4435 see items like the iWall, tapWall, runBEAT, and cycloBEAT. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. CycloBEAT is a new, revolutionizing way to do indoor cycling in groups. It is engaging and accessible to everyone because the winner isn’t determined by fitness levels. Instant feedback, stunning environments, and flexible phases create an immersive, social workout with this exergaming. If you will be attending IHRSA this year, please stop by Booth #4435 to learn more about what exergame can do for you! ### YMCA Pikes Peak Adds Mobile Exergame Product Reaxing The YMCA of the Pikes Peak Region is a cause for strengthening community. They work every day to ensure that you, your family and our community have the resources and support to learn, grow and thrive. As gamification continues to grow in not just the youth demographic, but adults as well, people are looking for new ideas on how to motivate exercise through games.  Gamification is the application of game-design elements and game principles in non-game contexts. Recently the YMCA of the Pikes Peak Region decided to add the mobile Exergaming Product Reaxing to use not just with youth, but with adults as well. Reaxing Training is a cutting-edge, exergaming technology conceived to teach the body how to react to unpredictable motor interferences generated by specific pieces of equipment in order to improve proprioceptive and reactive skills. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. ### MKTG Provides Interactive Wall Game for Marketing Events MKTG is known as a company that likes to make a splash when it comes to marketing events. Their goal is to be the best Experimental, Sports and Entertainment lifestyle organizational marketing team in the world. Not necessarily the biggest, because biggest is not always the best. But providing a worthwhile experience for their clients.Recently MKTG added the tWall to their vast amount of resources for marketing.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. The tWall is a simple yet challenging game as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. Learn more about how Exergame works with Marketing companies around the world to provide a fun, fitness gaming experience! ### Viacom Adds the tWall to Tradeshow Floor with Mountain Dew Viacom, Inc. is a global entertainment content company, which connects with audiences through compelling television programs, motion pictures, short-form video, applications, games, brands for consumer products, social media and other entertainment content. Recently Exergame Fitness worked with Viacom and Mountain Dew to provide a fun, interactive experience at their conference with the tWall.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Whether you want a TWall or another activity game, Exergame Fitness is where you can find a variety of engaging fitness equipment for any age. We set ourselves apart with our fitness equipment and virtual activity games as well as provide educational information about these fitness programs at events. From international to right here in the United States, you can take advantage of educating people about exergaming. ### eSports Revolution and the Growth of Gaming in Fitness Esports is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. As this growth continues we have seen the cross intersection of both gaming and the fitness world.  In fact, Exergame and eSports were just named one of the largest growing fitness trends of 2020. Fitness game, exergaming or exer-gaming, or gamercising is a term used for video games that are also a form of exercise. Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Two products that really fall in the category of eSports/Exergame is StepManiaX and iWall. Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This StepManiaX is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! As eSports and Exergame continue to grow, there is no better company to stay with the times than Exergame Fitness. ### Compass Christian Church Used Interactive Projection System Compass Christian Church is one church with multiple locations.  Their mission is Navigating People to God. Wherever you are in your journey, they want to partner with you to take your next step.  Compass Kids partners with parents to build a biblical foundation for kids in a safe environment where the Bible is taught in a creative and relevant way. Within the walls of the Compass Christian Church they wanted to add something fun, interactive, and enjoyable for their youngest population.  The Motion TouchMagix™ system provides an accurate and user friendly system that will continue its innovation in the exergaming market today and in the future. Motion TouchMagix delivers the “Wow Factor” creating a digitally engaging interactive gaming area for kids and adults. TouchMagix turns any floor surface or a back projected display into a multi-point interactive surface. The Motion TouchMagix™ is one effective way that we can help you create a more engaging and interactive exercise regimen. Learn more about TouchMagix and the other interactive gaming products at Exergame Fitness! ### Drewry Mason Elementary School Uses tWall for Sensory Room and Autism Drewry Mason Elementary School in Ridgeway, Virginia is a small, public, elementary school dedicated to providing special education instruction to students with multiple disabilities, and general education. One of their newest additions for the upcoming school year will be the tWall 16.  The tWall 16 is perfect for kids who are 16 years or younger. This machine is also great for facilities that don’t have that much space, but do have a drive to help kids be the best that they can be. From hand eye coordination to focusing better, the tWall 16 will help kids who need an extra boost in agility, flexibility, and reaction. Here is a great video on how other schools are using tWall as part of their sensory rooms. Specially at the Drewry Mason, students on the autism spectrum, and those with ADD and ADHD will be using the tWall.  Things like behavior integration, sensory needs, and cognitive integration are just a few of the applications that can be tied into using the tWall. Contact Exergame Fitness to Learn more about the benefits of tWall for your sensory needs. ### Come See Us At IHRSA 2020 with Exergame and CSE at Booth 4435 The mission of the International Health, Racquet & Sportsclub Association (IHRSA) is to grow, protect, and promote the health and fitness industry, and to provide its members with the benefits that will help them be more successful. Every year in March the IHRSA trade show highlights some of the newest, most innovative, and updated products in the fitness industry.  Considered the largest health and fitness trade show in the USA, this is the place to be. This year Exergame Fitness and our partners at CSE Fitness / CSE Entertainment will be presenting some of the newest equipment in the Fitness Gaming market.  At Booth 4435 see items like the iWall, tapWall, runBEAT, and cycloBEAT. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. CycloBEAT is a new, revolutionizing way to do indoor cycling in groups. It is engaging and accessible to everyone because the winner isn’t determined by fitness levels. Instant feedback, stunning environments, and flexible phases create an immersive, social workout with this exergaming product. If you will be attending IHRSA this year, please stop by Booth #4435 to learn more about what exergame can do for you! ### Next Generation YMCA Schottland Family Opens with Reaxing The next generation of the YMCA is upon us! This 140,000 square foot state-of-the-art new facility, located at the corner of Clover Street and Jefferson Road, is a nationally recognized collaborative model that will achieve the YMCA mission. One of the greatest misconceptions about the YMCA is that the Y is just a building with a pool and a gym. The reality is that the YMCA is a powerful agent of change focused on strengthening our community. The new Schottland Family Branch is expanding Y services to meet the needs of more individuals, families, children, and seniors. As part of this expansion there is not only a concentration on the Youth Fitness category, but also the Adult Fitness concept.  One of the growing trends in fitness is the use of functional training, enter the Reaxing line. With the Reax Station Compact, the sport or game moves as quickly as the player. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized score keeper and timer that is controlled by the owner. The Reax Fluikettle is the first kettlebell to enable working with a variable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity. With Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with an exergame. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Reaxing and Exergame Fitness are SO PROUD to be a part of this groundbreaking new YMCA.  We look forward to our continued work with them, and the rest of the YMCA's of Greater Rochester! Contact us to learn more ### Fitness Gaming in YMCAs for Youth Development and Health Living Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning of training while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show active gaming provides improvement in three key areas: health, academics, and social behavior. We are dedicated to improving fitness, academic study, and student behavior in after-school programs and YMCA Community programs by using the world’s top–tested and proven Exergaming products. Exergaming is a positive addendum to any good physical fitness program that is looking to motivate kids on a more natural and exciting level.  See the impact on YMCAs below. Scientific research supports physical activity as an effective approach to minimize mounting health concerns, and YMCA leaders are using this research and exciting new methods to re-define fitness. ### Intersport Uses Exergame Interactive Components for Marketing Events Intersport has been creating innovative, world-class entertainment platforms centered on passion points for 34 years. Their distinctive model powers bold marketing solutions from scratch. With disciplines in culinary, esports, leadership, lifestyle and sports, Intersport partners with brands who want to connect with passionate audiences in original, lasting ways. Recently at one of their largest marketing events of the year they used the tWall to bring in more clients and customers!  The TWALL is a reaction trainer light wall game. It is simple to use, yet challenging as the user has to deactivate the touch wall lights as soon as they appear on screen. The motivation of the ‘ fitness games’ appeals to all age demographics and ability levels. Whether training for power, agility, endurance, or reaction, the Twall is the ultimate fitness gaming platform. Whether you want a TWall or another activity game, Exergame Fitness is where you can find a variety of engaging fitness equipment for any age. We set ourselves apart with our fitness equipment and virtual activity games as well as provide educational information about these fitness programs at events. From international to right here in the United States, you can take advantage of educating people about exergaming. Learn more at Exergame Fitness! ### Florida International University Adds Projection Games for Kids As Miami's first and only public research university, offering bachelor's, master's, and doctoral degrees, FIU is worlds ahead in its service to the academic and local community. Designated as a top-tier research institution, FIU emphasizes research as a major component in the university's mission.  With a student body of nearly 54,000, we are among the top 10 largest universities in the nation and have collectively graduated more than 200,000 alumni, 115,000 of whom live and work in South Florida. Part of the offering they have for staff of FIU is their childcare based facilities.  So those parents who work within the University, can use these child care services during the weekday.  As they opened a new building specifically for this program, they added some interactive gaming components like the EyePlay / Beam System. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Choose from nearly fifty exciting and engaging exergames that are sure to bring smiles to everyone who uses it along with an elevated heart rate! Contact us to learn more on how you can add this exciting Exergame piece to your facility! ### tapWall Creates Fun, Engaging, Brain Training Games for Youth tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. TapWall is ideal for schools, airports, hotels and gyms due to its compact size. tapWall includes a stylish glossy white cover with large touch screen display. Touch screen is covered with strong safety glass and cover is made with durable glossy high-pressure laminate. tapWall is perfect for: • Kid’s Fitness • Reaction & Speed Training • Rehabilitation ### runBEAT – Fitness Gaming Turns to the Treadmill for FUN! With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. Whether you are going to walk, run, or sprint, the race tracks on runBEAT offer appropriate distances for diverse workouts. runBEAT can be a complete workout from start to finish or just one part of an exercise routine — use it for warm-ups, interval training, and competitions. runBEAT can be used for • Group Training • Running competitions • Interval Training • Cardio Workouts • Running Schools Contact us to learn more! ### Exergame in Schools – Create an Exercise Learning Center with Fitness By Dan Lawler, PhD and Bev Bachman, MEd Most students spend hours a day sitting at a desk at school.   The science shows that this lack of physical activity not only affects their wellness, but inhibits their academic growth as well.  Unfortunately, when they fail to conform quietly to this low-energy environment, we over-diagnose and even punish kids for reacting the way that they are naturally built to react.  Most students function better when their days are balanced with moderate to vigorous physical activity.  This is important for all kids but especially for boys.  Studies conducted by the University of Eastern Finland found that the more time kids spent sitting and the less time spent with moderate to vigorous physical activity, the fewer gains they made in reading in the two years following [the study]. Considering the abundant research showing the connection between exercise and behavior as well as achievement, one wonders what keeps schools from integrating adequate physical activity into the day.  One of the big reasons is that educators feel pressured to meet all high academic standards.  With good intentions, they try to utilize every moment for academic instruction.  Unfortunately, that internal and external pressure prevents them from taking into account the value of daily, integrated physical activity and its ability to enhance the behavioral and academic achievement that they seek. There are a few signs of hope.  A middle school in Estes Park, Colorado, has made it a priority that students receive an adequate amount of physical activity to support their academic success.  Several years ago, the school installed an Exercise Learning Center (ELC) as an educational intervention. "The Estes Park Middle School has utilized the Exercise Learning Center for the last five years. It has developed over that time as an integral component of our educational programming at Estes Park Middle School.  Students are able to access the Exercise Learning Center throughout the day to increase their heart rate and activate the chemicals in their bodies to better prepare them for learning. The ELC has been very impactful with our students on Individual Learning Plans (IEPs) and is built in as part of their specialized learning programing. It also allows for brain breaks and active stimulation for all students and is used throughout the day to ready them to learn.  We have felt that the benefit to all students is important enough to provide ELC staffing and support for the teachers throughout the day.  It is also a great way for students and teachers to build relationships and exercise together. The ELC is no longer used as something we can use in isolation but is integrated as a component instructional program." Sheldon Rosenkrance Superintendent Estes Park School District Estes Park, Colorado There has been ongoing financial and philosophical support for the ELC by the community, school board, superintendent, principals, faculty, and students because leadership has helped them to understand the research and the fundamental value that movement and exercise can play in the overall educational experience.  Since its inception, it has been used in a variety of ways including as a reward for improvement in achievement, attendance, etc. An ELC utilizes exergaming equipment where one must move to play video games.  One of the reasons that the ELC is so successful is the high level of motivation that is inherent in the video game part of the exergaming equipment.  This is particularly valuable in getting students who are usually inactive to engage in the physical activity.  Even after five years of use, students are still eager to participate. The evidence is clear that physical activity enhances behavior and achievement as well as wellness.  Exercise doesn’t need to heavily impinge on the time needed for academic programming.  An ELC is a quick and easy way to reap the benefits that exercise can provide.  More and more research is showing that short bursts of exercise can provide those benefits.  In fact, when little time is available, even 10 minutes or so of moderate to high intensity physical activity can make upcoming instruction more productive.  Given the research findings, will schools respond to the need for students to move to better achieve? More information on this topic can be found elsewhere on this Exergame Fitness website as well as the Finnish and other studies on Exercise 4 Learning’s website, www.exercise4learning.com. ### Wellness Institute of Neurodevelopment Using Fitness Technology The Wellness Institute of Neurodevelopment in Houston, TX has a very defined mission.  Their goal is to help children, youth and adults to become physically and emotionally healthy people, working with a multidisciplinary team of experts integrating traditional medicine with innovative therapies that maximize results from a holistic approach. The Wellness Institute of Neurodevelopment have a standard plan that consists of Wellness Counseling Nutrition Counseling Multisensory Therapies Integrative Medicine Executive Skills Training Concierge/International Patients Programs Sociomotion Development Therapies To help focus on these key areas this center integrated the Makoto and EyePlay Projection System. The Makoto Training Arena is unique in sports enhancement. Training with this fitness product improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Its random, 360-degree, multi-planar environment provides a close approximation to real-time sports. Reaction time to random stimuli and accuracy can be tracked individually and also by teams. And while sports-specific drills are an option, the Makoto Training Arena’s biggest benefit is the systemic improvement in the performance of the brain and central nervous system. The BeamExergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. The Wellness Institute of Neurodevelopment uses these key Fitness Gaming Products to focus on helping patients with ADD/ADHD Apraxia of Speech Autism Central Auditory Processing Disorder Dyslexia School Problems/Learning Disabilities Speech Delay Do you think your facility could benefit from neurodevelopment training like the Wellness Institute?  Contact us for more! ### StepManiaX – Ultimate Experience of Exercise and Competitive ESports StepManiaX is the latest innovation in step based dance games. Players utilize a newly designed industrial pressure based LED stepping platform and large touchscreen to easily navigate the game, select music and adjust settings without the usual complexity or maintenance required with a dance game. Step up to the stage and show your coordination skills as you move to upbeat, catchy, and energetic licensed and original music. Utilize the large touchscreen to easily navigate the game and adjust difficulty while being immersed in exercise that is fun for all ages and skill levels. The most innovative dance game designed by a team of professionals who contributed to many successful dance game products of the past. StepManiaX is suitable for every age with intuitive controls, multiple difficulty levels, catchy and upbeat music and high quality hardware. Available in multiple form factors and perfect for any location. Contact us to learn more! ### St Joseph CCSD #169 Adds Interactive tWall for Sensory Needs Just down south of us in Central Illinois, just a few miles from the Indiana border resides the St Joseph CCSD #169.  This school is a K-8 district located in St. Joseph, Illinois.  The district consists of two main buildings that house a total of nearly 900 students. The K-4 building is a conglomeration of additions to one of the original district buildings. Due to growth, in the 2005-2006 school year a middle school building was opened to house grades 5-8. Recently as part of their program to help students “refocus” in the classroom, they implemented the tWall.  With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. See another one of our success stories at Meriden School Public Schools and how they use their Lightwall with a variety of other equipment. With the tWall you can also rain for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. ### Ochsner Health System Uses Laddermill to Help Client Rehab Ochsner Health System has been providing high-quality clinical and hospital patient care to Louisiana residents since 1942.  As Louisiana’s largest non-profit, academic, healthcare system, Ochsner provides coordinated clinical and hospital patient care, all connected electronically to provide convenience for our patients, across the region by Ochsner’s 40 owned, managed and affiliated hospitals and specialty hospitals and more than 100 health centers and urgent care centers. One of their locations in New Orleans decided to add the Laddermill to help their clients in the rehab and therapy department.  The Laddermill is a fitness product that will add something extra to your exercise facility. Your studio or gym will set itself apart when the Laddermill is introduced. This rotating climbing wall incorporates Natural Pace Technology™ for a self-paced, motor-less climbing with adjustable angles and holds. We’ve married the simplicity of ladder climbing with the advanced features you find on a Treadwall. This fitness product isn’t just a great cardio workout, but it is also an enjoyable one. You can adjust the angle from an easy incline to an intense overhanging power workout, depending on the fitness level. Contact us to learn more! ### Lifestyles of the Disabled Uses Interactive tWall for Special Needs Lifestyles for the Disabled began operating in 1994 through the collaboration of parents, community organizations, local business people and a group of developmentally disabled adults (program participants). Each group recognized the need to develop programs that provide participants with realistic work settings and experiences within the Staten Island community and beyond. Part of the work in this area is providing those individuals with a fun, exciting exercise program.  Enter the tWall 32!  Do you want to help people enhance their fitness regimen? Do you need that extra boost to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. tWall also provides a fun and exciting sensory based program for kids on all levels of the autism spectrum.  The tWall has been featured prominently in Sensory Rooms across the country!  A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Learn more about the benefits for using fitness gaming to help those who are disabled or have specials needs by contacting us for more! ### Gold River Sports Club Adds Interactive Dance System to Youth Program Gold River Sports Club is not your typical gym... it's a difference you will feel when you're at the club!  The Gold Rivers Sports Club is a  welcoming, comfortable atmosphere that lacks the "intimidation" of a traditional gym.  Quality fitness programs that are innovative, challenging and led by certified instructors/trainers who are committed to helping you achieve your fitness goals. They also have an extensive Youth Program as well.  The Kids' Club is a great place for children ages 7 and older to play while parents use the Club. The Kids' Club offers a variety of fun games and activities, including pool, ping pong, air hockey, arts & crafts, a computer room, video games, board games, an outdoor playground and more. When your kids are not participating in fitness, swimming, tennis or other activities at the Club, they'll have plenty to keep them busy and entertained in the Kids' Club! One of the newest additions to their youth club is the integration of technology and fitness!  Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This iStep is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other DDR systems! Many clubs just want to add a single addition to their clubs for their youth program, and that is something Exergame can provide across the country (and world!)  Whether it be one product, or a full room, Exergame Fitness is here for you! Contact us to learn more! ### New Interactive Gaming Products that Launched in 2019 Every year Exergame Fitness tries to stay on the cutting edge of interactive fitness offerings.  We go through a rigorous testing to make sure all our products are durable, fun, and provide a GREAT fitness options.  See some of the new product launches below from 2019. Reax Station - The sport or game moves as quickly as the player. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized scorekeeper and timer that is controlled by the owner. iWALL - iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. tapWall - tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. CycloBEAT is a new, revolutionizing way to do indoor cycling in groups. It is engaging and accessible to everyone because the winner isn’t determined by fitness levels. Instant feedback, stunning environments, and flexible phases create an immersive, social workout with this exergaming product. Aviron connects you with others, holds you accountable to your goals, and provides that extra motivation to work out more often and with greater intensity. With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. GlowHolds interactive climbing walls combine illuminated, and touch-sensitive holds with cloud-based content to deliver the next generation of interactive entertainment. With games and activities that are designed to challenge, GlowHolds offers climbers of all ages a fun and engaging experience. HOLOFIT™ reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT™ each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Compete with your friends at the gym, online, or with others in a gym class, track and improve your progress, get fit while having fun! Keep an eye out for our new releases in 2020!  Happy New Year from Exergame Fitness! ### 2019 Exergame and Interactive Fitness Gaming Highlights Hope your Holiday Season has started off on a high note! As we roll into 2020 I wanted to take a little time to thank everyone for keeping up to date on how Exergaming is transforming non-profits, schools, and health clubs around the country. 2019 has been a great year but there is MORE that can be done from our youngest kids, to our oldest adults. As you look over your 2020 plans I would hope that you have seen over the last year how Exergaming can transform an ENTIRE facility and membership program. We've had success in YMCAs, Schools, Health Clubs, Military Locations, and MORE!  Checkout below for some of our highlights and success stories of 2019. Checkout this extended clip of their Full Exergame Room at the Boys & Girls Club of America! Looking to see how Exergame can help members with disabilities and special needs. See our impact in Schools! This brand new Parks and Rec building opened with a BANG with Fitness Gaming! Don't forget our success at impact at the YMCA General Assembly this year where we brought some of the newest Exergame has to offer! Whether it be working with non-profits, schools, or health clubs Exergaming continues to make a HUGE impact and we hope you will take 2020 as the year to reinvent your space.  Checkout our End of Year Specials as well! I hope you have a great Holiday season and I look forward to working with you in 2020! ### Interactive Fitness Gaming at the Boys & Girls Club of America In the second part of this interview learn about how the Boys & Girls Club of Greater Northwest Indiana has taken the next steps in the evolution of fitness with exergaming. Learn about feedback from parents and BGC Alumni. Also the big question, is Exergame a Good Fit for the Boys & Girls Club of America? If you want to learn more about how an interactive fitness room can impact things like below, contact us! Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Reax Station Combines Interactive Gaming and Functional Fitness Reax Compact is a ready-to-use stations where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different version:– wall fixing or self standing; – interactive floor wired or 1/3 wifi satellites included. The user’s interface is composed by a dedicated touch screen, which enables the client to follow any of the pre-set programs:– COGNITIVE WORKOUTS: LIGHT COLOURS correspond to specific movements to be performed. Thus Reactivity together with the capability to take decisions in the shortest time are trained and improved. – REACTIVITY WORKOUTS: LIGHT COLOURS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) The optional Wi-Fi REAX LIGHTS allow to realise TRAINING CIRCUITS. ### Interactive Gaming at the Boys & Girls Club of Northwest Indiana In this interview learn about how the Boys & Girls Club of Greater Northwest Indiana has taken the next steps in the evolution of fitness with exergaming. This fitness gaming room provides a combination of gaming, technology, and fitness; made FUN! Checkout one of most recent Boys & Girls Club of America installs.  We love to see the kids active and excited for fitness! Recruiting new members Doubling membership Higher retention of membership Increases staff involvement - Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Reax Lights Create Portable Interactive Fitness Gaming Option REAX LIGHTS IS THE SMART AND PATENTED SYSTEM THAT THROUGH LIGHTS MOBILE SATELLITES ALLOWS TO DO COGNITIVE AND REACTION TRAINING. An innovative lights system conceived to monitor and improve reaction time. World’s first tool in terms of versatility and user-friendliness. Reax Lights is a revolutionary lights system designed to develop interactive training programs – applying them to fitness, sport and rehab. Perfect for children’s recreational activities as well. Reax Lights is controlled using a tablet with a dedicated app available for IOS and Android. In just three simple steps you are ready to start your training session. Contact us to learn more! ### Boys & Girls Club of America Youth Fitness Program with Exergaming The Healthy Lifestyles strategy of the Boys & Girls Club of America develops young people’s capacity to live healthfully by educating youth about fitness, nutrition and smart decisions. Their activities focus on instilling positive conflict resolution techniques, engaging in positive behaviors, setting personal goals, and building resistance skills that nurture and strengthen their minds and bodies. As technology continues to take root in our lives, it is now even expanding to the fitness world.  At Exergame we aim to inspire physical activity through the most cutting-edge active game experience. We provide exergame fitness solutions for clubs around the U.S. and internationally. One of our newest full room interactive fitness gaming centers was installed at the Boys & Girls Club of Northwest Indiana – East Chicago.  The Mission of Boys & Girls Clubs of Greater Northwest Indiana is to inspire and enable the youth of our communities to realize their full potential as productive, responsible, and caring citizens.  Here they focus on engaging the kids with Fitness Gaming, achieving new personal fitness goals, and provide an experience unlike anything their members have seen before. Here an interview with Pablo Palominos the Club Director at the facility! Watch the video above and find out how this interactive fitness room is having an impact on things like Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Tim Tebow Foundation Brings Exergame and tWall to Children’s Hospitals Timmy’s Playrooms are being built in children’s hospitals around the world to bring Faith, Hope and Love to patients and their families. These rooms provide an atmosphere that allows the children to take their minds off medical treatment and just be kids again. One of the ways Exergame Fitness provides the opportunity for kids to be more active is through the "power of play."  With this power we are able to inspire kids to be active through our cutting edge fitness technology.  In short; we combine exercise, technology, gaming, and FUN! Enter the tWall! This universal training interactive wall provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. The Tim Tebow Foundation has built 10 Timmy’s Playrooms. Each playroom is customized to fit the function and form of the respective hospitals, but most include: a football field floor, custom-built lockers for seating, football-shaped chairs, flat-screen televisions, the latest multi-media and video game systems, toys, games and activities. We look forward to our continued work with Tim Tebow and his Foundation to continue to bring exciting exercise based opportunities to this great cause. ### HOLOFIT VR Rowing – The Ultimate Motivation Solution for Fitness HOLOFIT reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Compete with your friends at the gym, online, or with others in a gym class, track and improve your progress, get fit while having fun! New environments and features keep on coming! It offers exclusive premium services through performance follow-up, virtual coaching, and online or local competitions encompassing training, relaxation, and gaming. You can experience interactive fitness anywhere in the world — and always at your gym! HOLOFIT is the leading global VR interactive fitness software platform that offers multisport immersive VR training, competition, fun, and networking, across borders, anywhere you choose to train. Contact us to learn more! ### Reax Chain is Flexbile & Wearable and Brings Dynamic Instability Reax Chain is the first and only wearable, flexible, and unpredictable free weight tool.  Reax Chain is a multi purpose unique training tool that has the flexibility and the softness of a rope, while maintaining the same features of a traditional free-weight. Due to its dynamic instability, Reax Chain turns any exercise into highly intensive neuromuscular training. Fitness magazines have described Reax Chain as “an incredible tool that will change the way you train”. Versatile- Due to its flexible rings configuration Reax Chain can be used as a kettlebell, battle rope, barbell or bulgarian bag. Dynamic- The flexibility of Reax Chain alters each repetition to incorporate motor skill improvement and can be applied to endless exercises using the chain's inertia, centrifugal force and dynamic nature. Progressive- The wide range of available weights and configurations allow workouts and programs to progress adjusting movement and instability not just load. Wearable- Reax Chain is wearable and allows the user the freedom of movement to perform almost any task from standard to dynamic It is composed of five rings and is available in four weights: 2KG, 4KG, 6KG, 8KG Due to its flexible and dynamic structure REAX CHAIN is a versatile tool that allows you to perform multiple exercises. It has infinite grip patterns, infinite exercise possibilities and can be used as a kettlebell, a dumbbell, a barbell, a battle rope or a Bulgarian bag turning your workout into a fun and engaging experience. ### Unpredictable Training with Reax Fluilift Through Instability FluiLift is the first barbell in the world to destabilize the movement for a groundbreaking neuromuscular training Weight lifting has always been an important part of most training programs. Symmetry, stability and consistency have been the keywords of everything you know up to now. FluiLift is the first barbell to turn this concept upside down. Thanks to its innovative system, the movement of weightlifting becomes unexpectedly unstable. Cast-iron disks or Reax W-Disk oscillate, rotate and bounce depending on the exercise performed by the user, thanks to the Reax B-Bungee that adds unpredictability and dynamism to each exercise. Disks and bungees come in different weights and with a wide range of accessories. Thanks to these features, the user is able to perform a huge number of exercises, exploiting inertia, dynamics, centrifugal force and progressive resistance. With FluiLift, floors won’t be damaged anymore thanks to the innovative soft shock system. Weight training exercises have always been part of most athletic training programs. The distinctive feature of Reax Fluilift is that it destabilizes any exercise when it being performed. Thanks to its innovative system, the barbell can be used in both traditional and innovative way, providing a more efficient and effective training environment. Using our technology that includes springs, bungess and fluid filled discs that rotate and bounce the Reax Fluilift adds dynamism and unpredictbility to any exercise. Using Reax Fluilift also has a huge operational advantage as floors won’t be damaged anymore thanks to the innovative soft shock system. Contact us to learn more! ### Madison Elementary School Uses 21st Century Grant for Youth Fitness It is the mission of South Holland School District 151, in collaboration with parents, communities and businesses, to be committed to educational excellence by providing opportunities in a wholesome, nurturing environment; preparing all students to become lifelong learners and productive citizens, who can meet the challenges of society. The 21st Century Grant supports the creation of community learning centers that provide academic enrichment opportunities during non-school hours for children, particularly students who attend high-poverty and low-performing schools. The program helps students meet state and local student standards in core academic subjects, such as reading and math; offers students a broad array of enrichment activities that can complement their regular academic programs; and offers literacy and other educational services to the families of participating children. The CDC states, “…physical activity can have an impact on cognitive skills and attitudes and academic behavior, all of which are important components of improved academic performance. These include enhanced concentration and attention as well as improved classroom behavior." What better way to make physical activity fun, then adding Exergaming? Products like the iDANCE and Spivi System provide a group based interactive gaming system for kids of all ages!  iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Spivi is the best exercise bike because of everything that it can offer any type of person who works out. Spivi is an innovative social network enhanced 3D visualizing system made for indoor cycling studios, schools, and fitness clubs. Installed on existing equipment, Spivi communicates with ANT+ sensors on each bike and generates an interactive, virtual 3D visual experience Learn more about Exergaming Academic Rooms like Madison Elementary School! ### Reax Fluipump: Make Functional Training Unpredictable & Neuromuscular WHY IS REAX FLUIPUMP SO INNOVATIVE?  Reax Fluipump is the first Group Exercise Barbell ever to enable working with an unstable load! Reax Fluipump is the first Group Exercise Barbell ever to enable working with an unstable load.  The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity.  Reax Fluipump is suitable for Functional training, Physiotherapy or Performance Training whether you are a young athlete, ageing a beginner or advanced. Reax Fluipump exploits the patented technology of "Sudden Dynamic Impulse": for the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Contact us to learn more! ### BGC Clubs and the Impact Fitness Gaming is Having on Youth Fitness It takes innovative, quality programs designed to empower youth to excel in school and lead healthy, productive lives. Boys and Girls Club of America do whatever it takes to ensure all kids have a great future. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way.  We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout one of most recent Boys & Girls Club of America installs.  We love to see the kids active and excited for fitness! If you want to learn more about how an interactive fitness room can impact things like below, contact us! Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### REAXING FLUIKETTLE – THE FIRST SOFT KETTLEBELL WITH DYNAMIC PROPERTIES WHY IS REAX FLUIKETTLE SO INNOVATIVE? It is the first kettlebell to enable working with a variable load The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity. Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse": for the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during a training activity. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Highlights of the Fluikettle? Fluid Inside The liquid and load destabilizes any exercise, creating an unstable environment during each movement. Long Lasting The technology used to make the Reax Fluikettle ensures it is long lasting, safe, easy to clean and looks good for longer. Soft Shock Due to the soft nature of the Reax Fluikettle it is a one-of-a-kind functional tool. You can throw it, lift it or drop it with no harm to surfaces. Versatile The versatility of the Flui Kettle allows the user to creat unique workouts for all groups from children to athletes. Contact us to learn more ### End of Year 2019 Specials for Interactive Fitness from Exergame As we look to wrap up 2019, we tend to run End of Year Specials on some of our TOP items here at Exergame.  This is a great opportunity to take advantage of donors, tax write offs, and capital campaigns.  While also offering specials, we also have Demo Products at discounted pricing as well!  See what Exergame has available for you to kick off 2020! Demo Products tWall–  This interactive wall gave is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.  MSRP: $16,995 - Demo Price $10,995 iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. MSRP: $13,995 - Demo Price $10,995 (Monthly $150 fee) tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. MSRP: $9,995 - Demo Price $6,995 (Monthly $150 fee) Contact us for End of Year Specials With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game.   MSRP: $22,995 - Demo Price $15,995 (Monthly $150 fee) Contact us for End of Year Specials HOLOFIT reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. MSRP: $8,995 - Demo Price $6,495 ($99/month) Contact us for End of Year Specials The REAX STATION RX1493 are wired solutions with integrated lights. The optional Wi-Fi REAX LIGHTS (one to three) allow to do TRAINING CIRCUITS.  Youth/Adult Fitness, Reaction Training & Cognitive Workouts, Tablet Based MSRP: $5,495 - Demo Price $2,995 A great way to enhance speed, agility, vertical jumping ability and quickness is the Jump Q. Whether the person is older, younger, new to working out, or more advanced, this fitness product will provide him or her with results. MSRP: $7,995 - Demo Price $5,995 End of Year 2019 Sales Specials (Must be purchased by December 31st, 2019, all products are subject to freight and install costs) iWall - Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Contact us for End of Year Specials The REAX STATION COMPACT are wired solutions with integrated lights. The optional Wi-Fi REAX LIGHTS (one to three) allow to do TRAINING CIRCUITS.  Youth/Adult Fitness, Reaction Training & Cognitive Workouts, Tablet Based Contact us for End of Year Specials Reax Lights is a wireless light system, conceived to make any workout interactive – training the responsive ability through visual & sudden stimulations.  Contact us for End of Year Specials tWall 64 This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Contact us for End of Year Specials Do you want to help people enhance their fitness regimen? If you have kids at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Contact us for End of Year Specials Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Contact us for End of Year Specials iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. Contact us for End of Year Specials For more information on these HOT item specials, and other End of Year specials contact us for more! ### Boys & Girls Club Healthy Lifestyles and Youth Fitness Programs The Healthy Lifestyles strategy of the Boys & Girls Club of America develops young people’s capacity to live healthfully by educating youth about fitness, nutrition and smart decisions. Their activities focus on instilling positive conflict resolution techniques, engaging in positive behaviors, setting personal goals, and building resistance skills that nurture and strengthen their minds and bodies. As technology continues to take root in our lives, it is now even expanding to the fitness world.  At Exergame we aim to inspire physical activity through the most cutting-edge active game experience. We provide exergame fitness solutions for clubs around the U.S. and internationally. One of our newest full room interactive fitness gaming centers was installed at the Boys & Girls Club of Northwest Indiana - East Chicago.  Here they focus on engaging the kids with Fitness Gaming, achieving new personal fitness goals, and provide an experience unlike anything their members have seen before. Here is a short clip of their full Exergame Room Experience. Watch the video above and find out how this interactive fitness room is having an impact on things like Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Reaxing Fluiball Develops Neuromuscular Coordination & Proprioception Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse": for the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity. Reaxing Fluiball is the first neuromuscular training ball ever to enable working with a variable load.  The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity.  Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse": for the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Reax Fluiball is available in 16, 26, 30 or 55 and 65cm Diameter versions.  The five types of product can be used alone or combined to build infinite exercises. Reaxing Fluiball Comes in the Following Weights: 0.5KG, 0.75KG, 1KG, 1.5 KG, 2KG, 3KG, 4KG, 5KG, 6KG, 7KG, 8KG, 9KG, 10KG. 11KG, 12KG Contact us to learn more about the Reaxing Fluiball! ### Halifax Regional Centre for Education Uses tWall for Fitness Training The Halifax Regional Centre for Education is the public school district responsible for 136 elementary, junior high, and high schools located in the Halifax Regional Municipality in Halifax County, Nova Scotia.  The district's stated vision is "to provide a high quality education to every student every day". Recently we installed a tWall at one of the their high school locations.  This tWall 64 will be used for Physical Education, Special Education, and students with Behavior Issues.  Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. With a focus on things like reaction training, programming, hand-eye coordination, neurological development, focus training for ADD/HD and compact design it is perfect for any school! Contact us to learn more! ### MWR Youth Fitness Program with Group Dance Games – School Age Center The military’s Morale, Welfare, and Recreation centers are responsible for most activities that are offered on almost all military bases.  Exergame Fitness has had a long history of working with these military bases to provide a fun, interactive fitness options for their children and families. At a recent Military base we installed a full room of interactive fitness equipment! Some of the activities we have included in some MWR Programs are items like the iDANCE2, a multiplayer Dance Dance Revolution System.  The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. With the tWall you can train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! Pedal to play! Learn more about how you can bring Exergame and interactive gaming to your Military Base and MWR programs by contacting us! ### Hartford Hospital Adds Interactive Fitness For Patients Hartford Hospital is one of the largest and most respected teaching hospitals and tertiary care centers in New England. Their reputation for providing complex and innovative care to those in need is built on our four core values: integrity, caring, excellence and safety. Recently as part of their growth in using technology and gamification in their care centers, they introduced Exergame with Holofit and the tWall! HOLOFIT™ reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT™ each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Compete with your friends at the gym, online, or with others in a gym class, track and improve your progress, get fit while having fun! The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. We applaud the Hartford Hospital on their new innovations for their patients.  We look forward to working with them and other Healthcare facilities across the Nation! ### GlowHolds Redefine Climbing Experience by Adding Interactive Options GlowHolds interactive climbing walls combine illuminated, and touch-sensitive holds with cloud-based content to deliver the next generation of interactive entertainment. With games and activities that are designed to challenge, GlowHolds offers climbers of all ages a fun and engaging experience. GlowHolds illuminated and touch-sensitive holds are a great way to get kids climbing. With games and activities that are designed to challenge, GlowHolds offers climbers of all ages a fun and engaging experience. GlowHolds panels are the building blocks of a GlowHolds wall. Self-contained GlowHolds panels attach to mounting flanges for easy plug-and-play installation. Designed for maximum placement versatility, panels are self-installable on most support structures. GlowHolds uses a kid-friendly control panel to select games and activities. Designed for the youngest of users, ClimbItControl uses big buttons and voice prompts to guide the user. The GlowHolds Management Portal provides a simple interface to configure, control, and monitor a GlowHolds wall. GlowHolds walls will operate in semi-connected environments but requires occasional access to the internet. The GlowHolds Connect cloud service provides advanced temporal and spatial analytics, using wall usage data, to optimize games by suggesting new hold layout patterns, difficulties, and durations. Original content is delivered to provide unique experiences and maximize usage and throughput. With GlowHolds Connect, your wall will never go stale. ### Athletic Business – Exergame Fitness Article on Gamification How Gamified Fitness Helps Power-Up Fitness Facilities https://www.athleticbusiness.com/equipment/how-gamified-fitness-helps-power-up-fitness-facilities.html "Gamification" is a relatively new term to describe an old concept: incorporating game elements — such as points, rewards, penalties and competition — into non-game contexts. Gamification already exists in many areas of our lives — from the classroom to the workplace — but increasingly, the trend to gamify everything has creeped into our fitness routines. As another, advanced example of technology's fitness integration, gamified fitness equipment can take many forms. Most vendors offer a wall-based product that requires a user to react and respond to a prompt with their body, but the category is broad enough to include such things as regular console-based video games that require a player to pedal a recumbent bike in order to use the controller. Gamified fitness can deliver real benefits both to end-users and to a business' bottom-line. Attracting families  Parker Johnson, sales director at Elk Grove Village, Ill.-based Exergame Fitness says that his company's products primarily target the youth demographic. "There's not really a lot of programs out there for kids in that age group if they're not in sports. Sports, swim lessons and martial arts — and that's about it," Johnson says. "So when you can offer something that they like — 'it's gaming, it's technology, it's fun, I can do it with my friends' — but then you tie in that fitness aspect of it, then it makes it a really well-rounded program, particularly for that age group." Exergame offers a variety of gaming concepts, including active wall games, dance and step games, gaming bikes, active floor games, strength and cardio games, and interactive climbing products. When Exergame works with clubs, the first step is to identify their needs. "What are some of their goals? What are some of the age groups that they're targeting? What current programs are they running, and what programs are they looking to run? Maybe learn more about the space that they have," says Johnson. Typically, the firm's clients will install Exergame products in either a multipurpose room or a dedicated space. That's the strategy that Moraine Valley Community College's Health Fitness and Recreation Center deployed when it opened in 2014. FitRec, as the facility is known, serves the school's student, faculty and staff populations, as well as members from the general public. The facility found traction with local families right away. "We noticed in the first year that we were open that we got a lot more family memberships than we anticipated," says Angela Caringella, the assistant director of youth programs and student development at FitRec. "We wanted to make sure that there was enough benefits for a family membership." Caringella and her team sought to transform FitRec's unused square footage to open up a new space focused on providing value to families with children, and KidRec debuted in 2016, welcoming kids as young as 3 months old and all the way up to age 13. "The main goal of that space was just to have a drop-off center for kids of all ages, and then have separation for the kids," Caringella says. "Those older kids, they want their own space, they want to stay active, they want to do something a little more advanced than just coloring or board games, so this is kind of a cool space for them to do something unique." KidRec features two of what Caringella calls X-Rooms that house the facility's Exergame equipment. The spaces provide multiple benefits. "There are a lot of times when I hear parents say they didn't really want to come to the gym today but their kid was like, 'I want to go to KidRec, I want to go play,' " Caringella says. "So it's kind of like they're pushing each other. The kid wants to go play in KidRec, and the parent has to go work out while they're doing that." The equipment also serves as a transition for youths who are preparing for their first forays onto FitRec's adult-sized fitness floor. "They're getting in this routine. They're going to go to the X-Rooms and run around and do a workout, and then when they're old enough they can go up on the fitness floor and use the recumbent bikes upstairs, or they can do activities where they're using medicine balls," Caringella says. "They just get accustomed to those things before they go up on the fitness floor. "The feedback we would get before was always, 'There's nothing for my kid to do. There's no place to take them. What's the benefit of having a family membership?' Now it's, 'This is the reason why I can come here, because I have a space to drop my kids off where I know they're having fun while I'm working out.' " Exergame also touts its products' ability to stimulate different parts of the brain, regardless of demographics. Says Johnson, "A lot of our products are, see a target, hit a target, follow a light, listen for a tone — all of those things are exceptional for stimulating different parts of the brain. So, whether it's youths, whether it's an adult, whether it's a senior with Alzheimer's or even somebody who's had a traumatic brain injury, there's that cognitive side." Skeptics of gamified fitness may exist, but to deny the creep of technology into athletics, fitness and recreation facilities of all types is to deny reality. Instead of dismissing such technology, Johnson says the role of the industry is to embrace it and harness it to serve the industry's purpose of helping people live healthier lives. "If people's love for gaming continues to grow, it's our job and our responsibility to continue to find different products or games or software to integrate with that to just get people more physically active," he says, "because to be perfectly honest — I don't see technology slowing down at any point in the near future." More than fun and games The possibilities of gamification technologies are nearly limitless, but facility operators looking to incorporate this kind of equipment should first assess their goals. "I always say that the equipment is a means to get people active and how you use the equipment is what's going to make it a long-term success," says Parker Johnson of Exergame. To that end, facility managers can deploy gamified fitness solutions in each of the following areas: Personal training: "We've had trainers bring their clients [to the X-Rooms] because it's a new, fun, exciting environment, so they can kind of mix-up their workout," says FitRec's Angela Caringella. Group exercise: Gamified fitness equipment can provide a group exercise option for small or large groups. Users can rotate between stations, or systems can be combined to put large numbers of exercisers through a gamified workout. Sports performance: Athletes — including some professionals — use gamification to help them improve their snap judgment and keep their performance sharp under pressure. ### TLC Pediatric Therapies Uses Proactive and Multidisciplinary Approach The vision of TLC Pediatric Therapies is to support children and families in reaching their full potential with a creative and progressive approach in the delivery of pediatric therapy services. They promote family involvement as a valuable part of the therapy process and encourage education and training. Their goal is to help each child and family grow with “Tender Loving Care.” TLC Pediatric Therapy welcomes the opportunity to be a part of your life and for your child to join our therapy family. A multifunctional fitness, sports, performance and therapy touch wall (or tWall) provides a fantastic movement based workout across numerous applications. A great focal point for your facility keeps members and trainers coming back for more. The tWall can be used in area of application like participants on the Autism Spectrum, ADHD, ADD, Behavior Integration, Sensory Needs, Cognitive tasks, and Downs Syndrome. Learn more about the tWall and other Assistive Technology through Exergame Fitness! ### Boys & Girls Club Midwest Conference – Come See Exergame Fitness! BGCA’s Regional Conferences bring together nearly 500 attendees, including alumni, Club youth, BGCA leadership, local board volunteers and local Club staff for an interactive forum focused on our Movement-wide strategies and game-changing programs, and celebrating the outstanding impact of our mission on kids across the nation. This year on October 8th and 9th the Midwest Regional Boys & Girls Club Conference will be held in Chicago, IL and one of the main attractions will be Exergame Fitness!  We aim to inspire physical activity through the most cutting-edge active game experience. We provide exergame fitness solutions for clubs around the U.S. and internationally. See some of our recent success stories in the BGCA's! Our goal is to motivate the unmotivated with physical activity through gaming.  We provide a wide range of products that help grow things like New members Doubling current membership Higher retention of members Increases staff involvement Create community partnerships Build school relationship Add athletic team training Increases comfort and excitement for fitness Cutting edge innovative exergame room We hope to see you at the BGCA Midwest Conference! ### Metro School Adds tWall to their Sensory Room for Students Charlotte-Mecklenburg Schools (CMS) is located in the Charlotte, North Carolina region and provides academic instruction, rigor and support each school day to more than 148,299 students in kindergarten through 12th grade in 175​ schools throughout the cities and towns of Mecklenburg County. CMS believes setting high standards for all students creates a greater opportunity for future success – in our communities, within the region and across our diverse and global society. Each day, CMS students are prepared to be leaders in a technologically savvy and globally competitive world. As part of this tech savvy wave, they wanted to add something that could help benefit their students with a brand new Sensory Room!  As part of this interdisciplinary approach they have recently added an interactive fitness gaming product called the tWall 16.  The tWall 16 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The TWall 16 is perfect for younger kids or facilities with less space.  This piece can be used in physical fitness, education, or behavior management settings. Included in this room is a sensory space. A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Sensory rooms help these children stay calm and focused, so they can be better prepared for learning and interacting with others. Here is a recent video with the tWall and benefits for students with sensory needs. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. Learn more about adding your school to the growing list of technology based sensory programs for students! ### Exerbike GS – Pedal to Play Your Favorite XBox Games With the continued growth of the gaming (and now e-gaming) industry we continue to have facilities from across the world who want to provide a fitness based option, to all their "gamers."  Enter the Exerbike.  The Exerbike provides a exercise based option while you play your favorite XBox games. Having a Madden tournament?  Try Exerbike.  Hosting a Fortnite Challenge?  Exerbike is perfect.  Just looking for ways to get your kids (and adults) more active.  Exerbike is the solution! Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! You can put this fitness product in your home or you can enjoy the many benefits in your fitness establishment. What’s great about this fitness routine is that you can expect results and you’ll always have fun when you use it. Contact us to learn more today! ### tapWall Combines Education, and Brain Training Games with Fitness One of our newest products, the tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. tapWall combines gaming with academic games like math, or brain training memory games, with many more to come!  The tapWall is perfect for any lobby, childcare area, or family entertainment center! tapWall is ideal for schools, airports, hotels and gyms due to its compact size. ### runBeat – Groundbreaking Interactive Indoor Running Experience With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. Whether you are going to walk, run, or sprint, the race tracks on runBEAT offer appropriate distances for diverse workouts. runBEAT can be a complete workout from start to finish or just one part of an exercise routine — use it for warm-ups, interval training, and competitions. runBeat is perfect for Group training Running competitions Interval training Cardio Workouts ### Albert Lea YMCA adds Interactive Gaming Equipment for Members The Albert Lea Family Y is part of a worldwide fellowship united for the purpose of building a Christian society and developing in people those qualities of Christian personality exemplified in the life and teachings of Jesus Christ. Recently the Albert Lea YMCA added some fitness gaming equipment to their youth development program to increase physical activity in not only the youth, but the adults as well! Whether you have a kids fitness center or an adult gym, the Heavyball interactive fitness product will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. With the ability to start simple, your clients will get to customize their own workout program. It’s also a great tool to use for athletes. Do you want to help people enhance their fitness regimen? If you have kids at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. To learn more about what this machine can do for those at your facility, watch our video below. Contact us to learn more about how interactive fitness can change your exercise culture! ### BGC Adds Interactive Fitness Component to Bring Youth Wellness in Club The Mission of the Boys & Girls Club of Northwest Indiana is to inspire and enable the youth of our communities to realize their full potential as productive, responsible, and caring citizens. As recently as earlier this Spring the BGC of Northwest Indiana took a bold step with their renovations of their East Chicago location to add Exergaming!  Exergame Fitness has helped hundreds of facilities provide top of the line interactive fitness solutions for their members and there is a great return on investment. Our goal is to motivate the unmotivated with physical activity through gaming.  We provide a wide range of products that help grow things like New members Doubling current membership Higher retention of members Increases staff involvement Create community partnerships Build school relationship Add athletic team training Increases comfort and excitement for fitness Cutting edge innovative exergame room Here are some pictures from the new Exergame set-up at the Boys & Girls Club of Northwest Indiana - East Chicago! Products include items like the iWall, Heavyball, 3 Kick, tWall, and Exerbikes.  All some of our top products for fitness gaming rooms for Boys & Girls Clubs! Here is a great video on one of our newest products...the iWALL! iWall is a fun and versatile exergaming product that lets you become a part of the game!  The Heavyball is a great training tool for lateral movement and squatting.  With 3 Kick you can punch or kick your way to a seriously fun workout!  The tWall is the Ultimate Fitness Product, and the Exerbike is a Pedal to Play Technology used with any Xbox! Learn more about our success stories in other Boys & Girls Clubs and the impact it can have on the kids, staff, and club when you work with Exergame. Contact us to learn more! ### Glow Holds : Take Your Climbing Experience Interactive Glow Holds are climbing-inspired activities that are safe, fun, and accessible.​  This can take any basic traverse wall, and make it into a game!  Make climbing more interactive with these add on (or new) options! Glow Holds games are a great way to introduce kids to climbing. With activities that are designed to challenge and games that are just plain fun, Glow Holds offers climbers of all ages a fun and engaging experience. The ClimbItControl kiosk enables users to dynamically select a route that is then illuminated by GlowHolds. That’s right, many different routes on the same wall and no more confusing tape! ### Holofit Go, Take Your Virtual Reality Fitness Experience with Exergame Holofit Go Holodia is a global fitness company that’s transforming how health clubs and their members use fitness machines. With so much of the world being fixated by the next reality TV show, video games, and ordering take out with apps, the world has become a sedentary. That is, until VR came around. Recently they have just launched Holofit Go.  This revolutioning technology uses a basic VR headset, to be combined with the cardio equipment.  This VR has a built in PC to play some of the high quality virtual games offered!  This provides a cost effective solution for both gym, and home use! Holodia is the leading VR fitness provider offering multisport immersive VR cardio workouts.  They bring fun, connectivity and competition to your cardio: bicycles, rowing machines, ellipticals.  Most of our VR is compatible with major fitness brands. Contact us to learn more! ### Youth Fitness, Adult Wellness, and Family Fun with Exergame at YMCA GA Exergame would like to thank the YMCA staff, and attendees for a wonderful YMCA General Assembly in July.  It was great to speak with previous Exergame Installations, as well as new opportunities to bring fitness and gaming to their Y. We wanted to take some time to highlight some of the daily show updates on what you saw at the show, or what you might have missed if you were unable to attend. Exergame and CSE Fitness are for Youth Fitness Adult Wellness Family Fun Contact us to learn more! ### The Underused Tool for Education – Exergame Transforms the Classroom Although research shows that exercise activates the attention system, increases focus, modulates mood, and enhances learning, it remains an underused tool in education. When teachers and students better understand how to work with the physiology of one’s body, the educational experience is optimized. This is especially true for students with behavioral issues such as ADHD.   Our response to students with needs is supported with a strong educational philosophy and approach. For the last 20 years, education has focused on research and best practices around instructional methodology. People work that side of the house really hard. However, in their commitment to high quality instruction, time on task, and differentiation, we often miss utilizing the research that can profoundly support all of those strategies: the empirical evidence on how exercise improves cognition, behavior, and wellness. Adding that dimension to the learning process improves and expands learning for all students. Estes Park Middle School (EPMS) in Estes Park, Colorado, has done just that. Key to how EPMS is doing this is to use an Exercise Learning Center (ELC) as an educational intervention. An ELC utilizes exergaming equipment where one must move in order to play video games. Students with behavioral issues have targeted exercise in the ELC as part of their IEPs. When they come to the ELC, they must wear a heart rate monitor to track and keep their heart rates in their target zones. A para who supervises the ELC oversees as well. When muscle cells are stressed, a number of chemicals in the brain necessary for learning are released. In a nutshell, norepinephrine strengthens the stimuli for focus. Serotonin modulates mood and increases resilience. Dopamine increases the ability to focus. BDNF (brain-derived neurotropic factor) actually strengthens and grows neurons necessary for learning. Students with ADHD (including what we used to call ADD) have a shortage of some of these chemicals, interfering with them being able to focus on demand for learning – especially executive functioning. Getting students with ADHD to exercise can be challenging. Those who do participate in sports have learned to manage their ADHD. Often, however, students with ADHD lack the needed motor coordination and rules of play because they don’t pay enough attention to learn. The advantage of an ELC and incorporating exergaming is that it can motivate students who are reluctant to move to engage in physical activity and thus reap the benefits that exercise provides. Ten minutes in the target range while exergaming can make a difference. It is important for students, with guidance from teachers, learn how to work with their unique physiology using exercise — what timing, frequency, and/or intensity works for them. This knowledge not only helps these students be more successful in school but also in life. To learn more about how exergaming equipment can help improve your school’s curriculum, contact Motion Fitness today. ### Aramark Installs Active Climbing Piece Treadwall for Employee Wellness Aramark provides food service, facilities, and uniform services to hospitals, universities, school districts, stadiums, and other businesses around the world. As part of their corporate wellness strategy, they decided to add an exergaming interactive climbing piece that can help with their fitness program. Climb as high as you’d like — there’s no need for harnesses or rope! The Treadwall brings the capabilities of an entire climbing gym to the limited space of a smaller facility. It features a freestanding, compact design with a choice of sizes to fit your facility.  Climbers adjust their rate of ascent with the twist of a knob. Climbing angle changes with the turn of a wheel. It’s fun. Some may climb because it’s there; for the rest of us, it’s got to be fun. Our most popular model of the exergaming Treadwall is the M6 (6 ft. wide wall, 11 ft. ceilings). It has the largest climbing surface and allows for full extension and side-to-side movement while climbing. Climbers can take advantage of the great flexibility and range of movement built into climbing. All models feature the same solid design and industrial components. Contact us to learn more about other Treadwall Options ### Fitness c and Exergame – YMCA General Assembly Day 2 Highlights Exergame would like to thank the YMCA staff and attendees for a wonderful YMCA General Assembly in July.  It was great to speak with previous Exergame Installations, as well as new opportunities to bring fitness and gaming to their Y. We wanted to take some time to highlight some of the daily show updates on what you saw at the show about exergaming, as well as what you might have missed if you were unable to attend. Exergame and CSE Fitness are for: Youth Fitness Adult Wellness Family Fun Contact us to learn more! ### COR Behavioral – ABA & Autism/Disability Services with Exergame At COR Behavioral, therapies are tailored to help each client reach his or her full potential. An evaluation allows their staff to identify each client’s strengths, weaknesses, and to develop appropriate goals and behavioral programs. Each potential client is evaluated by one of their Board Certified Behavior Analysts (BCBA) to identify strengths, limitations, and to develop appropriate treatment goals. Their core sectors of expertise are Applied Behavior Analysis (ABA), Full Day Center-Based Programming, Parent Training, Early Intervention (EI), Consultation, Training, and Multidisciplinary Treatment.  Recently COR Behavioral added a new feature for their clientele: an Exergaming Room. The primary goal of Exergame and COR Behavioral here is to constantly contribute to the field of Autism and Applied Behavior Analysis.  Services provided by COR Behavioral include ABA Therapy, Dragonfly Learning Program, Functional Behavior Assessment, Psychological Services, Speech & Language Help, Social Skill Building, Applied Behavioral Fitness, RBT Training, BCBA & BCaBA CEUS. We congratulate COR Behavioral on this exceptional Exergaming Room tailored towards kids and adults who will experience something like never before throughout the United States. Learn more about COR Behavioral and the benefits provided by Exergame by contacting us! ### YMCA General Assembly Day 1 Highlights with CSE and Exergame Fitness Exergame would like to thank the YMCA staff, and attendees for a wonderful YMCA General Assembly in July. It was great to speak with previous Exergame Installations, as well as new opportunities to bring fitness and gaming to their Y. We wanted to take some time to highlight some of the events from Day 1 of the YMCA General Assembly to remind you of some of the best parts or to show you what you missed. Exergame and CSE Fitness are for: Youth Fitness Adult Wellness Family Fun Contact us to learn more! ### Exergame Adds New Product from CSE, tapWall for Fitness Gaming CSE Entertainment is a University spin-off company from sport and driving simulator development projects in University of Oulu and Kajaani University of Applied Sciences, Finland, 2010-2014. The company’s main focus is to develop the best exergaming products in the world. Their motivation is to offer an alternative for boring cardio training as well as inspire people of all age to exercise and have fun using company’s interactive fitness products. Recently with the partnership between CSE and Exergame, we have continued to add to a slew of new products we are now carrying.  One of the newest ones is the tapWall. tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. TapWall is ideal for schools, airports, hotels and gyms due to its compact size. Contact us to learn more about tapWall! ### Wichita Public Schools Add Interactive Wall For Special Education Inspiring future leaders and empowering each student with the 21st century skills and knowledge necessary for success drive "Team 259" toward greatness every day. Wichita Public Schools provides unparalleled opportunities for students - in the classroom; by participation in service and extra-curricular activities; because of extraordinary and safe school facilities; regardless of ability, language needs, background. The Wichita Public Schools provides a continuum of special education services for students aged 3 to 21.  By implementing a Multi-Tier System of Support (MTSS), teachers and support staff will ensure that students receive educational benefit in the least restrictive environment, providing a coordinated system of Special Education and related services for students with disabilities designed to meet the unique student’s needs and increase opportunities for student achievement and post-secondary success. Recently as part of their program to help students "refocus" in the classroom, they implemented the tWall.  With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. See another one of our success stories at Meriden School Public Schools and how they use their Lightwall with a variety of other equipment. With the tWall you can also rain for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. Contact us today to learn more! ### Reax Lights, Combine with Reax Station to Promote Full Body Workout The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. Recently we added the new Reax Station to our Interactive Fitness solutions.  The sport or game moves as quickly as the player. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized score keeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages. REACTIVITY WORKOUTS: LIGHT COLOURS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) These two products (Reax Lights, and Reax Station) can now be combined into a few body workout!  Want to focus on core exercises, we have a program for that.  Need to improve upper body strength, we have programs for that.  Lower body needs to get a little more tone, we have programs for that! Contact us to learn more about how REAXING Lights and Stations are the perfect full body fitness program! ### Experience the NEW iWall Games with Interactive Skiing and Dancing! iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Recently we just came out with a few new games to spice up the fun!  Check them out below! With their new dance game, they get you up, moving, and exercising!  Perfect addition to some of the other options! Skiing and Ski Jumping will never be the same after you experience this new game!  I full body core workout, try and set the longest jump, and various levels of difficulty!  See more below We look forward to more interactive games and options with the iWall.  Stay tuned for more! ### Fitness Gaming to Motivate the Unmotivated with Interactive Exercise Thanks for stopping by Booth 613 at the YMCA to learn a little more about the Fitness Gaming options we have to offer.  These products are some of the best ways to motivate, the unmotivated.  By becoming a "part" of the game the user is provided a fun interactive experience, all without knowing they are even working out.  Learn more about some of the items you saw below. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults. Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go.  Use iDance for small groups or big classes with up to 32 dance pads and users. Learn more about some of our fun fitness gaming options by contacting Exergame! ### Functional Fitness Training with Interactive Exergame Products   Thanks for stopping by Booth #613 to see first hand some of the newest Exergame equipment.  In this space we discuss a little more about some of the functional training pieces available through Exergame.  These pieces are not only great for motivating the non-motivated teen/tween, but the are perfect for adult training as well.  Things like small group training, personal training, and even senior classes can be integrated with this type of equipment.  Learn more below. The REAX STATION combines the REAXING philosophy together with the needs of a Fitness Club: ready-to-use stations where the users are guided to work out independently in an original, fun and functional way. This Heavyball game is a fresh alternative for full body strength & cardio workouts. Great for lateral movement & squats. How fast can you grab the ball, find the lighted tube, & drop it in? With runBEAT, personal fitness levels don’t matter: you can run side by side with others, while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in the runners’ speeds, providing instant feedback. 3 Kick.  Punch and Kick For A Seriously Fun Workout! Just kick & punch where the light goes. 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped. Aviron connects you with others, holds you accountable to your goals, and provides that extra motivation to work out more often and with greater intensity. tWall - Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. Learn more about how functional exergame training can be added to your YMCA for Youth Fitness, Adult Wellness, and Family Fun!   ### Aviron Interactive Rowing Software Add Functional Training to Exergame Aviron connects you with others, holds you accountable to your goals, and provides that extra motivation to work out more often and with greater intensity. At Aviron, we get it. You enjoy working out and the benefits it brings but hate how boring it can be. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Immerse yourself in new challenges while engaging 86% of your body’s muscles, and END BORING WORKOUTS. Learn more about Aviron Interactive Rowing with Exergame. ### YMCA General Assembly Post Show Wrap Up with Fitness and Gaming Exergame would like to thank the YMCA staff, and attendees for a wonderful YMCA General Assembly this past week.  It was great to speak with previous Exergame Installations, as well as new opportunities to bring fitness and gaming to their Y. We will be following up with an email to all attendees, but also wanted to highlight some of the newest products launched at YMCA General Assembly.  Products like. iWall is a fun and versatile exergaming product that lets you become a part of the game.  Your body is the controller! Reax Station combines the REAXING philosophy together with the needs of a Fitness Club: ready-to-use stations where the users are guided to work out independently in an original, fun and functional way. runBEAT - Whether you are going to walk, run, or sprint, the race tracks on runBEAT offer appropriate distances for diverse workouts. This and so much more was launched at our YMCA Show.  Contact us to learn more about the Exergame experience!   ### YMCA General Assembly Is Today! Stop by Booth 613 to Visit Exergame The time is finally here!  YMCAs across the country continue to invest in exergaming and interactive fitness options for their members. For programs focusing on Youth Development, Healthy Living, and Social Responsibility, Exergaming is the solution for you! The trade show opens TODAY!  So stop on by Booth 613 to learn more about how fitness gaming solutions can enhance your YMCA members experience! For Youth Fitness For Adult Wellness For Family Fun Contact Exergame or stop by Booth #613 at the YMCA General Assembly to learn more!   ### *NEW PRODUCT* Reax Station – Ready to Use Interactive Fitness Trainer This newest product launch with Exergame Fitness is one of our most exciting yet?  Imagine a virtual trainer who can guide clients through different workouts focused on upper body, core, lower body, and so much more!  A perfect fit for ANY club! The REAX STATION combines the REAXING philosophy together with the needs of a Fitness Club: ready-to-use stations where the users are guided to work out independently in an original, fun and functional way. The REAX STATION COMPACT are wired solutions with integrated lights. The REAX LIGHTS - COMPACT user can choose between: - COGNITIVE WORKOUTS: LIGHT COLORS correspond to specific movements to be performed. Thus Reactivity together with the capability to take decisions in the shortest time are trained and improved. - REACTIVITY WORKOUTS: LIGHT COLORS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) The optional Wi-Fi REAX LIGHTS (one to three) allow to do TRAINING CIRCUITS. The Reax Station Compact comes in different version:   W = WIRED C = COMBO (WIRED + WIRELESS LIGHTS) FTW = WITH FLOORING RELATED TRAINING ACCESSORIES SUCH AS ABS BENCHES WIRED FTSW = WITH FLOORING RELATED TRAINING ACCESSORIES SUCH AS ABS BENCHES STORAGE KIT, TO STORE ADDITIONAL TRAINING TOOLS THAT CAN BE USED IN COMBINATION WITH THE REAX LIGHTS STATION TRAINING WIRED TC = WITH RELATED TRAINING ACCESSORIES SUCH AS ABS BENCHES COMBO (WIRED + WIRELESS LIGHTS) TSC = WITH RELATED TRAINING ACCESSORIES SUCH AS ABS BENCHES STORAGE KIT, TO STORE ADDITIONAL TRAINING TOOLS THAT CAN BE USED IN COMBINATION WITH THE REAX LIGHTS STATION TRAINING COMBO (WIRED + WIRELESS LIGHTS) Some of the REAX STATION COMPACT are also Self-Standing, so the user can place the training station where he prefers. Contact Exergame Fitness to learn more about the REAX Stations and their benefits!   ### Pavigym Combo for Interactive Fitness and Gaming with Exergame The Pavigym Combo 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design and track their training sessions. Basically, you can’t find another fitness product that will help your clients enjoy coming to your fitness facility. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train or to just get a great workout in. Keep your members sweating and having a good time at the same time! Pavigym Combo 3.0 stimulates user attention and increases intensity, by combining Square 3.0 and Vertical 3.0. If you’re interested in learning more about this fitness product, then contact us today. We can help you learn more about how the Pavigym Combo 3.0 can increase your target audience and ensure they have a good time no matter the age or fitness level. Learn more about PaviGym, Prama, and other PaviGym interactive equipment with Exergame.   ### YMCA General Assembly Specials at Booth #613 with Exergame   We are just a few short days away from the YMCA General Assembly in Anaheim!  YMCA General Assembly Specials at Booth #613 with Exergame.  YMCAs across the country continue to invest in exergaming and interactive fitness options for their members. For programs focusing on Youth Development, Healthy Living, and Social Responsibility, Exergaming is the solution for you! Come to Booth #613 to learn how The Ys are focusing on their Teen & Tween Problem, providing fun interactive-fitness options for Small Groups and Personal Training, as well as fitness programs for families to enjoy. Products you will see at the show below will have a 10-15% mark down?  These are all brand new products, and will only be used at the show.  A hot time to buy!  If you place a PO before or at the show and pay 50%, free shipping included!  See some of these HOT ITEMS below! iWall - iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. tWall 64 - Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. runBEAT - With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. iDANCE - The  iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for YMCAs, and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. REAXING Lights and Accessories - Reaxing Training is a cutting-edge, exergaming technology conceived to teach the body how to react to unpredictable motor interferences generated by specific pieces of equipment in order to improve proprioceptive and reactive skills. Exerbike GS - Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Heavyball - The sport or game moves as quickly as the player, so he or she can create their own fitness plan. Thus accommodating players from children to adults and beginners to the advanced 3 Kick - These pads can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. They are great for a person of any age because they are so much fun and allows you to get a great workout in while blowing off some steam. We look forward to seeing you at Booth #613, and ask about our specials with Exergame!   ### Thank you to Our Service Members on July 4th – MWR Programs Included   Exergame Fitness would like to extend our thanks to the Military Service men and women on this July 4th.  It is not lost on us that without their courageous sacrifices our country would not be in the position we are today. Exergame has in the past been extremely honored to work with each Military branch of service (Army, Navy, Coast, Marines) that helps families of service members continue to thrive and excel whether on base, or at home. Within the Child Development Centers (CDC) children are offered full-day, part-day and hourly care for children in nationally accredited environments.  This space is similar to our Exergame Playground.  The Exergame Playground is the place where kids ages one to ten years old go to have fun while learning and growing physically, mentally, and emotionally. Exciting kids fitness games motivate them toward active play and movement, which has kids wanting to come back for more. At School-Age Centers (Ages 6-12 years) offer before and after school programs, weekend activities during the school year, and summer care and camps during school vacations.  These are groups are perfect for our Youth X concept. The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out.  This concept room is customized to fit the new model of social interaction, movement and engagement. Finally the Youth Centers and Youth Programs offer comprehensive, supervised program options and affordable, quality, predictable services that are easily accessible for eligible youth in grades 7 through 12 who are 11 – 18 years old.  What better way to motivate this age group than with our Performance X concept.  The Performance X Room kicks it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. We salute and thank our service members across the US and foreign soil on this July 4th for their service.   ### YMCA GA 2019 – Where Fitness and Gaming Come Together at Booth 613 As a YMCA, a heavy focus is on Youth Development, Healthy Living, and Social Responsibility.  It is a goal within all YMCA's to help not only the adults stay active, but the kids as well.  With the combination of Fitness and Gaming, you offer an opportunity for Youth Fitness, Adult Wellness, and Family Fun! Checkout this facility on how they now have a Multi generational Fitness Room for Kids and Adults! Come to Booth #613 to learn how The Ys are focusing on their Teen & Tween Problem, providing fun interactive-fitness options for Small Groups and Personal Training, as well as fitness programs for families to enjoy.   ### YMCA of Greater Oklahoma City Adds Interactive Wall to Youth Program   At the Y they believe that to bring about meaningful change in individuals and communities, they must be focused and accountable. That's why they focus their work in three key areas that are fundamental to strengthening community: youth development, healthy living and social responsibility. As part of the Healthy Living and Youth Development category, they recently added a tWall to their YMCA. Do you want to help people enhance their fitness regimen? If you have kids at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. To learn more about what this machine can do for those at your facility, watch our video below. Learn more about tWall, Exergame, and our work with the YMCA by contacting us!   ### Come See What is New at YMCA General Assembly 2019 with Exergame Fitness, Booth #613   Have you heard that Exergame Fitness will be attending the YMCA General Assembly 2019 in Anaheim? July 18–20 is a GREAT opportunity to see some of the latest and greatest in interactive fitness and exergames at the Exergame Fitness, Booth #613. Two of our newest products that we will be highlighting are the iWall and runBEAT. iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several interactive fitness games. Playing this exergame is easy and motivating for both kids and adults.  Thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in the runners’ speeds, providing instant feedback.   Stop by Booth #613 at #YMCAGA2019 and try out these fantastic new exergames!  Contact us to learn more!   ### How c and Gaming Can Impact Membership The single greatest advantage interactive fitness and exergaming has over traditional forms of exercise is that they’re not just physical activities — they’re also a form of fun!  Exergames and similar activity-based video games offer participants a much higher level of engagement than regular exercise, which significantly reduces the level of perceived exertion in players. As a result of interactive fitness, the level of motivation to stick with the exercise program is also much higher than with traditional exercise. Contact Exergame Fitness today and earn about how your facility can: Recruit new members Double membership Have higher retention of membership Increase staff involvement Create community partnerships Build school relationships Add athletic team training Excite the non athlete to exercise Increase comfort and excitement for fitness Add cutting edge innovative exergame room   ### Aviron Interactive Rowing System Launches with Exergame   At Aviron, we get it. You enjoy working out and the benefits it brings but hate how boring it can be. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts. With this interactive fitness machine, you can immerse yourself in new challenges, engage 86% of your body’s muscles, and END BORING WORKOUTS. Developed by Aviron’s scientific department in collaboration with professional athletes, the Tough Series Rower is a full commercial rowing machine designed to survive the usage demand of fitness facilities. The gradual resistance delivered by the air system mimics the feeling of rowing through water, while the resistance delivered by the magnetic system provides exceptionally strong and smooth torque that can be adjusted on the fly. And all of this comes with interactive fitness rowing and gaming options! Contact Exergame Fitness today to learn more about our newest product, Aviron Interactive Rower!   ### Get Interactive at YMCA General Assembly 2019 with Exergame Booth #613   We had an amazing time at the 2016 YMCA General Assembly, and we are very much looking forward to YMCA General Assembly 2019 in Anaheim, CA! YMCAs across the country continue to invest in interactive fitness and exergame options for their facility members. Exergames are the perfect solution for programs focusing on Youth Development, Healthy Living, and Social Responsibility. Come to Booth #613 to learn how ’s are focusing on their Teen & Tween Problem, providing interactive fitness game options for Small Group and Personal Training, and providing a fun family fitness options through exergames. Youth/Teen Fitness Adult Wellness Family Fitness Fun! Stop by Booth #613 to learn more and connect with Exergame!   ### Railyard Fitness Obstacle Course – Functional Training for All Ages   Exercise on the Railyard brings the jungle to the gym allowing for functional bodyweight movements that mimic those needed for athletic performance and truly functional musculoskeletal mobility. Moving activity up and onto an elevated round Rail demands neuromuscular engagement not experienced on the familiar ground, accelerating gains in functional movement. The Railyard exergame is used for youth fitness, youth and adult sports conditioning, group fitness, personal training, obstacle course conditioning, and (when Rails are on the ground or on 9-inch Platforms) use with senior programs to build coordination and balance. Use Platforms and Tops as Plyo Boxes when not attached to Rails. The Railyard includes 9-inch and 18-inch Platforms and Tops that allow you to position the 7-foot Rails horizontally or inclined at 9, 18, 27, or 36-inch levels using the round or flat side of the Rail. The modular design of this exergame lets you design hundreds of layouts for variety, challenge, and productive programming. Contact us to learn more! ### From NRPA Show to Install, Fitness and Gaming at Hilton Head   The NRPA Annual Conference is where people who are passionate about not only parks and recreation, but also conservation, health, landscape architecture; people like Leah Arnold. In meeting with Leah Arnold the Recreation Director at the Hilton Head Island Parks and Recreation, she expressed her desire to bring something new and fun to fitness for their youth.  Enter Exergame Fitness. Find out more below on how the NRPA Show helped Leah better understand Fitness Gaming, to bring it to her Rec Center. Learn more about Exergame by contacting us!   ### HOLOFIT™ VR Rowing – Ultimate Motivation Solution for Fitness HOLOFIT™ reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT™ each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Compete with your friends at the gym, online, or with others in a gym class, track and improve your progress, get fit while having fun! New environments and features keep on coming! It offers exclusive premium services through performance follow-up, virtual coaching, and online or local competitions encompassing training, relaxation, and gaming. You can experience interactive fitness anywhere in the world — and always at your gym! HOLOFIT™ is the leading global VR interactive fitness software platform that offers multisport immersive VR training, competition, fun, and networking, across borders, anywhere you choose to train. Learn more at Exergame Fitness!   ### Park District Recreation Program for Youth, Teens, and Families The NRPA, (National Recreation and Park Association) is the leading non-profit organization dedicated to the advancement of public parks, recreation and conservation.  The NRPA Annual Conference is where people who are passionate about not only parks and recreation, but also conservation, health, landscape architecture.  Here we met with Hilton Head Island Recreation program on bringing the concept of Exergame and Fitness Gaming to their Park District. Learn more from their Recreation Director on how they have implemented interactive gaming with great success! Contact us to learn how you too can Recruit new members Double membership Higher retention of membership Increases staff involvement Creating community partnerships Build school relationships Add athletic team training Excite the non athlete to exercise Increase comfort and excitement for fitness Cutting edge innovative exergame room ### iWall Launches 2.0 Software with New Interactive Gaming Features   iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! Recently new software (and games!) have been released for the iWall.  Check out the new video below! Get a quick warm up done; focus on improving your mobility, strength, and endurance;or sharpen your balance and coordination with the iWall and Interactive Gaming products from Exergame.   ### NRPA – From Concept to Completion with Exergame Park District Program The NRPA, (National Recreation and Park Association) is the leading non-profit organization dedicated to the advancement of public parks, recreation and conservation.  The NRPA Annual Conference is where people who are passionate about not only parks and recreation, but also conservation, health, landscape architecture. It was here a few years ago that we met the Hilton Head Parks and Recreation team.  The Town of Hilton Head Island offers a variety of parks and facilities for their citizens and visitors.  When opening a new Recreation facility the Hilton Head team wanted to bring a unique style of fitness to their programs.  Enter Exergame Fitness.  Exergame Fitness has helped hundreds of facilities provide top of the line interactive fitness solutions for their members and gives them a fitness gaming experience they will have no where else. At the Carmines Recreation Building you will find one of the newest full scale Exergame Rooms.  I would recommend checking out the video below. We at Exergame are always thrilled to provide interactive fitness solutions to our facilities.  Whether looking at teen fitness, adult wellness, older adult training, that hard to reach teen/teen demographic, or even for physical therapy and rehab; Exergame has a solution. From initial product recommendations, to room design, to installation and training; Exergame took care of everything!  Learn more about how this facility took an idea and concept from the NRPA Show, and created a full scale interactive gaming room by contacting us! ### Interactive Makoto for Vision Therapy and Concussion Management Vision therapy is a term used to describe a variety of treatments based around eyes exercises. The treatments aim to treat convergence disorder – for which there is supporting evidence – and a range of neurological, educational and spatial difficulties – uses which are not supported by good evidence. The Makoto Training Arena is unique in vision therapy. Training with this fitness product improves reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Its random, 360-degree, multi-planar environment provides a close approximation to real-time life challenges. Doctors, athletic advisers, and trainers currently possess very inadequate tools to address the widely recognized problems relating to the concussion issues. Present test methods, including neurocognitive tests, balance tests, and the like, simply fail to address the reality that concussed athletes suffer symptoms from disruptions in multiple systems, resulting in diminished overall physical performance. Increased physical activity typically aggravates these symptoms. With the Makoto it is a proven science of Sensory Integration therapy to improve neurological and physical performance. A good workout takes just 15 minutes, which can be exceptionally beneficial when it comes to trying those who only have a limited amount of time. Coaches, trainers, and athletes all remark on how Makoto achieves their goals while not feeling like therapy or training. And we all know we work hardest when we’re at play! Learn more about the Makoto at Exergame Fitness   ### How Fitness and Gaming Can Help All Ages Increase Exercise Goals It all starts with an idea.  To bring the fitness and gaming world together.  To bring kids and adults together.  To provide a fitness option for all ages.  To redefine the fitness industry. Fitness gaming brings together two very popular concepts: video games and fitness. Studies have shown that people play interactive games for a number of reasons: to have fun, dance, stay active, socialize, or simply to enjoy the challenge of the game itself.  With our interactive fitness gaming options the possibilities are endless for not only our youth, but for adults too.   We aim to inspire physical activity through the most cutting-edge active game experience. We provide exergame fitness solutions for clubs around the U.S. and internationally. Learn more about how fitness gaming is changing the fitness industry as we whole with Exergame. Learn more about the possibilities, with Exergame Fitness ### Pavigym Square Provides Virtual Trainer Options for Health Clubs   Are you looking for a new fitness product that will encourage a wide and new variety of people to check out your fitness facility? Exergame Fitness has you covered. Don’t wait to invest in fitness products that will bring in a new demographic. The Pavigym Square 3.0 can help you achieve your goals for your fitness facility. Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members. Members and clients simply adhere to this exciting and progressive exercise program. Clubs maintain higher retention rates and personal trainers use this technical flooring to diversify training environments, programs, and non-member interest. When non-members or clients see this technology in action—they are amazed and attracted. Both as member retention and acquisition tools, Pavigym 3.0 technical flooring system can make your fitness program attendance skyrocket. Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAPhoneThis field is for validation purposes and should be left unchanged. ### REAXING – Train to React – Neuromuscular Training Revolution   In 2016, Reaxing launched an incredible new project that became an international success right away. It’s about training your senses to improve your performances. Dynamic instability drives increased neuromuscular, muscular, and vestibular system recruitment to improve efficiency and achieve training results faster. Fluiball is a soft-touch, unbreakable medicine ball. The instability and unpredictability of the water makes it a truly functional tool: dynamically unpredictable, flexible, wearable, soft, safe, and a space-saver. At the same time, its softness makes it unique: you can roll it, shake it, grab it, throw it, or even squeeze it — causing no harm to people or surfaces.   The kettlebell is one of the most widespread tools for functional training, incredibly versatile for the high number of workouts it can be used. The Reax Fluikettle is the only one of its kind: in fact it can be shaken, grabbed, thrown, significantly reducing the risk of damage for people and surfaces. Thanks to these features it can be used in clubs and at home. Unlike a simple cast iron kettlebell, the Reax Fluikettle contains a mixture of solid and fluid matter which turns every workout into a genuine neuromuscular training, much more effective from the metabolic point of view.  Reax Fluikettle’s special material guarantees comfort during the workout execution because it is soft on the person. It adds unpredictability, safety, entertainment, and many more workout combinations. The Reax Fluipump is composed by a Reax Fluipump bar, available in two versions and two Fluipump balls which have 3 different weights of 2, 3 and 4 kg (4.4, 6.6 and 8.8 lb), easily recognizable thanks to different colors. The instability and unpredictability of the fluid inside, make this tool really functional: dynamically unpredictable, soft, safe and versatile. Water movement strengthens the core, activates stabilizing muscles and a considerable metabolic activity as a result of an increased muscular activation. The progression from easy to hard based on the athlete’s needs and ability, allows the trainers to plan fun, effective and motivating training sessions.   Weight lifting has always been an important part of most training programs. Symmetry, stability and consistency have been the keywords of everything you know up to now. FluiLift is the first barbell to turn this concept upside down. Thanks to its innovative system (international patent pending), the movement of weightlifting becomes unexpectedly unstable. Reax Chain is composed by flexible and adjustable weight. It can be used as a kettlebell, a battle rope, a barbell, a dumbbell, a core bag, a Bulgarian bag, and in plenty of other ways. It is dynamically unpredictable, flexible, wearable, soft, safe, and space-efficient. This truly functional exergaming tool is going to overturn traditional training. Training reactivity, reaction ability, and response speed to a given sudden impulse will never be the same. This brand new functional training method is dynamic, fun, and suitable for conditioning training. Any type of training gets interactive, improving the reaction capability. Reax Lights is an incredible Wi-Fi tool. It’s versatile, flexible, wearable, and easy to use.   ReaxBoard is an incredibly “smart” floor, able to reproduce and generate sudden interference during the movement. The training solutions are endless. Standard exercises, performed under stable and predictable conditions, become unpredictable and much more fun and effective with this exergaming tool. All muscles are activated and focus must always be kept high and steady. Thanks to a tablet and its dedicated app, the user or the PT can select the difficulty level they wish, and choose among several pre-configured training programs. Learn more about REAXING with Exergame Fitness ### School District Purchases Multiplayer DDR System for Large Groups Gods Lake is a lake in northeastern Manitoba in Canada. The God's Lake Narrows First Nation School is always looking for new ideas, options, and exercises for kids as a part of their Physical Education program. While providing fun outdoor options, they also wanted to bring in a sense of interactive fitness gaming for their students. Within the school, they recently integrated the iDANCE DDR Multiplayer System to offer a new exercise for kids. Dancing is so much fun, so why not make it a great workout? iDance is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play, and offers a wide range of levels to take on and master. With over 150 songs, the fun is never-ending. How could anyone not want to dance their way to a healthier lifestyle? If you’d like to try a little something different, then this is the right dance workout for your establishment. What’s impressive is that it targets an entirely new demographic for your fitness facility. The Positive Gaming™ iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers, and any other place with a need for exercise for kids and group fitness. Use iDance for groups or big classes, with up to 32 dance pads and users. For more information about dance workouts products and how they can benefit your establishment, we encourage you to contact us. ### Faith Church Installs Interactive Projection Based System for Kids Faith Church in Dyer, IN, wants to embrace everyone by providing you with a warm and welcoming environment where you can be inspired by heartfelt worship and biblical teaching, and where you can be connected with a community of believers who will help you grow in your faith and relationship with God. Within the walls of this church is their childcare area built for bible study and craft time. One of the newest additions is the element of exercise for kids. With the Exergame Projection System, you can turn any area into a virtual indoor playground that projects interactive graphics and sounds onto the floor. It’s perfect exercise for kids in child care, birthday party rooms, lobbies, and more! With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Choose from nearly fifty exciting and engaging exergames that are sure to bring smiles to everyone who uses it along with an elevated heart rate! Learn more with Exergame! ### What is the Heavy Ball And How Can It Be Useful? The Heavy Ball is a fresh alternative for full body and strength workouts. Whether you have a sports performance center or kids fitness center, this exergaming product will take your workout to the next level. It’s a pretty simple game: The objective is to put the medicine ball into the hole with the light on and then quickly move it to the next hole with the light on. This exergame can help athletes improve lateral quickness and improve lower body strength. You can create your own fitness plan, as the game moves as quickly as the player. Features: -Simple gameplay -Multiple players can play at once, creating a friendly competition -You can hook up your iPhone to the speakers so you can play your own music while playing! The Heavy Ball is a great exergaming product for all ages to try. Contact us today to learn more! ### New Product! cycloBEAT – Interactive Group Cycling Fitness Program Exergame Fitness continues to bring you some of the newest products in the exergaming industry. These new products are exploding worldwide with their fun features, intense workouts, and group-based challenges. cycloBEAT is a new and revolutionary way to make group cycling more fun and personalized for your members, clients, and staff. The characters’ speed in the virtual world is based on how well the participants can reach and maintain the Target Percentage (of Max Heart Rate). The target and intensity will change during the race, but your fitness level doesn’t matter — success in determined by keeping track of your own target heart rate. The cycloBEAT system only needs heart rate monitors and a screen, so you can use your own cycling bikes that your facility may already has for this exergaming experience! Learn more at Exergame Fitness! ### Sterling Park District Adds Interactive Fitness Gaming Room The Sterling Park District is located in Sterling, Illinois, just 5 miles north of I-88, halfway between the Quad Cities and DeKalb. The Sterling Park District has something for everyone. Recently, as part of their renovations, they decided to add some interactive exergaming equipment. Technology is shaping the world of healthy living, and Exergame Fitness is leading a new movement incorporating it into fitness. The goal of Exergame Fitness is to merge exergaming programs with high-tech equipment to make getting healthy more enjoyable. As part of their additions, the Sterling Park District added the tWall, Exerbikes, and Climbing Wall! Train for power, agility, endurance, and more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect exergaming tool to help them get used to the gym. It works with the Xbox system — play while you ride! Our climbing walls, along with our hand holds, mats, safety features, curriculum, and accessories will enable you to develop the best possible climbing program for a unique exergaming experience. Congratulations to the Sterling Park District on their recent purchase. We look forward to your success! ### What Is Virtual Fitness and Interactive Gaming?   Virtual Fitness is the combination of exercise with technology. Some might think that virtual fitness classes are more complicated or more challenging, but they really aren’t. Virtual fitness is designed to fit your needs and how challenging you want the work out to be. Virtual fitness workouts are usually played in health clubs on a big screen. Most clubs have classes, but some allow you to play if you’re just going to work out by yourself. The beauty of this is that anyone can play — and it’s simple! Virtual classes can be an alternative to live group fitness classes because virtual workouts often attract smaller numbers and you go at your own pace. This is especially beneficial for people who are new to working out and are looking to start slow. Some virtual fitness workouts and interactive fitness pieces that are very popular include Les Mills, Holofit VR rowing, and even Run Beat. These were developed for vigorous exercise and to engage the brain. A University of Michigan study looking at group fitness video games found that those who worked out virtually had increased motivation and performed better than when they were alone. This suggests that people working out alongside others helps raise the level of competition. Check out some of our products that can create virtual atmosphere for your health club! ### YMCA of Greater OKC Uses Interactive Fitness Wall for Training   At the YMCA of Greater OKC, they believe that to bring about meaningful change in individuals and communities, they must be focused and accountable. That's why their focus their work on three key areas that are fundamental to strengthening community: youth development, healthy living, and social responsibility. As part of these core values, they recently installed exergaming equipment from Exergame Fitness. They added the tWall, which help focus on youth development and healthy living.  With the tWall, you can train for power, agility, endurance, and more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness, and rehabilitation. Contact us to learn more about how the tWall and other exergaming equipment can be used at your YMCA for youth, teens, and adult training! ### 4 Active – Interactive Group Fitness System for Active Gaming Dance Dance Revolution has always been a very popular game among kids. It was first introduced in Japan in 1998. It was then introduced in the United States in 1999. DDR was always the game kids wanted to go play with their friends. Since then there have been different variations of Dance Dance Revolution that have incorporated technology. This leads me to a brand-new product Exergame is adding called 4 Active!  4 Active brings a new twist to the classic dance pad interface. It includes numerous multiplayer games controlled with ActivePad, which is a hi-tech dance pad-like interface. 4Active is suitable for the Leisure centers, YMCA’s, schools, gyms, hotels, amusement parks, airports, shopping malls, rehabilitation centers, hospitals. This is a must product to add if you’re looking to get kids motivated to stay active. In order for your facility to be among the best, you have ahead of the game when it comes to technology. 4 Active will keep you ahead of the curve! 4Active’s games have been designed to improve several skills: from balance, eye-foot coordination and spatial awareness to strategic thinking, reaction speed and teamwork. Some Key Features of 4Active • Physical and cognitive benefits • Fun for all ages • Multiple difficulty levels and game modes • Players can join in in the middle of the game! • 1-4 players at the same time Learn more about 4Active, and other Exergaming products by contacting us for more! ### Florida International University Install Interactive Projection System FIU started with the idea to build a public university in Miami, an institution that could create opportunity for an ever changing city. 50 Years later, that idea became a Carnegie Foundation top-ranked research university. What started on an abandoned airstrip became a leading cultural institution, a community of 200,000 alumni and a solution center for the challenges of the future. Recently as one of their many additions they added the interactive projection system the EyePlay.  Turn any area into a virtual indoor playground that projects interactive graphics & sounds onto the floor. Perfect for child care, birthday party rooms, lobbies & more! The EyePlay Exergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. Learn more about creating your own personal interactive space with Exergame! ### RunBEAT– Run Side By Side With Others – Virtual Running Experience Exergame would like to introduce RunBEAT to their already impressive lineup of interactive fitness products!!  With RunBEAT, personal fitness levels don’t matter. Run side by side with others, while RunBEAT keeps track of everyone’s progress. That’s right now you can up the competition while even running on a Treadmill.  Avatars on the screen react immediately to the changes in the runners’ speeds, providing instant feedback. RunBEAT allows you to set goals and achieve them. Whether you are going to walk, run or sprint, RunBEAT offers some impressive race tracks that offer just the right distance for a diverse workout. RunBEAT allows for a social experience as well. It combines running and small group training. Now you can compete against others and push toward getting that top score. The technology RunBEAT offers can separate your facility from the rest. Facilities can use a large screen to run competitive classes in a dedicated space. Whether competing against others or just looking for individual improvement, this experience can motivate participants! Use RunBEAT in fitness clubs today for group training! Contact us today to learn more. ### YMCA of Frederick County Adds Interactive Fitness Wall for Training At the YMCA of Frederick County, they are strengthening community through youth development, healthy living and social responsibility.  Every day, the staff work side-by-side with community members to address the most pressing needs in Frederick County. They aim to ensure that everyone — regardless of age, income, or background — has the opportunity to learn, grow, and thrive. Part of the mission within healthy living is to provide healthy fitness options for their staff, members, and kids.  Recently the YMCA of Frederick County wanted to add some interactive fitness equipment to their spaces.  Enter the tWall! This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The T-WALL is a reaction trainer light wall. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability level. Learn more at Exergame Fitness! ### Using the tWall For Physical Therapy and Neurological Improvement The tWall can be a great addition for people who are in physical therapy. The tWall is an interactive touch wall that provides sensory feedback via lights and touch sensors. People who are recovering from brain injuries and concussions especially benefit from tWall. This interactive touch wall can help improve hand-eye coordination and reaction time. Injuries to the brain can cause a decrease in reaction time and hand-eye coordination so being able to use a product like the tWall can immensely help patients slowly regain there normal reaction time. Exergaming can be very beneficial for people who have cognitive deficits. To get an understanding of the severity of their cognitive disability, individuals can be evaluated based on their cognitive skills, gross motor skills, fine motor skills, and social skills. Using interactive fitness to evaluate these skills has proven to be a terrific method. Exergame has proven to not only have physical benefits but cognitive ones as well. Things like the tWall, Makoto, and iDance are great for improving gross and fine motor skills. You can also improve social skills as multiple individuals can use the equipment at once. People with cognitive deficits are at a higher risk of behavioral issues, so Exergame rooms can be used as a safe space for them to have fun and stay active at the same time! Why to use tWall for Physical Therapy? Improve mobility and balance-After a serious injury or big surgery, it can be hard for patients to get back up on their feet. Exergame can help fine tune a patient’s motor skills.   Prevent more injuries-a key aspect of physical therapy is assessing the weak area’s in the patient’s body and developing a plan to strengthen those vulnerable areas   It can help maximize movement- physical therapists are able to identify, diagnose, and treat movement related issues. The benefit of physical therapy is it can help you live pain free. The research doesn’t lie! It’s a proven fact that physical activity can immensely help people with cognitive deficits. Whether you’re a medical center, health club, or physical therapy clinic, you can all benefit from the tWall! Contact us today to learn more. ### Hilton Head Parks and Recreation Installs Interactive Fitness Room The Hilton Head Island Recreation Association is a non-profit organization dedicated to improving the quality of life for people of all ages through public recreation programs, wellness activities and community events.  Recently after many years of planning they opened a brand new Recreation Center, the Carmines Recreation Building.  This Center now houses one of the largest interactive fitness gaming rooms in the country! At this facility you will see products like the tWall 64, PaviGym Square, 3 Kick, Heavyball, and Exerbike package!  When working with Exergame Fitness we do whatever it takes to create an awesome fitness experience for your facility, members and guests in a fun and active way.  There is nothing like opening a new fitness center that is built around great culture and community based programs for fitness, movement, health, fun, and games. We make your goals and vision to keep kids, adults, and seniors active now and for a lifetime come true!  The tWall 64 is the Ultimate Fitness Product.  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The 3 Kick and Heavyball provide fantastic opportunities for Functional Training. What’s great about the 3 Kick is this fitness product can be a single or team workout. The sport or game moves as quickly as the player, so they can create a more personalized workout. Thus accommodating players from children to adults and beginners to the advanced.  The object of the Heavyball and this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. PaviGym Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members. Learn more about how you can turn your facility into one of the hottest interactive fitness gaming trends win the country with Exergame! ### Using Exergame and Interactive Fitness For Occupational Therapy Occupational Therapy is the only profession that helps people across their lifespan to do things they want to do. Occupational therapy is supposed to enable people to live life to it’s fullest by helping them promote health, and prevent or live better with injury, illness or disability. Common occupational therapy interventions include helping children with disabilities to participate fully in school and social situations, helping people recovering from injury to regain skills, and providing support for older adults experiencing physical and cognitive changes. How can Exergame help? Using interactive fitness improves neurological development Exergame products like Makoto, iWall and tWall have proven to improve quality of life for people with Alzheimer’s Improves cognitive deficits Studies have proven that it’s help children with ADHD and other behavioral disorders focus and calm kids while at school Occupational Therapy services include an individualized evaluation during which the client and occupational therapist determine the person’s goals. Other occupational therapy benefits? Build gross and fine motor skills Help kids become more independent at completing tasks Hand-eye coordination improvement Increase self confidence in the client ### Mt. Washington Pediatric Hospital Adds Interactive Wall for Patients Mt. Washington Pediatric Hospital is a 102-bed non-profit children's hospital in Mt. Washington of Baltimore that provides care for children with complex health problems. MWPH is jointly owned by Johns Hopkins Medical System and University of Maryland Medical System. Recently as an addition to the Hospital Center; they wanted to add a piece of equipment that would be fun to play, multi generational, and visually impactful.  We could recommend no better product than the tWall!  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Save space in your fitness area with active wall games. Taking up the least amount of space as possible while maximizing the amount of workouts available with the space used. Cardio to functional training to multiplayer games, these machines can meet any need. The tWALL 64 is the most robust model. It is the largest tWALL model with the most training surface available. It is built for multiple styles of use including Kids Fitness, Reaction & Speed Training, and Competitive Fun Games! Learn more about how the tWall can be the right fit for you at Exergame Fitness. ### Roslyn School Dist. Uses Interactive Walls for Autism and Special Ed. The Roslyn Union Free School District is situated less than 20 miles from midtown Manhattan. The school district covers an area of five square miles and encompasses a group of primarily residential communities on Long Island's north shore, including the historic Village of Roslyn and all or part of East Hills, Flower Hill, Greenvale, Roslyn Estates, Roslyn Harbor and Roslyn Heights. Within this school district you will find the students advancing using interactive wall products like the tWall for those on the autism spectrum and within special education. The tWall is designed to train reflexes and reaction with a high-tech design and user tracking. Students using the tWall reinforce cognitive capacity and neural stimulation, keeping the brain fit, in addition to aerobic exercise and motor exercise. From sports centers to kids fitness applications the tWall is great for all ages and ability levels. Learn more about how the tWall can be used for students on the Autism Spectrum, ADHD, Behavioral Integration, Sensory Needs, Cognitive Task, and Down Syndrome with Exergame Fitness.  Contact us for more. ### Interactive Fitness For Physical Therapy and Neurological Improvement Physical Therapy is defined as therapy for the preservation, enhancement, or restoration of movement and physical function impaired or threatened by disease, injury, or disability. Cognitive Deficits, also called intellectual disability, is a condition beginning in childhood in which people show significant limitations in their ability to learn and function. Intellectual disabilities are divided into degrees of severity based on their level of impairment. These include mild, moderate, severe, or profound. About 5% of the population have cognitive deficits, and most of these individuals fall into the mild range deficit category. Even individuals with a mild cognitive deficit are at an increased risk of developing Alzheimer’s or Dementia. Exergaming can be very beneficial for people who have cognitive deficits. To get an understanding of the severity of their cognitive disability, individuals can be evaluated based on their cognitive skills, gross motor skills, fine motor skills, and social skills. Using interactive fitness to evaluate these skills has proven to be a terrific method. Exergame has proven to not only have physical benefits but cognitive ones as well. Things like the tWall, Makoto, and iDance are great for improving gross and fine motor skills. You can also improve social skills as multiple individuals can use the equipment at once. People with cognitive deficits are at a higher risk of behavioral issues, so Exergame rooms can be used as a safe space for them to have fun and stay active at the same time! Why to use Exergame for Physical Therapy? • Improve mobility and balance-After a serious injury or big surgery, it can be hard for patients to get back up on their feet. Exergame can help fine tune a patient’s motor skills. • Prevent more injuries-a key aspect of physical therapy is assessing the weak area’s in the patient’s body and developing a plan to strengthen those vulnerable areas • It can help maximize movement- physical therapists are able to identify, diagnose, and treat movement related issues. The benefit of physical therapy is it can help you live pain free. The research doesn’t lie! It’s a proven fact that physical activity can immensely help people with cognitive deficits. Whether you’re a medical center, health club, or physical therapy clinic, exergaming can truly be valuable for the individuals you work with! Contact us today ### ISF Uses Exergame for Therapeutic, Fitness, and Rehabilitation ISF, Inc. is a nonprofit 501 (3) (c) organization whose mission is to provide skilled therapeutic, fitness, and rehabilitation services that maximize a child's capacity to play sports and recreational activities.  This unique facility is working with kids, adults, and seniors by providing a fun interactive fitness option like Exergame! Parents who have children with special needs will find working with Inclusive Sport and Fitness improves social interaction skills, greater engagement and participation in school and leisure activities, and improved gross motor performance. Some of the items you will see at ISF is products like the Spivi Virtual Cycling System, the Exerbikes GS Pedal to Play, and the Treadwall Interactive Climbing Device. Spivi is an innovative social-network, 3D visualizing system made for indoor cycling studios & fitness clubs. Works with existing equipment, creating a virtual 3D experience. Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! The Treadwall brings the capabilities of an entire climbing gym to the limited space of a smaller facility. It features a freestanding, compact design with a choice of sizes to fit your facility. Learn more about how Exergame and interactive fitness can help therapeutic, fitness, and rehabilitation services for you!  Contact us for more! ### Using Interactive Fitness For Personal Training and Group Fitness Personal training is another popular service offered by Health Clubs, YMCA’s, and Parks and Rec facilities. Working with a personal trainer can be very helpful for people who aren’t experienced in working out. They can help you set realistic fitness goals whether it’s for athletics, weight loss, etc. Below you will find some benefits of personal training. Educational- Personal trainers are trained to teach others how to exercise. They can also teach you about proper nutrition and diet. If you aren’t experienced in exercise, then this is the way to go. Perfect Form- Personal trainers can teach you correct posture and technique. If you aren’t exercising properly, the increase in injury rises. If you want efficiency, then personal training is for you. Goal setting- Personal trainers not only help you set goals but set realistic ones. Sometimes people set lofty goals that are impossible to achieve. Personalized workouts- The best thing about personal training is it’s just you and the trainer. He/she can get to know you better then create a workout plan tailored for you. Some people might have injuries or need special accommodations, so a plan can be developed to help achieve your goals. Accountability- If you lack commitment, self-motivation, or just the ability to kick your own self in the pants, a personal trainer could be key to getting your new fitness routine off the ground. When you exercise on your own, it is easier to skip a session here and there or fall off the wagon completely since there's no one to hold you to your actions. When you work with a trainer, whether you don't want to lose the money or don't want to let them down, you're far more likely to show up and do the work. Exergaming is a terrific way to take personal training to the next level. It’s a perfect way to increase engagement and fun for your clients. There will be times when you’re struggling to find innovative and creative ways to make workouts exciting. With exergaming, that will change. Take the same traditional fitness movements and combine them with the tWall, Heavy Ball, 3 Kick etc. It enhances people’s focus, reaction time, hand eye coordination, etc. You can use traditional fitness movements like pushups, lunges, squats, sit ups, conditioning drills, and agility drills. Make fitness fun! Contact us today to learn more. ### Arizona Science Center Adds Group Multiplayer Dance System the iDANCE The mission of Arizona Science Center is to inspire, educate and entertain people of all ages about science. One of the newest exhibits is bringing the concept of fitness and gaming together to promote more physical activity and health for their members.  The most recent addition is the iDANCE Multiplayer Group Dance System! Dancing is so much fun, so why not make it a fun workout? iDance DDR is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 songs, the fun is never-ending. This 16 Player system can get kids, adults, and even seniors grooving to the music and exercising!  Some Of The Positive Benefits Include: • Agility • Speed • Balance • Coordination • Reaction Time • Cardiovascular Endurance We applaud the Science Musuem and their continued effort to encourage exercise and group dance with the iDANCE System! ### Why Is The tWall The Ultimate Fitness Product For Your Club? The tWall is a new engaging interactive fitness solution that meets all fitness industry trends for the future. It not only encourages motivation and interaction for your members but will also improve the perception of your fitness center from a design and visual impact. Why is the tWall worth it? Appeals to all ages and ability levels Challenging and competitive game play Technology that is a game changer for your facility Easy set-up and simple game play Various health benefits including improving reaction, hand-eye coordination, and brain function Great revenue generator Being engaged equals results and that’s what the tWall delivers. An exergame product like the tWall can create a great social atmosphere in your club as members can work together and have fun as a group. Adding this can improve membership retention and add new members to your club.  You can use it for kids who have ADHD or your use it for seniors to retain neurological development. Bottom line, tWall is beneficial for people of all ages and it’s an absolute must in the world of technology we live in today. ### Dynavision And the Benefit For Reaction Time and Hand Eye Coordination The Dynavision D2 light board measures performance and records the data to track improvement. Training on the D2 improves reaction times, visual motor-coordination and peripheral visual awareness. By improving these skills, the user makes better, faster, smarter decisions. The Dynavision incorporates a tachistoscope that increases the degree of focus and cognitive processing that is essential in producing the needed results for top athletes. Designed for high performance athletic training, D2 training can help a quarterback see the whole field while focused on the down field receivers. It can help hitters in baseball recognize what type of pitch is being thrown more quickly.  It can help basketball players make quicker decisions on the basketball court as well.  It was also discovered that it’s a valuable evaluation tool for head injuries, concussions, etc. Concussions are such a huge topic in football that parents are now contemplating even letting their kids play football. The Dynavision can help immensely. Other drills to use with the Dynavision - Hand Eye Coordination Drills– have the user hit the target on the right with the left hand and target on the left with the right hand. To change it up, have them use the back of their hand to hit the targets. Cone Drills - This can help an athlete immensely with quickness and reaction time. Change up the patterns so the user is tested physically. ### tWall 32 Sale – LOWEST PRICE OF THE SEASON! The tWall is a reaction trainer light system. It is simple, but challenging as the participant has to deactivate the lights as soon as it appears. The motivation of the ‘interactive games’ appeals to all ages and ability levels. Do you want to help people enhance their fitness regimen? If you have kids at your fitness facility, then the T-WALL 32 will help to push each of them to their limits and help them reach new heights in fitness. The T-WALL 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, T-WALL 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Save space in your fitness area with active wall games. Taking up the least amount of space as possible while maximizing the amount of workouts available with the space used. Cardio to functional training to multiplayer games, these machines can meet any need. Contact Exergame to learn more about this Sales Special that will run from February 15-March 31st! ### Salvation Army Kroc Center Upgrades with Interactive Gaming & Fitness The Kroc Center in Quincy will be a place of Inspiration, Instruction, and Involvement in our community by providing hope and opportunities for all people through spiritual and physical wellness, educational enrichment, and life skills development. Recently the Kroc Center decided to make a few changes to their Teen Center.  Included in this new fitness gaming room is some of the top interactive fitness equipment from Exergame.  Studies show that kids (or adults) who play interactive games for a number of reasons like to have fun, dance, stay fit, meet other people, or simply to enjoy the challenge of the game itself; show increased health benefits of exercise and the improved cognitive skills that develop as a positive side-effect of interactive gaming. At the Kroc Center you will see equipment like the tWall.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.  Looking for a way to get kids active, but don't have the dedicated floor space?  Look no further than the EyePlay Interactive Projection System.  Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The EyePlay Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. Looking for a great workout to blow off some steam, try the 3 Kick!  What’s great about this fitness product is how it can be a single or team workout. The sport or game moves as quickly as the player, so they can create a more personalized workout. Thus accommodating players from children to adults and beginners to the advanced. We salute the mission of the Salvation Army, and look forward to continued work with other Kroc Centers.  Learn more about how your Kroc Center, Non-Profit, or For Profit can bring in Fitness Gaming with Exergame Fitness.   ### New Product Alert! 4Active Games – Interactive Gaming from Exergame Every year Exergame Fitness likes to bring in new products, concepts, and ideas that can further our mission of providing fun and interactive solutions for all ages.  One of the new items that is a perfect fit for the fitness gaming audience is the 4Active gaming system. 4Active has diverse game content and it can be played by 1-4 players simultaneously. 4Active is fun for all ages, which means it has a lot of suitable locations. The games are controlled with custom-made ActivePads, which are durable, safe and stylish. 4Active’s games have been designed to improve several skills: from balance, eye-foot coordination and spatial awareness to strategic thinking, reaction speed and teamwork. Some Key Features of 4Active • Physical and cognitive benefits • Fun for all ages • Multiple difficulty levels and game modes • Players can join in in the middle of the game! • 1-4 players at the same time Learn more about 4Active, and other Exergaming products by contacting us for more!   ### Using Reax Lights For Interactive Fitness Training and Sports Performance Reax Lights are guaranteed to make any workout more interactive. They’re flexible, versatile, and full of accessories with each light being equipped with magnets for a rapid connection. The tablet that comes with it enables the trainer and the user to choose from various programs to make your workout challenging. Benefits Portable 3D Training Wi-Fi Technology User friendly motivation, improve reaction time, fun Reax Lights are great to use with other equipment at your gym. You can use them for sports performance including team drills, shuttle runs, agility and reaction drills. They also have a range of 40+ meters so you can use them in a big area. Key Features Reaction Training & Programming Hand-Eye Coordination Neurological Development Any Age, Any Level, Any Ability Reax Lights are great for people who are looking for a piece that is portable and very easy to use. You can also store them away very easy after you’re done using them. They’re a great to use technology to help react to sudden changes. If you’re an athlete that plays a sport, Reax Lights can help with reacting to sudden changes in a game. These can help athletes gain an advantage over the competition.   ### What Kind Of Games Can You Play On The iWall Fitness Gaming Device? Learn more about the iWall below by getting a better insight what kind of games come with it. Parkour Playing Parkour raises your heartbeat, increases your oxygen intake, and engages multiple muscle groups. It’s a great way to sharpen your cognitive skills and your memory. Enjoy an intense workout experience across the Manhattan skyscraper rooftops. Space Shooter Space shooter teaches useful cooperation skills and spatial awareness to some of the youngest who use the iWall. It improves muscle endurance in the upper body and core. The goal of the game is to dodge and destroy the falling meteorites and the floating space debris. Shadow Master Shadow Master is an immersive game that specialises in improving your mobility, balance and muscular endurance. It can be used to improve acrobatic skills and balance as well. The goal is to replicate the sensei's pose and movement as accurately as possible and then keep the pose steady until the ring of fire is completed. HyperSlam HyperSlam is a racket sports game that improves reaction speed and coordination. HyperSlam focuses on timing and technique. You have to time your swing carefully and once you start to improve, you can hit curveballs and really put your opponents to the test. Street Racing Push yourself to the limit with Street Racing! The goal is simple: accelerate to top speeds and rush to the finish line. Street Racing is high-intensity interval training (HIIT), which improves fitness efficiently. The game is especially great for the core and lower body.   ### MWR – Morale, Welfare, and Recreation Interactive Fitness for Youth The military’s Morale, Welfare, and Recreation centers are responsible for most activities that are offered on almost all military bases.  Exergame Fitness has had a long history of working with these military bases to provide a fun, interactive fitness options for their children and families. Any active, retired, National Guard or reservist and their families are welcome to take part in the activities that your base has to offer, and are encouraged to do so.  Some of the activities we have included in some MWR Programs are items like the iDANCE2, a multiplayer Dance Dance Revolution System.  The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. With the tWall you can train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! Pedal to play! Learn more about how you can bring Exergame and interactive gaming to your Military Base and MWR programs by contacting us!   ### Improve Agility, Speed, and Quickness With Interactive Fitness Agility is defined as an athlete’s ability to move at an accelerated in one direction and then instantly decelerate and shift position within a matter of seconds. It is one facet of sports training that can separate a good athlete from a great one. Agility drills can improve your performance by strengthening your joints and muscles. Here’s some drills you can combine with interactive fitness. • Plyometric Agility Hurdles- These are great drills to improve power and coordination. Hurdles can be vital to train for all athletes. • Speed Ladder Agility Drills- is great for improving speed and coordination. Run with high knees through the ladder, touching every ladder space • Lateral Box Drills- are a great way to build explosive and foot speed. Some common box drills include step-ups, lateral stepovers, and box jumps. The focus here on lateral foot speed and quickness • Weighted Lateral Jumps- build dynamic power, coordination, and balance. This type of exercise is beneficial for an athlete who is looking to improve lateral power and coordination. • Broad Jumps- are simple drills that improve your agility and power without the need for any equipment. They not only strengthen the quadricep muscles, they also engage the core and hip flexors. Broad jumps build true leg strength. • Dot drills- develop dynamic leg strength while increasing knee and ankle strength and stability. This is an ideal drill for any sport that requires quick change of direction and solid landings like soccer, basketball, and football.   ### iWall Fitness – Get Your Interactive Fitness Gaming On! iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun!   The motion sensor of this exergame detects your movements, making you the game controller instead of a joystick. The faster you run and the higher you raise your knees in Parkour, the faster you run in the game. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. If you’re interested in the iWall, contact Exergame Fitness today.   ### Anderson Center For Autism Uses Interactive Projection System   At Anderson Center for Autism, their evidence-based methods demonstrate realistic, steady progress and consistently make a difference in the lives of the individuals and families they serve. Based on the principles of Applied Behavior Analysis (ABA), their treatment approach focuses on techniques and interventions that use reinforcement to teach their individuals the skills they need to strive for independence and reach their full potential.  Autism Spectrum Disorders (ASD), is a complex neurobiological disorder that typically lasts throughout a person's lifetime. Recently the Anderson Center for Autism added the interactive projection system the EyePlay.  This interactive fitness gaming piece turns any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The EyePlay Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more. If you would like to learn more about how active gaming products like this interactive projection system can impact your clients with Autism, contact Exergame Fitness.   ### Healthy Fitness Gaming Zone at Museum with CardioWall Interactive   The Terre Haute Children's Museum is three stories of fun, laughter and exploration located in the heart of Indiana right in downtown Terre Haute. This museum has more than doubled in size and has educated over 230,000 children and adults from 22 counties in Indiana and Illinois. This museum has received funding from the National Science Foundation and participates in a national consortium of 14 science and technology museums. One of the recent additions to the Terre Haute Museum is the the new Health Zone, featuring a fitness gaming piece called the CardioWall Portrait.  The CardioWall Portrait is a great tool to use in any facility if you’d like to train for sports or after a physical rehabilitation program. This fitness tool is easily accessible and inclusive for any age group. This fitness program can help to achieve fun and create addictive, high intensity workouts. Each of these workouts are able to come with six different programmed games. Every routine is a game, challenging users to beat their previous best score, their friends or the leaderboard. A ‘blank canvas’ for PT’s who can create their own stimulating routines for clients. To learn more about what this fitness program can do for you, watch our video. Users of any age and ability can enjoy and benefit from using the CardioWall Portrait. One-touch starts, clearly spoken instructions and uncomplicated displays ensure it is easy to use! Contact Exergame Fitness to learn more!   ### Experience Interactive Fitness With The iWall One of the most difficult things about working out is that, if you can’t find an activity you enjoy, it’s hard to stick to. Exergame Fitness offers a variety of exergames that are not only fun, but also help improve different aspects of your athletic abilities. One exergame that is popular for both adults and kids is the iWall, an interactive fitness game that includes two large screen displays and activity space for exergaming. The iWall is the perfect iWall gaming Exergame for schools, fitness clubs, hotels, activity parks, rehabilitation centers, and other places where people want to get active and have fun doing it. This is the perfect fitness gaming solution. If you’re interested in having an iWall installed at your facility, contact us. Get Your Exergame On Exergaming with the iWall is a simple fitness tech gaming product. It includes two large screen displays, a computer, a motion sensor, and four different games to choose from. Depending on the type of facility you own, you can also purchase additional games in a separate package. These different fitness gaming technology games are customized specifically for schools; fitness clubs; hotels, cruisers, and airports; activity and trampoline parks; rehabilitation; and much more. The display screens and motion sensor are built into a wall façade that you can set up anywhere that there is also room for the exergaming area. The area will be marked off by a black and yellow striped, rectangular border for safety and to mark the optimal area for the motion sensor to pick up your movements. The iWall is a great activity based video game to play individually or with a friend. It’s fun and engaging for all ages, and is appropriately challenging for all fitness levels. The iWall fitness gaming zone helps with mobility, balance, and muscular endurance. The games include activities that train your coordination, reaction speed, and spatial awareness. In order to complete fitness gaming activity, you’ll need to develop a strategy, time your movements correctly, and focus on how you’re moving as well as what’s on the screen. The main forms of exercise for the iWall fitness entertainment are yoga, cardio, and high-intensity interval training. What’s Included Each display screen on the iWall is 65 inches and high-definition with tempered glass. The iWall gaming includes a gaming PC with four games and a wireless keyboard. You can add additional games to the computer that are sold separately. The system includes a 12-volt power supply. When the iWall fitness game is assembled, it is 117 inches wide, 78 inches tall, 11 inches deep, and weighs 425 pounds. Be The Controller With interactive fitness, you are the game controller. In order to run faster in the game, you’ll need to run faster and raise your knees higher in real life. From yoga to HIIT and cardio, the iWall fitness includes everything you need to get warmed up or improve your physical fitness. At Exergame Fitness, our philosophy is to create fun and exciting environments where the worlds of fitness gaming technology and fitness intersect. We’ve helped hundreds of clubs reach their fitness goals, and we can help you, too. If you’re interested in this fitness gaming zone like the iWall or another one of our Exergames, contact us today! ### Taking Your Workout To The Next Level With Interactive Fitness Gaming One of the most common New Year’s Resolutions is exercising more often. When the new year starts, everyone is super consistent and committed to working out. As the year starts to move along, though, the consistency of going to the gym slowly starts to decline. One of the biggest reasons for this is people start to get bored with doing the same workout day in and day out. While they may be physically engaged, people aren’t mentally engaged, causing them to get bored and abandon their efforts.   Incorporating interactive fitness into your everyday workout can bring that excitement you need in your workout to keep you going to the gym. Interactive Fitness can bring a new experience to your workout and make it more enjoyable, allowing you to stay focused, put more effort in, and get more out of it. It provides many benefits for users, including: Making people more comfortable exercising Helping train the brain Improving reaction time and hand-eye coordination Offering more social interaction than traditional fitness equipment as multiple players can use the interactive fitness games at once Being motivational, exciting, and keeping people engaged Team Building Helping kids focus with technology-based games If you’re interested in implementing interactive fitness and exergames at your fitness facility, contact Exergame Fitness.   ### Multiplayer Group Dance Games and Social Fitness with iDANCE DDR   Motion and rhythm games that offer both multiplayer and individual experiences. A different and fun approach to fitness that makes you forget that you are even working out.  With the iDANCE DDR System it can be used for small groups or big classes with up to 32 dance pads and users! Dancing is so much fun, so why not make it a great workout? iDance DDR is an enjoyable and challenging group exercise dance game of visual perception and physical skill. If you want to incorporate a dance workout into your establishment, then this system is the right way to go. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 songs, the fun is never-ending. How could anyone not want to dance their way to a healthier lifestyle? The iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Learn more at Exergame Fitness!   ### Somerset School District Uses tWall for Interdisciplinary Sensory Room Somerset Hills School District in NJ is a K-12 School district in the boroughs of Bernardsville, Far Hills, and Peapack-Gladstone.  Within this district is Bernardsville Elementary and Middle School.  Here they provide academic, social and personal growth with four interdisciplinary levels in core subject levels, including literacy, performing arts, science, Social Studies and more. As part of this interdisciplinary approach they have recently added an interactive fitness gaming product called the tWall 16.  The tWall 16 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The TWall 16 is perfect for younger kids or facilities with less space.  This piece can be used in physical fitness, education, or behavior management settings. Included in this room is a sensory space. A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Sensory rooms help these children stay calm and focused, so they can be better prepared for learning and interacting with others. Here is a recent video with the tWall and benefits for students with sensory needs. Looking for more information on the tWall, Fitness Gaming, or the benefits it can provide your students?  Contact Exergame Fitness!   ### Non Profit Baker Youth Club Installs Fitness Gaming Room for Kids Baker Youth Club (BYC) is a local youth development agency that strives to provide quality supervision for their young people in their community. BYC emphasizes education, health, physical fitness and social skills while teaching young people life skills. The staff at BYC takes pride in helping children by providing a structured daily schedule that will teach them discipline, respect, relationship building and other essential components that will help them be successful in life. One of the recent additions (along with 2 other rooms) was the Exergame room provided by a grant through the K21 Health Foundation.  This fitness gaming room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified, but have proven fitness methodology behind them. Products like the iStep DDR, tWall 32, Exerbike GS, 3 Kick, and Heavyball make this a unique fitness space for all ages.  With the iStep DDR you have a multiplayer dance game that delivers physical, cognitive, and social benefits.  Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride!  The tWall 32 is a great machine to help people who want to get into shape focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction.  With the 3 Kick you can punch and kick for a seriously fun workout, and the Heavyball teaches concepts of lower body exercise with interactive fitness integration! We congratulate the Baker Youth Club, and thank the K21 Health Foundation for their generous grant.  With our interactive fitness gaming pieces we will be sure to keep the kids of Indiana up and exercising! ### iWall – Get Your Game On with this NEW Fitness Gaming Equipment Get your game on with iWall! iWall is a fun and versatile exergaming product that lets you become a part of the game. Play on your own or share with the fun with someone in multiplayer mode with this exciting product. Playing is easy and motivating for both kids and adults, and thanks to its amazing content, iWall can be used for efficient exercise, training, a simple workout or just family fun! It will get you excited about working out. With its diverse game content, accessibility, and compact size, the iWall is suitable for almost any situation. For example, you can use it in a gym or fitness club as part of your warm up and let it bring variety to training. Another example is it’s a perfect match for hotels, shopping malls, airports and schools. iWall attracts students and encourages them to move together, giving them an interactive and social exercise experience that includes physical and mental benefits. Facilities that benefit from iWall: Schools Fitness Clubs Hotels Parks Physical Therapy Centers Airports YMCA ### Using the Nexersys for HIIT Training in Small Group Classes HIIT training also known as high-intensity training is a form of interval training in which you give all-out, 100% effort through quick, intense bursts of exercise. This will be followed by short, sometimes active, recovery periods. This type of training gets and keeps your heart rate up and burns fat in less time. The Nexersys is the perfect way to use HIIT Training. Are you trying to draw a wider audience who wants to get into shape? If so, the nexersys is a perfect way to get people drawn to your health club. With so many people trying to get back in shape, it’s vital to set yourself apart with interactive fitness products. Nexersys is an interactive and intelligent product that delivers an intense workout through cardio, core, technique, and much more. I think one of the biggest benefits of the Nexersys is it’s mentally challenging. It will give you detailed feedback like accuracy, strike out and power. Also, it will help you sharpen your reaction time and other mental skills. This can very beneficial for brain training!! Features 22″ LCD Touch Screen Monitor. 7 Leather Strike Pads. 3-Axis Accelerometers. Bilateral Arm Movement. Adjustable feet for optimal adjustment and balance. Easy glide wheels for relocating your Nexersys. ### What is Fitness Gaming Technology and Entertainment in 30 Seconds? Fitness gaming (also known as interactive gaming) is a proven method to get both kids, and adults engaged in fitness through technology.  Youth Centers that have introduced fitness gaming to their programs have seen a 33% increase in activity, as interactive video gaming is an activity children genuinely like to do with their friends, and individually. The greatest advantage fitness gaming and exergaming has over traditional fitness is that it is not just a physical activity program, but also a form of fun and exciting entertainment for all ages. Our interactive gaming options offer our customers a much higher level of engagement than traditional exercise, which significantly lowers the level of anticipated activity in players. In this short 30 second video we show how fitness gaming can be used for youth fitness, adult wellness, and family fitness all rolled into one! With fitness entertainment gaming we ask you to enter the Exergame YOUTH X Room, a room specifically designed for kids ages 7–14. This youth fitness concept room is customized to fit the new model of social interaction, movement, and engagement. Our adult wellness active gaming rooms are designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. Are you looking for family fun options that can keep all the participants active?  Then our fitness gaming rooms are the perfect solution for you.  Provide a fun, engaging, exciting exercise exergame room for all ages. Learn more about fitness gaming and fitness gaming technology at Exegame Fitness! ### Increase Family Memberships With Active Gaming Options for Youth KidRec opened in July 2016 to meet the needs of the FitRec families in the community of Palos Hills. This new addition offers unlimited KidRec visits, open times for families to enjoy together, and additional classes and programs designed to encourage your children ages 3 months to 15 years to stay active and have fun!  One of the core pieces of this new facility was the launch of their Exergame Room.  This room is specifically designed for kids ages 6–14. The interactive fitness room is customized to fit the new model of social interaction, movement, and engagement. Through this new space they have not only seen an increase in youth membership, but also families participating and exercising together!  In off hours this space is converted into a small group, and personal training area as well!  Using similar concepts of gamification found in video games, kids and adults won’t even realize they are working out. Hear directly from the Director, Campus Recreation Mike Schneider on the benefits the interactive gaming room has brought this rec center and their increase in overall family memberships. This great video talks about the benefits of this new exergame space pertaining to Youth Fitness Adult Wellness Family Fun Youth Programs Team Building Meeting the youth and teen demographic Creating parents that are thankful to see their kids exercising Pedal to Play exercise opportunities Increase in family membership plans Engaging the kids with technology ### Using Interactive Fitness for Brain Training Cognitive Function Brain training refers to cognitive training that uses intense mental exercises to target and work on the brain’s cognitive skills. Having strong cognitive skills is critical because they’re the skills the brain uses to read, learn, remember, reason, and pay attention. The skills targeted by brain training include: attention skills, long and short-term memory, focus, and processing speed. One new way that is trending for brain training is through video games. Now this is where interactive fitness comes into play. With Exergame, fitness is gamified. Children who struggle with reading, learning, focusing, and paying attention can all benefit from interactive fitness. The brain is forced to work extra hard as a lot of the products have LED lights that are meant to be hit in a certain amount of time. This helps children become more attentive and sharpen their cognitive skills. Below are three ways to help improve cognitive skills. Focus on results- Customize each training session to the persons needs. Make sure you’re encouraging them to work past their comfort levels. Focus on attitude- Always encourage them to have a positive attitude. Everyone will fail at some point but it’s key to encourage them to keep working hard as success isn’t always linear. Encourage confidence- encourage children and adults to embrace the challenge. A lot of times especially for kids, they might lack confidence at first. It’s key to motivate them and recognize that it’s ok to struggle. To conclude, I can’t stress enough the impact interactive fitness can have on children. It can put them in an environment that is fun for them. This can help kids stay active and sharpen their cognitive skills at the same time. Contact us today to learn more! ### HIIT Training with Interactive Fitness and Exergame Interview At the Auburn Racquet & Fitness Club in California one of the key focuses is on small group, and personal training.  But one of the largest growing trends in fitness is High Intensity Interval Training.  HIIT training is any workout that alternates between intense bursts of activity and fixed periods of less-intense activity or even rest. High Intensity interval training is a great way for you to burn fat, have a healthier heart, lose weight, add muscle, and increase metabolism.  In the video below you will find out how interactive gaming and fitness trends with Exergame can be a GREAT way to supplement your HIIT courses. Watch the video above from the Auburn Racquet Club, and find out how this interactive fitness room is bringing a new experience to their members with things like High Intensity Interval Training Small group training Personal training Senior programs Family classes Gamification of fitness Adult Interactive Fitness Programs Reaction training Recruiting new members Increased staff involvement Cutting edge innovative exergame room ### Using Interactive Fitness Equipment For Physical Therapy and Rehab   Physical Therapy is defined as therapy for the preservation, enhancement, or restoration of movement and physical function impaired or threatened by disease, injury, or disability that utilizes therapeutic exercise, physical modalities, etc. Recovering from injuries can take time and patience. Using interactive fitness can be a motivational tool for people who are struggling to recover from their injuries. Exergaming can help improve first hand speed, mental focus, reaction time, concentration, concussion evaluation, hand eye coordination, and neurological development. Interactive Fitness can help give people a mental recharge or a refocus of the brain. Products like the tWall, Makoto, Dynavision, and tWall Plus can help retrain the brain, as all these products deliver sensory feedback via lights and touch sensors. If you’re helping someone recover from a brain injury, then any of these products can be an incredible tool to help. You can track progress to see how fast patients are reacting to hitting the targets and then determine how long a person might need to recover from a concussion. If you’re helping an athlete recover from an injury, then use these products to help with focus and reaction time. Any of the above products, can train multiple areas of the brain while combining movement tasks and exercises that challenge the patient’s visual perception. If you’re a physical therapy and rehab center, contact us today to see how we can help your patients recover from injuries! ### Birthday Parties, Summer Camps, and Family Fitness with Exergaming FitRec located in Palos Hills, IL invites all families with kids 3 months-15 years old to come explore 9,000 sq. ft. of new dedicated youth and family program space. One of the showcase areas is their Exergame Room. Here they host things like birthday parties, summer camps, drop in programs, family fitness nights, and many more. Checkout out this video to learn more about impact on things like. Youth Fitness Adult Wellness Family Fun Youth Programs Staff Trainings Team Building Rentals Healthy Body Healthy Mind Teamwork Cooperation Building Self Confidence Increased Membership Group Fitness Personal Training ### Exergaming For Adults and the Millennial Fitness Trends with Exergame Interactive fitness for adults is becoming a trend that is growing quickly. When you think of Exergame, most people think that it’s just for kids. But that’s not true! Health Clubs, YMCA’s, Park Districts, etc are looking for ways to get adults to want to come and join their facility. There are so many different types of fitness classes offered that can be used with interactive fitness.  These include family fitness classes, group fitness classes, personal training, HIIT training, cross-fit training, and many more. Exergame can be a very valuable piece to add to your organization, especially if you’re looking to recruit adults to your facility. This leads me to Exergame’s solution for adults! If you’re looking for a game changer then you have come to the right place. The Performance X Solution pushes users in a multitude of ways. Whether it’s training reaction time or strength, this room offers it all. It will not only push your members to work harder but it will also offer more excitement. Some of the products that work perfect for adults are the tWall, Heavy Ball, 3 Kick, Reax Lights, and Nexersys. Check out this awesome video below of one of our newest adult interactive fitness rooms at Auburn Racquet & Fitness Club. This is a perfect example of what Exergame can do to help increase those memberships for adults! ### Youth Fitness, Adult Wellness, and Family Fun with Exergaming FitRec, short for the Health, Fitness & Recreation Center, is managed as a department located on the Moraine Valley Community College campus.  This 110,000 square foot recreational facility is highlighted by a large fitness center, a 3 court gymnasium, and a recreational pool.  A few years ago they made the addition of a full childcare wing.  This space is dedicated to the kids of the community with the goal of keeping all ages active.  As part of this wing Exergame Fitness worked with the FitRec Staff to provide a fun interactive gaming solution for all ages. In this space they focus on drop in style programs, summer camps, youth fitness classes, field trips, small group training, personal training, and many more!  Take a look at how FitRec has created a culture of youth fitness, adult wellness, and family fun with Exergaming. Watch the video above from Moraine Valley Community College and FitRec, and find out how this interactive fitness room is bringing a new experience to their members with things like High Intensity Interval Training Small group training Personal training Senior programs Family classes Gamification of fitness See how they have had an impact on things like Recruiting new members Increased staff involvement Doubling membership Higher retention of membership Creating community partnerships Growing summer camps Doubling Birthday parties Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Youth X Room for Youth Training, and Teen Tween Fitness Gamification One of the toughest questions in most non-profits, and for profit clubs is what to do with the teen/tween demographic, too old to be in the  day care area but too young to be in the main fitness areas.  Many clubs struggle with how to keep this age group not only in the club and engaged, but also active.  With our Youth X concept at Exergame Fitness we use a proven fitness methodology combined with programs and circuit style group fitness activities. This helps drive and develop social interaction, movement and engagement at a young age. Like all of our other room solutions, we offer fully customizable rooms. Down to the placement of the wires and equipment to the flooring and wall space, we can help match your exact needs! See how this club converted a space of less than 700 square feet into a full interactive gaming room solution for their youth population. See how they have had an impact on things like Recruiting new members Increased staff involvement Doubling membership Higher retention of membership Creating community partnerships Growing summer camps Doubling Birthday parties Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room ### Adult Training with Interactive Gaming For Small Groups and PT Checkout our interview with Patrick Bergen, Fitness Director at the Auburn Racquet & Fitness Club. Learn more about his Exergame experience through some of the small group classes they have been running. Learn how they have been using it for HIIT (high intensity interval training), personal training, and boot camp style classes. Perfect for kids, adults, and seniors! Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. The Performance X Room introduces a high intensity interval training workout that not only brings the heat, but the excitement and fun of gaming as well! Watch the video above from the Auburn Racquet Club, and find out how this interactive fitness room is bringing a new experience to their members with things like High Intensity Interval Training Small group training Personal training Senior programs Family classes Gamification of fitness Adult Interactive Fitness Programs Reaction training Recruiting new members Increased staff involvement Cutting edge innovative exergame room ### CardioWall The Multi-Use Functional Training Tool for Fitness Do you want to challenge yourself to a fun, high-intensity workout? Are you looking to take the athletes you coach to the next level of performance? Let me introduce you to the CardioWall! The CardioWall challenges users to balance, stretch, squat, reach, and think as they must follow and hit the different patterns of lighted pads. Train lateral quickness, agility, speed, reaction.  You can use any form of soft weights, balls, hands, or boxing gloves also. This is an excellent product for athletes who are looking to increase their performance on the court, field, ice, etc! Here’s some simple but valuable workouts to try out. Each rep should be anywhere between 30 sec-1 min and then have the user rest. Cardiowall puts the fun into FUNctional exercise! With a variety of games, CardioWall is perfect for your club. It’s ideal for people of any age who want to improve their sports fitness, health or body shape.  Cardiowall can simulate a vast range of functional training exercises that make for an intense and fun workout. Contact us today to learn more Features include: 4 built-in games develop speed, stamina, mental alertness, reaction time, core strength, hand-eye coordination and balance. • High visual impact and fully brandable. • Ideal for rehabilitation and users with limited mobility, schools and youth sports training. • Use individually, 1-on-1 or in teams/groups. • Players receive a score to measure progress – fun and highly motivational. • Space efficient – protrudes just 4” from the wall. ### End of Year Exergame Specials 2018 As we look to wrap up 2018, we tend to run specials on some of our TOP items here at Exergame.  This is a great opportunity to take advantage of donors, tax write offs, and capital campaigns.  See what Exergame has available for you to kick off 2019! tWall-  This interactive wall gave is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.  Contact us more to hear about our tWall Specials. iDANCE-  This multiplayer dance system can get up to 32 participants active at once! The iDANCE system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Exerbike GS- Looking for something to get kids up and active while playing their favorite XBox game?  Look no further than the Exerbikes GS.  Simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! Exergame Projection Floor/Wall- Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The EyePlay Interactive Floor is perfect for child care, day care, birthday party rooms, lobbies, and more. REAX Lights- Need something portable and that can cross over from youth fitness, to adult training programs?  Then REAX is perfect for you.  The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi (or BlueTooth). Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable workouts. For more information on these HOT item specials, and other End of Year specials contact us for more! ### Adult Interactive Fitness and Exergame Room Solution The Auburn Racquet & Fitness Club in California has a variety of choices for their members.  Everything from basketball, weight room, pool and spa, group classes, and MUCH more.  One of the recent additions to their club was their new Adult Interactive Fitness and Exergame Room Solution.  Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder.  The Performance X Room introduces a  high intensity interval training workout that not only brings the heat, but the excitement and fun of gaming as well! Compete against friends or track your workouts and set new personal records. If your members are looking for a high octane, energetic, group based training area, this is your solution. Watch the video above from the Auburn Racquet Club, and find out how this interactive fitness room is bringing a new experience to their members with things like High Intensity Interval Training Small group training Personal training Senior programs Family classes Gamification of fitness Adult Interactive Fitness Programs Reaction training Recruiting new members Increased staff involvement Cutting edge innovative exergame room Products at the Auburn Racquet & Fitness Club include fitness gaming items like the PaviGym Combo, Nexersys, tWall Interactive Fitness, PaviGym Sprint, Heavyball, and Jump Q. Find out more about the FUTURE of fitness with Exergame.  Contact us for more. ### St. Monica’s Recreation Center Serves Youth Fitness with Interactive Games   St. Monica’s Recreation Center, "a ministry for God's children", gladly serves the youth of Lincoln Heights.  This 11,000 –sf gymnasium addition for St. Monica Recreation center serves kids from the surrounding neighborhoods ranging from ages 6-18 years old. St. Monica’s serves the neighborhood of Lincoln Heights, about two miles from the Community of the Transfiguration Motherhouse in Glendale, Ohio. St. Monica’s provides safety, enjoyment, and supervision for neighborhood children after school and during the summer. This is a free center serving the needs of the underprivileged children in Lincoln Heights.  This new addition includes new locker rooms, concessions, and performance stage to provide multiple spaces for activities. The gym is attached to their indoor playground facility due to the fact that was constructed on a tight, urban site.  As part of this new addition is the tWall Interactive Fitness Game. The tWall is the Ultimate Interactive Fitness Product.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. At Exergame using similar concepts of gamification found in video games, kids won’t even realize they are working out.  This is a core message to keep the nations youth more active, having fun, and competing with friends through virtual play. We look forward to more work with St. Monica's Recreation Center in the future!  Contact us for more! ### Incorporating Functional Fitness Movements Using The tWall Functional fitness exercises train your muscles to work together and prepare them for daily tasks by simulating common movements you might do at home, at work or in sports. While using various muscles in the upper and lower body at the same time, functional fitness exercises also help strengthen your core muscles. Bottom line, if you do or don’t have Exergame equipment these exercises benefit everyone. The tWall is a perfect product to incorporate these fitness movements. The tWall is an interactive touch wall that provides sensory feedback via lights and touch sensors. Whether training for power, endurance, agility, flexibility, or reaction, tWall tests your personal limits. Below are some great exercises to perform on the tWall. You can use a medicine ball or sand bell to perform these movements. Lunges- can immensely help improve balance and boosts functionality. Slamdown- It’s recommended to use a sandbell while performing this workout. Hold a light sand bell with both hands over your head and throw it on the ground in front of you. Squat to pick up sandbell and return to starting position. Repeat. Squats- Hold a light medicine ball or sandbell over your head and fully extend your arms. Keeping the position perform a squat and then return to starting position. Repeat. Squats are beneficial to improving lower body strength. Box Jumps- Stand in an athletic position, with your feet shoulder-width apart, at a comfortable distance from the box. When you're ready to jump, drop quickly into a quarter squat, then extend your hips, swing your arms, and push your feet through the floor to propel yourself onto the box. This is a great way to improve explosiveness and power. ### NR Investments Use Exergame in Residential and Commercial Communities NRI is a privately held real estate investment company. Their focus is on residential and commercial real estate built upon their belief that small investments in communities and local culture result in large returns in real estate value. They believe in finding that value by identifying and investing in opportunistic markets, through real estate assets and other financial instruments. In one of the new waves of residential and commercial real estate, investment companies are looking for opportunities to provide a fun fitness experience for their tenants.  One of the new ideas is the incorporation of exergaming and interactive fitness within these communities. Technology is shaping the world of healthy living and Exergame Fitness is leading a new movement incorporating it into fitness. The goal of Exergame Fitness is to merge interactive fitness programs with high tech equipment to make getting healthy more enjoyable.  Products at this new building include items like the CardioWall Pro X, and the Treadwall. With the CardioWall Pro-X, users are challenged with 14 different light pods positioned on the edge of the participant's peripheral vision and reach. This pushes the user in improving their reaction and speed like never before.  CardioWall Pro-X challenges users to balance, stretch, squat, reach, and think as they must follow and hit the different patterns of lighted pads. The Treadwall is designed to bring the capabilities of an entire climbing gym to the limited space of a health club or similar facility. The freestanding and compact design of a Treadwall allows you to blend it into your environment, with a choice of sizes to fit your facility. Exterior options are also available. Games aren’t just for kids; adults love playing too. At Exergame Fitness, we offer a variety of weight loss workouts combined with active gaming. Our interactive fitness rooms kicks it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. Learn more about our solutions here at Exergame Fitness. ### Benefits of Functional Fitness Using Wireless Interactive Reax Lights Reax Lights is a wireless lights system guaranteed to make any workout more interactive. Flexible, versatile, and full of accessories, each light is equipped with magnets for a rapid connection on any surface. The WIFI tablet controller enables the trainer and user to choose customized training programs. Reax Lights can be a great tool for sports performance training. Using it for team drills, shuttle runs, agility, and reaction, Reax Lights can be beneficial to helping with hand-eye coordination, reaction time, and endurance of an athlete. Reax Lights can be of benefit to any sport. For example, this is great tool when training basketball players. Use them when you’re working on ball handling drills, defensive slides, etc. This allows for trainers to incorporate an interactive concept while doing a traditional drill. Every athlete is looking for an edge over his or her competition. Create programs and drills that mimic actual movements during game play. The Android tablet allows the trainer to set by time or number of hits. The trainer can use the customized training programs or create programs. Reax Lights in various patterns on the court. This allowed the players to do endurance drills, suicides, agility drills, etc. The flexibility and durability of the Reax Lights makes them unique. The beauty of Reax Lights is they can be used for any sport. Incorporate these for any practice session from basketball to baseball or football! ### Smithtown Central School District – Installs Sensory Therapeutic Room The Smithtown School District is dedicated to educating students to develop desired moral, ethical, and cultural values, to stimulate and expand a continual learning process and to cultivate an understanding and appreciation of the rights and responsibilities of American citizens, which will enable them to function effectively as independent individuals in a democratic society. One of the recent developments at Nesaquake Middle School within Smithtown School District has been addition of their sensory therapeutic room.  With this room the staff at Nesaquake is focusing on improved services, improving student outcomes, and taking a cost saving approach by not using support services.  One of the key pieces in this room is the tWall 64.  The tWall is a multifunctional fitness, sports, performance and therapy touch wall provides a fantastic movement based workout across numerous applications. With the tWall students on the autism spectrum, those with ADD, ADHD, and Behavior issues can use it to refocus.  Students with other sensory needs, cognitive tasks, or downs syndrome find a fun interactive game that keeps them active. See another one of our success stories at Meriden School Public Schools and how they use their Lightwall with a variety of other equipment. With the tWall you can also rain for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. Contact us today to learn more! ### Agility Drills To Use With Interactive Fitness and Gaming Equipment Agility is defined as an athlete’s ability to move at an accelerated in one direction and then instantly decelerate and shift position within a matter of seconds. It is one facet of sports training that can separate a good athlete from a great one. Agility drills can improve your performance by strengthening your joints and muscles.  With products like the tWall, CardioWall, Heavyball, 3 Kick, PaviGym, and Jump Q you can focus on the full body.  Practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, mobility, and postural control. Here’s some drills you can combine with interactive fitness. Plyometric Agility Hurdles- These are great drills to improve power and coordination. Hurdles can be vital to train for all athletes. Speed Ladder Agility Drills- is great for improving speed and coordination. Run with high knees through the ladder, touching every ladder space Plyometric Box Drills- are a great way to build explosive and foot speed. Some common box drills include step-ups, lateral stepovers, and box jumps. Lateral Plyometric Jumps- build dynamic power, coordination, and balance. This type of exercise is beneficial for an athlete who is looking to improve lateral power and coordination. Tuck Jumps- are simple drills that improve your agility and power without the need for any equipment. They not only strengthen the quadricep muscles, they also engage the core and hip flexors. Dot drills- develop dynamic leg strength while increasing knee and ankle strength and stability. This is an ideal drill for any sport that requires quick change of direction and solid landings like soccer, basketball, and football. Contact us today to see how these drills can be incorporated with interactive fitness. ### Camp Morasha – Youth Education Camp Adds DDR iDANCE Multiplayer System Camp Morasha in Brooklyn, NY is a 24-hour, 7 day a week community in which campers, counselors, and staff live, eat, play, pray, and learn together. It is a laboratory for life in which our campers not only learn but practice respectful behavior.  One of the core components is based around skill building.  Out of the classrooms and onto the fields, courts, lake, pool, art room, stage, and beyond, Morasha campers develop their technical skills, confidence, leadership, and self-esteem. Learning how to do things right through instruction, practice, challenge, and experience, campers develop skills in athletics, aquatics, adventure, and the arts. Part of the experience now observed within the walls of Camp Morasha is the interactive group dance system, the iDANCE.  Featuring the latest generation of DDR Step-based Exergaming. iDANCE uses a dance pad that users step on, to match displayed instructions to the beat of music. Motion and rhythm games that offer a multiplayer experience (up to 32 players!) for all ages. A different and fun approach to fitness that makes you forget that you are even working out. With a plethora of upbeat, catchy and energetic music that appeals to Western and European audiences. The Positive Gaming™ iDANCE 2 system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big classes with up to 32 dance pads and users. Learn more about how camps, youth facilities, and adult centers are using iDANCE to experience a fun interactive workout! Contact us for more. ### Using Interactive Fitness To Improve Hand Eye Coordination Hand Eye Coordination is the ability to do activities that require the simultaneous use of our hands and eyes. We use hand eye coordination every day and is one of the skills that can be constantly improved. This is why it’s crucial to evaluate hand eye coordination in children. A child  might take a long time to react to something that happened or they might have trouble focusing in school. This is why interactive fitness can be very valuable to improving hand eye coordination. Products like the tWall, Reax Lights, 3 Kick, and Heavy Ball are all products that can help improve reaction time and hand eye coordination. They all deliver sensory feedback via lights and touch sensors and can be used to a measure a person’s quickness. Below is some ways to improve hand eye coordination while using Exergame. Play catch- Who knew America’s pastime could be so useful in improving hand-eye coordination?  It’s simple, get a glove/partner and start throwing! Tennis Ball Drills- Dribbling a tennis ball can be a great way to improve coordination skills. Another example would be to find a partner and get two tennis balls. Start by dribbling one tennis ball and then throw the other to your partner. Make sure to switch hands as well. Exercise Your Vision- Use eye tracking technology can allow you to lock into the task but also increases attention to detail and your focus – thus aiding to eliminate the effect certain external distractions Now imagine combining these simple exercises while using interactive fitness! It can truly take your hand –eye coordination to the next level. ### Exergame and Exxon Mobil Team up for SAWDC Worlds of Opportunity A project of the Southwest Alabama Workforce Development Council (SAWDC), the SAWDC Worlds of Opportunity is a hands-on career expo for eighth-grade students across Southwest Alabama's nine-county footprint. The purpose of the event is to expose students to careers available locally and to demonstrate what each career involves through an interactive, engaging series of activities. The decision to target eighth-grade students was a strategic one: Eighth grade is a critical year for students as they are deciding on coursework pathways for the remainder of their high school years and beyond. The 2018 event was held on September 19-20, 2018, and showcased eleven different industries, called “Worlds.” Exergame and the tWall Interactive Wall were proud to participate in this great opportunity. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Whether you want a TWall or another activity game, Exergame Fitness is where you can find a variety of engaging fitness equipment for any age. We set ourselves apart with our fitness equipment and virtual activity games as well as provide educational information about these fitness programs at events. From international to right here in the United States, you can take advantage of educating people about exergaming. We look forward to your event adding some Exergame to attract new clients! Contact us for more. ### Community Outreach Center Haynes Family Programs Adds Projection Games The Haynes Family of Programs provides specialized treatment and educational services to children with special needs relating to emotional development, autism, Asperger’s Disorder, learning disabilities, neglect and abandonment.  At Haynes they focus on children and families that can face significant emotional, behavioral and mental health challenges. Part of this outreach is to provide a fun, physical activity environment for the students to relax, enjoy, and work up a sweat!  Enter the Exergame Projection System.  With the The Exergame Projection Surface you can turn any floor space into a multi-point interactive experience. This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Choose from nearly fifty exciting and engaging games that are sure to bring smiles to everyone who uses it along with an elevated heart rate! We look forward to hearing more about the Haynes Family Programs experience with Exergame and our Projection Systems.  Contact us to learn more! ### Auburn Racquet and Fitness Club Adds Adult Interactive Fitness Room The Auburn Racquet & Fitness club has a variety of amenities to complement our facilities. Basketball for some fast-paced action, a Smoothie Bar to refuel between activities, and a Sauna and Jaccuzi to relax at the end of your workout.  With things like a youth center, personal training, group fitness, three heated pools, jacuzzis and sauna, and much more!  One of the recent additions to the Auburn Racquet & Fitness Club is their Performance X, Exergame Room! Games aren’t just for kids anymore; adults love playing too. At Exergame Fitness, we offer a variety of weight loss workouts combined with active gaming. The Performance X Room kicks it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder.  This high intensity interval training workout not only brings the heat, but the excitement and fun of gaming as well!  Here is Patrick Bergen, Fitness Director at Auburn on the member experience.  "A lot of the feedback I have received is based around how clients and members get a great workout without fully realizing it! The TWall is a perfect example. Utilizing its competition settings, our members battle it out for the top score and challenge their fitness, all while having a ton of fun. It's also a fantastic way for members that are uncomfortable in a traditional gym setting to start their fitness journey. It really connects fun and fitness." The Performance X Room lets your members experience exergaming with the entire family as well! These physical fitness programs are geared to help you feel healthier while setting new goals, competing with other members, and most of all having fun. While young ones can certainly Play Out in this room, the Performance X Room is not for the faint of heart. Compete against friends or track your workouts and set new personal records. If your members are looking for a high octane, energetic, group based training area, this is your solution. Products at the Auburn Racquet & Fitness Club include fitness gaming items like the PaviGym Combo, Nexersys, tWall Interactive Fitness, PaviGym Sprint, Heavyball, and Jump Q. The PaviGym Combo and Sprint users can choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. The Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training. Try out the tWall interactive fitness wall whether your training for power, agility, endurance, flexibility, or reaction; the tWall tests your personal limits. The Heavyball and Jump Q combine plyometric training, and lateral fitness training.  These items are a great way to enhance speed, agility, and vertical jumping ability; while combining full body strength and cardio workouts. We applaud the Auburn Racquet & Fitness Club on their interactive Performance X, Exergame Room.  They have taken the next steps in gamifying fitness for ALL their members!  Keep an eye out as we will be doing some in depth interviews with the staff at Auburn soon.  Contact us for more! ### Exergaming Can Improve Executive Function In Children With ADHD   A new study has found that Exergaming can improve executive function in children with ADHD. As most people know, children with ADHD struggle with being to stay focused for long periods of time, which has a major effect on their performance in school. Using Exergame as a way for physical activity can become a safe space for children with special needs like ADHD or Autism. In the study, 51 children between the ages of 8 and 12 years old who had been diagnosed with ADHD were randomly assigned either to an exergaming or a control group. The researchers found that children who engaged in physical activity tended to have better scores on a flanker test, which measures a person’s ability to ignore irrelevant information. The children in the exergaming group were also better at switching tasks when the rules of the test were changed. The research doesn’t lie. Multiple studies have shown that Exergame can be very valuable. My biggest takeaway from this study is Exergame has a positive impact on cognitive function in children. “On the other hand, children with ADHD enjoy playing video games. They like the immediate reward, and spend a lot of time playing. Since we know from previous studies that physical exercise has a positive impact on executive functions, the idea was to combine both — video games and exercise — and to investigate whether it could have a positive impact on cognition,” says study author Valentin Benzing. Using Exergame for students can be a huge addition to schools, as it enhances academic performance. The biggest benefits of Exergaming are it improves reaction time and hand eye coordination. Contact us today to learn more! ### YMCA Meadowlands Opens Interactive Gaming Room for Teens and Adults The New Meadowlands Y is a place where people of all ages can come together under one roof and enjoy the things that are important things in life, a place where you feel welcomed and motivated to try the things you might have been afraid to in the past. Each day, everyone from pre-schoolers to seniors, those with diverse backgrounds and abilities will gather to pursue a broad range of educational, recreational and health-related activities. Part of the New Meadowlands YMCA is their Exergame Room.  Within the Exergame Room are dynamic stations that gamify fitness through video game and competition style challenges. Each module offers awesome benefits that will help anyone from athletes, to seniors, those with special needs, and the average weekend warrior to improve quickness, coordination, strength, memory, agility, endurance, and more. At the Meadowlands YMCA you will see products like the 3 Kick, Heavyball, tWall 64, Exergame Projection System, Holofit VR Rowing System, Freedom Climber, and more! This Exergame Room will not only feature youth and teen driven fitness programs, but this is an interactive fitness room that has beneficial programs for all ages! Youth Adults Active Seniors Special Needs Individuals Using the room at the Meadowlands YMCA will not only be for afterschool programs; but also for birthday parties, small group training, 8 week training sessions, active older adult programs, and corporate team building rentals. We invite you and your facility to join with the Meadowlands YMCA to see how exergames can help to improve your members cognitive function and physical performance no matter your age! With challenges that are customized to specific age groups, everyone from kids to seniors will benefit! Contact us for more! ### Improving Mobility For Senior Citizens with Interactive Fitness Falls are a major health concern for our senior citizen population. Each year, more than 800,000 people in the U.S. require hospitalization from a fall. A lot of these falls are due to declining strength, balance, and mobility due to inactivity.  Are you looking to get your aging loved ones up and moving? Here’s some great tips to get seniors active again. Stretch- Remember stretching is crucial so don’t forget about it! There are plenty of flexibility exercises like stretching your quadriceps and hamstrings. These exercises can be done easily at home with a sturdy chair or wall for balance. Stretching is critical to achieving optimal health. Exercise Flexibility-there a plenty of ways to improve mobility. One option is lifting light weights. It’s recommended to start with weights of 1 to 2 pounds and gradually increase from there. The goal for seniors should be to exercise all muscle groups twice a week for at least 30 minutes. Another option is water aerobics. Aquatic exercise offers a multitude of health benefits for seniors without putting pressure on bones, muscles, and joints. Lastly, yoga is a tremendous tool for seniors to try. According to the American Senior Fitness Association, yoga has the potential to slowly reverse the “aging process.” Know your body-Any minor aches and pains are normal at the beginning of any new fitness regimens. However, if you experience any sharp pain or joint pain then stop or reduce exercise. Remember, to take it slow when it comes to exercise because it’s all about quality over quantity. Do it every day- Try to do some sort of exercise every day. It doesn’t have to be lifting light weights, but it can be just going for a walk. Committing to regular exercise has a number of benefits including improving energy levels, weight control, sleep, and decreased risk of cardiovascular disease. A consistent effort to exercise daily will lead to growth over time. Contact us to see how Exergame can help get seniors active again! We have multiple products to get them excited about exercise. ### Smile Stars Pediatric Dentistry Adds Interactive tWall for Patients Smile Stars Pediatric Dentistry and Orthodontics located in Baton Rouge, Louisiana has a team of skilled professionals that work together to provide children with superior dental care in a kid-friendly environment. There commitment is founded in a faith and value centric purpose through services and trust with their main goal being to provide a positive experience for every family. Recently Smile Stars added the tWall to there two office locations to enhance the experience for all families. The tWall provides sensory feedback via lights and touch sensors. It can help kids take their fitness experience to the next level. As we know, some kids can be nervous when they go to the dentist. Now with Smile Stars adding the tWall, kids will now be able to use it while they’re waiting. It will not only calm kids’ nerves, but it will provide a fun and engaging experience for them and their families. I think the tWall can be a great addition to all pediatric dentist offices as it can be an engagement piece that makes for the ultimate experience when having to go to the dentist! To learn more about Exergame Fitness and how the tWall can be a gamechanger for dentist offices contact us today! ### Using Exergame & Interactive Gaming to Improve Reaction Time in Sports Reaction time is defined as the amount of time it takes to respond to a stimulus or something we react too. Having fast reaction time can give athletes a competitive advantage. An athlete’s ability to react shows how quickly and effectively he or she can make decisions and then initiate action. For example, fast reaction time can help a basketball player get to a rebound or loose ball faster than their opponent or help a baseball or softball player recognize a pitch out of the pitcher’s hand quicker. It can also help a quarterback find his open receivers faster. It’s not just baseball, basketball, softball, and football players who need great reaction time, but athletes in every sport need it to gain that competitive advantage. Now you might be asking how you can improve reaction time? Using Exergame as a tool to enhance reaction time is beneficial for athletes. Products like the tWall, Reax Lights, and Makoto are all great products to improve reaction time. All these products provide sensory feedback via lights or touch sensors. You can also incorporate various agility, endurance, and other sports performance drills. Another way to improve reaction time is through cognitive training with Exergame. Training the mind is very important to process visual information more quickly, read body movements more effectively and maintain focus for longer periods of time. With enhanced visual processing abilities, athletes may be able to react more quickly in crucial situations and gain a competitive edge. The two biggest benefits of cognitive or brain training is it’s motivating and challenging. Having someone to train with will make it much more motivating and a competition never hurt anyone. In terms of challenging, studies have shown that if a task does not increase in difficulty, your brain becomes bored. When your brain becomes bored, you start to go through the motions. Therefore, it’s very important to give your brain new challenges every day. Exergaming has proven to improve focus and reaction time for athletes. Whether you’re a personal trainer, sports performance facility, or health club, take the athletes you train to the next level. ### Assistive Technology Can Benefit All Students   Assistive technology tools have always been meant for students with learning disabilities but there is documented proof these tools can benefit all students. Assistive technology enables students with disabilities to compensate for the impairments they experience. This specialized technology promotes independence and decreases the need for other educational support. Appropriate assistive technology can help people with disabilities overcome or compensate, at least in part, for their limitations. It also benefits everyone who interacts with users of the technology, as it increases opportunities for participation for all users involved. Below are a few types of assistive technologies. Exergaming- Exergame can definitely be used as an assistive technology. Exergaming can promote academic success and increase self-esteem. It can also be used with students with special needs like Autism, ADD, and ADHD. Schools that used Exergame equipment for their students have observed that they’re more focused and motivated to learn. Other options Screen readers-this is software used by blind or visually impaired people to read the content on the computer screen. Text readers- software used by people with various forms of learning disabilities that affect their ability to read text. This software will read text with a synthesized voice and may have a highlighter to emphasize the word being spoken. Assistive technology is designed to increase, maintain, or improve the functional capabilities of children with disabilities. It enables individuals to be more independent, self-confident, and more productive in everyday life. ### YMCA of Buffalo Niagara Adds Youth Fitness and Teen Wellness Room YMCA Buffalo Niagara is a charitable, community based organization committed to providing programs designed to build a healthy spirit, mind, and body for all.  As part of their focus in youth development they believe in providing a healthy living lifestyle for their teens.  Recently at the Delaware Family YMCA branch in New York, they added some interactive fitness and exergame components to help combat youth inactivity. At their new youth fitness center they have integrated components of our Youth X Room.  The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out.  Some of the products included in this room include the tWall 32, 3 Kick, Heavyball, and iStep DDR Dance System. Do you want to help people enhance their fitness regimen? If you have kids at your fitness facility, then the tWall 32 will help to push each of them to their limits and help them reach new heights in fitness. The tWall 32 is a great machine to help people who want to get into shape focus on different areas of their body with functional training movements. Punch and Kick For A Seriously Fun Workout! Just kick & punch where the light goes. 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped.  The 3 Kick combined with the Heavyball creates a small group training atmosphere that incorporates interactive gaming, with high intensity interval training (HIIT).  The Heavyball  is a fresh alternative for full body strength & cardio workouts. Great for lateral movement & squats. How fast can you grab the ball, find the lighted tube, & drop it in? Wanting to just play a few games for fun and get in a workout?  The iStep DDR Dance machine is perfect for you.  A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other Positive Gaming systems. To learn more about the YMCA of Buffalo Niagara, the Delaware Family YMCA, and how Exergame Fitness is improving the fitness and well being of their youth; contact us for more! ### John Ratey – How Exercise can Transform our Schools While exercise is good for the entire body, Dr. John J. Ratey, MD, says it is more important for the brain, especially when it comes to students in schools. Using scientific studies and real life examples, this internationally recognized doctor in the brain-exercise connection demonstrates how we can raise test scores and lower behavioral problems. Learn about how more exercise and exergaming integrated into the classroom can have lasting impacts in schools.  For example checkout our work with Boulder Valley School District John J. Ratey, MD, is an Associate Clinical Professor of Psychiatry at Harvard Medical School, Research Synthesizer, Speaker, and best selling Author. He has published over 60 peer reviewed articles, and 7 Books, including "A Users Guide to the Brain," and the groundbreaking ADD-ADHD "Driven to Distraction" series with Ned Hallowell, MD. With his latest book, "Spark: The Revolutionary New Science of Exercise and the Brain" (http://www.amazon.com/Spark-Revolutio...) Dr. Ratey has embarked on a world-wide mission to re-engineer schools, corporations, and individual lifestyle practices by incorporating exercise to achieve peak performance and optimum mental health. Consistently named one of the Best Doctors in America by his peers, Dr. Ratey serves as Reebok's Ambassador for Active Kids, is an Advisor to the California Governor's Council on Physical Fitness Activity and Sport, and is an Adjunct Professor at Taiwan National Sports University. Dr. Ratey maintains a private practice in Cambridge, Massachusetts, and is currently working on a book examining our genetic roots and the influence on our psychology in a modern world, to be published by Little Brown in 2013. More information http://www.johnratey.com ### Improving Cognitive Deficits With Interactive Fitness and Exergaming Cognitive Deficits, also called intellectual disability, is a condition beginning in childhood in which people show significant limitations in their ability to learn and function. Intellectual disabilities are divided into degrees of severity based on their level of impairment. These include mild, moderate, severe, or profound. About 5% of the population have cognitive deficits, and most of these individuals fall into the mild range deficit category. Even individuals with a mild cognitive deficit are at an increased risk of developing Alzheimer’s or Dementia. Exergaming can be very beneficial for people who have cognitive deficits. To get an understanding of the severity of their cognitive disability, individuals can be evaluated based on their cognitive skills, gross motor skills, fine motor skills, and social skills. Using interactive fitness to evaluate these skills has proven to be a terrific method. Exergame has proven to not only have physical benefits but cognitive ones as well. Things like the tWall, Makoto, CardioWall and iDance are great for improving gross and fine motor skills. You can also improve social skills as multiple individuals can use the equipment at once. People with cognitive deficits are at a higher risk of behavioral issues, so Exergame rooms can be used as a safe space for them to have fun and stay active at the same time! Ways to improve cognitive deficits. Physical Activity- studies have shown that physical activity can help improve memory. Now tie in functional fitness movements with interactive fitness to take exercise to the next level. Brain Training Games- Exergaming is a perfect example of ways to train the brain. Things like the Makoto have proven to improve performance of the brain for all ages. Reduce Stress- people with high amounts of stress are more likely to suffer from cognitive problems than those who are free of stress. Consider reducing stress in natural ways including exercise, naps, relaxing hobbies, etc. The research doesn’t lie! It’s a proven fact that physical activity can immensely help people with cognitive deficits. Whether you’re a medical center, health club, or physical therapy clinic, exergaming can truly be valuable for the individuals you work with! Contact us today ### Park District Adds to their Interactive Gaming Room with Heavyball   City of Johnson City located in the heartland of Tennessee recently decided to add to their Memorial Park Community Center.  The $15 million, 67,000-square-foot recreation center will have hundreds if not thousands of people dancing, swimming, playing billiards, tennis and a long list of other activities for the body and mind. The center is equipped with a 75-foot-long lap pool, splash pool and teaching pool. Recently the Park District has purchased things like the tWall.  The tWall is a universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. For their kids section they also add the interactive projection system, the EyePlay.  The EyePlay Exergame Surface will turn any floor space into a multi-point interactive experience. This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. But most recently they decided on adding to their adult fitness program by implementing the fitness gaming product the Heavyball.  The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. We applaud the City of Johnson City on their continued path of adding interactive fitness to their Park District.  If you or your Park District would like to leanr more, contact Exergame Fitness!   ### HIIT Training With Interactive Fitness and Exergaming   High-intensity interval training (HIIT) describes any workout that alternates between intense bursts of activity and fixed periods of less-intense activity or even complete rest. It’s simple but proven to be a very effective way to workout. To make HIIT training more fun and engaging why not combine it with Exergaming. One good starter workout you can do is running as fast as you can for one minute. After completing that why not use the tWall for one minute? The tWall is a light wall that provides sensory feedback via lights and touch sensors. It’s a perfect complement to HIIT training because of the quick nature of the game. It improves hand-eye coordination, speed, reaction time, etc. You can even use some of our other pieces of equipment that benefit strength, cardio, and lateral quickness like our 3 Kick and Heavy Ball. Workouts like pushups, lunges, lateral slides, squats, etc all can be done while Exergaming.  Here’s some proven benefits of HIIT. Efficiency- For anyone who has a busy schedule HIIT training is the ideal workout. Research shows that 15 minutes of interval training can achieve more than someone jogging on the treadmill for an hour. Burn more fat- Not only do you burn more calories during a HIIT workout, but the effect of the intense workout kicks your body into overdrive. This means that you will burn more fat and calories in 24 hours after a HIIT workout than you do after a steady pace run. No equipment is needed- Running, biking, jump roping, and rowing all work great for HIIT, but you don’t need any equipment to get it done. For example, high knees, fast feet, or any plyometrics can work just as well to get that heart rate up. Lose weight not muscle- For people who are on a diet, it’s hard to not lose muscle mass along with fat. With HIIT, studies show that both weight and training and HIIT workouts allow dieters to preserve their hard-earned muscles while ensuring weight loss. Seems like a win win! Boosts endurance- Next time you’re doing a slow jog, just pick it up for 60 seconds. One minute of high-intensity work during an otherwise not-so-hard workout can boost your endurance and overall health. That improved endurance will carry over to your more moderate-intensity runs, bike rides, or other workouts. Overall, HIIT workouts are seriously challenging. With the workout being so short, you will be working extremely hard the whole time. You might be sore, but you will definitely not be bored. In the end, HIIT is very beneficial. ### Military Morale, Welfare and Recreation add Exergame for Youth Fitness   Each Military branch of service (Army, Navy, Coast, Marines) helps families of service members continue to thrive and excel whether on base, or at home. One of the main branches, the U.S. Army Family and Morale, Welfare and Recreation; the G9 Division of the U.S. Army Installation Management Command. Known as Army MWR, manages programs and services that support readiness and resilience for Soldiers and Families. Exergame Fitness has a long history of working with MWR programs as a way for service members to know their children are staying active and engaged with interactive fitness equipment.  Exergame has worked in facilities like Child & Youth Services which often include children of many ages. MWR helps them stay the mission with the resources they need. Within the Child Development Centers (CDC) children are offered full-day, part-day and hourly care for children in nationally accredited environments.  This space is similar to our Exergame Playground.  The Exergame Playground is the place where kids ages one to ten years old go to have fun while learning and growing physically, mentally, and emotionally. Exciting kids fitness games motivate them toward active play and movement, which has kids wanting to come back for more. At School-Age Centers (Ages 6-12 years) offer before and after school programs, weekend activities during the school year, and summer care and camps during school vacations.  These are groups are perfect for our Youth X concept. The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out.  This concept room is customized to fit the new model of social interaction, movement and engagement. Finally the Youth Centers and Youth Programs offer comprehensive, supervised program options and affordable, quality, predictable services that are easily accessible for eligible youth in grades 7 through 12 who are 11 – 18 years old.  What better way to motivate this age group than with our Performance X concept.  The Performance X Room kicks it up a notch from the traditional fitness area with this high intensity interactive exergaming solution. Designed for group based training, users will push themselves in a multitude of ways including: strength, conditioning, and reaction training, and the gamification built into the equipment will only make them work harder. One our most recent installs that included Exergame was at Camp Humphreys in South Korea.  This international interactive experience includes one of our top products, the iDANCE!  iDance is a fun and challenging group exercise DDR dance game of visual perception and physical skill. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 songs, the fun is never-ending. To learn more about how Exergame and Interactive Gaming is impact MWR programs throughout the world, contact Exergame Fitness to learn more.   ### Makoto Arena Interactive Gaming for Physical Therapy and Rehab   Over the past decade, the concept of neuroplasticity – our ability to repair and re-grow neurological pathways – has advanced from hypothesis to accepted theory. Studies of therapies which combine cross-body movements with visual and auditory stimulus using the Makoto Arena, show significant improvement in visual, cardiovascular, and neurological performance. These improvements include the areas of memory, proprioception, cognitive processing, speech, learning disabilities, and more. And importantly to therapists, using Makoto is both fun, which breaks up the tedium of most therapy, and it produces QUANTIFIABLE RESULTS. Not only does this enable the therapist to track progress, but patient motivation increases as scores improve! And thanks to the flexibility of control, Makoto Arena therapy games can be adapted to almost anyone’s needs! Makoto works with patients of all ability levels. Makoto therapy benefits physical fitness, making it ideal for work on increasing mobility and reaching occupational and physical therapy goals. The cognitive benefits from using Makoto make it useful for neurological therapies, including for: Stroke Concussions TBI’s SPD Depression ADD/ADHD Because patients enjoy the game, they readily play. Patients have FUN while improving their mental acuity and physical ability. Therapists get the movements they want – and everyone is amazed with the improved quality of therapy. Patient compliance and willingness to continue therapy is increased if therapy is fun and mentally engaging. Fewer missed appointments and more patients continuing the therapy they need is more revenue and better results! Learn more about the Makoto Arena with Exergame Fitness ### Gigi’s Playhouse Down Syndrome Centers Adds Interactive Projection Gigi’s Playhouse is an achievement center focused on offering programming for people with Down Syndrome. The free programs are educational and therapeutic in nature to individuals with Down syndrome from birth through adulthood, their families and the community. These programs help advance literacy, math skills, motor skills, and much more. Programs are created by professional therapists and teachers who generously donate their time and expertise. All programs are based on best practices for Down syndrome learning styles, and customized to ensure individual success. With over 30 locations throughout the United States and Mexico, Gigi’s Playhouse makes a difference every day. Gigi’s Playhouse in Des Moines decided to add an interactive projection system to their already impressive list of programming. The EyePlay is a projection system that turns any area into a virtual indoor playground. With colorful graphics and sounds projected onto the floor, multiple people can interact with it at once. It’s especially beneficial for people with special needs like Down Syndrome because it can enhance focus, fun, and excitement. With a wide range of games, kids and adults can be entertained for hours! Exergaming has a proven to make a huge impact on people with special needs. “We absolutely LOVE it!! It’s been great for all ages and skill levels. Parents and siblings are also enjoying it too. It’s great for learning cause and effect, strengthening gross motor skills, foot eye coordination, turn taking, and practicing good sportsmanship” says Jessica Lane, Site Director, GiGi’s Playhouse Des Moines. Exergame Fitness is proud to be a part of the mission of Gigi’s Playhouse. There goal is to empower individuals and their parents to achieve their greatest potential with confidence, independence, and joy. There programming is making an enormous impact for people with Down Syndrome. We truly applaud the work they do for their communities! ### Personal Training With Interactive and Virtual Fitness Personal training is another popular service offered by health clubs, ymca’s, and parks and rec facilities. Working with a personal trainer can be very helpful for people who aren’t experienced in working out. They can help you set realistic fitness goals whether it’s for athletics, weight loss, etc. Below you will find some benefits of personal training. Educational- Personal trainers are trained to teach others how to exercise. They can also teach you about proper nutrition and diet. If you aren’t experienced in exercise, then this is the way to go. Perfect Form- Personal trainers can teach you correct posture and technique. If you aren’t exercising properly, the increase in injury rises. If you want efficiency, then personal training is for you. Goal setting- Personal trainers not only help you set goals but set realistic ones. Sometimes people set lofty goals that are impossible to achieve. Personalized workouts- The best thing about personal training is it’s just you and the trainer. He/she can get to know you better then create a workout plan tailored for you. Some people might have injuries or need special accommodations, so a plan can be developed to help achieve your goals. Accountability- If you lack commitment, self-motivation, or just the ability to kick your own self in the pants, a personal trainer could be key to getting your new fitness routine off the ground. When you exercise on your own, it is easier to skip a session here and there or fall off the wagon completely since there's no one to hold you to your actions. When you work with a trainer, whether you don't want to lose the money or don't want to let them down, you're far more likely to show up and do the work. Exergaming is a terrific way to take personal training to the next level. It’s a perfect way to increase engagement and fun for your clients. There will be times when you’re struggling to find innovative and creative ways to make workouts exciting. With exergaming, that will change. Take the same traditional fitness movements and combine them with the tWall, Heavy Ball, 3 Kick etc. It enhances people’s focus, reaction time, hand eye coordination, etc. You can use traditional fitness movements like pushups, lunges, squats, sit ups, conditioning drills, and agility drills. Make fitness fun! Contact us today to learn more. ### Makoto for Cognitive and Multi Sensory Senior Fitness Develop balance, cognitive function, and range of motion. A recent survey by AARP revealed that the number one concern for aging Americans is staying sharp. Seniors love the Makoto Arena because it gives them a way to improve their “mental sharpness” as well as giving them the ability to get that “just right” level of cardio and stretching. The Active Aging/Senior Fitness world has changed dramatically in the last few years. The Makoto Arena and the new Brain Cage with its ability to merge Brain Fitness and Physical Fitness is shaping this market. Do you know what Cognitive Reserve is? It’s the idea of building up additional abilities to compensate for the possibility of declining memory or thinking. Think of it as over-training to run a race. The race itself may be a 10 kilometer race, but you practice by running 12 kilometers to build up your endurance and strength. In the same way, you build up your cognitive reserve by keeping your brain active through exercise and other brain-stimulating activities. Active reserve is thought of as the ability of our brain to cope with damage by using compensation or different brain processes to retain the ability to function well. Cognitive reserve appears to be affected by the level of mental activity we choose to participate in, making the case for maintaining an active, healthy mind. Cognitive reserve appears to be associated with delaying symptoms of Alzheimer’s even though the brain’s physical condition shows deterioration. Research by Yaakov Stern has led him to the conclusion that, “…all other things being equal the disease (Alzheimer’s) should emerge later in people with higher CR (cognitive reserve)”. Contact us to learn more about the Makoto and the benefits for Senior Fitness. ### Group Fitness Training with Exergaming and Interactive Fitness Group Fitness has become a form of exercise that is growing in popularity. You can now find a group fitness class basically anywhere. Health Clubs, YMCA’s, Park and Rec Facilities all offer some sort of strength or aerobic based group class. Group Fitness classes are a great to way to provide extra motivation and friendly competition among the participants. For those who are competitive, the people next to you can push you to work harder. When you don’t have that motivation to work out, a group fitness class can provide structure. Also, the instructor can teach you proper form, which minimizes injury risk and benefits your muscles. Probably the most popular reason for taking group fitness is its FUN. A lot of cycling and aerobic classes are built around high-energy music and a social atmosphere. You can also develop teamwork as you’re sharing in the struggles and successes with your fellow participants. Group Fitness is fun but now take that fun, intensity, and competition to the next level by tying it in with interactive fitness. Exergaming is a terrific way to get people engaged and excited about fitness. If you’re an instructor who is noticing the excitement in your group classes dropping, then take a look at Exergame. A lot of the functional movements you do in a traditional group fitness class can be performed on the Exergame equipment. You can reenergize your class and create an interactive and social atmosphere among the participants. Group Fitness and Exergaming Benefits Motivation- it’s awesome to be surrounded by dedicated, like-minded individuals. When you have an encouraging and enthusiastic instructor, it can provide that little extra juice to get you through the workout. Structure- Group fitness is an opportunity to not have a plan going into a workout. Each class is structured with a warm-up, a balanced workout and a cool-down. Proper form- It’s a part of the instructor’s job to teach you proper form when performing the exercise. This is very important for your muscles and minimizes the risk of injury Fun- Bottom line, group fitness classes are fun. Between the upbeat music, a great workout, and a group of people motivating each other it’s an enjoyable way to exercise. Contact us today to see how we can spice up your group fitness classes! ### Physical Education Adds Interactive Projection Wall to School Program Tahlequah Public Schools is committed to providing all students with a quality education within a safe and caring learning environment.  One of the main focuses in their district is the ability to integrate interactive fitness into their Physical Education curriculum.  Recently multiple schools added the EyePlay Wall Exergame Projection System. Children and indeed the staff love the EyePlay Wall. Instantly, the interactive gaming system captures everyone’s attention, ignites children’s imaginations and encourages exercise. The EyePlay Exergame Surface will turn any wall space into a multi-point interactive experience. This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. With the EyePlay you can even leverage it to promote your brand or advertise sponsors with unique interactive effects while games are not being played. Logos can even be inserted within the game architecture to maximize brand equity. This useful function provides you with a versatile and practical way to optimize the use of EyePlay for the benefit of your facility. To learn more about how the Exergame Projection system can be added to your curriculum or child care center, contact us for more! ### iStep DDR Dance System Offers Physical And Cognitive Benefits iStep is a quality dance system that offers physical, cognitive, and social benefits. Through 23 difficulty levels, iStep will get people of any age moving to the beat of the song. With over 50 songs to choose from, no one will get bored! This multiplayer dance game uses 2-4 wired mats ensuring people of any skill level can play together. iStep can be a terrific addition to any facility who is looking for a simple and fun way to get their members active. It helps improve speed, balance, and reaction time. It also helps improve a person’s focus and their cognitive development or the growth of a person to learn. It creates an entertaining, interactive, and engaging experience among your members. Use it at a YMCA, Park District, School, Fitness Center, etc. You can use it as an engagement piece for summer camps, small group training, youth fitness, and marketing events! When you’re not using it, it can be easily stored away. Features- Individual performance feedback helps players to improve their skills Safe lyrics and graphics are suitable for all ages Ability to play two levels at once. Varying difficulty and song variety keep users excited and energetic Time to get dancing! Contact us today for more information ### Boys & Girls Club – Success Story – Make Fitness Fun – Part 3 Learn how this Boys & Girls Club of America and Boys & Girls Club of Greater Indiana is impacting their members with the benefits of interactive fitness. In the third part of our series on the Boys & Girls Club of Greater Northwest Indiana, we talk with the ones who you want to impact on the most, THE KIDS! See some of their feelings on how the Exergame equipment has made them enjoy fitness more!   Find out how they have Increased Youth and Family memberships Improved Retention Boosted Youth Fitness Added interactive dance, wall, and floor games for kids Made fitness fun And how these kids don't even know they exercise! ### Trailblazer Makes Climbing Interactive   The Trailblazer is both physically and mentally stimulating engaging children for longer than a traditional climbing wall. It delivers a wow factor with a high-tech feel for schools, trampoline parks, youth-based facilities, etc. Health benefits like agility, coordination, mental alertness, balance, core body strength can all be improved. The Trailblazer can be used up to 4 players at a time, so you can promote good decision making and teamwork. It’s also socially engaging as it can be played individually or in groups. Develop good social skills by developing group play and communication. Users of any age or ability can enjoy and benefit from using the Trailblazer. Simple game play and instructions offer fun, excitement, and stimulation for all ages. It’s extremely effective for users who have Autism. The Trailblazer is both physically and mentally stimulating engaging children for longer than a traditional climbing wall. It delivers a wow factor with a high-tech feel for schools, trampoline parks, youth-based facilities, etc. Health benefits like agility, coordination, mental alertness, balance, core body strength can all be improved. The Trailblazer can be used up to 4 players at a time, so you can promote good decision making and teamwork. It’s also socially engaging as it can be played individually or in groups. Develop good social skills by developing group play and communication. Users of any age or ability can enjoy and benefit from using the Trailblazer. Simple game play and instructions offer fun, excitement, and stimulation for all ages. It’s extremely effective for users who have Autism. Features 16 multi-color LED hand grips 2 or 4 built in programs for individuals, multiplayer Available as either a wall-mounted or free-standing unit The Trailblazer offers a high-tech feel that can be a feature for any environment. Increase your competitive spirit by challenging yourself or others to beat your top score. It also challenges you cognitively by motivating the mind and body. Bottomline, Trailblazer is a terrific way to engage your customers with 21st century technology.  They will want to climb longer then return for more! ### Special Education Learning Center Adds Exergame for Instruction Carl Sandburg Learning Center is a small, public, elementary school dedicated to providing special education instruction to students with multiple disabilities. It is part of the Montgomery County Public School system and is located in Rockville, Maryland, a suburb of Washington, D.C. Sandburg serves about 115 students in grades kindergarten through 5th grade in a highly structured classrooms of 8 to 10 students per teacher and para educator support. One of their newest additions for the upcoming school year will be the tWall 16.  The tWall 16 is perfect for kids who are 16 years or younger. This machine is also great for facilities that don’t have that much space, but do have a drive to help kids be the best that they can be. From hand eye coordination to focusing better, the tWall 16 will help kids who need an extra boost in agility, flexibility, and reaction. Specially at the Carl Sandburg Learning Center, students on the autism spectrum, and those with ADD and ADHD will be using the tWall.  Things like behavior integration, sensory needs, and cognitive integration are just a few of the applications that can be tied into using the tWall. With things like art, music, physical education, speech-language therapy, occupational therapy and physical therapy being provided within the context of the curriculum at Carl Sandburg. Exergame and the tWall 16 can now be integrated to help all levels of students. For more information on the tWall and Exergame, contact us! ### Holofit VR Rowing: The Ultimate Solution For Fitness   Holofit reinvents fitness through Virtual Reality. Yes, that’s right VR! Holofit VR makes cardio fun, social, and competitive. Compete with your friends at the gym, online, or with others in a gym class. Holofit has been used in fitness centers, corporate gyms, hotel gyms, sports clubs, etc! Holofit can be a gamechanger when it comes to retaining old members and getting new ones as we know that can a challenge. VR is a perfect solution to get people motivated to exercise. With technology having such a significant impact on our lives, we can get easily distracted. And let’s be honest sometimes we can get bored with the same daily workout. With Holofit, technology is put to great use. People will get so caught in the game that they don’t even realize they’re building up that heart rate and getting in a great workout. Gym goers can be transported into numerous VR worlds: they can row down the rivers of Babylon, cycle through mountains on their own or in a virtual race. Features: Gamification Increased Cardio Goals Total Immersion Custom Workouts Specific Workout Programs Virtual reality is set to transform the fitness industry. Attracting new customers and retaining old ones can be a challenge, but Holofit can help change that. Contact us today to learn more. ### Boys & Girls Club – Success Story – Improve Youth Fitness with Exergame – Part 2 The Boys & Girls Club of America has the mission to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens. As the second part in our series on the Boys & Girls Club of Greater Northwest Indiana, we talk with Deb Spurling who is the Exergame Room Instructor in our Youth X room that is housed in Chesterton. The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out. In this video Deb talks about the impact on the Boys & Girls Club with things like. Creating special programming for kids of all abilities and disabilities Bring in new members with this fan favorite Target young kids, teens, athletes, and non-athletes Compete against yourself, or a friend Create personal goals Grow membership Double membership Make it the focus of your membership tour! Create friendly competition Include general fitness like functional training Make fitness FUN! Include it in your capital campaign Find parents, sponsors, and supporters to help purchase the equipment Improved relationships with members and staff Find out more about the FUTURE of Boys & Girls Clubs with Exergame Fitness! ### Nexersys Is The Ultimate Training Tool   Looking for the best in High Intensity Interval Training? Are you tired of the same traditional boxing workout day in and day out? If you’re a looking for a change, then the Nexersys might be the perfect solution for you! The Nexersys is an interactive and intelligent fitness product that delivers a high intensity interval training (“HIIT”) workout through cardio, core, and technique. “HIIT” is designed to improve metabolism and fat burning. Now you can change up that same old boxing workout with an upgrade to a more interactive solution. The Nexersys focuses on striking, cardio, conditioning, and exergaming. It combines high-intensity and interactive training into one! It also comes with a 22’’ LCD touch screen which gives you detailed feedback, including accuracy, strike count, power and reaction time. All this data is stored so users can access their profile to check their results. This is very valuable for users who love to track their progress to see what they did well and what they can improve on.  Also, there is multiple training levels including beginner, intermediate, and advanced for users of any ability level. Key Features- 22’’ LCD Touch Screen Monitor 7 Leather Strike Pads Easy glide wheels included for relocating your Nexersys Bilateral arm movement By utilizing boxing and MMA striking and movement, the Nexersys challenges the body and mind. It’s a perfect piece to get people excited about working out. Whether it’s athletes, seniors, kids, or adults, the Nexersys provides a full-body workout like no other. ### Boys & Girls Club – Exergame and Interactive Fitness Success Story – Part 1 The Mission of Boys & Girls Clubs of Greater Northwest Indiana is to inspire and enable the youth of their communities to realize their full potential as productive, responsible, and caring citizens. They support your child on the path to a great future. One of the most recent Boys & Girls Clubs we have worked with was the Chesterton site location. An interesting part of the Club is their Youth X Exergame Room. The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out. Watch the video above from Ron Ranta, Club Director at the Boys & Girls Club of Greater Northwest Indiana and find out how this interactive fitness room is having an impact on things like Recruiting new members Doubling membership Higher retention of membership Increases staff involvement Creating community partnerships Building school relationships Adding athletic team training Exciting the non athlete to exercise Increases comfort and excitement for fitness Cutting edge innovative exergame room Find out more about the FUTURE of Boys & Girls Clubs with Exergame Fitness! ### Exerbike GS-Pedal to Play your Favorite Xbox Game   Are you a facility trying to keep kids active? Are you struggling to find innovative ideas to motivate kids to exercise? If you’re are, let me introduce you to the Exerbike GS. Exerbike GS is our light-commercial grade stationary bike enhanced with “Pedal-to-Play” technology. It uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. It’s a great engagement piece for youth programming at your YMCA, Health Club, School, etc.  With the Exerbike, gamers are no longer couch potatoes.  The concept is simple. All you need to do is activate the attached controller and play your favorite XBOX game. Now you might ask how do they activate the controller? That’s easy all they need to do is pedal. That’s right now kids can play their favorite sport game, racing game, or any game they love while exercising!  The kids love it and will want to come back for more. Features Adjustable seat, and back rest allows users of almost any height to pedal and play. The built-in heart rate monitor can give real-time feedback to ensure you stay in your ideal heart rate zone Displays time, distance, heart rate, calories, etc The Exerbike is a very simple way to get kids excited about exercising again. Time to get pedaling! Contact us today for more information. ### Boulder Valley School District – Meadowlark Implements Exercise Learning Centers Meadowlark School is a collaborative learning community providing an innovative, meaningful, and engaging student-led educational experience.  This school in Boulder Valley School District inspires their students to pursue their passions and develop 21st century skills including communication, collaboration, critical thinking, and creativity to solve authentic, real-world problems and to make positive, meaningful contributions in our global community. Exergame Fitness was honored to recently do a training for the teachers on implementing interactive fitness equipment within these new exercise learning communities.  While each area was split for the children into sections like Kindergarten, Grades 1-2, Grades 3-4, and Grades 5-6; each learning area will now be outfitted with a few exergame pieces.  This area will be used not only specifically for learning, but for students who need an "active" break from their learning and engage their bodies in exercise.  Not only for the average student, exergaming can be beneficial for those students with specific needs. Any teacher will tell you that, for an ADD/ADHD student, sitting in the classroom can be incredibly difficult.  They are the students that daydream, intrude, interrupt, blurt out, and have a difficult time in social situations. Knowing that research supports exercise as an intervention to decrease behavior issues, increase focus, and increase learning, this school can now optimize the learning experience for our ADD/ADHD students.  At Meadowlark from the teachers first experience with Exergaming equipment they could tell how this interactive equipment could be used in a Time-In/Time-Out intervention for students with ADD/ADHD. The results at other schools who have done something similar have been remarkable.  First, the students loved working out on the Exergaming equipment, even arriving early to school to exercise.  Second, we have observed what the research had indicated–students went back to the classroom less impulsive and more ready to learn. The intervention had a positive impact on the students, promoting academic success and increasing self-esteem. Certainly, Exergaming as an intervention is a very powerful and proactive strategy that will help ADD/ADHD students be more successful in school.  The initial key was the students’ motivation to use the Exergaming equipment.  Eventually, the students will be able to understand and correlate how a “turned on brain” improves focus and attention.  Students will be excited to conduct their workouts and always look forward to their experience.  That is why every school should have a lab or mini-lab to support these students who, for so long, have had such a difficult time succeeding in our schools.  Your parents, teachers, and students will applaud you for your new intervention and the positive effects it will have for these students. To learn more about the success of Exergaming in Schools like Boulder Valley School District, contact Exergame Fitness. ### CardioWall And Its Benefits FoCaCardioWallrdioWallr Training Athletes   CardioWall challenges users to balance, stretch, squat, reach, and think as they must follow and hit the different patterns of lighted pads. Train lateral quickness, agility, speed, and reaction. CardioWall is ideal for circuit training where the built-in timer keeps everything on track and the intensity high.  You can use any form of soft weights, boxing gloves, etc. 4 inbuilt games are also included to develop speed, stamina, mental alertness, reaction, and core strength.   See below for more information on the different CardioWall options to choose from. CardioWall Portrait- is one of the most versatile fitness program tools you will find. If you’re looking to train athletes, then this is the product for you. Train reaction and speed to give the athletes you coach the edge over their competition. CardioWall Landscape- train lateral movement, peripheral vision, and reach. CardioWall Landscape is a great tool for any facility because of the versatility it offers. Used it individually or challenge someone to a duel! Can cater to many different people including adults, athletes, handicapped, and kids. CardioWall Compact Duo- if you’re looking to get kids active then this is the product for you. Use as a center piece for your club as it’s socially engaging. Challenge yourself to a high intensity workout that’s also fun! With Duo, users can play against each other to see who can get the highest score! CardioWall Pro X- created to meet a demand from elite sport for flexibility, enhanced reach, exceptional responsiveness. The Pro-X will push every athlete to their limits. The 14 light pads (up from the CardioWalls 9) are arranged specifically so that they lie just around & outside the reach and on the edge of peripheral vision for the athlete. Each arm of the Pro-X can be individually tuned for feel and response using the custom installed coil-over shock damper system. The FitMakr Pro real time data display shows response time, score, left/right bias and even individual light pad percentages. The FitMakr Pro enables users to track their performance across time-vital to monitor development or deterioration. CardioWall is scientifically proven to provide cardio-workouts that can form the basis of sports training routines or physical rehabilitation programs. Contact us today to see if how the CardioWall can benefit your facility. Learn more about all these interactive fitness products at Exergame Fitness! ### YMCA of Southeast Ventura County-Simi Valley Y Installs Exergame tWall   When you look to join the Simi Valley YMCA of Southeast Ventura County, you join a community of men, women and children who are committed to youth development, healthy living, and social responsibility. It doesn't matter whether your looking to get fit, make new friends, or looking to support your community, or maybe all three; the YMCA can help you reach those goals. Their staff members are committed to providing you and your family with classes, programs, and activities designed to help you learn, grow and thrive. One of the newest additions to the YMCA is their tWall 64 from Exergame Fitness.  With the tWall this universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Exergaming is a great way to motivate people from all age groups to be more physically active.  They look like like they are only fun to play, but the idea behind exergaming is it also promotes a healthier lifestyle.  Sedentary youth and adults find joy in moving through the gameplay. Learn more about the tWall 64 and how it can benefit your YMCA at Exergame Fitness. ### Pavigym 3.0 Is Beneficial for Membership Retention   Pavigym 3.0 is a terrific addition to any health club. Pavigym 3.0 health club and fitness training flooring incorporates lighting, sensors, and fitness programming in technical tile flooring pieces. It comes with a PC that offers pre-programmed exercises, so members can work out by themselves. Think of it as a virtual trainer.  It’s also a perfect introductory tool to increase memberships sales and membership retention. When non-members or clients see this technology in action, they are amazed by the endless workout possibilities. Whether it’s personal training or group training 3.0 provides the same benefits! Using technology like Pavigym 3.0 can help your clients and members discover unlimited exercises in an interactive setting. Pavigym 3.0 technical flooring system can make your fitness program attendance skyrocket! Check out all the different Pavigym options for your club below. Pavigym Square-Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, etc. Another benefit of the Square is two people can go at the same time, which enables fun competition between partners! Pavigym Sprint- Sprint 3.0 is an ideal tool for training reaction, speed, and agility. Members can challenge themselves by keeping track of their progress and beating their high score. Pavigym Vertical- Vertical 3.0 is a whole new training dimension for users. What’s different? It interacts with members in a totally different and innovative way by using symbols and lights on the wall! Pavigym Combo- Combo 3.0 combines Square and Vertical 3.0. Turn the whole room into an interactive work out area. Pavigym Combo stimulates user attention and increases intensity.   Pavigym 3.0 is a fun and entertaining way to train. Keep your members sweating and smiling at the same time! Contact us to learn more. ### Forte Fitness Center Uses Interactive tWall for Rock Steady Boxing®   At the newly opened Forte Fitness Center in Rhode Island, they understand the struggle to find the right fitness path; this path cannot only be effective in reaching member goals, but also must be one that they truly enjoy. Forte Fitness offers programs like small-group training, one-on-one personal training, and Rock Steady Boxing® program for Parkinson’s Disease which are proven methods in enabling people to feel and look great, and to achieve the best possible quality of life. One of the products Forte Fitness recently implemented was the tWall interactive fitness wall.  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. At Forte Fitness and their Rock Steady Boxing program they are helping to fight Parkinson’s disease by enhancing their members daily quality of life and even build impressive power, strength, flexibility and speed with the tWall. Programs like Rock Steady Boxing can have a tremendous effect on their seniors by continually challenging them with different workouts and helping them improve reaction time, speed training, balance, and overall fitness fun! Some quotes from some of the trainers at Forte Fitness Center. “The Exergames Wall gives our workouts a fun twist. I’m amazed at its versatility.” “Our clients both love and hate the light wall. They are surprised at how hard it makes them work!” “It’s such an awesome piece of equipment. We use it constantly and have a blast incorporating it into our workouts.” We have also put together a special video for Forte Fitness center to show some of the highlight of the Rock Steady Boxing program, Rock Boxing, Small Group Training, and One on One personal training. For more questions about the tWall and how it can impact your members, contact Exergame Fitness! ### Sensory Room and the Special Education Application   A sensory room is a therapeutic space with a variety of equipment that provides students with special needs with personalized sensory input. Sensory rooms help these children stay calm and focused, so they can be better prepared for learning and interacting with others. One perfect example of a school that developed a sensory room was Hanover Elementary School in Meriden CT. They use it for Autistic students and were profiled by Edutopia.org last year. One of the primary features of the room is the tWall/ Light Wall. The tWall is an interactive touch wall that provides sensory feedback with lights and touch sensors. It’s a perfect addition to the room as it stimulates and improves motor skills, trains coordination and reaction, improves physical endurance, etc. Multiple games provide progressions for users of any ability level. Here’s some other benefits of the Sensory Room. Improves student outcomes: Sensory rooms have a positive impact on students. It allows them to maintain focus for longer periods of time and spend more time on tasks that need to be completed.   Helps variety of behavioral issues: The Hanover sensory room was designed primarily for autistic students, but over time it has expanded to help students with vision and language difficulties, learning disabilities, and emotional outbursts. Hanover Elementary School has seen a decrease in negative behaviors. “Students go to the Sensory Room in order to calm their bodies and get all the emotions out and stabilize themselves so they’re ready to learn, and they’re happy.” It’s a safe space for them to grow and learn. Exergame Fitness provides the following solutions for the sensory room: tWall/Light Wall, Punching bags, soft play climbing products, battle fitness ropes, slam med balls, balance beams, unstable balance products. ### Iowa School Adds Interactive Fitness Wall to their Curriculum   Lakewood Elementary School is part of a small tight knit community in Norwalk Iowa. As part of the Norwalk Community School district Lakewood Elementary believes in working collaboratively to ensure that their children can grow into caring, productive citizens of the community. Their motto is to work hard to serve “Every Child, Every Day!” The best way to increase the physical activity and fitness in America is Physical Education. Not only does it reduce obesity levels and decrease sedentary levels, but it is an easy way to improve student performance in academics. As part of the Physical Education curriculum at Lakewood they recently introduced the tWall 32. Students at your Lakewood Elementary School, will use the tWall 32 to push each of them to their limits and help them reach new heights in fitness. The tWall 32 is a great machine to help kids who want to get into shape and focus on different areas of their body that they want to perfect. Whether training for power, agility, endurance, flexibility, or reaction, tWall 32 tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. To learn more about the tWall 32, and Exergame in Schools contact us for information! ### Using HIIT Workouts For Your Members   HIIT has developed a lot of buzz around the fitness industry. According to a survey conducted by The American College of Sports Medicine, HIIT is among the top fitness trends for 2017. So, what’s all the hype about and what is it? HIIT, or high-intensity interval training, is a training technique in which you give all-out, 100% effort through quick, intense bursts of exercise.  This is followed by short recovery periods. I think one reason HIIT is so popular is the quick and efficient nature of the workout. In today’s world, people are always looking for the quickest way to get things done. Things like social media are such a huge part of everyone’s lives now a days that we can lose focus very quickly.  That’s why HIIT is a terrific way to keep your members from getting distracted. You can easily get a high intensity workout done within 30-45 min. There’s obviously huge benefits to this as well. One is it gets and keeps your heart rate up and burns more fat in less time. It also increases the body’s need for oxygen during the workout and creates an oxygen shortage. This causes your body to ask for more oxygen during recovery. This effect is known as EPOC or excess post-exercise oxygen consumption. This is a huge reason why you will burn more fat and calories than you do in a normal aerobic or steady-state workout. Here’s a few other benefits if not totally convinced! Increase your metabolism The combination of high intensity and interval training results in EPOC. This speeds up your metabolic rate for up to 48 hours after a completed a HIIT workout. You’ll still be burning fat even after you’ve left the gym! You Can Do It Anywhere Long gone are the days of not having enough time to exercise. HIIT workouts can be done anywhere: at home, your hotel room, the beach, etc! HIIT can be an enormous advantage for people trying to get healthy. Use HIIT workouts for all ability levels including beginners. As your members continue to get more comfortable add weights to increase challenge and difficulty! ### Boys & Girls Club of Pharr Installs Interactive Projection System   The Boys & Girls Club of Pharr gives the children of their community a safe place to go to make friends and enrich their lives with a fun and educational experience in an after-school environment. At their clubs they have created programs and services to promote and enhance the development of our children by instilling a sense of confidence, usefulness, belonging and importance in them.   One of the real focuses over the last few years has been more fitness in their programs.  At the beginning of 2018 the Boys & Girls Club of Pharr installed the interactive projection system the EyePlay at their club.  The Beam / EyePlay is an interactive projection video game which is projected onto a wall or floor and allows multiple kids to interact with it at once. With a wide range of games for all ages, kids and adults can be entertained for hours while moving their bodies.  This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. Learn more about how Exergame and interactive projection can impact your Boys and Girls Club at Exergame Fitness! ### Levy Special Education Center Uses tWall for Sensory Room   The mission of the Levy Special Education Center in Wichita, Kansas is to provide a safe and stimulating learning environment which promotes dignity and respect for the students and where individual needs of each student are met by a team of highly skilled, and caring professionals in ways that are purposeful, meaningful, and long lasting. Here at the Levy Special Education Center they have one of the most advanced Sensory Rooms in the country.  Here students on the autism spectrum and those with downs syndrome can use the interactive fitness product the tWall for physical fitness training.  Teachers looking to include behavior integration and cognitive tasks for their kids can use the tWall for things like vision training, build reaction time, perception, recognition, reasoning, concluding, judgment, memory, etc. At the school other students with diagnosis of ADD, ADHD, BD, and other forms can use the tWall for physical exercise that helps build speed, endurance, coordination, cognition, mobility, and flexibility all while having the benefits of a fun interactive Exergame. Exergame Fitness is extremely proud to be a part of the mission of of the Levy Special Education Center and how they are focusing on their students sensory needs.  If you or your school would like to learn more please contact Exergame Fitness. ### iDance 2 Provides Cognitive and Physical Benefits   Do you want to incorporate a dance and step games at your facility? How are you keeping your members engaged? If you’re looking for fresh ideas, then check out the iDance! iDance is a fun and challenging group exercise dance game of visual perception and physical skill. It has a variety of features that truly set it apart from other dance games. It also provides physical and cognitive benefits for every user. iDance helps improve speed, balance, and reaction time! It also helps people improve focus and their cognitive development or the growth of a person to learn. iDance is a perfect addition for your members. iDance is entertaining, more interactive, and provides an engaging experience. Children, adults, and seniors can play and exercise side by side regardless of their ability level. Use it as an engagement piece in YMCA’s, Park Districts, Schools, Fitness Centers, etc. With over 100 songs to choose from, the fun is never-ending. You can use iDance for summer camps, small group training, youth fitness, and events. When you’re done using iDance, it can be easily stored away. How does iDance work? Well it’s actually very simple! Arrows, which are synced in beat with the music, are projected onto a screen. Users follow the arrows by stepping on the correct arrow panels of dance mats when the arrows line up directly with the target area. Therefore, it’s so important to listen to the music carefully as the goal is to be as accurate as possible. The more accurate you’re the better the score you will get. Listen to the music. Feel the beat. Get dancing! Contact us today to learn more. ### Exergaming and Interactive Fitness for Physical Therapy and Rehabilitation Are you looking for new ways to enhance neurological and cognitive development for your patients? Then Exergame Fitness is a place to look for some of our innovative interactive fitness products! We offer a wide selection of items that can be beneficial for the physical therapy and rehab markets. Products like the tWall, tWall Plus, Makoto, DDR, Square 3.0 and Dynavision. These items help train multiple areas in the brain while combining movement tasks and exercises that challenge the patient’s visual perception. Find out more on how each product below can help with things like first step speed, mental focus, reaction time, concentration, concussion evaluation, hand-eye coordination, and neurological development. Makoto works on timing, rhythm, and response-to-stimuli with the entire body. The Makoto improves areas of memory, speech, learning disabilities, cognitive processing, and more. Using Makoto is both fun and produces quantifiable results. The tWall can have a large impact in the rehab and physical therapy field by stimulating and improving motor and sensomotor skills. While training on coordination, and gross and fine motor skills while securing mobility. Dynavision measures performance and records the data to track improvement. Training on the Dynavision improves reactions times, visual motor-coordination, and peripheral visual awareness. Therapy programs using the tWall Plus deliver better outcomes and improve the patient’s reaction time, coordination, mobility, and sensory skills. The tWall Plus uses technology to allow patients to train special movement sequences. iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Focusing on agilitiy, speed, balance, coordination, and reaction. Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Find out more how these interactive fitness and exergame products can help your rehab and physical therapy center! ### Fergus Falls YMCA Creates Interactive Learning Center with Exergame The Fergus Falls Area Family YMCA has served their community for over 40 years.  Today this 90,000 sq. ft. has over 4,000 members and serves thousands of people on an annual basis. Over 100 staff members and numerous volunteers work daily to fulfill the mission of the YMCA by putting Christian principles into practice through programs that build healthy spirit, mind and body for all. One of the recent goals within the Fergus Falls YMCA was to upgrade the game room they currently have to make it more of an interactive learning center.  Here the YMCA can promote a sense of belonging, achievement, and a relationship for every child.  This was done in conjunction with the Kiwanis "Challenge Project" to raise funds for the room.  Exergame products in this room include items like the EyePlay interactive floor system, the pedal to play Exerbikes, and the interactive fitness trainer; the tWall 32. Nicole Washek of the YMCA says "It has been a GREAT week. Kids are loving the new equipment and its fun to see the kids sweat because of it." The EyePlay Exergame Surface will turn any floor space into a multi-point interactive experience. This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. With the tWall this universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. At the Fergus Falls YMCA with their Exerbikes video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. If your YMCA is interested in learning more about how interactive fitness products and exergame can impact your members, contact us for more!   ### Mad Fitness Gym Focuses on Youth Fitness Training   Mad Fitness is committed to meeting the fitness needs of the athlete and non athlete through a variety of group training classes grounded in the core values of; Movement science, functional fitness, fundamentals of strength training, proper cardiovascular training and performance training. In this facility is a 11,000-square-foot fitness and athletic training facility for all ages, but the focus is heavily on youth. Here they have elementary school programs, middle school programs, and high school performance programs. All of their programs are based on large-group training. So there can be 25 kids in a class, and the class can be scaled appropriately for any level of fitness within that age group. One of the the key pieces Mad Fitness was looking to work with the ultimate interactive fitness product, our tWall.  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Here is a quote from Co-owner Amy DiPasquale "We have a tWall that lights up and does all these things where it engages our youth visually, but we’re building programs around it so that they’re moving and they’re running back and forth and touching lights and [using] vision and lateral moves and all sorts of fun, functional fitness." Exergame Fitness applauds Mad Fitness and their goal to continue to fight childhood obesity.  With schools starting to cut so many extracurricular activities and some schools cutting physical education programs entirely, facilities like Mad Fitness are needed now more than ever! ### CardioWall Sports Performance Training and Functional Exercises   Do you want to challenge yourself to a fun, high-intensity workout? Are you looking to take the athletes you coach to the next level of performance? Let me introduce you to the CardioWall! The CardioWall challenges users to balance, stretch, squat, reach, and think as they must follow and hit the different patterns of lighted pads. Train lateral quickness, agility, speed, reaction.  You can use any form of soft weights, balls, hands, or boxing gloves also. This is an excellent product for athletes who are looking to increase their performance on the court, field, ice, etc! Here’s some simple but valuable workouts to try out. Each rep should be anywhere between 30 sec-1 min and then have the user rest. Exercises/Drills Lateral slides- Have athlete stay low in a stance. Set up two cones and have them slide cone to cone. In between hit the lighted pad. Repeat. Agility Ladders/Speed Hurdles- Have the athlete do agility hurdles while using the CardioWall. This helps improve an athlete’s ability to change direction and accelerate. Sprints- Set up a cone. Have user sprint to the cone and then sprint back to find the lighted pad. Repeat Partner toss- Partner up and toss a small medicine ball, light sandbell, tennis ball, etc to each other. In between have one of the users find the lighted pad to hit. Repeat Box Jumps- Stand in an athletic position. Make sure you’re a comfortable distance from the box. Jump onto the box. In between look for the pad with the light on and hit it. This is a great drill for developing explosiveness. Pushups/Sit-ups- Users can do pushups or sit ups between hitting the lights. Single leg lateral jump- Set up cone. Have an athlete jump over the cone using one leg. Basketball Drills- Any type of ball-handling drills. Cardiowall puts the fun into FUNctional exercise! With a variety of games, CardioWall is perfect for your club. It’s ideal for people of any age who want to improve their sports fitness, health or body shape.  Cardiowall can simulate a vast range of functional training exercises that make for an intense and fun workout. Contact us today to learn more. ### Naval Intrepid Spirit Center in Camp Pendleton Uses TWall for PTSD Hundreds of thousands of military serviceman have been diagnosed with some level of traumatic brain injury (TBI) in the past decade, many as a result of combat injury. TBI and psychological health (PH) conditions can have long-term and sometimes severe effects on service members’ lives, affecting their ability to work, socialize with others, complete basic tasks, and even spending time with their family. Depression, inability to work or live a normal life, and more tragic consequences including suicide can happen. Proper diagnosis and treatment are crucial to addressing this critical need among America’s military serviceman. The Intrepid Fallen Heroes Fund is addressing this critical need. Following the opening of the National Intrepid Center of Excellence (NICoE) in 2010, the Intrepid Fallen Heroes Fund launched its current effort: building “Intrepid Spirit” centers to serve as satellites to NICoE and extend the care provided at NICoE out to the home bases of many of the troops suffering the effects of TBI and PH conditions. Nine centers will be constructed in total with seven centers already completed and in operation. Each Intrepid Spirit center is approximately 25,000 square feet and are designed around the interdisciplinary model of care developed at NICoE. This model of care brings all disciplines involved in TBI care together under one roof, providing a comprehensive means of delivering care. TBI can result in many different symptoms, including physical symptoms such as headaches, difficulty concentrating, memory loss, irritability, mood swings; and mental health symptoms such as verbal or physical outbursts, impulsive behavior, poor judgement, inflexibility, depression or anxiety. One of the pieces they will be using to work with our serviceman is the tWall.  The tWall is an interactive touch wall that has been shown to stimulate and improve motor and sensomotor skills.  The training of coordination, and gross motor skill development can lead to an increase for the the patient.  Serviceman will develop physical mobility, and improve physical endurance and reaction training. The Intrepid Spirit model of interdisciplinary care brings together all the medical disciplines that can address these many and varied symptoms: Neurologist, Nutritionist, physical therapist, speech therapist, psychiatrist, and others. These experts provide the specialized care TBI requires using methods both traditional such as neurological exams, physical therapy and sleep studies; and non-traditional, such as acupuncture, art therapy and speech therapy. This model of care has proven amazingly successful, allowing more than 90% of patients treated able to return to family and regular service in the armed forces with many of their symptoms reduced or controlled. Exergame Fitness is extremely proud to be a part of the National Intrepid Center of Excellence Centers, and we look forward to continuing to support our military. ### Adding Exergaming to Your Educator Toolbox – By Dan Lawler, Ph.D.   We know, from research, that exercise activates the attention system, increases focus, modulates mood, improves behavior, and enhances memory and learning. Increasingly, schools, and in particular special education programs, are beginning to understand the value of exercise as an intervention. Yet there is still reluctance to allow students time for exercise in the school day, a result of the underlying belief of No Child Left Behind that the more time spent on academics, the better achievement will be. It is turning out, however, that an increase of seat time, at the expense of exercise and movement, is actually working against the intent. Fortunately, the growing body of evidence is now beginning to move people’s thinking to include exercise in a student’s daily routine because it can actually enhance a student’s behavior and achievement. A recent meta-analysis published at the National Institute of Health (NIH) found that students who participate in physical activity do better in math and reading. Data from 26 previously published studies involving more than 10,000 children between four and 13 years of age were analyzed. Importantly, they found that regular physical activity increased focus and attention for all students. To increase time on task is a precursor to improved academic performance. However, improved focus and attention are two common issues that often interfere with the ability of special education kids to be successful in school. The challenge for students in special education is there commonly exists academics gaps in learning, underlying behavioral issues, and often students with some level of attention deficits. Exercise not only increases blood flow to the brain, bringing oxygen and nutrients for increased activity, it also causes the release of neurotransmitters and factors that support improved behavior and learning. Exergaming is such an important part of an educator’s toolbox because the video game component capitalizes on novelty and fun to motivate kids who are reluctant to exercise to engage in physical activity. As Michelle Tine of Dartmouth found, when kids enjoy exercise, they are much more likely to engage in it. One school recently utilized exergaming as a behavioral intervention for their students in special education and found a 36% drop in office referrals, with those that did result in an office visit had less intensive infractions. This school anecdotally reported that their students were in a better mood and better able to focus as a result of their exergaming intervention. A study by researchers in New Zealand showed that just 10 minutes of HIT (high intensity training) is enough to improve behavior and learning. A unique value of exergaming. Considering the research supporting exercise and learning, why would every special education program not have exercise and exergaming in its educators’ toolbox ### Functional Training and Drills To Perform On The Interactive 3 Kick Are you looking for a seriously fun workout? The 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, or slapped. It’s a perfect solution for sports performance, kids’ fitness, and much more. Check out some of the cool functional movements you can perform on the 3 Kick to give the user a full workout experience. These are just some options to consider as any type of functional fitness movement will work! Functional Movements Slamdowns- Hold a light sand bell or medicine ball over your head and throw it on the ground in front of you. After, find the pad with the light on and hit it. Repeat. Partner Toss- Use a tennis ball, light medicine ball, football, etc. Toss ball back and forth with partner. Between tosses have user hit the pad with the light on. Repeat Pushups or Situps- Between hitting the pads have the user do pushups or sit ups. This is a fantastic way to challenge the user. Cone drills- Set up cones around the 3 Kick for them to touch. This can help an athlete immensely with quickness and reaction time. Change up the patterns so the user is tested physically. Hand Eye Coordination- have the user hit the target on the right with the left hand and target on the left with the right hand. To change it up, have them use the back of their hand to hit the targets. Sports Specific Drills- using all three towers have the user dribble the basketball while hitting the targets. Start with simple ball-handing drills then move to more complex ball-handling drills as they get more comfortable. Using proper soccer kicking techniques, you can also have the user kick the targets. The 3 Kick accommodates players from children to adults and beginners to the most advanced. If you’re search for new innovative ideas to elevate that heart rate and get your members moving, then the 3 Kick might be the perfect solution for your facility. Contact us today to learn more! ### YMCA Orrville Uses CardioWall for Inclusive Fitness Technology The YMCA of Orrville strives for excellence in their Orrville YMCA Child Care program. These YMCA children join a program that is their "home away from home" that emphasizes love and learning. They offer care and learning experiences for your school-age children. One of the ways to keep your Y kids active is through their fitness programs that provide you with the foundation on which to build healthy lifestyle changes. At the Orrville YMCA you learn to create a healthier spirit and mind as well as a healthier body by participating in these programs.  One of their newest additions to their fitness program is the CardioWall interactive fitness product. With the CardioWall you can use your hands, gloves, balls and more; to stimulate a huge range of functional exercises and motor skills. Ideal for individual use and group activities, where the built-in timer keeps everything on track and the intensity high. At the Orville YMCA this creates a socially engaging piece for individual and group activity sessions. The CardioWall Compact Duo can help build relationships between players and teams as they try to reach a top score. If you would like to know more about how to introduce this motivational interactive fitness gaming piece to your club, contact Exergame Fitness.  Every routine is a game, challenging users to beat their best individual score, their friends or the top scores. A great way of introducing friendly competition and goal setting. ### New Product Alert! Holofit VR Rowing: The Next Major Fitness Revolution   Are you looking to become a part of the next major fitness revolution? Or maybe you’re a health club that is struggling with attracting new customers or membership retention. If so, Holofit VR Rowing can help in a big way. Some of you might be asking what in the world is Holofit VR? Holofit reinvents fitness through Virtual Reality. Each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Whether you are a top athlete looking to improve performance on a margin, a regular fitness user or just looking for the right motivation tool to start working out. Holofit can help you reach your goals. Compete with friends at the gym or online; as it allows you to track your progress so you can set goals and see what areas you need to improve in. Training with Holofit has unique features: Gamification Increased Cardio Goals Specific Workout Programs Lifetime Stats Custom Workouts You’re slowly starting to see a movement of more and more health clubs incorporating VR for their members. Virtual reality offers users a fun and an immersive experience that plunges users into amazing environments. Holofit offers numerous exciting VR worlds like rowing down the rivers of Babylon or cycling through mountains on their own in a virtual race. This gives gym goers an intense workout that doesn’t even feel like a workout! Also, it creates an exciting and competitive atmosphere among your members. Virtual Reality is set to transform many industries and fitness is one of them. Attracting new customers and retaining old ones can be a challenge, but Holofit can help change that. The experience is virtual, but the results are real! Holofit is the new age of fitness. Contact us today to learn more! ### Public Charter School Uses Exergame to Improve Academics and Cognitive Ability   Uplift Education is the largest public charter school network in North Texas.  Established in 1996 with one school in Irving, they have now grown to a network serving over 17,500 scholars in pre-k through 12th grade on 19 campuses across the Dallas/Fort Worth area.  Their schools have received national recognition and 100% of their graduates have been accepted to college. Their goal is to completely close the achievement gap between students, regardless of their ethnic or socio-economic background, while ensuring that 100% of our students graduate and enroll in college. Recently Uplift Education contacted Exergame Fitness to learn how interactive fitness and gaming could improve social skills, academic scores, and cognitive ability.  The CDC states, “…physical activity can have an impact on cognitive skills and attitudes and academic behavior, all of which are important components of improved academic performance. These include enhanced concentration and attention as well as improved classroom behavior. With fitness gaming becoming a larger trend in the education space, Exergame recommended the tWall 32.  The tWall is the perfect combination of fun, and fitness; while challenging the students to use their minds within a variety of game choices. Follow us on Facebook for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Spivi And Virtual Racing with Spin Bikes   Are you looking to add members to your health club? Maybe you’re looking to increase membership retention? Then Spivi might be the perfect solution for you! Spivi turns traditional indoor cycling sessions into a fun and thrilling experience. Installed on existing equipment, Spivi communicates with ANT+(and other technologies) sensors on each bike and generates an interactive, virtual 3D visual experience. Group activity is monitored in real time by Spivi’s core engine which uses it to simulate outdoor riding experience projected on a screen. Spivi uses your physical information to give you live feedback. Categories such as heart-rate, power, cadence, speed, calories, distance, and much more are tracked.  The data allows members to track results and their progress to see what areas they are doing well in and others they need to improve on. With virtual reality being incorporated more and more into health clubs, the Spivi is a way of delivering a wow factor for your members. Dozens of virtual 3D tracks, different camera angles, live road manipulation can be projected onto a screen. This allows your members to go through their own virtual world. It almost makes the user feel like they’re actually racing in real-time. This creates a competitive and an exciting atmosphere among your members. Bottom line, you will never get bored exercising.  Another cool pro of Spivi is it tracks effort points. This can allow you to motivate your members with rewards like a free t-shirt or gift card for the person who can accumulate the most effort points! Also, the Spivi system is integrated with Facebook and Twitter so you can share your progress. Overall, Spivi is perfect for indoor cycling studios and fitness clubs looking to increase revenue and recruit new members. Contact us today to learn more! ### Colorado School District Uses Exergame for Active Play with Students The Cherry Creek School District is one of the highest-achieving school districts in the state of Colorado.  Located in the southeast Denver metropolitan area where the "fruited plains" meet the "purple mountain majesties."  Educating more than 54,000 children and serving over 300,000 residents in 108 square miles that spread across eight municipalities: Cherry Hills Village, Centennial, Foxfield, Glendale, Greenwood Village and portions of Aurora, Englewood and Denver.  Cherry Creek also take a very unique approach to integrating technology throughout the school, and the classrooms. Cherry Creek Schools are changing the teaching and learning environment for teachers and students by applying effective instructional practices, technology uses and technological infrastructure. Through their professional development program, teachers are taught to become developers of technology integrated curriculum and students are expected to become critical thinkers, problem solvers, and lifelong learners. One of the ways the like to incorporate technology in the classroom is through active play with the Exergame EyePlay Projection System.  This projection system can turn any area into a virtual indoor playground that allows multiple students to interact with colorful graphics and sounds projected onto the floor.  With a wide range of games, kids and adults can be entertained for hours while running and jumping around.  Not only does it provide an interactive experience for the children, but academic components can also be added as well! "I purchased the Eye Play last Spring/ Summer and my kids absolutely love it! One of the best purchases ever!" Heidi Carreon -BAS Director- Aspen Crossing If your interested in learning more about Cheery Creek, or how other schools are adding active play through their schools with interactive fitness games, contact us here at Exergame Fitness for more! ### Exergame Products That Are Beneficial For Rehab And Therapy Are you looking for new ways to enhance neurological and cognitive development for your patients? Then Exergame Fitness is the place for you! We offer a multitude of products that are beneficial for the therapy and rehab markets. They include the tWall Plus, Makoto, and Dynavision. These products train multiple areas of the brain at the same time by combining movement tasks and exercises that challenge the patient’s visual perception. Educate yourself on each product below. Makoto Makoto works on timing, rhythm, and response-to-stimuli with the entire body. The Makoto improves areas of memory, speech, learning disabilities, cognitive processing, and more. Using Makoto is both fun and produces quantifiable results. Not only does this enable the therapist to track progress, but patient motivation increases as scores improve! Features First-step speed Mental focus Reaction time Concentration Dynavision Dynavision measures performance and records the data to track improvement. Training on the Dynavision improves reactions times, visual motor-coordination, and peripheral visual awareness. Designed for high performance athletic training, the D2 can help a quarterback see the whole field while focused on the down field receivers. It can help hitters in baseball recognize what type of pitch is being thrown more quickly. The D2 can also be very beneficial for athletes suspected of having a concussion. For example, The University of Cincinnati has used it perform baseline tests on athletes in pre-season. If a concussion occurs, post injury performance can be compared to baseline scores to aid in making a return to play decision. Features Concussion evaluation tool Reaction Training Hand-Eye Coordination Lightweight and same large working area with upgraded lights flashing both red and green. tWall Plus tWall Plus is a new generation model that comes with tons of new features including a sensor concept for therapy and an all new more hygenic surface. Therapy programs using the device deliver better outcomes and improve the patient’s reaction time, coordination, mobility, and sensory skills. The tWall Plus uses technology to allow patients to train special movement sequences. This also creates a fun and interactive approach to therapy or rehab while challenging the user. Features- Nuerological Development Any age, any level, any ability Hand-Eye Coordination Reaction Training ### Anytime Fitness Uses Interactive Fitness Product Pro X at Opening   Anytime Fitness is a 24-hour health and fitness club that operates over 3,000 franchised locations in 20 countries. The gym facilities are open 24 hours a day, 365 days out of the year.  Since its launch in 2002 year after year Anytime Fitness continues to be one of the fastest growing fitness franchises. At one of their recent pre-launches in the UK they wanted to bring in a product that would give their clientele a truly unique interactive experience that would help turn prospects into members - enter the CardioWall Pro-X. “As soon as the Pro-X arrived, our prospects and memberships took off!" – Joe Racey, Anytime Fitness Kings LynnThe CardioWall challenges users to balance, stretch, squat, reach, think and react as they must follow and hit the different patterns of lighted pads.  The Pro-X is ideal for a warm-up, reaction and peripheral vision training or stamina work. Build into circuits and training for the perfect high-intensity workout. The Pro-X provides users with a score that they’ll want to beat. It motivates players to work faster and harder and will create a buzz around you club that brings PTs, staff members and clients together. “A lot of people like to get involved, it creates its own little community” – Andrew Goldman, Anytime Fitness Hemel Hempstead With the Pro-X you can track your scores and progress with FitMakr Pro Performance Tracking Software. Analyze scores, reaction times and heat maps via your user profile.  This product is proven to provide cardio-workouts that can form the basis of sports training routines or physical rehabilitation programs. “The members love it, and it’s bright and eye catching. And when touring new members, it gives us a USP that we can use to sign them up.” Craig Parsons, Anytime Fitness Truro If you would like to know more about how facilities across the US are making an impact in their community with Exergame, contact us for more. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Why Use Makoto For Sports Performance?   How can you improve the best athletes? How quick are your athletes to react? The player who reacts the quickest gets there the quickest. Practice can help improve these areas, but the Makoto helps improve the connection between the brain and the body. The Makoto is unique in sports enhancement. Training with it improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Every time you play, your reaction time and accuracy are measured. Scoring makes it easy to track and work for improvement. Sound and light frequencies can be set for each player’s ability. The beauty of the Makoto is any common sports performance drill can be used, but now you’re just adding in another factor while training. This allows for the athlete to quickly improve their focus and reaction time. Once they get back with there team, the athlete will notice immense improvement on the field or court! Here’s some example drills to consider while the athlete is using the Makoto: Agility Hurdles Pushups- athletes can do pushups between hitting the lights. This is a terrific way of increasing stamina. Assign a task. For example, the trainer can hold up a number for the athlete between hitting the lights. You can also have the athlete partner up with someone, and they can toss a tennis ball, football, small medicine ball, etc. to each other between hitting the lights. This is a perfect way to increase their concentration level. Cone drills. Set up cones outside the Makoto for the athlete to hit. This improves the athlete’s quickness and reaction time. Change up the patterns so the athlete continues to be tested. Hand/Eye Coordination- use one tower and have the athlete hit targets on the right with the left hand and targets on the left with the right hand, and targets in the middle with either hand. Basketball Drill- use all three towers and have the athlete dribble a basketball while hitting the targets Football Drill-use all three towers and have the player hit the targets. For example, a QB can use the Makoto to improve peripheral vision. Makoto is a game. It combines exercise with the proven science of Sensory Integration therapy to improve neurological and physical performance. Coaches, trainers, and athletes all remark on how Makoto achieves their goals while not feeling like therapy or training. A good workout takes just 15 minutes. That’s right just 15 minutes!! Coaches, trainers, and athletes all remark on how Makoto achieves their goals while not feeling like therapy or training! Contact us today to learn more. ### Boys & Girls Club Tackles Youth Inactivity with Interactive Fitness – 6 Months Later The Mission of Boys & Girls Clubs of Greater Northwest Indiana is to inspire and enable the youth of their communities to realize their full potential as productive, responsible, and caring citizens.  They support your child on the path to a great future. Their ten Clubs and 11 Kidstop sites (before and after-school childcare program) bring together a staff of highly trained professionals and adult mentors who engage youth, aged K to 18. Now more than ever this Boys & Girls Organization is looking to make an impact on the youth inactivity in their children through the power of interactive fitness and exergame. One of the most recent Boys & Girls Clubs we have worked with was the Chesteron sight location.  Here  parents love their Kidstop program because they know their children are in the hands of youth guidance professionals who really care about them. One of the more interesting parts of the Club is their Youth X Exergame Room. The Youth X Room engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out. Here is a great quote from one of the program directors Debbie Spurling, “Just wanted to reach out and let you know how much the kids are continuing to enjoy and exhaust themselves on all the equipment.  Summer camps went great and we have TONS of new students for this fall's after school program.” This was one of the largest installations in the Boys & Girls Club Organization. Products here include things like the iDANCE, tWall 64, 3 Kick, Heavyball, and Exerbikes. This concept room is customized to fit the new model of social interaction, movement and engagement. It comes fully equipped with items that are not only gamified, but have proven fitness methodology behind them. They are strategically put in place to balance out a fitness program and can be used in circuit style group classes. If you would like to know more about how facilities across the US are making an impact in their community with Exergame, contact us for more. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### tWall Plus Is Beneficial To The Therapy And Rehab Market   The tWall Plus is a top of the line training tool in the rehabilitation and therapy markets. The tWall Plus is a new generation model that comes with tons of new features including a sensor concept for therapy and an all new more hygenic surface. The reaction wall uses lights and colors to challenge users to improve their mobility, coordination and reaction time. It also enhances the cooperation between the muscles, the central nervous system and the sensory organs. Training with the tWall Plus activates multiple areas of the brain at the same time by combining movement tasks and exercises that challenge the patient’s visual perception. As a result, therapy programs using the device deliver better outcomes and improve the patient’s reaction time, coordination, mobility, and sensory skills. The tWall Plus uses technology to allow patients to train special movement sequences. This also creates a fun and interactive approach to therapy or rehab while challenging the user! The interactive reaction wall can be easily adapted to meet the needs of patients with different physical and mental impairments. Here’s a few environments the tWall Plus is beneficial for: Physical Therapy Physical Rehabilitation Special Education Classes Schools & Childcare Centers Checkout some of the awesome features: Neurological Development Any age, any level, any ability Hand-Eye Coordination Reaction Training Whether it’s an athlete recovering from a concussion, or a person who has special needs the tWall Plus can make a SIGNIFICANT impact for any therapy center or rehab facility.  Contact us today to learn more! ### Johnson City Memorial Park Community Center Uses tWall for All Ages   The $15 million, 67,000-square-foot parks and recreation center in Johnson City has hundreds if not thousands of people dancing, swimming, playing billiards, tennis and a long list of other activities for the body and mind. The center is equipped with a 75-foot-long lap pool, splash pool and teaching pool.  Now they are implementing different pieces of interactive fitness equipment to entice clientele in a different way.  One of the first purchases was the tWall 64! Cognitive function, visual stimulation and just flat out fun. Built like a tank with endless programming possibilities from single player reaction games to full out team relay races. Use med balls, weighted balls, boxing gloves…whatever you’d like. The Twall is hours of fun and fitness in one. Separate yourself from others. Areas of Application: Reaction training Speed Endurance Coordination Cognition Mobility, Flexibility T-WALL SPORTS PERFORMANCE Multi-option, multi-planar light system that produces improvements in first-step quickness, reaction time, hand-eye and foot coordination. Goals: Sports Performance Training (Stamina, Concentration and Reaction). Vision Training (improve communication between the brain and the images captured by the eyes, thus improving the speed and efficiency which an athlete process’s information) MAP Training (Combination of physical and mental training) We look forward to working with other Parks and Recreation Centers and like minded facilities like the Johnson City Memorial Park Community Center. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### iDance 2 MultiPlayer Wireless DDR Dance & Step System   Listen to the music. Feel the beat. Get dancing! iDance is a fun and challenging group exercise dance game of visual perception and physical skill. It is simple to learn and offers tons of fun and excitement for your facility. The iDance 2 System has a variety of features that make for a truly unique experience and make it ideal for: YMCAs Schools Fitness Centers Entertainment Centers Park Districts Games like iDance are a perfect addition for your members. iDance offers a level of activity similar to people who run; sometimes it even can surpass it. Use iDance for small groups or big classes as you can have up to as much as 32 dance pads and users. It also offers other physical benefits that can help improve your everyday life. They include: increased agility, improved speed, coordination, a sense of rhythm, reaction time, and endurance. They also offer other advantages over traditional forms of fitness: iDance is more entertaining, more interactive, and it makes it possible for children, adults, and seniors to play and exercise side by side regardless of their ability level! Features: Easy setup, take down Provides development benefits (Social, Cognitive & Physical) Suitable for all ages and levels of player, no questionable lyrics and graphics Up to three difficulty levels Over 130 licensed songs If you’re looking to add a social and engaging experience for your facility, then the iDance is the perfect solution! Combine the best of fitness and gaming with iDance!  Contact us today to learn more! ### Gallatin Valley YMCA Engages Youth Exercise with Interactive Fitness Regardless of age, race, ability or financial status, the Gallatin Valley YMCA exists to offer fun and healthy camps and programs for all. Whether it's their flag football program, their early learning program or summer day camps, each program integrates the YMCA's core values of honesty, caring, respect and responsibility. Y's are for people of all faiths, races, abilities, ages and incomes. No one is turned away for inability to pay. The YMCA's strength is in the people they bring together. One of the new ways the Gallatin Valley YMCA is bringing people and families together is with the power of interactive fitness.  This YMCA recently installed the EyePlay Interactive Projection System.  The concept is simple. A state-of-the-art projection screen combined with dual motion sensors turns a normal floor into an outdoor playground, complete with wildly addicting games, a fun social atmosphere, and lots and lots of physical activity! Parents love it because they can relax while their kids release energy through play in a safe, hygienic environment. Kids love it because it’s immersive and with dozens of games to play, never boring. And businesses love it because it keeps families coming back for more! Learn more about how YMCA's across the country are engaging youth, families, and more with the power of interactive fitness from Exergame. ### UT Southwestern Uses tWall for Rehab and Fitness Training   UT Southwestern is one of the world's top academic medical centers in the US, treating more than 60 subspecialties, several of which are consistently ranked among the nation's best by U.S. News & World Report.  One of the largest medical schools in the country, UT Southwestern annually trains about 3,700 medical, graduate, and health-professions students, residents, and postdoctoral fellows each year. To add to their clinical training UT Southwestern recently installed the tWall.  The reaction wall uses lights and colors to challenge users to improve their mobility, coordination and reaction time and to enhance the cooperation between the muscles, the central nervous system and the sensory organs. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. Learn more about the tWall and the benefits of exergaming in the rehab market here.     ### EyePlay Interactive Projection And Its Benefits For Kids   The EyePlay Floor turns any floor area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The EyePlay Interactive Floor is perfect for child care, day care, birthday party rooms, lobbies, and more. The EyePlay is so popular because it’s a fun social atmosphere that brings lots and lots of physical activity! Parents find it great because they can sit and relax and watch their kids play in a safe and immersive environment. And businesses love it because families want to come back for more fun! Check out below why EyePlay is beneficial for kids. It empowers children with an entirely different way to learn, socialize, and have fun. Kids will be entertained and engaged for hours in an interactive environment, creating memories that will last a lifetime. EyePlay allows kids to take a break from the tablet and enter a social active environment. With a wide range of games to choose from, kids will never get bored! Single/Multi user capabilities- several kids can play at the same time. The EyePlay provides a low maintenance operation that is very customizable to your needs. It will surely bring smiles to everyone along with an elevated heart rate. Contact us today for more information! ### YMCA Anderson Youth Wellness Area Installs Exergame   For over 65 years, the Anderson Area YMCA has been building strong kids, strong families and strong communities through quality programs.  One of the main goals within the Y is to improve the health and well being of your entire family! They offer dance and step games, gaming bikes, active wall and floor games, workout of the day, and fitness games for ages 6-12.  This is the ultimate solution for youth fitness with the power of interactive fitness!  Included in this room are items provided by Exergame Fitness like the 3 Kick, tWall 32, and Exerbikes. 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. A light comes on in the pad and an audible tone sounds when the pad is hit the light goes off and randomly another comes on. The T-WALL is a reaction trainer light wall. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. Whether training for power, agility, endurance, or reaction, the tWALL is the ultimate fitness gaming platform. Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with 'Pedal-to-Play' technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### US Army Family and Morale, Welfare and Recreation Installs Exergame Known as Army MWR, this program manages services that support readiness and resilience for Soldiers and Families. These services include things like Child & Youth Services, Child Development Centers, School-Age Centers, Youth Centers, and Youth Sports & Fitness Centers.  All of these services have now realized the impact that interactive fitness products can make on their kids and families. Checkout a video here One of our newest installs was at Fort Detrick in Maryland.  They wanted something fun, interactive, and good for large groups.  We had no better recommendation than the iDance System.  iDance is a fun and challenging group exercise dance game of visual perception and physical skill. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 songs, the fun is never-ending. The iDance system has a variety of features that set it apart as a truly unique experience and make it ideal for fitness centers, schools, YMCAs, park districts, leisure centers and any other place with a need for group play/group fitness. Use iDance for small groups or big groups with up to 32 dance pads and users.   Exergame Fitness looks forward to continuing to support the Army MWR Programs missions to promote physical, emotional, social, Family, and spiritual strengths ### Dynavision And Its Benefits To Concussion Evaluation   The Dynavision D2 light board measures performance and records the data to track improvement. Training on the D2 improves reaction times, visual motor-coordination and peripheral visual awareness. By improving these skills, the user makes better, faster, smarter decisions. The Dynavision incorporates a tachistoscope that increases the degree of focus and cognitive processing that is essential in producing the needed results for top athletes. Designed for high performance athletic training, D2 training can help a quarterback see the whole field while focused on the down field receivers. It can help hitters in baseball recognize what type of pitch is being thrown more quickly.  It can help basketball players make quicker decisions on the basketball court as well. It was also discovered that it’s a valuable evaluation tool for head injuries, concussions, etc. Concussions are such a huge topic in football that parents are now contemplating even letting their kids play football. The concussion protocol in the NFL has come under some major scrutiny as well. NFL teams have been ripped for allowing players to come in too quickly after a player is suspected of having a concussion. I believe the NFL needs to have a stricter concussion protocol before allowing a player to return to the field. The Dynavision could help immensely! The D2 can be very beneficial for athletes that are suspected of having a concussion.  For example, The University of Cincinnati has used the D2 to perform baseline test on athletes in pre-season. If a concussion occurs, post injury performance can be compared to baseline scores to aid in making a return to play decision. This has become known as the concussion project. By using the D2 for testing and rehabilitation, user performance data is tracked to objectively track recovery progress. This allows for a better-informed return to play decision. The ultimate goal for all medical professionals is that the athlete returns to the playing field at 100% full health. The D2 can be a helpful tool for medical professionals all across the world in evaluating concussions.   ### Centrastate Medical Center Uses tWall Plus for Rehab   CentraState Healthcare System is a nonprofit community health organization consisting of an acute-care hospital, an ambulatory campus, three-senior living communities, a family medicine residency program, and a charitable foundation. CentraState's mission is to enhance the health and well-being of their community through the compassionate delivery of quality healthcare.  Here you will find one of the leading centers in the country, the Centrastate Medical Center. To see pictures of our install at the Centrastate Medical Center click here As the medical and rehab market continues to grow we look forward to infusing interactive fitness and gaming into it.  Check out our video below for more. At the Centrastate Medical Center the tWALL PLUS which is an interactive reaction wall that uses light pulses to elicit targeted movements and offer users fun training sessions that improve their reaction time, coordination, and mobility. The tWALL PLUS is a model designed for the medical and rehabilitation market. It features tablet / smart phone operation, innovative touch sensitive targets, and a hygienic smooth surface, satisfying the high requirements as a training tool in the field of treatment and rehabilitation.  The device uses up to 15 different colors, making it possible to combine different functions and cognitive tasks in reaction training. ### Kaplen JCC on the Palisades uses Fitness Gaming   The Kaplen JCC On The Palisades is a welcoming home away from home for all who pass through its front doors. The 185,000 square foot building plus acres of outside grounds feature 2 fitness centers, an indoor and outdoor aquatics center, group exercise, spin and pilates studios, 2 gymnasiums, tennis and racquet courts, indoor track, a luxurious spa, multiple playgrounds and fields.  Now they have brought a bit of interactive fitness to their facility. A few months back the Health and Wellness department decided to invest in the interactive wireless training system, the REAX Lights.  Reaxing Training is a cutting-edge technology conceived to teach the body how to react to unpredictable motor interferences generated by specific pieces of equipment, in order to improve proprioceptive and reactive skills. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training and more for everyone. We look forward to future JCC’s, other Non-Profits, Health Clubs, and Sports Training Centers invest more in fitness gaming and exergame! Checkout our video for more! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### PaviGym Prama Basketball Training   The Prama System coordinates music, lights, and timing that creates a video game like experience but pushes you to your limits. It’s designed for training strength, speed, agility, mobility, power and more, which adapts to all audiences. Pavigym developed a concept specifically tailored for basketball players. Prama Basketball is a new and innovative way to improve every basketball players skillset. It’s a modern style of skill training that has never been seen before! From basketball newcomers up to the pro level, any type of player can use the Prama training. Monitoring the personal performance data via Prama Cloud makes it easy for players and coaches to track progress, discover weaknesses and work on specific areas. Prama developed three concepts of training including Beginner, Intermediate, and Advanced. Beginner This level is based off players who are just starting to play basketball and have little previous knowledge or skills. This is a perfect way for beginners to slowly improve their skills. It can also be used as a warmup for more experienced players and to get more acquainted with the program. Example drills Any basic ball handling drills with both hands Any basic passing drills like working on chest passes or bounce passes. Intermediate This level addresses experienced basketball players with an already solid existing skill set. This level is where the drills can be faster, more challenging, and more complex. Example drills More complex dribbling drills like behind the back Dribbling between the legs Two ball drills including One ball high, One ball low One ball pound dribble, one ball around your leg Advanced This level is designed to enhance even the highest skill levels. It also includes the most complex drills. A level for the pros! Example drills Footwork drills to improve lateral quickness One-handed passing drills with both hands Complex dribbling combinations Between the legs and then crossover Behind the back and then crossover Double crossover   Gain that edge with Prama Basketball! Contact us today to learn more about the Prama Concept. ### Dallas Cowboys Open Cowboys Fit with tWall   Cowboys Fit, a brand-new health and fitness center at The Star in Frisco where Dallas Cowboys fans can work toward being their own very best with the same state-of-the-art fitness and recovery equipment used by the players and the Dallas Cowboys Cheerleaders. Mark Mastrov, chairman of New Evolution Ventures and founder of 24 Hour Fitness and development partner for Cowboys Fit, said the new facility includes “immaculate design elements” and a “first-class training staff.” Part of this new venture was the installation of the tWall 64 in the community facility. The T-WALL is a reaction trainer light wall. It is simple yet challenging as the user has to deactivate the touch wall lights as soon as it appears. The motivation of the ‘games’ appeals to all ages and ability levels. Whether training for power, agility, endurance, or reaction, the tWALL is the ultimate fitness gaming platform. Here are some images from our installation with the Dallas Cowboys This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. We look forward to our continued relationship with Cowboys Fit, New Evolution Ventures, the NFL, and the Dallas Cowboys. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Iowa State Implements Dynavision for Optimal Athletic Performance Back at the end of the year Iowa State University in Ames, Iowa; was one of the new owners of the Dynavision D2 from Exergame Fitness. DynaVision, the light-training reaction device, developed to train sensory motor integration through the visual system. The increased ability to receive visual stimuli, mentally process this information, then react to it with a motor response, has vast implications for human performance. Designed for high performance athletics training, it was soon discovered as an incredible evaluation tool for head-injuries, concussions and visual field-deficits. The Dynavision D2 Visuomotor with a Tachistoscope is the only system that is widely used by athletes, both professionals and amateurs in all sports for Reactive / Cognitive Training and Testing. The D2 has a range of features designed to train the athlete for Reactive and Proactive Visual Responses. Additionally it provides the athlete the ability to be tested in order to establish a baseline for tangible improvement analysis. Unlike other Vision Reaction Training systems, the DynaVision D2 is the only system that incorporates a Tachistoscope that increases the degree of focus and cognitive processing that is essential in producing the needed reactive results for top athletes. The Dynavision is a complete training and testing system that should be part of any sporting facility / academy that is looking for that competitive edge to maximize the athletes’ total ability. The DynaVision is an essential tool to train and assess an athletes’ ability to react to various situations, to be proactive in tracking, decision making, peripheral awareness and cognitive processing. The D2 records all of the data and enables the athlete and trainer to quantitatively assess the results thereby creating the ability to improve on the weak areas with tailored routines. To learn more about the Dynavision D2 and other sensory training methods with interactive fitness visit Exergame Fitness. ### What is Prama Strength?   Prama Strength is circuit based group training combining the best of strength & high intensity training using medium to high load accessories. Prama developed a total body strength workout in sessions of 45 mins. It combines different formats of HIIT, sets and increasing reps. The goal is to basically takes your major muscle groups to failure via muscle congestion and cardiovascular intensity. Some benefits of Prama strength include: increase muscle mass %, decrease body fat%, and achieve a more lean, toned, and athletic look. By combining strength and cardiovascular training, Prama Strength increases muscle mass that helps accelerate fat burn and weight loss. The HIIT format helps keep burning calories for up to 48 hours after the workout.   What is HIIT? HIIT or also known as high intensity interval training is one of the best ways to get fit quick. If you’re looking to get or stay lean, HIIT workouts should show up in your routine 1-3 times a week. Any of these quick simple exercises can be performed on any of the Prama products. After a warm up, the HIIT workout begins! The exercises target the glutes, thighs, and core. There is a heavy emphasis on both cardiovascular and muscular endurance.   Exercise examples Jog in place Swing + step Squats Butt Kickers Lunges Jumping Lunges Up & Over Hops High Knees Push Ups Burpees   The best thing about these exercises is they’re all very simple. Incorporate these into interactive fitness, and the intensity of your workout will be taken to another level. You will get that lean, more athletic body you have been dreaming about in no time. ### Exergame Representative Crushes the Competition at Club Renovation One of our top Exergame Representatives on the East Coast Jarrod Saracco recently just released a great article on club revitalization and making an impact in the community. Jarrod is a 24 year veteran of the health and fitness industry. His career started at the early age of 17 when he received his first personal training certification and began working as a Fitness Attendant in a multi-purpose club that was 45 minutes from his home. He quickly made the jump from Fitness Attendant to Personal Trainer and thus started his training career and transition into the Health Club life. One of the key new pieces at the Boost Sports Performance Center is our very own tWall 64. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. See what he said about our tWall 64. One of the coolest and most eye catching items in this space is the T-Wall 64 from Exergame Fitness. (the giant light wall in the back) Many people think that Exergame is a company that only does "kids fitness", but they are so wrong. Many of the items are designed for adult usage as well, but the core components focus on speed, agility, quickness, reaction time, cognitive function and more. The Head Performance Coach, who was brought on after the room was designed, said: "Honestly, I thought that Twall thing was a joke. Then I used it. I'm a believer. That thing is probably the coolest and most beneficial piece in this entire place. I think every athlete should be training on it. It's awesome." To learn more about the tWall and how Jarrod helps the Fitness Industry with their gym turnaround and integrate with Exergame Click for More Congrats to the Boost Sports Performance Center and Jarrod on this fantastic health club change! ### The Sensory Room: Helping Students with Autism Focus and Learn   The Sensory Room features The Light Wall, known as the T-Wall, which is an interactive touch wall that provides sensory feedback with lights and touch sensors. Multiple games provide progressions for users of any ability level, and the game component adds compliance for long-term effectiveness. Hanover Elementary School in Meriden CT is a model of ‘Schools that Work’, as profiled by Edutopia.Org. They installed a Sensory Room in their school district and have seen immediate positive results within their special education and therapy services programs. These Brain Gyms and safe areas for students to go are great for various populations, including: Autism, ADHD, Downs syndrome, Handicapped. “Students go to the Sensory Room in order to calm their bodies and get all the emotions out and stabilize themselves so they’re ready learn and they are happy.” “After the Sensory Room they are able to focus more. They are quieter and their hands are to themselves, and they are able to listen to my directions. They are ready to learn” The T-Wall can be used for these Areas of Application: •Stimulation and improvement of motor and sensomotor skills •Regulation and improvement of muscle tone •Training of coordination, gross and fine motor skills, securing of mobility •Development of physical mobility and physical skills •Improvement of physical endurance •Reaction training For gathering and evaluation of results, analysis of individual progress, applicable to long-term studies. Exergame Fitness provides the following solutions for The Sensory Room: T-Wall / Light Wall, Punching Bags, Soft Play climbing products, Battle fitness ropes, Slam Med Balls, Balance Beams, Unstable balance products. Contact us for more information. (Article provided by Edutopia) https://www.edutopia.org/article/sensory-room-helping-students-autism-focus-and-learn The Sensory Room: Helping Students With Autism Focus and Learn Imagine a safe space where students with autism can go to calm their bodies and then get back to the business of learning. ### Engage in Interactive Fitness For the New Year   January is always the busiest time of year for gyms. You might say it’s the Black Friday month for them. A lot of the business gyms get in January have to do with the fact too many people stuff themselves over the holiday season. You might be guilty of that as well. It all starts Thanksgiving Day with the tradition of seeing how much turkey you can stuff down your throat followed by chasers of mashed potatoes and gravy and pumpkin pie. And it doesn't end there. Typically, December finds kitchen all around the United States filled with yuletide treats of all types. By the time December 26 rolls around, you need to resolve to lose some weight in the new year. By January 2nd, you are all too eager to hit the gym and engage in interactive fitness provided by Exergame. But here is where the problem lies; you might hit the gym once or twice, but you quickly lose interest and break your resolution by February. So here are a few foolproof strategies to stick to your New Year’s resolutions. Make Your Resolutions Manageable Your New Year's resolutions should be a fantasy. There is really no way you are going to drop 40 pounds in one month or bench press a ridiculous amount of weight. These things just don't happen overnight. Don’t set yourself up to fail, make goals that are actually attainable. Look, it’s fine if ultimately you want to lose 40 pounds, but do so over the course of several months. Make it a goal to lose three or four pounds a month and if you happen to lose six, then that makes you feel really good about yourself. The key to sustainable resolutions is making small changes over a period of time. It’s like training for a marathon, you never want to go out and run five miles all at once, start off in half-mile increments and work up from there. Write it Down and Measure it Up Your New Year’s resolutions should be both measurable and specific. Write down your specific goals and the exact steps you need to take to get there. Losing weight is a common resolution, but writing down “losing weight” isn't really going to help you out. Instead, write down that you are going to engage in active floor games twice a week an hour at a time, do a half hour of interactive climbing three times a week and spend three hours a week on a gaming bike. In doing this, you hope to lose at least three pounds a month. Reward Yourself When you do reach your goals, reward yourself with something that won't set you back again. That is, if you lose three pounds the first month, don't celebrate by slamming two Double Whoppers. Instead, choose a reward that won't endanger your hard work like a weekend getaway or go get a massage. Ask for Help There is no shame in asking a friend or family member to help you reach your goals. It is also quite acceptable to hire a personal trainer to get you through this. Exergame Fitness is leading the way in how we get fit and stay fit by providing new ways to engage people in fitness. Visit our website to see what we offer. ### Interactive Fitness Benefits Children   Does your child's daily schedule include physical fitness? Perhaps you have children who are stuck in a rut, even at school, that leaves them without the time needed to engage in physical activities. We are sure you have heard that exercise is the remedy for childhood obesity and poor health. While this is true, there are several more reasons that exercise is important for children. So if your children are in environments in which that cannot be active, their health is undermined. When people talk about getting fit, they often assume it requires a trip to the gym and rigorous activity that leaves the body in pain. But the truth of the matter is that children can get into shape and stay in shape performing activities that are fun. Interactive fitness and gaming products put the fun into exercise. And if your local school, health club or YMCA isn't a part of this cutting-edge fitness craze, then you need to tell them about Exergame. When children engage in physical fitness through the use of active wall games, dance and step games and interactive climbing, they are enjoying several health benefits. Reduces Blood Sugar Levels Exercise makes your heart beat faster and makes you breathe a little harder. Your muscles use more glucose, which lowers your blood sugar levels. This doesn't just happen while you exercise, blood sugar levels drop for as long as 24 to 48 hours after you finish your workout. Strong Bones Just as muscles grow stronger when you exercise, as do your bones. Exercise increases bone density, which helps prevent osteoporosis, a condition that leaves bones weak and fragile. Strong Heart Your heart is a muscle and just like all of the other muscles in your body, it performs much better when it is challenged by exercise on a regular basis. Your heart responds to exercise by becoming more efficient and stronger. A strong heart is a heart that wards off heart disease, the number one cause of death in the United States. Strong Mind Exercise benefits a child's brain in significant ways. Exercise stimulates the formation of neurons and enhances the substance that brain cells need to grow. Children who exercise experience better cognitive performance and focus and subsequently tend to do better at school. Children who are in good physical shape due to exercise and diet also have more rapid reaction times than children who don't exercise. Children who exercise also sleep better at night. Improves Energy Children who exercise on a regular basis are more active and more energetic, and not in a bad sense. Enhanced Emotional Well-Being People who exercise report that they have a sense of well-being and feel calm when they complete a workout. Exercise increases serotonin levels in the central nervous system, which causes pleasant feelings and also causes people to feel pretty good about themselves. Exergame Fitness is leading a new movement that incorporates technology into fitness. We help provide children and others a new way to engage in physical fitness that is engaging and fun. Give us a call today. ### Heavy Ball and Sports Performance Training   Maybe you’re asking yourself what exactly is Sports Performance Training? Sports Performance Training is training of the body and mind to prepare for the rigors of a specific sport. It differs from personal training in that the athlete is conditioned and prepared properly to compete in their sport of choice. The focus is to enhance the athlete’s performance in competition by using the latest advancements in sports science and kinesiology to develop a sport specific strength and conditioning program that improves the athlete’s overall athleticism. It’s designed to improve strength, agility, speed, power, coordination, and balance. How does this tie into Exergame? Well the majority of our Exergame products are designed to improve reaction time and hand-eye coordination, including the Heavy Ball! The Heavy Ball is a product that is a great alternative for a strength and cardio workout. The object of the game is simple. The goal is to put the medicine ball in the shoot with the light on and retrieve it from the archway below. Then, quickly move it to the next shoot with the light on. The beauty of the Heavy Ball is it has the flexibility to tie in sports performance training while using it. This makes for something else the athlete has to think about so it enhances their focus, reaction time, speed, and strength. Any simple cardio, agility, or strength drill can be used with the Heavy Ball. Examples below. Lateral Slides Have the athlete perform lateral slides with a medicine ball. As the shoot lights up, the athlete slides with the medicine ball and drops the medicine ball in the shoot. This is a great drill to help improve lower body strength and lateral quickness. To make it more challenging, an alternative would be to have the athlete keep the medicine ball over their head while doing lateral slides. Squats Have the athlete squat and then drop the medicine ball in the shoot. This is another great exercise to improve lower body strength. Partner Toss Toss a medicine ball back and forth with partner. Once the person using the Heavy Ball tosses the medicine ball to their partner have them do a push up, lunge, sit up, etc. Once they get the medicine ball back, find the shoot with the light on and drop it in. Another option would be to set up a cone. Once they throw the medicine ball to their partner, they go sprint and touch the cone. Once they get the medicine ball back, find the shoot with the light on and drop it in. This can be a great alternative for a cardio workout. Exergaming can be of great benefit to sports specific training. It’s add an interactive concept to enhance focus, speed, reaction time, and much more! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Mount Airy Parks and Recreation adds tWall Interactive Fitness   Reeves Community Center is Surry County's largest recreation center. The RCC is a public nonprofit organization, serving the Surry County area since 1951, and offering a wide variety of recreational activities for the entire family.  One of the ways that they continue to entertain the masses is through Exergame. The Reeves Community Center located on the corner of Pine and Renfro Streets in Mount Airy, North Carolina was one of our newest Parks and Recreation facilities to add the tWall.  Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.  Click here to learn more about how the tWall is impacting facilities across the US! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### PEP Grant Winner Riverdale School District Installs Interactive Fitness   The Riverdale School District is a small school district in southwest Wisconsin, but always has BIG PLANS for their Physical Education program.  The District has a  commitment to creating quality, personalized learning rooted in rich curriculum and innovative learning opportunities.  One of the largest impacts they have had on the school district over the past few years was becoming a Carol M. White Physical Education Program (PEP) Grant Recipient in 2014. PEP grantees receive funds to initiate, expand, or improve physical education programs for students in kindergarten through the 12th grade.  Through these programs, it is expected that students will develop an appreciation for lifelong healthy nutrition and physical education habits and make progress toward meeting their State standards for physical education. Grant recipients must implement programs that help students make progress toward meeting their state standards for physical education. In addition, these programs must undertake 1) instruction in healthy eating habits and good nutrition and 2) physical fitness activities that include at least one of the following: (a) fitness education and assessment to help students understand, improve, or maintain their physical well-being; (b) instruction in a variety of motor skills and physical activities designed to enhance the physical, mental, and social or emotional development of every student; (c) development of, and instruction in, cognitive concepts about motor skills and physical fitness that support a lifelong healthy lifestyle; (d) opportunities to develop positive social and cooperative skills through physical activity participation; (5) and (e) opportunities for professional development for teachers of physical education to stay abreast of the latest research, issues, and trends in the field of physical education One of the impacts the Riverdale School District wanted to have, was implementing interactive fitness into their Physical Education program.  Enter the Spivi Virtual Cycling System! Spivi turns traditional indoor cycling sessions into a fun and thrilling experience. Group activity is monitored in real time by Spivi’s core engine which uses it to simulate outdoor riding experience projected on screen. Members can see their personal avatars on screen, track their training goals and gain better results over time. To see how Riverdale implemented this fantastic cycling system for their students, click to see more images! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here!   ### Dale Turner Y adds Exergame within the YMCA of Greater Seattle   After the recent yearly shutdown for the Dale Turner YMCA, they were able to unveil their brand new, state of the art interactive fitness room designed by Exergame Fitness.  With products for the entire family, many members spent their night engaged in interactive play on the various Exergame products at the facility. Featured items included the Eyeplay, WaterRower VGS, Nexersys, and Exerbikes– all interactive gaming systems that combine fitness, technology, and gameplay to get people moving and active all while having fun. The EyePlay Exergame Surface will turn any floor space into a multi-point interactive experience. This interactive surface, which can be as large as 18 feet wide, creates a fun, exciting, and engaging experience by tracking users shadows with highly accurate motion sensing technology. Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. WaterRower VGS provides a Virtual Reality rowing course on which you can row against other people over the internet or over a network. Alternatively you can record a session and train against it at a later date. There are various different courses, the virtual reality graphics are cutting edge. Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with 'Pedal-to-Play' technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked. This now makes 7 locations within the YMCA of Greater Seattle that have installed Exergame equipment!  See more pictures from the installation here.  We look forward to continuing our partnership with the Association and adding Exergame to ALL their Y’s! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### 5 Functional Fitness Exercises That Benefit Everyone   The beauty of using Exergame equipment is the ability to incorporate traditional fitness movements. This creates a fun and intense workout. Functional fitness exercises train your muscles to work together and prepare them for daily tasks by simulating common movements you might do at home, at work or in sports. While using various muscles in the upper and lower body at the same time, functional fitness exercises also help strengthen your core muscles. Bottom line, if you do or don’t have Exergame equipment these exercises benefit everyone! Today we will be going over 5 basic fitness exercises that will help anyone looking for some new workout ideas. If you have Exergaming equipment in your facility this might give you some fresh new fitness movements and exercises that are beneficial for people of all ages. If you don’t these might offer some new simple ideas for getting a quick workout in if you don’t have a lot of time. These exercises are part of a T-Wall training series, but these are applicable to anyone who has or doesn’t have our Exergame equipment. It’s recommended to use a small weight while performing these exercises like a sandbell or a small medicine ball. 1-Figure 8 Pass a light sandbell or medicine ball through your legs one hand at a time in a Figure Eight motion. Repeat and reserve motion.   2-Slamdown It’s recommended to use a sandbell while performing this workout. Hold a light sand bell with both hands over your head and throw it on the ground in front of you. Squat to pick up sandbell and return to starting position. Repeat. 3-Hand Crossover If using T-Wall (or if you don’t have T-Wall use 2 simple targets on a wall in front of you), stand in the middle. If the light is on the left side use right hand to deactivate (or target), if the light is on the right-side use left hand to deactivate (or target) 4-Overhead Squat Hold a light sand bell with both hands above your head and fully extend your arms. Keeping the position perform a squat and then return to starting position. Repeat. 5-Partner Toss Our last functional exercise requires a partner! One partner will face the wall and one will have their back to the wall (this can also be done without the T-Wall with the 2 partners simply facing each other). Lightly toss sandbell to one another. Repeat and switch positions. See the workouts in action. ### Easter Seals-Exergame for Disabilities and Special Needs   While Exergame can have a large impact on many different demographics, working with kids and adults with disabilities always allows us to go back to our roots and sometimes see the true impact our equipment can make on all ages.  Recently we installed the tWall 16 at the Easter Seal Rehabilitation Center in West Virginia. At Easter Seals children and adults with disabilities and special needs find highest-quality services designed to meet their individual needs. Teams of therapists, teachers and other health professionals help each person overcome obstacles to independence and reach his or her personal goals. Easter Seals also includes families as active members of any therapy program, and offers the support families need. The tWall 16 tests your personal limits resulting in a fitness gaming challenge, all while having the rehabilitation benefits therapists enjoy. The TWall 16 is perfect for younger kids, and adults in all facilities with less space. Exergame is proud to partner with Easter Seals which is the largest provider of disability-related services and offers military and veterans systems of care with viable options to support and augment current reintegration efforts. If you would like to learn more about the tWall 16 you can click here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Active Gaming and Diet are Key to Good Health   If you wish to get into good shape and stay in shape, it is important to incorporate active gaming from Exergame into your daily lifestyle by working out on a T wall or engaging in dance games. After all, exercise is key for good health. But just as important as exercise is the food you eat. You can have a great exercise routine, but if it is not followed up by a healthy diet, you are risking health problems. A balanced diet is one that provides your body with the essential vitamins, nutrients and minerals required to maintain organs, cells and tissues as well as to properly function. A diet lacking in these elements can lead to a high number of health problems ranging from tiredness to problems with the function of vital organs. In children, poor nutrition can lead to lack of growth and development. Here are the components of a Healthy Balanced Diet Dairy Dairy products include milk, cheese and yogurt. Most dairy products are high in saturated fat, so it is recommended that you choose dairy products that are lower in fat and calories or choose the varieties that are fat-free. Dairy products are essential to your diet as they provide calcium and vitamin D for strong bones. If you don't eat dairy products, you will need to replace them with nut-based or soy-based milk products. Protein Protein is easily obtained by eating lean meats, poultry, fish, beans, nuts, seeds, eggs, and soy proteins. Poultry and meats are also high in iron, beans are a good source of fiber and eggs provide you with multiple minerals and vitamins. Fish is an important food that should be consumed on a regular basis. The oily fish that are high in omega 3 fatty acids, like salmon and sardines, are best. When preparing your protein foods, cooking methods should be low fat like poaching, grilling or steaming to eliminate the extra fat from added cooking oils. You should also do your best in avoiding processed meats like sandwich meats and sausages as they are high in sodium and fat. Fruit Fruits are an excellent way to fill your tummy with a low-calorie food that supplies many vitamins and minerals. You will want to make sure you eat a variety of fruits as they are all high in a variety of vitamins. Grains The grains your body needs can be found in bread, pasta and rice. Enriched cereals are also a good source of grains but do your best to avoid the sugary ones. Try to choose the whole-grain versions of bread, rice and pasta as they will contain more B vitamins and fiber. Fats and Oils Saturated fats and trans fats should be minimized as they are unhealthy for your heart. Replace these fats with vegetable fats such as olive oil, canola oil and sunflower oil. Since all fats contain a lot of calories, use them sparingly to maintain a healthy body weight. Exergame encourages you to eat well and exercise to maintain optimal health. We have the exergaming equipment for proper exercise, you keep up your end by eating right. ### Makoto Arena and the Special Needs Population   The Makoto-Arena is a beneficial tool for the Special Needs population and therapy market. Makoto works on timing, rhythm, and response-to-stimuli with the entire body. Studies of therapies have shown significant improvement in visual, cardiovascular, and neurological performance. These improvements include the areas of memory, speech, learning disabilities, cognitive processing, and more.  Using Makoto is both fun and produces quantifiable results. Not only does this enable the therapist to track progress, but patient motivation increases as scores improve! Makoto games are designed to incorporate proven brain-building elements. In just two 30-minute sessions a group of children with Autism Spectrum Disorder showed significant improvement in: working memory, motor skills, organization of materials, strength, and agility. Also, the research and therapy center that has been successfully using the Makoto for SPD/ Autistic kids is https://www.spdstar.org/ Why does it work? The client’s performance is quantifiable, change can be measured with each use. It is well-suited to achieving a “just right” state of challenge, stimulating but not overwhelming. The more you engage with Makoto, the more your scores improve. This motivates you to do it more which improves your confidence and outlook on life, and boosts your motivation for therapeutic intervention. Therapists can create new games per the clients’ needs; for example, a teamwork game for a parent and child helps their communication with each other. Makoto is great for all ages of clients; it helps with both short-term and long-term goals of therapy We will continue to assist in improving fitness engagement and the fight against obesity in kids, teens, adults, and seniors! ### Exergame Locations: Fanwood-Scotch Plains YMCA   The Fanwood-Scotch Plain YMCA was looking for something a little different.  Something fun, something exciting, and a something that could engage all ages.  When they decided to come to Exergame, they came to the right place!  With the integrations on some of our newest interactive gaming products which included the tWall and PaviGym Sprint 3.0, they are taking a whole new approach to functional training and gaming. The Fanwood-Scotch Plains YMCA is a dedicated facility to improving the quality of life of the individuals, families and communities.  They serve through programs and services that build wholeness of spirit, mind and body. The YMCA is a not-for-profit organization founded on Christian principles, serving people of all ages, races, faith, cultures and socio-economic conditions. While at the Fanwood-Scotch Plains YMCA work with a personal trainer for strength, stability and conditioning, cardio, yoga or aquatic exercise. Sessions are 45 minutes each, and include some of our top Exergame products. Pavigym 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design and track their training sessions. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train. Keep your members sweating and smiling at the same time! With the Sprint 3.0 it is an ideal tool for interval training reaction training or speed, agility and resistance skills. Members can keep track of their progress, and can challenge themselves by trying to beat their own best score, or by competing with other users in the ranking. The tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge.  This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. To see more pictures of the recent Fanwood-Scotch Plains installation, click here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Active Gaming has Mental Health Benefits   Many people go to the gym for active gaming to build muscle, improve heart health and get a rocking hard body. But not everybody knows that your brain also benefits when you are getting regular exercise. That's right, exercise is just as beneficial for the parts above your neck as the parts below. Regardless of your age or fitness level, exercise gives you some serious mental benefits. So whether you are a teen who spends two hours a day at the gym or a senior who walks the mall for an hour, all enjoy the mental benefits of exercise. Exergaming offers you the mental benefits of exercise. Prevents Cognitive Decline As we age, are brains get a little hazy. It's sad but true. Aging and degenerative diseases kill off brain cells and your brain actually shrinks and you lose brain function in the process. And while exercise cannot cure what is happening, it can shore up the brain against the cognitive decline. Boost Those Happy Chemicals Exercise releases endorphins, which creates feelings of happiness and euphoria. It might be tough getting through a long workout routine, but at the end, you will feel happy about it. Improves Self-Confidence Spend some time playing active wall games and you know you are going to look like a million dollars. And when you look like a million dollars, you feel really great about yourself. Physical exercise boosts your self-esteem and improves your self-image no matter your age or gender. Fight Depression Studies have shown that people who suffer from depression and anxiety can get relief by exercising. In fact, exercise has been shown to be just as effective, if not more effective, than medications. Best of all is that you don't have to hit the gym hard for hours to feel the effects. As little as 30 minutes of exercise is all you need to feel better about yourself. Sharpen Memory If you have a big test, it might make sense to get in a little exercise before you take it. Studies show that getting sweaty on the Exerbike increases the production of the cells that are responsible for learning and memory. Basically, exercise makes you smarter. You won't necessarily win a Nobel prize if you get a lot of exercise, but it will help you retain information. Reduce Stress We all deal with stress in our lives, there is just no way around it. However, when a rough day at the office becomes a stressful six-month project or a sick parent becomes chronically ill for an extended period of time, the stress you feel will take a toll on your health. Working up a sweat on that Exerbike helps manage mental and physical stress. It also increases concentrations of norepinephrine, a chemical that helps moderate the brain's response to stress. So go ahead and sweat that stress away. As you can see, there are several great benefits that come with exercise. It makes you think twice about how much time you spend a week getting exercise. Interested in our interactive products? Visit the Exergaming website to learn more. ### How Interactive Gaming Can Be Beneficial for Brain Function In Older Adults   A recent study led my University of Manchester in the United Kingdom concluded that using Exergame equipment can boost brain function in older adults with cognitive impairments as well as maintain cognitive health in aging populations. Some findings included that older users’ balance, pain and confidence significantly improved after 12 weeks of using the equipment. Also, there were small improvements in mood, fatigue and strength. Users reported positive physical, mental, and social outcomes such as being able to walk and stand for longer, feeling mentally sharper and enjoying meeting together with other adults to use the Exergame equipment! The games require them to perform body movements similar to traditional rehabilitation exercises. The study noted that patients would become so mentally involved in the game they were playing that they became oblivious to the pain of physical movement. They forget about their aches and pains because they’re having so much fun, which also has a positive effect on their recovery. Even though the study is focused on seniors, “Exergaming” has a positive effect on people of all ages. Health Clubs are incorporating elements of Exergame into their traditional fitness area and exercise classes. Schools are using Exergame to enhance academic development. YMCA’s are adding this technology to their youth fitness and recreation programs. Bottom line, everyone can use “Exergaming” to increase physical activity. It helps push people to their physical limits while also maintaining and improving their mental health. We will continue to assist in the fight against obesity in kids, teens, adults, and seniors! ### Exergame Locations: YMCA of Franklin & Grove City   It has now been a few months since we brought Exergaming over to the YMCA of Franklin & Grove City and they have been very successful with their youth programs ever since! The YMCA of Franklin & Grove City received the Exerbikes and a tWall 32 for their youth fitness and youth recreation programs. Both of these systems of perfect for engaging kids who may not be into sports or fitness yet, it keeps them moving and smiling at the same time. For more interactive products for children check out our Youth X room solution. The YMCA of Franklin & Grove City focus is on the member, and bringing people together to achieve common goals for the greater good. Their YMCA is much more than just a membership, they strengthen communities through youth development, healthy living, and social responsibility. They work with the surrounding area to ensure that all of us, regardless of your age, income or background, have a real chance to learn, grow and thrive. As a member of the YMCA of Franklin & Grove City, you are a part of something very big. It’s easy to stay active and involved. It is great to see the YMCA of Franklin & Grove City take such a great interest in the Exergaming movement. They help solidify the concept for other YMCAs and are slowly building up a network of Exergaming rooms for their youth in the Pennsylvania area. With the Exerbikes biking never gets boring! Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride!  Train for power, agility, endurance, & more with the tWall 32.  The tWall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. We will continue delivering Exergaming and interactive fitness to schools, health clubs, and YMCAs all across Illinois and our great nation to fight youth obesity and improve fitness engagement. YMCAs and youth fitness have been the cornerstone of Exergame Fitness and will continue to be. To see more pictures of the tWall 32 and Exerbike in a YMCA setting see the pictures of the YMCA of Franklin & Grove City here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here!   ### Exergame Locations: Enterprise Charter School   Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. Enterprise Charter School in New York took the necessary steps to not only enhance the physical activity of their students, but also increase their academics with Exergame. Enterprise Charter School is the only charter school authorized by its local school district in New York State. The school opened as a K-8 school in 2003 with 405 students.  As of late, Enterprise has shifted its focus towards instruction aligned to the common core, with students engaging in Readers and Writer's Workshop, as well as using the NYS Math Modules for math instruction. Students also participate in Foreign Language, Art, Performing Arts, Computers, and Physical Education classes in grades K-8. Enterprise wanted to see how they could increase technology in a physical activity setting as well so they turned to Exergame Fitness and wanted to learn more about their Active Labs. At Enterprise students will be able to use some of the newest Exergame products that increase cognitive function like tWall, 3 Kick, Spivi, and our WaterRower VGS. Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. A light comes on in the pad and an audible tone sounds when the pad is hit the light goes off and randomly another comes on. Spivi turns traditional indoor cycling sessions into a fun and thrilling experience. Group activity is monitored in real time by Spivi’s core engine which uses it to simulate outdoor riding experience projected on screen. Students can see their personal avatars on screen, track their training goals and gain better results over time. The WaterRower VGS provides a Virtual Reality rowing course on which you can row against other people over the internet or over a network. Alternatively you can record a session and train against it at a later date. There are various different courses, the virtual reality graphics are cutting edge. High Resolution 3-D Graphics capture the look and feel of the great outdoors. To see more pictures of the tWall 32, 3 Kick, Spivi, and our WaterRower VGS in an academic setting see the pictures of Enterprise Charter School here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here!   ### Interactive Fitness and the Benefits They Offer   What is the best kind of physical activity? The activity you enjoy enough to actually do every day. Exergames, active-play games, are a high-tech approach to fitness that could help many people become active and stay active. Interactive fitness and gaming is simply active play. That is, participants are physically playing a game and not just passively watching it or doing some boring, monotonous exercise. Exergames offer recreational opportunities that are challenging, rewarding and entertaining. Studies show that people play interactive games for a number of reasons including to have fun, stay fit and even to meet other people. No matter the reason, people who play these games reap a number of benefits. Physical Benefits Games like iDANCE deliver a level of activity similar to people who run, sometimes it even surpasses it. Think about competing in a dance-off and how much energy you would burn. It would be like Dancing With the Stars or something similar without the television cameras and studio audience. Other physical benefits of games like iDANCE include increased agility, improved speed, a sense of rhythm, coordination, reaction time and endurance. The beauty of games like these is that the skills you acquire by playing them can be easily transferred to the real world. Those moves you bust while playing iDANCE helps you in everyday situations. Cognitive Benefits Consider the interactive aspect of active gaming. You have attention to details, competition, the need to make decisions and anticipation what might happen next, all of which are skills you use every day in the real world. Physical activity aside, there are a number of other skills that have a positive effect on functioning to your best ability. The skills you acquire while engaging in active gaming, like working memory, planning, multi-tasking and problem solving, are particularity beneficial on the job. These type of games hold the potential to improve academic performance in children as well. In fact, research has shown a positive correlation between utilizing games like iDANCE and performance in school. Go figure, dancing can help students improve their grades. More specifically, interactive games help kids improve pattern recognition, ordering and sequencing skills and higher overall competence level. Games like iDANCE can be particularity beneficial to seniors as they help delay dementia and improve their cognitive skills. Social Benefits Many exercise games are interactive and offer a multiplayer experience with various people playing at different skill levels. This not only fosters friendship among players, it has a positive effect on self-esteem. The immersive nature of some games gives a sense of community as common goals are achieved as a team. And because the focus of players is often on a television screen and not on each other, there is a reduced body self-consciousness. Dance and Step Games IStep is a multiplayer dance game that delivers social benefits as well as cognitive and physical benefits. It offers 23 levels of difficulty and does a wonderful job in getting participants exercising and moving about. Get your groove on with your choice of 50 songs from various genres and regions. Individual performance feedback help participants improve their skills and varying degree of difficulties and huge song variety keeps users energetic and excited. iDANCE is a fun and challenging dance game that is simple to learn and exciting to play. It offers a wide range of levels to conquer and with over 100 songs, you never grow bored playing it. The iDANCE 2 has features that set it apart and make it a truly unique experience. For example, you can utilize up to 32 dance pads at once so it is perfect for fitness groups, schools and leisure centers. Gaming Bikes Biking never gets boring with the Exerbike GS. This gaming bike is perfect for both kids and adults and works with a standard Xbox system. It is an easy game to play as all you have to do is pedal and watch the screen. Webracing puts indoor cycling into the virtual world where you meet up with your friends and pedal for miles keeping fit together. It doesn't matter how dark it is outside, how wet it is or how cold it is because you are warm and dry inside training on a stationary bike watching a screen. As you power your bike through this virtual world, you switch gears to climb a realistic hill and brake hard on the way down.  There is no better way to meet your fitness goals. Active Wall Games The tWALL transforms light into movement. It is an easy yet challenging game as participants have to deactivate the lights on the wall as soon as they appear. If you want to train for reaction, agility, endurance or power, the tWALL is the perfect platform. The tWALL will test your personal limits and the results are spectacular. The tWALL is perfect for kids and a challenge for any adult. Achieve addictive, high-intensity workouts that are fun. EyePlay is a virtual indoor playground in which kids interact with colorful graphics and sounds. There are a wide variety of fun, educational and active games available so they will never get bored. There are a number of options available with EyePlay and it is suitable for any kid-friendly venue and is a must-have exercise and entertainment solution for malls, medical centers and even museums. Exergame provides the best cutting-edge fitness games for all types of health centers, schools, YMCA's and other organizations. Contact us for more details. ### Exergame Locations: Findlay YMCA   A few months back we had the pleasure of working with the Findlay YMCA  in Ohio.  As their were trying to find a solution to counteract their down turn in teen membership, they turned to Exergame Fitness. This room is a perfect area for kids to just hang out and be active at the same time. All the pieces of equipment were purchased with the idea of multiplayer games and kids being able to play together. The room is also set up to handle more equipment or for larger scale group activities. Product include things like the tWall 32, 3 Kick, and Exerbikes. The tWall is a universal training tool that provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.  This tWall will be used by both the kids, and adults for personal training! 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. A light comes on in the pad and an audible tone sounds when the pad is hit the light goes off and randomly another comes on. With the Exerbike video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. To see more pictures of the tWall 32, 3 Kick, and Exerbikes you can see the Picture Gallery of the Findlay YMCA here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Sports Performance Training and the Benefits of REAX Lights   Reax Lights is a wireless lights system guaranteed to make any workout more interactive. Flexible, versatile, and full of accessories, each light is equipped with magnets for a rapid connection on any surface. The WIFI tablet controller enables the trainer and user to choose customized training programs. Reax Lights can be a great tool for sports performance training. Using it for team drills, shuttle runs, agility, and reaction, Reax Lights can be beneficial to helping with hand-eye coordination, reaction time, and endurance of an athlete. Reax Lights can be of benefit to any sport. For example, this is great tool when training basketball players. Use them when you’re working on ball handling drills, defensive slides, etc. This allows for trainers to incorporate an interactive concept while doing a traditional drill. Every athlete is looking for an edge over his or her competition. Create programs and drills that mimic actual movements during game play. The Android tablet allows the trainer to set by time or number of hits. The trainer can use the customized training programs or create programs. Reax Lights in various patterns on the court. This allowed the players to do endurance drills, suicides, agility drills, etc. The flexibility and durability of the Reax Lights makes them unique. The beauty of Reax Lights is they can be used for any sport. Incorporate these for any practice session from basketball to baseball or football! If you would like to learn more about the Reax Lights check out more on our website. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Carolina Panthers Add The TWall To Bank of America Stadium   Exergame Fitness teamed up with the Carolina Panthers and the NFL to bring the TWall to their new Play 60 Zone.  The Panthers were looking for new and creative ideas to bring fun and entertainment to their fans. They opened a brand-new area in their stadium called Sir Purr’s Play 60 Zone. The Carolina Panthers are recognized as an NFL leader in youth health and fitness programs. The team offers a variety of programs designed to help children establish positive health and fitness habits to curb the rise in childhood obesity. With their brand-new Play 60 Zone, The Panthers are avid supporters of the NFL’s Play 60 initiative. This encourages children to get at least 60 minutes of physical activity each day. What better way to get exercise than using the T-Wall! They will also host birthday parties and other events. We support the Carolina Panthers effort to combat childhood obesity! If you are ever at a Carolina Panthers game stop by Sir Purr’s Play 60 Zone and try out the T-Wall! You can also view the full photo gallery here. This product mix is an excellent example of how effective an Exergaming space can be, with children or people of any age. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### tWall And It’s Benefit to Numerous Applications   The tWall is an interactive touch wall that provides sensory feedback with lights and touch sensors. Multiple games provide progressions for users of any ability, and the game component adds compliance for long-term effectiveness.  The tWall provides a fantastic cardio workout over numerous applications, including Exergaming, sports fitness and rehabilitation, and much more! The tWall is beneficial over numerous applications. It is featured in a sensory room at Hanover Elementary School in Meriden, CT, which was featured on Edutopia.org. They have seen immediate positive results within their special education and therapy services program. These sensory rooms are great for various populations including: Autism, Down Syndrome, ADHD, and Adaptive Programs. The tWall is also very beneficial for speed and reaction training. The goal is to hit the targets as fast as possible to see how many points you get. Whether you’re playing individually or against someone, the tWall provides not only a competitive aspect but tons of fun and entertainment. You can also view the full photo gallery here. This product mix is an excellent example of how effective an Exergaming space can be, with children or people of any age. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Alaska YMCA Brings Heat and Activity with Exergame   As summer turns into fall, and indoor physical activity continues to rise; the Anchorage YMCA in Alaska invested in Exergame to turn up the heat! Founded in 1967, the Anchorage Community YMCA is the only YMCA in the State of Alaska. Despite our name, the Y is not just young people, not just for men and not just for Christians. As a non profit serving the Anchorage community they embrace people of all ages, races, incomes, faiths and ethnic backgrounds. The Anchorage YMCA in Alaska wanted to see how they could bring more physical activity to their youth and adult population . (See: Exergame Locations: Alaska YMCA). Since the installation, they have had a great deal of interest and success with members use of the room. The youth and kids at the Anchorage YMCA wasted no time trying out the equipment and giving us & the staff plenty of positive feedback! Just like most Exergame rooms, these kids won’t even process that they are exercising because of how much fun they are having. Providing kids with a safe and fun area to be active, while parents/guardians workout is essential for any health club/fitness facility. This room not only becomes a focus of the Teen/Tween demographic, but also used for Family Fitness nights! What better way to kick off some family fun then a healthy competition on tWall! You can also view the full photo gallery here. This product mix is an excellent example of how effective an Exergaming space can be, with children or people of any age. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Life Time Fitness Installs Exergame at New Diamond Premier Club As health clubs across the world continue to push for more active play options in their facilities, Exergame continues to be the company they choose to go to. Life Time Fitness, one of the largest and most successful health club chains in the country, recently added some of our interactive products to one of their newest Premier Diamond Club facilities-  The Chestnut Hill Life Time Fitness in Massachusetts.  From luxury locker rooms and premier classes to coaching, training and so much more, Life Time at Chestnut Hill has something for everyone. In the Life Time Kids Academy, young members can swim, play sports, learn and laugh and now they can even play interactive video games that promote physical activity and fitness. This latest addition to the already impressive Life Time Kids Academy encourages not only a physical component, but a social one as well.  Using gamification and technology, these kids now have the opportunity to engage in activities that they previously may not have had any interest in, like exercise for example or meeting new friends. Some of the products you will see included in this new center are things like the iDANCE- a fun and challenging group exercise dance game combining visual perception, coordination and physical skill. It is simple to learn, exciting to play and offers a wide range of levels to take on and master. With over 100 different songs, several different gameplay options and the ability to add up to 32 players, the fun is never-ending. Another popular product is the Motion TouchMagix Projection System.  The Motion TouchMagix™ system delivers the “Wow Factor” by creating a digitally engaging, interactive gaming area for kids and adults by turning any floor surface or a back projected display into a multi-point interactive surface.  Basically, the floor becomes a giant, interactive video game with the kids as the game pieces! We applaud Life Time Fitness and their continued support on the fight against childhood obesity and inactivity by partnering with Exergame Fitness. To see more pictures from our Life Time Install, check out our SmugMug gallery here.  Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here!   ### Hanover YMCA Chooses Exergame for Two Facilities   When Dana Alexander was tasked with creating a new and innovative space for kids at the brand new Hanover YMCA in Hanover, Pennsylvania she asked for some help.  She didn’t want to do “the same thing everyone else was doing” and she knew it had to be top level, cutting edge and be multi dimensional.  So she turned to one of the people she trusted most- her Lifefitness sales rep who had outfitted most of the fitness equipment in the new building.  He in turn had one answer- call my friend at Exergame.  And that she did! Dana actually had 2 locations she needed to outfit- an existing building where they wanted to convert an old cycle room into a group PT/teen based fitness center and the brand new YMCA teen fitness room.  Her ideas combined with the product lineup and planning from Exergame led to two incredible installs, each featuring a slightly different focus. In the new building, Dana was looking to increase physical activity in their young members while keeping them engaged and having fun.  So, Exergame went to their core product lineup with proven track records for doing just that: an Exerbike system with the “pedal to play” technology, a 3 Kick and the ever popular T-Wall 64.  We had the privilege of being on site during their grand opening weekend to introduce the concept and equipment o the staff and members- and needless to say it was a huge hit. The second location, installed in the existing facility in the retro-fitted cycle room, was focused on functional training, small group personal training and use by teens.  This room had to be slightly different to accommodate the different populations and multi-use it would receive.  It was going to be more programming based, so in addition to interactive solutions like the T-Wall 64 and 3 Kick which can be used for speed, agility, quickness, reaction time, sensory perception, cognitive function and more- we added an integrated agility ladder in front of the T-Wall and a TRX multi-mount with station markings.  These two additions give the room more program flexibility and diversity and add another level of function. Needless to say, the Hanover YMCA organization is at the forefront of developing healthy lifestyles for people at any age and ability.  Their partnership with Exergame and their commitment to the community is proof of that, and we look forward to seeing how they continue to effect change for years to come.  We salute you and thank you Hanover Y- and Dana Alexander- for giving us the chance to help you, help others. To see more pictures from their Littleston Branch, checkout our SmugMug Gallery here! For pictures from their South Hanover Branch, checkout our SmugMug Gallery here! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Exergame at the Little League World Series   Our latest install came at the Little League World Series in Williamsport, PA. The Little League World Series is one of the more popular events of the summer as kids from all over the world compete in a 16-team tournament. The tournament started on August 17th and will ended on August 27th with one team being crowned champions! Exergame Fitness teamed up with Eventive Marketing and their client Cigna to bring fun and entertainment to people of all ages while they are at the Little League World Series. The product that is showcased is the tWall. With the tWall, families can test their speed and reaction time. It also brings tons of fun and entertainment! Families can play against each other to see who hits the most targets or even play by yourself and hit the targets as fast as possible! Exergaming is committed to keeping people of all ages active while having fun! If you’re interested in having the tWall be a part of your events, contact us now! To see more pictures from our LLWS, checkout our SmugMug Gallery here! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Active Gaming as Part of Your Exercise Plan   Try not to look at the calendar; no seriously, if you are a fan of summer it will only depress you. Too late, you already snuck a peek and discovered September is just over a week away. You might be a little excited because you know this means the kids will be going back to school and football season will start, but it also means the lovely warm weather you are enjoying this very moment will give way to cold and possibly snowy conditions. If you are from a part of the country where winter means cold and snow, your outdoor activity days are numbered. Many of you will be putting the mountain bikes away for the year and won't be planning any long hikes until May or June. You are also probably scanning through the Netflix database to see what shows you want to binge this winter while hibernating on your couch eating popcorn. Actually, that is the last thing you want to be doing. It is as important as ever that you continue getting your allotted amount of weekly exercise, at least 150 minutes a week, minimum. And just because you can't go outside isn't a viable excuse, not when you can utilize active gaming as part of your exercise plan. Besides keeping your weight down and keeping you in your current jean size, hitting the dance games, gaming bikes and floor games hold a number of benefits. Reduced Stress Have a rough day at the office? Take a quick trip to your gym and have a good workout on the active gaming bike. One of the most common mental benefits of exercise is in stress relief. Exercise not only reduces stress, it also boosts your ability to deal with existing tension. Self-Confidence When you engage in dance games, not only do you feel great, you look great as well. Regardless of your size, exercise changes the perception you have of yourself. Instead of a blob who is sitting in the couch binge-watching television shows, you are doing your body good by giving it the exercise it needs. Sharp Memory Getting hot and sweaty increases the production of cells responsible for memory and learning. For this reason, you perform better at work and actually start winning at Games with Friends, but only if you hit the gym in the winter on a regular basis. Creativity is Tapped Most people enjoy a hot shower after they workout, but they should be writing a novel or creating an artistic masterpiece. This is because working out supercharges creativity. Sleep Better If you are prone to tossing and turning at night, then hit the gym after work instead of flopping on the couch with the television remote. You see, exercise promotes getting to sleep quicker and better quality sleep throughout the night. You then wake well-rested, bright-eyed and raring to go in the morning. With all of these wonderful benefits, it is difficult to understand why anyone wouldn't want to add interactive fitness into their life. ### Success Stories: Seattle YMCA Association One of our biggest markets for years has been YMCA associations across the United States. Of these associations, there are several that have taken in the concept of Exergaming and spread it throughout locations in their association. The fastest growing Exergaming rooms are taking place in the Seattle YMCA Association, we have installed Exergaming rooms and interactive fitness equipment at the Auburn Valley, Coal Creek, Dale Turner, Matt Griffin, Northshore, and Sammamish YMCAs. Seattle YMCAs Understand Exergaming Whether it be a few pieces of equipment or an entire room solution for their youth, the Seattle YMCAs have a deep dedication to Exergaming. The two top pieces of equipment installed across all locations are the Exerbike GS systems and the T-Wall 64. Some very popular add-ons to these youth fitness rooms are the 3-Kick and Heavy Ball for their ability to have 2-3+ kids play on them at once. We have been back to visit several locations for additional training, installations, and events that show us that they are getting all they can out of the equipment, and they continue to grow in popularity. There are several youth drop-in programs, childcare services, general 'open area' play, and much more for the youth at the YMCAs to take full advantage of the Exergaming equipment. Take a look at the map of the Seattle YMCA locations on the right, and see how Exergaming has spread across the greater Seattle area! We hope to spread the interactive fitness concept even further throughout the city and state, making Exergaming a nationwide trend. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! ### Interactive Fitness Improves Children’s Health   When there is a discussion about getting fit and staying fit, people often assume it involves rigorous activity. We live in a culture where the term "no pain no gain" is thrown into people's faces by an overzealous personal trainer while losing feeling in their lower extremities doing ridiculously intense exercises. And then there are those who get caught up in the latest exercise craze they read about online or hear, non-stop, from friends and colleagues at work. Take, for example, Crossfit. Now, that is not to say Crossfit won't produce the results you desire if you want to lose weight and get fit, but it's hardly a routine you want your children to be doing 4 times a week. There is a notion that unless you are spending several hours a week rigorously working out at the gym that you aren't doing it right. Well, that notion couldn't be further from the truth. This holds especially true for children. Every time your child swims a lap, climbs a flight of stairs or engages in interactive fitness, their health levels improve. Controls Weight When a child spends their days sedentary, they tend to take in far more calories than are needed. And as we all know, unused calories accumulate as fat. A child who is physically active will have a calorie deficit, which helps take fat away and lowers weight. Lung Strength Exercise increases lung capacity and their efficiency at moving air in and out of the body. When the lungs are healthy and strong, they draw more oxygen into the body and expel more waste gases like carbon dioxide. Inactivity leads to a decline in oxygen intake, exercise prevents this. Clear Arteries Regular exercise reduces the amount of harmful cholesterol and fats that accumulate in your blood. Exercise also increases the flexibility of the artery walls and helps lower blood pressure. Lower Blood Sugar Levels Regular exercise prevents sugar from accumulating in the body and triggering the muscles into taking up more glucose to use as energy. In a nutshell, exercise reduces the risk of developing diabetes. Strengthens Bones You just read that muscles grow stronger when children exercise, the same holds true to their bones. When children exercise, their bones enjoy increased density, which helps stave off osteoporosis. The last thing you want is a child with weakened and fragile bones. Additional Benefits Active children breathe better and sweat more and these are great ways to detoxify their bodies and keep them clean. Children who exercise regularly have stronger immune systems and their ability to fight disease is improved. Mental Health In addition to multiple physical benefits children enjoy when they exercise, there is also the added mental health benefits. Exercise enhances the brain's metabolism, thus improving memory as a result of better brain function. Exercise burns off the excess harmful hormones and increases the beneficial ones. These good hormones play a big role in forming new memories and being happy. As you can see, it makes sense to ensure your children get plenty of exercises. ### Active Gaming and a Healthy Diet   According to a recent survey, about three out of four children fail to get at least one hour of physical activity a day. It shows that nearly 75 percent of American children between the ages of five and ten do not get the recommended 60 minutes of physical activity every day. Just as alarming is the survey showed only 15 percent of parents think overall physical health is a top concern for their children. They have little concern about the physical state of their children even though childhood obesity rates are skyrocketing. Here are a few other key points the survey found: Nearly 40 percent of parents feel as though extracurricular activities are too expensive and that there simply isn't enough time in the day to achieve a healthy lifestyle for their children. Many of these parents are cutting back on extracurricular activities for their kids as a way to save money. Over half of the parents surveyed say they spend time playing video games with their kids or spend time with them on computer activities. Nearly 60 percent of those surveyed said their children spend fewer than four days week doing outdoor activities. Over 40 percent of parents agree that technological devices and technologies, including video games, smartphones and social media, are to blame for a lack of physical activity. Just over 90 percent of parents surveyed say they provide a healthy home environment for their children, yet 40 percent don't get the exercise they need. Half the children between the ages of five and ten watch at least two hours of television a day. The prevalence of obesity in children has more than tripled since the early 1970s. In fact, childhood obesity is now the number one health concern among parents, topping even smoking and drug abuse. But there are ways in which you can prevent childhood obesity, and it starts at home. Lead By Example If your children see you eating healthy, limiting your television time and being active, they are more likely to get on a healthier track and make better choices. Tell your children about the healthy foods you eat and don't be afraid to cook in front of them. Take them with you when you go to the gym for active gaming, there are plenty of cool exercises, like the Eyeplay Floor Game, TWall and Everlast Climbing Wall, that they are sure to enjoy. Make Healthy Food Choices You may need to make major changes in your family's eating habits, but start small and take gradual steps. For example, instead of serving french fries with the burgers you made, try a salad or a vegetable instead. Get Your Children Moving It used to be quite common to see children playing outside, riding their bikes in the neighborhood and shooting baskets at the playground. Perhaps it's time to bring back the good old days. In addition to active gaming, take your kids outside for a game of hide-and-seek or just play catch with them for a half and hour. You could even do chores together. Every little bit helps. ### Success Stories: Countryside YMCA A few years ago we installed a Youth X Room at the Countryside YMCA, the biggest YMCA location in the United States. (See: Exergame Locations: Countryside YMCA). Since the installation, they have had a great deal of interest and success with members use of the room. The youth and kids at the Countryside YMCA wasted no time trying out the equipment and giving us & the staff plenty of positive feedback! Just like most Youth X rooms, these kids won't even process that they are exercising because of how much fun they are having. Providing kids with a safe and fun area to be active, while parents/guardians workout is essential for any health club/fitness facility. The room is also featured right in the front of the building, right past the lobby. So with its huge glass windows, everyone who enters can see the equipment and kids in action. This is ideal for aesthetic purposes and even more importantly, an easy way for a parent to check on their children who are in the Exergaming room! Take a look at some photos below of the room and notice how the layout, colors, lights, and banners promote an interactive and exciting environment. You can also view the full photo gallery here. This is one of the best looking Youth X spaces we have had the honor of putting together!   This Exergaming space is complete with the following set of products: T-Wall 64 Exerbikes Fit Interactive 3-Kick Fit Interactive Heavy Ball CardioWall Compact Duo Active Floor Markings This product mix is an excellent example of how effective an Exergaming space can be, with children or people of any age. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? ### A Technology That Helps Children is Active Gaming   Kids are spending more time than ever before engaging in new technology and in front of screens, and it could be inhibiting their ability to recognize emotions, as well as negatively affecting their development. But not all technology is bad. The effects of technology on children is rather complicated. Whether technology hurts or helps kids depends largely on the specific technology, the frequency in which it is used and how it is used. A fine example of a technology that helps children is active gaming. Active gaming, or exergaming, combines two very popular concepts among children: video games and physical activity. There are plenty of studies that show children who play interactive games have fun, stay fit and socialize more. So not only do children reap the physical benefits of active gaming, but the physiological benefits as well. But the greatest advantage exergames have over traditional methods of exercise is in the fact that while they are engaging in physical activity, they are being entertained. This is why there is such a high level of engagement in such games as iDance, 3 Kick and Eyeplay. There are also ways in which technology negatively affects our children. Information Overload The internet holds a vast amount of information, much of it is not true as you know. Studies show that having too much information can be as dangerous as having too little. Some children have a difficult time learning how to deal with a world of unrelenting exponential growth of information. The internet is growing by about 2,000 new websites every day, that is a lot of information to have to digest. Attention If you think of attention as a gateway to thinking, then you know that without it, other aspects, such as memory, creativity and reasoning cannot exist. However, today's kids are immediately thrust into a vastly varied environment in which imagination is unnecessary, memory is inhibited and distraction is the norm. Welcome to the new age of technology. Poor Decisions With the emergence of smartphones with cameras and social media sites like Facebook and Instagram, there are faster and newer and more creative ways in which children can make bad decisions. Technological developments over the last several years have made poor decision making far easier, immediate and wildly spreading. In many cases, these bad decisions are far more consequential and may hinder an individual for quite some time. Retaining Less Indeed, the internet is full of the answers you seek. A major benefit technology offers is in the ease of which we can obtain information. Ask several children where to find information about a particular subject and you will receive the same answer from all: the internet. But when looking for information becomes too easy, children fail to retain that information for any amount of time. That is, they don't keep it to memory. They may discover who the first man on the moon was, but that information is soon lost because they know where to find it again should the need arise. Technology isn't necessarily bad, what is bad is how you use it. ### Active Gaming After a Heart Procedure   After a heart attack, angioplasty or even heart surgery, many people think that exercise should be avoided because too much strain on the heart could be bad. In reality, just the opposite is true. Regular exercise after a heart procedure helps strengthen the heart muscle and can reduce your risk for heart disease. In fact, regular exercise for people who have had heart treatments can control other issues like high blood pressure, high cholesterol and obesity. Regular exercise is part of a lifestyle that makes your heart healthy and people with healthy hearts live longer than those who don't. Now, to maintain a healthy heart, you don't need to join a Crossfit class, an exercise boot camp or sign up for hot yoga. You can get the exercise you need for a healthy heart by participating in active gaming. Active gaming, or interactive fitness, is a form of physical activity which combines video games and exercise. Exergaming utilizes technology that is then integrated into equipment that tracks body movement, fitness progress and reaction times. This is something that people who have had heart treatments can participate in and benefit from the results. After undergoing a heart treatment, you need to talk with your doctor about the limits of your exercise routine. When your doctor says it's safe to exercise, follow these tips to do it safely. Slow Start If you are recovering from a heart treatment, you need to start slow. In time, your health will improve and you can increase your level of activity. But start by walking at a pace you are comfortable with and increase the distance and time from that point. Exercise Throughout the Day Increasing your activity levels or much more than just working out on a regular basis. You will want to do what you can to increase your overall activity, even when you are not working out. There are plenty of opportunities for you to get more exercise. For example, park farther away from the building you work, take stairs instead of riding elevators and instead of taking a power nap at lunch, get up and walk around for 10 to 15 minutes. Find an Activity You Will Enjoy We don't blame you if you don't have fun doing certain exercise routines. Not everybody enjoys Crossfit, yoga and running on a treadmill. That's fine as long as you find something you enjoy, like active gaming for example. If you engage in an exercise program you enjoy, it is likely you will continue to do it on a regular basis. Find Friends Finding friends who will exercise with you is a winning situation. When you exercise with a friend or family member, you have someone with you who can help you stick with a routine and encourage you to do your best. Active gaming offers several interactive fitness routines that can be done in groups. Track Your Activity Write down the days you workout, what you did and for how long. This helps keep track of your progress and motivates you to set goals.             ### Exergame Locations: Multnomah Athletic Club (The MAC) As health clubs across the country begin to make a more conscious effort to include their youngest members in more physical activity, Exergame continues to be the place they choose to go. Multnomah Athletic Club (The MAC) one of the oldest clubs in America. From families to elite athletes attend. The eight-level main clubhouse overlooks Providence Park and is within walking distance of downtown Portland. Activities are offered for all club members: young and adult; girls and boys; and women and men. Short-term child care is available while parents use the club. Top-rated instruction and coaching is available in many sports. One of their newest attractions that will include opportunities for social fitness is their Exergame/Youth Center. Exergame provide a new way to engage people in interactive fitness through gamification and technology. Some of the products you will see included in this new center are things like the tWall. Whether training for power, agility, endurance, flexibility, or reaction, tWall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. Add a tWall to your sports performance turf area and just watch the interest grow in the Exergame possibilities. Other products include our fitness obstacle course Patch, Trixter interactive cycling bikes, and the Nexersys; an interactive and intelligent fitness product that delivers a High Intensity Interval Training workout. We applaud Multnomah Athletic Club and their continued support on the fight against childhood obesity with Exergame Fitness. To see more pictures from our Multnomah Install, checkout our SmugMug gallery of Multnomah Athletic Club. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Introduce Kids to Active Floor Games, Interactive Climbing, Dance and Step Games and Other Active Gaming   Physical activity helps children maintain a healthy way, grow strong bones and discover the world that exists outside their smartphones and social media. All children should be physically active for at least one hour every day. You can help your children get the exercise they need by finding activities that they will love and that will keep them interested. Children tend to spend a lot of time with activities that don't require a whole lot of physical movement, like watching television and playing video games. Think of exercise as a way of leading an active lifestyle and encourage your children to get up and move about. We know that time is precious and schedules are busy, but it is important you instill the virtues of exercise in your children. Here are a few ways that will make this easier. Active Gaming Children love video games, so if you take them to an interactive fitness center, there is a high likelihood they will love it. Introduce them to active floor games, interactive climbing and dance and step games and they will want to play all of the time. Join the Game Kids love when their parents play with them, so one way to encourage them to exercise is by participating with them. A family hike is a good starting point. From there, you can go on bike rides together, play basketball or hopscotch together and maybe even a little touch football or jump rope. Really, the possibilities are endless and you don't need a bunch of expensive equipment. Limit Screen Time Limit the amount of time your kids watch television or spend on their smartphones or computers, unless it's homework related of course. To help in this cause, remove television sets from bedrooms and put computers in rooms where kids can be better supervised. Tell your children to let go from these passive pastimes and encourage them to go outside and move about by playing, working or even walking the dog. Set an example by limiting your time in front of the television. If you have to binge-watch that new Netflix show, do so after the kids have been put to bed. Positive Feedback Praise your kids when they do a flip on the monkey bars or successfully make a basket. Even if they miss that shot or fall when they flip on the monkey bars, acknowledge their effort as this will go a long way in building confidence. Reward Exercise Forcing children to go outside and exercise might backfire. If this happens, your children will view exercise in a negative light. Instead, use physical activity as a reward. For example, tell your child they can take a break from homework by going outside and playing for 15 minutes. Establish a Routine Your children's exercise routine should be listed right there in your daily calendar. Their exercise plan should fall right after the phone meeting with a client and before grocery shopping. After awhile, you children accept this routine and actually like it. ### Exergame Locations: Fit-N-Wise Rehabilitation and Performance Center In a long winter of customer installations, our team had the chance to escape the cold & make it down to the warm in Texas. Last week we installed several pieces of Exergaming equipment at the Fit-N-Wise Performance Center in Decatur, Texas. Fit-N-Wise is a new health club that offers a multitude of services from aquatics, physical therapy, to childcare and so much more. One of their specific youth fitness programs is called Fit Y.O.U.T.H. (Youth Obtaining Ultimate and Total Health), and this really shows how much care they put into their youth programs & services. This program helps them understand and improve on the basic fundamentals of fitness & nutrition - which is essential for any growing child to know. Fit-N-Wise was looking to expand their youth fitness services and discovered Exergaming was the best way to add-on to the room to create an all new feeling space. The room itself is very well put together and looks great, with 2 pieces of the equipment facing a giant window fixture gives the room a more energetic look/feel. While we took their interactive projection system and safely put it away from natural lighting for the most accurate readings. The Fit-N-Wise youth Exergaming space had the following interactive fitness products installed: MotionMagix Floor T-Wall 32 Exerbike GS System (2) To see the rest of the photos of the room, check out our SmugMug gallery of Fit-N-Wise. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Exergame Events: America's Leadership Conference 2017 Today our sales team happily returns home back in Chicago, after a long week of trade shows. Late last week we returned to the annual IHRSA Fitness Industry trade show. Directly after this show ended we traveled north to San Fransisco for the 2017 Hilton ALC - America's Leadership Conference.  This conference had tons of speakers and suppliers exhibit different products, services, & products that can assist Hilton in supplying a higher level of hospitality to their guests across the world. Hilton and Hospitality industry is looking for innovative ways to engage with their guests, specifically through physical movement and incorporating technology. Hilton is leading the charge by adding fun interactive solutions in 3 distinct areas, that perfectly apply to our Exergaming concepts: Kids Activity Programs and Resorts & Family Hotels. Fitness and Wellness Areas Social Hub Areas for the tech savvy consumer, competitive business traveler, family fitness games in the lobby and common areas, & much more We brought 2 products to showcase the concept of Exergaming to the Hilton leadership, the T-Wall 64 and the MotionMagix Floor. The T-Wall is the perfect all around example to show interactive fitness, competition, and workouts for Hilton fitness centers. While on the other hand, our MotionMagix unit provided a look a the more interactive side of Exergaming with games and multiplayer options for lobbies or waiting areas. We had a bunch of high-level Hilton leadership stop by and try out the games including, Melissa Walker their Global Fitness Health Director and others!  We were very happy with all the people that stopped by to ask questions and find out what all the buzz was all about, and we look forward to keeping these great relationships in Hilton Fitness. “ I loved the challenges that people took on during the event.  It was such fun to see the intensity, good sportsmanship and fun everyone had.  Exactly what I want to convey to people about fitness—doesn’t have to be work necessarily but rather fun” Melissa Walker Director, Global Brand Fitness, Hilton Hotels Below are a few photos of our T-Wall 64 set up in our exhibitor booth at the ALC. To see all of the photos of the conference see our SmugMug gallery here. You can also see the high scores on our "T-Wall Hilton Wellness Challenge" we tracked throughout the show. This was fun to see all of the returning faces coming back trying to beat their score or their friend's score in the competition. We look forward to the new opportunities and partnerships that arise from this fantastic conference for years to come. Again, Exergame Fitness is very happy to bring our equipment and games into more hospitality & entertainment applications. We ae always looking to expand the markets and applications of Exergaming and what we can do with it - and this is a perfect stepping stone on that road. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Exergame Events: IHRSA 2017 & Reaxing Fitness Last week our sales team made the journey out to California to the annual IHRSA Fitness Industry show in Los Angeles. Unlike last year, we did attend as an exhibitor with a booth, but rather a to browse the show. This gave us a better chance to network, check out new products/technologies, and as well as catch up on the industry trends. If you haven't checked out our video highlights from last year, watch the short video on YouTube here. We had several partners exhibit themselves at the show, most notably our new Exergaming partner from Italy, Reaxing Fitness. Currently, we carry one of their more mobile products, the Reax Lights set - but they had their full product line featured at their booth. Everything from simple products like the Reax Lights & Lift all the way to higher intensity training options like Reax Raft & Board. This was the first chance we had to see a lot of these products together in one spot - which we were very impressed with. The Reax product line has the ability to be a simple add-on for a fitness space or be fully integrated into an interactive fitness gym, this versatility is perfect for us at Exergame Fitness. We snapped a few shots of the Reaxing booth models in action on the equipment. The first photo is a great example to see how the Reax Lights can be hung/placed, and how small the pods are. The other two show a full workout circuit in action with all the equipment in the booth, to see the rest of the photos see our SmugMug gallery here! We also were able to make it over to another partner booth of ours - Pulse Interactive from the UK. They were featuring a new interactive stationary bike, the Trixter VR. If you haven't heard of the Trixter VR before, it is a new age exercise bike that incorporates gaming and virtual reality into it seamlessly. You can create a profile, track your progress across the globe, and compete with others in countless courses and games - in both virtual reality and ours! Once again, this was a great experience at the 2017 IHRSA show, we can never complain escaping the cold and getting Exergaming out to those who need it! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### The Benefits of Dance Games   People love to watch others dance, which is why there are television shows about dancing that dominate the networks. What you may not know is that if you were to get off that couch and dance, it would go a long way in keeping your body and mind healthy. There are studies that show dancing can help you make friends, stay flexible, lose weight and much more. Now, you don't need to join a dance club or go to a dance studio to dance, and you certainly don't have to hit the local nightclub. If you want to dance, all you have to do is find the nearest health club that offers dance games and go for it. But if you are still sitting there on your couch wondering why you should utilize iStep or iDance, here are a few reasons why dancing is a healthy choice. Flexibility You don't have to throw on ballet slippers and perform plies and arabesques to gain flexibility, simple dance steps will do just as well. Dancing will improve flexibility and ease your joint pain. Reduces Stress We all suffer stress to some extent, there is just no way around it. If you are feeling stressed out and overwhelmed, dancing just might be your answer. Research has shown that dancing can help bring about stress relief. Memory Boost According to studies, dancing may actually boost your memory and prevent you from developing dementia as you age. It has been revealed that aerobic exercise, like dancing, can reverse volume loss in the hippocampus, which is the part of your brain that controls memory. You see, the hippocampus starts to shrink in late adulthood, which can lead to memory loss and dementia. Confidence People who dance build their self-confidence and learn to enjoy themselves more in social situations. When you learn how to dance, you form a fresh sense of creativity, energy and motivation. The self-confidence you gain is sure to transfer to other aspects of your life as well. Self-Expression Dance games provide an emotional outlet, a way that you can express your feelings through body movement. Show your true self through flair and passion. Social Dance games are a great way to meet people in a way that is low-pressure. Consider that whoever is at the same health club as you playing dance games already has at least two things in common with you. Fun There is nothing fun about lifting weights or jogging, well, maybe to a few people. But nobody will say that dancing is not fun. Dancing is fun and when you enjoy something, you will do it as much as you can. Finally, an exercise that you like so much you will continue to do it every week. Anyone Can Do It Young or old, anyone can benefit from dance games. You don't have to be strong, muscular, or even in great shape to start dancing. Get started today. ### Reaxing Fitness & Polar Tracking - Naperville Fitness Show 2017 Last week we once again attended the Sport & Fitness trade show at the Naperville High School in Naperville, IL. An annual tradition of giving students and institute day and allowing companies and organizations from the sports & fitness industry, to present products/concepts. Since this is in our neck of the woods we try to make it to this show every year we can. This year was special because we had a special new product to show off, the Reax Lights - perfect for Physical Education in schools of all ages. This was a fun opportunity to test out the new addition to the Exergaming family, as well as seeing how well it engaged the kids playing. What made it even more special was one of our partners Polar Tracking was present as well. We were able to test out both products in tandem with one another and everyone had a blast. The students/kids wore a Polar watch while we tested out custom workouts/games on the Reaxing tablet. We were able to see everyone's heart rate and other physical statistics blown up on the wall with a projector. It really went a long way in showing that you can have a full group fitness gym/PE class with interactive fitness equipment, without breaking the bank. When a school or class need flexibility or mobility these two are more than ideal for any PE teacher. Take a look at a few photos of people playing with Reax Lights & Polar below: Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### 2017 America's Leadership Conference - Exergame & Hilton Fitness The Exergame team is getting ready to head out to California to attend the 2017 America's Leadership Conference in San Fransisco. We are presenting two excellent products to show off the concept of Exergaming, the T-Wall 64 and the MotionMagix Floor/Wall units. These two interactive fitness pieces are perfect for looking at the wide variety and range of Exergaming equipment that is available. Our T-Wall shows the ability for Exergame to provide highly durable & versatile equipment, with a multitude of programming, meant for a serious (and fun) workout. While our MotionMagix unit will provide a look into our interactive projection units and how they engage kids in a more playful way. We are ecstatic to be attending this event and as always to get Exergaming out to those who have not experienced it yet. More so we are very proud to be a fitness and wellness partner with the Hilton brand. Wellness Centers have been a key component in the amenities and services that the Hilton Hotel has strived to provide, across all of their chains, brands, and companies. They have several hugely successful line of subsidiaries that they wish to expand these services within, that they are looking to use the help and assistance of Exergame Fitness & other similar fitness industry companies at this event. Brands/chains such as Curio by Hilton and Tru by Hilton show the level of excellence they bring to these specific hotel brands. Again, we couldn't be happier to have the opportunity to contribute to this project. They already incorporate new technology and modern innovations into these hotel brands, such as chain specific apps and smart rooms, Exergaming being the obvious fitness solution to follow suit. If you haven't seen what Exergaming can do, check out our short video below highlighting some of our most popular products. Still, don't understand what "Exergaming" is? No problem, visit our "What Is Exergaming?" page for a detailed explanation and a simple infographic explaining the concept. [uxi_video id="oToQnsKgx3Q" size="" type="youtube" ratio="4by3" center="true" relate="false"] Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! 3/15/2017 UPDATE: Check out some photos of the T-Wall 64 in our booth at the Hilton ALC! ### Exergame Locations: Playful Beginnings Intervention Center We are always looking to expand our reach to customers other than health clubs and fitness centers. Our equipment has a special ability to get kids active and to keep them engaged. So when we come across schools, childcare centers, and similar facilities we try very hard to deliver our interactive fitness products to the kids who can use it. Most recently we have installed some equipment at a very special childcare center called an 'intervention center'. Playful Beginnings specializes in helping young children with issues relating to the Autism spectrum. Below is a section out of their homepage, a short description of what they do. Also, take a look at their detailed services for their children here as well. "Playful Beginnings, Inc. is an early intervention program.  Intervention is provided to children who experience developmental delays and/or have behavioral needs associated with Autistic Disorder/Autism Spectrum Disorder.  One-to-one intervention matched to the child’s developmental, behavioral, and sensory needs is provided.The primary intervention used to promote back and forth social interaction and language development is Pivotal Response Training (PRT).  PRT involves the use of Applied Behavior Analysis (ABA) in a naturalistic setting in order to bring the child's developmental trajectory closer to that which would be expected for his/her age." This is something we are very passionate about, helping out kids is at the root of our business and equipment. We have always tried to keep this specific use/application in mind when looking at new equipment and programming. Not only is the concept of Exergaming excellent for adults but it is exceedingly more engaging for children who may be special needs, shy, or simply not as active as others. It pushes the kids to have fun and break through their social barriers together, all without processing that they are 'exercising' Below are some shots of the room, to see the full photo gallery click here to see our SmugMug page! Playful Beginnings worked very hard with us to nail down the best equipment to serve their specific applications. We came to a simple set of 3 different Exergaming products that together in a room provide everything they need! The equipment they installed below: Eyeplay Floor T-Wall 32 Fit Interactive 3-Kick Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Get the most out of your equipment by downloading our new workout app here! ### Something to Consider Next Time You Engage in Interactive Fitness Whether you prefer a small, intimate gathering or are a fan of large crowds, most of us enjoy spending time with other people. We all know socializing is fun, but what many people don't realize is that spending time with others also plays a role in your overall health. Having a good social network has been shown to have a positive impact on you both physically and mentally. In fact, many feel it is key to a long and healthy life. This is something to consider next time you engage in interactive fitness as many of the games promote and demand social engagement. Here are a few reasons why spending time socializing is good for the body and soul. Fight Depression When you are feeling low, the last thing you want to do is go hang out with other people. That's too bad because research shows that connecting with others improves your mood and fights off depression. It works best when you interact face-to-face as opposed to emails, texts or even phone calls. Better Sleep If you are having trouble sleeping at night, it could be because you are lonely and not getting enough human interaction. Research has found that people who are socially isolated experience more nighttime disruptions and restlessness. This happens even if they don't feel like they are alone. Those who have more fulfilling connections with other people sleep better, plain and simple. Increased Productivity A study done by the Massachusetts Institute of Technology discovered that workers were more productive and happier when they went to lunch together and had breaks at the same time. Fight Off Colds People who are highly social are less likely to catch a cold. Research has found that extroverts have the highest level of immune functionality. Reduced Risk of Stroke Research shows that spending time with your friends lowers your blood pressure and reduces inflammation in your body, which, in turn, can decrease the probability of a stroke and other brain damage. Encourages Good Habits If the people you hang out with have good habits, you are likely to follow suit and do the same. Sharp Brain According to studies, socializing delays memory loss as we age. Strong social ties help preserve our brain health as it keeps us mentally engaged. Live Longer If you want to live a long and healthy life, surround yourself with plenty of like-minded people. People who have social relationships live up to 50 percent longer than those who are socially isolated. Even if you haven't led a very social life up to this point, it is not too late to reap the benefits of being socially active. There are several ways in which you can meet new people including joining interest groups, engaging in community activities or get back in touch with friends you have lost touch with over the years.You can also engage in interactive fitness as you are sure to meet new and exciting people.     ### Success Stories: Court One Athletic Club Last month we talked about our upcoming installation at Court One Athletic Club, and now we have a follow-up report of how the room looks and functions! We installed a couple pieces of unique Exergaming equipment in a childcare area, that has a ton of other amenities other than our equipment. One of the coolest features in the room is a giant inflatable 'basketball court'. It is possible to play basketball, soccer, dodgeball, boxing, jousting, volleyball, or just jump & bounce around for fun. We installed the following Exergaming equipment in the Court One Athletic Club childcare area: T-Wall 32 Fit Interactive 3-Kick Trailblazer Traverse MotionMagix Floor This product mix is perfect to have a piece of equipment that can serve any application. From reaction/speed training to interactive projection to tons of multiplayer games, this selection of products is ideal for Court One. Our equipment compliments the room extremely well by fitting in the empty spaces they had before perfectly. The 3-Kick and T-wall 32 sit right next to the inflatable court, making a nice cozy & centralized area for the kids to play safely in. The MotionMagix Floor and Trailblazer also fit well on the other side of the room as its own sort of area, perfect for kids of all ages to enjoy themselves in the room. Take a look below at some photos of the Court One Athletic Club childcare area & Exergaming equipment. See the full photo gallery here. [SMUGMUG] Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! Do you have Exergaming equipment at your facility? Download our new Exergaming workout app to get the most out of your equipment! ### Success Stories: Norwich YMCA The network of YMCA facilities that have Exergaming equipment continues to be extremely successful and popular attractions. We constantly hear about how well our equipment is doing in their interactive fitness rooms or youth fitness areas. From having CBS news do a report at the Rye YMCA to a smaller club continuing to make their members happy, we love hearing how well our equipment is serving our customers. One of the things that many facilities, not only YMCAs, will do is breathe new life into the equipment/room with an "Exergame Room Refresh". This is a very common occurrence for facilities that have had success with our equipment to follow this route. For example, recently we returned to the South Suburban Recreation Center in Colorado to assist in an Exergame Room Refresh. Even more recently the Norwich YMCA has given their Exergaming equipment a refresh by placing them in a newly finished fitness space and reorganizing the layout of the room. Check out some of the photos below, and for comparison, click here for the previous Norwich YMCA Exergaming space. Any health club or fitness center that wants to get people back into Exergaming don't need to reinvest in a whole room. Adding a single product or two to the space years later, combined with a shift in the layout, makes it feel like an entirely new fitness area without the cost that comes with it. Locations like the Norwich YMCA that own a T-Wall 64, 3-Kick, Heavy Ball or a multitude of other Exergaming products can download our free app to get access to our Exergaming Product Programming. As well as access to the growing library of 1800+ workouts on the UpDown Fitness app. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! ### UpDown App - How to Connect to Exergames 1. Open app & create a login (Connect with Facebook option available) 2.  Select "CHANNELS" tab. 3. Search "EXERGAME" & select our channel. 4. "SUBSCRIBE" to the Exergame Channel. 5. Select a Workout of the Week (or whichever Exergame workout you'd like). 6. Select "START WORKOUT". 7. Enjoy your interactive Exergame workout! ### You Need to Engage in Active Gaming It's the middle of winter and the only things you are excited about include whether or not the groundhog will see his shadow and the Super Bowl. And unless you are a Tom Brady fan or Falcons fan, you might not be terribly excited about this year's Super Bowl. You could fight the winter blues by going to your local gym, but in all honesty, you have grown quite bored with lifting weights and spending hours on a treadmill watching Golden Girls reruns. What you need is a little fun in your life. You need to engage in active gaming. Some of you might not know what entails active gaming, or why it has become so popular. You see, active gaming incorporates technology into fitness. It's a new way to engage people in interactive fitness through games. Here are a few examples. Twall The Twall (t-wall, touch wall) is an interactive training and sports device that trains and measures coordination, reactions and movement ability. There are different games for adults and children that call for a variety of reaction speeds and coordination. The Twall is part of a long line of interactive fitness devices that are easy to use and holds a broad range of applications. In addition, the Twall is an attractive device that will immediately grab the attention of both adults and children. Eyeplay Eyeplay is a virtual indoor playground that enables multiple players to interact with colorful graphics and sounds that are projected onto walls and floors. One of the biggest reasons Eyeplay so fun and engaging is that it encourages a high-level of interactivity. Players can jump, run and even dance using their feet and hands to set in motion projected graphics and sounds. Eyeplay is a highly-effective and captivating interactive game that easily holds anybody's attention. IDance IDance is an entertaining and motivating workout game that combines dancing and exercise and represents a fantastic way to work out the whole body. Feedback on success is in real time and the rankings are displayed all along, which lends to the competitive nature of this dynamic interactive game. The multiplayer mode of this game supports playing at different levels of difficulty all at the same time. This is important during group play as players can exercise together regardless their playing abilities. An IDance fitness program will maintain your health, improve physical endurance, form muscles and improve cognitive abilities. 3 Kick 3 Kick is a fresh new alternative of fun all while getting a great full-body workout. 3 Kick is designed with resilient foam pads that can be kicked, punched, slapped and tapped with hands or feet. A light comes on in the pad and a sound is made, when that particular pad is hit or kicked, the light goes out and another random pad lights up. A score is kept that is based on speed, so the faster you move, the more points you accumulate. This makes it easy to track your daily progress. This is indeed a fun way to get your exercise. ### Australian Open 2017 Exergaming Currently, an international tournament of tennis is happening right now is Australia. They are continuing their tradition of the Austrailian Open in Melbourne, Australia. This is a massive event that spans from January 16th-29th with tons of matches across different divisions happening each day, AND across several sites. Just take a look here at the different stadiums and grounds maps used to organize the event. Tennis players and fans from all over the world come to spectate and enjoy the sport. However not everyone who comes along for the trip is a tennis fanatic, so they have begun to offer different amenities and activities for others to keep engaged with. The AO Ballpark is the perfect solution to offer entertainment to the other family groups and children attending the event. From their AO Ballpark site: "For the first time a mini theme park, AO BALLPARK, will offer all-day entertainment for kids of all ages during the full duration of the Australian Open. AO BALLPARK will also host some special drawcard events in week two of the tournament, including an appearance from Shopkins with the hosting of a special Swapkins Meet – a special event where kids can meet, play, share and swap the famous colorful characters. Also on offer in AO BALLPARK will be a range of $5 food options and free fresh fruit from Woolworths." One of the things that will be featured at the Australia Open is an Exergaming product from us, the CardioWall Freestyle in the interactive kids & family area. This machine is perfect for this event simply because of how simple it is to pick up and play. People from all over the world are at the event, but no matter what the language everyone can see what you do: eliminate the targets. It's also ideal for the amount of traffic that it will receive at this event, it is a high-quality durable machine that can handle people playing on it all day. You can see on the side a photo of the CardioWall Freestyle front plate: the CardioWall surfaces are customizable, ideal for corporate events and trade shows. There is also a layout of the AO Ballpark "hot Shots" area where the CardioWall will be held. Finally, below there is a video featuring the Freestyle at a Trampoline Park so you can see it in action! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! [uxi_video id="2TlxCSzmZeQ" size="" type="youtube" ratio="16by9" center="true" relate="false"] ### Exergame Locations: Boys & Girls Clubs of Porter County Here at Exergame, we have always been happy with our success coming from Exergaming equipment installed at schools, rec centers, and most of all YMCAs. The interactive aspect of the equipment with bright LEDs, noises, and fun games has been hugely successful with kids in fitness centers for years now. One organization we have slowly been building up a relationship with the past few years, the Boys & Girls Clubs. These facilities are very much like YMCAs except they are youth focused instead of all ages. Since we have worked with Boys & Girls Clubs so little in the past, our upcoming Exergaming room at the Boys & Girls Club of Porter County is extremely exciting! The Porter County B&G Club will have the largest Exergaming space for any B&G Club in the country. Take a quick look at the 3-D renderings of the upcoming space: We also recently reached out to the staff about the facility, the room, and the youth that will use it. They are all ecstatic about getting the equipment installed and said the kids can't wait either. They expressed that the room will be used daily by kids of all ages, although they want to push kids ages 8 & older to use it. The room will be used for recreation as well as more focused youth fitness type training/programs. Just like for many facilities this interactive fitness concept is very new, the Program Director Dan express that "we are excited about bringing this type of overall fitness experience to our members." The Boys & Girls Club of Porter County Exergaming space will feature this set of Exergaming equipment: T-Wall 32 Fit Interactive 3-Kick Fit Interactive Heavy Ball Exerbike GS system Patch Fitness 8+8 iDance 4 Player We hope this is just the first of many Boys & Girls Clubs that will go down the path of Exergaming and interactive fitness. We will follow-up with photos and videos of the kids testing out the room as soon as possible! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! ### Success Stories: South Suburban Park and Rec Center   Recently we ventured down to Centennial, Colorado to assist a park and recreation center. The South Suburban center already has some great Exergaming equipment for their eXerGame Zone, Active Wall Games and Active Floor Games. Roughly 5 years ago they purchased Exergaming equipment from us which even today is heavily used, and is one of the biggest draws at their rec center. After 5 years any fitness space needs a reboot, and as such the South Suburban needed to refresh theirs a bit. Instead of adding a piece of traditional fitness equipment to compliment the equipment or going in another direction, they reinvested in Exergaming, getting an EyePlay Interactive Projection Floor unit. We often offer room solutions but adding a piece of interactive fitness equipment to refresh a room, (or an 'Exergame Room Refresh') is a cheaper and easier way to liven up any fitness space. Their eXerGame Zone is a unique youth fitness room in their entertainment area for existing members but is also a part of some packages they offer. If you wanted to spend the day having fun at South Suburban you could purchase a Family Sports Fun Pass for a day. This gives you access to the eXerGame Zone as well as all the other amenities of their entertainment centers and outdoor facilities. Take a look at the full list of offered amenities below: "For $16.95 the Family Sports Fun Pass gives you unlimited access to: Bumper cars Climbing wall eXerGame Zone Ice skating, during public skating times (skate rental) Inflatable obstacle course Laser tag Miniature golf (weather permitting)" On this trip, we added to their Exergaming area with an EyePlay Floor Gold pack, packed with tons of games for their youth. This piece is the perfect addition to the younger age group of kids that will use the room. It allows multiplayer for every game and can be set up in a playlist so there is nothing to worry about! The South Suburban Recreation Center has over time developed a proven Exergame Room and is a prime example of how to do an Exergame Room Refresh. But The South Suburban Parks and Recreation Center is not done with Exergaming! They plan on expanding their Exergaming and interactive fitness space in the future with the success of the EyePlay Floor with their children. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! ### Exergame Locations: Clark Sports Center   In the new year of 2017, we are not wasting any time getting new equipment out to the gyms that need it. With all the New Year's Resolutions, especially at larger clubs, our Exergaming equipment can be the perfect supplement for an influx of new members or to keep current members satisfied & engaged. Our equipment will be installed in a couple different spots for a variety of different uses and purposes, you can take a look at the Clark Sports Center "Expansion Program Update" here to see all the details. One of the things that make this installation a little more special than normal is its location, Cooperstown, New York. Cooperstown is where the world famous MLB Baseball Hall of Fame is located. Just like our installation at the Court One athletic club was down the street from the Michigan Baseball Hall of Fame, we expect to see a decent amount of new types of users and athletes using the Exergaming equipment. Especially considering the childcare center and youth areas, this will be a popular attraction for both locals and travelers the same. The set of equipment we are installing is the perfect mix of interactive fitness and functional fitness for the members at the Clark Sports Center. Clark Sports Center will be installing the following interactive fitness & Exergaming equipment: T-Wall 32 Fit Interactive 3-Kick EyePlay Floor Exerbike GS systems Trailblazer Traverse We look forward to getting the equipment in and seeing the smiles & fun that are produced from Exergaming. As always we will follow up a few weeks after the installation date to see how everything is going and report back with more Exergaming success! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! ### Exergame Locations: Court One As we begin the new year we have a lot of work ahead of us for some awesome customers. The Court One Athletic Club is one of the next locations that will receive Exergaming equipment. They are a higher end health club that is equipped with a whole arsenal of fitness areas including, 2 basketball courts, 2 tennis courts, 3 volleyball courts, a childcare/youth fitness area, and more. We are excited to be adding interactive fitness equipment into their facility to add to their huge collection of fitness equipment and areas. This Court One location is just right down the street from the famous Michigan Baseball Hall of Fame in Lansing, Michigan. They will actually be inducting their next round of MLB players into their Michigan Hall of Fame on July 15th, 2017. The Michigan Hall of Fame features some amazing MLB athletes & coaches from all over the state of Michigan such as Jim Abbott and Kirk Gibson. This is especially interesting because around the same time we will be installing an Exergaming room at the Clarks Sports Center in Cooperstown, NY, right by the official Baseball Hall of Fame. Two new Exergaming rooms down the street from Baseball Hall of Fames, this will hopefully attract a totally new crowd of athletes to be involved with Exergaming equipment. Below are some 3-D models of what the finished rooms will look like: The set of equipment we are installing is the perfect mix of interactive fitness and functional fitness for the members at Court One. Court One will be installing the following set of interactive fitness & Exergaming equipment: T-Wall 32 Fit Interactive 3-Kick iDance 2 system  Trailblazer Wall EyePlay Floor We are excited to have our equipment installed in this heavy traffic time of year for gyms and health clubs. They will have plenty of time to get acquainted and comfortable with their equipment - develop games and programs based around them with trainers and members. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! ### Join a Gym That Offers Active Gaming The new year will be here before you know it and already people are indulging in retrospect and reevaluating many of their life choices. New Year's resolutions are the ideal opportunities for all of those who have failed making the changes this last year. Because, you know, next year will be different, it will be the year we actually keep those promises made to ourselves. Now is the chance to sit down and construct a list of all the lifestyle choices you want to make. Your list probably goes something like this: Quit smoking. Lose weight Exercise more Eat healthy foods But because the majority of people fail to stick to their resolutions, they are destined to failure unless they get some help. So here are several common New Year's resolutions followed by a little advice on how to see your way through to the end. If you are searching for effective ways to change your life for the better, this is a good start. Lose Weight/ Get in Shape Losing weight and getting into shape represents the top New Year's resolution as a whopping 70 percent of people who make such lists will have this the top. It's something we all want to achieve and easy enough to start exercising and eating healthy, but the trick is to stick it our longer than a week or a month. One way to increase the odds you will work out on a regular basis is to join a gym that offers active gaming. Working out is so much more enjoyable if you are playing games to keep fit. This is not smoke and mirrors, it is a fact that if you enjoy an activity, you will do it more. Look into it. Eat Healthy This resolution is basically an extension of the first resolution and does go hand-in-hand with losing weight. It is incredibly difficult to stick to a healthy diet when you are completely bombarded by junk food wherever you go. One cannot enjoy steamed broccoli and cauliflower while watching a commercial detailing the subtle nuances of Dairy Queen's Hot Fudge Brownie Delight. However, by learning to control emotional eating, being aware of why diets fail and looking up tasty and healthy recipes, you can overcome. Meet New People You are stuck in a rut; besides a few close friends, you only interact with a few work colleagues, but just barely. You are missing out on meeting a lot of nice and interesting people. Meeting new people can be beneficial to your mental health, so don't be afraid to go out there and make some new friends. We don't like using cliches, but this is a good opportunity to kill two birds with one stone. That is, join a gym to get the exercise you want (see resolution #1) and while at the gym, compete in interactive fitness games and you will meet like-minded people. Over time, some of these people will wind up becoming close friends. Make More Money Even wealthy people are looking for ways to make more money. There are several options to reach this goal, but they all include working harder. Find a part-time job you can work in the evenings or on weekends. But better still, work as a freelancer or find something on the internet that you can do at home in your spare time. Take More Chances If you are a confident person, show it. There is nothing wrong with having your opinions heard at work or asking somebody out on a date. A good dose of self-confidence will go a long way in life. Good luck and we hope you find success in this next year's resolutions. ### Exergame Locations: Evolve Fitness Evolve Fitness joins the family of Illinois Exergaming Locations, making it the biggest state for Exergaming in the country. They join other great locations that carry Exergaming like Moraine Valley Community College and Midtown Fitness! Evolve Fitness & Climbing is a 24-hour fitness center that specializes in strength training and interactive climbing. They also offer amenities and services like group training, specialized classes, and even tanning beds. We are very excited to enhance this fitness space even more with Exergaming. We will be installing (2) Treadwall M6 Verticals and (1) Jacobs Ladder in their interactive climbing space. Here is a quick little video from their Facebook page of one of their members training on a Jacobs Ladder unit, a very common exercise/activity at their gym. As you can see our equipment will fit in perfectly in their facility and will be very effective for all the Evolve Fitness members. Evolve Fitness is a smaller fitness center/club but they intend on growing and spreading fitness through strength training and interactive climbing. We hope to assist them on their road to success with interactive fitness equipment and the concepts of Exergaming! Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on interactive fitness & Exergaming! UPDATE 1/31/2017: We wanted to show how well the 2 Treadwall M6 Vertical units fit into a fitness space, with plenty of room to spare! ### Virgin Active Exergaming At the end of the month in November we collaborated with the worldwide conglomerate, Virgin Active, to install an Exergaming room in their new large cutting edge fitness facility in Bangkok. This is a part of a huge plan to open 20+ new innovating fitness clubs across Thailand over the next 5-6 years. Here is a quote from a press release on their website: "Virgin Active today unveils its new club at the iconic Siam Discovery building, designed to give customers in Thailand an unparalleled experience, innovative product offering and wide range of facilities, not seen together anywhere else in the world. The first of up to 20 new clubs planned to open in the next six years, Siam Discovery is the fourth club in Thailand and will build on the company’s ambitious plans to invest up to Bt5.2 billion in the country, creating up to 1,500 new jobs. The company also plans to invest an additional Bt2.6 billion in Singapore as the Virgin Active brand sets to expand its presence in Southeast Asia, further cementing its position as the world’s leading health and fitness club brand." This is another great international Exergaming space showing how Exergaming and interactive fitness is a worldwide trend. From Thailand to South Korea to Greece, Exergame Fitness has reached all over the world. One of our sales managers flew across the globe to personally oversee the installation and training of the Exergaming equipment. Check out the video below of him demonstrating some workouts on our Fit Interactive 3-Kick: https://dta0yqvfnusiq.cloudfront.net/exergamefitness/2016/12/ErMmPUTQyooMHw3I-161206-584701ab6577a.mp4 Check out the Eye Fitness Twitter page here. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! Stay tuned for more updates and news on this amazing Exergaming space! ### T-Wall Rental at Toyota Motorshow – Saudi Arabia Once again we have rented out some T-Wall units on the other side of the world for some exciting marketing events. The most recent event we helped out with was the Grand Opening of a Reebok retail store in South Korea. This week our T-Walls are making an appearance at the 30th Annual Riyadh Motor Show in Saudi Arabia at the Toyota Motorshow Booth. Check out some photos and more information on the motorshow here on their Facebook event page. This was organized and set up by our partners in the area, the AddameghGroup. They then worked with another local marketing/branding company, the Arkan Business Group, see their Facebook page here. We have worked with these organizations in the past and they have been helpful and pleasant! This trade show is a great example of how Exergaming is becoming a worldwide trend, not just a nationwide one. Our partners we work with in the area are dedicated to the interactive fitness movement and see tons of applications for the equipment. This is not the first time we have been to the Middle East with Exergaming, a couple years back we presented some equipment in Dubai. It may take some time but Exergaming is making its way into almost every continent in the world! See our T-Walls at the beginning of this video - complete with custom branding! For more information on Exergaming at Marketing Events check out our in-action page here. Follow us on Facebook and Twitter for more Exergaming news and updates! ### Success Stories: Bloomington YMCA Exergaming It has now been a few months since we brought Exergaming over to the Bloomington YMCA and they have been very successful with their youth programs ever since! The Bloomington, IL YMCA received an EyePlay Floor system and a 4-player iDance 2 system for their youth fitness and youth recreation programs. Both of these systems of perfect for engaging kids who may not be into sports or fitness yet, it keeps them moving and smiling at the same time. For more interactive products for children check out our Playground X room solution. Central Illinois YMCAs has now heavily invested in Exergaming, we have installed major interactive fitness rooms at the Bloomington YMCA, Decatur YMCA, and the Springfield YMCA. Our home state of Illinois is a proud home of many Exergaming locations and facilities, from Chicago all the way down to the other end of the state. It is inspiring seeing so many YMCAs, schools, and health clubs take on the concept of Exergaming and interactive fitness, right next door to us. Please, take a look at the image to the right to see an installation map across the state of Illinois! It is great to see Central Illinois take such a great interest in the Exergaming movement. They help solidify the concept for each other and are slowly building up a network of Exergaming rooms for their youth. In recent years, McLean and Macon County, have suffered from bad youth obesity issues. We are pleased knowing that our equipment helps fight this problem in some way, engaging kids and pushing them towards being physically active. We will continue delivering Exergaming and interactive fitness to schools, health clubs, and YMCAs all across Illinois and our great nation to fight youth obesity and improve fitness engagement. YMCAs and youth fitness have been the cornerstone of Exergame Fitness and will continue to be. Follow us on Facebook and Twitter for more Exergaming news and updates. Want to know more about interactive fitness & Exergaming? Contact us! ### It Takes More Than Active Gaming to Keep Your Family Fit and Healthy, It Takes a Healthy Diet It takes more than active gaming to keep your family fit and healthy, a healthy diet is also a necessity. With Thanksgiving Day staring you down, you might want to consider serving side dishes that are healthier than the traditional calorie bombs you usually serve. Thanksgiving isn't always all about the bird, surround this year's roasted turkey with side dishes that are as healthy as they are delicious. Traditionally, the Thanksgiving Day dinner is a caloric nightmare, but if you load up on healthy side dishes, it can really add up in saved calories. Sweet Potato Soup Silky smooth soups usually get their heavenly texture from heavy cream, but we found a lighter version that gets its creaminess from Greek yogurt and sweet potatoes. It's really a simple recipe, after roasting the sweet potatoes you blend up the rest of the ingredients up in a food processor. Ingredients 4 sweet potatoes 2 cups vegetable broth 2 tablespoons Greek yogurt 1 tablespoon green onion 1 tablespoon parsley dash of salt and pepper Peel the sweet potatoes and roast them at 375° for an hour, pull them and mash them up. Add potatoes and rest of ingredients to the food processor and blend until smooth. Parmesan Carrot Fries These tasty baked fries are sure to please grown-ups as well as the kids. The recipe is so simple that it is almost foolproof, even your husband could do it! These tasty treats pack a healthy dose of vitamin A and beta-carotene, which helps promote healthy vision and healthy skin. If french fries are your guilty pleasure, swap out the potatoes for carrots and you have a healthier stand-in. Roasting carrots allows their natural sweetness to emerge and tempt your taste buds. Peel the carrots and cut them into matchstick slices. Place sliced carrots into a bowl and add olive oil, salt and pepper. Spread mixture out on a baking sheet and bake at 450° for 12 - 15 minutes or until they turn a golden brown. Remove from the oven and sprinkle the fries with fresh basil and grated Parmesan cheese. Creamy Mashed Cauliflower If you have never tried cauliflower mash, you are certainly missing out on a treat. When it's finely grated and mixed with butter and cheese, it really seems just like mashed potatoes. Simply place cauliflower florets and garlic in a steamer basket over boiling water and steam until tender. Place the cooked cauliflower in a food processor with buttermilk, butter, oil salt and pepper and pulse until creamy and smooth. Garnish the mashed cauliflower with cheese and chives and serve. Oven-Roasted Squash Winter squash becomes tender and sweeter when it is roasted and makes a great Thanksgiving Day side dish. This is definitely a recipe to save so you can make this healthy dish every holiday season. Peel and dice squash into one-inch cubes. Toss diced squash into a bowl and add olive oil, salt and pepper. Spread the mixture evenly on a baking sheet, bake at 375° for 30 to 40 minutes or until tender throughout. Pull from oven, sprinkle with fresh parsley and serve. ### Moraine Valley: Drop In Exergaming Yesterday we got the chance to visit a recent installation location for a follow-up, at the Moraine Valley Community College. Last month we installed an Exergaming space in their childcare center at their FitRec Center on campus. This is an area where children can come for a childcare or 'daycare' style of play, and even has spaces for games like indoor soccer. During the week this room is extremely popular space for kids to spend time in safe and fun way, while their parents are upstiars in the adult fitness area. The room is seperated into two sections and has tons of equipment to play on. In addition to our interactive fitness equipment the Exergaming room, it also has a ping pong table and air hockey table, giving the kids plenty of "games" and "non-games" to play with. During these drop in sessions the kids are free to play on any equipment in the room that they like. Kids these days are great with electronics and so they are usually able to operate the machines and the built in programs without any assistance from any adult. With machines like the 3 Kick and Heavy Ball being great for indivudals in adult fitness, they can also be used by 2-3 kids as well. Even with all the built in games & programs, kids make their own fun & games which we got to see plenty of at their drop-in night. During this we were also able to set up a small photoshoot of the room and equipment. Take a look at the room, equipment, and kids in action in our photo gallery here. There are also some photos below that highlight the room. Follow us on Facebook and Twitter for more exergaming and interactive fitness updates & news.     ### 2016 IAAPA Expo & Athletic Business Shows We have officially been done with exhibiting at trade shows for a little over a month now. Our last trade show we were present at was the 2016 NRPA Conference in St. Louis last month. Take a look at our media gallery of that event here, it was a great time and we met some dedicated individuals. To finish our busy year of trade shows we are attending a few shows and for once not exhibiting ourselves. We will be attending the 2016 IAAPA Expo and the 2016 Athletic Business Show, both held in Orlando, Florida. The IAAPA show will run from the 15th to the 18th, and Athletic Business will be open on the 17th & 18th. Attending instead of presenting like usual, gives us a break from trying to sell our products, so we can browse the relevant industry news, trends, and companies. We can then bring this knowledge and better understanding to our business practices and better ourselves as an organization. We are constantly trying to reach new markets and new people who can use Exergaming and improve the fitness world, these shows help us do this. If you would like to schedule a meeting with us or would like us to visit your booth at these shows, give us a shout on Facebook or Twitter! (@ExergameFitness) ### Active Gaming, Including Wall Games, Dance Games and Gaming Bikes, Offer Wonderful Exercise Opportunities With winter beating down the door, many people feel lost when it comes to how they will keep their shape when the weather is doom and gloom. Hockey and skiing are great, but they are expensive endeavors and if you live in a flat state, you can completely cross any sport involving a mountain off your list. But with just a little creativity and some basic equipment, you can have fun and stay fit all winter long. Active Gaming Active gaming, including wall games, dance games and gaming bikes, offer wonderful exercise opportunities as well as other benefits. Dance and step games offer individual as well as multiplayer experiences, virtual cycling is a great cardio workout and wall games offer workouts for people of all ages. If your local gym lacks these types of games, encourage them to look into it. Embrace the Weather Don't be such a wimp, go outside and take the cold weather like a man, or woman for that matter. Bundle up and go for a run and before you know it, you will be peeling layers off because you are so hot. If you enjoy cycling, invest in a fat bike and tackle the trails even though they are covered in snow. Don't think you need to invest in a parka and fluffy mittens to enjoy outdoor activities in the winter. Thermal leggings and gloves are as thin as ever and keep you very warm as well. Go Out and Play Let your kids inspire you to do some winter activities. When snow is on the ground, go outside with your kids and help them build a snowman. You and your kids can also go sledding, snowshoeing and even have a snowball fight. Wintertime is a great time to get out and about and capture Pokemon. If you are into that sort of thing. Playing outside in the winter is fun at any age. Home Workouts If you are stuck at home, don't just veg out on Netflix, throw in a workout DVD instead. The nice thing about DVDs is that you can go at your own pace and take breaks when you want. If you don't have any workout DVDs, put on some good music and dance. Household Chores Get a really early jump on your spring cleaning list. Don't spend your downtime, er, down, clean out that closet you have had on your to-do list for years, organize the junk drawers and dust the ceiling fans. Seriously, we all need to dust our ceiling fans. Get your spring cleaning list done in the winter and come spring, you aren't stuck inside working when you would rather be outside having fun. Shop Whether you are shopping for yourself or getting a head start buying holiday gifts, walking up and down the aisles of your favorite stores is a pretty good workout. Look, it beats sitting around the house getting fat. Besides, you get to avoid the holiday crush after Thanksgiving because all of your gift shopping will be done. ### With Active Gaming, Putting on That Added weight in the Winter is Not Inevitable The swimsuit and shorts have been packed away, the bicycles and hiking gear are in storage and the leaf has been added to the dining room table in anticipation of a huge roasted turkey for Thanksgiving, a huge glazed ham for Christmas and tons of goodies in between. Winter is settling in and we have already forgotten what is was like riding bikes in the evenings and hiking mountain trails on weekends. This winter, if typical, you will gain two to four pounds without even working up a sweat. Some people believe that we tend to eat more in the winter as a way to keep ourselves warm, but this proves to be a myth. In fact, studies show that people who carry excess weight actually feel colder. We would explain the science behind this, but we are sure you have better things to do with your life than read through a mess of words you don't really understand. We could be, however, genetically programmed to eat more in the winter, but for reasons other than staying warm. In our ancestor's time, the months of winter were often times of little food. There are theories that we are genetically programmed to increase stores of fat in the fall months to help us survive the winter. In some ways, we assume, the same thing hibernating mammals do. Whether the theory is true or not, there is no longer a need to store fat in the autumn because when we get hungry in the winter, we order a pizza. A benefit our ancestors never enjoyed. Vitamin D Research suggests that vitamin D, the vitamin we get from sunshine, plays a role in why we tend to gain weight in the winter. In order to properly synthesize vitamin D, our bodies need sunlight. But in the winter, days are much shorter and the adverse weather keeps people inside for long periods of time. And when you do finally go out, you are more likely to be wearing a hat, gloves and other garments that cover you up. Scientists believe that a lack of vitamin D triggers fat storage and reduces the breakdown of fat, so the calories you consume are stored as opposed to burned for energy. Your Lifestyle Of course, you can blame these reasons for your winter weight gain if you so desire, but you also need to realize you are at fault as well. During the warm months of summer, you spend time at the beach or go for long walks in the coolness of the evening, but come November, you flop on the couch and watch football and whatever is binge-worthy on Netflix. In addition, you trade in hot chocolate for unsweetened ice tea, pop a bag of popcorn and dream about how much you are going to eat over the holidays. So take responsibility for your winter weight gain and go the gym. ### Exergame Salutes the Marine Corps Birthday & Military Personal Tomorrow on the 10th of November marks the 241st birthday for the United States Marine Corps. First of all we would like to thank all of those in all armed forces who are serving our great country. Please watch the video below - a message from the Marines to show thanks. https://www.youtube.com/watch?v=dOSuslaKKHY The General of the United States Marine Corps, Robert B. Neller released a birthday message to all marines, view the entire message here. His closing statement: "We are Marines for life. It’s our responsibility, our duty, to maintain and build upon the legacy of those who have gone before us. What we do today, guided by what we’ve learned from past generations, will determine the future of our Corps. So as we celebrate this 241st anniversary of our Corps, we also look ahead and prepare for our next success. Take pride in carrying our legacy forward." We would also like to congratulate a Marine that works for Exergame Fitness - Angel Cuevas, our Southeast Interactive Fitness Sales Manager. Angel was a dedicated member of the Marine Corps and now takes that commitment and dedication over to Exergame Fitness and Interactive Fitness. Since joining Exergame Fitness, Angel has assisted in the coordination of several national trade shows and exergaming projects. Angel's advanced knowledge of military fitness and procedures combined with the need for innovative fitness techniques in training makes this a great oppourtunity for expanding Exergaming into a new market. The military can use Exergaming as a specific training tool for situation specific exercises or even simply for recreation on a naval base.     ### 2016 Exergame Youth Obesity Report Youth Fitness & Childhood Obesity have been two huge focuses of Exergame Fitness since the beginning. It has been awhile since we have touched on this so we put together a short infographic (below) that highlights some of the alarming statistics of childhood obesity in our nation. If you would like to view the full resolution version of the infographic, click here. Take a look at our last Exergaming Obesity Report here - "33 Mind Boggling Stats About Childhood Obesity". Listed below, are the facts and stats presented in the infographic and more. These statistics were collected from and credit goes to StateofObesity.org and the official CDC website. Since 1980 childhood obesity (in the 2-19 age range) rates in the United States have tripled. The chart below gives a closer look at the trend, which is even more extreme when you look at older age ranges. As of 2014, 8.9-9% of our youth in the 2-5-year-old group, suffer from obesity. When you look at individual demographic groups, you have to take in different unique factors. But when you look at the numbers as a whole you really see the issue at hand. 17% - or 12.7 million youth in the United States suffer from obesity related issues. This may seem low but when you look at our adult population we can see the problem is not correcting itself. About 38% of American Adults are obese, that is more than double the youth obesity rates. These issues are not without their consequences, obviously personal health concerns are an issue but our military has been affected. Approximately one in four adults - ages 17-24 - are too overweight to join the military. Below are two charts that show some alarming trends recorded in 2015. Physical Inactivity in the U.S. (2015) High School Obesity in the U.S. (2015) Exergame Fitness will stay dedicated to fighting these epidemics in our nation. For solutions take a look at our room solutions - especially the Youth X room, perfectly designed to engage the hard to reach 7-14 age group. ### Exergame Locations: Countryside YMCA Last week we finally were able to make it over to Lebanon, Ohio to put together the exergaming room at the Countryside YMCA. The Countryside YMCA will be (currently under construction) the largest YMCA in the nation, so we are very excited to have an exergaming & interactive fitness room there. Even better - the exergaming room will be featured right behind the main lobby of the building, allowing everyone who enters the building to see the room in action. This room followed the direction that many other hugely successful YMCAs have followed - the Youth X room solution. Giving kids & teens (generally ages 7-14) the ability to be active & social in a fun and safe environment that is extremely engaging. Other YMCAs that have invested in the Youth X room include the Rye YMCA, Edmond OKC YMCA, Norwich YMCA and many more! The following products have been installed at the Countryside YMCA: T-Wall 64 Exerbikes Fit Interactive 3-Kick Fit Interactive Heavy Ball CardioWall Compact Duo Active Floor Markings If you would like to learn more about the Youth X room and exergaming, or would like to speak to someone for more detail, give us a call (877.342.8650) or contact us! ### End of the Year Exergaming Sales & Specials 2016 As we come to the close of October and enter into November and the cold seasons, it is time to think ahead to the end of the year. Around this time of year, we like to begin to offer end of the year sales & specials on exergaming & interactive fitness equipment. Not every fitness center or organization has the budget of a nationwide chain of health clubs - so this really offers the opportunity for some to experience exergaming. We are offering 5% off on all of the following packages, including free freight/shipping to your organization. Playground Express Package: Magix Floor & PlayWall. Youth X Express Package: T-Wall 32, Exerbike System, 3-Kick. Performance Express: T-Wall 64, 3-Kick, Heavy Ball. For more details on the products featured check out the links below: T-Wall 64 T-Wall 32 PlayWall Exerbikes Magix Floor Fit Interactive 3-Kick Fit Interactive Heavy Ball If you would like to take advantage of these sales or would like to speak to someone for more detail, give us a call (877.342.8650) or contact us! ### Active Gaming, Exergaming or Exercise Games and the Many Benefits They Offer Active gaming, exergaming or exercise games combine two very popular concepts; fitness and gaming. Both kids and adults play these interactive games for any number of reasons, but mainly to stay fit while having fun at the same time. But regardless the reason kids and adults enjoy these challenging games, they stand to reap the many benefits they offer. There is still a lot of research that needs to be done in fitness games, but what we do know is that exergames do offer the same health benefits as traditional exercises. And there is a growing amount of studies that support the positive effects of exergaming including coordination, fitness and stress reduction to name a few. But the biggest advantage that active gaming has over traditional forms of exercise is that both kids and adults love to participate. Simply stated, active gaming is fun because it is a form of entertainment. For example, dance games, like iDance, offer kids and adults a high level of engagement, which basically fools the participants in thinking they are just playing when they are really getting a good workout. Basically, it is all in the perception and perhaps even deception, like giving children medicine mixed in honey. We can all agree that exercise is essential for good health, even in children. We are seeing that today's kids are becoming increasingly sedentary in their lifestyles, preferring to engage in social media instead of exercise. We aren't saying that exergaming is a cure-all for our health issues, but they are off to a strong start. ### 2016 NRPA Conference: Follow-Up & Thanks   Another year, another NRPA Conference, and another successful trade show for Exergame Fitness. We exhibited at the 2016 NRPA Conference at booth #2604 - showing the parks and rec experts what interactive fitness and exergaming can do for their kids & communities. Located close to home for us, this year's conference was held in St. Louis, MO, giving us the chance to try out some fantastic BBQ before and after the show! If you need any recommendations - Exergame Fitness recommends Pappy's Smokehouse and The Shaved Duck! This year we had a slightly smaller booth than normal trade shows but as always we make due. This gave us another great opportunity, as we were able to demonstrate another key feature of our interactive fitness equipment space efficiency. The attendees themselves were also a huge help for showing off what the equipment can do. Mostly adults were there to try the equipment, but there were plenty of seniors, students, and children there to test out exergaming as well. Showing all the different age groups, activity levels, and situations our products are perfect for. Below is a short list of products/accessories we brought to the show and featured for anyone who didn't make it or catch the name of something: T-Wall 64 Fit Interactive 3-Kick Pair of Exerbikes Pavigym 2.0 Flooring Hyperwear Sandbells In the coming weeks, we hope to create new relationships with some of the great people that we met at the NRPA Conference. It is our hope to get some youth fitness centered projects out at parks and recreation facilities across the nation. The equipment we brought was limited but you can view our whole like of Youth X products, which are optimized for kids ages 7-14, on our Solutions page here. Whether it is fitness centered or more towards the fun side of things we want to get our equipment out to those who need it. We have solutions for both indoor and outdoor use, as well as mobile solutions for events like birthday parties or other trade shows! Below are a few photos of the event - showcasing and highlighting the great crowds that came to see our booth as well as all the games the attendees got to play. To view our media gallery of the event, visit our SmugMug Photo Gallery here. Follow us on Facebook and Twitter for more interactive fitness and exergaming updates and industry news. ### Exergame Marketing: Exxon Mobil Event Recently Exergame Fitness was able to assist in another great corporate marketing event, this time with Exxon Mobil! With all the recent marketing events we have helped out with recently, including our 2nd annual T-Wall at NASCAR and a T-Wall at a grand opening of a Reebok store, this is very exciting to be a part of. Check out our other big marketing events like Nick's Kids Choice Awards, on our In Action page. The purpose of this event was something a little different from typical shows. Exxon Mobil brought together lots of different big name companies for this event centered towards high schoolers - such as airplane manufacturers, infrastructure, medical, and much more. It was half a 'job fair' and half just for fun making it a unique mix of showing kids what they can do when they grow up and also showing them jobs/fields might not know exist. Our T-Wall 64 was requested to be at the event because like many other events - it does a spectacular job of drawing people in and keeping people's interest peaked. Nearly every single high school student that was present at the event got to try out the machine - which as a side note really shows us the durability of one of our exergaming machines. But as always we are happy just to have people experience interactive fitness and exergaming - spreading the word about our growing industry. Check out some photos of the event below. To view the rest of the photos of the event - check out our SmugMug gallery of the event here. Follow us on Facebook and Twitter for all of your interactive fitness and exergaming industry updates. Coming up next week we will be present at the 2016 NRPA Conference - come check us out! ### Reebok Uses Interactive Fitness in South Korea We can't help but be ecstatic about sharing news about the exergaming world sometimes, and this is one of those times. Recently a marketing company was hired by Reebok to promote a new storefront in a sort of "Michigan Avenue" style area, lots of brand name shops. Check out the photo gallery of the store here - there is a preview of the gallery right below for you to check out as well. As you can see from some of the photos, the T-Wall maximizes space efficiency in any situation - even in a clothing store. The reason for getting the T-Wall for the opening of the store was to use the lights, sounds, and excitement to draw potential customers in and keep them in the store engaged. They were able to gather crowds of people around just the T-Wall showing some of the fun exercises and interactive games on it. This being in South Korea, this is new for some - still a new market for exergaming products. A huge part of the event, however, was their ability to have an official UFC athlete help promote the event and play some games on the T-Wall unit. The Welterweight fighter Dong Hyun "Stun Gun" Kim was the first Korean national to win an official UFC fight. He has had quite a successful and powerful career as an MMA fighter so to have him promote one of our products in any way is huge. This is another great location/event to show how engaging and fun our interactive fitness equipment can be and to see how perfect it can be for any sort of marketing event or just event in general. Last week we took a look at Exxon Mobil renting a T-Wall for the 2nd year in a row, combined with a retail Reebok store - we can really see exergaming becoming a truly worldwide trend. Check out more marketing events our interactive fitness equipment has been featured at here. If you are interested in getting an Exergame Fitness product for your marketing event we can deliver any unit branded to your organization's specifications, and ship to almost anywhere in the world! Follow us on Facebook and Twitter for more exergaming industry updates and news! ### 5 Functional Fitness Movements Everybody Needs to Know When it comes to working out at any level, knowing the fundamental movements and exercises are key. Not only for having an effective workout but also to prevent yourself from being injured during a casual to an intense workout session. Functional fitness is a growing fitness trend that is extremely popular because of its simplicity with bodyweight and very light weights to accompany it - allowing for low impact and low-intensity workouts. Today we will be going over some basic fundamental fitness movements and exercises that will help anyone improve their fitness techniques. These exercises will have photos accompanying them that are a part of a T-Wall training series - Workout of the Week, but these will be applicable to anyone with or without exergaming equipment. Most of these exercises will center around using a small weight, we will be using a 5-8lb Hyperwear Sandbell but you can use whatever is comfortable for you. If you wish to see how these exercises are done even more in-depth with videos, gifs, and photos check out BodyBuilding.com. 1 - Figure 8 (fig. 1) Pass the light sandbell through your legs with one hand at a time in a Figure Eight motion. Repeat and reserve motion. If you do not have a sandbell for this exercise, simply use a light dumb bell or maximum 10 lb weight. 2 - Slamdown NOT RECOMMENDED IF YOU DO NOT HAVE A SANDBELL Hold a light sand bell with both hands over your head and throw it on the ground in front of you. Squat to pick up sandbell and return to starting position. Repeat. For added challenge and intensity - when you go to pick up the sandbell perform a push-up then return to starting position 3 - Hand Crossover (fig. 2) Using the LED targets (or if you do not have this 2+ simple targets on a wall in front of you), stand in the middle. If the light is on left side use right hand to deactivate (or targets), if the light is on right side use left hand to deactivate (or targets). 4 - Overhead Squat (fig. 3) Hold a light sand bell with both hands above your head and fully extend your arms. Keeping the position perform a squat and then return to starting position. Repeat. 5 - Partner Toss (fig. 4) Our last functional exercise will require a partner, more fun with some company! One partner will face the wall and one will have their back to the wall (this can also be done without the T-Wall with the 2 partners simply facing each other). Lighty toss sandbell to one another. Repeat and switch positions. ### Exergaming, or Exercise Games, is Becoming Increasingly Popular Since when did going to the gym become an actual chore? For that matter, why is it so difficult to get anyone in your family, including yourself, to get a little exercise at all? We understand that sometimes gyms aren't really an ideal place you want to spend your Thursday evenings, with the sounds of clanging metal, mind-numbing routines and really bad music blaring in the background. There just has to be a way to make fitness fun. Hold on, actually, there are several ways in which you can make exercise fun. If you really want to see how much fun exercise can be, go to the park and watch the kids playing on the jungle gym, jumping rope, throwing frisbees and running around at full speed. These kids aren't complaining about exercise, but they are quite sad when mom tells them it's time to go home. It's really no secret why these kids are enjoying exercising, it's because they just think they are playing. If your workouts were more like a game, you would exercise with such enthusiasm. So the key is to stay active and have fun all at the same time. Active Gaming Obviously, games are fun to play and when they are incorporated into a fitness strategy, then exercise becomes fun. Interactive games can be a gateway to physical fitness for even the most seasoned couch potatoes. Consider this: Exergaming, or exercise games, is becoming increasingly popular and a great way to kick yourself into better health. The Great Outdoors There are still people who hate going to the gym, sweaty bodies and funky smells are just too much to overcome. Fine, then get off the couch and go outside to get your exercise. Fitness does not mean having to go to the gym, especially if you take up activities like bike riding, hiking or even rollerblading. Heck, even walking around the park counts for something. Get a Dog This is not a joke. Studies have shown that people who own pets get more exercise than those who don't. This is because having a dog means having some responsibility. That is, if you want a healthy dog, you need to take Fido for a walk, and it's probably not a bad idea to play some fetch with him as well. A study published in the American Journal of Preventative Medicine showed that dog owners spent a total of 300 minutes each week walking while those who didn't own a dog spent half that time walking. ### Exergaming at NASCAR Marketing Events One thing we always look forward to as a fitness equipment distributor is seeing our products and equipment branch out into different markets and fields for various different uses. Corporate marketing events are a huge opportunity for our equipment and it is a great chance for people to try out interactive fitness equipment that otherwise might have never of heard of it. Recently we delivered a T-Wall 32 to a marketing event for NASCAR, which was a ton of fun. This is actually the 2nd year in a row that the NASCAR organization has used Exergame Fitness to get a T-Wall for their event. The machine produces tons of noises, lights, and gathers a crowd - all of which are essential for keeping attention at these events. The T-Wall has been a huge help for the NASCAR organization in making this event 'interactive' and 'engaging' with our interactive fitness equipment, but most importantly, it is fun. ### Active Gaming: You May Have Never Heard This Term Before Active gaming: You may have never heard this term before. Simply put, is is a combination of exercise and gaming as w ay to get fit and stay fit. And in a country where more than one-third of the population is considered overweight, we need to do what we can to get people to exercise more. Gaming bikes are one way in which people can get fit and have fun at the same time. Whole Workout Gaming bikes do more than just give your legs a good workout, your whole body benefits. Exerbiking demands a high degree of dynamic movement, which makes it an intense workout. Dance and Step Games Dance and step games are another way in which people can get fit while having a good time. We offer both motion and rhythm games that people can play on their own or with others. This is definitely a fun approach to fitness and it feels like you aren't even working out. IDance is a fun and challenging group exercise dance game that is easy to learn as well as exciting. Istep is a multiplayer game that delivers social benefits as well as a good workout. Active Wall Games Wall games take up very little space yet are quite able to maximize workouts. You can utilize active wall games for endurance, power and even agility. Test your personal limits on the ultimate platform. There are many more games we offer, check out the rest of our website to learn more. ### Include Active Gaming or Other Non-Traditional Forms of Exercise in Your Children’s Schedule Obesity in American children is a growing problem and no longer an ugly secret. Today, about one in three kids in America are overweight if not obese. This sad statistic is nearly triple the rate in 1963. Indeed, overweight kids are quickly becoming one of the most serious health challenges of this century. If you hesitate to include active gaming or other non-traditional forms of exercise in your children's schedule, you are missing out on great ways for your kids to get in shape. Here are a few scary statistics for you to think about. Based on recommendations as set forth by the United States Government, only about two percent of children have a healthy diet. Teenagers were reported to eat vegetables almost every day, but most vegetables they consumed were fries and potato chips. Unless change happens when they get older, experts warn that children who are overweight can reduce their life expectancy by as much as five years or more. Typically, the average American child will spend four to five hours a day in front of a television, computer screen or playing video games. Studies show that the more a child watches television, the more likely they will gain excess weight. Bad television habits may have long-lasting effects that put children at obesity risk well into adulthood. A healthy body makes for a healthy mind. If this is true, then it is no surprise that overweight kids miss more school that fit children. There are a number of factors that could be blamed but some include fear of being teased or being embarrassed about participating in physical activities.             ### Success Stories: Indian Valley Family YMCA As always we love highlighting successful customer experiences that have received exergaming equipment. One location that we recently got back in touch with through the 2016 YMCA General Assembly, the Indian Valley Family YMCA, has had huge success with one of their interactive fitness pieces - the T-Wall 16. Below is a quote from the Wellness Director over at the Indian Valley Family YMCA about a great relationship between a personal trainer and her client with special needs. "Alicia is a Personal Trainer at the Indian Valley Family YMCA in Harleysville, Pennsylvania. One of her most memorable and inspiring clients is Meredith. Meredith was born with a rare genetic disorder that causes her to experience tremors and have issues with her balance, coordination, and speech. Being the excellent trainer that she is, Alicia is always looking for new and novel ways to help Meredith improve her motor functioning. Meredith uses the T-Wall to improve her upper body stability, her ability to reach across her body, and her coordination. Standing at the T-Wall and using both hands also helps to improve her balance and posture. They use the 'Only 3 Colors' game to work on cognitive skills, as well. Having the T-Wall has helped Meredith in multiple ways by providing a fun (and challenging) workout during her visits to the Y." Alex Burdzy - Wellness Director The T-Wall unit provides the perfect comfortable and fun workout that Meredith needs, including built-in reaction and speed training programs. The simple programs allows easy progression and satisfaction from completing the games on a surface level - but also allow for Meredith and Alicia to work on developing Meredith's motor skills and reactions. To see someone's life improve because of our exergaming equipment brings us a lot of joy and excites us about bringing interactive fitness to more medical and rehab environments. We wish the best to Meredith on her training and Alicia on developing more routines/programs on the T-Wall 16. With time and dedication, our interactive fitness equipment can help everyone achieve their fitness & wellness goals. The hope is that this spreads to one more person that needs it then one more YMCA that needs it until every YMCA in the country experiences exergaming! Check back for more exergaming industry updates and news - follow us on Facebook, Twitter, and Instagram. ### Exergame Locations: Lansdale YMCA After the 2016 YMCA General Assembly, our first installation job was at a YMCA of all places, another lucky Y to invest in the world of exergaming! The Lansdale YMCA just had their Exergame room installed filled with tons of interactive fitness products. They had an awesome interactive climbing wall and some cardio pieces already present in the room, and with the addition of the exergaming equipment this room because another excellent YMCA youth fitness space. While not a full Youth X room, The Lansdale YMCA received the following interactive fitness products: T-Wall 16 Fit Interactive Heavy Ball Exerbike systems Waterrower VGS systems The Exerbike systems The Lansdale YMCA had installed will be an excellent transition for many kids to get them engaged. Kids who may not be active or into sports yet may find a lot of use in these bikes - being able to warm up or be active in an easy to use and controlled machine. These bikes will allow up to 4 kids to play side by side together and compete against one another and with kids taking turns these 4 bikes can entertain large groups of children for extended periods of time. Besides the sets of Exerbikes the Lansdale YMCA also has plenty of functional fitness exergaming equipment. The T-Wall 16 can be great the same way the Exerbikes can be, for kids that are not yet engaged, this can be too but also be used as a competitive reaction/cardio game. They then have the Waterrower VGS systems and Heavy Ball to assist in functional fitness movements and to build strength in kids. As always we wish the best to the Lansdale YMCA and their youth fitness space. Now that they have interactive fitness in their facility, they will like every other YMCA that has received Exergame Fitness equipment, see a huge increase in visits/membership. Not only for their kids that will use the fitness area but the adults and parents that bring them there that will want/need to work out as well. We will follow up in a few weeks once the room has gotten some usage and we can report back on the great experiences! Follow us on Facebook, Twitter, and Instagram for interactive fitness and exergaming industry news & updates.  If you would like to win free prizes for the kids at your YMCA visit our catalog request page to receive a FREE catalog and receive your chip to enter our giveaways! ### Exergame Locations: Sidney-Shelby County YMCA 2 weeks ago we were at preparing for the opening of the 2016 YMCA General Assembly, and now we are taking some time to look back on the event. One of the biggest highlights was having the wonderful folks over at the Sidney-Shelby County YMCA purchase our T-Wall 64 trade show floor model! It doesn't happen too often we sell a piece of equipment right there on the spot, so this was an exciting chance to start a relationship with the Sidney-Shelby County YMCA and deliver Exergaming to them. We met some executives from the Sidney-Shelby County YMCA from Sidney, Ohio that was in the search for some youth fitness equipment pieces for their YMCA location. After spending some time walking around the show, the quickly came after browsing the other vendors to solidify their purchase. We always offer some of our equipment for sale at these trade shows, and the Sidney-Shelby County YMCA was more than happy to take advantage of the opportunistic discount. It not only gives us a great example of how much people love the equipment but this helps show many other YMCA organizations that Exergame Fitness provides top of the line equipment for youth fitness. Time and time again, YMCAs have come back to us because we provide reliable products to engage their kids in a safe way, and we are always there for support. As always it is great to see a YMCA or any health club for that matter invest in exergaming, and especially the T-Wall 64. This will act as a great first interactive fitness set piece to show others the model of exergaming. Then as many other YMCA locations have done - add more as you go! They will be using to the lead the renovation and reinvention of their current fitness space. They will reopen this room on August 23rd in cooperation with United Way. We will follow up with more once they have given their kids a chance to try it out and play with it. Then hopefully in the future, we will see a full exergaming space at the Sidney-Shelby County YMCA. For more info on the YMCA General Assembly show click here to view our recap & thoughts on the event. You may also view a photo gallery of the trade show here [SMUGMUG]. Follow us on Facebook and Twitter for more interactive fitness and exergaming updates and news! ### 2016 YMCA General Assembly Exergaming Highlights It has now been about a week since the 2016 YMCA General Assembly in Kansas City. Now that we were able to take a breather as well as all the attendees and vistors, it is time to think about how the show went! First of all, we must say thank you again to every single person that made it to our booth to talk to us, to play on our equipment, and/or to just experience exergaming. It was truly special to meet all sorts of new faces from different YMCAs, as well as seeing some old friendly faces that got to see how far we have come, and us to see how far they have as well. It was wonderful to meet some CEO/Executive Directors of some YMCAs we have some previous work with before - installing exergaming equipment and putting together Youth X fitness rooms. To see the amount of success they have had with their equipment shows us that our interactive fitness pieces of effective and engaging for years to come. We were able to bring some top selling products to the show like the T-Wall 64 and the Fit Interactive 3-Kick and Heavy Ball. As well as some smaller youth fitness pieces like the Exerbike system and the MotionTouch Magix - as well as some complimenting Pavigym 2.0 flooring. Throughout the show, we were able to have some trainers perform some fitness circuits on the machines to show attendees the proper way to use them. Then we encouraged the attendees to jump in at any time to test out some of the equipment. We had people of all ages coming to try it out - showing that these are truly tailored not only for high-intensity training but family fitness as well. This was also our first show to hand out our Poker Chips that allow you to enter our Weekly/Monthly prize drawings. So if you received one, don't forget to enter and keep coming back for your chance to win Exergame prizes! If you would like your own poker chip to enter, click here to request a FREE catalog and have the chip sent along with it! Check out a few photos of the show below. You can view the whole gallery here.  Again this show only comes every 3 years, so it was incredibly gratifying to have such a successful and engaging booth at this year's YMCA General Assembly. The next one is not until 2019, but it will be here before you know it! So once again thank you to everyone who came out - we hope to deliver Exergaming to YMCAs for years to come! Our next stop on the trade show road is the 2016 NRPA Conference. We will have a booth at the event as always so stay tuned on our Facebook and Twitter pages for more news on the event - and also check out our Instagram page! ### Physical Education, Whether Through Active Gaming, Interactive Fitness or Traditional Methods, Plays a Vital Role in Student Growth If you are searching for information about the importance of physical activities in schools and why it should be maintained and even emphasized, you should finish reading this article. Physical education, whether through active gaming, interactive fitness or traditional methods, plays a vital role in student growth and development. There are also several other benefits as well. Helps Prevent Disease Studies show that obesity is a serious health risk and without any form of diet management and exercise, a student's health can be at risk for many diseases including diabetes and heart disease. Physical education in school is a preventative measure in teaching students the value of exercise. Promotes Motor Skills Exercising develops motor skills and hand-to-eye coordination in students. In addition, it develops both upper and lower body muscles through activities. Promotes Learning Physical activities enable students to function better in classroom settings. Exercise promotes better blood and oxygen circulation, which means more nutrients circulate through the body, including the brain. This means longer attentions spans and better concentration. Self-Esteem Students who participate in active gaming are more confident in themselves. The reason is that self-discipline and dedication to excel in a game bring out the best of a student. Promotes an Active Lifestyle We want to all do our best to instill the value of self-preservation at an early age. We want our children to choose a lifestyle that is good for both the body and mind. The well-being of our students is directly related to their physical condition. Give exercise a chance.   ### Exergame Locations: Delaware YMCA When you need to maximize a tight fitness area/space - Exergame Fitness equipment is going to be the best solution every time. The Delaware YMCA sought out a solution for a smaller youth fitness space and we delivered with two awesome products that compliment each other in a unique way. The Delaware YMCA received the following exergaming products. T-Wall 64 Railyard Conditioning Course Brainbike set The T-Wall taking up no space allows for a fun & interactive fitness in the room to engage the kids and get them to start moving. While the railyard allows groups of kids to enjoy all of this together by allowing them to engage in obstacle/conditioning courses. Along with some simple accessories like Bopper Balls and Sandbells that allow for a more intense cardio and strength training experience - this all together gives the youth the ability to properly learn the basics to fitness - or fundamental fitness. Speaking of YMCAs we will, of course, be at the YMCA General Assembly starting July 13th in Kansas City, MO. This is a tri-annual trade show so don't miss out on seeing us there - you can catch us at booth #913. Remember to pick up a poker chip to enter in weekly/monthly giveaways to win exergaming prizes! Follow us on Facebook and Twitter for more exergaming news and industry updates ### Exergame Locations: Moraine Valley Community College This installation has been a long time coming and we are very excited to see it finished. The Moraine Valley Community College located in Palos Hills, IL recently finished building a new fitness/recreation space, which includes a child daycare center. This is a great opportunity not only to reach tons of young individuals that will get to try out exergaming products, but it is not often we get to put together entire interactive fitness rooms in brand new buildings. Resulting in a clean and beautiful fitness space that will be a great asset for both Exergame Fitness and Moraine Valley Community College. The Moraine Valley Community College received the following exergaming products. T-Wall 64 Pavigym Square 3.0 Heavy Ball 3-Kick Everlast Climbing Wall The room is not completely finished, although all of their exergaming and interactive fitness equipment is all ready to go. This is just in time for the busy summer months - days and days of childcare programs and activities. The trainers at Moraine Valley are excited to work with kids to keep them active, engaged, and safe during the day, but also to work with students and fitness enthusiasts on becoming more efficient in their fitness regiments. We will follow up again when the room is completely finished and we have a chance to see it be used. Having such a productive and active exergaming room so close to home will also be a great opportunity for trying out new products and photo/video project collaborations. This week we will be at the 2016 YMCA General Assembly - check basck for updates, photos, and stories on the trade show. It only comes every three years, don't miss out! You can find us at booth #913 - be sure to pick up your poker chips! ### Coming Soon: Countryside YMCA Sometimes we get so excited about installations that we can't help but talk about it. Though it is down the road a bit we just wanted to introduce the Countryside YMCA Exergaming Room. The Countryside YMCA being one of the biggest Y organization in the country this is a huge step for us, them, and the world of interactive fitness & exergaming. We know that healthy living and social responsibility are a part of the YMCA's goal for the youth, along with keeping them fit - we think this room will be the perfect solution for that. The Countryside YMCA being the so huge and reaching so many kids this is a huge step for us, them, and the world of interactive fitness & exergaming. This amazing equipment will be used by tons of people allowing more and more kids and adults to how fun and easy fitness can be. The equipment will be featured in it's very own exergaming room that is designed to keep the youth active and safe. The Countryside YMCA is receiving the following exergaming products: T-Wall 64 EyePlay Floor 3-Kick Heavyball CardioWall Compact Duo Exerbike Duo We will have plenty of more information in the coming months about this exciting new youth fitness room. Before then we will be attending the YMCA General Assembly in Kansas City, MO in on July 13th-16th, you can find us over at booth #913 or take a look at our General Assembly page here. Be sure to follow us on Facebook and Twitter for updates and news in the world of interactive fitness & exergaming. Check out our highlights video below from IHRSA 2016 to know what to expect at the General Assembly show! ### Interactive Fitness Can Be a Big Part of Your Fitness Program Every week brings a new study or other scientific reports on the many benefits of exercise. Almost everyone, regardless their physical condition, is able to engage in at least some form of exercise. But to be as efficient as possible, your exercise regime should follow guidelines set for your health status and age. Interactive fitness can be a big part of your fitness program and can help you reach fitness goals and enjoy the benefits regular exercise offers. With such a large list of benefits you get through regular exercise, we narrowed it down to just a few. Exercise Reduces Blood Pressure The number one form of heart disease is chronic hypertension caused by the build-up plaque in your arteries due to a diet high in fat. Regular exercise reduces your blood pressure by attacking the build-up of plaque in your arteries. When plaque is reduced, your arteries widen and blood begins to flow more freely, causing your blood pressure to drop. The more you exercise, the stronger your heart gets and gives it greater ability to pump blood through your arteries, which helps reduce your blood pressure. Lowers Your Risk of Diabetes The prevalence of Type 2 diabetes is becoming a crisis suffered by millions worldwide. But even if you couldn't care less about the health of others, you should be gravely concerned about your own health. The complications that come with the onset of Type 2 diabetes pose a serious risk to your health as well as your physical well-being. Engaging in an exercise program will improve your body's ability to metabolize glucose, which is critical in staving off this disease. Body Fat Reduction Your body mass index (BMI) gives you a good measure of your overall metabolic status. If you are not happy with your BMI, there is good news. Regular exercise can help bring your BMI back down to a level you can be happy with. The more you exercise, the more likely you are to work off that extra body fat and speed up your metabolism. Strong Bones As you age, you will experience a loss in bone mineral strength, meaning your body's bones are getting weaker and thinner. While a normal change, exercise is key in maintaining your bone health. And while drinking milk is good for bone health, you need to make time every week for exercise. As you can clearly see, regular exercise plays a rather large role in your overall health. All exercise is good and you need to discover ways in which you can motivate yourself to get more exercise. Having fun while exercising is one way to stay on track. ### CBS Covers Teen Fitness at Rye YMCA As always we love to see exergaming success stories from our installations, and to no surprise many have found a lot of value in the ExerZone at the Rye YMCA! CBS New York news stopped by the Rye YMCA last week to check it out, interview some teens & adults, and they even tried out some of the equipment themselves! (Source) Check out the video below and let us know what you think! Another reminder we are about a month away from the 2016 YMCA General Assembly and will be bringing interactive fitness to booth #913! ### Exergame Locations: Courage League Our most recent installation was a pleasure to deliver exergaming to - The Courage League, a great adaptive sports & rec center. The center offers programs and activities for both kids and adults alike, and caters to every activity level and ability - making it a perfect location for our interactive fitness equipment to thrive. The Courage League's new product line includes: T-Wall 64 EyePlay Floor TouchMagix Wall Spivi system  The Courage League previously had an iDance 2 multiplayer system in one of their rooms. They wanted to upgrade their interactive cardio programs so we came in and replaced this with a brand new Spivi system - a perfect cardio exergaming product for group classes. The Spivi is the best solution for keeping group cycle classes engaged and driven to succeed - have your members come back to their avatar and progress every visit! They also took advantage of both of our interactive projection systems - the EyePlay Floor and TouchMagix Wall, both excellent engaging systems. The TouchMagix takes advantage of custom branding options and programming, so Courage League has implemented this into their system by making their logo interactive and playable (image to the left). Of course they also received a T-Wall 64 which we are always ecstatic to see, apart of our plan to have a T-Wall in every health club and facility. Placed in their gym by the basketball court they have the opportunity to do some unique exercises with the basketball and group circuts. We wish the best to the Courage League sports and recreation center in their journey with interactive fitness and exergaming. We always see a big increase in member engagement and usage in the areas where we installed our equipment  - we can not wait for the weeks to come to see how great it has worked out for their kids. Follow us on Facebook and Twitter for exergaming news and updates on Courage League, other exergaming locations, and us being at the YMCA General Assembly. ### Interactive Fitness Has Become an Exceptionally Popular Way to Get Into Shape Interactive fitness has become an exceptionally popular way to get into shape and stay fit and healthy. These vigorous forms of activities offer a wide range of benefits and have advantages over traditional forms of exercise. Let's take a look at a few. The single greatest advantage exergaming holds over traditional methods of exercise is the fact it's not just a form of physical activity, but a form of entertainment as well. Take iDance and other similar games for example, these games offer participants a much higher level of engagement than traditional exercises, which significantly reduces the level of perceived exertion. As a result, the level of motivation to continue to play iDance is much higher than with other, more traditional exercises. And as a bonus, iDance is an interactive fitness game designed for participants of all ages and fitness levels, which means everyone from children to seniors can enjoy the benefits. The interactive aspect of exergaming and the need for participants to anticipate events and make decisions has a positive effect on executive functioning. In addition, active gaming offers other cognitive benefits including working memory, problem-solving skills and multi-tasking. These types of games can be especially beneficial for seniors as they can help delay dementia and improve cognitive skills. Exergaming is a social experience that provides the opportunity to interact with your peers. This, in turn, can help generate new friendships. For all these reasons and many others, exergaming has become one of the fastest growing market segment in recent years. ### Workplace Active Gaming or Other Workout Programs Will Help Employees Get Healthier For many of you, it should be no surprise that exercise can help boost job performance. But this fact alone does not always give some employers incentive to unload thousands of dollars on an on-site gym. It may not be enough incentive to have them even look into active gaming as a way to help keep their employees fit and healthy. So we are here to discuss the host of reasons why such an investment would pay off large dividends for both the employer and the employee. Workplace active gaming or other workout programs will help employees get healthier, even if that means a reduction of muscle strains and stress while on the job. But such programs will also help employees lose weight, lower their blood pressure and even sleep better at night. Healthy employees are employees who spend less money on prescriptions. Another great benefit offered by workout programs is in the way they build a sense of camaraderie among co-workers. Active gaming at the office offers a chance to experience activities that aren't related to work. Social support is very important when trying to get fit, or even remain fit and your co-workers will offer all the encouragement you need. As an employer, not only is it nice to have happy and healthy employees but in a simple cost-benefit analysis, you can see how this pays off, very well. As you can see, it is quite clear why an on-site workout program should be seriously considered. ### Exergame Locations: Springfield YMCA As we enter the summer months schools, park and rec centers, and most of all YMCAs are getting ready for the huge rush of kids to keep busy. The Springfield YMCA just had their exergaming room installed just in time for the seasonal rush. This is another YMCA that has repurposed their unused racquetball court space into an interactive fitness space. Take a look at some photos of the room below and to see the full set of photos from the room, visit our SmugMug page here The product line chosen is the perfect mix of our best selling products to get the most out of your equipment and space. The Springfield YMCA exergaming room includes the following products: T-Wall 64 Heavy Ball 3-Kick Jump Q Active Floor Markings This room features one of more popular exergaming accessories - Active Floor Markings. These are simple strips installed into the flooring to assist in workouts on the different machines. For example, the T-Wall 64's agility ladder markings adds a whole different set of games and exercises that would be hard to visualize without the markings. You can also see the 3-Kick's markings showing different tiered distances you can stand from the machine, the markings remove the guesswork out of activities and makes things easier for everyone involved. The Springfield YMCA is just down the road from a fellow YMCA that also recently received exergaming equipment. The Decatur Family YMCA back in January  received several interactive fitness equipment pieces for their youth fitness room. This not only strengthens the local exergaming network but also shows the dedication of the YMCAs in making sure their kids are active, safe, and developing. We hope that the local network of Central Illinois YMCAs continue their dedication to help fight childhood obesity, to keep the kids safe, and to bring the engagement and development of exergaming to them. We hope to see the Springfield YMCA and all of the other wonderful locations across the country at this years YMCA General Assembly 2016. It only comes every three years so don't miss out, come see us! Follow us on Facebook, Twitter, and Instagram for all of your exergaming industry and interactive fitness news & updates! ### Exergame Locations: Lussier Family YMCA The Lussier Family YMCA has just recently received two of our best selling interactive fitness products for a youth development/fitness room. Lussier Family YMCA is a member of the YMCAs of Dane County and has started their organization in the journey of exergaming. Their room includes the: T-Wall 64 Heavy Ball As you can see from the photos below the two Exergame products look fantastic in their clean and simple fitness space. With the proper training programs and accessories provided by Exergame Fitness, they will achieve proper and effective training for their kids, all while having fun. To see more photos, click here to see our SmugMug gallery of the room. Both the T-Wall 64 and Heavy Ball offer some of our largest pool of programs and training resources that help keep things fresh for everyone using the equipment. We have many different Heavy Ball fitness games that promote functional fitness movements with low intesity/low weight workouts. The T-Wall 64, on the other hand has the largest backlog of training materials, programs, and resources, everything from cardio to strength to group workouts. The T-Wall 64 offers low intensity, low weight, and customizable programming that makes it a major fitness tool for everyone from children to seniors. Check out the video below of a quick glimpse at the T-Wall training programs we offer. As we focus on the Lussier Family YMCA's wonderful room, we are also looking ahead to being at the 2016 YMCA General Assembly. Stay tuned for more updates on our booth and the event itself - follow us on Facebook, Twitter and Instagram! ### Exergame Locations: Denny Price YMCA Just last week the Denny Price YMCA received their selection of exergaming fitness equipment.  Their exergaming room includes the: T-Wall 32 EyePlay Floor Pair of Exerbikes   To see more photos of the room, click here to see our SmugMug gallery. This room is a perfect area for kids to just hang out and be active at the same time. All the pieces of equipment were purchased with the idea of multiplayer games and kids being able to play together. The room is also set up to handle more equipment or for larger scale group activities - like what is possible with the T-Wall 32. The first YMCA in the Oklahoma City area to invest in exergaming was the Edmond YMCA with one of the best rooms we have ever seen. Below are a few photos of the exergaming room, click here to see our SmugMug gallery of the full room. We are very happy to see yet another YMCA join the network of exergaming locations. This only helps the youth at the YMCA develop socially with each other and physically with the equipment. We will be at the tri-annual YMCA General Assembly once again this year and will again have an interactive fitness booth. Check out our General Assembly page here and stay tuned for more updates on the exergaming world and the General Assembly - Follow us on Facebook, Twitter, Instagram. ### Exergaming Isn’t Just Being Studied For Its Fitness and Weight Loss Benefits Increasing body weight and declined fitness levels in children and adolescents can be attributed to the large amount of time spent playing video games, on computers and engaging on their smartphones instead of playing outdoors. But there is one way to get these kids who are hooked on technology the exercise they need and it is in the form of exergaming. The term "exergame" officially become a thing in 2007 when it was added to the dictionary. Since then it has grown exponentially in popularity. So much so, that community recreation centers, YMCAs and other family-friendly fitness centers now offer exergaming stations. In fact, exergaming has also been added to many school physical education programs. Exergames range from martial arts to baseball to dance-based games, but there are plenty of options available if you happen to be an adult who dislikes video games. Even the older generation who typically shuns modern technologies is getting into the action and are reaping the benefits. To date, there have been dozens of studies on exergaming. But exergaming isn't just being studied for its fitness and weight loss benefits, but also for the other benefits this form of exercise provides everyone from children to the elderly. For example, exergaming has been used for patients recovering from leg injuries, elderly patients to improve balance and decrease repetitive behaviors in children with autism. And there is plenty of evidence to suggest this trend of utilizing exergaming for other medical conditions will continue. This research indicates that fitness games don't deserve any of the bad reputations they may have. ### Active Gaming, or Exergaming, Combines Two Very Popular Pastimes Active gaming, or exergaming, combines two very popular pastimes, fitness routines and video games. Let's face it, videos games are fun as most will agree, But when it comes to fitness, there are many who struggle to fit it into their routine. But when you combine video games and fitness, you wind up with a workout you look forward to every day. Here are some other benefits active gaming has to offer. Experts agree that regular exercise is key in maintaining a healthy weight. This isn't groundbreaking news, but there are still plenty of people, especially children, who engage in a sedentary lifestyle, which will lead to a number of health issues. Exergaming can be especially beneficial to overweight children who usually shun any sort of physical activity. Exergaming is also ideal for children who tend to lose interest in other forms of exercise. Within the virtual world of exergaming lies great attention to details. As you enjoy your virtual environment, you are having to make decisions and are in competition with others. This type of environment has a very positive effect on your attention skills, memory and problem-solving skills. In essence, active gaming is as good for your mind as it is for your body. Studies show that video gaming improves visual attention capacity, pattern recognition and judgment. Exergaming is also a social experience and as such provides an opportunity to interact with peers who share a similar interest. So you hold the ability to make friends while you are sharpening your mind and while you are getting great exercise. You see, exergaming holds many benefits. ### Exergame Fitness at YMCA General Assembly 2016 Every 3 years the YMCA Association holds their own YMCA General Assembly, and we are excited to once again be apart of this fantastic gathering of passionate people. The Assembly focuses on youth fitness and development like many of the YMCAs across the nation do, the YMCA association sees the importance in investing in our youth for the future. Exergame Fitness has always been devoted to this, and we have always had a special relationship with YMCAs. It feels like it was just yesterday - take a look at our booth from the YMCA General Assembly 2013 here. [SmugMug galley]. We will have our own booth again at this year's General Assembly - updated and better than before! The purpose of the Assembly is not like most trade shows where you come strictly to sell products, this is more of a relationship building event. It gives us the opportunity to both show off our products but more importantly - how we have developed our product line, training programs, and concepts all around youth fitness and development. Countless YMCAs have had their kids benefit from our exergaming equipment and programs, from the Edmond YMCA to Rye YMCA we have spread exergaming across the nation. Since the birth of Exergame Fitness, we have been passionate about keeping kids engaged in fitness and helping the fight against obesity for not just children, but for everyone. We have equipment that can be used by anyone at any activity level but also programs and workouts that teach leadership, desire, hard work, and more - all of which are important for a child to gain a grasp of. This post will stay updated with the latest news about Exergame Fitness at the YMCA General Assembly 2016. You can also visit our General Assembly page here. Follow us on Facebook and Twitter for the latest exergaming news and updates about the General Assembly 2016. ### IHRSA 2016 Highlights We are happy to bring you an a great video of all the exergaming highlights from IHRSA 2016. We brought an arsenal of interactive fitness equipment that was a huge hit! From our best-selling T-Wall 64 to the relaunch of the Versus Fitness and Trixter VR it was a very eventful week. Read more about the trade show here, and enjoy the video and share See our media gallery of the trade show here. [SmugMug] For updates on us at IHRSA 2017 visit our IHRSA page here. ### Pavigym Prama Room – Asphalt Green NYC Pavigym has constantly been a leader in the exergaming and interactive fitness world - as a proud dealer of their products in the U.S. we are always excited to see their success worldwide. Their success not only helps themselves but it assists the entire industry in moving us forward into the new world of technology and exergaming. From the Pavigym Combo to the Pavigym Sprint we have personally had great experiences with Pavigym products and even more importantly, so have our customers. The new future of fitness from Pavigym is Prama, the ultimate interactive fitness room solution. Check out the video below for an awesome introduction into this room concept. The Pavigym Prama room is an all-in-one solution for any health club or fitness center. Already Pavigym machines are great at customizing workouts with their iPad app to plan your workout or have a personal trainer surprise you at every turn. Now combining this with the new concept of a complete room, with progress trackers, online live competition, change light colors/effects, and so much more - fitness has never been this engaging. The Prama room at the Asphalt Green health club in New York City is a perfect representation of what Prama can be. With the proper accessories and trainers they have set up a fantastic and fun circuit-based group fitness classes. From cardio to strength training to functional movements - all with low intensity training in mind - can keep you engaged in fitness and training like nothing else before. Below is another video, this one showing off the Asphalt Green NYC Prama room. Check out the different styles of training you can do like Basketball and Squash as shown in the video. For inquiries and questions about Pavigym products and the Pavigym Prama concept, contact us at info@exergamefitness.com For updates on the exergaming and interactive fitness world, follow us on Facebook and Twitter! ### Exergaming as an Exciting Link to Promote Exercise in Youth Exergaming as an Exciting Link to Promote Exercise in Youth By Dan Lawler, PhD In a recent study done at the University of British Columbia, Heidi Godman reports in her article, “Regular exercise changes the brain to improve memory, thinking skills”, that regular aerobic exercise appears to boost the size of the hippocampus, the brain area involved in memory and learning.  Exercise helps memory and thinking through two different methods.  One, it stimulates the release of growth factors, chemicals in the brain that affect the growth of brain cells.  Those factors are involved with building new neurons and neural connections, including the vascular supply and tissues needed to support that neuronal tissue in the brain.  Secondly, exercise improves mood and sleep but also reduces stress and anxiety.  Many studies suggest that the parts of the brain that control thinking and memory (prefrontal cortex and the medial frontal cortex) have greater volume in people who exercise.  Even more importantly, people who were engaged in regular exercise over six months have experienced an increase in volume of selected brain regions. As schools are intimately involved with memory and learning, this research creates a significant implication for them to ensure that all kids are receiving regular physical activity.  The case for this is further strengthened by other recent research, by such people as Chuck Hillman of Illinois State University Urbana-Champagne, pointing to the interrelationship of exercise and proper brain development in youth.  Not only does it enhance cognition, but it builds resiliency in mood and increases focus.  In addition, research by Michelle Tine of Dartmouth is finding that exercise enhances cognition in students of poverty. There are too many schools where opportunities to exercise are not part of the regular school day, but even when they are, there are those students who do more watching than participating.  Our experience with increasing students’ willingness to engage in exercise is significantly impacted by Exergaming being successfully integrated into exercise regiment.  What we find is that those students who were normally reluctant to engage in physical activity were immediately drawn to participate in Exergaming. Increasing exercise through Exergaming has been particularly advantageous for students with behavioral issues.  One middle school in Colorado dropped by 37% the number of office referrals for students with behavioral and emotional issues.  Another Colorado middle school recently decreased the number of office referrals by 50% for major infractions and 34% for minor ones and increased attendance by 28% by using a program involving Exergaming for targeted students. What we’re finding is increasing evidence that exercise is essential to proper brain development and is an intervention for behavioral issues and poverty.  Exergaming can be a significant tool to motivate students to reap the benefits of exercise. The pandemic of physical inactivity is a serious threat to global public health accounting for ∼10% of all premature deaths from non-communicable diseases. Despite evidence that such inactivity detrimentally affects brain health and aspects of cognition known as executive control (also called cognitive control) in older adult populations, this area remains understudied in children. This is concerning because childhood is characterized by extensive changes in brain structure, function, and connectivity. Thus, an active lifestyle during childhood may have protective effects on brain health across the lifespan, as is the case for physical health. However, the specific effects of physical activity (PA) on key cognitive processes and their neural underpinnings remain unknown. Executive control, which consists of inhibition (resisting distractions or habits to maintain focus), working memory (mentally holding and manipulating information), and cognitive flexibility (multitasking), is vital to success in school, vocation, and life. Cross-sectional studies have demonstrated that aerobic fitness is positively related to executive control, with more fit children exhibiting superior attention, decision-making ability, and differential brain function compared with their lesser-fit peers. Therefore, differences in fitness account for a portion of the variability observed in executive control and underlying brain function in preadolescent children. …increased time spent engaging in PA improves both physical and brain health, which has broad public health implications for effective functioning across the lifespan. The intervention [a 9 month after-school program of moderate-to-vigorous physical activity] enhanced cognitive performance and brain function during tasks requiring greater executive control. These findings demonstrate a causal effect of a PA program on executive control, and provide support for PA for improving childhood cognition and brain health. ### Whether You Hit the Gym or Participate in Interactive Fitness, You Will Do More Than Just Improve Your Body Whether you hit the gym, run, bike or participate in interactive fitness, you will do more than just improve your body, you will improve your mind as well. That is, exercise provides a great number of mental health benefits. So get inspired by reading up on the unexpected ways that interactive fitness can benefit your mental health. Reduced Stress Having a rough day at work? When the work day ends, don't go home, kick the dog, yell at the wife and turn on the television set, engage in some activity instead. One of the most common benefits associated with exercise is that it helps reduce stress. Working up a sweat is a great way to ease yourself the day's stresses. Improve Confidence When you hit the iDance or T-Wall, you not only look great, but you feel great as well and it shows in your boosted confidence. Regardless your age, gender or size, you will feel more attractive and have a better feeling of self-worth when you exercise. Lift That Fog We're not going to lie to you, as you age, you will discover that your brain gets a little hazy. As we age our brains actually shrink in size and we can start to lose important brain functions. But through exercise, you can help protect the brain against cognitive decline. Sharp Memory Regular physical activity help boost memory and helps in your ability to learn new things. Stay as sharp as ever with the help of exercise. We hope these benefits will help to inspire you to get out, or stay in, and exercise. ### Exergame Locations: Sammamish YMCA The Sammamish YMCA has become another member of the YMCA of Greater Seattle Association to invest in exergaming. The YMCAs from Coal Creek to Dale Turner and now to Sammamish YMCA have seen the value and benefit that exergaming can bring their kids and even their adult members. Sammamish is a brand new YMCA location and the 5th member of the YMCA of Greater Seattle. Their future success with their kids will certainly come from the fun and development they get out of their exergaming equipment. The YMCA of Greater Seattle network has been extremely successful with exergaming and interactive fitness equipment. Their kids have become more engaged in fitness and overall have had a big increase in traffic to their youth fitness exergaming rooms. The Sammamish YMCA has chosen the following products to fill their youth exergaming room: T-Wall 64 Heavyball 3-Kick Exerbikes iDance 2 Eyeplay Floor These are the essential pieces of a great exergaming area, starting with the T-Wall 64 and the 3-Kick & Heavy Ball from Fit Interactive - all together can provide anyone with an efficient and fun workout. These pieces allow anyone no matter what your age or activity level to be and stay active. Then we have the other half of the equipment that is wonderful for keeping kids active and safe at your club. The iDance 2 and EyePlay Floor will have them stomping around, getting in their necessary cardio without even realizing it - and if they don't want to stand they can always use the Exerbike pairs and get it in that way as well. Take a look at a couple photos of the Sammamish YMCA exergaming space. If you want to see more, click here to see our SmugMug gallery of the room. We love to highlight on the success of our customers with their interactive fitness equipment, and the Sammamish YMCA and especially the Seattle YMCA are shining examples of what exergaming can be. This is great to see more and more YMCA associations invest in exergaming, even more so as the YMCA General Assembly 2016 quickly approaches. Stay tuned for more exergaming updates on products, locations, and industry news, follow us on Twitter and Facebook to stay up to date! We will also be at the YMCA General Assembly come July, hope to see you there! ### Post IHRSA 2016 Wrap-Up First of all, let us say thank you to IHRSA and everyone that helped make the trade show possible and a success. It was a time to remember for all! Now that we have had some time to settle down after the trade show and everyone else has had time to let the experience settle in, it's time to finally wrap-up on our thoughts on the trade show. At IHRSA 2016 as you all know we were joined by Fit Interactive and Pulse Interactive at our booth where we together pushed the message of exergaming and interactive fitness to the health club world. The attendees were extremely varied as well, from YMCA directors, health club owners, kids fitness experts and more. This enabled us to spread our message to not just one part of the fitness industry but essentially touching all aspects of it, from kids to adult to senior fitness. One thing that we took away from IHRSA 2016 is that people love exergaming! This was by far one of our busiest events ever and we really got to meet some great people in the fitness industry. To build up strong relationships and to create new meaningful ones was our main goal, and we more than met that goal. Another thing we can take away from the event is that the industry is still alive, well, and growing. There had been concerns in the past few years about the fitness industry from physical education funding to the obesity epidemic it has been a very worrying time. But if IHRSA showed us anything it showed us that the sport & fitness world is booming and will continue to. Below let us show you a brief overview of what we had there. Here are the products we showed off at booth #3861 at IHRSA 2016 T-Wall 3-Kick Heavy Ball Trixter VR Versus Virtual Fitness Trainer To see a highlight video of Exergame Fitness at IHRSA 2016 click below To see photos of IHRSA 2016 click here to view our SmugMug gallery To anyone who saw us at IHRSA and anyone else as well please, visit our IHRSA page here. We hope that anyone who got the chance to see us at IHRSA was pleased with what they saw and we gratefully thank you for coming by and giving us your time. It is our passion to spread exergaming and interactive fitness to the rest of the world to keep you engaged in fitness. From stopping boredom to obesity we strive to keep you itching to workout on our machines again and again. Very soon we will be preparing and heading out to our next trade show at the 2016 tri-annual YMCA Expo in Kansas City. This will give us some great opportunities to continue to spread exergaming through the YMCA organization, parks and recreation centers, schools and more. If you plan on being there or would like to see us there stay tuned for more information. Thank you for taking some time to consider exergaming. Please follow us on social media, below you can find a list of our pages below: Facebook Twitter Instagram YouTube Google + ### City of Largo: Corrected Mistakes Not too long ago we had a blog post about the City of Largo and their predicament, Correcting Mistakes: City of Largo. In this post we explained how they had invested in two Lightspace Play Surfaces that in the end were faulty and not supported by the manufacturer. This left them in an odd situation - broken equipment with no one to possibly service it, but thanks to Exergame Fitness they were able to recover from this. As mentioned before we replaced their Lightspace Play Surface Floor with an EyePlay Floor and the Lightspace Play Surface Wall with the T-Wall 32, overall vastly superior products for what they were replacing. The EyePlay Floor lets younger kids jump in and out of a huge variety of multiplayer games at ease, while the T-Wall can be a great fitness tool for the older and more focused kids. Or it can even be the exact opposite, and that's what's so great about our machines, anyone can use them and still get something out of it. This is a special situation in that we came to lend a hand to parks and recreation center rather than approach them for a sales transaction. We heard that they were in need and we responded, with the hope of both spreading exergaming to even more kids and adults but also just to help someone else in the industry. Schools, parks and recs, YMCAs, and the like have had major issues with funding in the past decade - so when something like this happens to a place like the City of Largo Recreation Center it puts you in an even worse spot. So for a location that provides kids with safe place to be active, we had no problem stepping in. Stay tuned for more exergaming updates and news. Also check out our previous install at the Edmond Martial Arts Academy. ### Edmond Martial Arts Receives Exergaming The Edmond Martial Arts Academy is great little martial arts school that focuses on teaching our youth, located in Edmond, Oklahoma. It always excites us having installations at less than traditional places to have our equipment, as compared to a YMCA or health club. This is amazing in that it shows people how varied our equipment is and can be. Not only can kids be engaged and active in this safe area, adults can reap the benefits and more from the same machines in the same room. Edmond Martial Arts chose an excellent mix of exergaming products to make for a great youth fitness room. They received a T-Wall 64, Fit Interactive 3 Kick, Fit Interactive Heavy Ball, and a pair of Exerbike systems. These products in this room with effectively help kids develop their strength, speed, reaction, hand & coordination, and even social skills that will help them with things outside of being active. We are excited to see what Edmond can do with their exergaming room. The kids can help develop functional movements that will help them in their martial arts training, and even though these are kids the Heavy Ball and T-Wall 64 can assist in their strength & conditioning - which will all help them in their actual training. The 3 kick is also a great piece for reaction training and hand-eye coordination training, which is an essential set of skills in martial arts. Finally, the Exerbike system, will simply keep kids engaged and active - between the multiplayer aspect and taking turns this is an easy way to get kids' cardio for the day in while keeping them safe and social. Edmond Martial Arts Academy just got their exergaming room so only time will tell how much use they will get out of it! We will follow up in a few weeks to see the great experiences everyone is having with the new room. Stay tuned and look out for our newsletter - which you can subscribe to here. Be sure to follow us on Facebook and Twitter for all of your latest exergaming industry news! To see more photos of the Edmond Martial Arts exergaming room, click here to see our SmugMug gallery. ### Exercise Comes in the Form of Running, Walking, Cycling, Swimming and Even Active Gaming Being physically fit means you need to engage in some sort of exercise. Achieving a healthy level of physical fitness offers a number of great benefits, so it should be a goal for everyone. Exercise comes in the form of running, walking, cycling, swimming and even active gaming. Here is what happens when you engage in regular activity. Engaging in physical activity is a great way to burn calories, which, in turn, enables you to lose those added pounds. The Centers for Disease Control and Prevention recommends 150 minutes of activity every week to maintain a healthy weight. Healthy activity is also a great way to increase lean muscle mass. With regular exercise comes a body that is physically fit. A body that is in shape helps keep your blood pressure in check and reduces your risk for heart disease. A healthy body also means you reduce the chances of developing type 2 diabetes. Engaging in regular physical activity enhances your thinking, improves memory and keeps your brain healthy. When physically fit, your brain produces more endorphins which reduce the risk of suffering from depression. Those who engage in physical activities every week are more likely to remain fit and reduce their chances of dying early. Again, healthy people live longer. Lastly, people who exercise on a regular basis simply look better, more healthy. And when you look good, you feel good about yourself and are a more confident person. So working out empowers you and gives you that added confidence. These are all good reasons to incorporate exergaming into your daily routine. ### Unexpected 2016 PEP Grants from SPARK At the end of 2015 we were like many others in the physical education world, saddened to hear that there would be a lack of PEP grants in 2016. As many are aware these are usually very large sums of money that go toward physical education grants, that schools can then use to fund their exergaming purchases. But we are happy to see and extend the great news that funds have become allocated for 2016 PEP Grants! This is very important for a lot of schools because this may be the money they depend on for physical education for the next year - or several years. Some states or cities might not have the proper funding for schools, and the physical education departments are usually the first to suffer cutbacks. This is also great news for us because Exergame Fitness started out with a lot of success with youth/kids fitness at virtually every place a child can safely be active; from a YMCA to after school program, park and rec centers, community centers, martial arts studio, to simply being a part of their PE class. One of our more popular room solutions in the past has been the Youth X Room and we have used this as a model for many physical education/youth fitness programs. We encourage all schools and members involved in youth fitness programs to pursue a 2016 PEP Grant application. There is approximately $23,000,000 to be allocated for the grants and the deadline is May 20th, 2016. You can find all the detailed information about the new 2016 PEP Grants, the application, and help on the application process on the SPARK website here. Check out our SmugMug galleries of the exergaming success Perry Lake School District and Salem School had through PEP Grants:See photos of the See photos of the Perry Lake School District on SmugMug here See photos of the Salem School on SmugMug here. We hope that anyone looking into these PEP Grants is also interested in exergaming and interactive fitness for their youth programs. If exergaming is apart of your plan or idea for your youth fitness space, please do not hesitate to ask. Follow us on Facebook and Twitter for the latest exergaming and interactive fitness news and updates! ### Carlisle Family YMCA Chooses Exergaming The Carlisle YMCA in Carlisle, PA joins the huge family of YMCAs that have invested in exergaming and interactive fitness. They have dedicated a whole room to be made into a youth fitness center. Their Youth Room is nicely furnished with a great layout for both the products and for kids running around being active. As shown in the photo below this area was made possible by the George B. Stuart Foundation. The Carlisle YMCA's Youth Room includes: the Fit Interactive 3-Kick, Exerbikes, EyePlay Floor, and a pair of CardioWall Duos. All of the products in this room service their own purpose for the kids' for example, theEyePlay will be great for younger kids who like something more casual and the Exerbikes will be good for pairs of kids to compete but not have to worry about fitness skills. While on the other side they have the 3 Kick and CardioWalls, which assist the kids in developing by using reaction, speed, and functional movement training. These even more useful for kids fitness because it is much easier for a group of kids to play on one machine, giving everyone something to do and accomplish.This space also helps out the EyePlay Floor specifically, the space and lighting situation being perfect. This space also helps out the EyePlay Floor specifically, the space and lighting situation being perfect. There is plenty of space for it and around it for running around and plenty of windows to make sure the lighting is perfect for the EyePlay Floor. This is a very important aspect of the EyePlay Floor main functionality so this is a big plus. This room shows a great example of what an exergaming room can be and really, should be. A clean, spacious area that gives kids the ability to be kids, run around and be silly while also having ample room for the products themselves. Because the kids are always going to want to run around and be kids so it is useful to facilitate that next to the exergaming equipment that can help them transfer their energy and focus into something else. The future looks bright for the kids of the Carlisle YMCA, this Youth Room will give plenty of kids the opportunity to be active, be social, make friends, and discover something new. To see our main concept of youth fitness and the Youth X Room take a look here. To see the full photo gallery of the Carlisle YMCA's Youth Room, click here to see our SmugMug gallery of the room! And for more exergaming news and updates about interactive fitness products, follow us on Facebook and Twitter. ### Success Stories: Benton Boys & Girls Club As always we love sharing our customers great success stories with their exergaming and interactive fitness products. This week we are taking a look at the Boys & Girls Club of Benton County and their success with their CardioWall and iDance 2 systems. Boys & Girls Clubs are a great location to see kids experience exergaming at - you can see a wide range of different kids getting to try different new things on all the machines. Even if they don't come to the club to play on the CardioWall every day, they are still learning that fitness and being active can be fun. It is a great location to teach fundamental fitness movements, values, and ideas. First all of the kids were excited about the new machines and everyone had a nice period of just trying things out and messing around. Then after a few weeks the youth fitness leaders dug into the programming and guides more, and with their own expertise are now able to long/effective workouts for the kids. The fact that these game are multiplayer make a huge difference as well. Kids can play for fun and together with the iDance, while you can have more intense competitions on  the CardioWall. Below is a great quote from the unit director over at Benton County, Adam Cribbs. "So our setup is pretty straightforward. The iDance is popular in and of itself without any real 'programming' going on with it, so we just set that up a couple times a week and let them play. The CardioWall was popular for the first couple weeks because it was something new, but now we’ve started strategizing some different programs and activities to get kids more involved with it. Competition is key so we want to set a leaderboard up for each game. The cones are great for a lot of things we already do like relays and other activities that require movement around the gym!" Adam Cribbs, Unit Director - Boys & Girls Clubs of Benton County Stay tuned for more exergaming success stories, and industry news on interactive fitness products. Also don't miss us March 21st-24th at IHRSA 2016 in Orlando, Florida! ### Exergame Fitness Partners at IHRSA 2016 As IHRSA approaches closer and closer every day, we get more and more excited. One of the most exciting aspects of us attending this year is the amount of our partners and friends that will be in attendance. As a distributor of interactive fitness products we offer a wide range of products, so to be able to physically see that will all the different companies, booths, and products. Two fo our large partners will join us at our booth while the rest of our partners have their own personal booths. Our partners that will be joining us at our booth (#3861) are Fit Interactive and Pulse Fitness, who will be bringing the 3 Kick & Heavy Ball and the Versus Virtual Trainer & Trixter VR respectfully. This combined with the T-Wall 64 we are bringing, is sure to be a great time for all. Our booth will be able to demonstrate the variety of possibilities with exergaming equipment. From cardio endurance training to strength conditioning to simple hand-eye coordination can all be developed on these machines and more. But Fit Interactive and Pulse Fitness are not the only big partners we have attending IHRSA. There are some big name exergaming companies attending that should have some amazing stuff to show off. The other partners that will be featuring their own booths include the following: Pavigym - Flooring and walling solutions (we will have 2.0 Flooring at our booth) Nexersys - Interactive based boxing training Spivi - Virtual group cycling training Hyperwear - Sandbell and fitness accessories We are very excited for our time at IHRSA, between sharing the benefits of exergaming and interactive fitness equipment and meeting some new friends, it will be a great industry show. Please if you have not, head over to our IHRSA page where you can receive a FREE badge pass into IHRSA 2016! Stay tuned for more exciting IHRSA updates and exergaming news! ### Interactive Fitness Isn’t Something That is a Few Years Away From Becoming Mainstream, It is Popular Now Exercising on a stationary bike is an effective way to get into shape and stay healthy. Over the years, stationary bikes have become more sophisticated. Products like our Exerbike GS makes indoor biking fun for even kids and teenagers. Interactive fitness isn't something that is a few years away from becoming mainstream, it is popular now and you need to take advantage of the benefits it offers. For example, here are the benefits of exercising with a stationary bike. A stationary bike provides a low-impact and gentle workout that will allow you to exercise without putting too much stress on various parts of your body, like the spine for example. Studies have discovered that riding a stationary bike is an excellent way to obtain cardiovascular exercise and strengthen the lower part of your body without putting unnecessary strain on your joints. Riding a stationary bike is a great way to strengthen the muscle groups in your legs and back. While riding a stationary bike, you are both pushing and pulling, which is working quadriceps and strengthening hamstrings. All these benefits without the risks associated with outdoor biking. If your goal is to lose a few extra pounds, a stationary bike is a way to go. Riding a stationary bike at even just a moderate pace can burn over 200 calories in 30 minutes. But best of all, riding a stationary bike means you don't have to deal with inclement weather, darkness, traffic or any of the other hazards that might prevent you from enjoying an outdoor ride on your bike. ### Exergaming, a Combination of Games and Exercise, is Becoming an Increasingly Popular Activity in Which Both Children and Adults are Engaging There are a number of benefits in exergaming. Exergaming, a combination of games and exercise, is becoming an increasingly popular activity in which both children and adults are engaging. And although research into this form of exercise is still relatively new, there have still been a number of studies that show the benefits of exergaming. In other words, exergaming offers the same benefits as traditional methods of exercise. Here is what you can expect when partaking in exergaming. Moderate exercise every day is essential for optimal health. Now, exergaming might not be the miracle workout you have been pursuing all your life, but it is sure a way better way to a healthy body than leading an inactive lifestyle. Engaging in exergaming is an extremely enjoyable activity suited for adults, children and seniors as well. Exergames are interactive and competitive, there are decisions that have to be made while playing many of these types of games. And as such, they have a positive effect on working memory, planning, multi-tasking and problem-solving skills. That's right, exergaming works great on cognitive skills. Exergaming provides an opportunity to interact with those who share similar goals and interests. So you get to meet other people while exergaming. In turn, this can foster friendships. There are also games available where you work with others side by side to share a common goal. These types of games have a positive effect on self-esteem and build confidence. So give exergaming a try and enjoy the physical and mental benefits it offers. ### Heavy Ball Fitness Games Fit Interactive's Heavy Ball is a great machine that can provide a great variety of workouts from strength, cardio, functional movements, low/high intensity movements, and it just goes on. Using simple weighted medicine balls, you drop the ball into the lighted column, and repeat until the workout interval is finished. Using different combinations of different weighted medicine ball, mixing cardio into the workout, single or multiplayer, and different programmed workouts give you countless possibilities of workouts, on one machine. The functional movement of different forms of squats, burpees, side-stepping, sprints, explosive movements, and more can all be developed and trained with the Heavy Ball. The Heavy Ball was designed around a main workout concept that is extremely simple so that you can add, take out, or adjust any part of the workout to match your physical needs. We encourage you to find new and creative ways to train with your Heavy Ball and 3 Kick, find new movements, new challenges, and new people to compete against. This will keep you working out without thinking twice about it, because it becomes enjoyable and fun instead of something you dread and don't enjoy. Fitness Games are some of Exergame Fitness' bread and butter, the machines are half of what we do, but the programming, workouts, and supports is the other half. From kids running around dropping some light balls in to adults doing challenges/competitions, it is all about using fitness games the we can provide in your workouts. These coincide with our T-Wall and CardioWall workout programs and Workouts of the Week (WOWs). We will have our Heavy Ball, 3 Kick, T-Wall 64, Versus Trainer, and Trixter VR at our booth at IHRSA 2016. Stay tuned for updates on our booth and general exergaming news! ### Midtown Athletic Clubs Continue Exergaming Midtown Athletic Clubs are apart of one of the biggest and most successful health club/wellness center chains in the industry, each club serving a huge variety of different fitness needs from age, activity level, rehab/therapy, youth fitness, alone or group. So back in 2014 when we had the chance to do an installation at Midtown Bannockburn for several exergaming products, we were ecstatic. Midtown Bannockburn originally had 3 pieces of equipment installed (T-Wall 32, EyePlay Floor, and Heavy Ball), and months later had a Pavigym Sprint 3.0 installed in the same space. The space these pieces are used in is a kids fitness/day center area, meeting a couple different needs. Not only do the parents get to workout stress free because their kids are safe, but they are also occupied with something that is so fun that they forget that they are being active or 'working out'. All of these machines are also perfect for a day care situation with lots of kids to keep busy, it is very simple to play multiplayer games on the equipment both built into the machines and external programming. The important part about this kids area is not only the benefit for the kids, but for the adults at the club to see how useful the equipment is as well. Virtually all of our interactive fitness equipment can be used by any age or activity level, with adjustments to programming and functional exercises. So when the adults see the equipment in action in the kids room, they want to play with it too, and before you know it an entire club is exergaming and buzzing about interactive fitness. With the trends of Midtown members across multiple locations, it is easy to see this happening. A T-Wall can be used at their club for paid group fitness classes and be used by the child care center, and in between used by members. So not only does it help drive your membership rate up but it helps your existing members to get in engaged in additional fitness classes/courses. This can be exceedingly useful with senior group workouts and other activities that need special attention and exercises. As we saw with the addition of the Pavigym Sprint 3.0 - this equipment is addicting. Once you get a taste of the fun and see the benefits of the interactive fitness equipment, it is hard to get just one piece. We know in the future Midtown will continue to support exergaming and its mission to engage everyone in fitness and healthy lifestyles. You can see T-Wall, Heavy Ball, and even more products at the IHRSA 2016 Trade Show this year, click here to see more. ### “Our Kids Need Help & So Do You!” – IAPD Presentation 2016 Exergame Fitness Presentation at IAPD 2016 Exergame was happy to support this years Illinois Park and Recreation Association Show by sponsoring a guest speaker with a hot topic. International health and fitness consultant Jarrod Saracco and our very own Parker Johnson focused on new and trending solutions to engage our younger generations and fight childhood obesity and inactivity.  They also showcased ways that facilities all around the world can implement small systems and formulas to build a successful "youth fitness" program. Below is a copy of the presentation in full for you to view, as well as a ZUU Chimps video that was shown inside the presentation. Below is a link that will take you to a (.pdf) copy of the presentation. ZUU Chimps is a company dedicated to providing fitness programs and education for children, you can read all about their mission and view photos on their site here. Download Pdf ### Exergame Fitness at IHRSA 2016 We would like to announce that this year we will once again be joining many others at IHRSA 2016, a huge gathering of sport & fitness industry companies. This show specifically focuses on health club and for profit wellness centers, as opposed to others we attend like the NRPA Show and the YMCA Expo. This is always a busy time of year for us, with the trade show season starting and clubs looking to expand in the new year, we have a lot on the horizon. Our partners from Fit Interactive & Pulse Fitness will be joining us and we will all be gathered in the same booth space. We are excited for this because it gives us the ability to be all in one place at the same time and have people better understand our message and mission with our equipment. Many other of our partners such as Pavigym will be attending the event as well, in separate booths. The following products will be at our booth for to try and use: T-Wall 64 Plus 3 Kick Heavy Ball Pavigym Flooring Versus Personal Fitness Trainer Trixster Cycling System We will be sharing more updates in the near future and detailing the products we are bringing and what our partners will be up to as well. Be sure to like us on Facebook and Twitter for updates on all of your exergaming needs! In the meantime below is a video showing off one of our best sellers, the T-Wall 64. ### Auburn Valley YMCA T-Wall Interactive Wall The Seattle YMCA Association is one of the better YMCA associations we have had the pleasure of working with. From Coal Creek to Sammamish Family to Dale Turner to finally Auburn Valley, we have seen some great Ys with some great people. Associations like this show what really is possible with a coordinated and cooperative group of health clubs, which is impressive based on the variety of equipment and activities available. Auburn Valley YMCA has gone down the same route as many other YMCAs and has gotten a single T-Wall 64 Interactive Wall. The strategy and idea behind this is that they will slowly add exergaming products to the room until they have an ExerZone like the Rye YMCA ExerZone. The T-Wall can keep a whole room of people active with the correct Active Floor Markings and accessories like kettlebells and Hyperwear sandbells. The most important part is to keep people engaged and active, to make their time in the space as efficient as possible. Some may view this as slow progress only selling one piece of equipment to one health club location, but it is all going according to our plans on having a T-Wall in every health club in America. Taking the first step into interactive fitness and getting a taste of how efficient the machines can be, will only make them want exergaming pieces more and more. We are confident that Auburn Valley will be very happy with their T-Wall and accessories, hopefully this will assist in some small group training or after school youth fitness programs. As always stay tuned for all your Exergaming news! @ExergameFitness ---->  Facebook. Twitter. YouTube. Google +. Instagram. ### Fitness Technology Has Come a Long Way Since 1980 and Interactive Fitness is a Fine Example In terms of ways we help to stay fit, we have come a long way since Richard Simmons introduced us to Sweatin' To The Oldies and Olivia Newton-John implored us to "Get Physical." Of course, these were all 1980's fads that have come and gone, like so many others. Fitness technology has come a long way since then and interactive fitness is a fine example. Let's take a break from our Exerbike, Active Wall or Interactive Climbing to read up about the fitness crazes from the last few decades. The 1990's began with the rise of the Thighmaster, as so elegantly promoted by Suzanne Somers. This device consisted of two pieces of metal tubing connected by a hinge that worked your hips. As with most fitness products at any juncture in time, the Thighmaster emphasized that you can workout while doing something else, like watching Suzanne Somers work out on the Thighmaster. The mechanism and concept were simple and the Thighmaster could also be used to work your hamstrings and biceps. In 1998, Chuck Norris introduced Americans to the Total Gym. And because he is Chuck Norris, people were too afraid not to buy one. The Total Gym was yet another home training system designed for strength train and stretching among other things. The Total Gym brand was actually first launched in the early 1970's but didn't hit the mainstream until 1997. This is mainly because Chuck Norris started using the device after suffering a rotator cuff injury. In addition to marketing by Chuck Norris, Christie Brinkley was also featured, an excellent choice at the time to help the machine appeal to the female population. MyFitnessPal was launched in 2005 and is basically an application for your mobile device that tracks diet and exercise. This was one of the most successful apps in the field and is still popular today. But as far as actual exercise, you still have to do that on your own as the app only serves as a guide to what to eat and what to do for optimal fitness. This has since morphed into other products like the Fitbit which tracks your activities of the day as well as keeps track of calories burned and intake of calories. In 2007, we saw the birth of the WII Fit, a very popular platform that sold more than a quarter-million copies in the first week of sales. Jump forward to 2009 when we saw the Shake Weight mania that swept the country. The Shake Weight is basically a modified dumbbell that oscillates. The infomercial went viral and spawned a myriad of parodies. Yet despite the widespread mockery of the product, the Shake Weight sold over two million the first year on the market and raked in over $40 million in sales. However, a study in Consumer Reports states that the Shake Weight's exercises are inferior to conventional exercises and it was found to burn fewer calories than simply walking. And there you have it, a short history of fitness gadgets. ### Exergame Presentation at IPRA 2016 For once Exergame Fitness gets the chance to attend a big trade show right in our backyard in Chicago, usually we are traveling all over the country, but now we have time to comfortably prepare ourselves. The Illinois Park and Recreation Association Show will be open from January 28th-30th and will be hosted by the Hyatt Regency Chicago. The activities include meet & greets, conference presentations, exhibitor booths, and luncheons. Our presentation will be on Saturday January 30th, 2016 at 3 PM. The presentation is titled "Our Kids Need Help - And So Do You!" and will be led by two of our relationship managers at Exergame Fitness. We will be focusing on more than just our product line in this speech, we want to be able to teach something to the participants. We will go over technology, childhood obesity, and kids fitness and how overwhelming and challenging these problems can be. But we will try to better deal with and understand these situations by teaching you proper strategies for children and how you can implement them to drive up their engagement. We hope to see you there! We want to spread the good message of Exergaming and the benefits of healthy youth living to everyone that we can! ### Moderate Exercise, Such as Aerobics, Strength Training and Active Gaming, Has a Positive Effect on Brain Function Moderate physical activity performed during midlife or even later in life appears to be directly associated with a reduced risk for cognitive impairment. That is, exercise improves cognitive functions, it is healthy for your brain. In fact, there are studies that have explored the possibility that exercise can even reverse memory loss. Here are some frightening statistics, each year 10 to 15 percent of those who suffer mild cognitive impairment will develop dementia. Physical exercise may protect against the mild cognitive impairment these individuals suffer. This gives you even more motivation to consider interactive fitness. Let's delve a little further into these fascinating studies. It was discovered that moderate exercise, such as aerobics, strength training and active gaming, has a positive effect on brain function. In fact, regular exercise during midlife can lead to a nearly 40 percent decrease in the development of mild cognitive impairment. Even moderate exercise late in life lowers your risk of developing mild cognitive impairment. In a separate study, it was discovered that high-intensity workouts are enough to actually improve brain function. But the biggest benefit is that this can all happen without medications that are expensive and hold potentially dangerous side effects. Exercising encourages your brain to work at its optimum capacity. When you exercise, nerve cells multiply and strengthen their interconnections, protecting them from damage. Exercise provides protective effects to your brain through other factors including greater blood flow to your brain, the production of nerve-protecting compounds and improved development of neurons. Regular exercise can also slow the development of Alzheimer's disease. To learn more about the benefits of a regular exercise program, check back with us in the near future. ### Another Tool for the Educators’ Toolbox Our great Exergaming friend, Dan Lawler Ph.D. has written another piece of Exergaming. This blog focuses on the Exergaming industry starting to focus more of SPED programs in school districts. We think this is an exciting new direction to bring the industry in, read on and tell us what you think! Another Tool for the Educators’ Toolbox By Dan Lawler, Ph.D. Schools, and especially teachers, provide substantial support for kids who have been identified as having emotional/behavioral disorders.  For teachers to be successful with students, they develop a “toolbox” with an array of strategies.  Students who display inappropriate behaviors that interfere with their success have a long and arduous path to travel as they work to change to a “better” way.  Social competence is linked to peer acceptance, teacher acceptance, inclusion, and both school and post-school success. These are important skills, and they require great patience and persistence on the part of teachers to teach them. All programs designed for youth with emotional/behavioral disorders rely on a variety of approaches.  According to the Journal of Emotional and Behavioral Disorders, almost all programs integrate a strong social skill component to support students’ success.  However, most of what we are really asking our socially impaired kids to do involves immediately changing behaviors that are indelibly etched in their brains, i.e. how their brains are “wired.” Because these students so often struggle with emotional stability, direct instruction on anger management is common.  It’s a strategy to give kids a skill set that is more effective than the ones they are currently employing.  In addition, almost every student who’s being served would be familiar with some type of point system intended to focus on specific behaviors that interfere with being successful in school.  Other strategies that would be a part of the teacher’s “toolbox” would include positive reinforcement, clear boundaries and expectations, consequences for poor choices, a home-school partnership, organization skills, direct instruction, and medication. Despite all of these efforts, there are still two common unintended consequences that every special ed director should consider when analyzing the overall success of these programs.  First,  despite best efforts, too many of these kids still end up dropping out of school.  Second, the burn-out rate for teachers directly serving these kids is often three to five years. One common denominator of so many of the strategies in the teacher toolbox is that each one depends on an outside influence to change behaviors.  Whether it’s a point system, positive reinforcement, etc., the strategies are based on rewarding the desired behaviors that a teacher wants a student to exhibit.  It’s important to note that all of these strategies can and do make a difference in children’s lives. Unfortunately, exercise - one of the most effective treatment strategies that improves mood, lowers aggression, increases focus, improves pro-social behaviors, and increases compliance to teacher requests - is being severely underutilized as an educational tool. The strategy involves understanding and working with the unique physiology of students with emotional/behavioral disorders to help them be successful.  One has only to look at the physiology of exercise and the research to understand the value that this tool provides. A significant difference between other tools in the toolbox and exercise as an educational tool is that the former are based upon external influences whereas exercise is an internal influence.  When one exercises, dopamine and other neurotransmitters involved in behavior and attention just flow – one can’t stop it  - it just normally happens.  When one works with the body to use those naturally produced neurotransmitters to regulate behavior and attention, they then allow the other strategies to be more effective. The growing body of research that shows the positive effect of exercise on attention and behavior has typically used treadmills as the source of exercise.  While that might work for the duration of a research study, for kids with attention issues, sustainability is questionable. Michelle Tyne’s work at Dartmouth makes a crucial point: for engagement sustainability, it is important to make exercise fun. Since students with attention/behavioral issues often will not engage in physical activity, let alone sports, it is important that there are other exercise options that will motivate them to move. This is where Exergaming is unique in its ability to provide a treatment that is exciting, fun, and sustainable.  Exergaming utilizes technology, gaming, and exercise to motivate students to participate.  In one middle school with a program for students with severe behavioral disorders where Exergaming exercise was introduced to the “toolbox”, the faculty, in one semester, saw a 36% decrease in office referrals.  Plus, the gravity of those infractions was less.  They also noted an improvement in mood, focus, and daily compliant behavior.  Every successful teacher who works with kids with emotional/behavioral disorders puts a major emphasis on relationship building, the cornerstone being trust and open-line communication.  This was greatly enhanced through the power of play as staff joined students on the Exergaming equipment.  In addition, it doused the “flames of burn-out” of teachers as they experienced the encouraging change in the behavior of the students and the climate of the room. Schools and teachers that provide support for kids who have been identified as having emotional/behavioral disorders have “toolboxes” that include many effective strategies, but most are lacking a very important “tool” that can make a huge difference: exercise as an intervention.  If every program in the country had at least a couple of pieces of Exergaming equipment available (to motivate students to engage in physical activity) and staff trained in the effective use of exercise as a strategy, they would have added vital tools to their teachers’ “toolboxes” that could significantly change lives. You are encouraged to visit the link below to view a video (6 minutes) on the difference that Exergaming, as an educational tool, can have in students’ lives: ### Exergame Mobile Package Exergame Mobile Solution When you need to take fun fitness on the go, whether it be outside recess or a corporate event , the Exergame Mobile Package is your answer. The machines are perfect for multiplayer games/activities, and are extremely simple to engage in. People will have a hard time not participating when they see these machines in action. Check it out below! Exergame Mobile Package Products: CardioWall iDance 2 Funky Moves ### Exergame Room - Vari Sports Club, Greece Located in Greece the Vari Sports Club show off a beautiful fitness space, packed in with Exergame Fitness products. From T-Wall to iDance it's all there, and besides looking great, it functions perfectly. Kids can come to safe place to have fun, socialize, stay active, and just play! Check it our below! Vari Sports Club Exergame Room Products T-Wall 64 iDance 3 Kick Exerbike EyePlay Floor ### Correcting Mistakes: City of Largo The City of Largo has a couple of recreation/health club facilities around town. A while back they decided to invest in Lightspace Play Surfaces, a product extremely similar to our T-Wall line. Unfortunately for the City of Largo the owner of the company and the products themselves would fail them and soon be abandoned. Which is not a good feeling to have as a business owner or member of the club. Luckily for the City of Largo, we at Exergame Fitness contacted them, started the conversation about Exergaming, and found a solution to assist them. Simply put, their Lightspace Play Wall and Floor will be getting replaced by some Exergame Fitness products. Our T-Wall 32 will replace the Lightspace Play Wall and the EyePlay Floor will be replacing the Lightspace Play Floor. Both products being replaced by better versions; reliable, tough, and simple. This product mix is perfect for the City of Largo not only because it will replace some faulty/broken down equipment, but it will serve and meet a multitude of needs that were not being met before with the Lightspaces. The T-Wall 32 will be useful for adults and older teens for more HIT workouts, whereas the EyePlay Floor will serve the younger kids, keeping them occupied and active. They will now have new, working machines that are reliable and will add more variety to the gym space. We use this example all the time for YMCAs that get Exergaming rooms, but it works just as well here; when a parent goes to the gym they sometimes need to have their kid with them. To have a space or area for their children to play, be active, have fun, and most importantly be safe, is a big benefit for a member at your club. City of Largo will certainly experience this with their new interactive fitness equipment and in the future will hopefully see a bigger variety of members join. We look forward to installing the equipment for the City of Largo, and we will follow up with a post when we do so. Follow us on social media, search @exergamefitness on Facebook, Twitter, Instagram, Youtube, Google+, and LinkedIn. Also follow the hashtags #interactivefitness and #exergaming for the latest news in the Exergaming world! DISCLAIMER: A warning to those who look at Lightspace Play surface products, be wary. City of Largo is not the first or the last organization to have major flaws and problems with their equipment and not get any support/help. The company who makes this product is called The Active Gaming Company, and again should be avoided because of other people in the industry's experiences. ### NFTJ - Interactive Fitness: A Logical Approach to Fitness We recently had an ad and article published in the National Fitness Trade Journal's Winter issue. The goal was to focus on interactive fitness and why it is such an effective and efficent method and tool for working out/staying healthy. We also discussed briefly our vision of having a T-Wall in every health club in America, one facility at a time! Interactive Fitness – A Logical Approach to Fitness The idea of exercise being ‘boring’ is quickly fading everyday more and more. Working out and exercising has finally caught up with modern times, and is now exciting for many that are new to the industry. From Zumba classes to Crossfit, from accelerometers in your running shoes to watches that track your heartbeat, it is anything but boring now. It is a gradual industry change that is still evolving. Interactive Fitness is a broad term that could mean lots of different things. Technically watching a TV show while you’re running on a treadmill is ‘interactive’ fitness. Its true form is often referred to as,“Exergaming,” a combination of exercise and gaming, a unique approach to exercising. Using gamification concepts, the equipment and programs are centered on engaging technology, measurable results and fun. What are the Benefits of Interactive Fitness Equipment? What makes Interactive Fitness and Exergaming so special? Every new concept or idea claims to be a game changer; and while some are, most are not. What makes Interactive Fitness so great is how accessible and engaging the equipment is, to everyone. From kids at a YMCA center to seniors staying active, and even to a Crossfit gym. It proves you can not only be active with the equipment, but have actual fun with it. That has been lacking from traditional fitness equipment for some time; kids are not alone in benefiting from fun in their workouts and activities. In an age when people, especially the new generation, are obsessed with technology, it is almost necessary to have Interactive Fitness equipment at a health club or gym. Gyms get boring to people because they lose motivation for their routine and then excuse themselves from working out. Any gym can provide you with equipment, but the motivation is what truly matters, all the gym equipment in the world is useless without the motivation to use it. Kids and adults can exercise socially and play ‘multiplayer games'. Friendly competition, challenges, and high scores are the aspects of gamification that really keep people engaged. You know you have something unique when people of all ages are laughing and smiling during their workout routines. Why Exergame Fitness? Exergame Fitness has consistently been the #1 provider of interactive fitness and gaming products around the world. We are the heart of the Interactive Fitness industry, for any solution or product needed we are the company to go to. We understand Exergaming and Interactive Fitness better than anyone, and actively use this knowledge to better gyms, health clubs, recreation centers, rehabilitation centers, and others in the industry. Not only does Exergame Fitness provide equipment to our customers, but a whole package with it. We install the equipment and train you on how to use it, providing you with the knowledge to get the most use and value out of the equipment. Marketing materials, exercise programs, training videos, and an abundance of other resources are provided online for an organization that buys from us. We provide all of the tools, resources, and knowledge you need to succeed with the equipment. A Solution for Every Age Just because Interactive Fitness equipment can be used by anyone does not mean every machine should be used by everyone. We understand the equipment we sell, from how to use them to how they work on the inside. We implement this knowledge into three different room solutions that cater to different needs and ages. The Playground Room, Youth X Room, and Performance X – which basically breaks down into a kids, teens, and adult focused solutions. Playground (1-10) The Exergame Playground  is a place where kids can go and have fun while exercising, at the same learning and growing physically, mentally, and emotionally all together. The goal is to give the kids a place of their own where they can spend just as much time in the gym as their parents, while staying active and motivated with exciting equipment and activities. Youth X (7-14) Using concepts from gamification, teens will not even realize they are working out. Too young to be in the kids room and too young for the main fitness areas, this room offers a model of social interaction, movement, and engagement that has proven fitness methodology behind it. Performance X (Adults) This room is where Exergaming shines, with high intensity workouts and group training. From strength conditioning to reaction training, the Performance X Room provides a high octane and energetic environment for group training.  This room could easily replace a traditional fitness area. A T-Wall in Every Club in America The T-Wall is a top seller of ours and certainly embodies much of the ideas and concepts of Exergaming and Interactive Fitness. We have developed full exercise programs - Workouts of the Week or “WOWs” – that show a sliver of the huge amount of functional fitness training that is possible with this machine. We would love every gym in the country to have a T-Wall and benefit from the functional training and interactive fitness value it can add to any space. Compared to other equipment, this machine takes up virtually no room, only sticking out of the wall a few inches. It comes with singleplayer and multiplayer games all built in that can be customized from time to speed and even colors. As far as products appealing to a wide variety of demographics, the T-Wall is the leader by far. From kids hitting lights on a T-Wall 16, to someone in a wheelchair doing rehabilitation exercises, and all the way to serious functional training on a T-Wall 64, this machine can handle it all. Exergame Fitness is the #1 provider of interactive fitness & gaming products. Any questions at all, please call us at 877.668.4664 or visit exergame.com. We are also present on social media, just search @exergamefitness on Facebook, Twitter, Instagram, Google +, and YouTube. ### ASANA Wellness Center Grand Opening To start the new year a new gym has gotten it's start with some Exergaming equipment, the ASANA Wellness Center in Jacksonville, Florida had its grand opening on January 1st. This facility is cutting edge and a game changer for new health club trends for 2016. From group fitness classes, functional fitness equipment & spaces, interactive fitness equipment, group cycling, the list goes on and on. Group fitness classes were a big trend in 2015 and will continue to be for the coming years. The ASANA Wellness Center features two great Exergaming products, the Spivi Bicycle system and the TRX Strength Suspension system. Both of these lend their hands to the group fitness classes that ASANA features so predominantly. The Spivi Virtual Cycling System is a great cardio system that has a group fitness class work together, while progressing totally at an individual level. Having a class regularly see each other, their avatars, and other people's avatars on the race track not only brings them back because its familiar and comfortable, but it is simply fun. There is a little more motivation than a normal stationary bike to keep pedaling and to keep pushing yourself. Having the avatar, race track, and environment in both the game and class makes a world of difference to some members. The TRX Suspension system is on the other end of the spectrum as the Spivi system, you're on your feet for strength training. But not always on your feet, the TRX system has such a huge variety of workouts it is hard to touch on just one. With the 100s that exist and with a professionally certified TRX trainer teaching a class, it would take quite a while to repeat a days workout. But it is not only the number of workouts and how unique it is, but how effective the system is. With low impact, highly functional workouts members from teens to the elderly can make use of the TRX system. The vision and mindset of the ASANA Wellness Center is amazing and encouraging, to see people so dedicated to helping others become healthier in their lifestyles. From their gym itself, to the medical services, and staff knowledge this health club has a very bright future. ### Decatur YMCA Supports Youth Fitness The Decatur YMCA has recently made steps to strengthen kids and youth fitness at their facility. Among other equipment the Exergaming equipment includes the Fit Interactive 3 Kick, CardioWall Verticals, and Railyard Conditioning Course. These machines are the extra push some kids need to get involved in the game, or to just get moving in general. The Railyard Conditioning Course is a unique system that works very well for kids. Being able to customize and adjust the layout of the boards makes the replay-ability and engagement maximized for everyone. Below is a nice little video showing you how the Railyard system looks and plays. Decatur is located in Macon County, IL which is actually the most obese county in the state. Over the past few years though, the area has seen improvements and changes to both the youth populous and full adults. A root to this promising change is the Decatur YMCA and other health clubs in the area, promoting and supporting physical activity, team and group sports/activities, and healthy eating. As all other YMCA associations we know that the Decatur YMCA will stay committed and driven to supporting healthy lifestyles for kids and children. We hope in the future the Decatur YMCA continues to expand their interactive fitness and Exergaming programs. Please check out our Facebook, Twitter, and new Instagram page. UPDATE 1/20/16: The Director at the Decatur Family YMCA has this to say: "Update on the Exergame Fitness equipment from Decatur Family YMCA-we have tripled the number of kids using the Youth Fit Club with the addition of the 2 pieces of equipment.  Parents are enjoying interacting with their kids as well." ### Take Advantage of the Benefits of Working Out by Utilizing Exergaming and Active Gaming Many people head to the gym or hit the streets to get some exercise and improve their cardiovascular health. Unfortunately, not everybody likes lifting weights or running, which is why exergaming is becoming so popular as it enables people to get a workout and have fun at the same time. Regardless of your age, exercise holds many benefits, read on to discover just a few. Having a rough day at work? When the work day is done, head to a place that offers exergaming and have a quick workout as it is a wonderful way to relieve stress. Exercise increases the concentrations of the chemicals that moderate your response to stress. In addition to releasing chemicals that help you cope with stress, exercise also releases chemicals that boost your happiness. Studies have shown exercise can alleviate the symptoms of depression. So if you are feeling blue, exercising is an option. The older we get, the hazier our brains become as there are several diseases that kill off brain cells. Working out boosts chemicals in the brain that both support and prevent the degeneration of the parts of the brain responsible for learning and memory. Forget the stereotypical jock, it is all untrue. Actually, working out boosts brainpower. So if you are inspired to raise your IQ level, start working out. There are studies that show working out leads to increased relaxation and better sleep. Basically, exercise can be the equivalent of taking a sleeping pill. Take advantage of the benefits of working out by utilizing exergaming and active gaming. ### UFC Training With T-Wall Interactive Walls The UFC has a few big health club/gym facilities in California that are very popular. As the UFC being a newcomer into the sports world, the organization recognizes new innovative ideas and products, Exergaming being one of them. They have taken an interest in our T-Wall line, and have purchased several T-Wall 64s and T-Wall 32 for their facilities in Sunnyvale, Rosemead, and Corona, California. The UFC gyms serve a multitude of fitness and activity levels, but obviously leaning more towards the more serious and professional sports and fitness world. Fighters will come and train their MMA skills here and people use it as a regular gym as well. But with any gym you need to have options for everybody, all ages and activity levels. That is why the T-Wall line is a perfect addition to the UFC gym's equipment roster. Whether it be dropping your kids off in a 'play room' while you go workout, teens coming to use the T-Wall as a multiplayer workout program, or adults using it for intense functional fitness training, the T-Wall meets every niche need and market. The UFC gyms owning T-Walls also presents a unique opportunity to see how intense of a training session you can have with these machines. UFC fighters are undoubtedly some of the toughest athletes in the world, they get paid to essentially get punched in the face and do the same to other fights, so their training is without a doubt as well just as intense. As we can see from T-Wall demonstrations like this one from a karate expert, it is possible to have high intensity workout session. With the proper gloves and program the T-Wall line can help a fighters agility, reaction, hand-eye coordination, timing, and tons of other skill developments. Even more so when you include our Workout of the Week and functional fitness training program sheets, giving you even more value and use out of your machines. Overall the T-Wall line is a perfect addition to the UFC Gym lineup or to any gym looking for a new experience in Exergaming, causal or intense workouts. This is another example of how we would like to branch out into other markets. Baseball teams, basketball teams, and even UFC fighters - professional athletes can maximize their training with interactive fitness equipment and Exergaming. In the future we hope that youth, high school, college level, and even professional level athletes and sports teams can use our equipment to change how they approach training and improve their skills and abilities. Please follow us on social media and get updates on Exergaming products and locations - on Facebook, Twitter, YouTube, Google+, and Instagram. ### Exergaming, or Interactive Fitness, is Becoming Increasingly Popular as a Way to Encourage Children and Adults to Exercise Some children just aren't that into sports and may not even think much about even the most basic of exercises like running or even walking. You do your best to try to get them to get into a fitness routine, but it can be a difficult task for some. But you shouldn't just give up, there are options available. Here are a few tips to help your son or daughter discover the joys of exercise. Not every child is drawn to the most popular sports like football, baseball or volleyball, so you need to think outside the box. There are plenty of other choices available once you sit down and give it a lot of thought. For example, dance classes are an excellent way to introduce exercise into your child's routine. There are activities like rock climbing, swimming and even martial arts that you could have your child try. Now, it is going to be hit and miss, so you need to have a bit of patience. It is suggested by several experts that you limit your kid's screen time to no more than one or two hours a day. This includes time spent watching television, playing video games and socializing on the computer. Unfortunately, video games are popular and many kids love them, which is why it makes perfect sense to incorporate video games with exercise. Exergaming, or interactive fitness, is becoming increasingly popular as a way to encourage children and adults to exercise. Exergame Fitness is leading this new movement incorporating technology into fitness. Visit our website for further details. ### Seattle YMCAs Understand Exergaming We have previously touched on the YMCA Association of Greater Seattle before when we discussed their Youth Fitness Clubs. Really when you get down to it, the YMCA Association of Greater Seattle really gets Exergaming, the value the equipment has, and the benefit it brings to their members. They have several youth development programs and teen leader programs set up to keep kids active while also teaching them important lessons. Most of our work for the Seattle YMCA Association has been at the Coal Creek YMCA. Currently at their facility they a T-Wall 64, Fit Interactive 3 Kick, Fit Interactive Heavy Ball, Exerbikes, and an EyePlay Floor system. This is a great selection of equipment that not only shows what exergaming can do, but can provide a seriously intense workout. Moving forward we want to expand the outreach of exergaming with other Seattle YMCA locations. We would like if an association like Seattle had universal exergaming equipment across their facilities, like you would with an elliptical or a row machine in a wellness center. So that when kids go to the Y after school or parents bring them while they work out, they always know what they will be to do and achieve on the interactive fitness equipment from Exergame Fitness. We want kids to be driven to workout by the games they play - and hopefully not even realize that they are 'working out' in the process. Instead we want to reinforce the idea of having fun while staying active in kids while still keeping activities and programs focused on fitness. With programs like our Workout of the Weeks (WOWs) and our YouTube Exergaming Portal, there should be no short supply in things to do on our machines. With Coal Creeks youth development programs, the equipment is also a good opportunity for the teens to practice their leadership skills, demonstrating workouts on a T-Wall or leading a game on an EyePlay. The YMCA Association of Greater Seattle shows us two things. One is how great a YMCA association can be, all the locations acting as one big family. The 2nd lends itself to the first, in that they all support each other in the community. They support programs, missions, and ideas the others have, and the idea and implementation of exergaming at their facilities is no different. Even though they might get a little more rain over in Seattle, their future with exergaming is looking very bright and successful. We will continue to share updates about the YMCA Association of Greater Seattle and their commitment to exergaming and interactive fitness. ### California Family Fitness Envisions Exergaming Early last year we had the pleasure of installing some exergaming equipment at some beautiful facilities, California Family Fitness. We are proud to work with big names in the fitness industry like California Family Fitness, this helps solidify how great the effectiveness and engagement level of our machines are. The California Family Fitness organization purchased 5 EyePlay Floor systems to be installed at 5 different of their locations. This commitment to exergaming is fantastic to see and a great first step for California Family Fitness to experience the world of interactive fitness. This first step shows how great it can be for kids and youth fitness, the next is adult fitness. Our Performance X Room with equipment like the Nexersys and TRX Suspension System, is a good example of a perfect next step to take. Big health clubs like California Family Fitness are essential for getting exergaming out to the world. Our current work is YMCA & School/Park District heavy and to show others, that our equipment can sit side by side by big name brands at big name health clubs is a big deal. In the fitness world, you always have to take things one step at a time and this is no different. We have proven ourselves as a leader in youth fitness but the next step is to take exergaming to even more people and more places. We want to see big organizations and sports teams to use our equipment for their specific uses. Baseball teams doing reaction training on a T-Wall 64, a rock climber exercising on a Treadwall, or just a wellness center at a corporation giving their employees an iDance system to use to stay active. California Family Fitness and other big name clubs aligning with our exergaming vision is the first step in that exciting process. We hope to someday soon visit California Family Fitness again to bring them more exergaming products to enjoy. While we can't install at a big name health club everyday, the experiences we have and things we learn at other installs like Pitsville School District and Luter Family YMCA, give us the knowledge and skills we need to succeed. Follow us on Twitter and Facebook for all of your exergaming news! ### 2015 End of the Year Closeout Sales All specials good through December 31st, 2015. Free shipping and installation included on many deals. If price not listed, contact us for detailed pricing information. Pavigym Sqaure 3.0 - New 3.5 style Square. On top version with standard colors. Pavigym Vertical 3.0 - Free shipping & installation. Pavigym Sprint 3.0 - Comes in 6, 8, and 10 tiles versions. Free shipping & installation. Pavigym Group X Floor Tiles - Free shipping with order over 50 tiles. [SEE COLOR CHART] Pavigym 2.0 - Free shipping on orders of 800 sq ft. or more. T-Wall 64 - Interactive Light Wall, 64 panels. T-Wall 32 - Interactive Light Wall, 32 panels. EyePlay Gold - 30 game system. Unit includes a free economy foam floor surface. EyePlay Express - 10 game system. Fitnex Indoor Cycles - $250 each, includes free shipping. Evo Indoor Cycles - $350 each, includes free shipping. Total Gym - Elevate Line - Al in one personal trainer, free shipping on any order. Nexersys - 1 Demo Unit. Was used as an office showroom product. Full 1 year warranty included. Contact us for pricing information. CardioWall Vertical - Interactive Light Wall. Free shipping and installation. iDance - 4 Player Basic System. Includes PC, Software, 4 Platforms, Road Case, and AV Cabinet. (Optional: Projector & Speakers) MotionMagix - Expandable system with optional projector that includes 20 games. Additional games/applications can be added from $25-100 per game. Exerbike [Various] - Call for more information on various Exergaming interactive fitness bikes. ### Fitness X Solution Package The best combination of Fitness & Technology for functional training and small group training come together in a great package for the end of the year: The Fitness X Solution. This package includes the T-Wall 32 Interactive Wall and the Pavigym Sqaure 3.0 Interactive Floor. These two machines are two of our most popular products and together create a truly unique workout experience that is not only fun but effective. This package is perfect for a YMCA, Health Club, Parks/Rec School, or anywhere in need of engaging, reliable, efficient fitness machines. Children to Adults and even the elderly can get a lot out of these machines. The package also includes: -Fit Pack – Accessory Items ($500 value) -3 Year Warranty -Web Portal Access – Exercise programs, marketing materials, etc. -Free freight, installation, and training for products Package disclaimer: To take advantage of this great deal, the package must be purchased by December 31, 2015 and installed by March 31, 2016. If you have any questions about the products, accessories, or the package itself please call or email us and we will be happy to help. ### Success Stories: Luter Family YMCA We love highlighting and looking back on health clubs, gyms, and YMCAs to see their experiences and where they are now. Almost a year ago we had the pleasure of installing some exergaming equipment at the Luter Family YMCA in Smithfield, Virginia. They purchased a great combination of popular exergaming equipment including the T-Wall 32, 3 Kick, Heavy Ball, and the EyePlay Floor system. Fit Interactive 3 Kick & Heavy Ball at the Luter Family YMCA These products combined together give a great experience for someone trying out exergaming or for someone's regular routine. They have all the machines in the same area, making it pretty simple to go from machine to machine. An exercise using these could be cardio on the T-Wall 32, squats and legs on the Heavy Ball, and finally reaction and extension training on the 3 Kick. With the versatility of all these machines, you can certainly mix and match different workouts and exercises. The only one being left out of a 'serious' workout would be the EyePlay Floor, it being centered more towards children. The placement of the EyePlay Floor system is perfect, it sits in the same room as the other exergame equipment but enough to the side to not get in the way. This makes it so a parent can workout on our interactive fitness machines while making sure their child is safe, staying active, and even engaging with them in your workout. The Luter Family YMCA also has a an anti-obesity program that aligns with the goals of Exergame Fitness, to make sure all kids are active and stay healthy. They have a program called the 5210 Program to Fight Childhood Obesity:  "5210 education is provided in all YMCA School-Age Child Care and Preschool Child Development programs. It helps children to: learn about healthy eating and exercise, redirect excessive “screen time” (TV, computer use, video games, etc.) and select healthier drinks. Aspects of 5210 are incorporated into a variety of other Y programs such as swim lessons, Youth Super Sports, Child Watch, First Tee, and Summer Camp. And, because we want to model good habits to our kids, even our vending choices have changed to be healthy ones. 5210 educates children, already participating in our programs, about making healthy choices and provides take-home educational materials so families can support healthy choices as well. The 5210 program is based on the most recent science and research available; we’ve added “the Y way” to make it fun and interactive for children. 5210 is built on four main pillars that help children live healthy every day." Two YMCA members testing out the T-Wall 32. This is a great program that teaches kids lessons that they will use for the rest of their lives to stay healthy and active. YMCAs that include these programs along side Exergame Fitness's interactive fitness equipment, see tons of success. You can view the rest of the program and all of its pillars here. Overall everything is going great for the Luter Family YMCA after receiving their exergaming equipment. Their dedication to children health and obesity along with their interactive fitness products makes their future look bright going into the next year. See their website here for more YMCA community news, and be sure to follow us on Twitter and like us on Facebook for all of your exergaming needs! ### Interactive Light Reaction Games One of the best workouts and way to train your body is speed and reaction training exercises. It is very necessary to have the proper equipment/machines to do these specific exercises though, something that drives the speed or quickness of a reaction. The light reaction games made possible with Exergame Fitness equipment are the perfect fit for this type of training, especially for youth fitness. A good example of a new interactive fitness training exercises is doing some baseball training on the T-Wall 64. Using a baseball or tennis ball to hit the small targets on the wall for accuracy and then catching the ball as it comes back, repeating this as fast as you can for 30 seconds to a minute. Then with others, you can compete and drive each other to do better with these light reaction games. Pavigym Combo 3.0 Their are countless exercises possible on Pavigym machines, built for reaction, speed, and functional training. A great series of light reaction games you can do can involve medicine balls and the Pavigym Square 3.0. Alternating between matching your feet on the floor pads and hitting the wall pads with a medicine ball is a great mix of movements that work your body and mind. Another great exercise can be done on on the T-Wall, CardioWall, or Pavigym, but is done best on the CardioWall Compact for the quick movements and small space. Doing quick sprints (5-15m) to and from the CardioWall, deactivating the lights and repeating the process can get you sweating pretty fast. Even some of our Fit Interactive equipment like the Heavy Ball & 3 Kick can be perfect for these exercises. Like the T-Wall, these machines have light reaction games built into them, with tons of other functional, partner, and interactive exercises possible. Light reaction games are a great alternative to the boring stigma of traditional exercising, especially when applied to sports and youth fitness. They can not only help with your reaction abilities but with speed, explosiveness, and general fitness skills. We hope to see people in the future use these machines not only for youth engagement and to feature Exergaming in a gym but to also to apply them to league and professional sports. Below is an older video, but still great, that shows a boxing expert doing some very complex exercises on a T-Wall 64! ### Pittsville School District Invests in Exergaming We always love seeing schools branch out and try Exergaming to pave the way for others in the future. It is a big step to take, so when one school invests in Exergaming, others around soon follow once they see what the equipment can do. Pittsville School District located in central Wisconsin chose to have two CardioWall Compacts and an iDance system installed, both multiplayer systems. Coming in right in time for the winter months, the interactive fitness equipment will help the kids stay active during the cold season. The school has a K-12 structure while the building the Exergaming equipment is in holds K-8 grades. CardioWall Compact Duos by Rugged Interactive The CardioWall and iDance combination is a perfect mix to experience the basics of Exergaming and what it has to offer. With the resources we offer, from fitness games to workout programs (and kids left to find fun ways to play themselves), these machines will keep these kids engaged and active for some time to come. The iDance is great as a machine that will serve large group activities and will be easy to pick up. With the DDR style gameplay, it won't be hard at all to get kids to be active when before they may not be. It is also great for younger kids because of the individual progress tracking on the iDance system, everyone goes at their own pace while play together, everyone feels less pressured and has more fun. While on the other side, the CardioWall Compacts while appealing to everyone will be more attractive to those kids who are already staying active. It is easy to do speed training, reaction training, and simple cardio exercises with these machines. Even those who are not already active will get a lot of use out of the machine, it really is a versatile piece of equipment. Here are some simple exercises that can be done with something like a a Sandbell or light weight. With some sort of group activity or 'stations' in a gym class these machines can excel these kids into the fitness world. We can't wait to see how it works out for Pittsville and hopefully we will be seeing more equipment there and around the area. Being the #1 provider of interactive fitness and gaming products we are always looking to expand the world of Exergaming. ### Interactive Fitness Games for Adults We know as we get older it is still very important, if not more important, for you to stay active. As young adults enter the workforce they can see how the sedentary lifestyle created can sometimes create laziness which can sometimes lead to being unhealthy. The main focus here is getting adults engaged in fitness, the same way you would for a youth fitness program, with fitness games for adults. Fitness games for adults seems like a funny concept or idea, but it is a very serious and popular route to staying fit. For some adults staying engaged is not as large of a challenge, they have a workout routine, sport league/club, or goal to keep them going through hours and hours of physical activity. But for some, the motivation is lost for whatever reason, and the necessity for engaging fitness programs emerges. Exergame Fitness excels in providing the resources you need to get the most of out your interactive fitness equipment and encourages you to take advantage of these programs. A workout has to have a certain level of engagement and fun to be considered a 'game', in fitness games for adults. Workout of the Weeks (WOWs) Workout of the Week - Week 1 Example One resource we are very proud of providing to our customers is our Workout of the Weeks for some of our more popular products. We take 3 functional exercises and 3 interactive exercises dealing with a machine, to create fitness games for adults. We have professional trainers we work very closely with that create and design the program on every sheet in detail, providing the time spent on each activity, accessories needed, and instructions on exercises. On a weekly basis the 'game' changes and the focus of the workouts change as well. One week may be focused on more weight training on a T-Wall, while the next week may be partner programs on the same machine. The advantage of these programs is not only the exercises in the moment and present, but planning for the future. Having a weekly fitness program for adults encourages returning customers in a club or rec center, and gives some people an fun workout to look forward to - instead of dread. YouTube Training Portal Another resource that our customers love is training/promotional videos available on our YouTube channel. We provide some videos that show simple to complex exercises on some machines like the T-Wall 64 and the CardioWall Compact. These videos are primarily done by our Exergame trainers and installers, but we also have plenty of videos featuring customers or fitness professionals, trying out machines to fully exploring the functionality of the machine. These assist the adult fitness games by providing a visual aid that some need, not only to see how it is done, but to feel confident in the movement and exercise. When combined with our WOWs and Functional Training sheets, and a little extra help from a trainer, you could use the same machine for weeks before it becomes repetitive. Exergame Fitness supports people of all ages and activity levels to try out and participate in Exergaming. We work hard to bring a variety of machines together, create resources around them, and to keep everyone engaged in fitness. It is important when looking at these interactive fitness games for adults to think, why does it work? We have engaged, excited, and motivated kids for years at YMCAs and Recreation Centers. With this expertise we apply this to adults to see the same kind of positive change in themselves. Check out our services page and our social media pages for more Exergaming updates - products and industry. Also make sure you browse our YouTube channel, hours of Exergaming footage for you to see what it is all about. ### Spivi Studio Virtual Cycling System Stationary bikes are nothing new in the fitness world, in fact they are old news in a way. Most of the bikes out there can do the same things, varying slightly from model to brand. Like most other traditional exercise equipment it suffers from being outdated at times and lacking motivational tools for the person using it. Virtual Cycling is the fix to this problem, putting the excitement, engagement, and motivation back into stationary bikes. Not to say that traditional cycling is flawed or a bad thing, but virtual cycling has changed the way you can approach group fitness classes. Spivi is a fitness company that specializes in making virtual cycling products and software. They have multiple stationary bikes hooked up to a computer that displays their own cycling 'game' on TV or screen. Each 'player' is given their own avatar on a bike that moves with them, the speed and their relative position they are in game displays on the screen. Watch the short video below to get a better visual of what the Spivi Studio Virtual Cycling system is all about: Spivi combined the traditional stationary bike with the concepts of gamification, to create this virtual cycling experience. Reminiscent of old arcade multiplayer racing games, Spivi Studio creates a less competitive, more individualistic racing game. From the Spivi website: “Spivi® Studio is an innovative 3D simulator system made for indoor cycling studios and fitness clubs who want to increase revenue and recruit more customers.” Spivi's virtual cycling system is perfect for group fitness classes at health clubs and gyms. Trainers have help keeping people motivated with the visual feedback on the screen which helps with larger groups. Spivi Studio also features progress tracking, where the instructors and trainers can go and look at individual progress of members in the class. These two features alone have made the system very popular at big health clubs around the country, whether it being offered as part of a membership or paid classes. Get in the race today and get the Spivi Studio! We offer it in different options and packages on our website. ### Exergame Fitness Moving Offices This week we will be making a move that we have every 3 years or so now, to find home in a new office. In the past we have kept a great tradition with this, every couple of years when our lease is up going to a new office, mostly in the Palatine area. The main focus was cutting down on costs, so we still wanted to stay local. Now we aim to combine our operations with our partners, Excel Electro Assembly Inc. in Elk Grove Village. Excel is a company that some great engineers working with them. They make computer chips along with building and assembling some products for us. Without their help, we would have not have great products like the Exerbike. At our now old location, we had a smaller warehouse area for products, parts, and a quick showroom to a few who have stopped by. Excel has the perfect facilities to make us feel right at home, a warehouse, office space and all, and even a kitchen! (we were lacking one at our last office). By making this collaborative effort we will majorly cut down on overhead and operational/shipping costs, and hopefully more unforeseen costs. Through this we hope to pass this savings onto the customer. More efficient shipping/processing times, more accurate product troubleshooting/repairs, and the best customer service we can offer are our goals for this move. Efficient communication styles and creative problem solving are two major areas of focus that can also be improved and worked on here. This is possible by having everyone under one roof with the same direction in mind. Instead of having to digitally communicate everything with our partners and go back and forth, potentially wasting time for the customer, we can now solve things in half the time. We have enjoyed our many years working in Palatine and will not forget it soon. With this move like any move, things will change. For some this may change their commute, others it may change where they stop for lunch, but for a company it will change how well we run for the better. Our minds are always on our customers and our focus will continue where ever we may be. We are excited for the future and will continue to be the leader in the Exergaming world by being the #1 provider of interactive fitness & gaming products. If you would like to see some photos of the process of our move, view our SmugMug gallery here. ### Fort Shafter – Military Exergame Programs This week Exergame Fitness takes part in an exciting, not your every day install. We will be sending someone out to Hawaii to the Fort Shafter military base to install an iDance system. This is a great opportunity for us as we would like to branch out into the military market for selling Exergame equipment. These military exergame programs should show others that our machines can truly be used by anyone for many purposes. It may seem silly to imagine a bunch of soldiers dancing around to a video game, but it is more than that. The whole installation was made possible thanks to a US Army MWR Program (Family and Morale, Welfare and Recreation Programs) grant. It is a very noble and thoughtful program to make life in the military a little better given the situations some deal with. From the MWR Mission page: "The Army’s investment in delivering the highest quality programs and services – from Family, child and youth programs to recreation, sports, entertainment, travel and leisure activities – reflects its commitment to Soldiers, Families, Civilians and Retirees." We hope this will allow other military and government facilities to see the benefits of Exergame equipment. With these military exergame programs we can show that they can be used to motivate people to be active which is what they have always done. But also, to serve as a mean of entertainment, not just exercise. It is nice to unwind and play games with all your friends not only by yourself, especially in the military. The iDance system is perfect for this, being able to host up to 32 players/mats at a time. In the future military exergame programs can very easily include our other flagship products like the T-Wall 64 and the Nexersys. But this is a great step in the right direction for showing others the true value of our equipment. The military is by no means behind the times but we think that with the right equipment and military exergame programs, it could really make a difference both in entertaining and training individuals. ### Success Stories: Rye YMCA ExerZone The Rye YMCA has had great success with their new Rye YMCA ExerZone featuring some top of the line Exergame products. One of the biggest reasons for making the room was to have a safe place where kids could be active while their parents used the facility. So far it has been used for exactly that, and more. Adults are seeing the value in the room as well, discovering the depth in the machines and workouts. Which is great for everyone, more people find out about the world of Exergaming and are becoming fit in the process. Some of our bigger names like the T-Wall 64 and the Pavigym Square are drawing people into the room. While machines like the Exerbikes and Heavy Ball keep people in the room with their unique depth and multiplayer aspects. At the Rye YMCA ExerZone members are finding a variety of workouts and activities in one space. The Rye YMCA ExerZone also had things installed that were not pieces of exercise equipment. We offer services like fitness flooring, active floor markings, and wall graphics that they took advantage of. Our flooring services are very popular, you choose what is best for your space and gym, this usually makes the most sense with remodels and new spaces. The active floor markings and wall graphics are less essential to the functionality of the room, but only add value for a small price. The active floor markings can guide a workout and create an entire new one from any unused space. While the wall graphics create a positive attitude and feelings in the room, encouraging being active. Members have only had good things to say about the room and equipment. For most this is their first time hearing or seeing anything to do with Exergame Fitness/Exergaming. From our Rye YMCA ExerZone promotional video, you can see the setup of the room and some of the simple exercises on the machines. It truly is a unique and versatile workout space. Especially being in the fitness industry, we love seeing our customers succeed and watching people experience Exergaming for the first time. We will continue to show Exergame Fitness can improve your workout experience and that interactive fitness in the next step in the fitness world! Check out our SmugMug gallery to see more pictures of the room, layout, and machines! ### Rugged Interactive CardioWall One of our best selling products at Exergame Fitness is the CardioWall Compact Duo, and with reason. It is a very simple cardio based machine that offers lots of depth with its games and exercises. Its also the perfect size, it doesn't take up much room at all and is still accessible to adults even though it is geared toward children. You can see the Rugged Interactive CardioWall here on the their website, along with all the other products in the CardioWall line. Last month we did a job at the PGA Resort & Spa installing the Rugged Interactive CardioWall Compact duos. We touched on what benefits it was brinning to their 'Cubs Club' (kids room) and why they chose it. To sum it up, it keeps kids active and occupied while they are having a good time. To learn more about the Rugged Interactive CardioWall line we reached out to the founder and CEO of Rugged Interactive, Simon Heap, this is what he had to say: Rugged Interactive logo. "Whilst developing the CardioWall® we quickly worked out that some of our users were a little small to take full advantage of the benefits it provides - so after a quick sketch on the back of an envelope the CardioWall Compact® was born. Physically smaller, but with virtually all the versatility of the full size CardioWall. My kids are between 8 – 12 and they were the first test pilots as we worked through different games, timings and setups until they were satisfied, the pickiest customers we’ve ever had. Best used in pairs the Compacts have proven particularly popular in education where their 10 pods can be used as the basis of teaching maths through physical activity. We also introduced a battle game where 2 users can try to knock their pads out before the other - always super popular!" We love hearing and seeing how passionate people are about their products in the fitness industry, especially the Rugged Interactive CardioWall line. We know that care and thought goes into the making of the machines, no cutting corners. If you are an adult an the CardioWall Compact Duo appeals to you but it seems too tiny, check out the CardioWall Pro-X. At Exergame Fitness we are always looking for new technology based products and integration, especially fitness tracking software/hardware. We were excited to read about Rugged Interactive's FitMakr Pro. So we ask Simon briefly about this new program as well: "Now in its version2 format and with beautifully colourful, customisable and replaceable front graphic panels we are also developing a new edition of our popular FitMakr Pro® data tracking software to integrate fully with the Compacts. With some exciting new features this new software will enhance the Compact’s relevance in any facility where the CardioWalls might be a little on the large side." We cannot wait to get our hands on that and see how it works. If you want to see more of the Rugged Interactive CardioWall line and the Compact Duo you can see that page here, and to purchase it here. Rugged Interactive is a leader in innovation in the interactive fitness and Exergaming world and we look forward to continuing our great relationship for years to come. ### Exergame Fitness at Club Industry 2015 It is the season of trade shows and networking for many in the industry. We recently have attended events like SIBEC 2015 and the 2015 NRPA Conference, both of which were fantastic. Now we enter October and it is time for the next industry gathering, Club Industry 2015. Club Industry 2015 will be hosted at the McCormick Place in Chicago. For once we have a show in our neck of the woods. This show is a little different than the previous two in terms of our activity and things to do. At NRPA we had our own booth, and at SIBEC it was very meeting focused. At Club Industry 2015 we will not have a booth, but instead browsing the booths ourselves. We also have a few meetings planned and hope to have some on the spot ones once we meet people. So if you are attending club industry let us know and we can see you. In the grand scheme of things, Club Industry 2015 is a relatively small show compared to the big names. But always quality over quantity, Club Industry 2015 is supporting some great fitness companies, see the full list here. Going to trade shows like this are very beneficial not only to us but everyone. Even if you do not network at all or do any business it can still be helpful. Seeing where the industry is and where it is going, is just as good for your business. Seeing what others in the industry are doing shows you both how to grow and how to not. Seeing the language companies use, products/services being advertised, communicating with other like companies all assist you in analyzing and understanding the industry. The sport and fitness industry is both growing and struggling at times. So attending industry events like Club Industry 2015 helps out the industry as a whole. Especially as technology works its way into the sport and fitness wold more and more, we have to work together and adapt. We hope to meet some great contacts at Club Industry 2015.  Stay tuned for an update post on who we met and what we did. ### iDance by Positive Gaming Dancing is not what typically comes to mind when thinking about fitness. You think about things like running some laps for cardio or weight lifting, but that does not work for everybody. Especially for the younger generations, it sometimes can become a battle to fight boredom while working out. Positive Gaming is company that makes the iStep and iDance lines, which for the sake of simplicity, can be compared to the arcade game DDR. An iDance system being tested out at an install at Norwich YMCA Instead of being set up as a competitive and complex dancing game, it is taken down a notch to a more personal level. The iStep can provide a game for 1-4 players while the iDance by Positive Gaming can handle 4-32 players on one game, so everyone can participate together, but own their own as well. This iDance trailer shows some good footage of gameplay, and the HUD that you would see. Every participant gets their own accuracy percentage and star rating for their performance. Instead of taking turns and being more of a performance/spotlight experience, the iDance by Positive Gaming system creates a group experience that encourages everyone collectively to stay fit and keep going. This can be perfect for normal gyms classes at schools or for after school programs looking to keep kids out of trouble. This could be great for adults too in a Corporate Wellness program where the age groups are varied. Typically when you think of, 'video game systems', you assume that there is a small group limit, (like the iStep being 1-4 players). With up to 24 players on one game though, that really changes your concept on interactive fitness. An iDance system demonstration at Club Industry. One of the larger draws of DDR in arcades was its massive song list. Well Positive Gaming knew this and delivered with a huge track list, that would keep it fresh for group exercises and classes, which is really the issue here that the iDance is trying to solve, engagement in kids and keeping things new and exciting. It delivers being one of our most popular products we offer. Here is what their Founder/CEO, Ole Petter Høie had to say to us: "iDANCE has been enjoyed by hundreds of thousands of kids and adults around the world since it was first released in 2008. Being the original and market leading dance game multiplayer system since its' launch, iDANCE offers a fun and stimulating form of group exercise. The unique part about the type of exercise iDANCE offers is that the desire to do it more often and to keep improving is driven by the excellent and exciting game, music and rhythm features that make the participants forget that they are even exercising. This leads to great workout sessions which can help a user improve stamina, speed, balance, brain/body coordination, all in an environment where fun with others is at the center." The Positive Gaming product line is one that aligns with the ideals and concepts of Exergaming and us at Exergame Fitness. Finding the perfect balance between video game mechanics and real life workouts is the challenge to overcome sometimes to engage younger kids in fitness. As with everyone in the fitness industry we wish them the best of luck to their current line and as well as any future iDance iterations. ### The Power of Vision - Dan Lawler, Ph.D. Dan is great friend in the Exergaming world, he understands its value and pushes for people to see it. One of our more recent installations was at the Estes Park Middle School - their Exercise Learning Center, and Dan explains how it can to be and why. Click here to see our SmugMug photo gallery of the ELC, and click here to see our last blog on the location. The Power of Vision By Dan Lawler, Ph.D. About a year ago the middle school principal in Estes Park, Colorado, began to take notice of the research around how exercise impacted behavior and learning.  One book in particular, SPARK: The Revolutionary New Science of Exercise and the Brain by John Ratey, really motivated her to examine how she could increase physical activity and get students to engage in it.  Her curiosity led her to visit a middle school in Fort Collins, Colorado, that had implemented an Exergame learning center in their school.  She was impressed that some of the most behaviorally challenging students in that school responded so well to a regiment of exercise by using Exergaming.  One specific piece of data that stood out for her was that the school experienced a 36% drop in office referrals from those students and when behavior problems did occur, they were not as severe. As a result of all this information, she began to develop a vision for her school utilizing Exergaming as a strategy to improve behavior and learning for students who struggle with these issues. Recognizing the gap between her vision and the current reality, she began to develop a plan for achieving her goal.  First and foremost, she began to share that vision with her staff and her community.  People began to connect to that vision. As a broad-based support for it began to get established, fund-raising became her next objective. Community support began to come in from multiple directions.  Rotary and other community groups plus individuals began to donate toward this vision.  In August, after less than a year of being committed to this vision and being diligent about making it a shared vision, the Exercise Learning Center became a reality at her school. The principal thought that the students would respond positively to their Exergame learning center but never anticipated how thrilled they actually were to have such a fun experience in their school.  Students are so motivated to participate in this high-tech exercise, and it’s impacting their interest in school.  What’s added to the overall effect is that the principal directly engages with the kids as they do their workouts – she plays with them, and they love it.  Play does indeed build a special kind of relationship. Behind the scenes, what’s also making this so successful is her organization. To insure success, she made it mandatory that every student and staff member had training on each piece of equipment.  Expectations around how to safely use and clean the equipment as well as behavior are made clear, with everyone signing a contract committing to those expectations.  A handbook with directions on how to use each piece of equipment plus a schedule is in the Exergame learning center. The principal captured the overall experience by sharing that they’ve added pizzazz to their school that is benefiting their students. In looking back, success was achieved because one individual started a vision with passion and commitment.  In September, all the people who contributed toward this effort came to an open house to find that students are excited and motivated to engage in physical activity.  The Exercise Learning Center is having a significant impact on the culture of the school for both students and faculty.  The principal is eager to see the benefits of more focus for those students who often have had a difficult time being on-task and a lowering of aggression and improvement of mood for those students who have had difficulty with self-regulation and behavior. And, this is just the beginning of her larger vision for her community. ### The Sandbell Free Weight & Exergaming – HyperWear When you think about lifting or free weights in general, most people are going to think of metal dumbbells.  But a company called HyperWear changes that perception of free weights with their product Sandbells. The Sandbell Free Weight has the advantage of being several things at once instead of just a weight to simply lift with. Here is a short description from their website:  "A soft, sand-filled disc shaped bag, a SandBell can be used in pairs like dumbbells, thrown like medicine balls, swung like a kettlebell, and glided like a glide disk." Unfilled Sandbell Free Weights. Not only is the Sandbell Free Weight cheaper than your typical free weight option, it has a wider variety of uses than most products on the market of its type. This is important to us at Exergame Fitness because a lot of the products that we sell have a wide range of uses. For example, our CardioWall and T-Wall exercise videos show that you can do cardio, resistance, group, and weighted training all on one machine. While we do offer the Sandbell Free Weight on our Motion Fitness website, we use these for offering them with products we sell as packages. For  example, if someone purchased a T-Wall 64 from us we would package sandbells, cones, workout sheets and a couple other accessories. These exercise sheets offer weighted body movement exercises for people to use with the sandbell free weight. Another great thing  about the Sandbell Free Weight is that it is safe. If you want a younger kid to work out or get fit, you want to protect them from hurting themselves at a gym/club. Since a lot of business deals with youth fitness, this is also an important feature for us. Compared to a heavy piece of metal that a kid can drop on themselves, this weighted sand bag can be thrown with force onto the ground and not break. Another description from their site states: Filled Sandbell Free Weights. "Guaranteed to be bust-proof, you can slam a SandBell to the floor making a great exercise and stress reliever. More effective, safe and fun the shifting sand works more muscles getting better results in shorter workouts." "The SandBell is the safest, most versatile and fun functional fitness tool that will turn P.E. workouts into 'playouts' and get kids moving and active!" We highly recommend the Sandbell Free Weight to anyone wanting to switch up their routine, or for anyone looking for something to ease them into getting fit. They also have some other innovative sand weight based products that are great for everybody, such as the 10 lb. Hypervest. If you order anything from us do not hesitate to ask for any sandbells, they come in a variety of weights so we will find the perfect fit for you. ### Seattle YMCA Youth Fitness Clubs This week Exergame Fitness will be visiting some YMCA locations in Seattle, WA. Specifically checking up on the Northshore and Auburn Valley locations that we have done business with. They have both recently received some equipment from us that is perfect for youth fitness clubs. Both have a T-Wall 64 while the Northshore location also received a 3 Kick, Heavy Ball and an EyePlay Floor. As with many other YMCA locations, these products are very popular for two reasons. First, these machines are extremely accessible to newcomers that are beginning to work out, gym heads, and everyone in between, they are not restrictive to age groups. Second, the interactive fitness element makes them fun and useful. Youth fitness clubs can have kids play on the machine to keep them entertained, but also use them as serious exercise machines for adults. T-Wall 64 at the Rye YMCA youth fitness club - ExerZone Youth Fitness Clubs sometimes struggle with keeping kids engaged and entertained, especially the younger generations. They are so used to technology that some grow bored of the activities without it. So when a youth fitness clubs invests in a piece of equipment like a T-Wall they are paying for the quality and the type of training it offers. But they are also buying it because of its interactive spin on workouts and the drive it gives young people to begin to be active and then drive it gives to the older generation to come back to the health club. Youth X Rooms, not just the equipment, are very popular with youth fitness clubs like a YMCA. When you give the kids a separate space they feel more comfortable but more importantly they can be watched. A big draw for these rooms is that it offers a safe space for kids to be active while their parents use the rest of the facility. Youth X Rooms and Exergame Fitness equipment becomes a big selling point for any health club or gym. We wish the best of luck to the Northshore and Auburn Valley YMCAs with their Exergame interactive fitness equipment. ### Polar GoFit App & Trackers – Changing Physical Education Lauren Stewart has been a friend of Exergame Fitness and the Exergaming world for years now.  She is currently an elementary school PE teacher in Massachusetts but is doing great work with Polar Electro. Polar specializes in making fitness tracking watches/wristbands for different types of activities and apps that monitor progress and read out data from your tracker. For example, she could give her whole class the Polar Loop 2 wristband and then have all of their progress uploaded in real time onto the Polar GoFit app. The Polar GoFit app is extremely useful for teachers and professionals like Stewart, it completely changes how you approach physical education in school programs. An example screenshot of several students connected to the Polar GoFit app These wristbands are capable of tracking your heart and sending this information to the Polar GoFit app then analyzing it. It can also count calories burned, steps taken, time spent active, and more detailed information for a teacher or trainer to use. With these tools, teachers like Stewart can see the progress and effort coming from each student and use the data to motivate them, she says, "I've improved my instruction in a positive way after reviewing the heart rate data." When she looks at her Polar GoFit app and sees a student is falling below in heart or number of minutes active, she can then address the problem. Whether it be simple motivation for the task at hand or focusing on a different activity, the Polar equipment line helps you see and understand this. We can't pass up looking at the possibilities of the mix of both Exergame and Polar equipment. This motivational system that the data from the Polar GoFit app produces is extremely beneficial for teaching. Compare this system with the one Exergame Fitness sets up, a reward system, they seem to be opposites. But combining the instant gratification/reward system with Exergame Fitness equipment along with the goal/data tracking system from Polar Electro, this can really create an environment for kids that make them enjoy fitness and seek to better themselves as well. Outside of the actual fitness aspect of the Polar GoFit app and equipment, it has another purpose, validity of the importance and professionalism in the physical education world. PE Teacher Jan Combs in Hawaii has this to say, A Polar Loop 2 wristband activity tracker “If we can show that we are an absolutely essential part of our students’ day, then we’ll gain the trust and support of our students and their parents. We’re not just playing games in PE, we’re professionals using the best technology to give us the best.” She makes a good point in that the industry has to be looked at as more than just games on the physical education level and more as required knowledge and skills to obtain. Combs points out a way in doing this, printing out data from the apps to teach them how to make and read charts/graphs. Integrating lessons and knowledge from other subjects with the data from the Polar GoFit app makes the experience all the more engaging. As technology grows, businesses have to grow with it, and it is crucial that the sport and fitness industry stays ahead of the curve. It not only innovates the way we can stay fit and teach fitness but, as mentioned before, gives the industry more of a leg to stand on in terms of people taking it seriously. Kids nowadays are addicted to technology there is no denying that. Ignoring that will not work, so embracing it and getting them addicted to interactive & fitness technology is the key. Polar has a great product line that can be found here. Their technology works across all levels of physical activity such as team sports, PE programs, personal training and much more. We always wish the best to Lauren Stewart and her classes, we know she will be working hard to not only get the name of Polar Electro out to schools but also, getting kids involved in interactive fitness. Please follow Lauren Stewart on Twitter (@heathhawkspe). She is always looking to connect with more people and would love to share ideas and thoughts on the industry and on Polar. Link to her Twitter page here. ### Post-NRPA Conference 2015 Highlights – Exergame Fitness Last week was the NRPA Conference 2015 in Las Vegas and we had a fantastic time showing off our interactive fitness products. The T-Wall and the Pavigym 3.0 were at our booth and the attendees loved playing with them. We even had our friend Dan Polerecky from Pavigym come to help showcase the product, the Pavigym Square 3.0. Exergame Fitness Booth at NRPA Conference 2015. [Proudct: Pavigym 3.0]The NRPA Conference 2015 was hosted by the Mandalay Bay Convention Center in Las Vegas, NV. It ran from September 15th-17th and had a lot of special events trickled into the scheduling. We were lucky enough to be in a good location and have an acceptable amount of space to use the equipment, which was important to us for people to get the right experience. One of our main goals for the conference was to solidify our place in the market and to show the variety of products we offer. This year we had less equipment but the two we had are our top of the line adult interactive fitness machines. This was important because we are very well known for the Youth X Room solution and other kids products; and this showed that we are just as serious and passionate about adult fitness equipment, like our Performance X Room solution. We provide a wide variety of interactive fitness products for all age groups and activity levels. T-Wall that was sent to our customer in St. George, Utah after the show. The T-Wall that was brought to the show was the same one that got sent to a customer afterwards. The T-Wall was sold to a club in St. George, Utah and before the show they were a bit on the fence about their decision. After seeing it in action at the NRPA Conference 2015 they were anxious to get it and try it out. This and the people we met show us that it is not always about contacting as many people as you can. We value and strive to build long lasting relationships with our customers to ensure the best service and product is provided to them. We can't wait until next year to continue to showcase our products at the show, in St. Louis, Missouri. Until then we have some other events and shows we will be attending and we hope you can make it out to one. We will be at SIBEC 2015 in Florida at the end of September and then a week later will be visiting Club Industry 2015 in Chicago. We are deeply motivated to spread the word about Exergaming and the benefits of interactive fitness. Follow us on social media for updates on our latest installs, products, and events. If you would like to see more photos from the NRPA Conference 2015 visit our SmugMug page here. ### Rye YMCA ExerZone Grand Opening We have been keeping up the Rye YMCA and the progress their renovations have made are outstanding. If you did not read our previous post about the Rye YMCA ExerZone, they decided to remove their racquetball court, renovate the room, and have us install an ExerZone. The room opens officially to the public on Monday, September 21st 2015. The room will provide a good variety of machines for kids to be active on. The following is a list the of interactive fitness equipment at the Rye YMCA ExerZone: T-Wall Pavigym 3 Kick Heavy Ball Nexersys Exerbike Jump Q From something more intensive like the Nexersys all the way to the Exerbike GS a more leisurely workout, there is something for every child and teenager here. With kids so occupied and engulfed in physical activity, their parents are free to enjoy the rest of the health club worry free. The Rye YMCA ExerZone shows that the Rye knows their members and their needs, a very family oriented community and environment. Progress of the Rye YMCA ExerZone since early August. The Rye YMCA ExerZone also shows us how well renovations and remodels at gyms can go for Exergame Fitness equipment. They started the work in early August and the installations were started and completed the week before its grand opening. With the will to do so and the effort put forward gyms and health clubs can completely turn around aspects of their facilities, like an entire gym. We are very proud of the Rye YMCA ExerZone, on both sides. The Rye has been very eager to get the room in and see what people think so we could not be happy it is finished for them. Stay tuned for more updates, photos, and information on the Rye YMCA ExerZone. If you would like to check photos out of the process or some shots of the finished room, click here to go to our SmugMug page, which will be continually updated. ### Estes Park Exercise Learning Center – Exergame Fitness A couple of weeks ago we helped out Estes Park Middle School in creating their Estes Park Exercise Learning Center (ELC). The Estes Park Middle School are The Bobcats, and their website can be found here. We installed several popular pieces of equipment that we think will really make an impact on the kids. The following products were installed at the Estes Park Exercise Learning Center: Spivi  iStep Exerbikes WaterRower VGS Spivi at the Estes Park Exercise Learning Center Not only do these machines motivate a younger generation to stay active, but they can do it together. Being able to play together on these interactive fitness machines motivates the kids to push each other further, and to get active in general. Particularly the Spivi Virtual Indoor Biking System and the iStep Dance System do this very well. The Estes Park Exercise Learning Center made sure to have games that are multiplayer but still rely on your own effort to play. The Spivi allows a group to ride a virtual course together and have their own avatars move/progress as they do. From the store page: "Spivi collects data from each bike, combines it with personal information, and processes everything into a unique group simulation." Our iStep Dance Dance Revolution system also encourages people to play together: "Through 23 difficulty levels, iStep will get players exercising while moving to the rhythm of their choice of 50 songs from various genres and regions. This multiplayer dance game uses 2-4 wired mats and can be later upgraded to a full iDance system." WaterRower VGS at the Estes Park Exercise Learning Center Going by the generation and age group, the Estes Park Exercise Learning Center is the perfect place to see how kids get into interactive fitness. Whether it be playing a video game on the Exerbike or moving their avatar in Spivi or WaterRower VGS, these interactive fitness & gaming products are loved by the kids. We always hope the best when we install an 'ExerZone' fitness room, and Estes Park Middle School is no different. This room will be available to the students at the Estes Park Middle School, a wide range of kids from 6th-8th grade. The experiences will be different and may not be effective on every student, but this encourages physical activity and the idea that it is fun & social, something very much needed in schools. You can view photos of the installation and the machines in use on our SmugMug page here. ### Exergame Fitness at SIBEC North America 2015 Exergame Fitness will be at the SIBEC North America 2015 again this year and we are ecstatic to be attending. SIBEC North America 2015 is a gathering of industry big dogs that fosters networking and new business partnerships over the course of a few days. This year it will be taking place from September 29th-October 2nd at the Omni La Costa in Carlsbad, CA. Here is a short description from their website: "For 11 years, SIBEC has brought leading club and fitness operators and owners together with national and international suppliers in North America – SIBEC events are intimate, results-oriented business settings carefully orchestrated to deliver maximum results. Major operators in the health, recreation, sports and fitness organizations meet with leading executives from national and international supplier companies. SIBEC events are aimed at bringing the industry together to do business in a five-star destination and provide high quality networking and relationship building opportunities in a relaxed environment conducive to serious business. Throughout each event, participants meet each other through engaging networking activities and meals, receptions, official meeting programs, professional education programs, and a supplier showcase." SIBEC North America 2015 At SIBEC North America 2015 they will feature ~60 health club and facility professionals and ~60 distributors and suppliers all from the Club & Fitness industry. This is a very exciting opportunity once again for us because it gives us the ability to directly network with industry leaders in a face-to-face environment. When you pair this with bigger names in the industry like Good Life Fitness, Midtown Health, and XSport it opens up the door for many future business relationships. The 3-day event is full of varied activities like typical networking you would expect but also group activities and free time to enjoy the resort, as well as cocktail time. SIBEC North America 2015 sets a standard of quality and a manner of doing business for the industry that is much needed. Many view the products and services that Exergame Fitness can bring as simply for kids. With our success with the Youth X Room solution its not hard to see why. But with being present at SIBEC we let the big guys in the industry know that we are able to provide just as much product & service to adult solutions and every other age group. We really look forward to this event especially after just having participated at the 2015 NRPA Conference, and we also look forward to all of the potential people we can deliver Exergaming to. This will hopefully provide us with more tools and relationships to better ourselves and the product we deliver. Look out for more updates soon on SIBEC North America 2015 on social media. ### PGA National Resort Installs CardioWall Compact Duo When a family goes on vacation - you always try and make sure there are things for the children to do. To some, whether or not a hotel or resort offers adequate accommodations for this, such as day care centers and rec rooms, it can be the deciding factor to stay or not. The PGA National Resort & Spa located in Palm Beach Gardens, Florida knows this like any other successful resort. The CardioWall Compact Duo is the newest addition to their "Cubs Club", their childcare center/activity room, more information on this room can be found here. The CardioWall Compact Duo is a perfect interactive single and multiplayer game for kids. Not only does it keep kids occupied and having fun, but they are also getting exercise at the same time. Adults can play it too, in fact Exergame Fitness has an entire exercise routine built around it. Some information from the CardioWall Compact Duo product page: "CardioWall challenges users to balance, stretch, squat, reach, and think as they must follow and hit the different patterns of lighted pads. The cardiowall is a highly durable product that can be used with soft weights, balls, hands, or boxing gloves. This product is scientifically proven to provide cardio-workouts that can form the basis of sports training routines or physical rehabilitation programs." The CardioWall Compact Duo in the Cubs Club Even a recent article posted by Fitness-Gaming highlights how effective the CardioWall Compact Duo (or any CardioWall model) can help against childhood obesity. From the article: "The Exeter study indicates that the CardioWall may indeed be a valuable tool for fighting inactive lifestyles and motivating children to increase habitual activity levels." The Cubs Club will get a lot of use out of these machines. They have the newest gaming systems available to play and even arts & crafts nights named - "Kids Night Out", but the PGA Resort knew not to overthink what kids reall need: activity and exercise. Along with their normal summer/seasonal programs for kids such as their golf camps & lessons, the CardioWall Compact Duo will make a big difference for the time spent by the children at the resort. As with every installation we do, we wish the PGA National Resort & Spa the best with their new equipment. We hope that the children will get a lot of use out of it, and at least be a little bit more inspired to be active especially at a PGA location. Below is the previously mentioned workout routine specifically for the CardioWall Compact Duo. ### Interactive Fitness: Jamerson YMCA Kidz Gym A lot of gyms and health clubs have kids fitness rooms now. Most of these clubs understand the importance of having a different style of equipment to engage the younger ones in. The Jamerson YMCA is a health club that understands this as well, at their Jamerson YMCA Kidz Gym. They recently made the choice to invest in an EyePlay system, recently talked about in our last blog entry. The Jamerson YMCA Kidz Gym already has an interactive & gaming fitness mindset going in this room, which makes the addition of this EyePlay fit even better. Here you can see the schedule and features of the Jamerson YMCA Kidz Gym. The Jamerson YMCA Kidz Gym already has a couple of great programs: Sportswall - Enjoy FUN hand/eye coordination games with lights and music. A great activity for individuals and teams alike Food & Family – A monthly program offering healthy food options and family activities/challenges to incorporate the importance of children & parents partnering together to make better lifestyle choices Sparta-KIDZ – An introduction to circuit training to develop and maintain both cardiovascular and muscular health." Jamerson YMCA Kidz Gym's newly installed EyePlay Interactive Floor We believe that the EyePlay Floor will be a great addition to these great existing programs. But it will also bring activities and programs on it's own, making it a great multi-use machine for the Jamerson YMCA Kidz Gym to be an engaging experience. The features and benefits for the Jamerson YMCA Kidz Gym are not restricted to the room itself. With the Child Watch program and the engaging room, parents can use the facilities worry free. They know their child will be getting exercise, socializing, and staying out of harms way. This can be extremely important for some people, and we think it is a great benefit to bring to your club members. Below is a YouTube video showing short clips of some of the games available to play on the EyePlay Interactive Floor. We always wish the best for our installs and the Jamerson YMCA Kidz Gym is no different. We hope it really helps get kids engaged in fitness and help fight the obesity epidemic, little by little. ### EyePlay Interactive Floor: Simple Yet Engaging The first time I saw something that resembled an EyePlay Interactive Floor machine was when I was a bit younger at a mall. It was in an open part of the mall, and projecting bubbles for people to step on and pop. It was cool to see something new and innovative, but I thought 'what is the point?'. Now years later EyePlay exists with the same idea but with better technology and less limitations. They have three products the EyePlay Floor, EyePlay Wall, and EyePlay Table, with the EyePlay Interactive Floor being the focus here. With more realistic physic effects, accurate movement tracking, and a variety of games, the EyePlay Floor has improved on previous products and technology. Directly from the EyePlay Interactive Floor page: Kids playing on the Piano game on the EyePlay Floor "EyePlay Floor is a highly advanced video game platform for the professional market with motion-activated games that kids can play with their entire bodies. Part of what makes EyePlay Floor so much fun is the high level of natural interactivity that it encourages. Multiple players can run, jump, twist and dance, using their hands and feet to set sounds and projected graphics in motion. Our interactive playground system, combines the intuitive human motion with an interactive floor and the result is a highly effective interactive playground that captivates your target audience." We will be installing an EyePlay Interactive Floor at the Children's Inn at NIH. You can take a little tour of their facilities and building here. They have lots of activities for children and families like video games, air hockey tables, a library, but nothing as interactive as this yet. When these children are in a new sometimes scary place, it helps to have an ice breaker with the other kids. The EyePlay Interactive Floor is the solution to that, helping kids breakout of their comfort zones and just play - while being active. They truly strive at the Children's Inn to make an extremely comfortable environment for these sick kids. That's why games like this are not viewed as 'extras' but instead as necessities. From their Vision and Mission page: "The Children’s Inn will fully and consistently meet the needs of children and families participating in groundbreaking research at the National Institutes of Health. We will: Respond to evolving family support needs from pediatric research and clinical care Provide a free, family-centered “place like home” Reduce the burden of illness through therapeutic, educational, and recreational programming" It is very easy for kids to play multiplayer games on the EyePlay Interactive Floor as well, essentially anything can be played with more than one person. With the different variety of games that it comes with, kids can easily get lost in playing these. Below is a compilation of some of the best games from the EyePlay Interactive Floor. It becomes very easy to have kids jump in and out for these games, making them casual but very engaging. These simple games will be perfect for a child of any age, but have enough depth that kids can stay engaged longer. A stay at a hospital can be scary for anyone, especially a child, so it helps to have these interactive games to distract people from their stay if only for a little bit. Also take a look at the NH Recreational Center's new EyePlay Floor addition here. ### Exergaming: A Tool for Educational Challenges of ADHD By Dan Lawler, PhD “Schools can be an excruciating experience for kids with ADHD,” notes John Ratey, MD, of Harvard Medical School and author of SPARK:  The Revolutionary New Science of Exercise and the Brain.  It’s not that students with ADHD can’t focus, but that they can’t focus on command.  They are wired differently and working with that physiology can allow their potential for high energy and creativity to flourish.  Unfortunately, too often that is not the case. Russell Barkley, PhD, of the Medical University of South Carolina, details some of the expressions of ADHD and how they manifest in real life: 50% have listening problems, which contribute to gaps in classroom instruction. 33% have learning problems in one or more areas: language deficits, poor organization skills, poor memory, and/or poor fine motor skills.  This often evolves into 65% of them repeatedly displaying defiance and/or non-compliance. 30% fail or repeat a year of school. 21% end up frequently skipping school. It’s no surprise that the combination of difficult learning experiences and working at fairly high frustration levels result in 35% of students with ADHD giving up and dropping out. If you question this data, take the time to ask someone you know who has ADHD what his/her school experience was like.  You’ll likely find responses such as: I was disciplined a lot; my relationship with teachers and other kids was challenging; it was hard to stay focused on any lesson that went beyond several minutes; but, most importantly, I felt isolated. The adults (parents and educators) also have a perspective as they attempt to meet the needs of kids with ADHD. They see the kids’ lack of organization and observe their inability to focus.  Because most of these students present emotional and behavioral issues that interfere with classroom success, they often receive special education services.  Despite best efforts, educators’ perseverance and energy levels often begin to diminish.  Sometimes that gives rise to a lack of patience that results in negativity, criticism, and fractured relationships. There are other kids who do not have ADHD but do have emotional/behavioral issues that create the same problems and frustration for themselves and others. They also end up being served in special education because of their inability to have success in the regular classroom.   They are often non-compliant, quick to anger, lack social skills, have learning gaps, and are unmotivated. Still suffering from the educational challenges of ADHD and not surprisingly, the percentage of these kids who opt out is also high. When you combine all of these components, it’s like a perfect storm for frustration and disappointment for all involved.  It is no wonder that teachers in these special education programs burn out so quickly and look for an assignment without so much stress. What’s puzzling is that we know so much about how exercise can serve as a remedy or partial remedy for this student population, and yet this intervention is seldom utilized as an educational tool.  Studies by Chuck Hillman, PhD, Matthew Pontifex, PhD, and others have shown that exercise improves focus.  We also know that exercise lowers aggression and improves mood.  A study by Anthony Folino, PhD, showed that pro-social benefits can last up to 90 minutes.  Studies have also shown that exercise not only activates the attention system, but augments learning.  Even though it’s not a cure-all, the research is clear that exercise can improve the student’s chance of success, improve the student’s self-esteem, and enhance relationships. An important thing to consider is that many kids with emotional/behavioral issues have not had success in a sports-oriented PE program, with countless numbers of them being adverse to physical activity.  They also haven’t been educated to understand how their bodies work and the benefits that exercise could provide them.  On the contrary, these kids are often been put in “Time Out” or miss recess as a strategy to correct their behavior and/or do assignments.  We end up doing just the opposite for what these kids need.  It’s not a matter of “burning off energy”; it’s a matter of working with their unique physiology to optimize their ability to focus and learn.  (see video:  http://exercise4learning.com) Knowing that kids with focus and/or behavioral issues are often reluctant to exercise yet they need it to function, it can be challenging to find ways to engage them in physical activity.  Recently, Michele Tine, PhD, of Dartmouth concluded: “If aerobic exercise is perceived as drudgery, people of all ages tend to avoid it. Therefore, whenever aerobic exercise is included in the school day, it should be framed as fun, playful, and rewarding.”  This is where Exergaming can be a powerful tool.  In a very successful experience, one school set up a morning and afternoon exercise times for students who have been impacted by ADHD.  The students and faculty at that school raved about the motivation for physical activity that Exergaming created. Importantly, the educators’ actions demonstrated their willingness to apply the research showing that exercise can improve the very things that interfere with school success. Knowing exercise for students with the educational challenges of ADHD can help with focus, mood, and the ability to access one's education should motivate all educators to tap into this under-utilized strategy. One student from the program utilizing Exergaming to motivate physical activity said it best, "I had no idea you cared about us that much."  This truly is an idea that can improve a school's ability to reach these kids that have found school so challenging. ### Village Health Club Reinvests In Exergaming Last year Camelback Village Health Club & Spa decided to invest in Exergame Fitness equipment and make their own "ExerZone" room. After the installation, this interactive fitness technology and equipment proved to be rewarding for children and adults alike. They even have staff on hand to assist, teach, and play with the kids using the equipment. From AZ Family about the Village Health Club: "A trained professional oversees the room at all times so parents are able to get in their own personal workouts.’ 'The people that we have working in here are people who love to play these games as well,' Van Patton said. 'So if a child was to show up and there wasn't anybody to play with them, that person who is in charge loves to jump in and play with the kids as well.' " The ExerZone room at the Camelback Village after installation. Equipment and games such as the EyePlay, Exerbike, and 3 Kick among others, have really inspired and motivated kids to workout and be active. Not only do they get to fight the obesity epidemic and stay fit, but their parents know that they are in a safe environment with someone overlooking it. They are now opening up a new location at the Ocotillo Village Health Club & Spa, in Chandler, Arizona. They were so pleased with the performance of the equipment and member's reactions that they decided to re-invest in our Exergame equipment and add it to the Ocotillo Village location. Currently the EyePlay is the only Exergame Fitness product there, but they are adding Exerbikes and iSteps very soon. Having this interactive workout room for kids has the same benefits as the other location, peace of mind for parents and also getting kids into fitness. The kids using the equipment develop great social skills, instead of doing something solo or with a small group like a traditional workout room might behave. Most of the equipment is multiplayer and everything is so simple to pick up and play, so it is a huge success with the kids. A child at the Camelback Village trying out the newly installed Exerbike Stories like this are not only good for us, but good for the industry as a whole. The more that people can engage in fitness and sports is good for everyone. The people that gain the most from it are those who are now healthier. Our goal is to get people who otherwise may never become engaged in fitness and living a healthy lifestyle, to become more involved. Some people don't need the route of interactive fitness technology, but we can see here it certainly helps engage kids today who grow up with technology from the moment they were born. We are seeing  that this type of technology has been and will continue to be very successful with kids at the Village Health Club & Spa locations. You can read and see more about their kid programs and activities here, and any questions or comments you may have about the facilities or experiences you can contact the Village here. ### What Is The PHIT Act & Why Care? This country is very objectively overweight, and to the sports and fitness industry this is a big problem and needs to be solved. That is why non-profit organizations are pushing legislation to assist in this dilemma. PHIT America is an organization that is attempting to push the PHIT Act as well as refund the PEP Program. Directly from their site, here is what they have this to say about the PHIT Act: “The PHIT Act is legislation pending in Congress which will allow Americans to use Pre-Tax Medical Accounts to pay for physical activity expenses. The PHIT Act would encourage healthier lifestyles by reducing the costs of physical activity. Adults and their kids will receive an incentive to help Americans get fit which will help prevent healthcare costs related to the obesity and sedentary crisis.” Basically it is funding at its most basic level for most things related to fitness and sports. You can be eligible for financial aid for things like health club memberships, a league fee for a sport, personal trainers, youth camps and a variety of other activities. The Personal Health Investment Today Act has its eyes set on improving the future both through educating children in the importance of fitness and having them engage in it. This is, also helping to hinder the obesity epidemic in our nation. Large organizations and companies involved in this industry see the importance as well and are supporting the movement in big ways. Organizations have come together in different levels of involvement and investment to support the PHIT Act. Companies like Nike, Adidas, Reebok, Everlast, and many more can be found on their supporter’s page here. Why Should I Care? 48% of all of U.S. high schools do not have PE programs, not because of the lack of funding but they do not exist in these schools. Around 68% of Americans are either overweight or obese, not to mention that in 2014, 87 million Americans were completely inactive. This means less money going into physical education programs, gyms, training, sport leagues, and just about everything the PHIT Act would help fund. It is a real problem that most people should care about, and if we do not support teaching our youth about this importance, then this problem will never be solved. The obesity epidemic affects everyone, overweight or not. For example healthcare is more expensive due to the costs involved in obesity related costs, which according to the organization State of Obesity is somewhere between $147-210 billion annually. From the same article on State of Obesity: “Annually, the average total health expenses for a child treated for obesity under Medicaid is $6,730, while the average health cost for all children covered by Medicaid is $2,446. The average total health expenses for a child treated for obesity under private insurance is $3,743, while the average health cost for all children covered by private insurance is $1,108.5” So regardless if you have a child in school or work for a huge fitness corporation or even if you can’t relate to either, the current trend in obesity in this country is affecting everyone. The PHIT Act will assist in adjusting behaviours and lifestyles that lead to being overweight and will reinforce the importance of being physically active throughout your entire life. It is important that everyone who cares about this supports it in any way you can, that does not require donating either. Please join us in supporting the PHIT Act and the movement PHIT America is leading to put an end to this epidemic. Below you can find some information on how to do so, clicking on the image will bring you to their Advocate Now page. #PHITAct Here is their social media, website, and contact information: Facebook Twitter Email ### New Rye YMCA Fitness Center The innovation in Exergame equipment doesn’t just come from the machines or software, but it also comes from the gym area itself, it’s more interactive and unique than a traditional gym space. Our products can easily be set up individually and still get a great amount of use, but when using the option of our full room solutions, (or 'ExerZone'), we see lots of amazing results. Our newest partner to go down this path is the Rye YMCA Fitness Center in Rye, New York. As we have posted before, the Rye YMCA Fitness Center is very excited to be joining us for this transformation, as are we. This room is meant not only for kids to engage in being active, but also for adults who might not want their workout to be as dull as a traditional workout or simply don’t find machines as rewarding. In their lineup of machines they will have our popular Exerbike, which is great for engaging kids who might be a little shy, but also will be featuring some more serious workout equipment like the Nexersys and the T-Wall. The Rye YMCA Fitness Center really wants this to be an area where all age groups and levels of passion for fitness can coexist. Rarely would you see a child playing on a game and an adult engulfed in a serious workout in the same room, but with the equipment in the ExerZone, it is possible. The Rye YMCA fitness center has had some unused space as they explain on a promotional page, the space for the new ExerZone is being remodeled: "In addition to the hundreds of different ways the Rye Y currently helps people become more active, this August, the Y’s underutilized racquetball court will be transformed into ExerZone, an innovative studio that will intersect fitness, fun and technology!" Also their blog on the main site: "Adding the elements of both technology and play, this studio will offer one more option for members who are looking for ways to become more active, or who want to mix up their routine." A 3D mock-up of the new remodeled ExerZone This interactive technology really is rewarding for not only the members the Y, but the Rye YMCA Fitness Center as well. We provide pre-made workout routines and programs for classes and general use. The trainers and staff can also find new ways of using some of the equipment, making the interest and use of these machines last much longer than traditional machines. It should be noted that the room will only be available to those with a membership to the Rye YMCA Fitness Center, but will also be open for special sponsored events. The renovations will start on August 1st, with the completion of the room being in September. All this information and more can be found on page 2 of their promotional hand out. ### Breaking Through the Awkward Gateway Into Fitness No matter how engaging and inviting something may be at a gym or fitness center, there will always be people who are too nervous to go. Whether they are new or returning, over or underweight, or just paranoid it is a not an uncommon problem. Some want to be experienced and sometimes fit enough to enter a gym in the first place, which until the means to easily workout in your home were available, was a major problem for some people. Xbox Fitness is an app/game featured on the Xbox One that is a well polished and easy to use product, which provides an elegant solution to these problems. Using the Kinect attached to your Xbox One, you can do real life workouts like Tony Horton’s P90X, pilates, the entire Insanity fitness program, and so many more. With real life widely known trainers leading them and the fact that its a 'game', is a nice gateway into fitness. It can track your exact movements, intensity, and even your heartbeat all in real time to make the workout into a gaming session where you want to do everything correctly to get the most points. Once people have gotten comfortable with themselves or broken through that initial barrier or gateway into fitness, they might want to join and visit a gym. Instead of just going from one form of exercise to a totally different one (interactive tech to traditional gym), they can still have some stepping stones to assist them, and this is where Exergame Fitness comes in. There is also a level of socialization involved, especially in kids, that is important in the process. Once someone gains confidence with a home workout system or Xbox Fitness they will want to expand to take that experience and share it with others, and this is where Exergame Fitness offers the solution to this problem. Someone got used to exercising with their Xbox, but can now play videos games while they sit and get their heart rate going on our Exerbike. Maybe the technology in the Kinect was what invited them, so they can experiment with our Eyeplay Floor; maybe it is the instant gratification from video games that helped so they turn to our T-Wall or iDance 2. Transitioning in the fitness world and being healthy in the most engaging and comfortable way is one of our goals, and the Xbox Fitness program and lessons lends its hand to our objective. Regardless of age, many people have a hard time breaking through that gateway into fitness, and with these new interactive technologies by both Microsoft and Exergame Fitness it is hoped that it can be changed dramatically. Check out the videos below showcasing some of our products the compliment the experience on the Xbox One Fitness app very well. ### Youth Fitness Clubs and their Kids Fitness Games Walk into any youth fitness clubs or kids fitness games center and you’ll find most of them are put together in a similar way; couches, tv, video game consoles, pop machine etc. In places that are trying to encourage health and fitness for their members, this seems like an odd way to furnish a space. But the reason this style of youth room is so common is because it’s what kids want to do. Tv and video games are great ways to relax from the stresses of school. Kids are also very connected to technology, and especially video gaming on their phones, computers, and gaming consoles. "The physical and emotional health of an entire generation and the economic health and security of our nation is at stake."- First Lady Michelle Obama at the Let’s Move! launch on February 9, 2010 However there is a different way to create a space for teenagers at places like a YMCA or Midtown Athletic Club in their youth fitness clubs. Places like the ones mentioned are installing Exergame rooms to replace their less engaging tween/teen centers with more kids fitness games. One of the leading products that these places love is the Exerbike – an interactive fitness recumbent stationary bicycle that is attached to an electronic sensor reading the rpm of the pedals and an XBox. If the pedals are moving, the sensor is engaged and activates the XBox controller so that the biker can use the game console. If the user stops pedaling, the game is paused and the controller stops working. In essence, you have to pedal to play.  This product is similar to the Expresso bike, an interactive fitness game cycle, but offers a much wider variety of games to play. Kids (and even adults) have really enjoyed the Exerbike in their youth fitness clubs. Stories have been shared of how they have biked for forty-five minutes straight or biked six or seven miles without realizing it because they were engrossed in their kids fitness games. And it gets even better when there are two Exerbikes linked to the same XBox system for multiplayer mode because it creates that competitive edge. The Exerbike is a great way to get kids moving, as well as to introduce them into the fitness world. For kids who aren’t particularly good at sports but may be really good at video games, the Exerbike allows them to do something they excel at while simultaneously getting them to work on their fitness. For any organization wanting something more for their teens, this is a must have product. ### Exergames in Rehab Physical therapy is not most people’s idea of a fun time. It often pushes one just beyond their comfort zone in their abilities and seeing visible results can take a while. But what if the therapy session was an engaging interactive exergames in rehab, providing interactive fitness instant feedback to motivate the user to continue to push themselves? Fitness-Gaming.com describes a couple of these exergame product - Riablo developed by CoRehab & tWall. Both of these are designed to do exactly that. Here’s their description of the tWall in therapy: “The twall®PLUS uses interactive fitness and fitness technology to allow patients to train special movement sequences and offers a playful approach to therapy while simultaneously challenging patients' reaction time, perception and decision-making. The interactive reaction wall can be easily adapted to meet the needs of patients with different physical and mental impairments.” And their take on the Riablo: “Riablo, an interactive therapy solution developed by CoRehab, is a rehabilitation tool that delivers functional exercises and tests for orthopaedic patients and athletes recovering from sports injuries. The game-based rehabilitation system offers engaging therapeutic exercises, stimulates the proprioceptive system, and uses audio and visual feedback to motivate patients to stick with their neuromuscular training. Riablo uses inertial sensors to accurately measure body movements and track patients' performance in real time. A web application allows therapists to create exercise plans and control the reports generated by the software once the patient has completed the exercises. Therapy plans are customised for each patient and can include a wide range of exercises. Riablo also has a home care edition that allows patients to perform the exercises at home.” Adding fitness gaming and fitness technology to physical rehab will help the patients to focus and find extrinsic motivation to improve their therapy. ### YMCA To Install Adult and Youth Exergame Solution The RYE YMCA is set to install one of the biggest Exergame rooms in New York this September. The room will include seven different interactive fitness products: tWall 64, Exerbikes, JumpQ, 3Kick, HeavyBall, Pavigym 3.0 Floor, and Nexersys.These products will be used to create a highly engaging and physical environment for both kids and adult members alike. Following their vision of nurturing the spirit, mind, and body, the Exergame room will offer new ways to be active. For the facility’s kids, these products will be a way for them to learn about fitness in a safe and fun atmosphere full of active technology driven fitness games; for the adult members, this area will provide new ways for trainers and fitness teachers to create engaging programs. The RYE YMCA is excited for the benefits of exergaming both on the member level and at the facility level. Many other facilities and organizations such as the YMCA of Greater Seattle Association have seen tremendous success with their Exergame Fitness Room Solutions in creating a sense of community, increasing membership, and helping members and their families enjoy being active. One of the things the RYE YMCA is focusing on with their Exergame room solution is its use with adult fitness. Many adults like playing - hence why sports are so popular. Naturally this extends into fitness (even integrating a low level of competition has tremendous effects of engagement - as seen with wearables like Fitbit). The same level of engagement happens with the products that will be installed at the RYE. There is a lot of excitement at the RYE YMCA to install adult and youth exergame solutions to their facility. Stay tuned for more updates as the installation date nears. ### Why Add an Adjustable Angle Climbing Wall to Your Gym? Rock Climbing continues to grow in popularity because its fun, adventurous and challenges the body and mind.  The fitness benefits of rock climbing continue to add to the popularity of the sport providing a full body workout for all ages and strength levels. Rock climbing offers a nonstop physical challenge while simultaneously engaging your mind. Inside a club is one of the best ways to acquire technique and safety skills for fitness climbing. An adjustable angle climbing wall, like the Treadwall and Laddermill offers the benefits listed below in an indoor setting.  With as little as 9’ of ceiling height you can add a dynamic and engaging fitness cardio piece to your gym.  By adjusting the angle on the climbing wall it allows absolute beginners through the most advanced climbers to participate.  They can even be used while standing on the ground and pulling with the arms and upper body for special needs or an alternative workout. Builds Strength Rock climbing uses all the body's major muscle groups. Regularly using climbing as a strength-training workout improves upper-body strength as well as promoting strength gains in core muscles and legs, which play key roles in successfully completing climbing movements. Rock climbing can help you meet the U.S. Department of Health and Human Services' recommendation published in the "2008 Physical Activity Guidelines for Americans" to perform full-body muscle-strengthening activities at least twice a week. Increases Flexibility Rock climbing encourages participants to increase their range of motion. Standard rock climbing movements such as long reaches, high steps and stemming require active flexibility for successful execution. According to the position stand published in the July 2011 issue of "Medicine & Science in Sports & Exercise," the American College of Sports Medicine (ACSM) suggests that healthy adults should include flexibility exercises in their workout routines at least twice weekly. Burns Calories As a high-intensity, full-body activity, rock climbing provides one of the most effective and efficient calorie-burning workouts available. According to the Calorie Control Council's CaloriesCount Get Moving Calculator, a 150-pound person uses 250 calories in 20 minutes of rock climbing -- nearly triple what the same person would burn by walking briskly for the same amount of time. Improves Coordination Rock climbing requires you to coordinate your mind with your muscles. Every rock-climbing move offers a novel problem-solving challenge, presenting the climber with a different set of potential handholds and footholds to use. The climber strives to master each puzzle quickly and efficiently to continue without falling. Rock climbing two to three times weekly fulfills the ACSM's July 2011 recommendation to incorporate neuromotor exercises regularly into workouts for improved balance, coordination and agility. TIP: Create a Kids Fitness Challenge.  At Exergame we are all about creating fun games, while teaching fundamental fitness movements.  Kids love to climb things, so  create a challenge for them to climb a monument in your area.  If the monument is tall, then do it as a group activity. TIP: Circuit Training.  Add the LadderMill or Treadwall to Circuit Workouts & Interval Training.  They are great to use at a station for small group training. Exergame Fitness Credit:  Alli Rainey – AZ Central. ### ASPIRE Community Day School Connecting At Risk Students To Physical Activity With Exergames After five years, Hemet Unified School District will once again open a Community Day School (ASPIRE) that will serve expelled and at risk youth in grades 7-12.. ASPIRE Community Day School is planning to offer a variety of opportunities to help their students including: smaller class sizes, a strong set of social and behavioral support interventions, and an exciting blended learning curriculum that will place an emphasis on developing 21st century skills in its students. One of those exciting 21st century opportunities in physical education are exergames - or fitness equipment that is combined with technology and games to create motivating and fun workouts from Exergame Fitness. One of the realities of today's world, and a proven reason for behavioral issues in classrooms is a lack of daily physical activity. According to the Center for Disease Control and Prevention (CDC) "When children and adolescents participate in the recommended level of physical activity - at least 60 minutes daily - multiple health benefits accrue. Most youth, however, are not engaging in recommended levels of physical activity." Exergame Fitness has a proven track record with schools and fitness centers across the country of engaging youth in physical activity because it meets the child where their interests are - in the virtual world - and gets them up and playing as well. ASPIRE Community Day School is providing a blend of aerobic and strength equipment sure to get their students heartbeat up. The items include: tWall 16, HeavyBall, 3Kick, 2 player iStep, and 2 Exerbikes. Each of these products use gamification to motivate the user - whether its pedaling to play a favorite video game or challenging a friend to see who can get the high score. These Exergame rooms are also a great tool for schools like ASPIRE Community Day School to create a sense of community and a positive learning environment. If you would like additional information about exergames, please contact us at 877.668.4664 or info@exergamefitness.com About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That’s what we do. ### Interactive Light Walls Are Your New Best Training Tool If you talk to the average health club-goer – or even the personal trainers - about what fitness equipment they or their clients use, you’ll get the standard answer of the treadmill, stationary bikes, free weight or machines. Some of them will talk about the classes they attend like yoga or zumba or the products that use your body weight for resistance training. However, very few will have heard of interactive light walls – such as the tWall or CardioWall – and even fewer will have used these products as part of their training. What these people don’t know is that interactive light walls offer a tremendous variety of training applications for fitness, therapy, and sports performance and there is also research done on how these products can help with rehabilitation programs for traumatic brain injury patients or those with special needs. To get an idea of the basics of this product, think of the Wack-A-Mole from your video arcade going days. But instead of trying to hit the different “moles” when they pop up, you are reacting to lighted sensors. And just like in Wack-A-Mole, these products keep score to create a gaming element and allowing for personal bests and a top scorer board. However the reactionary bopping game is the product at its most basic level. There are countless variations for how these fitness tools can be used. Fitness Training & Sports Performance Interactive light walls focus on reaction and speed training as the faster you react to a sensor lighting up, the higher your score in an allotted amount of time. However, as seen in this video, by simply adding a weighted sandbell or doing different callisthenic moves between each hit, you can add strength and cardio to the routine, perfect for any personal fitness session or sports performance training. Therapy With Interactive Light Walls With the many different adaptations for using these products, physical and occupational therapists can use them to help their patients through their rehabilitation processes. It’s great for stroke patients working on regaining use of a side of their body, people working on extending their range of motion, and helping improve balance. So if your fitness routine doesn't include interactive light walls, maybe it's time to rethink how you do fitness. ### Indoor Cycling Simulators Add Motivation for Members No matter what time of day it is, whether the weather or traffic is bad; indoor cycling simulator games let you get the most out of your ride—even when you’re inside. Nothing is more frustrating than planning a full workout only to have it affected by things you can’t control. With virtual cycling games you can experience the benefits of a full workout along with the excitement of riding along some of your favorite routes, and having all that data tracked and information sent back to you indoors. ACE Fitness calls indoor cycling one of the best workouts for calorie burn. Not only does an indoor cycling simulator build a fit lower body while providing endurance and strength, interactive cycling workouts help release endorphins in the brain to alleviate stress and provide a healthier outlook on life. Using an indoor cycling simulator in your club not only is something that can provide a great fitness program for your members, but it can also complement what they might already be doing in the gym. Systems like the ones Exergame Fitness uses can sync seamlessly with a clubs members and personal networks. This provides a way for the member to track their workouts and share them on their personal social networks. No matter which exercise principles or fitness equipment you use today, virtual cycling simulators provide a new experience for the members. Interactive cycling simulators can connect to large screen LCDs, or even projectors to give the rider a full on immersive experience. With the most up to date systems it empowers instructors to teach live classes, or provide a virtual instructor to run the class. It also provides an automated virtual class schedule to make your membership and program tracking that much easier. Create things like leader boards or around the world challenges. People from China can compete against people in the United States all through the virtual programs. With interactive cycling simulators you can inspire what we call a “healthy addiction” to cycling classes at the gym. ### Most Members Are Just Big Kids- So Let ‘em Play! Have you ever been watching a sporting event and routing on your favorite team when suddenly the officials and the officiating become the story? Bad calls, missed fouls or penalties. It can be extremely frustrating to us as fans. We usually find ourselves screaming at the TV (like they can hear us) “Come on! Just let ‘em play!” I know you have been there. Any sports fan has been. But when it comes to the health and fitness industry, we are really starting to become the officials that everyone is screaming at. Think about it: we are trying to regulate this method of training and work on functional fitness, and form, wearables, data…the list goes on and on. Honestly, most adults are just big kids, and sometimes they really do just need to play. Gamification of the fitness industry is quickly becoming the new norm. Why? Because games keep people interested. Games appeal to the fun side of our brains, and fun releases chemical activity in our brains and bodies that lead to happiness. And if people are happy to be at your fitness facility then they stay. That leads to a better business for you. Get the point? The big question is how to elegantly add a measure of gamification to an already existing facility without disrupting the current methodology of training or atmosphere you have worked hard to create. Enter the T-Wall64 from Exergame. This bad boy comes loaded with potential to utilize existing blank wall space and add a dimension of fun to your fitness offering. While we here at Exergame specialize in programming and products for kids, the T-Wall is in fact a multi-purpose piece (like many of our products) and is especially fantastic for sports performance training, adult focused fitness gaming, cognitive function and testing and SAQ work. To be quite honest, the T-Wall64 is only limited by the creativity of the trainers and how they decide to utilize it. So get your game on and let ‘em play with the T-Wall64 from Exergame Fitness ### Youth Fitness Gaming Video gaming is one of the most popular activities kids choose to spend their free time on. According to a national survey conducted by the National Institute on Media and the Family (NIMF) "92% of children and adolescents ages 2-17 play video games" and "...on average, [children ages 2-18 spend] 20-33 minutes a day playing video games." Many people are anti-video games because it's a sedentary activity and are correlating the rise in video game popularity to the rise in childhood obesity. But what if kids could get the same entertainment value in active play as they do from their XBox? Enter youth fitness gaming. The idea behind youth fitness gaming is engage kids where their interests lie - video gaming - and tie in a fitness component. The most basic idea is a product called the Exerbike where a recumbent stationary bike is hooked up to an XBox and wired so that the user has to pedal to engage their controller to work. There are countless stories of kids coming to their YMCA or fitness center who play on the Exerbike while their parents are working out and end up biking 45 minutes/6 miles while completely engrossed in their baseball game. One of the best things about youth fitness gaming is that it allows kids to get used to working out and being at the gym - especially kids who are not into athletics and sports as much. They can play on fitness equipment and immerse themselves in the gaming aspects of it. This helps to form healthy habits and help them transition into the adult side of the fitness center. For this reason, hundreds of facilities - including schools, health clubs, rec centers, and ymca's - have built areas dedicated to youth fitness gaming. Exergame Fitness, who has been in the interactive gaming industry for 10+ years, helps these facilities customize, design, and install these turn-key rooms. ### Engage Members and Kids with Cardio Fitness from Exergame Cardio fitness videos and exergaming is one of the more efficient ways to engage the new member at your club.  These interactive games can not only get the blood pumping, but can do so much more.  Studies have shown that the best cardio workouts can be when the participant doesn’t even know their exercising with active games. Interactive products focused on cardio fitness from Exergame like the Exerbike help people move from being a couch potato to active lifestyle by meeting them where their interests lie. For example, video gamers simply pedal to activate the attached controller and play their favorite Xbox games on the Exerbike. Cardio fitness videos and exergames are great for boosting brain functionality. The best workouts can actually help make you more intelligent and more motivated to work hard in your day to day life, while fighting things like depression and anxiety. The best cardio fitness videos offer exercises that research shows improve your overall health and long term well being, with the U.S. Centers for Disease Control and Prevention focusing on all the benefits it can cause. Interactive games can help with things like proprioception, vestibular control, hand-foot-eye coordination, cognitive agility, motor coordination, reaction speed, neural system repair, attention and focus, memory, speed, reaction timing, and baseline for concussion evaluation. Exergaming can be used in setting like Health Clubs, YMCAs, Municipalities, Parks and Recreation, Medical, Military, Rehab, and so many more! Put interactive games to use in your daily life and choose to be active.  Some of the products projection  are based and can be used to get little kids exercising.  Active gaming floor spaces can turn any area into one big game!  The best active games improve your overall lifestyle, giving you power to be a healthier and happier person. Try our youth x room for upper body, lower body, speed, stamina, and quickness based drills.   If you wanted to improve your martial arts, try using the 3 Kick which is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. A fat burning cardio program like exergaming is needed in your day to day lifestyle for long life, and happy living. ### Interactive Fitness Equipment The word “Interactive” in the fitness industry has become so common that it could mean something as simple as walking on a treadmill and watching ESPN or a movie. True Interactive Fitness Equipment is much more. It is computer game technology to motivate, engage participation, and measure results, so that fitness training becomes a fun and entertaining experience. What are the Benefits of Interactive Fitness Equipment? Whether you are a school, park district / recreation center, YMCA, a private health club, or sports performance center, interactive fitness has a place sitting alongside conventional equipment. The reason for this is simple – interactive fitness adds fun back into exercise and for many people this is the element that has been sadly lacking for a long time. Kids relish the opportunity to put their skills to the test on a larger scale and compete with their friends on a level playing field. Adults enjoy the challenge of keeping up with the kids, going back to their childhood of playing games, while doing functional movements. For schools it helps to re-engage children with fitness where traditional forms of physical education have sidelined them. For recreation facilities it can offer a new revenue stream to sit alongside traditional gyms. For professional sports teams, interactive fitness systems can help with a variety of training methods including improving mental agility and reaction times. Why Kids Fitness? Exergame Fitness has been known for years as one of the world’s leading kids’ and teens’ active lifestyle brands. By integrating cool technology, and entertainment, Exergame’s products are an effective solution to the growing epidemic of childhood obesity and lack of fitness. With an addressable market of $6 Billion and potential impact on the 74 million kids in the U.S. alone, it is the perfect place to start to make a difference in developing lifelong habits of health and fitness. According to American healthcare experts 1 out of 3 children between ages 5-19 are considered overweight or obese, and according to research cited in the 2012 spring edition of the American Journal of Play, Exergame’s technology is one of the fundamentally new and innovative approaches that is critically required to encourage children to be physically active on a daily basis. The severity of the crisis was highlighted at the Let’s Move! Launch where First Lady Michelle Obama stated that “The physical and emotional health of an entire nation is at stake“. Health-care costs tied to obesity are estimated at $150 billion per year, and expected to go up if the obesity rates for the younger generations don’t significantly decrease. Why Adult Fitness? The adults today were just kids and teens 10 years ago when the use of Technology started to explode. This generation expectations have changed. Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. We call this Fitness 2.0™, the next generation of fitness. In our vast experience, we’ve found that combining certain products, activities and movements with proven fitness principles, training protocols, programming and energetic and fun atmospheres, we’re able to create members for life, from the youngest child to the active older adults in your facility. It’s this unique blend of technology, fun and fitness that make an investment in interactive fitness equipment a smart choice. To that end, recent industry publications have named Exergaming and the youth fitness market as one of the fastest growing and most profitable groups of people and trends in the health and fitness world. Take the next step.  See our Exergame Solutions and Contact us for a no obligation consultation. ### YMCA of Greater Seattle Association Set To Install Exergaming At Third Location Seattle WA - Exergaming has been a big success in helping YMCA’s plan and program for youth fitness at their families. In December 2014, the YMCA of Greater Seattle Association installed exergame rooms at the Coal Creek Family YMCA and Dale Turner YMCA in what they were hoping would be the first of the association’s facilities to work with Exergame Fitness. Both YMCAs have seen a great response since making the equipment available to their members. According to Sara Biancofiori, the Associate Executive Director at Coal Creek Family YMCA “The Exergame room was a huge hit!” in regards to their PlayFit Family Night they had held for their members. In fact, these Exergame rooms have been such a huge success that the YMCA of Greater Seattle Association has decided to bring more exergaming to their facilities. The Northshore YMCA is the next one to work with Exergame Fitness to provide an interactive fitness experience for their members. The equipment that will be installed are the TWall64, Eyeplay, HeavyBall, and 3Kick for their modified Youth X room. The facility is set to install their Exergame room by the end of June. Below is a 3D diagram of how their room will be set up and pictures of each item. The room is designed to have the equipment along the wall to allow multiple uses for the space - a huge plus for facilities that needs their space for a variety of activities. There is a lot of excitement at the Northshore YMCA about this new addition to their facility and to the YMCA association. Stay tuned for more updates as the installation date nears. ### Eyeplay Kids Fitness Game Floor Eyeplay Kids Fitness Game Floor offers an interactive virtual fitness playground that captivates both children and adults in an entertaining, exciting, and innovative way. Exergame Fitness is the leading distributor in North America of Eyeplay, helping Health Clubs, Schools, YMCA, Park Districts, Recreation Centers, Boys & Girls Clubs, Children's Hospitals, Family Entertainment Centers, Schools and Day Care Centers engage their youngest members and clients in fun interactive physical activity. A few of the customers that have experienced Eyeplay include: Midtown Fitness / Midtown Athletic Club, Sport & Health, Granite Club, Houston Briar Club, Club Fit, YMCA Seattle, California Family Fitness, Club La Maison, Riverplex Peoria Park District, Camelback Village Recreation Center, Luter Family YMCA, Bulls Sox Training Academy, JCC Addison, Houston Racquet Club, West Valley Family Fitness Center, YMCA of Philadelphia, YMCA Great Oklahoma, YMCA Central Florida, Tinley Illinois Park District, Salem Public School PEP Grant Winner, Edgerton Children’s Museum, YMCA Indiana. There are two ways to play on the Eyeplay - using it as an interactive stomping mat through Eyeplay Floor or by turning any wall into a game filled touch screen on Eyeplay Wall. Eyeplay Floor turns any floor into an interactive fitness game.  Fully responsive to player movements using advanced motion tracking cameras, Eyeplay is able to track multiple people at the same time, allowing you to stomp, jump, and run around with all of your friends! The multi-point interactive game experience can be as large as 18 feet wide, creating a fun, exciting, and engaging experience for anyone that uses it. With a wide range of games, kids and adults can be entertained for hours while running and jumping around.  EyePlay is sure to bring smiles to everyone who uses it along with an elevated heart rate! Eyeplay Wall works with multiple players who can interact with one another and have a great time. The Eyeplay Wall comes complete with a diverse assortment of exciting games. There is truly something to appeal to all children’s personal tastes and preferences. The variety of entertainment choices ensures children never get bored or lose interest! “Every club in America needs an Eyeplay”, Ed Kasanders CEO of Exergame says. “Any facility that’s wants to engage kids to be active, offer youth fitness programs, drive family memberships, and retain current members should get a Eyeplay Exergame System. The ROI (Return on Investment) of this product is the best in the fitness industry.  Plus, with little maintenance and supervision required, it provides countless hours for social interaction without using dedicated staff members.” “In this digital culture (iPhones, Ipad, Android Tablets) many parents have come in and not interacted but just watched their kids. Now with the EyePlay Wall we are actually seeing parents put their phones down and playing the games with their kids as one family unit, instead of individually. This is our goal: active family interaction. ” Catie Richwine, Programming Coordinator and Curator Explorium Lexington, KY Check out Eyeplay here ### Increasing the Effectiveness of Physical Education Experts are predicting that our children today will be the first generation who will likely have a shorter lifespan than their parents, yet we’re not being incredibly accomplished at changing the patterns of inactivity, obesity, and their related disorders that impact that lifespan. For a long time it’s been commonly thought that the way to get people to make changes is to give them facts that create the fear to force them to change.   In physical education, we’ve often employed this notion that a forceful presentation of facts by teachers will instill the motivation needed to cause students to take seriously the importance of exercise in their daily lives and actually make the changes needed to benefit not only their health but their success in school and life.  But that strategy hasn’t proven successful in creating youth or adults who are physically active born out by the fact that around 1/3 are obese.  So what are we missing? Alan Deutschman, author of Change or Die, says that the real challenge isn’t change itself but what conventional wisdom believes that change requires - what he calls the Three Fs:  Facts, Force, and Fear.  In his book he makes this point by citing studies with cardiac patients who were told they had to change or die.  Even with this information, after two years, 9 out of 10 patients had not changed.  The question was why? Deutschman notes that when people are pushed, they resist.  When facts and fear are used, they may comply in the short-term, but they don’t have a real ownership of the change.  He goes on to say that one reason that the fact-force-fear strategy fails is its inattention to emotional intelligence - whether you connect as human beings. That emotional connection is building a feeling of hope for those you are trying to influence.  Unless there is an emotional connection, there might be compliance in the short term, but there won’t be change that is lasting. One of the questions raised with traditional sports-based PE programs is how do you make that emotional connection to evoke change when kids are sedentary and reluctant to move, let alone participate in team sports?  These kids do not feel any hope of experiencing success with the skills or enjoying playing. The key is to engage people in a “heart way”, not just a physical or cognitive way.  Without intrinsic motivation, people will not persevere. One strategy that addresses intrinsic motivation and helps to establish personal connections is with the use of Exergaming.  Gaming technology, itself, capitalizes on the brain’s chemistry:  the games are designed for the player to experience just enough success to maintain hope of more wins.  The motivation and reward centers of the brain are active: dopamine is flowing, motivating the player to keep playing, and interferon evokes pleasure. That exercise is needed to play is no problem - there’s emotional safety to fail and start again. When Exergaming is combined with the social connection of playing with friends, it becomes a powerful option for keeping kids engaged in physical activity. Traditionally, the sports model is a viable and successful philosophy for part of the population, but there are significant numbers for whom it does not resonate. Plus, only 1 in 3 adults receive the recommended amount of physical activity each week, with far fewer of those by participating in team sports.  For that reason, if students are going to develop a lifestyle involving fitness, it is important that they experience a variety of ways to be physically active to help find one in which they will engage outside of the school setting.   Exergaming can get “PA avoidant” kids moving.  Once they experience the satisfying feeling that results from being physically active, they are more likely to try other forms of physical activity as well when the teacher takes advantage of this to build the relationship where learning can take place. In a recent visit to a middle school, students exhibited incredible motivation during a workout in an Exergaming lab.  One of the students (who had behavior issues) shared that this was the best part of his day because it was here that he did well, was respected for his skill, and he didn’t cause any problems for anyone. In this particular case, the emotional connection came from the staff’s willingness to provide another option for him to encounter success.  These experiences can be used to help the student by expanding that success to other areas as well. As educators, it can be challenging to actually get young people invested in a fitness program for their own personal gain and developing sense of efficacy. Sometimes it takes a special “hook” to capture young people’s motivation to be physically active.  Exergaming can be that hook.  Since exercise creates BDNF for learning and neurotransmitters for improving mood and feelings of well-being, Exergaming can be a valuable tool to just get kids to exercise and thus rewire the brain’s plasticity toward a more positive attitude toward PA. If you analyze the results of Deutschman’s work, the implication for PE teachers is fairly clear.  You can stress fitness, offer a well-rounded program, stress the importance of exercise, but the importance of making emotional connections with the students is an important link to impacting young people’s lives.  When you add Exergaming, you enhance that emotional connection. Reference: “A Hope for Change:  Alan Deutschman on Change or Die” by Joshua Freedman. http://6seconds.org/pdf/a_hope_for_change.pdf ### Pulse Appoint Director of Interactive Products and Sign Three Year Deal With Exergame Fitness™ Leading global solutions provider Pulse has signed a three year contract with Exergame Fitness™ to exclusively distribute their market leading interactive fitness products to the UK and Europe.  The products will fall under a new division of the business which will be led by recently appointed Director of Interactive Products, Paul Shinners. The deal will see Pulse offer a range of interactive products for both children and adults, as well as creating interactive fitness zones in facilities, as part of their design and build division, Pulse Select. The creation of the new division and Shinner’s appointment demonstrates Pulse’s commitment to the interactive fitness market. Shinners has over 25 years’ experience in the leisure sector. He founded Dance Machine UK, which was bought by Pulse in 2011. Shinners remained at Pulse as Sales Director until 2013. He has since been conducting his own research into interactive fitness across the globe, whilst working as an independent sports and fitness consultant for new academy schools. “I am delighted to have joined Pulse as Director of Interactive Products,” says Shinners, “I am looking forward to exploring the different opportunities we can present to our clients to help them make fitness more engaging than ever before. Interactive products put the fun into fitness and as such they attract users who would not otherwise visit a gym. With Pulse’s extensive experience in design, build and facility management we will be able to create interactive zones for any target market. This presents and exciting opportunity for our clients.” Reporting directly to Managing Director Chris Johnson, Shinners will explore opportunities with a range of market sectors including private fitness clubs, local authority leisure centres, educational establishments and the MOD. He will work to develop further exclusive distribution agreements with other interactive products to ensure Pulse remain at the forefront of this market. “I expect to see significant growth in the interactive fitness market over the next 12 months,” says Johnson. “As society becomes increasing technologically savvy we will see more technology adopted by the fitness industry. As a total leisure solutions company we strive to be at the cutting edge, offering the perfect mix of the most current products. With Paul’s knowledge and expertise I have no doubt that he will be able to deliver interactive solutions which add real value.” Pulse will initially bring three Exergame products to market: Exerbike®  A stationary bike with pedal to play technology that can be used with any XBOX game; users must pedal to activate the XBOX controller and play their game. 3Kick Three towers, each with three targets that can be punched, kicked or slapped. The individual targets light up randomly and the quicker you can strike the lit up target, the more points you earn, helping to increase reaction and speed. Heavy Ball Find the illuminated tube and drop your medicine ball through it, then retrieve it from the archway underneath. Move quickly to get more points. Play solo, two players, or in teams. A great training tool for weighted lateral movement and squatting. “The strategic partnership with Pulse is an ideal fit, as we both strive to be at the cutting edge of technology,” says Exergame Chief Executive Ed Kasanders. “With Pulse’s experience and knowledge of the UK and European markets, we will be able to really bring interactive fitness to the forefront of the industry.” For press information please contact Scott Goode Marketing Coordinator at Exergame Fitness (877) 668-4664 ext:#1106 or email Scott@MotionFitness.com Notes to editors About Pulse The Pulse Group is a leading global provider of fitness and leisure solutions.  Working with their clients as strategic leisure development partners, Pulse is able to offer a huge range of services encompassing design, build, facility management and business support. Pulse has an award winning portfolio of over 100 pieces of fitness equipment and is the only UK leisure solutions company to research, design, develop and assemble equipment in the UK.  Pulse are the leading IFI accredited fitness equipment supplier with 29 products accredited to stage 2. UK based Pulse has been operating for 35 years and has provided business support to more than 10,000 fitness facilities in 32 countries across five continents.  Pulse currently provides business support solutions to 100 UK clubs and operates 10 fitness, leisure and soccer centres. About Exergame Fitness™ Exergame Fitness is dedicated to providing the most innovative interactive fitness technology. Our aim is to make physical activity more fun by combining movement, proven fitness principles, with games and technology.  Gamifying Fitness, Member Engagement, Getting Results, Having Fun, This is Fitness 2.0®. ### UFC Gyms Training With Exergames “Train Different.” It’s featured prominently on the UFC Gym website’s menu. They focus on boxing, kick boxing, mixed martial arts, and performance training as a unique way for their members to train and stay fit. This attitude is also what led both UFC Gym Sunnyvale and UFC Gym Corona  to think outside the “octagon” and install one of the most popular and versatile interactive exergaming products currently available - the TWall. And UFC Corona also brought in a second heavy hitter - the Fit Interactive 3Kick. The great thing about these products, and especially TWall is that they are accessible to people of all ages and abilities, and can be used in a multitude of fitness settings like speed, reaction, accuracy, cardio, and strength training, and in single player or multiplayer mode. This makes them ideal for a setting such as a UFC Gym where each of those elements are crucial to improving one’s ability in the ring or octagon. At UFC Sunnyvale, the TWall was such a hit with their members that they decided to upgrade from a TWall 32 to a TWall 64 (the difference being twice as many light panels on the 64 model). And at UFC Corona it didn’t take long for the Exergame equipment to get used. Almost immediately after getting the thumbs up for being operational, both kids and trainers flocked to the machines to try it out. Word is spreading quickly through the UFC Gym world on how popular and successful these Exergame tools are with their members. Not even open yet, the UFC Pre Sales Office is all set to get their own TWall 64 and begin exergaming, anticipating that it will help sell more memberships in advance. And there is a fourth location also getting the ball rolling to make exergaming available to their members. Gyms and fitness trainers are always searching for new ways to help their members find new and innovative ways to train. Exergame Fitness - with TWall and other interactive fitness products - is on the forefront of this new fitness era helping facilities like UFC Gym help their members “train different”. Click to view pictures from UFC Gym Sunnyvale and UFC Gym Corona. If you would like additional information about exergames, please contact us at 877.668.4664 or info@exergamefitness.com About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That’s what we do. ### Canandaigua Family YMCA Zones In On Innovative Ways to Move the Mind & Body Canandaigua NY - Youth Development. Healthy Living. Social Responsibility. These three ideals are the focus at the Canandaigua Family YMCA. And the addition of Exergame Fitness equipment to the Zone - their interactive fitness room for people of all ages at their club - is a testament to their commitment to these ideas. Exergaming merges technology with gaming while adding a dose of fitness. It’s about creating a space that bridges the gap between kids and the club, forming positive experiences with fitness, and engaging the whole family. The Canandaigua Family YMCA installed their Exergame Fitness equipment in the Zone in February. The Zone includes: a TWall 64, two sets of Exerbikes, Railyard, and HeavyBall. This Zone is designed particularly for the club’s seven to fourteen year olds meeting them where their interests lie - video games and technology. As stated on “The Zone” page of the Canandaigua Family YMCA website, the Exergame equipment is great for kids but can also be effective training tools for adults. “Don’t be fooled, the equipment is not only for kids. Adults will be able to use it, with some of your group exercise & personal training staff incorporating the equipment into workouts.” Furthermore, many facilities like the Canandaigua Family YMCA use their Exergame rooms as a way to facilitate new family programming, bringing together their communities for fun family game nights. If you would like additional information about exergames, please contact us at 877.668.4664 or info@exergamefitness.com About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results. Having fun. That’s what we do. ### Introducing the Exergame Mobile Solution Exergaming is gaining popularity at health clubs, schools, and community centers like YMCAs and JCCs as a way to engage kids in physical activity. Many of these products fit perfectly along the walls and corners of a youth focused room so that the area may be used for multiple purposes. However, these products are often heavy and not easily moved. This has led to many facilities and organizations to ask if there is a mobile option; something that could be easily stored or moved from location to location. Exergame Fitness has announced that it has created a three product package ideal for mobile exergaming - the Exergame Mobile Solution. The package includes: two compact CardioWalls mounted back to back on a wheeled stand, Funky Moves interactive cones, and iDance that can be purchased with up to thirty two wireless dance pads. The Exergame mobile package gives organizations a new way to engage kids in fitness and physical activity. Not only can the equipment be moved from room to room but the Funky Cones can be set up outside in a field for large groups - not even requiring an outlet (except to charge at night). This brings new opportunities for facilities, the programs they can offer, and allow them to effectively reach and engage their members and their kids. About Exergame® Fitness Exergame Fitness, powered by Motion Fitness, is the worldwide leader in interactive fitness technology for the last 15 years.  They specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results. Having fun. That's what we do. For more information visit www.exergamefitness.com ### Exergame Fitness Goes To Greece – Vari Sports Club ATHENS, GREECE November 2014 - Exergaming has made its way to Athens Greece when Vari Sports Club installed a modified Youth X room in their facility. Their Exergame room includes a 4 player iDance system, a 3Kick, Twall 64, an EyePlay Floor, and two Exerbikes. Each product is an interactive gaming system that combines fitness, technology, and gameplay to get people moving and active while having fun. Exergaming is focused on using technology and games to get the players moving and can be used by people of all ages. The EyePlay is a projector based game using motion sensor technology that allows multiple people to interact with the projected images either on the floor or the wall while the iDance system uses wireless dance pads that allow large groups to play a DDR like game. The Exerbikes are hooked up to Xbox systems where users have to pedal in order to get the controller to work. And the 3Kick and TWall challenges players to improve their reaction speed by getting players to “turn off” randomly lit sensors on both their interfaces. Vari Sports Club is part of a growing trend in Europe to bring gamification to health clubs, schools, and other health organizations. Exergame Europe works closely with Exergame Fitness to help meet the needs of the fitness community in Europe. Exergame Fitness is the worldwide leader in providing Health Clubs with the best interactive fitness equipment and turnkey room solutions. With the increase in popularity of the fit-tech industry, club members are looking for these types of opportunities at their clubs in order to make fitness a family affair. Exergame Fitness helps facilities like Vari Sports Club meet those demands and bring their fitness experience into the 21st century. To view more pictures of Vari Sports Club's Exergame room, click here. ### Exergame Fitness at HIMSS 2015 Conference - Keeping Kids Active! Exergame Fitness will be at the 2015 HIMMS Annual Conference in Chicago (April 13-15) as part of the new HX360 Innovation Pavilion, along with Games For Health. Exergame Fitness will have a space at the Games for Health area in booth G20 where you'll be able to try exergaming yourself. Exergame Fitness provides fun motion based products to help build healthy active habits for kids and families. It’s time to rethink how we engage kids to exercise and be active. Every year, the HIMSS Annual Conference & Exhibition showcases the newest technologies, trends, and solutions in health IT. The HX360 Innovation Pavilion is a key addition to the HIMSS 15 exhibitions, featuring a 40,000 square foot interactive 'in-the-round' exhibit experience showcasing cutting-edge health technology solutions focused on redesigning healthcare delivery. In the HX360 Innovation Pavilion will be a “suite of innovation” giving health tech start-ups and healthcare providers a unique opportunity to collaborate on efforts to improve care delivery. The pavilion's features include; Startup Showcase, Games for Health, HX360 Marketplace and Accelerator Hub. HIMSS15 attendees will have access to the HX360 Innovation Pavilion as part of registration. About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That's what we do. We look forward to seeing you at the HIMSS Conference HX360 Innovation Pavilion. Contact us at info@exergamefitness.com for more information. ### Western Family YMCA Brings Exergaming To Their Members Newark DE - Western Family YMCA was already providing their members an outstanding club experience with a state of the art fitness facility, an outstanding aquatics area, and a great space for kids. But in their efforts to never stop improving, they wanted to offer more - or to be precise- something different, something that would elevate their members experience and make the organization stand out. That something was exergaming. There are two things that clubs and their members appreciate about the interactive exergaming equipment: 1. Kids love playing on them - whether playing against their friends on Xbox while pedaling to make the controller work on the Exerbike or starting up a dance party on the iDance and 2. Because kids love playing with the exergame equipment (and subsequently get a workout), parents love bringing their kids to the club. As one parent noted, her daughter used to resist coming to the YMCA, but now she loves it. The Western Family YMCA decided to install a slimmer version of Exergame’s Youth X Room to introduce this fitness 2.0 to their club. Their equipment included TWall, HeavyBall, and 3Kick, all perfect for kids ages seven to fourteen. These Exergame rooms, like the one at Western Family YMCA, are focused on engaging kids and adults in physical activity by merging technology with gaming and adding a dose of fitness. Exergame Fitness rooms are perfect for helping teach kids how to use fitness equipment and feel more comfortable at their club. Exergame Fitness is the worldwide leader in providing facilities like YMCAs and Health Clubs with the best interactive fitness equipment and turnkey room solutions. With the increase in popularity of the fit-tech industry, club members are looking for these types of opportunities at their clubs in order to make fitness a family affair. Exergame Fitness helps facilities like Western Family YMCA meet those demands and bring their fitness experience into the 21st century. ### Sport&Health In Rockville Maryland Using Exergames To Get Kids & Families Active. ROCKVILLE, MD - On January 26th, 2015 Sport and Health’s Kidz Klub entered the 21st century when they installed interactive exergames for their youngest members to use. The featured items include the Eyeplay and two Touch Wall 32s - both interactive gaming systems that combine fitness, technology, and gameplay to get the kids moving and active all while having fun. Recently opened, Rockville Sport&Health wanted to make sure their club could be a place where all their members could be active, including kids. That was their focus for their one-of-a-kind Kidz Klub and why they went to Exergame Fitness to help achieve that goal. Exergame products and rooms are focused on engaging kids and adults in physical activity by merging technology with gaming and adding a dose of fitness. Both the EyePlay and TWall use technology and games to get the players moving and can be used by people of all ages. The EyePlay is a projector based game using motion sensor technology that allows multiple people to interact with the projected images either on the floor or the wall. The TWall challenges players to improve their reaction speed by getting players to touch and “turn off” randomly lit sensors on the interface. Exergame Fitness is the worldwide leader in providing Health Clubs with the best interactive fitness equipment and turnkey room solutions. With the increase in popularity of the fit-tech industry, club members are looking for these types of opportunities at their clubs in order to make fitness a family affair. Exergame Fitness helps facilities like Sport&Health meet those demands and bring their fitness experience into the 21st century. ### Exergame Fitness – Fixing Sales and Retention at the Kids Level Below is an article published in the National Fitness and Trade Journal Spring 2015 edition featuring Exergame Fitness and how we are helping fitness clubs and organizations across the U.S. fix sales and retention through targeting kids and families. "I don’t wanna go to the club! It’s boring and there’s nothing for me to do there!" Parents with kids under the age of fifteen hear that protest countless times when trying to get the family to the gym. Most facilities have policies severely limiting those under the age of fifteen from using the fitness center. And while most places have a daycare for toddlers and young children, those who are seven to fourteen are in no-man’s-land telling parents and club owners “I don’t want to be with the babies”. And what is it that these kids want? According to Hayden, age 10 from Wilmington, Delaware “We just want a place to play, have fun with our friends, and get some energy out.”  Playing games is every kid’s passion, whether through sports, video games, or impromptu running around. The problem is most clubs don’t have a place for kids to do that; and that’s a serious issue for two reasons. First, kids don’t like going to the gym, making it difficult for their parents to get the most of their membership (thus leading to cancellations). And second, because of this disconnect to the club, those kids won’t want to join themselves once they turn the appropriate age. From very early on, they develop a dislike for going to the club, which can be catastrophic for your business. Creating that space and bridging that gap between kids and the health club is Exergame Fitness’ expertise. Exergame Fitness is the worldwide leader in providing facilities like YMCAs and Health Clubs with the best interactive fitness equipment and turnkey room solutions designed to engage seven to fourteen year olds in physical activity by merging technology with gaming and adding a dose of fitness.  This concept isn’t exactly new, but it has finally been perfected. Ed Kasanders, founder and CEO of Exergame Fitness, recalls the early years within the industry, "At the time, there were only a few products to choose from so we had to be creative with our programming and product placement to create that engaging space and make the program sustainable." In fact, the interactive gaming industry was riddled with poorly made products in its infancy, and Exergame Fitness made a commitment to only sell the top of the line products trusted to hold up in a club environment. “We’ve had our share of trial and error too,” says Kasanders, “but the industry and technology have improved immensely, and our commitment to excellence has not changed. There are now dozens of products to choose from. Our specialty is partnering with our customers and designing a space that fits with their needs, goals, and budget while supporting them with the best products and programming so they can create that interactive fitness space for their members and families.". Since the initial idea of exergaming in 2003, the company has developed what they call the Exergame Youth X Room for kids ages 7 – 14. The idea behind the turnkey room package is that it’s a stepping stone area for kids where they can immerse themselves in interactive fitness, acclimating to the club environment and developing the healthy routine of coming to the club because they WANT to - not because they have to. The Youth X-Room is a complete system that comes with all the interactive fitness equipment, scoreboards, data tracking, room graphics, reward system and more. The equipment is heavy duty commercial grade and incorporates a major component of fitness such as working on speed, agility, quickness, reaction time, sensory perception, strength, cardio, balance, cognitive capability and more. The variety and game-play make it so engaging that often kids don’t even realize they are getting a working out. After playing a nine inning baseball game on the Exerbike – a commercial grade recumbent bike connected to an XBox where one has to pedal for the controller to work – one kid realized he had biked seven miles and hadn’t known!  His mother said: “I can’t even get him to ride his brand new bike down the driveway!” As technology has grown in its capabilities, so have the types of products available for interactive fitness as well as the number of clubs installing Exergame rooms. Each year between fifteen and twenty thousand students come to the Chicago Bulls Sox Academy with their school to spend the day in the Exergame room. And Exergame Fitness products and rooms can be found at hundreds of locations throughout the U.S. and internationally in JCCs, health clubs, and other institutions. Adds Kasanders, "We’ve worked with some fantastic leaders in the fitness industry who are always on the cutting edge and looking to improve their member experiences including Midtown Athletic Club, UFC Gym, California Family Fitness, and Sport and Health." Because of Exergame Fitness’ longstanding history in the interactive fitness industry, they know which products are worth the investment and which are not. They get to see firsthand at the Chicago Bulls Sox Academy which products will stand up to the wear and tear and rough use of thousands of kids yearly. And they know how to create the perfect solution for your facility. To learn more about Exergame Fitness and how they can help your facility build membership and retention now and for the future, contact them at: Contact information Phone: 847-963-8969 Toll Free: 1-877-668-4664 Email: info@exergamefitness.com Website: www.exergame.com ### PlayFit Family Night At YMCA of Greater Seattle is Huge Success By Scott Goode on Feb 13, 2015 at 9:23am NEWCASTLE, WA - On January 17th, 2015 Coal Creek Family YMCA hosted their first ever PlayFit Family Night for members. The main reason for this event was to unveil their brand new, state of the art interactive fitness room designed by Exergame Fitness of Palatine, Illinois. The 150 families that attended spent their night engaged in interactive play on the various Exergame products at the facility. Featured items included the Eyeplay, Exerbike, Twall, and iDance - all interactive gaming systems that combine fitness, technology, and gameplay to get people moving and active all while having fun. “The Exergame room was a huge hit!” said Sara Biancofiori, the Associate Executive Director at Coal Creek Family YMCA. “Our families had a great time.” Joan Steberl, another one of the YMCA of Greater Seattle associates added, “The kids are really loving it.” In December 2014, Exergame Fitness installed these interactive gaming rooms at two of the YMCA of Greater Seattle Association locations - Coal Creek Family YMCA and Dale Turner YMCA - with Coal Creek Family receiving the lion’s share of the equipment. These Exergame rooms are focused on engaging kids and adults in physical activity by merging technology with gaming and adding a dose of fitness. Exergame Fitness is the worldwide leader in providing facilities like YMCAs and Health Clubs with the best interactive fitness equipment and turnkey room solutions. With the increase in popularity of the fit-tech industry, club members are looking for these types of opportunities at their clubs in order to make fitness a family affair. Exergame Fitness helps facilities like the YMCAs of Greater Seattle meet those demands and bring their fitness experience into the 21st century. Click here to see pictures of Coal Creek Family YMCA's Exergame Fitness room. ### The Science Is Leading Us to Change The brain is the body’s most active organ and thus requires the most energy to function well.  The brain is estimated to account for 2% of our body’s weight but uses 20-30% of our body’s energy.  Because the brain doesn’t store oxygen and glucose, it requires the bloodstream to provide the necessary requirements to function well. What’s becoming more and more evident from the research is the benefit that exercise can play in proper brain function.  As you think about the requirements for the optimum functioning of the brain, what are the implications for educators? Research should guide school decision-makers when they consider increased seat-time for students.  The Stanford publication, Lifestyleand HD (June 26, 2010) pointed out the how blasts of oxygen increase cognition: Ina the test, students had a one-minute blast of oxygen given to them immediately before being given a list of words to remember. On average, the students who took the oxygen remembered two to three more words from a list of 15 than those who did not. Students who took oxygen while playing the Tetris computer game on its most demanding levels were also shown to play significantly better. Exercise can act very similarly to having a one-minute blast of oxygen. If performed on a consistent basis, exercise has the effect of providing a dose of continuous oxygen to the brain, such that the cognitive boosts can be continually maintained as well. The increase in blood circulation because of exercise can induce the formation of new blood vessels that can, in turn, facilitate the creation of new nerve cells. We’re not going to see classrooms with oxygen tanks in them to give students blasts of oxygen, but we can see more physical exercise being done in schools to do the same thing.  The trick is getting kids who are reluctant to move to become engaged.  As Michelle Tine of Dartmouth notes, exercise must be fun. Her research also corroborates others’ findings that exercise improves cognitive functioning, especially for low-income kids. Estes park middle School in Colorado has taken this research seriously.  They have instituted a daily fitness-based PE program for not only the purpose of wellness but as an instructional strategy. They’ve begun an ambitious goal to incorporate a full Exergaming center in their facility for the same purpose.  Already staff and students arevery excited about utilizing the fun of Exergaming as a means to motivate people to be physically active.  The unique part about EstesPark is that the whole community is moving toward a focus on wellness:  the school district, the medical center, and the town.  The Estes Park Middle School has played a pivotal role in paving the way in this endeavor. The exciting thing is that we now have the science to support educators moving toward a more activity-based school experience. What’s always been true in education is that implementation seems to trail scientific research.  The good news is that there are school leaders who are beginning to realize the value of this science and making the changes needed to implement its findings. ### Exergame Playground Solution - A Place Of Their Own The next generation of fitness is here; it’s the wearable technology, or the Spivi Virtual Indoor Cycling classes. It’s interactive fitness equipment like Exerbike or iDance or even home fitness like the Nintendo Wii. If the current generation of adults are integrating this much technology into fitness routines, it would only make sense to have a solution on how to introduce the newest age group (toddlers to tweens) into the tech-fit era. At Exergame Fitness, we've developed a solution to give kids a safe and engaging place in organizations like a YMCA, school, rec center, or health club. It’s called the Exergame Playground designed for kids age one to ten years old. The philosophy behind Exergame Playground is to give kids a place of their own; a place where they can feel comfortable and enjoy the time they spend at the club as much as mom and dad do. It’s also an area where kids can begin to learn about and form healthy living habits that last a life time. The basic Exergame Playground model includes the following products: TWall, EyePlay, Railyard, CardioWall, and Jumpsport Fitness Trampoline. Each of these items is designed to encourage activity by playing the games incorporated into them. The items are user friendly so that kids can play on the equipment from the get go. It’s important that there are places for kids to play and be active, especially in today’s world where active play has decreased over 50% since the 1970's for kids. This is despite the fact that experts say kids need at least 60 minutes a day of active play. Kids are also engaging in more screen time than previous generations. 97% of kids play video games and the average kid in the U.S. has 5-7 hours of screen time per day (that’s defined as: time spent in front of a screen - T.V. computer or other item - and is a sedentary activity, meaning they are being physically inactive). As is evident with increasing amounts of screen time for this country’s youth, especially at younger and younger ages, kids today are growing up in a virtual world. They are on instagram, twitter, playing online or console games, or using apps on their phones. And just ask any parent who they go to when there is an issue with any piece of technology (a not so subtle hint - it’s their kids). The Exergame Playground is designed to meet kids where they feel most comfortable, in their virtual world. Through the use of technology and games, the Exergame Playground is an activity area for kids where they can play and explore virtually and physically. The best part about the set up of the Exergame Playground is you don’t need a dedicated Exergame room. Most of the products are designed to be stored or installed along the walls of a room. That leaves the rest of the room for other equipment or toys. In every facility that has incorporated exergaming into their “kid’s zone”, the feedback has been positive and they have seen great return on their investment. Kids are happy to be there and to have the chance to play, and parents are happy to have a safe, fun, and active place for their kids. ### South Glen Falls Schools PEP Grant in Review: How $2.1 Million Revamped Their Fitness Program Childhood obesity is an epidemic affecting many of the youth in America today. Approximately one in three children are either overweight or obese, which has doubled in kids under twelve and quadrupled in adolescents in the past 30 years. There are many different reasons for the cause of this rise in childhood obesity. According to HealthierGeneration.org, increased screen time, limited access to healthy affordable food and an abundance of marketing for unhealthy food, a lack of daily physical activity, increased portion sizes at restaurants and in prepackaged food, and a higher consumption of sugary beverages are some of the big contributors to the epidemic. Children, adolescents, and parents are also not getting the facts on how to form lifelong healthy habits both in exercise and nutrition. So how can the Carol M. White Physical Education Grant (PEP Grant for short) help change your school and your students lives for the better? Funding from a PEP grant is intended to assist schools like South Glen Falls - a 2011 PEP grant winner - with initiating, expanding, or enhancing physical education and nutrition education programs, including after-school programs, for students in kindergarten through 12th grade. Athletic Director Nick Fitzgerald recounts what South Glen Falls District has been able to achieve in the last three years, “We revamped the curriculum K-12, traveled around the country to take part in professional development opportunities, conducted a number of Family Fitness Nights for the community, helped our community partners with resources, added a number of choices for the students and now have a choice model for grades 6-12 for the students to take advantage of. We upgraded our facilities and helped shaped our PE program for years to come.” To document just how much South Glen Falls District accomplished, they published this newsletter article and put together a fantastic video highlighting their new programs. Also in the video is feedback from students, parents, and staff on the positive effects the PEP grant has had so far for classes and community building. For many of the PEP grant winners like South Glen Falls, exergaming plays a role in transforming and improving their fitness programs. The reason for this is that exergaming provides an entirely new way of engaging students to become active. It transforms the fitness room into a game room where students can play against each other in fun fitness games, as highlighted in minute 6:30 of the video, where students are shown competing against each other while biking. These types of systems attract this younger generation of students because it so closely resembles the virtual world they are already familiar with. Because of this familiarity, even students who might not be comfortable lifting weights or running on a treadmill will gladly hop on to the Exerbike and pedal while playing their favorite video games. In the end, the goal is to teach students how to make healthy choices both during the school day and at home. Exergame Fitness and the Carol M. White PEP Grant are working to make sure every student has the opportunity to do so. ### Shepherd Schools Uses PEP Grant To Gamify Fitness Program SHEPHERD, MT - This past April, Shepherd Public Schools was one of 67 organizations awarded a grant through the Carol M. White Physical Education Program (PEP) designed to help schools and other organizations initiate, expand, and improve their physical education programs. One of the areas the Shepherd Public Schools focused their efforts to expand and improve their physical education program was at their high school level. The school’s mission is to “...promote individual learning by providing educational and social environments…” The school administration and physical education department saw an opportunity using their PEP grant to fulfill their mission statement and provide a unique experience for their students by integrating Exergame Fitness equipment to their fitness area. In May, the Billings Gazette highlighted the excitement from one of the physical education teachers at Shepherd High School about this opportunity, and the teacher’s enthusiasm was for good reason. Many high schools have a fitness area where gym classes and sport teams can work out and use as a hands on learning environment to teach healthy living habits. However, most schools and students don’t have the opportunity to combine their regular fitness activities with highly engaging and gamified fitness equipment. The students and staff at Shepherd High School are part of an exclusive - yet rapidly growing - group of schools and organizations that are ushering in a new era of how we as a culture do fitness. Exergaming helped fulfill Shepherd High School’s mission in that exergaming provides a social and educational environment for fitness and working out. The equipment that they installed - CardioWalls, Nexersys, 3Kick, TWall, a Spivi Group Spin Cycling system, and a Traverse climbing wall - combines technology and games to create a high energy, fast paced room designed to foster competition and a desire to keep improving. Exergaming also fits right into where the majority of students spend their time - the virtual world. The Spivi Group Spin Cycling system displays how a user is doing compared to the group, not unlike many of the virtual racing games that exist on Xbox and Playstation. The Nexersys uses an interactive sensor system and a series of videos to guide the user through workouts, tracking their progress and helping them improve along the way. Ultimately, what Shepherd High School is providing for their students is access to a new way for students to create healthy habits and maintain an active lifestyle. With obesity rates rising and reports that kids are spending more time in sedentary activities, exergaming will be at the forefront of the fitness world, helping to make schools a healthier place. ### PEP Grant Winner Perry School District Provides 21st Century Opportunity For Their Students The Perry School District in Perry, Ohio has always placed a high degree of importance on ensuring that each student has the opportunity to reach their full potential in and out of the classroom. The school community knows the opportunities for their students are always changing, especially with the way technology constantly progresses. They are also aware of how stress, anxiety, and boredom from sitting in class every day can affect their students’ learning, especially as the obesity epidemic increases and kids are exposed to more sedentary screen time. So when Perry Schools was named as one of the 2013 Physical Education Program (PEP) Grants winners, they decided it was time to give their students a new opportunity. Rather than fighting technology and the pervasiveness of video games, of which it is reported 97% of kids play some type of console system, Perry Schools encouraged their students to “game” at school through exergaming. Exergaming is the idea of combining gaming, whether it is actual video games or gamification of an activity, with exercise and fitness. With the help of the PEP Grant award, Perry Schools brought in Exergame Fitness to modernize their fitness room and bring it into the 21st century with Exergame’s Youth X Room - an exergame room designed to engage kids ages seven to fourteen with fun interactive fitness equipment. Students could now play games that got them moving around while tracking their scores and at the same time foster friendly competition. With recent studies showing the benefits of adding even a single twenty to thirty minute period of physical activity per day, especially in regards to academics, it’s important to find ways to engage students and create an interest in wanting to stay active. Exergaming brings that key component of engagement for kids because it links physical activity to the virtual world. Students have been heard saying they didn’t realize how much they had actually done or noted that the time passed so much faster when using the Exergame equipment. The Exergame Room also added more options for the the faculty and students in their PE classes, athletic training, and special needs and other therapy programs. To view the Exergame Youth X Room installed in the Perry School district, as well as other PEP Grant winners and organizations who have brought Exergame into their facilities, click here. The items installed through the PEP Grant included: TWall Pavigym Square 3.0 Pavigym Sprint 3.0 Pavigym 2.0 Vertical Trainer Spivi Group Cycling System 3 Kick TRX Railyard ### Midtown Athletic Club Success 6 Months Later Midtown Athletic Club in Bannockburn IL teamed up with Exergame Fitness to fix kids fitness at their club. Always a leading organization in fitness, Midtown Athletic Club - Bannockburn took it upon themselves to be at the forefront of the industry, which meant bringing in new ways to engage the youngest generation to live a healthy and active lifestyle. To accomplish their goal, they installed some of Exergame’s top products in their Kidtown facility: TWall, EyePlay, and HeavyBall. How has their investment worked out for them so far? According to Midtown Athletic Club, it’s been a huge success. “[The kids] absolutely love it!” and “Kids can’t keep their hands off the T-Wall from @ExergameFitness. #activekids #letsmove” are just a couple of the tweets sent out from Midtown since they installed the Exergame equipment. The club even expanded the room by adding the Pavigym Sprint 3.0 in November. One way they have been able to utilize the room is with youth fitness classes like their Game On! class. This helps teach the kids how to use the equipment, play the games, and feel more comfortable at their club. And the excitement and success is growing as Midtown Athletic Club in Rochester plans to bring a TWall to their Kid’s Club. It’s great seeing clubs dedicated to the next generation and to getting people active no matter what their age. Check out Midtown Athletic Club Bannockburn’s and other clubs, schools, and organizations photos of their Exergame solutions here. ### Change Boredom in Schools Through Play and Exergaming The conversation that is seldom addressed in schools is why do students too often find school so boring.  Many students are uninterested in learning and find school a waste of time because they see little connection between what is happening in class and what is happening in their real life.  Students’ perception of learning as meaningless is often a result of little personal involvement, the teacher-lectures-the-students-passively-listen format, and the loss of opportunities for physical activity and social interaction.  If you ask yourself the question, “How many of our students fall into that category?” the answer should propel you to look more deeply into the situation and address it. One specific circumstance that underlies the student's perception of school being boring is the amount of seat time that kids experience during any given school day.  During the last 10 years, the focus on high-stakes testing and raising student achievement has actually intensified this situation. Time spent sitting and doing academic work has increased at the expense of recess, PE, the arts, shop, home arts, or other hands-on learning. As Arvind Gupta of the Children’s Science Center notes, “The greatest sin that we can commit against our children is to make them sit still, on a chair, for long hours.  Most schools do just that.  Children’s life is motion and activities, and most learning should be by doing.  Today, the majority of schools fail to capture the imagination of children.“ One school system that has arranged the school day in ways that reduce the possibility of being bored is in Finland.  Educational leader, Pasi Sahlberg describes deliberately reducing the amount of seat time that kids have each day.  In the elementary school, 15 minutes of each hour is devoted to recess and physical activity. Cooperative learning is utilized as students work on hands-on problem-solving. Stuart Brown, MD, author of Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul, advocates an additional important strategy: the power of play.  Play sets the stage for cooperative socialization that improves peer relationships as well as individual attitudes toward school. He goes on to say, “It nourishes the roots of trust, empathy, caring, and sharing.  Games, physical activity, and interactive play between kids sets the foundation for our understanding for fairness and justice…  Even a short walk can lift spirits. One elementary school in particular built upon this idea of play and movement by instituting an interactive Exergaming center to facilitate these experiences.  They built a daily schedule to insure that there were no long periods of seat time without physical activity. It resulted in raising the spirits of kids, making a part of their day fun through play and physical activity. In addition, as the research demonstrates, it actually improved their readiness to learn when they returned to class. As one student put it, "The Exergame Lab was the best thing that has happened to this school." Combining movement with play will definitely address the issue of boredom in schools.  When we change the disposition of students toward school, we open the opportunities for them to engage at a higher level and to access what’s being offered that will impact each student for a lifetime. ### Break Up Your Winter Work Out Routine With Exergame Fitness It’s that time of the year when the sun rises later and sets earlier, holiday eating and left-overs are taking over the fridge, and where exercise for some reason slips into the background and for many is soon ignored until May. We all are familiar with this cycle. Make this year the year to do something about it. But what? It’s dark. It’s cold (for those who live where there are seasons). And it’s hard to shake that lazy feeling when sitting under the down comforter. There are lots of articles out there that offer different tricks to keep motivation up and to keep you going like this WebMD article How to Keep Working Out in the Winter or Simple Ways to Exercise This Winter from The Telegraph. They provide lots of good tips like dressing right for exercising outside, taking small steps to get acclimated for the weather, and working out with a group to name a few. The gym is another great option. However, as stated in one of the passages from the WebMD article: “Some people are dedicated gym-goers, and they shouldn't be affected much by the weather. However, the lingering darkness in the morning and the early evenings can sap even the hardiest gym-lover's motivation to hit the health club.” Now is the perfect time to change things up wherever it is you go for fitness. Bring excitement back to your workout routine so motivation doesn’t waiver. Exergame Fitness can help with that. Exergame Fitness focuses on providing an interactive fitness concept so workouts are never boring and being active could never be easier. Exergaming brings technology, gamification, and fitness together for a new and fun way to stay fit. It’s a great way to engage kids to be active or to get the family to reconnect. The products that Exergame provides are game based like the Exerbike GS, where the user pedals to power the video game controller in order to play, or like the EyePlay – an interactive floor or wall touch screen. Other Exergame products are based around traditional exercising activities like the Heavy Ball or Nexersys but have a variety of games integrated into the equipment. At Exergame, our goal is to provide a new way to engage people in fitness. By combining fitness, gamification, and technology, there is good reason to stay fit and get to the gym even during those winter blues. ### Excitement at PEP Grant winner Holley Elementary School Holley Elementary School in New York was looking for a way to engage their students to become active and healthy. After being awarded a federal Carol M. White Physical Education Program grant they turned to Exergame to help bring the excitement they were looking for to their physical education program. Exergaming is bringing technology, gamification, and fitness together for a new and fun way to stay active. They saw Exergame Fitness as a good partner to join in their efforts to combat childhood obesity. The school also has plans to bring in a nutritionist and replace vending machines with healthy snack options as part of a complete healthy living program.   Jim Krencik of The Daily News serving Genesee, Wyoming and Orleans counties of NY offers a full report of the grand opening for the Holley Fitness Center at the school: HOLLEY — A new program to improve fitness activities and nutrition awareness in the Holley Elementary School community was quickly embraced by students. The red ribbon sliced to mark Monday’s opening of a new fitness center had barely reached the floor before students, staff and parents launched into virtual reality bike races, treadmill climbs and rhythm dance competitions. The center is the first fruits of a federal Carol M. White Physical Education Program grant that Superintendent of Schools Bob D’Angelo said will invest nearly $800,000 into healthy programming. School officials see long-range goals for the grant, but the immediate reactions were overwhelming. A group of students gave the assembled school officials, local dignitaries and parents a lesson in how to use iDance, a game where players step onto their mat’s four directional buttons in rythym with a scrolling projection. Storm Boyce, a sixth-grade student, said he preferred the game to gym class. Boyce said he had sprained his ankle playing indoor soccer during school, but leaped right into the iDance game. “It’s pretty fun, it tires your feet out,” Boyce said before bouncing onto a treadmill. “It’s a good game to exercise ... I’d rather do this, you don’t get hurt.” Phys Ed classes will start to use the fitness center after winter break, teacher Lisa Campbell said, with special units being planned. The space can accomodate 30 to 40 students with a full set of activities on rainy days and a venue for before- and after-school programs. Campbell, the grant’s project director, said the equipment on hand is the key to the program, which builds on a 2003 PEP grant. “The difference is the technology,” Campbell said. “We have the technology here that instead of going home and sitting around playing video games, they can come here an play games while exercising.” The center will also host Tuesday and Wednesday family fitness activity nights that are open to the whole community starting this week. Pat Donahue and Joanne Blank, members of a group that reguarly meets for quick walks through the school’s halls, got a sneak peak of the Espresso HD stationary bikes. The bikes attach to televisions displaying a series of racing-games that are tied to the pedaler’s movements. “It’s different, very smooth,” Donahue said after stepping off. “I’m more used to a treadmill but it was fun.” Donahue, who biked 50 miles for her 50th birthday, said she’d look to incorporate the fitness center into her routine. Across the room, fourth-grade student Tia Hoffarth was at work in a wall of treadmills that fit both kids and adults. She plans to put many miles of exercise into the equipment. “I like that it can push you (to keep going),” Hoffarth said. Holley’s program also includes the hiring of a nutritionist to work with classrooms and the cafeteria. Among the changes already in place are apples, oranges and water in vending machines that previously offered less nutritious fare. “We know there’s a link between academic performance, good nutrition and being active,” D’Angelo said. “We’re combining physicial activity and eating right.” Holley Students Quick to Embrace New Fitness Center - Posted Tuesday December 2, 2014 We at Exergame applaud Holley Elementary School for looking for innovative ways to engage their students to become fit and healthy for life and look forward to hearing about their future success.   ### What is Gamification? Exercise and video games. Exergame believes these two were meant to coexist together and that video games (and especially multiplayer video games) actually enhance your workout. But most people at first glance think these two are polar opposites, like oil and water. When people think of exercise they think of moving around, getting sweaty, and burning calories. And when people think of video games they think of sitting down by your self to play World of Warcraft or Madden Football (at least the guys on screen are running around right?) or possibly the Nintendo Wii or Xbox One (at least the user is doing some movement). Still, not most people’s idea of a fitness concept. But fitness and video gaming are actually made to go together. Why? Because of gamification. Gamification is the concept of applying game mechanics and game design techniques to an activity to engage and motivate people to achieve their goals. Let’s break down this statement starting with the idea of people working to achieve their goals, both in an exercise setting and video gaming setting. The first thing every exercise website, app, or personal trainer will tell a person to do is set short and long term goals of what they would like to accomplish fitness-wise. A short term goal might be to keep one’s heart rate elevated for half an hour and to do this they run on the treadmill. Then they record all the different pieces of information such as: average heart rate, distance, calories burned, average running speed etc. so they can track their progress over the course of weeks and months. For a video gamer, a short term goal might be simply to beat the current level they are on or to finish the next series of missions. For a multiplayer game, it might be to improve your rank or level within that gaming community. In both instances the person is looking to better themselves at the task they are doing - running (or biking or strength training to name a few) or the video game at hand - and improve their current situation. The next part of gamification is the concept of applying game mechanics and game design techniques. What exactly are game mechanics and game design techniques? Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay. Gamification techniques strive to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. The reason why many gamers play for hours on end or play a game from start to finish is that the video game they are playing does an excellent job of implementing various gamification techniques that play off that person’s desire to master the skills needed to complete the game or achieve status among the gaming community. (And let’s be honest, who here hasn’t found themselves or someone they know addicted to something as simple as Candy Crush or Flappy Bird?) The same results can be seen when gamification is brought into the workout room as is done in the Exercise concept like the Youth X Fitness Room. The Youth X Fitness Room combines the best products Exergame has to offer and allows kids to play at a variety of different workout stations. Under the direction of the fitness instructor, kids set goals within the game setting and then work towards meeting and surpassing that goal. It just so happens that movement and working out is needed in order to meet their goals on Exergame equipment. Because of the gamification aspects that drive the Exergame concept like the Youth X Fitness Room, kids often spend their time trying to master a station and are focused on achievement and mastery; they don’t even realize they are also working out. To see how Exergame brings gamification to the workout room, check out our Youtube video ### Bringing New Excitement to the Rocky Run YMCA The Rocky Run YMCA, located just west of Philadelphia PA, is a community built on helping their members learn, grow and thrive in their own unique way. The organization is particularly focused on youth development, healthy living, and social responsibility. This fall, Rocky Run YMCA turned to Exergame’s interactive fitness system as a way to better serve their community, especially the organization’s families and youth. In line with their philosophy of having something for everyone, the YMCA installed a modified version of the Youth X Fitness Room from Exergame in October including: a TWall, a four player iDance system, two Exerbikes, and an EyePlay. With all the new equipment, the youth at Rocky Run YMCA have plenty new to explore. Rocky Run YMCA’s Executive Director, Katie Duffus expressed her excitement with their decision to bring the Exergame concept to their facility. “Everything has been great! The older kids are much more engaged!” Duffus also added “My son is going have a birthday party using the [Exergame] room. He is so excited.” Exergaming brings a unique ability to do multiplayer workouts, perfect for birthday parties or a kid friendly zone. It even helps to foster some friendly competition, which - according to a study published in the Journal of Educational and Developmental Psychology titled Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth - makes it that much more engaging for kids and improves their executive function skills.  It is the perfect way to get kids and families active together and offers them a chance to exercise while playing the games they love.  Most kids don’t even realize how much they worked out due to the amount of fun they’re having. Duffus concluded that “[Exergame] is just what we were looking for.” To view the Rocky Run YMCA modified Youth X Fitness Room, please click here. To learn more about Exergames, please contact Exergame Fitness. ### Study: After-school exercise yields brain gains Regular daily exercise appears to improve children's attention and multi-tasking skills, according to a new study. Elementary school-age students who participated in an after-school program with plenty of physical activity showed greater improvements in several areas of so-called "executive function" than similar students who did not participate. Executive function refers to a range of mental or "cognitive" skills that include memory, focus, attention and the ability to switch back and forth between tasks. Lead researcher Charles Hillman said that students who had the highest attendance in the program saw the biggest gains in mental skills. "I think these are the hardest evidence we have available that time spent in physical activities, which would include physical education and recess, not only doesn't detract from academic goals, but it might enhance academic performance," said Hillman, a professor of kinesiology and community health at the University of Illinois at Urbana-Champaign. The findings were published online Sept. 29 and in the October print issue of the journal Pediatrics. The researchers randomly assigned 221 children, aged 7 to 9, to either the after-school program or a wait-list for the program. The after-school program occurred for nearly all of the school year (150 days). Over two hours, physical activity alternated with rest periods, resulting in about 70 minutes of moderate to vigorous exercise every weekday, Hillman said. The children took tests to measure their "inhibition" and their "cognitive flexibility," which is basically their ability to switch between different tasks successfully, such as reading something and then answering questions about that reading, Hillman said. Inhibition involves two types of thinking skills, Hillman explained: the ability to ignore distractions in the environment to focus on something specific, and the ability to stop a well-learned response quickly when necessary. If a child automatically starts to ride his bicycle across a street when a light turns green, for example, a strong inhibition response refers to how quickly he can prevent himself from going forward when he notices a car running the red light. Although children in both the after-school program and the wait-list group experienced improvements in physical fitness, inhibition and cognitive flexibility, the after-school program participants made bigger gains in all three areas. The program participants also showed improvements in attention that were not seen in the wait-list group, and they had smaller gains in body mass index (BMI) than the wait-list students. BMI is a measurement of body fat based on height and weight. Because the study directly compared two similar groups of children, the findings support the idea that the physical activity actually caused the brain improvements, though it's less clear how physical activity improves thinking skills, the experts said. "From a brain structure perspective, we know that regions of the brain gain volume with fitness intervention from studies with older adults," Hillman said, though that does not mean increased volume leads to better thinking. Meanwhile, other studies have found changes in the way neurotransmitters work in the brain after physical activity, and how exercise affects the hippocampus, the part of the brain responsible for memory and learning, he said. Most likely, Hillman said, several different mechanisms are at work in the brain that allow physical activity to improve mental abilities. The study was well-designed, according to an expert who was familiar with the findings. Nathaniel Riggs, an associate professor of human development and family studies at Colorado State University in Fort Collins, said, "One important direction for future research is to actually measure physiological processes that may be able to explain these associations." Riggs pointed out that the study even compared the results of children in different groups who had been matched in terms of age, sex, race/ethnicity and socioeconomic status. One of the only weaknesses of the study is the inability to know how long the mental gains from the exercise might last, he said. But executive control -- the collection of mental skills that got a boost from the exercise -- is critical for positive development, Riggs added. "It's actually more strongly correlated with academic achievement than is IQ," he said. "The policy implication is that schools will want to consider providing increased opportunities for physical activity to their students not only to promote better health, but also to potentially increase academic achievement." The benefits could extend even beyond academic success, Riggs said. "Executive control is also associated with fewer conduct problems, which can interfere with classroom instruction, less drug use, which interferes with learning, and less risky sexual behavior, which can result in school drop-out due to unintended pregnancies," he said. The study was funded by the U.S. National Institute of Child Health and Human Development and the National Institutes of Health. Source: Detroit Free Press Dan Lawler, a former principal, has done his own study of students with ADHD and behavioral issues.  Exergaming was used a tool for exercise and provided that motivational factor that kids needed to enjoy working out.  The teacher's reports correlated with what the studies stated above and others have found.  Teachers and Special Ed directors should strongly consider using exergaming as a positive and constructive way to support all students, especially those with ADHD and behavioral issues. For more information on exergaming, please check out our blog. ### Create Your Own 3D Exergame Room With some of our more recent success in implementing full scale Exergame Rooms across the U.S. we have decided to put out an opportunity to HAVE YOUR SPACE designed with a full 3-D room by Exergame Fitness. We get questions all the time from customers asking us how are other facilities doing it?  Well not only do we provide a fun, exciting solution to fighting childhood obesity; we also want to give our facilities the opportunity to have a TRUE visual of what the final product will look like.  Since Exergaming is a newer concept sometimes it is tough to grasp.  With some of our patented Youth X Exergame videos, along with your very own 3-D design; this is the first step in finding donors, grants, and other opportunities to build your very own Exergame Room. To get an idea of some of the current 3-D models we have designed click here. All we ask is to write a short story on why you want to implement Exergaming at your facility, what impact you think it will make, size of the space you are interested in using, and how you plan to take this 3-D concept out into the public and raise awareness for your cause. Once all applicants have been received we will announce the winner on our Facebook page and through our newsletter.  Contest ends Friday, November 14, 2014.  Winners will be announced Tuesday, November 18, 2014. To enter please send an email to parker@motionfitness.com Like us on Facebook. Subscribe to our newsletter. ### Launch of Gym for Good at LIW UK At Leisure Industry Week (LIW), Luke Lancaster, founder of Young Pioneers Charity, launched Gym for Good. This is a groundbreaking initiative that enables independent gyms to use CSR in a meaningful way that will increase membership and engage the local community. Luke presented a case study of an independent gym and the effect the CSR program has had on the way they operate, generate new memberships and engage with their own staff and PT Instructors. In addition, Luke spoke on 'Engaging Young People'. He presented findings from the Award wining YP Be Healthy Program which has engaged over 7,500 young people. He looks at their views on well-being, how to engage them and get them active as well as analyzes their responses on healthy eating, taking exercise, stress, and childhood obesity. We are very proud of Luke for his achievements thus far. ### Combining Exergaming with New Research on Students with ADHD Source: ABC News In September 2014 “Good Morning America” had a special segment sharing the results of a study on how exercise impacted kids with ADHD.  They reported that in the US, 6 million kids are diagnosed with ADHD, with half of them on medication.  In the reported study, the researchers introduced exercise for 100 students diagnosed with ADHD but not on medication.  They found that students who exercised had improvement in mood and behavior. Another recent study out of the University of Illinois Urbana-Champaign found: Following a single 20-minute bout of exercise, both children with ADHD and healthy match-control children exhibited greater response accuracy and stimulus-related processing – with children with ADHD also exhibiting selective enhancements in regulatory processes – compared with after a similar duration of the seated reading. In addition, greater performance in the areas of reading and arithmetic was observed following exercise in both groups. The researchers’ conclusion: These findings indicate that single bouts of moderately-intense aerobic exercise may have positive implications for aspects of neurocognitive function and inhibitory control in children with ADHD. The Wall Street Journal recently had an article that stated: A recent study found regular, half-hour sessions of aerobic activity before school helped young children with symptoms of attention deficit hyperactivity disorder become more attentive and less moody. Other research found a single bout of exercise improved students' attention and academic skills…Schools that adopted the exercise program [David Katz’s program, ABC for Fitness] for most of the academic year had a 33% decline in ADHD medications used by their students. That compared with a smaller, 7% decline in medication use in the schools not using the program. In my own study of students with ADHD and behavioral issues, where office referrals decreased by 36%, the one variable that stood out was that we used Exergaming as the tool for exercise.  The reason that variable was so important is that the students were consistently motivated to exercise so that they could reap the benefits that exercise offers on a daily basis.  Anecdotally, the teachers’ reports correlated with what the studies stated above and others have found.  The evidence is so powerful that I believe that every Special Ed director and teacher should strongly consider intervening with exercise as a positive and constructive way to support all students but especially those with ADHD and behavioral issues. As Allison Cameron, a teacher of special education in Saskatoon who began using exercise as an intervention years ago and who has been instrumental in bringing it to classrooms across America said, “Everybody comes back and says there are positive effects behaviorally, emotionally, academically, and asks, ‘Why isn’t everyone doing it? ” ### The Value of Family Fitness at Camelback Village Palatine, Ill (September 2, 2014) – Camelback Village Racquet and Health Club- a high-end, family-oriented health club in Phoenix, Arizona- values the important role that physical activity plays in promoting a healthy lifestyle.  That is exactly why the scope of their fitness services and programs are designed for ages 5 to 105 or more!  Last Spring, they partnered with Exergame® Fitness-the worldwide leader in interactive fitness and gaming- to introduce a fun and unique fitness approach specifically designed for kids only. The Exergame room (known as the Exercade at Camelback), consists of interactive fitness equipment for younger members ages 5-13.  These kids have a variety of exergame activities that they can play in the room including the Exerbikes and the 3 Kick.  The great thing about the SE "games" is that they are not only designed to capture their attention, but they also focus on the major components of fitness such as cardio-respiratory fitness, flexibility, strength, cognitive function, speed, agility, quickness, and much more.  The kids don't even realize they are truly "working out", as all they are about is having fun. In a recent phone conversation with Marcia Leach, the YouthDirector at Camelback Village, she talked about how they are currently utilizing the Exergame room and revealed some upcoming plans for their new Fall program. "On a normal day, the room is packed with kids playing and exercising on the equipment.  The staff has kept a structured program where the kids can play on each Exergame for a certain number of minutes until its time to rotate out.  The room is open every day but the programs are scheduled after school every Monday and Wednesday. " Plans for the Fall kid's fitness program are already underway.  As kids finish the school day and parents end the work day, they both can work out at Camelback.  One parent even said, “My family (husband + 2 kids) and I all frequent theVillage 3/4 times a week. I have to be honest and say that sometimes I go there, send my kids off to the awesome kids club / X-Arcade, and just go sit in the steam room, lay out by the pool, and/or take a relaxing shower.” Camelback will also include a nutritional and exercise component to teach kids the importance of eating healthy and exercising right. The Exergame room at Camelback Village Racquet and Health Club has been an overwhelming success.  Every day kids canbe seen coming into the room and working out while having fun playing the games they love.  In addition, Camelback hopes to add other exergame items in the near future such as the Eyeplay to continue its amazing kid's program. To learn more about Exergaming and how other facilities have found success, please visit our website. About Exergame® Fitness Exergame® Fitness, powered by Motion Fitness, is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you fitness 2.0. Gamifying fitness. Getting results.  Having fun. That's what we do. Visit www.exergamefitness.com About Village Health Clubs & Spas Village Health Clubs & Spas are owned by DMB Sports Clubs and operate as a high-end, family-oriented health clubs and spas in the Phoenix metropolitan areas.  Beginning in 1976, Village HealthClubs & Spas has grown to 4 clubs in the Phoenix area: Camelback Village, Arcadia; DC Ranch Village, North Scottsdale; Gainey Village, Scottsdale; & Verrado Village, Buckeye; and provide unique experiences that positively impact people's lives.  Visit www.villageclubs.com Media Contact Aspa Papa aspa@motionfitness.com 1.877.668.4664 exergame.com ### Fitness gives results HUNTINGTON -- At her request, Sarah Specht and her family of four received Huntington YMCA's "Family Fit" program as a Christmas present in 2013. She thought it would be a great way to spend time together and learn healthy habits. Little did she know what a tremendous gift that would turn out to be. "The first day, we had to run a mile, do pushups and sit ups, and worst of all, we had to get weighed. Nothing like getting on a scale the week after Christmas," Sarah Specht said. "The second class, we listened to a doctor and dietitian tell us to ditch everything we've ever learned about dieting and follow a low-carb diet. That first week was hard, but something clicked for us as a family and we decided, as a family, we were going to work hard and do what we were told to do." She was dreading the second week, but by the time the program had finished, her family had changed their mindsets and habits and had some weight loss to show for it. Well, one son actually gained weight, but it was a needed weight gain, Specht said. The YMCA is enrolling for its next session of the Family Fit program, as well as the Kid Fit program, both part of the Y's new Kids in Motion wellness initiative. Family Fit is an exercise and nutrition program that encourages families to exercise and focus on wellness together. Kid Fit uses "exer-gaming" equipment to make fitness fun, as well as focusing on nutrition. The family program and kids program involve weight and body mass index tracking, along with nutrition classes at Huntington's Kitchen. The programs' next sessions start in August. "The benefits of working out as a family are wonderful," said Jamie Berry, health and wellness director for Kids in Motion. "Family Fit provides the families an opportunity like no other. Children and parents are able to sweat, work hard and experience success in fitness alongside one another. Parents are able to provide direct examples of hard work and exercise for their children. "Throughout the program, everyone is faced with difficulty in completing a task, the parents are able to work and push through, and the kids are able to as well. It provides parents an opportunity to teach through action. The greatest benefit to Family Fit though is families spending time together; no more dropping kids off at child care or finding a babysitter to go get a workout in. We structure our workouts to make them effective for all fitness levels, and we keep them fun and engaging." The Y's exergaming equipment "engages children in a way that traditional exercise does not," Berry said, adding that the programs combine both traditional and exergaming equipment to make workouts both fun and effective. According to Specht, Family Fit is a great way to get on track. The Spechts also enjoyed the camaraderie with the other families, she said. By week two, the families "were still a little awkward around each other, but we cheered each other on, and got through it," Specht said. "And it only got better after that. The more we got to know each other, the more fun it was. The kids cheered each other on, we cheered each other's kids on, and the instructors cheered us all on. It wasn't always easy, but that was OK, and I think it meant a lot for my kids to see that we were in this as a team. We all struggled with different things, but we did it together and grew stronger because of it. "As we grew together as a class and a family, we got faster, stronger and tried even harder. I stopped worrying about looking fat and out of shape and stared being proud of myself for the new things I could do each week." The nutrition changes have been beneficial as well, Specht said, adding that before she reduced sugars and carbs, she was on a bit of an energy roller-coaster throughout the day. "I would eat something high in carbs, get energy for an hour or two, crash, and then crave them again," she said. "My day was a roller coaster of insulin highs and lows, and I didn't realize how bad it was until I stopped eating the high-carb foods." Though the first couple weeks were hard, she found that the nutrition changes gave her sustained energy that lasted throughout the day, and her mood stabilized. "I don't snap at my kids as much, I have a lot more patience, and my stress level has gone down," she said. "Two, I felt healthier than I have in years. This winter I didn't have to take allergy, cold or sinus medicine. In fact, since January, I've only taken medication for a headache, and that was only twice. It's amazing how much of your life it impacted by your diet. My life has changed for the better -- body, mind and soul." Specht said weight gain that had crept up during her first pregnancy 10 years ago is finally gone. At 37, Specht said she feels better than she did when she was 20. She also said she feels like a better mother. "Instead of each of us having our own activities, we've found something we can all do together and we can do it anywhere," she said. "We've switched our way of thinking. We look for ways to be active together, we cook together, and we have fun together because I'm not tired all the time. "And finally, I am getting more and more comfortable in my own skin. I don't compare myself to every other woman in the room anymore. I no longer need to be taller, skinnier, or have designer clothes to be a better me; I just need to be me." YMCA wellness programs Here are some details about programs coming up for kids and families: Family Fit: This 10-week session runs Aug. 12-Oct. 18, twice a week. Cost is $200 for an immediate family of four, $15 per additional member. A $40 optional MOVband Fitness Tracker is available as well. Kid Fit: This 10-week session runs Aug.12-Oct. 18, twice a week. Cost is $50 for members and $75 for non-members. It includes one-year membership to the Phil Cline Family Y, 917 9th St. A $40 optional MOVband Fitness Tracker is available as well. Fit 2 Run: (preparation for Fit Fest 2014): This six-week session runs from 4 to 5 p.m. Mondays and Wednesdays, Aug. 4-Sept. 14. It's for people age 7 through adults. Group will meet in the Kids on Motion Room in the Phil Cline Family YMCA or the Ritter Park shelter. Class will focus on running technique, correct breathing and strength training. Cost is $40 for members and $65 for non-members. That includes the registration fee and T-shirt for the Fit Fest 5K on Sunday, Sept. 14. Youth Strength Training: This six-week session is from 4 to 5 p.m. Mondays and Wednesdays, Aug. 4-Sept. 14, at the Phil Cline Family YMCA. It's for those ages 12-17. Cost is $40 for members and $65 for non-members. One-on-one strength/fitness training: These sessions are scheduled individually and are for people ages 8 to 17. Cost: $75 members for 12 sessions, or $150 for non-members. This program is geared to help participants meet and exceed personal goals established at the first scheduled appointment. Education and safety will always be a focal point in dealing with fitness equipment ad free weights. Scheduling will be based the participant's personal schedule. The program is ongoing and you have your choice of coaches. To enroll or for more information, call 304-697-7113. Source: Herald-Dispatch ### Corsicana YMCA Fills the Gap: No Child Left on their Behind Corsicana, Texas is a community that values its history and the people that continue to make the town a great place to live.  The Corsicana YMCA wanted to continue this by motivating their future members to be active and healthy at a young age by introducing interactive fitness and Exergaming. At the beginning of summer, the Corsicana YMCA opened itsdoors to their brand new Exergame Youth X room. This room was specifically built to be a data-driven and gamified fitness solution for kids ages 7-14. The YMCA was looking to fill the gap that most facilities struggle with.  It seems that age can be a tough group toprogram for until they implemented Exergames. It is the perfect way to comb childhood obesity in the community and offers kids a chance to exercise while playing the games they love indoors. Most kids don’t even realize how much they worked out due to the amount of fun they’re having. Terry Seth, Executive Director of the Corsicana YMCA, is very pleased with the room.  “We measure around 60 to 65 people a day in the room, said Seth.” The Exergame room is open for several hours during the morning and late afternoon.  Kids can check-in, play, and check out as they wish."  To engage the kids, even more, they are working on developing additional programming in the Fall. “Weare going to put a twist to the games by adding the ability to earn points along with some friendly competition said, Seth.” In over two months, Corsicana YMCA has seen much attraction to the room.  Even the staff loves the room.  They are building relationships with the kids as both staff and members sometimes play the exergames together. The Corsicana YMCA not only was able to fill the gap for their facility, but they also realized the products can be multi-generational. To view the Corsicana YMCA Youth X room, please click here. To learn more about exergames, please contact Exergame Fitness. ### Recent Research Shows Link Between Physical Activity and Better Education In recent years Finland has outperformed every nation on international educational assessments. The Finnish school system is recognized for utilizing research and applying that knowledge to the daily operations of the school.  Pasi Sahlberg, a Finnish educator and scholar, attributes their success to a variety of reasons.  For example, there’s been a strong emphasis on teacher training, leadership, and collaboration that they believe is one of the significant factors to high student achievement.  Another factor is the incorporation of physical activity throughout the school day. Finland credits many of their successful practices as being a result of consistently applying educational research that has been done here in the U.S. Ironically, we, on the other hand, often don’t pay much to what there search shows and continue to subscribe to increasing seat time and focusing only on academics. During the past five years, there has been an increasing amount of evidence that physical activity improves learning.  Two recent studies, one by Chuck Hillman at the University of Illinois, Urbana-Champaign, and the other by Michele Tine at Dartmouth College, support that association. Hillman found that children who were physically fit have faster and more robust neural-electrical brain response during reading than less physically fit peers.  Tine’s study found that even 12 minutes of aerobic exercise improves cognitive functioning in children and adolescents, with the most significant gains for those of low income.  She points out that an important lesson for educators is how physical activity is presented.  If aerobic exercise is perceived as drudgery, people of all ages tend to avoid it. Therefore, whenever aerobic exercise is included in the school day, it should be framed as fun, playful, and rewarding. An intervention that is becoming more popular and addresses the need to make physical activity fun is Exergaming.  In a recent survey with middle school students, over 90% of the students reported that they were likely to engage and reengage in physical activity because of the motivational factor that Exergaming offers.  Can you imagine racing a car with your buddy, as avatars, knowing that the speed of your car depends on how fast you actually pedal the bike you are riding?  It can spur you into aerobic activity without you even noticing – with all the cognitive benefits along for the ride. If we want students to have the higher-level cognition and achievement, we need to pay attention to the research and provide them with the physical activity opportunities that create the brain environment needed for learning.  Active play recess, fitness-based PE, sports, brain breaks/energizers, Exergaming – these are all tools to facilitate physical activity.  As Michelle Tine noted, exercise during the school day must be presented as “fun, playful, and rewarding”, and Exergaming fits that parameter well. ### Leaders Convene At National Youth And Thought Leader Summits To Take Action For Healthy, High-Achieving Schools Partners look to reimagine nutrition and physical activity in the school environment via new collaborations, student empowerment and cutting-edge science. ARLINGTON, Texas, July 16, 2014 /PRNewswire/ -- This week, more than 900 students and thought leaders will gather and recommit their support for healthy change in America's schools at the Fuel Up to Play 60 Student Ambassador Summit, and the GENYOUth Foundation Nutrition + Physical Activity Learning Connection Summit and Fuel Up-Play-Learn EXPO at the home of the Dallas Cowboys. Ranging from health and wellness experts and educators to government officials and student leaders, participants all share a mission to make a difference in the lives of America's youth via school wellness. Continuing the crucial dialogue that began at the 2012 Learning Connection Summit, the 2014 Summits will focus on public-private partnerships as solutions to help schools set and achieve wellness policies and practices. "The stakes around school wellness are high, as 15 years of mounting research shows that improved nutrition and increased physical activity are correlated with improved academic achievement," said Dr. David Satcher, 16th U.S. Surgeon General and member of GENYOUth Foundation Board of Directors. "GENYOUth Foundation and its flagship program, Fuel Up to Play 60, perform vital work to bring together key stakeholders to spark new ideas and innovative partnerships around childhood health and wellness for the sake of our nation's future." A Movement Is Born: Celebrating Successes Created in collaboration between National Dairy Council (NDC)—founded by America's 49,000 dairy farm families—and the National Football League (NFL), GENYOUth Foundation unites partners with shared interests and has raised more than $30 million in funds to date to help America's youth achieve a healthier future. Over the past three years, GENYOUth Foundation has rapidly grown into a leading voice for childhood health and wellness, bringing together the public and private sectors as change agents for healthier students and schools in meaningful ways. Launching the program that works for school wellness: Fuel Up to Play 60 has grown into the nation's largest in-school wellness program, currently active in more than 73,000 schools reaching more than 38 million kids. The program empowers students to work with their schools and communities to find creative ways to increase access to nutrient-rich foods and increased physical activity in school. Providing additional funding and leadership opportunities, GENYOUth Foundation's AdVenture Capital, with significant support from SAP, applies the principles of entrepreneurial investment to the challenge of school wellness by giving students an opportunity to "pitch" their healthy school ideas to business and health leaders for potential financial support. Spotlighting the science: The Wellness Impact report—created by GENYOUth Foundation, NDC, the American College of Sports Medicine (ACSM) and the American School Health Association (ASHA)—drew attention to "the learning connection," the knowledge that improved nutrition and greater opportunities for physical activity in the school environment can positively impact student health and academic performance. Galvanizing action across the country: Regional town halls hosted by GENYOUth Foundation in seven U.S. cities brought together local health and wellness experts, government officials, community leaders and students to develop school wellness solutions and generate actionable steps, uniting school stakeholders with the private sector. "I've done everything from meeting Warren Buffett to receiving funds to enhance a school fitness program for the elementary schools in my hometown," said Kaylene Khosla, sophomore at Pueblo South High School in Pueblo, Colo. "The experiences I've had with GENYOUth Foundation and Fuel Up to Play 60 have given me a voice in my community and the leadership skills I need to create real change." Looking Toward the Future: Continuing to Effect Change for Schools The 2014 GENYOUth Foundation Summit will focus on the urgency of private sector support for school wellness initiatives by highlighting a host of key insights and cutting-edge trends linked to school wellness. Growing evidence and growing partners: Attendees will explore the latest learning connection science and review innovative solutions being offered to schools. With support from its partners including NIKE and ChildObesity180, Let's Move! Active Schools (LMAS) will work with Fuel Up to Play 60 to make quality physical activity a part of every kid's day with best-in-class strategies, like the 100 Mile Club® program. Empowering youth: Presenters will illustrate innovative ideas to harness the energy of today's youth leaders to work with schools and communities. Focusing efforts on at-risk communities: Thanks to a generous grant from the PepsiCo Foundation, GENYOUth Foundation will be launching Fuel Up to Play 60 en EspaÑol in the 2015 school year. This will expand the reach of the nation's most prominent school wellness program to the Latino community, a population in which the prevalence of weight issues, including obesity[i] and food insecurity[ii], is especially high in the United States. Fuel Up to Play 60 en EspaÑol will provide Spanish-language and culturally relevant resources as well as grants to empower youth to choose nutrient-rich foods and to be active for at least 60 minutes every day. Bringing Leaders Together: The GENYOUth Foundation Nutrition + Physical Activity Learning Connection Summit and Fuel Up-Play-Learn EXPO Furthering its work to generate support for school wellness, GENYOUth Foundation's 2014 Summit - in collaboration with National Dairy Council, the National Football League, SHAPE America, the Eunice Kennedy Shriver National Institute of Child Health and Human Development of the National Institutes of Health, and the United Way of Metropolitan Dallas - brings together attendees from a broad range of disciplines including health and wellness, education, government, philanthropy, the private and not-for-profit sectors, media, and importantly students to identify new ways to improve nutrition and physical activity in the school environment. GENYOUth Foundation will also unveil The Quest for Healthy, High Achieving Schools: GENYOUth Foundation Progress Report 2014 at the Summit, outlining the Foundation's key successes over the past three years and looking ahead to future goals. The report is made possible through support from Quaker Oats, and will be shared with all attendees. After the Summit, attendees will participate in the Fuel Up-Play-Learn EXPO, featuring NFL Hall of Famer Troy Aikman. They will take to the Dallas Cowboys field to run football drills with NFL players, build dream playgrounds, run obstacle courses, keep their energy up by refueling at nutrition stations and mingle with students, athletes, health professionals and other national leaders. "Events like this, which bring together thought leaders from the worlds of business, health and wellness and schools, would not be possible without funding from companies who have worked with GENYOUth over the past year, like Jamba Juice, SAP, and Quaker.  We appreciate their support and that of all our event sponsors," said Alexis Glick, CEO of GENYOUth Foundation. "By hosting this national gathering in the home of the Dallas Cowboys, with the generous support of the Jones family, we are able to elevate the quest for healthy, high achieving students and schools. Schools cannot act alone to create a healthier environment—we need more support from everyone, like those who attend the Summit today, to work together to affect change for the wellbeing of our nation's youth." Inspiring Future Generations: The Fuel Up to Play 60 Student Ambassador Summit From NFL player visits to physical activity and cooking competitions, the Fuel Up to Play 60 Student Ambassador Summit at theUniversity of Texas-Arlington brings together students from across the country for a one-of-a-kind experience that will inspire and equip them with tools to create healthy changes both personally and at school. It brings together top notch student leaders from across the country to share ideas on teamwork, communication and leadership in an effort to help them make healthy, positive changes in their schools. Nationwide, more than 20,000 students serve as Fuel Up to Play 60 Student Ambassadors. As an Ambassador, each student has committed to lead their generation into a healthier tomorrow by making positive changes at their school. GENYOUth is Grateful to Summit Sponsors Albertsons, American Airlines, Aquafina, Atlanta Fixture, Borden Cheese, BRAX Fundraising, ChildObesity180, Committee Encouraging Corporate Philanthropy, The Cooper Institute, Dairy MAX, Dallas Cowboys, Domino's, Edelman, FedEx Office, Frito Lay, Growums, Innovation Center for US Dairy, Jamba Juice, KaBoom!, LEGO Education, PepsiCo Foundation, Quaker Oats, SAP, Texas Health Resources, United Healthcare, United Way of Metropolitan Dallas, and Waring Blender. About Fuel Up to Play 60 Fuel Up to Play 60 is an in-school nutrition and physical activity program launched by National Football League (NFL) and National Dairy Council (NDC), which was founded by America's dairy farmers, in collaboration with the U.S. Department of Agriculture (USDA). The program encourages youth to consume nutrient-rich foods (low-fat and fat-free dairy, fruits, vegetables and whole grains) and achieve at least 60 minutes of physical activity every day. As a result of the program, last year 14 million students made better food choices by selecting nutritious options like low-fat and fat-free dairy products, fruits, vegetables and whole grains. Additionally, 14 million students are getting more physically active during the school day. Fuel Up to Play 60 is designed to engage and empower youth to take action for their own health by implementing long-term, positive changes for themselves and their schools. Customizable and non-prescriptive program components are grounded in research with youth, including tools and resources, in-school promotional materials, a website and student contests. Fuel Up to Play 60 is further supported by several health and nutrition organizations: Action for Healthy Kids, American Academy of Family Physicians, American Academy of Pediatrics, Academy of Nutrition and Dietetics Association/Foundation, National Hispanic Medical Association, National Medical Association and School Nutrition Association. Visit FuelUpToPlay60.com to learn more. About GENYOUth Foundation Founded through an unprecedented public/private partnership with National Dairy Council (NDC) and the National Football League (NFL) committed to child health and wellness, GENYOUth brings leaders in health, education, government and business together in a movement to help America's youth achieve a healthier future. The Foundation officially launched on February 4, 2011 at Super Bowl XLV with the signing of a historic six-way Memorandum of Understanding (MOU), with U.S. Departments of Agriculture, Education and Health & Human Services. GENYOUth empowers students to improve nutrition and physical activity by taking small steps to accelerate a lifetime of healthy changes. When youth are given a voice, change can happen. For more information, visit www.GENYOUthFoundation.org. About National Dairy Council National Dairy Council (NDC), the non-profit organization funded by the national dairy checkoff program, is committed to nutrition education and research-based communications. NDC provides science-based nutrition information to, and in collaboration with, a variety of stakeholders committed to fostering a healthier nation, including health professionals, educators, school nutrition directors, academia, industry, consumers and media. Established in 1915, NDC comprises a staff of registered dietitians and nutrition research and communications experts across the country. NDC has taken a leadership role in promoting child health and wellness through programs such as Fuel Up to Play 60. Developed by NDC and the National Football League (NFL), Fuel Up to Play 60 encourages youth to consume nutrient-rich foods and achieve at least 60 minutes of physical activity every day. For more information, visit www.NationalDairyCouncil.org. About NFL PLAY 60 Designed to help tackle childhood obesity, NFL PLAY 60 brings together the NFL's long-standing commitment to health and fitness with partner organizations like the National Dairy Council. NFL PLAY 60 is also implemented locally, as part of the NFL's in-school, after-school and team-based programs. For more information, visit NFLRush.com. About Let's Move! Active Schools A part of the First Lady's Let's Move! initiative, Let's Move! Active Schools is an unprecedented national collaboration that empowers champions to create active school environments. To help students reach their full potential, Let's Move! Active Schools equips school champions with the tools and resources to help students get a combined 60 minutes of physical activity before, during, and after the school day. Key organizations in the initiative include Alliance for a Healthier Generation; Action for Healthy Kids; BOKS; ChildObesity180; GENYOUth Foundation; Kaiser Permanente; NBA FIT; NIKE, Inc.; Partnership for a Healthier America; the President's Council on Sports, Fitness, and Nutrition; Safe Routes to School National Partnership; SHAPE America; SPARK; U.S. Department of Education; and U.S. Department of Health and Human Services. Find out more at www.letsmoveschools.org. [i] U.S. Department of Health and Human Services Office of Minority Health. Obesity and Hispanic Americans. Available at:http://minorityhealth.hhs.gov/templates/content.aspx?ID=6459. Accessed on June 25, 2014. [ii] Feeding America. Hispanic/Latino Hunger. Available at: http://feedingamerica.org/hunger-in-america/hunger-facts/hispanic-latino-hunger.aspx. Accessed on June 25, 2014. FOR MORE INFORMATION Joanna Hunter 312-240-2880 Joanna.Hunter@rosedmi.com SOURCE GENYOUth Foundation ### Improve ADHD Behavior with Exercise School can be excruciating for children with attention-deficit hyperactivity disorder (ADHD), largely because the structure of school does not align with the physiological “wiring” of these students. A student’s inability to focus on command and stay on task often results in missed learning opportunities, negative feedback, and a feeling of inadequacy, all of which make school particularly challenging for students with ADHD. In addition, the high amount of seat time and reduced time for recess and physical education further stack the deck against them. What surprises me is that schools seem less likely to know, let alone apply, some of the best practices for students with ADHD than they do with some of the other traditional concerns, such as a reading disability or a physical disability. This is the case even though children with ADHD often disrupt the learning environment for others, as well as for themselves. Working with a child who has ADHD is complex. These students are “wired differently,” and it is important to understand and work with those differences to make the educational experience more successful for them. The Reality Teachers employ many constructive and positive strategies to help these students be successful. However, responses to students with ADHD behaviors often include negative feedback, missed recess, isolation, and disciplinary action—all of which compound the problems associated with the disorder. Not only is the “whole school” experience difficult for the student, but it also creates anxiety and stress for the teacher who is trying to meet the student’s needs. An ongoing dose of these consequences often results in students with lowered self-esteem and dissatisfaction with school and learning. Just imagine the end result when this experience gets repeated year after year. It is no wonder that the drop-out rate for these children is higher than that of their peers. The traditional strategies—for example, structure, organizational skills, positive reinforcement, and diet—are important. But a key missing element is the role of exercise. Exercise breaks of just 10 minutes can be beneficial for all students, according to a study led by East Carolina University researcher Matthew T. Mahar and his colleagues that was published in the December 2006 issue of Medicine and Science in Sports and Exercise. Exercise breaks prove especially effective for students least on-task, increasing on-task behavior from less than 50 percent to more than 70 percent. The results of a more recent study, published in the 2012 issue of the Journal of Pediatrics by Matthew Pontifex of Michigan State University, found that after a 20 minute bout of exercise, children both with and without ADHD improved in reading and math accuracy, while the children with ADHD also showed improvement in self-regulation. The Power of Exercise  Research is clear that exercise helps remediate the behaviors associated with ADHD. But schools, unfortunately, often neglect the very strategy that effectively helps these students. In SPARK: The Revolutionary New Science of Exercise and the Brain (2013), author John Ratey writes that “exercise is like a dose of Ritalin,” the popular ADHD medicine prescribed to children and adults. Ratey goes on to explain, “Exercise increases, in a balanced way, dopamine and other neurotransmitters (i.e., norepinephrine and serotonin) involved in activating the attention system. As a result, the student is better able to focus on-demand, be more engaged, and be less fidgety.” For some students, targeted exercise is all they need to counter the effects of their ADHD; others may require a strategy that combines medication with exercise. One solution that addresses this is “time in,” a proactive strategy that incorporates targeted, short-term exercise to activate and regulate the attention system for up to 90 minutes of learning. The secret is to intervene with exercises that are both motivational and that will sustain moderate to vigorous heart rates. What’s proven to be effective in this regard is the use of exergaming—a highly interactive technology in the form of video games that requires the player to be physically active to participate. In schools that have successfully used the time-in strategy, students are scheduled for 10 minutes or more on the exergaming equipment before school, around noon, and whenever the teacher observes that the student is beginning to lose focus and needs “rebooting.” The primary advantage is that the student is willing to exercise on a frequent basis because it is fun. More importantly, the student returns to the classroom ready to learn, is less disruptive, receives less criticism, and can have a more productive school experience. Implementation The time-in intervention can start small. When we initiated it at my school, we started with only two pieces of exergaming equipment—an exercise bike and Dance Dance Revolution— and the only space we had for them was an unused handicapped restroom off the special education room. This strategy addressed all the problems we targeted, including kids receiving less negative feedback. Parents were thrilled that the school was employing a natural and balanced proactive intervention. Another benefit was that we were teaching children how to use exercise to assist with the management and self-regulation of their ADHD. The mini-exergaming lab in our school proved so successful that we eventually expanded it by finding a larger space and adding equipment so that more students could experience the benefits. In addition, it proved to be a powerful reward system that teachers frequently used. An important aspect of implementing such a strategy is making sure that everyone involved—staff, students, and parents—have clear knowledge and understanding of the science underlying the strategy in order to best facilitate its use for the students. Exergaming is a positive strategy that lessens disruptive, off-task behavior while increasing desired behaviors. It also reduces the side effects of negative feedback. The longer-term effects include increased learning, improved social skills and higher self-esteem for students, better teacher-student relationships, and better school-parent relationships. This not only makes a difference in the individual student’s life, but it can also impact the lives of their teachers, classmates, and families, which makes this a best practice for working with children who have ADHD. ### Using the Spivi Performance Table to educate and motivate your indoor cycling riders The Performance Table When it comes to Indoor Cycling classes, one of the great benefits Spivi provides is the ability to collect and analyze rider data made in real time at your studio. Spivi collects data from sensors on each bike, combines it with age, weight and workout history information, and processes everything so it can be used to educate and motivate your members. Some types of bikes have built-in consoles that collect performance data and display information about the ride. Often, these numbers won’t match the data coming from the Spivi sensors on each bike. Unlike built-in consoles, which collect data as soon as people start pedaling, Spivi starts counting when the instructor begins the session, providing a more accurate view of the actual performance within the session. The Calorie (Kilojoule) count may also be different because Spivi uses 3 different methods to more accurately calculate energy expenditure, taking the rider’s age and weight into account At the touch of a button, the instructor can display the Performance Table and let the class see their ongoing results. Once it’s displayed, the Performance Table is updated every few seconds, showing information on 10 riders from the class, sorted by log-in time. (On larger screens, up to 20 riders can be displayed.) The Performance Table displays*: Profile Picture – This is the personal picture of the rider. The picture can be set in the User Settings section of www.spivi.com. When a user signs-up using his/her Facebook ID, the Facebook profile picture can be used. Seat Number – This is the rider’s bike number. Name – The name or nickname of the rider. This can be set in the User Settings section of www.spivi.com Rank** – The rider’s position within the class. The position is based on the accumulated virtual distance the rider has made since the beginning of the session. Heart Rate*** – The measured rider’s Heart Rate BPM (Beats Per Minute). Power – The Watt units a rider produces in real time (using a power sensor equipped bike). Cadence – The actual RPM (Rotations Per Minute) a rider makes in real time. Speed – This is a virtual speed computed by Spivi using all measured information. Distance – The accumulated virtual distance a rider’s gone so far, computed by Spivi based on all measured information. Energy – The Kilojoules a rider has produced so far. Compared to Calories, Kilojoules are more consistent and accurate. Kilojoules measure physical energy expenditure, while Kilocalories (what we call “Calories” with a capital “C”) measure thermal energy. When looking at wattage, the more power you generate, the more energy you use. Calories – Burned Calories (KCal) SEP - Spivi Energy Points. * All data is available for display however some features might be set to be hidden on your system (see below how to turn them on) * *The Rank column is recommended for use only with power sensor equipped bikes. This feature is turned off by default and can be turned on remotely by the Spivi Team when requested by the studio. *** Spivi works with any ANT+ compatible heart rate strap. Garmin, Suunto and other ANT+ heart rate straps can be used with Spivi. ANT+ is a managed ANT network that uses “device profiles” to define how to send data over the network in a consistent way. Riders can bind their personal heart rate straps to Spivi using the Mobile Web-App Login Application provided with the Spivi system. Displaying the Performance Table The Performance Table can be displayed (or hidden) at any time using the Green (A) button on the instructor controller provided by Spivi. Set Performance Table Appearance As a club owner or as a club administrator, you can set the appearance of the performance table and select which fields will be displayed on the Spivi Performance Table. By default, the table is ordered by the bike number field. When Rank is checked, the table is ordered by the rank. To set the appearance, go to the “My Studio” tab on our website and select “Set performance table appearance”. Now, use the check-boxes to select which fields to show and which to hide. Sone set, settings gets reloaded to your Spivi system every time a new class starts. The Performance Target Views Another way to show the data is using the Performance Target views. This view is used to display live data during the group workout in a form of multiple quadrangles, each focusing on a single value, such as Heart Rate, Power or Cadence. The Performance Target Views allows groups to train together and achieve group targets focused on a leading attribute such as Heart Rate, Power or Cadence. Displaying the Performance Target View The Performance Target View can be displayed (or hidden) at any time using: Blue (X) button – Target Power Yellow (Y) – Target Heart Rate Red (B) – Target Cadence Summary Table When a class session has ended, the system displays the Performance Table for a 5-minute cool down phase. At that point, the Performance Table shows totals and averages related to the whole session. Source: Spivi ### Exergaming Gives Everyone A Chance To Play Anyone who’s ever played sports knows how special that can feel. And everyone should have a chance to feel it. Courage League gives anyone that chance, and puts it in painting. “It`s right here on our walls. They have to believe. They get to grow, and most importantly they get to play, and it`s a level playing field for them,” said Courage League Sports founder Melissa Clarke-Wharff. And now they get to play with a new toy. “The best way to describe it is a giant iPad that`s projected onto the floor,” Program Director Molly Wuebker explained. Exergaming is a virtual reality system that anyone can play. No ball, so there`s little injury concern, but it still gets kids up and moving. “We all know that children that have special needs tend to live a more sedentary life style. So it`s hard to find things that motivate them to be physically active,” Clarke-Wharff explained. “It`s really fun just to go wild on that thing,” Jack Clarke said. This isn`t just a chance to play, but also a chance to be a part of something. “It`s the first time for these kids that have never had these type of opportunities before so we`re going to continue doing that here,” Wuebker said. Everyone`s experience is different, but courage league sports make sure everyone has a chance. Source: WHOtv ### Exergame Fitness Partners with Midtown Athletic Club to Fix Kids Fitness Palatine, Ill (May 28, 2014) – Exergame® Fitness, the worldwide leader in interactive fitness technology has partnered with Midtown Athletic Club, a leader in the upscale fitness club and sports resort industry,to inspire movement and engage their future members at a young age. The Midtown Athletic Club in Bannockburn, IL is renovating their Kidtown facility to introduce younger children to the world of fitness and movement by way of Exergaming - technology driven fitness equipment and programming designed to get children moving in a fun, interactive, game-based environment. By adding Exergames to Kidtown, parents can enjoy their workouts knowing their children are also engaged in physical activity all while having fun. It’s another way Midtown isimproving the lives of its members and making fitness a family affair. “Midtown is known for being one of the top organizations in our industry-always being at the forefront of the latest and greatest. By adding an element of Exergaming to their club,they are making an investment in their future members and our future generation of leaders and heroes. By getting these youngsters to be active and by making fitness fun, Midtown has once again shown itself to be a true champion of fitness,” says Ed Kasanders, CEO of Motion Fitness (parent company of ExergameFitness). Exergame® Fitness provides products and programming solutions with interactive components to make fitness fun. The Heavy Ball, T-wall, and Eyeplay will be featured in the Bannockburn location and will certainly get kids moving. The installation will take place on Monday, June 2, 2014 while the programming launch for the Exergame room is set for June 16, 2014. About Exergame® Fitness Exergame Fitness, powered by Motion Fitness,is the worldwide leader in interactive fitness technology for the last 15 years. We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That's what we do. About Midtown AthleticClubs Midtown Athletic Clubs is a leader in the upscale fitness club and sports resort industry.  What began as a single tennis club in Chicago in 1970,Midtown is comprised of 10 full-service tennis and fitness facilities throughout the United States and Canada. Midtown features a variety of dynamic tennis programs, the latest cardio and strength training equipment,group exercise classes, personal training and spa services.  The clubs offer a warm, inviting environment and provide a special place to connect with family, make new friends and get fit.  For more information visit www.midtown.com Media Contact Aspa Papa aspa@motionfitness.com 1.877.668.4664 www.exergamefitness.com ### Corsicana YMCA to Introduce Exergames Palatine, Ill (May. 21, 2014) – The Corsicana YMCA located in Corsicana, Texas will have their Exergame grand opening Friday, May 30, 2014.  Kids will get the chance to experience the ultimate interactive fitness equipment. After attending the YMCA General Assembly last year and visiting our booth to see the state-of-the-art exergaming equipment, Terry Seth, the Executive Director of the YMCA liked what he saw.  The two things that stood out to him were that the equipment was visually attractive and unique as it could maintain that 7-14 year old demographic that he was missing out on. Fast Forward.  Next week Corsicana is set to install the equipment and at the end of the week, school kids will be invited to attend the grand opening event and experience Exergames. Corsicana will be the only YMCA in Texas that will have exergaming equipment in their community.  They are taking positive steps towards fighting childhood obesity by providing kids the chance to exercise with the games they love. Being active and healthy all while having fun – now that’s how you start the summer off right. If you would like additional information about exergames or the event, please contact us at 877.668.4664 or info@exergamefitness.com About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That's what we do. ### Shepherd High will use $467K grant to create workout center SHEPHERD — The mezzanine at the Shepherd High School gym currently holds wrestling mats and softball nets and not much else. But by the time students are ready to start the school in August, the mezzanine will be Shepherd’s newest fitness center. Students of all ages in Shepherd Public Schools will become as fit as they want to be, thanks to a $467,000, three-year grant that will bring workout equipment and other gear that’s both fun and cool to the school. John Barta, who teaches physical education and health at the school, learned last month that after three unsuccessful tries he’d landed a Carol M. White Physical Education Program (PEP) grant administered by the U.S. Department of Education. Sixty-seven programs nationwide — but only two in Montana, Shepherd and Hayes-Lodge Pole on the Fort Belknap Reservation —received more than $33 million in funding for the 2014-15 school year. Shepherd schools will receive almost $352,000 initially, Barta said, with nearly $60,000 coming during each of the next two years. “There’s no way a school community our size could have come up with that kind of money,” he said. About 250 students attend Shepherd High School. “Our whole PE budget (for equipment) is $600 per year,” Barta said, and that’s divided among three teachers. At the end of the three-year grant funding cycle, Shepherd’s newest fitness center will become a community asset open to all residents. “We are always trying to get community members into our schools,” said A.J. Poepping, Shepherd High School principal. “Something like this will give the community a good place to work out” at a place close to home, he said. Barta, a former mathematics teacher, has big plans to help students in grades K-12 start getting fit the fun way. A series of stationary bicycles will be hooked up together and to a road race video simulating the Tour de France or other bike race. Using a computer program, students can race against each other across the Alps, if they like. Other workout equipment, such as treadmills and elliptical machines, will embrace the exer-gaming concept, which combines, as the name implies, exercise with video game skills. Dance Dance Revolution is one example; Barta said he plans to purchase similar fun workout machines for elementary-age students. A traverse rock-climbing station — across, rather than up and down — also is in the works. One video game-workout machine promises to be a kick in the pants for some students: A kick-boxing video game will allow students to accumulate points for kicking the tar out of their virtual opponent. “As a kid, how can you not be excited?” Poepping said. “Mr. Barta is doing a great job getting kids interested in improving their health.” That’s most easily accomplished by spicing up the requisite toil with a little excitement and friendly competition, Barta said. “The whole idea is to make exercise fun,” Barta said Friday morning while standing where the new equipment will be in just a few months. The goal is to have each student want to put in 60 minutes per day, which includes about 30 minutes outside of their PE class. In a separate grant, the school district will also receive new heart monitors that will electronically relay workout vital signs to Barta’s computer. According to the U.S. Department of Education website, PEP grants are designed to help students eat better and to engage in more physical fitness activities. The grant is renewable twice after the 2014-15 school year, but at the smaller funding levels, Poepping said. “We should be able to meet the requirements by completing the paperwork,” he said. “We are hoping for transformation” among students, he added. Source: Billings Gazette ### Norwich YMCA Introduces Interactive Fitness NORWICH – After months of renovations,the Norwich Family YMCA is one step closer to officially opening a cutting-edgeworkout room that combines health and wellness with interactive technology. The organization’s new interactive fitness room is just one part of a larger $300,000-plus construction project recently spearheaded by the YMCA that includes a complete overhaul of the facility’s 3-story high kids’ gym area. Staffers closed the kids’ gym in 2013citing conditions that made it unsafe. “We were getting ready to make some upgrades, but we found we could almost buy a new kids’ gym for what it costs for upgrades to the old one,” said Jamie Mullen, Norwich Family YMCA ExecutiveDirector. That in mind, the YMCA Board of directors decided to purchase a new kids’ gym. But before installing it, they also found between 10 and 15 feet of unused space from the top of the old kids gym to the ceiling. Mullen said that sparked an idea to install a concrete floor halfway up, thereby splitting the one-floor room into two separate rooms. Thanks to additional funding gifted by the Roger Follett Foundation, the project got underway in the fall. When all was said and done, the YMCA was provided 800 square feet of floor space that hadn’t previously existed. “It required us to shrink the kids’ gym area a little bit, but we gained a lot of extra space without taking on a significant construction project,” said Mullen. With two rooms to work with, a new kids gym was installed on the bottom floor and opened to members earlier this year. The top floor, however, would take on a unique approach. “We wanted something in that top space that could target mainly younger adolescents – middle school age and may be older – in an effort to combat childhood obesity,” Mullen explained. According to the Center for disease control and Prevention, more than one-third of children and adolescents were overweight or obese in 2012. Obese children are likely to become obese adults, says the CDC, causing long-term consequences including heart disease, type two diabetes, stroke, several types of cancer and osteoarthritis. “The national childhood obesity rate is alarming,” said Mullen. “We wanted this new fitness room to attract, retain and promote wellness, but we didn’t want it to look like another normal room. We wanted to use technology that would attract kids to make exercise more like a game … If we can get kids to be more active and engaged, we feel that we could help combat the national epidemic of childhood obesity.” Once again, the YMCA Board of Directors and trustees took a unanimous vote – this time to purchase new exercise equipment to attract a younger crowd by blending interactive technology with fitness. Equipment was purchased through a Chicago-based company called MotionFitness, a leading producer of interactive exercise equipment. With everything now in place, the YMCA hosted a soft opening of the new interactive fitness room during Healthy Kids’Day on April 26. The event gave people a chance to test the new equipment and get a preview of what’s to come. “People were really excited to see it,” Mullen said, noting how unique an interactive fitness room is. “We are told by MotionFitness that we are only the fifth facility in the entire country to have an entire room constructed for this type of equipment.” The YMCA is currently recruiting and training more employees to use the new equipment which has delayed the official opening of the interactive fitness room for the time being. A training seminar hosted by Motion Fitness for YMCA employees is scheduled for May 15. Mullen said hopes are to open the room to members shortly after. For additional information on the Norwich Family YMCA, fitness programs and the new interactive fitness room, call 336-9622 or like the Norwich Family YMCA on Facebook. Credit to The Evening Sun ### How to Increase Physical Activity in Schools The United States Report Card on Physical Activity for Children and Youth at Capitol Hill was released on April 29. The report card evaluated the physical activity of the nation's children. Not surprisingly, the report card gave the physical activity of children a D-. Why? Because as the report showed - only 1 in 4 children ages 6-15 get the recommended 60 minutes of moderate physical activity every day. “We hope the Report Card will galvanize researchers, health professionals, community members, and policy makers across the U.S. to improve our children’s physical activity opportunities, which will improve health, prevent disease and disability, and enhance quality of life,” said Peter Katzmarzyk, Ph.D., chairman of the 2014 Report Card Research Advisory Committee. Children need to exercise daily and that can't be done when schools are taking out P.E. and increasing chair time for other classes. Some schools are taking action by including an Exergame Active Lab in their schools to improve academics, social development, health and fitness. The interactive wellness room at Edison Elementary in Appleton, WI looks beyond physical fitness as students engage both body and mind. "It is a place where exercise is done as much for a student’s academic and social well-being as it is for their physical benefit," said physical education teacher Chuck Heurkens said. “We’re looking at improving behaviors, increasing academic scores and including a family component,” he said. “As far as I know, this program is not replicated anywhere in the U.S. That’s pretty humbling.” To learn more about the benefits of Exergames, please visit our website or simply give us a call at 1.877.668.4664 To view the Report Card results, click here. ### Exergaming Lab: Six Months Later Oftentimes, after implementing an Exergaming lab in the school setting, we seldom look back and see what the impact has been.  Last fall, Motion Fitness installed an Exergaming lab that could accommodate 20 students at Lincoln M.S. in FortCollins, Colorado.  Our goal in conducting a survey six months after the installation was to capture student and faculty reactions regarding the success of the intervention.  The following is a narrative the survey results. Student reactions have been very positive. The results show that students are overwhelmingly appreciative of the lab.  The one concern they shared was in wanting more time to access the lab. Staff continues to grow in their appreciation of having the lab in their school. A number of teachers are supporting and using the lab on a regular basis, and there are others who like the lab but have trouble finding time to provide their students an opportunity to use the lab. Special Programs use the lab most regularly.  Teachers report how well their students perform in class after using the lab, as well as how motivated they are to earn use of the lab as an incentive. One teacher called her class a "reading frenzy" after incentivizing the use of the lab.  Another teacher noted that all of her students had increased assessment scores when they used the lab before testing.  The special teachers have continued to collect data on how the use of the lab has impacted behavior issues.  After one semester of utilizing the lab, office referrals not only decreased by 37% but the severity of the incidents that were referred was also less. In marketing their school, they have had articles in the local newspaper, on the district TV channel, and an interview on a local radio station.  All marketing has been extremely supportive and has led to a significant increase in interest from their community in the lab and how it is used. There is a group of parents who are so inspired by the impact the lab has had on students that they are wanting to expand it and have it available full-time to students next year. They are beginning to explore grant options to staff the lab Their after-school their 21st Century Grant tutoring program, Dominate, continues to do well.  Students are regularly showing up for after-school homework help since the use of the Exerlearning lab was combined with tutoring/study hall.  Teachers working in the after-school program have been surprised with the number of work students are willingly wanting to complete and how focused they are after using the lab. The counselor reporting feels that the lab has been nothing but positive for the school.  It has created excitement, and energy, and the community seems to embrace the idea of the lab. He believes that their work with the lab this year will only help to expand its use and increase knowledge of the positive effects of additional physical activity. ### North Crawford "Springs It On" with Exergames In 2012, North Crawford SchoolDistrict in Wisconsin was one of the lucky schools that won the Carol M. White Physical Education Program Grant (PEP)award.   The PEP grant is funded by the U.S. Department of Education’s Office of Safe and Healthy Schools (OSHS)and gives schools the funding to enhance Physical Education and Nutrition programs. North Crawford chose exergames as a way to keep students active and to this day it continues to use exergames as it combines exercise with something kids love, gaming.  With our iDance product, they have created a fun group-based interactive dance class. About 32 students can dance on their own wireless dance pad at varying intensity levels based on their skills. This Saturday, April 26, North Crawford along with its health care partner Vernon Memorial Healthcare is hosting the “Spring It On!” event where the community can explore healthy lifestyle opportunities, iDance equipment, their new climbing wall, and outdoor fitness challenge course. This fun-filled day is free and open to the public from 9 a.m. to noon.  It is another way North Crawford is helping students and the community stay fit and healthy.  Please stop by if you’re in the area and share with us your experience at North Crawford School District located at 47050 Country Road X in Soldiers Grove, Wisconsin. For more information on the event, click here. To learn how you can promote an active lifestyle at your school and/or community, click here. ### Norwich YMCA to Host Healthy Kids Day® Featuring Exergames Palatine,Ill (Apr. 17, 2014) – The Norwich Family YMCA in New York will celebrate Healthy Kids Day®, a national initiative to improve the health and well-being of kids. The event will take place Saturday, April 26, 2014, from 10 a.m. to 1 p.m. That same day, the YMCA will also be offering something unique to the community.  The Exergame® room will be open for the first time for children to exercise and play with family and friends.  “This room is going to be special.  We want to encourage kids to come in,” said Jamey Mullen, executive director of the Y. The whole day will consist of activities that will encourage kids and parents to keep their bodies and minds active this summer. For more information on the event, please click here. To learn more about exergames, visit our website. About Exergame® Fitness Exergame® Fitnessis the worldwide leader in interactive fitness technology for the last 15 years. We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifying fitness. Getting results.  Having fun. That’s what we do. Media Contact Aspa Papa aspa@motionfitness.com 847.963.8969 x1111 https://exergame.com ### Chicago Sports Museum Lights the Lamp with tWall On April 2nd, 2014 the Harry Caray’srestaurant franchise opened a 22,000 square-foot complex on the seventh floor of the Water Tower Place in downtown Chicago. The complex includes Harry Caray’s 7th Inning Stretch restaurant and 8,000 square-foot Chicago Sports Museum, a memorabilia mecca for tourists and fans of Chicago sports. “We’re excited to bring this new breed of dining, entertainment and retail to Chicago,” says Grant DePorter, HCRG CEO. “You wont have to be a sports enthusiast to enjoy yourself, but for superfans like me, it will be nirvana.” We are proud to have partnered with Harry Caray’s to help create one of the interactive exhibits inside the museum.  OurTouch Wall (tWall) is located in the “Measure Up” zone where anyone can test their reaction time compared to the lightning speed of Hawks goalie, Tony Esposito.  The twall includes four quick play modes for adults and children along with a scoreboard that displays a timer and the amount of hits.  So the question is…how quick are you?  If you get a chance to visit the museum,share your experience and score with us! General admission for the Chicago Sport Museum is $6 and$3 for seniors while kids under 3 get in free. Dining at the Harry Caray’s 7th Inning Stretch gives you complimentary admission.  Minimum purchase applies. For more information on the tWall, click here. View photos of the exhibit. ### Youth Fitness: The Industry's Response The problem was clear. The challenge set forth was daunting but vital. How can fitness be introduced to children at an early enough age to change the course of the childhood obesity epidemic? The answer seems simple enough: more access to fitness opportunities and healthier eating alternatives in order to instill healthy habits at a young age. But the obstacles kept coming. Budget cuts at schools limited physical education classes and access to sports. Poor nutrition choices were cheaper and more accessible than fresh fruits and vegetables. And it became easier to offer a child a screen to sit in front of than to encourage them to get out and play. The fitness industry responded with solutions and the results are undeniable. The tide is changing. What is going right? Functional training has been a hot topic in fitness since it began cracking the ACSM “Top Fitness Trends” list in 2010. And what’s hot for adults is also great for kids! Manufacturers developed cable-based strength training options, as well as fitness accessories that allow people to train the way their body moves, regardless of size or ability, making it ideal for people of any age. The benefits of the resulting transferrable strength are impressive, making functional training-focused classes, programs and equipment a fun, inclusive way to begin to get fit and stay challenged. Programming continues to be adapted for the youth audience. Popular classes like Zumba, Les Mills, CrossFit, yoga and sport-specific training are now available for the younger generation, as well as their parents. It’s something that families can participate in and benefit from together. Leading by example is a major component to getting children started on healthier paths. When families can participate in activities together, it becomes easier to do and, more importantly, it becomes a habit. There are plenty of options like “family fun” runs, classes at a local gym or community-based facility, or family sports leagues. But it can also be as simple as going for a bike ride, playing tag and breaking out the old hula-hoop for good, old-fashioned fun. That’s the key — being active needs to be fun and something that everyone can do together so that it is a habit rather than a chore. Keeping the Momentum Going The solutions have started to produce results, but the industry needs to keep the momentum going strong. Continue to be inclusive! There are a variety of avenues to becoming fit. Some people respond to competitions and sports-specific specialized training. But that’s not for everyone. Just like adults, kids can be intimidated by too much competition or turned off if they are not inherently athletic. Get the heart pumping in a fun way so everyone wants to participate: go for a walk, ride a bike, play soccer, or jump rope. There are so many options that there is bound to be something that appeals to just about everyone. As long as someone gets moving and is encouraged to keep moving, they are taking the right first steps. Start looking at wellness from a holistic approach. Total body wellness includes physical fitness, a sound mind and good nutrition. That starts at home by making small changes like water instead of soda at mealtime or a mid-day snack of fruit instead of cookies. If kids embrace these small changes in diet at home with the example and encouragement of their parents, they will be more apt to make better choices on their own at school, a friend’s house, or at a restaurant. Education is vital to a sound mind. Teach children about the benefits of their activity or how to properly participate in it and they will be empowered to keep perfecting their activity. Then, fitness becomes a welcomed part of their life. Remember, 60 minutes a day is all it takes to begin changing those sedentary, obesity-inviting inclinations to healthier habits that will benefit children for a lifetime! Source: Club Solutions Magazine ### School Specialty's Sportime and SPARK Celebrate 25 Years of Honoring Top Physical Educators With Teacher of the Year Award Sponsorship School Specialty's Sportime and SPARK Celebrate 25 Years of Honoring Top Physical Educators With Teacher of the Year Award Sponsorship Six Extraordinary Teachers to be Recognized at the SHAPE America Hall of Fame Banquet at the 2014 AAHPERD National Convention & Expo GREENVILLE, Wis., March 31, 2014 (GLOBE NEWSWIRE) -- Sportime and SPARK, the premier physical education brands of School Specialty Inc. (OTCQB:SCOO) ("School Specialty" or "the Company"), a leading distributor of innovative and proprietary products, programs and services to the education marketplace, will be celebrating the Silver Jubilee sponsorship of the District and National Physical Education Teachers of the Year (TOY) at the annual American Alliance for Health, Physical Education, Recreation and Dance (AAHPERD) National Convention and Expo taking place April 1-5, 2014 in St. Louis, MO. For the last 25 years, Sportime/SPARK/School Specialty in conjunction with AAHPERD, has served as an exclusive sponsor in recognizing outstanding teaching performance and ability to motivate today's youth to participate in a lifetime of physical activity -- making it one of the longest running sponsorships in the physical education field. Since its inception in 1989, Sportime/SPARK has supported the Teacher of the Year program with more than $1.3 million in direct corporate sponsorships. Duane Puckett, School Specialty's South Regional Vice President commented, "Over the past 25 years Sportime, SPARK and School Specialty have been proud to exclusively sponsor the AAHPERD Physical Education Teacher of the Year awards. This long-standing partnership demonstrates our commitment to promoting quality instructional practices in physical education and providing state-of-the-art, age-appropriate equipment and solutions. It is truly our honor to be associated with AAHPERD in supporting schools and students and of course, recognizing today's best PE educators. We trust that our continued involvement will help to advance the Teacher of the Year program and nurture tomorrow's instructional leaders." To help celebrate the quarter-century mark as the leading sponsor, Sportime/SPARK will be presenting one previous Teacher of the Year honoree with $2,500 in products for their school or a school of their choice if they are not presently teaching. Every past District Teacher of the Year for adapted, dance, health and physical education attending the Hall of Fame Banquet at the AAHPERD National Convention, will be entered in the drawing. The lucky Teacher of the Year will be drawn following the announcement of the new 2014 National Teachers of the Year. "On behalf of physical education teachers across the country, I would like to thank Sportime/SPARK for their unwavering commitment to physical education over the past 25 years," stated E. Paul Roetert, Ph.D., Chief Executive Officer of AAHPERD which is newly named the Society of Health and Physical Educators (SHAPE America). "Sportime/SPARK's devotion to the professional development of physical education teachers over all these years has been fantastic. Through their efforts, hundreds of thousands of physical educators have improved their knowledge and skills. It is a true honor to have Sportime/SPARK as a partner in this venture. We look forward to partnering for many more years to come in our combined efforts to support the field of physical education." In sharing some of their transformative experiences, past Teachers of the Year John Hichwa (1993) and Mary Hirt (2002 and 2003) commented: I taught for 35 years as a physical education teacher in the K-8 setting and always promoted the importance of physical education and integrating it into the school culture. The TOY program provided the opportunities to interact with thousands of teachers and share my knowledge and skills. Throughout my career I had the privilege to present at more than 650 locations -- traveling to 49 US states as well as France, Portugal, Singapore, Japan, India, and Bermuda. I'm especially proud to have had the opportunity to advance the PE program at the John Read Middle School which remains at a very high standard today, as well as the opportunity to start the Project Adventure program in Redding, CT which received national recognition. The real winners have been the students and I'm so happy to have been a part of transforming their lives. John Hichwa (TOY 1993) The Teacher of the Year honors, in particular, have offered me the opportunities to share ideas, exchange practices and learn from my peers -- it has been an extremely rewarding experience. The ability to meet like-minded professionals has and continues to fill my tank of creativity and pushes my skills to become an even better educator. I continue to engage with my colleagues to drive enhancements at our larger school and district level; to experiment with new curriculum, practices and teaching strategies that reach more students; and to incorporate technology into instruction and for student access to content. I'm honored to have received the Awards and the chance to make a difference in children's lives. Mary Hirt (TOY 2002 & 2003) Mr. Puckett continued, "To the hundreds of outstanding state, district and national Elementary, Middle School, High School, Dance and Adapted Teachers of the Year who have been so deserving of this recognition since 1989, we thank you each personally. Thanks for your passion to improve the health of our nation's kids. Thanks for your professionalism and focus on elevating best practices. Thanks for being the role models and mentors that you are and for conveying the passion to excel to the outstanding physical educators of the next generation." More than 5,000 health, physical education, recreation, dance, and sport professionals are expected to attend the 2014 AAHPERD National Convention & Expo, which will showcase 200 leading product and service providers that offer a full spectrum of resources and innovative ideas to the industry. Olympic legend Jackie Joyner-Kersee will be this year's special guest and will be inducted into the AAHPERD Hall of Fame. For more information on AAHPERD and the Convention, please visit www.aahperd.org. About Sportime, SPARK and School Specialty, Inc. Sportime and SPARK are the two premier physical education brands of School Specialty, Inc., a leading distributor of innovative and proprietary products, programs and services to the education marketplace. School Specialty designs, develops, and provides educators with the latest and very best school supplies, furniture and both curriculum and supplemental learning resources. Working in collaboration with educators, the Company reaches beyond the scope of textbooks to help teachers, guidance counselors and school administrators ensure that every student reaches his or her full potential. For more information about School Specialty and its brands, visit www.schoolspecialty.com. ### Edison school's Wellness Room looks beyond physical fitness Success Story: Edison Elementary APPLETON — In a small room at Edison Elementary School, students pedal stationary bicycles that control what they see on a screen. The ExerGame cycles — two for lower body workouts and one for the upper body — are connected to Xbox or PlayStation video gaming systems so the students use both sides of their brain at the same time, said physical education teacher Chuck Heurkens. The bikes represent just one station in the new, interactive wellness room at the school. The Edison Elementary community helped the project receive $25,000 by voting in U.S. Cellular’s Calling All Communities Campaign. With grants from the Appleton Education Foundation and ThedaCare, the winnings aided in purchasing equipment for the room. It is a place where exercise is done as much for a student’s academic and social well-being as it is for their physical benefit, Huerkens said. “We’re looking at improving behaviors, increasing academic scores and including a family component,” he said. “As far as I know, this program is not replicated anywhere in the U.S. That’s pretty humbling.” Along with the ExerGame cycles, there’s an interactive heavy ball apparatus along a wall, waiting for two students to compete against each other by lifting a medicine ball into lighted slots. Staff members work with students before school to help them better control their impulses in class and during school to help students improve their focus. After school, children can go into the wellness room on a week-by-week basis. Students who have taken advantage of the room enjoy it, and so do their teachers, Heurkens said. “Classroom teachers are adamant that the kids are much more focused. They’re able to concentrate for longer periods of time. Their emotions are more stable,” he said. “The kids love it. They’re talking to their parents about it. They want to use the room as much as possible. Some kids are using the room as much as three times a week.” Families can exercise in the wellness room during an eight-week boot camp. They exercise two nights a week and receive free, personalized fitness training with an intern from the University of Wisconsin-Oshkosh. Four times throughout the camp they meet with a registered dietician from Festival Foods. Currently situated on the second floor, the room will move downstairs and expand in the future. Heurkens hopes to involve more interns, so more families can participate in the programming. Students took their parents on a tour of the new space during parent-teacher conferences earlier this week — often dragging them by the hand from one machine to the next. Kris Sparkman rode an ExerGame bicycle next to her daughter. She enjoyed seeing the equipment in action and giving it a try. “We had heard about the wellness room, but I didn’t know there was so much kid-friendly exercise equipment,” she said. “It was pretty fun.” Source: Appleton Post Crescent ### How to Get Parents and Their Kids Into Your Gym The article below talks about making your fitness center a lifestyle center, one that pertains to the whole family.  Nowadays, parents aren't getting the chance to work out because either the kids will be home alone with no babysitter or they're running around with their kids for their activities.  What if your fitness center was a one stop fitness shop that offered adult fitness and youth fitness? Here at Exergame Fitness, we can help you.  Our target demographic is kids ages 7-14.  We provide the ultimate kids fitness experience where in each product there is a technology component that kids enjoy.  We combine exercise and gaming to promote activity versus inactivity. From the start, our mission is to combat childhood obesity. Nowadays, kids spend more time playing video games than exercising, so why not offer them both. By working together, we will help you every step of the way, from providing a 2D visual of your exergame room, to installation, marketing, and training. Our customers, ranging from schools to YMCA's, have seen huge success in the exergame room.  "It has to be interesting and fun for kids to stay involved, " said George Smailes, executive director of the Huntington YMCA.  "The kids get so caught up in these games that they don't realize the impact it's having on their health.  That's what we want - for them to be active without even thinking about exercise." Please take a moment to read the success stories of our customers. View Here! View our photo gallery, click here. Gamifying fitness. Getting results.  Having fun. That's what we do There seems to be a personal training studio, cycling studio, CrossFit or other specialty micro-gym popping up on every corner. Facilities like this all cater to a very specific demographic, each looking for something different in their fitness journey. So who is left to cater to the family? These clubs still exist, but it is essential for their survival that they do a tremendous job marketing to the public. These clubs must make the consumer aware that they are a lifestyle center, one that every person in a family can enjoy. In today’s world, convenience is key. People shop online instead of going to the mall and order their groceries on the Internet. The easier you make it for every member of the family to get an activity accomplished in one stop, the more popular your business will be. After all, what do busy families spend most of their time doing? Taking their children to one activity to another. Make sure that activity is carried out at your club — mom can come take a group fitness class, dad can get a workout with some strength training equipment, and the kids can swim on the swim team, take karate or participate in summer camps. Health clubs know how to market fitness to mom and dad, but how do they effectively market children’s programs to parents? The most important, and first thing you must do, is actually have a variety of programs that kids will want to participate in. DO NOT just block off a room, throw in a few staff members and call it a daycare. INVEST the time to hire the right staff to develop programs that will engage children and keep them wanting to come back to your club. Families come in all sizes, and children may range from toddlers to tweens to teenagers. Therefore, you need to make sure your club offers engaging programs for each age range. A key to marketing to parents is through schools. There are many different marketing avenues to cover with schools. Build a relationship with the school districts around your club. Get permission to have teachers include your flyers in the information they send home with their students — parents will always read these materials. Help arrange a family “fun and fitness” night and send some staff to do fun fitness activities with the families in elementary and middle schools. If the kids are having fun, they will encourage their parents to come to your club so they can continue doing these fun activities. High schools are a different story. While teachers and administrative staff are your key to marketing in elementary schools, coaches are the key to marketing to high schools. When marketing to younger children, you rely solely on the decisions of the parents. But when marketing to high school students, teenagers have a much bigger role in choosing the activities their parents support. Have trainers go to team practices and do a one-day sports performance clinic. Show the athletes how they can improve their game by simply coming to your club and enrolling in sports performance training. They will relay this message to their parents and stress the importance of coming to your club so they can get off the bench and play this season. It is also a good idea to reach out to the recreational league coaches and offer a free clinic to get their teams engaged as well. Hold “after prom” parties at your club and highlight all of the fun activities that teens can do. If parents feel safe sending their teenagers to your club after prom, they will be happy to send their teens back to your club. In addition, I suggest you blog, blog, blog, and then blog some more. Most parents read information pertaining to their children off of the Internet. Know what the hot topics are and tie them into your blogs, and make sure you have programs or activities in your club that relate to these topics. Social media plays an important role in marketing to parents and teens. Know the audience of each social media channel and tailor your message to fit each. Facebook, Instagram and Twitter may help you reach parents and teenagers, but apps like Whisper are mainly used by teenagers (parent excluded). The biggest marketing source you will ever have is word of mouth, so when kids are in your club, keep them engaged and happy. They will become your promoters and drive plenty of business into your club. Source: Club Solutions ### IHRSA 2014- An Over the Top Recap Each year, thousands of health and fitness professionals from around the globe gather at a warm weather (thank goodness!) destination for one of the greatest events in the business: the IHRSA tradeshow and convention. (for those rookies who are reading this, the acronym stands for the International Health Racquet & SportsClub Association)  This year, the event was held in one of my favorite towns, San Diego, California.  If you missed this year's event, you can get a full recap here.  If you were there, perhaps you will enjoy a different perspective on the show itself and relive your trip through some of our photos.  Either way, we are giving out some awards too...so happy reading! ATMOSPHERE One word: incredible.  You can't beat sunny San Diego, and kuddos to the city and the convention center for being hospitable and welcoming more than they ever have.  I thought it was well organized and the people in local shops and restaraunts were exceptional.  I personally stayed at the Marriott Marina Hotel, one of my favorites.  Besides paying $8.75 for a beer the size of my orange juice glass at home, I thought it was great as usual. TRADESHOW Looked better than last year, that's for sure.  Many vendors and attendees commented that it seemed like a larger show and more people were walking through the booths.  From what I understand (not confirmed) IHRSA says it was the same amount of registrants...but that's paper.  Who actually shows up makes the difference and I felt like the people were there in full force.  The show was busy, there was energy and excitement that I haven't seen in a few years and the booths were pretty much full.  I'm sure some vendors will disagree with the traffic based upon their exact location, but mainstream the feeling was that is was a great show and great turnout. LATEST & GREATEST Michael Gaio of  Athletic Business beat me to it and wrote a nice IHRSA Recap article and there are a few things I completely agree with and a few that I disagree with.  That's the fun of "perspective".  Here are my thoughts, sights and sounds from the IHRSA 2014 Tradeshow and I hope you leave your comments, thoughts and feedback as well: 1) Upward Trends: small group personal training and integrated technology.  As you will see in the photos, everyone was out to showcase their multi-dimensional small group training unit.  For example, Lifefitness (creator of the Synrgy 360) released an outdoor version for park and recreation areas called the SYNRGY Blue Sky. (for those of you still recovering from the bash, the Blue Sky has reference to being outdoors)  Lifefitness also gets an honroable mention in the "active showcase" category with a nice job on demonstrating their group training program in the booth.  It was organized, energetic and fun which are the 3 keys to a successful small group training session. There were some other players in this department though.  Props to HOIST Fitness for their Motion Cage...nicely done, built like a beast and I love color. Queenax had an interesting system, showcasing the "silks" and turning the place upside-down---literally.  Rounding out the category is the Octagon from my friends at Escape Fitness.  That thing is pretty cool and diverse.  I think their colors, use of Pavigym 2.0 Energy Flooring and their lineup of super cool accessories really drove people to want to check it out. The technology trend is ridonkulous.  Yes, I said ridonkulous.  That's because our world is technology driven and the industry is seeing a major push in this direction.  I don't know about you, but there is more to do on a treadmill or elliptical these days than at home on my TV or tablet!  Integrated touch screens are the norm, but the programming capabilities are outstanding.  Precor's PREVA system is awesome.  Matrix is stepping up and offering amazing cardio integration and honestly is growing faster than a dandilion in the spring.  Watch out for these guys, although I'm not sold on the virtual cycling system. (more coming on a system I do like)  But in the end, Technogym gets the nod for integrated technology.  They just seem to be a cut above the rest...just a step ahead of everyone in this department but it's definitely a close race. Speaking of technology, you have to love what the guys at SPIVI are doing.  More than just a virtual reality cycling system, this SPIVI system not only creates a visually appealing class, it provides all of the necessary feedback and data you are looking for.  The features and ease of use that all club owners and managers want combined with the function and experience your members will love.  The great thing about the system is that it can pretty much fit on any of your existing spin bikes (although it wokrs better on some types better than others) and the price point is something I can live with for programming and retention purposes.  And if you missed it, SPIVI inked a deal with Motion/Exergame Fitness here in the USA as an exclusive provider. Check them out for sure. 2) Bikes, bikes and more spin bikes.  It was crazy.  There were bikes everywhere.  While I am not a cycling enthusiast, I am an equipment junkie.  We can argue until the sun goes down about which bike is best but I strongly feel that there are pros and cons to any bike.  I really like the Star Trac Blade and the new Relay Fitness EVO bikes.  Hook them up to a SPIVI unit and BAM!  Watch stuff happen. 3) Programming.  Keeping with the small group personal training theme, it was apparent that the vendors were catching on to the needs of the club owners.  One of my favorite booths in the entire show was the Pavigym booth.  Bright colors, integrated technology and a system of training that is fun, exciting and motivating.  I think every club should have a small area of Pavigym 2.0 energy for group training, seriously.  You have to put flooring in yoru club anyway...so why not make it work for you and generate revenue and excitement at the same time?  Exactly.  Don't be cheap, spend a few extra bucks on things like Pavigym and watch your trainers prosper in an engaging group training environment.  I guess I'm stuck on these guys a bit because of the versatility too.  You can customize a flooring system to fit any of those group training beasts we mentioned, like a SYNRGY 360, Omnia, Hoist Motion Cage, Escape Octagon or whatever. Can I just mention how much I love what Octane Fitness and Woodway are doing?  Two of my favorite products working together at a trade show for early morning workouts.  HOMERUN. 4) Group Fitness.  I love my job, I really do.  But probably not as much as the people who are running the Zumba and Les Mills booths. WOW. They can bring it.  Les Mills was showcasing their new GRIT program.  I had the opportunity to take this class a few weeks ago and all I can say is....OUCH.  Imagine P90x and Insanity with a mix of BodyPump and typical Les Mills programming and you have GRIT Series.  Have fun with that. There were other smaller players trying to tap into the group fitness programming market like Piloxing and the Disque, and honestly I thought they were interesting and did a nice job presenting themselves.  Worth looking into?  Probably for certain markets. 5) Making a comeback - Strength Circuits.  Boom.  Probably one of my favorite things to look at and play with at IHRSA.  I was super excited about Cybex redesigning the Eagle line.  I even had the pleasure of sitting next to Sr. Vice President of Sales for Cybex, Ed Pryts on my flight to San Diego...and I probably talked his ear off about it.  They didn't make wholesale changes, but little details and features that will make an improvement in the overall feel of the units, in addition to some cool customization options. ( i loved the Starbucks piece..) Precor seems to be lacking in some areas like the group training systems, but they redesigned their strength line and I love what I saw. Smaller weight stack towers allowing perfect visibility of yoru fitness floor.  The towers were pretty much all the same height so their booth looked awesome.  So I agree with Mike from AB on the look of the Precor booth.  It was sweet, although it wasn't my top pick.  Ncie job to precor on this strength line. Hosit Roc It looking good as usual, and now customization seems to be what people are going after.  But my winner in this category goes to Lifefitness for the new Insignia Line.  Their Signature circuit was one of the best selling and most desirable lines for years!  But I thought the job they did on this new look was fantastic.  The White was really a show stopper, and the lines are clean and sexy. Admittedly, I limit my excitement on selectorized equipment because I am more about function and performance, and it's too early to tell whether these will meet the needs and standards of trainers.  But the wow factor and look/feel is definitely there.  Insignia is a winner. 6) Booth Recognition.  I was super impressed with the booths this year.  Some of the "B" players were there in full force, stepping up and matching the big boys.  For example, Free Motion had a HUGE booth, right in the middle fo the show floor.  Looked great, showed great. They are back in a big way.  TRX with it's 10 year anniversary (thanks for the party!) was center stage also and definitely made some noise. Was great to see everyone in #beastmode there.  Even companies like Body Solid and Paramount stepped up the game this year and put together a nice offering and dynamic booth worthy of attention.  We had an interesting rivalry at IHRSA for the first time in the aquatics department: Endless Pools and the Michael Phelps Signature Spas.  Even though the Phelps booth was pretty cool, and showed well, the Endless Pool is a much better product in my opinion and the swim is far superior.  I even heard that the swimmer from the Phelps pool jumped in the Endless Pool for a test swim and loved it.  Keep your eye on this category as clubs find ways to minimize expenses related to aquatic programming. An Endless Pool could be just what you need. I could go on and on but you have better things to do.  For those of you who missed this year's IHRSA show, I apologize.  I think it was fantastic.  For those who attended, I think you will agree with me, but I would love to get your feedback.  If you have questions on a particular vendor, booth, program etc from the show, please email me at jarrod@healthclubdoctor.com.  Enjoy the pictures and feel free to add or post your own! Remember to follow me on Twitter: @jarrodsaracco View Images via: Health Club Doctor ### Tinley Park District: Teen Center Adds Exergaming A brand new place just for teens was the final step in completing the Tony Bettenhausen Recreation Center addition. "The Pit Stop" Teen Drop-in Center has a brand new look post-construction, as the new room in the bottom level of the Rec Center is now open and ready to welcome new teens in grade 6-12 to come hang out with their friends. Hours for The Pit Stop are Tuesdays and Thursdays from 4-8 p.m. and Fridays from 4-9 p.m. A Rec Center membership or daily drop-in fee is required for entry. A free, public open house will be held on Saturday, January 11 from 12-2 p.m. so parents and their children can come see all the new center has to offer, which includes: Playstation 3, Xbox 360, Wii, pool, ping pong, air hockey, foosball, carpetball, lounge area with big screen TV, study/gaming area with homework help if needed, rotating climbing wall, Eye Play system with games displayed on the ground, light up T-Wall, and Exer-Gaming Bikes. Parents, have no fear as The Pit Stop is fully staffed and monitored at all times. There are also special events scheduled every month, like a movie night the first Friday of every month, and tournaments and competitions will also be planned for participants. The public open house will also serve as the new center's Grand Opening, and even parents with children that will begin middle school in the next few years are encouraged to come check out the new teen center for when their child is at the appropriate age to utilize the teen drop-in center. UPDATE: This has been a great honor working with the Tinley Park District in setting up this exergaming room. Check the link below for photos of the installation and a link to the SmugMug gallery of the rest of the photos. ### Every Child Deserves to Play Courage League Sports, a recreational adaptive sports facility located in Urbandale, IA offers sport programs for children who may be disabled, ill or face emotional challenges. Courage League Sports was founded by Melisa Clarke-Wharff, whose son Jack suffered a series of strokes at the age of eight. With his love of sports, they decided to open Courage League to give kids like Jack, along with their families an opportunity to play. Since their opening in October, Courage League offers everything from basketball, volleyball, kickboxing, dance, exercise equipment and more. They are one of the main non-profit organizations in Central Iowa to offer both adaptive and non-adaptive sports and recreational programming year-round. Yet, they were also looking to offer something different that will further pique children's interest. With a vision of "Every child deserves to play,” they chose exergames as a unique addition that will help with a range of disability levels, including physical, cognitive, and emotional disabilities. The Des Moines Leadership Institute Class of 2014 selected Courage League Sports as its civic engagement partner. Over 100 non-profit organizations had applied but only three were selected to present. Courage League was one of them and with Jack by their side, he won everyone over! By choosing exergames, they hope to benefit excitement and more participation from the children. From the autism spectrum, the lighting and stimulation from our T-Wall will be very therapeutical for them. While the EyePlay will motivate kids to start playing the different variety of games offered as they're projected on the floor. Through all this support, Courage League Sports will also improve their gymnasium and reception area. They hope to have everything ready for their big kickoff around mid-May. To donate or learn more about Courage League, visit their website. Please take a moment and watch this inspiring video introducing Jack, Courage League and all the great things it does. Source: Courage League Sports. ### Exergames as Effective as Traditional Physical Activities A study in Games for Health Journal investigates whether there is a difference between exergames and traditional physical activities. It turns out that student’s burn the same amount of energy during exergames compared to traditional physical activities. But there is an important difference: they enjoy exergames more. Take aways Students enjoy exergames, such as “Wii Sports” more than traditional physical activities. They perceive traditional physical activities as harder than exergames. However, they expend the same amount of energy during exergames compared to traditional physical activities. For sport educators, it’s worth looking at ways to integrate exergames into their physical education program, as these games are more enjoyable and equally effective. Study information The question:Is there a difference between exergames and traditional physical activities? Who?29 young adults (mean age: 26 years; 52% male) Where?United States How?Students were randomly assigned to play the exergame “Wii Boxing” or to punch a heavy boxing bag for 30 minutes. They were instructed to exercise at an intensity they could maintain for the entire half hour. During the exercise students’ heart rate and energy expenditure were measured. Afterwards they were asked which exercise session they found harder and which exercise session they found more enjoyable. Facts & findings Students enjoyed the interactive video game “Wii Boxing” more than the traditional physical activity (punching a heavy boxing bag). However, they perceived the traditional physical activity as harder compared to the video game. No differences in energy expenditure were found between the video game and the traditional physical activity. Students who punched the heavy boxing box for 30 minutes had a faster heart rate than those who played the interactive video game. Critical note: This study only investigated 29 young adults; the conclusions may not hold for all young adults. Via: BiteScience **Check out our exergaming products for a variety of exergames available to children and young adults. ### Applications of Exergaming in Schools School is fun!  Unfortunately, that statement has become an oxymoron for too many – kids and adults. Pressure to have only seat time is strong, and, while it is recognized that exercise is good for kids (and adults), too often it is considered non-essential or even a chore. Thoughtful utilization of Exergaming equipment, however, can provide a unique educational experience at a school that can positively influence lives both during and beyond the school day.  As one teacher commented, “Sometimes you give a little to get a lot.” Exergaming use in schools can provide multiple applications that benefit the students and staff – including fun. Play and Social – One often-overlooked application of Exergaming is the importance of play and sociability that’s derived from utilizing an Exergaming experience.  In Stuart Brown’s work and that of Peter Gray, a compelling rationale is offered for the role of play and sociability in the educational process.  These researchers (and others) point to these as two critical issues that are lacking in the current educational paradigm and that need to be addressed.  They also say that the absence of play and sociability can make school an unmotivating, and even punitive, experience.  The joy of playing – both with peers and students and staff together – is one of the benefits of Exergaming that students and staff report, something that has positively affected the climate and relationships in the classroom and in the school. Learning – According to John Ratey, MD, “Exercise is the single most powerful tool that you have to optimize your brain function.”  The reason for that is that exercise releases chemicals in muscles (FNDC5, leading to irisin) that cause the production of brain derived neurotrophic factor (BDNF) and other growth factors in the brain, which, in turn, lead to the creation and strengthening of brain cells involved with memory and learning.  If we know that exercise improves brain function, then it should be considered a fundamental part of a child’s education. Behavior – The research is clear about how exercise improves behavior.  Exercise releases endorphins and serotonin, both of which elevate mood, which in turn improves brain function.  Numerous studies have found that exercise decreases aggression, improves focus, and improves mood.  Case studies have demonstrated significant decreases in discipline, decreases in the severity of infractions, improved compliance, and improved pro-social behaviors. The person who is happier performs better than one who is in a bad mood or depressed. ADHD – “Time In” is a strategy that uses targeted, antecedent exercise for students with ADHD. Exergaming, especially, is a form of exercise that increases dopamine, a neurotransmitter that is usually in low supply for people with ADHD.  It, plus others, such as norepinephrine, are involved with activating the attention system and sustained focus. Schools that have successfully implemented “Time In” have seen significant improvements in students’ ability to focus and learn.   The most important thing about the “Time In” strategy is that it works with the physiology of ADHD kids to help them be successful in an environment that normally requires prolonged seat time.  The other positive of the “Time In” strategy is that parents see it as a natural way to work with their child’s ADHD.  Maybe not for all kids with ADHD, but for many, this strategy alone will provide the needed support for a child to be successful in the classroom.  As one parent said so candidly, “Why isn’t every school doing this for ADHD kids?” Reward – When students are doing well in school and teachers are reinforcing those desired behaviors, the idea of rewards is an often-employed motivational strategy.  Too often, however, those rewards are in the form of food – particularly sugars and fats such as candy, pizza parties, ice cream, soda, etc. - foods that should be limited, not encouraged.   Exergaming has proven to be a healthy exception to the usual food rewards – and one that the students desire.  The reason Exergaming is such a powerful reward is that it combines the students’ natural interest in technology and playing with friends with exercise.  Considering that kids get little time to play, this becomes a powerful motivator. Wellness - It is well-known that we have a national epidemic of obesity, type 2 diabetes, and other metabolic disorders. With increasing exercise being a key part of turning that around, the challenge is to get people to be physically active.  While some students are involved in sports, many do not participate in that or any other form of physical activity. In addition, we know, from the research, that the activity level for girls drops dramatically as they progress through school.  That the amount of PE that is offered in school has dropped dramatically in the last 10 years compounds the situation.  In both of these instances, Exergaming offers an alternative for turning those trends around. Even more important, as John Ratey and Jake Sattelmair state in “Mandate for Movement:  Schools as Agents of Change”:  “…empirical evidence consistently demonstrates that the vast majority of many chronic diseases can be entirely prevented through lifestyle modification, with physical activity as an integral component…By fulfilling the evolutionary mandate for movement, school-based physical activity programs that combine daily physical education (PE), activity breaks, and physically active homework have been shown to lower students’ body fat, improve aerobic fitness, and lower cardiovascular risk.” Ratey and Sattelmair say it well, “The overwhelming evidence for the beneficial effects of physical activity on students’ health, physiology, cognition, psychosocial well-being, and academic performance speaks to the enormous impact on students’ well-being and education that schools can have by implementing the aforementioned policies [incorporating daily fitness-based PE and physical activity into each school day], as well as the tragic outcomes that result when schools remain sedentary. ..a “fit body optimizes brain function.” The one element that is connected to every application listed above is the fun and motivation that Exergaming provides.  We have found that, in schools that implemented Exergaming labs, students have reported a higher level of satisfaction and interest in their school experience.  Teachers in these same schools have reported a positive change in the overall climate of both their classes and the school. ### PSD's low-performing schools sweating out growth gaps Could cycling on a stationary bike while playing Xbox games get a student more engaged in school? Recent observations from within a new workout room at Lincoln Middle School in north Fort Collins suggest it’s certainly possible. The Exerlearning Lab, as it’s called, is new to the school this year and has row machines, Dance Dance Revolution mats and yes, you read it correctly, an Xbox video game console students play games on while simultaneously putting in miles on stationary bicycles. It was made possible, in part, by a $25,000 grant from Poudre School District’s 2010 Mill Levy for School Innovation fund. The idea is that students might have a better chance at focusing on their classwork if given an outlet to burn off some energy, said Gina Panighetti, a sixth-grade teacher who works with students requiring extra academic support in the lab four days a week. She said not all students who are struggling need to put in more hours reading or doing math; some benefit from taking a “brain break” and coming back to their work with a refocused mind. “Sometimes you give a little to get a lot,” Panighetti said. That’s true for Lincoln eighth-grader Teak Rouillard, 13, who said he doesn’t really like any of the subjects he studies in school but feels better going to class after working out in the Exerlearning Lab. “It actually gets your day up and going, instead of being half asleep,” Rouillard said Wednesday morning. At the bell’s signal, he slowed the pedals on an upright bicycle to a stop and made his way to science class. Officials said the lab’s purpose is to help students have the best possible learning experience by getting them better engaged in an academic setting. It’s also one cog in a plan approved by the Board of Education earlier this year and designed by school staff, educators, parents and PSD administrators to improve Lincoln’s declining performance on state standardized tests. While some students performed better than their peers statewide, the school’s overall Colorado Student Assessment Program (CSAP)/Transitional Colorado Assessment Plan (TCAP) scores in reading, writing and math generally have dipped the past three years. Students scoring proficient or advanced in writing in 2011 dropped from 45.63 percent to 37.88 percent two years later. Overall science scores are the only scores that improved during that span, climbing from 28.03 percent to 35.96 percent. The school’s median growth percentile, which shows how students are progressing compared to academic peers, is also well below federal and state expectations in writing and math, but is exceeding expectations in reading. Each year, the Colorado Department of Education gives schools performance ratings based upon academic achievement and growth data from standardized tests, such as TCAP. Growth gaps, tracked among minority students, those needing to catch up or students with disabilities, also are considered. Most of PSD’s 51 schools meet state expectations in academic growth and achievement and, in most recent reviews, received the highest of the four rankings, referred to as “performance” level schools. Lincoln has for the past three years been given an “improvement” status, which doesn’t require CDE intervention but typically spurs change. Starting in July, Lincoln will drop down to “priority improvement,” a step above the lowest-tier rating of “turnaround.” Principal Clay Gomez, teachers and parents said there are some “real positives” to celebrate but that they’re also “moving full-steam ahead” with a plan to get things back on track. One of the biggest challenges ahead is eliminating achievement gaps in a school where nearly 75 percent of its 488 students (as of the official Oct. 1 enrollment count) qualify for free and reduced-price lunch, a common poverty indicator. These students often have to overcome a flurry of outside challenges just to be able to learn, said Danna Ortiz, a Lincoln parent and co-chair of the school’s accountability committee. And many require additional literacy help — a job that teachers said in reality requires more hands than are available at Lincoln. Lincoln is also a designated Newcomer program site where middle school students learning English begin their education in PSD; students come from countries across the globe including Saudi Arabia and Afghanistan. The school is seeing success, teachers said, with students being phased out of the program and into typical classrooms. It’s certainly more challenging to have a stratified population, but the diversity reflects the “real world,” Gomez said, and gives Lincoln a unique flair he believes draws families to the school. As is the case across PSD and the nation, Lincoln’s teachers and students have become more data-driven. Teachers talk with parents and students about state and district assessment performance, identifying strengths and areas for improvement for each student. “It goes beyond ‘I need to get a 209 in the spring’ to ‘I need to use more vivid verbs,’ ” literacy coach and gifted-and-talented coordinator Liz Kennedy said of the depth of data she and colleagues are able to review with students. In addition to small-group and one-on-one work, students who are struggling also have the option to take Discovery, a class that’s new this year. Dean of students Kyle Stack works with about 15 students on life skills, such as mood management and recognizing personal triggers. Positive strides in this area can mean improved academic success, he said. Lincoln will have five years to move up from its impending priority improvement status. If not, it runs the risk of becoming a “turnaround” school. Colorado Senate Bill 163, from 2009, gives the state the power to reorganize districts, take over management of schools, convert them to charters or innovation schools, or simply shut them down if they don’t show substantial improvement in five years. It’s important to note that school communities are supported by PSD and CDE throughout the process of boosting the priority improvement and turnaround ratings. Putnam Elementary was declared a “turnaround” school in the 2010-11 school year because while student achievement was almost to state standards, student growth and growth gaps didn’t meet expectations. Looking to improve scores across the board, Principal Steve Apodaca said the parents and staff are committed to focusing on individual student needs, teaching math and literacy in small groups of two-seven students, and upping the quality of teacher instruction in the classrooms. While there’s room to get better — the number of students who score advanced or proficient in math, reading and writing on TCAP is lower than a number of peer schools in PSD — Putnam achieved a “performance” rating one school year later, tossing aside its “turnaround” status. Its most recent median growth percentile for math exceeds state expectations, meets expectations in writing and among English language learners but is approaching expectations in reading. “It was a lot of affirmation that we were on the right track,” Apodaca said of the rating improvement. Making the change was challenging, he said, but a great opportunity for the school community to come together and make changes that ultimately benefit its students’ educational experiences. Source: Coloradoan ### Exergame Fitness Inks Deal with Spivi Virtual Cycling Palatine,Ill(Feb. 19, 2014) - Exergame® Fitness, the worldwide leader in interactive fitness technology, announces they are a distributor for Spivi, an interactive fitness company that offers virtual indoor cycling simulators system. Spivi is an innovative, social-network-enhanced real-time rendering system made for indoor cycling studios and fitness clubs.  Installed on existing equipment, Spivicommunicates with ANT+ sensors on each bike and generates a thrilling experience. “We are pleased to be working with Spivi to bring a unique cycling experience to clubs throughout the United States.  Spivi will sure be a viable source of income and a tool for member retention,” said Ed Kasanders, CEO of Exergame®Fitness. Group cycling is popular in many fitness centers but nowadays it is not about the bike, it’s about the experience.   As technology plays an important role in group cycling classes, Spivi takes it up a notch as it provides a comprehensive visual user experience while presenting users as characters in a virtual-animated world. At the end of the class, it collects and displays group and personal data that members can share with their family and friends on social media. For health clubs, Spivi is an important tool for member retention and attracting new members.  Itis a great way to offer members a fun, mind-blowing indoor cycling workout. As members are engaged in interactive scenery, they won’t even realize the intensity of the workout until the end. Spivi also offers an online class scheduler as a convenience for members with busy schedules. Members can go online and quickly register for either a group cycling class or other classes.  For instructors that get stuck in traffic or are sick, Spivi has the option of a virtual instructor.They can easily pick a program and let Spivi run the class. “Our members love Spivi! Spivi helps us get new members as it's a renovator to indoor cycling.  As a result of the abovementioned reasons, indoor cycling classes have become the most popular classes in our Club forcing us to add additional classes and conduct an early registration to existing classes. I would highly recommend Spivi to any Club owner,” said Chagi Pagirsky, CEO of Great Shape RH. Visit http://www.exergamefitness.com for more information. About Exergame® Fitness Exergame®Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you Fitness 2.0. Gamifyingfitness. Getting results.  Having fun. That's what we do. Media Contact Aspa Papa aspa@motionfitness.com 847.963.8969 x1111 https://exergame.com ### Spivi to Attend 33rd Annual IHRSA Trade Show in San Diego Palatine, Ill (Feb. 13, 2014) – Spivi, a virtual indoor cycling simulator system will be attending the 33rd Annual IHRSA trade show in San Diego, California, March 12-15. Represented in the USA by ExergameFitness, Spivi will be informing attendees about all the benefits of the system and promoting their Studio Edition.  Spivi is an innovative,social-network enhanced 3D visualizing system made for indoor cycling studios and fitness clubs.  Installed on existing equipment, Spivi communicates with ANT+ sensors on each bike and generates a thrilling visual experience.  Spivi is a great way to offer members a fun, mind-blowing indoor cycling workout as riders engage in interactive scenery with personal avatars attached to their on-screen bikes.  “Our members love Spivi! Spivi helps us get new members as it's a renovator to indoor cycling.  As a result of the above-mentioned reasons, indoor cycling classes have become the most popular classes in our Club forcingus to add additional classes and conduct an early registration to existing classes. I would highly recommend Spivi to any Club owner,” said Chagi Pagirsky, CEO of Great Shape RH. Visit Spivi at Booth 649 at the IHRSA Trade Show, located at the San Diego convention center.  About Exergame Fitness Exergame Fitness is the worldwide leader in interactive fitness technology for the last 15 years.  We specialize in merging interactive technologies with proven fitness principles to bring you fitness 2.0. Gamifying fitness. Getting results.  Having fun. That's what we do. Media Contact Exergame Fitness info@exergamefitness.com 1.877.668.4664 https://exergame.com ### Is a rowing revolution upon us? Group cycling has been the hot topic in group exercise for the past few years, its growth fueled by a celebrity following, a plethora of class formats and continually improving technology that allows for better tracking and more engaging audio/visual elements. But when the American College of Sports Medicine released its list of top 20 fitness trends for 2014, group cycling was nowhere to be found, suggesting to many that it was a fading craze. Meanwhile, whispers of a competitor have been growing from out of the shadows of the cardio floor. The rowing machine, a tried-and-true — if somewhat neglected — staple is being hailed by some as the successor to group cycling. Is a rowing revolution upon us? Though still in its infancy in the Midwest, rowing has a stronger following on the East Coast, where rowing studios are popping up and rowing-based group exercise classes are finding their way onto health clubs’ schedules. The trend is driven in part by a change in workout expectations. While traditional cardio workouts will always have their followers — members who come in and grab an elliptical, bike or treadmill, pop in their ear buds and zone out for an hour — more fitness enthusiasts are looking for new ways to get the most from their workouts, and rowing is certainly one way to do that, offering an intense full-body workout. While most fitness club owners might still laugh at the idea of investing in a fleet of rowers or clearing a space on the group exercise schedule for group rowing, many do feel comfortable adding a few more to the cardio floor. “We’re seeing more places putting in areas of 6 to 12 rowers that people can use in groups, but not formal class setups,” says the industry veteran. The growing popularity of rowing doesn’t spell doom for the group cycling studio. “Group cycling seems to be stable and strong, contrary to the American College of Sports Medicine rankings for 2014,” the industry veteran says. “Part of that trend is the introduction of technology in both video and computer tracking of workout data.” From higher-end studios with bigger and better video and audio enhancements to stretching the definition of what constitutes a “stationary” bike, when it comes to technology, group cycling still has plenty of room to grow and more to offer to its participants. With so many class format variations available and more to come, it will likely be a while before group cycling classes reach the end of their life cycle. For any fitness facility, keeping up on the latest workout trends is pointless if it isn’t also keeping up on the latest technology. Source: Athletic Business To keep the trend of group cycling growing, technology plays an important aspect.  People who normally exercise in traditional cardio equipment such as treadmills and ellipticals can pop in their ear buds and zone out to music or television shows for an hour.  Group cycling however doesn't necessarily have that option in most fitness facilities. And who's to say that it's only for adults. Exergame fitness takes the rowing machine into a whole other level. We offer the rowing machine to children and adults in either a club, school, or community center.  But that's not all. Included is a virtual rowing software where it combines the rowing stroke to a virtual reality rowing course on which you can play against other people or test yourself. Its high resolution 3D graphichs capture the look and feel of the great outdoors. Perfect for any facility, Water Rower VGS will let your members escape into a total immersion world and keeps them coming back. To learn more about the Water Rower, click here. ### Recognition and Cognitive Memory Improved by Activity Los Angeles, CA -- (SBWIRE) -- 12/11/2013 -- Researchers have found further benefits from exercise, aside from weight control, weight loss, and overall wellness. Findings from a recent study done at the Boston University School of Medicine have shown that certain hormones may help improve memory and cognition, and those hormones are increased and released during physical activity. Researchers solicited young adults in good health and measured blood hormone levels along with cognitive and memory performance on a series of tests. They also took into account the participants physical activity levels, and found those who were physically active on a regular basis had improved recall and cognitive memory function. The hormones in play were all shown to impact the hippocampal region of the brain, some of them stimulating communication between synaptic brain cells and others encouraging the growth of neurons and blood vessels in the same area. The hippocampus is the region of the brain primarily responsible for learning and memory function. While the results of the study showed that those who were already active benefited, over the course of several months those who began engaging in activity showed improvement in the cognitive and memory recall tests over those who remained sedentary. This shows that no matter what age a person is, memory and cognitive function can be improved by beginning an exercise program. Researchers also advised they would be continuing a study similar in these lines to see how much benefit can be provided to geriatric and young adults, and if there were any types of exercises that showed more improvement over others. They also stated they would be adding brain imaging to the study to fully prove the improvement with graphs and before-and-after pictures of the results. (Via Expert Brand, SBWire) Exergame Fitness realizes the importance of physical activity and how to help make exercise for kids more enjoyable. Our solution is through merging fitness with technology.  Our exergame products help kids have fun exercising while simultaneously combating childhood obesity. Some of the benefits to exergaming is academic improvement, health, fitness and social development. One of our products, the Brain Bike was developed by a team of neuropsychologists and medical specialists.  The Neuroactive® brain-fitness program improves both your brain and your life with a diverse array of fun and easy brain exercises that revitalize every aspect of your cognitive, psychological and physical health. Using state-of-the-art artificial intelligence to customize your training, Neuroactive® stimulates 16 key functions, optimizing your brain for memory, processing speed and vital skills like the ability to remember new faces. For more information on Brain Bike, click here. Take a moment and watch this video tour of the brain through a series of short and sharp animations. ### Exergaming, Part of the YMCA Movement With a long time dream to serve families and its community, the Eastlake YMCA located in Chula Vista, CA finally opened up its doors on November 2nd, 2013. The brand new 36,000 square-foot family friendly facility offers everything from membership, gymnastics to exergaming. The Y focuses on three key areas such as youth development, healthy living, and social responsibility.  From that very first day, employees came together and continue to work together to improve the quality of life for families, individuals and community. Exergame Fitness is proud to be part of the Y Movement and help children have fun while exercising at the Eastlake YMCA. Please take a moment and see the successful grand opening video filled with laughter and sweat. To read the full Eastlake YMCA: Success Story, click here. For additional photos, please click here to view. ### The Evolving World of Physical Education The one curricular area in education that you might not expect to be embracing the current wave of technological “enhancements” for students in today’s classroom is physical education. “Not so,” says Professor David Chorney, who teaches in the Department of Secondary Education in the Faculty of Education at the U of A. In fact, he says there is a great deal of technological innovation taking place in the world of physical education. From apps that track personal fitness goals to devices that provide real-time feedback of biometric data, technology is starting to provide an increasing number of reasons to re-think more traditional approaches to teaching physical education. And for good reason, too. He says one of the biggest challenges that physical education teachers face is engaging all the students in all PE classes and having students feel motivated, interested and willing to take responsibility for their personal health and ultimately their own learning. “I still remember my first days as a physical education teacher and feeling this sense of frustration in not being able to reach out and connect with those students who were coming to class everyday but with little motivation to fully participate in my lessons,” says Chorney. He says technology that is appropriately selected with a sound grounding in curriculum might encourage more students to feel comfortable and interested in participating in class, regardless of their individual skill set, fitness level or physical abilities. According to Chorney, there are already many teachers in schools of all grade levels who are using technology to enhance their lessons. “I know of several teachers who are currently using a variety of apps, for example, in their secondary level classes. Ubersense (ubersense.com) and Coach’s Eye (coachseye.com) are just two examples of these apps, ” he says. How are teachers using apps? “Imagine any of the possible learning activities that can go on in a physical education setting: throwing, kicking, jumping, catching– really any of these motor skills can be videotaped by using these apps. A classmate or teacher can then show an individual what he/she was doing incorrectly and immediate feedback could be given to allow improvements and learning to occur immediately right there on the spot,” he explains.  This utilization of technology is relevant, engaging and directly connected to student learning. Another key area of study for Dr. Chorney is exploring the world of “exergames” or “exergaming”—a topic that most students can easily relate to and understand. Exergames basically involve students using an electronic device like an Xbox Kinect or Konami’s Dance Dance Revolution dance pad. Using the devices is seen as a way to encourage students to get more active using the fun factor of video games. “The jury is still out on exactly how effective exergaming is in terms of engaging students, but initial investigations have proven promising—at least to a degree that we are excited about what is on the horizon,” says Chorney, “These gaming devices are never going to replace a quality teacher of physical education, but perhaps they have a place in an already sound physical education program, to broaden that program and increase interest and motivation for all types of students who take physical education.” Chorney and graduate student Brett Barron are currently investigating ways that schools can implement exergaming. They expect to reveal their initial findings sometime in 2014. While they may be somewhat limited in their current form, one could imagine a future physical education class where students wore nanotechnology suits that precisely tracked their movements and bio-data, then assessed themselves based on their ability to perform specific tasks like throwing for accuracy, running for speed or jumping for distance. “We are so early in the development curve of technology made for physical education. What will be around in 10 or 15 years? Who knows, but it’s exciting to think and dream about it,” says Chorney. (Source: BEditionMagazine) Exergame Fitness knows that exergames will be around for years to come as they're growing even bigger and better than ever.  Technological innovation is already taking place in the world of physical education and we can prove it.  A large number of schools have implemented Exergame Active labs and have seen improvements in academics, health, fitness and social development. Check out the video below to see the success Lincoln Middle School has had thus far. For information on how to implement an Exergame Active Lab at your school, click here ### Enhancing P.E. in Illinois The importance of everyday physical activity has finally been recognized in the state of Illinois as Chicago Public Schools implement a new physical education policy. Now, PE will be treated as a core subject to ensure that students experience the benefits of daily physical education.  One Elementary School in Chicago is already a step ahead. Last year, Belmont-Cragin Elementary School adopted SPARK, a partner of ours that has an evidence-based P.E. curriculum.  SPARK is designed to be more inclusive, active, and fun than traditional PE classes. Dennis Peters, P.E. teacher at Belmont-Cragin, mentions how he has found even more creative ways to get kids moving.  Such as by taking the kids to the Bulls-Sox Academy in Lisle, IL, where kids can play sports but also take part in the ultimate exergaming experience. They will come back drenched in sweat, and beaming because they are having so much fun being active,” says Peters. The article below furthers talks about more about Belmont-Cragin Elementary School and its successful implementation of the SPARK curriculum. Improved Health and Academics Belmont-Cragin Elementary School in Chicago has seen the academic benefits of increasing physical activity throughout the school day and adopting SPARK, an evidence-based P.E. curriculum that engages students in more moderate to vigorous physical activity than their previous P.E. curriculum. P.E. teacher Dennis Peters led this initiative with consistent support from school administrators and Chicago Public Schools (CPS). CPS Helps Build Capacity  Peters attributes much of the trend towards health, wellness, and enhanced physical education in his school to strong leadership from the CPS Office of Student Health and Wellness. This office works to increase the quality of health services and wellness environments through collaboration, and has been assisting schools in enhance P.E. throughout Chicago, focusing first on providing professional development. Since September 2012, the Physical Education Leadership Team (PELT), convened by CPS, has provided six professional development training days designed to familiarize teachers with enhanced P.E. and the neuroscience research supporting it. Peters is optimistic about the focus CPS has taken to enhance physical education, but knows many schools will face difficulties in light of CPS budget constraints. “CPS has a waiver to allow students to opt out of daily P.E. that runs out next year. We know we will have to hire additional physical education teachers in order to have daily P.E. available to all students, and this could be a challenge,” says Peters. While resources may be tight, Belmont-Cragin is a school that has sought opportunities for collaboration and improvement and is seeing the results. DESKercises Budgetary constraints have not deterred Peters from making changes in his school. When he started working at the school last year, Peters was greeted with enthusiasm by Principal Stacy Stewart, who recognized the benefits of improving the P.E. curriculum and getting students active throughout the school day. Peters recognized that physical education classes needed to consist of a higher proportion of moderate to vigorous physical activity (MVPA) for every student and that students would benefit from additional physical activity during the school day. It was then that the school partnered with the Walmart Foundation’s Wellness Academics & You (WAY) program to introduce DESKercises, which includes fun games related to the core curriculum that encourage physical activity in the classroom. Belmont-Cragin also participated in the Go for the Gold campaign, a partnership between the Healthy Schools Campaign and CPS to encourage schools to meet the Healthier US Schools Challenge standards. In response to Michelle Obama’s call for an end to childhood obesity, the whole school also made a commitment to healthy snacks. “The P.E. department’s initiative of providing in-class exercise was a great way to prepare students for the ISAT test. Daily exercise and hydration provided students with the tools they needed to be successful.” - Principal Stacy Stewart 30+20+10 and Field Trips! The health and wellness efforts at Belmont-Cragin were also driven by the introduction of CPS’s 30+20+10 program. In order to implement the required 30 minutes of daily P.E. for every student, Principal Stewart hired Peters full time as a physical education teacher. In addition to daily P.E., schools following the 30+20+10 model engage students in 20 minutes of meaningful recess each day, as well as 10 minutes of physical activity in the classroom. Peters wants his students to be excited about physical activity, which is why he finds creative ways to get them moving. “We’ll take the 5th through 8th grade students to the Bulls-Sox Training Academy at the end of September. They will come back drenched in sweat, and beaming because they are having so much fun being active,” says Peters. Additionally, he will take his students to Northeastern Illinois University’s Adventure Challenge Education camp where they will use high and low ropes courses to encourage team building and problem solving while being physically active. ISAT Improvements Peters utilizes the SPARK curriculum, created and developed by San Diego State University. Since he began using the curriculum, he has noticed an upward trend in his students’ test scores, specifically improvements on the Illinois Standard Achievement Test (ISAT). “The P.E. department’s initiative of providing in class exercise was a great way to prepare students for the ISAT test. Daily exercise and hydration provided students with the tools they needed to be successful," says Principal Stewart. Peters noticed that during the months before the big test, efforts were made to hold after school tutoring sessions to raise test scores. That is when he went to Principal Stewart with neuroscience research showing that students who engage in physical activity prior to taking a standardized test perform better. “We had our students walking at least 20 minutes before they took their ISAT test, and we saw results,” says Peters. The Path to Change Peters believes that the SPARK curriculum is best for his students. “With this curriculum, instant exercise is required. With the old way of teaching P.E., students would line up and stand for five minutes as the teacher took attendance. With SPARK, my students enter the gym running or immediately begin group exercise and as I pass them, they tell me their name. This is how I take attendance.” Peters uses small-sided games with the space of one gym divided into as many as six courts and two or three students engaging in each activity to keep all students as close to being 100% active as possible. His students engage in MVPA almost 40% of their class time, but Peters is aiming to make that 50% this year by encouraging students who are less inclined to participate. “I encourage my students by showing them their improvements. I make a big deal out of the strides that they make in their health and wellness, and even showcase their achievements to the administration,” says Peters. Read more about the Chicago Public Schools new Physical Education Policy. Source: SPARK PE ### Exergame Active Lab Helps Kids be Active Schools all around the country are trying to thinkoutside the box in ways to help kids stay fit and healthy.  Numerousprograms are implemented every year throughout different schools.  The big question is for how long are theyeffective since children are known to quickly lose interest?  Investing ina great school health program makes a big impact on student’s lives physicallyand emotionally. The most important aspect for schools when considering aprogram is on how well it's implemented and how well kids respond to it. Exergame Fitness offers schools theopportunity to implement a program that will both motivate kids to be activeand engaged.  How?  By combining fitness with technology, kids get toplay the games they like but have to MOVE in order to play.  Most likely,they don't realize the workout they're getting since they're having fun.  In fact, studies show that exercise isdirectly related to improve achievement and behavior as well as wellness.  Our Exergame Active Lab helps motivate kidsto stay active and learn by exercising with something they love. We realize that not all kids have the same preferences.Some are active and some lack motivation to be active.  How do we get themboth to participate? With our wide variety of interactive products, kids aresure to find something they like such as our popular, blood-pumping products, TWall, Makoto, and iDance. To track how much they are exercising, we offer Movbands,affordable wristband activity trackers. With MOVbands, everyone can join in and do a MOVchallenge, a social andrewarding group activity challenge. Although kids are attracted to the play time, what's init for the teachers? Exergaming has proven results.  From academicimprovement, social development to health and fitness, it does not just endthere.  Lincoln Middle School in Fort Collins, Colorado has established asuccessful Exergame Active Lab as a way to get kids more focused and engaged inthe classroom. See for yourself how Lincoln Middle School is positively impacting students everyday. Schools and most importantly, teachers try their best tocreate a great learning environment for their students.  They are the onesthat spend over 6 hours with them every day and see their struggles whetheracademic or health-wise.  It makes their job even more difficult when kidsare unmotivated to learn.  Partners with Exercise4Learning, we arecommitted towards helping educators implement these concepts in the educationalsetting and helping them make a difference in each kid’s life. For more information, please browse around our websiteand check out, Exercise4Learning For additional questions, please contact us at info@exergamefitness.com or (877) 668-4664. ### Kids In Motion Initiative Showing Success in Improving Children’s Health FOR IMMEDIATE RELEASE January 15, 2014 Kids In Motion initiative showing success in improving children’s health Huntington,WV  ̶  Kids in Motion, a fun and innovative exercise and nutrition program designed toimprove the health of Tri-State area children, has experienced great successduring the first months of the program and has now expanded to include parents. Kids in Motion is a joint initiativeof the Huntington YMCA, Cabell Huntington Hospital, St. Mary’s Medical Center,the Joan C. Edwards School of Medicine and Cabell County Schools. It is theonly program of its kind in West Virginia. At the heart of Kids in Motion isKid Fit, a 10-week program to get kids ages 5-14 moving and having fun, whilealso learning about fitness and nutrition. Weight, body mass index, body fatpercentage and blood pressure is tracked throughout the program to measureprogress and to customize the program to fit each child. During Kid Fit, children utilizeexergaming equipment, which combines video games and exercise. “It has to be interesting and funfor kids to stay involved,” said George Smailes, executive director of theHuntington YMCA. “The kids get so caught up in these games that they don’t evenrealize the impact it’s having on their health. That’s what we want—for them tobe active without even thinking about exercise.” Jamie Berry, the program’s director,said the initial class lost 25 pounds in six weeks as agroup. 65 percent of those children improved their mile runtime, while 70percent improved more than half of their performance measurements, whichinclude running and sit-ups. “One13-year-old lost 12 pounds in six weeks without the support of anyone at home,”Berry said. “But he was able to grab ahold of his life and make adjustments.That’s exciting for me.” Kidsin Motion has had so much success with Kid Fit, that it is has now added FamilyFit, a program that allows parents to participate in the same activities withtheir children during the same 10 weeks. “Theaccountability is much higher if mom and dad are here too,” Berry said. “Thekids not only do what they’re told but they see their parents and see theirstruggles. There is no better example they can have of health and wellness.” The spring sessions of Kid Fit andFamily Fit will begin March 24. Anyone wanting to become a part of Kids in Motion can contact the program director, Jamie Berry, at (304) 697-7113 or via emailat kidsinmotion@huntingtonymca.org. ### Exercise Deficit Disorder in Youth: Thinking Outside the Sandbox. The pervasive reach of physical inactivity has now spread worldwide and some authors have appropriately described this issue as a “pandemic” (4). Levels of physical activity among modern-day youth are down while time spent watching television and surfing the Internet are up. Researchers from Canada recently assigned a letter grade of D- to physical activity levels in 5- to 17-year olds (1) and findings from the Youth Risk Behavior Surveillance survey indicate that one-third of high school students in the United States played video or computer games for 3 or more hours on an average school day (5). The decline and disinterest in physical activity appears to emerge early in life, and by the time students enter high school their sedentary habits are difficult to break. As a professor of pediatric exercise science, I am deeply concerned that regular physical activity has become a neglected dimension of health that has yet to garner the medical power and political clout of other pediatric and adolescent health issues such as cigarette smoking or super-sized beverages. While the benefits of daily physical activity during the growing years are undeniable, its proven role in reducing the risk of non-communicable disease is undervalued. Parents, policy makers and healthcare providers are missing a message that is vital to the health and well-being of youth. Daily exposure to physical activity early in life as part of transportation, play, recreation, sport, and physical education will reduce the development of future life-altering diseases. We need to identify the exercise deficient child early in life when the child’s body and brain are most responsive to learned behaviors. This practice will ensure that this clinically silent disorder is detected and treated before youth become resistant to our interventions. My colleagues and I have recently coined the term “Exercise Deficit Disorder” or EDD to describe a condition characterized by reduced levels of daily moderate to vigorous physical activity (MVPA) (2, 3). That is to say, children and adolescents who are not accumulating at least 60 minutes of MVPA daily should be identified and treated with the same energy and resolve as would be applied to a young patient with hypertension or dyslipidemia.  Exercise deficit disorder is a unique medical condition in that there are no clinical markers or laboratory tests to secure the diagnosis and there are no medications to treat physical inactivity. If we wait until youth become overweight we will perpetuate symptom-reactive treatment strategies that may be ineffective and costly in the long-term. We need to focus our efforts on the development of preventative strategies that provide a more effective and sustainable public health approach for identifying and treating youth with this modifiable risk factor. A key tenet of this approach is that physical activity needs to be “prescribed” by physical education teachers, pediatric exercise specialists, and health care providers. The term exercise deficit disorder can be used to raise public awareness about the importance of daily exercise. Healthcare providers can then facilitate the development of a management plan that should include family education about healthy lifestyle choices. Simply stated, telling an inactive child to get more exercise is akin to asking an obese teenager to eat less food. Developmentally appropriate interventions that target deficits in muscle strength and motor coordination in a fun and socially supportive environment are needed. Such interventions have been found to enhance children’s physical competence and perceived confidence in their physical abilities. The belief that exercise is good for health and well-being predates the historical writings of ancient Greek and Roman philosophy. Nonetheless, most health care providers lack formal training in the prescription of exercise. Some physicians and parents seem to underestimate the therapeutic potential of daily physical activity. Our societal response to the current pandemic of physical inactivity has been incomplete, second-rate and largely unsuccessful. It is time we collectively embrace the contention that the early recognition of physical inactivity, like smoking, be viewed as socially unacceptable and unattractive. We need to critically examine our current policies, practices and beliefs. For example, how would you react if your local school board voted to allow children to smoke during recess? On the other hand, how would you react if your local school board voted to eliminate daily physical education? Clearly, the concept of identifying and treating youth with exercise deficit disorder is a contemporary health care issue that will require the collective support of physicians, nurses, parents, teachers, government officials, public health agencies and insurance companies. Costly medical procedures, forward-thinking technologies, and advanced pharmacotherapies are ineffective treatment options for this disorder. To the contrary, the most effective treatment may in fact be the least costly. Novel strategies are urgently needed to obviate the need for expensive and extensive medical procedures later in life. Identifying and treating children with exercise deficit disorder may seem unwarranted and intrusive to some observers, but what is the alternative?–Avery Faigenbaum, Ed.D., FACS The solution is exergames!  As Dr. Faigenbaum mentioned, students play video/computer games for up to  3+ hours on an average school day but what if movement is added into those 3+ hours. That will change things around as there  truly has been disinterest and a decline in physical activity, especially in kids.  With exergames, kids can play the video games, but have to MOVE in order to play.  Plus, playing exergames  has been proven to show academic improvement, social developments, and of course health and fitness benefits. Check out our solutions page: Youth X Fitness Room View our gallery: SmugMug For more information about Exergame Fitness, please contact us. (877) 668-4664 or info@exergamefitness Article via CJSM Blog ### Major Food, Beverage Companies Remove 6.4 Trillion Calories from U.S. Marketplace Princeton, N.J. — Sixteen of the nation’s leading food and beverage companies sold 6.4 trillion fewer calories in the United States in 2012 than they did in 2007, according to the findings of an independent evaluation funded by the Robert Wood Johnson Foundation (RWJF) and announced today. The companies, acting together as part of the Healthy Weight Commitment Foundation (HWCF), pledged to remove 1 trillion calories from the marketplace by 2012, and 1.5 trillion by 2015. The evaluation found that, thus far, the companies have exceeded their 2015 pledge by more than 400 percent. The participating companies sold 60.4 trillion calories in 2007, the year defined as the baseline measurement for the pledge. In 2012, they sold 54 trillion calories. This 6.4 trillion calorie decline translates into a reduction of 78 calories per person in the United States per day. This is the first effort to track all the calories sold by such major companies in the American marketplace. “It’s extremely encouraging to hear that these leading companies appear to have substantially exceeded their calorie-reduction pledge,” said James S. Marks, MD, senior vice president and director of the Health Group at RWJF. “They must sustain that reduction, as they’ve pledged to do, and other food companies should follow their lead to give Americans the lower-calorie foods and beverages they want.” In October 2009, more than 40 of the nation’s largest retailers, non-profit organizations, food and beverage manufacturers and trade associations launched HWCF, with the goal of helping to reduce obesity, especially childhood obesity, by 2015. Sixteen companies participated in the calorie-reduction pledge, announced in May 2010 as one pillar of the work of HWCF. The pledge was part of an agreement between HWCF and the Partnership for a Healthier America, an independent, non-partisan organization dedicated to advancing the goals of First Lady Michelle Obama’s Let’s Move initiative by working with the private sector to end childhood obesity. Together the 16 companies produced 36 percent of the calories from all packaged foods and beverages, items such as cereals, snacks, canned soups, and bottled beverages, sold in the United States in 2007. In 2010 the companies noted that, in order to meet the pledge, they likely would develop new lower-calorie options, change existing products so that they had fewer calories, and change portion sizes to introduce more lower-calorie packaging. In order to evaluate the impact of the pledge, researchers at the University of North Carolina at Chapel Hill (UNC) combined data on foods and beverages sold by participating companies with nutritional information for those products. They then determined which individual products were included as part of the pledge and tracked sales of those products over time. All data used were publicly or commercially available. The full, peer-reviewed study is expected to be published later this year. “The companies whose sales we analyzed have a big influence over the foods and beverages almost every American eats and drinks every day,” said Barry Popkin, PhD, the W.R. Kenan, Jr. Distinguished Professor in the School of Public Health at UNC, who is leading the evaluation team. “The evaluation system we’ve created will enable to us to determine how changes to what’s sold influences what people consume.” Other research has shown that, between 2007 and 2011, better-for-you, lower-calorie foods and beverages also drove financial performance for many of these same companies. Companies with a higher percentage of their sales coming from such products recorded stronger sales growth, higher operating profits, superior shareholder returns, and better company reputations. “Making the shift from traditional items to lower-calorie ones is not just the right thing for customers, it’s the right thing for these companies’ bottom lines,” said C. Tracy Orleans, PhD, senior scientist at RWJF. “The next big question is how these changes to what’s available on store shelves actually impact the health of children and families.” The 16 companies committed to the HWCF calorie-reduction pledge include: Bumble Bee Foods, LLC Campbell Soup Company ConAgra Foods (includes Ralston Foods) General Mills, Inc. Hillshire Brands (previously Sara Lee Corporation) Kellogg Company Kraft Foods Group/Mondelez Mars, Incorporated McCormick & Company, Inc. NestlÉ USA PepsiCo, Inc. Post Foods The Coca-Cola Company The Hershey Company The J.M. Smucker Company Unilever ABOUT THE ROBERT WOOD JOHNSON FOUNDATION For more than 40 years the Robert Wood Johnson Foundation has worked to improve the health and health care of all Americans. We are striving to build a national culture of health that will enable all Americans to live longer, healthier lives now and for generations to come. For more information, visit www.rwjf.org. Follow the Foundation on Twitter at www.rwjf.org/twitter or on Facebook at www.rwjf.org/facebook. Source: RWJF ### Youngsters Get in Shape at Greater Scranton YMCA An increasing use of technology means fewer kids to meet physical activity guidelines so the Greater Scranton YMCA wanted to help kids fight obesity while still having fun.  Many kids spend an average of 50 hours a week in front of a screen, whether that on the computer or playing video games.  But now, thank to an interactive fitness arcade, kids at the YMCA can get a great work out while still enjoying their favorite games.  the new Exergame Youth Fitness Arcade opened Monday, Dec. 23rd -- it's all part of the Y's goal to help combat childhood obesity.  This total project cost a total of $32,000 and was all in effort to fight childhood obesity. To view more photos of their grand opening,click here. Source: PAHomePage.Com ### Greater Scranton YMCA Announces Grand Opening of New Exergame Youth Fitness Arcade DUNMORE, December 18, 2013 — On Monday, December 23rd, 11:00 a.m., the Greater Scranton YMCA will hold a grand opening celebration for its new Exergame Youth Fitness Arcade. In fulfillment of the Y’s goals to combat childhood obesity and engage children living in Lackawanna County through a diverse offering of youth and teen programs, the Greater Scranton YMCA is confident the ExergameYouth Fitness Arcade has the potential to transform our Y and make a positive impact on the lives of thousands of pre-teens and teens living in the community. The Exergame YouthFitness Arcade was made possible through a $16,000 grant from the Margaret Briggs Foundation. Those funds, coupled with private donations, allowed our Y to purchase four pieces of interactive fitness/gaming equipment including a T-wall, 3 Kick, iStep andExerBike Gs V2. (Note: The products were purchased from Exergame Fitness) As the GreaterScranton YMCA turns no one away due to an inability to pay, our staff works with each and every family who comes through our doors to ensure their respective needs are met. The Exergame Youth FitnessArcade will be available for use by all youth in our building, many of whom would not have access to such equipment if it were not for the Y. We are proud to serve more than 10,000 youth annually. The Greater ScrantonYMCA’s mission is to put Christian principles into practice through programs that build a healthy spirit, mind, and body for all. As part of its mission to provide all individuals with the opportunity to participate as members, the Y offers financial scholarships to those in need. Within the past year over 16,000 people in the local community have been involved with or participated in YMCA events. To learn more about the Greater Scranton YMCA, visit http://www.greaterscrantonymca.org. Contact: Meghan Davis,Mission Advancement Director Greater ScrantonYMCA (570) 342-8115, mdavis@greaterscrantonymca.org ### Exergame Fitness Launches Exergame TV Palatine, IL (Dec.17, 2013) ─ Exergame Fitness, the leadingprovider of commercial Exergame equipment, announces today the official launchof Exergame TV. Exergame TV gives subscribers the freedom to relay informationand announcements about their facility to kids, young adults, and parents intheir youth fitness rooms. In an effort to fight childhoodobesity, Exergame TV provides action sport entertainment as a means ofmotivation to be fit and healthy for years to come.  With so many technological advancements,people, especially children are known to respond well to colorful, movinggraphics that they like. “It allows us to furtherdifferentiate the Exergame Fitness brand by acting as an information center toeducate and engage kids, furthermore giving our clients more value for theirmoney.” said Ed Kasanders, President. Exergame TV includes a mainvideo screen filled with engaging, active content that promotes movement andphysical activity. The ability to choose from hours of attention-grabbingcontent with 24/7 access to the RSS feed allows for up-to the-second message broadcasting.The ability to increase brand awareness for facilities is available throughsidebar placements of healthy tips, logos, and/or sponsors. About Exergame Fitness Exergame Fitness is a leadingdistributor and manufacturer of commercial grade Exergame equipment. ExergameFitness is reinventing fitness to be more interactive and engaging, driventhrough technology and simplicity in order to redefine the future of fitness.For more information, please visit www.exergametv.com www.exergamefitness.com. MediaContact: Aspa Papa MarketingAssociate aspa@motionfitness.com T. 847-963-8969 x1111 ### Edison Elementary celebrates win, thanks to community support Tuesday, Dec.10, 2013,Edison Elementary in Appleton, WI assembled to watch a video posted on U.S. Cellular’swebsite that determined their chance to implement a wellness room for theirschool. Seconds later, students,teachers, and staff let out a huge cheer as their school name appeared in the winners’video. Then, eight U.S. Cellular representatives awarded them a $25,000 check partof the “Calling All Communities” campaign. U.S. Cellular’s annualcampaign challenges schools to gather community support for a chance to win$25,000 in order to enhance their educational experience. Edison Elementary wasone of those winning schools, thanks to community support. “People in the community instantly jumped on board as we knew that $25,000towards a wellness room will positively affect kids and families for generations to come. Everyone was ecstatic when we won,” said Chuck Heurkens, Physical Education teacher at Edison Elementary. Their community came together to make this happen and now the school wants to get started as soon as possible. The school plans to use the money to purchase several exergames such as TWall,3Kick, and Touch Magic Flow, and other fitness equipment. The benefits they will gain by having the wellness room is a decrease in impulsivity, improvements in fitness and academic scores, and overall kids becoming more active. “It’s not just about exercising, it’s about having fun and to how exercise makes you feel,” saidHeurkens. As they hope to have the equipment ready by the middle of January, they would still like your help.  The Edison Elementary wellness room project costs around $90,000.  They are looking for donations or sponsorships to fulfill their goal and help kids stay healthy and be active.  If you would like to help, please contact Exergame Fitness at 847-963-8969 or info@exergamefitness.com To read the past article on Edison Elementary, click here. Click here to view all campaign winners. ### 21st Century Grant Success Enhanced by Exergaming Intervention 21st Century Grants support the creation of community learning centers that provide academic enrichment opportunities during non-school hours for children, particularly students who attend high-poverty and low-performing schools. The program helps students meet state and local student standards in core academic subjects, such as reading and math; offers students a broad array of enrichment activities that can complement their regular academic programs; and offers literacy and other educational services to the families of participants children.  (21st Century Community Learning Centers) Even with a well-developed program such as what occurs with the rigors of 21stCentury Grants, a challenge is to motivate middle school students who have been in school all day to attend and participate in extended learning opportunities. What happened at Lincoln Middle School was the merging of two efforts, both designed to improve the quality of services provided.  The first was the implementation of an exergaming lab designed to use exercise to improve attention and behavior during the school day. The second was a 21st Century Grant that funded a supportive environment for kids who need additional tutoring to support their academic achievement. The following testimony demonstrates how these two efforts merged to fundamentally change the success of a 21stCentury Grant program. I have been coordinating after-school and summer school programs at Lincoln Middle School for the last four years.Our program is federally funded by a 21st Century Grant, for which qualified schools may apply. To be eligible, a school needs to have a high percentage of students on free and reduced lunch, and a high percentage of students with below proficiency test scores. The grant provides funding for after-school interventions that support academics. Attendance for our after-school programs has been a challenge from the start. Attendance is not mandatory, thus there is little incentive for students to stay for additional help.  In addition, there is often little or no support at home encouraging them to try something new and get needed academic support.  I have tried to come up with activities that interest them, embedding academics or mentoring where possible. What I’ve foundis that even if it “smells” academic, they are reticent to sign up, and, ifthey do, it can be difficult to retain them. This year our school was the recipientof a local grant that allowed us to put in an Exergaming lab that uses videogames that can only be activated with exercise. After being disappointed andfrustrated with prior attempts, I was excited at the idea of using the lab as ameans to hook the students into coming to the 1 hour 45 minute sessions ofacademic support. Now students start their sessions with 15 minutes of fun, yetchallenging, exercise on the Exergaming equipment before moving to tutor.  They enjoy playing with their friends while,at the same time, the exercise prepares their brains to learn. It has been veryencouraging to see that attendance has increased and is now pretty consistent. Students who had not previously attended – even those who for years had refusedto participate - are now taking advantage of our after-school program and benefiting from it. Overall the Exergaming lab has been an amazing tool to motivate students to attend critically important tutorial sessions. The reason I’m so excited is that the stakes are so high for these kids. We have been working so hard to give them the support they need in order to close the achievement gap and be more successful in life.  We have finally found a tool to get the students to attend in order for them to take advantage of what’s being offered. Amy Parry 21st Century GrantCoordinator Amy’s story is yet another example of how Exergaming can provide assistance to the overall educational experience.  We know that exercise improves behavior, learning, and fitness, but when achieved in a gaming environment we have the added benefit of motivation to regularly participate. ### Success Stories: Marion County YMCA As childhood obesity grows, steps taken to get kids moving Eighth Street Elementary School student Aubree Grubbs furiously peddled a stationary bicycle one recent evening at the Frank DeLuca YMCA Family Center.  Holding a video game controller, Aubree looked up at a television screen and guided a bicycle along a virtual course. The 6-year-old was not there just to get healthy. She was actually using an ExerBike to play a Sonic the Hedgehog video game.  Nearby, dozens of other children slapped bouncing lights in the game “T-Wall,” a quasi-vertical version of Whack-A-Mole.  Instead of using mallets to hit the heads of faux moles popping out of random holes, the children used their hands to slap randomly flashing lights on a mat hanging on a wall. All this activity was part of the grand opening of a new healthy ExerGame center that YMCA officials purchased as part of an effort to combat childhood obesity, which is at a crisis level in the United States, according to the federal Centers for Disease Control and Prevention. In fact, the number of obese Marion County children is growing rapidly, according to the Florida Department of Health in Marion County. During the 2007-08 school year, 20.6 percent of nearly 10,000 local students in first, third and fifth grades were found to be obese when tested by the health department.  That rose to 26.7 percent in 2012-13.  The percentage of children deemed overweight and obese in those grades rose from 38.4 percent in 2007-08 to 46.4 percent in 2012-13. Ben Marciano, the YMCA's executive director, learned of the ExerGame system recently and knew it was perfect for his facility.  And his wish to purchase the equipment came true when the YMCA received a $50,000 donation from a local pediatrician who, like so many of his colleagues, is concerned about childhood obesity.  Marciano purchased several ExerGame devices, including “I-Dance” and “3-Kick.” Dr. Chris Okonkwo, who owns Children's Health of Ocala, said he has always been concerned about childhood obesity. But his concern has grown in recent years, noticing a worsening epidemic in Marion.  “I began to notice more obesity in younger and younger children,” he said. He felt the investment in the ExerGame equipment was needed in the community. His wife and office manager, Yasmine, said she also encourages patients to address their weight, using a 5-2-1-0 program to instill healthy living principles. It's a “daily” plan pushed several years ago by the Marion County Children's Alliance. Five is the number of helpings of fresh fruits and vegetables. Two is for the maximum number of hours spent watching television and playing video games. One represents an hour spent doing cardiovascular exercise. Zero is the number of sweetened soft drinks consumed. “Children in our community spend so much time playing video games,” Dr. Okonkwo said while looking at the new equipment. “I think this is a good idea.” As YMCA spokeswoman Nicole Orr welcomed guests to the Rob McCoy Teen Center, she shared information about the equipment. The teen center is located beside the pool, separate from the YMCA's main building.  Rob McCoy, 21, was killed in a crash in Jacksonville in 2008. His parents, Randy and LuAnn, donated money to the YMCA in honor of their son, a 2006 graduate of Forest High School. The parents were on hand for the unveiling.  “Rob was into fitness and kids,” Randy McCoy said. “He would be proud.”  Thanks to donations from many in the community, including the McCoys and Frank DeLuca, the YMCA is nearing its $5 million goal to renovate the Southeast 17th Street complex.  A couple of months ago the donations had exceeded more than $4.7 million. Marciano said he's ready for the YMCA makeover. Nationwide, the CDC states that:  Childhood obesity has more than doubled in children and tripled in adolescents during the past 30 years.  The percentage of obese children ages 6 to 11 in the United States rose from 7 percent in 1980 to nearly 18 percent in 2010, the latest year for which statistics were available.  The percentage of obese adolescents ages 12 to 19 increased from 5 percent to 18 percent over the same period. It's such an important issue that first lady Michelle Obama created the “Let's Move” campaign during her husband's first term. It aims to teach children and parents about healthy living.  The cost of obesity-related illness tops $145 billion annually, according to letsmove.gov. The CDC states that schools “play a particularly critical role by establishing a safe and supportive environment with policies and practices that support healthy behaviors.” The website states schools provide opportunities for students to learn about — and practice — healthy eating and physical activity. At Hammett Bowen Elementary School, physical education teacher Nikki Hargis launched the “Morning Mile Club” three years ago to combat obesity.  Students arriving early on school buses, or dropped off by parents, can walk or run around the school's track.  Each lap is a quarter-mile and the school issues incentives for students who reach the 50- and 100-lap benchmarks.  A 50-lap member gets a tennis shoe with his or her name on it put out on display, and 100-lappers get their photo taken and displayed.  Anywhere from 200 to 400 students participate each day before school, a large portion of Hammett Bowen's enrollment of 800. It's another way that the community is addressing childhood obesity. It's especially important now because “children don't have as much time in a day for recess,” Hargis said. Click here to view photos from the Exergame Grand Opening! Source: Ocala.Com ### Exergaming and Older Adult Cognition This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise. Physical exercise may prevent or delay dementia. However, getting older people regularly moving is a particular challenge, as evidenced by the fact that only 14 percent of adults aged 65 to 74 years and 7 percent of those over 75 years exercise regularly. More compelling interventions are needed to motivate older adults to exercise. One such promising possibility lies in virtual reality-enhanced exercise or exergames that combine physical exercise with an interactive video game. The Cybercyle Study was a multi-site cluster randomized clinical trial that compared the benefit of cybercycling to that of stationary cycling for older adults. Volunteers were recruited from eight independent living facilities. Participants rode identical recumbent stationary bikes and were taught how to monitor and achieve a target heart rate. After familiarization, cybercycle participants experienced 3-D tours and competed with their last best ride. Cognitive testing was done on both groups at baseline, one month (pre-intervention) and 3 months (post-intervention). Cybercyclers who bicycled through a virtual reality landscape had significantly better executive functioning at three months than those expending a similar physical effort using a traditional stationary bike. Health Games Research: Advancing Effectiveness of Interactive Games for Health is a national program of the Robert Wood Johnson Foundation’s Pioneer Portfolio that explores innovative ways to advance the research, design and effectiveness of interactive games that are used to improve health. The goal of the program is to harness the power of interactive games to improve health-related behaviors and achieve significantly better health outcomes. Exergame Fitness has a strong and reliable commercial-grade stationary bike enhanced with pedal-to-play gamercize technology. Our Exerbike GS uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. In addition,click here to read a Q&A with Cay Anderson-Hanley to find out more of the physical, psychological, and cognitive benefits of exercise. Source: RWJF.Org ### Children’s Cardiovascular Fitness Has Declined Worldwide, Research Says Kids today cannot run as fast or as far as their parents did, which may indicate their health will worsen as adults, according to new research from the University of South Australia's School of Health Sciences. To determine children's cardiovascular fitness over the years, researchers analyzed 50 studies about running fitness conducted between 1964 and 2010. The studies involved more than 25 million children between the ages of 9 and 17 in 28 countries. Most of the studies gaged cardiovascular endurance by measuring how far participants could run in a set time or how long it took them to run a set distance. Analysis of the studies' data showed that kids' cardiovascular fitness levels have been declining since about 1975, and children today are roughly 15 percent less fit than their parents were as kids. Data also showed that the endurance of children around the world decreased by 5 percent each decade between 1970 and 2000. In the United States, children's endurance has decreased by 6 percent each decade. Declines in cardiovascular endurance performance could be caused by a variety of factors, but 30 percent to 60 percent of the declines in running performance can be explained by increases in fat mass, Grant Tomkinson, lead author of the study, said in a statement. To improve their cardiovascular fitness and prevent health issues, children should participate in physical activities that use the body's big muscles, such as running or swimming, he added "If a young person is generally unfit now, then they are more likely to develop conditions like heart disease later in life," Tomkinson said. "We need to help to inspire children and youth to develop fitness habits that will keep them healthy now and into the future. They need to choose a range of physical activities they like or think they might like to try, and they need to get moving." Tomkinson presented his research earlier this week at the American Heart Association's Scientific Sessions in Dallas, but it has not yet been published in a peer-reviewed journal. Source: Club Industry ### Success Stories: Eastlake YMCA On Saturday, November 2nd 2013, the brand new Eastlake YMCA located in Chula Vista, CA launched a very successful grand opening of its state of the art, multi-purpose, family friendly fitness epicenter.  But there was something that made this grand opening party even more intriguing to the members, media and guests that were eager to get a peek inside. Yes, the Eastlake YMCA (like many other YMCA’s across the country) partnered with Exergame Fitness to redefine a small space originally reserved for kids into an interactive exergaming room that focuses on fun, fitness and social responsibility.  Like many Y’s, they are on a mission and they really wanted to reach those 5 to 11 year olds with something that they could relate to and connect with while their parents worked out at their facility. Through their extensive research process, they came to realize that interactive fitness technology and exergaming has been proven to motivate, stimulate and engage more kids to exercise and love it.    "The satisfaction I get after finishing my install is seeing kids smile and enjoying themselves," says Kurt Turner, head installer for Exergame Fitness for the last 8 years.  “This was a great grand opening and just another example of what we do.”   The exergame room in their facility only included three products, demonstrating that even the smallest of spaces can be converted into an energetic and fun part of your facility and have a HUGE impact on many lives.  Even though they could only have 3 interactive solutions, they chose well by selecting some of the most popular and versatile pieces offered by Exergame Fitness.  These included the T-Wall 32, the 3 Kick reaction trainer and the very popular iDance 2 wireless system.   One of the best things about these products and a small room solution is versatility. “We not only use it in our Kids Club (child care for 5-11 year olds) but our trainers also integrate it into some of our youth fitness classes.  We are now planning to expand its use during the day (when children are in school) to incorporating it into some of our group ex classes for seniors,” says Executive Director Lisa Johnson.  She continues: "We LOVE the Exergame equipment.  We know it is helping us sell memberships…The children love it and they are always tired (in a really good way) after using it."   Exergame Fitness is proud to be partners with the Eastlake YMCA and hope many others will continue to join us as we fix fitness for the next generation for years to come. Click here to view photos of the Eastlake YMCA grand opening. ### U.S. Tackles Obesity: $1.2 Mil to Help Kids Create Video Exergames The Obama administration’s obsession with childhood obesity appears to have reached a new level with a $1.2 million government grant to help middle school students create fitness video games known as "exergames." The National Science Foundation recently gave researchers at a public university in Indiana the money to tackle two national challenges; increasing children’s interest in science, technology, engineering and math (STEM) and decreasing childhood obesity. So the academics have combined the two by parlaying kids’ innate interest in video games and solving big problems to inspire them to gain STEM skills needed to create technology-based fitness games. Talk about killing two birds with one stone! Students will be encouraged to create “exergames” that require players to get up and move, according to the announcement released by the university, a known world-class research institution. Getting young gamers more active can help reduce rampant childhood obesity in the United States, says the team of technology researchers. “We looked at existing systems like Dance Dance Revolution and Wii Fit and wondered how we could use something similar to get kids excited about our academic fields,” says one of the professors in charge of the project. The plan is to use gaming to spark kids’ STEM interest and improve physical fitness, which in turn will conquer a subject dear to the president’s heart; thus the government funding. Remember that Obama proudly signed into law his wife’s $4.5 billion measure to cure childhood obesity. The law, Healthy Hunger-Free Kids Act of 2010, aims to revolutionize the inner-city diet by providing fresh produce and grilled lean meats as alternatives to greasy, fried foods that tend to be more popular in low-income and minority neighborhoods. As part of this effort the U.S. government has spent hundreds of millions of dollars, according to its own records, to study obesity and justify the creation of restrictive policies to control what Americans eat. And, of course, there’s the First Lady’s scandal-plagued “Let’s Move” initiative. Earlier this month Judicial Watch obtained government documents that show a marketing firm with close ties to the president got a plum no-bid contract of $100,000 to design the “Let’s Move” logo for Michelle Obama’s infamous childhood obesity campaign. The new taxpayer-funded exergames are being promoted as yet another innovative way to fight the Obama-hyped epidemic of childhood obesity. The video games will be created over three years under a rather creative program called Teaching Engineering Concepts to Harness Future Innovators and Technologists (TECHFIT). The university professors will conduct summer workshops for middle school teachers who will return to their schools and pass along the knowledge. This will happen via 10-week programs that use technology to create fitness games. Participating teams will then gather to show off their fitness innovations. It will take years before we know if the program was successful and by then the $1.2 million that funded it will be long gone. Via: Judicial Watch ### YMCA's Committed Towards Fighting Childhood Obesity From San Diego to Ocala, Fla., YMCA's around the country are taking action to fix fitness for the next generation of Y members. Exergame Fitness is proud to partner with different YMCA's around the country who help their communities by keeping kids active and fight childhood obesity.  YMCA's with an exergame room understand that to keep kids coming back for more, they need fun, unique products that motivate kids to be active and love it. Nowadays, interactive fitness technology is what kids can relate to in this digital world.  Exergame Fitness creates the ultimate youth fitness experience by inspiring physical activity through our innovative fitness and game technology.  Healthy kids are our future and interactive fitness technology is the solution toward fighting childhood obesity. Let us help you.  This Thursday, Nov. 21 at 6:30 p.m.  Marion County YMCA located in Ocala, Fla.  will have its exergame grand opening at the Rob McCoy Teen Center. If you are around the area, come join in on the fun and see what exergames are all about and how we can help you fix fitness at your facility.  Parker Johnson, Relationship Manager at Exergame Fitness, will be there to answer any questions or comments you might have.  If you are not available to join but are interested in learning more about what Exergames have to offer please contact us at info@exergamefitness.com or  1-877-668-4664. View photos of the Marion County YMCA Read article on Huntington YMCA Success Story. For additional YMCA photos, visit out SmugMug gallery. Find out how to add your very own exergame room! ### Part 2: Parents and Teachers Want More Health and PE Classes PE: Not Enough, Little Structure, Few Resources Almost all educators (98%) said their schools offer PE, but 43% of educators and 32% of parents said PE at their schools is inadequate. Of those educators, most said that not enough time is devoted to PE and that it should be offered daily and throughout the school year. Our classes have been cut back from 45 minutes to 36 minutes. That includes changing time. We have nice outdoor fields that we can't utilize due to time restraints — they require a 5-minute walk one way," one educator wrote. "Students for the most part are sedentary ... more time would allow us to get kids outdoors, include more nutrition education, and develop higher levels of skill proficiency." Educators cited other issues as well: "Physical education is not structured and not enough time is put into the importance and understanding that adequate exercise is an essential part of a healthy lifestyle. The earlier this message is instilled, the more likely they will remain active and healthy later in life. Too much emphasis is put on academics, even though ... many studies [show that] adequate exercise and health play a very important role in academics." "Kids are not taught important things such as nutrition, staying active in the winter, making working out fun." "I would like more open space to take my students outside and explore how to play outside. We don't have open fields or a space to play a soccer game, or a tag game. ... We also do not have a lot of equipment or a curriculum. That goes for our health program, too. I use KidsHealth, which is a great resource and I am happy to use it, I just wish there were more things I could add to the PE/health program for my students." Some parents who said their school's PE programs are inadequate agreed with educators that not enough time was spent on the subject. "The children only get to take PE once per week in a rotation with art, music, and computer lab. I am saddened to know that they are receiving less PE and less time with recess, making it more likely they will become sedentary, which is just feeding the growing obesity epidemic in our country," one parent wrote. "I feel that they should not only get to take PE daily, but I feel as though they should be able to have a little more recess time. This will encourage them to be more active and healthy." "They only have PE once every 4 days. That is not enough time to make an impact on a child," another parent wrote. Other parents, however, cited different problems: "The girls regularly don't participate ... many students don't even change out of their clothes and into uniforms." "Kids are playing dodgeball or stacking cups as part of physical education instead of having gymnastics or participating in track and field." Source: KidsHealth ### Vote to Help Edison Elementary Win Challenge for a Wellness Room U.S. Cellular’s “Calling All Communities” campaign challenges schools to gather community support for a chance to win $25,000 in order to enhance their educational experience. Edison Elementary, located in Appleton, WI, is one of the schools that is participating in the challenge to implement a wellness room.  For the past few years, Edison Elementary has strongly focused on the health and wellness of their students and staff.  In fact, the Appleton Area School District was the only district in Wisconsin to receive the Platinum Wisconsin School Health Award. Although Edison Elementary has done a great job helping their kids stay active, they still wanted to step out-of-the-box and try something different and new that motivates kids to exercise and love it. Chuck Heurkens, Physical Education teacher at the school knew about exergames beforehand.  He saw how kids reacted to them and how much they liked them.  “Exergames are fun, different and they will help kids lead an active lifestyle,” says Heurkens.  Some of the exergame products Heurkens is interested in for the wellness room is Touch Magic Flow, TWall, and 3Kick.  He believes these products are something kids can relate to and they are of different variety so they work on different muscles. The benefits Edison Elementary hopes to gain by having the wellness room is a decrease in impulsivity, improvements in fitness and academic scores, and overall kids becoming more active.   For kids that are having trouble staying motivated to exercise, the school plans on having an eight week boot camp that will include both fitness and nutritional activities.  This will be even more effective when the parents as well as the community participate on educating kids on what's healthy and how to stay active after school. Edison Elementary is working hard to win the challenge by getting kids and parents involved and invested in spreading the word to family members and friends.  In addition, they have university partnerships with St. Lawrence University, UW-Oshkosh, and Ryan Sawlsville, a local man who was on "Extreme Makeover: Weight Loss Edition, who are all taking part in helping out the school as best as they can. All their community effort has paid off thus far.  They are now in the lead of the challenge but still need your vote. 1) Go to USCellular.Com 2) Register first and you will get an email from US Cellular. 3) You need to open that email and THEN you can VOTE EDISON. The challenge ends November 25, 2013 so please VOTE NOW!  It is important to note that the challenge winner get $25,000 and the Edison Elementary wellness room project will cost around $90,000.  If anyone is interesting in sponsoring Edison Elementary to fulfill their goal and help kids be active and stay healthy, please contact Exergame Fitness 877-668-4664. ### Parents and Teachers Want More Health and PE Classes Part One: Parents and Teachers Weigh In An overwhelming majority of parents and teachers want health and physical education to be a mandatory part of the school day, according to a KidsHealth online survey taken by 1,173 parents and K-12 educators. The problem is that a significant number of schools don't offer health classes. And many schools that do have health and PE classes are not devoting enough time to the subjects or teaching them effectively, according to the survey. Schools can play an important role in countering the obesity epidemic among U.S. youth. Research shows many parents don't realize their children are overweight. And the average U.S. kid or teen spends more time in front of a computer, TV, cell phone, and video game screen each week than in school. Daily PE classes that get kids moving and health classes that explain how to choose nutritious foods and appropriate portion sizes can help kids make healthier choices. Studies show that kids who are physically active do better in school. Most parents and educators in the survey agree. Nearly every educator (99%) said all students should be required to take PE classes, and the same number said middle school and high school students should be required to take health classes. Slightly fewer educators (93%) said elementary kids should be required to take health classes. About 87% of parents said middle and high school students should be required to take health and PE; 78% said elementary students should be required to take health classes; and 92% said elementary students should be required to take PE classes. Source: KidsHealth.Org ### Revolutionize Your Space Fit Interactive astonished the fitness industry with its emergence in 2008, the first truly interactive fitness equipment on the market.  The technology infuses proven training principles with entertaining exercise platforms. Invented and endorsed by fitness experts, trainers around the world agree this equipment provides the perfect tool for engaging clients of all ages.  The 3Kick, HeavyBall, and JumpQ, enhance speed, agility, strength and provide an excellent cardiovascular workout.  These games combine the three essential components of a successful exercise program - full body functional training, fun, and variety.  These revolutionary pieces of equipment use lights, sound,and a scoring system that engage the competitive spirit for all ages and fitness levels. Experts agree:  "Your club can engage your members of all ages with a Fit Interactive area.  Motivate your members to increase physical activity by using technology along with sound principles of movement.  Fit Interactive offers the best in group fitness games to engage, to improve fitness and cognition, lose weight, socialize, and to have fun! From kids and teens to adults and seniors, the proven Fit Interactive Exergame programs will encourage end-user well-being." -Ed Kasanders, CEO, Motion Fitness "Fit Interactive products are the perfect combination of fitness and gaming.  While Exergaming is a growing trend, it is important to focus no only on the gaming element, but on what products are going to allow the participant to reach a high level of fitness.  Whether you are focusing on core work with the HeavyBall, Plyometric Training with the JumpQ, or with the fast twitch muscle by striking the 3 Kick, you are in for a full-on WORKOUT!" - Parker Johnson, Project Manager, Motion Fitness Initially, Fit Interactive was incorporated in many YMCA's, NFL Play60 programs, and military facilities to create "kid zones."  Inevitably, commercial health clubs began to see the value of including interactive fitness in the main fitness area. The current trend in the fitness industry is toward "out-of-the-box" practices.  The emergence of Cross Fit has impacted the fitness industry monumentally.  Everyone today is fighting for the competitive edge and Fit Interactive is the perfect compliment to any facility. People today are quite competitive and love the "cross fit"  challenge.  Providing customers with what they want ultimately gives your facility the advantage necessary to drive membership.  Trainers continually need to keep training programs fresh and alive -- the sky is the limit with the versatility of the Fit Interactive products! Now you can REVOLUTIONIZE your game; and, ultimately, you can revolutionize your business with an interactive package and configured specifically for your space.  A Fit Interactive package can provide unlimited possibilities and training programs for trainers and staff to interact and connect with members. Jennifer McInerney, shares insight in CBI, August 2012: "Research shows that the overextended, multitasking Generation X (1965-1982) seeks a high-touch, high-service member experience.  They make up 40% of our overall membership and most likely have money available for additional programming.  They are attracted to that 30 minute group experience because of their busy schedules and they like the social community.  Generation Y (1981-2000) has been experiencing high unemployment and does not have a lot of disposable income for personal training so they are drawn to a group setting.  Both groups make up 53% of our members and join in to stay healthy and in shape.  I believe we can capture more and retain this group with what Fit Interactive has to offer by simply revolutionizing your space! Parker Johnson, Project Manager of Motion Fitness weighs in on the "spacing" subject: "Space is always at a premium when it comes to Exergaming.  The best products are those that can be multi-generational, not take up as much space, while people still get a great workout in. Specifically, with the FIT Interactive products, you have the ability to put them against the wall, in the middle of the room, or even in the corner! No other products out there offer you a wide variety of activities, while also being a space saver." Fit Interactive is committed to continually improving its products.  Extensive research and testing have resulted in significant enhancements over the last several years.  One of the most significant upgrades is the positioning of the lights on the 3Kick.  The new placement substantially improves its functionality and durability. "We are extremely proud of the fact that all our parts are manufactured and assembled in Franklin, Pennsylvania," says Michaela Salvitti, now the sole proprietor of Fit Interactive.  Proud of the line's production and success, she is passionate about the fitness industry and the continual evolution of Fit Interactive. Always looking ahead for fitness solutions, Michaela sees an even brighter future with the new products on the horizon as well as new generations of the current line.  All of this being said, no doubt Fit Interactive is on the leading edge of interactive fitness while being the driving force behind engaged fitness for multi-generations of clients. This article was mentioned in the Winter 2013 issue of the National Fitness Trade Journal. ### Game changer: Investing in digital play to advance children’s learning and health Children are choosing to play digital games for hours during their leisure time. On an average day, children as young as eight spend as many hours engaged in media activity as they spend in school; three-quarters of American children play computer and video games. Despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children gain content and vital foundational and 21st-century skills. From digital games children can learn: Content (from rich vocabulary to science to history) Skills (from literacy to math to complex problem-solving) Creation of artifacts (from videos to software code) Systems thinking (how changing one element affects relationships as a whole) Digital games can also be effective in improving children’s health — from physical fitness and health promotion to disease management. Digital games offer a promising and untapped opportunity to leverage children’s enthusiasm and to help transform learning in America. The analysis offered here results from reviewing the literature and interviewing experts in the nascent field of digital learning.   ### Vertical Fitness Trainer Benefits Kids of all Fitness Levels Each kid is unique.  Some like to exercise, while some are reluctant to participate at all.  They feel uncomfortable when exercising with kids that are either taller, stronger, and in a different age group as them.  As parents, educators, and fitness professionals, we know the ultimate goal is for kids to be fit and have fun.   To prevent children from being turned off from physical activity altogether, it is important to let kids cross-train.  The Vertical Fitness Trainer let's them do just that. Through inventing their own unique exercises, kids will be engaged and learn the capabilities of their own strength and to skillfully control their movements.  It provides excellent physical conditioning for growing kids.    The Vertical Fitness Trainer developed by Ledgewall offers a variety of effective exercise routines that kids can perform to develop physical skills.  The most popular exercise on the panel is the pull-up which improves postures and harmonizes bodily proportions.  Off the panel, kids can use suspension training straps, sandbells, medicine balls, battle fitness ropes. No matter what moves they make, all four are versatile tools for whole body fitness. The best part  is they benefit kids of all fitness levels and are safe and easy to use in any environment. Let kids be fit and have fun with the Vertical Fitness Trainer! For more information, visit Motion Fitness. For more photos, visit SmugMug ### Childhood Obesity Targeted HUNTINGTON -- "It's awesome -- really cool and you get an awesome workout." That's how 8-year-old Ryan Woodward, a student at Our Lady of Fatima School, described the new fitness equipment designed just for kids at the Huntington YMCA. The Y, along with Cabell Huntington Hospital, St. Mary's Medical Center, Marshall's Joan C. Edwards School of Medicine and Cabell County Schools, unveiled Tuesday a new program they're implementing to help kids fight childhood obesity. It's call Kids in Motion, and it incorporates state-of-the-art electronic games that promote fitness, as well as a nutrition program for kids and families and a comprehensive plan for children to help them incorporate healthy foods and wellness activities into their daily lives. It will be offered at the Y's Phil Cline Family YMCA in the back of the old Huntington High School building off 9th Street. It will start with a six-week Kid Fit program beginning in November, and continue with a more intensive 12-week Kid Fit program in January. "If the YMCA isn't the place to go, we don't know where is," said Dan O'Hanlon, president of the board at the Huntington YMCA. The program features $100,000 worth of equipment for the kids and over the next 10 years will represent a $1.2 million initiative to fight childhood obesity, he said. Children ages 5 to 14 who are overweight or obese will get dibs, and parents can contact program director Jamie Berry at the Y at 304-697-7113 to sign up their children. Cabell County Schools will get involved by having physical education teachers identify students who might benefit from the program and privately send some information home to their parents about it, said Sharron Chenault, curriculum supervisor for fine arts, which is over the physical education program. School nurses and local physicians may make referrals as well. It costs $25 for the six-week Kid Fit program and $60 or $85 for the 12-week Kid Fit program, depending on whether the child is a Y member. A 12-week Family Fit program begins in January for $40 a month as well. "What I think is great is that any child not financially able to do this will get a scholarship, and so they won't turn anybody away," Chenault said. "That's what is most significant to me." Using the equipment up until now have been kids involved in the after-school program at the YMCA, thanks to a grant from United Way of the River Cities. The equipment they've been using includes iDance, which is similar to Dance Dance Revolution, as well as T-wall, in which players touch circles as they light up in various sequences. There's also a cycling game with a video screen, a jumping game, a boxing game, a climbing game and others. Woodward and two other children who were demonstrating the equipment at a press conference on Tuesday were winded at the end of each game. Most of the games are from the company Motion Fitness and are focused on cardiovascular health with some other muscle groups worked into each activity, said Rachel Stewart, who is assisting Berry in teaching the program. The kids are "super excited about it. They love it," she said. "They don't want to leave." Berry said getting to play the games has been a reward for good behavior for kids in the afterschool program, and some of the kids have shed tears if they didn't get to play. It's been going really well with kids in the afterschool program, particularly those about age 7 to 10, Berry said. "They're aware that they're working out, but they're having fun," he said. "I'm excited about the opportunity and the success we're beginning to see." Overseeing the program is a board of directors. Its members are endocrinologist Dr. James Bailes from Cabell Huntington Hospital; pediatrician Dr. Eric Willis from St. Mary's Medical Center; David Sheils, president of the St. Mary's Medical Center Foundation; Doug Sheils, director of strategic marketing at Cabell Huntington Hospital; Jennifer Plymale, director of the Robert C. Byrd Center for Rural Health and associate dean of admissions at Marshall's medical school; Dr. Joseph Shapiro, dean of Marshall's medical school; retired Marshall Professor Ken Ambrose; John Sutherland, executive director of the Big Green Scholarship Foundation; and Troy Brown, former Marshall University and New England Patriots wide receiver. Also on board are Dutch Miller Chevrolet, which donated a van that can be used to take mobile equipment to the schools, and Food Fair, which has agreed to give grocery store tours, coupons and gift cards to the families involved to get them focused on healthy foods. The program is still looking for corporate sponsors as well as individuals and organizations that would like to get involved, O'Hanlon said. Source: Herald Dispatch ### The Future of Your Club Relies on Kids Where will the fitness industry be in 20 years? Will people still walk inside the doors of a building to run on a treadmill, take a group cycling class or participate in small group training? Or will the industry look much different with programs outside of clubs? Will the Exercise is Medicine campaign take off to the point where every doctor will actually prescribe exercise? Will health insurers routinely pay for this “medicine?” Or will people simply take a pill or drink a shake that will automatically balance their systems, negating the need for cardio workouts and strength training? It is hard to say what the future will bring, but I do think that the medical connection will be greater and the personal connection between the exerciser and a wellness expert will still be needed, whether that is within the walls of a fitness facility or in the exerciser’s own home. So what does that mean for the people who work in the health and wellness industry? It means you will still be needed, but your job and your business might look different. And it means we must ensure that we are preparing a new generation of personal trainers, dieticians, group exercise instructors, swim coaches, physical therapists and the like to join our ranks. What are you doing to help facilitate that? I visited the Anschutz Health and Wellness Center at the University of Colorado-Denver in Aurora, CO, last month and found out what the staff there is doing. In partnership with a local school, the center offers career chats with students to show them career possibilities beyond being a professional athlete. Students hear from personal trainers, dieticians, researchers and others who have dedicated their lives to helping others in their fitness and wellness needs. But the wellness center also is preparing children to be healthier adults, regardless of their future careers. As part of a program called 5th Gear Kids, which is led by James O. Hill, the executive director of the Anschutz Health and Wellness Center, staff from the facility visit schools in the Aurora Public Schools and Cherry Creek School District to teach children how to balance the energy they take in with the energy they put out. The program focuses on exercise, smart shopping and healthy eating. Children can build points by doing healthy activities, such as going for their annual physical, exercising and buying healthy foods. Local businesses partner with the program to offer rewards to children for the points they build. The goal of the program is to make participating in healthy lifestyles more desirable to fifth-graders, according to the program’s website. But that preparation also means these children will grow up with the belief that their health is important and that eating right and exercising is a part of that. That likely will increase this generation’s propensity to become members or employees and owners of fitness businesses of the future—whatever those may look like. What is your business doing to prepare the children in your community to become active and fit? Do you have programs in place to mentor children in fitness jobs? If so, comment so that others can learn from what you are doing. Source:Club Industry ### Exergaming Curriculum Study to Improve Kids Movement Skills Balance is an essential component of movement and is critical in the ability to participate in physical activity. Developing an exergaming curriculum for schools has the potential to improve balance or postural stability in children. In this study, a purposely-built exergaming center in an elementary school was used to test fourth grade students with a specially designed exergaming curriculum oriented toward improving postural stability. The program was implemented over a 6-week period, 34 min per day, 4–5 days per week. Two control groups were used: (1) a physical education (PE) class geared toward agility, balance, and coordination (ABC) improvement. (2) a typical PE curriculum class. Exergaming students improved their postural stability significantly over a 6-week period compared to those in the typical PE class. Improvements in postural stability were also evident in the ABC class. Postural stability in the girls was better than the boys in all pre- and post-intervention tests. This study demonstrates that exergaming is a practical resource in the PE class to improve postural stability. Read FULL STUDY. Source: Science Direct Check out some of our products that improve children's overall movement skills. TWall iDance Heavy Ball ...and much more. ### Success Stories: Exerfit Family Fitness Exerfit Family Fitness, located in Baton Rouge, La. offers fun and dynamic exercise programs designed for each family member. Their focus is to provide a well-rounded motivating experience that encourages, challenges and ultimately develops the physical, social and developmental person.  Last spring, they knew that in order to excite and move kids they needed to find new and unique interactive products that kids can relate to in this digital world. Enter Exergame Fitness. By working with us, we helped create the ultimate kids fitness experience by inspiring physical activity through our most cutting-edge fitness and game technology.  Our TWall and Motion Touch Magic are just some of our quick and easy to use products that kids have fallen in love with at Exerfit. We are privileged to have our Exergame Room designed by Motion Fitness that not only sets us apart from any facility in the region, but is just a really AWESOME area for youth and adults to be active!  We pride ourselves on being innovative and helping kids and adolescents get 'into fitness' and each apparatus in the room allows for tremendous activity through technology and competition.  Not only does everyone love to play each game, but there is so much pride involved when being able to record a personal best score or achieve a facility high score.  We have loved how the first month has just been a hit with all who have used the room and we cannot wait to share the experience with more in the future! - Jayme Cramer, CFO, COO Crawfish Aquatics Exerfit had an action-packed summer with their fun kids camps and birthday parties. In addition to playing sports, the kids got in second workouts in the exergame room. Even parents were excited that all the kids were running around, laughing, and playing the exergames.  “Our staff which consists of college age kids love the games and for them, the best part is watching the kids enjoy themselves," says Cramer. Seems like everyone is having fun with exergames. The Exergames games room at Exerfit has been a wonderful addition to our facility. It is a hit with our Parties as well as the kids attending Extreme Summer Camp. It is engaging enough for young kids to play on for hours and challenging enough for even the most advanced athletes. Exergames is a great combination of work and fun. Kids have the opportunity to develop hand eye coordination, balance, and agility while playing. The equipment is easy to use and the variety of games makes playing for hours easy! - Jennie Hebert, Marketing and Facility Director Exerfit Family Fitness To view more photos of kids in exergame action, click here. For more information on Exerfit Family Fitness, visit their website Exerfit Family Fitness. To find out how your facility can benefit from Exergaming, please visit our website at Exergame Fitness ### Exercise Turns Brains On Exercise turns brains on and improves the ability to think, learn, and perform, says John J. Ratey, clinical associate professor of psychiatry at Harvard Medical School. But in this ever-changing world of technology, kids are not moving.  Parents and educators want kids to succeed academically in schools, but it's no good when their brains are turned off. With the downward trend in physical activity at schools, kids are becoming sluggish while simultaneously becoming obese.  Dr. Ratey believes kids should be having fun while exercising on a regular basis in order for their brain and body to function. "Memory retention and learning functions are all about brain cells actually changing, growing, and working better together...Exercise creates the best environment for that process to occur, says Ratey. The question is how to get kids to have fun while exercising? The solution is exergames.  Exergames are an exciting way to motivate kids to exercise.  They have been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking.  By incorporating technology into fitness, video games won't anymore be seen as the enemy.  In this digital world kids can play the games, but MOVE in order to play. ### Exercise-Based Video Games May Improve Students’ Fitness, Grades Early Wednesday morning, a big smile covered 12-year-old Ahmed Mohamed's face as he yelled, "this is fun!" On its own, that statement may not be much of a surprise. That is, at least, until you consider this: Ahmed was having a blast... at school. "I be like, yeah, I'm going to come to school every day," he continued from inside the "exergaming lab" at theAnne Sullivan School in Minneapolis. As Ahmed's teacher, Amy Strickland Johnson, put it, "the majority of the kids use technology in some capacity or another so for them it's natural. They just get right into it." The lab is a collection of exercised-based video games largely paid for by the University of Minnesota. Professor Zan Gao is studying how they improve students' fitness and even their grades. The fitness component is obvious -- the kids are moving. Gao thinks the games will help improve grades because they force the students to use the same part of their brain as they might for - as an example - a math problem. "In our classroom, we're reaching more kids than a lot of times we would in the gym. For sure," Johnson said. The program may eventually expand to other schools, but right now -- the Anne Sullivan School is the only exergaming lab you'll find in Minneapolis. Altogether the study will last two years, and it starts next week. Researchers will give students a written test and a physical test at the beginning of the study. Then they'll give the students the same tests at the end of the semester and compare the results. Source: KSTP.Com ### Success Stories: Huntington YMCA When your town has one of the highest childhood obesity ratings in the country, what do you do?  You get moving...and so do those kids!  This is a story of a small town, and two hospital's and a YMCA all on the same mission. Success Stories:  Huntington YMCA, Huntington West Virginia In August of 2008, the CDC released a report that classifiedHuntington, West Virginia as the unhealthiest city in the United States.  That spawned the birth of the very popularand even controversial television show: Jamie Oliver’s Food Revolution.  In 2009, Jamie visited Huntington and thusbegan the transformation process of this small town. Several years have passed since then, and the community isstill making strides in the fight against obesity, with a main focal pointbeing their future community leaders. Yes, childhood obesity-as in many places-is literally a growing concern,but this town is on a mission.  A missionthey refuse to lose. After assembling a “strike force” of talent and combiningresources, the Huntington YMCA, St. Mary’s Medical Center, Cabell HuntingtonHospital and the local Board of Education committed themselves to providing aplace for young ones to get physically fit while having fun and learning how tomaintain a healthy lifestyle all at the same time.  The stars were aligning for them.  They had the financial resources provided bya generous donation from the hospitals. They had the space as provided by the YMCA, and they had the buy in andsupport of the Board of Education to continue the momentum Jamie Oliver startedduring his time there.  But they neededhelp.  They needed to create anenvironment that would motivate, stimulate and activate kids in their communityfor years to come.  A place where theycould have fun and be themselves without feeling out of place or where theathletic kids and the artsy kids could interact on the same level and enjoysocial compatibility and equality.  EnterExergame Fitness. A simple web request led them to find a turn key,interactive fitness room designed just for kids.  A place where the world of technology flowsabundantly and intersects with proven fitness concepts (Fitness 2.0)  And better yet?  It’s gamified, trackable and rewardable! After several discussions with the heroes in Huntington, thedecision was made to install and implement the YOUTH X Platinum room with a few“power-ups” as Exergame calls them.  Theresults were astounding!  Take a look. https://www.dermandar.com/p/aYXfpp The team at St. Mary’s, Cabell  and at the Huntington YMCA deserve a ton ofcredit for their hard work and diligence in turning this once vacated spaceinto the amazing Kids in Motion room at the Y. Now, young ones throughout the surrounding communities are able tobenefit not only from the interactive fitness component, but also from thesupport and education of a pediatric dietitian as provided by St. Marys MedicalCenter and the influence of the local Board of Education who encourage parentsand students alike to actively participate in the after school fitness programsnow being offered at the YMCA. What’s been the response thus far?  See for yourself: Interview with John Rogers quote: “The room is exactly whata kid would want…they’re just having fun. Exergame is the best thing I’ve seenin all of the research we’ve done” The Kids Speak for themselves We here at Exergame Fitness are proud to have partners suchas this, and we hope that you and your organization will join us all in thefight of fixing fitness for generations to come! ### A School on the Move Through Exergaming Sometimes reputations are deserved.  Sometimes reputations can disguise what’s really happening in an organization.  In this case, we’re talking about a school that has been burdened with the reputation of a significant portion of its students being difficult to manage and, thus, difficult to educate. In this case,the data actually legitimizes the reputation. With regard to the school being referenced, two data points are of particular interest The number of parents who opt to have their children attend a different middle school This school had a history of 1000 office referrals for disciplinary action Historically, one significant measure of effective schools and successful instruction has been good classroom management.  That became a rite of passage to become an effective teacher.  Sometimes, however, the bad comes with the good.  Yes, we've created an orderly environment, but we've done so measured by how successfully we can keep kids in their seats without being disruptive.  What we know now, fortunately, is that good classroom management must also include time for physical activity/brain breaks and classroom movement. In an attempt to change the culture where discipline has been an overriding issue, this school will be incorporating aerobic exercise as a means to improve behavior and attitudes that for so long have interfered with learning. Here’s what we know Societal and clinical concern of antisocial behavior in school-aged children is significant. Students engaging in antisocial behavior represent a major challenge in the school system (Cihak, Kirk and Boon, 2009) and account for a large proportion of placements in special education classes (Knitzer, Steinberg, and Fleisch, 1990). Despite significant support and interventions, issues involving anti-social behavior remain high. New research is showing that exercise and physical activity can improve students’ behaviors and give them a better opportunity to access their education.  Connected to this research is evidence that students with anti-social behavior have an unpleasant physiological state that prompts the student to seek stimulation via aggressive and other inappropriate actions (Folino, 2011).  Additional research points to this physiological state being caused by a malfunctioning of genes resulting from a sedentary life style (Ratey & Satterail, 2012). A substantial and growing body of evidence is demonstrating that children with aggressive and disruptive behaviors display a decrease in problem behavior after participating in exercise or physical activity. Many of these kids are physiologically “wired differently” (especially ADHD), and the more we can use the research to work with that physiology, the more effectively we work with them. Despite the high prevalence of antisocial behaviors in schools, teachers often receive little or no specialized training in behavior management and often feel unprepared to deal with these students (Obenchain and Taylor, 2005). When dealing with antisocial and disruptive students, teachers tend to be reactive and rely on punitive approaches. Common disciplinary strategies include verbal reprimands, time out, exclusion, and suspensions (Bear, 1998). Mounting evidence suggests that the use of harsh and punitive disciplinary strategies do not result in long-term reduction in maladaptive behavior and may actually heighten such problems (Sherrod, Getch, and Ziomek-Daigle, 2009). Teachers of students with anti-social behavior often spend a disproportionate amount of their time and effort addressing disruptive behavior instead of teaching positive behavior strategies and academics (Sherrod, Getch, and Ziomek-Daigle, 2009).  Anti-social student behavior can lead to excessive teacher stress and burnout, job dissatisfaction, and high attrition rates (Baker, Lang, and O’Reilly, 2009).   When teachers are stressed, all students in the classroom (those with and without challenging behavior) are likely to suffer serious consequences (Bru, 2009).  Stressed teachers may devote less time and energy to job commitment, teacher-pupil rapport, student motivation, and educational goals. Despite the best of intentions, they are exhausted. A 2006 University of Georgia study involved 16 young men with high-trait anger.  The researchers flashed a series of slides intended to induce anger depicted through events that were upsetting.  What they looked at was how exercise could reduce or inhibit levels of anger.  The results of the study suggest that exercise – even a single bout of it – can have a robust prophylactic effect against the build up of anger.  When the men did no exercise, they had considerable difficulty controlling their racing emotions.  But after exercise, their moods were under firmer control. If this isn't enough reason to incorporate physical activity into the school, there is an additional body of research that connects physical activity to improved cognition.  Moderate to vigorous exercise not only activates the attention system but gives access to the executive functioning needed for learning, problem solving, and creative thinking. After years of interventions to improve the environment by reducing the number of discipline issues, most of the attempts have had temporary, if not minimal, effect. This year this school is taking a new tact in reducing the number of discipline issues and improving the learning environment for their students.  After careful consideration and thorough research, the leadership and faculty have enacted the concept of increasing physical activity as a strategy to offset the high number of classroom disruptions and office referrals. One of the interventions that inspired the move toward a more comprehensive approach was the success of a pilot that was conducted last year with 15 of the most significantly disruptive students.  For six months these students participated in 30 minutes of daily aerobic exercise utilizing a mini-lab of Exergaming equipment. Even students who would normally resist being physically active were motivated to participate because the programs were so engaging.  What was observed was a 37% drop in office referrals, improved climate in the classroom, improved teacher sense of efficacy, improved time-on-task, and, thus, learning. There was such optimism that grew out of that action research that the school decided to expand that experience for all students by putting in an Exergaming lab for the whole school to use. The Exergaming lab will consist of high-tech, interactive, highly motivational game platforms that require movement.  The lab includes such activities as racing games and dance routines, some of which are competitive and others that focus in individual performance improvement.  The goal of the program is to reduce discipline issues, improve health and wellness, increase academic achievement, and, ultimately, make the school experience more positive for all the students.  This will be an exciting adventure! ### Exergame Challenge Winners from Bridgewater YMCA and River Valley Regional YMCA Last month, thousands of YMCA professionals gathered together in downtown Philadelphia for the 2013 YMCA General Assembly ( and a Philly cheesesteak or two).   This year Exergame Fitness hosted the Exergame MOVchallenge, where the attendees wore an activity tracking device (called a MOVband) on their wrist throughout the entire show in order to collect data on their level of activity during the convention; but more importantly to collect points and win great prizes!   The object of the game was to engage in the most activity during the event, thus achieving the most movements throughout the entire show, essentially gamifying the YMCA General Assembly.  We are pleased to announce the official winners of the 2013 Exergame MOVchallenege:   Grand Prize: SPARK After School Curriculum Timothy Dry Bridgewater YMCA - Bridgewater, NJ   2nd  Prize: Samsung Galaxy Tablet 2 Chad Eberhart River Valley Regional YMCA – Williamsport, PA   Congratulations to you both!   So why is collecting data so important?  Well here are the 4 ways data empowers the YMCA organization to deliver more engaging wellness programs.   1) Accountability   According to the 2011 Edelman Health Barometer, 68% of people who used tools or apps to track health data saw positive health benefits.  Studies are beginning to find that data displays can help us stay engaged with our fitness routines as we continually try to move the needle closer to optimal health and wellness.   2) Assessment   You can’t manage what you can’t measure.   Data tracking empowers leaders to analyze their communities’ fitness trends and provide members with customizable programs and measurement to go along with it - essential tools to formulate better and more valuable fitness programs.   3) Benchmarking   As data generates, leaders can find trends, averages and top-performer benchmarks that can serve as success measures and motivational tools for members.  Data benchmarks equip directors and youth coaches with information that helps them understand improvement in membership, engagement, and fitness.   4) Incentives   Reward your membership by incentivizing personal or community milestones while using data as a positive reinforcement and motivational tool. Rewards give members fun and engaging ways to work harder and stay longer while promoting a stronger fitness culture.   One of the biggest areas of concern among the YMCA’s is Youth Development. Our goal is to incentivize physical activity among children - especially in that 7-14 age group - and we do that by GAMIFYING the activity collecting process with MOVbands. Children are very used to the model most video games provide:  that is progressing through levels by collecting points, unlocking greater achievement and rewards.  Well how about making that a real life model in the modality of fitness? This is what we do here at Exergame Fitness.   We make fitness fun again, by making it a game. It’s the intersection where technology and fitness meet.  It’s called FITNESS 2.0 .   Are you interested in learning more about how you can grow your youth membership base, increase engagement with your current members, and instill fitness habits within our youth of today?      Click here to see our solution to getting kids active and engaged in fitness.    Contact us to learn more about how YOU can make a change for the future of fitness.   ### Racine YMCA Makes a Move Into The Future With Exergaming The RACINE FAMILY YMCA has been serving all of Racine County Wisconsin for more than 136 years.  In which it has has provided safe and caring environments, positive role models, creative activities, and opportunities to serve the community.  Through these leading innovative efforts, Racine YMCA has been building strong kids, strong families, and stronger communities. As part of their continued plan to add innovative programs to the YMCA Youth Development initiative, they have recently added a new level of fitness innovation to their child care facility, Exergaming or as some call it, Exertainment.  Fitness is not about who is best at sports any longer, it is no longer about who is the most athletic, it is no longer about ability level.   It is about fitness, personal wellness, and quality of life.   When a child interacts with a gamified, interactive experience as a fitness tool, they do not even realize that they are working out. Exergaming is a great tool to motivate children to participate and actively engage in fitness through the use of gamification. Racine YMCA CEO Jeff Collen was looking for a way that would enable children to exercise that allowed them to have fun, remained engaged, and get a moderate workout.  When deciding on what would be the best fit he chose the future of fitness.   The future of fitness that Jeff helped bring to the children at his YMCA  included systems such as the T-Wall, iStep DDR Package, and Exerbike System. With the T-Wall whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness, and rehabilitation. The Exerbike GS is a strong and reliable commercial-grade stationary bike enhanced with pedal-to-play gamercize technology.  This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience.  The resistance and program settings will keep you working while the adjustable and safety features will keep you comfortable.  Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked. The iStep is a multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other Positive Gaming systems. Through 23 difficulty levels, iStep will get players exercising while moving to the rhythm of their choice of 50 songs from various genres and regions. Is the 7-14 year old demographic a group you and your YMCA are targeting?  Are you interested in learning more about the YOUTH X room including the programming, marketing and ROI that accompany the room? Exergame Fitness would love to follow up and extend an opportunity to have a personalized webinar for you and your key staff.  In this webinar we can clearly outline the room, the products and the synergies we have with the YMCA mission for Youth Development. We look forward to hearing from you soon and helping you  ‘Fix Fitness’ for the next generation of YMCA members! ### YMCA General Assembly 2013 Will See the Future of Fitness The 2013 YMCA General Assembly hosted in Philadelphia this year is just around the corner, July 18th-21st to be exact, and this year Exergame Fitness will be at booth #221 bringing a whole new line of youth focused fitness and wellness solutions to be shown on the exhibit floor! The YMCAs have been a strong family foundation in America and have affected generations of families.  Did you know that the YMCA organization was founded in 1844 in London?  Now 169 years later the YMCA’s of America are getting together once again since their last organization wide trade show back in 2010, this time to learn how to engage families, adults, and youth with a new way of health and wellness. Today the YMCAs are focusing on three very important criterias:  Youth Development, Healthy Living, and Social Responsibility.    Our focus at Exergame Fitness is to demonstrate how technology, gamification, and data can be used to help the YMCAs and their members achieve those goals. This year we are gamifying the actual trade show event as a whole by partnering with MOVABLE to host the Exergame YMCA MOVchallenge.  As YMCA members attend the General Assembly they will be wearing a activity tracker on their wrist, collecting data on the amount of moves and steps that individual makes. The goal is to get over 1.4 million combined moves among all participants! This is a great opportunity to demonstrate how activity can be turned into a game, where data is collected and used as points and learn how point collection can be used to reward effort! On July 18th experience a new and improved fitness with our Youth X Exergaming room, which will be recreated on the trade show floor. See how technology has been integrated into fitness through gamification to motivate, engage, and activate active lifestyles in our youth.  Learn how data can be used to empower YMCAs to deliver more engaging wellness programs, and see first hand how fun fitness can be through gamification!   We invite you to stop by booth #221 on July 18th-19th to see all the exciting possibilities that Exergame Fitness is bringing to the YMCA’s. ### YMCA General Assembly 2013 Trade Show From July 19-20th 2013 in Philadelphia PA will be the YMCA General Assembly Event.  This event is held once every 3 years and expects more than 3,500 attendees. Exergame Fitness has been a worldwide leader in kids fitness for the last 15 years. We fix fitness by unifying technology, games, programming, tracking, socialization and fun into exercise. Our solution is Fitness 2.0, and our mission is to guide YMCA's and schools into adopting a form of exercise that gives children and their families the ability to maintain an active, healthy and fun lifestyle. Talk to us about turn key solutions to capture that growing market of 7-14 year olds who you are missing out on and learn how to turn fun and games into fitness and revenue! Creating members for life...that's the Exergame way. Thursday, July 18:  10:00am - 5:45pm Friday, July 19: 10:00am - 5:00pm Pennsylvania Convention Center, Philadelphia PA Fitness2.0, Youth X (7-14 year old) Room, iDANCE, TWall, Fit Interactive (3 Kick, Heavy Ball), MOVBand, SPARK After School Programming, Pavigym Functional ZoneEnvironments, Wireless Target Lights. The General Assembly booth you don't want to miss! ### Case Study on Exergaming for Kids with Behavioral Issues – Preliminary Report In schools today students who engage in antisocial behaviors are a real challenge forteachers and administrators.  Too oftenthese behaviors diminish a student’s ability to learn and often interrupt theeducation of others.  Many times teachersand schools apply restrictions to privileges, more seat time, anger management strategies, and suspensions as a remedy for these behaviors.  A few months ago I assisted a middle school with initiating an alternative to these traditional approaches for serving kidswith a history of emotional, behavioral, and compliance issues.  The strategy was based on recent researchshowing that targeted exercise and physical activity could reduce aggression,increase focus, and improve learning. What is unique about this strategy is that it taps into the brain’smotivational system by using technology - and specifically Exergaming - topromote daily exercise for these students. After twomonths of executing this intervention, I wanted to get a picture of the impactexercise using Exergaming had on this special education classroom.  I asked the social worker (who also teachers)to give her impressions about how this combination had impacted this classroomenvironment and these students.  Below isher narrative report on the impact and overall effect that this strategy hashad on her, her colleague, and most importantly, the students. We began integrating movement intoour instruction during October with short movement breaks using just our bodiesor balance boards that involved students standing on a plastic board thatincluded a maze and moving a ball through the maze by changing their balance onthe board.  The students enjoyed thisactivity and seemed to focus better after the activity.  Even when I timed students to see how many jumpingjacks (or similar activities) they could do within a set amount of time theywere engaged and wanted to do more of this type of activity. By November, we had integrated twoXaviX into the classroom and implemented scheduled movement breaks throughoutthe day.  As a class we took 3-4 movementbreaks throughout the day that gave each student about 5 minutes of exerciseeach movement break.  In addition,students could request additional movement breaks throughout the day asneeded.  As we gained more equipment andhad more choices for students (in January we added two iSTEP DDR pads, two ExerbikeGS’s, and a Kinect), we expanded so that each student could have a scheduled 30minute movement break during the beginning of the day and two 5 minute movementbreaks later in the day. When I think about the impact ofimplementing exercise in our program, I think particularly about one studentwho has always had the need for more movement than other students.  He can often be seen walking around theclassroom when other students are seated, using fidget toys at his desk,standing at his desk, and having a difficult time focusing.  Since beginning the movement breaks(especially the 30 minute scheduled break), this student hasn’t brought ANYtoys to school to fidget with, is much less distracted, has earned fewer officereferrals, and is able to participate in class more fully.  He is able to stay in his seat for longerperiods of time and is completing more of his work. I once watched a video clip ofJohnathan Mooney, a graduate of Brown University diagnosed with ADHD, talkabout how when he was in school teachers viewed him as “crazy, lazy, andstupid” because his need for movement was different from that of studentsaround him.  He said that as he grew uphe learned that he only had a disability when he was placed in an environmentthat made him look disabled.  To me, thisis what offering movement breaks is all about. Students in our program are often viewed this way by adults who don’tunderstand their needs.  Allowing themaccess to movement in a way that makes movement normal and expected takes awaysome of this stigma and just lets them meet their needs.  Dan also brought in a video clip of a schoolthat implemented movement breaks first thing in the morning and saw a decreasein negative behaviors and an increase in participation.  In all my years of working with students withemotional and behavioral issues, this intervention of exercise through exergaming has had the most significant impact on improving behaviors ofanything else I have tried.   This hasallowed my students to access their education, improve their mood, and make fora completely different learning environment. Please feel free to contact me foradditional information and observations. Sara Thompson Integrated Services Teacher Lincoln Middle School Fort Collins, CO What an inspiring testimonial about how the combination of exercise and Exergaming works for students with behavioral issues.  The strategy has definitelyimproved behaviors, fostered better relationships, and created a feeling ofcaring for all involved.  Mostimportantly, however, is that this unique approach has given students betteraccess to their own education by increasing focus, decreasing aggression, andimproving the overall learning environment. Rather than struggling to have these students, who are naturally lookingfor stimulation, be anchored to their seats all day, educators need to makesure that part of the students’ daily schedule includes aerobic exerciseutilizing Exergaming which will sustain motivation and commitment to thisunique strategy. I hope that people realize, from thisletter, the possibilities that exist for kids in similar situations all acrossthe country.  If I could wave a magicwand, I would put this intervention in every school that works with kids wholearn differently and behave in ways that interfere with their success.  We know that using exercise through Exergaming will not fix every issue, but it can open up opportunities to help kidsin ways not previously recognized. The research is clear that exerciseimproves mood and behavior.  What’s novelabout this intervention is the introduction of Exergaming as the medium to getstudents (many of whom are reluctant to be physically active) motivated toactually exercise on a regular basis.  Rarely,in my 30 years as a principal, have I witnessed something that has had such animmediate and positive impact on both students and teachers.  If you are working with kids similar to thosementioned in this article, I would encourage you to give this interventionserious consideration. ### Exerfit Family Fitness Center Brings Exergame To Their Members Exerfit Family Fitness in Baton Rouge, Louisiana, will be starting the 2013 summer off with a new addition to their family fitness center, a state of the art Exergame room! This is an exciting new element and is part of the Fitness 2.0 movement where technology and exercise are integrating.  Exerfit has been a Baton Rouge recreation community center for families to come and bring their children for a full fitness experience.  Offering programs for children and adults alike, Exerfit’s mission is to bring families together by encouraging well being through knowledge, exercise, activity, and self-esteem. Exerkid, the program that Exerfit offers for children, is focused on self-competitiveness and improvement on personal achievements and goals. One of the important aspects to the Exerkid program is that everyone is encouraged to compete against themselves versus keeping up with the ability level of others.   This model of physical activity is also being adopted in a small number of PE programs at schools across the country and teaches the value of lifetime fitness over that of sports and ability levels.  Children have different ability levels and when they are required to compete against a more athletic child in a game of basketball for instance, they may be easily discouraged to participate. But when a child competes against oneself, their feeling of accomplishment increases. Exerfit discovered that Exergaming fits right into their overall mission. The Exergame room that will be opening in May brings a new and exciting element to the Exerkid program.  The Exergame room, called the Youth X room, is designed for children between the ages of 8 and 14 and creates an interactive engaging fitness experience.    Using the latest in Exergame equipment, the room is designed for full circuit training that improves motor skills, agility, balance, hand eye coordination, cardio, and strength.   Exergaming takes away the mentality that you are working out, and replaces it with having fun.  The end result is that children maintain a moderate to vigorous activity level for 60 minutes without focusing on the exercising side and instead focusing on the gamified experience which Exergaming brings. For children Exergaming is a game, and not exercise.   An important aspect to the Exergame room is that all activity in the room is being tracked and logged individually for each child.  Using the activity tracking as points collection, children are able to set goals, reach those point levels, and receive rewards based on their accomplishments.  Exerfit will be able to print out a childs activity progress and show the parents how much activity and calories their child has burned while Exergaming. The Exerfit Youth X Exergame room is scheduled to open to the public in May of 2013. With summer camps starting May 27th and continuing up until August 2nd, Exerfit is going to have a jam packed active summer getting kids and parents fit.   For more information about Exerfit Family Fitness, their summer camps, and fitness programs, please visit their website Exerfit Family Fitness Center To find out how your facility can benefit from Exergaming, please visit our website at Exergame Fitness ### North Crawford School District Gets Their Group Dance Class On North Crawford School District in Wisconsin gets students moving in physical education classes with Exergaming.  Exergaming, or interactive gaming as some would call it, is technology, gamification, and fitness combined.   It is a better way to educate the importance of fitness because it makes the fitness experience fun, and keeps children engaged.  They have been playing videogames all their life, so shifting sedentary screen time into active game play, and reinforcing that within schools teaches the importance of activity and movement in health and wellness. It is difficult for many school districts to afford new PE equipment that creates a more engaging and effective learning environment. Like so many schools, North Crawford needed to apply for a grant in order to achieve their district health and wellness goals.  Lucky for North Crawford, it was one of 56 PEP grant winners in 2012 out of 500 applicants.  The PEP grant is funded by the U.S. Department of Education's Office of Safe and Healthy Schools (OSHS) and gives schools the funding to enhance Physical Education and Nutrition programs. North Crawfords first step was creating a group based interactive dance class using iDance.  iDance is similar to Dance Dance Revolution, where participants interact with a floor dance pad at varying intensity levels based on their skill. One of the many ways that the iDance is different from traditional Dance Dance Revolution is that it has been designed with Physical Education classes in mind. Children can deal a lot of punishment onto equipment through heavy use, so having quality, long lasting equipment is important for schools who need something that works. How effective is group based interactive dance? Studies show that a one hour mid-level intensity iDance session is the same as walking 3.6 miles on a treadmill in that same time period. North Crawford is particularly excited because the iDance allows there to be 32 participants at the same time, each with their own wireless dance pad.  This accommodates all the children in a typical PE class. North Crawford’s Wellness Committee, the North Crawford Fitness Force (NCFF), is excited at the big opportunities the PEP grant allows them.  Advocating lifelong physical activity and making sure that North Crawfords PE programs meet Wisconsin State PE Standards is the primary focus of the PEP grant. If you are a Physical Educator and are advocating a more engaging active lifestyle for your school district, read more about how to find funding to support your cause in our past blog focusing on PEP grants. ### PEP Grants, What Are They And How Do We Get One for Our School or Facility? The Carol M. White PhysicalEducation Program (PEP) provides grants to local educational agencies andcommunity-based organizations to initiate, expand, or enhance physicaleducation programs for students in kindergarten through 12th grade to helpstudents meet their state standards for physical education. Money from PEP Grants may be used to purchase physical educationequipment, provide support for students, provide training and education toteachers and staff members, bring in programs and teachers from outside theschool or organization, and to initiate new physical education programs.Applicants are required to create a new program or improve an existing programthat helps students make progress toward meeting state physical education ANDone or more of the following initiatives: Helping students understand, improve, and maintain physicalwell-being Enhancing physical, mental, social, and emotionaldevelopment through instruction in physical activities and motor skills Development of cognitive concepts about fitness and motorskills that support healthy lifestyles Education in healthy eating habits and nutrition Professional development for physical education teachers tostay current on physical education research, issues, trends, and programs As you cansee many of these same initiatives fall directly in line with EVERYTHINGExergaming advocates.  One of ourprevious PEP Grant winners, Marvin Christley, sounds off on why he choseExergaming and interactive gaming. I came up with theconcept for the grant when I first saw this type of equipment at a nationalconvention. Being a video game lover myself  I thought this would be a great way tomotivate the students who are typically less active.  Two of the biggestmarkets are Wellness and Video games.  The problem today is that withvideo games at home, students are becoming less active.  In order tocombat the increase in childhood obesity I thought.  Exergaming combines video gameswith exercise.  This won’t solve the problem but it brings us a stepcloser.  The Nintendo Wii grew from this type of Exergaming concept,involving full body movements, and now more and more companies are jumping onboard. Applications for the 2013 awards are due April12, 2013. If you have an interest in applying of this year's grants,please contact us at ### Fitness 2.0, What it is And How it Benefits You Fitness 2.0 is an ideology, an ideology which has emerged out of the advancements we have made as a community, which is constantly working and creating one system that works, which leads to a new and improved system that works even better. This process in the health and wellness world has lead to something called Fitness 2.0.  But before I can explain it in more detail, it is important to frame what Fitness 1.0 is, or was, and how it differs from what Fitness 2.0 has become, and what it will be. The fitness world has gone through many changes over the years, we can look back at the early days in the 1970’s when weightlifting was gaining popularity, where the likes of Arnold Schwarzenegger entered the public spotlight, with his huge championship winning physique.  Back then the mentality in building muscles was eating raw eggs, and lifting weights everyday.   All they had primarily were dumbbells, bench presses, and a track to run around in circles.  These original pioneers were building themselves based upon trial and error, changing diets, routines, and implementing ideas which were shared from their counterparts. Did it work?  Yes. But did it work well and was it easy for the everyday person?  Probably not.  Which is why most people were left intimidated when they would go to the gym.  By the time the 1990s came around, the fitness world had taken what was learned from years past, and combined clinical research and nutritional information to provide people who wanted to attain health and wellness, with resources that would help them achieve their goals.  You could now go to a bookstore and find an array of books giving you a whole bunch of diet programs, and workout guides. These resources were helpful and helped many, with the motivation to do so, achieve their health and wellness goals.  Jump forward to the 2000’s, and you have huge health clubs going up, stacked with treadmills, ellipticals, weight rooms, and cardio classes.  There are personal trainers that help you create a nutritional plan, and help motivate you through a workout program.  This model is what we have seen for the last 10 years. It has worked for many, but still, not everyone finds it easy.  This is what Fitness 1.0 is. Fitness 1.0 is traditional, and static. Fitness 1.0 is all the past 30 years of the health and wellness world.   Well no longer is Fitness 1.0 going to rule the scene, because over the last couple years, technologies have advanced, and have begun to integrate with the fitness world. Enter Fitness 2.0. Fitness 2.0 is here and it is giving people access to the very best in information from experts, and using the very best of science to create the ultimate health and wellness resource.   It comes through your mobile devices, such as your smartphone or tablet, or you can access it on your laptop or desktop.   It connects through the internet, into the cloud, where everyones information and data can be stored.   Fitness 2.0 reaches down into every piece of equipment within your health club, from the treadmills to the ellipticals, to the weight lifting machines.  Fitness 2.0 is Exergaming, where gamification and data collection built within the club equipment brings your individual scores, and assessments into a comprehensive, easy to understand dashboard.  This dashboard monitors your health, your calorie intake, and your fitness goals. It helps motivate you, and it also rewards you.   There are now virtual trainers, whom are real people who could be on the other side of the world, who monitor your progress, create workout programs tailored specifically for you, and motivate you, all through your mobile phone or tablet.  These were all things that were virtually unthought of when we entered the new millennium. What is Fitness 2.0 in more detail?  It is web and mobile enabled which means you can access it anywhere.  It is geographically independent, allowing for virtual communities and support groups to emerge.  It is data driven, where now you can monitor and assess your progress individually, or as a group.  It is expert led, where you have access to the very latest in research, nutritional information, and workout programs. It is socially supportive, the latest research shows that people who are surrounded by people who are in the same like mind, are able to benefit more from their shared goals.   It is affordable, no longer will there be $200 dollar an hour trainers, everything will be low cost, or in some cases free.  Fitness 2.0 allows you to be anonymous, no longer will you be intimidated by the big bodybuilder in the corner. Companies such as ours brings this available to the world.  And finally Fitness 2.0 is fully integrated, everything from the workout machines to the activity monitors that you wear on your wrist, to the heart rate monitors that are around your chest.  All this data collects into one system, which takes care of you and everyone else.   This is what Fitness 2.0 is, and we hope that you become leaders of change to bring this new innovative way to health and wellness be brought to every single community across the world. To find out more about Fitness 2.0 and Exergaming, please visit here ### Exergame Fitness Educates the World at the Exergame Education Workshop 2013 On average, children spend three to seven hours a day parked in front of a television.  Whether it’s watching after school cartoons,the Disney Channel, or playing video games, the rate of child obesity has had adrastic increase throughout the course of the past 20 years.  Let’sMove!  a campaign launched by FirstLady Michelle Obama, has an ambitious but important goal: to solve the epidemicof childhood obesity within a generation. This nationwide effort has brought together community leaders, teachers,parents, and on February 28, 2013 at the Chicago Bulls  White Sox Training Academy in Lisle, Illinois,just that is happening. The 2013Pre-Conference Exergame Workshop is an all day event providing and explaining newphysical education methods to schools, and educating individuals on how to makefitness more enjoyable for children. Exergame researchers and physicaleducation specialists such as Stephen P. Yang, George Velarde, Dan Lawler, MattDiskin, and Sharon Warren will be speaking about the importance of fightingchildhood obesity and targeting specific areas of concern towards justthat.  This all day event holds some ofthe latest and greatest equipment that allows children to play and have funwhile getting a quick workout.    Attendees will find this event to be fun,educational, and inspiring as we move forward in creating a new physicaleducation experience that not only engages children, but also teachers andparents.  Advocating a healthy lifestyleincreases academic performance,  andbattles the fight against childhood obesity. The workshop is free for all who attend, and in the event that you cannot attend, all of the presentations willbe made available on the Exergame Fitness YouTube Channel.  The next four years are going to bring bigchanges to physical education programs across the country, we hope that youbecome an advocate of change as well. These children are our future, let’s make our efforts count. ### Case Study on Exergaming for Kids with Behavioral Issues In schools today students who engage in antisocial behaviors are a real challenge forteachers and administrators.  Too oftenthese behaviors diminish a student’s ability to learn and often interrupt theeducation of others.  Many times teachersand schools apply restrictions to privileges, more seat time, anger managementstrategies, and suspensions as a remedy for these behaviors.  A few months ago I assisted a middle schoolwith initiating an alternative to these traditional approaches for serving kidswith a history of emotional, behavioral, and compliance issues.  The strategy was based on recent researchshowing that targeted exercise and physical activity could reduce aggression,increase focus, and improve learning. What is unique about this strategy is that it taps into the brain’smotivational system by using technology - and specifically Exergaming - topromote daily exercise for these students. After twomonths of executing this intervention, I wanted to get a picture of the impactexercise using Exergaming had on this special education classroom.  I asked the social worker (who also teachers)to give his impressions about how this combination had impacted this classroomenvironment and these students.  Below ishis narrative report on the impact and overall effect that this strategy hashad on him, his colleague, and most importantly, the students. As a mental health provider in thepublic education setting, I have seen, developed, and implemented countlessinterventions and methods of supports to assist students and families facingemotional and behavioral challenges. The effectiveness and lasting impact ofeach specific approach have varied in magnitude and are often subject toextraneous or uncontrollable variables in a student’s life. The constraints oftrying to find the proper intervention for a given situation, deficit,diagnosis or ailment are often multiplied by challenges with studentmotivation, a lack of funding, time limitations, poor student attendance, andlimited support from teachers/administration/family members. I have spent countless hours tryingto control for these confounding variables in search of the perfectintervention or the “right” approach toward helping students with the mostprofound and significant behavioral needs. Although I will not make the claimthat a magic wand or silver bullet has been discovered to “fix” the challengesin these student’s lives, I can say with a great deal of confidence that the exerciseoccurring through exergaming has been by far the closest thing to a cure-allthat I have seen in 8 years of practice. I have always been a proponent andstrong advocate for experiential and activity-based interventions for allindividuals, but especially for those with challenges around emotion-regulationand impulse control. I have seen remarkable changes in individuals withengagement, self-regulation, and self-esteem through interventions such asropes courses, service learning, and cooperative problem solving. However, Ihad never anticipated the immediate and robust positive changes that I havewitnessed through exergaming in just a matter of weeks. Students that previously had nooutlet for excessive energy or psychomotor agitation suddenly had a positive,prosocial, and popular way to channel their energy without feeling stigmatizedor embarrassed for deficiencies in motor skills or coordination. Students thathad previously struggled to maintain five minutes of focused attention on atask were soon able to double their time on task due to a small amount ofpreventive activity. In short, there have been undeniable positive changes inconcentration, mood, attitude, and self-esteem across students since thedevelopment of our exergaming lab. Teachers have been able to increasethe amount of time for direct academic instruction due to increased studentengagement and focus. Plus, it has been an absolute joy to see my colleaguessmile, laugh, and engage with students in a genuine and earnest manner devoidof power struggles, stress, and consternation. Students that have internalizedmessages of worthlessness, skill-deficiency, disability, impoverishment, andbeing “stupid” have begun to entertain new self-concepts. Students arebeginning to realize their worth, competency, and potential worthy ofsignificant, trust, time, and financial investment, or in the words of a student;“Mr. V…, for the first time in my life, someone has trusted me with an Xbox andcared about me enough to get me one! School Social Worker What an inspiring testimonial about howthe combination of exercise and Exergaming works for students with behavioralissues.  The strategy has definitelyimproved behaviors, fostered better relationships, and created a feeling ofcaring for all involved.  Mostimportantly, however, is that this unique approach has given students betteraccess to their own education by increasing focus, decreasing aggression, andimproving the overall learning environment. Rather than struggling to have these students, who are naturally lookingfor stimulation, be anchored to their seats all day, educators need to makesure that part of the students’ daily schedule includes aerobic exercise utilizing Exergaming which will sustain motivation and commitment to this unique strategy. I hope that people realize, from thisletter, the possibilities that exist for kids in similar situations all acrossthe country.  If I could wave a magicwand, I would put this intervention in every school that works with kids wholearn differently and behave in ways that interfere with their success.  We know that using exercise throughExergaming will not fix every issue, but it can open up opportunities to help kidsin ways not previously recognized. The research is clear that exerciseimproves mood and behavior.  What’s novelabout this intervention is the introduction of Exergaming as the medium to getstudents (many of whom are reluctant to be physically active) motivated toactually exercise on a regular basis.  Rarely,in my 30 years as a principal, have I witnessed something that has had such animmediate and positive impact on both students and teachers.  If you are working with kids similar to thosementioned in this article, I would encourage you to give this interventionserious consideration. ### The ExerGaming Lab As an Effective Tool to Help Students With Behavior Issues The ExerGaming Lab As an Effective Tool to Help Students With Behavior Issues. Societal and clinical concern of antisocial behavior in school-aged children is significant. Students engaging in antisocial behavior represent a major challenge in the school system (Cihak, Kirk and Boon, 2009) and account for a large proportion of placements in special education classes (Knitzer, Steinberg, and Fleisch, 1990). Despite significant support and interventions, issues involving anti-social behavior remain high.  New research is showing that exercise and physical activity can improve students’ behaviors and give them a better opportunity to access their education.  Connected to this research is evidence that students with anti-social behavior have an unusually low resting heart rate which causes an unpleasant physiological state that prompts the student to seek stimulation via aggressive and other inappropriate actions (Folino, 2011).  Additional research points to this physiological state being caused by a malfunctioning of genes resulting from a sedentary life style (Ratey & Satterail, 2012). Despite the high prevalence of antisocial behaviors in schools, teachers often receive little or no specialized training in behavior management and often feel unprepared to deal with these students (Obenchain and Taylor, 2005). When dealing with antisocial and disruptive students, teachers tend to be reactive and rely on punitive approaches. Common disciplinary strategies include verbal reprimands, time out, exclusion, and suspensions (Bear, 1998). Mounting evidence suggests that the use of harsh and punitive disciplinary strategies do not result in long-term reduction in maladaptive behavior and may actually heighten such problems (Sherrod, Getch, and Ziomek-Daigle, 2009). Teachers of students with anti-social behavior often spend a disproportionate amount of their time and effort addressing disruptive behavior instead of teaching positive behavior strategies and academics (Sherrod, Getch, and Ziomek-Daigle, 2009).  Anti-social student behavior can lead to excessive teacher stress and burnout, job dissatisfaction, and high attrition rates (Baker, Lang, and O’Reilly, 2009).   When teachers are stressed, all students in the classroom (those with and without challenging behavior) are likely to suffer serious consequences (Bru, 2009).  Stressed teachers may devote less time and energy to job commitment, teacher-pupil rapport, student motivation, and educational goals. Despite the best of intentions, they are exhausted. A substantial and growing body of evidence is demonstrating that children with aggressive and disruptive behaviors display a decrease in problem behavior after participating in exercise or physical activity. Many of these kids are physiologically “wired differently” (especially those with ADHD), and the more we can use the research to work with that physiology, the more effectively we can work with them. Recently, some schools have employed a new intervention:  installing ExerGaming mini-labs in special ed classrooms to significantly assist in putting into practice what the research shows the relationship to be between exercise and behavior.  The unique value of using ExerGaming equipment is that, contrary to the traditional approach of having kids sit for 6 hours a day and expecting them not to misbehave, it provides a motivating venue that will engage often-reluctant students to actually exercise and raise their heart rates. The main focus is to target exercise for students with anti-social issues that interfere with their behavior, learning, and health.  This would be done by scheduling a 5-10 minute “Time In” on the equipment before instruction every 2 hours (or as needed - teachers would be coached to send a student to the lab for “rebooting” when they see him/her beginning to lose focus but before the behavior escalates) to keep the students’ bodies prepared for attending, behaving, and learning.  What we know, from the research, is that the positive effects of exercise can last from 60-120 minutes, so the actual time would be adjusted for each student’s needs.  John Ratey, MD, of Harvard Medical School, advises, that, if the behavior problem persists, the frequency, time, and/or intensity of the exercise need to be increased. Teachers using this intervention have shared that the integration of exercise through ExerGaming has not only reduced discipline issues but has created a positive environment for kids in a setting that is often viewed by them as only being rigid and, often times, controlling.  Teachers have also reported that they are witnessing the effects that research shows to be the result of exercise, i.e. decreased aggression and anger, an improvement in mood, activation of the attention system, and an overall more cooperative student who is ready to learn. A second focus of the ExerGaming lab would be to use it as a reward for appropriate behavior. Special education students would be provided with opportunities to earn free time in the lab for getting assignments in, desired behavior, etc.  In addition, SpEd students could become the “experts”, showing other students how to use the equipment if the lab expanded to include all students. Many schools have a number of students with significant behavioral issues that are not only negatively affecting their learning and future life, but impacting the whole school.  A major function of the lab would be to use exercise to get the students into a physiological state where they are to instruction – including teaching them strategies for controlling their behavior.  If special education directors could witness what we are seeing in the early stages of this intervention, they would begin to insert mini-labs into every program that they supervise. Baker, S., Lang, R., & O’Reilly, M. (2009).  Review of video modeling with students with emotional and behavioral disorders.Treatment of ChildrenBear, G. (1998).  School discipline in the United States:  Prevention, correction, and long-term social development. Bru, E. (2009).  Academic outcomes in school classes with markedly disruptive pupils. Social Psychology of Education,Cihak, D., Kirk, E., & Boon, R. (2009).  Effects of classwide positive peer “tootling” to reduce disruptive classroom behaviors of elementary students with and without disabilities. Journal of Behavioral Education, 18(4), 267-278. The effects of antecedent exercise on students’ disruptive behaviours:  An exploratory analysis of temporal effects and mechanism of action. Unpublished doctoral dissertation, University of Toronto. Knitzer, J., Steinberg, Z., & Fleisch, B. (1990).  At the schoolhouse door:  Programs and policies for children with behavioral and emotional problems.  New York: Bank Street College of Education. Obenchain, K. & Taylor, S. (2005).  Behavior management: Making it work in middle and secondary schools. Clearing House:  A Journal of Educational Strategies, Issues, and Ideas Ratey, J. & Sattelmair, J. (2012).  The mandate for movement:  Schools as agents of change.  In A. Meyer & T. Gullotta (Eds),Physical activity across the lifespan:  Prevention and treatment for health and well being, Scherrod, M., Getch, Y., & Ziomek-Daigle, J. (2009).  The impact on positive behavior support to decrease discipline referrals with elementary students. Professional School Counseling. 12(6), 421-427. ### The Works Family Health and Fitness Center gets a tWALL Back in December before the holidays demanded everyone’s attention, we traveled to The Works Family Health and Fitness Center in New Hampshire and installed the gift of tWALL.  It has been a month now and we have finally had the opportunity to speak with The Works and find out how things are going since we have been there.     Maria Jennings the Supervised Youth & Adult Sports Manager at The Works wanted to bring some new excitement into fitness. Not quite knowing where to start she began searching for fitness equipment that would bring the ‘WOW’ factor to children, and adults alike.   With that in mind she began her search and came across the tWALL.  In short the tWALL is an interactive touch wall that gets users moving by providing multiple intensity level workouts for all ages. I reached out to Maria last week through email and asked her 5 questions to help me create a story around their tWALL purchase.  The response I received from Maria was so detailed and full of enthusiasm that I asked her if she would be ok with me taking her responses word for word and posting it to our blog for anyone who may be interested to read, and she agreed. Q1)  I was wondering what lead The Works Family Health and Fitness Center into the direction of purchasing a tWALL? “I am in charge of the childrens supervised programs here and I was looking for a new product that had a huge “WOW” factor!! I looked at many different products but decided the tWALL was right for us.  It was installed on the wall so this helped with our space issue, it is interactive and allows for kids or adults to work together.  It offered a large variety of play options and it simply looks awesome!!” Q2)Was the tWALL everything you expected it to be after you have had the chance to break it in a little bit? “The tWALL is even better than we thought it would be.   We have actually had to turn kids away because the room is filled to capacity.   The kids love using it and are exhausted afterwards.   We are looking forward to programming it ourselves.  We plan to use it with our kids for basketball and soccer!” Q3) Have you been doing workouts yourself with the wall? “I used the wall myself yesterday.  i would say I worked out for about 20 minutes and not only was it fun but it was a great workout!  Today my arms and shoulders are sore which is great!! it was a great change of pace from the regular strength training and cardio workouts!!! I will be in there again today!” Q4) What is the main purpose of the tWALL and how is it being received by everyone who is using it? “The main purpose of the wall is to have a fun way for kids to work out and get healthy.  We find that kids between the ages of 10-14 do not want to exercise.   This product is so fun they don’t realize they are working out!  Everyone that uses it loves it.   We shot a video yesterday of two kids using it to put on our website, once the wall flashed off the two kids turned around with the biggest smiles on their faces and they looked exhausted!! It was AWESOME!!  The tWALL is also being used by our adult members and our ‘Young at Heart’ members. It is great for all ages.” Q5) If there is anything you could improve what would it be? “As of now we would not change a thing.” We hope that this has been an informative testimonial to the tWALL for all of those that are interested in a new and exciting way to engage children in healthy exercise.   For more information on the tWALL please click here and also check out a video on YouTube. ### Happy New Year From Team Exergame Fitness! Being that this is our first blog post since the beginning of the new year, we at Exergame Fitness hope that everyone had a great holiday!  As we all go back into the daily grind pursuing our life passions, we should remind ourselves that our new years resolutions need to be a part of our daily missions. I read a surprising infographic, yet not that surprising, which stated that 45% of all new years resolutions are health related.  Whether that is losing weight, eating healthier, or getting fitter, health is a major concern for roughly half of all Americans.  There is another surprising statistic out there also that says that you have a 12% chance of making that resolution stick for the entire year. Discouraging?  For me? Yes since one of mine is to be eating healthier just like my fellow 45%.  As it turns out Exergame Fitness made some resolutions also, and we plan on keeping them.  Our resolutions will hopefully help YOU reach your resolution goals and help your friends and family reach theirs. Our resolutions are simple: #1 Help kids get healthier with Exergaming #2 Help adults get healthier with Exergaming #3 Help the whole family feel better with Exergaming For the next 12 months we will be on your side, helping you reach your resolutions.  Think of us as your champion to helping you, your friends, and family achieve and maintain a healthier, active lifestyle which will make you feel good and bring new inspiration into your life.  And hopefully by the time we reach New Years Eve 2013, we can all say that we achieved our goals. Let’s have a great year! ### The Best Way to Postpone Dementia is with Exercise What’s the best way to stay mentallysharp well into old age? According to a recent study by experts at EdinburghUniversity, it's not brain games. Turnsout exercise may be the most effective way to keep elderly minds as big andfunctional as possible. More so than brain teasers and social interaction,exercise was associated with the biggest boost in brainpower. What can you do to be around for your grandkids? The study tested 638 Scottish 70-year-oldsby having them fill out questionnaires about their exercise habits, engagementwith intellectual activities (like crossword puzzles) and socialization. Threeyears later, when the participants were 73, the scientists took MRIs of theindividuals to study the size of their brains and the volume of their whitematter (the web of nerves that connects various brain regions). This data wascompared to the results of the participants’ questionnaires. The results of the study found that those who engaged in thegreatest amount of exercise experienced the least amount of brain shrinkage andwere the least likely to exhibit signs of dementia.Those that engaged in other seemingly brain-stimulatingactivities, such as socializing or reading a book, appeared unaffected. Prior research found that exercisecan prevent or slow down the onset of dementia, but this research may point tothe reason why. However, scientists in this studyare speculating what may cause the association between exercise and less brain shrinkage.Is it that exercise increases oxygen to the brain, preventing it fromshrinking? Or are those with smaller brains less likely to exercise? You Don’t Need to be a ProfessionalAthlete But what if your 85-year-old mothernever worked out a day in her life? The good news is you don't hvae to runmarathons to get a brain boost -- even just a walk around the block once a daycan have a noticeable impact. Is your family member a gardener? Bird-watcher?Whatever activity he or she prefers, just keep 'em moving. Even playing withkids is helpful exercise, as long as they are moving. Not all seniors are going to beathletes, but the more you can push your family to stay active, the longer theywill be mentally with you. By: Jen Wolfe ### First Care For Then Educate Peter Senge, in his 1990 book entitled The Fifth Discipline, talked specifically about well-intentionedgoals and aspirations often leading to unpredicted outcomes that even the bestleaders and thinkers could not have anticipated.  Certainly a 1981 government document releasecalled “The Nation at Risk” intended to bring attention to the need foreducation to improve for all kids.  Whatevolved over the years was a tightening of curriculum, the development ofstandards, along with high stakes testing to improve the quality of Americaneducation.  Unfortunately, the unintendedconsequence was the diminishing emphasis on the primary purpose of education(as stated by the National Association of State Boards of Education in 2010) to“first care for and then to educate.” Specifically, NASBE states: “Schools have a duty to help prevent unnecessary injury, disease, andchronic health conditions that can lead to disability or early death” and“…schools take an active role in preventing disabling chronic health conditionsthat cerate misery and consume a burdensome share of the nation’s resources.” How have we lost sight of what “caring for” students reallymeans?  By focusing solely on academicimprovement, we have neglected the other parts crucial to the care of ourstudents and that those parts are integral to the very academic achievementthat we so desire for our youth.  Moreand more, the need to show academic improvement has become front and center onthe education agenda.  A commonly used routeto accomplishing this has been to increase seat time, decrease recess, andreduce physical education.  No onequestions the validity of this effort because, in many instances, it has led toimproved academic achievement for kids across the country.  However, there has been a cascade ofunintended consequences such as obesity, type 2 diabetes, increased stress,increased ADHD/behavior issues, and lower cognition to name a few.  Although educators continue their efforts toaddress academic achievement, most are not taking into account the growing bodyof research demonstrating the strong correlation between physical activity/fitnessand behavior and cognition as well as health. What we know about human behavior relative to change isthat, unless there is a compelling reason and a sense of urgency, people shyaway from doing things differently. There are so many pressures on teachers,administrators, and school boards to have their schools perform academically.   Hard science will be necessary before theyrealize that what they are giving up is an important ingredient to the successthey are seeking.  That hard science ishere and expanding.  In a recent book, Physical Activity Across the Lifespan:  Prevention and Treatment for Health andWell-Being by Aleta L. Meyer and Thomas P. Gullotta (2012), one chapter,authored by John Ratey of Harvard Medical School and Jacob Sattelmair ofHarvard School of Public Health, present the research and rationale that shouldinfluence educators about what it means to “care for” and educate ourstudents.  At the core is that 95% of thehuman genome (all of the genes controlling our inherited information) evolvedwhen we were hunters-gathers, and that our genes (especially “thrifty genes”) areencoded for required cycling between periods of activity/rest andfeast/famine.  The sedentary lifestyle andabundance of food that has become prevalent in the last 40 years has disruptedthe healthy gene expression and metabolism manifested in this cycling andresulted in our epidemic of chronic diseases (e.g. obesity, diabetes, heartdisease, cancer) and mental and behavioral disorders (e.g. depression,substance abuse).   Our “thrifty genes”have, in this environment, become a liability instead of an asset. By denying or diminishing our kids the opportunity to move,we, in essence, don’t provide the environment needed for the brain and body tofunction at optimal levels and can actually set them up for problems.  As Ratey and Sattelmair state from researchdone by Mattson, Maudsley, and Martin in 2004, “The physiological stresspresented to the brain by physical activity balanced with recovery promotesadaptation and growth, preserves brain function, and enables the brain torespond to future challenges.”  The rightlevels of physiological stress from physical activity create the conditionsneeded for our brains to learn and engage in higher-level thinking and problem-solving,as well as give it the resiliency needed to respond to pressure and change(including susceptibility to substance abuse and instant gratification).  That stress is essential for the brain andbody to work most effectively. The case that movement and physical activity must beincluded in the overall approach to how we educate our students is undeniable.  Educators must understand that we areprogrammed to move– that activity, metabolism, and cognition are geneticallylinked to work together.  Movement has tobe a common denominator in our approach to education and will ultimatelyincrease our chances of reaching our goals of educating students.  There are many opportunities for schools toincorporate physical activity into the school day, and those who are committedto it find a way. Eventually, as educators understand the science of exerciseand the brain, there will be a growing movement to insist that physicalactivity and fitness-based physical education are fundamental to the success ofour schools. References Mattson, M., Maudlsey, S., & Martin, B.  (2004). BCNF and 5HT:  a dynamic duo inage-related neuronal plasticity and neurodegenerative disorders.  Trendsin Neurosciences, 27(10), 589-594. National Association of State Boards of Education(NASBE).  (2010).  General school health policies.  Retrieved June 12, 2010, from http://nasbe.org/index.php/component/content/article/78-model-policies/118-general-school-health-policies. Ratey, J. and Satetelmair, J. (2012). The mandate formovement:  Schools as agents ofchange.  In A. Meyer & T. Gullotta(Eds), Physical activity across thelifespan: Prevention and treatment for health and well being. (pp.235-265).New York: Springer. Senge, Peter M. (1990). Thefifth discipline:  The art and practiceof the learning organization.  NewYork: Doubleday/Currency. ### HEALTHY Armstrong, Incorporating Technology into Physical Education In 2004 the state of Pennsylvania mandated all school districts to measure and track students Body Mass Indexes(BMI) and develop a Wellness Policy for students. Armstrong School District, located an hour north of Pittsburgh, has taken this initiative and created a coalition to address the problem of childhood obesity in Armstrong county. The coalition, called HEALTHY Armstrong, which is an acronym for Healthy Eating Active Lifestyles Together Helping Youth, has maintained excellent health in the district schools with 35% of the students BMI measurements above the 85th percentile in the nation.  In December the school will be taking their physical education activities to a new and exciting level by using a multiplayer Exergaming product called iDance.  The school district purchased two 32 player iDance group fitness systems which they will be rotating between the districts schools to offer a fun engaging way for students to stay active. One of the many benefits to iDance is that it allows for 32 students to be participating in group exercise at the same time. Armstrong School District, among many other schools across the nation, are beginning to evolve traditional physical education to be more engaging and interactive, combining technology with exercise. Furthermore, the ability to track students exertion, BMIs, and heart rates is allowing physical education departments to know what they are doing right or wrong with getting kids active.    As we move forward in the fight against obesity, schools will play an integral role in promoting and educating students on how to live a healthy active lifestyle going into adulthood.  Where do you stand in the ongoing effort to reduce obesity? If you want to learn more about the HEALTHY Armstrong coalition, head over to their website to find out how they are benefiting their community. ### Suffolk Zone 2012 NYS AHPERD Conference showcasing Exergaming New York suffered a huge blow due to Hurricane Sandy andwhile people were waiting in lines with gas cans at every gas station, the 2012Suffolk Zone Professional Development Conference remained on schedule, drawinghundreds of physical education professionals from across the state of New York.  The NYS AHPERD, which stands for New YorkState Association for Health, Physical Education, Recreation and Dance, hasbeen hosting the Suffolk Zone event for the past couple years and its aim is toshow physical educators new and effective ways of getting students active andhealthy.  This year the event was hostedat Sachem School District where they have a staple physical education program,being leaders in adapting new methods of fitness. Sachem, like so many other school districts, applied for aFederal PEP Grant which allowed them to outfit their school district with newcutting edge group active fitness programs involving Exergaming.  The Exergaming products that the PEP Grantallowed them to purchase have been a huge hit with the students and the PEinstructors are very excited to be implementing them into their daily curriculums.  The two Exergame group fitness systems thatthey implemented are the iDance, comparable to Dance Dance Revolution, and theWebRacing Exergame Cycles.  Both theiDance and WebRacing Cycles support up to 32 players, which was key in thedecision making process for Sachem.  Their challenge was spending their PEP grant money effectively andmaking sure that those dollars delivered value to their students. Sachem is not holding back any secrets, if you work at aschool district and are looking to revamp your physical education departmentand need guidance on the process of applying for a PEP Grant,  Sachem invites you to contact them so thatthey can help you through much of the red tape. Their aim, along with the Suffolk Zone Conference, is to promote otherschools to adapt new forms of physical education. We thank everyone over at Sachem for inviting us to attendthe Suffolk Zone event to demonstrate the iDance and WebRacing systems, and wehope that you have great success at promoting kids health and continue to bethe agents of change that you have become. ### Exergame Fitness at Games for Health 2012 The first week ofNovember will be a busy week for us here at Exergame Fitness.   Part of our team will be in New York for theSuffolk Zone Professional Development Conference 2012 event held at SachemSchool District, and another part of our team will be overseas in Amsterdam atthe Games for Health Europe 2012 Conference. Games for Health is a series ofconferences that showcase the health and research implications of video games.Back in the spring, Motion Fitness was a sponsor at Games for Health USA whichwas hosted in Boston and we are proud to be a sponsor again at the Europeversion of the conference. Drawing hundreds of professionals from all walks ofthe industry, the conference is one of the best places to see what is currentlyavailable and what will soon be available in the Exergaming industry. Exergamingis a term that has been coined to bridge fitness and video gaming together andis slowly becoming mainstream terminology. This year Exergame Fitness will be focusing on two products at the Games for Health Conference,the iDance group fitness game and the interactive fitness product tWall.  iDance, which is a Dance Dance Revolutionlike system, can support up to 32 players at a time.  The tWall, which is a high tech interactivelight wall, also incorporates multiple players at one time.  The revolving idea behind these two products isa multiplayer aspect that increases motivation and exercise benefit.  Based around gamification, turning fitnessinto game play, studies are showing that children and adults alike are morelikely to reach their fitness goals. For more informationon this event, please visit Games for Health 2012. ### Suffolk Zone 2012 NYS AHPERD Professional Development Conference The state of New York is facing some serious weather right now, but next week if the state survives the New York AHPERD will be hosting their annual Suffolk Zone conference where over 800 physical education teachers, school administrators, and fitness industry personal will gettogether and showcase the latest methods at bringing children into healthy active lifestyles.  This year you will find the Suffolk Zone event at Sachem School District which has made some huge advancements in their physical education program by incorporating Exergaming.  Exergaming takes interactive video game experiences and crosses them with fitness, creating a fun and engaging way toexercise.   Studies are showing thatExergaming is an effective way to encourage and motivate students to behealthier and more effective at school.  Sachem, considered a pioneer in the physical education world, is veryexcited to showcase their new facility November 6th, 2012 to all thePE instructors that are attending, with the hopes sharing their success and willpromote other schools to soon follow suit. Suffolk Zone has invited Exergame Fitness to come out andtalk about the Webracing Exergame Cycles and iDance dance game systems toexplain how they work and the benefits of. We are excited to be able to talk about the new ways to get childrenexercising this year at Suffolk Zone.  For more information on the event, please visit the Suffolk ZoneConference event page found at this link: Suffolk Zone 2012 ### Sierra Vista Jr. High Physical Education Demonstration Asthe Physical Education Department Chair at Sierra Vista Jr. High School, ourPE program hosts PE Demonstrations for educators, principals,superintendents, and community leaders from all around the country to come andsee the “New PE”curriculum in action. The demonstrations are designed to getthem excited about the possibilities on how a comprehensive curriculum isimplemented on a daily basis and the variety of equipment that is used toincrease fitness activities.  With the use of technology, we can showthe accountability the students have for an objective grade. We want thedemonstrations to inspire creativity and rejuvenate awareness for a lifetime ofphysical activity. Over the years, wehave had numerous PEP grant winners come to our PE Demonstrations to learn howto implement the PEP grant, learn Best Teacher Practice, learn howAcademics/Fitness improves scores, how to implement 21st Century Technology andmuch more. On October 26th, we held our 1st PE Demonstration of the2012-2013 school year.  We had visitors from the Alvord SchoolDistrict  (2012 PEP Grant recipient) from Riverside, California andNike representatives.  Here is a glmpse of what they saw and learned.  1.  ThePE Demonstration begins with Administrators explaining our PE Philosophy,Mission and our History of what we have accomplished. 2.  Visitorsget a Tour of Teacher Best Practice 3.  Visitorsget to experience the HopSports Exercise Training System and Motion + in ourGym.  During this time, our visitors get to see first hand how we trackstudents Live Heart Rate through Polar's Cardio GX system.  All 56students HR data being displayed for students to stay in their Healthy FitnessZone 4. Visitors getto see how we incorporate our Survivor program.  This Team CooperativeLearning component is essential for all students to learn on how to worktogether.  5.  Visitors getto experience our Trikke's on our 200 meter course.  This 3 wheel carvingvehicle is a great alternative for students to move and promote fitness 6.  Visitors getexperience our Fitness Center.  In the Fitness Center, they get to see 3different sections of Exercise.  1.  25 piece Weight/RehabilitationLab, 2)  50 piece ExerGaming section which consists of Xavix, DDR, VirtualBikes and a Traverse Rock Wall and 3) 55 piece Cardio Education component thatincorporates Academic Review 7. Visitors getto experience how our classroom teacher's incorporate movement into their dailylessons by the use of Brain Breaks. 8. Visitor's get toexperience how our Math Department utilize the Brain Bike in the computer lab. 9.  Visitorshave a Roundtable discussion with me regarding what they experienced and howthey could improve on their current Physical Education program 10.  I present aVideo/Powerpoint presentation to our visitors regarding implementation of thePEP grants, improving Teacher Best practice, sustaining a ComprehensivePhysical Education program, how to involve community support, buildpartnerships and how to make their Physical Education program FUN! ### Exergaming in the Modern School Those of us who were lucky enough to get one of thefirst video game systems and play the game Pong all remember playing long hourswith family and friends in the living room. Video games have come a long waysince then, but still require a lot of living room time, most likely on thecouch.  This has led to very sedentarylifestyles for children, yet a new form of gaming is beginning to emerge, thatbeing Exergaming. Exergaming combines physical activity with videogames, changing the way games are played by incorporating full body movementsin order to progress through the game. Because video games have been a part of children’s livessince they were born, it only makes sense to incorporate physical exercise intogame play.  Video games may have been acontributor to childhood obesity over the years but they can also helpcontribute to the decrease of childhood obesity.  Schools are beginning to recognize the addedbenefits of incorporating physical exercise with video games, in fact accordingto a study conducted by Pediatrics titled Prevalenceand Correlates of Exergaming in Youth published October 1st2012, “Exergaming at school is associated with improvements in academicbehavior and achievement.” Furthermore the study says, “Exergaming may helpincrease physical education participation and decrease sedentary time in youthand especially in girls.” Sachem School District composing of Long Islandresidents in New York is one of the largest school districts by population inthe state and they recently purchased a 32 multiplayer iDANCE, similar to DanceDance Revolution, to share among the district.Stephanie Macintosh, the administratorfor federal funds and research and development of Sachem said after receivingthe Exergaming system, "We love this system because it is not your typicalvideo gaming experience. The kids are truly exercising unlike with a Wii orKinnect. We all felt these workouts." Sachem,recognized for their continued success in bringing new technology into theclassroom, prides itself in being one of the nation’s first to incorporateExergaming as a means of physical education. It is critical for schools acrossthe nation to evaluate how important physical education is in school and lookinto alternative ways to get children across the country moving again. InNovember, Sachem School District is hosting a conference expected to draw over800 people in which they will showcase the iDANCE Exergaming system along withother new physical education models which they hope other schools will soonadapt.  The conference is being held onNovember 6th 2012 and more event information can be found at www.ow.ly/ewo0z .Are you making a difference in your community? I invite you to attend in orderto see for yourself how beneficial Exergaming is in the academic setting. ### Integrating ExerGaming with Instruction: One Model By Dan Lawler, Ph.D. This school year a Title I teacher in Colorado will beintegrating into her teaching both effective practices in literacy instructionand current research on how exercise prepares the brain for learning.   She is a strong literacy teacher, longgrounded in strategies that have been supported by research in readinginstruction.   This year she is excitedto add this new dimension to her literacy lessons by having her classes participatein 5 to 7 minutes of exercise just prior to instruction. Currently, the well recognized Reading Recovery Model guidesher daily instruction.  This model hasstrong evidence that validates an increase in print awareness, wordrecognition, fluency, and reading comprehension.  Reading Recovery has shown significantlypositive effects on reading achievement and has been included on the U.S.Department of Education’s list of “Gold Standard” findings. Even though this teacher was implementing cutting-edgeresearch on literacy instruction, there was still evidence that her kids couldperform at a higher level.  As novel andinteresting as she would strive to make the lessons, many of her students stillhad a difficult time staying engaged. Although the very best practices in reading instruction were beingdelivered by a highly qualified teacher, she was driven to look for answersbeyond her current practices. Early last year, she was introduced to Dr. John Ratey’s workon the effects exercise has on the brain. What was well documented in his book, SPARK: The Revolutionary New Science of Exercise and the Brain, wasthat exercise (particularly certain types) actually prepares the brain for learning.  In addition to activating the attentionsystem, exercise also increases growth factors – especially BDNF, referred toas “Miracle Gro for the brain”, that increase memory and learning. Moderate aerobicexercise that involves coordination, even for short periods of time, canactivate the attention system for 60-120 minutes.  It produces neurotransmitters that increasefocus, decrease anxiety and stress, and decrease anger and aggression.  One problem is to get unmotivated kids to do the exercise.  This is where ExerGaming can be a powerfultool. At the teacher’s school, a small ExerGaming lab was recentlyinstalled.  The lab had 10 stations witha variety of ExerGaming equipment:  WiiFit,  Xbox Kinect, Dance DanceRevolution, gaming bikes, FitWall, and Xavixs. What makes this lab a powerful tool is that these pieces of equipmentare engaging, usually utilizing video games to get kids moving.  The teacher has no problem getting thestudents to exercise before instruction, and they quickly settle into theirlessons with sustained focus. During this school year, the teacher will be conducting acase study involving her students, which is expected to show similar positiveresults that prior research has demonstrated. Already, she is seeing evidence of more attentive and engagedstudents.  The exercise has prepared thebrains of her students to learn so that they can better benefit from her expertinstruction. It’s exciting to see an educator to pull together two bodiesof solid research and combines them in a way that makes learning more effectivefor students.   ### Target Fitness Games make an Impact in the Exergame Market New products like the Nexersys keep the Exergaming market fresh bycombining technology, games, and fitness. Exercise and getting a great workout does not need to be work, itdoes not need to be boring, it can be fun and engaging.  All goodExergaming products will do this. Commercial grade Exergame products have been used for many yearsin health clubs and non-profit facilities around the world.  They startedout targeted towards kids to keep them active while playing games.Over the years Exergameproducts and Exergame rooms have grown to be used by kids, adults, and seniorsalike. There is a big difference between Exergame products used infitness club settings verse Exergame products used at home like the Wii andXbox Kinect.  Club Exergame products are very durable, require a lot ofmovement to play, encourage social interaction, and have a lot of variety. “The best commercial products are always upgrading and coming outwith new software or games,” says Ed Kasanders of Exergame Fitness, a companythat combines the products, creates exercising programs, and tracksparticipation in Exergame rooms across the country. “It’s great to have new products.  Nexersys is a new comer tothe Exergaming and Active Gaming world and highlights what can be done withexercise equipment. Target based interactive fitness products use game elementsto progress the user through levels according to their ability.” Target Games in the market offer a great variety of styles.  Nexersys tends to focus on the advanced adultuser with complex movements and feedback.  Other products like 3 Kickbase their approach on simple active game play for all ages and ability levelswhether they let you hit targets with your hands or feet. A product like Makoto Arena offers a variety of simple play features through advanced programmingwith precise movements.  The TWall is another product that isextremely durable and offers great exercise for everyone. New products to be released in the future like the Exergame Stationlet you play DDR style games with your hands and a punching bag.  Thisshows promise as recognized by TEN - The Exergame Network who gave theExergame Station best new commercial product for 2011, even though it has notbeen released yet.  We expect it hitting the Exergame Market very soon! To see a full line of proven and effective Target based trainingproducts for your health club, non-profit center or school visit the ExergameFitness website,  www.exergamefitness.com ### Model Physical Education Program Demonstration Days One of the long standing professional strengths of educators is their willingness to share ideas and programs that are working with other teachers and principals. This professional courtesy has helped thousands of other schools and children to benefit from the original school's hard work and success.  For example, if a school is getting great results in reading the school and teachers invite people in to hear how they constructed their success or present at state and national conferences so they can give that same advantage to others. One of the best examples in physical education has been work lead by George Velarde and his team at Sierra Vista Middle School in Canyon Country, California. Over the past several years, they have developed a model program in physical education, and they, too, are willing to share their success with other professionals. Sierra Vista has established 6 Physical Education demonstration days in order to share their outstanding work.  Any school that is interested in improving their program would greatly benefit by visitingGeorge's school on one of these demonstration days.   One will definitely walk away from the visit with big ideas on how to improve your own physical education curriculum. -- Dan Lawler, Ph.D. Education Consultant dlawler22@gmail.com New PE Philosophy- No Child Left OnTheir Behinds For most of us, the old-style PE met the needs of a select few.  Everyone else was often left with a lifetime of bad memories and demeaning experiences. What is the “New PE”?  It means teaching fitness over sports skills in physical education classes.  More importantly, it is about objective measurement over subjective grading.   Today, the “New PE” classes at Sierra VistaJr. High School are about developing a healthy lifestyle and wellness.  The PE staff teaches quality/daily physical education that provides students with a moderate to vigorous activity level.  As part of our effort to encourage physical fitness, our Old Gym has been transformed into a State of the Art Fitness Center.  Thus being ourHeart and Soul of our PE program.  State of the Art Fitness Center 50 piece ExerLearning Section:  Dance Dance Revolution pads, Xavix Exercise program, Virtual Reality Bikes, FitnessGram Computer Lab on our Virtual Reality Bikes, and a Rock Climbing Wall. 53 piece Cardiovascular Education Section: water/computer rowing machines, spin bikes, ellipticals, upper body ergometers and stair steppers.  Audio/Video Projection system with Surround sound for students to review:  Benchmarks/Quizzes/Tests and Academic Vocabulary Circuit Training Weight Room Body by Motion resistance machines Power Strength plate machines Endless Rope machine Water Rowing machines Ski Ergometer machine PE Recognitions Due to the modeling of the “New PE”, Sierra Vista’s Physical Education program has been recognized by the President’s Council on Physical Fitness/Sports as a Demonstration Center for the Nation 25 Coolest Schools In America by Scholastic Parent & Child Magazine 2009 Golden Bell recipient by the California School Board Association of California for the “No Child Left On Their Behind” Physical Education Program 2009 Recipient of the Physical Education Middle School of the Year Award by the California Coaches Association 2008-2009 Recipient of the Carol M. White (PEP Grant)-$260,000- very prestigious award that provides funds for educational agenciesto initiate/expand and improve physical education programs PE Demonstrations We host PE Demonstrations for educators, principals, superintendents, and community leaders from all around the countryto come and see the “New PE” curriculum in action.  The demonstrations are designed to get themexcited about the possibilities on how the curriculum is implemented on a dailybasis and the variety of equipment that is used.  With the use of technology, we can show theaccountability the students have for an objective grade.  We want the demonstrations to inspirecreativity and rejuvenate awareness for a lifetime of physical activity.  Here are dates forour PE Demonstrations for the 2012-2013 school year.  Oct. 26, Nov. 16, Dec.7, Feb. 22, March 15, April 19, May 3 Times for all PEDemonstrations are from 10:00-1:00.  Results Overthe last 8 years, our Fitness Scores have improved in every category of theState Fitness Scores.  But moreimportantly, our Fitness Scores are higher than the State and National Averagefor Jr. High Schools.  Improvement from’03-’04 to ’09-‘10 Aerobic(1 mile run):  18.2% BodyComposition:  2.5 % AbdominalStrength:  8.9 % TrunkExtension Strength:  2.7 % UpperBody Strength:  13.4 % Flexibility(Shoulder):  17.4% #of Fitness Standards achieved by students: 22 % (6of 6 Standards achieved) Schools Academic(API) Results OurPhysical Education program has not only demonstrated improved Fitness Scores, but our Schools Academic Scores (API) have also increased every year since thePE Dept. changed their philosophy from the “Old PE” to the “New PE”.  ‘03-‘04Schools Academic Performance Index ’10-‘11 Schools Academic APIscore: API score: Animprovement of 63 points over an 8 year ### Choice Health Fitness Grand EXERGAMING Opening The IMAGINE campaign began in 2007 when agroup of Grand Forks citizens started raising funds to build a new health andwellness facility and renovate the existing Family YMCA. Thanks to donors' andbusiness sponsors' vision and generosity, all residents can now benefit fromexceptional new health and fitness facilities. We have found nothing quite like it in the country.  Today, this historicmovement has allowed the Grand Forks Park District the ability to continueenhancing lives throughout the community. Through a more efficient use ofcombined knowledge, expertise, resources and strengths, Choice Health &Fitness and Altru Family YMCA promise optimal health and wellness to thecommunity, for all ages and abilities, for generations to come. As part of this focus Exergame Fitness willbe introducing a new Kids Fitness area called the Kids Zone. The Kids Zoneinteractive play space for middle school age youth will use some of the latestand greatest technology in the Exergaming Market provided through months ofconsultation with Exergame Fitness.Some products you can expect to see in this area are the Exerbike GS, Gamecycle Brainbike, Lightspace Wall, Impact Arcade DDR Platforms, and Makoto.All considered to be someof the top of the line products in enhancing youth fitness for your children. The Exerbike GS s a strong and reliablecommercial-grade stationary bike enhanced with pedal-to-play gamercizetechnology.  This product uses magnetic resistance technology and can be usedwith any XBOX game to create the best workout experience.  The resistanceand program settings will keep you working while the adjustable and safetyfeatures will keep you comfortable.  Using feedback information from theconsole screen, all Exerbike GS rides can be recorded and tracked. For fitness centers, YMCAs, and CommunityCenters, the Gamecycle offers the kind of innovative exercise outlet thatbrings people through the door. Upper body exercise outlets are oftenunder-represented in exercise facilities -- in part because standard armergometers are considered boring. The GameCycle shatters that boring image byoffering upper-body exercise merged with videogames. Developed by a team of neuropsychologists andmedical specialists, the Neuroactive Brainbike and brain-fitness program improves both your brain and your lifewith a diverse array of fun and easy brain exercises that revitalize everyaspect of your cognitive, psychological and physical health. Using state-of-the-artartificial intelligence to customize your training, Neuroactive stimulates 16 key functions, optimizing yourbrain for memory, processing speed and vital skills like the ability toremember new faces. The all new Lightspace Play Wall haseverything you need to make Exergaming competitive, fun and amazing to look at!The Lightspace Play Wall combines the latest in interactive technology withsoftware controlled content that will provide hours of fun and exercise forkids and adults of all ages and abilities. The system is capable of storing andrunning a potentially limitless variety of games and interactive programs thatcan be used by multiple participants simultaneously. The Lightspace Play Wallcreates an engaging experience that will draw young children, teenagers andadults to activities what will excite and entertain them, all while keepingthem active and fit. The Play Floor is controlled and powered via theLightspace Console. The Impact dance platforms are designed bydance game specialists in close co-operation with the world's best machinedancers, to ensure the highest level of product excellence.Impact Arcade platforms from Positive Gaming provide the most engagingexperience yet. The Makoto Arena II is the premier Exergamingsystem on the market today. Why? It is the only interactive game that isthree-dimensional in which the player is totally immersed in lights and sounds.This multiplanar, multidirectional interactive fitness game delivers documentedbrain and body fitness while providing the participant unbridled fun andexcitement! We invite you to join Choice Health Fitnessand Exergame Fitness on September 24, 2012 for theGRAND OPENING!We hope that not only will you be impressedwith the state-of-the-art Choice Health Fitness Center, but also intrigued tofind ways to get your children excited about fitness using Exergaming in thenew Kids Fitness Zone. ### Play Games to Get Healthy Play games? Yes,playing games can improve your fitness and overall health.  The AmericanMedical Association strongly supports prevention and wellness efforts topromote a healthy America, including the promotion of physical fitness, andactivity-based games (Exergames) offer a fun and engaging way for kids, adults,and seniors to increase their physical activity. Physical activityhas been shown to help reduce many health risks, including diabetes, heartdisease, and many cancers. Walking is an easy way for the majority of people tobe more active and gain the associated health benefits and is a great way tostart a physical fitness program, but it, alone, may not be enough according toa new Center for Disease Control and Prevention report. AddingExergaming products to your program might be just what’s needed to assurefitness. Successful commercial Exergame products and programs have beenused for years at schools and outside of-school programs (e.g. YMCA, JCC, Parksand Rec, Boys and Girls Clubs, Salvation Army) across the country. Now health clubs are taking notice by including group Exergameclasses to give their members a better fitness experience.  Group interactive fitness products likeiDANCE and WebRacing Exergame Cycles change the way members participate in,compete in, and share their fitness workouts. The addition of these products has lead members to not only maintaintheir club memberships, but also to sustain their physical fitness programs. “Members will play these games over and over because they arecompeting against themselves, participating in a group, and they are having fun– all while exercising,” says Ed Kasanders, CEO of Motion Fitness.  “The clubs will have engaged members who willshare and network their Exergame class with friends, family, andcommunity.  This is a powerful tool forclubs to get marketing exposure.  If theyhave multiple locations, they can compete against each other or accumulatescores and/or activity for a fund raiser. “TVs and music are great ways to get members to participate oncardio products in clubs, but the members are just doing it because they knowthat they have to work out to improve their fitness.  With Exergames, members want to play and can’twait for the next workout.  They arefully involved in this interactive dynamic. Exergaming provides perfect active game play, leading to improvedfitness,” adds Kasanders. AboutiDANCE Group dance and step for up to 32 users, iDANCE is an entertainingand motivating workout game that combines exercise with dancing and representsa great way to work out your whole body. Feedback on one’s success during play is provided during the whole game(song), and the rankings are displayed, lending a competitive feature to thisdynamic acitivity. http://exergamefitness.com/products/item.php?cat=dance__step_games&show=idance2_wireless_dance_and_step_system AboutWebRacing Exergame Cycles WebRacing Exergame System offers the best in multi-user groupcycle racing.  Experience PelotonMulti-Ride, a virtual community experience that makes workouts  engaging, fun, and effective.  Accurate workout data is calculated anddisplayed during the ride and recorded for review later.  (4-16 users)    http://exergamefitness.com/products/item.php?cat=gaming__bikes&show=webracing ### Gateway Unified School District PEP Grant Winner will use grant to buy high-tech exercise gear By Joe Szydlowski The Gateway Unified School District governing board signed off on using federal grant funds on interactive exercise gaming equipment at its Wednesday night meeting. The equipment features games to encourage kids to move around, said Matt Diskin, program director for the Physical Education Program (PEP).He obtained the funds from a $1.2 million federal grant for the district to build fitness labs at district schools. The equipment is the first major step of the grant in moving toward more active students, he said. "It costs less than one open heart surgery and contributes to better learning," he said. "A healthier kid is a better student." The exercise gaming equipment includes three 100-square-foot platforms with LED lights that shine using eight games. The platforms will head to Buckeye School of the Arts, Grand Oaks School and Shasta Lake School. Three "3 Kick" games, which are similar to whack-a-mole only they use lights as targets and students' feet as mallets, also will go to those schools. In September, Diskin said he found out he was from one of 71 districts around the country that won the Carol M. White PEP grant, a U.S. Department of Education grant tailored to improve and research fitness and healthy activities among students. Diskin said the interactive method engages kids. "It gets the kids moving. They're visually stimulated, (it) has all the bells and whistles," he said. "Our (goal) is to get their heart rates up." In 2010, around 34 percent of Shasta County fifth-, seventh- and ninth-graders were obese, according to a UCLA study. The technology will appeal to students, said Jim Harrell, superintendent of the Gateway district. "To me, it's kind of like 'Just Dance.' (My kids) go hog wild all over it," he said. "(This equipment), it's even more than that." Diskin said active students at Grand Oaks Elementary School saw test scores rise from the mid-700s to 826 last year. He said part of that increase came from students participating in healthier activities at school. He said he understands how parents may worry about spending in the face of an uncertain economy, but the grant is tailored to a specific regimen. Harrell said the grant's funds can only be used on the plan Diskin developed — the size of the purchase means the board had to give its OK, he said. "As a superintendent, I can't go in and say, 'Sorry Matt, I need money to offset budget cuts,' " he said. The fitness program is an improvement on one Diskin put together in 2004. He said this one upgrades those gyms with "state of the art" equipment. According to a 2008 survey by the California Department of Education, 53 percent of 10- and 11-year-old children spent at least an hour watching television each day.Around 75 percent said they exercised at least four days per week, though the survey didn't measure how much time they spent exercising. ### Students with Disabilities First Experience with Exergaming - Scott Adolf Last year, I was offered the opportunity to test a new product,MOVE + by Motion Fitness.  I was extremelyexcited for this and now fortunate enough to write about my experiences.  I guess there is something to say about firstimpressions and by seeking professional developments when you are canattend. As a member of TEN (The Exergame Network) and an activeparticipant in many other Exergame/Active Gaming websites and social mediaoutlets, I was anxious to see firsthand the reaction of my students withdisabilities (SwD) to this form of exercise. Needless to say, adjectives like breathtaking, amazing or astonishing donot do it the justice it deserves.  Notonly did it increase participation amongst all participants, which is a hugeaccomplishment in itself, but it also created a favorable social setting, onewhere the students led the discussions about and shared feelings about thegame.  This is especially noteworthy formy elementary students with autism and those with intellectual disabilities whotend to shy away from situations like these. As a CAPE specialist, one problem that plagues me is how tomaintain SwD attention for the entire length of my lessons.  MOVE + allowed me to step back and let themachine guide them with this experience. I assisted by calling out verbal cues as to what direction to step nextand used hand-over-hand assistance to those who were not able to keep up withthe pace of the game.  I even had thestudents kneel down or sit and perform the activities as a variation to thegame.  MOVE + will definitely keepparticipants actively engaged and motivated during the game.  All of my students were engaged for themajority of the lessons, which varied from 30 to 50 minutes.  It’s hard to have anyone involved for thatamount of time, even their non-disabled peers. SwD present a variety of unique challenges, from cognitive tophysical impairments.  Incorporating MOVE+ into my program helped me accomplish many of the goals that I desire for mystudents to experience during their short time with me as an educator.  It engaged all participants in theirpsycho-motor, cognitive and affective domains! This flourished when I pointed out that it was a just the same patternsusing the opposite side of the body, my students began to anticipate the nextsteps, and to my amazement, they were all in unison as well! In conclusion, MOVE + increased student participation and groupcohesion for my SwD.  If you have everworked with students with ASD, then you know what I’m talking about. Both ofthese populations are often shunned outside of school because of theirdifferences, and what they are capable of NOT doing.  All of us, as a society, have to do is togive them a chance and not only will they amaze us, but they may teach you andI something as well in this process.  Abig thanks to Ed for providing me MOVE + and for Richard Coshott for pushing meto write this story. Cheers and until the next time, Scott Adolf, MS Ed., CAPE. ACE-CPT More on Move+ ### Motivation Through Exergaming By Dan Lawler Ph.D. Every teacher in every classroom eventually faces the dilemma of how to motivate the uninspired student.   Often teachers look to utilizing positive rewards as a means to increase desired behaviors.  Some traditional strategies, especially at the elementary level, include longer recess, special seats, positive phone call home, lunch with the teacher, and positive verbal feedback.  Extrinsic motivators, in the form of rewards, can encourage students who do not yet have powerful intrinsic motivation to learn. Rather than criticizing unwanted behavior or answers, reward correct behavior and answers. Remember that adults and children alike continue to repeat behavior that is rewarded. It is widely agreed that positive reinforcement tends to have more potency in changing behavior. The term“reinforce” means to strengthen or increase the probability of a specific response.  Think of it as adding something in order to increase a response. For example, adding a treat will increase the response of sitting; adding praise will increase the chances of your child cleaning his or her room or doing homework. And, the important point is that extrinsic motivators can, over a brief period of time, produce intrinsic motivation.Everyone likes the feeling of accomplishment and recognition; rewards for good work produce those good feelings. However, even with the best efforts by teachers, sometimes there are some unmotivated students that we are not successfully reaching.  NEW STRATEGY Recently, we introduced a new strategy with astudent who had been largely unmotivated.  The new strategy used “Exergaming”, and did it ever make a difference!!  The student was given opportunities to useour Exergaming lab at scheduled times during the day IF his classroomexpectations were met.  He was somotivated that he began to meet those classroom expectations in order toreceive his reward In the Exergaming lab. His teacher said, “ I have never seen anything so successfully change a student’sbehavior in the classroom.” The good news is that the intervention, over time,continued to influence the student in a positive manner back in the classroom. The other good news is that when he returnedfrom his exercise reward, the teacher noticed him being more calm andfocused.  We know from the research thatexercise stimulates neurotransmitters in the brain that decrease aggression,improve mood, and allow the student to focus more effectively.  In effect the Exergaming intervention was sofun that it motivated the student to achieve his behavioral goals in themorning, and, after exercise, his body benefited from all the side effects thatexercise has on improving behavior and cognition.  I would encourage any school to investigate and implement Exergaming as a new and effective strategy to improve motivation and behavior. Exergaming works because it is so fun and engaging for thestudent.  By the way, it is good fortheir cognition and health, too.  Withall the potential benefits of exergaming and with the ongoing challengeteachers face in motivating many of their students, this seems like a strategyyou cannot afford to ignore. Video on Exergaming Lab ### Healthy Families Healthy Communities Program Starts at Port Discovery Port Discovery Children’s Museum is ranked as one of the top 12 children’smuseums in the country by Forbes and offers three floors of educational,interactive exhibits and programs for children ages birth through ten years. All of the Museum’s programming aligns with the Maryland Model for SchoolReadiness and the state curriculum, with a focus on five core Platforms ofLearning: 1.   EarlyChildhood Learning 2.   HealthyFamilies/Healthy Communities 3.   STEM (Science,Technology, Engineering, and Math) 4.   FinancialLiteracy 5.   Creative Artsand Culture InMaryland, obesity is an escalating concern, with the percentage of adults whoare overweight or obese doubling over the last 20 years. About 177,000 out of615,000 Maryland children ages 10 - 17 years are considered overweight orobese. This is 28.8 percent of youth. Obesity is even more common amongAfrican-American youth, with a rate of 34.6 percent. There is a critical needin our community to educate children at an early age on the importance healthyeating habits and participating in daily physical activities. PortDiscovery is committed to providing families with young children in BaltimoreCity and beyond, the opportunity to engage in physical play and adopt healthyhabits through its Healthy Families Healthy Communities platform oflearning. Responding to health issues such as childhood obesity, Port Discoveryoffers programs such as Healthy First Saturdays, a monthly communityhealth fair and Cook and Tell an interactive cooking demonstrationwhere children create a healthy snack based on a children’s story book; as wellas exhibits such as KidWorks, a 3-story urban tree house and itsnewest exhibit, Kick It Up Brought to you by UnitedHealthcare, that promotephysical activity and provide greater awareness to practice healthy living. Inrecognition of the significant strides the Museum has made to promote healthand wellness to all children and families in our community and beyond, PortDiscovery has been named a Good to Grow! Museum by the Association ofChildren’s Museums. Port Discovery is only one in five out of over 300children’s museums in the country to receive this national designation and isproud to help reinforce the message that Baltimore is on its way of becomingone of the healthiest cities in the United States! Kick It Up is an indoor soccer field that transforms into a fitnessarena featuring innovative, interactive games developed by Exergame, including: test how accurate your dance steps are against otherplayers WebRacer bikes: compete against others in a virtual bike race ·iJoy BalanceBoards : see how long you can staybalanced on a moving board that simulates surfing and skiing Touch Wall (T-Wall): test your reaction time by using theirbodies to hit lit targets Port Discovery’s exhibits team researched several companies that specialize inelectronic fitness games and chose Exergame products for its wide variety ofage appropriate experiences, excellent customer support, and solid record ofproduct durability.  As a children's museum and a trusted communityresource, it is our mission to be an advocate of one of the biggest issuestoday – the health of our children. The Exergames we chose to include in KickIt Up! provide an interactive and engaging environment where children andfamilies can experience firsthand that exercise can be fun! ### BrainBike: Exercise for the Brain and the Body by Dan Lawler, Ph.D. Most oftenwellness programs focus on improving employee fitness levels along withemphasizing good nutrition.  Seldom isany specific attention given to retaining and improving the functions of thebrain. “A life-long commitment tostimulating brain activity contributes to quality of life, especially in thelater years. Exercises that promote brain health vary widely and include physicalactivities such as walking and intellectually stimulating activities. Amongother benefits, brain exercise activities work to facilitate quick thinking,promote quick reflexes and develop better short- and long-term memory”. (JudyAl-Ahmary, eHow Contributor). Recently, health organizations are adding a new dimension to wellness programsby looking at the brain as any other muscle or organ in the body.  There is strong science behind the concept offocusing on particular brain functions.  Theidea is to exercise the brain and improve it by using challenging memory gamesand tasks to improve thinking and memory for employees.  Many companies have developed programs toenhance the functions of the brain.  Oneof most ingenious ideas was developed by Dr. Bergeron and his team from BrainCenter of America (BCA).  Dr. Bergeronhas developed brain stimulating exercises that will enhance the effectivenessof the brain and incorporated those strategies with a simultaneous cardio workout.  In a very unique approach, Brain Center ofAmerica (BCA) has combined traditional fitness goals with brain exercisesutilizing an interactive apparatus called the BrainBike. The physician-owned BCA, which pioneers brain-fitness programs designed to improvememory, concentration, multitasking and a complete range of mental abilities,developed the NeuroActive BrainBike to enable users to combine cardio workoutswith brain workouts on what is, literally, a "brain gym." It comprisesa technologically advanced recumbent stationary bike coupled with a speciallyadapted interactive brain-training program displayed on an all-in-one PCscreen. The BrainBike optimizes the ability to improve brain function byintegrating the advantages that exercise has on improving blood flow to thebrain with very engaging brain stimulating exercises. The BrainBike offers a new and innovativeway to keep the aging brain sharp.  The BrainBike software program usesadvanced artificial intelligence to continuously analyze a person’s performanceand adapts and customizes the training to each individual.  The bike riding and brain exercise experienceimproves not only the heart but also memory, visual skills processing speed,and other important brain functions. Studies have shown that stimulating brain exercises may even help thwartAlzheimer’s diseases, dementia, and memory loss. In a recenteffort conducted by Aetna Health a wellness program was developed to provideonline assessments and interactive games for employee brain health.  The focus of their work was to improve uponfour key areas of brain performance: emotion, thinking, feeling, andself-regulation.  This is another exampleof how the new wellness initiatives are likely to include a focus on brainhealth as well as an emphasis on fitness and nutrition. Every employer strives to increase productivity withintheir work force and every fitness center strives to provide the best equipmentand environment to improve body and mind health.  One new and innovative strategy can be addedto traditional approaches by including brain health as a new component of anoverall wellness program.  The BrainBikeoffers the traditional wellness focus by improving cardio vascular health butalso adds the ability to improve brain health simultaneously for all employees.  Soon the BrainBike will be coming to afitness club or wellness effort for you !!! For more information contact Motion Fitness at 1-847-963-8969or at www.exergamefitness.com. ### PE Central Active Gaming and Exergaming Information FREE Exergame Lesson Plan Request Exergame Lesson Plan Exergame Fitness is proud to be a Vendor Partner with PE Central. Save 10% on any purchase! Your Exergame Resources Include: Physical Education and Exergaming Success Stories Popular Exergame Products How to fund your Exergame room with Grants How to Create a Exergame Room Why Exergaming Works? Improve Health & Fitness Improve Academics Improve Social Development Physical Education andExergaming Success Stories Whether you teach elementary, middle or high school,Exergaming and interactive fitness is for you. Just ask The Hyde School (HS students) or Kenston Local Schools(Elementary and middle school students) how it has worked for them.  Each school has transformed their PhysicalEducation Programs into state of the art facilities with EXERGAMING and newprogramming. Hyde School As part of this shift to a new unique approach in educationthe Hyde School of the New Haven School District inConnecticut has now implemented Exergaming as a form of exercise forchildren. What is Exergaming?  Exergaming is a great tool tomotivate people to participate and engage through games. The Hyde School founda combination of Exergaming with traditional fitness equipment to create a oneof a kind environment for kids to stay healthy and active. Kenston School District With the help of the National Carol White PEP Grant, Kenstonlocal schools were able to reconfigure their entire PE program and part of thatwas to revamp the PE curriculum with a large quantity of Exergaming.“I couldn't behappier with our "exergaming" equipment purchased from Exergame Fitness! Children of all ages within the Kenston School District enjoy this fun, challenging way ofexercising, which many have never experienced in a school setting.  It isespecially exciting to see our younger students after they have used our Lightspace Floor or Railyard Fitness: rosey cheeked andsmiling!  Exergame Fitness has allowed us to engage students in thePhysical Education setting that may have been previously "turned off"to physical activity,” Jeff Gowdy, PEP Grant Facilitator. Click Here to See Other Exergame PE Rooms Popular ExergamingCategories Biking Gaming Bikes offer a blend of traditional cardio products(i.e upright or recumbent bikes) with an interactive element to keep youengaged while having fun and competing with others.  Many of our products are meant to be used ina wide range of facilities.  The Exerbike GS , Trixter Web Racerand Brain Bike are all unique, but have one goalin mind: Fitness and Fun! Dance and Step Games Dance and Step games are still one of the most popularcategories in Exergaming.  Large GroupDDR (Dance Dance Revolution) like games such as iDANCE are a great motivator and trainer for children of all ages.  These games bring about some really greattraining effects such as: balance, coordination, eye-foot control, endurance,pattern learning and overall fitness. They are also a great motivator and social skills builder.  With different variations, dance and stepgames are available for any budget. Click Here to See Other Product Categories Need Help with Fundingor Grants? As part of our mission to promote youth health and activity,we're happy to help connect organizations with grant opportunities. Funding for programs can come from the corporate sector like the Herbalife Family Foundation or the Annenberg Foundation; you will also find specific state grants like the California Wellness Foundation.  One Exergame Fitness you'll findhelpful resource links, as well as a listing of grants that target health andeducation improvements for youth on our website. Click Here to Learn More About Grant Opportunities Looking for Ideas onHow to Create an Exergaming Room? Produce a complete interactive fitness experience with ourtop room concept designs.  Combine these areas to add value to yourcurrent school or attract students who may not have previously been interestedin physical fitness, especially those looking for a more exciting workoutroutine. Key Components of our Vault Include -Using Exergaming to create the ultimate experience formembers of all ages -Gaming + Fitness + Entertainment + Community -Create an integrated network of locations that share in themission of the industry to create a healthier community, starting with ouryouth -Track, monitor, and reward progress to ensuresustainability of the program Click Here to Learn About Our Vault Exergame Move Rooms Exergaming Works - Why? Improve's Health & Fitness Improve's Academics Improve's Social Development Exergame Circle of Benefits Exergaming is an essential component to an active and healthy lifestyle. It is designed to engage kids and adults from the very beginning while keeping them mentally and physically focused. The act of motion, or physically playing, is the foundation of what our bodies need. Studies show Exergaming provides improvement in three key areas: Health, Academics, and Social Behavior. Academics Exergaming has been proven to enhance academic performance by building new brain cells and neurological connections that increase learning, memory, and critical thinking. “Memory retention and learning functions are all about brain cells actually changing, growing, and working better together. . . Exercise creates the best environment for that process to occur.” - Dr. John J. Ratey, Harvard Medical School, author of the book Spark Social Development Exergaming encourages family participation, bonding, and social integration among peers. Physical activity is the natural way to prevent the negative consequences of stress, attention deficit, hyperactivity disorder and other behavioral issues “90% of teachers and 86% of parents surveyed connect physical activity with improved academic performance and behavior.” PE4Life Blueprint for Change Health & Fitness Being physically fit and active leads to overall fitness for the heart, cardiovascular system, muscle and cell development, and longevity. Exergaming is an exciting and motivating experience for everyone that helps build the basis for developing a sustainable healthy and active life. “One in every three U.S. children born after 2000 will become diabetic unless many more people start eating less and exercising more.” -- Dr. K.M. Venkat Narayan, diabetes epidemiologistCenters for Disease Control and Prevention (CDC) FREE Exergame Lesson Plan Exergame Lesson Plan developed by Dr. Stephen Yang - SUNY Cortland and Dr. Lisa Witherspoon – USF.  The Exergame Lesson Plan provides two tracks for a Physical Education program. First is with several interactive Exergaming products. Second is for little or no Interactive Exergaming products. Request Exergame Lesson Plan ### Kick it Up Obesity Program at Port Discovery Museum Utilizes Exergames In 1990, the Baltimore Children’s Museum formed its own501(c)(3) non-profit corporation and merged with the Maryland Children’sMuseum. The merged entity’s Board of Directors, with the support andencouragement of Baltimore’s Mayor Kurt Schmoke, decided that an Inner Harborpresence was necessary to reach the broadest possible audience of children andfamilies in the Baltimore region, the state of Maryland and the United States. A 35-million dollar capital campaign, led by the Board ofDirectors, resulted in the renovation of Downtown’s historic Fish Marketbuilding, which became the new home to Port Discovery Children’s Museum inDecember 1998. The 80,000 square foot facility served as the anchor for theredevelopment efforts of the City in the eastern basin of the Inner Harbor. As part of their new unique “Kick It Up! Brought to You by UnitedHealthcare,” programthe museum has added its latest permanent exhibit to help fight childhood obesityby promoting physical activity, wellness and prevention through the power ofExergaming.  When deciding on who to workwith they went with the leaders in the Exergaming Industry, Exergame Fitness. Since Exergaming came to the forefront of the healthindustry, Exergame Fitness was the first company to bring all of the separateproducts on the market together to design an "Exergaming Concept".Long ago they had seen a need for these products and waited to get enoughproducts tested to create an Exergaming Concept that works. Exergame Fitnessdoesn't just sell products, they sell "proven products" that create aconcept and gets fitness based results! Some of the more interesting products that Port Discoveryadded to their unique exhibit was the TWall, WebRacer, iDANCE MultiplayerSystem and iJoy Boards. The rules for T-wall are simple but challenging: on a wallwith numerous touch surfaces, red signals light up in sequence of varyingpositions and speeds.  Your task: deactivate the light as soon as itappears by quick touch.  Act and react asquick as you can.  Your goal: Be faster than light. WebRacer allows the user to remain fully engaged andmotivated while training or racing. Utilizing the latest technology WebRaceroffers different routes live on screen and enables you to race with fellowriders. Whether it is within the studio, via the internet connected to otherclubs live on screen, you are never short of a partner to train with or a groupto race with. The Positive Gaming™ iDANCE multiplayer concept is arevolutionary Exergaming system that was designed specifically for environmentssuch as Schools, YMCA's, JCCs, Park Districts and Health Clubs. It is unique inmany facets including the fact that it provides the user with a combination ofphysical, social and cognitive benefits and that it accommodates up to32-players at once on up to 3 separate difficulty levels with real-timeperformance feedback. Hop on the non-slip iJoy Board at Port Discovery and try outthe balance trainer platform, selecting your program and speed using theinfrared wireless remote control and enjoying the unique.  This is a interactive way to flatten yourstomach and strengthen your legs and core muscles.  Test your skills by varying the speed — slow,medium or fast — or choose the 15-minute program that irregularly varies theboard’s speed. In its short history, Port Discovery Children’s Museum hasserved over 2.9 million visitors and ranks 4th among the Top 10 Children’sMuseums in the United States by Child Magazine. Exergame Fitness is proud to call Port Discovery a partner in the fightagainst childhood obesity. ### Exergaming Vitamins In the July issue of Exercise and Sport Sciences Reviews, researchers provide further evidence that exercise is good for your brain. As we age, blood flow to the brain decreases and oxidative stress increases. Both of these normally occur in the brain and lead to reduced cognitive function. This can also lead to more serious brain problems such as dementia and Alzheimer’s disease. Exercising regularly increases the blood flow to the brain, keeps the blood vessels healthier, and increases chemicals in the brain such as BDNF, also known as "Miracle Grow for the brain" because BDNF helps to grow new brain cells! Regular exercise can also act as an anti-oxidant, which decreases the oxidative stress on the brain, protecting it against deterioration. Here’s how the researchers summed it up: "Exercise could well turn out to be the most convenient, practical, and cost-effective way to ameliorate age-related declines in cognition while mitigating other age-related diseases. These benefits have the potential to improve health with advancing age and to significantly reduce the anticipated and rapidly escalating costs associated with age-related cognitive impairment and dementia facing our aging society." In other words, if you’re concerned about all the negative things (reduced brain power, senility, dementia, Alzheimer’s disease) that can happen to your brain as we get older, regular exercise is the most convenient and cheapest thing we can do to protect our brains from the normal aging process! While the researchers didn’t look at the effects of exergaming, we know that certain forms of exergaming can reach the moderate to vigorous level of intensity which would bring about these same benefits. Not only that, but one has to concentrate while playing the game as well, which also has cognitive benefits. Therefore exergaming can be beneficial for brain health! Have you taken your Vitamin Exergaming today? Ernie Medina, Jr., DrPH, CHFS Exergaming Evangelist/Interventionist exergamingevangelist.blogspot.com" /a> Physical Activity Evangelist rel="noopener">physicalactivityevangelist.blogspot.com cell/text: 909-747-5935 twitter: @xrgamer1 MedPlay Technologies, LLC CEO/Co-founder ernie@medplaytech.com" /a> ### Makoto for Special Needs We always tell our customers that the products and solutions we provide serve more than just one population. In a school setting, a PE class, fitness class, special needs kids, and the sports teams can all get a tremendous benefit from the Exergame products.  The key is how they use them for each population. Below is a great article from a teacher in Naperville IL School District explaining how he uses the Makoto Exergame Arena. Iam a special education teacher at Madison Jr. High in Naperville, Illinois. Iteach multi needs, which is a self contained class, except for lunch, P.E., andexploratory classes like music and art. Our student population includes a widerange of mental and physical ability levels. This is because we have a widerange of different impairments that the students have including mental andphysical impairments. The mental age of my students range from pre-k to secondgrade. Many of my students have sensory issues and attention difficulties. Ihave not personally done a lot of research on the effects that exercise has onthe brain, or the effects that it has on individuals with disabilities, orspecifically individuals with Autism. I do, however see the effects that is hason my students on a daily basis. The fitness center here at Madison has been agreat outlet for our students during the day. We use the fitness center forseveral reasons. Sometimes our students need sensory breaks, in which case thefitness center equipment can provide many ways for our autistic students tosatisfy their sensory needs. One example is through the resistance pressure ofthe machines. Themain reason we would use the Makoto machine is to regain focus and relievestress as well as fill the sensory needs of our students. To further explain,many individuals with mental impairments, namely individuals who have autism,tend to have hypersensitivity to certain senses such as touch, sight, andsmell. Certain sensory outlets can either set them off in a meltdown due to theun-comfort those outlets cause them. Certain sensory outlets comfort them andhelp to regulate their emotions as well as attention span since they arereceiving the sensory needs they require. The Makoto machine has helped to fillvisual and physical sensory needs of our students. Ihave also noticed the effects that use of the Makoto has on our students’attentiveness. Our students tend to have very low attention spans (varying, buton average our students can keep attention and provide good quality work andfeed back for 15 minutes or less). Our class periods are about 40 minutes inlength. Often throughout the school day, our students attention level reduceswith each period that passes. We often allow the students to take a break inthe fitness center using machines such as the Makoto to help them regain focus.The Machine seems to help them focus by allowing them to do a fun physicalactivity that also holds their interest and gets them in the habit of focusingon one thing for a length of time. Often, after a break using the fitnessmachines, our students will come back to class ready to work and able tomaintain focus so they can get quality work done. They also appear morerelaxed, as their bodies seem to be recovering from the physical activity theyhave just completed. They tend to be less prone to having repetitive nervous oranxious movements which often create a distraction in itself to themselves aswell as their classmates. Thankfullyfor our multi needs special education program at Madison, we have been able tobenefit from the hard work of Mr. Phil Lawler, who has been able to help ourP.E. program attain such nice equipment to use in the fitness center. Withoutmachines such as the Makoto, our students may not have the success they haveshown in the classroom. Sincerely, Joe Cantu Multi Needs Teacher Madison Jr. High (Naperville, Il.) ### Games for Health 2012 Recap Focuses on Social Gaming The 8th Annual Games for HealthConference is now in the rear view mirror!   On June 12-14 hundreds of game developers,health professionals, and leading researchers gathered to discover, brainstorm,and debate how videogame and videogames technologies can work to improve health& healthcare. Founded in 2004, the Games forHealth Project supports community, knowledge and business development effortsto use cutting-edge games and game technologies to improve health and healthcare. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the leadconference sponsor and a major supporter of the Games for Health Project. The quest for better health games isalmost as old as video games themselves and filled with "a lot of falsestarts and a lot of products that are not that efficacious," says BenSawyer, organizer of the conference, which is part of a project sponsored by the Robert Woods Johnson Foundation. But one thing experts can agree on inthe future games will increasingly be: Phones, tablets andother devices will make games cheaper, more accessible, more personalized andmore private. (Think about a teen playing a game about HIV risks on his phone, rather than acomputer in his classroom, Sawyer says.) Wearable sensors willbecome cheaper and will communicate more seamlessly with our other devices,making it easier and more fun to track, tweak and build games around everythingfrom our daily step counts to our sleeping patterns. Friends, familymembers, online acquaintances and even virtual partners will spur players tohigher performance, research suggests. "Knowledge canchange behavior, but it's not enough," Lieberman says. Jane McGonigal was one of thekeynotes and a Game Developer herself. The author is credited with creating, an online gameshe invented after she was laid low by a concussion. An additional 35,000 peoplehave played the game in attempts to build resilience and reach health andwellness goals of their own — losing weight, stopping smoking, recovering fromsurgery or injury, she says. With applications affecting everything from health andwellness to rehab and physical therapy, PTSD, stroke rehabilitation, autism andmore, there's no reason games shouldn't have a big role to play in health. That's why expertsfrom heavy hitters such as Microsoft and United Health, Yale and UPenn – designers,developers, care providers and more, from as far afield as Glasgow, Vienna andKyushu – convened in Boston last week. Games offer a wholelot more value beyond mere entertainment, Poetter pointed out. They canmotivate people to overcome challenges; enable them to visualize change andprogress; improve self-efficacy through knowledge and goal sharing andfacilitate patient/provider communication and interaction. As gaming continues to evolve intomore Exergaming categories Motion Fitness continue to be positioned to delivereven better products, service, programming and gaming options than everbefore.  As the Games for Healthconference continues to show, Gaming and Health are here to stay. ### Positive Gaming, Motion Fitness partner and the team behind iDANCE releases the iSTEP System at Games for Health The Positive Gaming team, the original creators of the dance game multiplayer concept and the award winning software called iDANCE as well as the Impact series of top level dance mats, are thrilled to announce the release of the much anticipated Positive Gaming™ iSTEP at the Games for Health Conference in Boston. The Games for Health Conference brings together hundreds of researchers, health professionals, and game developers to discuss a wide range of topics involving health and videogames. Over three days, more than 400 attendees will participate in over 60 sessions led by an array of international speakers. Topics will include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, nutrition, and health education. After iDANCE was created it has reached worldwide success, being the market leader in its field on every single market that has active distributors of products that combine exercise with fun and games. Because iDANCE is a high end product within a price range that is out of reach for a number of interested and potential customers, the decision was made in 2011 to create iSTEP as an alternative dance game that sticks to all iDANCE software standards but is available for a much more affordable price. “iSTEP provides the user with a combination of physical, social and cognitive benefits.  The iSTEP system was created in a manner that gives it the potential to have a positive influence on some of society’s largest problems, including inactivity and childhood obesity”, said Mark Damave, Managing Director of Positive Gaming BV.  “The user benefits are not only confined to physical benefits; cognitive and social developments are also possible through the use of our system and our software, and I am proud to be behind the release of such a remarkable system with such remarkable potential.” It is expected that iSTEP will be a big sales item towards schools, after school locations, leisure centres, YMCA’s, fitness studios, park districts, medical facilities etc. There is excitement among all iDANCE distributors and others to see how this excellent new product will be received on the respective markets. iSTEP is a dance game, designed for use with personal computers, running Microsofts Windows. It features 25 hit songs from Positive Gaming iDANCE as well as 25 songs brand new to dance games. iSTEP facilitates up to 4 players at the time in a multiplayer mode. Another game mode allows two players playing on individual difficulties. iSTEP uses the wired Impact Arcade dance mats and shares a lot of elements with iDANCE as well as many new ones. It follows the high standards of iDANCE every iSTEP of the way! Where iDANCE uses red colour iSTEP uses blue, the whole judgment system is the same, the games are meant to boost each other and grow together with new features, upgrades, music etc. coming out along the way. There is even a possibility that the option will be given in the future where an iSTEP customer can simply upgrade to an iDANCE system if a bigger system is needed. The idea is that iSTEP is a big step towards iDANCE, although iSTEP is a product that can also fully hold its own! It provides developmental benefits to users – The Positive Gaming™ iSTEP System is not only engaging and fun to play; it also delivers a variety of benefits to its users. Including (but not limited to): • Physical Benefits: agility, speed, balance, coordination, reaction time, cardiovascular endurance, order • Cognitive Benefits: order, sequencing, pattern recognition, improved school performance • Social Benefits: Autonomy, collaboration, improved self esteem Real-time, individual performance feedback. Each player can see their performance in realtime.  An overall percentage accuracy and overview of the step accuracy are given at the end of each song. Upgradable software – The software was designed in such a way that new updates, songs and features can be added without the need to purchase a whole new system. This prevents the Positive Gaming™ iSTEP Multiplayer System from ever becoming stale. Suitable for all ages – The software contains five step choreographies for each song, rated in a difficulty rating system from 1 to 23 to give new players an easy way to get into the game as well as challenge the players with years of experience in playing dance games. No questionable lyrics and graphics – In tradition with the mentality of Positive Gaming, the software contains no elements of gambling, violence or adult content.  Suitable for all levels of players – Allows for up to 2 difficulties at once. Beginners can play alongside advanced players without affecting the level of challenge experienced on an individual level. 50 licensed, energizing songs – The software contains licensed music from a variety of genres and from musicians around the world. Warranty – The hardware portion of the Positive GamingTM iSTEP was engineered to the highest specifications, comes with a 3-year warranty and has many design features that make it suitable for even the most intense environments within fitness centres, schools, YMCAs, park districts and leisure centres. Hardware features include (but not limited to): complete portability, easy set up and storage, lightweight dance pads, outstanding durability, low profile design and no sharp corners for safe play, plus many more. Watch the iSTEP trailer! http://youtu.be/1PhgSzwbEPE About Positive Gaming:Positive Gaming focuses on fun and innovative gaming concepts such as dance games that motivate and challenge the player in a positive way.  Positive Gaming was founded in 1998 and is an idealistic company that provides healthy gaming alternatives with no elements of gambling, violence or adult content.  The company, which is comprised of some of the world’s most knowledgeable dance game enthusiasts, is an active partner in on-going machine dance research projects in schools and fitness-studios and regularly sponsors and hosts machine dance tournaments. Positive Gaming is headquartered in Hillegom, the Netherlands with connected partners and employees worldwide. Through this network of partners and employees, Positive Gaming is able to tap into some of the most knowledgeable people with backgrounds from game development, fitness, fitness within games, leisure, arcade games and many more. This provides the company with a unique position to deliver products which are ideal for providing cognitive, social and physical development for players while simultaneously delivering a fun and engaging experience. About Games for Health Founded in 2004, the Games for Health Project supports the development of the health games community, champions efforts to mainstream health games, and brings together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health, health care, and policy. The Pioneer Portfolio of the Robert Wood Johnson Foundation is a major supporter of both the Games for Health Project and its annual Games for Health Conference. About Motion Fitness Motion Fitness is an Innovative Active Lifestyle Company that creates leading industry products, solutions and partnerships through Fitness, Exergaming and Active Game Play. We merge hi-tech with game play and activity. Our company shows businesses how to incorporate Exergaming and Fitness to make cultural changes in the health of communities ### What Makes Early Morning Physical Activity Helpful for Students Several schools across the country have adopted early morning physical education classes in order to assist students with learning.  In Naperville, Illinois,District 203 has been conducting a Learning Readiness Physical Educationprogram for years.  Their approach hasreceived national attention because of the positive impact it has had onliteracy scores.   More and more evidencepoints to the reasons why this intervention is so successful.  Primarily, when students are introduced to an early regiment of exercise, they become more focused and ready to learn due, inpart, to an increased oxygen flow to the brain combined with an increase inneurotransmitters. The other side benefit of exercising in the morning is thatit improves mood, lowers aggression, and increases attention.  What is beneficial in introducing exercise asa part of a student’s preparation for learning is making sure that what the studentsengage in triggers their attention system. ExerGaming is an excellent tool because it provides immediate feedback,is a challenge leveled to the individual’s skill set, is pleasurable to thebrain, and is motivational so kids stay with the routine more easily. In a recent case study that I conducted at my school, wefound duel benefits to utilizing ExerGaming as the medium for exercise.  We chose one of our most unfocused and oftendisruptive students and introduced him to a new ExerGaming lab we hadimplemented in our school.  What resultedwas an increase in motivation by simply working to receive ExerGaming labtime.  The teacher set expectations forthe morning.  When the student achievedthose goals, he received, as a reward, extra time in the lab. The teachercommented that it was the most leverage she ever had on motivating thisstudent’s behavior.    He enjoyed the labso much that he worked harder than he ever had about following directions andcompleting assignments. The other benefit was derived from the physiological effectsof the exercise.  The teacher said that,when he returned from his workout, he was more calm and successful in theclass.  He now was benefiting fromincreased dopamine and serotonin to the brain which helped regulate his moodand aggression as well as activating his attention system.  ExerGaming provided a huge motivational tooland also created a more focused student. The teacher was so pleased with the results that she has become a strongadvocate for using the ExerGaming lab as an intervention for kids. Next year our elementary school will start a morning physical activity class for all kids who struggle with behavior andattention.  What was clear this year wasthat when we improved the behavior and learning for a struggling student, weimproved the learning for everyone. Recently, there is evidence that states are noticing thelink between exercise and learning.  Asthe research becomes more widely known, Utah legislators are beginning to payattention.  For example,   Rep. Paul Ray and Rep. Eric Hutchings, areconsidering several approaches to improving the fitness levels of kids andimproving school test scores.  They haveintroduced a program that promotes high heart-rate physical education classesbefore the school day begins.  Thenovelty of ExerGaming is a key strategy in this pursuit.  Today’s students enjoy and are motivated byvideo games.  ExerGaming blends theirinterest in this medium and, at the same time, engages students with unique andexciting workouts.  As more is known, weexpect schools to embrace the concept of exercising before instruction. ### Hyde School Uses Exergames to Combat Obesity Hyde School was founded in the early 1960s when JosephGauld, a highly regarded mathematics teacher who believed our educationalsystem was overly focused on student achievement and not focused enough onstudent character, opened a school in Bath, Maine, one that focused on studentattitude, effort, and character. Today, Hyde Schools is a network of public and boarding schools and programs known widely for its successful and unique approach to helping students develop character. Parental involvement is a key factor in whyHyde is lauded as one of the premiere character-building schools in the world. As part of this shift to a new unique approach in educationthe Hyde School of the New Haven School District in Connecticut has nowimplemented Exergaming as a form of exercise for children.  What is Exergaming?  Exergaming is a great tool to motivate peopleto participate and engage through games. One of the heads in this new movement on implementingExergaming is Marvin Christley at the Hyde Schools.  Marvin has been a Physical Education teacher for18 years and a Grants Facilitator for 5 yrs. When asked as to why he chose Exergaming his explanation was prettysimple.  “I came up with the concept forthe grant when I first saw this type of equipment at a Nationalconvention.  Being a gamer myself, Ithought this would be a great way to motivate the students who are inactive toexercise.  Two of the biggest markets are Wellness and Video games. The problem today is that with video games, students are becoming lessactive.  In order to combat the increase in childhood obesity I thought Exergaming. Exergaming combines video games with exercise.  This won’t solve theproblem but it will bridge the gap.  The Wii first took off with this typeof technology, and now more and more companies are jumping on board,” saidMarvin. As Exergaming has continued to evolve over the course of thelast few years Marvin saw a perfect opportunity to integrate this type ofprogram at the Hyde School.  Usingproducts like the Exerbike, 3 Kick, and Brainbike Marvin was able to find waysto motivate children who had previously had no inclination as to participatingin Physical Education. “The main benefit of exergaming is the sustained level ofmoderate to vigorous physical activity.  To give you an example, oneschool had a class of 40 plus kids that refused to do anything aerobic inphysical education class.  After the introduction to exergaming equipment,you have to beg them to stop.  It is clearly a way for kids to have morefun while exercising,” says Marvin. If you would like to know more about Exergaming and howMarvin has transformed his school on being one of the first in cutting edgeExergame technology contact Exergame Fitness. info@exergamefitness.com 877-668-4664 ### Exergame Fitness is excited to bring fun and exciting fitness choices to the JCC Biennial Conference Exergame Fitness is excited to bring fun and exciting fitness choices to the JCC Biennial Conference May 6-9, 2012 in New Orleans, Louisiana. “We have had many great installs of Exergame equipment in JCC locations throughout the country. When you create an engaging room experience for Kids, Adults and Seniors and combine that with the latest technology using active game play, you have a winning formula”, says Parker Johnson, Project Manager. “We want to share these JCC success stories and get all Locations across the country to be a leader in Kids Fitness and creating healthy lifestyle choices.” Exergame Fitness aloing with the JCC Association is creating a network of clubs across the country that share common goals and missions to fight inactivity with the help of new age Technology.  “We have offered products, services and facility training before, but now we are using the power of social media, online game play, monitoring and tracking devices and customized games for the JCC organization.  We have the ability for each club to utilize sponsors and foundations to get Exergame Rooms in their facility, by custom branding the products and games.  The Sponsors are getting exposure by showing their support, and the members are being active with cool fitness games.” Ed Kasanders – CEO of Exergame Fitness. About Exergame Fitness: Exergame products bring exercise and game play together. We use technology, combined with games, and physical activity to enhance the lives of generations.  www.exergamefitness.com About JCC Biennial: Learn how to connect with a new generation, bring in more young people, and attract more new leaders. Bring valuable tools back to your JCC, including an understanding of how to use new technologies for program creation, marketing, and delivery.  http://biennial.jcca.org Get the APP: JCCs of North America Biennial has gone mobile!  http://guidebook.com/g/JCCBiennial/ About JCC Association: JCC Association of North America is the continental leadership organization for the Jewish Community Center Movement, which includes more than 350 locations in the United States and Canada. Our mission is to help JCCs serve their communities and inspire Jewish journeys.  As the eyes and ears of the JCC Movement, we follow the latest developments and trends, and explore the ways that local JCCs can use this knowledge most effectively.  http://www.jcca.org/ ### Schools find active kids make smarter students When students at Meadowview Elementary in Farmington needed to improve their reading scores last fall, they were turned over to physical education teacher Joe McCarthy. Each morning for months, McCarthy had the students spend 15 minutes running or shuttling from side to side in the gym. It wasn't any type of punishment, but part of a growing trend in education that focuses on increased physical activity to improve learning. The students were selected based on their scores on fall state assessments. When the kids took the tests again earlier this year, after McCarthy's exercise regimen, they showed the greatest improvement of any students at Meadowview, double the school average, McCarthy said. "And all we did was move more," McCarthy said. Educators say there is a growing body of research showing that physical activity -- even something as subtle as chewing gum -- helps not only a child's health but also a child's ability to learn because of increased blood and oxygen flow and the creation of new brain cells. "It's more than a theory. It's a well-established fact," said Jack Olwell, incoming president of the Minnesota Association for Health, Physical Education and Dance, the group representing the state's thousands of physical education teachers. "The more active you are, the more brain cells you create." The Centers for Disease Control and Prevention (CDC) issued a paper in 2010 urging more physical activity for students because of the health and academic benefits. "There is substantial evidence that physical activity can help improve academic achievement, including grades and standardized test scores," the CDC report concluded. Studies involving millions of students in California and Texas demonstrated the connection. Researchers from Harvard and the University of Illinois also have shown how scores and learning improved with more physical activity. "If you really want to increase your test scores you have to get off your seat and you have to get on your feet," Olwell said. "You can turn it around in a year. You can turn it around quicker than that. If you stand up -- just stand up -- you improve your brain activity by 8 percent." Pitching P.E. McCarthy and Olwell are pushing at the state and national level for more P.E. time in schools, and to make physical education a core requirement. There is no state minimum for phy ed instruction in Minnesota schools, although most spend about 15 minutes a day two or three times a week. McCarthy and Olwell would like to make it daily and increase the duration. "The hard part is changing the mentality," said McCarthy, who last week was nominated to be the state elementary P.E. teacher of the year. At Akin Road Elementary, another Farmington school, teacher Anne Shadrick has her third-graders chew gum, jog in place or do calisthenics before tests or as part of their classroom routine. Shadrick and other Akin Road teachers also use Spooner Boards -- curved skateboards without the wheels -- on which students balance while reading or doing math problems. Shadrick said her students are testing higher than the state average. The scores keep going up, she said, the longer the kids are involved in the increased physical activity. "It's not just moving," Shadrick said, "you're actually studying reading or math when you are moving. It makes the academic learning far more efficient. ... I've seen incredible leaps with my students." One student, Alex Sellner, has gone from being in special reading and tutoring programs to being tested for placement in a gifted reading program, Shadrick said. "It's shocking to me," said Bob Sellner, Alex's father. "His test scores went up dramatically. His reading has never been this good. Whatever [Shadrick is] doing, it's working." Role models Nowhere is it working better than at Meadowview Elementary, where McCarthy has transformed the school culture the past few years. Farmington is modeling its work after that of Naperville Central High near Chicago, which has one of the country's lowest obesity rates. In 1999, a few years after starting an emphasis on physical education, Naperville students were tested and ranked sixth in math and first in science -- in the world. Today, students there take yoga classes, read while riding stationary bikes and wear arm monitors to track heart rates. "The academics was a byproduct," said Paul Zientarski, the former P.E. chairman at Naperville credited with turning the culture around. "The more kids move, the more they learn. Exercise really prepares the brain for learning." Building on that premise, McCarthy has his entire school do calisthenics before classes. More than 60 percent of the 700 students also choose to participate in a running club during lunch. Hundreds more are part of the Century Club, an after-school program in which kids and parents track students' physical activity, whether it's walking, playing sports or doing chores at home. The Century Club is part of the course grade for P.E. Meadowview, meanwhile, is in the top 3 percent of schools in Minnesota for academic performance based on the state assessment tests, McCarthy said. The school is a finalist for a $25,000 regional prize for being a leader in developing physical fitness curriculum and a possible finalist for a $100,000 national prize. McCarthy is also working with researchers from Tufts University in Massachusetts, who are studying the academic benefits of exercise. "It's really clear to us that there's a connection between body and mind," said Meadowview principal Jon Reid. "The parents are happy. The kids are running and nobody's telling them to." Ulla Tervo-Desnick, a St. Paul teacher and a native of Finland, where many of the same methodologies are traditional, said Farmington is ahead of the curve when it comes to combining academics and exercise. "I think they have thought it through," said Tervo-Desnick, who teams with Shadrick to conduct presentations around the metro on active classrooms and physical activity for kids. "They are way ahead." ### Doctor Ernie Medina Jr. Exergaming Study Research on XavixLast year, we were involved in a research project examining Xavix's Jackie Chan Run to two traditional tools for assessing fitness in middle school kids ( 1 mile run and PACER shuttle run). Here's the abstract for this study: Objective: The purpose of this study was to examine whether a correlation existed between the scores of the Jackie Chan Action Run active video game, the one-mile run/walk and Progressive Aerobic Cardiovascular Endurance Run (PACER) aerobic fitness tests of the FITNESSGRAM® in order to provide a potential alternative testing method for days that are not environmentally desirable for outdoor testing. Materials and Methods: Participants were a convenience sample from physical education classes of students between the ages of 10 and 15 years. Participants (n=108) were randomly assigned to one of three groups with the only difference being the order of testing. The tests included the Jackie Chan Action Run active video game, the one-mile run/walk, and the PACER. Testing occurred on three different days during the physical education class. Rating of perceived exertion (RPE) was reported. Results: Significant correlations were found between the three aerobic fitness tests administered (p ### Kenston High School to Host a Community Fitness Day with Exergaming April 15 in Bainbridge BAINBRIDGE - Kenston High School will host a community fitness day 1 - 4 p.m. April 15 featuring activities and Olympic gold medal gymnast Dominique Moceanu. Moceanu will sign autographs and pose for pictures from 1-2 p.m. Called Play Blue – In Motion, the event will take place in the main gym, auxiliary gym, the loft gym area and connecting areas. It is designed to connect physical fitness to academic achievement. Visitors are encouraged to come dressed to play. Activities will encompass several zones, including fitness, nutrition a play zone and a spin and climb zone. Each zone will feature a different activity, including a student cook-off, mini sports clinics, performances and demos in zumba, yoga, kuk sul do, swing dance, soccer, basketball, tennis, volleyball, spin cycling and more. Many activities will be geared for younger visitors, including an inflatable bounce house. One of the activitities than many guests may not have seen is the Exergaming equipment.  What is Exergaming?  Exergaming is a great tool to motivate people to participate and engage through games. “I couldn't be happier with our "exergaming" equipment purchased from Exergame Fitness!  Children of all ages within the Kenston Local School District enjoy this fun, challenging way of exercising, which many have never experienced in a school setting.  It is especially exciting to see our younger students after they have used our iDANCE System or Railyard Fitness: rosey cheeked and smiling!  Exergame Fitness has allowed us to engage students in the Physical Education setting that may have been previously "turned off" to physical activity,” Jeff Gowdy, PEP Grant Facilitator. Participants can test fitness equipment, meet Kenston athletes and coachs, meet with a personal nutrition consultant, enjoy free recipes, smoothie samples and healthy snacks. Fifty fitness-oriented businesses are participating with displays, demonstrations and donated raffle prizes. The high school is located at 9500 Bainbridge Road. The Play Blue initiative began when Kenston received a $677,000 federal grant in October 2010 for physical education programming for the district’s 3,100 K-12 students. Today, each of the five district school buildings has a fitness area with age-appropriate equipment to promote a lifetime of physical fitness ### Physical Education Program Uses Premier Multiplayer Dance Concept Nestled inthe heart of New Jersey are a few small towns believing in original ideas andconcepts when it comes to education. Progressive Physical Education programs are very few and far between butthe Black Horse Pike Regional School District is on the cutting edge onimplementing technology. Theybelieve that enhancing pupils’ growth by providing them with a creative,purposeful, and ethical atmosphere.  They are dedicated to providing theirpupils an opportunity to achieve academic goals, develop good citizenshipskills, and make a positive contribution to society. During this pursuit of excellent programs the Black Horse PikeRegional School District wanted to find something they could bring to theirphysical education program that was new, innovative, and exciting.  After thorough investigation they decidedthat adding a multiplayer interactive dance product would be the best fit. Now when it comes to choosing the best multiplayer dance product,there can be a ton of factors to look at. Ease of use, simultaneous difficulty levels, feedback, and a qualityproduct are only a few that create a well rounded social atmosphere.  After much deliberation they came to theconclusion that by far the best product out there for their needs was thePositive Gaming iDANCE 2 System. The Positive Gaming iDANCE2 Multiplayer system is a fun andchallenging group exercise dance game of both perceptive and physical skill. Itis simple to learn, exciting to play and offers users a wide range of levels toplay and achieve. It provides a wholesome exercise gaming experience for up to32 players at the same time. The original creators of the multiplayer dance concept have workedclosely with connected partners and employees worldwide to develop the conceptto a premium level. Through a network of partners and employees, they were ableto tap into some of the most knowledgeable people with backgrounds from gamedevelopment, fitness, fitness within games, leisure, arcade games and manymore. This allows them a unique position to deliver products which are idealfor providing cognitive, social and physical development for players whilesimultaneously delivering a fun and engaging experience. All of their productsare engineered to the highest specifications to withstand many years withineven the most intense environments. The iDANCE 2 system is a Exergame Fitness at your earliestconvenience. Visit Exergame Fitness Or Call 877-668-4664 ### Fun meets fitness at new Kingsbury business By Adam Jensen ajensen@tahoedailytribune.com With the touch of a button, a grid of multicolored LEDs on eFit & Sports' Lightspace Play Floor comes to life. An electronic game of dodge ball is about to begin. In the other corner of the room, an iDANCE system along the lines of Dance Dance Revolution allows up to four players at a time do their best “Dancing With The Stars” impression. One room over, a Makoto Arena — a triangle of 6-foot-tall towers that emit light and sound — sits ready to improve kids' reaction times and fitness levels. The Exerbikes, stationary bikes that are used to control the PlayStation 3 games, are on the way. EFit & Sports opened next to 7-Eleven on Kingsbury Grade March 16 and owner Carl Logrecco said the interest in exergaming — a combination of games and exercise — has been strong. The business focuses on kids ages 5 to 17 and grew out of Logrecco's previous work as a personal and professional coach in the San Diego area. He said doctors he was working with were asking him to develop a program for the overweight children they were seeing come into their offices. The seven-year South Shore resident developed the business plan in 2011 after seeing some of the exergaming technology in action. All of the programs available at the facility can be tailored to enhance a child's strengths while also improving on their weaknesses, Logrecco said. The 3,300-square-foot facility caters to anyone from kids looking for some additional activity to teenagers trying to advance in competitive sports. “They're able to connect and able to stay engaged for a long time,” Logrecco said. “Kids can do this every day and their passion goes up, not down.” “Kids can stay for three hours, burn 300 to 400 calories and be laughing the entire time.” EFit is also designed to help increase both physical and mental stamina, Logrecco said. “They have to think about what they do, they have to strategize,” Logrecco said about kids' involvement in eFit's offerings. “You can do push-ups all day long, but you're not going to tap your potential.” Adults are also hoping to get in on the fun. The business' batting cage is open to adults, as are family nights. Private parties are also available and the demand for adult classes has been high, Logrecco said. Lake Tahoe Unified School District's Physical Education Lead Seth Martin said he plans on checking out the new business in the next couple of weeks. “I think active options for families and kids will be great for kids in the area and that, if done right, it could help fill the activity void some kids have away from school,” Martin said. EFit is offering kids a free weeklong pass during the next 90 days. Monthlong memberships are on sale for $49.50, Logrecco said. For more information, visit www.efitandsports.com If you would like to see how Exergaming can be a part of your club visit www.exergamefitness.com ### Ithaca Schools Introduce Active Gaming iDANCE System for Physical Education Long ago in the 1830's, formal education in Ithaca took place atthe Ithaca Academy. It was a private preparatory school for entry into college.By 1859 it was the largest school of its kind in the state with 345 students. By fall of 1960, the present campus was opened near the south endof Cayuga Lake. The campus complex welcomed 1430 students. Ithaca High School continues to evolve, adapting itself to theeducational and social needs of the community. Today's school enjoys widespreadadmiration for its diversity, strong academics and innovative education. As part of their innovative education and progressive movementthey looked at new ways to stimulate interest in physical education.  Luckily they contacted Exergame Fitness oneof the leaders in innovative physical activity solutions.  One of the perfect products for this newchange was the active gaming iDANCE system. The Positive Gaming iDANCE2 system has a variety of featuresthat set it apart as a truly unique experience and make it ideal for fitnesscenters, schools, YMCAs, park districts, leisure centers and any other placewith a need for group play/group fitness. It is unique in many facets that it provides the user with a combinationof physical, social and cognitive benefits and that it accommodates up to32-players at once on up to 3 separate difficulty levels with real-timeperformance feedback. The iDANCE system can also deliver workouts similar to thecardiovascular workouts achieved by running or jogging and in some cases evenstronger results because the fun element and the challenges that reside withinthe game stimulate the players to expend a greater effort than they would inrunning or jogging. Studies have been conducted that have proven a positivecorrelation between use of the iDANCE system and performance in school.Additional studies are currently underway to further evaluate/prove the levelof cognitive benefit delivered by the system. The iDANCE system is also very unique in that it allows forvarying skill levels to participate side by side without compromising thedevelopment of any level of player. The game is also fun and provides acommonality or interest in which players can connect. If you are looking to add a new element of physical activityand social interaction perhaps the iDANCE system is right for you! Learn More about the iDANCE System Or Contact Exergame Fitness-877-668-4664 ### Get Your Slime on with Exergaming at the Nickelodeon Kids Choice Awards Post Party The 2012 Nickelodeon Kids’ Choice Awards annual awards show airs on the Nickelodeon cable channel, on Saturday March 31st.  This three-hour telecast will honor the year’s biggest television, movie, and music acts, as voted by Nickelodeon viewers. The show features numerous celebrity guests and musical acts. In recent years, slime stunts have been incorporated into the show. The KCAs also host live entertainment with this year’s guest host being Will Smith.  This year as an addition to the show Motion Fitness will bring exergaming to the Post Party with all your favorite Nickelodeon friends! Motion Fitness with be bringing the Motion TouchMagix.  This turns any floor area into a multi-point interactive surface. This innovative and new exergaming product creates an engaging and unforgettable entertainment experience that allows users to immerse into different activities and games. The Motion TouchMagix system provides an accurate and user friendly system that will continue its innovation in the exergaming market today and in the future.  Motion TouchMagix delivers the “Wow Factor” creating a digitally engaging interactive  gaming area for kids and adults. This year along with the Motion TouchMagix we will be integrating specific Nickelodeon style graphics.  “We are very excited to bring exergaming to such a marvelous event for kids and young adults.  Our companies focus keeping kids active through fun engaging game play.  Being able to bring something like the Motion TouchMagix to the show, will bring that element of exercise and gaming,” Ed Kasanders, President of Motion Fitness says. COME GET YOUR SLIME ON! ### The Benefits of Exergaming for Kids Exergaming is a new form of gaming that has been developed. The games require players to perform physical activities in order to play a game, therefore combining games and exercise. Physical activity includes anything from window washing to dancing, aerobics, martial arts and a variety of sports moves. Kids can play a game of tennis right in their living room. In the safety of their homes kids can go virtual skiing, flying down snow covered mountains and dodging trees. Exergaming Facilitates Exercise In the past, technology has been a hindrance to exercise. Technology such as television and online gaming has prevented many kids from getting the exercise they need to stay healthy. Gaming is popular among children, and many kids spend hours in front of games without exercising. With exergaming, technology is now facilitating exercise, and it’s growing in popularity. There are different exergaming categories such as camera exergaming, rhythm exergaming, exergaming machines, workout exergaming and sensory exergaming. Exergaming can be enjoyed by anyone, as there are games to suit people of any gender, ability, fitness level or age. Games consist of different levels, so even beginners can enjoy the games. These games are accessible in many forms such as online, in arcades or at home. Exergaming Promotes Good Health Exergaming combines kids’ enthusiasm for gaming and exercise. Games are fun and engaging, therefore encouraging children to exercise more. Exergaming promotes exercise among kids and motivates them to exercise more frequently. The physical exertion involved in the games has positive effects on health and fitness. With concerns about obesity rising, it’s important to note that exergames can assist in calorie burning and weight loss. Exergaming can help improve coordination and body movements. Another benefit of exergaming is that it helps to decrease stress levels, as it provides a way to have fun and relieve stress. Kids get an aerobic workout while playing, and exergaming has cardiovascular benefits. Exergaming promotes sensory motor learning and has positive effects on cognitive performance for children. Exergaming Creates Variety For children who are not talented at sports, this provides a way for them to get exercise without the pressure to perform on a sports team. Kids who feel self conscious playing sports now have another alternative. It’s also an option for kids who find other forms of fitness training boring. Kids who do not often have friends around and whose parents are too busy to play sports with them can play against virtual players. Exergaming as a Social Activity Although exergaming can be played alone in the privacy of your living room, it can also be a social way to keep fit. Online exergaming communities offer a place where exergamers can meet and compete. Exergaming can be played when kids have their friends over. It can also be a family activity, facilitating family bonding, because exergaming has options for all ability levels and ages. Playing against other people promotes competition and therefore offers more of an incentive to exercise. Virtual trainers are available, so gamers can go through fitness programs where their progress is saved and reviewed. http://www.fitday.com/fitness-articles/fitness/exercises/the-benefits-of-exergaming-for-kids.html ### Salvation Army Ray and Joan Kroc Corps Community Center Uses Unique Kids Fitness Equipment In 1998, Mrs. Joan Kroc, widow of McDonald’s founder Ray Kroc, donated $90 million to The Salvation Army to build a comprehensive community center in San Diego, California. Her goal was to create a center, supported in part by the community, where children and families would be exposed to different people, activities and arts that would otherwise be beyond their reach. When Mrs. Kroc passed away in October 2003, she left $1.5 billion – much of her estate – to The Salvation Army, by far the largest charitable gift ever given to the Army, and the largest single gift given to any single charity at one time.  To date, 12 centers are open and operating. An additional 15 centers are currently scheduled to open in 2011 and beyond for a total of 27 centers once the project is complete. One of the new Ray and Joan Kroc Community Centers opened right in Quincy, IL which has incorporated some of the newest interactive fitness equipment for their Kids Center.  During this time they consulted with one of the leaders in the kid’s fitness industry, Exergame Fitness. Exergame Fitness is the global leader in Exergaming products and medically driven programming.  Having over 10+ years experience in the fitness industry and were first to market with fully customized room designs keeping active gaming a positive way of battling childhood obesity and inactivity. We have the largest selection of tested products in the industry. Exergame Fitness worked with the Salvation Army in Quincy on some of the best exergaming products in the industry like Exerbikes,Lightspace, Makoto, and DDR Packages. The Makoto II Arena was one of the first products they thought would be a great fit for the facility!  Did you know that the brain benefits of playing Makoto have been shown to increase math and reading speeds? There are also specific games to help players with ADD or AD/HD to improve their focus and concentration. Top athletes and the military train on Makoto to improve their quickness and reaction time. Why? Because Makoto’s impact on the human brain is like ramping up the operating speed on a super computer! With the Exerbike system it is pretty simple, Pedal to play! The Exerbike” is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids’ interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it. The interaction of the Exerbike user with the Playstation 3 games masks the overall feel of exercise. Once you hop onto the bike, the games pull you in visually and pedaling becomes second nature. This is a real fun and healthy alternative to traditional kids fitness. Lightspace Play is a revolutionary entertainment system that combines the latest display and interactive technologies to produce a recreational experience that will provide hours of fun for children and adults of all ages. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by any number of participants simultaneously. Lastly dance games are fun – when used with the right equipment. Durability, accuracy, lightweight and easy handling, are important factors when choosing a dance platform for repeated play and exercise. The Impact dance platforms are designed by dance game specialists in close co-operation with the world’s best machine dancers, to ensure the highest level of product excellence. Exergame Fitness is proud to be able to take part in such a great cause like the Ray and Joan Kroc Community Centers.  It is our hope that with the incorporation of Exergaming and Active Gaming products the Salvation Army in Quincy, IL will promote kids fitness for generations to come. If you would like more information on how Exergaming products can transform your fitness center contact Exergame Fitness.  To see more pictures of how their kids area look checkout our photo gallery. 847-963-8969 Email ### Group Exergame Encourages Kids to Move in Schools Rolling Meadows, IL, March 14, 2012 -   Motion Fitness announces the release of theMOVE+, an economical group exergame targeted for school children of all ages. Developed by industry experts, the MOVE+ incorporates basic fundamentalmovements in dance and step, fitness charts, and brain readiness patterns.  Simple to advance dance and step routinesprovide the participants with a variety of songs to choose from.  Upgradable song packs will also be availablein the future. Move+ will be launched at this year’s 2012 AAHPERD (American Alliance forHealth Physical Education, Recreation, and Dance) Conference in Boston.  This event also coincides with the SecondAnnual “Lets Move in Schools” Campaign. This nationwide movement focuses on the inclusion of more physicalactivity not only in physical education, but throughout the school day and athome.  This year’s theme looks at thebenefits of dance into physical education, a perfect precursor to what theMove+ has to offer. “AAHPERD is the ideal place to release a new product, since it targets qualityPhysical Education in our schools. School age children today need to have a vast array of options when itcomes to physical activity.  Really theway we look at it is the more options, means the more opportunities kids haveto find an outlet for physical movement and exercise.  We have long been known as the leaders ofincorporating technology into physical education, the Move+ is another step inthe right direction,” Ed Kasanders President of Motion Fitness says. The MOVE+ system consists of PC & proprietary Software thathooks into any tv or projector, which allows for large group atmospheres to allplay together. The Floor mats give a guide for users to follow along on fundamental steppatterns.  Like any other teaching toolthe Move+ shows the basic concepts of dance and step routines.  This allows for children unfamiliar with thedance concept to be able to learn and test their abilities in a positiveenvironment. “Move+ provides fun and engaging games with a low entry cost.  It is scalableto almost any size group. We developed three categories/elements to the game: Dance,Fitness, and Brain Patterns.  Theseelements include basic dance and step chart patterns from industry leaderiDANCE. We have fitness exercise patterns to develop cardio, coordination, and balance,and patterns to get the brain ready for learning from renowned Jean Blades ofAction Based Learning,” Ed says. For more information visit:  www.motionfitness.com/moveplus,or contact Motion Fitness at 877-668-4664 ### AAHPERD 2012 Brings Exergaming to Physical Education The AAHPERD National Convention & Exposition is the only event of its kind; encompassing a trade forum of over 350 products and service providers, organizations, and manufacturers in the health and physical activity fields. On average more than 5,000 physical and health education and fitness professionals attend the AAHPERD National Convention and Exposition each year. Two-thirds of the attendees work in K-12 schools settings. The exhibit hall showcases the latest in athletic and physical education equipment; textbooks; teaching aids; curriculum materials; athletic training supplies; health and nutrition products; assessment tools; outdoor adventure, adapted physical activity, and aquatic equipment; and this year…exergaming is known as one of the leaders in implementing technology into a physical education setting. Our mission is very clear at Exergame Fitness to inspire physical activity through the most cutting-edge active game experience – AND – to provide fun, sustainable solutions to fight childhood obesity. Our high-quality Exergaming products are designed to provide outstanding physical performance and a beneficial learning experience. At Booth 1327 you will be able to see one of the most popular physical education exergaming pieces, the iDANCE system. The iDANCE multiplayer concept is a revolutionary Exergaming system that was designed specifically for environments such as schools.  It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and can accommodate up to 32-players at once on up to 3 separate difficulty levels with real-time performance feedback. The iDANCE system can deliver workouts similar to the cardiovascular workouts achieved by running or jogging and in some cases even stronger results because the fun element and the challenges that reside within the game stimulate the players to expend a greater effort than they would in running or jogging. We invite you to come join Exergame Fitness at the AAHPERD 2012 Convention along with notable speakers such as Dr. Kenneth Cooper who published his first bestseller, Aerobics, in 1968, introducing a new word and a new concept—launching a worldwide fitness revolution.  Also included as a keynote speaker will be Shellie Pfohl; an advisory committee of appointed volunteers whose focus is to educate, engage, and empower Americans to live a more active, healthy lifestyle. Pfohl is responsible for working with members to develop the vision, strategy, and goals of the Council and directing the organization’s daily operations. AAHPERD envisions a society in which all individuals enjoy an optimal quality of life through appreciation of and participation in an active and creative, health-promoting lifestyle.  We hope that you will join Exergame Fitness at Booth 1327 and AAHPERD at this wondrous event. ### DuPage County Institute Implements Technology into Physical Education Physical Education at the Naperville School District hasalways been about providing every student with a variety of challenges thatwill contribute to the development and maintenance of their physical,cognitive, and affective well being. At Naperville they believe physicaleducation is a lifelong process, which is the primary responsibility of thestudent, shared by home, district and community.  Students at Naperville areprovided with the foundation for making informed decisions that will empowerthem to achieve and maintain a healthy lifestyle. While being known nationwideas having one of the most innovative physical education programs, they alsolike to share their knowledge with outside physical educationprofessionals.  To celebrate this eventthey host the DuPage County Institute every year at Naperville North HighSchool. This event brings in some of the very best physical education professionalsthroughout the Midwest.  Here you willlearn about the latest in athletic and physical education equipment;textbooks; teaching aids; curriculum materials; athletic trainingsupplies; health and nutrition products; assessment tools; outdoor adventure,adapted physical activity, and aquatic equipment; and this year…exergaming. Exergame Fitness is known as one of the leadersin implementing technology into a physical education setting.  Our mission is very clear at Exergame Fitness,to inspire physical activity through the most cutting-edge active gameexperience - AND - to provide fun, sustainable solutions to fight childhoodobesity. Our high-quality Exergaming products are designed to provideoutstanding physical performance and a beneficial learning experience. Not only attending the Dupage County Institute,but as a pre-conference to this event you will be able to see some of the mostpopular physical education exergaming pieces at the Vault. The VAULT location is home of the premier Exergame Training Academy and showroom in the world.  In partnership withthe Chicago Bulls and Chicago White Sox it showcases many of the industriesleading products, lessons and solutions. This Professional Development / Exergame Education Workshop showsyou the exciting possibilities of how using technology, combined with games andphysical activity, can enhance and enrich the lives of generations. Teacherswho attend the pre-conference will hear information from leaders in the fieldabout how ExerGaming can help educators to be even more effective in reachingour youth. Participants will find this full-day ExerGaming pre-conference fun,educational, and invaluable in helping to promote high-quality physicaleducation and physical activity to maximize the educational experience. We hope that you will join Exergame Fitness and the DuPage County Institute in this great multiday event centered on Physical Education FridayMarch 2nd, 2012 from 8:00am-1:45pm. ### Exergame Cybercycling Can Help Cognitive Benefits in Seniors In a recent publication by the American Journal of Preventive Medicine entitled “Exergaming and Older Adult Cognition”, researchers concluded that Virtual reality-enhanced exercise, or“exergames,” combining physical exercise with computer-simulated environments and interactive videogame features, can yield a greater cognitive benefit for older adults than traditional exercise alone. In a quotedirectly from the study, “We found that for older adults, virtual-realityenhanced interactive exercise, or ‘cybercycling’ two to three times per weekfor 3 months, yielded greater cognitive benefit, and perhaps added protectionagainst mild cognitive impairment (MCI), than a similar dose of traditionalexercise,” explains lead investigator Cay Anderson-Hanley, PhD, from theHealthy Aging and Neuropsychology Lab and Department of Psychology at UnionCollege, Schenectady, NY. To read more on this study ### Physical Education Pre Conference Exergame Workshop Thursday March 1, 2012, 8:30am to3:30pm PreconferenceEvent to the DuPage County PE Institute Day (Naperville, IL) on March 2,2012 This Professional Development / Exergame Education Workshopshows you the exciting possibilities of how using technology, combined withgames, and physical activity can enhance and enrich the lives of generations. Exergame Education Workshop Date: March 1, 2012 Time: 8:30am to 3:30pm Location: Bulls Sox Training Academy 6200 River Bend Dr. Lisle, IL 60532 Fee: $95.00 / Person for Full Workshop.  $45.00 forEducation Students Registration From Purpose: Professional Development / Exergame Education Workshop forPE teachers, Administrators, Superintendants. School and After-School programs.Non-Profits. Foundations. Description: This Professional Development / Exergame Education Workshopshows you the exciting possibilities of how using technology, combined withgames and physical activity, can enhance and enrich the lives of generations. The workshop will be located at the state-of-the-art Chicago BullsSox Training Academy in Lisle, IL, featuring the best Exergaming / Active Gamefacility in the world. Teachers who attend the pre-conference will hear information fromleaders in the field about how ExerGaming can help educators to be even moreeffective in reaching our youth. Participants will find this full-dayExerGaming pre-conference fun, educational, and invaluable in helping topromote high-quality physical education and physical activity to maximize theeducational experience. Topics include: ·         Medicalview on how a sedentary lifestyle is impacting our children with life-longdisease. ·         Asuccessful School and Community Model overview, showing results of improvedacademics, improved disciplinary incidents, and improved health and fitnessscores. ·         ImplementingTechnology and Exergaming in your facility. Putting knowledge into practice. ·         How do we prove it is working? Usingtechnology to revolutionize physical education. ·         Timein vs. Time Out. Help students with ADHD and other behavior issues decreaseimpulsivity and improve learning. Explains the physiology of the attentionsystem. ·         Qualityteaching in a Physical Education setting, which meets the NASP standards andpromotes lifelong fitness. ·         Howto Raise and go after funding for your program! Presenters Include ·        Dan Lawler, Ph. D. - RetiredPrincipal ·        Stephen P. Yang, Ph. D.- SUNYCortland College ·        Lisa Witherspoon, Ph. D. –University of South Florida ·        Ernie Medina, Jr., Dr. PH, CHFS –Preventative Medicine Specialist ·        George Velarde – California PhysicalEducator of the Year ·        Sharon Warren – Polar ElectroEducation ·        Dave Kurland – Chicago BullsDirector Please join us for this one of a kind event where you canlearn the potential of implementing technology and Exergaming into yourfacility. REGISTER HERE More about DuPage County PE Institute Day in Naperville ### Exergame Fitness Targets 2012 Fitness Trend Predictions The Exergame industry hits the right buttons to providesolutions for the Top 20 Worldwide Fitness Trends for 2012, recently releasedby ACSM. According to an annual survey conducted by the AmericanCollege of Sports Medicine, “Children and obesity, dance workouts, and Group personaltraining were top fitness trends predicted for 2012.” Other activities making the top-20 list included Fitnessprograms for older adults, Exercise and weight loss, Functional fitness, andspinning. Exergaming, Active Games, and Interactive Exercise offeredby companies such as Exergame Fitness fulfill the needs in many of the topindustry categories to focus on for 2012. Samples include the following solutions: (Full details can be found at www.exergamefitness.com along with valuable Resources for KidsHealth & Fitness) #5 Children andObesity The Exergame industry’s primary goal is to address Childrenand Obesity through Fun and Engaging Fitness Games. Bringing Exercise and GamePlay Together is the mission of Exergame Fitness, and that is exactly what ithas done over the past 8 years and with hundreds of clubs across the world. “We create incrediblyengaging environments with a variety of interactive products. On the mostfundamental level the products use games that require the user to move in orderto play. If a product is fun, and people want to play them instead of have touse them, we have made a difference” Comments Ed Kasanders – President ofExergame Fitness.  “We then combine severalproducts into areas which gives variety of products and variety of fitnessmethods so users will continue to come back over and over again.” Exergame Fitness has been very successful with a provenconcept model inside the non-profits like: YMCA, JCC, Parks and Recs, Schools;now the goal is to get broader penetration into the Health Clubs. The clubsthat do this will provide a unique proposition for their communities, addressthe problem of childhood obesity, and have greater effect on the health ofchildren as they mature into adults. Proponents such as TEN (The Exergame Network) represents aninternational collaboration of dedicated health and fitness practitioners,exergame developers, researchers and clinicians, wellness entrepreneurs, alldevoted to promoting an active and healthy lifestyle through Exergaming. #8 Zumba and otherdance workouts. Group dance products continue to be popular every year sincethe early days of Jazzercise.  The socialand group dynamics that these workouts provide keep the exercise engaging andprovide sustainability. A product likeiDANCE provides an electronicDance and Step Game that engages users on many levels. Multiplying the popularity of DDR (Dance Dance Revolutions),iDANCE uses Step and Arrow Charts set along to music. Numerous song titlesalong with multiple options for ability levels, effects and platform placementkeep iDANCE fresh and exciting. “I have never seen an Exergame that is so natural in itsmovements. Each step is perfectly related to the beat of the music and followsa natural rythmic movement pattern during play. An absolute beginner can play along with an expert gamer and both willenjoy themselves.  It will track and recordyour progression so a user can monitor their health and fitness levels,” saysParker Johnson, Project Manager of Motion Fitness. #3 Fitness programsfor older adults. Older adults need to continually keep their memory andhealth functions at a high level. A Product like Brainbikeuses proven Brain Training Software that stimulates 16 key functions,optimizing your brain for memory, processing speed, and retention. Whatseperates BrainBike from any other product is that the software is played whileriding a Recumbent Exercise Bike and uses Gamercize technology that requiresyou to pedal in order to play the games. Think you’re too busy? Just three 15- to 20-minute sessions a weekdeliver quick, long-lasting results. To save more time, you can even fitNeuroActive® into your cardio workout, maximizing your free time while youoptimize your brain! The tWALL– Touch Exergame Wall is another great fitness product for older adults. By simplyreacting to colored LED touch targets in a random sequence and speed, the userwill benefit from Reaction Training, Hand-EyeCoordination, NeurologicalDevelopment,and Focus Training. #16. Spinning (indoorcycling) The Exergame industry was recently introduced to the WebRacerwhich brings Virtual race technology to groups up to 20 users all connectedwirelessly to the software system. The social advantage to riding in groups separatesthe WebRacer from any other interactive group cycle product. Fit Interactive products like the 3Kick,Heavyball and Jump Q, when combined into an integrated group, provide one of the bestinteractive fitness and training programs. With a custom configuration fromExergame Fitness, users will run, jump, and squat as they react to various littargets.  A Fit Interactive set-up willoffer a lot of movement and activity in a small space, and it gives solutionsfor these groups: #4. Exercise andweight loss, #7. Core training, #8. Group personal training, #10. Functionalfitness, #17. Sport-specific training. It is really encouraging to see that our company focuses onmany of the Fitness industry’s top markets. Although we do emphasize kidsfitness, due to the many global issues that are prevalent, we do have productsolutions for many markets.  A trip toour Exergame Training Academy in partnership with the NBA Chicago Bulls and MLB ChicagoWhite Sox showcases the best in the Exergame and Active Gaming industry to manydifferent market segments.  Productsinclude:  Lightspace Play Wall and Floor,Treadwall, Makoto II Arena, iDANCE, Exerbike, Freedom Climber, Move+, RailyardFitness, Motion TouchMagix, and Activate. About ExergameFitness See how the exciting possibilities of using technology,combined with games, and physical activity can enhance the lives ofgenerations. Our mission is very clear here at Exergame Fitness: Toinspire physical activity through the most cutting-edge active game experience- AND - to provide fun, sustainable solutions to fight childhood obesity. www.exergamefitness.com Top 20 WorldwideFitness Trends for 2012* 1. Educated, certified and experienced fitness professionals 2. Strength training 3. Fitness programs for older adults 4. Exercise and weight loss 5. Children and obesity 6. Personal training 7. Core training 8. Group personal training 9. ZUMBA and other dance workouts 10. Functional fitness 11. Yoga 12. Comprehensive health promotion programming at theworksite 13. Boot camp 14. Outdoor activities 15. Reaching new markets 16. Spinning (indoor cycling) 17. Sport-specific training 18. Worker incentive programs 19. Wellness coaching 20. Physician referrals   See full article: http://i2.cdn.turner.com/cnn/2011/images/12/16/fitness.trends.pdf ### Group Dance System Featured at Mall of America Since opening its doors in 1992, Mall of America® hasrevolutionized the shopping experience and become a leader in retail,entertainment and attractions. Mall of America is one of the top touristdestinations in the country as well as one of the most recognizable brands. Mall of America has earned anational reputation for entertaining guests. From musical acts to celebritybook signings to fashion shows, Mall of America is the Hollywood of theMidwest. Along with coverage in many national and local broadcast and printmedia outlets, Mall of America has been featured on the Discovery Channel,Travel Channel and TLC. By hosting more than 400 events each year, the Mall hasbecome the place where fans can meet and greet their favorite celebrities ortake part in interactive, one-of-a-kind events. In one of their most recent eventsthey wanted to showcase not only technology, but fitness as well. Being one of the largest malls in NorthAmerica the Mall of America features a host of stores that supports both, butnot together. When they consulted on aproduct that would entertain, as well as provide their participants exercisethey decided that the iDANCE Multiplayer System would be the perfect fit! iDANCE multiplayer concept is a revolutionary Exergaming system that wasdesigned specifically for environments such as Schools, YMCA's, JCCs, ParkDistricts and Health Clubs. It is unique in many facets including the fact thatit provides the user with a combination of physical, social and cognitivebenefits and that it accommodates up to 32-players at once on up to 3 separatedifficulty levels with real-time performance feedback. The iDANCE system can deliver workoutssimilar to the cardiovascular workouts achieved by running or jogging and insome cases even stronger results because the fun element and the challengesthat reside within the game stimulate the players to expend a greater effortthan they would in running or jogging. Parker Johnson of Exergame Fitness said, “iDANCE is always one of themost popular items when we do events.  It attracts people of all ages tocome and try something that they have never done before.  While some haveprobably tried the traditional DDR, not many if any have played a wireless,projection based multiplayer game.  If you show me something where someoneages 5, 10, 40, and 80 can all play the same game, then I will show yousomething fun and engaging!” If you would like more information onthe iDANCE System and how it can be used at your facility contact ExergameFitness for more details! www.exergamefitness.com 847-963-8969 ### Holiday Exergaming Fun at Knuckleheads Gym   Imagine a child-friendly exercise room withcomputer-generated devices that make kids look forward to exercising.  Well that is exactly what you will find at Knuckleheads Gym! Knuckleheads provides a fun gym workout experience for kidsby using the latest interactive computer game/exercise technology. Knuckleheads is the place where everyone can have fun, get in shape and meet new friends. Sowhether your child is a rising young athlete or is someone who just wants moreactivity in their week, Knuckleheads has a work-out program designed to matchtheir needs. When Knuckleheads Gym was trying to figure out which wouldbe the latest and greatest Exergaming products they came to the leader in theindustry, Exergame Fitness. Exergame Fitness is devoted to improving the fitness,performance, health, and well-being of all customers and clients. Ourhigh-quality Exergaming products are designed to provide outstanding physicalperformance and a beneficial learning experience. We will continue to provideYMCA's, JCC's, Gov't/Military, rehab centers, fitness professionals, physicaleducators, coaches, recreation directors, and all customers with the bestperforming, highest quality, and most durable Exergaming products available. Someof the products that make it possible for professionals to efficiently andeffectively reach their goals and for kids, teens and adults to reach theirfull potential are products like Target Trainer, FIT Interactive, iDANCE, Lightspace Play, Exerbikes, Treadwall, and other top Exergaming Products. The Target Trainer has the latest innovations in group play& individual training programs. Hundreds of curriculums can easily beaccessed using the Target Trainer. Health Clubs can now offer a fresh new alternative of funwhile getting an awesome full body workout, through the FIT Interactive line ofthe 3Kick, Heavyball, and Jump Q. Lightspace Play is a revolutionary entertainment system thatcombines the latest display and interactive technologies to produce arecreational experience that will provide hours of fun for children and adultsof all ages. The system is capable of storing and running a potentiallylimitless variety of games and interactive programs that can be used by anynumber of participants simultaneously. The Positive Gaming iDANCE Multiplayer concept is a revolutionary Exergamingsystem that was designed specifically for environments such as Schools, YMCA's,JCCs, Park Districts and Health Clubs. It is unique in many facets includingthe fact that it provides the user with a combination of physical, social andcognitive benefits and that it accommodates up to 32-players at once on up to 3separate difficulty levels with real-time performance feedback. Pedal to play! It's really that simple. The all new USA made Exerbike is a commercial-grade game bike designed to bringcompetitive fun and stunning Playstation graphics back into kids' interactivefitness. Using the superior power and technology of the Playstation 3 users canplay their favorite racing, boating, motorcycle and biking games whileachieving a great cardio workout without them knowing it Treadwall, our world-famous line of rotating walls, incorporateNatural Pace Technology for self-paced, motor-less climbing with adjustableangles and holds. Knuckleheads Gym is an affordable membership based “dropoff” gym that combines the technology of video games and flat screen TV’s withsports equipment designed specifically for kids. From the non-athlete to theextremely athletic child, personal trainers incorporate their expertise instaying fit with the high energy fun that kids can’t get enough of. FromSaturday night “Kids Night Out” to AWESOME birthday parties, not only do kidsleave knuckleheads sweaty, happy and wanting to come back, they moreimportantly build self-esteem! GET MORE INFORMATION ON ACTIVE GAMING PRODUCTS ON EXERGAME FITNESS.COM! Pictures of Knuckleheads Gym Installation ### Brandywine YMCA Uses Exergaming to Fight Childhood Obesity The Brandywine YMCA is an association of people of all agesand ethnic groups that strive to cultivate the human potential, self- esteemand dignity of all people. The Brandywine YMCA is an organization that exists toenrich the emotional, physical and social life of all individuals, families andour community. When it comes to trying to find something that can beemotional, physical, AND social you will not find something more involved thanthat of Exergaming.  Exergaming inspiresphysical activity through the most cutting-edge active game experience.  It ties in emotionally by being somethingthat can engage its participants in excitement, happiness, and euphoria tofinally finding something that they enjoy, and keeps them active!  With so many different multiplayer optionsthat cross different generations you will be amazed to see the social aspectsthat are developed through these products. During the time that the Brandywine YMCA was looking forsomething that could engage these 3 aspects they contacted the leader in the Exergame/ActiveGame Industry Exergame Fitness.  It wasthrough this thorough consultation that they decided on 3 of the top ExergamingProducts; iDANCE, Freedom Climber, and Lightspace. The iDANCE2 Multi-Player Dance system has a variety offeatures that set it apart as a truly unique experience and make it ideal forfitness centers, schools, YMCAs, park districts, leisure centers and any otherplace with a need for group play/group fitness.  It is unique in manyfacets including the fact that it provides the user with a combination of physical,social and cognitive benefits and that it accommodates up to 32-players at onceon up to 3 separate difficulty levels with real-time performance feedback. The Freedom Climber provides all the benefits of climbingwithout the risk of falling.  Beingnon-motorized, it requires no electricity or batteries to operate. It extendsout from your wall only 8 inches and the 90 inch climbing surface rotatesquietly clockwise or counter-clockwise being governed by a patent pendingmechanism that is virtually maintenance free. Now, even with limited space, afitness facility, recreation center, school or even a home or office can offera climbing experience that is free from a safety harness or ropes. No risk. Nostrings.  The Freedom Climber providesall the benefits of continuous climbing, such as core muscle development,cardiovascular improvement, stamina, and hand/eye coordination, without therisk of falling from dangerous heights. Lightspace Play is a revolutionary entertainment system thatcombines the latest display and interactive technologies to produce arecreational experience that will provide hours of fun for children and adultsof all ages. The system is capable of storing and running a potentiallylimitless variety of games and interactive programs that can be used by anynumber of participants simultaneously. If you are interested in making your YMCA, or similar fitnesslocation more about having an emotional, physical, and social environment thanExergaming may be for you!  We have workedwith thousands of YMCA’s, JCC’s, Park Districts, and Schools across the countryand look forward to hearing from you! MORE PHOTOS OF BRANDYWINE YMCA ### Exergame Products 20% OFF Holiday Special Check out our once a year Black Friday / Holiday Special through November where everything is 20% OFF! iDANCE Wireless Dance & Step Game System for up to 32 Players  Exerbike with PS3 Game Software Makoto Interactive Arena   Lightspace Play Floor 3 Kick - Fit Interactive Sign up for our Newsletter, and LIKE us on Facebook and you are guaranteed to win a prize! Newsletter Facebook LIKE     Thank-you for being involved with Kids Health & Fitness. Exergames provide Fitness in a Fun, Engaging and Motivatiing way. Exergame Fitness 20% OFF SALE! iDANCE - 20% OFF ExerBike - 20% OFF Makoto - 20% OFF Lightspace* Play - 20% OFF BrainBike - 20% OFF ALL Products - 20% OFF There is no better time than now to get Exergaming Products for your facility  during our once per year Sales Event. WEBSITE QUICK CONTACT FORM   Exergaming & Active Gaming is a proven method to get everyone more active and having fun while improving health, academics, and social behavior.  Terms & Conditions: 20% Off based on full MSRP. Submit Purchase Order by Nov. 30, 2011. Deliver by Jan 31, 2012. Prepayment before product ships. Add Shipping Charges. Add optional Installation and Training. *Product Requires a 10% Shipping Charge (Lightspace, Treadwall)   SIGN-UP FOR OUR NEWSLETTER Gain Access to Valuable Information: ♦ Free Games and Lesson Plans for Equipment ♦ Latest Research on Effectiveness ♦ Spotlight on clubs around the country, so you can see what is working. ♦ Product and Program Exclusive Specials If you have any questions or if you would like to further discuss how Exergame Fitness can help you, please contact us.   1-877-668-4664, option2 (1-847-963-8969) info@exergamefitness.com Visit Website Sign-up for our Newsletter. Sign-Up Every member gets Free Prizes, Tips, Advice, Lessons. Exergame Fitness  | http://www.exergamefitness.com ### Bringing Life to PE Programs: The Power of ExerGaming The popularity of ExerGaming™ is growing rapidly in schools,YMCAs, fitness clubs, and homes across the country.  The significant rise in interest caused me towonder about the impact of this new trend on student motivation and teacher involvement in schools.   My own first-handexperience with ExerGaming™ in an elementary setting gave me some preliminary answers to those questions.  What Iobserved was incredibly positive for kids and immeasurably supportive of ourphysical education program.  Students,staff, and parents thought our ExerGaming™ intervention was remarkable.  What I wanted to find out was whether myimpressions were isolated or if other schools experienced the same positive reactionsthat I had. In order to acquire more information about the impact ofExerGaming™, I administered a survey to a sample of physical education (PE)teachers around the country with experience in gaming and technology.  Survey questions assessed 1) teacher perceptionsabout the impact of ExerGaming™ on student attitudes and motivation towardfitness, 2) differences in the reactions of students in grades K-12, and 3) teachermotivation and personal satisfaction on the job when using ExerGaming™strategies. The first inquiry of the survey asked PE teachers aboutwhether ExerGaming™ affected student attitudes in the classroom, fitness goals,and overall participation.   Among the respondents, 95% reported that ExerGaming™significantly improved their students’ attitudes toward PE, and they observed ahigher degree of enjoyment when ExerGaming™ was integrated into physicaleducation.   The vast majority reportedthat ExerGaming™ gave kids interesting and engaging choices that enhanced theirdesire to participate.   Furthermore, itwas often reported that student behavior improved, as well as student willingness to exercise longer.  Oneteacher responded by saying, “I never had one discipline problem in the ExerGaming™lab.  Students excitedly ran into the lab on the first day and on thelast day of the year.  Students, who traditionally did not like PE or didnot engage in recess games, were fully engaged in the lab.  They hadvisible signs of exertion, with most students leaving the lab smiling, sweaty,and thirsty.  Simply put, they had a great workout without knowingit. “ With regardto student motivation and age, high interest seemed to transcend student age;students of all ages liked the experience. Physical education teachers from elementary, middle, and secondary schools reported similar positive effects with ExerGaming™.  PE teachers consistently reported that the combination of gaming and exercise was fun and enjoyable for their students.   ExerGaming™ appears to have the unique ability to engage students in physical activity across the developmental spectrum. The final area of interest assessed whether "ExerGaming™ had aneffect on teacher motivation and personal satisfaction with their teaching.   Didthe inclusion of ExerGaming™change the attitudes of physical education teachers? Ninety percent of the respondents reportedthat their enthusiasm and motivation for teaching increased due to ExerGaming™.  They often cited that it was easier to motivatekids to exercise.  They reported that thehigh energy levels of kids were infectious and created an increase in theiroverall attitude toward teaching.  Onerespondent wrote the following, “ I see their enthusiasm and their learningvia ExerGaming™, and it certainly motivates me to continue tobe the best teacher I can be each day.”  Another teacher reported that students, who did not enjoy thetraditional sports model of physical education, were extremely excited aboutactively participating in this form of exercise.  ExerGaming™ offers anadvantage in that it minimizes differences in abilities better than any programI have observed in physical education. For example, have you ever waited in line to be chosen last for a game?  Were you ever self-conscious about yourweight inhibiting your ability to perform or doubted your athletic ability whennearly every class was focused on competition? Did you ever fear being teased by your peers because you lacked basicsports skills?   Given theseall-too-familiar scenarios, traditional PE has often left marginalized orless-able students with very negative memories and feelings toward physicaleducation. ExerGaming™ providesan alternative that maximizes success and enjoyment across ability level.  I have watched overweight students exerciseon a game bike and return to the next class determined to beat their previoustime.  Never did they have to think aboutbeing publicly embarrassed.   Kids lovetechnology and gaming is just a part of their world.  Non-athletic students have every opportunityto enjoy physical education and benefit from exciting workouts.  They don’t have to worry about whether theyare skilled enough to be successful. Gaming doesn’t ever pick them last to participate.  All students, even the gifted athletes, willcompete for a faster time, a better effort, and ongoing growth.  The power of play and the benefit ofcompeting against oneself can be incredibly motivating and beneficial.   Everything is built on the premise that eachindividual is on their own growth plan supported by stimulating, exciting, and motivationaltechnology. I am reminded of the strong, positive student andteacher reaction that occurred when schools first implemented computer labsacross the country.  Students could workat their own pace, often received immediate feedback, and computer interventionwas a new and exciting way to learn.  Computerstracked individual progress, motivation was off the chart, and everyone feltmore successful using this great learning tool.  ExerGaming™ is havingthat kind of effect in the physical education classrooms around thecountry.  Kids love it!   All students can now engage in physical activityin a safe and inspirational way, thus helping schools build a healthier culturewith students who are turned on by the power of exercise through ExerGaming™. ### Minds on the move at Stall High School Stall High School's "Brain Room" looks less like a classroom and more like a first-class fitness center with $50,000 in workout machines and computers. But this is where Paulette Cryer takes her chemistry class to review for an upcoming test on the periodic table's history and trends. One student pumps his legs on a StairMaster as he matches elements with similar properties. Three girls quiz one another on the structure of the periodic table then take turns jumping through a ladder on the floor. Every student is on task, and every student is moving. The Brain Room is the pilot site for a concept that will be launched nationally next year. It's intended to develop students' cognitive skills as well as reinforce academic concepts through movement. Students also are supposed to learn about the way the brain works and why certain activities help their bodies and minds. "It's not just going in there and working on machines and doing P.E.," said Jean Blaydes Madigan, an educational consultant who helped the district create its Neuro- Nasium, the official name for the Brain Room. "It's movement with a purpose. That's the concept behind action-based learning." Research shows exercise helps the brain grow brain cells, reduce stress and calm behavior, and it also supports the connection of movement to learning. An MUSC study using downtown Mitchell Elementary, which encourages activity to boost students' academics, found doing so helped increase test scores. Need further proof? Walk into any high school with 90-minute classes and talk to a student. Stall High junior Jacky Romero spends the vast majority of her day sitting in class, and it makes her head hurt, she said. "It gives us a break from being in classes all day," she said of the Brain Room. "When we come in here, even though we are doing our work, it's a better way of learning. Moving around, it clears our minds." Action-based learning Madigan got involved in Charleston and its action-based learning efforts after receiving a phone call from Dave Spurlock, the district's coordinator for health and physical education, athletics and ROTC. With so many state and federal mandates focused on students' academic achievement, Spurlock thought he needed to make P.E. more relevant than "it's healthy for kids." He researched how learning is affected by exercise, and his findings further convinced him of the importance of incorporating movement into academics. "We've sentenced kids to 12 years in a desk," he said. "It's a two-by-two cell. What we offer is an opportunity to learn in a different way." He brainstormed the concept for the Brain Room with Madigan and former Stall Principal Dan Conner before construction started on the new high school. The new building opened last school year, and the Brain Room got under way in January. It's taken some time to fully equip the room and explain the concept to teachers, who have to buy into the idea that a traditional classroom isn't always the best learning environment, said Adriane Audley, a P.E. teacher who spends most of her day overseeing the Brain Room. Audley knew the benefits of physical activity, but even she was skeptical of whether it would affect students' grades. She tested the theory this past spring with 11 freshmen who came to the Brain Room three times a week for six weeks to work on their cognitive skills. At the end of that time, fewer students were failing, and their behavior improved. The brain room The room has nine main stations, each with a different purpose. Some are intended to develop students' brains, such as the Makoto. Students stand in the center of three towers and tap poles when they hear a buzzer and see a light, and it's supposed to help the coordination of the auditory, visual and kinesthetic senses that aid the brain in following the flow of words, solving problems and sorting information. Others reinforce academic concepts, sometimes as simply as students moving into a push-up position to answer questions. Crystal Coakley, Cryer's student teacher, checked out the room for Cryer after Audley told school faculty about it. "I think the movement helps because it gets their blood pumping," Coakley said. "It helps their brains to remember what they are learning, and it's also good exercise." She and Cryer initially tried to pack too much academic review into the fast-paced Brain Room activities, but they've learned and adjusted their lessons. It takes time to plan lessons that fit the room's setup, but Cryer said it's worth it because students love it. Junior Trey Watts agreed. "It beats sitting in a classroom," he said. Going forward Spurlock's goal is to see every school have a similar room. None of the Brain Room's funding came from the general operating budget, which pays teachers' salaries and general classroom expenses. The money came from grants and construction dollars. A scaled-down version of the Brain Room has been created with similar funding sources at Northwoods Middle, the six North Charleston elementary schools that feed it, and Mitchell Elementary. The spaces aren't as comprehensive as the one at Stall High. Northwoods Middle has two rooms for action-based learning, and its lowest-level readers mostly use them. The school has used the labs for the past school year to reinforce academic concepts. "By incorporating movement into their learning, we're making them more able to learn," said Meg Reilly, one of the school's P.E. teachers who spearheaded the project. At Stall High, educators from as close as neighboring Berkeley County and as far away as California are checking out the Brain Room. "Charleston County School District is a forward-thinking leader in the nation in these P.E. concepts," Madigan said. ### MOVband aims to combine fitness, fundraising for school customers Don’t tell Blake Squires his startup is only selling pedometers. Squires is one of several Cleveland-area investors behind a new company and product called MOVBand, a wearable digital-watch-like pedometer that uses an accelerometer to track a user’s daily steps. But MOVband is selling more than just the band itself. The key to MOVband’s value proposition is a fundraising program called the MOVBand Challenge. Schools sign up for the program, and participating children obtain funding from sponsors for pledges to walk a certain distance. The idea is to promote wellness and combat childhood obesity while helping schools raise money. “It’s the product plus the program that equals the wellness initiative,” said Squires, MOVband’s acting CEO. Schools pay $20 to cover the costs of the band itself and challenge materials, and the kids take it from there. Participating children are typically challenged to walk 100 miles in 21 days, Squires said. The company’s first customer is the Chagrin Falls, Ohio, school system. Kindergarten students through high school seniors are walking to raise money to buy equipment for a new state-of-the-art gym, Squires said. The plan is to learn best practices from the Chagrin Falls experience and several other early customers, and then do a wide launch of the MOVband program in fall 2012 around the start of the school year. “We can support thousands of schools that want to take part,” Squires said. In addition to schools, the company is hoping to sell the MOVband Challenge to corporate customers. It’s already embarked on a pilot with Cleveland-area Wellspring Financial Advisors. The financial services company plans to donate funds it raises to a local hospital, Squires said. Squires is a principal with Hatch, a Cleveland investment firm that teamed up with a fund led by Chagrin Falls investor Keith Latore to back the MOVband project. Squires wouldn’t say how much capital MOVband has raised. (Disclosure: Hatch is also an investor in MedCity Media, MedCityNews’ parent company.) Thanks to his past work with Playaway, an audio book company, Squires has sold products to schools, experience that should help as he tries to grow MOVband. The startup has already established a relationship with one distributor that sells fitness equipment to schools and is looking to sign deals with others. Other marketing plans include using social media to connect with parents who care about their kids’ fitness and are “tired of the typical fundraisers out there” such as bake sales, Squires said. “Our plan is to roll this out as far and wide as we can,” he said. ### YMCA Meriden Fights Childhood Obesity with Active Gaming and PACE Program The Meriden YMCA is very concerned with the rising rate of childhood obesity in Meriden. To address this problem, they have created the PACE (Physical Activity Changes Everything) Program to provide each family with the necessary tools to combat childhood obesity and lead healthy and active lives.  When the Meriden YMCA was looking at innovative ways to incorporate kids' fitness they came to none other than Exergame Fitness! Exergame Fitness is a company that strives to inspire physical activity through the most cutting-edge active game experience-AND-to provide fun, sustainable solutions to fight childhood obesity. When implementing Exergaming into their facility they wanted a good combination of some of the very best in the interactive gaming market.  Through consultation with Exergame Fitnessthey decided that for their facility Lightspace Play Wall, Gamercize, Exerbike, and a DDR Package would get kids excited about exercising! The Lightspace Play Wall combines the latest in interactive technology with software-controlled content that will provide hours of fun and exercise for kids and adults of all ages and abilities. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by multiple participants simultaneously. TheLightspace Play Wall creates an engaging experience that will draw young children, teenagers, and adults to activities that will excite and entertain them, all while keeping them active and fit. Dance games are fun when used with the right equipment. Durability, accuracy, lightweight, and easy handling, are important factors when choosing a dance platform for repeated play and exercise.  When the Meriden Y asked what the best platforms we easily settled on the iMPACT Arcade DDR Platforms Pedal to play! It's that simple. The all-new Exerbike is a commercial-grade game bike designed to bring competitive fun and stunning Playstation 3 graphics back into kids' interactive fitness. Using the superior power and technology of the Playstation 3 users can play their favorite racing, boating, motorcycle, and biking games while achieving a great cardio workout without them knowing it. Last but of course, not least the System continues to amaze the YMCA crowd with its technology. amercizemotivates keeping fit at home. Minimal interaction gives the flexibility to play any game the way it was designed to be played, and the ultimate distraction from physical effort. Choose between the cycle and stepper for endurance training or maximum cardio fitness benefit. Keep exercising to maintain gameplay, stop and you will be prompted to get moving again to continue playing. You will exercise longer and harder when exercise is fun, so take the challenge and enjoy the results with the GZ Pro-Sport by Gamercize. If you are interested to learn more about the PACE Program and the Meriden Y, please contact Exergame Fitness. We hope that together with people like the Meriden Y, we can nurture the potential of kids, and improve our community's health and well-being through the power of Exergaming! For more information please call us at877-668-4664 or send an email inquiry to info@exergamefitness.com ### Motion Fitness Brings Exergaming to PE4Life Conference The 2011 PE4Life Resource Conference was held in Overland Park, Kansas on October10-11.  School and Community representatives from 22 states attended this two-day event that featured Robyn Bretzing from Timpanogos High School from the alpine School District in Utah as the Keynote Speaker.  Robyn challenged the audience to take their daily practice to the next level – from good to great - and her infectious enthusiasm had event attendees on their feet dancing and moving throughout the day.  PE4Life hosted over 230 PE professionals and school representatives, providing 35 breakout and activity sessions that included presentations from Jean Blaydes of Action Based Learning, Aaron Hart of SPARK, and Dr. Curt Hinson, renowned physical education consultant, as well as an Equipment Symposium that featured 25 equipment and programming vendors.  On behalf of Motion Fitness, we would like to say thank you to PE4Life for including us in the participation of the 2011 PE4life Resource Conference. We have received nothing but rave reviews from this event, and we know that it is in part due to a conference that is focused entirely on providing ways to keep our youth healthy.  A big part of the event is the Equipment Symposium, the Breakout sessions, and/or Activitysessions that vendors can provide to showcase new up and coming ideas/products to inspire a new generation of Physical Education professionals. The attendees of the Resource Conference were given the opportunity to vote for an MVP, most valuable Product/Company and the results are in… MVP: ActionBased Learning www.abllab.com 2nd Place: Motion Fitness www.motionfitness.com 3rd Place: Nasco www.enasco.com & the Gymstick www.gymstick.com SPARK www.SPARKpe.org WOW, what a great honor!  Motion Fitness is excited that we received the 2nd Place Award for Most Valuable Product/Company. Here we debuted the MOVband, this is a new method for schools to do fundraising for their PE Program and encourages students to be active while doing it! The iDANCE Move was also debuted and received great feedback as a way to incorporate an inexpensive group-based DDR program into schools.  The always eye-catching Makoto II was also a big hit! We again would like to thank PE4Life for allowing Motion Fitness to be a part of this important and exciting event.  This truly is an exciting time for us and we look forward to continuing our collaborative efforts with PE4Life in the future. If you have any questions or would like to share feedback, please feel free to email or call me. For more information please call us at 877-668-4664 or send an email inquiry to sales@motionfitness.com ### PEP Grant Winner Implements Exergaming With the recent release of the 2011 Carol White PEP Grants wealways get asked the same question, how do you get the most out of your PEP Grant no matter what stage you’re in(year 1, year 2, year 3) and make the biggest impact on your community andstudents grades? Kenston Local Schoolsin Chagrin Falls, OH was posed with the same question.  How would they use the grant of federal fundsearmarked for physical education programming for the district’s 3,200 K-12 students? Enter Exergame Fitness. What is Exergaming? Exergaming is a great toolto motivate people to participate and engage through games. Over the past 12 years Exergame Fitness hasbeen a pioneer in the active gaming market due to our exceptional technicalunderstanding, our ability to communicate in a non-technical way, and ourrelationships with partners with the same vision we have of keeping the currentgeneration and future generations healthy through activity, exercise, andnutrition. “When Jeff Gowdy, PEP Grant facilitator first contacted us we wereelated to see his enthusiasm for interactive gaming. ### ESPN Presents Rise Up Chicago with Help of Exergame Fitness and Makoto ESPN's new original series RISE UP will be telling the story of four communities coming together torenovate their local high school’s athletic facilities.  Theinspirational, four-episode series will showcase renovation projects from startto finish and will also focus on giving students advice, training, and toolsthat they can use to become better athletes.  POWERADE® is asponsor of, providing hydrationproducts for the series.  As a final conclusion to this series you will beable to see Walter H. Dyett High School in Chicago, IL and how profound arenovation can be to a community. Taking part in this great segment of giving was Exergame Fitness in their partnership with Makoto USA. In weeks leading up to this event Exergame Fitness consulted with ESPNon what could be an innovative and exciting product to bring to the Walter H.Dyett High School. Exergame Fitness, theleader in the exergaming market knew that they should look no further than the Makoto. The Makoto Arena II is the premier Exergaming system on themarket today. Why? It is the only interactive game that is three-dimensional inwhich the player is totally immersed in lights and sounds. This multiplanar,multidirectional interactive fitness game delivers documented brain and bodyfitness while providing the participant unbridled fun and excitement! “We knew when ESPN came to us on this inspiring project thatwe needed to provide them with some of the best in the business. We have worked with Makoto for years and knewit would be a perfect addition to this transformation the school wasundertaking,” says Ed Kasanders, President of Exergame Fitness. Inspired by ESPN RISE's mission to engage and elevate highschool athletes through recognition, resources, information, and inspiration,the series chronicles the renovation of a different school each week. Each episode follows as community members come together to refurbish the onething that ties them all together – the local high school athletic program. RISE UP spends time with thestudents and coaches in each community, uncovering the challenges facing highschool athletes today, and working with professional athletes, coaches, andtrainers to help motivate and inspire them to reach even greater goals. RISE UP Chicagolater tonight, October 4. The episode will be televised at 7:00 p.m. ET on ESPN. RISE UP-Chicago Before Pictures of Walter H. Dyett High School RISE UP-Promotional Video on the segment you will see later tonight We hope you will tune in with ESPN, Exergame Fitness, and Makoto on this exceptional broadcast on how with inspiring support of a few,you can change a community. ### PE4life Resource Conference Scholarships Available! ExcitingNews! PE4life has had additional scholarships become available to the PE4life Resource Conference!  We know that attending any event is a big commitmentas it requires time away from school and substitute pay on top of registration fees.  To help off-set substitute fees, we are excited to offer 2 for 1pricing.  That means two full days of presentations for two people for$150! Toreceive this discount register online using the discount code: PE241 Hurry, registration closesWednesday, October 5th! PE4life Resource Conference October 10-11, 2011 Overland Park, KS (Suburb of Kansas City) Full schedule of presentations is available!  Checkout the list of over 25 exciting presentations from the health, wellness andeducation fields.  This is a can’t miss opportunity that brings years ofexpertise and programs that work right to your fingertips! PE4life isproud to showcase its Program Partners, featuring new presentations from ActionBased Learning, Project Adventure and SPARK! Samplelist of Breakout Sessions: • Rising to the Challenge:  Connecting Health and Academics • Defending your Program during Difficult Times • Maximizing Transition Times • Your P.E.T. Project – Physical Education Technology • Cognitive Candy:  How PE can create a Sweet Tooth for Learning • And more! About the PE4life Resource Conference: Good toGreat: Reshaping our Future Physical educators today are faced with an uncertain future. Childhood obesity rates are soaring and physical activity levels have hit anall-time low, therefore our children need quality physical education now, more than ever. And yet, we are being forced to constantly prove our value as educators. Fortunately, with great adversity also comes a great opportunity to cultivate change. We must come together—to reshape our future—to prove that quality physical education is part of the solution—to maximize our impact on students and communities—and to take our profession and ourselves from good… to great. Join the brightest and best in the profession as they share cutting-edge ideas and techniques through roundtable discussions, networking opportunities and breakout sessions. This event is designed to inform, educate and inspire regardless of the status of your program – we’ve even tossed in some good quality play time with our program partners and equipment vendors! At this two full-day event you will: • Learn best practices from some of the most respected physical educators in the country. • Work together and network with other PE professionals through opportunities such as roundtable discussions. • Hear from professionals who have been there, done that, and are sharing their lessons learned. • Take away ideas that you can immediately implement upon returning home. • Participate in activity and demonstration sessions with equipment vendors. • Leave feeling inspired and motivated! See the List of Sessions, Pricing, and Travel information here. REGISTER HERE Registration ClosesOctober 5th! Download a PDF version of the Event Flier and share it withyour colleagues! ### YMCA of Greater Grand Rapids Promotes Active Gaming When the YMCA of Greater Grand Rapids was looking to open their new Spartan Stores location they wanted to do it with a bang, enter Exergame Fitness. Through a lengthy consultation with Exergame Fitness, the YMCA was able to decide the Lightspace Floor would be the best piece of exergaming equipment to increase physical activity for their youth.  At the YMCA of Greater Grand Rapids, they are all about a community that is much more than a place to workout.  This mission is put into actionevery day by the many volunteers who spend time making the YMCA the place itis. The overwhelming support of people willing to invest their time and talentis a cornerstone of our YMCA’s success. It was through this support from the community that they were able topurchase the Lightspace Play Floor. Lightspace Play is arevolutionary entertainment system that combines the latest display andinteractive technologies to produce a recreational experience that will providehours of fun for children and adults of all ages. The system is capable ofstoring and running a potentially limitless variety of games and interactive programsthat can be used by any number of participants simultaneously. Lightspace Play creates anengaging experience that will draw young children, teenagers and adults alike.Lightspace Play provides significant return on investment by generating the repeat-customerbusiness so critical for arcade and family entertainment center growth andprofitability. Players choose their game anddifficulty level, and the Lightspace Play Floor - Interactive DanceFloorpace Play system takes it from there, sensing and responding to theirevery move and making the games unpredictable and challenging. Kids work up asweat, and because they’re having fun, they keep coming back for more. Kids caneasily meet their recommended 90 minutes of daily exercise without evenrealizing that they’re “working out.” If you would like moreinformation about the YMCA of Greater Grand Rapids and how they introducedactive gaming to their facility contact Exergame Fitness. Email 877-668-4664 See More Photos of Spartan Stores Location and Their Lightspace! ### Autism and exergaming: effects on repetitive behaviors and cognition Authors: Anderson-Hanley C, Tureck K, Schneiderman RL Published Date September 2011 Volume 2011:4 Pages 129 - 137 DOI: http://dx.doi.org/10.2147/PRBM.S24016 Cay Anderson-Hanley, Kimberly Tureck, Robyn L Schneiderman Department of Psychology, Union College, Schenectady, NY, USA Abstract: Autism is a neurodevelopmental disorder that leads to impairment in social skills and delay in language development, and results in repetitive behaviors and restricted interests that impede academic and social involvement. Physical exercise has been shown to decrease repetitive behaviors in autistic children and improve cognitive function across the life-span. Exergaming combines physical and mental exercise simultaneously by linking physical activity movements to video game control and may yield better compliance with exercise. In this investigation, two pilot studies explored the potential behavioral and cognitive benefits of exergaming. In Pilot I, twelve children with autism spectrum disorders completed a control task and an acute bout of Dance Dance Revolution (DDR); in Pilot II, ten additional youths completed an acute bout of cyber cycling. Repetitive behaviors and executive function were measured before and after each activity. Repetitive behaviors significantly decreased, while performance on Digits Backwards improved following the exergaming conditions compared with the control condition. Additional research is needed to replicate these findings, and to explore the application of exergaming for the management of behavioral disturbance and to increase cognitive control in children on the autism spectrum. Keywords: autism, repetitive behaviors, exergaming, exercise, executive function Read Full Article Here ### Salvation Army Uses Exergaming to Increase Kids Fitness In 1998, Mrs. Joan Kroc, widow of McDonald’s founder Ray Kroc, donated $90 million to The Salvation Army to build a comprehensive community center in San Diego, California. Her goal was to create a center, supported in part by the community, where children and families would be exposed to different people, activities and arts that would otherwise be beyond their reach. When Mrs. Kroc passed away in October 2003, she left $1.5 billion – much of her estate – to The Salvation Army, by far the largest charitable gift ever given to the Army, and the largest single gift given to any single charity at one time.  To date, 12 centers are open and operating. An additional 15 centers are currently scheduled to open in 2011 and beyond for a total of 27 centers once the project is complete. One of the new Ray and Joan Kroc Community Centers opened right in Quincy, IL which has incorporated some of the newest interactive fitness equipment for their Kids Center.  During this time they consulted with one of the leaders in the kid’s fitness industry, Exergame Fitness. Exergame Fitness is the global leader in Exergaming products and medically driven programming.  Having over 10+ years experience in the fitness industry and were first to market with fully customized room designs keeping active gaming a positive way of battling childhood obesity and inactivity. We have the largest selection of tested products in the industry. Exergame Fitness worked with the Salvation Army in Quincy on some of the best exergaming products in the industry like Exerbikes, Lightspace, Makoto, Gamercize, and DDR Packages. The Makoto II Arena was installed to demonstrate some of their newest games!  Did you know that the brain benefits of playing Makoto have been shown to increase math and reading speeds? There are also specific games to help players with ADD or AD/HD to improve their focus and concentration. Top athletes and the military train on Makoto to improve their quickness and reaction time. Why? Because Makoto’s impact on the human brain is like ramping up the operating speed on a super computer! With the Exerbike system it is pretty simple, Pedal to play! The Exerbike is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids’ interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it. The interaction of the Exerbike user with the Playstation 3 games masks the overall feel of exercise. Once you hop onto the bike, the games pull you in visually and pedaling becomes second nature. This is a real fun and healthy alternative to traditional kids fitness. The Gamercize System continues to amaze the Salvation Army crowd with its technology.  Gamercize provides the motivation for keeping fit at home. Minimal interaction gives the flexibility to play any game the way it was designed to be played, and the ultimate distraction from physical effort.  Choose between the cycle or stepper for endurance training or maximum cardo fitness benefit. Keep exercising to maintain gameplay, stop and you will be prompted to get moving again to continue playing. You will exercise longer and harder when exercise is fun, so take the challenge and enjoy the results with the GZ Pro-Sport by Gamercize. Lightspace Play is a revolutionary entertainment system that combines the latest display and interactive technologies to produce a recreational experience that will provide hours of fun for children and adults of all ages. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by any number of participants simultaneously. Dance games are fun – when used with the right equipment. Durability, accuracy, lightweight and easy handling, are important factors when choosing a dance platform for repeated play and exercise. The Impact Arcade dance platforms are designed by dance game specialists in close co-operation with the world’s best machine dancers, to ensure the highest level of product excellence. Exergame Fitness is proud to be able to take part in such a great cause like the Ray and Joan Kroc Community Centers.  It is our hope that with the incorporation of Exergaming and Active Gaming products the Salvation Army in Qunicy, IL will promote kids fitness for generations to come. If you would like more information on how Exergaming products can transform your fitness center contact Exergame Fitness.  To see more pictures of how their kids area looks checkout our photo gallery. 847-963-8969 Email ### PHIT Bill Being Re-Introduced on Capital Hill SportsOneSource Media Posted: 7/26/2011 SGMA reported that legislation to encourage increased physical activity in America will be re-introduced in the U.S. House of Representatives later today.  Congressman Kevin Brady (R-TX) will introduce the Personal Health Investment Today Act of 2011 (PHIT) in the 112th Congress.  The PHIT Bill will be offered with strong bipartisan support. Congressmen Earl Blumenauer (D-OR), Ron Kind (D-WI), Bill Shuster (R-PA), Mike McIntrye (D-NC), William Lacy Clay (D-MO), Ron Paul (R-TX), C.A. "Dutch" Ruppersburger (D-MD), Jim Gerlach (R-PA), and Joe Barton (R-TX) joined Brady in sponsoring the PHIT (Personal Health Investment Today) Bill. The PHIT Act would change current federal tax law to allow for the deduction or use of pre-tax dollars to cover expenses related to sports, fitness and other physical activities, SGMA said. Americans could invest up to $2,000 annually to pay for physical activities by investing money in existing pre-tax Flexible Spending Accounts (FSA), Medical Savings Accounts (MSA) and/or medical reimbursement arrangements.  The PHIT Act would only expand the expenses eligible for reimbursement to include physical activity costs as a form of prevention; PHIT would not increase contribution limits to these accounts.  Once an individual or family spends 7.5% of their income on qualified medical expenses, they can deduct physical activity expenses directly. "We have been promoting this SGMA initiative in recent years and we are delighted to see Representative Brady leading the effort on this legislation," said Bill Sells, SGMA's vice president of government relations.  "For the consumer, it reduces expenses associated with exercise, fitness and sports participation through the use of funds in pre-tax accounts.  By encouraging more physical activity through financial incentives, we will improve health, reduce medical costs and lower absenteeism in schools and the workplace.  PHIT has the potential to make a big difference in people's lives, the economy and health care spending." On Wednesday, July 27, the Congressional Youth Sports Caucus will be announcing its legislative agenda for this Congress and the PHIT Act will be included.  SGMA will participate in the Youth Sports Caucus event to promote active, healthy lifestyles for our nation's young people. "More than 50% of all health care costs are attributable to environmental issues within our control—namely, exercising more and eating healthier," said Brian Jolles, president of Jolles Insurance (Ellicott City, Maryland), a broker for Blue Cross/Blue Shield.  "While many people are talking about the obesity epidemic, our country needs to do something about it.  If we are ever going to get health care costs under control, we need to focus on prevention.  There is no question that the PHIT Bill is a major step in the right direction." "Active children equal healthier lives," said Sally Johnson, executive director of the National Council of Youth Sports (Stuart, Florida).  "There are many advantages to sports participation and leading a healthy lifestyle – reduced childhood obesity rates, better grades, improved attention at school, lowered health care costs, etc. Allowing for the reimbursement of physical activity expenses using pre-tax dollars thru PHIT will ease the financial burden for families and reduce the costs of physical activity to encourage healthier lifestyles as well as improve health in America." "Regular physical activity is the best preventive medicine we can prescribe," said Brady, an eight-term congressman who is a member of the tax-writing Ways and Means Committee. "This bill will give people another incentive to get active – to participate in that exercise class, join a sports team, or sign up for a fitness program." With Brady, Kind, Gerlach, and Blumenauer all serving on the tax-writing Ways & Means Committee, the prospects for PHIT are improved. SGMA said.  Health care reform remains a top priority in Washington and PHIT is consistent with reducing health costs – a primary objective of reform efforts. One of the main reasons PHIT is getting attention on Capitol Hill is due to the Congressional support generated by physical activity advocates this past spring during SGMA's National Health Through Fitness Day on March 2nd, SGMA noted.  On National Health Through Fitness Day, a delegation of well known athletes, sporting goods and fitness manufacturers, sports retailers, concerned citizens, physical educators and association leaders met with Members of the U.S. House and Senate  to encourage passage of two legislative initiatives that will help Americans (of all ages) become more physically active and healthy.  In addition to PHIT, the sports industry also promoted continued funding for quality physical education through the Carol M. White Physical Education Program (PEP).   PEP provides grants to school districts and community based organizations for innovative physical education and activity methods.  Since 2001, PEP has provided nearly $700 million for equipment purchases and P.E. training. "Both pieces of legislation are important," said Sells.  "Basically, PEP provides support to school-age children while PHIT will provide financial incentives for all Americans to lead more active and healthy lives." Full Article ### BrainBike™ – An Innovative Brain and Fitness Option By Dan Lawler, Ph.D. Education Consultant Exercise 4 Learning The NeuroActive BrainBike™ is an exercise bike that trains the body and brain for fitness. The BrainBike™ was engineered by Dr. Stephane Bergeron, MD, president of Brain Center America (BCA), and a team of international brain specialists. It is designed to improve user’s memory, concentration, multitasking, and a complete range of mental abilities while providing a cardio workout - for both the body and mind. The BrainBike™ is one of the newest and most exciting innovations in the fitness market.  While riding a stationary cardio-exercise bike, you use the interactive brain-training software displayed on the computer screen for your mental conditioning.  You can choose from 22 brain-stimulating exercises to train different parts of the brain: Semantic Categorization Selective Attention Hand Eye Coordination Visual Scanning Behavioral Inhibition Cognitive Control Planning Behavioral Flexibility Working Memory Arithmetic Episodic Memory Temporal Order Memory Visual-spatial Skills Temporal Perception Word Naming Processing Speed More and more evidence is pointing toward the fact that by challenging the brain through specific exercises one can improve areas of brain function that often diminish with age. The BrainBike™ can offer anyone over the age of 10 the ability to improve these basic functions and thus improve life.   Dr. John Jonides, from the University of Michigan, presented new findings at the Association for Psychological Science in Washington, DC, on May 28, 2011, showing that as few as 20 days of working memory training can improve more complex reasoning and problem-solving abilities, known collectively as fluid intelligence. What clients are saying at one fitness center in Colorado after using the BrainBike™ During a recent demo of the BrainBike™ at the Chilson Recreation Center in Loveland, Colorado, we conducted a survey to get people’s feedback on their perceptions.   The responses to the survey were very positive: 100% of the respondents reported enjoying using the BrainBike™, with 85% rating the experience as great. Over 90% rated the NeuroActive™ software on the BrainBike™ as great or good. 88% reported that it was very easy or easy to understand, use, and interact with the BrainBike™. 90% reported that they would definitely tell someone about the BrainBike™. 95% recommended that the facility purchase one. 80% of the respondents were female and in an age range of 20-60+. Comments included: I was able to ride longer and further without really paying attention to the ride. Fun, I forgot I was working out. I enjoyed the bike and brain activity.  It was fun to challenge your brain at the same time I was working out. Exercises are great.  I would love to have one at home. It was fun to engage my mind while exercising.  I would be more apt to exercise because I get to do something else at the same time. This kept my workout interesting and time went by fast. I hope our center gets a BrainBike™ because it was fun and challenging.  I worry about memory loss, and now I have something that helps me improve in that area.  How exciting! I didn’t realize I pedaled so long – it kept me busy.  What a great workout! "It has been a pleasure to demo the BrainBike the last few weeks!  We have had an very positive response to it from our guests.  They find it easy to use & many remark that they ‘forget they are working out!’ If funding becomes available, we will definitely consider adding a BrainBike to our floor;” says Ashlee Taylor, Facility Manager of Chilson Recreation Center. The BrainBike™ is a unique piece of fitness equipment that can make exercising go quickly while enjoying the benefits of a brain and cardio workout.  The research is becoming clearer that challenging the brain can produce long-lasting positive effects on brain functions.  Any fitness center purchasing a BrainBike™ could expect to replicate the results of the survey above and would give their clients a cutting-edge technology option to improve their heart and brain at the same time.  If you are interested in hearing more about the BrainBike™, contact Exergame Fitness at 877-668-4664 or www.exergamefitness.com ### GameCycle Adds Upper-Body Exercise to Exergaming Looking for a new innovative way to bring some Exergaming pieces to your facility?  Perhaps you already have Dance Pads, Biking Products, and some Wall Games.  At the end of the day you may ask yourself how could I include some more upper body workouts?  Get the excitement of playing Nintendo racing games while getting a great upper body workout! The GameCycle lets kids, adults and seniors "play their way" to better fitness. For kids, the GameCycle provides a challenge that many of them seek out on their own -- the challenge of videogames. But, now while playing their favorite racing videogame, kids are getting a great workout too. For fitness centers, YMCAs, and Community Centers, the GameCycle offers the kind of innovative exercise outlet that brings people through the door. Upper body exercise outlets are often under-represented in exercise facilities -- in part because standard arm ergometers are considered boring. The GameCycle shatters that boring image by offering upper-body exercise merged with videogames. While appealing to a general audience, the GameCycle also makes your facility attractive to a growing population of people (especially as baby boomers age) with mobility disabilities who are unable to exercise with their legs. For people who cannot exercise with their legs, the GameCycle represents a tailor-made innovation: Upper-body exercise merged with gameplay. Seniors, just like the general population, seek out exercise that is entertaining and motivating. We have seen this first hand: The reception of the GameCycle among seniors has been outstanding. Part of the reason for the enthusiastic response is that the GameCycle is simple and makes video games easy to play – all you do is crank and steer. The GameCycle takes away a barrier that often exists for older people -- the complex and often intimidating game controllers for common videogames. While the GameCycle is fun, it also offers serious benefits for seniors. For example, for those who have experienced stroke, the GameCycle provides important cognitive and motor benefits during rehabilitation. Importantly, the GameCycle allows the crank speed necessary to play the video games to be adjusted so that even when cranking slow, the game can still be played. Finally, because resistance levels can be adjusted, and because each game has a variety of "challenge" levels, there is maximum flexibility as one's motor abilities improve. If you think the Gamecycle would a good fit for you and your facility checkout more information on the Exergame Fitness Gamecycle page.  Here you can learn about more Exergaming products and how it can be used to increase physical activity and fun! ### Obesity rates continue to be on the rise, especially in the South msnbc.com news services updated 7/7/2011 11:25:09 AM ET Full Report Here Americans keep getting fatter, especially in the South LOS ANGELES — In 1995, no state had an obesity rate above 20 percent. Now, all but one does. An annual obesity report by two public health groups looked for the first time at state-by-state statistics over the last two decades. c Mississippi is the fattest state in the union with an adult obesity rate of 34.4 percent. Colorado is the least obese -- with a rate of 19.8 percent -- and the only state with an adult obesity rate below 20 percent, according to "F as in Fat," an annual report from the Trust for America's Health and the Robert Wood Johnson Foundation. "When you look at it year by year, the changes are incremental," says Jeffrey Levi, executive director of the Trust for America's Health, which writes the annual report with the Robert Wood Johnson Foundation. "When you look at it by a generation you see how we got into this problem." Obesity rates did not decline in any state and even Colorado does not win high marks -- its score means one in five state residents is at higher risk for conditions like heart disease and diabetes. "Today, the state with the lowest adult obesity rate would have had the highest rate in 1995," said Levi. Four years ago, only one U.S. state had an adult obesity rate above 30 percent, according to the report. Obesity is defined as a body mass index -- the weight-to-height ratio -- of 30 or more. The study, based on 2010 data, says a dozen states top 30 percent obesity, most of them in the South. Mississippi topped the list for the seventh year in a row, with Alabama, West Virginia, Tennessee and Louisiana close behind. Just five years ago, in 2006, Mississippi was the only state above 30 percent. There was a bit of good news in the report: Sixteen states reported increases in their obesity rates, down from 28 states that reported increases last year. Levi says those increases have been gradually slowing, most likely due to greater public awareness of health issues and government attempts to give schools and shoppers better access to healthier foods. "We're leveling off to some degree at an unacceptably high level," Levi said. First lady Michelle Obama has tackled the issue with her "Let's Move" campaign, pushing for healthier school lunches, more access to fruits and vegetables and more physical activity. Republicans in Congress have pushed back somewhat against some of those programs, however, saying a rewrite of school lunch rules is too costly and questioning an Obama administration effort to curb junk food marketing aimed at children. As in previous years, the study showed that racial and ethnic minorities, along with those who have less education and make less money, have the highest obesity rates. Adult obesity rates for African-Americans topped 40 percent in 15 states, while whites topped 30 percent in only four states. About a third of adults who did not graduate from high school are obese; about a fifth of those who graduated from college are considered obese. Some groups say such behavioral initiatives are not enough, arguing that food manufacturers and restaurant chains need limits on how they market to children. The Center for Science in the Public Interest, a U.S. consumer group, last year sued McDonald's Corp to stop the world's largest hamburger chain from using Happy Meal toys to lure children into its restaurants. Last month, the American Academy of Pediatrics -- a group of U.S. pediatricians -- called for a ban on junk food ads aimed at children. Industry is fighting such efforts. The report released on Thursday showed that over the past 15 years, seven states have doubled their rate of obesity and 10 states have doubled their rate of diabetes. Since 1995, obesity rates have risen fastest in Oklahoma, Alabama and Tennessee, while Colorado, Connecticut and Washington, D.C., had the slowest increases. Dr. Mary Currier, Mississippi's state health officer, says her state has struggled to drop its No. 1 status and it has been challenging because much of the state is poor and rural. "We live in an area of the country where eating is one of the things we do, and we eat a lot of fried foods," she said. "Trying to change that culture is pretty difficult." She says the state has had some success by making school lunches healthier, taking high-calorie foods and drinks out of school vending machines and trying to find more low-cost exercise facilities for residents of rural areas. "It is frustrating, but we've had some progress," Currier said. "We just have to continue to work at this. It's not something that's going to change overnight." The Associated Press and Reuters contributed to this report ### The Exergame Vault Uses Expresso Realistic feel. Reliable performance. Eye-catching design. Quality and ingenuity are built into every Expresso Bike. They’re fully integrated, commercial-grade and built for years of continuous use. Facility managers, YMCA's and schools now have a cardio bike with great interactive features and designed to fit kids of all ages. The real winners are healthier fitter kids – they will have so much fun working out that it won’t even seem like exercise! One of the highlights of any Exergaming Vault is always the Expresso bike that promotes exercise and movement through video games. These Exergame Vaults allow kids to be active while their parents are exercising as well. These new interactive zones also help parents connect with their children through the Power of Play. These active gaming, or better known as exergaming products can be purchased through Motion Fitness. One of the leaders in the industry for years; Motion Fitness carries the latest and greatest in the Exergaming Industry. Motion Fitness is an innovative active lifestyle company. Creating industry leading products, solutions and partnerships through Fitness, Exergaming and Active Game Play. We use a team of fitness industry experts from various backgrounds to bring you the most effective and quality made products to fit your lifestyle.  After extensive evaluation and testing, only those products that have met the demands required in terms of quality, effectiveness and features will they be sold through Motion Fitness. Engaging experience makes exercise fun and exciting during any Expresso session. Reinforcing experience motivates riders to come back to work out more frequently for longer term. Connecting experience invites riders to share their experience with others for them to get moral support and challenges. The broad spectrum of the experience makes cardio workout easy to get started, and easy to stick with this truly enjoyable experience. It also will help your business to increase sales and retain members. ### Recreation Center Adds Active Gaming Thousands of kids will now be able to try out some of the best Exergaming equipment thanks to the Paul Derda Recreation Center in Colorado investing in some of the newest active gaming products in the market. Throughout the new game room kids around the facility will be introduced to a popular new form of videogame exercise called “Exergaming”. Exergaming is a new form of exercise by playing video games that require movement and interaction on all different levels! Exergaming inspires physical activity through the most cutting-edge active gaming experiences. It is a fun and sustainable solution to working out.  Some of the innovative active gaming products that these members will now see will be the Lightspace Play Wall, Impact Arcade Dance Pads, and Exerbikes. The Lightspace Play Wall combines the latest in interactive technology with software controlled content that will provide hours of fun and exercise for kids and adults of all ages and abilities. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by multiple participants simultaneously. The Lightspace Play Wall creates an engaging experience that will draw young children, teenagers and adults to activities what will excite and entertain them, all while keeping them active and fit. Looking for simple, yet effective packages when it comes to DDR for your facility? Look no further! The all new Positive Gaming Impact Arcade Pads for DDR are now setting the standard when it comes to quality, performance and price. Dance games are fun – when used with the right equipment. Durability, accuracy, lightweight and easy handling, are important factors when choosing a dance platform for repeated play and exercise. The Impact dance platforms are designed by dance game specialists in close co-operation with the world’s best machine dancers, to ensure the highest level of product excellence. Pedal to play! It's really that simple. The all new USA made Exerbike is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids' interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it. The interaction of the Exerbike user with the Playstation 3 games masks the overall feel of exercise. Once you hop onto the bike, the games pull you in visually and pedaling becomes second nature. This is a real fun and healthy alternative to traditional kids fitness. Keven Courson, Exergaming Consultant; was one of the representatives from Exergame Fitness who worked on this project with the people of the Paul Derda Recreation Center.  He says, “It’s exciting to see a facility try something new to engage not only our youth, but all of us who are constantly connected by technology.  I have no doubt this will only increase participation by returning members, and bring in new customers as well, that is what Exergaming does best.” If you would like more information on how you may be able to find new ways to bring your facility into the 21st Century with Exergaming feel free to check out entire suite of Exergaming products at www.exergame.com. ### Welcome to Physical Education Heaven It’s my annual Year in Review of Sierra Vista Jr. High’s Physical Education program.  It has been a year to remember.  So many exciting new partnerships and programs that we have added to continue in making our Physical Education program “PE Heaven”! August-December We fully implemented the Cardio GX System by Polar in our Fitness Center and in our Gym when we do our HOPSports exercise program. The Cardio GX system is a live Heart Rate system that allows us, the teacher and student to see feedback in real time.  We have maximized the GX System capabilities in making the GX system mobile.  We are able to use it in the Fitness Center, in the Gym for HOPSports and outside when we do any type of Cardiovascular activities.  Very cool assessment that has continued to drive our program for true Objective Assessment for Cardiovascular activities. We fully implemented Formative Skill Assessment for each one of our units.  This process has been an ongoing process for the last couple of years as we tied in the Standards based portion of our State and National requirements.   I really believe we have come up with a fair and evaluative assessment for each one of our units that more than meets our Standards. The Century Council came back this year to finish their Study on the Ask-Listen-Learn program.  We have fully implemented this program that brings awareness for Drugs and Alcohol.  With our 8 Xavix stations, students are being exposed and are aware of making good decisions.  Our parents and local community have been very pleased that we have brought awareness to our students. In the early months of October thru November, one of our local University (Cal State Northridge) began an official Study of our Physical Education program.  The results of the study will be published soon.  We have already received the results and we are excited to present the study at the National Conference in Boston in 2012. January- May The company, HOPSports, made a major announcement at CES in Las Vegas.  In October, the City of Santa Clarita and HOPSports will hosting a Global Summit.  On one of those days, the Global Summit will be held at our school showcasing our Physical Education program. The event will be streamed live on the Internet.  More details coming soon. I spoke at our State PE conference in Monterey and it was very well attended.  From what I was able to see, there was about 100 attendees all curious to hear and see how we developed Sierra Vista’s comprehensive Physical Education program.  While at the State conference, I put my name for a position of the Board of Directors for CAHPERD.  Guess what?  I won!!  I am the Vice-President Elect of Recreation.  It is a 3 year commitment and I will do my very best in representing Sierra Vista. The National Conference in San Diego was a huge success.  I attended many meetings and was able to network and meet old and new acquaintances.  I am looking forward to Boston 2012. Our annual PE Showcase Day was the best ever!!  Thanks to Motion Fitness, we showcased the latest Exergaming products to our students/local PE teachers and PEP Grant winners.  We had a very special guest in Dan Lawler attending and helping with this memorable day.  A big Thank You goes to Parker Johnson of Motion Fitness for making this best Showcase Day we have ever put on. Our annual Fitness Expo was a huge success.  Special Thanks to Cheryl Broughton (Fitness Bootcamp) and Mad Dogg Athletics(Tony Berlant) for the BodyBlade sessions for our students. In March, I had the privilege of speaking to Congress about our PE program and lobbying for continued PEP Grant funds.  This was quite a memorable experience for me!! This received a lot of publicity in our community!!! PE Demonstrations As you may know, Sierra Vista’s PE program has earned and received many accolades throughout the years.  I really do believe that we are continuing to go beyond what anyone would of ever imagined.  This past year, we had numerous of PE Demonstrations for PEP Grant winners from Ohio, Texas and Kansas that visited our school.  We of course had many local schools throughout California that visited our site.  But no one would of ever imagined on us hosting International visits.  This year alone, we hosted 4 International PE Demonstrations.We had delegates from China, North Korea, South Korea and Canada that came and learned what our PE program is all about.  The President’s Council on Physical Fitness would be very proud of us!! Conclusion Once again, I am very proud to give you a quick glimpse of what this year was all about.  I could not possibly go over everything that did occur in less than 2 pages.  I gave you the major highlights.  We are working very hard in continuing our Best Practices, our Family Fitness Nights, our Fitness Scores and API scores.  Our continued success in the Brain Research of integrating movement in our Academic core content curriculum is getting quiet a buzz.  Last but not least, you and I know that I am not able to do this alone.  I maybe the poster child of our PE program, but it does truly involve a team effort.  Special thanks to my colleagues in our PE staff and to our Administrators.  Especially my Principal, Mark Crawford, he has been so supportive of what we do.  Please email (mtcrawford@hartdistrict.org)  my Principal and let him know what you think of our PE program and how you are associated with us.  He would appreciate it.  We are looking forward to projects that I am working on and implementing for next year.  I do hope that you will continue to support me and our PE program.  Continue to spread the word about Sierra Vista Jr. High, I already have PE Demonstrations set up for next year. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GEORGE VELARDE – Physical Education Department Chair gvelarde@hartdistrict.org | www.hart.k12.ca.us/sierra/ George is the Physical Education Department Chair at Sierra Vista Jr. High School in Canyon Country, California. He has been teaching for a total of 15 years.  George is a member of both CAHPERD and NASPE and was named 2006-2007 Teacher of the Year at his school in addition to receiving the “Who’s Who Among America’s Teachers Award” five times! In 2007, George and Sierra Vista Jr. High School was awarded the prestigious Carol M. White PEP Grant.   In 2009, George was awarded the California Physical Education Teacher of the Year by the Governor’s Council on Physical Fitness and Sports by Governor Schwarzenegger and former President Bill Clinton at the Health and Obesity Summit. That same year, he was also named Physical Education Teacher of the Year by the California Coach’s Association. In 2009, the school was awarded the Golden Bell Award by the California School Board Association for the “No Child Left on their Behind” Physical Education Program. Sierra Vista was also named the Physical Education Middle School of the Year by the California Coach’s Association in 2009. George is a State and National speaker for his PE program’s No Child Left On Their Behinds initiative.  Sierra Vista Jr. High’s PE program is recognized by the President’s Council on Physical Fitness/Sports as an official National Demonstration Center for the United States. New PE at Sierra Vista Jr. High School PE program is researched based and has demonstrated improved fitness test scores (tops in the State of CA.), increased Academic Scores (API), decreased discipline referrals and community partnerships ### Obesity and Exergaming: Changing the School Environment By Dan Lawler, Ph.D. Education Consultant Obesity is a health crisis in the United States, as well as in many other countries around the world.   On average, an obese person in the U.S. will cost society over $6,000 a year in loss of productivity and medical treatment.  There are many experts and organizations in this country dedicated to changing this national trend, but, unfortunately, many of these efforts have been unsuccessful.  Even Michelle Obama has made lowering childhood obesity rates a central issue in her efforts as First Lady. As an elementary principal, I often reflect on another health crisis that peaked years ago in our country.  What I observed was the impact schools had on educating youth on the negative effects of using tobacco.  Often parents would say that their children would come home and put pressure on them to stop smoking.  Students were equipped with the knowledge and consequences smoking had on a person’s health and life expectancy.   Can we have the same effect on our youth if we educate them about the ramifications of obesity and the ways to prevent this condition? How do we do that?  First it is important to create an environment in the schools that fosters healthy eating and life styles.  Kids, like all of us, are influenced greatly by their environment – eating habits of their friends and those around them, what foods are available, strategic marketing in the food industry, and how much opportunity they have to move around.  While making an environment healthy is a very doable task, schools are currently so focused on high-stakes testing and academic results that this is usually neglected.  Consequently, the desired effects are never realized and our kids suffer.  What is ironic is that schools keep ignoring ways to build this environment when, in fact, it would actually support their primary mission of educating children! As David Freedman notes in his article, “How to Fix the Obesity Crisis” in the February 2011 issue of (what is needed is) “… to reconfigure the school environment into one in which our needs for information, gratification, and social encouragement are tapped to pull us toward healthy food and exercise choices rather than away from them.” Right now food is the source of reward for too many students.  Schools inadvertently encourage and enable this method of motivation.  For example, too often teachers reward positive behavior with candy and treats.  What we need to do is change the reward from food to fun exercise.  Both the choices of food and exercise release the same chemicals (principally dopamine) that activate the limbic system which is the reward system in our brain.  What we need to do is shift our primary source of getting these feelings of satisfaction - from food to exercise.   One of the best ways to do that is through ExerGaming. ExerGaming uses technology to motivate students to exercise while playing high-interest video games.  Exercise increases dopamine (as well as other neurotransmitters involved with the attention system), and ExerGaming provides the novelty and reward to sustain the exercise.  It is an incredibly powerful motivator and intervention.  My former school introduced a full 28 station ExerGaming lab, and I have never seen youth so excited about working out.  The lab created a high level of motivation because kids found it fun and exciting.  Exercise was rewarding. ExerGaming can help kids become more active.  In a recent study done by Dr. Ralph Madison at the University of Auckland, New Zealand, ExerGaming showed a positive effect on reducing body mass index (BMI).  “The study findings show that this technology has the potential to be a useful addition to a raft of health interventions.  It could have significant implications for how health professionals combat the obesity epidemic…” One of the best examples is the work that has been done in Naperville, Illinois, District 203.  Years ago, school physical education teachers lead a shift in emphasis from a sports-skills model to a more fitness-based model.  District 203, even then, had a vision of building the environment to which Dr. Freedman refers.  Has their model worked to counter the obesity crisis that currently has a grip on our society?  They have actually reduced their obesity and overweight rate far below the national average.   Coincidently, this effort has enhanced their academic achievement as well as assisted in developing healthier life styles for their students.  They are also another example of a school that integrated ExerGaming into their curriculum to add another strategy to help reach and motivate youth. ExerGaming is an important part of creating a more inviting choice for kids.  It provides as a great substitute for food with a much healthier outcome.  Kids find ExerGaming fun and are more likely to sustain their exercise habits into the future.  Many physical education teachers, health-care specialists, physicians, and others are trying to change the trend of obesity in our country.  Many interventions are attempting to make a difference and some are actually being successful.  Fortunately, we now have another alternative to combating this national crisis:  It is called fun exercise through ExerGaming®!  Is it really that hard?  How about we educate our youth, inspire them, and make exercise fun and engaging?  Let’s start using the tools we have at our disposal.  Let’s Get Moving! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dan Lawler, Ph.D., is a pioneer in the burgeoning field of movement-based learning. He has 34 years experience as an elementary school principal. His school leadership was consistently based on leading-edge research and best practices in education. Most recently, he spent seven years changing a school’s culture by developing and branding his school as a center of “academics, character and wellness.” He initiated multiple wellness-and movement-based learning initiatives, including a first-of-its-kind exercise 4 learning center that improved students’ academic performance and behavior. Lawler has a doctorate in school administration, along with training and certification as a superintendent. He has received wide-ranging accolades for this initiative and his leadership positively impacted the school’s students, staff and parents. ### Exergames: Interactive Video Games to Boost Fitness BY Lynn Langway • POSTED June 10 2011 AT 12:00 pm A new generation of digital gadgets may soon be as essential for fitness as sneakers. That was the word from Ernie Medina, Jr., DrPH, a preventive care specialist from Redlands, CA who uses interactive video games—“exergames”—and digital devices to monitor and motivate his sedentary patients. Medina, who calls himself “The Exergaming Evangelist,” gave a rundown on cool new digital tools at the recent Health and Fitness Summit held by the American College of Sports Medicine. Because they’re fun and accessible, Medina says, gadgets and games can “overcome most of the obstacles and excuses that people have about exercise” at any age. Among his current favorites: *The Fitbit Tracker: Motion sensors similar to those in Nintendo Wii games to monitor every step wearers take, how much sleep they get, and calories consumed and burned. These statistics are transmitted to a website for recording and analysis. Eventually, Medina says, such trackers might link to your doctor’s Electronic Medical Records, the better to oversee your health between appointments. *Zamzee: Developed by nonprofit videogame incubator HopeLab and scheduled for introduction in summer 2011, this tracker aims to combat childhood obesity by getting inactive kids 11-14 moving with rewards for exercise. Wearers win points that are redeemable for virtual goods, real gift cards, or donations to charity. *MayaFit: Starring a sexy digital trainer named Maya who has been inspiring gym-goers for several years, this motion-tracking software will be available soon for home TVs and computers. The ever-expanding variety of exergames now range from baseball and bowling to mixed martial arts and yoga. Popular exergames like WII Boxing and Dance Dance Revolution, notes Medina, have caught on with school PE programs from California to West Virginia, as well as cardiac rehabilitation facilities. (The dance program is even a hit at Camp David, where, according to Michelle Obama, the First Family finds it “addictive in a very good way.”) A growing body of research demonstrates that interactive video games can equal or exceed the calorie-burning and cardiovascular benefits of regular exercise. In one recent study published in Archives of Pediatrics & Adolescent Medicine, for example, researchers at Brigham Young University determined that  the more active sports and dance games boosted energy expenditure as much or more as walking on a treadmill at 3 mph. Says Medina, who’s working on a smart phone app of his own for a “mobile adventure walk” and trying to organize a National Active Gaming League to encourage healthy competition, “The heart doesn’t care if you’re boxing an imaginary TV character or a real punching bag.” CONNECT THE DOTS For more about exergaming research and development, go to Exergames Unlocked, operated by the Learning Games Lab at New Mexico State University.  For more about current fitness news, go to the American College of Sports Medicine website. To read about other uses of digital games, see our blog entries,Video Games Get Seniors Moving and Games for Health Overview. ### Ambler Area Y Highlighted for Unique New Facility Design In a recent publication by Recreation and Management in the May 2011 Issue the Ambler Area YMCA was highlighted as the one of the most unique facility structures in the country. Opened in November 2010 the 80,000 square foot Y is now serving over 14,000 members. In the recent re-branding of the YMCA the Ambler Area Y is a leader in what will be to come for future facilities. One of the highlights of this new facility is the “Y-Zone” which is a Family Active Center that promotes exercise and movement through video games. This area allows kids to be active while their parents are exercising as well. This new interactive zone also helps parents connect with their children through the Power of Play. These active gaming, or better known as exergaming products were purchased through Motion Fitness. One of the leaders in the industry for years; Motion Fitness advised the Ambler Area Y on products such as the 3-Kick, Heavy Ball, Jump Q, DDR system, and Gamercize to incorporate more physical movement by the children in Ambler, PA. "3 Kick" is a heavy duty commercial grade machine that will be loved by youth, kick boxers, instructors, trainers and those that just want to have fun competing with friends while getting a great workout! 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. 3 Kick is simple to use, fun, and built strong for years of use. Made of heavy quarter inch tough plastic material, the Heavy Ball offers youth ages 5-12, a fun and unique work out experience! This exciting piece of equipment uses a 4 lb. 6 lb. or 8 lb. medicine ball of your choice and can be configured in a variety of ways to conveniently fit many different space constraints. The med ball has the child picking up weight, moving it back and forth, lifting it, and getting an aerobic work-out, while having a good time. Jumping up and down now has a new twist with the Jump Q. Designed to provide an incredible lower body workout, it also increases a users’ reaction time. The heavy duty steel construction and cushioned rubberized non slip tread platforms make it tough enough for everyone. Jump on the pad that lights and you’re off to the race! Looking for simple, yet effective packages when it comes to DDR for your facility? Look no further! The all new Positive Gaming Impact Arcade Pads for DDR are now setting the standard when it comes to quality, performance and price. Dance games are fun – when used with the right equipment. Durability, accuracy, lightweight and easy handling, are important factors when choosing a dance platform for repeated play and exercise. The Impact dance platforms are designed by dance game specialists in close co-operation with the world’s best machine dancers, to ensure the highest level of product excellence. Combine video games and exercise for a fitness aspect to the latest technology. The smart alternative to playing computer games the lazy way. When exercise is too boring or there just isn't the time, Gamercize is the indoor sport to keep everyone active. The more enjoyable the game you choose to play, the less you notice the exercise. Quite simply Gamercize makes exercise effortless. Take it at your own pace and have fun with all the newest titles. Gamercize interacts with your game console’s controller stopping it working when you are not exercising and letting you play normally when you are exercising. Motion Fitness would like to congratulate the Amber Area Y on this tremendous achievement and hope that more YMCA’s around the country will take their model, in hopes of changing a community’s culture into a more active lifestyle. To Read the Full Article on the Ambler Area YMCA you can read the full article at Recreation and Management ### Video Games help obese kids to be more active: study By IB Times Staff Reporter | June 1, 2011 5:40 AM EDT (Full Article) A study by researchers at the University of Auckland, New Zealand has revealed that interactive gaming can help obese children become more active, a report in the university website said. The research was conducted by Dr. Ralph Madison, chief investigator, who experimented on more than 300 overweight children to find out how the body responds to active gaming sessions. The research was conducted for two-years and studied about the health benefits of video games on children. The research analyzed the effects of active gaming which uses wireless technology to connect the user to the game, the cameras attached and motion sensors which allow the software to automatically detect the players’ movements. The study showed a brief but a positive effect on body mass index (BMI) among children aged between 10 and 14 years. A decreased BMI was noted when the same study was conducted on children who are not prone to gaming. “Sedentary activities, such as video gaming, have been shown to be independently associated with obesity. We were keen to see how much active gaming might increase physical activity and improve the body composition of children who were overweight and already well-acquainted with gaming,” Madison said in the report published. The study suggested that gaming technology may be principally beneficial in environments, where access to the outdoors is limited due to conditions such as over-crowding or lingering weather problems. “The study findings show that this technology has the potential to be a useful addition to a raft of health interventions. It could have significant implications for how health professionals combat the obesity epidemic or develop rehabilitation programs,” added Madison. The research was funded by the Health Research Council and Sony Computer Entertainment, Europe. ### iDANCE Takes Multiplayer Dance System to Croatia Club http://www.youtube.com/watch?v=GVYtmuXrtKw Mrak Korak is the first Croatian club where children are encouraged to be physical active, via the iDANCE Multiplayer.   The first iDANCE club just recently opened in Zagreb.  Take a look at what machine dance is and who can participate in it! Machine dance has received a lot attention worldwide.  This concept of dance games and technology that combines playing and exercising into what’s called “Exergaming” is fun for both children and adults. Exercising with a computer game like iDANCE should be based on a system that both follows body movements, reaction and provides the preset step patterns. Exergaming refers to different activities that use various devices and computer games that make exercising fun and motivate both children and adults to be physically active, which is extremely important in today’s culture. At the moment there are workshops for the children, who draw several physical benefits out of their 60 minutes of exercise. iDANCE, i.e. machine dance, improves cognitive abilities through participation in physical activities and has a positive effect on memory and concentration.  Good timing, good coordination of movements, perception, ability to predict the next move and a good sense of rhythm are just a few of the key elements to iDANCE. “What we have noticed with the children who did not show very promising results at first, is that their skills improved considerably within a relatively short amount of time after two months of training,” says Mrak Korak of the Machine Dance Club. The arrows, music, points and exercise are all elements of a game that can be played by as many as 32 players at three different levels simultaneously.  This allows for a better group based game and more multiplayer options. iDANCE does not have any preconditions for the game, which is one of the reasons why both children and adults can play it together.  Children interested in iDANCE come from a variety of different interests, including; those who like to play video games, those who find this to be a challenge, the children who  like to dance and those who simply like to discover new things, spend time with their peers and to compete. Getting to score points for every song and earn a percentage for correctly performed steps is a kind of competition in itself, and is an easy way to observe progress for each individual. To get started, you only need good will and a pair of sneakers.  The iDANCE Multiplayer system, which you can try out at Mrak Korak’s facility, was made by Positive Gaming. To get started you need a screen, TV, projector or monitor. The dance mats are wirelessly connected to the computer.  An image is projected on the screen and the players can follow their results and precision of movements in real time. Each training session at Mrak’s gym starts with a warm-up followed by dancing at the lowest levels and gradually progressing toward the higher ones.  Experience shows that the lowest age limit for iDANCE is five, even though school-age children are the best at following the tasks.  To be successful at the game, it is essential to follow the arrows that travel from the bottom of the screen to the top.  When they reach a pulsating line, you need to step on the arrow pointing in the given direction. Timing and position are very important.  When these two combine, you earn a certain percentage, which you can follow in real time.  There also is a number on the screen for every dance mat and every player.  For every step that earns you points, you get stars of different colors as feedback.  If you get three yellow stars, your step was perfect, both in terms of timing and position. The idea of the club Mrak Korak started is to popularize machine dance in Croatia and beyond.  In Norway and Finland, it has already been recognized by the Olympic Committee and received the status of a sport.  Hopefully with Mrak’s hard work we may see the same in Croatia soon. ### Carol M. White PEP Grant Winner on Benefits of Technology in Physical Education Name: Marvin Christley Education: Bachelor of Science from Eastern Connecticut State University 1991, Masters Degree from Southern Connecticut State University 1999 Title: Physical Education teacher (18 years) Grants Facilitator (5 yrs) School: Lincoln Bassett State Committees:  Connecticut Fitness Testing Committee, Connecticut wellness Promotion committee, New Haven Wellness committee. Projects: In addition to facilitating this grant I also helped Dr David Katz create his classroom fitness program “ABC for Fitness” Companies instrumental in our success: Exergame Fitness and Polar. Grant: Carol M White PEP grant (3 yr grant) Concept: I came up the concept for the grant when I first saw this type of equipment at a National convention. Being an gamer myself, I thought this would be a great way to motivate the students who are inactive to exercise.  Two of the biggest markets are Wellness and Video games.  The problem today is that with video games, students are becoming less active.  In order to combat the increase in childhood obesity I thought Exergaming.  Exergaming combines video games with exercise.  This won’t solve the problem but it will bridge the gap.  The Wii first took off with this type of technology, and now more and more companies are jumping on board.   Overview The program, I created to reduce childhood obesity, is called T.H.A.N.C.S.  THANCS stands for Teaching Health and Nutrition Choices to Students.  This program was made possible because a very generous PEP grant. The New Haven PE department received about 1.5 million dollars over three years, to help aid in reducing childhood obesity by increasing movement time.  Currently we have about 15 elementary/middle schools, up and running with more to come.  The program uses innovative technology to better assess our students and to motivate them to exercise.  Some of the assessment technologies that are being utilized are: Heart rate monitors, TriFit machine, Pedometers and handheld palm pilots. Exergaming equipment was also purchased thru the grant.  Some of the exergaming equipment purchased included Dance Dance Revolution, Game bikes, Nintendo Wii’s, and Xavixs.   This year we also purchased a cross curricular exercise bike called  “NeuroActive Brainbike”  This piece allows you to exercise while playing brain games such as math, memory and other cognitive thinking games.  The games are a lot like the questions students would see on the Connecticut Mastery Tests.  There has not been one principal who this doesn’t think this is the best piece of exercise equipment.  We have also created journals in order for students to track of their own fitness. Exergame Fitness is a great company to work with.  Not only do they have the latest exergame fitness equipment, but the company was more concerned about how to help us out rather than, when do they get paid.  This refreshing attitude, along with a great staff made me want to work with this company.  I felt like Exergame Fitness shared our cities philosophy in putting “Kids First”. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- “Marvin Christley is taking a leading role in integrating technology and quality physical education.  His commitment to making a difference in the kid’s lives his community has highly regarded will have a profound impact on their future.  Marvin is embedding today’s technology to make healthy lifestyle changes.” Ed Kasanders-Exergame Fitness ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. State your full name, job title and city, state & email: Marvin Christley, Physical Education Teacher/ Grants Facilitator, New Haven CT, christley@sbcglobal.net 2. Tell us about how you obtained this grant? What is the purpose of it? When I was first brought, into the central office, my supervisor asked me to facilitate a grant we had already acquired.  It was a small grant and only included a couple of schools.  The vendor and I decided that if I spent some money on them they would assist with the writing a larger grant.  The purpose of this grant was to use technology to better assess our students fitness levels.  In addition, I had an idea to use the exercise gaming technology to motivate students to be more active.  The goal is to put this type of technology in our elementary and middle schools. 3. Can you tell us how much you’re raised? I was fortunate to receive a little over a million dollars, spread out over 3 years 4. When is this initiative being launched? I have already begun this initiative and I am now in the second year of my three year grant. 5. How many Schools are benefiting from your accomplishments? Currently I have been able to outfit 15 schools with exergaming equipment.  We are planning to add several more schools in the future.  Phase one is the impact the elementary and middle schools and phase two is to create the same type of programs in the high schools. 6. Why did you choose Exergame Fitness as your main supplier this year? Exergame Fitness was able to give us great prices for equipment.  They also put us ahead of how quickly they would get their money.  Their sales team went above and beyond to make my purchasing job easier. 7. How did you hear of Exergame Fitness / Exergaming? I had a friend who had met with Exergame Fitness and he said they are an excellent company.  I heard of the exergame concept when I went to AAHPERD conference, in Salt Lake City Utah.  I knew this was the future of adolescent fitness. 8. What products did you get and how come you chose those particular items? I purchased several different items from exergame fitness.  Some of the items that all of the schools received were Game Bikes, Dance Dance Revolution, and Xavixs.  Some schools received Expresso Bikes, NeuroActive Brain Bikes, iJoy boards and Wiis.  A couple of larger items were purchased to show the future of exergaming.  These items are Dogfight and Lightspace play.  The reason I picked these items is because these seemed to be the most fun and give the students a maximum workout. 9. How has it been working with Keven Courson? It has been great working with Keven!  As I mentioned before, he went above and beyond his job title to make this process go smoothly. 10.   Any future plans for even more expansion? After I add some more elementary and middle schools to the project, I plan to create a program for the high schools.  If ever there was a place where students need some type motivation to be more physically active, it is the high schools. 11.   When did you first hear about exergaming and why did you choose to implement the products in your school district? I first saw and heard about exergaming at a national conference.  I thought it would be great in my school district because the majority of our students are not motivated to be active.  Students would always talk about various video games and not being physical activity.  I thought this would be a great way to bridge the game between video games and inactivity. 12. What do you see as the benefits of exergaming for your students? The main benefit of exergaming is the sustained level of moderate to vigorous physical activity.  To give you an example, one school had a class of 40 plus kids that refused to do anything aerobic in physical education class.  After the introduction to exergaming equipment, you have to beg them to stop.  It is clearly a way for kids to have more fun while exercising. 13. What work have you done to educate your colleagues and other school districts about the benefits of active gaming? I have made several presentations promoting the “Fitness of the Future”.  Two years ago I presented to the governors fitness committee and they loved our direction for motivating our students to be active.  Recently I present our program our state annual conference.  The reviews were so good that they already asked us to comeback and to make another presentation next year.  We are also presenting at the Eastern District Conference and the national conference. ### 2011 Games for Health Recap The 2011 Games for Health Conference in partnership with the Robert Woods Johnson Foundation on May 18-19 continued to highlight the very best in gaming technologies. During the conference events on mobile games, games accessibility, and game-based medical learning, modeling, and simulation were all part of learning and networking experiences for industry leaders.   During this event Motion Fitness in a combined effort with many other companies provided participants with an in depth look into some of the top of the line exergame/active gaming products in the country. Motion Fitness is on the forefront in an effort to combine Gaming, Entertainment and Fitness into a means of engaging physical activity.  By making fitness interactive, fun and rewarding we change the dynamics and now have fitness as an addictive physically played game.  Motion Fitness combines the best in Exergaming products, all with the goal of developing critical characteristics for growth (hand-eye-mind-body-sensory integration). Accompanying Motion Fitness at this event with some of their products on display was Ubisoft, Makoto, Red Hill Studios, Exerbike, iDANCE, Gamercize and was sponsored by HopeLabs. Ubisoft a leading creator, publisher and distributor of video games, has grown considerably over the past two decades as a result of our strategy centered on the creation of strong brands, in-house development, and a vast global distribution network.  During the time at Games for Health Ubisoft displayed their Just Dance 2 game along with a sneak peak at Just Dance Kids. The Makoto 2 was also in attendance to demonstrate some of their newest games!  Did you know that the brain benefits of playing Makoto have been shown to increase math and reading speeds? There are also specific games to help players with ADD or AD/HD to improve their focus and concentration. Top athletes and the military train on Makoto to improve their quickness and reaction time. Why? Because Makoto’s impact on the human brain is like ramping up the operating speed on a super computer! Red Hill Studios designs and produces interactive media, physical therapy games, educational games, simulations, novel user interface devices, video presentations and evaluation tools. They specialize in the smart development of playful software programs that encourage exploration and make learning fun.  Attendees at the event were able to see some of the games the specifically create for the Xbox Kinect. With the Exerbike system it is pretty simple, Pedal to play! The "Exerbike" is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids' interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it. The interaction of the Exerbike user with the Playstation 3 games masks the overall feel of exercise. Once you hop onto the bike, the games pull you in visually and pedaling becomes second nature. This is a real fun and healthy alternative to traditional kids fitness. The iDANCE 2 system is one of the first multiplayer dance systems of its time.  The Positive Gaming™ iDANCE system can deliver workouts similar to the cardiovascular workouts achieved by running or jogging and in some cases even stronger results because the fun element and the challenges that reside within the game stimulate the players to expend a greater effort than they would in running or jogging. Lastly but of course not least the Gamercize System continued to amaze the Games for Health crowd with its technology.  Gamercize provides the motivation for keeping fit at home. Minimal interaction gives the flexibility to play any game the way it was designed to be played, and the ultimate distraction from physical effort.  Choose between the cycle or stepper for endurance training or maximum cardo fitness benefit. Keep exercising to maintain gameplay, stop and you will be prompted to get moving again to continue playing. You will exercise longer and harder when exercise is fun, so take the challenge and enjoy the results with the GZ Pro-Sport by Gamercize. Motion Fitness would also like to thank Beth Bryant, Ben Sawyer, and the entire Games for Health team for putting on such a great event, without them this could not be possible.  We would also like to thank all our sponsors, vendors, and participants on this great show.  If you would like to join Motion Fitness and Games for Health next year save the date for June 8th-10th in Boston, MA…Hope to see you there! ### Game Makers Push Fitness And Exercise Products To Healthy Crowd Published: Friday, 20 May 2011 | 2:41 PM ET By: Shelly K. Schwartz, Special to CNBC.com The industry that has been most maligned for creating a generation of socially inept couch potatoes is on a whole new mission — making fitness fun. Fueled by the success of music video game Dance Dance Revolution, DDR, which hit the malls in 1998, and more recently the blockbuster sales of motion-controlled gaming consoles for the home, (Nintendo [NTDOF  223.50  -3.50  (-1.54%)   ] Wii, Sony [SNE  27.05  -0.17  (-0.62%)   ] PlayStation Move, and Microsoft [MSFT  24.49  -0.225  (-0.91%)   ] Kinect), video game manufacturers are delivering an ever growing roster of exergames and interactive fitness technology to health clubs, YMCAs, park and recreation centers and even schools. Given the size of the fitness and gaming markets, that trend is likely to continue, says Meredith Poppler, vice president of industry growth for the International Health, Racquet & Sportsclub Association. “Many clubs are getting into offering exergame programming,” she says. “We believe it will continue to grow, since video gaming is here to stay, and more and more [fitness facilities] are realizing that they need to develop creative ways to encourage people of all ages to move.” According to market research firm IBISWorld, fitness video games for the home have generated $2.4 billion domestically and $5.7 billion worldwide thus far since their debut. The wholesale size of the fitness industry, meanwhile, which represents gear and equipment sold for use in the home, clubs, and institutions, such as schools, colleges, hospitals, and hotels, was $4.2 billion in 2008, according to the most recent data from the Sporting Goods Manufacturers Association. Among the most popular active play games in the commercial market today are touch screen walls and floor systems that promote multi-player competition, says Ed Kasanders, president of Motion Fitness in Chicago, which makes and distributes active gaming products.Its touch wall, or T-wall, product, for example, is like a life-size version of the 1970s electronic memory game “Simon,” in which red signals light up in a sequence of varying positions and speeds. Players try to beat the light by quick touch. Other touch platforms use lights, sound effects and pressure sensitive tiles to create competitive games in which multiple players score points by throwing balls at moving targets, dance on cue, or complete floor-based cardio workouts through group fitness classes. IDANCE, for example, a popular music video game developed by Positive Gaming, uses up to 32 wireless dance floor platforms with four panels each, allowing for simultaneous play with varying difficulty degrees. So far, Motion Fitness has sold more than 400 exergaming systems to YMCAs, health clubs, Jewish Community Centers, park and recreation centers and even schools nationwide. Because the technology can usually be programmed with a package of games and exercise routines, it can be customized for different classes throughout the day. “Fitness clubs are using them during the morning for senior classes that focus on cognition and hand eye coordination, and then change it to Zumba classes in the evening, or group dance for kids in the club’s daycare,” says Kasanders.Other interactive game products cater to individuals. Among them, the Absolo, in which a player leans against a reclined chair and uses crunches to shoot balls against an electronic target, and the Skywall, a motorized climbing wall programmed to provide a realistic simulation of rock climbing as the grip pegs move and tilt to the user’s experience level. Such products, which range in price from a few thousand dollars to more than $30,000, can be a valuable tool for getting sedentary kids on the move, but they’re most successful when used in conjunction with a traditional fitness routine, says Dave James, founder of Fuze - Fit for a Kid!, a kid-only health club in Los Gatos, Calif. Roughly a third of his equipment is interactive. “I’ll be honest. Some of the [exergaming] equipment has been garbage and some has been wonderful,” he says. “Kids are not as interested in playing Wii on a 9 foot screen as they are in jumping on a trampoline or playing four square, but it’s a novel way to introduce kids to fitness.”Multi-player games that keep score and inspire group competition have been most successful at keeping kids engaged at his gym, he notes. Calorie Counting Tweens and teens, of course, who are already well versed in video games and high tech gadgetry, are an obvious fit for interactive technology that encourages physical fitness — particularly given the push by Michelle Obama to combat the incidence of childhood obesity. The Centers for Disease Control and Prevention reports that roughly 17 percent (12.5 million) of children and adolescents aged 2 – 19 are obese, a number that has nearly tripled since 1980. But do exergames really bring the burn? It depends on the product and the level of intensity applied, research shows. (Some crafty kids have mastered the art of playing Wii Sports with a minimal flick of the wrist.)A recent study of 39 middle school children by the University of Massachusetts Boston, for example, found that some interactive video games “compared favorably with walking on a treadmill at three miles per hour.” The study, which tested six commercial and consumer products, (Wii Fit Boxing, Jackie Chan Alley Run by Xavix, Cybex Trazer Goalie Wars, Lightspace Bug Invasion, Sportwall, and Dance Dance Revolution) , found that several of the games surpassed treadmill walking in calories burned. The Sportwall by Xergames, for example, which allows large groups to train, dance and activate targets on a single screen, had the highest metabolic equivalent task value, or MET, which measures how much oxygen the body uses during a physical activity. At 7.1, it came in well ahead of the 4.9 MET value for walking on the treadmill at 3 miles per hour. The Xavix and games also qualified as “intense” activities. The Nintendo Wii Boxing game was the only game to score lower than treadmill walking, while DDR scored slightly higher. “I think there is promise in this area; kids will always want to play and they will always want a new toy,” says Ann Maloney, a research at the Maine Medical Center, which is working on an exergaming project targeted at childhood obesity under a grant from the Robert Wood Johnson Foundation for improving healthcare. “The trick is to figure out the when, where, who, why and side effects from this.  What is the dose needed?  How long to take the treatment?  I think we are moving forward on this, which is good news for a lot of kids.” Apart from the health benefits of exergames, Kasanders says such technology is also helping players develop more self-confidence. “The goal is to teach lifelong lessons in fitness and this is one way to capture those kids and start changing their behavior,” he says. “It’s the gamer kids you always hear about who sit on the couch and are not into sports. Those kids can now compete with their peers who are athletes and they can probably do as good or better at wall games than them, which levels the playing field. It helps them to start feeling better about themselves." Read the full article at CNBC ### SGMA Applauds Announcement of $78.8 Million in PEP Grants in FY 2011 PEP Funds Will Continue To Promote Quality P.E. for American Children SILVER SPRING, MD – May 16, 2011 – Despite the threat of massive federal budget cuts which threatened the continuation of the Carol M. White Physical Education Program, the Sporting Goods Manufacturers Association (SGMA) is delighted to announce that the PEP program remains alive and well.  This afternoon, it was announced by the U.S. Department of Education that PEP will receive $78,842,000 in funding for PEP for Fiscal Year 2011.  That’s just 0.2% less than the federal government approved in FY 2010. PEP is a competitive grant program managed by the U.S. Department of Education.  PEP grants are awarded to schools and community based organizations that provide quality physical education/physical activity programs for America's youth.  This funding is a top priority in SGMA’s commitment to provide quality physical education through schools and community based organizations. "This is tremendous news and SGMA applauds the Department of Education for understanding the value of the PEP legislation,” said SGMA President Tom Cove.  “As our childhood and adult obesity rates continue to climb, programs like PEP need to be implemented to help reverse those trends.  Right now, it’s important that we promote a cultural change in America that encourages physically active lifestyles.  PEP will inspire the younger generation to be active and more health conscious.” Since the initial PEP grants in 2001, more than $600 million in PEP grants have been awarded to school districts and community based organizations.  PEP funds have successfully enhanced K-12 physical education and community based organizations’ physical activity programs across the country.  PEP grants are used for training in state-of-the-art health, fitness and wellness-based physical education methods; the addition of new technology such as heart-rate monitors and pedometers; and the acquisition of innovative P.E. equipment such as elliptical machines, treadmills, rock climbing walls, in-line skates, exergames, and stationary bikes. The integration of new thinking, new products, and new technology form the platform on which today’s quality P.E. programs are built. The main base of support for PEP is generated by SGMA’s National Health Through Fitness Day which took place on Wednesday, March 2 in Washington, D.C.  SGMA organized this day-long lobbying effort which features well known athletes, sporting goods manufacturers, health care leaders, association leaders, P.E. teachers and other physical education advocates.   The goal of this initiative is for SGMA members and P.E. partners/supporters to have one-on-one discussions with members of Congress (on Capitol Hill) about the national fitness issue. “When children are given access to PEP-backed P.E. programs in schools, there are many beneficial side effects such as increased academic performance, lower absenteeism, reduced childhood obesity rates, fewer instances of disruptive behavior, and improved retention of information in the classroom,” said SGMA’s Vice President of Government Relations Bill Sells. The Sporting Goods Manufacturers Association (SGMA), the #1 source for sport and fitness research, is the leading global trade association of manufacturers, retailers, and marketers in the sports products industry.  SGMA helps lead the sports and fitness industries by promoting favorable public policies, fostering participation through research, thought leadership and product promotion.  More information about SGMA membership, SGMA public policy platform, and SGMA's National Health Through Fitness Day can be found at www.SGMA.com ### Active Gaming Consultant Dr. Ernie Medina Jr. As a precursor to the upcoming Games for Health event in Boston we sat down with Dr. Ernie Medina Jr. to discuss the potential benefits of exergaming and why he see’s it to be such a valuable tool. 1. What made you choose to work with Exergaming? My day job as a preventive care specialist (think combo exercise physiologist/nutritionist/behavior counselor) in a medical group, I'm always looking for ways to motivate our patients to be more physically active. I came across my first exergaming product back in '98 while at a conference in Orlando. I saw the Trazer at the Celebration Health Center, and was immediately captivated by this girl playing a video game by using her whole body! After that, I went to whatever I could (E3, CES, etc.) to learn more about video games and exergaming since I am NOT a hardcore video gamer! Now, after a decade of being immersed in this field, I see an ever growing future in exergaming in promoting physical activity and health behavior changes, especially as a our healthcare system gets overhauled, focus more on prevention (and not just vaccinations, but healthy lifestyles), and move over to EMRs.  This convergence of games for health and healthcare will continue to improve our evidence based medicine as we know it. 2.  With the rise in childhood obesity and type II diabetes in youngsters, do you feel that Exergaming is a step in helping to solve the problem with our society?  If so, why? Most definitely! I'm seeing these types of kids in the clinic and XRtainment Zone on a regular basis, and they are the ones who who normally don't like to exercise or eat right. I've seen exergaming get kids sweaty and parents tell me, "I've never seen my kid sweat this much before!". These are the same kids you can't get to do ONE lap around the track! And yet, they'll run on a j-mat for an hour! I see exergaming as meeting these kids where they are at. In time, it may be a "gateway" to other forms of PA because they will have lost weight, gotten in better shape, and improved there self-esteem and self-efficacy. Our challenge is to keep move them to long-term compliance, because like anything else, once the newness wears off, kids are off looking for something else! So we are working on how to get kids to maintain this form of PA long enough to get the benefits. Besides PA, I see the next crop of exergames incorporating nutrition lessons in a subtle way, so that kids can learn about good eating habits as well as get a workout. This form of media has a lot of potential for changing lifestyle behaviors, and we're just scratching the surface. 3.  Most exergaming equipment can be rather pricy.  Are there alternatives to purchasing equipment such as creating your own, and are there grants out there for a teacher/educator to help add these types of equipment into his/her physical education program? That is actually a misconception. there are some pieces that are expensive, but look at a Wii or Xavix console and they are very affordable. Interestingly, most kids who need this, even if they are in a low SES, already have a Xbox or PS2 or Wii, so it's just a matter of getting the right games for health to them. So the "high cost of acquisition" is really a myth. Hmm, creating your own may be tough, since R & D can be expensive. That's why my company, MedPlay Technologies, is working with the video game industry to create the next wave of exergames and games for health, and make it a win win for everyone. There are grants out there. PE4Life would be a good place to start! Also Judy Shasek, of Footgamers, has a great website with a lot of resources for teachers as well. She is bringing exergaming right into the classroom and not focusing on the PE route. 4.  Do you feel that there should be more advocacy for making Exergaming equipment more affordable for families in their homes or is getting and "Exergamin experience" at school good enough for children? Definitely! That's why I an others are involved with organizations like the American College of Sports Medicine (an assoc. focused on physical activity and sports) and the American Public Health Assoc., with has the newly formed Physical Activity Special Interest Group. By networking with experts and professionals from these types of associations, we can introduce exergaming in more places from the top down, maybe even make it part of the PA policy and dialogue! -- Ernie Medina, Jr., DrPH, CHFS Exergaming Evanglist & Physical Activity Evangelist MedPlay Technologies, LLC CEO/Co-founder ernie@medplaytech.com Beaver Medical Group Preventive Care Specialist emedina@epiclp.com ### Exergaming Interview with Stephen Yang As a precursor to the upcoming Games for Health event in Boston we sat down with Professor Stephen Yang of SUNY Cortland, NY to discuss the potential benefits of active gaming and why he see's it to be such a valuable tool. 1. What made you choose to work with Exergaming? Exergaming came to me after teaching many years at the school and college levels.  Seeing youngsters engaging in moderate and sometimes vigorous physical activity was a no-brainer.  As a teacher, you use numerous methods to engage the learner and exergames are no different than using a theme-based game/unit or a different piece of equipment. 2.  With the rise in childhood obesity and type II diabetes in youngsters, do you feel that Exergaming is a step in helping to solve the problem with our society?  If so, why? If exergaming is supported in the schools, at home, and in the community....then it has the potential to positively impact physical activity levels. However, there also needs to be a concerted effort to improve nutrition and eating habits if real change is to occur. 3.  Most active gaming equipment can be rather pricy.  Are there alternatives to purchasing equipment such as creating your own, and are there grants out there for a teacher/educator to help add these types of equipment into his/her physical education program? -PEP Grants - Technology grants within school districts as well as National Grants (e.g. Obama Administration's support of using video and computer games in education) - Foundation grants - Private sponsorship (e.g insurance HMO like the one that supported the WVU DDR study) 4.  Do you feel that there should be more advocacy for making Exergaming equipment more affordable for families in their homes or is getting and "Active Gaming experience" at school good enough for children? Definitely more advocacy is needed.  We are all trying to do our part on numerous levels. 5.  As an educator, personally, is there a certain type or brand of Exergaming equipment/device that you think would be best for a class size of 20-30 students?  If possible, please explain how a typical 40 minute lesson would run for Active Gaming. In Physical Education, we strive to provide a positive learning environment that supports the needs and the abilities of all of our students and not just the average skilled. A typical lesson would depend on which unit the students are engaged in and if the exergame is being used as a supplement/reward to the regular unit (perhaps step class, yoga) or even used as a station within the unit. Another situation some PE classes face is where only 2 or four students are actively engaged with the game at a time (e.g. DDR for a typical game console - ps2, ps3, xBox 360, Wii). If all students are using the same piece of equipment (system), it would seem that there are 3 large-scale equipment options iDance, Cobalt Flux, and XerDance. The typical lesson should look no different than any other well-planned and executed PE lesson. Instant activity, hook, set-induction, safety statement, demo, teaching by invitation, task, cue, challenge, scaffolding,  intratask variation, checking for understanding, practice time, specific congruent feedback, assessment, and closure. Stephen Yang, B.S, M.S., PhD-ABD Assistant Professor SUNY Cortland www.exergamelab.org www.exergamelab.blogspot.com ### Games for Health to Showcase Exergaming Products to Fight Obesity The 7th Annual Games for Health Conference is nearing! On May 18-19 hundreds of game developers, health professionals, and leading researchers will brainstorm and debate how video game and videogames technologies can work to improve health & healthcare. At this event one of the leaders in the industry, Exergame Fitness will be showcasing how some of these technologies can in fact help combat obesity.  On display in the “Active Gaming/Exergame Tent” will be some of the most outstanding products YMCA’s, Schools, and other Fitness Centers are now realizing the potential benefits behind. At this event you will be able to see one of the best multiplayer Exergames called, iDANCE. The iDance Multiplayer concept is an original idea from Positive Gaming, created and designed for environments such as Fitness Centers, Schools, YMCA's, Park Districts and Leisure Centers. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once. Looking for something with lights, loud noises, and engaging game play for all ages, come checkout the Lightspace Wall. The Lightspace Play Wall combines the latest in interactive technology with software controlled content that will provide hours of fun and exercise for kids and adults of all ages and abilities. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by multiple participants simultaneously. Perhaps you’re looking for something that engages reflexes, brain power, and competitive play spirit, well the Makoto II will be there for you. The Makoto Arena II is the premier Exergaming system on the market today. Why? It is the only interactive game that is three-dimensional in which the player is totally immersed in lights and sounds. This multiplanar, multidirectional interactive fitness game delivers documented brain and body fitness while providing the participant unbridled fun and excitement! For those looking for an Active Gaming piece not only for health clubs and YMCA’s but home use as well, Ubisoft will be showcasing Just Dance 2 and the not yet released Just Dance Kids for the Nintendo Wii and Xbox Kinect.  Both these games pushes the envelope even further with more accurate movement recognition, allowing better dancers to reap the rewards of their superior skill, without putting the game out of reach of beginners.  This allows an exciting opportunity for both kids and adults to play together. Tired of going to the gym and riding the same old stationary bikes?  Lucky for you the Exerbike will be there to combine the power of physical activity, with Playstation 3 graphics.  This pedal to play system allows all ages to be engaged in different Playstation racing games, but adding movement to the concept.  Whether you want to play by yourself, or compete against a friend, there are options for both. The Jump Zone is one of the newest added pieces to the Exergaming suite of products. Jump, Run, Hop, Lunge to get the highest score in the latest innovations in group play and individual training programs.  See if you can set the new high score! Featuring two-days of talks, more then 400 attendees and 40 sessions provided by an international array of over 60 speakers cutting across a wide range of activities in health and health care the Games for Health event is one of the premier conferences in the country.  We look forward to seeing everyone there but if you are unable to attend feel free to add us as friends on Facebook, Twitter, or LinkedIn for updates throughout the conference. Follow Us Facebook Twitter LinkedIn ### Exergaming Meets Active Gaming in South Suburban Family Sport Center KUSA - There are a lot of ways to burn calories. Ironing: 150 per hour. Washing the dog: up 240 per hour. However, if you're looking for something that doesn't involve scalding steam and wet dog smell, "Exergaming" could be your ticket. Exergaming is a training technique used by the Avalanche, Nuggets and countless other pro teams. It basically combines video games and body movement. This workout tool isn't just for the professionals; the Average Joe can now do it at Family Sports Center. "People are really excited about something new," says Amanda Doubet, the Recreation Coordinator at Family Sports Center. "Not many have something like this." The brand new Exergame Zone isn't just for workout enthusiasts. "We've seen a lot of multi-generational families working together, grandparents, aunts, nieces and nephews, " says Amanda. "But really the most of the kids who are going to use the facility are going to be between ages 8-12" The Exergame Zone offers a little something for everyone. Most importantly, it offers movement. Like the multi-colored Light Space Floor. Video on the South Suburban Family Sports Center run by NBCs 9news in Colorado "There are 8 different games you can play from 8 to 10 players, depending on how many people can fit on the floor." If hand-eye coordination is more your style, check out the Makoto 2. .. "We are the only facility in Coloradoto have the Makoto 2," explains Amanda. "It's a speed and agility activity. A lot of professional sports teams use it as well." For those looking to get outdoors while staying indoors, there's the Sky Wall. "The Sky Wall is a climbing wall and treadmill merged together. Most of the kids who have enjoyed that have been around age six." In addition there are Xerbikes. Pedal fast or you'll lose. "You can do any racing game on there. You could have a motorcycle racing game or boat racing. How you pedal and steer the bike is how your vehicle goes on the TV." To top it off, there's a big screen hooked up to the ever popular Rock Band game. Up to five people can enjoy this feature and get off the couch. The big screen can also serve other purposes. "Our screen where Rock Band is used can have a laptop or DVD player hooked up to watch footage of games if you're an athletics team," says Amanda. "If a corporate group wants to come in and do a presentation in here we can do that as well." A facility for all ages, sports teams, corporate groups and private parties. Kind of makes you want to Dance Dance Revolution (they have those too)! To learn how the South Suburban Family Sports Center changed the complete layout and design of the room into one of the best active gaming rooms in the country checkout our Smug Mug account. For more information about the Exergame Zone, visit the South Suburban Family Sports Center website or check out this great flyer on everything you will see in the Exergame Zone! If you would like help on how to bring Active Gaming and Exergame products to revolutionize your facility move on to the Exergame Fitness homepage, the leader in the Exergaming Industry. (KUSA-TV © 2011 Multimedia Holdings Corporation) Original Article ### Get in the game: Exergames encourage physical activity, enhance cognitive thinking Gaming, or the playing of video or computer games, is not often described a healthy activity. Some would argue that sitting in front of a screen all day engaged in games is an unhealthy and socially destructive habit. But not necessarily so, said Barbara Chamberlin, a game researcher at the New Mexico State University Learning Games Lab. "We have such a fear of screen time that we've been trained to think that screen time is the enemy," Chamberlin said, "but screen time isn't the enemy anymore, because screen time can be one of the best ways to educate people, and also one of the best ways to get people moving." With the invention of the Nintendo Wii in 2006, and the development of the Microsoft Kinect for the Xbox 360 in 2010 - each are gaming systems that require physical movement to complete tasks - Chamberlin said instead of putting a limit on screen time, we should be putting a limit on the time we spend sitting still. "The Wii changed everybody's thinking," Chamberlin said. "Now all the major consoles have active gaming components to them." The NMSU Learning Game Lab was created to be a space where kids could come in and test physical activity games, as well as games that require little to no movement. Researchers in the game lab work to develop software to benefit people in areas such as nutrition, math, science and food safety. Current projects include innovative science- and math-based games and animations, a national initiative on active games, and researchactivities with youth, interactive websites and creative video productions. "In our constant quest to find out what it is about games that is engaging and appealing and so much fun to play, we try to investigate for ourselves, so we can apply those things to educational games," Chamberlin said. Exergames Unlocked is another project researchers are working on at the game lab. Exergames refer to video games that encourage physical activity. "Under our grant, we have a pediatric psychologist who is looking at social and family impacts of games, we have an extension educator who is looking at how she can extend the benefits of organized sports through exergames and we have an exercise physiologist in California who is measuring caloric intake," Chamberlin said. She said researchers in the game lab found that games with nonstandard controllers, such as the Wii, were not only highly enjoyable because they incorporate physical activity, but they are more intuitive. Games for the Wii also allow all age levels to participate, including parents, making it more socially interactive and productive. "I think what is exciting about video games is that we're seeing benefits across the board in caloric expenditure, but what we're also seeing is increased daily activity, and research tells us that even smalls bursts of activity throughout the day can be just as powerful and have the same benefits as prolonged exposure." The physical benefits Chamberlin said game consoles such as the Wii offer games specifically geared toward giving the player a workout. Games such as "Wii Sports" also encourage kids who might otherwise shy away from playing traditional sports to get involved in a physical activity. "There are those kids who don't feel comfortable doing traditional activities, but if they feel comfortable playing games on the Wii, then that may build their confidence to play traditional sports," said Michelle Garza, coordinator of exergames education and outreach. "If they learn to play tennis on the Wii, then maybe they will be interested in (traditional) tennis eventually." Garza said she doesn't think nonstandard control games will ever completely replace traditional sports, or that one is necessarily better that the other. "What the Wii and exergames should do is replace passive screen time," Garza said. "Instead of kids who are going to sit there watching TV or playing passive games, we would rather them get up and play active games." Garza said active games also provide ways for kids to be active when going outside is not an option due to weather or other circumstances. "A little bit of activity is better than no activity," she said. Matt Estrada, 17, said he plays video games 5 to 6 hours a day on his Xbox 360 if his friends are playing with him, and about one hour if his friends are not online. Estrada said he prefers to play standard-control games, but that he also plays games on the Wii with his friends and family. Estrada said he usually plays "Wii Sports" with his 9-year-old brother. "We play baseball (on the Wii), because my brother is afraid of the ball (in traditional sports)," he said. Estrada said he has also played other exergames on the Wii, such as virtual yoga and boxing. "The Wii gives you a good workout," Estrada said. "It works different muscle areas in your arms and legs." Estrada said he feels he gets the best workout from the boxing game. "You have to move side to side and move your arms a lot," he said. The cognitive benefits Not only do modern video games help to burn calories, but Chamberlin said video games can also be used to enhance cognitive thinking. "When we are trying to make the argument that we want to have more games, people are hesitant," Chamberlin said, "but games can be such an efficient, engaging, realistic way to learn content." In fact, playing a physical activity or game boosts brain cells, Chamberlin said, and project team members of Exergames Unlocked have found that schools are one of the best places to observe the cognitive benefits of video games. "(The test results) are showing so far that kids are more focused (on tests) after performing physical activity," Chamberlin said. California's Orange County Down Syndrome Foundation have found that children with Down Syndrome can play exergames and enjoy them despite varying physical and coordination abilities. "I think (game developers) are just now getting hip to the fact that their audience may not just be you and your kids in your living room," Chamberlin said. "It could be a teacher in a classroom." What's next? The future of video games, computer games and even games on your cell phone is moving at a rapid pace, and Chamberlin said we may start seeing the incorporation of video games in some unexpected places sooner than we think. Video games are already popping up in gyms and soon, they may even be accessible at places like the doctor's office, or any other place where people are waiting and need something to occupy their time. "We have all these new technologies, and we're just now saying 'How can we use these in an important way?'" she said. Chamberlin said through exergames, physical activity is being presented in a way that is fun, social and a form of entertainment, as opposed being solely a way to get to get exercise. "I think we know we're supposed to eat well, and we know we're supposed to exercise," Chamberlin said. "Knowledge isn't the problem, the problem we all have is making time in our day and making it a priority, and video games make it easier to do that." For information on exergames vist exergames.org. To find out more about Exergames and other Active Gaming Products visit Exergame Fitness. Alexia Severson can be reached at aseverson@lcsun-news.com; (575) 541-5453. To Read the Full Story Go Here. ### Exerbike-Stimulating Physical Activity in our Youth One of the most important things in today’s society is finding different ways to engage kids of all ages in physical activity.  While you may not see a child volunteer to go jump on a traditional exercise bike, you will see the RUN to the Exerbike. Pedal to play! It's really that simple. The USA made "Exerbike" is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids' interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it. The interaction of the Exerbike user with the Playstation 3 games masks the overall feel of exercise. Once you hop onto the bike, the games pull you in visually and pedaling becomes second nature. This is a real fun and healthy alternative to traditional kids’ fitness. “The Exerbike is always one of the most popular items in YMCA’s, JCC’s, Fitness Centers and more.  Just the idea of allowing kids to play their favorite Playstation Racing game entices the child.  Throw in the added element of exercise and you have what many might consider the perfect Active Gaming Product,” says Parker Johnson, Project Manager of Motion Fitness. Equipped with "Magnetic Resistance Technology", the user will be provided with a smooth and efficient workout. Just turn the dial from left to right adjusting the resistance setting. Perfect from kids to seniors, the Exerbike has a unique "step thru" design that allows any user to enter and exit the bike without having to straddle the machine in order to sit down, as you do with most upright cycles. Simply "step thru," sit down, pedal and play. Both portable and durable, the Exerbike is perfect for YMCA's, schools, park districts, and any other health and wellness formats that are using Exergaming or general fitness products. The Exerbike is housed in a sleek black shroud that contours the user's body tapered with high resolution graphics and silver framing, giving it a futuristic look that grabs kids' attention. The sturdy design of the Exerbike can allow players to play as hard and as fast as they can. The Exerbike houses two commercial-grade wheels mounted to the bike's back frame, making it a snap to move. Easily lift the front of the bike and pull away. The steering mechanism stimulates riding a bike. In order to turn, you have to physically turn the handlebars and reset them to the middle to move ahead. Similar products reset to the center for the user, which is unnatural.  The Exerbike has the perfect feel to simulate riding an actual bike. For more information on the Exerbike and all other Exergaming products contact the the active gaming company Exergame Fitness. Video on what the Exerbike ### Active-Play Video Games Show Promise in Promoting Physical Activity Circulation: Journal of the American Heart Association DALLAS, April 26, 2011 /PRNewswire-USNewswire/ -- Active-play video games show potential in increasing players' physical activity, according to a new report in Circulation: Journal of the American Heart Association. However, continued research is needed to investigate the health effects and other potential benefits of active-play video games,  researchers concluded. The review, designed to examine the possible influence of active-play video games on healthy behavior, focused largely on results of a two-day summit involving experts in gaming, education, fitness, science, health, community building and technology. The January summit, "The Power of Play: Innovations in Getting Active," was created as a part of the American Heart Association and Nintendo of America's strategic relationship to exchange ideas and challenge existing social norms about how to get physically active. "This was a tremendous first step in clarifying the potential health and fitness benefits of active-play video games," said Barry A. Franklin, Ph.D., Director of Preventive Cardiology and Rehabilitation at William Beaumont Hospital in Royal Oak, Mich., and an American Heart Association volunteer. "The summit helped set the stage for future trends within the gaming and health space and supports dialogue for continued research." A 2010 survey conducted by the American Heart Association and Nintendo of America found that active-play video games could lead to more real-world physical activity. Science panel discussions at the summit also supported this hypothesis. While at the summit, researchers concluded that active-play video games designed to engage players in regular physical activity could support individuals in sustaining a physically active lifestyle, and a greater focus should be placed on this area. The American Heart Association is committed to reducing the prevalence of cardiovascular diseases and stroke and improving cardiovascular wellness, as recently defined in its strategic plans for the next decade. For that reason, it urges that research and programs to promote cardiovascular health and prevent disease in the next decade – and beyond – include new innovations and technologies. About the American Heart Association The American Heart Association is devoted to saving people from heart disease and stroke – America's No. 1 and No. 4 killers. We team with millions of volunteers to fund innovative research, fight for stronger public health policies, and provide lifesaving tools and information to prevent and treat these diseases. The Dallas-based association is the nation's oldest and largest voluntary organization dedicated to fighting heart disease and stroke. To learn more or join us, call 1-800-AHA-USA1 or any of our offices around the country, or visit heart.org. SOURCE American Heart Association Read Official Press Release Here Read Full Abstract If you would like more information on Active Gaming or Exergaming go to www.exergame.com ### TWall-An Exergaming Solution When it comes to finding an exergaming product that is engaging, fun, and keeps people coming back then look no further than the T-Wall.  The rules for T-wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds.  Your task is to deactivate the light as soon as it appears by quick touch Act and react as quick as you can before the light goes out. The TWall was recently published on the Cover of On-Site Fitness Magazine, a company that works with YMCAs and Fitness Centers all over the country.  Read more about the TWall and other Virtual Gaming Products at the Onsite Fitness Content Page. Whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. T-wall was developed by a team of engineers, athletes and fitness professionals for interactive sports training and the active gaming company has seen the exergaming market explode over the past few years. For more information on how TWall and other Exergaming products can help inspire you to be active go to www.exergame.com ### Exergame Fitness and FOX 45 Combine Forces for the Health and Wellness of Baltimore The 2011 B’More Healthy Event was one of the largest health and wellness events Baltimore has ever seen as well over 25,000 people attended.  Young children, older adults, and the elderly were treated to an Expo that was designed to showcase vendors, programs, and opportunities to get people moving, taking action and making choices to be more healthy. During the previous days events to pump up the excitement, Exergame Fitness attended the FOX 45 Studios in Baltimore to put on display some of the latest and greatest products in the Exergame/Active Gaming industry. The 3-Kick, an interactive fitness experience that promotes movement by using proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm.  Candace Dold of FOX 45 Early Edition stated that it was, “quite the workout.” Exergame Fitness also had the iDANCE 2, a multiplayer dance system that showcased how large groups or people, no matter the age, could participate in a fun exciting game to stay healthy. iDANCE multiplayer concept is a revolutionary Exergaming system that was designed specifically for environments such as Schools, YMCA’s, JCCs, Park Districts and Health Clubs. It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and that it accommodates up to 32-players at once on up to 3 separate difficulty levels with real-time performance feedback. Parker Johnson of Exergame Fitness said, “We are very grateful for the opportunity that FOX 45 gave us.  To be able to show some of the very best Exergame/Active Gaming products on national television at a very well respected FOX affiliate, was a great opportunity for the local people of Baltimore to see why coming to the B’MORE Healthy Expo was going to be a tremendous event.” If you would like more information on how Exergaming Products like the iDANCE and 3 Kick can influence your community checkout the Exergame Fitness homepage or call 847-963-8969 To see a collection of Video Clips of the Show go here: http://www.youtube.com/user/motionfitness ### Sierra Vista PE Showcase Day 2011-iDANCE Keeps Them Moving! On April 11th, 2011 Sierra Vista Junior High in Canyon Country, California put on one of the largest showcases of innovative ways to keep their students healthy.  Throughout the day students were exposed to different types of Exergaming and Fitness equipment to stimulate the mind and body. George Velarde, Head Physical Education Instructor and Advisory Board member of Exergame Fitness has been hosting this event as a fundraiser for the last 8 years as a way to put money back into the Physical Education Program.  Not only that, but over the last few years George has donated part of that money to other Academic Programs as well. On display at the event was the revolutionary multi-player dance system called iDANCE.The iDance Multiplayer concept is an original idea from Positive Gaming, created and designed for environments such as Fitness Centers, Schools, YMCA's, Park Districts and Leisure Centers. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once. The Positive Gaming™ iDANCE Multiplayer system is a fun and challenging group exercise dance game of both perceptive and physical skill. It is simple to learn, exciting to play and offers users a wide range of levels to play and achieve. It provides a wholesome exercise gaming experience for up to 32 players at the same time. Parker Johnson, Project Manager of Motion Fitness said, “The iDANCE was the perfect setting for the showcase day.  Students were coming in droves to play the dance system.  They were so excited, and we had so many kids participating that we even used some of our practice pads for the kids to play, and all the students kindly rotated every song.  It was a great display of how Exergaming can engage large groups of people.” For more information on how Exergaming and iDANCE can be a part of your school please contact Exergame Fitness at www.exergame.com Sierra Vista PE Showcase Day 2011 iDANCE Demonstration ### New PE Reaches Every Student Sierra Vista Jr. High School Shares Nationally Recognized Physical Education Program Rolling Meadows, IL, April 08, 2011 --(PR.com)-- Sierra Vista has become a model school for a new approach to physical education that engages every student. The school’s leadership and staff have long-recognized the multiple benefits of a strong fitness-based physical education program. The most apparent outcome is the link between fitness and overall academic achievement. Research also shows that exercise improves our capacity to learn, and there is strong evidence that a fitness-based physical education program improves behavior. From 8am-2pm on April 11th George Velarde, director of physical education at Sierra Vista Jr. High School in Canyon Country, California, will be hosting a workshop for area school educators, administrators and PEP Grant winners on what is considered by many to be the prototype physical education program of the 21st century. Attendees will be learning how to replicate this exemplary P.E. program. George will be sharing not only his vision but how he moved step-by-step to achieve the school’s goals. A thorough explanation will be given on how Sierra Vista School engaged in yearly fund-raising and garnered the support of their community. Visitors will also get a close-up view of the variety of activities that the Sierra Vista physical education program offers its students. During the day students will be participating in games, fitness exercises, and a state-of-the-art Exergaming® lab that will give participants an opportunity to observe the thought and planning that has gone into developing this top-notch program. Some of the products that will be featured at the event will include Neuro-Active BrainBike®, Gamercize®, Xavix®, the iDance2 Dance and Step System®, HOPSports, Polar’s Live Heart Rate System (Cardio GX system) and Concept 2 virtual rowing machines. For more information, please contact George Velarde (661-252-3113) or email him to set up a PE Demonstration at gvelarde@hartdistrict.org To learn more about Exergaming, please contact Parker Johnson at 877-668-4664 or info@exergamefitness.com ### BrainBike® as Part of an ExerGaming® Lab By Dan Lawler, Ph.D. Education Consultant Exercise4Learning™ As an elementary principal one of the most exciting interventions I have ever experienced was the implementation of our Exergaming® lab.  Our school, not unlike many across America, had a minimal amount of minutes that students were receiving physical education.  As a community, because of financial reasons, we saw little opportunity to increase fitness time in our school by adding more physical education teachers.  Our challenge was to look for something unique, fun, and engaging to fill the void.  After a thorough investigation, we looked at a very new and creative innovation called Exergaming®.  We began the journey of planning, budgeting, and creating a fitness center that truly would result in a powerful and effective strategy for kids.  Eventually, we implemented a lab consisting of 28 stations using a variety of Exergaming® equipment.   Never have I witnessed an intervention where students were so excited and engaged to exercise and get fit. The lab consisted of many new and innovative ways to engage students in exercise.  If you can imagine 25 students dancing on Dance Dance Revolution® (DDR), boxing on Wii-Fit®, reacting to lights and sounds on a Makoto®, dodging obstacles on a Jackie Chan XaviX® video game, riding an Expresso® bike on a simulated trail with friends in another state, racing your Game Bike® car against a classmate while you travel at a speed only as fast as you pedal, or participating in exercises using a Sports Wall® with lights and sounds…well, that is the experience the lab offers our kids.  It was no wonder that they yelled and screamed on the mornings when their teacher put lab time on their daily schedule. What made the experience even more effective was the inclusion of instruction to help students understand how exercise not only made them more fit but also prepared their brains to learn.  Before most sessions, students were given a brief lesson on the brain and how exercise helps them to pay attention and learn, as well as becoming fit.  At the end of lab sessions, students summarized the lesson content, how they felt, and how they were now ready to return to their classrooms more prepared to learn. Even though our main objective when we built the lab was to enhance our physical education program by increasing the amount of fitness time our kids received, there were many side benefits that we had not planned for in our initial thinking.  We were able to reinforce physical education standards set by the state.   The lab also became an incredible tool to acknowledge students’ positive behavior and achievement. Teachers appreciated having something that was so beneficial for kids as a means to reward positive actions. The lab made school fun for our kids thus enhancing the overall school experience for our students.  Lastly, every student was able to be successful because each one worked at his/her own level of fitness, setting goals for improvement.   Parents also appreciated that their kids were becoming more fit and under such enjoyable conditions.  The combination of benefits far exceeded our original expectations for the lab. One specific piece of equipment in our lab, called the BrainBike®, offered our students a particularly unique opportunity to improve their brain functions.  The BrainBike® capitalizes on the research showing that we can sharpen our brain - memory, concentration, decision-making, planning skills, reaction time, capacity to learn, ability to manage stress, and other mental abilities - with practice, just like we can any muscle in the body.  The BrainBike® is the first workout program that exercises the body and the brain simultaneously, taking advantage of what the research shows to be the relationship between fitness and cognition.  Using a user-friendly 3D software program of 22 interactive exercises powered by pedaling a bike, it continuously analyzes and customizes the training to one’s particular skill level. With the BrainBike®, we were able to provide teachers with a new tool to address learning traits.  Now, when teachers identified students with memory or processing deficits, they could intervene with specific programs offered on the BrainBike®.  A frequent inquiry from parents was, “Does this school, and do your teachers, require students to think critically and problem-solve?”  The games and activities offered by the BrainBike® challenge students in both areas.  The BrainBike® thus offers, not just reinforcement for academic skills, but engages students at higher-level thinking and cognition. So, where do you start?  Our ultimate goal was achieved with the implementation of a comprehensive lab.  However, when we first saw the benefits of Exergaming® and all of its applications, we knew we had to begin with baby steps.  In our case, we began with two DDR pads in an unused handicapped restroom.  That was all the space we had.  It was that initial experience that energized us to a larger and more impactful vision.  When a school begins to envision what our teachers and students discovered, then they, too, will be compelled to begin this journey.  The good news is that the research is clear that exercise can improve academics, physical health, and keep the body and brain functioning at their peaks and that there are new and exciting strategies for utilizing that research to maximize the educational experience for students. My vision is that every school in the country will construct at least a mini-lab, eventually expanding to a full lab.   Your kids would love a little more coming to school.  In addition, your children would be more fit, less obese, less at risk for type 2 diabetes, better behaved, and, as the neuroscience is proving, more ready to learn.  Exergaming® is a great tool to improve your physical education program, motivate students to exercise, and improve the learning that takes place in your school. If you’d like to get started, a company that helped us to accomplish our vision was Motion Fitness (www.motionfitness.com). You, your students, and your community will be glad that you embarked on this vision. ### Washington University In St. Louis to Do Study on the Makoto Sports Arena With the continued growth and knowledge in the benefits of Exergaming, Washington University in St. Louis will be doing a study on the impact the Makoto has and how it can be used in a fitness setting. The Makoto Arena II is the premier Exergaming system on the market today. Why? It is the only interactive game that is three-dimensional in which the player is totally immersed in lights and sounds.  This multiplanar, multidirectional interactive fitness game delivers documented brain and body fitness while providing the participant unbridled fun and excitement! The concept of the Makoto Arena II is so simple, even toddlers can play! Listen for the tone (to identify which tower), move to the tower, identify the light, and tap it as quickly as possible. The player is scored on accuracy as well as reaction time. Sounds easy, right? Yet Makoto challenges top professional athletes and US military Special Forces! With its variable speeds and customizable light pattern configurations, we can create the ultimate Exergaming experience for any level of single participant or teams. Makoto is enjoyed by everyone! The results and description of the study will be published in a Medical Journal by Washington U.  Pete Trapani of 360 Fitness for Life & Health will be there advise and consult with the Washington U and the local school staff on what movements and exercises that can be used, and see what data results they can get.  Pete will oversee and make sure the kids heart rates are moving and the data they get out of the study is in line with the standards Makoto USA set forth in the agreement with Washington U. "We will be working with kids with sensory integration problems K-8. I will be assisting Washington U staff and teachers at the school. With input from Makoto USA about what they have seen has worked with different durations, frequency of therapy to fine tune and look to see what protocols work best." said Pete Trapani. Pretesting will take place before students step into the arena and an initial Makoto testing to use as a starting benchmark to see how the children progress.  Washington U will be using around 10 Bench marks like: executive function, gross & fine motor skill measures, etc. They will take these measurements for each student involved with the study. The first part of the study will take around 3 months. Each of the 10 benchmarks will be used to see if there has been improvement over the 3 month trial period. These results will then be published in a Medical Journal with the raw data and the results written for all to see. Exergame Fitness would like to congratulate Makoto and Pete Trapani on everything they are doing to help kids stay fit and have fun.  If you would like to know more about Makoto and other various Exergaming Products please check out www.exergame.com. ### Chicago Bulls Sox Exergame Academy – Grand Opening In light of the recent publicity of the growing obesity epidemic the Chicago Bulls and Chicago White Sox Training Academy has found a new way to fight the cause through their partnership with Motion Fitness, one of the leaders in the Exergaming industry.  Exergaming is a term used for video games that are also a form of exercise. In recent years Exergaming, also known as Active Gaming, has started to gain popularity not only amongst children, but adults as well as a new way to exercise.  The Chicago Bulls and White Sox Training Academy has decided to use the Power of Play and its brands to introduce youth to positive role models and encourage healthy, active lifestyles.  In a partnership with Motion Fitness they will be holding the Grand Opening for the Vault Exergame Academy in April.  During that time current and former Bulls and White Sox players will be able to experience the very best the active gaming company, Motion Fitness, has to offer. The NBA Chicago Bulls and MLB Chicago White Sox are proud to offer what will be an entirely new experience for the youth of the Chicagoland area.  The Training Academy will host educational fitness field trips for local schools, community events, birthday parties, lock-ins, as well as corporate companies looking for new ways to sponsor and revitalize a nation that has an ever expanding obesity problem. Over the last few years through Michelle Obama’s Let’s Move campaign the country has started to realize that nutrition, health, and fitness are vital parts to how the United States can perform academically in schools.  Professional sport teams are leaders in engaging kids and keeping them active throughout their lifetime.  The NBA, MLB, NFL, NHL, MLS has used their star power throughout our countries history to inspire children to not only try new ways to keep their minds sharp, but to keep their bodies fit as well.  Through the partnership and the use of Active Gaming and Exergame products, schools will be able to bring their children to the Bulls White Sox Academy to learn about what are the right foods to eat, the importance of exercise, and how interactive fitness gaming products can be an outlet to stay active. A new study led by Brigham Young University concludes that video "exergames" can get exercise-averse kids off the couch and moving. "These types of video games can increase physical activity to a moderate to vigorous level, assuming the appropriate games and levels are chosen," said Bruce Bailey, an assistant professor of exercise science at BYU says.  He adds, “Although exergaming is most likely not the solution to the epidemic of reduced physical activity in children, it appears to be a potentially innovative strategy that can be used to reduce sedentary time, increase adherence to exercise programs, and promote enjoyment of physical activity. This may be especially important for at-risk populations, specifically children who carry excess body weight.” The Bulls Sox Exergame Vault will host some of the top Exergame and Active Gaming products.  The featured products will include Lightspace Play Floor, Lightspace Play Wall, Expresso Fitness, Makoto, Exerbike, Freedom Climber, Trazer2, Railyard Fitness, Cobalt Flux, Humane Flooring, Treadwall, GameCycle, SoundTube, HopSports, XaviX, Gamercize, iDANCE. Ed Kasanders, President of Motion Fitness says, “The Vault room is 100% attitude branding focused on movement, energy and social interaction.  It creates the ultimate experience and room environment for kids, adults and seniors to use the Power of Play to be physically active.  We are honored that the Chicago Bulls and Chicago White Sox Training Academy has taken the first steps in bringing Exergaming and Active Gaming products to the forefront of fighting childhood obesity.” Motion Fitness has been known over the last 10 years to bring the best interactive gaming products that combine movement, academics and positive group interaction into Exergaming and Active Gaming Rooms across the country.  This exciting, fun and research based environment creates a model behavior change and brings a major impact on the lifelong lessons we need to look at as the cause for a country that has a growing epidemic of childhood obesity and inactivity.  By finding different ways to focus the children of today on the benefits of Exergaming and Active Gaming, we are changing the culture at an early age not only for this generation, but for future generations as well. If you would like to know more information about your company or organization can become part of a new initiative to fight obesity please contact Ed Kasanders at 877-668-4664 or mailto:sales@motionfitness.com #### About the Chicago Bulls and Chicago White Sox Training Academy The mission of the Bulls/Sox Training Academy is to create a fun, safe, and invigorating environment, teaching the games of basketball, baseball, and fastpitch softball, maximizing the skills and building of self esteem of each boy and girl with who we have contact.  We are dedicated to fulfilling the dreams of our customers while providing our employees with a meaningful and positive work environment.  As a result, we expect to grow the love for our games in our community and create new Bulls and White Sox fans each and every day. Contact: Xan Pearson: xpearson@bullssoxacademy.com About Motion Fitness Motion Fitness is an Innovative Active Lifestyle Company. Creating industry leading products, solutions and partnerships through Fitness, Exergaming and Active Game Play. Our four business divisions merge together to create and promote a healthy and active lifestyle. Fitness: is what our end goal is. We want people to experience what it feels like to be healthy and fit and to make a long sustainable lifestyle choice. Exergaming: is a great tool to motivate people to participate and engage through games. The Vault: is our whole room Exergame club experience full of excitement. Active GamePlay: is a way to track physical movement and is designed to encourage participants to lead an active lifestyle through fun, interactive, online games. ### iDANCE Brings the Beat Back to Baltimore at the B’More Healthy Event 2011 The 2011 B’More Healthy Event was one of the largest health and wellness events in Baltimore history with over 25,000 attendees.  Kids, adults, and the elderly were treated to an Expo that was designed to showcase vendors, programs, and opportunities to get people moving , taking action and making choices to be more healthy. At the event attendees were shown some of the latest and greatest in the Exergaming Industry provided by Exergame Fitness.  People looking to see how climbing can be a form of exercise were happy to see the Freedom Climber there.  The 3-Kick, an interactive fitness experience that promotes movement by using proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm was a huge hit.    Also the iDANCE 2, a multiplayer dance system was showcasing how older adults can play Exergames along with their younger children! iDANCE multiplayer concept is a revolutionary Exergaming system that was designed specifically for environments such as Schools, YMCA's, JCCs, Park Districts and Health Clubs. It is unique in many facets including the fact that it provides the user with a combination of physical, social and cognitive benefits and that it accommodates up to 32-players at once on up to 3 separate difficulty levels with real-time performance feedback. Parker Johnson of Exergame Fitness said, “iDANCE is always one of the most popular items when we do events.  It attracts people of all ages to come and try something that they have never done before.  While some have probably tried the traditional DDR, not many if any have played a wireless, projection based multiplayer game.  If you show me something where someone ages 5, 10, 40, and 80 can all play the same game, then I will show you something fun!” The event was not only great for attendees but the vendors as well, many already looking forward to the opportunities they will have next year with the city of Baltimore. If you would like more information on how Exergaming Products like the iDANCE can influence your community checkout the Exergame Fitness homepage. ### 3-Kick: Where Sports Training Meets Interactive Fitness at the B’More Healthy Event 2011 The 2011 B’More Healthy Event was one of the largest health and wellness events in Baltimore history with over 25,000 attendees.  Kids, adults, and the elderly were treated to an Expo that was designed to showcase vendors, programs, and opportunities to get people moving , taking action and making choices to be more healthy. At the event attendees were shown some of the latest and greatest in the Exergaming Industry provided by Exergame Fitness.  The iDANCE 2, a multiplayer dance system was showcasing some of the very best in dance songs to keep people moving to the beat!  Another piece that saw some people wanting to see how a climbing experience could translate into exercise were there to try out the Freedom Climber.  The 3-Kick, an interactive experience with a cross between sports performance training and interactive gaming had kids ages as young as three, to older adults chomping at the bit to try out their games. 3 Kick is a heavy duty commercial grade machine that will be loved by youth, kick boxers, instructors, trainers and those that just want to have fun competing with friends while getting a great workout! 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. A light comes on in the pad and an audible tone sounds, when the pad is hit the light goes off and randomly another comes on. The score is based on speed and more points are allocated the faster you move, making it easy to track your daily progress. 3 Kick is simple to use, fun, and built strong for years of use. Parker Johnson of Exergame Fitness said, “When you can add the element of interactive gaming to any type of exercise you have achieved something that most fitness centers would love.  Not only that but when you can have people from all walks of life having fun, staying fit, and exercising at the same time; well who wouldn’t want to be a part of that.  FIT Interactive and 3-Kick are one of the leaders in combining sports performance and games; obviously from seeing the long lines to play the 3-Kick, the city of Baltimore sees this as a new way to keep active as well.” The event was not only great for attendees but the vendors as well, many already looking forward to the opportunities they will have next year with the city of Baltimore. If you would like more information on how Exergaming Products like the 3-Kick can influence your community checkout the Exergame Fitness homepage. ### Freedom Climber Brings a New Spin on Exercise to the B’More Healthy Event 2011 The 2011 B’More Healthy Event was a smashing success with well over 25,000 attendees from everywhere across the great city of Baltimore.  Kids, adults, and the elderly were treated to the a Expo that was designed to showcase vendors, programs, and opportunities to get people moving , taking action and making choices to be more healthy. At the event attendees were shown some of the latest and greatest in the Exergaming Industry provided by Exergame Fitness.  The iDANCE 2, a multiplayer dance unit did not have a single chance to rest, kids, teens, and adults just couldn’t stop dancing to the beats.  The 3-Kick, an interactive experience with a cross between sports and gaming had lines 10 deep waiting to play different types of games and fun activities.  Another piece that saw some people wanting to try one of the most innovative ways to exercise was those who got to try out the Freedom Climber. The Freedom Climber provides all the benefits of climbing without the risk of falling from a 30 ft. wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90 inch climbing surface rotates quietly clockwise or counter-clockwise being governed by a patent  pending mechanism that is virtually maintenance free. Now, even with limited space, a fitness facility, recreation center, school or even a home or office can offer a climbing experience that is free from a safety harness or ropes. No risk, No Strings, just fun exercise! Parker Johnson of Exergame Fitness said, “I saw people of all ages wanting to try out the Freedom Climber.  When you have kids as young as 4 years old trying out a new type of workout like climbing that they have never experienced before, and then have older adults ask if they can give it a try, you know you have found something that all ages can enjoy.” The event was not only great for attendees but the vendors as well, many already looking forward to the opportunities they will have next year with the city of Baltimore. If you would like more information on how Exergaming Products can influence your community checkout the Exergame Fitness homepage. ### Games for Health is looking for Exergame / Active Game products and solutions to be showcased at the 2011 Conference 7 th Annual Games For Health Conference May 17-19, 2011 Hyatt Harborside, Boston MA Event Summary: Game-based solutions are providing compelling means to increase physical activity, advance personal health, improve hospital operations, train healthcare providers, and advocate important healthcare information. Learn and network through a broad range of featured content including specially developed tracks on Active & Exergaming, Medical Training & Education, Nutrition, Sensorimotor Rehab, Game Accessibility, and Cognitive & Emotional Health. Multiple opportunities to connect with a highly motivated and targeted audience before, during, and after the event. Exhibit spaces provide hands-on demonstrations to the attendees and a means to showcase what you are all about. Interactive Exergaming & Active Game Tent: Games for Health is the perfect location to showcase your company in front of the industries leading community health professionals, researchers, and game developers. Participate in an Interactive environment. Be a part of the Active Challenge competition DETAILS VISIT :  www.motionfitness.com/g4h ### Want Your Kids to Exercise? Let Them Play Video Games! By Alice Park Monday, March 7, 2011 Full Article Here: It's a win-win for parents and kids: if you're having trouble convincing your kids to follow the government's advice to get moving, a new study suggests you can just leave them alone with their video games. Okay, so not all video games can boost children's exercise levels, but the latest research shows that games that require the most physical activity are enough to help youngsters break a sweat and reach recommended levels of moderate to vigorous activity. Scientists at Brigham Young University and the University of Massachusetts report Monday in the Archives of Pediatric and Adolescent Medicine that activity-based video games, better known as "exergames," can help children expend at least as much energy — and with some games, even up to twice as much — as walking on a treadmill. While previous studies have documented the benefits of games such as Dance Dance Revolution and others on the Wii and PlayStation systems, study co-author Bruce Bailey, a professor in exercise sciences at Brigham Young, wanted to learn more about how much impact the games could have on children's fitness. "We were interested in what can children get out of them," he says. "If they chose the right games and the right levels, could they improve their energy expenditure enough so they might have a positive impact on body weight and body composition?" It turns out they can. Compared to the energy they used while remaining sedentary for 15 mins. in the lab, the 39 boys and girls in the study burned up to seven times as much energy after 10 mins. of playing the various exergames. Bailey and his co-author Kyle McInnis of University of Massachusetts studied six exergames, three that are popular on the consumer market, and three that are used widely in commercial children's fitness centers and schools. Wii Boxing, the researchers found, involved the least energy investment, requiring as much as walking on a treadmill for 10 mins. The other five games tested, which included Dance Dance Revolution, Cybex Trazer Goalie Wars, LightSpace Bug Invasion, Sportwall and Xavix J-Mat, involved, in order, increasingly greater levels of energy expenditure. Kids used twice as much energy when they used the Xavix system, on which they played sports or games on a mat that detected their movements, as when they walked on the treadmill. Not only were the participants using more energy than when on a treadmill, but when Bailey and Innis asked the youngsters about how much they liked the games, not surprisingly they were all enthusiastic about the play. "We can put kids on a treadmill, but the likelihood over a long period of time is that it will be difficult to keep the children focused and interested," says Bailey. "If we use something like [exergames], where they want to participate and want to be involved, I think it might benefit both them and everyone trying to deal with the issue of improving physical activity levels." The study is among the first to document that exercise during exergaming can reach levels of what experts define as moderate or vigorous physical activity, and the next step is to start testing these programs in schools to determine whether they can have a real impact on children's physical activity levels. Bailey was particularly encouraged by the fact that the overweight children in the study liked the exergames the most, which suggests that the video games could be an effective way to entice heavier children to start becoming more active. "If these activities can increase energy expenditure, they can reach some children who might not otherwise be reached by traditional PE programs," he says. Tests in school systems will also help researchers get a better idea for how lasting the benefits might be. Children are notoriously fickle after all: they may become enamored of new and different exergame-based programs, but then may quickly tire of them, just as they get bored of the rote nature of physical education classes. In an editorial accompanying the study, James Sallis, a psychologist at San Diego State University, notes: The effect on energy expenditure and health outcomes is determined by the frequency, intensity, duration and types of games used in everyday life. Findings to date regarding this topic indicate that regardless of how frequently adolescents play the games when they first obtain them, use typically declines within a few weeks or months. As with any program aimed at children and teens, the key to exploiting the benefits of exergames may be in holding students' attention long enough to get them hooked on physical activity in general. By starting them out on video games, the hope is that kids will start to want to engage in other kinds of physical activity, such as sports or other organized activity outdoors. At some point, once children get bored with simulating exercise indoors, health officials hope they'll be motivate to get outdoors and do the real thing. ### Active Video Games Help Kids Burn Calories Study Shows Kids With the Highest BMIs Enjoy ‘Exergames’ the Most By Brenda Goodman WebMD Health News Reviewed by Laura J. Martin, MD March 7, 2011 -- Video games that mix entertainment with exercise can help kids burn calories and have fun at the same time, a new study shows. The study had 39 middle-school aged kids play six different kinds of “exergames” -- video games that require a player to move around. The games included games such as trying to keep up with a cartoon Jackie Chan as he hurdled down the streets of Hong Kong, boxing a virtual opponent, and chasing colored lights on a mat, either to follow dance moves or stomp on bugs. Researchers compared the energy required to play those games or walk on a treadmill at a speed of 3 miles per hour to energy expended at rest. Researchers found that exergames increased the amount of calories each child burned 400% to 800% over their resting metabolic rate, an amount that was at least as good as treadmill walking. Exergames and Kids With High BMIs Although all the kids said they had fun, the kids with the highest BMIs were the ones who reported liking exergames the most. “I think that’s important,” says study researcher Kyle McInnis, ScD, a professor in the department of exercise and sports sciences at the University of Massachusetts in Boston. “Typically, these kids with higher BMIs might be less exposed to sports or have a history of being less successful in activity-based games just because it’s more difficult to move around,” McInnis tells WebMD. “It was capitalizing on their ability to be successful. In other words, it was kind of built-in positive reinforcement.” Other experts say they have noticed the same phenomenon. “If you’re in grade three or four and you’re the last one picked for the team, that doesn’t do a lot for your self-confidence,” says Larry Katz, PhD, professor of kinesiology and director of the Sport Technology Research Laboratory at the University of Calgary in Canada. “The nice thing about the exergames is that because it’s individualized, you can improve relative to yourself,” says Katz. The study is published in the Archives of Pediatric & Adolescent Medicine. Previous studies have shown that active video games can help kids increase their physical activity, but experts who reviewed the study for WebMD noted that this one was one of the first to look at how hard kids are working when they play. “One thing that was unique about their study that I haven’t seen in other studies was metabolic measurement,” Katz says, because you’re actually measuring intensity, which is nice because people talk about it, but now you can actually measure whether it’s moderate to extensive,” he says. Katz has studied the effect of exergames on kids, but was not involved in the current study. The study was also one of the first to measure enjoyment of exergaming, experts say. “People, in general, tend to participate in activities they enjoy. That’s true of adults, but it’s probably more true of children,” says study researcher Bruce W. Bailey, PhD, assistant professor of exercise and sports science at Brigham Young University in Provo, Utah. Indoor vs. Outdoor Play Though exergames have the potential to get kids up and moving, they can pose a quandary for parents. The American Academy of Pediatrics recommends limiting the amount of time kids spend in front of a TV or computer screen to two hours daily. But if kids are up and moving while they’re watching, does that count? And is it OK to let kids spend a nice day indoors as long as they’re playing Dance Dance Revolution? “These are not a substitute for being outside, riding a bike, being on the soccer field,” says Kevin R. Short, PhD, assistant professor in the department of pediatrics at the University of Oklahoma Health Sciences Center. “If you’re going to let your kids watch TV or be on the computer for two hours, substituting at least a half hour or one hour of this time of active gaming would be a successful way to reduce the amount of sedentary time that they have,” says Short, who published a study on exergaming in Pediatrics in 2009. Other experts agree. “Spending time outdoors is the strongest correlate of physical activity among pre-school aged children, although this topic has not been well-studied with adolescents,” writes James F. Sallis, PhD, a psychologist at San Diego State University, in an editorial on the study. And experts note that kids can be fickle and that their interest in exergames may wane over time, another reason why it’s probably not a good idea to substitute Wii soccer for the real thing. “Active video games that require player movement should be thought of as a way to complement a whole menu of choices to get kids active,” says McInnis. “The key is to help parents think of exergames as an alternative that offers variety rather than being a replacement for other forms of physical activity.” ### B’More Healthy Expo to Experience Exergaming at It’s FINEST! We’re just days away from one of the biggest events of the year for Community Wide Wellness Expo’s!  FOX45 is hosting the B'More Healthy Expo is scheduled for Saturday, March 12, 2011 from 10 a.m. - 5 p.m. at the Baltimore Convention Center. The B’More Healthy Expo will showcase medical technology and breakthrough treatments….and will offer plenty of activities for families to experience fun and fitness. Healthy cooking demonstrations, dance performances, main stage entertainment with local celebrities, Fun and Fit Kids Zone, and performances by the University of Maryland Gymkana gymnastic team. Entertainment, education, and empowerment...all promoting health, wellness and fitness! Exergame Fitness promotes Baltimore to "B' FIT!" at The B 'More Healthy Expo 2011 through the use of Exergaming Products.  Here you will see some of the TOP exergaming products like the 3-Kick, iDANCE, and Freedom Climber. "3 Kick" is a heavy duty commercial grade machine that will be loved by youth, kick boxers, instructors, trainers and those that just want to have fun competing with friends while getting a great workout! 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. The Freedom Climber provides all the benefits of continuous climbing, such as core muscle development, cardiovascular improvement, stamina, and hand/eye coordination, without the risk of falling from dangerous heights. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once. The Expo is designed to showcase vendors, programs, and opportunities to get people moving , taking action and making choices to be more healthy. The Expo promises to be fun engaging all ages in health and wellness activities to “be fit” physically, emotionally, spiritually, and financially. The EXPO will, also, provide health screenings, wellness information, resources…. All in one place in one time in this region! Exergame Fitness would like to invite anyone in the Baltimore area Saturday to come down and experience ways to B’MORE HEALTHY! ### Exergaming for Health A new progam is aimed at helping overweight children get in control of their eating and exercising habits. The fitness center is betting that activities inspired by video games – known as exergames – are one way to get kids healthy, by offering them an arcade-like atmosphere without the snack bar. The room uses muscle-power instead of joysticks to earn points and burn calories. The state of the art Exergame Fitness facility is open at the RiverPlex Recreation and Wellness Center in Peoria, Illinois complete with the world’s top tested and medically proven exergaming products. Kids, teens and adults from the Peoria area have an exciting exergaming room that delivers programs that combine fitness and gaming to achieve much needed results in their community. RiverPlex General Manager, Matt Freeman said: “Our objective with our Exergame Fitness Zone is to get kids up and moving in a fun, safe and positive environment. The exergaming products we have also give us the ability to offer our Senior Members a new exercise option that not only challenges their cardiovascular fitness, strength and balance, but eye/hand coordination and brain function. Ed Kasanders, president of the Rolling Meadows-based company, Motion Fitness, which sold the equipment to the RiverPlex, said the market for exergames has soared over the past several years. His business use to deal with all types of exercise equipment but switched about four years ago solely to exergames. “We can’t get away from kids wanting to play games and from technology,” Kasanders said. “What we are doing is we are actively making them play in a fun, exciting, engaging environment.” To learn more about how Exergaming Products can help fight obesity in your community visit Exergame Fitness.  Or call toll free at 877-668-4664. ### Get In The Game – Exergaming By Kathleen Gregg Huertas The cold winter months can turn us into couch potatoes. It is certainly too cold for a tennis match, a good golf game or playing baseball. However, we can still get our exercise and play time in by being indoors. You can get up off that couch or recliner, and try exergaming. Exergaming is now known as a combination of video games and exercise and is a really fun way to stay fit and get into shape. It is a really awesome way to burn calories and have fun. You do not even have to leave the house, pay any monthly fees and no signing of contracts. There was a time when playing video games was constantly criticized and accused as the reason for people being inactive and suffering from obesity. So what the gaming industry has now done is began developing exergaming to get people to stay active. It is a fun way to get your children into moving and the new exergaming provides games from tennis, boxing, baseball, ping-pong, bowling, they have so many different types of physically active games for play now the possibilities seem endless. Not to mention the fact that it also brings quality family time. Now in today's age nothing intrigues children and young adults more than technology. It certainly is no surprise to see that exergaming has been showing up and being used in the schools, recreational centers and even private fitness clubs. This allows children and yes, even adults to increase their physical activity levels and support a weight that is healthy. This new trend has become so popular that the American Heart Association and Nintendo, who we all know is the creator of the WII Fit and WII Sports, have joined together to promote physically active games as part of a new and healthy lifestyle. It is what they consider the first of its kind to build a relationship between video games and the American Heart Association. Their most crucial goal is to help people discover how video games that have active play can play a huge part in healthy living. So if you are a child, adolescent or even an adult, it is now time to stop being a couch potato and get yourself into the exergame. Remember, alway consult your doctor before beginning any new type of exercise, to protect your health and your children. Most of all stay fit and have fun. My passion is to help others through their journey in life. To help those who find it difficult to follow the right path, and to teach my children to offer their hands in life. I have a great passion in giving and finding peace and hope in all types of relationships. Kathleen Gregg Huertas http://chanceability.blogspot.com ### Wii-Type Video Games May Help Elders Beat Depression The Atlantic, News Feature, Aylin Zafar, Posted: Feb 22, 2011 For years, increasingly sophisticated video games came with increasingly daunting controllers. Anyone who grew up with Pong or an NES could be forgiven for fearing today's byzantine rigs. So perhaps it's not surprising that the new, more intuitive interfaces of the Nintendo Wii and Xbox Kinect have opened up new markets for video games. What is surprising, however, is how psychologically beneficial these new activities are for a key new group: elders. The Wii has been popular for some time among older consumers, and last holiday's hot item, the Kinect, is just reaching past its earliest adopters. While the Wiimote sent signals from a controller you held to a receiver near your TV, the Kinect detects your body and uses it as the game controller. Both fit under the general category of "motion gaming," which dispenses with the traditional buttons and joysticks of yore. Studies show that video games encouraging physical activity also help with depression, sense of place and relevance. There's no denying the physical benefits of motion gaming: Studies have shown that even just a few sessions with the Wii have led to improved balance, coordination and strength, and could help prevent falls, a serious concern for many seniors. Wii Bowling has spawned entire leagues and tournaments, taking over nursing homes, retirement communities and community centers as one of the fastest-growing and most popular social activities. Beyond Fun and Games But the benefits may extend beyond just fun and games. Studies are also showing that these exergames--video games that encourage physical activity--are also proving to help with depression, sense of place and relevance. They may even help bridge generational divides between grandparents and younger adults or children by offering them an equal playing ground. In a poster presentation at the Gerontological Society of America's Annual Scientific Meeting in New Orleans late last year, Patricia Kahlbaugh, Ph.D., an associate professor of psychology at Southern Connecticut State University, presented a study on the effects of playing Wii on loneliness and mood in the elderly. As some adults get older, they may no longer have the physical strength or agility to engage in their chosen pleasures of life. For some, the sense of loss can deepen into depression. By recreating the experience of previously enjoyed activities, such as tennis, bowling, and golf, Kahlbaugh says the Nintendo Wii may allow elderly individuals to engage in these previously enjoyed activities, allowing them to "regain the psychological benefits such activities once afforded them." To test the game's impact on greater life satisfaction, loneliness, greater positive mood and increased physical activity, Kahlbaugh created a study of 36 individuals--average age 82.6 years--from residential facilities in Connecticut’s New Haven County. All were in general good health and held at least high school degrees. The participants were split into two groups-- 16 were assigned to play the Wii for an hour per week with an undergraduate student, while 12 watched an hour of television per week with an undergraduate student, all over a span of 10 weeks. Seven students were then assigned as additional controls. While the quantitative results didn't yield differences between groups in life satisfaction or weekly physical activity, the Wii participants reported higher positive mood in comparison to the TV group. The Wii group also reported feelings of decreased loneliness and feeling more connected to others, which could be attributed to the social nature of the game and the subculture it created within the residential community of those participating in the Wii study. The feedback from the seniors themselves was more telling, Kahlbaugh says. Participants made comments about feeling "more a part of things" or feeling "more in" with the younger generation, creating a greater sense of self and purpose. "There was an older gentleman who came to play a session with his old bowling trophies," said Kahlbaugh. "For him, playing the Wii was a way to recapture the fun and sense of achievement he had had in the past." The study was so popular among participants, two of her students stayed on after the study to volunteer with the seniors, who wanted to continue their weekly bowling sessions. Exergames Cut Depression in Half Another study by the University of California, San Diego School of Medicine supports the link between exergames and mental health in seniors. Focusing on seniors with subsyndromal depression (SSD), researchers conducted a study of 19 participants (ages 63-94), who played an exergame on the Wii for 35 minutes, three times a week. "More than one-third of participants reported a 50 percent or greater reduction of depressive symptoms," said lead researcher Dilip V. Jeste, MD. "Many had a significant improvement in their mental health-related quality of life and increased cognitive stimulation." For Kahlbaugh, the study of interactive gaming's impact on depression and mood was a personal one. "My motivation for this [study] stemmed from my dad who had his leg amputated due to diabetes several years ago," she said. Kahlbaugh grew up playing tennis with her father, who is now occupied as the sole caretaker of her mother who has Alzheimer's. Given a Nintendo Wii Sports package by his kids, he spent hours at a time playing the games. After one such night, Kahlbaugh asked him what he got out of the Wii experience. What her Dad said struck her: "The trick of getting older successfully is finding out how to stay relevant." "I've always had that quote in my mind and [it], in fact, is the reason I set out to do the study in the first place. I really wanted to find out if the Wii would have positive benefits to the elderly in terms of successful aging," Kahlbaugh said. It seems to have, so far. More than just a game or workout, motion gaming is a link between the evolving technological world and the pastimes seniors have long enjoyed--and, really, who wants to feel like they're being left behind? Aylin Zafar wrote this article for theatlantic.com/technology as part of her MetLife Foundation Journalists on Aging Fellowship in partnership with New America Media and the Gerontological Society of America. Copyright © 2011 by The Atlantic Monthly Group. All Rights Reserved. ### ACE-Sponsored Research: Exergaming—Not Just for Kids Anymore! ACE: Community: Certified news: March 2011: ACE-Sponsored Research: Exergaming—Not Just for Kids Anymore! Full Article Here BY SUSAN CAPAROSA, M.A., JEANNE NICHOLS, PH.D., SIMON MARSHALL, PH.D., DANIEL CIPRIANI, P.T., PH.D., TREVOR KINGSBURY, B.S., KENT LORENZ, M.S., KRISTI ROBUSTO, M.S., AND VIRGINIE NICAISE, PH.D. Introduction One day a group of 15 adventuresome older adults, ages 67 to 87, gathered in a gymnasium at San Diego State University, which had been transformed into a video-gaming arcade, to engage in exercise using new interactive technology. Alongside the video screens, computers and game consoles, participants could be seen laughing, clapping hands, watching and encouraging each other. Participants tried virtual boxing and bowling with XaviX ® equipment, snowboarded or hula hooped on the Wii Fit® balance board, jumped on the XaviX® J-MAT, played Wii® golf and bowling, or stepped to the beat of the music with Dancetown®. A Comprehensive Approach Video games that require physical activity (exergames) have the potential to increase physical activity and reduce the time older adults spend being sedentary. This is of great value because older adults are one of the least active groups in society. A diverse group of researchers from the School of Exercise and Nutritional Sciences at San Diego State University designed a sequence of studies to help answer questions about how and why exergames might be used to improve the health and fitness of older adults, and to provide some recommendations to fitness professionals interested in using exergames with older clients. Interestingly, there is a distinct lack of research on the psychosocial, physiological and biomechanical aspects of game play among older adults. Most games are designed for children and adolescents, and almost all previous research has focused solely on measuring the intensity or energy cost associated with game playing in young people. However, older adults have age-related declines in fitness, sensory, cognitive and motor abilities, as well as a lack of technological experiences, which influence exergame play, preferences and safety. New knowledge learned using a comprehensive multi-method approach may help fitness professionals promote safe, effective and enjoyable exergame play in this population. Study 1: The Exergame Experience for Older Adults The purpose of the first study was to understand the exergame experience among older adults, identify motivations and game preferences, and describe perceived benefits and barriers to game play. No previous studies had actually invited older adults to sample multiple games across a variety of gaming platforms and then asked them to talk about their experiences. Our research team believed that this was a critical first step because any physiological or biomechanical benefits of participation would be irrelevant if older adults did not enjoy game play. Fifteen volunteers (9 men and 6 women), ages 67 to 87 years, were recruited from the university’s adult fitness program to participate in a 60-minute “interactive taster session” of seven different exergames (Table 1) followed by a 45-minute focus group. All participants provided written informed consent. Game set-up was standardized to reduce any bias that may result from different-sized screens, playing position or music volume. Participants’ body language and verbal comments were recorded as they played each game, and then again during follow-up focus groups as they talked about their experiences. All recordings were transcribed and analyzed using inductive and deductive thematic analysis to organize what was said into categories. Results indicate that during game play, older adults focused on seeking strategies to improve (27% of all comments), enjoyment (25%) and perceptions of the challenge (22%). Thus, game experiences were overwhelmingly positive and this appeared related to self-referenced ability and improvement. Games that included tangible strategies to help a player get better (like modeling and prompts) were enjoyed more than games that provided no instructional support. Also, games that helped a player track progress and remember them each time they played (e.g., use of an avatar) were also noted as helpful. The presence of music, competition and realism appeared to increase enjoyment. Games that elicited the most enjoyment were the two bowling games (29% of all bowling comments were about enjoyment), Dancetown (25%), Wii Golf (25%) and XaviX Boxing (25%). Wii Fit Hula Hoop was perceived as the least enjoyable (only 8% of comments or behaviors about Hula Hoop were positive), seemingly because it required too much coordination. Simulation sports, such as bowling and golf, which provide competition, promote skill progression and mastery, were enjoyed the most. Some participants even expressed that they wanted the games to go further and help them learn how to play the real activities. For those who did play the real games, the game version was often a source of frustration. This is an interesting finding because older adults who play the real activities may enjoy the virtual versions the least, in part because the inevitable tendency to compare the two. Dancetown, a Dance Dance Revolution-like game designed specifically for older adults, was another favorite. The mat was flatter and more solid than the XaviX mat and this made it easier to step cleanly in time to the music. Again, music was the consistent theme for not only enjoying the game, but also evaluating its potential to be considered exercise. The player-device interface was consistently noted as a critical element of the gaming experience. Participants preferred games that used realistic equipment (e.g., XaviX bowling ball, boxing gloves) and singled out games in which the equipment impeded their play or reduced the game’s feel or authenticity. For example, the XaviX games using the J-MAT (a cushioned mat that records your steps) were criticized for being too distracting. More recently, game companies have tried to improve realism by letting players act more freely in the virtual environments and increasing the sensitivity of the controllers. Overall, perceived benefits of game play included increased balance, improved motor coordination and new skill development. These factors were identified as motives for future exergame play. Barriers to game play, which potentially undermine motivation for future game involvement, included a perceived lack of cardiovascular benefit, low perceptions of competence, a lack of realism, and poor equipment responsiveness. Combined, the data from this qualitative study suggest that older adults do enjoy playing select exergames, especially sport simulation games and exergames designed specifically for older adults. Incorporating music, strategies for self-referenced improvement or competition, and games that focus on aerobic, strength or balance improvement are likely to be seen as the most beneficial. Study 2: Physiological Demands of Exergames Based on the findings from the first study, the same older adults were then invited to participate in a second study to evaluate the relative exercise intensity and energy expenditure of the games they said they enjoyed playing the most. Thirteen individuals (6 male and 7 female, 60 to 85 years), agreed to perform three 5-minute bouts of three exergames that had been identified as enjoyable in the prior “interactive taster session.” Energy expenditure (EE), heart-rate (HR) response and ratings of perceived exertion (RPE) were measured while participants played Wii Bowling, XaviX Boxing and Dancetown (using the same song). Participants rested between bouts until their HR returned to within 10 bpm of their pre-exercise heart rate. During each bout, oxygen consumption (VO2) and HR were assessed continuously and recorded every minute. Minutes 4 and 5 of each bout were averaged for analysis, and RPE was recorded at the end of each game. Results are summarized in Tables 2 and 3. Results indicate that XaviX Boxing and Dancetown increased VO2, EE, HR and RPE to a greater extent than Wii Bowling. The bowling intensity is considered a light activity (1.6 METs), while boxing (3.1 METs) and Dancetown (3 METs) reached the beginning threshold of moderate intensity (3.0-6.0 METs). Dancetown and XaviX Boxing were equivalent to a 2.5-mph walk on a flat surface and could contribute toward meeting the daily recommendation of at least 30 minutes of moderate-intensity physical activity. Interestingly, during the “interactive taster session” and focus group in Study 1, participants singled out Dancetown and XaviX Boxing as the only games of sufficient intensity to be perceived as "real" exercise. All other games were perceived as too easy or insufficient to derive cardiovascular benefit, an important consideration to this age group. However, most of the participants had above-average cardiovascular fitness because of their regular participation in the university’s adult fitness program. For most older adults, the 3-MET energy requirement of XaviX Boxing and Dancetown would be a sufficient stimulus to induce aerobic adaptations if practiced regularly. Importantly, these games can also be played at more advanced levels to increase the energy demand depending on the player’s level of fitness. This study supports other research showing that virtual sports participation has a lower metabolic requirement than the real thing. However, for this age group, the benefits of these games far outweigh this limitation. For example, exergaming is an excellent alternative to the real thing, especially for those older adults who can no longer get to a bowling alley or play golf or tennis due to age-related transportation issues and/or mobility and health limitations. In addition, the lower-intensity and lower-skill demands of the games may suit older adults who find regular physical exercise too challenging. The 2008 Physical Activity Guidelines for Americans states that older adults “should be as physically active as their abilities and conditions allow.” Furthermore, even the light-intensity exergames promote activity and burn more calories than sitting; thus, exergames should be used as a fun and engaging substitute for sedentary pursuits such as TV viewing. In summary, results indicate that exergaming has the potential to be a safe and effective tool for maintaining or improving cardiovascular fitness (if the right games and options are selected), as well as reducing sedentary time among older adults. Study 3: Biomechanical Aspects of Exergames Study 1 indicated that older adults believe functional fitness is an attractive benefit of exergaming, which is an aspect that appears to have been overlooked in the scientific literature. For example, it is of interest to examine how exergames can be used to develop strength and improve balance, especially in older adults. In Study 1, numerous participants pointed out the real-world benefits, particularly in terms of core strength and balance. The purpose of Study 3 was to biomechanically quantify exergame play and to evaluate the potential of select games to challenge balance and to promote balance control in 11 older adults (4 males, 7 females), ages 60 to 80 years. The Nintendo Wii® gaming console was used and consisted of three games: Wii Sports Bowling, Wii Fit® Shaun White Snowboarding, and Wii Fit Hula Hoop. The Wii Fit games use the Wii Balance Board accessory. These three games were chosen to target either a walking action (bowling) or a balance activity (snowboarding and hula hoop). A force plate was used to assess ground reaction force (GRF) and user-defined 100% limits of stability (LOS). LOS is a way of measuring the “confidence” an individual has to lean his or her body in different directions. LOS measures how far a person is willing to lean forward, sideways and backward, all while standing. Individuals with very good balance control can lean much farther forward (or backward, or sideways) than individuals with poor balance control. Prior to playing the first game, three baseline measures were obtained: standing weight on the force plate; peak GRF of normal walking; and maximal medial-lateral (side-to-side) and anterior-posterior (forward to backward) displacement (x and y coordinates) from a 100% LOS test. For Wii Bowling, volunteers were instructed to bowl normally and their foot strikes were recorded on the force plate. The peak GFR of the landing foot during bowling was obtained and compared to the peak force for the walking baseline and to the subjects’ bodyweight. For Wii Fit Snowboarding and Hula Hoop, participants were instructed to play the game normally, while five-second intervals of data were recorded for the duration of the activity. All data were expressed as a percentage of the baseline measures and are summarized in Table 4. The three exergames tested in this study (bowling, snowboarding and hula hoop) resulted in GRF and challenges to the LOS that potentially could invoke a lower-limb strengthening (muscle and bone) effect and a balance-control training effect in older adults. The Wii bowling game resulted in maximal GRF that was 98.7% of baseline walking maximal GRF and 106.8% of standing body weight. These results indicate that the bowling game promoted weightbearing and simulated walking forces on the body. Given the importance of walking on the general physical health and well-being of older adults, the Wii bowling game could serve as an additional dose of weightbearing activity similar to walking. LOS results indicate that certain exergames push an older player past self-imposed limits of stability. Results indicated that the hula hoop and snowboarding games both require the game-player to rotate the body forward and backward, side-to-side, to an extent that approaches and even exceeds the individual’s LOS. Since movement that challenges an individual’s self-imposed LOS can result in improved LOS, the hula hoop game and the snowboarding games could provide balance challenges that improve balance control in older adults. Repetition of this sort of motion may result in improved balance control in the older adult, or an individual with balance-control issues. These findings are encouraging, and provide support for future balance, strength and fall-prevention research using a variety of exergames. The Bottom Line Exergaming is not just for kids anymore. The "interactive taster session" demonstrated that older adults enjoy well-designed exergames that provide age-appropriate competition and skill development, facilitate social interaction, and produce fitness and balance improvements. To engage older adults and keep them motivated, fitness professionals should select exergames that are enjoyable and emphasize skill mastery and functional fitness improvements as older adults believe these to be important benefits. Exergames are a safe, fun and engaging way to get older adults moving—and off the couch. In addition to providing older adults the opportunity to play games and sports that they normally wouldn’t have access to, some exergames provide a cardiovascular stimulus, increase energy expenditure, and offer an enjoyable and rewarding alternative to sedentary activities. For fitness professionals, providing plenty of opportunities for older adults to substitute exergames in place of sedentary behaviors should be a priority. Importantly, all games create opportunities to spend time with friends and family in a fun and physically active way, and fitness professionals are encouraged to offer suggestions of challenges that involve participants’ children and grandchildren. While exergames provide a broad range of games and activities that could have wide therapeutic use for older adults, our studies demonstrate that not all games are created equal. While some games produce a greater cardiovascular stimulus, others provide superior balance challenges or have better music and realistic graphics. If the goal is to recommend exergames as a way to increase aerobic fitness, then specific levels or types of game play (e.g., dance games and boxing) should be recommended. Exergames such as virtual bowling provide light-intensity fun while promoting weight bearing and simulated walking forces on the body. If the goal is to promote balance and prevent falls then games such as Wii Fit Snowboarding could be used. When making exergame choices that will appeal to this group, fitness professionals should be aware of the physiological and biomechanical demands of each game as well as the social and emotional effects of playing the game. ### AAHPERD Community Set to See How the “Power of Play” Can Become a Part of Physical Education The largest gathering of athletics, coaching, health, physical education, recreation, and sport management professionals in the southeast will gather for four days of professional development with all new sessions and special workshops, fellowship and networking, relationship building with exhibitors, and much more. Throughout the entire event Exergame Fitness will be presenting some of the TOP EXERGAMING PRODUCTS IN THE WORLD!  This event will help demonstrate how different pieces of Exergaming equipment can be integrated into all Physical Education Programs. Exergame Fitness will be launching the Gamercize School Handbook for educators and delegates to take away for FREE! The Gamercize School Handbook contains information on how to successfully integrate exergaming technology into PE and other school activities. Compiled by renowned experts such as Ernie Medina, Stephen Yang, Judy Shasek and Richard Coshott. It includes sections on Active Learning, Gamercize PE, School Exergaming Clubs and Exergaming Tournaments, as well as day to day advice and handy tips to make your school an active school. Gamercize will be available at our booth for hands-on demonstrations throughout the event. Exergame Fitness is proud to be an official distributor for Gamercize, the exergaming system that holds the prestigious awards for Best PE Exergame and Best Competition Exergame for 2010 by public vote. Gamercize Founder and CEO Richard Coshott will be supporting this attendance and says "The PE world has just scratched the surface of what is possible with exergaming in schools. With our free Gamercize School Handbook and demonstrations by Exergame Fitness in Greensboro, we aim to show that integrating this technology is not only a painless experience, but can quickly pay dividends for school and its students". During the event attendees will also have the opportunity to checkout one product that swept many of the major Exergaming Awards!  The iDANCE system will be on showcase to help promote how much physical activity can be generated from a multiplayer, wireless dance system.  We invite all to come and see why iDANCE won the Top Exergaming Awards for Best Commercial Dance Exergame, Best Group Exergame, Best Music in an Exergame, and Best Commercial Exergame for 2010! “The iDANCE system is the perfect component for a PE setting.  I have seen it used to engage large groups of students in a fun, loud, interactive experience never thought imaginable,” says Parker Johnson, Project Manager for Motion Fitness. Looking for alternatives to traditional bikes?  Pedal to play! It's really that simple. The USA-made "ExerbikeTM" is a commercial-grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids' interactive fitness. Using the superior power and technology of the Playstation 3, users can play their favorite racing, boating, motorcycle and biking games while achieving a great cardio workout without them knowing it.  The Exerbike is a big step into bringing interactive fitness to your PE program, come see how engaging exercise bikes can be! We would like to invite everyone in the Southern District AAHPERD community to please stop by the Exergaming booth and check out how bringing the “Power of Play” to your PE classroom can be a tool to fighting childhood obesity. About Exergame Fitness Bringing Exercise and Game Play Together – www.exergamefitness.com Exergame Fitness shows you the exciting possibilities of how using technology, combined with games, and physical activity can enhance and enrich the lives of generations. We provide you with information, tools, advice that help you decide what to buy and how to get the most out of your Exergame experience. ### Grayslake school uses video games as part of physical fitness program By Megan Craig TribLocal reporter February 9th at 2:41 p.m. When it comes to grade school kids and video games, a Grayslake gym teacher says that if you can’t beat ‘em, join ‘em. Woodview Elementary teacher Steven Feldman said he’ll do whatever he can to guide his students toward a healthier lifestyle – and his latest tools are a Wii video game system and its Fit Plus component. Video games in gym class may seem like raising the white flag in the battle against childhood obesity. But Feldman said they help make fitness fun for youngsters practically born with a controller in their hand. “Some kids don’t like to exercise,” he said. “But then I see them at recess and they’re running around and having fun. So this is a way to make it fun. When you get them active – that’s what it’s about.” His methods are gaining popularity across the country at a time when childhood obesity rates are skyrocketing. Nearly 20 percent of youth are considered overweight, according to the U.S. Centers for Disease Control. One parent has seen the light about gaming. “They’re not playing Super Mario or Lego Star Wars during gym time,” said Emily Heidloff, whose daughter Corinne, 9, is a third-grader at Woodview. “There are strength-training exercises on Wii that the students may not otherwise learn about.” The kids, meanwhile, are having a blast in gym. They get to participate in “all kinds of different games” when Wii is used in class, said Cassidy Beshel,9, a fourth-grader at Woodview. “There’s dodge-ball and a soccer game. Yoga is my favorite,” said classmate Kai Jones, 9. “You get to stretch out and get your muscles all relaxed.” Kai said after a solid Wii gym class, “I feel exercised. I feel all stretched out.” Feldman has received grants for the past two years to buy new, innovative equipment for his students. Last year he got about $340 to buy the Wii system and its Fit Plus physical fitness component. This year he got another $950 to buy 30 step-aerobics boards, which the students can use to exercise on along with the student who is using the Wii. The district also owns a PlayStation system, which students use to compete in Dance Dance Revolution, a digital game that mixes synchronized stepping with upbeat music. Full-class participation is an important aspect of using video games as physical education methods, said Cheryl Richardson, senior program manager for the National Association for Sport and Physical Education. “Any technology should be supportive of the curriculum,” Richardson said. “It needs to have some educational relevance. And in this case, with fitness being the goal, obviously this is used to increase kids’ levels of physical fitness.” She said “active gaming” is appropriate for schools as long as it’s used properly – “It should support the curriculum. It shouldn’t become the curriculum.” In Wii Fit, an on-screen fitness guru acts as a teacher’s aide in the classroom. Between tips on maintaining balance by stretching the spine and lunging with knees at exactly 90 degrees, the digital cartoon encourages the students . “Great job! Keep it up,” says the guru, clapping. Feldman offers similar support, walking among the students as they try each new activity. And the students work together as a team to achieve the highest scores possible. When students place first in the game’s digital ranking, the whole class cheers, marking a collective accomplishment while congratulating whichever student was on the digital board that time. Student Corinne Heidloff has a Wii at home that uses to practice what she learns in gym class. Feldman “ teaches them skills and teamwork for all of the ‘classic’ sports, but also mixes things up and keeps them interested in physical education,” said Lisa Bako, mother to Libby, a third-grader, and Matthew, a fifth grader. “The students look forward to gym class.” Feldman said it took some trial-and-error before he found a way to make working out fun for elementary-aged kids. Video games won’t replace the more traditional gym class activities, but such games bring the “wow factor” that generates enthusiasm for gym, a precious commodity, said Cathy Patzner, president of the Illinois Association for Health, Physical Education, Recreation and Dance. “Exergaming” has taken off nationwide and many Chicago-area school districts are part of the trend, said Patzner, a physical education and health teacher at Lake Park High School in Roselle. “If that’s going to get some kid motivated, then go for it,” she said. Naperville’s schools have long embraced technology in physical education, and students at Lincoln Junior High School have been using a Wii machine since shortly after the gaming system came out, said physical education teacher Jay Havenaar. The key drawback to using the system with middle schoolers is its tendency to distract the kids while they’re supposed to be engaged in other physical pursuits, he said. But Havenaar said he loves how the introduction of a favorite technology brings stoic kids to life, overpowering their self-consciousness or fear of failure. Wii games such as tennis or track and field, he said, soften the impact of victory and defeat familiar to anyone who has ever missed a crucial jumpshot in a basketball game. “Even if they lose, they don’t really feel that bad because they’re playing a videogame,” Havenaar said. “Their self-worth is really protected.” Students with special needs at Neuqua Valley High School have been using two Wii systems for years, said David Perry, chairman of the physical education department. The appeal of gaming keeps the kids motivated and the Wiis give those students opportunities that they might not find in more traditional gym activities, Perry said. “A student that can’t walk, they can box on a Wii,” Perry said. The system is perfect for kids who don’t like traditional forms of exercise, Feldman said. Logan Smith, 9, a fourth-grader at Woodview, said he doesn’t like most exercises. But he loves using the Wii in gym class. He said he wishes he had one at home so he could play without going out in the cold. “I like the obstacle courses,” he said, describing one class experience with a balance and timing-based game. “It was pretty funny, because they were up in the air and if one of these wrecking balls hit them, they fell off the side.” Of course, students weren’t really in the air or being chased by wrecking balls – that was all happening to a Wii character. But the on-screen action keeps kids’ attention, Feldman said. “I try to tell the kids, you don’t have to be in sports to exercise,” he said. “This is a different idea for them instead of the same things over and over.” To see how exergames can help keep your Physical Education class active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! Read Full Article Here ### ExerGaming® is a Key to Motivating Our Youth Toward Fitness By Dan Lawler, Ph.D. Education Consultant Exercise4Learning, LLP As an elementary principal for over 30 years, I have witnessed many strategies and techniques that influence student motivation to get fit.  Motivation, as we know, can be induced artificially - i.e. fear, candy, rewards, etc. - but the effects are temporary.  There is no substitute for the real thing - intrinsic motivation to participate and engage.  The fact remains that physicians, educators, and heath experts are trying to unlock the key to the increasing rates of childhood obesity, sedentary life-styles, and Type 2 diabetes of today’s youth.  Unfortunately, the negative trends continue, and we have to ask ourselves the question why are efforts not more effective? The experts offer many suggestions that can make a positive difference toward engaging students in fitness.  For example, having our kids write goals and develop strategies to reach those goals can help them keep healthy resolutions.   Adding variety to their exercise routine can keep students from getting bored.  Including music, especially a person’s favorite songs, can add motivation to kids’ commitment to work out.  Another idea is to celebrate small steps as a young person strives toward larger goals.  When parents take on the responsibility of role models, it can be a very effective strategy by setting a positive example for children to follow.  In addition, parents can lobby their districts to increase the amount of physical activity built into the day, especially since many schools are decreasing physical education and increasing seat time.  These are just a few commendable strategies, but there is another consideration and strategy to get kids active. There is something to be learned from classroom instruction about student motivation that can be applied to improving our children’s fitness.  We know a great deal about classroom instructional strategies, how kids learn, and basic principles of brain research that apply to engaging and motivating students.  Higher student interest in learning begins when the attention system in the brain is engaged.  Dr. John Ratey, Associate Professor of Psychiatry at Harvard Medical School, points out that the attention system has four components which, together, create the brain’s overall ability to monitor the environment: arousal, motor orientation, novelty detection (limbic system), and executive function.  Arousal is the first step in increasing alertness and paying attention to the environment.  Motor orientation allows us to physically reorient our bodies so that we can redirect our senses to the new stimuli.  The limbic system detects novelty and reward.  Finally, the executive organization commands action and reaction and integrates our attention with short- and long-term goals (John Ratey, 2001). The same process is involved with motivating students to be fit  One new strategy that schools are utilizing to capture students’ interest is ExerGaming®, an innovation which uses technology and gaming to inspire kids to exercise.  For a long time video games were seen as the enemy to active life styles for our youth.  In fact, many of the games developed did foster even more sedentary life styles by increasing screen time for kids through games.  An outgrowth of that industry became a new concept in gaming which engaged students in physical activity in order to play the game.  The most notable was Wii, developed by Nintendo.  Today, the options are plentiful. When you consider the impact that ExerGaming® has on motivation, it is apparent that all aspects of the attention system are engaged. It is a new and exciting way to trigger the arousal system of our kids and motivate them to exercise.  Students are automatically drawn to the technology, gaming, and inherent fun the equipment provides.  DDR (Dance-Dance-Revolution), Wii, XaviX, Exerbikes, Light-Space, Makoto, Sports Wall and others attract students to engage and play.  Once students are aroused and attending, the reward and novelty system boosts students’ focus and commitment to exercise.  This novelty system takes note of the new stimuli provided by ExerGaming® and directs the students’ focus toward that choice.   I have observed that energetic reaction hundreds of times with children totally excited about their ExerGaming® experience.  There’s a sense of reward that comes from immediate feedback, competing against oneself, the excitement of play, achieving a high score, or reaching a record time.  Most importantly, the reward system produces sensations of joy and fun, assigning an emotional value to the ExerGaming® experience.  When, later, the same stimulus reappears, our memory motivates and directs us to seek out a plan of reengaging in that activity.  Finally, the cortex (executive function) commands action to the problem-solving inherent in some of the games themselves and integrates our attention with short- and long-term goals, including: this is good for my heart, exercise helps improve my ability to learn, and I am working at living a healthy life style free of the conditions that undermine my health.  This has my attention! How can the arousal system be activated when a student experiences their 8th year of basketball skills, and they don’t like basketball?  In traditional physical education programs, where the same sports and classes are taught year after year, there is a reason why many students are bored in PE.  Too often these physical education programs reduce motivation because of the emphasis on a sports- and skills-model that doesn’t effectively reach all students.  (Only 3% of adults over 24 keep fit using team sports.) In fact, when students are forced into activities they don’t enjoy, it actually causes more stress and an ambivalence to participate.  One reason why that is important is because voluntary participation does more good than forced activity, which may cause an overproduction of cortisol, creating, in turn, more stress and lessening motivation to participate. In order to stimulate the attention system, PE programs must offer a variety of choices that will attract and maintain student interest.  Phil Lawler, often recognized as the Father of the New PE, long advocated that students are more likely to engage in tasks when they are afforded realistic choices.  Lawler and his team of PE teachers from Naperville, Illinois, skillfully blended a physical activity requirement with options so that all kids would be motivated and successful. As a result, the Naperville model keeps the attention system activated so a student’s interest is more likely to be maintained over time.  Another example of Naperville’s effectiveness is captured in their student profile data:  their obesity rate is consistently less than 5%. For all the good strategies the experts recommend, anytime you make the experience fun, you have tapped into one of the most significant motivational strategies.  Fun and enjoyment gives students the energy and commitment to consistently work out on their own.  I have observed that first hand.   Following Naperville’s lead, my former school implemented a 25 station ExerGaming® lab.  There is a novelty and reward component to ExerGaming® that truly draws students’ interest and motivation in a way I had never seen before.  When I have observed the collective effect of other recommendations to encourage fitness, not one has had a more significant impact than ExerGaming®.  With no other strategy have I seen kids scream with excitement to exercise than when they have time in the ExerGaming® lab. “Kids work hardest at play,” is the motto of Makoto, a leading ExerGaming® developer.  They have it right, and ExerGaming® pioneers have it right, too.  If we are going to make a difference with our youth, we need to reach them in a way that interests them, that catches their attention, and, ultimately, motivates them toward their life-long goals of fitness and health. A User’s Guide to the Brain.  John J. Ratey, M.D.  Vintage Books, New York, 2001. ### ExerGames: Nοt Jυѕt Another Health Craze! Article bу Katt Mollar Active video games otherwise known аѕ Exergames аrе being touted аѕ tһе ultimate cure fΟr obesity. Refreshing, ѕіחсе everyone іѕ still looking fΟr tһаt magic diet pill! Iח contrast tΟ traditional video games, tһіѕ “active entertainment gaming system allows players tΟ experience various activities such аѕ bowling, fishing, tennis аחԁ golf іח a virtual world” Οr “even take a walk Οr rΥח along streets facing obstacles.” Iח exergaming, hand controllers аrе eliminated аחԁ tһе body іѕ used tΟ power tһе game. One Οf tһе first exergames wаѕ Konami’s Dance Dance Revolution (DDR), wһісһ wаѕ released іח 1998. Obesity іѕ a global epidemic. Iח 2004 tһе Institute Οf Medicine Οf tһе National Academies announced tһаt “approximately 9 million children іח tһе US аrе overweight”. Tһіѕ figure іѕ аt Ɩеаѕt double Οf tһаt three decades ago. Tһе trend observed fΟr children іѕ similar іח adults аחԁ internationally, іח both developed аחԁ developing countries. Tһе National Health Survey England carried out between 1993 аחԁ 2006 revealed tһаt “tһе number Οf overweight аחԁ obese teenagers іח tһе UK һаѕ trebled іח tһе last two decades, wіtһ nearly one іח five 15 year olds now classed аѕ obese”. Obesity іѕ indeed a serious public health problem. A combination Οf many factors аrе responsible fΟr tһіѕ, such аѕ environmental setups аחԁ family pressures tһаt еіtһеr Οr both decrease access tΟ sports аחԁ traditional physical activities аחԁ encourage tһе consumption Οf convenience foods wһісһ аrе usually high іח calories. 2003 statistics іח England ѕһΟwеԁ tһаt tһе percentage Οf adults meeting tһе recommendations fΟr physical activity declined wіtһ age fΟr both sexes. Sіחсе tһе early 1990s tһеrе һаѕ bееח a steady increase іח tһе Υѕе Οf cars аחԁ a decrease іח walking аחԁ cycling tΟ school Οr tΟ work. AmΟחɡ children aged five tΟ ten, tһе proportion wһΟ walked tΟ school fell frΟm 61 per cent іח 1992-94 tΟ 52 per cent іח 2002-03. FΟr adults aged 17 аחԁ over, tһе proportion Οf journeys tΟ work wһеrе tһе main mode Οf travel wаѕ bу car rose frΟm 66 per cent іח 1989-91 tΟ 71 per cent іח 2002-03. During tһе same interval journeys tһаt wеrе mainly Οח foot fell frΟm 13 tΟ 10 per cent.” Nielsen Wire reports tһаt “tһе average American watches approximately 153 hours Οf TV еΝеrу month аt home, a 1.2% increase frΟm last year. Iח addition, tһе 131 million Americans wһΟ watch video Οח tһе Internet watch Οח average аbΟΥt 3 hours Οf video online each month аt home аחԁ work. Tһе 13.4 million Americans wһΟ watch video Οח mobile phones watch Οח average аbΟΥt 3 ½ hours Οf mobile video each month.” NΟt ΟחƖу TV, bΥt tһе presence Οf Οtһеr media competes wіtһ traditional leisure activities. “Iח tһе last decade, computer аחԁ video game sales һаΝе increased bу .2 billion аחԁ more tһаח 83 percent Οf U.S. children age 8 tΟ 18 һаΝе video game players.” Tһе Pew Internet & American Life Project revealed tһаt 97% Οf American children play videogames аחԁ 53% Οf tһе adults play computer games. Tһеrе іѕ חΟ ԁіffеrеחсе аmΟחɡ ethnic аחԁ income groups. Tһе Media Uѕе Statistics reveals tһаt those wһΟ ԁΟ חΟt һаΝе computers аt home һаΝе a game console, such аѕ PlayStation, Xbox Οr Wii. Iח a recent study published іח tһе Journal Οf Preventive Medicine іt wаѕ found tһаt male video game players usually һаΝе higher body max index. Research һаѕ shown tһаt obesity increases tһе risks fΟr many diseases frΟm cardiovascular disorders, tΟ arthritis, tΟ sleep disorders аחԁ cancer. Iח children tһіѕ mау bе associated wіtһ serious psychosocial problems. Moreover, “еΝеrу day, one іח three children frΟm age 4 tΟ 19 eats fаѕt food.” Partly tΟ blame here іѕ tһе significant “increase Οf fаѕt food chains аחԁ considerable marketing tһаt focus Οח children.” Exergames, perhaps, саח bе used positively tΟ treat ‘Globesity’ аחԁ “ɡеt kids twitching more tһаח јΥѕt tһеіr thumbs.” Iח fact, research wаѕ undertaken аחԁ revealed tһаt children wеrе six times more ƖіkеƖу tΟ take tΟ exercise іf іt involved a video game. Experts tһіחk іt іѕ “a step forward іח working towards reducing obesity аmΟחɡ tһе young” аѕ “electronic entertainment іѕ חΟt going away. SΟ, іf wе want tΟ promote physical activity іח tһе context Οf contemporary society, wе wіƖƖ һаΝе tΟ fight fire wіtһ fire.” Tһеrе аrе several successful exergames іח tһе marketplace such аѕ Xavix, X-Bike, X-Board Snowboard Simulator, Eye Toy Kinetic аחԁ WiiSport. Basically, tһеrе іѕ a console wһісһ mаkеѕ tһе players imitate bikers, boxers, golfers, tennis players etc. Οr ԁΟ a particular sport such аѕ іח tһе case Οf NEXGYM wһісһ іѕ аח “interactive sports arena” wһеrе one саח attend sports training Ɩіkе aerobics, karate аחԁ yoga. WiiFit wаѕ tһе #2 selling game іח 2008 wіtһ 8.31 million sold. Another рΟрΥƖаr product Gamercize connects a device, usually a mini-bike Οr a step machine tΟ аחу video game system аחԁ іѕ kept running ΟחƖу аѕ long аѕ tһе user keeps moving Οח tһе device. Four published studies frΟm 2007-2009 һаΝе evaluated exergaming. AƖƖ Οf tһеѕе studies involved children ranging frΟm 6 tΟ 17 years ΟƖԁ аחԁ tһе results revealed tһе following: (1) Calories burned аחԁ heart rates increase аftеr engaging іח exergames wһеח compared wіtһ seated video games. NΟt a surprise! (2) Tһе amount Οf energy spent doing exergames іѕ equivalent tΟ doing moderate-intensity walking. Tһіѕ wаѕ very clearly shown frΟm tһе investigations Οf Dr. Graf frΟm tһе University Οf Oklahoma wһΟ compared energy Υѕе іח two рΟрΥƖаr exergames wіtһ treadmill walking. Dr. Maddison аחԁ co-workers frΟm tһе University Οf Auckland іח аח earlier study concluded tһаt exergaming іѕ “similar іח intensity tΟ light tΟ moderate traditional physical activities such аѕ walking, skipping, аחԁ jogging.” (3) Although tһе energy spent іח exergaming doubles tһаt wһеח doing seated video gaming, tһе former ԁΟеѕ חΟt equal tһе energy used tΟ doing tһе sport itself. Aחԁ Dr. Graves аחԁ co-workers frΟm Liverpool stated tһаt exergaming ԁΟеѕ חΟt meet tһе daily requirements Οf exercise recommended fΟr children. (4) LіttƖе movement іѕ better tһаח חΟ movement. Dr. Mellecker аחԁ Dr. McManus, wһΟ ԁіԁ a study involving primary school children іח Hong Kong commented tһаt low-intensity activity mау still һаΝе positive health benefits Ɩіkе washing аחԁ cooking іח adults. SΟ іf tһе сһΟісе іѕ between moving аחԁ חΟt moving аt аƖƖ, tһе alternative Οf exergaming іѕ indeed preferable. Whether tһіѕ improves health іѕ still questionable. Aftеr reviewing tһе published studies tΟ date, researchers аt tһе University Οf Birmingham іח tһе UK concluded tһаt tһеrе іѕ חΟ adequate evidence supporting tһе contention tһаt exergaming positively influences children’s health! Iח fact, tһеrе аrе ѕΟmе downsides. (1) Gaming Οr watching TV encourages consumption Οf unhealthy food. Tһе importance Οf diet ѕһΟΥƖԁ חΟt bе taken fΟr granted. Though better nutrition coupled wіtһ exercise һаѕ long bееח tһе favored prescription fΟr losing weight аחԁ avoiding obesity, a חеw study suggests diet actually plays tһе key role. A longterm diet change mΥѕt bе associated wіtһ exergaming tΟ achieve positive results. (2) Exercise programs саח cause injury. Exergames аrе חΟ exception, experts ѕау. Tһеу аƖѕΟ worry tһаt people wіƖƖ substitute light game workouts (such аѕ tһе three-minute hula-hoop sessions Οח Wii Fit) fΟr more vigorous activities (such аѕ brisk 30-minute, real-world walks). (3) Aחԁ tһеrе іѕ аƖѕΟ tһе risk Οf isolation іח exergames. Tһеrе іѕ now a strong correlation between video gaming аחԁ social isolation аחԁ therefore depressiveness іח adults. Tһіѕ leads one tΟ tһіחk: һΟw “different” аrе exergames tΟ traditional games аחԁ һΟw ԁΟ tһеу influence ΟΥr thinking process. WіƖƖ exergames still encourage social interaction? Arе tһеу аѕ satisfying аѕ doing sports itself? A complaint Οf a WiiFit user іѕ “…tһе virtual trainer wһΟ keeps trying tΟ strike up a conversation wіtһ mе, bΥt іt’s аƖƖ one sided аѕ һе never listens tΟ mе telling һіm tΟ shut up аחԁ ɡеt Οח wіtһ tһе next exercise.” Dr. Holder аחԁ colleagues frΟm tһе University Οf British Columbia published a report Οח tһе importance Οf active leisure undertaking tΟ a child’s feeling аחԁ well-being compared tΟ passive video games. Aftеr аƖƖ exergaming іѕ still passive entertainment! HΟwеΝеr, Exergames fans believe tһе benefits ɡΟ beyond јΥѕt physical activity. Tһе influence Οf exergaming іח acquiring basic movement skills such аѕ balance, agility аחԁ reaction, іѕ still being unravelled аחԁ іѕ tһе object Οf current research аt Canada’s first Exergaming Research Centre. Additionally, Linda Carson, a professor Οf physical education аt West Virginia University, recently stated tһаt exergaming mау stimulate children tΟ engage іח outdoor sports fΟr tһе first time. Another potential Οf active video games іѕ іח rehabilitating people аftеr injuries Οr encouraging elderly tΟ walk аחԁ thus “learn tΟ maintain tһеіr balance, strength аחԁ reaction tΟ physical events.” Aחԁ exergames mау offer аח alternative tΟ moderate exercise fΟr those leading sedentary lives аחԁ аt high risk fΟr obesity аחԁ diabetes. Tһе actual benefits, һΟwеΝеr аrе חΟt wеƖƖ-kחΟwח аѕ tһе current state Οf evidence іѕ חΟt really conclusive. A trainer аחԁ mother gave tһеѕе words іח аח article іח tһе Boston News, “If уΟΥ′re חΟt doing anything аt аƖƖ, tһеח DDR ( Dance Dance Revolution) іѕ better tһаח doing nothing…BΥt kids һаΝе tΟ bе creative; уΟΥ′re חΟt mаkіחɡ friends wһеח уΟΥ′re sitting inside playing Wii”. Exercising Οr playing outside іѕ still irreplaceable. AbΟΥt tһе Author Tһе article ‘ExerGames: NΟt JΥѕt Another Health Craze’ mау bе found іח іtѕ entirety Οח http://HealthWorldNet.com ### Exergaming: Where Fitness & Technology Connect Posted by The Health Journal on February 1, 2011 Written by Barrett Baker When it comes to regular exercise, there are as many excuses as there are benefits. A revolution in video gaming systems is changing all of that and providing a way for people to be physically active—sometimes without even knowing it. This unlikely marriage of fitness and video gaming is known as “exergaming.” The three main systems include the Nintendo Wii, The Xbox 360 Kinect and the PlayStation Move. These systems rely on player’s body movement to drive the action on the screen. They’ve also caught the attention of the American Heart Association, which has teamed up with Nintendo to promote gaming as part of a healthy lifestyle. According to activeplaynow.com, a joint Web site between the AHA and Nintendo, nearly 70 percent of Americans are not getting enough physical activity. But in a recent study conducted by the AHA, of the respondents who regularly participate in “active-play” video games, 68 percent say they have become more physically active overall since and 58 percent have started a new fitness activity such as walking, playing tennis or jogging. “People ask me ‘what’s the best physical activity for me?’” says Dr. Tim Church, chair of the American Heart Association’s Physical Activity Committee. “Well, the best physical activity for you is the one you will do. Finding something you enjoy is absolutely critical.” For pure fun, Nintendo’s Wii comes with two free startup disks—Wii Sports and Wii Sports Resort—that challenge users in virtual canoeing, bowling, sword play, golf and boxing. A gamer can burn up to 125 calories in just 15 minutes using the boxing feature, reports wiinintendo.net, but that’s not much of a boost, considering the average person burns 60 calories an hour at rest, and 100 calories an hour typing on a keyboard. If you multiply that by the average playing time of 12.2 hours per week, Wii gamers could burn up to 1,830 calories per week. Sounds great, right? Not so fast. A Feb. 2007 study by a professor at Liverpool’s John Moores University in Britain concluded that the average person will only burn about 150 calories an hour playing Wii games, so gaming should not be a substitute for traditional exercise. Locals Like It Margie Smith, who’s in her 50s, says her muscles ache after playing the Wii with her husband and their nephew, but the effects are rather one-sided. “We go through the motions of the bowling game just like if we were at the bowling alley, and it kicks my butt,” says Smith, who lives in Toano. “But while I’m getting this huge workout on my right side, I’m not getting any benefit on the left.” To get a full-body workout, Smith purchased the Wii Fit package that comes with a balance board that also acts as a scale. It has software that allows users to enter their weight, height, age and fitness goals, then tailors games to help improve cardiovascular ability, flexibility, balance, form and strength. Says Smith, “Wii Fit is like having a personal trainer at home because it gives you an opportunity to test your fitness level every time you step on it, then it suggests areas where you might be weak and provides suggestions on how to concentrate on those weaknesses.” Amy and Justin Gordon of Hampton recently converted their Xbox 360 into an exergaming system by adding the control-free Kinect option. While Justin prefers the traditional games, Amy is currently using programs such as Your Shape Fitness and a dance challenge called Zumba to get back in shape after having a baby in December. “She likes [Kinect] because she doesn’t have to go out,” says Justin. “She can stay at home and still get a great workout.” But does it really count as exercise? A 2007 study conducted by the Mayo Clinic found that obese children burned six times as many calories playing Dance Dance Revolution—an electronic dance mat—than they did when playing traditional video games. Another 2007 Mayo Clinic study concluded that college students burned twice as many calories playing interactive video games as they did walking on a treadmill. However, a study published the same year in the British Medical Journal found that while exergaming via the basic Wii Sports package burns more calories than playing sedentary computer games it’s not at a high enough intensity to count towards the recommended amount of daily exercise for children. In an attempt to challenge these studies, Electronic Arts gaming company commissioned a 2010 study by the University of Wisconsin to test the EA Sports Active game, now available for Wii, PlayStation3, iPhone and iPodTouch. Researchers said the game passed fitness guidelines for “an effective workout” as dictated by the American College of Sports Medicine (ASCM). “ACSM sets key guidelines on what constitutes a healthy, active lifestyle. [They recommend] that individuals perform 30 minutes of moderate intensity exercise five days per week, or 20 minutes of vigorous intensity exercise three days per week,” says Dr. John Porcari, executive director of the La Crosse Exercise and Health Program at the University of Wisconsin. “In terms of intensity criteria, both workouts tested from EA Sport Active were sufficiently intense to be within ACSM guidelines.” Seniors stand to benefit, too Dr. Ray McCoy, associate professor in the Department of Kinesiology & Health Sciences at the College of William & Mary, is studying exergaming as a way to help the elderly maintain balance and core strength to prevent falls. McCoy and his student assistant, Laura Halley, are specifically looking at Wii Fit’s ability to improve coordination and balance. Findings won’t be published until the study is completed—McCoy is hoping early May—but so far the researchers have seen some positive results. “The results clearly show that participants can improve their scores on the Wii Fit Balance games significantly over the six-week training program,” says McCoy. “Many of the participants comment on their increased confidence in standing balance and during walking, and their willingness to continue being active. It is hoped that the increased activity will increase their overall wellness and quality of life.” ### Childhood Obesity and Diabetes: My Personal Mission Andrea Pennington, M.D. Your wellness and self-empowerment doctor Posted: February 2, 2011 01:28 PM Huffington Post I am on a crusade to eradicate childhood obesity and diabetes. For me, it's more than my profession, it's my personal mission. As you've undoubtedly learned, Type 2 diabetes is a condition that is caused by a lack of physical activity, overweight and unhealthy eating. Previously, it was called Adult Onset Diabetes because it usually occurred in people over 40. The age of onset has been decreasing steadily over the last 30 years. Now we have children as young at eight years old being diagnosed with this deadly condition. Sadly, these kids will have a shortened the lifespan -- by eight to 12 years! How did we get so out of control? Of course this is a multi-factorial problem with the loss of in-school physical education, after-school sports, 'latch key' children going to empty homes staying indoors playing video games, watching TV and surfing the Internet. Of course when both parents are working outside of the home, the usual complaint is that there is no time to prepare healthy meals, our children are 'picky' and don't want to eat veggies, and it costs too much to eat healthy anyway. Clearly this is a challenge to address during a recession, but since the family is the cornerstone for health and wellbeing I feel that the family at home is the place that healing our children should start. My personal decree: "Parents, take back the health of your family!" Here are my top five strategies I use when doing family health makeovers as part of my medial practice and television appearances. 1. Take Back The Kitchen Parents have given away control of the kitchen to their kids, to food manufacturers, to fast food restaurants and to their work schedules. Parents need to take back the kitchen and eliminate disease-causing, fat stimulating foods. I am forcefully giving parents permission to say 'No!' again. Say No! to processed foods, No! to high-fat fast foods, No! to eating in front of the TV. Yes, kids are going to resist in the beginning, but kids do better when they have structure, boundaries and discipline. Over time, they and you will be glad that you took your rightful place as parent. If you want your kids to be happy, healthy and successful in life, nourish them well. This means educating yourself about what types of foods you should always have on hand. Learn how to prepare your kids' favorites in healthier ways. Encourage your children to be a part of the process. Allow them to shop with you, read the labels, find new recipes together and cook together. It's time to give up excuses and the unrealistic expectation that schools, governments or cellophane wrappers are going to solve our kids' health problems. We can do it! 2. Institute A Mealtime Routine Parents need to consistently control what and when their kids are eating. Kids usually come home, sit in front of the TV and snack. By the time the family could come together for dinner, many kids are so full of junk food that they have no appetite for 'real' food. Later at night when the hunger returns, many kids are in the habit of late night eating that sets them up for a lifetime of weight challenges. Children can learn to eat better when they are fed consistently, just like when they were babies! By providing healthy, easy options for meals and snacks throughout the day you ensure that their blood sugar level stays steady, producing better moods, concentration and energy. Another culprit in the childhood obesity battle is the fact that many kids don't eat together at a table or as a family. Bringing order to mealtime madness helps to build intellectual skills that will translate to better academic achievement at school and in life. Create a clean place for your child to eat. That means no junk stacked on the dinner table. Insist that the family come together to eat most nights of the week -- or at least once per week! This allows parents to communicate directly with their children, to find out what's going on in their heads and hearts. Not only does eating together as a family help with maintaining a healthy weight, it promotes greater self-awareness and self-mastery. 3. Stock Up On Healthy Snack Items You don't have to be rich to have a well-stocked pantry. Parents need to be sure to have Mother Nature's original 'fast foods' on hand at all times. Unsalted nuts, fresh or frozen fruit, yogurt, cottage cheese, granola, carrots, etc. Make sure that your kids always have something healthy on hand for eating before doing their homework, or when they head out the door to play, and before sports or other activities. If the junk food is no longer there then they will eat the healthy stuff. Unless they are dealing with a serious medical condition like anorexia, no child will starve themselves. 4. Insist On Physical Activity Help to create opportunities for your child to have at least 30 minutes of physical activity each day. It is best for kids to do it with the entire family, but even for those parents working two jobs, they must insist that their kids walk around the house, the neighborhood, jump rope or whatever. Get your kids off of the couch, and onto the playground, into art classes, team sports or any activity that interests them! A couple of years ago a study found that kids who watch television for four hours or more per day are more likely to display aggressive or delinquent behaviors. Now we see that TV watching is also linked to obesity. Parents must exercise the authority to lead and discipline their children. Turn off the TV, computer and game console -- and get active with your kids! 5. Get A Medical Evaluation You must determine whether your child is healthy or not and whether s/he is in need of more than just basic nutrition. Since high blood pressure and Type 2 diabetes are on the rise among children under the age of 12, we must not bury our heads in the sand and call our children 'chubby' while dismissing the excess weight as a sign of a serious medical condition. It is important for your child to develop a relationship with healthcare providers in a consistent, non-threatening and supportive way. The more that children recognize what is healthy and what is sick, the more responsibility they will take in maintaining their wellbeing. Dr. Pennington is the author of The PENNINGTON PLAN: 5 Simple Steps for Achieving Vibrant Health, Emotional Wellbeing and Spiritual Growth and The Pennington Plan for Weight Success. She is the past President of the International Association of Eating Disorders Professionals, Editor in Chief for www.DiabetesProof.org, a national lifestyle campaign to prevent and manage type 2 diabetes. She is also President of Pennington Empowerment Media where she oversees The Pennington Plan for Success Series: Childhood Obesity & Diabetes Prevention Program. This proprietary Program has been used in the Boys and Girls Club of Los Angeles, on national television and in her Healthy Kids FitChallenge. Dr. Pennington has been featured on Oprah, Dr. Oz, Extra, CNN and she's the past Medical Director and Spokesperson for Discovery Health Channel and Discovery Health Online. ### iDANCE2 Sweeps Major Exergaming Awards! Exergame Network Awards iDANCE is an engaging multiplayer Dance & Step Game System. To learn more visit our website . The following are the categories won by Positive Gaming iDANCE2 • Best Commercial Grade Dance Exergame - WINNER: Positive Gaming iDANCE2 • Best Group Exergame - WINNER: Positive Gaming iDANCE2 • Best Music in an Exergame - WINNER: Positive Gaming iDANCE2 • Best Commercial Exergame 2010 - WINNER: Positive Gaming iDANCE2 The Exergame Network (TEN) held the first ever public voting for awards relating to active video games. Fifteen categories covered the new generation of Active Video Games with nominations from industry experts and public votes from around the world. ”The first ever TEN Awards is a great step in helping both consumers and healthcare professionals know where to start when trying to select (or recommend) an exergame for their particular need. The voting was from a wide array of exergaming enthusiasts from around the globe. I believe this is a great start and hope that this will encourage game developers and exergaming manufacturers to continue to produce great products and raise the field of exergaming” says Dr. Ernie Medina, Jr., DrPH, founding member of The Exergame Network, CEO of MedPlay Technologies, and the “Exergaming Evangelist/Interventionist”. Best Commercial Grade Dance Exergame Award for an active video game dance system suitable for youth clubs and fitness facilities - In the Groove 2 - Positive Gaming iDANCE2 - Cobalt Flux Blufit - Pump It Up Pro - Xerdance Positive Gaming iDANCE2 Best Group Exergame Award for an active video game for four players or more - Positive Gaming iDANCE2 - Gamercize Pro-Sport with Xbox LIVE - Xerdance - Cobalt Flux Blufit - HOPSports Training System Positive Gaming iDANCE2 Best Music in an Exergame Award for an active video game with good songs or music - Ubisoft – Just Dance - Positive Gaming iDANCE2 - Cobalt Flux Blufit - Xerdance - Wii – Walk it Out Positive Gaming iDANCE2 Best Commercial Exergame 2010 Award for an active videogame system suitable for youth clubs and fitness facilities that was launched in 2010 - Makoto 2 - Cobalt Flux Blufit - Positive Gaming iDANCE2 - Trazer 2 - GameBike 2 Positive Gaming iDANCE2 ”The inaugural TEN Awards is a significant initiative to raise public awareness of the commercial grade Exergaming solutions available world wide and to honor the key pioneering manufacturers in this exciting health and fitness genre” says Brett Young, founding member of The Exergame Network and CEO of Exergaming Australia. Download the complete TEN Awards results here. The Exergame Network Awards 2010 categories: - Best Children's Exergame - Best Physical Education Exergame - Best Seniors Exergame - Best Accessibility Exergame - Best Home Dance Exergame - Best Commercial Grade Dance Exergame - Best Exergame Fitness Avatar - Best Rehabilitation Exergame - Best Group Exergame - Best Gateway Exergame - Best Competition Exergame - Best Brain Exergame - Best Music in an Exergame - Best Commercial Exergame 2010 - Best Home Exergame 2010 About Exergame Fitness Bringing Exercise and Game Play Together –www.exergamefitness.com Exergame Fitness shows you the exciting possibilities of how using technology, combined with games, and physical activity can enhance and enrich the lives of generations. We provide you with information, tools, advice that help you decide what to buy and how to get the most out of your Exergame experience. About TEN (The Exergame Network) TEN The Exergame Network is an international, not-for-profit, non-aligned and unbiased group for the developers and users of exergaming, interactive fitness, active gaming & virtual fitness. The first ever TEN awards were being held and the winners are based on the vast number of voters from around the globe. The success of this event paved the way in encouraging manufacturers of exergaming equipment to continuously produce quality products in order to help the society live a healthy life in a fun and engaging way. The full nominations and results are available on The Exergame Network website at http://www.exergamenetwork.org/ and an analysis of the voting data will be provided later this year through TEN member and Co-Director of the USF Active Gaming Labs, Dr Lisa Hansen. The Exergame Network can be joined or contacted via LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org Read Full .pdf Article Here: Exergame Network Awards iDANCE ### Physical Education is Critical to Learning By Teacher World-Organizing a Community of Teachers Brain research is providing educators with important information as to how children’s brains grow and develop. Having attended a class with Dr. Kathie Nunley regarding brain research, I am very interested in how we, as educators, integrate what brain research is telling us to more effectively teach our students. So I was excited to read a recent article from the January issue of OhioSchools magazine entitled “Bringing brain research into the classroom” by Eric Jensen. Over the next few blogs, I would like to convey to those of you who haven’t had the opportunity to read this article some of its salient points. Eric Jensen is an internationally known educator who has written over 20 books, including Teaching with the Brain in Mind, and who leads workshops which emphasize the connection of brain research to student achievement. His simple premise is: “The brain is intimately involved in, and connected with, everything educators and students do at school. Any disconnect is a recipe for frustration and potentially disaster. Brain-based education is best understood in three words: engagement, strategies, and principles. You must engage your learners and do it with strategies that are based on real science.” In this article, Jensen breaks down brain-based education into ten strategies. I will deal with the first three in this blog. “Strategy #1: Physical education, recess and movement are critical to learning.” The growing of neurons, which can occur throughout our lifetime, can be regulated by everyday behaviors, one of which is exercise. These neurons correlate with memory, mood, and learning. Research shows that the best activities to grow neurons are voluntary gross motor activities such as running, dance, team sports, power walks, games, etc. New research shows that during early childhood, “movement wires up the brain to make more efficient connections.” So how do schools apply this research? “Support more, not less physical activity, recess and classroom movement. It raises the good chemicals for thinking, focus, learning and memory.” Jensen recommends 30-60 minutes per day of voluntary physical activity. He claims it will lower stress response and boost neurogenesis, the formation and development of nerve cells, and learning. He recommends starting out the school year offering a variety of physical activities and eventually allowing students to choose the type of physical activity they enjoy because forced activity can cause an overproduction of cortisol, a steroid hormone which is released in response to stress. Read the full article here ### Full Results of The Exergame Network Awards 2010 1. Best Children's Exergame Award that gets younger kids moving with active video gaming! - Dance Dance Revolution Disney Grooves by Konami - Wild Planet Hyper Dash - Atari Family Trainer - Just Dance Kids by Ubisoft - Nickelodeon Fit by 2K Play Dance Dance Revolution Disney Grooves by Konami 2. Best Physical Education Exergame Award for an active video game that is best to use in PE classes - HOPSports Training System - Gamercize Pro-Sport for Wii - Cyber Coach - Xer Pro Sportwall - Target Trainer Gamercize Pro-Sport for Wii 3. Best Seniors Exergame Award to an active video game for the "silver gamer" - Sony Eyetoy - Play - Wii Sports - Bowling - Cobalt Flux - Dancetown - XaviX - EYEHAND - NeuroActive Brainbike Wii Sports - Bowling 4. Best Accessibility Exergame Award for an active video game suitable for players with disabilities - Nintendo Wii Sports - Cobalt Flux - Hand Dance Pro - Eyetoy - Play for PS2 - The GameCycle - Target Trainer Nintendo Wii Sports 5. Best Home Dance Exergame Award for a console based dance video game - Konami DDR - Just Dance by Ubisoft - Activision Dance Masters - StepMania - Microsoft Kinect Dance Central Konami DDR 6. Best Commercial Grade Dance Exergame Award for an active video game dance system suitable for youth clubs and fitness facilities - In the Groove 2 - Positive Gaming iDANCE2 - Cobalt Flux Blufit - Pump It Up Pro - Xerdance Positive Gaming iDANCE2 7. Best Exergame Fitness Avatar Award for the hottest in-game virtual trainer! - Jillian Michaels Fitness Ultimatum - Daisy Fuentes Pilates - Your Shape Fitness Evolved - Wii Yoga - Jackie Chan PowerBoxing Wii Yoga 8. Best Rehabilitation Exergame Award for an active video game used in physical therapies - Wii Sports - Sony Eyetoy for PS2 - Wii Sports Resort - Trazer 2 - Wii Fit and Wii Fit Plus Wii Fit and Wii Fit Plus 9. Best Group Exergame Award for an active video game for four players or more - Positive Gaming iDANCE2 - Gamercize Pro-Sport with Xbox LIVE - Xerdance - Cobalt Flux Blufit - HOPSports Training System Positive Gaming iDANCE2 10. Best Gateway Exergame Award for an active video game that encourages participation in traditional physical activities - Wii Sports - XaviX Sports - PlayStation Move Sports Champions - Microsoft Kinect Sports - Humana Horsepower Challenge Wii Sports 11. Best Competition Exergame Award for a two player active video games best for 1 on 1 competition - Exerbike for PS2 - GameBike for PS2 - Gamercize Pro-Sport for Xbox 360 - Web Racing for PC - LightSpace Wall Peter Welsh Boxing Gamercize Pro-Sport for Xbox 360 12. Best Brain Exergame Award for a brain training game that requires physical activity - NeuroActive BrainBike - Footgaming FootPOWR Pad - Fisher Price Smart Cycle - Gamercize PC-Sport - V.Smart Motion NeuroActive BrainBike 13. Best Music in an Exergame Award for an active video game with good songs or music - Ubisoft - Just Dance - Positive Gaming iDANCE2 - Cobalt Flux Blufit - Xerdance - Wii - Walk it Out Positive Gaming iDANCE2 14. Best Commercial Exergame 2010 Award for an active videogame system suitable for youth clubs and fitness facilities that was launched in 2010 - Makoto 2  - Cobalt Flux Blufit - Positive Gaming iDANCE2 - Trazer 2 - GameBike 2 Positive Gaming iDANCE2 15. BEST HOME EXERGAME 2010 Award for a console based active video game for home use that was launched in 2010 - PlayStation Move - Start the Party - Microsoft Kinect Sports - Nintendo Motion Plus - Wii Sports Resort - Ubisoft Just Dance for Wii - EA Sports Active 2 for Wii Microsoft Kinect Sports ”The inaugural TEN Awards is a significant initiative to raise public awareness of the commercial grade Exergaming solutions available world wide and to honour the key pioneering manufacturers in this exciting health and fitness genre” says Brett Young, founding member of The Exergame Network and CEO of Exergaming Australia. ”The first ever TEN Awards is a great step in helping both consumers and healthcare professionals know where to start when trying to select (or recommend) an exergame for their particular need. The voting was from a wide array of exergaming enthusiasts from around the globe. I believe this is a great start and hope that this will encourage game developers and exergaming manufacturers to continue to produce great products and raise the field of exergaming” says Dr. Ernie Medina, Jr., DrPH, founding member of The Exergame Network, CEO of MedPlay Technologies, and the “Exergaming Evangelist/Interventionist”. To see how exergames can help keep kids AND parents, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### A Fit Body Means a Fit Mind By Vanessa Richardson Edutopia Forget the term "dumb jocks." According to the latest research, that's an oxymoron. New findings from biology and education research show that regular exercise benefits the brain in numerous ways. Not only can regular workouts in the gym or on the playground improve attention span, memory, and learning, they can also reduce stress and the effects of attention-deficit hyperactivity disorder and even delay cognitive decline in old age. In short, staying in shape can make you smarter. "Memory retention and learning functions are all about brain cells actually changing, growing, and working better together," says John J. Ratey, clinical associate professor of psychiatry at Harvard Medical School and the author of Spark: The Revolutionary New Science of Exercise and the Brain. "Exercise creates the best environment for that process to occur." Although researchers aren't exactly certain how exercise leads to better cognitive function, they are learning how it physically benefits the brain. For starters, aerobic exercise pumps more blood throughout the body, including to the brain. More blood means more oxygen and, therefore, better-nourished brain tissue. Exercise also spurs the brain to produce more of a protein called brain-derived neurotrophic factor, or BDNF, which Ratey calls "Miracle-Gro for the brain." This powerful protein encourages brain cells to grow, interconnect, and communicate in new ways. Studies also suggest exercise plays a big part in the production of new brain cells, particularly in the dentate gyrus, a part of the brain heavily involved in learning and memory skills. It wasn't until recently that researchers turned their interest to children -- in whom exercise may have more impact. The brain's frontal lobe, thought to play a role in cognitive control, keeps growing throughout the school years, says Charles Hillman, associate professor of kinesiology and neuroscience at the University of Illinois. "Therefore, exercise could help ramp up the development of a child's brain," he says. In a 2007 study published in the Journal of Sport & Exercise Psychology, Hillman put 259 Illinois third graders and fifth graders through standard physical education routines such as push-­ups and a timed run, and he measured their body mass. Then he checked their physical results against their math and reading scores on the Illinois Standards Achievement Test. "There was a relationship to academic performance," says Hillman. "The more physical tests they passed, th­e better they scored on the achievement test." The ef­fects appeared regard­less of gender and socioeconomic differences, so it seems that regardless of his or her race or family income, the fitness of a child's body and mind are tightly linked. The bigger the dose of exercise, the more it can pay off in academic achievement. In a study published the same year in the Research Quarterly for Exercise and Sport, researchers found that children ages 7-11 who exercised for 40 minutes daily after school had greater academic improvement than same-aged kids who worked out for just 20 minutes. Phillip Tomporowski, professor of exercise science at the University of Georgia, and one of the team members who conducted the study, says much of the research today seems to negate the old notion that recess sends kids back to class more hyper and rowdy. "It appears to be the other way around," he says. "They go back to class less boisterous, more attentive, and better behaved compared with kids who have been sitting in chairs for hours on end." Hillman also tested that notion in a study published this year in Neuroscience and found that kids had more accurate responses on standardized tests when they were tested after moderate exercise, as opposed to being tested after 20 minutes of sitting still. His results lend support to the idea that just a single aerobic workout before class helps boost kids' learning skills and attention spans. Exercise in School Naperville Central High School, in Naperville, Illinois, has put that idea into practice for nearly four years. It started when officials created learning-readiness PE in 2005, an early-morning class for 12 students who needed extra help with literacy skills. For 30 minutes, they rotated through aerobic activities, wearing heart monitors to ensure that their heart rate was in the target zone of 160-190 beats per minute. Then they joined other students, who had not exercised, in a special literacy class. According to Paul Zientarski, the school's instructional coordinator for physical education and health, students who took PE prior to class showed one and a quarter year's growth on the standardized reading test after just one semester, while the exercise-free students gained just nine-tenths of a year. He then used the same approach for math-troubled students, scheduling some in PE before an introductory algebra class. The results were even more dramatic; exercising students increased their math test scores by 20.4 percent, while the rest gained 3.9 percent. "It doesn't matter if they work out in the morning or afternoon, just that they're in the class right after PE," says Zientarski. "It calms them down, it makes them more willing to learn, and they feel good about themselves." So, which types of exercise are best for brainpower? Hillman and other researchers tout aerobic and cardiovascular activities, such as running, swimming, and playground games. "In my studies, only cardiovascular exercise was related to higher academic performance," he says. Naperville also focuses on cardiovascular exercise. However, in addition to running sprints and jumping rope, students do juggling, gymnastics, and tumbling, which require concentration and provide positive stress to the brain, which helps learning. PE on the Chopping Block Zientarski's program is an admired model for gym classes nationwide, and it's all the more notable at a time when schools are cutting back on PE and reducing recess hours. In fact, Illinois is the only state that requires daily PE for all grades. "Others are working toward it, but it's a huge challenge with budget restraints and No Child Left Behind," says Shanna Goodman, communications manager for PE4life, a nonprofit organization in Kansas City, Missouri. Her organization has trained some 250 schools nationwide to create productive PE classes and recess activities. One inner-city school in Kansas City, after implementing PE4life, boosted PE from one day to five days a week. In a year, cardio fitness scores shot up 200 percent, and the school saw a 59 percent decrease in disciplinary incidents. In rural areas, PE4life has helped schools such as Titusville Middle School, in Pennsylvania, incorporate activities including snow­shoeing, cross-country skiing, and skateboarding into PE. Of course, teachers can reap rewards from exercise just as their students do. To manage body weight and prevent unhealthy weight gain, the U.S. Department of Agriculture recommends 60 minutes of moderate to vigorous exercise most days. Researchers believe that the more regular your exercise routine, the more long-term benefits your brain will get. So it's important to keep working out regularly. Try your own 20-minute romp around the playground or the gymnasium. A regular workout will make both you and your students feel like "smart jocks" for the rest of the school day. ### Health Fitness Articles: Obesity In Children On Rise By admin, on January 28th, 2011 The trend that is being observed is that one child in three is now either overweight or at risk of becoming over weight. This ballooning of obesity in kids has been alarmingly growing simply because with the several cutbacks in physical education and recess at American schools, and children not acquiring the nutritional guidance. The physical exercise that they desperately need is not being available to kids in schools where they invest most of their day time. Obesity in youngsters is of excellent concern as where wills this trend location U.S. well being care in the years to come. There are extremely fantastic chances that overweight adolescents are incredibly likely to be obese adults. And this will result in numerous chronic illnesses like diabetes, heart illness, high blood pressure and a number of cancers and to the U. S government this will be a loss in price of hundreds of billions in medical expenses and lost productivity. Precautions that need to be take care to steer clear of this growing national health hazard: For influencing and taking necessary precautionary steps for taking care of health and weight of today’s youth: Limiting the time of the television and pc: A study was conducted of 192 third and fourth graders, which discovered that those who limited in front of screen time to one hour a day, kids were measurably leaner after nine months than those who watched as a lot TV as they wanted. Since this gives them time for playing outside, this in turn supplies for some exercise. Schools to maintain recess and physical education programs: The trend in schools for cutting recess and physical education programs is alarming; as fewer than half of the nation’s schools give physical education! So lobby for schools to have such programs and moreover they need to allow kids to play throughout the recess and supply for healthy food in school. Encourage nutrition education: this is applicable to both at home and in school. Teaching children requirements for balance diet its effects, learning about suitable quantities and learning about the nutritional top quality of foods. The teaching must be such that it focuses on teaching children to make healthy selections for food rather than restricting foods. Be an active role model: to promote physical activity in kids, you also must have good diet and lean figure. Also you can take active component in their well being exercise and might be by playing with them give them a great health. You can go for walks, play tag, ride bikes, turn on some music and dance. Making exercises a normal part of every single day routine in family will benefit the entire family. Your obese children won’t be having an effortless life in school with teasing and all. So it is better to support them at initial stage and if they have already obese then helping them to reduce weight in a healthy manner is very significantly crucial and crucial component of parents obligations towards their youngsters. One idea parents may not have thought about is an educationally sound, cutting edge approach that will supplement your physical education program...EXERGAMING, sometimes referred to in schools as exerlearning or exer-academics. Research shows exergaming offers: 1.    Improved fitness scores 2.    Improved Academics (your school administrators will get excited when they hear this) 3.    Improved Student Behavior - nationwide student behavior is an issue - a bigger issue in some districts but an area all schools would like to improve To see how exergames can help keep kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Wesmere students invite parents to get fit with Wii in P.E. By Tom Hernandez Monday at 5:12 p.m. Trib Local-Plainfield Wesmere’s Physical Education classes are going high-tech. Kindergarten through fifth grade students will be working out to a Wii video game during their regularly scheduled P.E. classes the week of January 24 through January 28, 2011. The students have also invited their parents or grandparents to join them as they workout to one of the “Just Dance” video games projected on the wall of the gymnasium for their 35-minute P.E. period. Fourth and fifth grade students will work out to “Just Dance 2,” third grade students will work out to “Just Dance,” and second grade and younger students will work out to “Just Dance Kids.” Classes meet Monday through Friday from 9 a.m.-3:30 p.m. Wesmere is located at 2001 Wesmere Parkway, Plainfield. “It’s really about always moving and just exercising,” Wesmere P.E. and health teacher Tracy Bruinsma said. During each period the classes are divided into two sides so the students can follow the dance moves of the character on their side. The students and parents who attend are encouraged to do their best and just keep moving while the P.E. teachers hold onto the Wii controllers. “Don’t just focus on your feet,” Bruinsma instructed a fourth grade class. “Try to move your hands too, and if you can’t keep up, just focus on one or the other.” As the music and dancing started, the students laughed and tried their best to emulate the person on the screen. “This is about participation, exercise, heart rate, and fun,” Bruinsma said. To see how exergames like Wii can help keep kids AND parents, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### The Current State and Future of “Exergaming” By Jorge Figueiredo - January 24th, 2011 Torontothumbs.com I recently had the opportunity to pose some questions about “exergaming” to Ubisoft Montreal game designer, Nicola Godin. After some phone interview glitches prevented us from connecting over the PSTN, he was nice enough to answer the questions I posed via E-mail. Here is what we talked about. JF: Do you find that a lot of people don’t take “exergaming” very seriously? NG: First, I think we can say that since motion gaming appeared, thanks to the Wii back in 2005, we notice a lot of interest in all of the dance and fitness games (games that we can consider exergaming). All of these are very interesting because they make people move, but personally I think that some of the games have a ‘’technology issue’’. For some of these games, it is sometimes hard to believe that your movements are tracked properly since you only have a remote control in your hand (especially when you are doing a full dance move or something similar). If you just shake the controller, it should do the trick [to fool the game]. So because of that factor, I can understand why some people are not taking exergaming seriously. But don’t forget that the people who are willing to try an exergame don’t always care about that, because their goal for them is to move and have fun first. Plus, there is a lot of games out there that are super fun, even if the technology isn’t perfectly solid. Since the technology is evolving and developers know more and more about all these motion games, I think the audience for exergaming will grow a lot. Especially with the new Kinect. This Sensor can track the whole body anytime, so the feeling of being tracked is always present and efficient, and that changes a lot of thing about the new wave of exergames that will come. They will be more precise and professional and I’m sure it will influence of how we perceive these games. What are the benefits of exergaming versus the traditional trips to the gym? Disadvantages? Having an exergame at home is great because we don’t always want/have the time to go to the gym. If the gym can be in your home via these games, then there are more chances that people will open their consoles and play, even if it is for 15 minutes. Not all gyms are nice and cozy; sometimes I feel I need to be dressed with the latest trendy kit when I go to the gym. Also, I’m not a hot muscular guy and I don’t feel always good about how my body looks. When you can exercise within the comfort of your home, there is no such pressure. In a videogame, you can do things that you cannot do in real life. Punching blocks that will explode in fireworks is maybe possible in a real life, but dangerous and not accessible. In a videogame it is; because we can play with the environment, apply some special effects on the player and do all these crazy things that a gym cannot offer. Having this fun side also helps a lot when you want to keep someone motivated. In a fitness game, such as Your Shape: Fitness Evolved, the coach will always be present with you and give you precise feedback about how you are moving. You can have that at a gym, but at what price? Will he always be on your side and always looking at every move you make in order to correct you? Gym fees seem to be getting higher and higher. Let’s say you buy a Kinect with an XBOX ($300). After that, it’s only a matter of buying games ($50). I think it’s a great deal! How much is a whole year subscription at a gym $500 just to get access to the gym? The gym is a social place, where you can meet with other people and talk which is nice, but all the online play will come soon. At the gym you are also able to train with big equipment. That I cannot really comment on. You can use dumbbells and other type of light material at home, but not these big machines at the gym. So when I consider all these facts, I personally see more advantages of playing an exergame than going to the gym. What are the benefits of exergaming in the face of things like martial arts or yoga classes? Disadvantages? When you go to a class at the gym, it’s a trainer with around 20 people. The problem I see with this is the fact of not having the personal feedback that we all need. The trainer will try to do his best in terms of feedback, but it will be never personalized. With exergaming, you always have the personal feedback you need. Disadvantages? You miss the social side; but, again, this is only a technological point. A lot of hardcore games support multiplayer, so it’s just a matter of time until you’ll see a game where the players will be able to see and talk with other people while they are training. Will there be more of a move towards a social aspect in exergaming? ie: working out with friends? A lot of people like going to they gym for the social aspect; does exergaming take this out of the picture? Again, this is just a matter of time: the more the technology advances, the better this feature will be. The goal for us, as a developer (in terms of exergaming), will be to provide everything that the gym can offer, create stuff that cannot be done at the gym (like mini-games) and put it in a package that will be fun to play. The social side is definitely an important feature. Do you think that exergaming applications will replace group instruction? I don’t think so. I think it will be like the books, CDs, DVDs, etc. Exergamimg will attract an audience -a big one- and maybe convince some people that were used to frequenting a gym to switch, but I don’t think it will completely replace group instruction. It’s just a matter of grabbing a part of the audience. Do you think that exergaming will actually permeate the fitness industry? (appearances in gyms and fitness clubs)? Totally, and we can already notice it. In the seniors’ homes we can see the integration of motion game because they are simple, fun, and they make you move (Wii)! Even our game, Your Shape: Fitness Evolved, it could be an interesting idea to display it at a gym, just to bring more variety. It always depends of the content of the game. To make sure it will work in a gym, as a developer, we need to make sure our game will be professional, serious, and also fun! Which is why we had three full time kinesiologists on the project: to make sure everything was checked by professionals. Also, the more we will work on AI, the better the game will be in terms of progression tracking. Where do you see Exergaming going in the future? First, I see a big emphasis on the online community. Maybe we’ll be able to display a hologram of your friend by your side while you are doing a fitness class together -all within the comfort of your home. Plus, the technology will progress; later, I’m sure a game will be able to see if you are tired or not, or even if you like an exercise or not and adjust the training to make sure you are always motivated. The possibilities are endless, seriously; it just gets better and better starting from now! Read the full article here ---------------------------------------------------- To see how exergames can help keep people active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Excitement of Exergames Phil Lempert Supermarket Guru phil@supermarketguru.com January 24, 2011 Here we are, it’s almost the last week of January, just when Americans are ready to give up on their New Years resolutions to improve their health, and technology is here to the rescue- thanks to exergames.  Imagine this: take one part video game, one part work out add in interactivity and you get "exergaming" which could well be one of the most effective getting in shape ideas since dancercize! Sure Jane Fonda is back with a new series of video work out tapes for seniors, but this new technology could get even more people grooving and shakin’ into great shape.  Once the exclusive accessory to kids play rooms, video game assisted workouts have moved mainstream, and into America’s living rooms. Seniors shocked game makers by their adoption of these games, and rehab specialists and physical therapist are using exergames to help patients recover from injuries while having a ton of fun. Users find that the more enjoyable the game you choose to play, the less you notice the exercise- and there are hundreds of activities that catering to all different personalities. Last year the American Council on Exercise named exergaming one of the top-10 fitness trends and they predicted that exergames will increasingly make their way into fitness clubs and supplement more traditional workouts. These games have continued to evolve, and evolve with the user.  For example, the Kinect uses a depth sensor with an infrared laser to determine body position, as well as incorporating 3-D imaging and facial-recognition software.  Every time you log into Kinect, it scans your face to retrieve your profile and fitness progress; which certainly takes care of the often tedious job of recording your own progress and pushing on. Unlike conventional exercise equipment, the consoles even give you encouragement. One of the latest evolutions of exergaming that may appeal to the more adventurous type, or those who wish to travel more, is the iFit Live technology which creates workouts powered by Google maps.  Users decide where they want to run, and the iFit turns it into a workout that's automatically uploaded to your fitness equipment. It controls the speed and incline/ resistance, of the fitness equipment to simulate the terrain and distance of the specific route. iFit also features a website and app that allows users to log diet and exercise information and it shows goals, and tracks progress. The Lempert Report is sure that this gaming technology will continue to evolve and capture the true passion, emotion, excitement and challenges that exercising provides for many.  Exergames must continue to evolve with the user as not to become repetitive; the sheer novelty of these systems is surely driving some of their current use. To see how exergames can help keep people active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Gamercize Voted Best Physical Education Exergame of 2010 The Gamercize Pro-Sport active gaming accessory as been chosen “Best Physical Education Exergame” by public vote in The Exergame Network Awards. Gamercize was nominated in four other categories, also being voted “Best Competition Exergame”. PRLog (Press Release) Jan 21, 2011 – The Exergame Network (TEN) held the first ever public voting for awards relating to active video games with results announced this week. Of the fifteen award categories, Gamercize products were nominated for Best Physical Education Exergame, Best Competition Exergame, Best Group Exergame and Best Brain (Training) Exergame. The Gamercize Pro-Sport range, for Xbox 360, PlayStation 3 and Nintendo Wii was the public choice for Best Physical Education and Best Competition Exergame of 2010. The international awards reflect public recognition of Gamercize used in schools around the world, available to educators with distribution hubs in America, Middle East, Asia and Europe. “The nominations and awards mean a lot to Gamercize, and are testament to the hard work everyone has put into the company, our partners and distributors over the last five years. The awards mean a great deal to me personally being public votes, my goal is to make a difference to the young people of today and help them lead a healthy life rather than be an obesity statistic. I think we’ve demonstrated we can achieve this goal, and the recognition through these awards will encourage us to keep expanding the benefits of Gamercize to more and more children. Thank you to everyone who voted for us!” says Gamercize Founder and CEO Richard Coshott The effectiveness of Gamercize in schools that these awards recognise is currently being tested in the biggest pilot of its kind in schools in Westminster, London. The project measures health, fitness and cognitive outcomes from getting kids active with Gamercize, covering five schools over three years in partnership with top industry consultants such as, Dr Ernie Medina, Stephen Yang and Judy Shasek under the lead of Dr Michael Duncan. Results in real world operation from the Westminster Project are expected to ratify research study results that have proven Gamercize as effective in terms of both energy expenditure and sustainability for health impact. To see how Gamercize can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! Here you will learn about how Gamercize has helped fight the raging childhood obesity epidemic in countries all over the world! ### Bill to mandate phys ed in Va. schools advances By Julian Walker The Virginian-Pilot © January 21, 2011 Legislation to require an average of 150 minutes a week of physical education for students in Virginia elementary and middle schools was approved by a Senate committee Thursday. The measure, SB966, is sponsored by Sen. Ralph Northam, D-Norfolk. It incorporates similar bills from Sens. Louise Lucas, D-Portsmouth, and John Miller, D-Newport News, and passed the Senate Education and Health Committee on an 11-1 vote. Northam, a pediatric neurologist, said the bill is part of a broader campaign to improve the health of Virginia youths and combat childhood obesity. He said the proposal covers students in kindergarten through eighth grade, and sets a similar goal for high schools. It would take effect in the 2014-15 school year. State educational standards for elementary and middle schools include physical education instruction, but Northam said only a small percentage of Virginia schools offer it on a daily basis. At present, the average amount of time for physical education in elementary and middle schools is 90 minutes during the week, according to the state Department of Education. Northam's bill passed in committee the same day a rally for Virginia Healthy Youth Day was held on Capitol Square. Virginia first lady Maureen McDonnell attended. Del. John O'Bannon, a Henrico County Republican and physician, is carrying a House companion to Northam's bill. ### Click and Be Fit How a video game can get you off the couch and in shape By Lauren Ober [01.19.11] Seven Days Vermont As I stand with feet squarely on the ground, about shoulder width apart — a confident, athletic stance — a glowing green hoop appears above my head. I reach up to grab it, pull it down over my shoulders and set it at my waist. Then I swing my hips. And swing. And swing. And swing. The hoop wobbles at first, then sets to spinning. Soon a second, orange hoop appears around my waist. I’m not sure how it got there. Magic, perhaps. I can’t worry about that. I just focus on rotating my midsection with at least some vigor to keep the two hoops from dropping to the ground. All of a sudden, there are explosions. Tornadoes of color sweep around me. Damn, this Hula-Hooping is dangerous. But I won’t be distracted. I have to keep those hips swinging and those hoops spinning. A third hoop — this one yellow — lands around my waist. Then a fourth. I swing even faster, until my torso feels like it’s about to come loose from my body. Not surprisingly, I get overwhelmed by all the hoops. They’re teetering and bobbling. I can’t keep them all spinning. And the explosions! I’m feeling shell-shocked. I can’t take this. My core and I are too weak. One by one, the hoops slow down. The paltry centrifugal force I’m generating is not enough to keep them aloft. Soon they drop to my feet. I am defeated. Worse, I’m out of breath. From Hula-Hooping. On an Xbox. My score (of course this is a competition; why else would I be Hula-Hooping? I’m not 8, or a festival-going hippie) is a measly 176. Out of how many, I don’t know. I just know it’s no good, since my hooping opponent racked up twice as many points. “With some practice, that score will come right up,” says the disembodied cheerleader voice coming from the giant flat-screen television in Champlain College’s Emergent Media Center lounge. Thanks. That’s really helpful. It takes a minute for me to process that playing a video game has just made me a bit puffed. Not only was I not sitting on the couch, mashing my thumbs into some ergonomically designed controller, but I was moving around enough to develop a faint sheen of sweat on my brow. I needed to shed a layer, such was my level of exertion. This, apparently, is the future of exercise: video-game-assisted workouts. It even has its own pleasing portmanteau — “exergaming.” In 2010, the American Council on Exercise named exergaming one of the top-10 fitness trends of the year. That was before the release of the latest gaming consoles, the PlayStation3 Move and the Xbox Kinect, which became available to consumers in September and November, respectively. The ACE predicted that exergames, such as Wii Fit, will increasingly make inroads into fitness clubs and supplement more traditional workouts. No such full-scale transition has happened in Vermont, where we still prefer more analog ways of getting fit. But even here, people are using exergames to enhance their regular workouts, or as a springboard to starting a fitness regime. Recent advances in gaming technology have produced equipment that would have seemed unimaginable just 10 years ago, but the basic concept of exergaming isn’t new. Its inception can be tracked back to the 1980s, when virtual-reality technology was beginning to take off. Back then, exergames consisted of exercise bikes that allowed users to pedal through a virtual landscape. Because the equipment needed to operate such early systems was clunky and expensive, exergaming wasn’t an option for most people until the late 1990s. Then came the release of Dance Dance Revolution, which was cost effective and required few peripherals. But it was a workout. Anyone who has ever tried DDR, either on a home console or at an arcade, knows it tests even the most coordinated, cardiovascularly superior athletes. In 2006, Nintendo released its Wii console. The Wii Fit followed in 2007. Since then, exergaming has taken off, as companies see money to be made in physically interactive gaming. Exergaming systems all use slightly different technologies to achieve the same result — helping the user burn more calories than he would playing World of Warcraft at home in his underwear. The Wii Fit uses the Balance Board peripheral that gamers stand on while playing; it calculates balance, body mass index (BMI) and body control. The Kinect uses a depth sensor with an infrared laser to determine body position. It also incorporates 3-D imaging and face-recognition software, which scans users’ faces to retrieve their profiles and their fitness progress every time they play. More like the traditional Wii, the PlayStation3 Move uses a motion-sensing game controller — a glowing orb set atop a wand-like device that looks like a toy microphone. As such, the Move is the least popular and sophisticated of the three current options. Wii Fit games range from yoga to ski slaloming to the curiously named rhythm boxing. Kinect games include EA Sports Active 2, Kinect Sports and Your Shape Fitness Evolved, which includes punching blocks, Hula-Hooping and a Simon-like game called Light Race that you play with your feet. The PS3 Move offers Zumba Fitness, Get Fit With Mel B (is a former Spice Girl) and a game called Sports Champions whose challenges seem more Dungeons & Dragons than gym rat — pulling a bow, lunging with a sword and blocking attacks with a shield. With such a broad range of exergames, video-game companies are hoping to lure both serious gamers and those who might never try games if not for the fitness component. Lauren Nishikawa is in the serious gamer category, and today at Champlain College she is my exergaming archrival. The 23-year-old is a graduate of Champlain’s e-gaming program and currently works as a project manager at the Emergent Media Center, so she knows her games. Working out on her own at a traditional gym doesn’t appeal to her. At present, Nishikawa owns both the Wii and Xbox Kinect systems; in a good week, she says, she exergames at least once a day. “It’s something that’s easy to do before I go to work, or when I come home at the end of my day,” Nishikawa says. “It’s easier for me to fit it into my schedule.” Another draw: The machine takes care of the often tedious job of recording your progress. Unlike conventional exercise equipment — a jump rope or free weights, say — the consoles can track your achievements and give you encouragement. It’s like having a personal trainer built into your television. For people who feel self-conscious about exercising in a gym, exergaming is a good at-home alternative, says Caleb Vallencourt, fitness director at the Edge’s South Burlington and Williston locations. Plus, he adds, “Anything to get people off the couch is fantastic.” But are video-game workouts as good as the real thing? While exergaming may be great for those committed to a sedentary lifestyle, research suggests it’s no substitute. Exergames provide light-to-moderate physical activity, while recommended exercise involves moderate-to-vigorous physical activity, says Dr. Connie Tompkins, assistant professor of exercise physiology at University of Vermont. “It’s better than nothing, and it’s better than conventional video games,” says Tompkins, who owns a Wii Fit and admits to working up a sweat playing Wii Boxing. But, she emphasizes, that’s not a viable alternative for traditional exercise. Tompkins, who is about to start a free weight-management program for overweight teens, likens exergames to workout DVDs. They’re fun for a while, until interest peters out. People don’t stick with games long enough to see results, most often because they become repetitive, says Tompkins. She points to research that shows the novelty of exergames typically wears off within a couple of months of first playing. That was Nancy Kaplan’s experience with exergaming. The Burlington city councilor, bought a Wii Fit a couple years ago thinking it was the perfect compromise to get her “couch-potato kids” moving. They moved a little, but then they stopped. “As one might have suspected, they and I used it frantically for a few weeks,” Kaplan writes in an email. Then the kids got Wii tennis elbow, and Kaplan pulled a muscle doing Wii Yoga. Needless to say, the Wii Fit isn’t used much for exercise in their house anymore. More dedicated, perhaps, are people like Nishikawa and PS3 Move user Josh Sled, of South Burlington, who are devoted gamers seeking some physical benefit from their hours spent behind the controller. Sled, who describes himself as “not an active guy,” got the PS3 Move and ordered the EA Sports Active 2 game with the intention of making a life change regarding his fitness. And he’s doing it. Like Nishikawa, Sled has exergamed nearly every day since he got the game in November. “I get a serious workout without the time/overhead or anxiety of leaving the house, and with enough variety to keep the exercises interesting,” he writes in an email. Nishikawa’s practice on the Xbox Kinect shows. After annihilating me in two-player Hula-Hooping at the Emergent Media Center, she proceeds to spank me in table tennis, wipe the floor with me in beach volleyball and flat-out murder me in the ridiculous Light Race. But I rally. I crush her in sprinting, javelin and smashing blocks. I’m calling it a tie, despite a fairly convincing thrashing, and leave our e-sparring match feeling slightly fatigued and moderately demoralized. ### Running boosts brain power, studies show James Dunsford The next time dads are looking for a boost in intelligence, it may be best for them to lace up their running shoes instead of opening up a book. A growing body of research suggests that in addition to improving one's physical health, cardiovascular exercise might make people smarter, Men's Health reports. There is a great deal of evidence that supports the findings. Its no surprise that most successful men adhere to a strict exercise regimen that emphasizes running. Richard Haig is the CEO of his company, and he credits his ability to grow his worth to his running. "It's no coincidence that I've done more to increase the company's value in the past 2 years than I had in the previous 10," he told the publication. While the testimony of several powerful men may have some skeptics questioning the connection, study after study has supported the idea. At the University of Illinois, researchers used an electroencephalograph to monitor brain functions during the test subjects' 30 minute sessions on a treadmill. What scientists found was that during exercise, brain activity related to memory and focus tends to increase. Dads who want to stay sharp and get ahead in the workforce should think about going for a run. They'll be as smart as they are healthy - and their kids are sure to reap the benefits. Read the full article here. ### Get Moving: Wii in PE? It’s good exercise. Monday, January 17, 2011 By Margaret Webb Pressler, The Washington Post Some days you may not feel like going to PE, but would you ever groan about playing Wii? You probably said no to that question, which is why some schools are starting to use active video games such as Wii and Dance Dance Revolution as one part of their physical education programs. For years, video games have been considered part of the obesity problem for kids: When you're sitting on the couch playing games, you aren't running around or riding your bike. But active video games get kids to move around, sometimes a lot. And it's usually exercise kids enjoy. "If you're not an athlete, you generally are not going to have a good time in PE," said Todd Miller, who teaches exercise science at George Washington University in Washington. "But if you do something like Dance Dance Revolution, you can play the most athletic person in the class and still win." Some local students have had the chance to test this theory. Mr. Miller used a group of sixth-graders at Francis-Stevens Education Campus, a District of Columbia public school, to study the amount of exercise kids got playing two different video games as well as during regular PE class. The kids wore special belts that tracked the calories they burned, and they were asked how much they enjoyed the games and how hard they were. Mr. Miller said video games can't replace a PE program, but they can help make it more appealing -- and effective -- for all kids. During one session run by Mr. Miller's research assistants last month, it was clear how four students felt about leaving a well-organized dodgeball game in the regular gym to go play video games in a smaller gym. "It's just fun. It's exciting, and you move around a lot," said Dominique Butler, 12, after playing a video game called Winds of Orbis. To play, you have to run, jump and punch your way though an on-screen obstacle course full of monsters. "Sometimes you can be exhausted when you're finished," he said. Nearby, his classmate Chrystian Dowe, 11, was sweating after finishing 20 minutes of dancing wildly on a Dance Dance Revolution mat. "It's more exercise than dodgeball," he said. A different study was conducted recently on overweight teenagers in Washington using the Wii version of the game Sports Active. Researchers Sandra Calvert and Amanda Staiano of Georgetown University studied kids who played various games competitively and in groups, and found the activity helped the kids lose weight, feel better about themselves and even focus better. "We hear so many negative things about gaming," Ms. Calvert said. "Here's something very positive for all of us to look at." To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! Read more: http://www.post-gazette.com/pg/11017/1118205-51.stm#ixzz1BWXBXJEY ### Motion Fitness Presents at Nintendo and American Heart Association Event In one of the first of its kind, Motion Fitness will be speaking at the Power of Play conference, hosted by Nintendo and the American Heart Association on January 12th, 2011. Motion Fitness will bring its experience in the exergaming industry to the conference by focusing on community organizations like the YMCA, and how they are the ideal family-oriented establishment to make a high-level shift in the Active Play / Exergame market to encourage physical activity. The YMCA is a driver of change and its new mission along with exergaming is the perfect vehicle.  Through this experience we hope to share how implementing quality products and programs in hundreds of YMCA locations nationwide has helped lead the movement to implementing active play with video games. We would like to welcome the chance to show you how we can build a nationwide program centered around your Focus in Youth Development and Healthy Living.  We have devices, products, and programs that can be implemented immediately.  These can be custom created for the YMCA, they can be sponsored through corporate donations, and they can carry the important message of the Y to expand its engagement. It is our hope through the charge being led by Nintendo and the American Heart Association to combat obesity through video games, that Motion Fitness can provide all facilities with a tool for change.  To change the mindset that video games can be used in an effective way to keep people active, happy, and healthy! About: The Power of Play Conference: The Power of Play: Innovations in Getting Active, hosted by the American Heart Association and Nintendo of America, will bring together thought leaders with unique perspectives from the divergent worlds of fitness, science, health care, research and video games. Speakers will engage the audience in conversations that investigate the synergies and potential benefits of active-play video games and physically active lifestyles. This is your chance to think in a big-picture way about innovations in getting active: What is the future of active play? What are the most innovative experiments to track? What will the world of active-play video games look like in the year 2011? 2016? 2021? http://powerofactiveplaysummit.org/ ### Future Fitness Gaming’s next big thing doesn’t involve guns or fantasy worlds but weight belts and yoga mats by Neilie Johnson (Gamepro Magazine) January 10, 2011 The majority of the public probably thinks that exergaming–otherwise known as exertainment, virtual exercise or digital fitness–is a recent phenomenon, but the fusion of video games and exercise has been around for going on thirty years. Seen in gaming’s infancy as a mere novelty, 21st century industry trends indicate that exergaming is not only on the rise, but is on the brink of saturating our society and becoming one of the biggest and most profitable trends in gaming history. The exergaming genre owes its roots to early precursors like Nintendo’s Power Pad, Atari’s Joyboard, and Namco’s flying bike simulator, Prop Cycle, but it wasn’t until Konami released Dance Dance Revolution that the concept of combining video games and physical activity was proven to be both commercially and critically viable. But as notable as DDR is, the current exergaming craze was clearly motivated by one product in particular: the Nintendo Wii. While exercise games had been attempted before, titles like Yourself!Fitness, which debuted on the original Xbox and PS2, amounted to little more than digitized versions of classic fitness videos. But thanks to its family-friendly vibe and motion controls, the Wii encouraged a legion of non-gamers to get off the couch while also providing developers the technology to actually build a fitness game from the ground up. Games like Wii Sports indirectly encouraged movement while products like Wii Fit, the Wii Balance Board and EA Active further cemented Nintendo’s hold on the minds and bodies of gamers everywhere. The benefit wasn’t just reflected in the bottom line, either: Nintendo’s sudden commitment to health was a PR boon as well, culminating in an announced partnership with an unlikely ally, the American Heart Association, for an initiative called Active Play Now. “Our two organizations come from different worlds, but we share a common goal,” says the organization’s president, Dr. Clyde Yancy. “Nintendo has demonstrated clear leadership in active-play video games with the popularity of the Wii system, and I’m confident that together we can encourage Americans to become more physically active.” Not to be outdone, Sony and Microsoft have also released their own motion tech solutions, the Playstation Move and Kinect respectively, which should help the fitness trend infiltrate more and more living rooms. “As the gaming industry introduces more exercise-based experiences, and in particular exercise-based experiences with PlayStation Move due to its precision and immersiveness, you’re going to see more dynamic and emerging demographic growth from a platform that is foundationally built for this type of gaming,” says John Koller, Sony’s Director of Hardware Marketing. While Sony’s Move and Microsoft’s Kinect have opened more doors for developers of exercise games, Nintendo’s Wii deserves full credit for giving new life to the exergaming genre. But winning the fitness fight may depend on more than simply providing a compelling, entertaining and affordable exercise regime. According to a study done by researchers at Pennington Biomedical Research Center in Baton Rouge, Louisiana, only 2.2 percent of Americans actually use exercise equipment. Or as the Future of Fitness White Paper written by the Nielsen Co. puts it, “Within the foreseeable future, the most popular modes of achieving fitness may be almost unrecognizable by today’s standards. Tomorrow’s teenagers may laugh when we recall how we used to ‘go to the gym.” If muscle-heads and home gyms are out, then what’s in? These days, it seems wellness-seekers are opting for a back-to-basics work out strategy which means they want a more comprehensive approach to exercise that works for the entire family. That’s good news for game developers since they can offer the kind of affordable, and most importantly fun, fitness solution many families are looking for; best of all, these increasingly robust fitness regimes can be enjoyed in the privacy of the living room, eliminating the hassle of going to the gym. The social impact that exergaming is having also cannot be discounted. Gaming is now the dominant form of entertainment, overshadowing other major industries like movies and music. Meanwhile, obesity continues to be a worrisome topic of discussion, and thanks to the rise in fitness titles, this may be the first time the game industry has gained widespread recognition as having something positive to offer to an important social issue. But we still have a long ways to go before video games are seen as a valid alternative to playing sports or regularly going to the gym. Despite a big increase in media exposure in recent years, traditional gaming has just begun to seep into popular consciousness, and for the majority of the American public, exergaming is still mostly a fad; it’s also important to note that no game developer advertises their product as a replacement for a regular exercise regiment. The good news, however, is that the exergaming trend is indicative of a new perception that gaming is no longer just for geeks—it has something to offer to a wide and varied audience. It also highlights the positive effect that gaming can have, not just on the body but on the mind and spirit. With millions of consumers and billions of dollars at stake, game developers will continue to fight for the priviledge of entering our living rooms, and the fight for exergaming dominance will no doubt be fierce in the years to come. But thanks to the positive message that exercise games inherently carry, this is one war in which all sides can claim victory. To read the full article click here To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Wii bowling keeps seniors fit January 07, 2011 4:42 PM Molly McGowan/Times-News Whoever assumes new video game technology is just for the youngest generations has never met the young-at-heart at the Kernodle Senior Center. These seniors have no problems operating their Nintendo Wii remotes, navigating the buttons and arrows to switch the angles for their digital bowlers. On the first Thursday of every month, they come out to compete in friendly – but fierce – frames of Wii Bowling, sponsored by Home Loving Senior Care. “(We’re) competitive in a friendly way,” said Frank Stewart, who has been a regular at the monthly event since its beginning about a year and a half ago. “We get to hollering and cutting up with each other.” Though Stewart has been disabled for 16 years, the post-polio syndrome survivor hasn’t let his wheelchair get in the way of his Wii remote. A good sport, Stewart said he usually plays but when more people show up, he lets them bowl while he offers advice and support. “I sit back here and aggravate them, cheer them on,” he said. Stewart’s wife, Bessie, said she doesn’t bowl as often because of her wrist problems, but enjoys the atmosphere and calls herself the “chief cheerleader.” Cindy Dhue, a recent retiree, dips low to the ground as she winds up to send her virtual pink ball rolling toward the pins on the screen. She flings the “ball” into the air a good height before letting go, making it drop with a thud on the virtual lane before rolling toward the pins. Her husband, Wayne, teases her about her style as he bowls a spare, stirring up some healthy competition. “It was just me and my husband last time we were here,” said Cindy, “But we still tried to outdo each other.” She and Wayne call themselves “new senior citizens” since they both recently retired due to health problems, and Cindy said they enjoy the interaction with their fellow bowlers. Judy Boggs, who owns Home Loving Senior Care with her husband, Bill, said the idea for adding Wii Bowling to their activity sessions stemmed from the family’s game play at home. The Boggses host the bowling at the Graham Recreation Center on the second Thursday of every month, as well as Bingo at both Graham and Kernodle Senior Center locations. Judy creates a newsletter with bowling stats each month to garner competition between the two centers and said sometimes the women and men team up against each other and, “They get kind of rowdy.” As the room starts filling up with more competitors, a second television and Wii console is wheeled in and Bill Boggs sets up the system. More remotes are passed from person to person and Stewart calls out, “We’ve got some sharks in here today,” as Shirley Wiggins from the Graham Recreation Center bowls six strikes in a row and racks up a score over 200. Judy Boggs said it’s good to see seniors of all ages and health conditions remain active, which is good for self-esteem as well as back and leg problems. And she may be onto something. According to a study performed by a 2010 Elon University alumna, “exergaming” systems like the Wii are proven to be beneficial to coordination in the elderly. Sarah Foushee, an exercise science major at Elon, led a study using the Wii Fit to observe the impact it had on balance in seniors. Foushee had seniors from Burlington’s Twin Lakes retirement community use the Wii Fit’s balancing platform and observed improved balance afterwards. Foushee said that even with regular exercise, “balance decreases with age,” and few people realize balance training can improve their quality of life, especially as they get older. She also said that though the Wii Bowling game wasn’t a part of her study, “Anything working on coordination … can definitely be beneficial,” especially when it’s coupled with group interaction. So whether it’s balance training with the Wii Fit, or movement and coordination exercises with Wii Bowling, new game technology isn’t just for kids anymore – Grandma may be taking over the remote. To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Study looks at exercise effect on brain Wed Jan. 05 2011 15:13:07 ctvcalgary.ca Exercise isn't just good for your butt. A University of Calgary researcher is trying to understand why it's also good for your brain. The study shows that people who are physically active also maintain sharp thinking and memory skills. Georgie Leach's sister had Alzheimer's disease and died from it less than a year ago. That was all the motivation she needed to sign herself up for the study, along with two of her friends. The three 74-year-old women are participating in a new research project investigating the changes in the brain that happen when someone exercises and why exercise helps maintain cognitive abilities. Researchers are looking for volunteers between 55 and 75 to participate in the study. For more information call or email Natalie St-Denis at (403)210-7315 or nstdenis@ucalgary.ca. ### Study: Wii Can Alleviate Elderly Depression, Too Kotaku owen@kotaku.com The benefits of the Wii and exergaming to patients in hospitals and elder-care facilities has been discussed nearly since the console's release. Researchers in San Diego now say that Wii games can combat the onset of depression in elderly persons. A pilot study involving 19 subjects with subsyndromal depression - not full blown depression, but much more common, and more associated with functional disability and long-term hospitaliztion - found that participating in Wii games assisted with their symptoms. This is important because, while longer-term studies have shown that physical activity can abate one's depression, fewer than five percent of older adults are actually capable of such activity. But playing the Wii, more than a third of the participants had a reduction of depressive symptoms greater than 50 percent. And many saw a significant improvement in their mental health-related quality of life and increased cognitive stimulation. Speaking as someone with a grandparent in an intensive assisted-living home, I can speak firsthand of the daily concern and empathy one feels for an elderly person who needs meaningful occupation or stimulation throughout the day, just as much as any adult 50 years their junior. When someone - especially someone with a lifelong love of learning - is cognizant but has difficulty seeing; and still curious but hard of hearing, giving them books or DVDs or CDs about even their favorite subjects isn't as useful as much as it is a reminder of what they can't do, and may not ever recover. The victories provided by video game alternatives may not be meaningful in a developmental or intellectual sense, but they can be something different, and something to look forward to. My grandfather politely declined to play the Wii at his retirement community, and now, haggling with him to try it might be a bridge too far. I do wish he'd tried it though. Knowing what I do of his physical and occupational therapy, it's just as goal-oriented, physical in nature, and capable of reward. Video Games May Help Combat Depression in Older Adults [Science Daily via Game Politics] To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### THE VAULT Featured On WGN at Chicago Bulls and Chicago White Sox Academy THE VAULT where the gaming world meets the fitness world was featured on the morning segment of "Around Town" on WGN.  The third floor of the Bulls/Sox Academy has been transformed into the most innovative “Exergaming” experience in the country.  We joined forces with the leader in the world of "exergaming" to create an exciting, hi-tech approach to tackling the obesity epidemic. To see a snippet of the segment CLICK HERE. Our Mission: * To use the power of the Chicago Bulls and Chicago White Sox brands to introduce children to positive role models and encourage healthy, active, lifestyles. * To inspire physical activity through the most cutting-edge exergaming experiences in the world. * To provide fun, sustainable solutions to fight childhood obesity. * To make a positive difference in the lives of your students now and in the future. We invite you to partner with us in this powerful attack on the most serious health issue facing our nation's youth. It's Cool...It's Fun...It's Unique...It's Educational! To find out more information about THE VAULT or to book a FIELD TRIP or BIRTHDAY PARTY contact: Xan Pearson xpearson@bullssoxacademy.com 630-324-8232 ### Exergaming Inspires Kids of All Ages to Get Fit Posted in January 4th, 2011 by admin in Kids Fitness Racheal St John, 13, knows how to bust a move, thanks to the video game “Dance Dance Revolution.” She plays at least twice a day – at home in front of her TV and also at the local YMCA teen center. At the slowest speed, St John keeps pace with the dance moves on the monitor. But when teen center coordinator Damien Hunt ratchets up the tempo, the seventh-grader from Fishers, Ind., struggles to keep up. “That’s impossible,” she squeals, as the lights and arrows directing her feet flash faster and faster. “Nobody can do that!” This session of “Dance Dance Revolution” – DDR to gamers and insiders – ends in a cascade of giggles. It’s only afterward that St John realizes she got a workout. “It really gets my heart pumping,” she says. “It makes me feel like I’m running.” St John and the throngs of tweens and teens hooked on video games may not know it, but they’re the target audience for one of the hottest trends in fitness right now: exergaming. Fueled by the popularity of home video games like DDR and Nintendo “Wii Sports,” youth centers, schools and gyms in increasing numbers are setting aside space for exergames and video fitness machines as a way to engage kids in exercise, and at the same time, combat rising childhood obesity rates. The games also have crossover appeal, finding their way into senior centers and nursing homes, where they’re used for recreation and physical therapy. Exergames, also known as active gaming, combine video technology with motion sensors, so players are able to move around and interact with the screen. Don a pair of XaviX boxing gloves and up pops a virtual boxing ring, complete with a menacing opponent. Hop on a GameBike and you could find yourself sweating your way to the finish line in a make-believe motocross race. “You get people wrapped up in a virtual activity, and they don’t know they’re exercising,” says John Porcari, a University of Wisconsin-La Crosse professor, who’s analyzed the calorie-burning potential of exergames for the American Council on Exercise, which lists exergaming as one of 2009′s top fitness trend Porcari’s research shows games like “Wii Sports” provide fitness benefits – increased heart rate, oxygen uptake and calorie burn – but only when players mimic the actual motions of the sports. Flicking a wrist in a game of Wii tennis doesn’t burn many calories. Enthusiastically pretending to return volleys for a half hour does – about 159, roughly the same as a 10-minute bike ride at a 15 mph pace. Health care and fitness experts agree that eating less and exercising more is key to reversing the spike in childhood obesity. According to data from the National Health and Nutrition Examination Surveys, the prevalence of obesity among children ages 6 to 11 more than doubled between 1980 and 2006, from 6.5 percent to 17 percent. For kids 12 to 19, the rate tripled – from 5 percent to 17.6 percent. The statistics are just as alarming for preschoolers: A study published in April in the Archives of Pediatrics & Adolescent Medicine revealed that nearly one in five 4-year-olds in America meet the CDC’s definition of obesity. “It’s among the greatest health care challenges facing our youth today,” says Dr. Sandeep Gupta, who treats children as director of the Pediatric OverWeight Education and Research program, or POWER clinic, at Riley Hospital for Children in Indianapolis. Gupta says he sees children with what were typically viewed as adult conditions: Type 2 diabetes, heart disease, fatty livers, sleep apnea and joint problems. He encourages these patients to use exergames as a fitness tool: “It’s nice if they can move and enjoy it at the same time.” “It attacks the one problem we have the most difficulty overturning, which is sedentary behavior,” says Dr. Robert Murray, director of the Center for Healthy Weight and Nutrition at Nationwide Children’s Hospital in Columbus, Ohio. “Anything that makes them more active is a beneficial thing.” Murray cautions, however, that the games shouldn’t supplant other physical activity and that kids should be encouraged to engage in a range of exercise. “Kids need to have time away from screens,” he adds, citing the American Academy of Pediatrics campaign to foster more outside play. Cedric Bryant, chief science officer at the American Council on Exercise, agrees. “While interactive games have managed to get traditional gamers off the couch, there’s no substitute for the real sport,” he says. For some kids, though, exergames may be the only physical activity they’re willing to tackle, says Ernie Medina, a preventive care specialist with the Beaver Medical Group in Redlands, Calif., and founder of XRtainment Zone, a 1,400-square-foot exergaming gym housed at the fitness and recreation center at Loma Linda University. Not just for kids Are you ever too old to Wii it up? Apparently not. Exergames are turning up in senior centers and nursing homes as part of therapy and planned social activities, like Wii bowling leagues. “More seniors are using it, not only for the social benefits, but also for the physical and cognitive benefits,” says California XRtainment Zone’s Ernie Medina. For older adults, Wii bowling, tennis and the like may be better than the actual sport. The games help players improve their balance and coordination but don’t put as much stress on joints. “It’s very low impact,” says Columbus, Ohio, resident Andrew Brangenberg, 65, who plays the games at the Gillie Senior Center, where he volunteers. “The boxing is very good exercise – talk about a cardio workout.” “In my work with overweight kids, they tend not to like physical activity, not only because they have to work harder due to their excess weight, but they’re also picked last for sports or teased,” Medina says. “But they love video games and are usually very good at them, which makes their self-esteem higher.” While fitness fads come and go, exergaming is showing staying power, as well as finding support across the medical community. Last year, insurer Humana announced a health games initiative that includes working with schools in Kentucky and Florida. Others, like Community Health Network, which operates several hospitals near Indianapolis, have helped pay for video fitness arcades in the area. “We see [electronic] health games changing behaviors – basically the way families learn and engage in physical activity to improve their health,” says Grant Harrison, vice president of Humana’s Integrated Consumer Experience. While the top spots to find exergames are youth centers and schools, they’re also growing increasingly popular in independent adult gyms, said  Ed Kasanders with Exergame Fitness USA in Illinois, whose company manufactures and distributes commercial-grade video fitness machines. Ed says it’s only a matter of time before the fitness center chains jump on the trend. Already, some adult gyms are mixing in high-tech exerbikes. The new breed of stationary bikes have video monitors and Internet access, allowing users to compete with riders anywhere in the world. Getting youngsters to break a sweat was one of the goals at the exclusive Briar Club in Houston, which added a 1,100-square-foot exergaming room to the country club’s fitness facility in June. Rich Andrae, wellness and recreation director, said the club was targeting 7- to 12-year-olds when it bought the equipment, but also plans to introduce exergame programming for adults and seniors. In the first month, the room far exceeded expected interest, attracting 800 visitors. “We’re concerned about childhood obesity,” Andrae says. “We wanted to engage the young members of our club, and also try to get parents and children involved in activities together.” It was the exergames that led Erin Tierney and Rick Kohut to join Circuit Wellness, a fitness center in Columbus, Ohio, where 40 percent of the facility’s 2,000 square feet is dedicated to active gaming. They say the concept is a “good fit” for their family, especially son Toby, 8, who is more sedentary than sister Caitlin, 5, described by her mother as a “little energy ball.” While his parents work out, Toby pedals away on an exerbike, enjoying the thrills a motorcyclist might, only through a video screen. “You get to race, and there are all these jumps,” says the enthusiastic third-grader. Tierney hopes it will have a lasting effect. “You want to train kids that physical exercise makes them feel better,” Tierney says. “He’s learning it has many positive impacts on his life. To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! Robin Mohr – Robin Mohr covers health trends for Angie’s List Magazine. Read the full article here. ### Is Exergaming the Answer to 2011 New Year’s Resolutions? By Michelle Heng January 4, 2011 By the ZippyCart Shopping Cart Reviews Content Team Move over Shakeweight, the latest trend in fitness dominating 2011 looks to be “exergaming,” the combination of exercise and video gaming. With only a handful of days into the New Year, a shift immediately has occurred in what consumers are looking to purchase. This is a time when people are so committed to sticking with their New Year’s resolutions, it causes those spending habits and product trends for 2011 to also follow the quest to achieve those new goals. As usual, weight-loss is at the top of many people’s lists after the marathon of holiday feasting has subsided, normally causing a surge in new gym memberships, but this time around, people are flocking to buy fitness themed video games. Once an activity associated to couch potatoes and perhaps, a factor in the increase of childhood obesity, the wave of free motion gaming is taking bodies to another level. With popular consoles like Nintendo’s Wii and Wii Fit, Sony’s PS3, and Xbox 360’s Kinect offering this type of gaming, Amazon’s Best Selling Video Game list is now being topped by fitness centric games including: Just Dance 2, Your Shape Fitness Evolved, Dance Central, and EA Sports Active 2. The appeal to exergaming has become increasingly popular because it serves as an easy beginning for stagnant bodies to transition into moving ones as many of these games simulate sports and dancing. Gamers looking for proper motivation to get off the couch can also find the benefit of a virtual personal trainer at home. Gamers can train with Jillian Michaels, in her Fitness Ultimatum 2011, making losing weight a little more fun and gives easy access to tracking their physical progress. People don’t normally associate a killer body with video gaming but most of these games do assure better balance, weight loss, and an improvement in health. The Pew Internet & American Life Project revealed that 97 percent of American children play videogames and 53 percent of the adults play computer games. Studies have shown exergaming requires more than twice as much energy as traditional video games and that they raised children’s activity levels enough to meet health guidelines for a moderate-intensity activity. Is this exergaming craze the answer to obesity? Probably not, but for the percentage of people owning and playing video games, exergames have people doing more than just sitting and twitching their thumbs. The bottom line to the exergame craze, it is a much better alternative to doing nothing and may be the one time when spending too much time in front of the TV is actually a good thing. To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Exergaming in a Physical Education Curriculum By George Velarde, Physical Education Teacher The thought of implementing video games in my PE program at Sierra Vista Junior High was exactly that:  “a thought”.   But, when we changed our PE philosophy in 2003 to the “New PE” concept, I took a hard and difficult look at how our PE program was going to change for the better.  At the time video games in a PE curriculum was a very new and quite extreme idea for many -including me.    When we analyzed and critiqued our school’s PE curriculum, we found our program was doing an injustice to our kids and to our community.  That is when we began to literally “overhaul” our PE program. We had to add more movement activities into our PE curriculum.  One of the areas that we looked at was video games for PE. There weren’t many names for this concept at that time, but it has eventually evolved to Exergaming™ (Exercise and Gaming) and ExerLearning™( Judy Shasek Exercise and Learning).  The latest craze at that time was DDR (Dance Dance Revolution).  Seeing how students were moving and interacting with the games gave me a different perspective on how to implement Exergaming into our school program.  The first benefits I observed were eye and feet coordination and rhythmic patterns.  More importantly was how much fun the students were having by engaging in movement.  The amount of fun students have while moving and exercising is and should be very important to all physical education teachers.  Exergaming has increased student motivation and interest in exercising   more effectively than nearly any other activity our school has implemented.  It is definitely a best practice for teachers to use in reaching all students! Integrating Exergaming into our program has been worth the effort.  Because of our PE fund raisers and our school being a recipient of the Carol M. White PEP Grant, we have added 16 DDR platforms, 8 XaviX stations, 16 Virtual Bikes and a Brain Bike to our ExerLearning™ section of our Fitness Center.  By adding this component of movement to our PE program, it has helped our students in many ways:  raised our fitness scores, less absenteeism in PE, kept students engaged, added technology to our PE program, and, more importantly, showed students a different way to interact with the technology in a positive way. If you would like to see the “New PE” in action and see our ExerLearning™ section of our Fitness Center.  Please contact me at coachvelarde10@gmail.com or coachvelarde@sbcglobal.net so we can set up a PE demonstration for you and your school.  I would also be happy to answer questions about implementing Exergaming™ into your PEP grant plan or your school curriculum.  Our school is recognized as a National Demonstration Center for Physical Education and Sports by the President’s Council. To see how exergames can help keep your kids active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Exergaming Puts F-U-N Back in Fitness December 31, 2010 by Lailani Mendoza Mind & Body I’m standing in front of the large flat screen TV waiting for my virtual river rafting adventure to begin. I’m at Game On! Interactive Fitness to see what the hype is behind this phenomenon called exergames. Coined from “exercise” and “games”, exergames is the latest trend in video games combining traditional gaming with some form of exercise. Having a bad reputation for encouraging sedentary lifestyle, the video game industry image could change with the popularity of exergames. These games, like the Nintendo Wii and the Sony Xbox 360 Kinect, require more movement and energy from the players than just thumb action. On the Kinect, we learned to control our characters on screen, by moving our bodies—ducking, jumping over and dodging obstacles. We jumped on red dots on the Light Space Floor, hit and kicked lit up circles on the Sport Training Wall and pumped the pedals on an exercise bike to race our virtual cars. The entire time, we were laughing and having a blast, but also getting a good workout. Owner Sheri Lincoln said the facility is currently the only one in B.C. specializing in exergames. A personal trainer and former rehab assistant, Lincoln said she’s inspired with the possibilities exergaming can do for young people’s health. After seeing a show where an obese young boy’s life was drastically changed with exergaming, it occurred to her that more people could benefit from a recreation centre promoting fun physical activity. “I just saw how much fun it was, but it was also getting to the kids that aren’t in sports,” said Lincoln. “The non-athletic can come here and find something that they like and they’re moving, moving, moving. That’s what I liked.” This is precisely why a team of experts are devoting five years of research to exergaming. Dr. Larry Katz is the director and co-founder of the Canadian Exergaming Research Centre at the University of Calgary. Katz’s team studies how exergames can impact youth fitness and help lessen obesity among young people. Katz said depending on the game you choose, you can get a lot of exercise through exergaming. “Yes, you can have exertion,” said Katz. “You can actually be so exerted that it can match what you do outside.” Through exergaming, kids can also develop crucial skills that may encourage them to pursue a more active lifestyle. Their most recent research looked at whether you can improve balance using exergames. The results are promising. “Our research shows that after six weeks (on the Wii Fit board), kids have an average of 27 per cent improvement in their balance. That’s huge,” said Katz. Compared to physical education programs, exergames put less stress on children because there’s less pressure to perform. Kids who got straight A’s, except for a B in PE, came to mind. Having fun becomes the primary motivation and as kids improve coordination and balance, they develop confidence to try other physical activities outside of exergaming. The good thing about exergames is that you can do them whether you’re three or 83. There are also games for personal training and rehabilitation. “We’ve had an 83-year-old come in here,” Lincoln said. “(She had so much fun that) I had to tell her when her hour was up.” Exergames don’t replace going out for a run or doing sports but they do complement each other. As Katz puts it, “I think it’s better and healthier for you to be outside cycling, but if it’s 40 below and you’re inside, why not exergame?” For more information, visit www.gameoninteractivefitness.com To see how exergames can help keep your schools active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### YMCA Shoots at New Goal with the Addition of Exergaming! By Greg Fladager The Casper Family YMCA is changing direction under a new director, and won City Council approval last week to shift a $500,000 One-Cent Sales Tax grant toward improving exercise facilities and programs, rather than building a new entryway for the facility. “We’d like to scale down the building project, to offer more services,” said Brent Kleinjan, the new CEO of the Casper Family YMCA, at a work session of the City Council. The half-million dollars was allocated to the YMCA four years ago (One Cent Thirteen) for a major remodel of the entrance, including making it ADA handicapped accessible. For various reasons the project was delayed, and Kleinjan said the existing entryway could be made ADA compliant for about $40,000, which would free up the rest of the funds. Kleinjan explained the proposal was directed toward making the YMCA into a self-sustaining operation, and eliminating the need for further city funding. By offering state of the art exercise equipment, they look to attract more paying adult members, along with providing a package of new programs and facilities targeted to children, teens, families, Casper College students, and the elderly. The goal is to increase membership from 2,300 to 3,500 by this time next year. He presented a plan to the Council that included $340,000 in equipment upgrades and activity room improvements, along with about $150,000 in maintenance and building repairs. “The equipment we have is way behind the curve,” Kleinjan said. The plan calls for a total overhaul of the current weight room, cardio room and Kids Gym into a state of the art fitness center, including 24 cardio machines with 17 inch flat screens, 12 pieces of resistance equipment, and a fully outfitted free-weight room with TV monitors for watching the “big game.” It also includes basketball and volleyball court upgrades. The Teen Room will be renamed the XR Zone, and incorporate biking and snow boarding video/exercise technology, a Light Space play floor and wall, the Dance Dance Revolution (DDR) game, a Makato Action Arena and other popular games from the world of “exergaming.” It would be the only place in Casper to offer such a wide range of programming. One of the racquetball courts will be made into an indoor playground for children and toddlers, where kids one to eight-years-old can have their own space, in a supervised environment. Additional childcare services will also be provided, including evenings and possibly some weekends. Some City Council members were concerned about public funding for programs that would compete with the private sector, but Kleinjan countered the YMCA is a human services organization. “We’ve subsidized a very substantial number of people who otherwise could not afford it,” Kleinjan said, noting they give up to 95 percent discounts on the $40 monthly rate. They also offer child-care and other social services, such as shower facilities for homeless families, in the community. The maintenance and building projects include replacing the boiler, putting in the ADA compliant entryway, parking lot repairs and improved lighting, and upgrading office equipment and wiring. They hope to have the new equipment and other work done by the end of 2011. ### Exergaming and Physical Activity Physical Activity Guidelines for Americans Sanna Ronkainen  B.A. Guest blogger Video games, along with television and computers, are often maligned  as a major culprit in the obesity epidemic in America. Given the coincidence between the obesity epidemic and the onslaught of media (a study from the Kaiser Family Foundation found that one in five 8 to 18 year olds are exposed to at least 16 hours of media a day!), it’s really not a stretch to see that this is the case. However, recently, home gaming platforms, particularly Nintendo’s Wii, have received considerable attention and research funding to explore their potential in increasing physical activity. For example, some schools in New York City have developed pilot programs to have kids satisfy their gym requirement by playing Wii Fit 4 hours per week. The new term to describe this practice is “exergaming.” One of the benefits of exergaming is its inherent entertainment factor. Kids (and adults) love games because they’re fun, social, and captivating. While exercising with the general goal of long-term health in mind is noble, it is difficult to remain motivated when there are more immediate needs to attend to, and you can always put your exercise off “until tomorrow”. Video games provide an engaging, immediate goal to attain, which coupled with a required physical activity can be a far less painful way to burn calories than logging endless hours on a treadmill. Video games have actually been shown to distract from physically painful stimuli, allowing people to tolerate pain longer. As with any other exercise regimen, exergaming is only useful if people stick to it and really exert themselves. Once the initial novelty wears off, these games can be just as tedious as trudging to the gym. Is exergaming a sufficient way to get the recommended physical activity into our busy schedules? Compared to sedentary video games, active games are beyond a doubt a better choice.  On average, kids expend only about 107 calories per hour playing sedentary games, which have also been shown to increase snacking behavior while playing: a double whammy for developing an obesogenic culture. In comparison, an hour of Wii boxing burns an average of  about 174 calories. This is a definite improvement on sedentary gaming, however, keep in mind that one study showed that in doing an hour of real boxing, a kid expends 382 calories. Does the hour of Wii boxing constitute the hour of physical activity suggested by the guidelines for children and adults? According to the American College of Sports Medicine the answer is yes- so long as the activity gets the heart rate up sufficiently. This level of exertion varies with age and physical fitness level. For the physically fit gamer, home gaming systems don’t provide enough intensity for the games to be counted towards the daily physical activity recommendations, though games are certainly a good way to get together with friends and family or relax after a long day. But for older adults who need get back into exercise, people who are undergoing rehab, or those who have limited mobility in general, exergaming is an engaging and comfortable way of getting exercise, which can very well serve as your physical activity for the day. You might be surprised to think of introducing older generations to video games, but according to a recent study by the Pew Research Center, over half of adults regularly play video games already, making exergaming an obvious option for people who are already familiar with the systems. How do you think exergaming can be incorporated into the physical activity recommendations?  Read the full article and make comments here To see how Wii based exergames can help keep your schools active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### Adrian Middle School 5-6 opens Wii-based Fitness Room By Erik Gable Daily Telegram ADRIAN, Mich. Students and staff at the Adrian Middle School 5-6 building on Friday inaugurated the school’s new Interactive Gaming Center, which will bring a technological twist to the AMS 5-6 physical education curriculum. The room is outfitted with eight Nintendo Wii video game consoles, donated by the Adrian Meijer store, that can be used for a variety of programs involving cardiovascular exercise. “I think that as instructional technology changes, and we keep up with technology in our core classes of math, language arts and science,” AMS 5-6 principal Matt Schwartz said, “it’s important that the exploratory classes like art, music and physical education move into technology too, because it promotes a higher level of participation and activity.” The idea came from conversations between Boys & Girls Club executive director Dana Pink and Meijer store director Tony Casper about ways the store could help with the project to move the Boys & Girls Club into the AMS 5-6 building. Pink and Casper started discussing the idea of a Wii fitness room, then approached Schwartz and Superin­tendent Chris Timmis with the proposal. Each of the eight stations is equipped with a Wii console, controllers and a TV screen. The total value of the equipment is about $10,000, all donated by Meijer. “Everything in that room they supplied, and it’s just the coolest,” Pink said. The room will be used both by AMS 5-6 physical education classes and by the Boys & Girls Club. “Adrian Public Schools will use it during the day for gym and we will use it in the evening, so it will  get a lot of use,” Pink said. In addition to providing another way for students to get exercise and stay fit, Schwartz said, the gaming center will give kids “an exposure to many different types of sports” — potentially sparking an interest in a sport like tennis or bowling that a student might not otherwise have picked up. So far, the room is equipped with Wii Sports — which simulates tennis, baseball, bowling, golf and boxing, and is packaged with each new Wii console — and a game called “Just Dance.” “It’s a lot of cardio activities that kids will be involved in,” Schwartz said. Schwartz said gym classes won’t use any of the workout programs for the Wii that attempt to guess the user’s level of physical fitness or calculate the user’s body mass index. “This is to encourage kids,” he said. “Not to make kids have doubts about themselves, but to encourage participation and build self-confidence.” The room should also help spark an interest in exercise from kids who don’t normally like gym class, Schwartz said. “That’s our hope,” he said. To see how Wii based exergames can help keep your schools active, head over to Exergame Fitness and checkout the largest supply chain in active gaming products! ### The new PE class: Active gaming By Dominique Dawes The idea of computer screens and joysticks replacing jump ropes and balls in Physical Education classes seems quite foreign to most of us adults. But the new gym class brings Active Gaming and technology to the forefront. Today kids are spending upwards of 40 hours a week in front of a computer, video or television screen, so Active Gaming advocates say why not bring them a game that doesn't just entertain them but also exercises their bodies? To explore the possibilities, we paid a visit to Belle Witter Elementary School in Tampa, Florida, a trailblazer when it comes to incorporating Active Gaming as part of its PE classes. The students were eager to teach me how to play, and then even more motivated to compete against me. I wanted to experience this new PE firsthand, so I was up for the education -- and the challenge. At first I was a bit skeptical. Can simply adding some type of movement give you a good workout while you're playing a ? I grew up competing with my older sister on Nintendo's Power Pad, so I had some small idea of what I was in for. My first challenge was on Game Bikes, where you ride a bike through a virtual course. Immediately I felt the burn. Maybe I should have warmed up! It reminded me of my spinning class at the gym -- I signed up once and never returned. Enough said. Game Bikes was not nearly as intense as spinning, but it did give my legs a good workout, and I felt my increasing rapidly. I accepted my defeat from a very proud elementary student, who pedaled effortlessly and touted himself as a BMX athlete, might I add. Hmm. Maybe that explains the whooping. 3-Kick was my next challenge, involving kicking and punching with speed while striking multiple padded targets. I felt a bit more confident in this one, since I have a white belt in tae kwon do. As with Game Bikes, 3-Kick provided me with a spike in my heart rate. The bursts of kicking and punching at targets while shuffling side to side tested both my speed and my agility. And once again, I was defeated by a student. I guess my white belt wasn't so helpful -- though it is also the belt everyone receives when they first walk into the dojo. My final challenge was Dance, Dance Revolution, a game I was already quite familiar with. Clearly, having rhythm is a prerequisite for scoring points but is not needed for a great workout. I finished up with zero points but with a good sweat. As the student and I danced to the fast music, I added several jumps to intensify the cardiovascular benefits. At the end of the day I somehow still had enough energy to endure a series of heart tests at the Active Game Research Lab at the University of South Florida. Dr. Lisa Hansen hooked me up to a heart monitor and then had me perform a speed and agility test along with a tough boxing challenge. These exercises were much more intense than my games with the kids, so the testing didn't last long. Within the first few minutes my heart rate spiked, and I was sold on this new PE concept. I guess there comes a point where the old ways of doing things become, well, old. Move over jump ropes and balls -- make room for joysticks and monitors to get our kids active and engaged again.   ### Exergame Fitness Supports SGMA's National Health Through Fitness Day SGMA National Health Through Fitness Day (NHTF Day) is the culmination of a year round effort by the SGMA and its many sponsors and volunteers to pass major U.S. legislation to “Get America Moving”. For the past 10 years, the SGMA has brought people together in Washington, D.C. to accomplish our goals. Approximately 100 leaders from the sports, fitness, and PE industries meet in early March to lobby Congress to pass key legislation which will help our country overcome a major epidemic, obesity and sedentary lifestyles. Other attendees include company representatives from the food and beverage industry. This past year we had over 80 meetings with U.S. Senators and Representatives, plus an additional 32 meetings with key Congressional staff members. Ed Kasanders, of Exergame Fitness says, "We are proud to support SGMA's Day of Health and Fitness.  This falls directly in line with everything Motion Fitness tries to do by keeping people active and moving, while motivating individuals who live sedentary lifestyles.  I would hope all organizations out there can see how this great cause can effect not only the overweight population of today, but future generations as well." Each year 15-20 sports celebrities such as Herschel Walker, Mia Hamm, Abby Wambach, Peyton Manning and Tim Brown come to Washington DC to help our cause. They are brought to NHTF Day by major companies such as Nike, Under Armour, Reebok, Prince, Everlast, and Gatorade. The present key legislation the SGMA is focused on for NHTF Day is the Carol White Physical Education for Progress Act (PEP) and the Personal Health Investment Today Bill (PHIT). Both of these initiatives will help “Get America Moving” and help overcome the obesity crisis. While NHTF Day is held in early March, the SGMA’s efforts to pass key legislation is a year round effort. Besides having a lobby firm to help with our efforts, SGMA has year round staff dedicated to finding ways to influence Capitol Hill activities and legislation. National Health Through Fitness Day is a great day for our country. We are using our resources to help kids and adults lead more active and healthy lifestyles. If you would like to support SGMA's National Health Through Fitness Day add their facebook page here SGMA Facebook.  Through this posting you will can learn more about SGMA's vision to fight obesity. For more information on how Exergame Fitness is helping fighting the cause stop by our homepage or email at info@exergamefitness.com.  If you would like to contact us directly please use 847-963-8969. ### Mayor Daley’s Chicago Sports Festival 2010 Dec 18th-19th The Mayor's Office of Special Events presents Chicago Sports Fest,  so save the date, it's FREE!!! This event takes place December 18 & 19, 2010 at McCormick Place in Halls A & B (2301 S. Martin Luther King Drive) What began as a basketball-only tournament named Holiday Hoops in 2000 became Mayor Daley’s Holiday Sports Festival. Envisioned by Mayor Daley, the end result now encompasses both tournaments and interactive zones. Combined, the event attracts approximately 85,000 people annually over a period of three days. The event like its predecessor Holiday Hoops takes place at McCormick Place and is produced by the Mayor’s Office of Special Events, other partners include the Chicago Public Schools and the Chicago Park District.  Come checkout this healthy event, which will showcase Fitness Areas, Interactive Zones for Kids, and Healthy Demonstrations. Visit the expanded Fitness Area presented by the Mayor's Fitness Council. Certified fitness instructors will lead classes in cardio kickboxing, salsa aerobics, pilates, yoga and more! There are fitness demos, lectures on nutrition, bike safety, and family fitness. Essential health screenings will also be available, including body fat composition measurements. Personal trainers can guide you through a personalized fitness regime. Interactive zones include air hockey, boxing, golf, climbing walls, football, chess, obstacle course, tot's zone, bowling, martial arts, table tennis, inflatable tumbling, tennis, badminton, fishing ponds, footbag, giant slide, 50-Yard dash, skateboarding/blading area, wrestling, cheerleading clinics, and open courts for volleyball and basketball. Chicago Public Schools will again host an all-ages chess tournament and there will be instructors on site for beginners. We hope to see everyone out at this event, bring yourself, bring the family, bring the neighborhood! ### January 21-23 Chicago White SoxFest 2011 – Players, Coaches, and Exergaming Fun! The 2011 Chicago White Sox: SOXFEST will be bringing the fans closer to the players than you could ever imagine.  During the time of this event Rolling Meadows, IL based company Motion Fitness will be showing some of the latest and greatest in the world of exergaming. At the event you can expect to meet some of your old favorites like Paul Konerko, and Mark Buehrle, as well as some of the new editions like Edwin Jackson and Adam Dunn.  For some you will also have the opportunity to go through the SoxFest Welcome Pack upon check-in.  In this great package you get Special MVP SoxFest Pass for the weekend , an Official MLB baseball suitable for autographs, a SoxFest coffee mug, backpack, and dry fit hat, as well as many other great prizes! In one of the new offers you will have the chance to purchase the “Big Hurt Experience”, which will provide Access to a private autograph session on Saturday with White Sox great Frank Thomas. During this time I hope everyone has the opportunity to come see the exergaming set-up Motion Fitness will have on display for attendees.  Here you can learn about some of the most exciting ways to keep your kids healthy and active.  Get introduced to an EXPLODING market that is targeted directly at ending childhood obesity. Ed Kasanders, President of Motion Fitness states, “The Soxfest is always a great event to see some of the die-hard Sox fans and of course some of the players.  What is best about the event though is it allows the general public to see just how exciting and engaging exergaming products can be for not just kids, but adults to.” For more information on having Motion Fitness sponsor your sporting event, or more information on Exergaming products and services, please visit their official website at www.motionfitness.com or by calling 847-963-8969. We are looking forward to the event and hope to see you all there! ### The Adults Must Know What They Are Doing, Don’t They? If we’re listening to the experts, all the evidence points to the importance of increasing physical education/physical activity (PE/PA) in our schools.   A compelling body of research shows that, as fitness increases, achievement increases, behavior issues decrease, and wellness increases.  Utilizing this research is one of the most compelling reasons for school administrators to use budget funds to increase PE /PA or to add new technology (ExerGaming®) to energize their programs. Research shows that physical activity actually enhances our brain’s capacity to learn.  Education, however, is pressured to move in the opposite direction – one where kids are asked to sit in their chairs six hours a day, receive PE once a week, and have fewer recesses – all to improve student achievement. Exercise, however, improves all aspects of executive functioning (problem solving, sequencing, planning, cause/effect, predicting consequences, etc.).  Dr. John Medina, a well-known brain researcher, says it well: “Exercise is cognitive candy for the brain” and “If you wanted to create an educational environment that was directly opposed to what the brain was good at doing, you would probably design something like a classroom.” What’s impressive is that exercise offers yet another side benefit that impacts every school and every classroom: it improves behavior by increasing attention, decreasing impulsivity, and creating a more receptive state of mind for learning.  When the behavior of a classroom improves, the learning opportunities for everyone are enhanced.  There are fewer interruptions, less acting out, and more time for the instructor to teach. A North Carolina study showed that even 10 minutes of aerobic exercise before instruction increased time-on task by an average of 8%, with the least on-task students improving by 20%. In addition, if we are truly interested in educating the whole child, as well as preparing them for the 21st century, we have to come to grips with the fact that the fitness levels of our youth are falling while associated health issues are increasing.  Obesity and type 2 diabetes are at crisis-levels in our young people.  Ignoring the fact that sedentary life styles have lead to significant health problems will lead to an unacceptable quality of life for our children and an even greater national health care crisis because of the cost of these items - in terms of both dollar and disabled manpower resources. If we’ll listen, the brain researchers have much to tell us that will improve how we educate our students.  John Ratey, M.D., professor at Harvard Medical School and author, calls exercise the “Miracle Gro®” of the brain and cites the preponderance of evidence supporting exercise to improve behavior.  Dr. Chuck Hillman, of the University of Illinois, regularly publishes research showing the association of exercise with improved memory and the ability to learn.  Dr. John Medina, of Seattle Pacific University, devotes the first chapter of his book, Brain Rules, to how exercise improves brain power.   He says that brain researchers and educators need to start collaborating with each other to utilize the brain science and educational research in how we educate our children. Unfortunately, many school administrators have come to believe – fueled by high stakes testing - that academic proficiency alone trumps everything - and is the singular lens through which many administrators continue to look at education.  The good news is that increased PE/PA does not detract from but actually enhances the schools’ academic goals and, at the same time, develops healthy habits for life-long success. If you want an example of where this works – where fitness and high academic achievement are achieved through a model that others can follow, consider Naperville School District 203 in Illinois.  In this district, “New PE” is a daily part of the students’ education.  (The New PE has a significant focus on student fitness instead of the traditional sports model.)  In Naperville the obesity rate is consistently less than 5% and academic achievement is high.  In 1999, the 8th graders did something very unusual by taking the TIMSS (TheTrends in International Mathematics and Science Study) as a nation and scored #1 in science and #6 in math in the world!  In the most recent international data comparing student achievement, American students were 25th in mathematics. Naperville has learned how to optimize the research around exercise and learning to the benefit of its students. ExerGaming® More good news is that Naperville and other school districts have recently been integrating a new technology into their instruction to enhance the quality of their physical education programs:  ExerGaming®.   Students are already hooked on technology and capitalizing on this interest motivates them to exercise and get fit.  ExerGaming® brings an excitement to the student body because the format is so incredibly fun.  Students work hard and don’t even realize the effort they are making.   When I put an Exercise4Learning™ lab in my school, the students were ecstatic with this new experience of ExerGaming®.   In 30 years as a principal, I have never seen anything motivate kids to exercise like ExerGaming® does in our lab.   Anyone interested in giving a huge spark to their physical education program and their effort to improve childhood fitness would be thrilled with the power that ExerGaming® will provide.  You will quickly find that your kids will not want to get off the equipment.  Wouldn’t that be a wonderful problem?! Parents need to stand up for what we know is best for kids – movement, exercise, and improving learning are inextricably linked.  Given all the evidence, increasing PE/PA along with integrating the new technology (ExerGaming®) needs to be a high priority of all communities. How can anyone in education ignore the research and not be driven to increase PE/PA and take responsibility for the fitness of our youth?  The adults know what they are doing, don’t they? DAN LAWLER Ph.D Motion Fitness Advisory Board Member ### The Makoto II Is Coming to the Vault…… We are proud to announce that the new Makoto II will be coming to the Worlds Greatest Exergaming Facility in The Bulls Sox Exergame Academy in Lisle, IL.  The new Makoto II will only add to the excitement and enjoyment of all attending participants! The Makoto Arena II is one of the premier Exergaming systems on the market today. Why? It is the only interactive game that is three-dimensional in which the player is totally immersed in lights and sounds. This multiplanar, multidirectional interactive fitness game delivers documented brain and body fitness while providing the participant with raw, unbridled fun and excitement! The new Makoto Arena II delivers a physically active and mind-engaging fitness experience, along with groundbreaking individual player results tracking (great for justifying PEP grants!), updateable sound themes (musical tones, animal sounds, sci-fi tones and more!) and multiple games for YMCAs, Schools, Park Districts, Health Clubs and the ever-growing Medical Market. This great piece of new equipment will be coming to The Bulls/Sox Academy in Lisle where the gaming world meets the fitness world. The third floor of the Bulls/Sox Academy has been transformed into the most innovative “Exergaming” experience in the country.  Throughout the lat few months the Academy has seen over thousands of kids come through the exergaming room with the same reaction…WE WANT MORE! Through the growing partnership between The Vault by Motion Fitness and the Bulls Sox Exergame Academy, Motion Fitness is excited to add another piece to the puzzle of fighting childhood obesity across the country. Ed Kasanders, President of Motion Fitness states, “The Makoto has always been one of our most reliable, durable, and engaging products we have ever sold.  We think bringing the Makoto II to the Bulls/Sox will only enhance the experience for all the kids who will be involved; no matter it be birthday parties, field trips, or simply stopping by to play the game.” Additionally one of the first people to try out the new product had his own thoughts to add on.  “The all new Makoto II has taken a giant leap in its programming.  The new style is eye catching and has more targets.  The Makoto II is PC based and has an easy to use touch screen monitor.  With 8 different games to choose from and more programming the Makoto is a MUST HAVE interactive fitness product, “ says Keven Courson, Exergame Consultant at Motion Fitness. The new Makoto II experience will be coming to the Vault Exergame Room in Chicago at the end of next week, we invite anyone to stop by and checkout this engaging product as well as all the other exergames hosted at Bulls Sox Academy. ### Video games rival phys-ed for fitness: Study Jennifer Gerson, Postmedia News Reports CALGARY — With the flashing lights, blaring music and banks of high definition television screens, kids might think they were wandering into an arcade. Actually, it's gym class. Grade 4 students at the Foundations for the Future Academy in Calgary use video games to stay in shape. While video games have long been considered the foe of gym teachers, new research released Tuesday by the University of Calgary suggests that games may be as capable of keeping kids fit as traditional physical education classes. The University of Calgary study tested the effects of a number of popular video games that incorporate jumping and balancing, such as dance games. After two years testing the games on Calgary elementary school students, researchers found that active video games improved balance by up to 30 per cent, while conventional physical education that included traditional games, such as badminton, had a negligible effect. The results, released Tuesday, were on par with a six-week phys-ed program that focused solely on improving agility and balance using dance, gymnastics and obstacle courses. "We don't believe what we're doing is trying to encourage kids to play video games," said researcher Larry Katz. "We think there is an obesity problem because of sedentary behaviour and what we're hoping to do is to get kids who are involved with sedentary behaviour to be non-sedentary, to be active." Often children fail to become physically active because they don't develop balance and agility, he said. The games allow phys-ed teachers to better customize programs that can help students improve their physical co-ordination. In addition, the students were more likely to enjoy the digital exercise games than a traditional gym class. Jumping up to slam the squares of a light wall that would look familiar to former patrons of 1970s-era disco clubs, nine-year-old Adelle Zielke and her classmate Chloe Sorensen-Clark gave the program a positive verdict. "It's mesmerizing," they said, almost in tandem. "It's very active. You have to jump up and there are lots of different ways to do it. You can go backwards or sideways," Zielke said. "It livens up your life. It's (better) because it's very bright and colourful. This is shiny." The light wall tests and improves reaction time, while other games focus on balance and co-ordination. Active video games have become more popular since the introduction of the Nintendo Wii's motion controller. Both Sony's PlayStation 3 and Microsoft's Xbox 360 recently have released new hardware additions that allow players to use motion control. Although researchers have studied the effects of active games on energy expenditure, Katz and his colleague believe this is the first study to look into the effects on balance and agility. Katz, an expert in multimedia and sports technology, said he could envision more technologically integrated schools — with the scores earned in gym class, for example, applied in mathematics and science. "It's integrating their data so the data is meaningful and relevant for them," he said. "It becomes math about me, which is a lot more fun than how much is four apples plus two apples." One of the founding companies in this industry is Exergame Fitness, which is one of the leaders in the active video gaming market and is extremely excited for the Foundation of the Futures in Calgary .  Through Exergame Fitness you can learn more about some of the most innovative active gaming product we have to offer.  To find out more contact directly at 847-963-8969 or info@exergamefitness.com ### How Neighborhood Watch Sparks Neighborhood Play By PCFSN If you lived in a neighborhood where gunshots rang out every day and drug dealers loitered on your street every night, would you let your kids outside to play? Well, you’re not alone. One of the reasons our children are not getting the minimum amount of physical activity they need is that physical education has been carved out of our schools, and many youth live in high-crime neighborhoods where their parents are afraid to let them go outside. So it’s no wonder that the national childhood obesity rate, especially in impoverished and underserved communities, has skyrocketed over the last 30 years and has now reached epidemic proportions. A report conducted by the Trust for Public Land revealed that “crime drops when adequate parks and recreational activities are available in inner-city neighborhoods.”  Many examples can be found in cities and towns throughout America where policymakers, law enforcement officials, community leaders, and residents have joined together with the park service and recreation facility owner-operators to take back their neighborhoods and make them safe. Every summer in Phoenix, basketball courts and rec centers are kept open until 2 a.m. to encourage residents to be active with their neighbors. The city of Phoenix found that during the summer months, calls to police reporting juvenile crime incidents drop by as much as 55 percent. Researchers at Columbia University reported that Boys or Girls Clubs in public housing projects reduced crime rates by 13 percent and drug use by more than 20 percent. Juveniles between the ages of 10-16 year olds who have a mentor, which is an important component of a quality after-school program like those of the Boys and Girls Clubs of America, are 46 percent less likely to use drugs and 27 percent less likely to start drinking alcohol. So we cannot afford for our kids to sit home and play sedentary video games after school. We must give them opportunities to participate in physical activity and make better food choices throughout the day. It is proven that physical activity and good nutrition help children perform better academically by increasing concentration and energy levels and boosting self confidence. Physical activity also hones their socialization skills, which enable young people to identify with peers, succeed in college or a vocation, and live happier and healthier lives. That is why the President’s Council works closely with First Lady Michelle Obama’s Let’s Move! initiative to connect the public and private sectors with non-profit organizations and encourage them to develop sustainable programs to fight childhood obesity. Through the “Million PALA Challenge”—a joint physical activity campaign to get one million Americans to earn their Presidential Active Lifestyle Award (PALA) by September 2011—and initiatives like Let’s Move! Cities and Towns and Let’s Move Outside, we will make great strides to reverse the childhood obesity epidemic one child, one family and one community at time. For more information, visit www.fitness.gov ------------------------------------------------------------------------------------------ Williamson, D.  (May 2000).  Study: Crime, lack of PE, recreation programs lead U.S. adolescents to couch-potato lifestyles.  UNC News Services. Retrieved from http://www.unc.edu/news/archives/jun00/popkin6060500.htm The Trust for Public Land. (n.d.) Why we must invest in urban parks.  Retrieved from http://www.tpl.org/tier3_cdl.cfm?content_item_id=888&folder_id=728 Riley, R., Peterson, T., Kanter, A., Moreno, G., & Goode, W. (2000). Afterschool programs: Keeping children safe and smart. Washington, DC: Child Trends. ------------------------------------------------------------------------------- I was excited to see the phrase, "sedentary video games" in this blog--it's the first time I've seen such an adjective used in any of our federal reports! We now have an intervention--exergaming (aka 'active gaming') that is a solution that can overcome almost all of our PA barriers. It's available in-home, after-school, or rec centers, has a low entry cost, appeals to this generation of "techies" & videogamers, and most of all, it's FUN! Research now shows that exergames CAN meet the federal PA recommendations of 150 mins. of moderate intensity PA. With the latest exergaming games--Kinect (xbox) and Play Motion (PS3) just out, we continue to get more and more options to overcome obstacles to being physically active. Unfortunately, many people who would benefit from this form of intervention won't hear about it because so many in public health don't even know that this newest intervention exists! I just returned from the annual APHA meeting in Denver, and time and time again, no one seemed to know what this was, or even interested in learning more. They would hear "video games" and automatically assume it couldn't be a real intervention for PA. In one of the last sessions I attended, someone from the CDC was presenting on how we have not reached the Healthy People 2010 goals on PA, and then presented the draft of new goals for HP2020. In it, she pointed out that screen time was expanded to specifically point out TV, computer usage, and video game play. I asked during the Q & A if it said "sedentary video game play", she had no idea what I was talking about!!! (She did say to send her some info on this and MAYBE they might be able to edit it before it is released next month. We are looking forward to APHA 2011 in DC because those of us in the PA Special Interest Group (SPIG) plan to really bring all sorts of PA strategies to the forefront and maybe even get the attention of First Lady Obama to come by and help promote the need for the APHA to be more proactive in promoting PA!!! Thanks to whoever wrote this blog post and added that single word to video games! Ernie Medina, Jr ### Improve Memory, Reflexes & Concentration With BrainBike BrainBike to be shown at the Education in Action Luncheon by University of South Florida and the Lets Move Campaign’s Executive Director of the President’s Council on Physical Fitness and Sports. The BrainBike by Motion Fitness combines the latest research in Brain Training – in order to improve memory, reflexes, concentration, and a complete range of mental abilities – along with an advanced exercise bike developing aerobic and cardio health. Students get Brain brakes by playing 22 different fun and engaging software Exergames. “What we are doing is giving students the ability to process and improve their memory by playing Exergames. We are not giving them actual material that they are currently studying. We want them to take a break from study, but still be able to improve their Academic success. The efficient workout exercises the body (with a bike) and the Brain (with Neuroactive software) simultaneously through fun game play” adds Dr. Bergeron, President Brain Center of America. “We see students across the country getting a tremendous benefit from the NeuroActive BrainBike. If this product is positioned in a Physical Education environment students will gravitate to the product that lets them play cool games. If it is used in a Learning Readiness program it will engage the students and activate their brain and cognition level to improve performance. The BrainBike Neoractive software program has 22 brain games designed to work different parts of the brain, providing a complete Brain Fitness workout. In addition, they get the great benefits of exercise while they play”. Ed Kasanders, President of Motion Fitness. The University of South Florida's College of Education will be hosting the annual Education in Action Luncheon . Each year the College chooses a topic in which to focus at the event. This year the focus in on childhood obesity while highlighting active gaming. Experts at the University of South Florida who have been on the leading edge of active gaming research will have the opportunity to showcase their findings for the nation’s top physical fitness director, Shellie Pfohl. President Obama named Pfohl as director of the President’s Council on Physical Fitness and Sports (PCPFS) earlier this year. She leads the efforts related to First Lady Michelle Obama’s national “Let’s Move” campaign to solve childhood obesity. Pfohl will be in town to deliver the keynote address at the USF College of Education’s 14th Annual Education in Action Luncheon. USF’s Education in Action luncheon brings together hundreds of community leaders and educators in an effort to increase awareness of the importance of partnerships among the college, K-12 schools in the Tampa Bay area and community. Work conducted by the College of Education’s School of Physical Education and Exercise Science related to childhood obesity and active gaming (the use of technology to promote physical activity), will be highlighted during the event. “Active gaming is gaining in popularity around the country,” said Lisa Hansen, assistant professor in the School of Physical Education and Exercise Science and co-director of the active gaming research labs at USF. “We are proud to be one of the first to not only embrace this contemporary movement, but research active gaming in order to learn more about the potential technology has in turning children on to daily physical activity.” “Research shows that daily physical activity can improve academic performance,” added Stephen Sanders, professor and director of the School of Physical Education and Exercise Science and co-director of the active gaming research labs. “Together, we can put research into action to develop active, healthy kids.” Motion Fitness www.motionfitness.com BrainBike www.thebrainbike.com University of South Florida www.usf.edu ### ### Chicago Bulls Open EnergizaBulls Fitness Center at McPherson Elementary – Exergaming on the Gamercize Station! The student, parents, faculty and staff  of McPherson Elementary (4728 N. Wolcott) welcomed Chicago Bulls legend Scottie Pippen, Ald. Gene Schulter, Chicago Bulls forward Taj Gibson and Chicago Bulls staff to celebrate the opening of the EnergizaBulls fitness center Tuesday.  The state-of-the-art fitness center is part of an ongoing program by the Chicago Bulls to help teach students the importance of a healthy and active lifestyle. The EnegizaBulls program is supported by a $1.475 million grant from the U.S. Department of Education, awarded to the Chicago Bulls in an effort to help curb the rising obesity rates among young children. The McPherson fitness center is the tenth facility built by the Chicago Bulls organization at Chicago area public schools, with plans for a  total of 15 by the end of the the 2011-12 school year. Exergame Fitness USA The Global Leader in Exergaming Products, Programming and Partnerships implemented the popular "Gamercize NBA2K11 Exergaming Station" at the McPherson Elementary School. Gamercize is one of the leading products in the Exergaming market which offers a positive solution to the raging epidemic of obesity and inactivity. Gamercize keeps kids moving while playing games they already love such as Madden Football, FIFA Soccer, NBA2K11 & Star Wars Lego's to name a few. The Gamercize technology interacts with existing game console’s such as XBOX 360, PS3, Wii by making the players actively move on custom designed steppers in order to power their controller! Simply put, when no physical activity is present, the game pauses. When active movement is present the users unlock the gameplay! Its an affordable and proven method to keeping the youth of today fit while having fun. Parker Johnson - Project Manager at Exergame Fitness adds: "The Gamercize system was a massive success at McPherson school! It was great to see some of the world's top NBA players so involved in community wellness. Throughout the duration of the event, kids were lined up to play the Gamercize station and fully engaged into the competitive gameplay and active movement that is required to play the system. When NBA superstars Scottie Pippen & Taj Gibson walked in the room the kids kept on playing their game! This just goes to shows how engaging exercise can be when combined with videogames. Everything we do here at Exergame Fitness is about utilizing technology driven products that keep them fully engaged & physically active! It's making a huge difference!" For more information on Gamercize: Exergame Fitness USA (847) 963-8969 info@exergamefitness.com ### Game is Not a ‘Four-letter’ Word: Good-Gaming Gives Opportunities to Impact Health SPONSORED BY THE CENTER FOR LAW, ETHICS, AND APPLIED RESEARCH IN HEALTH INFORMATION Presented by: Stephen Yang, PhD-ABD Assistant Professor, SUNY Cortland Stephen P. Yang is an assistant professor at the State University of New York College at Cortland (SUNY Cortland) and he researches the effectiveness of using exergames/active games for healthy benefits. The state of exergaming is a relatively new area of interest for researchers; however, Yang has been active in the field since its infancy and has published several papers and abstracts and presented posters and workshops both internationally and nationally. In 2009-2010, he was invited to speak at several conferences including Game Developers Conference, Journal of Health Promotion Conference, NCTI Technology Innovators Conference, and two events in Seoul, South Korea for the Korean Serious Games Festival and Continua Alliance Meeting. Another group he works closely with is the Games for Health (GFH) Project which is part of the Serious Games Initiative and is sponsored by the Robert Wood Johnson Foundation. He also consults with video game developers, toy companies, and exergame companies on products and services for several populations. In recognition of his knowledge and expertise, he was recently appointed to the Board of Advisors of Exergame Fitness. Yang is a founding member of the ExerGame Network (TEN) and has been interviewed on national television (Good Morning America Health, New York), morning television (Fox 45 Baltimore), radio (Into Tomorrow), newspaper (USA Today), online magazine (Chicago Tribune), print magazine (Oprah Magazine), and video. Throughout all his research and collaborations, Yang wishes to see how exergames can be used to inspire people of all ages and abilities to be active and healthy for a lifetime. As co-director of the ExerGame Lab, Yang investigates how to best use the latest exergames and gaming technologies for children, adolescents, and adults with and without disabilities and he keeps the exergaming world up to date on www.exergamelab.blogspot.com. His talk “Game is Not a ‘Four-letter’ Word: Good-Gaming Gives Opportunities to Impact Health,” will focus broadly on the current use of games and technology for healthy benefits, as well as describe how newer forms of persuasive and pervasive technology might further impact health goals and outcomes. Lunch provided. Original Article Here ### Mason, Ohio's New Interactive "VAULT Room" - Exergame Fitness Mason Ohio -The City of Mason has joined forces with the leader in the world of "Exergaming" (Exergame Fitness) to create an exciting, hi-tech approach to tackling the obesity & inactivity epidemic; it’s called “The VAULT”. The VAULT is a new fitness experience that takes a revolutionary approach to keeping our community active, healthy and engaged with technology driven products that keep users engaged in physical and brain activity. We feature technology and age-appropriate conditioning curriculums to improve their health, fitness and confidence. PICTURES LINK: http://bit.ly/cityofmason Our Mission: The City of Mason is dedicated to fighting the obesity and inactivity epidemic within our community by implementing Exergaming products along with medical based family programs developed by MedPlay Technologies. Kids today relate to videogames and entertainment, so we are simply making them physically active and using brain power to participate in these engaging products and programming. We engage local parents and the respective leaders in our communities in actions that foster lasting physical activity and habits for healthy living in our youth - we are a catalyst. Exergaming Products (PHASE I): iDANCE: (Wireless Multiplayer Dance & Step System)   Lightspace Play Floor: (Interactive Game Floor – Digital Dodge Ball)   Trazer 2: (Virtual Sports Training Simulator – Goalie Wars)   GameBikes: (Interactive GameBikes - Pedal to Plays)   Makoto Sports Arena: (3 Light Reaction Towers - Reaction Time!)   City of Mason Website: http://www.imaginemason.org/ ### Fremont Nebraska YMCA's new Exergame Fitness Room | The Underground! FREMONT — Video dodge ball doesn't leave red welts, but the kids in the Fremont YMCA's new gaming room still work up a healthy sweat playing it. Exergame Fitness products were utilized at the Fremont YMCA which opened up a state-of-the-art interactive gaming room called the Underground, and kids are clamoring for their turn on $80,000 worth of video equipment that it contains. All of the games in the room require substantial physical exertion. Jerry Renne, YMCA president and CEO, said he almost feels like he is “tricking the kids into exercising” while they play. “Our goal was to combine their love of games and TV with developing a healthy lifestyle,” Renne said. “With childhood obesity rates climbing, we have to find new ways to keep kids active.” Nationally, one in three children is considered overweight or obese. Experts have said they fear that for the first time in the history of the United States, children are on track to be less healthy and have a shorter life span than their parents. Nebraska ranks 31st in the nation in the percentage of overweight or obese children, according to a 2007 study by the National Survey of Children's Health. Nearly one-third of the state's children age 10 to 17 are either overweight or obese. And Nebraska is only 6 percentage points behind Arkansas, the state with the second-highest percentage of overweight or obese children. Iowa is No. 8 nationally (1 is best), with 26.5% of kids being overweight or obese. Renne said plans for the Underground began two years ago, long before the Exergaming company exhibited a full-scale video-exercise room called the Vault at the 2010 YMCA national convention in July. Jessica Wylie, a spokeswoman for YMCA of the USA in Chicago, said interactive gaming rooms are popping up at Ys around the country. “We've seen more and more Ys across the country open interactive gaming rooms. More than 600 Ys nationwide are helping kids have fun while being more physically active by combining entertainment with exercise through activities and games such as the Wii and Dance Dance Revolution,” Wylie said. The Underground, which opened Sept. 27, fills a space formerly occupied by a weight room. That was moved to a new addition in the 200,000-square foot Fremont YMCA complex. Renne said the gaming room was financed by private donations from the Marie and Marv Bartling Estate, the Hazel R. Keene Advisory Fund and Mike and Lin Simmonds of Omaha. The Underground includes a LightSpace Play Floor, GameBikes, Tony Hawk exerboards, Xavix Game Systems and the BluFit Multiplayer with Dance Dance Revolution. The Xavix Game System lets the player choose from several sports such as baseball, bowling, bass fishing, tennis and golf. The LightSpace Play Floor, which cost $22,995, is a favorite. It includes a dodge ball game where the object is to not step on a red ball zooming around the floor. If the floor detects a misstep, the ball turns green and the player is eliminated. The gaming area adjoins a computer lab and a lounge area where board games can be played or members can just relax. Dylan Fuchs, 10, and his brother Nathan Fuchs, 6, are “Nintendo experts” who now also get their kicks on the Fremont Y's new LightSpace Play Floor. “I really like the dodge ball game,” Dylan said. “It really gets me sweaty.” Their father, Chad Fuchs of Fremont, said he's “pretty thrilled” by any video games that get his boys moving. “They are huge Nintendo game fans, so sometimes its hard to get them active,” he said. “To actually see them up and jumping around is great.” Brooke Fenske, 15, was among 15 students consulted by the committee that planned the Underground. The Fremont High sophomore said she is hearing “lots and lots” of positive feedback about the gaming room. “I think the GameBikes are pretty cool because it really helps your cardio workout,” Brooke said. “Anytime you develop a funner way to exercise, kids really like it.” GameBike is an exercise bicycle with a steering mechanism that allows the rider to navigate the terrain of a game shown on a video screen. The faster participants pedal, the more steering skills they have and the better they score. Brooke said the students suggested painting the 20,000-square foot space in a graffiti motif. Fremont artist Anthony Brown, 20, spray-painted the walls with cartoon characters in a mix of vibrant colors. He said he tried to create “something fun” for the kids to enjoy. “It was nice to have input like the graffiti walls,” Brooke said. “The adults (on the committee) really listened to the things we had to say, and I think it makes the room more like a place kids want to hang out.” Linda Butkus, a spokeswoman for the Omaha YMCA, said that organization does not have anything comparable to the Underground. She acknowledged being “a little jealous” of the Fremont Y's new gaming room. The Fremont Y, she noted, is the second-largest YMCA in the United States and boasts over 10,000 members. “In Omaha, we have some (Nintendo) Wii systems that the kids seem to really support, but nothing like Fremont has come up with,” Butkus said. “It sounds like Fremont has discovered another medium to get kids off the street and into a safe environment.” Contact the writer: Kevin Cole: 444-1272 kevin.cole@owh.com ### Light Board To 'Revolutionize' P.E. Class A Des Moines school has just added technology to its physical education classes. They're using a light board to get active at Hanawalt School. [Original Article and Video developed by KCCI News Channel 8 - [watch video] Students are using the first Lightspace Play Wall to be installed in an Iowa school installed by Exergame Fitness USA "The Global Leader in Exergaming Products, Programming and Partnerships". Hanawalt P.E. teacher John Baker is pumped up because the touchscreen technology is making his students move. The giant light board keeps kids from getting bored during P.E. "The kids have absolutely been enthralled with it. What it does is helps with the visual tracking and helps with the reading and it also increased hand and eye coordination and reactionary time," said Baker. "This is going to change the culture of physical education." The fifth-graders are playing Color Crazy. It's a lot different than the traditional kickball kids used to play in P.E. Student Rabsa Naseer said, "It's more active than a video game. I think it's much better because you can get active with your body." ### The 8th Annual Achieve Fitness USA Business Conference / Las Vegas, NV. Annual Achieve Fitness USA Business Conference kicked off in Las Vegas, NV with great success! The event being held on September 23rd-25th brought in some of the most unique minds in the fitness industry to discuss ways to start, grow, and expand their business plans. The event kicked off with Peter Twist of Twist Sport Conditioning giving an inspirational speech revolving around motivating cliental to not only have a healthy body, but a healthy mind as well.  Peter went into great detail on how Twist Sports Conditioning is quickly becoming a favorite among licensing owners and a great money producer. These classes are great for improving training skills and camps, classes, and for training athletes for performance improvement. We were then introduced to Kathleen Maier and her “100 Ideas for Small Budgets and Big Ideas”.  She gave as an in depth look into spreading every penny you have around in as many business opportunities as possible.  It was a great look into product marketing, professional development, and cross marketing. After some great discussions the first day we were introduced to the benefits of the FFP program and how to look into different revenue streams as much as possible.  The message was very clear that a lot of hard work would be needed to accomplish the goals you set forward but anything would be attainable. Speaking of looking at different revenue streams the next lecture was given on the benefits of Exergaming and looking how it could help their organization.  The basis of the lecture revolved around informational pieces on what Exergaming is and how it can help fight childhood obesity.  One of the main things we feel at Exergame Fitness is the fact that every child needs to find that one thing that they love, that one thing that keeps them active, and more of all that one thing that makes them happy; with Exergaming we try and tie all those things together in one and give a child an experience they never could have imagined! The lecture also focused around how using technology is something that every organization needs to look into whether their big or small.  Technology is everywhere and continues to evolve everyday.  With the increase in technology it is now easier for people to find ways to motivate students through video games as well as monitor their activity.  Through the activity monitoring devices that Exergame Fitness now uses we are able to track, compete, and reward all different types of physical activity.  Through these devices it will provide our future generations an opportunity to monitor how much they exercise and help set attainable goals they can reach throughout the program. The final part of the lecture revolved around why these fitness companies need Exergaming equipment.  It is very tough for some of these kids to be motivated to run on a treadmill, or go lift weights to be active; but with Exergaming and video games it is something their familiar with and feel comfortable trying.  It is our hope that through these discussions with the Achieve Fitness members that we will provide them with another opportunity to find ways to bring in new members, benefit from different revenue streams, and keep kids fit and active in the process! Parker Johnson Project Manager Exergame Fitness USA ### Schools Beware: Tough Decisions May Result in Negative Unintended Consequences Ever since the Commission on Excellence in Education published the Nation at Risk in 1983, school systems across America have been racing to improve academic performance. Over the years this issue has become a major political priority. Simply put, both parties had their ideas about how to reform public education. Both sides of the political spectrum have raised credible arguments and both found common ground in national standards and high stakes testing to improve education. But that strategy has created some negative unintended consequences. As in many real life situations, when we intervene to improve circumstances, we often succeed but at a cost that questions the effort. For example, when school systems have chosen to freeze employee salaries, relieving short-term financial pressures. The unfortunate consequence of this move often leads to decreased employee morale and less productivity. Other school systems maintain employee salaries but cut or reduce programs. It is my contention that the most destruction occurs when school systems start to play around with decreased physical education and/or fitness programs. The movement to raise the bar on student achievement has created a nearly singular focus on the improvement of test scores. With best intentions, nearly every school has been attempting to squeeze every academic minute out of every day in order to improve academic achievement. When physical education and movement are decreased for this purpose, we place our students at risk. Activity is essential for the developing brains of our young people. Exercise improves the flow of oxygen to the brain and actually grows new brain cells. Research reveals that aerobic activity increases our capacity to focus and learn and attention is crucial for memory retention. Raising the bar on fitness will actually help schools achieve their goals of increased student achievement. The “squeeze play” has been affecting our schools for some time. Fortunately, however, there exist educational systems where strong physical education programs and high academic standards are not mutually exclusive. For example, Phil Lawler, former Naperville 203 district P.E. coordinator, spent his career leading a revolution to improve physical education in our schools. With the help of others, he created a physical education model that focused on the improvement of fitness for every American child. He shifted the emphasis in his program from a sports model to a fitness model. The goal was to improve every individual’s fitness level and create a positive life long attitude toward wellness. His program, passion, and mission, called The New P.E., embodies the essence of “no child left behind!” Phil’s program worked because he made it possible for every single person to be successful in his program. Every student in this program is now evaluated based on his or her own potential, eliminating the old norm where only the best athletes achieved an ‘A’ in physical education. The model is the epitome of individualized instruction. He made sure everyone has a chance to succeed and eliminated the days of dodge ball, as well as intimidation in physical education. It is no wonder why so many adults have negative memories about physical education and haven’t been able to harness the need or knowledge of physical activity in their aging lives. The New P.E. is very interested in motivating students to adopt healthy life styles through a strong fitness and health program. One aspect of The New P.E. that creates a motivated student body involves activity choices that meet the individual needs and interests of its students. A new and exciting example of this diversity is the creative and innovative exergaming equipment that Naperville 203 included as a part of each student’s physical education experience. Students are riding Gamebikes, BrainBikes, dancing on DDR’s and exercising on equipment called Xavixs and Sportswalls. These are only a few examples of what students now experience in an effort to draw them into movement and life choices that are fun and at the same time benefit their entire cardio and physical health. Exergaming has unbelievable potential to add excitement and energy to any physical education program. As a principal of an elementary school and an advocate of exercise as it relates to enhanced achievement, I became a close observer of Phil’s work. I eventually put in a twenty-eight station exergaming lab in my elementary school that motivated kids to exercise in a way that I had never previously witnessed in my 30 years as a principal. Any educator, who believes that schools are partially responsible for teaching healthy lifestyle options, influencing the rate of childhood obesity, and educating the youth on the relationship between activity and achievement, should investigate the value of adding Exergame Fitness equipment to your school and/or physical education program. You and your students will be glad you did! It is time for schools to revisit what educating the “whole child” means and realize that the old saying “a healthy mind and a healthy body” go hand in hand. Our students are suffering the unintended consequences of high stakes testing and the reduction of physical education and recess time. Equally as compelling is the growing body of research that reports a strong correlation between fitness and student achievement. A sound mind and a sound body were never intended to be separate missions for schools. The unintended consequences carry a heavy price for kids that adults are responsible for creating. But options exist that can change the trend that has jeopardized the health and wellness of our kids. The shift to New P.E. will create fit students and help turn on their brains for improved reception and better retention. Let’s get our kids moving and don’t forget to make it fun!! DAN LAWLER Ph.D Exergame Fitness Advisory Board Member View profile here ### Donovan McNabb, schools tackle childhood obesity More than 600 school children are setting a world record on the very well-known FedEx Field Tuesday. Eighth grader Thomas Booker said, "I'm kind of pumped about this because, you know...it's one of my main books. I like to read the Guinness books of world records." They are there for a massive interactive fitness session that is making history with the help of some local Marines and Redskins players, anchored by quarterback Donovan McNabb. "Just about 12, 13 years ago my father was diagnosed with diabetes. And one that's continued to take the lives of our friends and family," said McNabb to the students on Tuesday. The Guinness World Records title attempted is for the Largest Virtual Exercise Lesson. Dozens of schools participated in the fitness session. Among them was Alice Deal Middle from the District. Alice Deal teacher Neil Downing said, "Our physical education class is more fitness based rather than gain based so they don't like it sometimes but they are seeing how fun it is and how it helps them." D.C. currently has one of the highest childhood obesity rates in the nation. It's a problem that could lead to chronic heart disease, diabetes and cancer. Shannon Speaster with the President's Council on Fitness, Sports & Nutrition stated, "One of three of the nation's youth are overweight or obese." McNabb told the students Tuesday, "I think it's important that you guys continue to learn more not only about yourselves but about your families." The pressure to workout for at least 30 minutes is on 9-year-old Grayson Parker. He and his dad were invited from Richmond. Grayson said, "You can stay in shape and be nice and healthy." The event Tuesday perhaps had a different meaning for McNabb, but interestingly enough, he already made it into the Guinness Book of World Records in 2004 for 24 completed passes in a row. ### Exergaming Fun & Knuckleheads Gym - Carlsbad, CA Imagine a child-friendly exercise room with computer-generated devices that make kids look forward to exercising. That’s the scene at Knuckleheads Gym in Carlsbad, which aims to create an exciting yet safe workout environment for children 5 to 15 years old. Designed for children from the nonathletic to the extremely athletic, Knuckleheads uses interactive equipment to encourage kids to exercise and stay fit. “This gym is unique, because we have high-tech exercise equipment that combines video/computer technology,” owner Sunnye Sims said. “The children are having so much fun they don’t even realize it is good for them. I want to offer families a facility to bring their children where they can continue physical education programs and make it fun for the kids.” Knuckleheads is a membership-based “drop off” gym. It’s open from 10 a.m. to 6 p.m., Monday through Saturday. The gym is open Sundays for private parties only. Parents can either drop off their children or remain at the site. Personal trainers are available for private lessons and training. “Today, many families face the dilemma as to how to continue the needed physical programs for children since some schools are cutting back physical education classes because of budget woes,” Sim said. “I have several friends that have been at a loss when that happened.” Some of the interactive equipment includes fitness bicycles with brain games and PlayStation games. While kids pedal on the bikes, they watch PlayStation, but as soon as the pedalling stops, the game stops. The TreadWall operates like a rock-climbing wall, and the SportWall lets children play with noodles, bean bags and balls. The Motivatrix instructs dance and cardiovascular workouts, while Dance, Dance Revolution is connected to a plasma TV and offers step-by-step dance training. Lightspace Play Floor  is dodge ball played on musical squares. Tommy Seilheimer VP of Exergame Fitness Adds: "Sunnye has an amazing vision for keeping her community actively engaged by using technology driven fitness products.  We were very excited when she approached us about implementing "Exergaming" in her community because that is "exactly" what we specialize in. Carlsbad California now has a fun sustainable place to keep their community active! We hope you stop in and get it a try!" The gym also offers more traditional exercise equipment such as jump ropes, light weights, a personal trampoline and hula hoops. For Jake Cassel, 5, of Carlsbad, Knuckleheads Gym is all about having fun and not about physical fitness. “The machines are so much fun,” Jake said. “I like to dance and move around. The music is cool, too.” Admission costs $15 per day, per attendee, and sibling discounts are given. The gym also coordinates birthday parties, team-building parties and fundraisers. Knuckleheads’ Kids Night Out program allows parents to enjoy a Saturday night while their children are supervised at the gym. Celia Taghdiri is freelance writer. Original Article ### Experts Rate “Exergames” for Consumers Exergaming (Active Gaming) combines video games and exercise to provide a physically challenging but enjoyable experience. Traditionally, laboratory tests have been used to determine exertion levels and mainstream journalists review and rate a game’s game-play. The Exergame Network (TEN) has created a next generation rating system which is ready for world wide release. TEN’s ratings system evaluates the holistic experience of an exergame in it’s Exergaming Experience Rating System (EERS) TEN is a non-affliated, non-profit Games for Health exergaming advocacy. Its website portal is http://www.exergamenetwork.org/. TEN represents an international collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, wellness entrepreneurs, all devoted to promoting an active and healthy lifestyle through Exergaming. The peer-reviewed EERS results have been compiled by a panel of world renowned Exergaming experts. The system used to rate the exergame experience has taken a collaboration of over 12 months, driven by the previous lack of real world consumer information into the genre. Exergames are not only scored on exercise and game play, including the physical interface between the two, but also on the interaction of seven further attributes including sustainability and intervention capacity. Six popular video games with an exercise component have been scored in the first results, including Wii Fit, Dance Dance Revolution (DDR), Eyetoy Kinetic, Wii Sports, EA Sports Active and Rockband. "With so many different games available on the market, a rating system for Exergames like the EERS by TEN, is a welcome tool for healthcare practitioners trying to help their patients make the most appropriate choices for their families." says TEN contributor Dr Ernie Medina of MedPlay Technologies LLC. The highest rated exergame, so far, is Dance Dance Revolution (DDR), which scored 63% with the popular Wii Fit making a mid-table position with 57%. TEN has a resource of over 40 Exergames listed that will be peer-reviewed and rated over the next 12 months. "The EERS results compliment the research work being done in the Exergame Lab at SUNY Cortland. While there is no substitute for scientific research in PE, the thorough rating system is extremely useful to consumers when looking at which product to purchase." says TEN contributor and exergame expert Stephen Yang. The full Ratings table can be viewed at the TEN Blogsite TEN - Social Networks: LinkedIn Facebook Wiki Twitter Skype: ExergameNework E-mail ### NEW EXERGAMING FITNESS CENTERS UNVEILED IN WATERBURY, CT. PUBLIC SCHOOLS WATERBURY, CT– Thanks to a federal Carol M. White Physical Education Grant called P.A.C.E. I.T. – Physical Activity Curriculum Enhancement using Integrated Technologies, Waterbury middle school students will be training for lifelong fitness in 3 brand-new state-of-the-art Exergaming Fitness Centers. Exergaming technology harnesses children’s interest in videogame technology to provide highly interactive, rigorous, and research-based physical fitness training that kids want to participate in because it is so much fun to do. Among the new equipment available for student use are virtual reality treadmills, stationary bikes and ‘stepper’ devices that power PlayStation 3 video games, ultra-realistic experiences on interactive fitness bikes that allow students to experience the thrills of simulated mountain biking, cognitive training devices that help students use exercise to help improve academic performance and problem-solving capabil;itries, and indoor mountain-climbing. All fitness center systems provide detailed and highly specific bio-feedback as well as long and short-term tracking of student performance to help students monitor their progress in achieving their personalized fitness plans. Many equipment items such as the NeuroActive BrainBike , Trixter Xdream, Virtual Active Matrix Treadmills, iDANCE, and M6 Treadwalls have been recently featured on such programs as Good Morning America, NBC News Today, CBS Morning Show, and Fox Business News, among others. These Middle School Fitness Centers are absolutely unique; not only in Connecticut, but according to a variety of informed sources, practically the entire Eastern United States.   These centers take the ‘WiiFit idea’ to a whole new level never before seen here in Connecticut. The fitness centers will be officially opened with a ribbon-cutting ceremony at the North End Middle School on Tuesday, September 7, 2010, promptly at 5:30 pm, at the start of the Waterbury Board of Education’s workshop.  Health and Physical Education teachers and exergame fitness center experts will be on hand to explain ‘the science behind all of the fun’ and answer questions.  Approximately two dozen students have pre-completed video release permission forms to appear on-camera, will be working out on the equipment and be available to answer questions and/or give their perspectives on this new initiative. FYI – This would make a nice feature or a possible live-feed during your evening broadcast. For more information, please contact Joe Gorman, Supervisor of Health and Physical Education, at 203 574-8051.  For background information on exergaming and types of exergaming equipment, please consult the link below... www.EXERGAME.com Exergame Fitness USA: It happens day after day – a customer calls us looking for a positive and proven solution to the obesity and inactivity crisis here in America. They are looking for something sustainable that can really make difference in the lives of their community – It’s an instant connection… We make sure everything we do honors that connection – from our commitment to delivering the highest quality Exergaming products in the world, to our industry leading advisory board and the way we engage with our customers and communities to do business responsibly. From our beginnings as a traditional fitness company nearly 11 years ago, in every place that we’ve been, and every place that we touch, we've tried to make it a little better than we found it. As technology has changed, so has our company, staying on the forefront of innovation & implementation when it comes to Exergaming. – Longevity is our key to unlocking the future. It has always been, and will always be about quality, long-term programming & the overall effectiveness of the products we carry. We’re passionate about sourcing the finest Exergaming products with great care, and improving the lives of people who use them. We care deeply about all of this; our work is never done. It’s a consistent evolution of progression that is a daily reminder for us to always stay ahead of the curve. Exergame Fitness has 8 international divisions including: Australia, South Korea, Mexico, United Arab Emirates, Canada, Europe, Philippines & Ecuador Some of our top partnerships & clients within our industry include: PE4LIFE – a proud partner of PE4LIFE YMCA – the leading provider of Exergaming products and services JCC – Supplier of Exergaming products and services MedPlay Technologies – Exclusive distributor of medical based programming The Exergaming Network (TEN) –a proud participating member of the TEN Network Chicago Bulls / White Sox Training Academy – our main showcase facility in the United States New Jersey Nets – Main supplier of Exergaming products and services Lifetime Fitness – Supplier of Exergaming products & services Gold’s Gym - Supplier of Exergaming products and services Healthy Weight Commitment – a proud partner of HWC more information can be found here ### Helping Physical Education as an Academic Subject by Parker Johnson In accordance with the recent release of the NASPE “Why Physical Education Is An Academic Subject” we would like to applaud the organization on putting together an outline for schools, boards of education, and even states on statistics and arguments as to why every school should have Physical Education. One of the sections specifically talks about how student assessment should be part of every curriculum and provides a sense of accountability not only to the PE teacher, but the school as well.  It’s a good time to also look at other tools of measurement as it will only lend a helping hand to proving that YES, Physical Education  is needed! Recently Humana’s Active Games, an online game designed to encourage school-aged children to lead an active lifestyle came up with a simple goal – getting kids active.  Humana Active Games use activity monitoring devices, to bridge the real and digital worlds for players, creating an entertaining motivator to increasing levels of physical activity.  The internet based games help schools meet state-mandated physical activity requirements without impacting teachers’ busy schedules. In addition, all Humana Active Games use the same technology to track player activity and fuel the game, creating opportunities for school administrators to migrate player populations from one game to the next – maintaining player interest and enthusiasm for the intervention.  That same technology allows the team the ability to track game interaction and outcomes, ultimately reporting success stories to administrators. “It’s the perfect approach to supplementing the measurement tools Physical Education teachers already use.  We don’t want to take away from everything they already do so this is a great opportunity for the teacher to provide incentives and rewards for student activity with very little else that they have to worry about,” says Parker Johnson, Project Manager at Motion Fitness. The Horsepower Challenge is the most popular game – it’s an online game designed especially for kids that combines real-world activity with a virtual race around the planet.  Each player receives a smart pedometer that wirelessly uploads steps to a router.  The router is installed in a central location at a school, community center, or recreational facility.  This data is uploaded to the game, where it can be viewed online.  Participants earn points for each step taken in the real world, which can be used to purchase virtual accessories for their character and collectively powers the team’s school bus in this virtual race.  The team with the highest average number of steps at the end of the challenge is the winner. If you would like to know more about Humana and how the Horsepower Challenge can help with your evaluation of students activity please contact Parker Johnson at (847) 963-8969. About Humana Inc. Humana Inc., headquartered in Louisville, Kentucky, is one of the nation’s largest publicly traded health and supplemental benefits companies, with approximately 10.4 million medical members. Humana is a full-service benefits-solutions company, offering a wide array of health and supplementary benefit plans for employer groups, government programs and individuals. Over its 48-year history, Humana has consistently seized opportunities to meet changing customer needs. Today, the company is a leader in consumer engagement, providing guidance that leads to lower costs and a better health plan experience throughout its diversified customer portfolio. www.humanagames.com About Motion Fitness Motion Fitness is an Innovative Development Company – Creating industry leading products, solutions and partnerships for a healthy and active lifestyle. Motion Fitness was started in 1998 with a simple goal: “give people the ability and power to move”. www.motionfitness.com LINKS http://www.aahperd.org/naspe/about/announcements/pe_core.cfm ### Exergaming scores extra points in fitness studies It's a vicious, ugly battle. Punches rain down upon the battered boxer. His head snaps back and around like a dog's toy being shaken. Finally, a final straight right sends him to the canvas. Beaten -- by an 8-year-old girl. "Woo-hoo," yells Lorelei Mansfield, throwing her arms in the air. Her breath is audible and the smell of sweat is in the air -- par for the course for a boxer dealing some rough justice. Then she puts down the controller and heads to the kitchen for some fruit snacks. For nearly three decades, the only physical sign of someone having played video games was a thumb cramp. Now, the virtual reality of many games requires players to punch, throw and swing. And that, according to some studies, is helping keep video game players in better physical shape than in decades past. The American Academy of Pediatrics in March said the magic words that gamers have dreamed about for decades: Playing video games can be considered exercise, especially Wii Sports and Konami's Dance Dance Revolution, in which users go through the motions making their virtual counterparts perform. Boxing, martial arts, basketball, archery, bowling, table tennis and more can be simulated in one's own living room. The key is standing up and participating in what's being called "Exergaming." "Exergaming is beneficial because it keeps [kids] in a culture of movement as opposed to a culture of [inactivity]," Dr. Michael Rich, the director of the Center for Media and Children's Health at Children's Hospital in Boston, tells the American Academy of Pediatrics news magazine." A study published in the journal Pediatrics showed participation in intense games such as Wii Boxing or Dance Dance Revolution was comparable to moderate-intensity walking. But another article in the same issue said that while Exergaming uses significantly more energy than sitting around pushing buttons, those games don't provide as much benefit as participating in actual sports. "Unless you do resistance-type exercise, you won't gain a lot of strength," says Dr. Robert Dimeff, sports medicine director at the University of Texas Southwestern Medical Center. "To get cardiovascular benefits, you'd need to get your heart rate and blood pressure up." [Video]: Kids Exergaming on the iDANCE Multiplayer Dance and Step System available at Exergame Fitness. "Video games can work as exercise," says Dr. Susan Bartell, author of Dr. Susan's Fit & Fun Family Action Plan. "However, one of the things I've noticed ... is that kids learn how to get over on the game and, therefore, on their parents. They'll play tennis while sitting down." Original Post: Star Telegram ### Exergame Fitness "Committing to a Healthy Cause" (Rolling Meadows - IL) 8/2/10 Exergame Fitness is excited to announce they have become a partner with the Healthy Weight Commitment Foundation.  Through this partnership Exergame Fitness will extend their reach to more schools, marketplaces, workplaces; and help them gain knowledge on the benefits of combining exercise and gaming. The Healthy Weight Commitment Foundation, a CEO-led organization, is a national, multi-year effort designed to help reduce obesity–especially childhood obesity–by 2015. It’s a first-of-its kind coalition that brings together more than 95 retailers, food and beverage manufacturers, restaurants, sporting goods and insurance companies, trade associations and non-governmental organizations.  The Healthy Weight Commitment Foundation promotes ways to help people achieve a healthy weight through energy balance–calories in and calories out. It focuses on three critical areas–the marketplace, the workplace and schools. “As we have taken the approach of being as involved as we can within the community we saw everything the Healthy Weight Commitment Foundation was doing and felt it fell directly in line with our vision of fighting obesity.  Through the partnerships they have already created we feel that we can be another piece of the puzzle in improving overall health and wellness throughout the country.” Says  Ed Kasanders, President of Exergame Fitness. Exergame Fitness is the global leader in Exergaming products and medically driven programming. With over 10+ years experience in the fitness industry and first to market with fully customized room designs keeping active gaming a positive way of battling childhood obesity and inactivity. “Exergame Fitness shows you the exciting possibilities of how technology, combined with games & physical activity can enhance and enrich the lives of generations.  We provide you with information, tools, advice that help you decide what to buy and how to get the most out of your Exergame experience,” says Tommy Seilheimer Vice President of Exergame Fitness. The Healthy Weight Commitment Foundation has taken the first steps in bringing large corporations together in an effort to help people of all generations achieve a healthy weight.  Through the partnership Exergame Fitness will look to continue to spread the positive message of a healthy body and staying active. View Exergame Fitness on the HWCF Partner page ### Exergaming and the “Turned On” Brain By Dan Lawler, Ph.D. When I observed the positive effects our Exergaming lab had on our elementary school, I was convinced that every student should have access to this type of lab.  Nothing I had observed before motivated students to exercise with the enthusiasm and spirit that this lab created.  The lab had a remarkable impact on our student body's commitment to exercise and physical activity.  Students couldn't wait for their scheduled time in our Exercise 4 Learning lab. How and Why We Started an Exercise 4 Learning Lab: Any teacher will tell you that, for an ADD/ADHD student, sitting in the classroom can be incredibly difficult.  They are the students that daydream, intrude, interrupt, blurt out, and have a difficult time in social situations.  As a principal for over 30 years, I recognized a pattern that existed for nearly all of our school's ADD/ADHD students.  Each year started with a parent/teacher conference where we discussed the best ways for the teacher and the school to support their child. There was always a high level of commitment on everyone's part to do their best in providing a positive environment for the student to learn and grow.  What happened next was an agreed upon set of interventions that would be employed if the child was off-task or behaved inappropriately.  Unfortunately, largely because of seat time requirements, the student would begin to struggle with classroom expectations around listening, paying attention/staying focused, behaving appropriately, finishing assignments, and getting along with others.  The downward cycle had begun!! Unfortunately, the results became predictable because the same pattern happened time and time again.  Initially, everyone tried earnestly to make things work.  However, even with best intentions, the student/teacher relationship would suffer.  This was usually do to the demand for seat time, a heavy dose of corrective feedback, and the student's difficulty to stay continually focused.  All types of issues began to surface because tension mounted around the student's behavior problems. The student began to dislike the teacher, the teacher felt she was not being supported by the parent(s), and the parent(s) often looked for someone to blame because discipline and academic problems were increasing.  Everyone felt a little helpless.  Too often the student's impulsivity and poor behavior led to unfortunate labels, i.e., "lazy", "stubborn", or "spoiled".   Some years, everyone was able to hang together and have a decent outcome.  But in many other instances, spring semester rolled around and discussions began about placement in another teacher's classroom or another school in hopes of serving the child more effectively.  Everyone was exhausted just looking for answers. Over all those years of observing the dynamic response of classroom teachers with students having ADD/ADHD, the common denominator was a prescription of more structure, stricter discipline, and/or increased medication.  More structure often included depriving the student from recess as punishment and/or time for incomplete assignments to be finished. The main intervention goals typically included positive reinforcement, redirection, and removal of privileges.  Time-Out, or isolation without intervention, was the most frequently applied strategy in the attempt to manage and change behaviors.  Unfortunately, all of the strategies combined, even with the best intentions, never quite led to the desired changes everyone was wanting.  Sadly, over time, the negative impact on the student's self-esteem was always fairly significant. The good news is that there is a more effective intervention that should be added to the school's repertoire in responding to the needs of ADD/ADHD students.  We now know that exercise can have a far more beneficial impact on ADD/ADHD students than many of the other strategies.  And it does more than just "burn off energy".  Research demonstrates that exercise actually "turns on" aspects of the brain that affect learning uptake and retention (Ratey, 2008).  It also decreases impulsivity and increases focus, preparing the student to learn. By doing 10-15 minutes of exercise every 2 hours, students:" Improve attention/focus/mood/behavior" Grow brain neurons for memory and learning" Improve cardiovascular condition" Fight obesity and help prevent type 2 diabetes John Ratey, M.D. Harvard Medical School Time-In Versus Time-Out: Knowing that research supported exercise as an intervention to decrease behavior issues, increase focus, and increase learning, our school began to review options that would optimize the learning experience for our ADD/ADHD students.  During this time, I was introduced to a new concept in exercising called Exergaming by Phil Lawler, considered the "Father of the New PE".  At my elementary school, our first experience with Exergaming equipment occurred when we installed two game bikes and 2 Dance Dance Revolution pads in a small resource room, creating a mini-lab.  The equipment was used as a Time-In intervention for students with ADD/ADHD. Students would begin their day with 10-15 minutes on the Exergaming equipment.  Before afternoon academics started, those same students would go the mini-lab and work out for another 10-15 minutes.  In addition, teachers were coached to watch for student behaviors that reflected inattention and lack of concentration and sent them to the Time-In lab for 5-10 minutes to help them refocus. The results were remarkable.  First, the students loved working out on the Exergaming equipment, even arriving early to school to exercise.  Second, we observed what the research had indicated--students went back to the classroom less impulsive and more ready to learn.  The intervention had a positive impact on the students, promoting academic success and increasing self-esteem. A fourth grade teacher, who used this strategy with a particularly challenging student, said the following about her experience: "I couldn't believe the positive difference that 10 minutes of exercise made for one of my ADHD students who was previously off-task, unfocused, and created many disruptions in the classroom." Terry Deniston, Ph.D.Classroom Teacher Certainly, Exergaming as an intervention is a very powerful and proactive strategy that will help ADD/ADHD students be more successful in school.  The initial key was the students' motivation to use the Exergaming equipment.  Eventually, the students were able to understand and correlate how a "turned on brain" improves focus and attention.  Students were excited to conduct their workouts and always looked forward to the experience.  That is why every school should have a lab or mini-lab to support these students who, for so long, have had such a difficult time succeeding in our schools.  Your parents, teachers, and students will applaud you for your new intervention and the positive effects it will have for these students. Research findings indicate that nearly 7,200 students drop out of school each day (Wingert, 2010).  I would suggest that a segment of the 1.3 million students who drop out annually struggle with the effects of ADD/ADHD.   Schools can afford this intervention (I encourage you to visit Exergame Fitness for equipment information), and it can have a huge pay-off for the students, teachers, administrators, and parents. References: Ratey,  J.  (2008).  Spark:   The Revolutionary New Science of Exercise and the Brain.  New York:  Little,             Brown and Company.  Terry Deniston  (personal communication, Sept 10, 2009)Wingert, Patrice.  "The (Somewhat) Good and (Mostly) Bad News about High School Dropout Rates". www.newsweek.com.  2010.  June 14, 2010 All Exergaming products mentioned in this article was provided by Exergame Fitness USA | 847-963-8969 | Email ### The Gold's Gym "Exergame Express VAULT" - Green Bay Wisconsin The world’s leading provider of exergaming equipment, products and services, “Exergame Fitness” is pleased to announce the grand opening of the “Gold’s Gym Exergame Express VAULT Room” located in downtown Green Bay,Wisconsin. This brand new state-of-the-art facility houses 18,000 square feet of modern fitness equipment and the latest in exergaming products for all members. The concept of the “exergame express room” is to offer all Gold’s Gym members a taste of what exergaming is all about while keeping Wisconsin kids healthy, active and engaged with interactive fitness products that generate activity level. Tommy Seilheimer Vice President of Exergame Fitnes adds: “Gold’s Gym has always had a very strong presence in the fitness market and it’s great to see them jumping on-board with implementing Exergaming at many of their locations. Exergaming is a unique and healthy way to improve member retention at their clubs while at the same time attracting local families that are looking to incorporate their kids into a fun, engaging workout experience. We look forward to helping more and more Gold’s Gym’s this year with the roll-out of Exergaming products and programming to their already successful format. It’s great to see such a successful franchise believe in products that really make a difference in the lives of kids within their community.” Expresso Interactive Game Bikes,Makoto Sports Arena,class="Apple-converted-space"> Xavix Power Boxing and J-Mat, Mini Trampolines and a Wii DDR system equipped with Impact Arcade Pads. ### “Plugging” into Physical Activity by Dr. Ernie Medina of MedPlay Technologies Exergame Fitness advisory board member Ernie Medina on "Plugging" into physical activity through the means of Exergames... These days, it seems that every where you turn, someone is talking or writing about pediatric obesity. While there are many factors for this epidemic, physical inactivity is one that is often stated, and technology is often blamed for this. Well unless an alien race comes and blasts us with EMF (electromagnetic field) weapons, knocking out everything electronic and digital, technology is here to stay. Fortunately, there is a growing class of technology that is helping to combat childhood obesity, and a host of other healthcare challenges related to physical inactivity, or what I like to call “hypokinetic disease”. This is called “exergaming”, and is a sub-division of the growing genre within the “games for health” field. While Dance Dance Revolution is probably the granddaddy of exergaming, the Nintento Wii is what has brought exergaming to the national forefront. For those who don’t know what DDR or the Wii is, exergaming is a interactive digital video games where in order to play the video game, you have to physically move your body (besides just your thumbs). Some game consoles use a hand-held remote that you wave around (eg. the Wii) while some utilize a camera that captures your body’s movement (eg. Sony’s Eye Toy). Microsoft Xbox is coming out with Kinect that is the next generation of video cameras that capture movement in 3D while Sony is coming out with their version of remotes that have glowing colored orbs at the end. As the technology progresses, I think that we will go the way of the video camera or sensor where you won’t have to hold anything—soon we will be Star Trek’s holodeck, playing in a virtual world. What is amazing about exergaming when it comes to healthcare is that now we have a tool that we can use to reach those patients who are the hardest to motivate because exergaming seems to overcome most of the obstacles and excuses that people have about exercise. Exercise boring? What is more fun than playing a video game! No time? You can play these games right in your own home—no gym membership required. What to exercise with others? You can now play these games with your friends and get a group workout. Have a physical limitation? Many of these exergames can be played while sitting in a chair and you can still get a workout. Exergames are being studied and used for rehabilitation, like with post-stroke or at-risk-for-fall patients. While there are a number of in-home exergame products now available, organizations are starting to see the benefit of reaching patients and clients with this new intervention. Medical fitness centers are starting to add exergaming equipment in their facility. Recreation centers and community centers such as YMCAs and Boys and Girls Clubs are converting underutilized space like old racquetball courts and turning them into exergaming zones. Examples of such facilities are the Xrtainment Zone in Loma Linda University’s Drayson Center and the Chicago Bull’s Energizebulls Exergame Fitness Center for public schools. Schools and after school programs are starting to utilize exergames into their programming. Some schools are even using exergames during the school day, as part of their learning process, because studies show that exercise can help improve learning and academic scores while at the same time decreasing behavioral and attendance problems. A key component to making this all work is to have the right instructor or training leading out in organized, structured programming. Just having a room full of exergames may be ok in the beginning, but what many are finding out is that programming is the key to long-term compliance and utilization of exergame equipment. That is why companies such as Exergame Fitness the largest dealer of exergaming equipment in the world, has partnered with MedPlay Technologies to provide both the equipment and the programming so that facilities can get the most value and return on investment. Exergaming isn’t just for kids, either. Seniors have been getting into Wii bowling tournaments at senior centers. There is interest in looking at the cognitive effects on seniors who exergame. Special populations, such as special needs kids are also benefiting from exergaming. With pediatric obesity on the rise, even health insurance companies are starting to pay attention to exergaming. Inland Empire Health Plan, a medicare-based state health insurance, pays for overweight kids to attend a 7-week program called Family Fit Zone, held at the Xrtainment Center. Aetna is also close to providing coverage for various games for health. Humana has a division that helps to support exergame and games for health projects with it’s members. Whether you’re a healthcare professional, trainer, health educator, fitness facility, school, senior activity director, or special needs teacher, exergaming can be a most useful tool. If you are not a video gamer and this is all new to you, check out Exergame Fitness or MedPlay Tech’s websites for more information. A multi-university research project called Exergames Unlocked is designed for the first-timer in mind. The Exergame Network (TEN) is a non-profit website that also provides all kinds of information for those new to this area. And if you’re looking for exergame-related research, the best place to check is the database in Health Games Research, click on “database”). ### The Ultimate Guide for Schools Looking to Raise Money for Exergaming Equipment On a Shoe String PE Budget with One Shoe With budgets cuts happening all around the country, PE programs are feeling the heat. This sounds too familiar to PE teachers all around the country.  Especially when PE programs are trying their best to order daily equipment, provide training for their colleagues, maintain their existing program and to expand on their program.  I constantly get asked how do you do it at Sierra Vista? From the onset in 2003, when we changed our philosophy from “Old PE” to “New PE”, we knew it was not going to be cheap.  Along the way, we have been very fortunate to receive a Carol M. White PEP grant in 2008.  But even before we won the PEP grant we have been fund-raising to improve on our PE program before and after our PEP grant was awarded.  We average $10,000-$15,000 a year from 1 fund-raiser.  Many people don’t believe that it can happen and that is where I say it can and will happen.  Obviously, you need to think out of the box.  The traditional car wash, selling candy sales will not generate enough profit.  A key aspect that we learned early on was that there had to be ownership from our students and our community.  It didn’t matter if we the PE teachers had this great idea for a fund-raiser if we did not get backing from students/community.  So what do we do and how do we do it at Sierra Vista? Very simple 3 step process: 1)     Every year, I invite as many vendors to come to Sierra Vista to display their products to our students.  We call this our “Showcase Product Day”.  This is a very Fun day for everyone involved.  Throughout the day, students  get to play and have fun on what the latest products /equipment are there for PE. Throughout the day, the PE teachers and I explain to our students that the “Showcase Product Day” begins our 2 week fund raiser and it’s these products/equipment that we want to implement. Students are given a flyer explaining to them how the Donation levels work.  Students get a lot of stuff in return; i.e pedometers, heart rate monitors, shirts, equipment, ice cream passes etc.  Students begin getting donations from our community. 2)    The next day is the most important day.  We than give our students a survey for them to give us feedback on what they want in our PE program.  What a concept, listening to our students!  The students are the ones that make the decision on what we implement! The pride and ownership of our students decisions have changed the cultural of not only our PE program but our school and community. 3)    At the end of the Fund-raiser, celebrate the success.  Every year, we hold a Fitness Expo and a PE Fun Day that displays our PE program.  In our Fitness Expo, students are engaged in a circuit training schedule that shows different ways to workout and have fun.  We also invite local and national trainers to come and participate in the festivities.  The community is invited to this event. For our PE fun day, we reward the students that participated in the fund- raiser to day of Fun.  We invite a local Jump Zone to our school and we fill up our entire field with them.  Our students have a blast.  This past year, we also formed a partnership with Nike to take part in our Fun Day.  Students were able to see the latest technology from the Pros at Nike. As soon as this 2 week event is over, I am already planning for next year’s event. Every year, I am always trying to make it better than the year before.  This type of fund-raiser does involve time and planning.  It won’t happen overnight, but what does.  This non-traditional fund-raiser has worked well for us.  It has helped us implement new equipment, maintain our PE program and continued to expand on our PE program. For further questions on this type of fund-raiser, please contact Exergame Fitness Advisory Board Member George Velarde directly. Tommy Seilheimer VP of Exergame Fitness adds: “George is evolutionary in his ways of teaching “New PE” to his students. Exergame Fitness is prous to have Mr. Velarde as an advisory board member with our company because of his passion for keeping kids active, healthy and fit by utilizing Exergaming Products that work with today’s kids. This year we had the distinct pleasure of doing a “live – donation day” at George’s School where we brought out all sorts of Exergaming products so the kids could raise money at their school to get the latest and greatest equipment for their “every-day PE” classes.” Copyright © 1998-2010 Motion Fitness / Exergame Fitness. All rights reserved. Repost submissions can be approved here ### The 2010 YMCA General Assembly Was Introduced to Exergaming This year 2010 YMCA General Assembly was held in beautiful Salt Lake City, Utah July 8th -10th at the Salt Palace Convention Center. The General Assembly of YMCAs is the premiere celebration of the YMCA Movement in the United States, designed to inspire, rejuvenate and affirm each attendee's passion for YMCA work and provide meaningful connections to others in the Movement. This year was extra special because the YMCA's debuted their new branding strategy and changed their name simply "the Y" in front of the thousands that attended this epic event. The new brand strategy is the result of more than two years of analysis and research, YMCA of the USA officials said. The new logo of a simple multicolor "Y" "reflects the vibrancy and diversity of the organization, and a framework that focuses resources on three core areas: youth development, healthy living and social responsibility," according to the announcement on the national organization's website — and the one-letter name aligns "with how people most commonly refer to the organization." Globally recognized Exergaming company Exergame Fitness was located at booth #122 and also debuted their full room Exergame concept that is called "THE VAULT" during the event. Especially designed for YMCA's, THE VAULT delivers an interactive fitness experience that includes active gaming products that require users to move their body and work their brain to activate many of the world's leading Exergame products inside a fun, healthy and engaging environment. The Exergame booth was packed for the duration of the show with special guests including Dan Lawler (brother of the late Phil Lawler) representing Exergaming in the School format with his "Spark Lab" and Joel Peterson of MedPlay Technologies representing their medical based Exergame programs. Joel's partner Dr. Ernie Medina is the "Exergaming Evangelist" and have created amazing programs for Exergames that keep kids and seniors educated on how to take care of their bodes and overall health. For 3 straight days the Exergame booth was wall to wall and filled with YMCA's around the nation looking at what Exergaming can do for their facilities that will help in member retention, new sign-ups and an overall new theme to compliment the new branding strategy. The Salt Palace Convention Center was buzzing for 3 straight days in anticipation of the new branding and direction of the YMCA's. The Exergame booth offered YMCA's a chance to see new technology from products that are working with today's youth and a hands-on experience like no other. Tommy Seilheimer VP of Exergame Fitness adds: The new branding strategy of the YMCA was exciting to say the least. The Y's share the same vision that we do when it comes to improving communities on a unique level they understand. From the beginning to present, the Y's have been out top client year after year due to their continual push for keeping families around the US healthy, active and engaged with eachother. Anything the YMCA's do, we follow intently and even in some cases develop new products and concepts based on their vision. They are making a huge impact on a scale that is "still to this day" paving a way the way for families to be actively involved in community values and overall health. It's simply amazing to watch the new branding unfold and their hard work pay off as thousands cheered the new vision! I must say personally, if your a business and missed this event, I would advise signing up to support the YMCA's on any level and represent your products / services at their next major event.  This was the best show we ever attended and want to congratulate the YMCA's on putting on the best show in years! Products in "THE VAULT" included: (all products viewable at EXERGAME.com) Gamercize FIFA Soccer System Lightspace Play Wall & Floor Humana's Horsepower Challenge The iDANCE Wireless Dance and Step System The Makoto Sports Arena Parker Johnson, Project Manager for Motion Fitness adds: The 2010 YMCA General Assembly in Salt Lake City, UT this past week was a smashing success for Exergame Fitness and Humana's Active Games, including the Horsepower Challenge, which has been proven to increase kids activity levels.  It was a great opportunity to showcase how real world activity and games can be integrated through the use of simple activity monitoring devices.   During the event, we were able to demonstrate how internet based games help schools and after school programs meet state-mandated physical activity requirements - without impacting the busy schedules of school administrators.  We are able to achieve this by providing teachers and program coordinators with fun and entertaining activity options that are largely student-driven. If you would like to know how Exergaming, including Humana's Active Games,  can help increase physical activity in your students please contact Exergame Fitness at 847-963-8969 or by emailing us at info@exergamefitness.com. ### Exergames – A Digital Drive for Healthy Living EXERGAMES DOWNLOAD A POSITIVE HEALTH CHECK 4 COMPUTER GAMING Computer gaming, branded a major contributor to inactivity and obesity, is undergoing a radical rehabilitation as a healthy pastime thanks to new innovative Exergames. Computer games that incorporate physical activity – or Exergames - are at the heart of a digital environment being created to support wellness and healthy living. Scottish gaming companies with a global reputation as leaders in the industry are now being encouraged to join the fight against obesity which is predicted to affect 60% of men and 50% of women in the UK by 2050. The call to target the wellness market comes as it is estimated that the cost to the NHS of treating the health related effects of obesity will increase to £9.7 billion a year and the wider cost to the economy will be almost £50 billion in 40 years time. The move to encourage Scottish gaming companies to develop Exergames is being led by Wellness and Health Innovation (WHI) the leading support service for small businesses in the wellness and health sector in Scotland. A White Paper entitled “Sports Wellness and Exergaming: Gaming4Life” written by Dr Alasdair G Thin, Lecturer in Human Physiology at Heriot-Watt University has been published by WHI. His report says: “Replacing the sedentary component of video game play with physical exertion while maintaining the game play elements is a very attractive proposition.” It adds: “Exergaming and Sport Wellness in general have the potential to transform exercise that is tedious and discomforting into a form that is appealing.” He says that the preponderance of lifestyle factors underlying the major health problems facing the developed world today means that governments are by and large powerless to tackle these issues directly. They can only empower people to make the right lifestyle decisions. But he argues there has until very recently been a “gaping omission” in considering digital technology as a supportive environment for helping people to adopt a healthier lifestyle. While improved technology to detect body movement coupled with improved game design will increase the level of calorie burn of Exergames evidence is emerging that they also deliver psychological and social benefits. The White Paper was launched at a recent meeting of 60 of Scotland’s key individuals in the Wellness & Health and gaming industries in Scotland at the Centre for Excellence in Computer Games Education at Abertay University in Dundee. Mark Taylor, a Microsoft Senior Director, highlighted the company’s ‘Kinect’ project as an innovative Exergame development. ‘Kinect’ is an interactive Exergaming experience designed to take the Nintendo Wii to the next stage. With no controllers and no fit board, the user can experience the full interactive games experience just by using gestures. He also explained how Kinect is not just about physical wellness and how Microsoft is looking to develop applications to support independent assisted living. He introduced the audience to Milo, a fully interactive computer generated ‘person’ who is intelligent enough to learn about the person it interacts with while the user learns about Milo. Milo displays emotions, gestures and can converse, all generated through a small device that sits at the top of a TV. The more you interact with Milo, the more Milo interacts with you. It is seen to have endless possibilities especially for housebound patients such as stroke victims, rehabilitation patients and disabled people. Microsoft has called on Scottish gamers and developers to work with them to develop additional solutions and applications to sit alongside Kinect. Janette Hughes, WHI Project Manager, said: “It is ironic that computer games have been blamed as one of the main causes of people becoming obese, sitting on the sofa, eating fast food and failing to exercise. Now gaming companies have realised they can utilise their software to help people become more active and reverse the obesity trend. Scotland already has some exciting new products in this area but the potential is massive for those companies prepared to invest in this emerging and exciting market.” Jeff Meek, Head of Technology and Media at accountants, French Duncan LLP, said that such an important conference reflected the fact that Dundee remains at the heart of innovation in the computer games sector with its development of serious games. Notes Organised by Wellness and Health Innovation, the leading support service for small businesses in the wellness and health sector in Scotland, the Gaming4Life event showcased some of Scotland’s early stage ‘wellness and health sports products’ including: Funky Moves - a company offering a novel approach to physical activity and sports by utilising technology in new ways, through interactive cones that play a sequence of different games The Fit Zone - a revolutionary new piece of sports equipment designed to help people of all ages engage in a fitness program and Motomedia – a simple and easy to use interactive activity games platform. Dr. Thin’s White Paper can be viewed here. Original Article Source located [here] ### An Affordable Exergaming Product for Any Facility…Gamercize! Are you a School, YMCA, JCC, Park District or Health Club that is looking to add an interactive fitness product to your line-up that is "cost effective" and within a reasonable budget? Well if so - we have an answer for you. It's called Gamercize, and it is one of our top selling Exergaming products because of it's durability, engaging gameplay and overall positive health impact it has with our clients. The Gamercize products adds fitness motivation to all of the games on PlayStation3, Xbox 360 and Nintendo Wii which is perfect for any facility that has any of these existing consoles. ----------------------------------------------- What is Gamercize? Gamercize interacts with your game console’s controller stopping it working when you are not exercising and letting you play normally when you are exercising. It doesn't limit gameplay by physical skill or ability, and does not make games harder to control.  All you need to do is choose the exercise level for maximum enjoyment of the game and greatest fitness benefit for you. Gamercize can work with any type of exercise machine but cycle and stepper are the best choice, as these machines leave your hands free to operate the controller. Simply exercise at a steady rate and enjoy your game. You may find it takes some practice to Gamercize at a steady rate, particularly if you are new to these machines. Tommy Seilheimer VP of Exergame Fitness USA adds: The Gamercize system is one of the products we include on almost every quote we do just because of the universal applications we can adapt it too. This year I went on many of our USA facility installations to see it in action and it was one of the products that had kids lining up to play time after time. What the kids didn't know is the "stealth fitness"aspect of the product... it requires all users to continually exercise in order to play the game or it will "PAUSE" the gameplay. This is exactly what we look for in an interactive game that keeps kids engaged. We mostly applied FIFA 10 Soccer as the main demonstration game since Soccer is a popular and worldwide recognized sport that everyone understands and loves to play." When tested against other forms of interactive exercise, it is Gamercize that brings the biggest cardio workout for the maximum benefit in the minimum time and allows a wide range of adjustment, so you can set the effort to a level your clients are comfortable with. The fun part about Gamercize is the massive assortment of games you can have kids play against eachother. This is so important when keeping kids engaged into games they love while providing a huge workout at the same time. "I dare anyone who doubts the fitness aspect of the Gamercize to play 5-10 minutes straight of any of thefollowing games and tell me it didn't make you sweat along with having fun! My office number is 847-963-8969 x1103 or email me directly, I would love to hear any/all feedback from you and your experience with the system!" *Independent Research Data: (calories per hour for the average person during various activities) When tested against other forms of interactive exercise, it is Gamercize that brings the biggest cardio workout for the maximum benefit in the minimum time. Gamercize also allows a wide range of adjustment, so you can set the effort to a level you are comfortable with. Why Gamercize? Gamercize introduces physical activity and social interaction that is lacking from playing games at home. Using the attraction of video games to your advantage, start engaging children and young adults in the media they desire. Use the fitness from Gamercize to develop skill and confidence in physical activity, through playing games. Gamercize Studies and Trials: Children's Exercise Study - Gamercize is six times more popular than exercise alone! Gosport School Trial - Gamercize is twice as popular as video game racing bikes! Derbyshire School Demo - 95% of nearly 130 children voted to put Gamercize in school! Expert Analysis: “This test encouraged children to be more active, and that’s a great starting point. I know as a dad that the reason why video games are so popular is because they are so good, and kids will not leave them. It’s better to be smart and work with the games, making children more active in the process.” Dr Ian Campbell, medical director of Weight Concern and associate specialist University Hospital Nottingham “This is a very interesting result – it opens up a possible way of getting children more active.” Dr Colin Waine, chairman of the National Obesity Forum “My feelings are mainly supportive, looking at the study, and the products at face value as a means of increasing physical activity in novel and attractive ways. Childhood obesity is, obviously, a major problem, and conventional methods of tackling it have failed miserably, so congratulations for thinking of an innovative new way.” Dr David Haslam, Clinical Director of the National Obesity Forum “I first saw Gamercize at a schools trial, where a class of 31 children were exercising on steppers and cycles playing PlayStation2. Out of all the equipment at the trial, boys and girls were asked to vote for a favourite. Gamercize was the clear winner, proving twice as popular as a second placed game racing bike. From a schools perspective, the flexibility of Gamercize to be used with more than one player provides a required social aspect to physical education. The ability to choose any game is also very useful, and helps maintain interest over time and engage all children.” Helen Ley, Sports Development Manager, Sport Hampshire & IOW "We are committed to increasing opportunities and access for active participation amongst young people in the City. This innovative approach in partnership with Southampton Football Club and Gamercize is an initiative that compliments Active Southampton challenge of getting the people of Southampton active 30 minutes a day." Jayne Ludden Sport and Recreation Services Manager, Southampton City Council - UK Check out this video from Exergame Fitness Europe: To Order Gamercize: Exergame Fitness USA "Bringing Exercise & Game Play Together" Call: 847-963-8969 Email: info@exergamefitness.com or visit: www.exergamefitness.com ### Celebrity Trainer Partners with Girl Scouts of America to Combat Obesity Michael Torchia, President/Founder of the Shape Up Campaign, will be heading down to Washington D.C. to conduct workshops that will seek to educate and certify Girl Scouts as personal fitness trainers. The goal of these workshops is to create thousands of young peer fitness advocates to help stop the increasing levels of obesity among America's kids. Torchia and his Shape Up America Campaign Team have spent years educating parents and kids about better fitness and proper nutrition, visiting schools and holding special events to combat the epidemic of childhood obesity in the U.S. Torchia also sees an added benefit of training Girl Scouts to be certified fitness trainers. "We have to expose young people at an early age to entrepreneurship and the opportunities and resources that come from it. Entrepreneurship is the impetus needed to create jobs in urban neighborhoods and change the plight of urban decay in major cities. If teens have their own business and it is something they believe in, they most likely going to really work hard at it and it will take them away from all of the negativity in most low income neighborhoods and help keep them out of trouble," said Torchia. Health organizations who have already joined forces for the Shape Up America 30-City Tour include: The After-School All-Stars, Boys and Girls Club of America, American Diabetes Association, Alzheimer's Association, National Fibromyalgia Association, Liver Foundation, American Red Cross, National MS Society, American Heart Association, American Cancer Society and American Liver Foundation. In addition, Torchia will be hosting the Shape Up America Campaign Free Health and Fitness Expo in Washington, D.C. on Saturday, September 25th, 2010. Torchia will debuting his new weapon to combat the obesity epidemic in America at the Washington D.C. event and Girl Scout troops from across the nation will be attending in support of his campaign. There will array of public officials and dignitaries attending this monumental event. This campaign is only the first step in creating a ground-swell of awareness of the dangerously high incidence of obesity taking over our nation. For additional information on the Shape Up America Campaign and the Girl Scout Teen Entrepreneurship Program, please visit www.operationfitness.com ### Exergame Fitness Debut’s “THE VAULT” at the YMCA General Assembly July 8th – 10th 2010 Rolling Meadows IL, 07/02/10 – Illinois based company Exergame Fitness debut’s “THE VAULT”, an interactive kids fitness experience that combines game play, exercise & activity monitoring for YMCA’s across the nation. Exergaming combines physical activity while playing fun and engaging video games. Interactive fitness products are loaded into a cosmetically themed room that resembles a video arcade. THE VAULT rooms come equipped with activity monitoring hardware and software which allow YMCA’s to get activity level feedback for their members. Medical based programming is offered for all VAULT rooms which are effective in educating kids to take care of their mind and body. This year’s 2010 YMCA General Assembly will be held in Salt Lake City on July 8th – 10th. The event is held once every three years and brings some of the most powerful and influential people in the non-profit arena. Over the course of three days, YMCA’s from all over the nation will have the chance to see a live demonstration of the VAULT room complete with Humana’s “Horsepower Challenge” as it tracks activity level. Exergame Fitness will be providing insight and live demonstrations of the most advanced Exergaming products the world has to offer. A replication of the Exergame Fitness VAULT room will be on display with products such as Lightspace Play Floor & Play Wall, The Makoto Sports Arena, Gamercize Interactive Game Play Systems, Humana’s Horsepower Challenge & the world’s top wireless dance and step system called iDANCE! If you haven’t experienced a room full of Exergaming products at your YMCA, now is the perfect time to see it in action. “The YMCA’s have been one of our top clients since we started providing interactive fitness solutions back in early 2004” says Tommy Seilheimer, Vice President of Exergame Fitness. The YMCA’s have the exact community model we look for when implementing a “full room concept”. They are leaders when it comes to implementing fitness camps for members, which makes the VAULT rooms exciting and rewarding for member retention and new member sign-ups. Our VAULT rooms are a sustainable solution for keeping kids, adults and seniors in the community excited about become physically active at the Y. Our full room concept can easily fit in an existing racquetball court or even a smaller room at the YMCA that can use some excitement. With the lingering obesity epidemic that is sweeping our nation, it is imperative that we start to change the culture of how we keep our communities healthy. Exergaming integrated properly generates a “gate-way effect” which distinguishes a clear point of entry into traditional fitness that we have seen year after year. We would like everyone who is attending the 2010 YMCA General Assembly event to please stop by BOOTH # 122. We will also be giving away prizes including a 32” LCD TV, Flip Camera, and an iPod Nano. T-shirts & pre-loaded goodie bags will be available as a first come first serve basis for all who attend. We look forward to showcasing the world’s top Exergaming products this year and look forward to another successful YMCA show! We know not all of the YMCA’s around the country can attend this event, so this year we decided to broadcast LIVE for 3 days on our official website www.exergamefitness.com bringing the VAULT room to your facility via the internet. A live question and answers feature with our consultants will be available for the duration of the show as well as an audio stream so you can hear all the excitement the VAULT room brings to the event. The LIVE feed will be hosted on the front page of our website so stay tuned for more details!” ### About Exergame Fitness: Exergame Fitness is the global leader in Exergaming products, services & consulting, which include 6 international divisions located in Canada, Dubai, Europe, South Korea and Australia. Primary targeted clients include: YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Aquatic Centers, Kid Zones, Family Entertainment Centers, Government/VA and more. Exergame Fitness has the largest advisory board in the market designed to test and approve all products. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. www.exergamefitness.com ### National Wii Games Tournament! National Wii Games Tournament! 7-1-10: Only 15 days till the first-ever national Wii Games Tournament kicks off! Too bad there wasn't a location nearer to us, tho the Finals will be held in Los Angeles, which I'll have to go check out. See the website to see if there's a location near you Now if we can just get a more inclusive World Exergame Tournament going on, like the National Spelling Bee, that would be awesome! Kids could be training all over the place--at home, in rec centers, at Y's, in after-school programs--training for their local competition in hopes of making it to sectionals, regionals, and then the finals. (Exergame Fitness has hundreds of locations they have set up. Imagine training of teams going on at all of these facilities!) Imagine teams of kids, adults, seniors, challenged athletes...all traveling to the "World Cup of Exergaming" in some country? Wouldn't that be a sight? It's been done already--a test competition between a school in California and England (thanks to Richard Coshott of Gamercize), so we know the technology is there. It would make for great TV viewing as well. Maybe there could even be a TV show like the American Gladiators, featuring the latest exergaming athletes! Having something like this would be a huge motivation to a lot of kids who might not otherwise want to do a whole lot of physical activity. How many kids will make it to the World Little League tournament, or the Junior Olympics in swimming, track and field, etc.? Not many. But if we had something like this for the "video game generation", they would have something to train for. Those of us who are involved with exergaming sites know that even with video games, the newness can wear off so unless you keep adding new games to your inventory, kids can get bored. Having something like a national or world tournament system (and a chance to be on ESPN or American Exergaming Gladitor on TV) would give kids something to train for and look forward to, thus increasing long-term compliance with their weekly exergaming workout. Hopefully we'll see that soon and I'll do all I can to make that happen. Anyone interested in joining me & MedPlay Technologies to make this happen??? Posted by Exergame Fitness Advisory Board Member: Dr. Ernie Medina Jr. DrPH ### 2010 YMCA General Assembly | Booth #122 Exergame Fitness Exergame Fitness VAULT Room! At this years 2010 YMCA General Assembly in Salt Lake City, Exergame Fitness will debut their VAULT room located at booth #122. Some of the worlds top Exergaming products will be on display located in a conceptually themed room made specifically for YMCA's! Exergame Fitness is the leading Exergaming provider for YMCA's in the country and now is bringing the VAULT room to this years General Assembly. Check out the products below to see what you can experience at this years HUGE event! The YMCA's are leading the fight against childhood obesity and inactivity! Products Include: Makoto Sports Arena < Play & Win Prizes! Lightspace Play Floor Lightspace Play Wall Gamercize Systems iDANCE Wireless Dance System Humana Horsepower Challenge Can't make this years YMCA show? No worries! Watch our LIVE FEED! Exergame Fitness will be broadcasting LIVE on our official USTREAM channel for the entire event! Visitwww.exergamefitness.com for more info! PLAY THE MAKOTO SPORTS ARENA AT THE 2010 YMCA SHOW & WIN HUGE GIVEAWAY PRIZES! Will you be at the YMCA general Assembly in Salt Lake City? Then you get two chances to win a new 32” flat screen television!  First, ENTER TO WIN and let us know that you’re coming.  Then, just stop by Booth #122 and  look at the new Makoto Interactive fitness arena – all new for 2010! The new Updated Makoto arena is the most exciting “game” to hit the youth fitness industry in a decade.  LIGHTS, SOUNDS and 360 degree interactivity guarantees youth will be playing this game for hours. Then to double your chances to win that new TV – just step inside the Makoto arena.  Experience for yourself, the excitement of being completely surrounded by lights and sounds and multi-planar movement.  (It’s hard to believe that something this much fun improves cognitive functioning so much that it’s used by military special forces, top pro sports and the largest rehabilitation hospital systems in the world!) Oh – you’re not attending Salt Lake City this year? That’s too bad – you’re going to miss a great event.  But, you can still win the 32” flat screen color TV.  Just click here, and let us send you some information on the new Makoto arena and you’ll be entered to win! OFFICIAL NEWSLETTER SOURCE ### Reinventing Physical Education for Middle-Schoolers A UC Irvine pediatrician's research heavily influenced a new study out Sunday that shows healthier school lunches and longer, more vigorous physical activity for middle-schoolers can reduce obesity rates. The key, says Dr. Dan Cooper, a pediatrics professor at UCI, is providing activities kids enjoy. Plus, there's too much standing around in P.E.  "In a 45-minute class, if a P.E. instructor isn’t careful, he could lose 10-15 minutes just doing roll call," he said. "By the time you get the kids organized, you’ve lost half your class." More from Health and Fitness A summer's worth of cheap health 28 states got fatter in just a year What's the best place to store vitamins? Kellogg's recalls 28 million boxes of cereal Dad gets schooled on kid's dental health The sports offered in the P.E. component of the study included traditional ones like basketball and soccer, but teachers had the option of implementing a wide variety of others, including frisbee, football, lacrosse, softball, street hockey, track and field, badminton, tennis, table tennis, swimming, and volleyball. Cooper, who was involved in the study from its inception eight years ago, also incorporated program grown here in O.C.: Scott Bowman,principal at Rancho San Joaquin Middle School in Irvine (and before that a longtime P.E. teacher), developed something called FLOW: Fitness Laboratory on Wheels. It's a "station to station" program of high-energy activities like jump-roping using equipment that can be moved around from school to school. (In March the Register wrote about some of the innovations at Rancho.) FLOW is intended to be used as a warmup for something like a volleyball match. The study says the goal was to increase kids' motor functions grade by grade, "resulting in improved self-concept and better enjoyment of exercise." According to the study, released Sunday and to be published in the next New England Journal of Medicine, 16 percent of U.S. children 6-19 are overweight, and 19 percent are obese. The rates are even higher in predominantly minority schools. To examine the problem, and the related rise in Type 2 diabetes among kids, the National Institute of Diabetes and Digestive & Kidney Diseases funded a study that tracked more than 4,000 students between 6th and 8th grades. UCI and six other research universities studied children in 42 middle schools that, on average, had a Latino population of 54 percent and a black population of 18 percent. Cooper and his team studied six schools in the racially diverse Long Beach Unified School District. P.E. wasn't the only kind of programming introduced. Researchers also made small, but important, changes to food systems: fruit juices were replaced with water; some cafeteria meats were swapped for lower-fat options; and getting rid of wilted lettuce to make salads more appealing. Body-mass index and blood glucose levels were tested at the beginning of 6th grade and again at the end of the 8th. By the end, students from the "intervention" schools (those that received the bulk of the new programming) who were overweight or obese had a 21 percent lower rate of obesity than those from the "control" schools. To read the full study, go to www.healthystudy.org. But even students in the latter schools enjoyed better health outcomes, proving that even minor changes on issues like physical activity and nutrition can have an impact, without radically restructuring existing school systems. "A lot of people felt you couldn’t do anything at all in the schools about diabetes," Cooper said. "This shows you can change things. We can make a difference." Original Article Post: RegisterLife ### Video Games that Include Exercise Appear to Reduce Depression in Senior Citizens Subjects chose Nintendo Wii Sports games to play on their own – tennis, bowling, baseball, golf or boxing Feb. 25, 2010 – New research suggests a novel route to improving the symptoms of subsyndromal depression (SSD) in senior citizens through the regular use of “exergames” – entertaining video games that combine game play with exercise. In a pilot study, the researchers found that use of exergames significantly improved mood and mental health-related quality of life in older adults with SSD. The research report is from the Sam and Rose Stein Institute for Research on Aging at the University of California, San Diego School of Medicine. SSD is much more common than major depression in seniors, and is associated with substantial suffering, functional disability, and increased use of costly medical services. Physical activity can improve depression; however, fewer than five percent of older adults meet physical activity recommendations. The study, led by Dilip V. Jeste, MD, Distinguished Professor of psychiatry and neurosciences at UCSD School of Medicine, Estelle and Edgar Levi Chair in Aging, and director of the UC San Diego Sam and Rose Stein Institute for Research on Aging, appears in the March issue of the American Journal of Geriatric Psychiatry. “Depression predicts nonadherence to physical activity, and that is a key barrier to most exercise programs,” Jeste said. “Older adults with depression may be at particular risk for diminished enjoyment of physical activity, and therefore, more likely to stop exercise programs prematurely.” In the study, 19 participants with SSD ranging in age from 63 to 94 played an exergame on the Nintendo Wii video game system during 35-minute sessions, three times a week. After some initial instruction, they chose one of the five Nintendo Wii Sports games to play on their own – tennis, bowling, baseball, golf or boxing. Using the Wii remote – a wireless device with motion-sensing capabilities – the seniors used their arm and body movements to simulate actions engaged in playing the actual sport, such as swinging the Wii remote like a tennis racket. The participants reported high satisfaction and rated the exergames on various attributes including enjoyment, mental effort, and physical limitations. “The study suggests encouraging results from the use of the exergames,” Jeste said. “More than one-third of the participants had a 50-percent or greater reduction of depressive symptoms. Many had a significant improvement in their mental health-related quality of life and increased cognitive stimulation.” Jeste said feedback revealed some participants started the study feeling nervous about how they would perform in the exergames and the technical aspects of gameplay. However, by the end of the study, most participants reported that learning and playing the videogames was satisfying and enjoyable. “The participants thought the exergames were fun, they felt challenged to do better and saw progress in their game play,” Jeste said. “Having a high level of enjoyment and satisfaction, and a choice among activities, exergames may lead to sustained exercise in older adults.” He cautioned, however, that the findings were based on a small study, and needed to be replicated in larger samples using control groups. He also stressed that exergames carry potential risks of injury, and should be practiced with appropriate care. The study was funded in part by grants from the National Institute of Mental Health, the UCSD Sam and Rose Stein Institute for Research on Aging, and the Department of Veterans Affairs. Notes: Additional authors include Dori Rosenberg, Jennifer Reichstadt, Jacqueline Kerr and Greg Norman, UCSD Department of Family and Preventative Medicine; and Colin A. Depp, Ipsit V. Vahia and Barton W. Palmer, UCSD Department of Psychiatry ### PE4Life Resource Conference - PEP Grant Related Topics Announced The PE4life Resource Conference (formerly known as the PEP Grant Resource Conference) is an annual event that highlights current and past PEP Grant winners – their successes AND lessons learned. Don’t miss this opportunity to network and learn from those who have been there and done that. This event is designed to not only help you navigate your way through this incredible PEP opportunity, but to provide information to help spend your money well, get real results AND sustain your program after PEP funding concludes. Check out these PEP-related Breakout Sessions (with more in the works!): PEP Grant: Catalyst for Change - This session will provide first-hand experience with overseeing a 3 year 1.1 million dollar PEP Grant in Millcreek Township School District, Erie, Pennsylvania. In order for you to make most of your funding, this program will discuss areas the PEP Grant can influence. These areas include staff preparation, handling vendors, purchasing equipment, developing curriculum, utilizing technology, assessment, data collection, staff wellness, and advocacy for physical education programs. When you leave this session you would have a better understanding on how to utilize your funds to their fullest. Regular Joes: A PEP Success Story - Intimidated by the PEP process? A couple of “Regular Joes” from Marion (IA) Independent School District decided to tackle the PEP Grant. Spending most their time in survival mode, they stumbled upon the Carol M. White PEP Grant and asked themselves “Why not us?” After an initial unsuccessful attempt, they applied again in 2008 and won! Listen as these “Regular Joes” discuss their successes and barriers as they implement their PEP funds and develop a program inspired by the PE4life model that is “Focused on Fitness.” Their session includes discussion on staff professional development, development of student’s personal fitness plans, efforts to change school policy, school-community collaboration and overcoming obstacles. Grants: How, What, Where, Who Qualifies, and How to Write - Want to write a grant for your physical education program and don’t know where to start? Listen as a successful grant writer (grants including Carol M. White PEP Grant and the No Child Left Inside Grant) discusses key components of grant writing: 1.) grant writing specific to physical education/health/recreation, and 2.) the process of searching for grants applicable to physical education/health/recreation. This informative and interactive session will give you a better understanding of grant writing. A plethora of additional PEP Grant winners will be on hand presenting on these topics: Creating a Blueprint for Systemic, Sustainable Change Show-Me the Results: A System for Data-Management and Accountability Now That’s Using Your Noodle Raising the Bar: “Be the change you want to see” Creating a Climate for Success – Elementary Focus Additional sessions listed here. The PE4life Resource Conference is October 4-5, 2010 in Overland Park, KS. IMPORTANT!! Be sure to include your attendance to the PE4life Resource Conference in your PEP budget. For help calculating the cost for event attendance and travel, and to learn more about the event, go here. This post by Carrie Gubson was originally posted on PE4LIFE's Official Blog ### Illinois Company Motion Fitness & Kentucky Based Humana, Launch Online Exercise Tracking Game ROLLING MEADOWS, IL -- Motion Fitness is proud to announce their partnership with Humana Games for Health in the distribution efforts to bring The Horsepower Challenge and activity based online game play to more communities throughout the country. "The Horsepower Challenge," developed by Humana, is a unique exercise/video-game program intended to increase kids' activity to improve their health. Participating students are given smart pedometers, called actipeds, to wear on their shoes and keep track of steps. Steps are then wirelessly uploaded to Horsepower Challenge website during the challenge. "We are creating a new category called Active Game Play that combines engaging games, individual competition, group competition and social integration with a base foundation of physical fitness and activity levels. The premise is simple: the more you move, the more points you get, the further you progress in the game and get rewarded". Ed Kasanders - President of Motion Fitness. The Horsepower Challenge and other Active Game Play titles will work with Exergame Fitness, which is a distribution division of Motion Fitness. Kids in schools, after-school programs and other community and health club programs will be able to participate through a fun, engaging, and motivating environment. The idea of the Horsepower Challenge and its benefits is supported by everyone at Motion Fitness. "There are so many great things about a program like the Horsepower Challenge," says Parker Johnson; former Youth and Family Director of the Kishwaukee Family YMCA and Project Manager at Motion Fitness. "The idea that students are able to realize the benefits of activity not only in a Physical Education setting, but outside those walls as well is the message we want to push. As schools continue to struggle to find enough time for daily Physical Education we want the students to understand that they can be active on their own, whether it be as simple as walking to the bus stop instead of getting a ride, to picking up an extracurricular activity outside of the schools to build up more steps." Sponsors, Community Leaders, and Educators will be able to track and monitor the activity of the group participants to see the change in their physical activity behaviors. "We want to show how a business can showcase their community responsibility by being an active partner in kids health. With a live web feed they can see the local group's summary of steps, progression in the game and carbon footprint reduction," adds Ed Kasanders. "Humana launched the Horsepower Challenge to help combat childhood obesity. This product offers a unique way to provide kids with activities that are fun, rewarding, and competitive. We are excited about the partnership with Motion Fitness, which will allow Humana's innovations to reach a wider audience." Paul Puopolo, Director of Consumer Innovation by Humana. About Humana Inc. Humana Inc., headquartered in Louisville, Kentucky, is one of the nation's largest publicly traded health and supplemental benefits companies, with approximately 10.4 million medical members. Humana is a full-service benefits-solutions company, offering a wide array of health and supplementary benefit plans for employer groups, government programs and individuals. Over its 48-year history, Humana has consistently seized opportunities to meet changing customer needs. Today, the company is a leader in consumer engagement, providing guidance that leads to lower costs and a better health plan experience throughout its diversified customer portfolio. www.humanagames.com About Motion Fitness Motion Fitness is an Innovative Development Company - Creating industry leading products, solutions and partnerships for a healthy and active lifestyle. Motion Fitness was started in 1998 with a simple goal: "give people the ability and power to move". www.motionfitness.com About Active Game Play The Active Game Play Challenge powered by Humana -To educate and encourage exercise in children through the use of activity monitoring and games. www.activegameplay.com About Exergame Fitness Exergame Fitness is the global leader in Exergaming products & services including 6 international divisions located in Canada, Dubai, Europe, South Korea and Australia. Primary targeted clients include: YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Government/VA and more. Exergame Fitness has the largest advisory board in the market designed to test and approve all products. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more.https://exergame.com ### Opinion Piece: The President’s Council on Fitness, Sports and Nutrition Opinion Piece: The President’s Council on Fitness, Sports and Nutrition Our Physical Education friends have a lot of different opinions and while we may or may not agree with all of them, we definitely value their input and want them to keep on talkin’! Check out what C.J. Cain, Physical Educator from Panther Run Elementary in Lake Worth, FL has to say about the new committee for the President’s Council on Fitness, Sports and Nutrition. Read the blog and let us know what you think in the comments below. ATTENTION: The views expressed in this article are those of the author (C.J. Cain) and do not necessarily represent the views of, and should not be attributed to Exergame Fitness USA. This is a great article that can promote discussion. Please feel free to add your responses below. Author: C.J. Cain Yesterday the First Lady launched the President's Council on Fitness, Sports, and Nutrition. Read the official press release here. Looking at the council members it appears not one person has experience as a Physical Educator. This disappoints me. This looks more like a PR gimmick than an actual agent of change. Why not seek out the best of the best from the world of Physical Education for their insight? Why not include like Dr. Ratey and Dr. Medina who have studied the effects of exercise on the brain for their insight? Why not include Dr. David Katz for his insight into child nutrition? Nothing personal, but I'd rather lean on the knowledge and minds of people like Dr. Robert Pangrazi and the other great Physical Educators of our time on matters concerning Physical Activity, Sports, and Fitness than Carl Edwards who drives a race car for a living. While I respect the accomplishments of the individuals appointed to this Council it is my opinion that they are not the right people for this very important job. We wouldn't ask Homer Simpson for advice after a power plant accident. Why are we not including Physical Educators on these councils? Why is Physical Education and the importance of the Physical Educator not being promoted more through the "Let's Move" initiative? We need to stop pretending that having a bunch of professional athletes lending their name to support obesity initiatives is going to make more of difference than the people who come in contact children everyday - parents, teachers (especially) Physical Educators), and the members of their community. That's where it starts. That's where it happens. That's where the support needs to be. That's who we need to be listening to. With that being said, I would be remised if I didn't commend Annika Sorenstam for her commitment to fighting childhood obesity. I have tremendous respect for Annika. She's donating her time and money to passionately fight childhood obesity. Her example is one professional athletes should follow. Annika is not simply lending her name to PR council's like Obama announced yesterday. She is out making a difference and is to be commended for all that she does for children and families. In closing, it's my opinion that a Physical Education summit is needed. It's time for the leaders from within Physical Education to come together to discuss Physical Education as it is today & put an actionable plan together to move Physical Education forward. Government once again has made it clear that it values Public Relations more than solutions as it relates to fighting Childhood Obesity. I'm certain if you asked the athletes appointed to this council that many of them would thank a Physical Educator for helping them along the way. I encourage every Physical Educator to write a letter to Shellie Pfohl, the Executive Director of the President's Council on Fitness, Sports & Nutrition and protest the failure to include a Physical Educator on the newly formed President's Council on Fitness, Sports & Nutrition. President's Council on Fitness, Sports & Nutrition: Attn: Shellie Pfohl 1101 Wootton Parkway, Suite 560 Rockville, MD 20852 240-276-9567 240-276-9860 Fax Also send a copy of your letter to the President & First Lady: The White House Attn: President Barack & First Lady Michelle Obama 1600 Pennsylvania Avenue NW Washington, DC 20500 C.J. Cain ### No Child Left On Their Behinds... For most of us, the “Old PE” met the needs of a select few. Everyone else was often left with a lifetime of bad memories and demeaning experiences. Today, the “New PE” is about developing a healthy lifestyle and teaching the whole child. The “New PE” core values have helped our Fitness Scores rise to tops in the State, but more importantly made PE fun for our students! At Sierra Vista, we believe our PE program should be directed to all students, not just the athletically inclined. Being able to offer a variety of fitness, lifetime and adventure activities for students has helped provide a safe and encouraging learning environment. By adding technology to our program, we are now able to Safely and Objectively monitor a student’s effort through the use of heart rate monitors for cardiovascular assessment. What is the “New PE” ? It means teaching fitness over sport skills. We still teach the sport skills that are required through our Standards, it’s just not our primary focus as it used to be. More importantly, it’s about objective measurement over subjective grading. Our administration likes that everyone is involved and is communicated. The parents/students and teachers work together to meet a student’s goals. Through the Brain Research of Harvard Professor Dr. John Ratey and his book “SPARK”, we have learned that Exercise Based Learning is the key to improving the brain. This concept has helped us apply several PE applications into the PE/Academic curriculum. A fresh focus on fitness has given us new approaches in tackling the childhood obesity epidemic. As part of our effort to encourage physical fitness, we have transformed our Old Gym into a State of the Art Fitness Center that includes: 16 Virtual Bikes, 16 DDR’s and 8 Xavix Exercise programs and a Brain Bike. Adding Exergaming training equipment to our program has added a new and fun way in working out. Our program has demonstrated improved fitness scores, increased academic scores (API), decreased discipline referrals and community involvement. Sierra Vista Jr. High’s PE program has been recognized the President’s Council on Physical Fitness and Sports as an official Demonstration Center. Tommy Seilheimer VP of Exergame Fitness adds: "George is evolutionary in his ways of teaching "New PE" to his students. Exergame Fitness is prous to have Mr. Velarde as an advisory board member with our company because of his passion for keeping kids active, healthy and fit by utilizing Exergaming Products that work with today's kids. This year we had the distinct pleasure of doing a "live - donation day" at George's School where we brought out all sorts of Exergaming products so the kids could raise money at their school to get the latest and greatest equipment for their "every-day PE" classes." To learn more about the “New PE” at Sierra Vista Jr. High , contact George Velarde. ### Implementing an Exergaming Lab in your school.... Exergame Fitness Advisory Board Member "Dan Lawler" speaks about implementing Exergaming in Schools.... A year ago, I was able to implement an Exergaming lab in my school. It was one of the most exciting interventions I had ever experienced in over 30 years as a principal. Unfortunately, I retired before I could see the expected benefits that the lab would create for the all the students in the school. After a year of students and teachers being actively engaged in the lab, I wanted to hear, from representatives, what their thoughts and impressions were. Research had certainly given us strong reasons to expect more focused students, higher achievement, better behavior, and a more fit student body. In order to find some of the answers to my questions, I conducted the following interviews with people directly involved with the lab. Terry Deniston, Ph.D., is a fourth grade teacher. Jane Harvey is the wellness coordinator who runs the lab. Students ( 4th graders Dylan, Ryan, Brooks and 3rd grader Zack) also offered their views. In addition, I interviewed one parent to get her impressions of the lab. All of them were very helpful in giving me their insights into the success of the lab. Terry Deniston, Ph.D. Terry, what were your expectations for the lab when the idea was first presented? I expected just a few pieces of equipment (e.g. DDR, Wiis, Xavix's) because these were things which I had seen around the building before the lab was built. I was really nervous about having the lab be an integral part of our school because of my previous negative experiences with physical education. I anticipated students being really excited about having the Spark Lab. From the research and our building-wide conversations, I expected that the Lab would significantly impact student learning and reduce our behavior issues in classrooms. As the year progressed, what impact did the lab have on your students and on the school? Students were thrilled to have the Spark Lab! They almost immediately asked for the Spark Lab as a reward for “good” behavior. For one of my students who has special needs and struggles with peers, the Spark Lab became a positive intervention when she was able to invite friends to join her to exercise. We also had the same student going to the Spark Lab prior to math class which prepared her for learning. All of my students not only had fun in the Spark Lab, but also grew in their confidence around their own fitness. Other students, who were average in their academic abilities, were able to become “champions” on different fitness stations. Hearing their classmates chant their names when they broke records was one of my favorite parts of my students’ experiences in the Lab. More than ever, I was able to see students start to notice, as they tried different pieces of equipment and began to experience success, that they felt good when they were physically active. Finally, my students’ achievement, as measured by a district standardized assessments, showed significant improvement. The impact on our families was also powerful. Our parents are proud that we have an Exercise 4 Learning Lab, one of the only ones in the country. We are also able to attract many families because they see this innovation as one they want for their children, and, consequently, they choose our school for their children to attend. Our school has benefitted in other ways. One of the benefits, which we had discussed but wasn’t “real” until the first frigid day, was a place for students to go when it was too cold for outdoor recess. Students were freed from their classrooms and able to boost their brains and bodies by moving. Also, our schedule was such that our students often had the Lab as part of their weekly schedule, so we doubled our fitness time. How did the lab impact the overall climate of your classroom and the entire school? In my classroom, my students expected to see brain breaks and the Spark Lab on our weekly schedule. My students’ confidence and positive attitudes about being physically active increased. I had fewer discipline problems, and I had another intervention to use for students who were struggling either because of academics or challenging behavior. In all my years of education, I have never seen such a powerful innovation for my students and for me. For our school, daily exercise became a given. We also moved away from withholding recess as a form of punishment for either not doing their work, or behaving inappropriately in class. Instead, we had a Wellness Coordinator who worked with staff to design options to get kids focused and ready to learn. What do you know now that you want others who are thinking about an Exercise 4 Learning Lab? I, as well as my students, need to use the Lab to help me with daily stress, have a positive attitude, and to boost my energy and readiness to learn and teach. It’s important to be able to explain how the lab is directly connected to learning. Having a champion for this kind of work and administrative support is critical for school-wide acceptance and to best utilize what the research shows to benefit students. Generous companies will inspire and train students, staff, and families to use the equipment. Having the Exergaming equipment in one place honors the work, provides an additional identity for the school, and assures a school-wide shared experience. It may sound greedy, but I also want some of this “stuff” in my classroom (e.g. standing desks, DDR, treadmills). It may change your life. It did mine. As a person who used to fear PE and lack confidence in my abilities, it has been transformational to experiment with the equipment and integrate physical activity into my classroom. In fact, in a professional development training, I actually led a movement/activity game. After doing so, one of my fellow participants asked if I was a PE teacher! When I was in PE, there were only a few stars. With our Lab, it seems everyone finds a place to be successful. Jane Harvey Jane, what were your expectations for the lab when the idea was first presented? When I first heard about the concept of the lab, I was unsure of how a lab such as this would positively affect the students. I said to myself, "Are you crazy!" I began to read the research and view video clips about implementing an Exercise 4 Learning Lab. When I heard experts in the field explaining the concept of utilizing children’s love of electronic gaming with exercise and the benefits of such exercise on their learning potential, I was sold. However, I was still unsure of how this lab would function for the entire elementary student body. No other lab such as this was operating at the local level, and I so wanted to collaborate with others who had done this before. When Dr. John Ratey, Harvard Medical School professor and author of SPARK, came to visit our lab for its grand opening, and we were able to see his excitement towards the lab, I again was sold. I remember him saying to me, "Your students are very lucky, and you will definitely see benefits immediately with this lab." When we opened the lab, my expectations were to see excitement with the students, especially the older ones. I was a bit concerned about the younger students (K-1). When all grades were finally able to use the lab, I was blown away that kindergarteners as well as 5th graders were successfully using the equipment. They used it differently but both with the same enthusiasm. It has a “Wow” effect on our students. After a year of supervising the Exercise 4 Learning lab, what benefits did you see as a result of students attending the lab? Every student that came out with their class, usually between 20-25 students, was engaged and active the entire time in the lab. There was little need to convince students to stay engaged, as sometimes happens in PE or recess games. Students came to the lab for 15 minute and 30 minute slots. It did not matter in which time slot they were there, for more than half of them left with sweat dripping down their faces. Others were chatting to their friends about the game they had played and the scores they had received. All were energized. I noticed that the kinds of activities in this lab increased overall coordination with all students. Some had a hard time moving their feet back and forth in rhythm, or using fine motor skills where hands and feet needed to work together. By the end of the first semester, most students had improved on all of these skills. For the entire year, I never had to have a student sit out for behavior reasons. As a matter of fact, those who usually had to miss recess because of disciplinary problems, were always engaged and had a positive attitude in the lab. They had fun and just wanted to be there. The way the lab functioned was to assign a station each time the student entered the lab, so the decision to choose a station was not a problem. These students were amazing to watch. They continually increased their time-on-task as they experienced increasing success. Because they played against a Wii person, Jackie Chan, or a Dance Arrow in the DDR, there was no competition with another student, they were able to focus on their bodies and attend to the task without disruption. Students on the autism disorder spectrum showed similar success. I do need to point out that the autistic students hold some of the highest records on many of the games. Another set of students worth mentioning are the students that do not like PE or active recess games. These students love the lab. Some even asked if they could come on other recesses because they would rather exercise in the lab than do recess activities. I allowed this and asked them to bring 1-2 friends with them. I noticed that they then became more confident in recess games and became more social with friends and classmates because of their successes in the lab. One final note: On the last week of school, the students were just as excited as they were when the year began. They run from their classroom to the lab and can not wait to play. What were parents’ reactions to increasing the amount of fitness their children were getting at the school? Parents were actually surprised about how little physical education students received prior to the addition of the lab. Many were unsure, as I was at first, but when they came to "play” or observed students activiely engaged, they thought that this was such a fantastic addition to the school. I had one grandparent visit who had recovered from a brain injury caused by a mortar shell explosion while on active duty. Doctors thought he was going to die, or, at the least, never be able to use his arms or walk again. When he walked into the lab he was so impressed with the type of equipment we had for our students. Because of his own therapy, he knew that this lab was going to be a great addition to the lives of our students. I was so impressed by him, because of his age and acceptance of this new concept, and, of course, because of the sacrifice he had made. There are many parents who see the importance of the lab, and they are especially supportive after they read the first half of Dr. Ratey's book, SPARK. Whenever parents see me, they share how much their child loves the lab. Some have even bought Wii's and dance pads for their home. Their kids are switching from sitting to active video gaming at home. Dylan, Ryan, Brooks, Zach What was your impression of the lab? Ryan – I love it because it has my favorite thing in it which is Wii Sport. Also, it gives me more focus when I go back to class. Dylan – I think it is awesome. The Wii is my favorite. Brooks – My impression of the lab is amazing. I LOVE it. I wish I could go every day! Zach – My impression of the lab is amazing. The Sports Wall is my favorite thing. What did the other students think of the lab? Ryan – They say they loved it, too. They thought it was fun and active. Brooks – All of my friends love the Spark Lab (except for a couple). Dylan – They think it is cool. Zach – Other students thought the lab was awesome. What do you know about how exercise improves learning? Ryan – It helps your heart and your brain. Zach – After you exercise, you are more focused. And when you are focused, it is easier to learn. Dylan – You heart provides a chemical called BDNF, and it helps you think better. Brooks – I know when you exercise, it helps the brain. Parent reaction to the lab: I love it. The more active my children are, the better. In fact, at preschool, the teachers knew that they needed to move before the kids sat down to learn. I know all the benefits of how exercise impacts academic performance. In fact the staff at our middle school is working toward building a lab, too. ### Wisconsin Schools are iDANCEing for Fitness! The iDANCE Wireless Dance and Step System was debuted at the Arbor Vitae - Woodruff School in Wisconsin, USA. After obtaining a School PEP Grant, Woodruff School was determined to keep Wisconsin school kids healthy, active and fit by using active gaming products that keep kids engaged and excited about staying fit during school hours. After consulting with Bill Abel "Exergame Fitness Gaming Consultant"  They decided to purchase a 12 player iDANCE Wireless Dance and Step System. Tommy Seilheimer Vice President of Exergame Fitness adds: "During the initial installation and demonstration of the iDANCE system, the students were cheering as we brought it in through the front door of the school. They were expecting the arrival of the iDANCE which was really refreshing to see after traveling a long 6 hours to the location. We met the main PE teacher of the school and set the system up in under 10 minutes which impressed many of the faculty members and students excited to see the system in action. The iDANCE created a huge draw with the other teachers throughout the school as they called over the main PA "for all faculty members to enter the gymnasium". At a certain point we must of had every teacher in the school playing the system, laughing competing and taking pictures to show all the students for the upcoming year exactly what system they have at their school. It was a win-win for both students and teachers alike." The videos & Picture Book below show some of the fun the teachers were having today! The iDANCE Wireless Dance & Step System is available at EXERGAME FITNESS USA! Call us for a quote | 847-963-8969 | info@exergamefitness.com ### Findings for the 2010 Shape of the Nation Report The Shape of the Nation Report provides a current picture of physical education (PE) in the American education system. Incremental improvements have been made in the last few years in the number of states that now require PE (17% increase) and student assessment in PE (26% increase). However, the Report shows that more states now allow waivers and exemptions from PE classes (77% increase) and no progress has been made in providing daily physical education in all grades K-12. The Shape of Physical Education in 2010: Only five states require physical education in every grade K-12. Only one state aligns with the nationally recommended 150 minutes per week of PE in elementary school and 225 minutes per week in middle and high school. More than half of all states (32) permit waivers and/or exemptions for students from taking PE, a 77% increase from 2006. Forty-eight states (94%) have their own state standards for physical education, but only 34 states (67%) require local districts to comply or align with these standards. Only 19 states (37%) require some form of student assess ment in physical education. Fewer states (14 vs. 22 in 2006) require physical education grades to be included in students' grade point averages. Only 13 states (25%) require schools to measure Body Mass Index (BMI) and/or height and weight for each student. At a time when the First Lady is highlighting the obesity epidemic among our youth and the role that schools can play, physical education should be given a priority in public and education policy. Download the full 2010 Shape of the Nation Report: Status of Physical Education in the USA from NASPE and the American Heart Association. Also, be sure to check out the Executive Summary and Table of Contents. ### Carol M White PEP Grant winner Marvin Christley talks about Exergaming PRESS RELEASE | Original Source Here Carol M White PEP Grant winner Marvin Christley talks about his Physical Education Program with the New Haven, CT School districts. With over 18+ years as a physical education teacher and over 5+ years as a grant facilitator, Marvin is leading the way to keeping kids active, healthy and fit by introducing a new PE concept called Exergaming. The New Haven PE department received about 1.5 million dollars over three years, to help aid in reducing childhood obesity by increasing movement time. Below is Marvin's new concept and a interview on his mission to keeping kids in Connecticut healthy & active while attending school. Our Concept: I came up the concept for the grant when I first saw this type of equipment at a National convention. Being a gamer myself, I thought this would be a great way to motivate the students who are inactive to exercise. Two of the biggest markets are Wellness and Videogames. The problem today is that with video games, students are becoming less active. In order to combat the increase in childhood obesity I thought Exergaming. Exergaming combines video games with exercise. This won't solve the problem but it will bridge the gap. The Wii first took off with this type of technology, and now more and more companies are jumping on board. Program Overview The program, I created to reduce childhood obesity, is called T.H.A.N.C.S. THANCS stands for Teaching Health and Nutrition Choices to Students. This program was made possible because a very generous PEP grant. The New Haven PE department received about 1.5 million dollars over three years, to help aid in reducing childhood obesity by increasing movement time. Currently we have about 15 elementary - middle schools, up and running with more to come. The program uses innovative technology to better assess our students and to motivate them to exercise. Some of the assessment technologies that are being utilized are: Heart rate monitors, TriFit machine, Pedometers and handheld palm pilots. Exergaming equipment was also purchased thru the grant. Some of the Exergaming equipment purchased included Dance, Dance Revolution, Lightspace Play Floor, Gamebikes, Nintendo Wii's, and Xavix's. This year we also purchased a cross curricular exercise bike called "The NeuroActive BrainBike by Motion Fitness". This piece allows you to exercise while playing brain games such as math, memory and other cognitive thinking games. The games are a lot like the questions students would see on the Connecticut Mastery Tests. There has not been one principal who this doesn't think this is the best piece of exercise equipment. We have also created journals in order for students to track of their own fitness. "Marvin is taking a leading role in integrating new technology and quality physical education for students in the state of Connecticut. His commitment to making a difference in his community is highly regarded not only locally, but on a nationwide level as well. Marvin is embracing today's technology to make a healthier lifestyle change, which is exactly what we do here at Exergame Fitness. We are proud to be the main Exergaming supplier for his school fitness concept and our partnership moving forward will only help improve the lives of students in his area" said Ed Kasanders President of Exergame Fitness" Exergame Fitness is a great company to work with. Not only do they have the best selection of proven Exergaming equipment, but the company was more concerned about how to help us out rather than, when do they get paid. This refreshing attitude, along with a great staff made me want to work with this company. I felt like Exergame Fitness shared our cities philosophy in putting "Kids First"! Overview of New Haven, CT Physical Education Exergaming Program T.H.A.N.C.s: Name: Marvin Christley Education: Bachelor of Science from Eastern Connecticut State University 1991, Masters Degree from Southern Connecticut State University 1999 Title: Physical Education teacher (18 years) Grants Facilitator (5 years) School: Lincoln Bassett State Committees: Connecticut Fitness Testing Committee, Connecticut wellness Promotion committee, New Haven Wellness committee. Projects: In addition to facilitating this grant I also helped Dr David Katz create his classroom fitness program "ABC for Fitness" Companies instrumental in our success: Exergame Fitness and Polar USA. Grant: Carol M White PEP grant (3 year grant) Marvin Christley Interview: MC: Marvin Christley, Physical Education Teacher/ Grants Facilitator, New Haven CT, christley@sbcglobal.net Tell us about how you obtained this grant? What is the purpose of it? MC: When I was first brought, into the central office, my supervisor asked me to facilitate a grant we had already acquired. It was a small grant and only included a couple of schools. The vendor and I decided that if I spent some money on them they would assist with the writing a larger grant. The purpose of this grant was to use technology to better assess our students fitness levels. In addition, I had an idea to use the exercise gaming technology to motivate students to be more active. The goal is to put this type of technology in our elementary and middle schools. Can you tell us how much you're raised? MC: I was fortunate to receive a little over a million dollars, spread out over 3 years When is this initiative being launched? MC: I have already begun this initiative and I am now in the second year of my three year grant. How many Schools are benefiting from your accomplishments? Currently I have been able to outfit 15 schools with Exergaming equipment. We are planning to add several more schools in the future. Phase one is the impact the elementary and middle schools and phase two is to create the same type of programs in the high schools. Why did you choose Exergame Fitness USA as your main supplier this year? MC: Exergame Fitness was able to give us great prices for equipment. They also put us ahead of how quickly they would get their money. Their sales team went above and beyond to make my purchasing job easier. How did you hear of Exergame Fitness / Exergaming? MC: I had a friend who had met with Exergame Fitness and he said they are an excellent company. I heard of the Exergame concept when I went to AAHPERD conference, in Salt Lake City Utah. I knew this was the future of adolescent fitness. What products did you get and how come you chose those particular items? I purchased several different items from Exergame Fitness. Some of the items that all of the schools received were Gamebikes, Dance Dance Revolution, and Xavix's. Some schools received Expresso bikes, NeuroActive BrainBikes, iJoy Boards and Wiis. A couple of larger items were purchased to show the future of Exergaming. These items are Dogfight and Lightspace play. The reason I picked these items is because these seemed to be the most fun and give the students a maximum workout. How has it been working with Keven Courson of Exergame Fitness? MC: It has been great working with Exergame Fitness Consultant Keven Courson! As I mentioned before, he went above and beyond his job title to make this process go smoothly. Any future plans for even more expansion? MC: After I add some more elementary and middle schools to the project, I plan to create a program for the high schools. If ever there was a place where students need some type motivation to be more physically active, it is the high schools. When did you first hear about Exergaming and why did you choose to implement the products in your school district? MC: I first saw and heard about Exergaming at a national conference. I thought it would be great in my school district because the majority of our students are not motivated to be active. Students would always talk about various video games and not being physical activity. I thought this would be a great way to bridge the game between video games and inactivity. What do you see as the benefits of Exergaming for your students? The main benefit of Exergaming is the sustained level of moderate to vigorous physical activity. To give you an example, one school had a class of 40 plus kids that refused to do anything aerobic in physical education class. After the introduction to Exergaming equipment, you have to beg them to stop. It is clearly a way for kids to have more fun while exercising. What work have you done to educate your colleagues and other school districts about the benefits of active gaming? MC: I have made several presentations promoting the "Fitness of the Future". Two years ago I presented to the governors fitness committee and they loved our direction for motivating our students to be active. Recently I present our program our state annual conference. The reviews were so good that they already asked us to comeback and to make another presentation next year. We are also presenting at the Eastern District Conference and the national conference. About Exergame Fitness USA: Exergame Fitness is the global leader in Exergaming products & services including 6 international divisions located in Canada, Dubai, Europe, South Korea and Australia. Primary targeted clients include: YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Government/VA and more. Exergame Fitness has the largest advisory board in the market designed to test and approve all products. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. For more information, visit exergame.com or call 1 (877) 668-4664. ### 2010 Games for Health Report by Exergame Fitness USA The 2010 Games for Health Conference at the Hyatt Harborside Hotel in Boston, Massachusetts May 25 to 27th was spectacular! This was a huge hit this year for Exergame Fitness USA and our 3rd consecutive year attending the Games for Health summit and by far the biggest and best. The three-day conference offered over 55 sessions featuring 100 speakers covering a wide range of topics such as Exergaming, cognitive and emotional health, simulation and learning, virtual worlds and more. Sessions include a discussion about dreams and video game play with Jayne Gackenbach of Grand MacEwan University; a panel about the effect games can have on global health such as flu epidemics; and a presentation by Yale School of Medicine’s Dr. Lynn Sullivan on a National Institute of Health-funded project for HIV Prevention in At-Risk Adolescents. Sony senior researcher Richard Marks, Ph.D., delivered the conference keynote, “The Mind-Body Experience of Sony PlayStation Move: Relationships between Gaming, Play, Exercise and More” on Richard discussed the development of Sony’s new motion controller system, PlayStation® Move, with a focus on somatic gratification—when the body actually improves a game experience beyond what a mind-only experience can create. The show started out with a great crowd the first night in the "Exergaming TENT. Many of the attendees after the first evening actually referred to the Exergaming display as "The Tent", which we are hoping bleeds into next years conference in an even bigger way with more Exergaming products and manufactures attending and participating. Exergame Fitness was the company who was representing some of the world's top Exergaming products at the event including the GAMERCIZE FIFA SOCCER SYSTEM, iDANCE WIRELESS DANCE AND STEP SYSTEM, MAKOTO SPORTS ARENA, LIGHTSPACE PLAY WALL, The XAVIX DASH and the NEUROACTIVE BRAINBIKE! (see our YouTube video below for a tour of the Exergaming tent) Ben Sawyer and Beth Bryant were a tremendous impact on the GFH conference making sure every vendor and participant was fully displayed and taken care of which goes above and beyond most of the events we have attended all year long. Their deep passion for technology and fitness made this years Games for Health a massive success which is growing year after year. Next year we hope even more sponsors and manufactures come on board for the Games for Health Conference to help us take this powerful initiative to the next level. We can honestly say that this is one event we would NEVER miss because of the solid partnerships we make year after year, and when you want to see technology evolving, this is definitely the conference your company NEEDS to be at. The media that attends Games for Health is truly interested in the initiatives we are all working towards, so all of the interviews we conducted at the conference were very focused which makes attending well worth it. This is a show we used consider partnership based instead of sales, but this year we have had more product quotes go out to attendees than most conventions and demonstrations we have done all year long so we hope to see many more organizations teaming up with GFH next year. Visit the Official Exergame Fitness YouTube site for more videos of the 2010 Games for Health Event ### 33 Mind-boggling Stats About Childhood Obesity Health professionals, including nurses, may find a new and frustrating problem facing them on the job, presented by childhood obesity. The numbers are staggering, showing that childhood obesity has become a nationwide epidemic. While the nation is addressing the problem, illnesses that affect obese children often become obstacles in helping them to lose weight. Hence, obese children often become obese adults who often carry health problems with them into adulthood. Numbers An estimated 17 percent of children and adolescents ages 2-19 years are obese. Globally, in 2010 the number of overweight children under the age of five, is estimated to be over 42 million. Nearly 22 percent of pre-schoolchildren in the United States can be defined as overweight and 10 percent as obese. African Americans, Hispanics and American Indians have been experiencing the highest rates of increase in childhood obesity. On average, 25 percent of children in these ethnic groups are obese. To put all the percentages into perspective, obesity rates among children over the past 30 years more than doubled among children ages 2 to 5, quadrupled among children ages 6 to 11, and more than tripled among adolescents ages 12 to 19. It costs $549,907.3 in health treatments for an obese 18-year-old to remain obese throughout adulthood. Despite the health risks of obesity, patients get little support from health insurers, thus putting long-term weight-management programs beyond the reach of most. Causes Obesity Begets Obesity: If your child comes from a family of overweight people, he or she may be more likely to put on excess weight, especially in an environment where high-calorie food is always available and physical activity isn’t encouraged. Environmental Factors: Although weight problems run in families, not all children with a family history of obesity will be overweight. Overweight children often can trace obesity to shared family behaviors such as eating and activity habits. Medications: Psychiatrict medications or steroids can prove to be one cause of obesity. Children and adolescents who take the newest generation of antipsychotic medications risk rapid weight gain. Fast Foods and Soft Drinks: As chidren’s body weights have increased, so has their consumption of fast foods and soft drinks. The proportion of foods that children consumed from restaurants and fast food outlets increased by nearly 300 percent between 1977 and 1996. Children’s soft drink consumption has also increased during those years. Sweet Drinks: Sweet drinks — even 100 percent fruit juice — contain a lot of calories with little or no nutritional benefit. Sugar: Those who should be especially careful to limit their intake are obese, sedentary people, especially those with serious blood lipid problems and people who have type II (adult-onset) diabetes. A recent study in which subjects were fed 28 percent of their calories from sugar during a 10-week period turned up increases in body weight and blood pressure. Too Much Television: Eight factors in early life are associated with an increased risk of childhood obesity. One of those eight factors includes more than eight hours spent watching television per week at age 3 years. Lack of Physical Activity: Although many American children (80 percent) are regularly active, rates of inactivity among adolescent girls, non-Hispanic blacks, and Mexican Americans are cause for concern. One quarter of all US children watch 4 or more hours of television each day, as do 43 percent of non-Hispanic blacks. Hours of television watching is related to both BMI and skin fold thickness. Not Hypothyriodism: By itself, hypothyroidism seldom causes massive weight gain, and its prevalence in obese patients does not significantly differ from its prevalence in the rest of the population. Stress: According to this article, stress factors can contribute to obesity in children from ages 3-10. Neglect: A study at Temple University by Dr. Robert Whitaker showed the first link between neglected kids and childhood obesity. Examples of neglect include a parent not showing enough affection to the child due to preoccupation with his/her own problems, not taking a child to the doctor when he/she needed it, and leaving a child at home without the proper supervision. Maternal Stress: Cumulative stress experienced by the mother is an important factor in the obesity of a child in low-income families. Not Enough Fruits and Vegetables: Only 21 percent of young people eat the recommended five or more servings of fruits and vegetables each day. Eating Too Much, Exercising Too Little: Although there are some genetic and hormonal causes of childhood obesity, most of the time it’s caused by kids eating too much and exercising too little. Diseases, such as Prader-Willi syndrome and Cushing’s syndrome, affect a very small number of children. Health Problems Type 2 Diabetes: Once rare in American children, now the condition accounts for 8 to 45 percent of newly diagnosed diabetes cases in children and adolescents. Most cases of type 2 diabetes in children occur in those who are overweight. More Type 2 Diabetes: Type 2 diabetes in youth is more common in girls than in boys, with one study showing that up to 80 percent of children who develop type 2 diabetes are female. Obesity Begets Obesity: One study found that approximately 80 percent of children who were overweight at 10 to 15 years old were obese at 25. Apnea and Loss in Learning and Memory Capabilities: The incidence of snoring among obese children was 12.5 percent, more than two times higher than that of overweight children (5.8 percent) and three times higher than that of normal weight children (4.6 percent). Obese children with obstructive sleep apnea demonstrate clinically significant decrements in learning and memory function compared to obese children without obstructive sleep apnea. Cardiovascular Disease: In a population-based sample of 5- to 17-year-olds, 70 percent of obese youth had at least one risk factor for cardiovascular disease. Low Self-Esteem: Overweight children often have low self-esteem, which is made worse when they are unable to participate in normal activities such as sports or on the playground. Menstrual Problems: Young girls that are overweight or obese may reach puberty at an earlier age than their peers. Obesity may also contribute to the development of uterine fibroids or other menstrual irregularities later in life. Blount’s Disease: Unlike bowlegs, which tend to straighten as a child develops, Blount’s disease slowly gets worse. Severe infantile Blount’s disease appears associated with obesity in children. Approximately 80 percent of the children reported in one study were obese. Asthma: Sara Rosenkranz, doctoral student in human nutrition, conducted research that found that healthy children with higher levels of body fat and lower levels of physical activity had greater amounts of airway narrowing after exercise. Liver Damage: Pediatric liver disease, including cirrhosis, is a serious complication of childhood obesity. This problem can be aggravated if the child later begins to drink alcohol or do drugs. Atherosclerosis and Coronary Heart Disease: There is compelling evidence that the atherosclerosis (fatty deposits of plaque in artery walls) or its precursors begins in childhood and progresses slowly into adulthood. Then it often leads to coronary heart disease, the single largest cause of death in the United States. Some causes include obesity, resulting diabetes and lack of physical exercise. Premature Death: Obesity, glucose intolerance, and hypertension in childhood were strongly associated with increased rates of premature death from these diseases in this study. A total of 1394 of the children (28.7 percent) were obese, which was defined as a BMI in the 95th percentile or higher on the Centers for Disease Control and Prevention (CDC) growth charts. Solution: Exergame Fitness is the world's leading distributor in Exergaming products and medically driven programming which is helping fight the raging epidemic of Childhood Obesity and Inactivity buy using technology driven products which require active movement and brain stimulation. For more information on this please visit www.exergameftness.com or call 847-963-8969 x1003 Posted by Dan Lawler on MAY 29, 2010 View Original Article Here ### LIVE FEED: Games for Health 2010 / Exergame Fitness Check out Exergame Fitness as they demonstrate the world's top Exergaming products at the 2010 Games for Health Conference located in Boston, MA - May 25th -27th. Exergame Fitness USA: exergame.com Games for Health 2010: www.gamesforhealth.org ### New Exergame Fitness club combines exercise and games POCATELLO — The Gold’s Gym plaza keeps growing, and the businesses there feed off each other. In one way or another, they’re all focused on healthy living. The plaza now includes Gold’s Gym, dental and physical therapy practices, Subway, a day care focused on Gold’s customers, Sunsations spa and tanning, Marigolds, a wine and delicacies shop that will offer healthy cooking classes, and a kids fitness center that combines video games with exercise. The businesses complement each other, says Mandy Curtis, general manager of Gold’s Gym, which anchors the plaza. “We are all working very good together,” she says. “It’s a positive, healthy environment and it’s a fun place to be. I enjoy coming to work every day, for sure.” The plaza’s newest tenant, Exergame Fitness, doesn’t miss a beat in the healthy living department. Combining video games with exercise, the equipment there is designed to provide a real workout. Managed by Gold’s Gym, Exergame is a new fitness club for kids. Or adults. “We promote it as a kid-friendly atmosphere, but honestly, it’s great for adults, too,” Curtis says. “I love to use it myself.” With obesity being such a problem in the United States, Exergaming is a way to get people out of the house and active, she says. “Some people have the mentality that exercise is boring or it’s not fun,” Curtis says. “This is a way to get those people active, and they might not even realize they’re exercising.” The business includes a hand-to-hand combat fitness game, multi-player dance system, Expresso Bikes that allow the user to chase dragons or race friends in other parts of the country, boards that require players to balance on a skateboard or snowboard, the popular Dance Dance Revolution system, and a light space floor with programmable LED lights and pressure-sensitive tiles. This is not equipment you will find at your local store, Curtis says. “This is very expensive equipment. People don’t have these in their homes.” She says some kids who don’t necessarily want to exercise are more comfortable in a video game atmosphere and won’t even consider what they’re doing exercise. “They are going to play video games anyway,” she says. “We may as well help them get active at the same time, and have fun. ”Curtis says Gold’s has big hopes for Exergame and doesn’t believe it’s a passing fad. “I really think it’s here to stay. It’s got the support of Gold’s Gym. I don’t see it going anywhere. There’s no reason for it to.” By Sean Ellis sellis@journalnet.com   ### Baltimore's B'More Healthy Expo by FOX45 TV was a HUGE Success! This interactive event featured FOX45 and CW Baltimore stars, Baltimore athletes, and exhibitors from area health, fitness and wellness businesses and organizations. Included in this expo in partnership with Fox45 Baltimore was Exergame Fitness USA. Exergame Fitness brought the iDANCE Wireless Dance and Step System, Gamercize FIFA Soccer System, XaviX Power Dash, The NeuroActive BrainBike and the Makoto Sports Arena. The B'More healthy Expo generated huge interested in keeping the Baltimore community up to speed on staying fit and active as they learned what "Exergaming" was all about. Official Website of the B'More Healthy Expo: http://www.bmorehealthyexpo.com ### The Exergame Network marches on the Games for Health 2010 Original Media Source Here In Boston between May 24th and 27th, the annual Games for Health conference takes place. If you are a member of The Exergame Network's Skype calls, Wiki, LinkedIn or Facebook collaboration groups then here's a chance to meet outside the virtual world! Talking of Virtual Worlds, the 25th (traditionally known as pre-conference day) has both "Virtual Worlds & Social and Games For Health" and "Games Accessibility" days. This year sees the addition of the Mobile Serious Games Conference too. I found pre-conference day last year was the highlight of the year for me, very social and serious, serious fun! Two vocal and well-respected exergame advocates Stephen Yang and Dr Alasdair Thin (both very active in The Exergame Network) presented last year in the pre-conference event, that this year follows on from the Serious Games Conference on the 24th. (Alasdair, I think we need a new post on your site - ed) The Games for Health conference itself on the last two of the four days in Boston feature some of the finest minds (and friendliest people!) in the research world. Highlights will undoubtedly come from the Exergaming Expo, where TEN supporters Tommy Seilheimer and Exergame Fitness will be showing how video games such as iDANCE and Gamercize make exercise fun. The lineup for the two days conference, split into tracks so there are no clashes for your presentation enjoyment, is heavily represented by The Exergame Network. The best have been left to the last day, with expert researcher Dr Lisa Witherspoon Hansen kick starting the day with a presentation on her follow-on work in theory and practice of implementation from her doctoral study. The lab Lisa set up for a 6 week study is still going strong one and a half years later, so don't miss this! We have fellow TEN expert Liz Lyons, looking at the how exergames affect players effort and exertion, so expect to see some great insights from the games savvy Liz, in her second year of presenting at GFH. A slight change of track will let you attend TEN advocate Sheryl Flynn, where rehab is the subject and Sheryl with her efforts in this area is well worth hearing out. To round off the day we have once again Alasdair, Lisa and Stephen, with the former duo getting into some serious theorizing for exergaming and play. Who to round off the day better than Stephen, who is bringing us more results from his famous Exergame Lab! There is also a rumor going around that TEN tee-shirts will be available, but for the original and best Chief of all Exergaming Evangelists, and TEN supporter, go find Dr Ernie Medina. Here he is, giving his take on 08! The four day event is being held at the Hyatt Harborside Hotel, Boston, MA. If you haven't been to this conference before, now in it's 6th year, you should Register Here. I hear that there is also a promo code, I'm not sure if I am allowed to share this, so jump on quick before it's changed for a 10% discount using BOS10 - that's the letters BOS and number TEN. ### Exergame Fitness at Sierra Vista Jr. High - Canyon Country California Physical Education Department George Velarde has transformed the school’s traditional physical education program, introducing students to the “New P.E.” Rather than focusing on traditional team sports, his program stresses individual student fitness. He has received numerous accolades for his achievement. George Velarde was recently awarded a Gold Medal by the Governor’s Council on Physical Fitness in a Sports Spotlight Awards ceremony in Sacramento. This year Exergame Fitness was invited to participate in his highly publicized "Product Showcase Day" at Sierra Vista Junior High and we decided to bring the iDANCE Wireless Dance and Step System, The NeuroActive BrainBike, Gamercize with FIFA Soccer and Xavix Boxing with Jackie Chan! Every year George raises money for his school and we can't tell you just how much this means to his entire community and how he is changing the face of PE. This event jump-starts the Physical Education Department's two-week fundraiser that culminates into the school's annual Fitness Expo. "Our new partnership with Exergame Fitness will allow us to showcase the world's best Exergaming products to our school and community," said George Velarde, Sierra Vista High School Education Department chair" says George Velarde What a day!! Our Product Showcase Day was a huge success!!!! The fund raiser now begins. The students were so excited to see our future products. Thanks Tommy &  Parker from Exergame Fitness, Joel from MedPlay Technologies and Emily from Positive Gaming / iDANCE) for all your help today in making this our Best Product Showcase Day in the 7 years we been doing this. ### News Report on Exergame Fitness Products in Texas! Interactive 35 Reports on Exergame Fitness equipment located at Li'l One 2 One in Houston Texas! All products on this video can be purchased at: ▀ http://www.exergamefitness.com Please Follow Us On Twitter & Facebook ✖ http://www.twitter.com/ExergameFitness ✖ http://www.facebook.com/Tommylandz?ref=profile#!/pages/Ex... Our Website: ▀ exergame.com ### Fox45 Baltimore Demo’s the iDANCE and BrainBike! (Behind the Scenes) Check out the BrainBike and iDANCE Multiplayer Dance System inside the Fox45 Baltimore Studios. The B'More Healthy Expo took place last week and was a major success as Exergame Fitness products doiminated the kids interactive area. Fox News 45 Baltimore and Exergame Fitness appear on the morning show with The NeuroActive BrainBike and iDANCE Multiplayer Dance System! Dr. Stephen Yang was along for this TV Appearance as we attended and showcased these products at the B'More Healthy Expo the following day. B'More Healthy Expo: ▀http://www.bmorehealthyexpo.com/ All products on this video can be purchased at: ▀ exergame.com Please Follow Us On Twitter & Facebook ✖ http://www.twitter.com/ExergameFitness ✖ http://www.facebook.com/Tommylandz?re... Our Website: ▀ http://www.exergamefitness.com ### Exergame Fitness Australia Has Launched OUR SUPER-VISION By 2025 we want everyone to have experienced the life changing fitness and health benefits offered by Exergaming – and you can quote us on this! OUR VISION Our vision is to be become THE global entertainment-technology fitness & health solution. Our solutions will excite, inspire and empower people to improve the quality of the lives and to be the best they can be. We are determined to contiually innovate and develop new experiences that are accessible to everyone, everywhere regardless of their age, gender or ability and to make these solutions last a lifetime. OUR MISSION Exergaming Australia’s iDance and Games for Health solutions will be available through 12 major regions in Australasia by 2015. Our focus for expansion will occur through schools, aquatic & community centres and gyms from Hobart, to Darwin from Perth to Auckland New Zealand. We will promote and advocate the tremendous health benefits offered by EGA to the wider community. We will provide the most effective and efficient way to benefit the most people in the shortest amount of time with the most reliable and proven solutions available. Exergaming Australia will extend its actionable Exergaming solutions world wide, beyond 2015, by being a leader in powerful and robust local, national and international networks. OUR HISTORY   The founder of Exergaming Oy Finland, Brett Young, returned to Australia in 2008 to define, then establish the structure for Exergaming Australia Pty Ltd. Brett saw the need to reshape and rethink how best to deliver Exergaming solutions in this area of the world and has spent the last two years localising the previous business model to suit the needs of Australasians. Conan Young joined the team in 2009 when Exergaming Australia became incorporated. Toward the end of 2009, Conan’s work to outline and design our Australasian Development Plan (ADP) was completed. With the very clear path ahead, defined by our ADP, we achieved a successful bid to become sole distributor for Positive Gaming’s iDANCE for Australasia. A very successful end to 2009! RIGHT HERE, RIGHT NOW At the beginning of 2010 Exergaming Australia has partnered with Exergame Fitness USA to further extend our resources and expertise to become Australasia’s dominant Exergaming Turnkey solution provider. Exergaming Australia has worked hard to secure partnerships with the best in fitness/health-technology distribution and manufacturing – Exergame Fitness USA (EF) and Positive Gaming Sweden (PG). Our partnership with EF ensures our supply of the most effective Exergaming solutions available. Equally important, EF are the benchmark for Exergaming distribution, sales and support with over 10 years experience and expertise in this fast expanding and challenging marketplace. As of February 2010 Exergame Fitness Australia will be the front end of our drive to deliver the iDANCE solution throughout Australasia. We are perfectly positioned to supply best practices solutions for schools, aquatic centres, community centres and fitness centres throughout Australia and New Zealand. Our strong partnerships sees us enter the health and fitness industry with confidence, a coherent and clear plan (ADP) and with tremendous commitment to deliver key solutions that will make a difference. We also see 2010 as a pivotal year for the growth of alternative 21st century fitness and health solutions. Solutions provided by world wide and national foundations such as the Serious Games Initiative, Games for Health Forum, Games for Rehabilitation and The Exergame Network (TEN). Exergame Fitness Australia is a leading contributor across these fields and believes Australasia is well positioned to benefit from existing solutions and indeed, become an active contributor in the continual research and development offered by these cutting edge genres. Exciting times ahead! ### Texas A&M students get mind and body fitness with the use of the BrainBike. College Station, TX:  Texas A&M Student Recreation Center displays the BrainBike for its student population. Combing the latest research in Brain Training - in order to improve memory, reflexes, concentration, and a complete range of mental abilities - along with an advanced exercise bike developing aerobic and cardio health. Students get Brain brakes by playing 22 different fun and engaging software Exergames. "What we are doing is giving students the ability to process and improve their memory by playing Exergames.  We are not giving them actual material that they are currently studying.  We want them to take a break from study, but still be able to improve their Academic success.  The efficient workout exercises the body (with a bike) and the Brain (with Neuroactive software) simultaneously through fun game play" adds Dr. Bergeron, Presdint Brain Center of America. "We see students across the country on every College campus getting a tremendous benefit from the BrainBike.  If this product is positioned along with any other piece of Cardio equipment on the floor, students will gravitate to the product that lets them play cool games.  The BrainBike Neoractive software program has 22 brain games designed to work different parts of the brain, providing a complete Brain Fitness workout.  In addition, they can check their email, chat, and collaborate with others while exercising".  Ed Kasanders, President of Motion Fitness. ### See what the iDANCE system can do for your school... (Video) The Exergame Fitness demo team showed up at Lake Park High School in Illinois to demonstrate the iDANCE System by Positive Gaming. The iDance system was brought to a local School in Illinois with well over 500+ kids playing the system throughout the day. The iDance Multiplayer system was created and designed for environments such as Fitness Centers, Schools, JCC's, YMCA's, Park Districts and more. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once. The Positive Gaming™ iDANCE Multiplayer system is a fun and challenging group exercise dance game of both perceptive and physical skill. It is simple to learn, exciting to play and offers users a wide range of levels to play and achieve. It provides a wholesome exercise gaming experience for up to 32 players at the same time. The iDANCE system can be purchased at www.exergamefitness.com or by calling (847) 963-8969. iDANCE PRODUCT PAGE: http://tiny.cc/0r2va iDANCE FOR PURCHASE: exergame.com ### CHICAGO BULLS UNVEIL FIRST ENERGIZABULLS EXERGAME FITNESS CENTER. "With the grant money and additional funding and support from local companies such as Direct Fitness Solutions and Exergame Fitness, the Bulls decided to create 25 EnergizaBulls Fitness Centers in Chicago Public Schools by the 2011-12 school year. The YMCA of Metropolitan Chicago Community Schools, a lead collaborator in this initiative, will be the recipient of the first EnergizaBulls Fitness Centers." Bulls use $1.475 million grant to create fitness centers in local schools In Attendance: Mayor Richard Daley Ron Huberman, Chicago Public Schools CEO Derrick Rose, Bulls guard Joakim Noah, Bulls center Jannero Pargo, Bulls guard James Johnson, Bulls forward Bob Love, Bulls legend Sidney Green, Bulls player development assistant Richard H. Malone, President and CEO of the YMCA of Metropolitan Chicago Sergio Rojas, Personal Trainer and Certified Nutritionist; Owner of Execufit Corporate Wellness The new fitness center will be located at the Morton School of Excellence, a YMCA Community School, on the city’s west side. In 2009, the Bulls charity organization CharitaBulls was awarded approximately $1.475 million from the U.S. Department of Education to help enhance physical education programs within Chicago Public Schools. With the grant money and additional funding and support from local companies such as Direct Fitness Solutions and Exergame Fitness, the Bulls decided to create 25 EnergizaBulls Fitness Centers in Chicago Public Schools by the 2011-12 school year. The YMCA of Metropolitan Chicago Community Schools, a lead collaborator in this initiative, will be the recipient of the first EnergizaBulls Fitness Centers. The EnergizaBulls Fitness Centers are permanent, sustainable wellness health centers located within the schools building. The goal of the fitness centers is to help children develop the knowledge, attitudes, and skills they need to adopt and maintain a physically active and healthy lifestyle. Each fitness center will have Bulls colors, photos and branding throughout the rooms. To celebrate the opening, Mayor Daley, Ron Huberman, Richard Malone, Sergio Rojas and the players will help the students utilize all their new equipment including elliptical machines, Nintendo Wii’s, stationary bicycles and other top-of-the-line exercise equipment. Through this collaboration, the YMCA of Metropolitan Chicago will develop programs that get children moving in a fun and interactive way. Additionally, the YMCA will track student’s daily activity, monitor their progress and help them reach the recommended level of activity. The Chicago Bulls and the YMCA are committed to help students make healthier lifestyle decisions and address the national childhood obesity epidemic. It was recently reported that Illinois has the fourth highest rate of childhood obesity in the nation. Five other Chicago Public Schools chosen to receive the fitness centers this year include Ryerson Community School, Lawrence Elementary School, Oglesby Elementary School, Orozco Community Academy and Whistler Elementary School. In 2009, the Bulls charity organization CharitaBulls applied and was chosen as one of the recipients of the Carol M. White Physical Education Program grants. These grants provide 73 public schools and community-based organizations in 25 states with funds to initiate, expand and improve physical education programs for students in grades K-12. Bulls.com Download Official Press Release here ### Mrs. Obama said: “Folks in West Virginia have taken the lead in bringing ‘DDR’ — that’s ‘Dance, Dance Revolution’ — it’s a new video game that gets kids up and moving,” ABC News’ Yunji de Nies reports: Michelle Obama is calling on the country’s governors to help in the battle against childhood obesity. "Let's act. Let's move. Let's give our kids the future they deserve, " she said in a speech, kicking off the annual winter meeting of the National Governors Association. “There's no place for politics when it comes to fighting childhood obesity,” Mrs. Obama said, “Because with a phone call or the stroke of a pen, you can determine whether a child can see a doctor or get a decent education or have a safe place to play, because you all are fighting the real battles every day on behalf of our kids, and you don't have time for the fake battles.” The first lady highlighted successful programs in several states to combat the problem, including Arkansas, with a nod to former Gov. Mike Huckabee. “Arkansas started on the issue of childhood obesity way back in 2003 -- something former Gov. Huckabee and I discussed yesterday when I appeared on his TV show,” the first lady said, “They screened students' BMIs, which was controversial. They got healthier food into their schools and required regular physical education classes. And as a result, that state was able to halt the rise of childhood obesity completely. The first lady’s interview airs tonight and will be her first on Fox News. The former Republican presidential candidate has waged his own, very public, battle of the bulge, losing more than 100 pounds as then-governor of Arkansas. He went on to write a book chronicling his experience, entitled, "Quit Digging Your Grave With a Knife and Fork." Mrs. Obama said helping America’s children get healthy is not only the right thing to do, it makes financial sense at a time when health care expenses are straining state budgets. She noted that each state has its own unique challenges and characteristics, and encouraged the governors to think creatively. “Folks in West Virginia have taken the lead in bringing 'DDR' -- that's 'Dance, Dance Revolution' -- it's a new video game that gets kids up and moving,” she said. “And let me tell you, I can attest to 'Dance, Dance Revolution.' We got it at Camp David, and it will make you sweat. And it is addictive in a very good way. The president still can't do it.” For more information on Exergaming products that help fight the raging epidemic of childhood obesity and inactivity, go to www.exergamefitness.com. Obtain grant information, free layout designs and more... [Original article found here] ### Reese Sebastian Diaz from Disney’s Beauty and the Beast loves Exergaming! "I'm having a blast during my time off in Peoria! Thanks Deb, NETworks, and Riverplex for a fantastic fun filled day. RiverPlex is home to an awesome exercising game zone that has a bunch of awesome games and activities that get your heart pumping! My favorites were virtual dodge-ball on Lightspace Play, the Skywall (never-ending rock climbing), Wii fit, Dance Dance Revolution, and Makoto. After breaking a sweat, we headed over to AquaPlex to check out their indoor water complex, complete with a 2 story waterslide, a lazy river, a water playground, hot tub, and pool. My favorite was the waterslide. My mom even liked it too!" Original Article Here The RiverPlex center was outfitted by Exergame Fitness USA ### GameCycle - Get the excitement of playing Nintendo racing games while getting a great upper body workout! The GameCycle lets kids, adults and seniors "play their way" to better fitness. For kids, the GameCycle provides a challenge that many of them seek out on their own -- the challenge of videogames. But, now while playing their favorite racing videogame, kids are getting a great workout too. For fitness centers, YMCAs, and Community Centers, the GameCycle offers the kind of innovative exercise outlet that brings people through the door. Upper body exercise outlets are often under-represented in exercise facilities -- in part because standard arm ergometers are considered boring. The GameCycle shatters that boring image by offering upper-body exercise merged with videogames. While appealing to a general audience, the GameCycle also makes your facility attractive to a growing population of people (especially as baby boomers age) with mobility disabilities who are unable to exercise with their legs. For people who cannot exercise with their legs, the GameCycle represents a tailor-made innovation: Upper-body exercise merged with gameplay. The GameCycle in Retirement Communities and Assisted Living Centers: "Seniors, just like the general population, seek out exercise that is entertaining and motivating. We have seen this first hand: The reception of the GameCycle among seniors has been outstanding. Part of the reason for the enthusiastic response is that the GameCycle is simple and makes video games easy to play – all you do is crank and steer. The GameCycle takes away a barrier that often exists for older people -- the complex and often intimidating game controllers for common videogames. While the GameCycle is fun, it also offers serious benefits for seniors. For example, for those who have experienced stroke, the GameCycle provides important cognitive and motor benefits during rehabilitation. Importantly, the GameCycle allows the crank speed necessary to play the video games to be adjusted so that even when cranking slow, the game can still be played. Finally, because resistance levels can be adjusted, and because each game has a variety of "challenge" levels, there is maximum flexibility as one's motor abilities improve. The GameCycle. So Much More than Just Upper Body Exercise. Get the excitement of playing Nintendo GameCube racing games while getting a great upper body workout! Speed is controlled by turning the arm cranks, and steering is controlled by tilting the cranks left and right. Adjustable resistance, hand grips, and height settings lets you customize your workout! See some of the key benefits below A user-friendly touch screen interface Cranking can be easily set to be in-line (non-reciprocal) or not in-line (reciprocal) Crank lengths that can be quickly adjusted to match the needs of the user A side to side tilt feature for steering (for gameplay) that can be turned off to mimic a standard arm-ergometer Height of the GameCycle can now be adjusted so the person can be sitting or standing Neuro Rehab Benefits Because GameCycle users match upper extremity movement to visual feedback from the videogame and because both arms must work in unison to control the game, there are a variety of neuromuscular reeducation and neuro-rehab benefits including: Addressing Strength Asymmetries Bilateral Integration Visual-Motor Integration Coordination and Balance Therapeutic Exercise Benefits When exercise becomes as addictive as gaming, the benefits are comprehensive: Better Endurance/Cardiovascular Fitness Strength Training Improved Range of Motion Increased Core Stability These benefits result in improved functioning in activities of daily living, increased self-esteem, and improved rehabilitation outcomes. And, your patients are having fun at the same time. Improved Compliance Having some fun during rehab and while you exercise means you will exercise more. The gaming challenge of the GameCycle encourages exercise and facilitates adherence to rehabilitation and exercise regimens in the clinic or at home. To read more about this, click here for an article about the GameCycle in Advance Magazine. End-User Populations The GameCycle is used by children, adults, and seniors. In the clinic, the GameCycle is used by people who have experienced stroke, traumatic brain injury, spinal cord injury, spina bifida, cerebral palsy, and other neurological disorders or diseases of the spine. To learn more about the GameCycle in other settings such as schools, YMCAs, fitness centers, and retirement communities, click here. For more information [click here] Available at Exergame Fitness USA | 847-963-8969 ### Michelle Obama aims to end child obesity in a generation As part of first lady Michelle Obama's Let's Move campaign to fight childhood obesity, the American Academy of Pediatrics is encouraging its members to check the body mass index, a number that takes into account height and weight, of all children at every checkup. Children and parents also will get a prescription for healthy, active living that they can discuss with their doctors. WHAT NEEDS TO BE DONE? Several top nutrition and fitness experts offer their ideas for changes that need to be made to combat childhood obesity: Clean up school food. "School food is the hottest area being addressed around childhood obesity," says Margo Wootan, director of nutrition policy for the Center for Science in the Public Interest. "What is served at school is important not only because of the direct impact on children's diets, but also for the message that it sends children about healthy eating. If schools are selling all sorts of unhealthy foods, it's telling children it's OK to eat those foods whenever they want as opposed to teaching them that candy bars and soda pop are treats to be eaten occasionally." Offer healthier foods in school vending machines. "Thankfully there are a lot of schools that have switched to healthy vending, but it's important that we have nutritional standards for all foods served throughout the school," says Diane Pratt-Heavner, spokesperson for the School Nutrition Association, which represents professionals who prepare, serve and plan school meals. Stop junk food advertising to kids. "I love what the White House is doing, and in addition it will be important to tackle the powerful and pernicious influence of food marketing directed at children," says Kelly Brownell, director of the Rudd Center for Food Policy and Obesity at Yale University. Give kids more physical activity at school. "We know kids need at least an hour a day of physical activity, and we should design the school day including before and after school time to ensure that happens," says Charlene Burgeson, executive director of the National Association for Sport and Physical Education. Change communities. We need a policy that "mandates that every time a building permit is issued, the developer/contractor must include green space for parks, playgrounds and community gardens, sidewalks and bike trails, and areas for markets that feature local produce," says Melinda Sothern, director of pediatric obesity research at Louisiana State University Health Sciences Center in New Orleans. "This would change the face of America and the size of its youth." Her daughters were 6 and 9, and Michelle Obama was like any other working mom — struggling to juggle office hours, school pick-ups and mealtimes. By the end of the day, she was often too tired to make dinner, so she did what was easy: She ordered takeout or went to the drive-through. She thought the girls were eating reasonably well — until her pediatrician in Chicago told her he didn't like the weight fluctuations he was seeing. "I was shocked because my kids looked perfectly fine to me," Obama says. "But I had a wake-up call." Like many parents, however, "I didn't know what to do."Today, the self-described "mom in chief" is launching Let's Move, a campaign to help other parents deal with a national health crisis she describes in epic terms. The goal: to eliminate childhood obesity in a generation. "It's an ambitious goal, but we don't have time to wait," the first lady said in an interview with USA TODAY in her spacious office in the East Wing of the White House. "We've got to stop citing statistics and wringing our hands and feeling guilty, and get going on this issue." ... [read full article here] By Mimi Hall and Nanci Hellmich, USA TODAY ### NeuroActive Science Promotes Healthy Body and Mind: The BrainBike Brain fitness is one of the fastest growing industries in North America whose value reached $265 million in 2008, according to industry market research leader SharpBrains. Neuroscience research has demonstrated that like your muscles, your brain can grow stronger and more agile through proper training and regular activity. Canadian-based Brain Center International (BCI) is making waves in the field by helping thousands of customers improve their brain performance each year. BCI is the maker of NeuroActive Program, a brain training software which targets 16 specific brain functions. Unlike entertainment titles which claim to help your brain, BCI prides itself on its science-based, clinically-validated software. Through twenty-two different exercises users train a range of skills including various memory and visual-spatial functions, processing speed, selective attention and behaviour modification. More... In an interview with Game Forward, BCI President and CEO Dr. Stephane Bergeron said that clinical trials of NeuroActive Program have shown average improvements of 20 percent in working memory and brain processing speed. “The best example I can give is of myself,” said Dr. Bergeron. “I have a lot of trouble with facial memory, remembering names and faces. It’s difficult to see your neighbour down the street and not remember their name. Training with NeuroActive Program helped me improve this skill and made an impossible task possible.” In fact, Dr. Bergeron adds, memory and especially that of names and faces—known as “social memory”—is the area with which people have the most trouble as cognitive decline sets in. But unlike previously believed, the mild cognitive decline that comes with age is not permanent and is reversible with proper training. “While most people are now aware of the importance of physical fitness, they only start to pay attention to brain fitness when they notice this deterioration, around the age of 45 or 50,” says Dr. Bergeron. “Brain training at this time can completely reverse these effects.” Research shows that those who perform these types of mental exercises experience less cognitive decline, slow it down and are less likely to suffer from dementia. The Advanced Cognitive Training for Independent and Vital Elderly (ACTIVE) research project funded by the National Institutes of Health found that in addition to maintaining high levels of brain activity in seniors, brain training can also slow the onset of Alzheimer’s. The disease is no longer thought to be exclusively tied to heredity but rather mainly attributed to a lack of physical exercise and mental stimulation. But Dr. Bergeron emphasises that brain training can be helpful at any point in life, including with children. “If you do it while you are still in school you will benefit and make learning easier. Similarly, some businesses use this type of training to boost productivity and improve the performance of their employees.” Game Forward had the opportunity to test out NeuroActive Program Complete Brain Training, the 2010 version of the all-in-one BCI training software. In this version, the exercises mainly take the form of short 2D graphic games, in which players need to rapidly click, reacting to various audio-visual stimuli or performing a given task in a limited time. Scheduled once every two days, each training session contains four exercises taking about 20 minutes to complete. The software allows up to three user profiles and also offers one guest profile. A typical training session might look like this: in The Convenience Store, pick out rightly priced items adding up to the bill total; in Clearance Sale, select discounted red tags before they disappear; in The Library, appropriately group diagrams which evoke a similar theme; in The Rehearsal, select the shorter between two flashes of light or musical notes played. Unlike some other serious brain training software, NeuroActive Program does not use baseline assessment as a snapshot of a user’s cognitive profile. Instead, the software builds a personalized training program by selecting exercises and their difficulty according to the user’s age, gender and education level. “These parameters are then adjusted during the training, with dynamic difficulty settings that reflect your current abilities at that time—because brain abilities change several times a day,” said Dr. Bergeron. It is for that reason that he rejects the use of baseline assessments. They do not necessarily provide a reliable starting point because this snapshot does not offer a full picture of someone’s abilities, he explains. When trying to remember a sequence of faces, or a telephone number backwards, you can really feel your mind working. These focused tasks noticeably stimulate certain brains functions leading to recognizable progress. After completing an exercise, users receive a score which they can compare to the average of their reference group. Between scheduled sessions, players can use the custom training portion of the software to practice every exercise at any difficulty setting to further push themselves. This section is highly informative, providing details about each exercise such as the cognitive skills being used, examples of how these skills are applied in daily life and which regions of the brain these tasks activate. Training with brain fitness software like NeuroActive Program helps build what is known as your cognitive reserve—your brain’s ability to resist and adapt to deterioration of the nervous system. By developing and strengthening neural pathways and synapses brain training exercises keep them young and healthy, and prevent them from failing. However, when it comes to an active brain, an active body is more important than some would believe. Physical activity plays a direct role on brain power. As exercise increases your blood flow, the brain receives more oxygen and nutrients. It is with that concept in mind that BCI created the NeuroActive BrainBike, produced and distributed in collaboration with Exergame Fitness USA and MotionFitness. The BrainBike is a stationary bike augmented with all-in-one computer on which the NeuroActive Program software is used. Available for commercial or residential use, the BrainBike includes a heart-rate monitor and a blue backlit super-twisted nematic (STN) display, which is said to offer a viewing angle of up to 270 degrees and the most comfortable visual colour combination to the human eye. To ensure that users remain active, a special mechanism designed by Gamercize forces users to pedal in order to activate the system's wireless mouse. The Gamercize technology “is more commonly seen with our under desk stepper to turn home and office computer time into active time. The patented principle is keep moving yourself to keep your inputs alive,” explains Richard Coshott, CEO of Gamercize. “We've seen great success with the low level of exercise on work productivity from (the interface), so I know the combination of moving body to speed the brain works!” Making physical training incidental to the main activity is important because it improves conditioning in a subtle way, believes Coshott. “The stealth approach of Gamercize means you're much more likely to have a lower perception of the effort you are expending, which in turn makes the exercise sustainable. The BrainBike gives the same experience.” BCI struck a new distribution deal for BrainBike in the United States in December 2009. But the device is already found in two Florida fitness centres, in several Canadian gyms, as well as in a growing number of schools. The concept is lauded by Phil Lawler, a retired gym teacher and now Director of Instruction and Outreach for PE4Life. With his help, the Naperville, Illinois school district boasts one of the most advanced physical education programs in the world which has trained schools in 40 states and hosted observers from ten foreign countries. There students experience what is dubbed “learning readiness PE” which focuses on health and fitness rather than sports. Based on research outlining the impact of movement on the brain, classrooms are filled with stability balls, podiums, balance boards and stationary bikes rather than chairs and desks, all to improve students’ blood flow to the brain while learning. “In today’s schools, where [physical education] is sometimes taken out to favour academic, sit-down courses, students have less oxygen going to their brains, limiting their comprehension and recalling capacities,” explains Lawler. To the teacher, the NeuroActive BrainBike is a promising tool which could find a welcome home in more American schools. Lawler is currently looking for funding to upgrade the schools’ stationary bikes with BrainBikes. Students in Wellington, Florida are some of the rare few who already have a BrainBike in their school. “It’s definitely shown a positive impact in my class,” said Kim Murray, a teacher at Panther Run Elementary School. Tommy Seilheimer, Vice-President of Exergame Fitness USA, explains that there are significant benefits to the BrainBike which schools should consider. Using the device prepares and stimulates the brain for learning and training, counter-balancing regular classes in which kids sit all day and become drowsy. Students that use the BrainBike get so deep in thought that they forget that they are exercising, making it a fun way to get active. And not only do kids feel better physically but they also develop new social interactions. For example, most kids will circle one player and work in teams to answer questions, making it more than a one person workout. In the future, Phil Lawler wishes to see BrainBikes in the back of every classroom for students to use when they need to stimulate their brains. One day he hopes schools might even offer BrainBikes with targeted exercises designed specifically for a subject area, like science, social studies, or reading software. As we speak, the marketing opportunities for this type of tool are rapidly growing. “We’re looking at getting the BrainBikes into gyms,” said Seilheimer. “Instead of running with an iPod on or while watching television, some people might be interested in working their mind as well, wanting to focus and learn.” As more people learn about the benefits of brain training as well as the intricate link between physical and mental fitness, Seilheimer expects to see the NeuroActive BrainBike steadily gain in popularity. In the meantime, BCI is developing a new software series, soon to be released, which will address specific sets of key functions for targeted training—further expanding its contribution to the brain fitness industry. Written by Nathalie Caron Game Forward Features - Health & Fitness Games Original Article Here ### Blue Cross Blue Shield of Michigan Offers GRANT FUNDING for Elementary School Programs Focused on Reducing Childhood Obesity Building Healthy Communities grants available for physical activity and nutrition programs DETROIT, Jan. 20 /PRNewswire/ -- Childhood obesity in America is a major public health issue. Blue Cross Blue Shield, committed to building a healthier Michigan, is partnering with schools across the state to get kids moving and eating healthier. The Blues are accepting grant proposals from public and nonprofit private elementary schools in Michigan for programs that increase physical activity and improve nutrition among their student population. The grants are part of the Blues' 2010-2011 Building Healthy Communities: Engaging Elementary Schools and their Community Partners program. Funding amounts are anticipated to range from $20,000 to $50,000 per school. Proposed programs require four elements: health assessments, physical activity and nutrition education, a walking club and a 5K run or walk. Together, these elements are most successful in helping elementary students, staff and parents achieve healthier lifestyles, according to environmental assessments by the Blues' Health Policy and Social Mission department. The Blues prefer proposals that assure parent and community engagement, and schools proposing community partnerships have better chance of funding. The company encourages and supports collaborative approaches to obesity prevention and aims to build partnerships that continue past the grant period. "Blue Cross is committed to building a healthier Michigan. By targeting childhood obesity, we believe we can positively impact behavior and healthy choices because lifestyle habits are formed at an early age. This will increase the likelihood of a healthier adult population, leading to improved quality of life and reduced health care costs," explained Lynda Rossi, Blues vice president for Social Mission and Public Affairs. Grant information and downloadable forms are available at bcbsm.com/buildhealth. Schools must submit an online notice of intent to apply for the grant by Feb. 12. The full grant proposal is due online by midnight on Sunday, March 14 and postmarked by Monday, March 15 by postal mail. Both forms of submission are required. Blue Cross Blue Shield of Michigan has a unique mission that is different from other health insurance companies. The company is committed to focusing on reducing health care costs and improving quality, increasing access to health care coverage and services, and improving the health status of Michigan's residents, particularly children. Blue Cross Blue Shield of Michigan, a nonprofit organization, provides and administers health benefits to 4.7 million members residing in Michigan in addition to members of Michigan-headquartered groups who reside outside the state. The company offers a broad variety of plans including: Traditional Blue Cross Blue Shield; Blue Preferred®, Community Blue(SM) and Healthy Blue Incentives(SM) PPOs; Blue Care Network HMO; BCN Healthy Blue Living(SM); Flexible Blue(SM) plans compatible with health savings accounts; Medicare Advantage; Part D Prescription Drug plans, and MyBlue(SM) products in the under-age-65 individual market. BCBSM also offers dental, vision and hearing plans. Blue Cross Blue Shield of Michigan and Blue Care Network are nonprofit corporations and independent licensees of the Blue Cross and Blue Shield Association. For more company information, visit bcbsm.com. SOURCE Blue Cross Blue Shield of Michigan Original Article Here ### The NeuroActive BrainBike Emerges to helping seniors with Brain Function Cognitive Function: Although the collective scientific analysis of the concept of "brain fitness" — which contends that regular mental exercise leads to better long-term mental health — can be inconclusive, numerous manufacturers are embracing the concept by integrating physical fitness machines with mental exercise components. "Some older-adult and dementia researchers are realizing that cognitive function activities such as crossword puzzles, Sudoku or regular reading can have a positive impact on maintaining neurons," says McCall. "The thinking is, if you don't use your brain on a regular basis, like any muscle, it will atrophy." To that end, makers of brain fitness programs have teamed up with makers of exercise equipment - "The NeuroActive BrainBike"  to embrace the mind-body connection. One recumbent bike product, for example, offers users 22 mental exercises — such as memory of names and faces, arithmetic and visual-spatial skills — designed to stimulate different parts of the brain. Users navigate the exercises with a wireless mouse, pedaling all the while. "When you look at the research, it shows that a huge issue on most older adults' minds is losing their cognitive abilities, right behind losing their independence and health," says Milner. "Those do go hand in hand." McCall cautions facility operators to remember that equipment selection is only one aspect of attracting older adult populations. "They want the equipment to feel comfortable," he says. "But just as important, they want to feel comfortable in the overall environment. Is the facility clean? Is the equipment in good condition? Are there people to answer questions? Is the music appropriate?" All of those types of questions, agrees Milner, are important in assessing whether a fitness center is accommodating to older users. "Over the years, the 65-and-up market has been fairly flat — as have the rest of them, by the way," Milner contends. "I would argue that part of the reason it's flat is because we haven't presented fitness and fitness equipment in a manner that resonates with enough of this audience." Athletic Business [read full article] ### Obesity surpasses smoking as top health threat: U.S. study Obesity is now a bigger overall threat to people’s health than smoking, according to results of the longest ongoing health study of adults in the United States. Obesity is now a bigger overall threat to people's health than smoking, according to results of the longest ongoing health study of adults in the United States. Obesity causes as much or more disease than tobacco, says the study, conducted by researchers from Columbia University and the City College of New York. It adds that while smoking rates are starting to decline, obesity now shortens as many or even more healthy lifespans than tobacco use. "Health impacts of obesity are, in many ways, much larger, than the health impacts of smoking," said Dr. Arya Sharma, chairman for obesity research and management at the University of Alberta. "(Smoking) in the end, is limited to heart disease and cancer." The study, conducted over 15 years, was based on interviews with more than 3.5 million people and calculations of the number of "quality-adjusted life years" (QALYs) lost to obesity and smoking. Quality-adjusted life years are a measurement of the quality and quantity of a life lived, and assign higher scores to perfect or good health, and lower scores to illness, injury and death. Between 1993 and 2008, smoking in American adults declined by 18.5 per cent, while the proportion of obese people increased by 85 per cent, the study says. Overall, smoking caused more deaths but obesity has a greater impact on illness, said the researchers. The results of the study support what doctors and researchers have been saying for many years in the U.S. and in Canada, said Sharma. There's nothing to indicate the results of the study aren't mirrored in the Canadian population, he said. Obesity is a complex disease that can lead to diabetes, liver disease, heart disease, sleep apnea, joint replacement and other problems, said Sharma, who added that the effects of obesity are often treated, but not the obesity itself. "It hits people at young ages now. We're looking at an epidemic of childhood obesity," Sharma said. "None of the prevention methods that are being implemented are showing any signs of working. To be effective, they would have to be pretty drastic." A study presented in October at the Canadian Cardiovascular Congress in Edmonton said obesity, high blood pressure and high cholesterol are affecting Canadian teens at alarmingly high rates and are increasing over time. Sharma said the study demonstrates that anti-smoking campaigns have been effective, but the same approach can't necessarily be taken to combating obesity. "The factors causing obesity are so entrenched in our Western lifestyle, from everything starting from how we build our cities and our food policies," he said. "It's not just about going out and eating healthy or exercising more. It is, in fact, very difficult for people to eat healthy and exercise more given the lifestyle that most of us currently have." Social stigma is no longer an excuse not to speak openly about the dangers of obesity, said Dr. David Lau, president of Obesity Canada and a medical professor at the University of Calgary. "In 2004, the U.S. surgeon general already announced that obesity has overtaken tobacco as the No. 1 public health enemy, but now we have data to support it," Lau said. "I think it's very timely after the Christmas holiday, when we've all put on a few pounds, to be more alerted to the fact that obesity is not something to be dismissed." The diabetes epidemic in Canada has been fuelled by an obesity epidemic and children and young adults have become susceptible to diseases that normally afflict people in their 40s and 50s, Lau said. "Of course, we have to talk about genetic predisposition but, be that as it may, the major driver for Type 2 diabetes is not genetic. It has to do with our eating habits," he said. © Copyright (c) Canwest News Service | Original Article Here BY ALLISON CROSS, CANWEST NEWS SERVICE ### Exergame Fitness International Distributors Exergame Fitness USA has 5 international divisions that can assist your facility / business in getting the latest and greatest Exergaming products and services directly from the source. Feel free to visit our distributor page to contact any of our approved vendors to get you what you need. We have a very close partnership with all of our approved vendors and there are no better companies in the industry to contact when it comes to providing the world with the best tested Exergaming products and medically driven programming. Exergaming Distributor Exergame Fitness - United States / Mexico Tel: 847-963-8969 x1103 Fax: 847-963-8966 Email: info@exergamefitness.com Web: www.exergamefitness.comAlabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming  International Exergaming Distributor Exergame Fitness -Canada Tel: 847-963-8969 x1106 Fax: 902-444-9488 Email: holly@exergamefitness.com Web: www.exergamefitness.caCanada: Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland and Labrador, Northwest Territories, Nova Scotia, Nunavut, Ontario, Prince Edward Island, Quebec, Saskatchewan, Yukon  International Exergaming Distributor In Motion - Dubai Tel: +97143688747 Fax: +97143688746 Email: info@in-motion-club.com Web: http://in-motion-club.com Algeria, Afghanistan, Armenia, Azerbaijan, Bahrain, Cyprus, Djibouti, Egypt, Georgia, Iran, Iraq, Jordan, Kuwait, Lebanon, Libya, Mauritania, Morocco, Oman, Pakistan, Palestinian territories (the West Bank and Gaza Strip), Qatar, Saudi Arabia, Somalia, Sudan, Syria, Tunisia, Turkey, United Arab Emirates, Yemen  International Exergaming Distributor Connect and Play - Netherlands Tel: +0031(0)108513900 Fax: +0031(0)108513909 Email: info@connectandplay.nl Web: www.connectandplay.nl Facility Video: http://vimeo.com/4199596 The Netherlands, Belgium, Luxemburg, France, Portugal, Spain, Germany, Italy, Switzerland, Austria, Croatia, Slovenia, Sweden, Denmark, Finland, Norway  International Exergaming Distributor Exergame Korea - South Korea Tel: 070-8614-1911 Email: info@exergamekorea.co.kr Web: http://www.exergamekorea.co.kr/ South Korea  International Exergaming Distributor Exergaming Australia - Australia Launching shortlyAustralia EXERGAME FITNESS INTERNATIONAL DISTRIBUTORS Exergaming United States / Mexico Exergame Fitness Canada Exergame Fitness Dubai Exergame Fitness Netherlands Exergame Fitness Korea Exergame Fitness Australia ### NFL awards grant to fight childhood obesity NEW YORK—The NFL's charitable foundation is awarding a grant to study how to better prevent childhood obesity. NFL Charities will provide a three-year, $1.8 million grant as part of its "NFL Play 60" campaign to The Cooper Institute in Dallas to fund its Fitnessgram program. The program will be made available to 1,120 schools in the 32 NFL markets over three years. Data on students' fitness will be gathered and analyzed to determine the best ways to prevent childhood obesity. The NFL PLAY 60 campaign is designed to tackle childhood obesity by getting kids active through in-school, afterschool and team-based programs, online child-targeted outreach and contests on NFLRUSH.com, and many partnerships with like-minded organizations. GIVE! Donate Now! If you're looking for an easy way to make a big difference in kids' health and wellness, please take the time to donate to one of our partner organizations this holiday season. We have selected 4 non-profit organizations that share in our mission to get kids active and healthy. Thank you for your generosity and for giving the gift of play! Vote for a PLAY 60 Grant for the Best Play Day! NFL PLAY 60 has partnered with KaBOOM! to reward communities who want to inspire play grants that will help them improve their play spaces. There are $1,000 winners each week, and YOU can vote for the recipient of the $10,000 grant! Support PLAY 60 Charities AND Get Gifts for the Holidays at NFL Auction! You can purchase signed items from players involved in our campaign -- such as Drew Brees, Brandon Jacobs, Jason Witten -- and many more! PLAY! - Whether you're a parent, educator, coach or friend, you can help make kids' lives healthier by just getting them to go outside and play. This holiday season, have fun as a family and let your kids know that getting healthy starts with getting exercise. You can take your kids out for a game of good old touch football. All they need is 60 minutes of active play each day! On Thanksgiving, have fun as a family and let your kids know that getting healthy starts with getting exercise. You can take your kids out for a game of good old touch football. All they need is 60 minutes of active play each day! Play Tips on NFLRUSH.com: Remind kids that NFL players play for 60 minutes each game, so they should make sure to play too! The NFL's website for kids allows them to learn how to play and why it's important. PLAY 60 Challenge: Learn more about how you can inspire play with the PLAY 60 Challenge. We have a student planner that lets kids take control of their activity. Or you can implement the program in your school to get all the kids active! The NFL has teamed up with the American Heart Association to bring this great program to kids nationwide. COACH! NFL FLAG: The NFL offers a fun and safe way for kids to play football -- NFL FLAG. You can start a league in your area or join one that already exists. NFL Girls' Flag: Girls nationwide are playing football. Find out how you can get your kids or your female students playing USA Football: As a partner of the NFL, USA Football offers great resources for coaches. Learn how to inspire kids to love getting active and healthy by playing football. NFL PLAY 60 and President Obama's United We Serve Initiative have teamed up to encourage you to get active in your community. Did you know » The current generation is projected to be the first not to live longer than its parents » 1/3 of children in America are obese or at risk for obesity » 92 percent of Americans believe childhood obesity is a serious national problem » Only 8 percent of elementary schools provide daily physical education VOLUNTEER! United Way Kids Get Fit: Kids Get Fit is United Way's program to raise awareness about the importance of youth heath and fitness. It provides resources for parents to learn how to join the movement and get their kids fit. Learn about the program and ways you can get involved today. VolunteerMatch: This search tool allows you to search for and find volunteer opportunities in your neighborhood. You can search for Kids' activities and find what fits your interests most. TEACH! Fuel Up to Play 60: Kids need to eat healthy along with getting active. NFL PLAY 60 has partnered with the National Dairy Council to make sure that they get all the nutrition they need with this fun and engaging program. With the interactive program and fun prizes, kids are motivated to take control of their schools' focus on health and wellness. NFL PLAY 60 Super Bowl Contest: Start a discussion with your class about how they like to play and why it's important that they get active for 60 minutes every day. Tell them about NFL PLAY 60 and get them to think about how fun it can be to get healthy. They can then write about why it's important to them and enter the NFL PLAY 60 Super Bowl Contest. A trip to the Super Bowl where the grand prize winner gets to run the game ball onto the field is one way the NFL rewards kids who join the NFL PLAY 60 movement. Keep Gym In School: The NFL Network is working with Cox Cable and local school districts to adopt and deliver high quality, daily physical education opportunities to school students. They will provide support to upgrade facilities, hire certified PE instructors and supply equipment for PE classes. NFL PLAY 60 AT NFL CLUBS NFL PLAY 60 comes to life year-round with all 32 NFL Clubs in their communities. NFL players make school visits to talk about the importance of health and fitness, help build new places for children to play, and take part in our Public Service Announcements. NFL teams are working with private, non-profit and government partners in their communities and are committed to making the next generation of youth the most active and healthy. For more information on year-round NFL PLAY 60 programs, visit NFLRUSH.com. NFL PLAY 60 PARTNERS NFL PLAY 60 brings together the NFL's long-standing commitment to health and fitness with an impressive roster of partner organizations. Our partners include: United Way, The American Heart Association, Action for Healthy Kids, Cartoon Network, Nike, Nickelodeon, The Boys and Girls Clubs of America and The National Dairy Council. For more information about which other companies are joining the fight against childhood obesity, please visit Exergame Fitness USA has already worked with teams such as The Chicago Bears, Green Bay Packers & New Jersey Jets on Exergaming rooms that help fight Childhood Obesity. This year we are happy to announce the addition of The Chicago Bulls / The Chicago White Sox Academy and a few other professional sports teams that are making a difference in their communities by using Exergaming products as a positive and engaging way to keep kids active, healthy and fit! Exergame Fitness "Vault Activation Zone" for the New Jersey Nets View our other links to professional sports teams using Exergaming products at their facility to help fight Childhood Obesity: Exergame Fitness and the Chicago Bears Tackle Childhood Obesity and Inactivity at the 2009 Bears Expo | Over 7000+ in Attendance Exergame Fitness and NJ Nets Donate Exergaming Facility to Local Civic Center Exergame Fitness and the Green Bay Packers Tackle Childhood Obesity Inactivity at the YMCA Healthy Kids Day EventAttendance For more information on Exergaming products visit our website at www.exergamefitness.com or by calling 847-963-8969 | info@exergamefitness.com ### New research on gaming design and brain plasticity offers more perspectives on educational gaming Playing action video games on a regular basis can alter a player's attention skills. As video games continue to permeate our culture, schools and students are increasingly interested in using video games for learning. This interest has prompted universities and neurologists to explore what makes a successful educational game, what the current barriers to adoption are, and how gaming as a whole affects the brain. According to a recent paper by the Massachusetts Institute of Technology (MIT), games, when developed correctly and used appropriately, can engage players in learning that is specifically applicable to school curriculum—and teachers can leverage the learning in these games without disrupting the worlds of either "play" or school. "Moving Learning Games Forward: Obstacles, Opportunities, and Openness," by Eric Klopfer, Scot Osterweil, and Katie Salen of the Education Arcade, an MIT research division that explores games that promote learning through play, explains why educational games have seen an increase in popularity: mainly owing to the advances in consumer games. For example, commercial games have not only exposed new audiences to gaming but have expanded the range of education games, growing the conceptual areas they can reach. This, the paper states, is partly a result of greater experimentation with content and game mechanics that stems from new technologies and gaming genres. "Consumer games are also changing the perception of the nature of video games, making them more accepted in a greater diversity of places. For example, gaming is becoming part of ... the activities in senior centers, libraries, museums," and the workplace, says the report. "They are also providing cheaper and easier ways to reach everyone, making open access to games a reality." The report credits new gaming platforms and a "sinking edutainment ship" as factors that have led to an increased education interest in gaming. Thanks to advances in technology, cheaper prices, and a growing market for video games, children and young adults are playing video games more than ever. A report from the Joan Ganz Cooney Center, "Game Changer: Investing in digital play to advance children's learning and health," claims that on an average day, children as young as eight spend as many hours engaged in media activity as they spend in school. Seventy-five percent of American children play computer and video games, it says. The report, said Michael Levine, executive director of the Joan Ganz Cooney Center at Sesame Workshop, aims to help answer the question: "Can digital games, especially well-designed education games, help reshape our nation's approach to learning and growing?" The center, which supports research, innovation, and investment in digital media technologies to advance children's learning, interviewed experts in learning, health, and civic participation games--as well as scholarly skeptics, says Levine--who are directly involved in research. The report analyzed issues raised by the interviewees through a review of current literature and news sources. "We conclude that current approaches to solving key education and child-health challenges insufficiently leverage the ubiquitous digital media that currently pervade children's lives," said Levine. "[We] believe that the demonstrated potential of digital media wisely guided by caring adults could become a 'game changer' in advancing children's prospects in the decade ahead." The report says that children can learn content and 21st-century skills, create media, and think of systems as a whole through successful digital games. With so many children and young adults playing video games each day, researchers are exploring how exposure to consistent game playing affects brain functions and brain plasticity--the brain's ability to change throughout life. Daphne Bavelier, professor of Brain and Cognitive Sciences at the University of Rochester in New York and a recent presenter at the National Center for Technology Innovation's annual Technology Innovators Conference, says her research suggests that playing action video games on a regular basis can alter a player's attention skills. "We have recently shown that playing first-person point of view action video games affects several aspects of perception, attention, and cognition," said Bavelier. Skills that are enhanced by action video game training, Bavelier said, include low-level vision owing to enhanced contrast sensitivity function; various aspects of attention, such as monitoring several objects at once or searching through a cluttered scene; more complex task constructs such as multi-tasking and task-switching; and a general speeding up of perceptual processing. "This work illustrates how skilled performance in a variety of processing domains can be enhanced by a single training regimen. Practical implications of this finding, such as vocational training (e.g., for laparoscopic surgeons) or clinical rehabilitation are being investigated," she said. "In our most recent study, we aimed at answering the question, 'Are gamers better than non-gamers at not getting visually distracted because of gaming?' And when we did the control study, we found that yes, it's true--gamers have better focus and better visually selective attention," Bavelier said. Bavelier added that while these brain functions could develop with all video games, action games push the speed of learning. "Action games have diverse environments that don't let gamers lose attention. They also let gamers explore their environments, and this is good. Most also have a reward system for completing actions successfully, which has been shown to be a strong motivator to playing," said Bavelier. By studying how various video games affect brain function, Bavelier and her colleagues at the University of Rochester hope to determine how performance can be altered by experience (the length of game playing) and to characterize the factors that favor the transfer of learning (in other words, to identify the aspects of video games help people to learn). These ongoing behavioral investigations are combined with brain imaging techniques, including MRI and fMRI, to allow for a more direct characterization of the brain systems that are modified by video-game playing. In "The development of attention skills in action video game players," Bavelier's most recent study, Bavelier and her colleagues use the Attentional Network Test (ANT) to illustrate how action video game players of all ages have enhanced attentional skills, thereby helping them make faster correct responses to targets. Bavelier said while she has not yet studied how increased attentional skills and other brain functions affected by action video-game playing can translate into classroom learning, other researchers at the University of Oregon have begun those studies. "In terms of education, the next step should be [to] take the violence out of action video games and use the same brain-building characteristics in these action video games to make [high] quality education games," said Bavelier. At the University of Oregon, researchers are studying how the brain functions affected by video games in turn can affect learning. Helen Neville, director of the university's Brain Development Lab, is using MRI and electrophysiological techniques to study the brain's development and plasticity. Specifically, Neville and her colleagues have begun a program of research on the effects of different types of training on brain development and cognition in typically-developing children of different ages. In one series of studies, Neville is targeting the most changeable and vulnerable brain systems in three- to five-year-old Head Start preschoolers whom she studies before and after eight weeks of daily attention training, or eight weeks during which their parents receive training in parenting skills, or a combination of the two types of training. "These studies can contribute information of practical significance in the design and implementation of educational programs," Neville said. Even though students play video games at home, and current research now suggests that certain games can enhance brain functions, many educators trying to redesign their curriculum for the 21st century are still hesitant to bring video games into the classroom. "Recognizing the types of barriers facing the educational games space is important," says the MIT report, "for while not insurmountable, these barriers pose significant challenges and can only be overcome by a coordinated effort by funders, developers, schools, parents, and kids." The barriers mentioned include: - Barriers to adoption: These include curriculum requirements, attitudes of parents and educators, logistics of game integration in the classroom, support for teachers, assessment, evidence that games make a difference in learning, limited uses of games for all subjects, limited views of the games currently available today, and social and cultural structures that hinder school innovation. - Barriers to design and development: These include high development costs for games, a labor-intensive development process that normally doesn't include input from teachers or education specialists, the lack of pilots in schools, and limited sources of funding to develop educational games. - Barriers to sustainability: These include fickle gamer loyalty to games for long periods of time, quickly outdated technology, and maintenance and support funding from schools. - Barriers to innovation: These include limited data of how games affect learning in schools, limited pedagogical paradigms, limited research, and limited ambition on all fronts. "Experts in the field agree that kids love playing, but the research has not fully demonstrated with precision why or how they work, as well as how to design them for specific learning goals," says the Joan Ganz Cooney report. The report lists issues that educators and game developers need to address, such as deepening knowledge about the benefits and limitations of games for children's learning; designing games that increase learning, whether about health, literacy, science, history, or problem-solving; identifying what elements (which setting, program interventions, or types of adult guidance) make game-playing more effective; and determining how games can best be integrated into the classroom and other learning environments. Specifically, the report notes that research and investment in video game-playing needs to establish priorities for the research or student, or scale up the innovation in this area, and disseminate evidence of what works—more than just what's in scientific journals. Solid design for better learning While more research is needed on gaming in education, researchers are learning what constitutes good gaming design, especially for education. However, many products claiming to be educational gaming for students today might not be the best solutions. According to MIT's report, the process of designing and creating educational games can be much like the baking process. "There are many attempts by a growing number of health-conscious cooks to make things that are both yummy and healthy. It isn't easy to balance these two qualities ... and there is likely no universal solution," the report says. "Some recipes work really well for some groups of people, in certain contexts, with certain expectations. Similarly, in creating experiences that are both fun and filled with learning, the success of different recipes, such as mixing media, immersion, game styles, learning goals, and mixtures of content, depends quite a bit on the audience, context, content, goals, and facilitation." The report warns that injecting content learning into a game where it doesn't fit might create experiences that are entertaining, but their educational value is suspect. "If your spaceship requires you to answer a math problem before you can use your blasters, chances are you'll hate the game and the math. This is the strategy taken by most of the legacy edutainment games (Math Blaster), as well as many of the new attempts to create commercially viable learning games today (immersive 3-D math game, Dimension M)," the report says. Another mistake game developers make, says the MIT report, is to take educational content and make it look like a game; for example, putting algebra problems in a 3-D virtual world, or placing the periodic table of elements in a shooting arcade. When creating games, there are a number of principles that must be followed, the MIT researchers say: 1. Choose wisely. 2. Think small (sometimes). 3. Educational games don't always equal entertainment games. 4. Put learning and game play first. 5. Find the game in the content. 6. Break the mold for where educational games are played. 7. Harness the "soft skill" learning from games but connect it with content. 8. Don't ignore, nor be limited by, teacher training and readiness. 9. Play everywhere and anywhere. 10. Reduce, reuse, and recycle. 11. Define the learning goals. 12. Forge partnerships. 13. Don't ignore or be too constrained by academic/state standards. 14. Not just who but what, where, when, and why. Ntiedo Etuk, chairman and CEO of Tabula Digita, the company that created Dimension M, takes issue with MIT's report. In an interview with eSchool News, he pointed to evidence of DimensionM's success and said the MIT researchers were dealing with a different issue than his own game's objective. "MIT is talking about ideal design objectives and what would be a game that could teach the subject matter entirely. This is not what we do," Etuk said. "For example, if a teacher were going to teach fractions that week, we'd tell her to have her students play the game first, and then as they need help or don't get problems right, that's where the teacher comes in to actually teach. We designed our games to lead up to the teachable moment. We help students with the concept and practice and help teachers with assessments with our assessment tool." Etuk said his company has completed multiple studies on what makes an educational game successful, and "with games that wanted to teach the whole subject, many teachers needed extensive professional development so that they could play the game as well. In a large school system, that's just not scalable," he said. The difference of opinion reflects the fact that researchers are still in the early stages of trying to determine what works and what doesn't when it comes to educational gaming design. Where to go from here? As researchers begin to build the pieces of what makes a good educational game, and why and how gaming affects learning, the Joan Ganz Cooney report has a set of recommendations to jump-start a national "game-changing" action plan that addresses gaming in education. According to the report, research on digital media needs to be coordinated, and research and development needs to be initiated at federal and state levels. Innovative partnerships also should be created to help fund and stimulate creative networks that have varying levels of expertise. Support and guidance for children's digital activities must be encouraged, and public media should be modernized to fit the needs and interests of kids living in the digital age. Finally, a broad public dialog about digital media and games should be started. "In order to advance the cause of educational games, we should be wary of overreaching by claiming that games single-handedly teach the subject matter, at least in the way the word 'teach' is commonly understood," cautions the MIT report. "Games [promote] understanding, motivation, and enjoyment and are terrific at immersing players in complex, feedback-rich problem spaces. And while they are most often not sufficient in and of themselves for a course of study, they can help many students advance beyond the temporary memorization of facts and procedures, attainments that are usually lost when classes stop." Original Article Here ### FREE Exergaming Room Designs in 2010! Exergame Fitness is the global leader in Exergaming products and medically driven programming. We have over 10+ years experience in the fitness industry and were first to market with fully customized room designs keeping active gaming a positive way of battling childhood obesity and inactivity. We have the largest selection of tested products in the industry backed by our 110% lowest price guarantee. We pride ourselves on our reputation as the leader in the Exergaming industry supported by our 24 hour customer support team and highly skilled installation and training technicians. We will work harder than any other company to gain your business and can work with any size budget or space. We offer free grant assistance and have installed our products in hundreds of facilities worldwide. For more information on our full room concept called ‘The Vault Activation Zone” please visit our website at exergamefitness.com or speak to one of our Exergaming consultants to see how we can create an exciting active gaming room in your facility or School today! Tommy Seilheimer CEO of Exergame Fitness adds: "In 2010 Exergame Fitness USA will again be offering our FREE Exergame room designs and visual concepts for any client(s) looking to transform or develop an Exergaming room at their facility. We have the industries largest advisory board and most knowledgeable sales force that will do all the work for you when it comes to making your presentation a snap! We know you love Exergaming as we do, we are simply  here to get you everything you need so that you can give your investors one heck of a presentation complete with industry statistics, layouts and product programming. The key to financial success in our industry is having all of the valuable information about Exergaming so that your grant is filled with the latest and greatest information for consideration, let our team step you through this easy process!  " What We Offer: Customized Room Décor ٠ Custom Marketing & Branding Materials ٠ Global Exergaming Network ٠ Merchandise Line ٠ Optional Upgraded Medical Programming ٠ Preventative Product Maintenance ٠ Best Selection of Tested Active Gaming Products ٠ No Mandatory Fees ٠ Any Size Budget ٠ Any Size Space ٠ 2D, 3D & Fly-Thru Concept Designs ٠ No Hassle Quotes ٠ Kid Approved ٠ Low Financing ٠ 110% Lowest Price Guarantee ٠ Free Monthly Exergame Education Workshops Call us today at (847) 963-8969 for free room designs and professional consultations on your Exergaming room! Exergame Fitness USA www.exergamefitness.com ### iDANCE is going to be BIG in 2010! "Successful games are ones that are fun and promote one's competence, autonomy, and relatedness. iDance is unique in that it does support all four of these elements all within a physically challenging dance game." Dr. Stephen Yang, M.S., PhD-ABD Assistant professor at SUNY Cortland Positive Gaming™ iDANCE contains music from well known artists from the machine dance community such as G-Powered, Toby Emerson, Shiki, Vospi, Digital Explosion and many more. Our artists cover a wide variety of music genres for everyone to enjoy. In 2010 the iDANCE Wireless Dance System will once again lead the interactive fitness industry along with other well-known products as they keep kids active, healthy and engaged with music, movement and score tracking. These products will make a huge impact at any Health Club, YMCA, School or Park Districts that are looking to bring group fitness into their format. Below is a video from the "2009 Club Industry Show" this past October! Check it out and call/email us if you have any questions on pricing or product knowledge! Happy Holidays! Exergame Fitness USA www.exergamefitness.com (847) 963-8969 iDANCE INFORMATION Four panel gameplay style (Up, Down, Left, Right) With utilizing the four panel layout, we have found that new players experience an easier understanding of the direction to step in correlation with the in game arrows. This provides fast comprehension of where to step thus allowing for quick progress to more challenging steps! Five step charts and difficulty levels per song, made by the world's leading step chart artists Positive Gaming™ iDANCE covers all skill levels by providing many step chart difficulties to choose from. As a result, the learning curve will allow novice players to improve with the most efficiency. Real time scoring This scoring system allows you to see instant results during each song. After each song, a highly detailed results screen provides players with graphical data and percentages of their steps. Early-late timing indicator Positive Gaming™ iDANCE uses a unique method of displaying timing judgments by using various colored stars to represent players stepping too early, too late, or right on target during each song. Direct player feedback in all game modes To provide players with instant feedback on the judgment of each step, feedback is displayed on the far left and right sides of the screen. This ensures the accuracy of each step. 3D game engine Provides visually stunning arrow modifications which allow X-, Y- and Z-Axis arrow motions. Regular software upgrades with new songs and features The opportunity for new artist’s licenses is forever ongoing; therefore Positive Gaming™ iDANCE features an easy way to keep content fresh without the need for a complete software upgrade. ### The All New NeuroActive BrainBike is Shipping! ROLLING MEADOWS, IL -- Fitness facilities are entering the next lap of their evolution with the NeuroActive BrainBike, a new breed of exerciser that simultaneously trains the body and the brain, Stephane Bergeron, MD, president of Brain Center America (BCA), announced today. The patent-pending bike, engineered by Dr. Bergeron and BCA's international team of brain specialists, makes its U.S. distribution debut this month with Exergame Fitness USA. The physician-owned BCA, which pioneers brain-fitness programs designed to improve memory, concentration, multitasking and a complete range of mental abilities, developed the NeuroActive BrainBike to enable users to combine cardio workouts with brain workouts on what is, literally, a "brain gym." It comprises a technologically advanced recumbent stationary bike coupled with a specially adapted interactive brain-training program displayed on an all-in-one PC screen. The NeuroActive BrainBike comes fully equipped with Gamercize's patented response technology, which forces the user to pedal in order to activate the mouse. This is key when stimulating the brain with exercise and preparing it to learn. Users of the NeuroActive BrainBike may select from 22 brain-stimulating exercises that train different parts of the brain, including memory of names and faces, 3D visuo-spatial skills, concentration, word naming, arithmetic. As they pedal, they manipulate a wireless mouse to interact with the computer and complete the NeuroActive Program, the only brain-fitness program that uses an advanced artificial intelligence and a series of word problems and visual exercises to train the entire brain and sharpen 16 cognitive functions - more than any other brain program on the market. Unlike simple brain games, NeuroActive is developed by doctors and based on scientific research that proves that brain-training exercises increase cognitive function by 20%, improve processing speed and memory, and sharpen the brain so that it performs as well as it did at its peak. "As part of Exergame Fitness USA's" commitment to offer their customers the best fitness training and experiences, we are proud to partner with Brain Center America and to be one of the first distributors to introduce the United States to the latest technology in stationary bikes and the latest concept for total mind-body fitness," Mr. Kasanders said. "We're confident our customers will find the NeuroActive BrainBike helps make workouts even more fun and productive. Some of the major benefits of the NeuroActive BrainBike include dramatic increases in academics, fitness scores, and behavior, while keeping the user fit all at the same time." Added BCA's Dr. Bergeron: "Based on the popularity of the NeuroActive BrainBike at fitness facilities and schools in Canada, and more recently in Paris, France, we expect it will be in great demand in the Exergame industry. We created the NeuroActive Program and the NeuroActive BrainBike to help people of all ages boost their brainpower, keep their brains youthful and energetic and prevent cognitive decline. NeuroActive BrainBike, while making workouts more fun, is the ideal way to pump the brain: It provides greater brain stimulation than any other program because of the increased flow of nutrient- and oxygen-rich blood delivered to the brain during the cardio training." To keep both the mind and the body in top shape, Dr. Bergeron recommends three to four 20-minute sessions per week on this unique fitness equipment, which he says is more entertaining and rewarding than the typical alternative for those using cardio equipment, watching TV or reading magazines. Phil Lawler (Director, PE4life Instruction and Outreach) adds: "The NeuroActive BrainBike is truly the latest cutting edge tool in the Exergaming world. It is the biggest break through yet combining brain research and exercise. The NeuroActive BrainBike will be the tool to introduce the fitness industry to the benefits of exercise on the brain. Another positive about the NeuroActive BrainBike, it is versatile and can be used by all age groups in multiple settings (health clubs, schools, retirement homes and more" NeuroActive BrainBike Launched in partnership with Exergame Fitness USA The PC- and Mac-based NeuroActive Program software, frequently used by consumers on their computers at their homes, offices and other locations, are sold at BCA's Web site, on Amazon.com, and other on- and off-line retailers. Most BCA programs are currently available in English, Spanish and French. About Exergame Fitness USA Exergame Fitness is the global leader in Exergaming products & services including 5 international divisions located in Canada, Russia, Dubai, Netherlands and South Korea. Primary targeted clients include: YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Government/VA and more. Exergame Fitness has the largest advisory board in the market designed to test and approve all products. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. For more information, visit www.exergamefitness.com or call 1 (877) 668-4664. About Brain Center America Brain Center America (BCA), with headquarters in Florida, is the U.S. division of Brain Center International, the Canadian neuroscience company that developed and launched the NeuroActive Program in Canada in 2007. Its innovative computer software programs are designed to improve memory, concentration, energy, and total mind-body health with brain-training exercises. Created by physicians and brain specialists, the software is the only one of its kind that targets 16 vital functions throughout the entire brain and deploys advanced artificial intelligence to customize training to the user's skills and generate maximum gains in minimal time. For more information, visit www.neuroactiveprogram.com or call 1 (888) 780-2724. Visit the official NeuroActive BrainBike Page here! ### Exergaming New Trend In Parkinson's Treatment A combination of exercise and video games is helping some patients with Parkinson's Disease. What was life like before 68-year-old Bob Rohrman started exer-gaming to help his Parkinson's? "My biggest scare when I first was diagnosed with it was that I would trip and fall, but now I don't have that problem," Rohrman said. Rohrman took part in a study that was funded by the National Parkinson's Foundation that combined movement or exercise with the playing of video games. Occupational therapist Ben Herz says exer-gaming may be the future of rehabilitation. "This study definitely helped patients with their depression levels, with their quality of life, as well as some of their balance and gate issues," said Herz, of the Medical College of Georgia. Parkinson's disease is a movement disorder, and though there is no cure medications are very effective at relieving symptoms. Herz says exercise can also play a key role in helping with symptoms by allowing people to remain independent even longer. While the study is small and more research is needed....the results were encouraging. Studies have shown that exercise and video games independently can increase the production of dopamine, a neurotransmitter deficient in Parkinson's patients. Original Source Reported by Christine Webb: Click here to view ### Exergame Experts wish you “healthy holidays” with Video Games Exergame Experts wish you "healthy holidays" with Video Games The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and then make New Years resolutions that we can't keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with fun as the focus! The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level. Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn't work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring? Exergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you! The following CREWS list is a 'something for everyone' selection from five Exergaming catagories (for an interactive tour visit CREWS ): Camera Exergaming – Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy:Kinetic, Groove & Antigrav, Trazer 2, Your Shape & Project Natal) Rhythm Exergaming – Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, We Cheer, DDR & iDANCE) 3. Exergaming Machines – Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike and Espresso Bikes) 4. Workout Exergaming – Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (EA Sports Active, The Biggest Loser Wii and Wii Fit Plus) 5. Sensory Exergaming – These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, BodyPad: Tekken 5, SmartUs & TWall) TEN reminds you to think of 'CREWS' as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook . Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone! “Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.” Richard Coshott, Gamercize Founder and CEO. "People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much…and they don’t want to stop playing the exergames! Exergaming is the best intervention for the “couch potato”, and introduces physical activity that’s fun for the first time in their lives." Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & “Exergaming Evangelist”, MedPlay Technologies. “In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students.” Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland. “Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging. " Sheryl Flynn PT, PhD, Co-Founder Games4Rehab.com. ### JCC of Ohio – iDANCE Exergaming Video This past week Exergame Fitness USA took a road trip to the east coast for a handful of Exergaming demonstrations with products in tow such as the iDANCE Wireless Dance System, Makoto Sports Arena and the Trazer 2. This video below was taken at the Columbus Ohio JCC that had well over 500 kids in attendance for this massive fundraising event. Just imagine how the iDANCE system can transform your club into something that kids LOVE to do along with the positive health benefits it delivers... ### iDance Meets Suny Cortland – by Amy Marks The past week SUNY Cortland has been lucky enough to experience exergames fitness. Exergame Fitness USA is a technology based excersising program that combines video games with physical activity. In class we were able to experience the iDANCE (see youtube video below) and on Friday were able to experiment with other systems. Some systems included riding a bike that makes a car drive, running on a step master to move your players on a basketball game and a boxing bag that generates a fighting video game. The technology was unreal and something I have never experienced before! Unfortuantely I was unable to attend a workshop held on Monday and Wednesday night because of prior obligations but I talked to others who attended and had a blast working with the system. My personal favorite was the game where you rode a bike that generated your car and you were able to control the steering. If you stopped pedaling, then your car stopped moving. By the end of the game, my legs were cramped, I was covered in sweat and completely motivated to try again and beat my previous score (I was unable to find pictures, but will hopefully be back with some soon!). It was also fun to play with the iDANCE but more importantly, interesting to learn how the system worked and its capabilities! If you would like to follow the men of Exergame Fitness, they are on Twitter and can follow them - I just joined and am already addicted! It was exciting to have the opportunity to experience such technology and learn a new outlet to exercising! iDANCE SUNY CORTLAND VIDEO LINKS: iDANCE Study at Suny Cortland - www.Exergame Fitness.com Original Article Post here ### The NeuroActive BrainBike is helping both the mind and the body stay fit and sharp. ROLLING MEADOWS, IL -- Fitness facilities are entering the next lap of their evolution with the NeuroActive BrainBike, a new breed of exerciser that simultaneously trains the body and the brain, Stephane Bergeron, MD, president of Brain Center America (BCA), announced today. The patent-pending bike, engineered by Dr. Bergeron and BCA's international team of brain specialists, makes its U.S. distribution debut this month with Exergame Fitness USA. The physician-owned BCA, which pioneers brain-fitness programs designed to improve memory, concentration, multitasking and a complete range of mental abilities, developed the NeuroActive BrainBike to enable users to combine cardio workouts with brain workouts on what is, literally, a "brain gym." It comprises a technologically advanced recumbent stationary bike coupled with a specially adapted interactive brain-training program displayed on an all-in-one PC screen. The NeuroActive BrainBike comes fully equipped with Gamercize's patented response technology, which forces the user to pedal in order to activate the mouse. This is key when stimulating the brain with exercise and preparing it to learn. Users of the NeuroActive BrainBike may select from 22 brain-stimulating exercises that train different parts of the brain, including memory of names and faces, 3D visuo-spatial skills, concentration, word naming, arithmetic. As they pedal, they manipulate a wireless mouse to interact with the computer and complete the NeuroActive Program, the only brain-fitness program that uses an advanced artificial intelligence and a series of word problems and visual exercises to train the entire brain and sharpen 16 cognitive functions - more than any other brain program on the market. Unlike simple brain games, NeuroActive is developed by doctors and based on scientific research that proves that brain-training exercises increase cognitive function by 20%, improve processing speed and memory, and sharpen the brain so that it performs as well as it did at its peak. "As part of Exergame Fitness USA's" commitment to offer their customers the best fitness training and experiences, we are proud to partner with Brain Center America and to be one of the first distributors to introduce the United States to the latest technology in stationary bikes and the latest concept for total mind-body fitness," Mr. Kasanders said. "We're confident our customers will find the NeuroActive BrainBike helps make workouts even more fun and productive. Some of the major benefits of the NeuroActive BrainBike include dramatic increases in academics, fitness scores, and behavior, while keeping the user fit all at the same time." Added BCA's Dr. Bergeron: "Based on the popularity of the NeuroActive BrainBike at fitness facilities and schools in Canada, and more recently in Paris, France, we expect it will be in great demand in the Exergame industry. We created the NeuroActive Program and the NeuroActive BrainBike to help people of all ages boost their brainpower, keep their brains youthful and energetic and prevent cognitive decline. NeuroActive BrainBike, while making workouts more fun, is the ideal way to pump the brain: It provides greater brain stimulation than any other program because of the increased flow of nutrient- and oxygen-rich blood delivered to the brain during the cardio training." To keep both the mind and the body in top shape, Dr. Bergeron recommends three to four 20-minute sessions per week on this unique fitness equipment, which he says is more entertaining and rewarding than the typical alternative for those using cardio equipment, watching TV or reading magazines. Phil Lawler (Director, PE4life Instruction and Outreach) adds: "The NeuroActive BrainBike is truly the latest cutting edge tool in the Exergaming world. It is the biggest break through yet combining brain research and exercise. The NeuroActive BrainBike will be the tool to introduce the fitness industry to the benefits of exercise on the brain. Another positive about the NeuroActive BrainBike, it is versatile and can be used by all age groups in multiple settings (health clubs, schools, retirement homes and more" NeuroActive BrainBike Launched in partnership with Exergame Fitness USA The PC- and Mac-based NeuroActive Program software, frequently used by consumers on their computers at their homes, offices and other locations, are sold at BCA's Web site, on Amazon.com, and other on- and off-line retailers. Most BCA programs are currently available in English, Spanish and French. About Exergame Fitness USA Exergame Fitness is the global leader in Exergaming products & services including 5 international divisions located in Canada, Russia, Dubai, Netherlands and South Korea. Primary targeted clients include: YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Government/VA and more. Exergame Fitness has the largest advisory board in the market designed to test and approve all products. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. For more information, visit www.exergamefitness.com or call 1 (877) 668-4664. About Brain Center America Brain Center America (BCA), with headquarters in Florida, is the U.S. division of Brain Center International, the Canadian neuroscience company that developed and launched the NeuroActive Program in Canada in 2007. Its innovative computer software programs are designed to improve memory, concentration, energy, and total mind-body health with brain-training exercises. Created by physicians and brain specialists, the software is the only one of its kind that targets 16 vital functions throughout the entire brain and deploys advanced artificial intelligence to customize training to the user's skills and generate maximum gains in minimal time. For more information, visit www.neuroactiveprogram.com or call 1 (888) 780-2724. ### Hearing on “Using School Wellness Plans to Help Fight Childhood Obesity” Hearing on “Using School Wellness Plans to Help Fight Childhood Obesity” “Testimony of Phil Lawler Director, Exergame Fitness Advisory Board Member and PE4life Instruction and Outreach” For 35 years, I served as a physical education teacher in Naperville, IL. I’m proud to say that our physical education program evolved into one of the most respected PE programs in the country over the last 15 years. In fact, our program was chosen by PE4life to be the country’s first PE4life Academy. PE4life Academies are exemplary, daily physical education programs that also serve as training centers for other schools and communities. However, our Naperville physical education program wasn’t always as effective as it is today. And I wasn’t always as passionate about health-and-wellness-based physical education as I am today. In fact, at one time, I was one of the staunchest supporters of the “old PE,” a model built around sports skills and athletic performance. I’m sure many of you here today can relate to the “old PE” model of physical education, which also included humiliating activities like dodge ball. Let me give you a quick example of when I saw the light. Our department had acquired a single heart rate monitor. I hadn’t used it but one day I took it out and put it on a girl I didn’t believe was working very hard in class. In the old days of PE assessment, we said, “let’s run a mile, and if you can’t run a mile under eight minutes, you’re a failure.” How many people in this country were turned off to exercise by those standards? I put the heart rate monitor on a young lady who didn’t have asthma and wasn’t overweight. So, based on her 13.5-minute mile, I deemed her a failure. But when I downloaded her heart rate monitor, her average heart rate was 187. By just using my observation as a physical education instructor she wasn’t doing anything, she wasn’t expending any effort. But in reality, the heart rate monitor told me she was working too hard. Now with this technology, we won’t make that mistake again. We will personalize PE and we’ll give kids credit for what they do and the effort they expend. Technology like heart rate monitors, pedometers, and interactive Exergames are definitely part of the PE4life Way today. 30% of school kids in this country are overweight or obese. As a PE teacher for over 35 years, I used to think video games were the enemy…but when I started using “exergaming” equipment with my students (over 10 years ago), I recognized the time had come to embrace video games and understand we could use “exergaming” as a great tool to motivate all the couch potato kids to get up and exercise. It works and the kids are having fun! Phil’s school district in Naperville, IL, has an astonishingly low 3% obesity rate, the lowest in the country! Exergame Fitness is dedicated to improving the academics and the overall health of kids in schools throughout the world by the use of Exergaming products that are making a positive change! We have all heard the scary statistics about the health crisis facing our nation’s youth. You’ll hear plenty more today. But suffice it to say, we’re facing a major challenge inthis country with our children. To me, however, the numbers are too impersonal. They’re shocking but they don’t hit home. But I came across a couple quotes that hit me like a ton of bricks. I think they really drive home the challenge we’re all facing today. According to Dr. William J. Klish, professor of pediatrics at Baylor College of Medicine, “Children today have a shorter life expectancy than their parents for the first time in 100 years.” Think about that, given the medical and technological advancements of the last several decades. “Children today have a shorter life expectancy than their parents for the first time in 100 years.” That’s a scary but powerful statement. Dr. K.M. Venkat Narayan, diabetes epidemiologist for the Centers for Disease Control and Prevention (CDC) stated, “One in every three U.S. children born after 2000 will become diabetic unless many more people start eating less and exercising more.” One in every three! I think former surgeon general, Dr. Richard Carmona, summarized the situation the best when he said, “As we look to the future and where childhood obesity will be in 20 years… it is every bit as threatening to us as is the terrorist threat we face today. It is the threat from within.” Physical education can be a key part of the solution to that threat, maybe the most important part of the solution. However, for that to be the case, several issues must be addressed. At PE4life, we see three key problems with our nation’s current physical education system: 1) The dramatic decline in the number of students taking physical education classes on a daily basis 2) The continued emphasis on the “sports model” of physical education that overemphasizes team sports skill development and participation at the expense of health and wellness education and lifelong physical activity skill development and participation 3) Grading students based on skills and innate abilities versus effort and progress toward individualized goals. To combat these problems, the PE4life program is about getting kids active now and instilling the lifetime benefits of health and wellness. It’s about enabling each student to maintain a physically-active lifestyle forever. It means emphasizing fitness and wellbeing, not athleticism. It eliminates practices that humiliate students. And it assesses students on their progress in reaching personal physical activity and fitness goals. A P.E.4life program exposes kids to the fun and long-term benefits of movement – it’s really that simple. That said, while our emphasis is teaching the lifetime health-and-wellness benefits of physical activity, PE4ife programs still teach team sports but the focus is on small-sided sports: four-on-four football; three-on-three basketball, four-on-four soccer, so more kids get involved, touch the ball more often, and move to a greater degree. PE4life advocates exposing students to a variety of sports and fitness activities through physical education so our children can make educated choices about the physical activities that are most appropriate for their personalities and lifestyles. I think if there was one thing I would like children to take away from their PE4life experience, it would be the importance of regular exercise. Quality, health-and-wellness based physical education is crucial in helping children reap the long-term benefits of physical fitness and in establishing this healthy habit for life. An important point of my testimony today is that this isn’t just a theoretical philosophy. The PE4life model is working in real schools, with real students. We have strong evidence that the PE4life Way improves students’ health and wellness. And increasingly, we’re building the research support for the PE4life model’s impact on academic performance and discipline issues as well. I’m going to give you a brief overview of some of the exciting research PE4life’s compiling. The nationally-respected Fitnessgram assessment, which evaluates students in six fitness-related categories, was used to compare the physical fitness levels of 9th grade students in Naperville, IL (once again, home to the first P.E.4life Academy) with their 9th grade, non-P.E.4life counterparts in California. In all six categories, the Naperville students far out-paced their counterparts in California. In the two most significant categories, “aerobic capacity” and “body composition,” the results were significantly in favor of the Naperville kids. For example, of the 1,500 freshmen in Naperville, only 3% were found to be overweight or obese. On the other hand, 32% of their 9th grade counterparts in California, were overweight or obese. In the “aerobic capacity” category, 80% of Naperville freshmen were in the “healthy fitness zone” versus only 50% of the California students. As a result of performances like that, parents of the students at Madison Junior High School, my former school and home base for the Naperville PE4ife Academy, voted physical education the #1 curriculum in the school. Other PE4life Academies around the country, all of which have been recipients of the Carol M. White PEP grant, are seeing similar results in the areas of fitness and health and wellness. But the research that’s really starting to get me excited is the findings showing that physically-fit kids perform better academically. In a California Department of Education study looking at 5th, 7th, and 9th graders, based on the same Fitnessgram assessment that I just cited, the students that were the most fit also performed the best on math and reading assessments. In another study, undertaken at a PE4life Academy, high school students that took a fitness-based physical education course before the regular school day began, in addition to a literacy class, improved their reading and comprehension scores by 1.4 years on a grade-level equivalency scale. That represented a 50% greater improvement in reading and comprehension scores than seen by the students in the study who took the literacy class alone. The bottom line is, fit kids perform better academically. This is a critical point in this era of No Child Left Behind. Despite the worsening childhood obesity epidemic in this country, many physical education programs are being dropped or significantly scaled back. And the reason given by school administrators and board members? Academic pressures that stem primarily from federal No Child Left Behind mandates and state standardized academic assessments. As Dr. John Ratey, an expert on exercise’s impact on the brain from Harvard Medical School says, “The greatest fallacy in American education today is that dropping physical education will improve academic performance.” In fact, Ratey goes on to say that “exercise is the one thing we know that optimizes brain function. It’s so good, it’s like Miracle-Gro.” Another exciting piece of PE4life research comes from our PE4life Academy in urban Kansas City, Missouri. The study at Woodland Elementary School looked at discipline issues before and after the implementation of a daily PE4life program at the school. Suspension days dropped from 1,177 to 392 (a 67% decrease). Discipline incidents (fighting, etc.) dropped from 228 to 94 (a 59% decrease). The only significant difference from one year to the next at Woodland was the implementation of a daily PE4life program. Woodland’s principal, Craig Rupert said, “PE4life has had a tremendous positive influence on the lives of the students at Woodland Elementary School. It has not just increased the levels of fitness we are seeing in our kids, but they are also more motivated throughout the day. Enthusiasm is way up and office referrals are way down.” Much more research needs to be done in the area of quality physical education and its impact on discipline issues but this is exciting stuff. I would like to take just a minute to discuss how well PE4life is positioned to be an ideal School Wellness plan implementation partner for schools across the nation. For the 2006-2007 school year, school districts were required to have a wellness policy in place. Undoubtedly, getting to this point was a big challenge. Nevertheless, a bigger challenge is now staring schools in the face: How do we most effectively implement these policies? The School Wellness law was designed to be an important new tool to promote wellness based physical education programs, healthy eating and other school-based physical activities. In order to enhance the chances of success, the legislation also requires that local wellness policies have an implementation plan in place. This can’t simply be a “get the policy done and place it on the shelf” exercise. These plans must be implemented and then evaluated on a regular basis. Additionally, the law requires that a broad group of local stakeholders be involved in the development and execution of the wellness policy. From its inception, the “PE4life Way” has been a community-based, stakeholder-driven approach to quality physical education focused on measurable outcomes. Our Academies provide training to a wide-variety of school and community leaders in the development of their own PE4life programs, including a step-by-step implementation plan for their School Wellness initiatives. Moreover, PE4life helps Academy trainees cultivate partnerships designed to advocate for change in their communities, along with finding the community funding to make change real and lasting. The PE4life Way is all about getting local stakeholders involved. It’s also important to note that while we believe physical inactivity is the primary culprit in the childhood obesity epidemic, nutrition education is an important component of PE4life programs. In fact, we are partnering with the American Council on Fitness and Nutrition (ACFN) and the American Dietetics Foundation on a nutrition pilot study this fall. PE4life is a young organization. We were founded in 2000. Nevertheless, we’ve made a tremendous impact. Our five PE4life Academies have hosted school/community teams from 34 states (and five countries), impacting 1,639 urban, suburban, rural, private and public schools and reaching 1.7 million students. Of the 188 school/community teams that PE4life Academies have trained, 60 of them have been Carol M. White PEP grant winners. It’s important to note that schools that have benefited from receiving a PEP grant have had a jump start in effectively implementing their School Wellness plans. Each of our five PE4life Academies have themselves been recipients of a PEP grant. They are enjoying increases in fitness scores, decreases in discipline problems, and increases in academic performance. In turn, these Academies, as model physical education programs and training facilities for other schools, have been effective in helping other schools implement their Wellness policies. Nevertheless, given the magnitude of this country’s problem with sedentary young people, there is no doubt that PE4life needs to scale up quicker. Ultimately, our goal is to have at least one PE4life Academy in every state. Over the next three years, our goal is to expand the number of PE4life Academies by 25 in order to positively impact the lives of thousands of additional students. So, that’s what we’re all about. Our plan is to create “change agents” through our training programs. We see the PE4life Academies as change-agent factories, where community teams made up of administrators, board members, teachers, parents, health care professionals, and other community leaders come to learn about a seven-step plan for transforming the health and wellness of young people in their communities. I know the PE 4life Way works. But I’m biased. So, I’ll let the “Father of Aerobics,” Dr. Kenneth Cooper, from the Cooper Aerobics Center in Dallas, Texas, have the final word: “The PE4life approach is exactly what we need to happen if we are to have any hope of avoiding a medical disaster with this generation of children.” I want to thank the Committee for your leadership on the School Wellness Program and for this opportunity to testify. I also want to thank you for your ongoing support of the Carol M White PEP grant program in No Child Left Behind. As a PEP grant recipient, and someone who has worked closely with others who have received these grants, I know first hand how much this funding has done to energize and improve the quality of physical education throughout the country. This is the type of critical financial support we need as state budgets for education decline. PE4life has set the stage for the type of health-and-wellness-based physical education our children need and programs like PEP go a long way toward helping us succeed. Schools that receive PEP grants are well positioned to implement successful School Wellness plans and become role models for other schools. I know that No Child Left Behind is up for reauthorization this year. As you consider this important legislation, it is our hope that you include PEP with a significant authorization so more schools can provide the kind of physical education that will positively impact our children for the rest of their lives. The PEP program works. It needs to grow. I look forward to answering any questions you may have. ### Friday Magazine Interview with In-Motion Dubai It is our pleasure to inform you that official MENA reigon Exergame Fitness dealer "In-Motion" has been featured in one of the most weekly read magazines, Friday Magazine. The magazine covers various topics from Health, Fashion, People, Travel, etc. In this issue, In-Motion was featured in the Trends topic as “A fun new alternative to the treadmill has hit Dubai and is getting kids active…” Attached you will find the article clipping and below is the link of the video coverage done by a major newspaper in the UAE, Gulf News, coinciding with the article. LINK TO INTERVIEW PDF: http://www.exergamefitness.com/pdf/Friday%20Magazine.pdf LINK TO EXERGAMING VIDEO: http://link.brightcove.com/services/player/bcpid4267205001?bclid=0&bctid=31237841001 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### America is Fat: We have a solution Adult obesity rates increased in 23 states and did not decrease in a single state in the past year, according to a report released today by the Trust for America’s Health (TFAH) and the Robert Wood Johnson Foundation (RWJF) In addition, the percentage of children who are obese or overweight is 30 percent or higher in 30 states. Mississippi had the highest rate of adult obesity at 32.5 percent, marking the fifth year in a row that the state topped the list. Four states now have adult obesity rates above 30 percent, including Mississippi, West Virginia (31.2 percent), Alabama (31.1 percent) and Tennessee (30.2 percent). Adult obesity rates now exceed 25 percent in 31 states. Colorado (18.9 percent) remains the only state where fewer than 20 percent of adults are obese. The F as in Fat report contains rankings of state obesity rates and a review of federal and state government policies aimed at preventing or reducing obesity. The report also offers recommendations for addressing obesity as part of health reform. Some key recommendations include: Ensuring every adult and child has access to coverage for preventive medical services, including nutrition and obesity counseling and screening for obesity-related diseases such as type 2 diabetes; increasing the number of programs available in communities, schools and child-care settings that help make nutritious foods more affordable and accessible and provide safe places for people to engage in physical activity; and reducing Medicare expenditures by promoting proven programs that improve nutrition and increase physical activity among adults ages 55 to 64. The report also calls for a National Strategy to Combat Obesity that would define roles and responsibilities for federal, state and local governments and promote collaboration among businesses, communities, schools and families. It would seek to advance policies that: provide healthy foods and beverages to students at schools; increase the availability of affordable healthy foods in all communities; increase the frequency, intensity, and duration of physical activity at school; improve access to safe and healthy places to live, work, learn, and play; limit screen time; and encourage employers to provide workplace wellness programs. Read the press release. Be sure to check out the largest selection of Active Gaming products on the market that help lead the fight against Childhood Obesity and Inactivity in America! Let Me See! Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com/ ### Electronic Sports Selected as Finalist in the Prestigious Launch: Silicon Valley 2009 Event Hosted by Microsoft Company's New and Innovative Active Gaming Product, Called Dogfight Fitness Flight Simulator Selected as a Presenting Finalist from More Than 400 Product Idea Submissions. Product Receives Strong Reviews from Silicon Valley's Top Venture Capitalists, Angels, Executives, Prospective Customers and Media. Mountain View, CA (PRWEB) June 17, 2009 -- Electronic Sports, a leading industry provider of competitive active gaming machines that make working out fun, announced today the company was selected as a presenting finalist from over 400 product idea submissions at the Launch: Silicon Valley 2009 event held June 9, 2009 in Mountain View, California. Electronic Sports was one of only 30 companies worldwide invited to present their product, called Dogfight Fitness Flight Simulator, to venture capitalists and company executives in attendance at the prestigious event. Dogfight Fitness Flight Simulator in Action We are very excited that our product idea is a finalist at the Launch: Silicon Valley event This is the perfect venue for meeting smart, qualified partners who can really help us achieve our mission of making fitness fun. Dogfight Fitness Flight Simulator is a full-featured flight simulator interfaced with a high-end recumbent exercise bike that is designed to give the user a wide-variety of workouts ranging from moderate to intense exercise. Dogfight boasts exciting game play while simultaneously immersing the user in stunning graphics and sound; users typically don't even realize they are getting such a great workout while using the simulator. "We are very excited that our product idea is a finalist at the Launch: Silicon Valley event", Electronic Sports CEO Joe Dean said. "This is the perfect venue for meeting smart, qualified partners who can really help us achieve our mission of making fitness fun." Electronic Sports presented their product roadmap at the event to a group of several Silicon Valley Venture Capital Partners including Claremont Creek Ventures, Morgenthaler Ventures and HighBAR Ventures. The presentation detailed the product functionality, technology and the company's future plans. Electronic Sports was the only company selected as a finalist in the Active Gaming and Fitness sectors. The Launch: Silicon Valley 2009 event, co-presented by SVASE, Garage Technology Ventures and hosted by Microsoft, provides the next generation of emerging technology companies with the opportunity to pitch their products to, and network with, an audience of Silicon Valley's top Venture Capitalists, Angels, corporate business development executives, prospective customers and partners, bloggers and media. This is Electronic Sports' first year of participation in the event. A copy of the company's presentation is available for download at http://investors.electronicsports.com/. About Electronic Sports Electronic Sports is creating a line of physically challenging and competitive Active Gaming machines to make working out fun and interesting. By using an online social network, Electronic Sport's next generation exergaming platform will facilitate physical competition and interaction between players anywhere in the world while promoting health and wellness. The company's premier product, the Dogfight Fitness Flight Simulator, is now available for sale. The Dogfight can be purchased at Exergame Fitness USA's official website. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Founders of First Youth Interactive Gym Sign Distribution Deal for Canada Founders of First Youth Interactive Gym Sign Distribution Deal for CanadaDARTMOUTH, NS – Canadian kids received yet another failing grade in the annual Active Healthy Kids Canada Report Card: 90% of Canadian youth are not getting the necessary amount of exercise a day. This does not come as a surprise to Holly Bond and Liz Thompson. They have witnessed first-hand the devastating effects of too much screen time and not enough playtime. The former founders of Bulldog Interactive Fitness, the first interactive fitness facility for youth, Holly and Liz have just inked a deal to become the Canadian Distributor for Exergame Fitness.(http://www.exergamefitness.ca/) With the ever-increasing gloomy reports like the one released this week, this dynamic duo is more determined than ever to convey the importance of physical fitness and activity that includes every child, not just the elite athlete. With years of experience in the Exergaming world, they will continue to work diligently at promoting this positive way of battling childhood obesity and inactivity to schools, community groups, hospitals and fitness clubs across Canada. In 2005 Holly Bond opened Bulldog Interactive Fitness, the first interactive fitness facility designed exclusively for youth. Shortly thereafter, Liz Thompson jumped on board. Together they opened interactive fitness facilities for youth across Canada. These energetic partners have been working non-stop ever since, educating kids, teachers, parents and community leaders about the need to be more active. After selling Bulldog in 2008, Holly and Liz are thrilled to join forces once again, representing Exergame Fitness Canada: “We have seen hundreds of children benefit from Exergaming equipment and programming that combines Exergaming and old-fashioned fun and games.” Liz states. “Children are very comfortable in this familiar environment – the video games act as a ‘hook’ to get them in the door and moving in the right direction towards exercise and activity. Once kids take that first, familiar step, it is then a perfect time to introduce traditional games and sports – we have seen how they develop a new level of fitness and self-esteem.” agrees Holly. Tommy Seilheimer, Vice President of Exergame Fitness says, “Holly and Liz’s years of actual hands-on experience is invaluable; I mean, they have done it all - from the layout and design to choosing and training the best staff to building programs and camps around the Exergaming equipment. We are excited to partner with them in our crusade against childhood obesity and inactivity.” Holly Bond and Liz Thompson can be reached by visiting their website: http://www.exergamefitness.ca/. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Attends Games for Health 2009 Chicago IL – Chicago based company Exergame Fitness USA, will be attending the 2009 Games for Health Conference located in Boston, Massachusetts. This year’s conference features two-days of talks, more than 300 attendees and 40 sessions provided by an international array of over 50 speakers cutting across a wide range of activities in health and health care. Topics include Exergaming (Active Gaming), physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues. The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy. In addition to the Games for Health Conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy. Tommy Seilheimer, Vice President of Exergame Fitness adds: “We attended the Games for Health Conference last year and brought a very popular Exergaming product called the Lightspace Play Floor. At that time, we met with many of the industry leaders when it comes to using videogames as a way to stay healthy. We also found that the social networking aspect of this summit is very beneficial to our industry meeting with key contacts from around the globe. We are ecstatic to be a part of the conference this year and are looking forward to bringing more products as this continues to grow every year. For the 2009 conference we are going to have a few of the industry’s top Exergaming products set-up that include, The Lightspace Play Floor, Lightspace Play Wall and the 8 player iDance Wireless Multiplayer DDR System. Also, our very own Dr. Ernie Medina from XRTainment Zone will be in attendance to go over many aspects of the Exergaming industry with key people in attendance. Ernie Medina provides the much needed “medically based programming” for our Active Gaming locations and continues to lead the industry with his persistent approach to keeping Exergaming at the forefront of kid’s fitness.” About Exergame Fitness Exergame Fitness - The Global Leader in Exergaming (Active Gaming) Products and Medically Driven Programming for YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. About Games For Health: Games for Health, the leading professional community in the field of health games, unites the best minds in health care and game development to advance game technologies that improve people's health and the delivery of health care. Through their national and regional events, as well as extensive online resources, Games for Health brings together researchers, medical professionals and game developers to share best practices and forge new, game-based solutions to pressing health and health care challenges. Games for Health is funded primarily by the Robert Wood Johnson Foun dation's Pioneer Portfolio, which supports innovative ideas that may lead to significant breakthroughs in the future of health and health care. It was founded in 2004 by the Serious Games Initiative, a project of the Woodrow Wilson International Center for Scholars dedicated to applying innovative games and game technologies to a range of public and private policy, leadership and management issues. For more information, visit www.gamesforhealth.org. About Games for Health Conference Sponsors The Games for Health Conference is held in partnership with the Robert Wood Johnson Foundation's Pioneer Portfolio, which has served as the leading sponsor of the Games for Health Project since 2004. The Pioneer Portfolio supports innovative ideas that may lead to significant breakthroughs in the future of health and health care; having recognized the transformative potential of games, its support has helped Games for Health to become the leading professional community in the growing health games arena. Humana Inc., one of the nation's largest health benefits companies, will also return as a premiere health care sponsor this year, providing support for several conference activities. Humana will present new initiatives from the Humana Games for Health (HG4H) program, which officially launched at the Games for Health conference in 2008. Additional Sponsors include: International Game Developers Association, Virtual Heroes, Mass Technology Leadership Council, Muzzy Lane, H.I.L. Forum, Business Resource Team, Entertainment Consumers Association, Massachusetts Office of Travel & Tourism, Mary-Margaret Network, Breakaway Ltd and MODSIM World Conference & Expo. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Catalog (Download) Download the 2022 Exergame Fitness catalog. This is the largest and most comprehensive Exergaming catalog in the industry. Download catalog here. ### iDance Wireless DDR System – www.exergamefitness.com The iDance Multiplayer concept is an original idea from Positive Gaming, created and designed for environments such as Fitness Centers, Schools, YMCA's, Park Districts and Leisure Centers. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once. PRODUCT INFO HERE The Positive Gaming™ iDANCE Multiplayer system is a fun and challenging group exercise dance game of both perceptive and physical skill. It is simple to learn, exciting to play and offers users a wide range of levels to play and achieve. It provides a wholesome exercise gaming experience for up to 32 players at the same time For more information on ordering this product, please visit our website at www.exergame.com or by calling 877-668-4664 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming Europe! See a quick picture video on our distributor from Europe... "Connect and Play!" More information can be found on https://exergame.com (distributor section) Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Active Kids Score Higher: More Activity Time Adds Up to Better Learning Active Kids Score Higher: More Activity Time Adds Up to Better Learning By Active Healthy Kids Canada Here's good news for parents, teachers and legislators who want to help kids learn and excel: it's easy as child's play. The 2009 Active Healthy Kids Canada Report Card on Physical Activity for Children and Youth, released in collaboration with ParticipACTION and the Children's Hospital of Eastern Ontario Research Institute – Healthy Active Living and Obesity Research Group (CHEO-HALO), reveals that children who are more physically active are also more academically fit, resulting in better scores in math and reading, higher grades, greater perceptual skill and overall academic readiness. "Being active feeds the brain, giving active kids an academic advantage over their peers who are more sedentary," says Dr. Mark Tremblay, Chief Scientific Officer, Active Healthy Kids Canada. "We've always known that physical activity is essential for kids' health and their long-term well-being. Now we know that it also improves school performance. A workout for your body is a workout for your brain." Unfortunately, this year's Report Card gives most Canadian children a failing grade for Physical Activity Levels, with only 13% of Canadian kids getting the recommended 90 minutes of physical activity a day. The Report Card also assigns an F for Screen Time, as 90% of Canadian children are still spending too much time in front of television, computer and video screens. Also distressing are the grades for Active Transportation (a D, as most families live close enough to walk or bike to school, but do not) and for school Physical Education and School Policy, which rate a mediocre C- and C, respectively. "Unfortunately, in our eagerness to ensure academic success, we've cut out time for activity in the school day and devoted it to sedentary study," says Tremblay. "But research shows that reducing physical activity does not improve academic ability or test scores. Kids need to get up and move more to enhance physical and intellectual health and success at school." The Report Card does note that there is some reason for optimism, even with the overall failing grade. The number of Canadian children who are active is on the rise—up to 13% from 9% in 2006. It also offers solid recommendations for how our society can do better. Teamwork the Answer to Making Time and Space for Play School schedules are packed with heavy curriculum expectations, parents have intense work demands that eat away at family free time, and governments, as well as individuals, are feeling the pinch of today's economy. All true, agrees Michelle Brownrigg, Chief Executive Officer, Active Healthy Kids Canada. But there are solutions. "Improving opportunities to be active is not an either-or proposition. It's an investment with direct benefits that are immediate and lasting," she says. "Helping the 87 per cent of Canadian kids who aren't getting enough daily activity will take a concerted, joint effort." "Schools don't sacrifice academic results when they devote time to Phys. Ed. The kids do as well or better than they did when all their work was at their desks. Most busy household schedules can find time for activity by simply turning off the TV or computer and going outside. Municipalities can and should invest money in parks and sport¾but they also need to consider policies and by-laws that act as barriers to play in their communities." Look around, says Brownrigg. See what you can do. School: Recognize the importance of physical activity. Treat Phys. Ed. classes as any other subject, with devoted time, skilled instructors and assistance for children who need extra encouragement or teaching. Offer an assortment of activities, from traditional team sports to individual activities like yoga or martial arts. Team up with children's home supports and local community groups to ensure that the message of physical activity is communicated, just as the importance of homework completion is emphasized. Home: Parents can inquire about the activity policy in their children's schools and insist that physical activity be integrated into the curriculum and overall school programming. For example, school fundraisers can promote movement with dance-a-thons or laps around the school. You can also lead the way at home through modeling active behaviour and by scheduling time for play. Though families are feeling the time pinch, TV and computer time in most Canadian households far exceeds the recommended limit of two hours per day. For a better academic outcome for your child, replace screen time with active play. Get children ready to learn by having them walk or bike to school each day. If your schedule doesn't allow you to supervise the route twice a day, team up with neighbours to form a "walking school bus" or choose a daycare that uses active transportation. You can also emphasize the routine of daily play by packing a skipping rope or ball glove in your child's knapsack, increasing the possibility that recess will be an active time. Communities and Governments: Communities are vital partners in increasing the opportunities for active play and for creating bridges between school physical activity and family activity. Supervising school and public play spaces in the hours after school can make investments in park infrastructure go further by increasing community use, helping kids and parents feel safe and encouraged to go out and play. It's great when municipalities can support active play in their communities through investment in sport infrastructure, but removing barriers to play can be just as important to improving kids' health. Eliminating by-laws that restrict ball playing, road hockey and skateboarding in public areas means that physical activity becomes an easy addition to day-to-day living and part of a community's culture and self-perception. The results? Safer streets, knowing your neighbours, higher test scores in your area and an increase in community commitment from kids and all residents. Governments can also provide leadership in the area of physical play by putting activity on the public and political agendas. Active Healthy Kids Canada applauds the provincial Ministers of Sport, Physical Activity and Recreation in Canada, who have collectively set a target of increasing the number of active Canadian children to 20% by 2015, and looks forward to noting their progress toward that goal. Active Play the Essential Ingredient in Better Performance "When you add up better health today, decreased health care costs in the future and increased mental focus and academic results, it's clear that being active is not an extra—it's an essential ingredient in raising healthy, intelligent children who will be able to guide our society in years to come," says Dr. Art Quinney, Chair of Active Healthy Kids Canada. "We all know that Canada needs people with good minds. And good minds grow in active, healthy kids." The Active Healthy Kids Canada Report Card is made possible through financial support from the Public Health Agency of Canada, the Lawson Foundation, Kellogg's and the Heart and Stroke Foundation. For more information or to download this year's Report Card, visit www.activehealthykids.ca. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming Picture Video Collage Here is a quick video picture collage of some of the Exergaming (Active Gaming) products we have installed into locations worldwide. To learn more about what Exergame Fitness can do for your facility, please contact us at 877-668-4664 or visit our website at ExergameFitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming at Lambeau Field – Exergame Fitness Exergame Fitness and the Green Bay Packers Tackle Childhood Obesity and Inactivity at the YMCA Healthy Kids Day Event | Over 2000 Kids | 4500 in Attendance GREEN BAY, WI – Thousands of kids packed the atrium at Lambeau Field, home of the NFL’s Green Bay Packers for the YMCA Healthy Kids Day on May 2nd 2009. Throughout the day, kids around the state were introduced to a popular new form of videogame exercise called “Exergaming”. Exergaming is a new form of exercise by playing video games that require movement and interaction on all different levels! Exergaming inspires physical activity through the most cutting-edge active gaming experiences. It is a fun and sustainable solution to working out. Two popular Exergaming products that were provided by Exergame Fitness at the event was the T-Wall (Interactive Light Wall) and a Nintendo Wii dance and step system called Dance, Dance Revolution (DDR). The rules for T-Wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. The user’s task is to deactivate the light as soon as it appears by touching the light on the wall. Act and react as quick as you can. The Wii DDR Multiplayer system by Cobalt Flux is a dance and step system that allows up to four competing users at once. Simply step on the arrows on your platform and match them up to the screen accurately. There are over 50+ songs and with a wide variety of practice mats by Exergame Fitness you can have up to 16 active players at one time Tommy Seilheimer VP of Exergame Fitness adds: “Our main goal along with the Greater Green Bay YMCA is to raise awareness and promote healthier lifestyles for kids and families in the Wisconsin community. Active Gaming, otherwise known as Exergaming is a way for kids to do something they are already familiar with and relate too…playing videogames. The difference here is that they are required to actively move and react in order to participate in our games. That’s the healthy aspect of what we do. Combining videogames and exercise is the perfect merger for transitioning kids that are inactive and not getting enough daily exercise and activity, into kids that are competing with others, while playing fun interactive games that also require thinking and focus.” Event organizer Bret Salscheider added: "We've seen thousands of people come into Lambeau Field today and having lots of fun! We are extremely excited  to have Exergame Fitness as a sponsor in this event and look forward to continually promoting a way that kids can stay active and healthy while having fun in our community, It is a very unique and creative way to get kids engaged." About Exergame Fitness Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Contact Person: Tommy Seilheimer Company Name: Exergame Fitness Telephone Number: (877) 668-4664 x1103 Fax Number: (847) 963-8966 Email Address: tommy@exergamefitness.com Website Address: http://www.exergamefitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming in Dubai In Motion is driven by the limited edutainment activities available for our youth between 7 and 17. We at In Motion – in association with one of the leading exergame fitness experts and a leading child wellness education center - have initiated a novel wellness club for kids and families comprising the latest interactive “exergaming” equipment along with an integrated educational curriculum that teaches practical strategies to improve physical activity and eating habits. Recent data suggest that children are spending as much as 8.5 hours a day watching television, using computers, playing video games and downloading music. Furthermore, projections indicate that “screen time” for children is likely to continue to increase, rather than decrease. Experts agree that an increase in these sedentary activities, low levels of recreational or structured exercise and unhealthy eating behaviors contribute to weight issues and chronic diseases. In Motion is a pioneer in providing a healthy lifestyle that combines fitness and interactive gaming through innovative concepts that address today’s youths’ wellbeing. We offer a means to enhance their brains by way of vibrant bodies. We dedicate ourselves to keeping youth healthy and active by providing innovative and state-of-the-art child-friendly environment using products that address inactivity, obesity and developmental learning problems Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Active Gaming Room – Peoria, IL The Riverplex continues to innovate and lead in developing health and wellness programming. And now we’ve added the new "Vault Activation Zone by Exergame Fitness USA"—one of the first exergaming studios of its kind in the country! It’s video game technology that’s out of the box thinking, with physical engagement that’s hard to resist. The addition of interactive exergaming includes offering clinical programs for those with limited mobility, private studio rentals, corporate team-building packages, school field trips, and after-prom parties, as well as our own fitness and recreation programs and RiverPlex member activities. Exergaming offers children a positive, safe place to become physically active. c, YMCA’s, JCC’s & Schools around the United States obtain grants, educational material on the exergaming industry and a qualified hands on approach to these amazing products that are getting health based results Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Dubai Distributor “In-Motion” appears at “Fun of the Town event. An active and enjoyable family event to fight childhood obesity! DUBAI - Stimulating the physical and mental competency of children and families through fun active games to initiate a healthy lifestyle, is the aim of the “Fun of the Town” event that is taking place under the umbrella of The Fat Truth campaign, launched last April under the patronage of HRH Princess Haya Bint Al Hussein. The event that started on Thursday, May 28, 2009, is organized by The Ministry of Health and the United Nations Children’s Fund (UNICEF) in collaboration with In Motion Fitness Club and UP-TOWN Mirdif. It aims to stop children and families from leading a passive lifestyle and encourages active behavior to fight childhood obesity across the United Arab Emirates. ”Physical activity promotes psychological well-being and has a significant impact on children’s performance in schools” said Mayada Wahsh, Programme officer, UNICEF Gulf Area. “Identifying the right and enjoyable tools to engage children into an active lifestyle is crucial to initiate a sustainable behavior change to help children avoid or overcome overweight and obesity” she added. According to Action for Healthy Kids (2003) Nearly 200 studies on the effect of exercise on cognitive functioning suggest that physical activity supports learning. Children with daily physical education exhibit better attendance, a more positive attitude to school and superior academic performance. (NASPE/Council of PE for Children. Physical education is critical to a complete education, 2001) ’In Motion club offers unique fitness solutions that combine entertainment and exercise. Through our participation in The Fat Truth campaign, we aim to promote positive energy in children and reduce inactivity, thus fighting childhood obesity and lifestyle related illnesses.’ said Osama Al Othman, Founder of In Motion. Through their cooperation with In Motion, the first exergames fitness club in the Middle East, the organizers work on combining entertainment and exercise to develop ’smart brains and dynamic bodies’ through unique fitness solutions. The objective of Fun of the Town is to promote wellness and good health through creative ideas and exercises. During the event children, youths and families can compete and enjoy the following games:Makoto Sport Arena that requires participants to use their hands and feet to respond to the audio and visual displays on the triangular shaped equipment while reaction time and accuracy are measured electronically. The iDance Wireless Multiplayer DDR System: a wireless dance platform, where dance movements are controlled on a plasma screen and the player must follow the arrows on the screen. T-Wall: The Touch Wall has numerous touch surfaces, red signals light up in a sequence of varying positions and speed. The player has to deactivate the lights as soon as it appears by quick touch. Alpha Numbers Mat: This is a mat placed on the floor where numbers and letters are incorporated with fitness. This game provides fitness based intelligence for the kid’s fitness, learning programs and therapy. Fun of the Town event is continuing at UPTOWN Mirdiff on Saturday 30 May from 12pm to 6pm. It is an ideal event for children and family members of all age groups. The Fat Truth campaign is supported by UNICEF’s strategic partner: General Women’s Union, the Knowledge and Human Development Authority, WHO, the Ministry of Education and Princess Haya initiative for the Development Health, Physical education and school sports. Media Partners include: Dubai Media Incorporated and Nickelodeon, in addition to Motivate Publishing, ITB Publishing, MediaQuest, Saydati wa Tefluki, Jeeran, Maktoob and 7Days. About UNICEFUNICEF is on the ground in over 150 countries and territories to help children survive and thrive, from early childhood through adolescence. The world’s largest provider of vaccines for developing countries, UNICEF supports child health and nutrition, good water and sanitation, quality basic education for all boys and girls, and the protection of children from violence, exploitation, and AIDS. UNICEF is funded entirely by the voluntary contributions of individuals, businesses, foundations and governments. About In Motion: In Motion - a Dubai based edutainment company - is the MENA leading company in providing a healthy lifestyle that combines fitness and interactive gaming “Exergame” through innovative concepts that address today’s youths’ wellbeing. In Motion offers means to enhance children’s brains by way of vibrant bodies. Powered by “Exergame Fitness” - the world largest supplier of Exergame Equipment In Motion have initiated a novel wellness club for kids and families comprising the latest interactive “exergaming” equipment along with an integrated educational curriculum that teaches practical strategies to improve physical activity. In Motion Exergame Clubs are dedicated to keeping youth healthy and active by providing innovative and state-of-the-art child-friendly environment using products that address today’s inactivity, obesity and developmental learning problems. Further information is available on www.in-motion-club.com For More information please contact: Ms. Zeina Habib Lietaert Communication and Partnerships Specialis tUNICEF - Gulf Mobile: +971506562753 E-mail: zhabib@unicef.org Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The BluFit Multiplayer Wireless DDR System Launches on ExergameFitness.com CHICAGO, IL -- 8, 16, 24, 32, 64...how many players do you want active at once? The BluFit™ Multiplayer Wireless DDR System by Cobalt Flux, has revolutionized the exergaming market by providing the only wireless and truly interactive multiplayer dance system available. BluFit™ is the only multiplayer where players receive real-time feedback with their scores, which shows how they are performing in the game. This kind of interactivity provides a much more stimulating game-play experience than other systems that simply provide passive and arbitrary scores. The BluFit™ is expandable. You can start with as few as 2 players and expand up to 64 live players in one single group. For even more affordable expandability, you can add practice pads to any system adding even more users to the game.BluFit™ is designed to be used for many other software games. In addition to the first BluFit™ software release StreetFeet™, there will be additional new game titles released turning BluFit™ into a multi-functional exergaming system. The dedicated BluFit™ website will become a destination for players and trainers to track their performance data, to create user profiles and to chat with other players worldwide. "We are ecstatic to partner with ExergameFitness.com to launch BluFit by Cobalt Flux, the only truly interactive multiplayer "Active Gaming" product on the market today. Combined with the stellar support and consultative implementation approach provided by Exergamefitness.com, BluFit will be an ideal solution for schools, YMCA's and fitness centers worldwide" said Ryan Dean Hoggan, EVP of Cobalt Flux. With BluFit™, set-up is a breeze. Simply park the cart, extend the monitors, plug in and turn on. The system can be set up and ready to use in the time it takes to distribute the pads. Clean-up is just as easy. By the time all the pads have been returned to the cart, it can be ready to roll away. New features and software are downloadable. Users will be notified when new software titles and updates are available. Tommy Seilheimer, VP of Exergame Fitness USA adds:"The BluFit DDR system is a product that is greatly needed in the Exergaming market. It is a huge advantage for us when we can go to a customer like a YMCA, Health Club, or School, and tell them that we can get their entire gym class set up and active within minutes. The software is clean and easy to use, and the portability of the BluFit makes set up and tear down a snap. This is very important to many of our clients. We are happy to launch the BluFit on our website and affiliate websites around the world today." For more information, please visit our BluFit product page located here: http://www.exergamefitness.com/blufit.htm About Exergame Fitness Exergame Fitness - a Motion Fitness Company, is the world's largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA's, Schools, JCC's. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. OFFICIAL WEBSITE: https://exergame.com/ Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Childhood Obesity Study FOR IMMEDIATE RELEASE: Starting on Monday, April 20, 2009, Walkabout Technologies is proud to announce that we will participate in a 10 week study of childhood obesity in the Peoria area. This is a collaborative study with OSF St. Francis Medical Center, Exergame Fitness USA, Peoria Park District, gitm (Gifts in the Moment) llc, and the University of Illinois College of Medicine at Peoria (UICOMP) and is spearheaded by Peoria pediatrician, Dr. Amy Christison. The objectives of the study will demonstrate that a weight loss program for children using "exergaming technology" can result in weight loss, improve self-image and change behaviors that will promote weight loss.Walkabout Technologies will participate in this important event by utilizing its wireless technology to monitor and report each child's activity level. The Intelliped, which is a wireless pedometer with an accelerometer, can calculate the activity steps of each child and report its findings automatically and electronically. About Exergame Fitness: Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Contact Person: Tommy Seilheimer Company Name: Exergame Fitness Telephone Number: (877) 668-4664 x1103 Fax Number: (847) 963-8966 Email Address: tommy@exergamefitness.com Website Address: https://exergame.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### T-Wall Discover the unique concept of optimizing movement, fitness and reaction . . . twall. The rules for T-wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds.Your task: deactivate the light as soon as it appears by quick touch (T=touch). Act and react as quick as you can. Your goal: Be faster than light.Whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. The T-Wall is distributed by Exergame Fitness USA. For more inforamtion on the Twall, please visit https://exergame.com or by calling 877-668-4664. http://twallfitness.com/ PRODUCT INFO PAGE: http://www.exergamefitness.com/twall.htm Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness and the Chicago Bears Tackle Childhood Obesity and Inactivity at the 2009 Bears Expo | Over 7000+ in Attendance CHICAGO, IL – The 2009 Chicago Bears Expo presented by Chase was held at Soldier Field on Sunday May 17th 2009 located inside the United Club. Palatine, Illinois company Exergame Fitness set up a new and exciting kids interactive area where families could play Exergaming products such as T-Wall (Interactive Light Wall) and Dance, Dance Revolution (Dance and Step Game) as part of a community wide initiative to keeping Chicago families healthy and active. The rules for T-Wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. The user’s task is to deactivate the light as soon as it appears by touching the light on the wall. Act and react as quickly as you can. The Wii DDR Multiplayer system is a dance and step system that allows up to four competing users at once. Simply step on the arrows on your platform and match them up to the screen accurately. There are over 50+ songs and with a wide variety of practice mats by Exergame Fitness, you can have up to 16 active players at one time competing. Exergaming inspires physical activity through the most cutting-edge active gaming experiences. It is a fun and sustainable solution to working out for kids, adults, and seniors. Exergaming is becoming one of the most proven methods to getting kids active while playing fun, interactive, and engaging games that promote healthy lifestyles and competitive play. Tommy Seilheimer VP of Exergame Fitness adds: “We are excited to be working events with NFL teams such as the Green Bay Packers and the Chicago Bears, as well as NBA teams such as the New Jersey Nets, helping them to promote healthy lifestyles for their communities by using our active gaming products and medically driven programming. We have seen the need for these products in many cities around the United States and will be looking for many more professional sports teams and organizations like NFL Play 60 & NBA Cares to jump on board as the popularity of Exergaming continues to grow.” For more information on having Exergame Fitness sponsor your sporting event, or more information on Exergaming products and services, please visit their official website at http://www.exergamefitness.cokm/ or by calling 877-668-4664. About Exergame Fitness: Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### Exergame Fitness & Green Bay Packers Tackle Childhood Obesity and Inactivity at the YMCA Healthy Kids Day Event – Over 2000 Kids & 4500 Attended GREEN BAY, WI – Thousands of kids packed the atrium at Lambeau Field, home of the NFL’s Green Bay Packers for the YMCA Healthy Kids Day on May 2nd 2009. Throughout the day, kids around the state were introduced to a popular new form of videogame exercise called “Exergaming”. Exergaming is a new form of exercise by playing video games that require movement and interaction on all different levels! Exergaming inspires physical activity through the most cutting-edge active gaming experiences. It is a fun and sustainable solution to working out. Two popular Exergaming products that were provided by Exergame Fitness at the event was the T-Wall (Interactive Light Wall) and a Nintendo Wii dance and step system called Dance, Dance Revolution (DDR). The rules for T-Wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. The user’s task is to deactivate the light as soon as it appears by touching the light on the wall. Act and react as quick as you can. The Wii DDR Multiplayer system by Cobalt Flux is a dance and step system that allows up to four competing users at once. Simply step on the arrows on your platform and match them up to the screen accurately. There are over 50+ songs and with a wide variety of practice mats by Exergame Fitness you can have up to 16 active players at one time. Tommy Seilheimer VP of Exergame Fitness adds: “Our main goal along with the Greater Green Bay YMCA is to raise awareness and promote healthier lifestyles for kids and families in the Wisconsin community. Active Gaming, otherwise known as Exergaming is a way for kids to do something they are already familiar with and relate too…playing videogames. The difference here is that they are required to actively move and react in order to participate in our games. That’s the healthy aspect of what we do. Combining videogames and exercise is the perfect merger for transitioning kids that are inactive and not getting enough daily exercise and activity, into kids that are competing with others, while playing fun interactive games that also require thinking and focus.” Event organizer Bret Salscheider added: "We've seen thousands of people come into Lambeau Field today and having lots of fun! We are extremely excited to have Exergame Fitness as a sponsor in this event and look forward to continually promoting a way that kids can stay active and healthy while having fun in our community, It is a very unique and creative way to get kids engaged." EVENT PICTURES & VIDEO: http://www.exergamefitness.com/nfl_greenbay_packers.htm About Exergame FitnessExergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com/ ### 25 Facts on Children and Exercise This is a great list of facts in children and exercise: View a list of our 25 Facts on Children and Exercise here Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### Exergame Fitness & The Chicago Bears Expo May 17th Come out to the Expo to help kick off the 2009 season with the Chicago Bears and the 4th Phase. Be sure to check out the autograph sessions, seminars (featuring players, coaches and front office personnel), locker room tours, Q&A sessions, kids interactive area, field activities, authentic Bears merchandise, participating vendors and see first hand the ins and outs of the best stadium in the NFL, Soldier Field! The 2009 Expo seminar schedule will include Inside the Bears, Bears Q&A, Meet the Coordinators, Football Tales, Game Time Equipment, Meet the Rookies and more! Also on hand will be Exergame Fitness USA, This videogame exercise company will be sponsoring the Bear Expo by bringing thier “Active Gaming Products” such as the tWall (digital interactive touch wall) and a USA Made Wii Multiplayer DDR System for all to enjoy! Exergame Fitness is the global leader in exergaming products and services that help fight the raging epidemic of childhood obesity and inactivity. For more detailed information. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness attends Lambeau Field in Green Bay Wisconsin for the YMCA Healthy Kids Day event! Exergame Fitness USA attended Lambeau Field in Green Bay Wisconsin for the YMCA Healthy Kids Day event and brought the Twall and 4 player Cobalt Flux Wii DDR system for the kids to play! In association with the Greater YMCA of Green Bay, the event was a huge success with thousands of kids attending! Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The All New DOGFIGHT – Interactive Flight Simulator The All New Dogfight Active Gaming Flight Simulator has Arrived!! Pedal your way to fitness in this realistic flight simulator that has multiplayer capabilities and amazing graphics! Kids love it! Dogfight is a full featured flight simulator interfaced with a high end exercise bike. The user propels the plane by pedaling and controls it using spring loaded handles at his side. The game uses stunning graphics and sound to transform the user from the drudgery of the stationary exercise bike to the stimulating world of virtual flight. There are several worlds to explore including a painted desert, a fierce winter landscape, a tropical archipelago, a wondrous cityscape and even another world. Users can choose between several futuristic aircraft. Once the player has mastered the art of flight, battle awaits. Players can match up with other players in the gym or over the internet for an exciting game of aerial combat. Both the “Fly Solo” and “Dogfight” modes of the game can be played competitively. Users can go to our website to compare their scores and win/loss records. There, they can also invite their friends, meet new adversaries, get tips on playing the game and configure their profiles. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### YMCA video games focus on kids’ fitness – Exergame Fitness Facility TUSCALOOSA Avery Jones stood tentatively, clutching a red balloon to his chest. His eyes followed a cluster of red lights moving within the floor beneath his feet. He watched the cluster bounce from one side to the next, tightening his grip on the balloon with each change of the light’s direction. The light continued to bounce until, finally, it set its course toward him. Before Jones could step out of the cluster’s path, it passed under his weight, exploding into tiny green squares. Avery Jones was out. This scene isn’t out of a science fiction novel — it happened Saturday afternoon at the YMCA of Tuscaloosa County, where Jones and a host of other children got their first look at “Lightspace,” a game in the center’s new Kids Zone. After taking the stairs directly ahead of the front desk, the room of red, yellow and blue-painted walls opens up and is filled with video games that kids play with their bodies, not hand-held controllers. Byron Langdon, YMCA sports director, said the YMCA needed a place that kids between the ages of 6 and 14 could hang out, since they are too big for day care and too young to use the facility’s fitness center. Langdon said the idea for the new area came from a Chicago YMCA that recently added the same program to their facility with the help of Motion Fitness, a company that sells and installs the games. After touring the Chicago YMCA, Langdon said he knew it would be the perfect addition to the new Kids Zone. With the help of the YMCA Men’s Club, the idea became a reality. “Exergame Fitness" came in the first part of April and installed the games and we played with them for a few weeks to make sure everything was working,” he said. The YMCA’s Kids Zone contains four areas of play. “Lightspace Play Floor" is an interactive floor surface made up of programmable light and pressure-sensitive tiles on a 10-square-foot dance floor. “Lightspace” has eight games, including Dodgeball, which Avery Jones enjoyed, and a game called “Bug Invasion” in which different colored tiles or “bugs” pop up all over the surface for players to stomp on to score points. The “Makoto” area looks a bit like a boxing ring with three posts. Each post has a number of lights on it that, when lit, signal players to hit them with special gloves or sticks. Across from “Makoto” are a pair of exercise bikes hooked up to a video game console, which allows players to control racing games with the bikes. But easily the most well-known area to most kids will be “Dance Dance Revolution,” a popular arcade game in which players step on arrows corresponding to the music and cues on the screen. Langdon said the games require movement, which helps keep kids in shape. “We’re trying to do something for child obesity,” Langdon said. “You know, all these games are fun, but you’re always moving.” Crystal Jones, Avery’s mother, said her children enjoyed the games. “It was fun and it’s something that combines play and physical activity. They really enjoyed it,” she said. Langdon said the Kids Zone is available to members for free and non-members must pay for daylong passes. The YMCA plans on renting the space for birthday parties and special events. “It’s been great,” he said. “It’s all active, so any time kids can jump around and hit stuff with sticks and not get in trouble, they’re all for it.” About Exergame Fitness: Exergame Fitness is the world’s largest distributor & supplier of Active Gaming products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### What is Active Gaming (Exergaming)? Active Gaming is simple to describe, It is a new form of exercise obtained by playing videogames that require movement and interaction on all different levels. Videogames that use physical activity to participate. Tommy Seilheimer VP of Exergame Fitness adds: "Simply put, kids, adults and seniors love to play videogames! Why change something that is so popular and engaging? Instead of changing it we are making participants active while playing some of these exciting and engaging Exergaming products. We bring an the active element to this form of gaming and entertainment that is working around the world. What is really fun about what we do is that we work with the world's top Exergaming manufactures and use their products to create a complete "active gaming room" that captures and houses all the exciting things that videogames has to offer. Look, feel, touch and sound are just a part of what we create inside Schools, YMCA's, Kid Zones, Park Districts, Hospitals, and other locations alike. When a participant walks into one of our rooms they forget that they are in a "workout room" due to the "customized & exciting atmosphere" that promotes physical activity. We have done hundreds of locations and have seen first hand what Active Gaming can bring to a facility. We are talking life changing attitudes, healthier lifestyles and rewarding competitive play that promotes even more energy exertion from the user. I come from the entertainment industry and I am an avid videogame player to date. I have had every video console made since Pong TV and have performed all over the world for many years. I know what kids like because number one I have 2 of them (13 & 14) myself and secondly never underestimate what they are looking for. Kids will tell you what's cool if you simply ask them for input. many of our custom room & decor designs were designed by kids and we think it is vital to enlisted the help of kids in your active gaming room. Please feel free to call me directly for more information on Active Gaming Rooms and our amazing line of Exergaming products. My direct line is 877-668-4664 x1103 or you can reach me by email at tommy@exergamefitness.com Please also view our Active Gaming Testing and Research Facility located in Peoria, Illinois. We hold FREE Monthly Workshops at this facility to anyone who wants to touch and feel the products along with getting educated on what we can offer your facility. Remember, we work with any size space or budget. Also ask us about our grant assistance!" Active Gaming is healthy a recent study shows: Active Gaming is usually given a kicking by health experts, but one recent study has actually deemed that "active gaming" could form part of "recommended physical activity". Coming after the industry got in a huff over a government campaign that linked gaming to an early death, the Nottingham Trent University study indicated that active gaming could provide a safe and private environment in which to exercise, particularly for children and the obese with. Fifteen children were monitored while playing "traditional" games (deemed as "those requiring no real physical movement"), and with "interactive multimedia videogames" like Wii Sports or titles that use Sony's motion-sensing EyeToy camera. The resulting data highlighted that, during active game play, energy expenditure can be increased by approximately 42% above the levels measured during the more traditional game play sessions. Conclusions based on these studies suggested that if children engaged in active play for 60 minutes every day over a year, they would burn approximately 7.5lbs of body fat," according to the report. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### Exergame Fitness, Toyota and NJ Nets Donate Exergaming Facility to Local Civic Center East Orange Civic Center Receives State of the Art “Vault Activation Zone” EAST ORANGE, NJ – The community of East Orange and the members of the East Orange Fellowship Civic Center will be able to get ‘fit’ in a new and exciting way starting today as the Center has been awarded a state of the art “Vault Activation Zone”. This room will feature top of the line interactive fitness and exergaming equipment such as: the Lightspace Play Floor, Exerbikes, Cobalt Flux DDR Systems, and the Makoto Sports Arena. Exergaming combines the fun of video games and interactive technologies with the benefits of fitness; all with the goal of creating healthier communities and increasing physical activity. Through donations by the Toyota NBA Cares Program, the New Jersey Nets, Sherwin Williams and Exergame Fitness, the E. Orange Civic Center was able to dedicate approx. 800 sq. ft. of old office space into an active gaming center. To further enhance the experience of the members at the E. Orange Civic Center and to create a greater sense of community, Exergame Fitness created a custom wall mural featuring the Newark skyline, basketball players, and the NJ Nets logo. The Vault is one of a kind in the state of New Jersey, but Exergame Fitness President/CEO Ed Kasanders is confident that it will not be the last, “Due to the overwhelming response we have received with the NJ Nets project, we are hopeful that the Vault at the East Orange Civic Center will serve as a model for other facilities in New Jersey and across the country.” View the Active Gaming Room here! The Vault’s Grand Opening is scheduled for this afternoon and will feature representatives from the following groups: the NJ Nets (Vince Carter, Devin Harris, and others), East Orange Mayor Robert Bowser, the NBA, Toyota, Sherwin Williams, and Exergame Fitness. “East Orange was a targeted area that we focused in on, due to the community support it would bring,” said Jeff Scott, Community Relations Manager for the NJ Nets. “This center will be used by people of all ages, demographics and backgrounds. The East Orange Civic Center has proven that it takes a community Lead and will reach out to invite all participants.” The Vault Activation Zone will be open to the public this week and all interested community members are encouraged to come by, get fit and have some fun! About Exergame Fitness: Exergame Fitness, a division of Motion Fitness, is located in Palatine, IL and is the global leader in the distribution of exergaming and interactive fitness products and services. Exergame Fitness specializes in creating customized solutions that meet the needs of their clients. Exergame Fitness is the sole proprietor of the “Vault Activation Zone” full room active gaming concept. https://exergame.com/ About Toyota NBA Cares: Toyota Project Rebound is a national program of 15 community rebuilding projects, which include court refurbishments and other initiatives. The effort started yesterday with a court upgrade and basketball clinic at the Boys & Girls Club of Lodi, NJ. New Jersey Nets Vince Carter, Jason Kidd, Richard Jefferson and Jason Collins pitched in to help repair the court damaged during April floods. About NJ Nets: http://www.nba.com/nets Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### In-Motion actively participates in this year’s 2009 Schools Olympic Day finals in Doha, Qatar on March 13-14 In keeping with its mission of helping kids lead a healthy lifestyle particularly for the youth in the MENA region, IN MOTION actively participates in this year’s 2009 Schools Olympic Day finals in Doha, Qatar on March 13-14. The big event commenced last 28 of November 2008 and includes a number of traditional games, sports competitions, sports demonstrations, wherein famous sports personalities will also make special appearances during the course of the competition. The Schools Olympic Day is part of a sports programme, which aims to increase the Olympic spirit among young children. The organizers also aim to inspire the youth of Qatar to become pro-active in sports and to adopt a healthy lifestyle. Espousing the same ideals, IN MOTION promotes wellness amongst children and adults, as well, by developing ‘smart brains and dynamic bodies’ through innovative fitness solutions called Exergames. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### New Technology to Beat the Fitness Crunch If families do not pay up they could be risking their own children's health. 9 Out of 10 children are predicted to grow up with dangerous amounts of fat in their bodies. Fat that can cause life-threatening diseases like cancer, type 2 diabetes and heart disease. Busy modern lifestyles combined with the current economic climate have led to the Fitness Crunch, were families do not have the time or the money to be active enough. Technology, despite causing part of the lifestyle problem, is now rising to the challenge of the Fitness Crunch through exergaming company Gamercize. Gamercize is a new kind of fitness technology that uses the power of video games to keep exercise interesting; by adding exercise to existing games. This week Gamercize has announced the new 3 in 1 GZ Family Fit home exercise machine that meets the required activity guidelines for everyone with convenience and fun.The GZ Family Fit connects to a Nintendo Wii, PlayStation 3 or Xbox 360 to keep your mind off the exercise effort as you play top video games. You have to keep moving to keep the game playing, stop and it will freeze you out until you start exercising again.Not all members of the family play video games so the GZ Family Fit can be used for non-interactive traditional fitness too. With the combination of rowing and cycling functions, you can choose to read a book while comfortably cycling or watch the news with a rowing workout. The GZ Family Fit easily folds away taking up less space than one stationary exercise bike and costs a fraction of the traditional route to active living. About Gamercize: Gamercize, a British company behind world-wide patented electronic fitness accessories for PC, Xbox 360, PlayStation3, Wii, PS2, Xbox and Gamecube. The company aim is to encourage fitness through motivation and enjoyment, by innovation in technology. Gamercize is an official partner of the Change4Life programme and member of the Fitness Industry Association. Gamercize can be purchased in the USA at Exergame Fitness "The Global Leader in Exergaming Products and Services". https://.exergame.com/ 877-668-4664 info@exergamefitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### In Motion Club plays host to kids from Palestinian Children’s Relief Fund In Motion Fitness Club and the Palestinian Children's Relief Fund provided four Palestinian children, aged from 9 to 16, one such opportunity on 17th February. The club hosted the four children at their Dubai outlet allowing them a free experience of its facilities. The children, in their prosthesis, moved ecstatically from game to game at In Motion, the first Exergames Fitness club in the MENA region. Speaking about the role of In Motion in promoting wellness and health, its founding partner Mr. Osama Al Othman said: 'We are especially devoted to the rehabilitation and fitness of children with special medical needs. The club offers unique fitness solutions that combine entertainment and exercise. Our effort is to promote positive energy in kids and reduces inactivity, thus fighting childhood obesity and lifestyle related illnesses. 'The PCRF is a registered non-political, non-profit organization that was established in 1991 by concerned people in the U.S. to address the medical and humanitarian crisis facing Palestinian youths in the Middle East. The organization has since expanded to help suffering children to locate free medical care and specialized treatment in their homeland. Speaking about the visit to In Motion Fitness Club Miss Iman Odeh, the treasurer and activities coordinator of PCRF, said, 'This is an activity that is pencilled in the activity schedule of the PCRF children on regular basis. We take the children to In Motion to truly test their prosthesis, they jump on the trampoline, they do leg raises, they climb the walls and test their balancing skills. They coordinate the visual effect of the electronic games while cycling and interacting with the trainers at In-Motion. To me this is the true test of the efficiency of the prosthesis. The child will play and I can observe while he is having fun how well he can grab the rowing machine or how how high he can jump on the trampoline.' 'The children always leave hot and sweaty but look forward to going back again and again,' she added. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### The Riverplex Launches Exergaming Room for Kids – Peoria, IL An all-new state of the art Exergame Fitness facility has now opened at the RiverPlex Recreation and Wellness Center in Peoria, Illinois complete with the world’s top tested and medically proven exergaming products. Kids, teens and adults from the Peoria area now have an exciting new exergaming room that delivers programs that combine fitness and gaming to achieve much needed results in their community. The products include the following pieces of interactive fitness equipment: Lightspace Floor, Exerbikes, Treadwall, 3 Kick, and many more. RiverPlex General Manager, Matt Freeman said: “Our objective with our Exergame Fitness Zone is to get kids up and moving in a fun, safe and positive environment. The exergaming products we have also give us the ability to offer our Senior Members a new exercise option that not only challenges their cardiovascular fitness, strength and balance, but eye/hand coordination and brain function. Our Senior Members appreciate the socialization the Exergame Fitness Zone offers as well. We have implemented a clinical research study which is focused on weight loss for kids ages 8-17 years old. Each child has been referred to the program by a physician. Parental participation in the program is mandatory in order to achieve a long term change in eating habits, behavior and physical activity. The program is run by Dr. Amy Christenson who represents the University of Illinois College of Medicine." ### In Motion fitness club set to wipe out obesity in UAE The first Exergames fitness club in the MENA region, In Motion is now open in Dubai with a mission to promote wellness and reduce obesity amongst children and adults. A one-stop wellness solution for youth, the club offers a means to develop 'smart brains and dynamic bodies' through unique fitness solutions called Exergames. This new concept of combining entertainment and exercise comes as a solution to the growing epidemic of childhood obesity and lifestyle related illnesses. 'Obesity has reached alarming levels in the Middle East with over 45 per cent in the age group of 15 and 49 being overweight', says Dr. Philip James, Chairman of International Obesity Task Force. The figures are expected to rise further in the Middle East and Southeast Asia. Obesity is also said to be increasing dramatically in the UAE, to a level even higher than that found in western countries. Recent statistics released by the UAE Ministry of Health reveal that 26% of children in the country are obese. Prevention of type-2 diabetes in young people, through reduction in childhood obesity rates, poses a major public health challenge to the Ministry of Health in UAE. Lack of exercise and improper diets, unhealthy lifestyle are the major factors leading to increased obesity rates in the country. In Motion Club, targeting the primary age group of 6 to 17 years, provides complete fitness facilities based on Exergames and Exertainment, in a child-friendly environment. Exergaming, a portmanteau of 'exercise' and 'gaming', is perfect for the sedentary youth who prefers to play video games, watch TV or sit at the computer. While the games are virtual, the calories burned while playing Exergames are real. A study by Mayo Clinic, a medical group in the United States, reveals that Exergaming can fight childhood obesity as the energy spent is similar to that of 'traditional playtime'. The kids lose weight while challenging themselves and having fun. Exergaming is also said to improve the players' stress levels, cardio-vascular health, sensory-motor learning, cognitive alertness and performance. Besides Exergames, In Motion also provides certain traditional strength & resistance equipments for the serious health-buff. Fitness equipment for adults are made available here with a view of enhancing family bonding through exercise and fun. Nutrition counseling, one on one training, group exercise classes, a healthy juice bar, a party zone, summer camps, all form a part of services offered here. In Motion is also an exclusive distributor of Exergaming & Kids Fitness Equipment in the region and plans to build In Motion in schools, airports, parks, playgrounds, adult fitness clubs etc. In Motion, a Dubai based company, driven by the limited edutainment activities available for our youth between 6 and 17. We at In Motion - in association with one of the leading exergame fitness experts 'Exergame Fitness' and a leading child wellness education center - have initiated a novel wellness club for kids and families comprising the latest interactive 'exergaming' equipment along with an integrated educational curriculum that teaches practical strategies to improve physical activity and eating habits. In Motion is determined to make quality, health-and-wellness-based physical education a reality in the U.A.E and the region. About Exergame FitnessExergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The Price is Right on CBS Awards the Motivatrix MX10 Workout Master Distributed by Exergame Fitness to Contestant Los Angeles, CA, January 12, 2009 (Air Date February 24, 2009): Because Americans of all ages are having a harder time staying fit, the Price is Right on CBS featured the latest in fitness and motivation, Motivatrix. When the curtains opened, the announcer explained how the Motivatrix Workout Master distributed by Exergame Fitness does not require for you to hold anything, but instead uses an invisible matrix of sensors to detect your bodies’ movement. You become the joystick which controls the exercise-based game/workouts and instructor-led aerobic routines. Welcome to Motivatrix. The MX10 Workout Master mimics existing DDR systems in design, but it manages to feature a number of internal games inside to keep your workout sessions fresh. Additionally, the machine not only recognizes fancy footwork, but built-in sensors can understand arm flailing as well, and you can even "jam out to your own music" while breakin' a sweat. Most interesting, however, is the fact that its also an internet-enabled machine, meaning that exercise freaks across the land can compete against one another, giving even the least motivated individuals something to work for.Equipment such as this is like a “breath of fresh air” for those that are tired of going to the gym and using the same old treadmill or exercise bike to motivate them to loose weight. With today’s obesity rates skyrocketing and the gaming trend continuing to dominate, it is about time that someone found a way to merge the gaming world with the fitness world. Exergame Fitness VP of Operations adds: “The Motivatrix was perfect for the show; it offered a chance for someone to take home a product that can keep the entire family fit while having fun. The Motivatrix MX10 has been very successful for our company and we stand by the product because of the positive results our clients get from the machine. He Motivatrix MX10 is a popular piece we apply to many of our custom full room layout and designs and is extremely popular with health clubs and recreation centers looking for something different for their clients.” The Motivatrix workout line has recently added a sleek new version called the MX Wave and a version where you can compete against friends called the Motivatrix Multi-User. Visit http://www.exergamefitness.com/ to see the complete Motivatrix line and additional equipment that is built to entertain while helping to motivate you in new ways to become fit. About Exergame Fitness: Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more.Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### And just when you thought the obesity epidemic couldn’t get any worse… Kids as young as one are being diagnosed as obese, and one hospital is treating youngsters twice the size they should be. We’re not talking baby fat, or big boned, or chubby, or even overweight. We’re talking obesity…clinical, medical obesity. “A one-year-old who should be 10kg is actually 18-20kg or a two-year-old who should be 12kg is 25kg.” And wait, it gets better… Doctors at the Children’s Hospital at Westmead, Sydney, are admitting youngsters with severe weight-related health problems, such as sleep apnea and diabetes. There is now a 12-month waiting period for the state’s only child weight management clinic. And why do they call it a CHILD weight management clinic? Are the 1 year old children feeding themselves? Are they getting fat from their mother’s Big Mac enriched breast milk? According to our Aussie pediatrician and weight specialist Shirley Alexander, “over-feeding and large portion sizes, rather than junk food, are to blame for toddlers being overweight”. “We are seeing children who can’t walk properly or wipe themselves because they are obese,” Dr Alexander said. “They can’t walk properly or wipe themselves” But, it’s probably just a phase that they will grow out of. Except that kids under the age of 10 are being now being treated for hip and joint pain caused by obesity. And adolescent girls are having menstrual problems because they are developing polycystic ovary syndrome. And over 25% of Australia’s kids are overweight or obese. And, they can’t wipe themselves because they are too fat. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergame.com ### Exergame Fitness in Dubai – In Motion Club The Freedom Climber pictured here was provided by Exergame Fitness USA for their partner in Dubai called In Motion. In Motion is a pioneer in providing a healthy lifestyle that combines fitness and interactive gaming through innovative concepts that address today’s youths’ wellbeing. In Motion – in association with one of the leading exergame fitness experts and a leading child wellness education center have initiated a novel wellness club in their area. The Freedom Climber provides all the benefits of climbing without the risk of falling from a 30 ft. wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90 inch climbing surface rotates quietly clockwise or counter-clockwise being governed by a patent pending mechanism that is virtually maintenance free. Now, even with limited space, a fitness facility, recreation center, school or even a home or office can offer a climbing experience that is free from a safety harness or ropes. No risk. No strings. Lightspace Play is a multi-purpose interactive entertainment system which is played by the player moving their entire body to activate the game controls. This process provides an aerobic value to playing a classic game of Pong versus the traditional hand/eye coordination required of a standard video game cabinet. The Lightspace Play creates an engaging experience that will draw young children, teenagers and adults to activities that will excite and entertain them while keeping them active and fit. Makoto Sport Arena. Enter the triangular arena and compete against lights, sounds and time. Each of the three towers has ten targets that randomly activate. Hear a sound from the tower and strike a light on the target with your hands, feet, staff, or bopper. Your body moves, lunges, stretches, bends, twists & burns calories rapidly. The more accurate you strike, the better score you receive. Motivatrix mimics existing DDR systems in design, but it features a number of internal games inside to keep your workout sessions fresh. When you step on, optical scanners begin tracking your movements and energy expenditure. You can choose personal trainer mode, which will walk you through exercises in proper form; take an aerobics class; or opt for a Max Challenge Workout, in which your body acts as a joystick for games. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Congrats to Phil Lawler – Lifetime Achievement Award Madison Junior High School commemorated its 30th anniversary Monday with a celebration that often focused on the lifetime achievements of Phil Lawler. Lawler is a member of the original Madison faculty, a retired District 203 physical education coordinator and the director of education and training for PE4life, a nonprofit organization dedicated to the development of quality, daily physical education programs for all children. Madison Junior High celebrated its 30th anniversary Monday afternoon by recognizing the lifetime achievements of retired District 203 physical education coordinator Phil Lawler. Here Lawler hugs Executive Director of PE4life Anne Flannery after she spoke in Lawler's honor during the event. Danielle Gardner / Staff photographer During the ceremony, the school and Naperville School District 203 recognized Lawler as "The Idea Man" and as "An Icon of a Community Contributor." While teaching at Madison, Lawler pioneered a new approach to physical education instruction. He led District 203 to change the focus of its PE programs from teaching sports skills to getting every child in school physically fit. This transition began about nine years ago with the surprising lessons he learned from heart monitors. Those lessons led Lawler to a philosophy on teaching PE that stresses constant movement and melds fun and fitness. Lawler's passion for this approach gained great support in the District 203 community, which stepped up to transform PE facilities at Madison and other District 203 schools into what amounted to full-fledged fitness centers. The PE program at Madison became a model for this new approach, and PE4life, which Lawler began working for once he retired from teaching, has sent thousands of educators from 38 states and 10 countries to Madison to see how District 203 has modernized its gym classes. Anne Flannery, PE4life's executive director, said the ever-growing interest in this approach to PE all started with Lawler. "For any of you who don't believe in the power of one, believe in it," she said. After he received two standing ovations from the jam-packed gymnasium, Lawler, who is currently fighting his fourth round of cancer, stepped to the podium.Directing his comments to the students who, he noted, weren't attending Madison when he retired three years ago, Lawler stressed that the assembly was about the school, not him. He pointed out to them that the American flag to which they pledged allegiance actually flew over the Capitol Building in Washington, D.C., on the birthday of the school's namesake -- President James Madison. He also noted that the school opened late, and did so in part because wind blew down the wall upon which Madison's beloved mural is painted. He noted that the artist who painted it is color blind. The building itself has seen two additions since it was built, and District 203 split Madison's original construction costs with the state, which installed "an experimental roof" in the building, Lawler said. The roof was supposed to expand and contract in certain types of weather, he noted, and it did. "We went through two years where you could actually see the sky through the roof of the gymnasium and the cafeteria," Lawler said. "We actually had basketball games called off due to rain." However, moments before he led the students in a "M-A-D-I-S-O-N" cheer, he reminded them what has mattered most at Madison over the past 30 years. "I watched this building go up brick by brick," he said," but the reality is that it has always been about the students." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### C’motion is a big hit! DDR FUN! One week Osawatomie Middle School students flew around the gym on skates, and then the next, they danced, danced, danced and danced to C’motion, the music-driven exergaming experience designed to keep the mind and body in constant motion.Dylan M. Stewart (center) makes a small jump while trying to keep up with the music and directions. (Photo by Kevin Gray)The idea is to combine the age of technology with physical exercise, said physical education teacher Nancy Gagnebin.“It already has our legs hurting and our heart rates up,” she said.Coach Dave French said students and staff were still learning how best to use the equipment.“On Tuesday, when we used it the first time, we weren’t sure if we could keep them active the whole period, but they liked it. Instead of lining students up in rows on the practice pads, we set up two teams in a circle and rotated. It worked well, and they liked the competition. It’s called Battle Mode with half the court against the other half,” he said. The C’motion franchise, located in Oklahoma City, sends a large-screen television, two electronic platforms and pratice pads.Dancers follow directions on the television screen while music the students like blasts from speakers. The Cmotion can be found at the Exergame Fitness website here “They follow the arrows on the screen and with their feet hit the same arrows on the dance pad. Right step, left step, hops, jumps forward and then back. Mines, like landmines, will cost them points. There are also ability levels from novice to excellent. We’re mainly running novice, easy, and medium, but that medium is pretty difficult,” French said. Reacting to a misstep up front or a funny scene on the television screen, Hanna Butts keeps on dancing. (Photo by Kevin Gray)As two students dance on the electronic pad, the others follow the same directions on practice pads beneath their feet.French said they are constantly programming new songs or steps in as they go along.“We could leave the system running all night, and it still wouldn’t run through every song programmed in,” he said. Eighth-grader Matthew Petrie said he liked how the interactive nature of the system appealed to younger people.“It’s pretty fun, and it gets you going. Plus the music’s great,” he said. OMS rented C’motion for a week or three class periods, French said.Sixth-grader Emmaline Cochrane, with eyes glued to the television screen, kept in step.“It really works you out. And it makes you feel more energetic,” she said.Heather Machiel thought the school should provide the students more gym time like this. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### The RiverPlex Launches Exergaming Room for Kids Designed by Exergame Fitness USA Peoria, Illinois An all-new state of the art Exergame Fitness facility has now opened at the RiverPlex Recreation and Wellness Center in Peoria, Illinois complete with the world’s top tested and medically proven exergaming products. Kids, teens and adults from the Peoria area now have an exciting new exergaming room that delivers programs that combine fitness and gaming to achieve much needed results in their community. TAKE A VIRTUAL TOUR OF THE ROOM! RiverPlex General Manager, Matt Freeman said:“Our objective with the XR-Game Zone is to get kids up and moving in a fun, safe and positive environment. The exergaming products we have also give us the ability to offer our Senior Members a new exercise option that not only challenges their cardiovascular fitness, strength and balance, but eye/hand coordination and brain function. Our Senior Members appreciate the socialization the XR-Game Zone offers as well. We have implemented a clinical research study which is focused on weight loss for kids ages 8-17 years old. Each child has been referred to the program by a physician. Parental participation in the program is mandatory in order to achieve a long term change in eating habits, behavior and physical activity. The program is run by Dr. Amy Christison who represents the University of Illinois College of Medicine. OSF Saint Francis Medical Center’s Weight Loss Management Team will also run a family lifestyle change program using The LEARN Program for Weight Management. While families are enrolled in the program, the XR-Game Zone will be the home for the program where families can be active and have fun together. OSF will provide services from a licensed dietician, exercise specialist and social worker as part of the LEARN Program. The Peoria Park District’s C.H.O.I.C.E.S. Youth Outreach Program will use the XR-Game Zone as an incentive tool to help them in their mission to help youth make positive decisions in life. We are confident that we will see some positive results in regards to behavioral change for some of our youth. The XR-Game Zone is a fantastic reward for us to offer students who show positive behavior and maintain good grades. The XR-Game Zone is an incredible resource for us to have access to says Supervisor of Youth Outreach and Founder of C.H.O.I.C.E.S., Carl Cannon. The XR-Game Zone is an incredibly innovative addition to what we offer our members. Our target groups are pre-teen and teenage kids, but the studio offers enjoyment for everyone. We have schools, church groups and other organizations calling us daily to rent the XR-Game Zone. This has taken our lock-in and birthday party packages to a new level as well. We are discovering new benefits of adding the XR-Game Zone everyday. Our personal training staff loves using the studio as a variation to how they train their clients. I cannot say enough how excited we are about the reaction by our Senior Members. The XR-Game Zone provides an incredible opportunity for socialization and competition that our Seniors enjoy very much. The team at Exergame Fitness has been an incredible partner since we purchased our exergaming equipment. With their knowledge, generosity and motivation to help kids we are able to offer our members and community more than we ever imagined. Tommy, Ed, Curt and Dave have all worked with us directly after the purchase was made. They don’t just say they stand behind their products, they really deliver. Whenever we have questions about the products, programming or new games options they are a phone call or email away. The response we get is always immediate no matter the time of day or day of the week. The team at Exergame Fitness has given us an incredible amount of publicity on their website and created new connections for us through their networks. They will be conducting exergame workshops in our studio which will create more networking opportunities for us as well as a great deal of internet coverage. The team at Exergame Fitness has been great and we are truly excited about our new partnership with them.” The RiverPlex Recreation and Wellness Center is a joint project between the Peoria Park District and OSF Saint Francis Medical Center. It is an 118,000 square foot facility complete with a state of the art exergaming center, fitness center, indoor aquatic park, multipurpose arena, pro shop serving freezes and smoothies, activity room, classrooms and more. Tommy Seilheimer VP of Exergame Fitness adds, “Our joint partnership with RiverPlex and OSF Saint Francis Medical Center is something that is going to help park districts, YMCA’s, JCC’s & Schools around the United States obtain grants, educational material on the exergaming industry and a qualified hands on approach to these amazing products that are getting health based results Installed Products: Skywall: The Skywall is one of the most exciting climbing walls to come around into the Exergaming market. Complete with a 10 program course the wall will challenge you from easy beginner to advance rock climber. The Skywall is the world’s only motorized climbing wall! The wall is loaded with must needed safety features, which allow the climber to never be far off the ground or never allow them to climb too high. It sets the center of your body in the sweet spot of the wall as you climb and grip the realistic wall pegs. The wall will also tilt back and forth giving you a "realistic simulation of climbing". For beginners the wall can angle forward helping gravity assist so they can focus on getting used to the wall. For more experienced climbers the wall can tilt backwards making this wall transform into an interface they are used to in real life. Exerbike: The all-new USA made Exerbike provides a fun and enjoyable cardiovascular workout by allowing the user to control their favorite racing game played through a PlayStation2®. The faster you pedal—the faster you move. Steer through the course and race against others. Designed from the ground up and built to USA commercial specifications the Exerbike bike is built to last.The Exerbike has a creative new walk-thru design. To play, simply walk up to it, sit down & ride. The adjustable seat & adjustable handlebars allow the user to maximize their workout in either the upright or racing position. The Exerbike is equipped with Hoggan Health’s Magnetic resistance technology Motivatrix: The MX10 Workout Master mimics existing DDR systems in design, but it manages to feature a number of internal games inside to keep your workout sessions fresh. Additionally, the machine not only recognizes fancy footwork, but built-in sensors can understand arm flailing as well, and you can even "jam out to your own music" while breaking a sweat. Most interesting, however, is the fact that it’s also an internet-enabled machine, meaning that exercise freaks across the land can compete against one another, giving even the least motivated individuals something to work for. Motivatrix Exergaming uses your entire body as a joystick to play videogames such as "Dynamic Assault," "Dash," "Dart & Swim" and "Calorie Killer." Here's how it works. The machine's pads have built-in sensors, which will read your footwork and also arm flailing while you're busy playing interesting action-orientated games. It also records your performance and it displays the number of burned calories. Done. The machine features plenty of games, exercising and music you can choose from. You can even listen to your own music on the MX10 Dance, Dance Revolution: DDR is a popular video dance craze that has been documented as a welcome solution to youth obesity. Users stomp, slide, spin, and dance on our platforms to various dance programs while burning calories, earn points or following a workout mode. Your DDR System is a perfect solution for group settings - with 8 or more participants. Exergame Fitness offers the largest selection of quality commercial-grade DDR Platforms. Xavix Game Suite: XaviX is a revolutionary way to interact with your TV set. Do your favorite sports, do exercise with Jackie Chan, stay fit and manage your lifestyle. Games include: Bowling, Boxing, Baseball, Tennis and more! The Xavix system is a proven product that is simple to use and gets amazing fitness based results for kids to seniors. Game play is considered to be very addictive and promotes increased activity levels across the board. Cybex Trazer: Now there’s an exciting, new alternative for fitness enthusiasts of all ages and capabilities that dramatically improves muscle and mental agility while adding exciting new dimensions of fun and function to exercise: Cybex Trazer. Snap on the Beacon and you will experience unconstrained free movement similar to real life activities. Cybex Trazer is a compelling fitness experience that tracks, measures and motivates with real-time interaction, feedback and positive reinforcement—unlike anything you can achieve. The Cybex Trazer utilizes proprietary technologies to create a unique and exciting fitness experience that moves, measures and motivates you unlike anything available from conventional equipment today. • Cardiovascular and aerobic endurance • Heightened Spatial Awareness • Improved Flexibility • Weight Management • Better Reaction Time • Increased Speed • Improved Power • Enhanced Balance • Improved Agility Makoto Sports Arena: The Makoto is a triangle, 8 feet from base to apex, with indestructible 6-ft. steel posts rising from each corner. Using your hands, feet, and/or staff, you respond to audio and visual prompts from each post. Your reaction time and accuracy (actually hitting the lighted area) are measured electronically, so you can compete with yourself or others. The speed of the prompts is easily adjusted for varying abilities. Engaging, exciting, interactive, revolutionary – these are just a few of the words the media, experts, corporations and enthusiasts are using to describe a hot, new contender in the fitness and amusement industry. Makoto is a challenging, comprehensive, and rewarding fitness and entertainment experience unlike any other. Makoto was developed to meet the need for a fun, hi-tech, and unique answer for today’s demanding applications." You stand in the triangular arena, facing one of the three towers. The other two towers are at either side in your peripheral vision. You are in a competition of three against one! Each tower has ten targets, any one of these thirty targets could be the one to randomly activate. You never know which one of the computerized opponents will draw your action! The roar of a jet announces the start of your session. An explosion of lights and vibrant tones draws your attention to the active tower. As you turn toward its direction your eyes search for the location of the light on the tower. You quickly stretch to strike the target. A second tone confirms that you scored a point. Another explosion of light and sound causes you to lunge across the arena bending to strike the lower target. As quickly as you strike one target another one activates. You are relentlessly drawn in to focusing continuously on finding and striking the targets to the exclusion of all other thoughts. Your total body moves, lunging, stretching, bending, twisting, burning calories rapidly. Until… you strike the final target and check your score. About The RiverPlex Recreation and Wellness Center: The RiverPlex Recreation and Wellness Center is a joint project between the Peoria Park District and OSF Saint Francis Medical Center. It is an 118,000 square foot facility complete with a state of the art exergaming center, fitness center, indoor aquatic park, multipurpose arena, pro shop serving freezes and smoothies, activity room, classrooms and more. About Exergame Fitness: Exergame Fitness – a Motion Fitness Company, is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee.Distribution Opportunities:If interested in selling or representing the Exergame Fitness products or services please visit our website at http://www.exergamefitness.com/ or call 877.668.4664 for more information. FOR IMMEDIATE RELEASE: Contact Person: Tommy Seilheimer Company Name: Exergame Fitness Telephone Number: (877) 668-4664 x1103 Fax Number: (847) 963-8966 Email Address: tommy@exergamefitness.com Website Address: https://exergame.com/ Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Revolutionary DDR system allows up to 32 students to participate at the same time on their own ‘live’ platform! The new iDance DDR Multiplayer system from Positive Gaming has been launched and available at Exergame Fitness USA! This unique DDR technology allows each student to choose his or her level of experience–beginner, intermediate, or advanced–and compete with others at the same level for a true one-of-a-kind experience. Since students are exercising continuously and don't have to stop to take turns (as on the limited "live" pads of other dance systems), this system can help them meet the recommended NASPE moderate-to-vigorous physical activity (MVPA) guidelines. Over 100 heart-pumping songs from a variety of genres guide the steps, with no distracting or questionable graphics or lyrics to divert students' attention. Students gauge their progress through real-time scoring, early/late timing indicator, and direct player feedback in all game modes. Song packs and software updates will be available to keep students motivated and the system adaptable for increased functionality. Extremely durable, heavy-duty plastic composite wireless platforms with honeycomb construction are only 19.9 lb each, making them significantly lighter than other dance platforms. Platforms operate for 70 continuous hours on one charge; all elements are replaceable. Easily upgrade your system by adding additional platforms at any time. Weight capacity 550 lb. Fully assembled. Truck delivery. Complete systems are available for 4, 8, 16, and 32 players. Each system contains: • Dedicated computer with iDANCE software and 3,700-lumen WXGA projector • Wireless Dance Platforms (34-1/2"L x 34-1/2"W x 1" thick) • Custom A/V cart with mixer, amplifier, speakers, wireless mic system, cooling system, surge protector, speaker stands, and locking drawer • Platform chargers, wireless mouse, wireless keyboard, and remote control Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Campaign for a Healthier America At noon today, Barack Obama will be sworn in as the 44th President of the United States of America while the nation is facing challenges not seen in decades. Yet the people of this great country are filled with a renewed sense of optimism. Citizens are recognizing that their power to influence government goes beyond a visit to the voting booth on Election Day. For the fitness industry, these are both challenging times and rewarding times. While the day-to-day operations within a club, especially in January, can make it hard to look beyond the walls of your facility, this is a moment that can impact the future of our industry in the US. That is why IHRSA is proud to announce the Campaign for a Healthier America- a movement to bring together fitness professionals from around the country to speak out loudly and together to rebuild America’s health and to redesign the health care system to include physical activity as a central and constant component. This is your opportunity to help bring change to Washington and the health care system by speaking out for physical activity. In the coming weeks and months you will have many opportunities to be a part of the Campaign for a Healthier America. For today, please join us in congratulating President Barack Obama by joining our Inauguration Day Discussion Board, where fitness professionals just like you are sharing their thoughts on how the new Administration will affect them. Looking for another way to support the Campaign for a Healthier America? Make a contribution to the Industry Leadership Council. Give what you can to support a healthier nation. Every donation, whether it is $10 or $1,000, helps bring America one-step closer to a health care system that recognizes the fitness industry as a partner and provider for a healthier future for our country. Learn how IHRSA is working to include physical activity in the health care reform debate. Read the Vision for a Healthier America. Keep up on the latest news from Washington:Movement for a Healthier America Blog: Insight and commentary on public policy issues facing the health and fitness industry from the IHRSA Global Public Policy Team.Capitol Report: A weekly email update with news on legal and legislative issues impacting the fitness industry. A must for the in box of every fitness professional. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### 15 applicants receiving anywhere from $100k-$300k for Exergaming now available! Health Games Research is an $8.25 million national program of the Robert Wood Johnson Foundation (RWJF) that supports outstanding research to enhance the quality and impact of interactive games used to improve health. Download the color brochure here The goal of the program is to advance the innovation, design, and effectiveness of health games and game technologies so that they help people improve their health-related behaviors and, as a result, achieve significantly better health outcomes. The program is directed by Debra Lieberman, Ph.D., communication researcher in the Institute for Social, Behavioral, and Economic Research at the University of California, Santa Barbara. Program funding comes from RWJF's Pioneer Portfolio, which supports innovative ideas and projects that may lead to breakthroughs in the future of health and health care. Health Games Research focuses on interactive games that are delivered or supported by digital technology. Game platforms and formats of interest to the program range from traditional video games on game consoles, handheld game players, arcade machines, computers, Web sites and multiplayer online worlds, to new kinds of games delivered, for example, by mobile networked computing, exertion interfaces (dance pads, cameras pointed at players, motion-detecting remote controllers), robots, interactive television, virtual environments, electronic toys, context-sensitive programs (using sensors, physiological and health monitors, global positioning systems), or other emerging technologies that are becoming more affordable and accessible. Health Games Research investigates how people respond to interactive games, in order to develop highly effective and beneficial ways to design and use games to improve health. In addition to funding research and providing technical support to grantees, to build this emerging field the Health Games Research program also contributes to national conferences and professional meetings, widely disseminates research findings and resources related to health games, develops research tools, and conducts and publishes research. It also shares information and collaborates with health care and health promotion professionals, game publishers, technology firms, government agencies, educators, researchers, community leaders and other decision-makers who create, buy, recommend or fund the development of health games. The Health Games Research program will offer two rounds of funding, with awards made in 2008 and 2009, to support research on games that (1) increase physical activity and/or (2) games that improve self-care. The goal is to develop theoretically grounded, evidence-based principles for designing and implementing health games successfully, keeping in mind the unique needs of specific populations of end users. The application deadline for the second round of funding is Wednesday, April 8, 2009 at 3:00 p.m. ET. In fairness to other applicants, the program will not accept late applications. Optional Web conference calls will be held to provide information and to answer questions for potential applicants. The first grant period will start September 1, 2009 and grants may last up to two years. Key Dates and Deadlines: • February 11, 2009 (3:00 p.m. ET) and February 19, 2009 (4:00 p.m. ET)—Applicant Web conference calls (optional). To register, please click on the registration link found in the right-hand column. • April 8, 2009 (3:00 p.m. ET)—Deadline for receipt of proposals. • September 1, 2009—Grant start date. • October 15-16, 2009—Program annual meeting for grantees only, Portland, Oregon. All proposals must be submitted through the RWJF Grantmaking Online system. (See tab link above.) All applicants should log in to the system and familiarize themselves with online submission requirements well before the final submission deadline. If you have previously applied for funding using any of RWJF's Grantmaking Online sites, you must register with a new ID and password for this grant opportunity. Frequently Asked Questions are posted (See tab link above.) – and will be periodically updated. Please check for the updates. If you have a question, please e-mail your inquiry to healthgamesresearch@rwjf.org and it will be forwarded to the most appropriate staff member. We plan to answer queries on the same day when possible, or by the next business day. In your e-mail, please include your name and phone number in case we need to call you. Visit www.rwjf.org to subscribe to E-mail Services offered by the Robert Wood Johnson Foundation. RWJF issues content alerts related to news releases, journal articles, research reports or other publications in the topic(s) of your choice. Funding alerts are distributed when RWJF releases new calls for applications or proposals related to our program areas. Additionally, weekly news digests are available on a variety of topic areas. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### RiverPlex video games work more than just thumbs PEORIA IL. USA— Austin Schroderus spent Thursday morning playing a lively game of dodgeball with a handful of other children at the RiverPlex Recreation and Wellness Center."All you got to do is just make sure that little ball doesn't hit you," the 14-year-old Peorian said while waiting on the sidelines, "and if it does, then you got to get off the screen." Screen? What screen?Instead of ducking rubber balls hurled in a gymnasium, Schroderus enjoyed the venerable schoolyard game by dancing along a lit, interactive floor and avoiding a red orb as it slithered across the ground. The video game, called Lightspace Play, was one of several the RiverPlex is hoping will get sedentary kids moving.The fitness center is betting that activities inspired by video games - known as exergames - are one way to get kids healthy, by offering them an arcade-like atmosphere without the snack bar. The room, which opens to RiverPlex patrons today, uses muscle-power instead of joysticks to earn points and burn calories. "This is an opportunity to help children be excited about being healthy," said Chief Operating Officer Sue Wozniak at OSF Saint Francis Medical Center, which partnered with the RiverPlex in creating the room. "It's not just an arcade." One game requires players to pedal and steer a stationary bike while their video-game persona plows a motocross bike through a dirt course. In others, participants don boxing gloves for virtual bouts or swing toy baseball bats at digital pitches. Matt Freeman, general manager at the RiverPlex, said the exergame room cost $100,000 and the facility plans on renting it out occasionally for private parties or events. Freeman said organizers eventually want to involve parents in the fun. Ed Kasanders, president of the Palatine-based company, Motion Fitness, which sold the equipment to the RiverPlex, said the market for exergames has soared over the past several years. His business use to deal with all types of exercise equipment but switched about four years ago solely to exergames. "We can't get away from kids wanting to play games and from technology," Kasanders said. "What we are doing is we are actively making them play in a fun, exciting, engaging environment." Medical studies, however, remained mixed on the benefits reaped from exergames. Most maintain more traditional sports and forms of exercise are still the gold standard for physical activity but find exergames to be a good workout and source of entertainment. "It's certainly better than sitting behind a chair in front of a computer screen," said Blair Gorsuch, director of the cardiac rehabilitation program at Proctor Hospital. "Anything to get the kids up and moving, I'm all for it." The real problem, Kasanders said, is keeping the games fresh and entertaining in a world where children are bombarded with new games, distractions and gadgets. But spending time with his friends in the exergame room, Andrell Taylor said for the time being he would rather be on a robotic climbing wall than on the basketball court. "I'd rather be here," Taylor, 11, of Peoria said, "because it's fun, and I like playing video games, too." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Interactive Fitness & Exergaming Options for Today’s Club Owners GAME ON! Interactive Fitness & Exergaming Options for Today's Club Owners By: Club Solutions Magazine Date: 1/1/2009 Interactive Fitness & Exergaming Options for Today's Club Owners In today's world, it has become almost impossible to ignore the impact that technology has on our lives. Software has improved to the point that it often seems to read your mind, and the fitness industry is not exempt from these developments. Here, we examine some of the innovative fitness options that have begun to use technological advances to personalize the member experience while reaching out to a new demographic, surely setting the standard for decades to come. INTERactive fitness: At the basic level, the term 'interactive fitness' can be used to describe cardio equipment that features integrated personal viewing screens and is compatible with digital players like the iPod. Jeff Dilts, Product Manager for Star Trac, says the company has focused on bringing innovative entertainment options to users that will have a significant appeal to a broad audience. The company's newest offering, the eSpinner bike, is the first of many innovative new Star Trac products that will engage the user not only with audio and video entertainment options, but also with guidance and user feedback. Using new touch screen technology, the eSpinner provides customized video coaching and real-time performance metrics that take members through individualized goal-specific workouts that are designed to bring the Spinning class experience onto the cardio floor. "The eSpinner by Star Trac is great because it allows people to do a spinning workout on their own time and on their own terms," says Ed Trainor, Vice President of Fitness Services and Product Development for TSI. "In weighing the options, it is important to start with buying products from a trusted brand that really understands the club market," says Adam Hubbard, Director of Entertainment and Technology for Precor, a company that offers a number of different entertainment solutions. Is the company you're buying from equipped to service the product? Are the technicians certified? Do they have parts readily available? You can deliver a progressive and leading edge experience to members without risking your reputation by offering an unproven product. Also, be sure to discuss your plans with an audio/visual specialist before spending too much money. This will help you determine what will be required to make any new products work seamlessly. Exergaming: Long viewed as something that keeps people from being active, video games are starting to clean up their bad rep by playing a part in turning some couch potatoes into avid exercisers through video games that require activity to play. According to a recent market research survey, the average age of a "gamer" (someone who enjoys playing video games) is now around 35 years old. The same survey found that women now make up 40% of video game players, which means that more people than many of us realized are probably open to the idea of incorporating a gaming element into their workout. Add to this the fact that the Robert Woods Johnson Foundation has committed over 10 million dollars to the study of exergaming (also known as active gaming), and that the Universities of Massachusetts and South Florida are allocating resources to study the topic, and it's easy to see why Phil Lawler, PE4Life Academy Director and Physical Education instructor, is confident that this phenomenon will eventually filter into health clubs in a big way. Lawler knew the industry was on to something when he first introduced gaming bikes to his PE students, "I saw kids who had never been comfortable playing traditional sports in class suddenly work harder than they ever had," he says. PE4Life is a Kansas City based non-profit that is dedicated to inspiring active, healthy living by advancing the development of physical education programs for all children. Lawler is an avid exergaming enthusiast who lives and teaches in Chicago and has trained schools in 40 states and eight countries on exergaming and how to incorporate fitness into their daily program. Dr. Ernie Medina, a Preventive Care Specialist and Co-Founder of the XRTainment Zone in Redlands, California, is also very interested in the benefits of exergaming. He says having fun plays a large role in the appeal of this activity for many enthusiasts, "We provide families and kids of all ages with a fitness club of their own where 'working out is all play' and exercise is billed as 'fun'," he says. Medina is also working to develop programming that will make it easier for club owners to integrate exergaming into their club's offerings. There's no doubt that exergaming is a new, fun thing for consumers - just look at the overwhelming success of the Wii and the Wii fit, for example. But the logical next question for most health club owners is, "How do you incorporate it into a commercial health club environment?" Tommy Seilheimer is Vice President of Operations for Exergame Fitness USA, a company that specializes in exergaming and helps existing facilities incorporate a gaming area. The company is also involved in a testing and research facility at the RiverPlex Recreation and Wellness Center in Peoria, Illinois, where monthly workshops are held for fitness clubs, YMCA's, JCC's, park districts, schools and hospitals. He says the workshops are free and open to anyone who would like to learn more about exergaming and the health benefits it can offer. Seilheimer says introducing these products for club owners is the fun part of his business, "Our goal is to enhance fitness clubs with exergaming products that people will be attracted to and are not intimidating," he says. Some basic rules of thumb for club owners who are interested in exergaming include: dedicating a space that is strictly for exergaming, developing member-friendly programming, getting the word out to members, and choosing equipment that is designed for a commercial environment. Some popular options include Konami's Dance, Dance Revolution (also known as DDR), the Exerbike and the Skywall, but many other options exist, some of which could be viable for club owners, depending on the scale of the exergaming program they envision. Club owners interested in exergaming should take their time, do their due diligence, and choose products that suit their circumstances and member demographic. No matter what equipment options you decide to go with, there's little doubt that technology will continue to change the landscape of fitness. "Over the next three to five years, we're going to be looking at all sorts of web-based platforms and will most likely see a huge leap forward, not just with interactive elements, but also with manufacturers using the web for diagnostics and upgrades to make things easier and faster," says Jo Rockett, Director of Fitness Services for Town Sports International. As with most things in the club market, the key to success with interactive fitness and exergaming lies in education and training. By making sure that all floor staff, trainers and front desk personnel know how to use and understand the new products, you will ensure that they can answer any questions members might have. Exergame Fitness USA www.exergamefitness.com/clubsource.htm Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Incentives Health Trends in 2009 RAYTOWN, MO. -- At the start of the New Year, the focus is always on being fit, instead of fat. FOX 4's Meryl Lin McKean went looking for "fit" trends to look for in 2009. Look for more fitness programs geared toward your age group. Martha Corey came to Fit for Life in Raytown where she feels comfortable exercising and socializing. "It's like our second home and the social is every bit as much as the physical," said Corey. In '09, there will be more health professionals offering individualized help. Personal trainers and registered dietitians aren't just for the wealthy. You can get counseling online, over the phone and even in your own home. "And actually sit down in their environment with their dishes and their refrigerators and their food and really look at it and say this might be a good choice, but if it was me, I probably wouldn't buy this again," said registered dietitian Dawn Privett. More employers and insurance companies will offer incentives like free gym memberships and gift cards believing they can cut health care costs. "That if they can get people more healthy they're more resistant to disease, they're not as depressed, they're happier," said Privett. Expect more exergaming, such as Wii. It's a way to get the whole family more active at home. There's no need to go to the gym. And, more of us will view exercise as medicine. It can be cheaper than pills and in many cases, just as effective. "I start on the treadmill and I think this feels so good. And you go out and have a better day," said Corey. Also in 2009, nutrition information for fast foods should become more available. And, some grocery chains, like Hyvee, plan to add information to store shelves. More Information: Head to the American Dietetics Association's "find a nutrition professional" section for individualized counseling from a registered dietitian. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Video Fitness – Exergame Fitness VIDEO FITNESS 12-24-08 TOOLS SAVE E-MAIL PRINT YOUNEWS™ MOST POPULAR RSS FEED DIGG DEL.ICIO.US By WEEK Sports Story Published: Dec 24, 2008 at 10:44 PM CST Story Updated: Dec 24, 2008 at 10:44 PM CST As Santa heads out this evening to make his deliveries. There are plenty of Nintendo Wii's in the back of his sleigh. They're part of a new trend of Video Game Fitness. And the Peoria Park District and OSF are taking it to a whole new level. At first glance this room at the Riverplex looks like an arcade. Look a little closer and it looks like any other workout room, turns out it's both. Riverplex assistant General Manager Carl Cannon said, "These are interactive programming. When you get on a bicycle here, you're gonna pedal. It's going to work your heart, it's designed to do that. There's no pedal that you press and the gas makes you go further. You'll work the legs, you'll work the upper body." The Exergame Zone at the Riverplex is part Workout room, part Chuckie Cheese. With over $100,000 worth of video equipment it's easy to forget you're getting a workout. Mary Arnold said, "I was never one to get on machines. I like to walk, I love the track. When they brought this in here I thought this is ideal for me cause I don't feel like I'm Working out." Alex Stephens said, "It's something to take your mind off. You're getting tired, it's fun. You can play with someone else. The interaction is a lot better than being upstairs." The exergame room is for everyone. During our recent visit we found former Peoria Notre Dame and Illini Basketball Player Brian Randle Working out and grooving to the tunes on the Dance Dance Revolution Game. Brian Randle said, "I think DDR really kicked it off for Adults and kids to see that video games can be good for fitness and not have to go into the gym and jump on an elliptical. For me to have something like this as a child would have been unbelievable." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Medical study spotlights ‘exergames’ PEORIA, IL. Local study to examine if video games can help kids lose weight A local medical study beginning in early January will examine if video games can help kids lose weight and boost their self-esteem. The aim of the study, starting Jan. 5, is to see if exergames - activities incorporating video games into an exercise regime - can help overweight and obese children get into shape. At the same time, researchers hope the new form of exercise will encourage sedentary children who shy away from more conventional forms of exercise - out of embarrassment or disinterest - to become more active and positive in their outlook on their health. "A lot of these kids don't enjoy traditional sports or P.E.," said Dr. Amy Christison, a pediatrician at Mount Holly Pediatrics and lead author of the study. Christison said the research is not intended to project a "boot camp" atmosphere but instead offer a more entertaining and engaging experience. Any positive benefits reaped from exergaming, she hopes, will translate to a greater willingness to get off the couch and get moving. "I'm hoping this will be a gateway to other forms of exercising." In the study, 20 children ages 8 to 18 will spend one hour a week working out in the newly opened exergaming room at the RiverPlex Recreation and Wellness Center and one hour in a classroom learning about living a healthier life. Medical students from the University of Illinois College of Medicine at Peoria will facilitate and work with the participants. The study will last for 10 weeks and a second run has already been planned for the spring for which, Christison said, there is a waiting list for participants. Positive results might attract some financial help from grants and depending on the outcomes of the research, Christison would like to make the study a permanent program to help treat obese children in the community. "I have nowhere to send them," she said of the young obese patients she sees. The RiverPlex opened its exergaming room to the public Nov. 14 and has attracted some interest, RiverPlex general manager Matt Freeman said. This year, the new RiverPlex Exergaming room was outfitted by American company Exergame Fitness. Exergame Fitness is the global leader in Exergaming products and services having over 500 locations worldwide. "The kids love it," he said last week. Adults, however, have been less sanguine about the flashing screens and thumping music. "They think of video games in a negative light, so to speak." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Childhood obesity worries Santa All Santa wants this Christmas is for kids to lose a few of those extra pounds. It turns out the rising rate of childhood obesity isn't just worrisome for parents, it's also cause for concern for Santa's health. So says Victor Nevada, a Calgarian who has played Mr. Claus for 23 years. He runs a four-day Santa School every year and has written a lengthy training manual for aspiring Santas. The latest chapter of Nevada's book, a 535-page manual that is continually being added to, details what to do with children who are morbidly obese. Nevada, 65, advises fellow Santas not to take such children on their knees for the sake of their own health. "The best way is to bring them in close and establish a bond that way," he says. Damaged backs or knees from heavy children are real concerns for Santas, many of whom are over the age of 60, says Nevada. "I've been playing Santa for over 20 years, and last year I looked at the issue and saw a need for a chapter on it," he says. Nevada, who has played St. Nick in TV commercials, attracts students from all across North America to his yearly Santa training courses. He started writing his manual for Santa wannabes who could not attend his Santa school. Other chapters in Nevada's book include information on everything from how to answer questions commonly asked by children to improvisation and comedic skills. Nevada describes his Santa guide, which can be purchased from his website, www.santaschool.com, as the most comprehensive instruction manual on the market. "Santas read it over and over because there's just that much material and information inside," he says. Nevada, who estimates he'll attend more than 80 events as Santa Claus this holiday season, says most people don't realize how complicated being a Santa is. "There's a lot more to it than just putting on a red suit, a fake beard and practising your 'Ho ho hos'," he says. "You're an actor and you have to be on all the time. It's a tough job." Being a Santa is certainly not without its perks, though, says Nevada. "In the space of 30 to 45 seconds, which is the average visit that Santa has with someone, I have the power to totally change their lives," says Nevada. "I don't know anybody else that has that ability." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Children Tell Researchers: We’ll Get Fit if it’s Fun An independent study at the University of Cumbria found that nine in every ten youngsters want to play video games at the same time as exercising. The games reduce the boredom of exercise.Fifty children aged 11 and 12 were asked to use exercise equipment combined with video games provided by a company called Gamercize.The children could play their games only while they maintained movement on the fitness machines. If they stopped exercising, the games paused. Researcher Jack Tyson said: "The results of this study show that 90% of children like combining video games with exercise."Only one in five of these children was achieving the recommended one hour a day of moderate physical activity, while three-quarters of them played video games for more than one hour a day. Today, the National Obesity Forum hailed the findings.Clinical director Dr David Haslam said: "Physical inactivity in children is a major cause of the obesity epidemic, and Gamercize provides an innovative solution, reducing sedentary behaviour, whilst maintaining enjoyment, making it a popular and appealing remedy. This study begins to show that by providing more novel opportunities, it is possible to increase a child's activity in a painless and effective way. "Tam Fry, the Forum's board member for children and the Honorary Chairman of the Child Growth Foundation, added: "Ideally children should be running around fields and expending energy naturally, but a lot of children are unable to do this so active gaming brings about energy balance. The key to all this is that children must have fun and the value of Gamercize is that children have a great time using it. "Gamercize equipment has proved popular in schools and homes worldwide.Derbyshire Sport introduced Gamercize equipment into schools this year.Steve Smith, the schools sports partnership development manager, said: "We have found Gamercize equipment appeals to all children, helping us to provide additional physical activity in our primary and secondary schools. Gamercize has proved both popular with children and is extremely flexible for PE teachers and school sport competition managers alike. Gamercize products are available at Exergame Fitness USA. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Wii are the people If you have recovered from the aftermath of Black Friday, perhaps you are contemplating enjoying your new Nintendo Wii. If not, perhaps you can still pick up one and start working out on Christmas Day. What a sensation! Where else can you find an array of arcade style gaming that also rivals the President's Challenge on Physical Fitness. Wii is physical. As a matter of fact, Dr. Josh Trout, Professor of Kinesiology at California State University Chico, who specializes in video game technology and exercise movement supports games such as Wii in industry news at Gamasutra.com "Exertainment and home video consoles are the wave of the future...Exergaming can provided excellent health benefits, but so can a Stairmaster, lifecycle or treadmill, if you do it. If a person has chosen a sedentary lifestyle, there is not much a new technology is going to do for them. On that note, exergaming and exertainment, is an excellent way for getting kids hooked on physical activity, producing good exercise habits that can last a lifetime."For a mere $250 Wii systems come equipped with a Wiimote(remote control) and a Nunchuk addon (for two handed games like Wii boxing) and Wii Sports Bundle. Games such as Wii Golf, Wii Bowling and Wii Baseball are included in Wii Sports Bundle. Games participation must be executed in proper form. Yes you need to swing like Phillies' Albert Pujols. Wii is also backward compatible with Gamecube and plays standard Nintendo games. Six year old Ceyana Kane is the Wii champion in her house. Ceyana can strike out anyone in the house in Wii bowling. Let her get behind the boxing gloves and Ceyana will floor her virtual opponent in a heartbeat, with polish. Mom, Rhonda, is thrilled to have Ceyana entertain herself for hours, getting a healthy physical workout and managing the games herself, while Rhonda gets in some serious study in her paralegal courses, undisturbed. Nintendo wants to sell 4 million Wii by the New Year and Wii gets my vote for a healthy investment with benefits. I've not been a fan of playing video games before but with Nintendo's new take, Wii really is about people. After seeing this first hand, I cannot wait to get my hands on Wii. I'm off to the mall to see if there ARE any left in the aftermath of Black Friday. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Fear of failure stronger than fear of dreaded rope GOOD MORNING "It was my junior year at Castle (1967-68) and the gym teacher told us that the rope climb awaited all. It looked like 200 feet from the top. "I don't like heights, but when my name was called, I thought if I didn't look down that I could do it." "I jumped up and started my ascent with my legs wrapped around the rope so tight that it was hard to move forward. "When I finally made it to the top, I made the dreadful mistake and looked down. Wrong move. I knew that I would have to let go with one hand to touch the beam at the top. "With sweat pouring, I quick-as-a-cat slapped the beam and began my descent. That was when my problem started. "Big Tom was a massive figure who could break me and the rest of our class in half if he wanted to. Tom's hands were twice the size of anyone at our school. Tom was a super nice giant as I would find out later. "He was the anchor on the rope so it wouldn't swing for the climbers. About 20 feet from the floor, it suddenly happened. "The dreaded passing-gas attack. The whole class burst out laughing. Tom, however, wasn't amused and started swinging the rope with me on it. I was afraid to come down, knowing that he would probably put me out of my misery. I held on up there as long as I could, but finally came down to meet my fate. "I just knew he would kill me, but he just smiled and shook his head. "That was my first and last climb to the top of Castle's gym." From Nick Smith: "They made us climb the rope in the ninth grade when I was a kid in upstate New York. I wasn't very strong, and I wasn't very brave. The athletes in gym class didn't have much trouble with the rope. Those who didn't play sports were usually the ones who only made it up a few feet. "I don't know why, but I suddenly became very determined to get to the top. I realized that the important thing was making it, not how long it took. I made up my mind to be like the little tortoise that could. "Inches at a time I pulled myself up. Everybody in the gym got all quiet like they were seeing something special. I tried to think about everything else but the rope. I thought about going to the beach the previous summer and how warm the waves felt. I thought about all the ice cream I ate at the end of the pier. "Finally, I looked up and I was almost to the top. My arms were shaking. If there had been five more feet of rope, I would have been a failure. But I had just enough in me to push the buzzer the physical education teacher put at the top. "I climbed down only slightly faster than I went up. I'm not saying I got a standing ovation, but a lot of kids clapped. Two periods later, I had history class. The teacher congratulated me for defeating the rope. Word sure spread fast." - Garret Mathews Viper LT Rope Climber Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Virtual-Kade opens, involves art students – Murray, KY MURRAY, KY - Many students complain about Murray's options for entertainment. With no mall, local youth, high school students, are hard-pressed to find something to do after school, and especially during the weekend.The newest addition to the strip mall on 12th Street is Virtual-Kade. This business encourages local youth to enjoy themselves somewhere other than outside the movie theatre. Kimberly Sengenberger, chief financial officer of Virtual-Kade owns the establishment with her husband Scott and her mother, Toni Glass. Originally from Chicago, Ill., Sengenberger visited family in Murray for about 10 years before moving here. She said she quickly ran out of things for her children to do. "We decided to do it for the kids," Sengenberger said. "I wanted somewhere for kids to hang out that's not the McDonald's parking lot." She said the plan was in her head for years before it came to fruition. This new arcade is located at 660 N. 12th St., next to Office Depot. The arcade opened for business Oct. 29 and celebrated its grand opening Wednesday with the help of FROGGY 103.7. Sengenberger said Virtual-Kade is a kid-friendly establishment without explicit music. According to the Web site, virtualkade.com, it is a facility for those ages "three to 103," with a little something for everyone. She said bad behavior and alcohol are not allowed in Virtual-Kade. After reading The Murray State News article about the battered women's shelter, Sengenberger said she decided she wanted to host monthly fundraisers to support such causes. Manager Joe Gilson, of Murray, started gaming about 13 years ago. He said he saw a help-wanted sign on the outside of the arcade before it opened, and applied. Gilson said Virtual-Kade is a new type of video game, very different from the original Nintendo on which he started. "It's all based around exer-gaming, which is exercise and gaming together," Gilson said. Virtual-Kade boasts enough stations to hold 30 to 35 people, and additional room in the back at the coin arcade. According to the Web site, the arcade contains a "lightspace floor featuring dodgeball, bug invasion, forcefield and more." "Things will change all the time." Gilson said. "There will always be something new." When Sengenberger decorated the arcade, she went to the Murray State art department for help. After responding to an e-mail from his art professor, David Honaker, sophomore from Paducah, Ky., took the job. Honaker is an art major and though he has a history of working with spray paint, Honaker said he hasn't worked with it as much lately. Honaker said he and his girlfriend, Holly Taylor, sophomore from Newark, Ohio, would work a few hours each night for about three weeks. In total, they spent 40 hours crafting the colorful graphics. Taylor said she did most of the characters and Honaker took care of the text-based graffiti. "I was really used to doing murals of huge characters," Taylor said, "I was a cheerleader in high school and would do the run-through signs." Each area came with a theme, Taylor explained. Near the boxing game, Taylor painted a ninja and boxing gloves. The overall theme of the art is graffiti. All of the art is spray-painted on the walls with colorful hues that react to the black light and laser show at night. Taylor said she enjoyed her work there because it was fun, and though it was "messy and consuming," she said it was a great way to make some money on the side. "Their whole idea is motion, it's more physical, it's generated to be more physical instead of just sitting," Taylor said. "It's a lot of unique stuff that I didn't know existed." Virtual-Kade is open Monday through Thursday from 10 a.m. to 10 p.m., Friday and Saturday from 10 a.m. to 11 p.m., and Sunday from 12 p.m. to 6 p.m. The cost is $6 per hour, or $10 for two-hours. The cost covers all games in the general area, but not the traditional coin games in the back arcade. Bec Feldhaus can be reached at rebecca.feldhaus@murraystate.edu. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### WMBD/WYZZ TV – PEORIA — A new fitness program combines video games with exercise. Video Games and Fitness Reported by: Angelica Alvarez, WMBD/WYZZ TV Thursday, Nov 13, 2008 @11:34am CST WMBD/WYZZ TV - PEORIA -- A new fitness program combines video games with exercise. Riverplex in Peoria introduces Exergaming, a program to get the unmotivated, motivated. Exergame Fitness uses interactive games to keep kids moving. Organizers say with the alarming rise in childhood obesity, it was imperative to find a way to pair the popularity of technology with health. Kids are so wrapped up in the game, they don't even realize they're improving their health. Exergame Fitness is the worlds largest provider for Exergaming, Exerlearning (Brain Fitness) and medically driven programming. Carl Cannon with CHOICES and the Park District, says, "The only exergaming room of its type in the nation, and it played in Peoria first. So if I had advice for parents this Christmas, tell them to get rid of those things you do with your hands and have them start using their legs, their hearts and their minds. Sixth grader, Timesha Bailey, was one of the first students who got to try to program and when asked what she'll tell her classmates about it, she says, "You all need to come next time, it is so much fun! You're really in the game, fighting people, it's so fun!" Organizers say Exergaming isn't just a great way to get in shape, but the games also improve hand-eye coordination and engages the mind and body together in active problem solving. Kids from the CHOICES program are among the first to be able to use the Exergaming program. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Let’s get physical – Exergame Fitness BY FRANK RADOSEVICH II OF THE JOURNAL STAR Posted Nov 13, 2008 @ 10:00 PM PEORIA - Austin Schroderus spent Thursday morning playing a lively game of dodgeball with a handful of other children at the RiverPlex Recreation and Wellness Center. "All you got to do is just make sure that little ball doesn't hit you," the 14-year-old Peorian said while waiting on the sidelines, "and if it does, then you got to get off the screen." Screen? What screen? Instead of ducking rubber balls hurled in a gymnasium, Schroderus enjoyed the venerable schoolyard game by dancing along a lit, interactive floor and avoiding a red orb as it slithered across the ground. The video game, called Lightspace Play, was one of several the RiverPlex is hoping will get sedentary kids moving. The fitness center is betting that activities inspired by video games - known as exergames - are one way to get kids healthy, by offering them an arcade-like atmosphere without the snack bar. The room, which opens to RiverPlex patrons today, uses muscle-power instead of joysticks to earn points and burn calories. "This is an opportunity to help children be excited about being healthy," said Chief Operating Officer Sue Wozniak at OSF Saint Francis Medical Center, which partnered with the RiverPlex in creating the room. "It's not just an arcade." One game requires players to pedal and steer a stationary bike while their video-game persona plows a motocross bike through a dirt course. In others, participants don boxing gloves for virtual bouts or swing toy baseball bats at digital pitches. Matt Freeman, general manager at the RiverPlex, said the exergame room cost $60,000 and the facility plans on renting it out occasionally for private parties or events. Freeman said organizers eventually want to involve parents in the fun. Ed Kasanders, president of the Palatine-based company, Motion Fitness, which sold the equipment to the RiverPlex, said the market for exergames has soared over the past several years. His business use to deal with all types of exercise equipment but switched about four years ago solely to exergames. "We can't get away from kids wanting to play games and from technology," Kasanders said. "What we are doing is we are actively making them play in a fun, exciting, engaging environment." Medical studies, however, remained mixed on the benefits reaped from exergames. Most maintain more traditional sports and forms of exercise are still the gold standard for physical activity but find exergames to be a good workout and source of entertainment. "It's certainly better than sitting behind a chair in front of a computer screen," said Blair Gorsuch, director of the cardiac rehabilitation program at Proctor Hospital. "Anything to get the kids up and moving, I'm all for it." The real problem, Kasanders said, is keeping the games fresh and entertaining in a world where children are bombarded with new games, distractions and gadgets. But spending time with his friends in the exergame room, Andrell Taylor said for the time being he would rather be on a robotic climbing wall than on the basketball court. "I'd rather be here," Taylor, 11, of Peoria said, "because it's fun, and I like playing video games, too." Frank Radosevich II can be reached at 686-3142 or fradosevich@pjstar.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### The new face of fitness at RiverPlex By Ian Schwartz Thursday, November 13, 2008 at 5:48 p.m. PEORIA -- It is part game room, part disco, part health club-and kids in the heart of Illinois cannot get enough of it. Exergaming is a brand new part of the RiverPlex in Peoria. The state-of-the-art facility costs around $100,000. It is complete with a moving rock climbing wall, cycling video games and more. Kids said it is a good mix of what they want and need. Exergame Fitness CEO Tommy Seilheimer said this is all part of a new way to get kids excited about fitness. "This isn't bringing an overweight kid into a health club and telling them to lift weights," Seilheimer said. "They are getting fit here, they are having fun and they don't want to leave." Exergame Fitness is based out of Palatine, illinois. They have put their program in hundreds of cities around the country, even worldwide in Dubai and the Philippines. All products and services were provided exclusively by Exergame Fitness. For more information please visit www.exergamefitness.com or call 8i77.668.4664 | info@exergamefitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Video games promoted in fight against childhood obesity MONTREAL - In the fight against childhood obesity, grim statistics continue to be reported. One in four children in the U.S. spend at least three hours a day sitting in front of the computer surfing the net but not doing school work - up from 22 per cent in 2003. Yet as an international conference being held in Montreal this week shows, the news isn't all bleak. In fact, one of the evils that's been blamed for contributing toward obesity in children - video games - is now being used to promote physical activity. It's called exergaming, video games that spur children (as well as their parents) to use all their limbs rather than only their thumbs. An American company called Exergame Fitness is leading the way for YMCA's, Schools, Park Districts and Health Clubs around the world, outiftting them with the latest and greatest in kids interactive Exergaming products. "When we talk about obesity, we often talk about the fast-food industry," said Laurette Dube, organizer of the 2008 McGill Health Challenge Think Tank. "But that's only one side of the equation - the energy-in side. We also have to look at the energy-out side, and that's why it's very important to look at ways in which we can reduce kids' inactive time and increase their share of time that gets them moving." Linda Carson, a professor of physical education at West Virginia University, acknowledged that exergaming, popularized by such games as Dance Dance Revolution and Nintendo's Wii Sports, is controversial. "There are some folks who feel that by promoting physical activity through the use of video games, children are being socially isolated or not encouraged to go outside and play," Carson said. "There are some opponents who say that it takes away from traditional physical education exercise." But Carson argued that exergaming is a "wholesome" activity that is free of the violence that plagues so many of today's video games. With the Wii console, for example, children can simulate snowboarding and many other sports in a safe manner. Carson and her colleagues have just completed a study showing that obese and overweight children who play exergames don't gain weight and improve their physiological function. In her study, Carson created two groups of overweight children. The first group spent 12 weeks with a variety of exergames. The second group continued with their regular routine. After the 12 weeks were up, the researchers discovered that the children in the second group gained weight. But the children in the exergaming group maintained their weight, while improving their aerobic ability and endothelial capacity (how well the arteries respond to blood flow.) What's more, some children in the exergaming group expressed for the first time an interest and confidence in trying out for some outdoor sports, Carson said. "I think exergaming needs to be recognized as an exciting alternative to traditional physical education," she added. "There is a lot of value to children having physical activity options in their home and even at school." Exergame Fitness – a Motion Fitness Company is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exer-gaming gets the nod from Canadian health meet By Frank Caron Published: November 04, 2008 - 10:09AM CT Though there are those who would dispute the link between noteworthy weight-loss and the various exer-gaming products offered by games like Wii Sports and Wii Fit when played in an active manner, members of a Canadian university think tank on health has come out in favor of the titles and their ability to encourage overweight children to be more active. Laurette Dube, head of the 2008 McGill Health Challenge Think Tank put on by the University of McGill in Montreal, Canada (which is the foremost medical school in the country), expressed her views to attendees that exer-gaming could be a valuable motivation tool, contrary to what other groups have said. Linda Carson, professor of physical education at West Virginia University, recently completed a study on exer-gaming and its effect on children using Wii Sports and presented alongside Laurette at the gathering. "There are some folks who feel that by promoting physical activity through the use of video games, children are being socially isolated or not be encouraged to go outside and play," said Carson to attendees. "I think exer-gaming needs to be recognized as an exciting alternative to traditional physical education. There's a lot of value to children having physical activity options in their home and even at school." Regardless of what the science says, I've always been of the mind that anything that gets kids off the couch and up moving is better than sitting lazily on the couch and just thumbing a controller. I'll be the first to admit that getting some rounds of Wii Tennis in with my cousins definitely led to more than a few trips to the tennis courts that would have never otherwise happened. Making the transition to real sports may require more than just plopping a Wii in the household, but that's the parents' job: the Wii is just an excellent segue from inactivity to action. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Fitness | XRGame Zone at The RiverPlex in Peoria IL Just imagine for a moment... Kids voluntarily playing videogames to stay active, healthy and educated.... Exergaming is the Answer! Ask us how we can help your facility! Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Kids Swallow More Pills as Big Waistlines Become Growing Pain More American children are taking pills for diabetes, high blood pressure and cholesterol than ever before, reflecting a rise in chronic diseases related to obesity, a study found. Use of drugs for type-2 diabetes, the form of the disease commonly seen in overweight adults, doubled in children ages 5 to 19 and cholesterol-lowering medications rose by 15 percent between 2002 and 2005, according to the report published today by the journal of the American Academy of Pediatrics. A surge in obesity among children puts them at risk for diabetes, hypertension and other conditions, said researchers from Express Scripts Inc., the Pediatric Research Institute at St. Louis University and the Kansas Health Institute in Topeka who worked on the study. The report supports earlier data published in June by Harvard University researchers that found a fourfold increase in childhood obesity over three decades. ``Ten or 15 years ago we weren't even discussing these conditions, which were mainly in adults,'' said Emily Cox, a senior director of research at St. Louis-based Express Scripts, which provided data for the research. ``Now we are seeing a growing number of children being treated for chronic conditions that they are going to take into adulthood.'' The study tracked the prescription drug records collected by Express Scripts, which manages pharmacy benefits, for about 3 million children a year. Use of drugs for asthma, also linked to obesity, rose 47 percent and high blood pressure medicines rose 2 percent, the report said. Girls Highest Drug use was especially high among girls, who were more than twice as likely to be taking a diabetes medication as boys, even though girls aren't more likely to have the disease, the researchers said. Cox suggested this may be because girls visit the doctor twice as much as boys. There was also a 40 percent rise in drugs for attention deficit hyperactivity disorder with the increase for girls, at 63 percent, rising faster than for boys, at 33 percent. The researchers also saw a boost of ADHD drug use in 15 to 19 year olds, an age group for which use typically declines as teenagers are taken off the medications. That may be a sign that ADHD drugs are being used more as stimulants to help teens keep up with schoolwork or for recreational use, Cox said. ``There is a sense that they are being used at that age for productivity at school,'' said Cox. Doctors may be also prescribing more medicines to children after a 1997 law encouraged drugmakers to study the effects of their medicines in adolescents, the researchers said. That law gave companies a six-month extension on their patent if they studied a product in children. Before the law, few companies did research in kids because the market potential was considered small. To contact the reporter on this story: Shannon Pettypiece in New York at spettypiece@bloomberg.net Distribution Opportunities:If interested in selling or representing the Exergame Fitness products or services please visit our website at www.exergamefitness.com or call 877.668.4664 for more information. About Exergame Fitness Exergame Fitness – a Motion Fitness Company is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Headed for danger: Schools must help to reverse rise in diabetes, doctors say KALAMAZOO -- It's very difficult to help a 50-year-old diabetic who needs to overcome a lifetime of bad eating and exercise habits. Jennifer Harnish Kalamazoo GazetteStudents at Portage Central Middle School use exergaming as an alternative in gym class about twice a month. The games include Dance Dance Revolution, Wii, and Exerbikes. A Palatine, Illinois company called Exergame Fitness is largest Exergaming product supplier and programmer of kids interactive fitness equipment in the world. They have outfitted over 500 YMCA's and hundreds of Schools with budget saving products that help fight the growing epidemic of childhood obesity. To slow the rise in diabetes or to reverse the trend, it will be necessary to start educating people when they are much, much younger. And it will require inundating them with health information at the place where they spend the most time: school. So argues Dr. Lee Bricker in an upcoming article on diabetes and adolescents for the medical journal State of the Art Reviews: Adolescent Medicine. Bricker co-wrote the article with Dr. Donald Greydanus, a fellow professor at Michigan State University/Kalamazoo Center for Medical Studies. "We need to hit these kids in grade school and junior high school," said Bricker, an endocrinologist and head of the KCMS Adult Endocrine and Diabetes Clinics. "We see all these football-shaped kids," he said. "We need to get them back into gym class, get the candy bars out of the vending machines and hit this as a major health effort." The National Diabetes Education Program estimates that about 3,700 new cases of Type 2 diabetes are diagnosed each year among young people under age 20. With Type 2 diabetes, which can be caused by excess weight, the body develops a resistance to insulin and does not use insulin properly. As the need for insulin increases, the pancreas loses its ability to produce enough insulin to regulate blood sugar. Some small-scale studies have indicated that Type 2 diabetes is on the rise in the under-20 age group, but there are no hard data on the trend, said Karen Hunter, a media specialist with the U.S. Centers for Disease Control and Prevention. But the big fear among health officials is that the kids and teens who are overweight now will end up as adults with diabetes. Between 16 and 17 percent of children between the ages of 2 and 19 are overweight -- about double the number of 20 years ago, according to recent national estimates from the National Diabetes Education Program. "You have to break the cycle somewhere. We can do it by hitting it hard in schools," Bricker said. "It needs to be right up there with other public health issues like sex education. "It is a part of healthy living." Shannon Carney Oleksyk agrees. Oleksyk is a childhood overweight prevention specialist with the Michigan Department of Community Health. She helps oversee the Healthy Schools Action Tool, an interactive online method, established in 2003, to encourage schools to promote healthy choices in their curriculum and environment. "Children spend a majority of their waking hours at school," Oleksyk said. "Schools can play an integral part in providing a healthy environment for students." It doesn't take much to change the environment at a school, she said. It simply requires "a dedicated champion" who is passionate about health and helps the schools to prioritize healthy changes, she said. The need is obvious, Oleksyk said. One in four adolescents is overweight, and 70 to 80 percent of overweight children become obese adults, she said. Michigan has the 11th-highest obesity rate in the country. To address the problem, schools need to move beyond simple awareness of health issues to offering sustainable philosophical changes, she said. For example, a school that sponsors a health fair brings people to one level of understanding, but a school that develops a school food policy that includes healthy options in the cafeteria, bans teachers from using food to reward children and strictly controls what is sold in vending machines makes a fundamental shift in the school environment and the thinking of the staff and students. Saugatuck Public Schools has made that shift over the past five years, with Karen Steiger guiding efforts as the coordinator of health services. Among the district's efforts to create healthier communities: opening the high school gym for community use on Sundays and using a grant to give elementary-school children a daily snack of a fruit or vegetable. It is not always easy to implement change, Steiger said, but if a district or a school can form a dedicated team, it makes the process a lot smoother. "We couldn't do this without the support of the district team, the parents and the staff," she said. "We really are doing it all for the kids. We want our kids to be healthy." Posted by Linda S. Mah Kalamazoo Gazette November 04, 2008 08:00AM Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Preventing and Reducing Childhood Obesity Pay a little now – or pay a lot later – most states are choosing not to fund quality PE – just look at one state that is now paying more later – think about adding those numbers among all 50 states – hopefully some of the new politicians that win elections next week will address the epidemic of childhood obesity – in a few years – this will be a bigger economic crisis that the present one. -Phil Lawler PE4Life http://www.wgy.com/cc-common/news/sections/newsarticle.html?feed=&article=4504831 http://www.osc.state.ny.us/reports/health/childhoodobesity.pdf Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### The Deadly Economics of the Childhood Obesity Epidemic Children's International Obesity Foundation sees too many financial benefits going to interests which keep children fat. New York, New York September 18, 2008 -- According to the CHILDREN'S INTERNATIONAL OBESITY FOUNDATION (CIOF), acknowledged authority and voice regarding childhood obesity, the short-term financial benefits and incentives for fattening up children are making childhood obesity into a profit opportunity for too many, and at the ultimate expense of children's lives. Douglas Castle, speaking for CIOF, said, "It is acknowledged by every major healthcare agency and authority in the United States and throughout the world that obesity is the greatest threat facing our children today. The obesity epidemic is the gravest threat to kids' health that we know, and a whole generation's very survival is threatened by it. The public is being deceived and misled into believing that their funds are going toward saving kids. Meanwhile, these groups are getting richer and more powerful, and CIOF has to work even harder to get its essential humanitarian work done.We have to stay alive so that we can fight to keep children alive. The economic deck is stacked against legitimate efforts at getting youngsters from fat to fit. Our awareness, education, prediction and prevention programs need even greater resources to fight the efforts of these wolves in sheep's clothing. "No one argues that more than one in every three children is dangerously overweight or obese. No one disputes that complications from childhood overweight are, by far, the greatest single cause of death amongst our youngsters. And it is well established that this generation of children is the first in recorded history to have a shorter life expectancy than their own parents. CIOF has been shouting this. "The obvious question is, 'if we, as a decent society know this, why aren't we doing something to reverse the epidemic?' "The answer is chilling," said Castle. "Too many companies, agencies and even foundations are simply making too much money by keeping kids fat. The snack food and beverage giants, the pharmaceutical companies, the pop-psychologists, the clothing manufacturers, the fad diet pundits -- even some unscrupulous healthcare providers and foundations which are actually just puppets for these same special interest groups are getting richer and richer by feeding off of this epidemic. "These groups are either oblivious to the future of humankind, or they are engorged leeches, without any conscience. They are trading children's lives for profits and cash flow. Until there is anincentive for these profiteers to behave differently, and until they are revealed for who they really are, they will continue to confound every sincere effort to stop this killer," warned Castle. Robert Hinnen, CIOF's Executive Director, said, "Too much money is going to these profiteers and political interests -- and not nearly enough is going to organizations like CIOF, where our agenda is completely transparent and our mission is to predict, prevent and treat obesity; in that order. "We recently launched our September awareness and fund raising campaign to help stop the obesity epidemic, and we are competing for every single dollar with these 'so called' charities and other groups which are actually controlled by the same interests that push the products which make children fat and keep them even fatter. "Yes, the economy is very shaky right now, but can we allow this to dictate the quality of health for our children? "Donations are desperately needed now more than ever...We fully understand that people want to know where their money is going, especially now with what we all just witnessed with Lehman, Merrill, AIG and everyone impacted by the catastrophic changes on Wall Street...but the difference here is we don't have the option to have the Federal Reserve send 'lifeboats' for our kids, instead, CIOF has to fight for even a small fraction of the funds which actually go toward the promotion of obesity. "My observation is that sadly very few of us realize how much harm is being done...These other players are re-routing dollars right back into the power source that is making our children sick with cardiac problems, diabetes, respiratory failure, kidney and liver diseases and even cancer. "The public is being deceived and misled into believing that their funds are going toward saving kids. Meanwhile, these groups are getting richer and more powerful, and CIOF has to work even harder to get its essential humanitarian work done." Hinnen continued, "We have to stay alive so that we can fight to keep children alive. The economic deck is stacked against legitimate efforts at getting youngsters from fat to fit. Our awareness, education, prediction and prevention programs need even greater resources to fight the efforts of these wolves in sheep's clothing." To make a tax deductible gift to CIOF, visit www.ciofoundation.org and donate. You can donate by mail, or directly online, through a secured portal on the website. CIOF is funded almost entirely bycontributions from individuals and small organizations. ABOUT CHILDREN'S INTERNATIONAL OBESITY FOUNDATION (CIOF) CIOF is an approved IRS Section 501(c)(3)not-for-profit public foundation and charity whose international mission it is to eliminate dangerous overweight and obesity in children and teens through prediction, prevention, support and treatment. Each year, health complications caused by overweight and obesity in children and teens are responsible for a steadily increasing mortality statistic. CIOF notes that this is the first generation of children in the United States Of America who are not expected to live as long as their parents. To learn more about this problem and what you can do to help, visit www.ciofoundation.org Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### New NFL School Grant Available! Nominations are due February 4, 2009.Selected school applications must be postmarked by March 27, 2009.Please read the below listed requirements and criteria before nominating a school or applying for the grant. Overview Nomination Requirements and Criteria Application Requirements and Criteria Assistance for Applicants Important Dates Judging Overview NFL Network will award one Middle School a $10,000 grant to improve general Physical Education for all students throughout the school. The grant could encompass indoor and outdoor facility refurbishments, staff and salary supplements for in-school, before-school and after-school activities, new, improved or increased equipment, staff training, or any other ways of improving overall physical education at the school. Any interested person can nominate a Middle School for the Keep Gym in School Physical Education Grant. Nominations are accepted online only and can be received no later than 8:00 PM EST on February 4, 2009. The Keep Gym in School Grant Review Panel will select the top 20 schools from the national nomination processand provide those schools with the Application. One school will then be selected the winner from those 20 applicants. Nomination Requirements and Credentials Nomination Requirements Eligible nominators are parents, students, teachers, administrators or members of the community. Each nominatorcan nominate only one Middle School. Nominated applicant schools must be located in one of the 50 states or the District of Columbia. Eligible schools for nomination are designated Middle Schools (grades 6-8; either separate Middle Schools, combination K-8, combination 7-12, or any combination therein; with distinct Middle School curriculum). If the middle school grades (6, 7, 8) are part of a public K-12 school or secondary school, then that school is considereda public middle school for the purpose of this grant program. Other grades that are part of a middle school (e.g., grade 5, grade 9) are not eligible for this grant. Nomination Credentials The Keep Gym in School Grant Review Panel will judge submitted national nominations based on the following key criteria: Proposals must demonstrate need as the key criteria in the application. Through illustration of current PE programs, curriculum, facilities, and equipment, applicant should demonstrate PE needs that the Keep Gym in School program will fill. Proposals will outline how the Keep Gym in School grant will make Physical Education more successful and engaging for students in the nominated school. Application Requirements and Criteria Application Requirements Grant applications must be postmarked no later than March 27, 2009. Document must be in Microsoft Word. Document must have 1” or larger margins on all four sides of the page, be double spaced, and use Times Roman 12 point font. All pages must be numbered on the bottom right. Applications must be no longer than 10 pages in total length. Incomplete or late applications will not be accepted. The physical education department chair, school principal, and school foodservice/nutrition director must be in support of the grant application (as demonstrated by the required letters of support). Grant funds will be distributed in total only after the winning school and its school district have signed Letters of Agreement confirming need and the commitment to implement the winning fitness plan and refurbishment; Grants will support in-school refurbishments/programs scheduled to be complete by the start of the 09/10 school year. The winning school will be selected on or about April 3, 2009. Winners will be notified immediately. Representatives from the winning school will be brought to NYC for a Keep Gym in School Honors Luncheon and NFL Draft Week events. (Dates TBD – expected to be on or about April 23-26, 2009) Exact number of representatives TBD – likely to include school principal, Physical Education department chair. Costs will be covered by NFLN as part of the grant prize. Official Grant Criteria The top 20 selected school applicants must submit a proposal for a complete $10,000 in-school physical fitness program. The fitness program should outline the most effective ways for the school to utilize $10,000 to improve physical fitness at the school. The plan can encompass indoor and outdoor facility refurbishments, staff and salary supplements for in-school, before-school and after-school activities, new, improved or increased equipment, staff training, nutrition education, etc. The Keep Gym in School Grant Review Panel will judge submitted applications based on the following four key criteria: Proposals will outline a clear, school-wide, organized physical education program that defines specific parameters for increased physical activity and fitness improvement and incorporates a package of capital refurbishments and/or equipment and salary supplements. Proposals will show how this grant will provide more students with more hours of in-school Physical Education.Proposals might outline how existing PE classes can be more engaging to disinterested students, or expanded to include more students throughout the school. Proposals could also instigate or incorporate before-school, lunch-time or after-school programs that engage multiple students in improved physical fitness. Proposals can also include nutrition and health education as part of fitness, but should focus on getting kids active as the primary goal.Highly-rated applications will: Show knowledge of the current issues physical education is facing in schools and address those issues and Demonstrate innovative solutions for engaging all Middle School students tailored to your own school and community needs . Proposals will outline the necessary gym/field refurbishments (either indoor or outdoor) and equipment needs to successfully implement the proposed fitness program.Highly-rated applications will: Include well-thought-out and researched budget analysis for proposed refurbishments and equipment; Include a timeline and approvals process for implementing the proposed refurbishments; Request innovative equipment that can be used widely and creatively to reach the largest number of students. Proposals must demonstrate need as key criteria in the application. Through illustration of current PE programs, facilities, and equipment, school should demonstrate needs that the Keep Gym in School program will fill. Proposals will also want to touch on the broader positive effects on physical activity and fitness in the local community as a result of the grant. While not mandatory, highly-rated applications will demonstrate broad effectiveness throughout the school community. Assistance for Applicants Questions about grant guidelines and applications will be accepted via e-mail. Please address your questions to grant@keepgyminschool.com If your question is in regard to wanting to know when the next request for proposal (RFP) will be announced and/or which states will be eligible to apply, please do not call or e-mail as that information is not yet known. When it is known, it will be posted on the Keep Gym in School website. Important Dates October 2008 Keep Gym in School grant information posted at http://www.keepgyminschool.com/. February 4, 2009 DEADLINE for nominations for school grant applicants. Nominations must be received by 8:00 PM EST. March 27, 2009 DEADLINE for applications for school grant recipients. Applications must be postmarked no later than March 27, 2009. April 3, 2009 Winning school notified April 25/26, 2009 NFL Draft Weekend Aug / Sep 2009 Keep Gym in School refurbishment projects complete (for First Day of School 2009) Judging NFL Network will appoint representatives to a judging panel, along with representatives from other physical education (or physical activity)-oriented groups to include National Association for Sport and Physical Education and Action for Healthy Kids. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Supersized P.E.: Ten Tips to Help Overweight Kids Get Healthy SDSU professor teaches physical education to help overweight students reach their fitness goals SAN DIEGO, Oct. 27 /PRNewswire/ -- Bags of Halloween candy are piled high in the grocery stores this week, providing a dangerous temptation for those battling obesity. For the parents of overweight children, getting their children to understand the dangers of overindulging after trick-or-treating can be even more difficult. San Diego State University Exercise and Nutritional Sciences professor David Kahan, offers ten ways to help parents -- and teachers -- get overweight kids back on track, not just after Halloween, but for the rest of their life, in his new book "Supersized P.E." "Being physically active every day is especially crucial for children struggling with weight issues," said Kahan, a physical education teacher and researcher. "Overweight and obese youth carry social, psychological and emotional burdens that often lead to anger, despair and ultimately, a sedentary lifestyle. Our goal is to help youth love physical activity." Exergame Fitness is the world’s largest distributor & service provider of Exergaming and kids fitness products. They provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Financing Options and more. They offer the lowest prices on any of the products they carry backed by their 110% Lowest Price Guarantee. Supersized P.E. is designed to help parents, physical educators and leaders of physical activity programs to better understand the physical, emotional and psychological issues that reduce the overweight child's quality of life and help them learn how to be physically active for a lifetime. The book's recommendations include: 1) Set an Example: Be a good role model of overall wellness. 2) Emphasize a Child's Strengths: If it's something they enjoy or are good at, they are much more likely to do it. 3) Foster a Positive Atmosphere that feels safe and inviting, is free of sarcasm, insults and harassment and be a consistent source of comfort and encouragement. 4) Focus on Behaviors, Not Outcomes: Help them control behaviors and focus on how to change, not the results of changing. 5) Face the Facts: Denial is dangerous. Parents and teachers need to acknowledge when a student seems to be gaining weight or is overweight. 6) Develop a Social Support Network: Find a social niche where an overweight child is with others who share the same positive attitudes toward physical activity and health or at least support the child's needs and intentions. 7) Avoid the Spotlight: Overweight children should not be placed in situations in which their physical performance is on display for all to see and critique. It is better to offer physical activity settings in which the overweight child can blend in and work at his or her own pace/level. 8) Get a Doctor's Advice: Physical education programs that report a child's body mass index (BMI) may inadvertently trigger parental overreaction and undue stress on an overweight child. Parents should consider having their overweight child assessed by his or her pediatrician before undertaking an intervention. 9) Nutrition is Key: Educate young people how to make smart food choices. Teach overweight children about serving sizes, how to select low fat snacks and how to recognize when they are full. 10) Reduce Screen Time: The numbers tell the story, during the average 3.47 daily hours a 100-pound child spends engaged in screen-based media (t.v., computer, video games) he or she burns 166 calories, contrasted with swimming (666), walking the dog briskly (687), playing half-court basketball (937), hiking (957), etc. Kahan said another crucial part of addressing this major societal issue is for parents to actively petition local schools to take a larger role in helping students meet fitness goals. "That is why it is critically important for all parents to demand their children participate in quality physical education and physical activity programs, and get a minimum of 60 minutes of daily physical activity." Kahan said the challenge is much greater than how to lose weight, but rather, how to help youth balance nutrition and daily physical activity. Kahan also runs SDSU's Hardy Elementary School P.E. program, which brings SDSU students studying to become physical education teachers onto the playground to interact and help young students meet their physical fitness goals. "Teaching this increasingly prevalent population can be a joy as well as a challenge," Kahan said. "For teachers to really help address the obesity problem they must understand what life is like for an overweight student and how they can create a positive attitude about physical activity." Kahan said it is important that teachers, coaches, school nutrition directors, nurses, administrators, parents and community leaders all work in a coordinated effort to put good health and well-being as a top, lifelong priority for today's children and youth. "Supersized P.E.: A Comprehensive Guidebook for Teaching Overweight Students," coauthored by Josh Trout, professor in the Department of Kinesiology at California State University, Chico, is available through the National Association for Sport and Physical Education (NASPE). San Diego State University is the oldest and largest higher education institution in the San Diego region. Since it was founded in 1897, the university has grown to offer bachelor's degrees in 81 areas, master's degrees in 74 areas and doctorates in 16 areas. SDSU's more than 34,000 students participate in an academic curriculum distinguished by direct contact with faculty and an increasing international emphasis that prepares them for a global future. For more information, visit http://www.sdsu.edu. Contact: Gina Speciale, Media Relations Manager SDSU Marketing & Communications (619) 594-4563 office; (619) 813-3581 cell speciale@mail.sdsu.edu Greg Block SDSU Marketing & Communications (619) 594-2176 office; (619) 849-9645 cell gblock@mail.sdsu.edu SOURCE San Diego State University About Exergame Fitness Exergame Fitness – a Motion Fitness Company is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### IN MOTION introduces Edutainment and exergaming in Dubai – Exergame Fitness USA IN MOTION introduces Edutainment and exergaming in Dubai The rate of childhood obesity in the Middle East has risen rapidly. United Arab Emirates: 4 hours, 1 minute ago PRESS RELEASE So goes a report from the latest findings by the International Obesity Task Force. And from all indications, this condition is expected to rise in the coming years. To stop this growing menace, IN MOTION, a newly established Dubai company specializing in health and fitness routine launches a new form of edutainment (coined from 'educational entertainment') for kids and parents. IN MOTION accomplishes this by coming up with the first of its kind Exergame Fitness Club that consist of the latest exergaming (blend of 'exercise and gaming') equipment along with an integrated educational curriculum that teaches practical strategies to improve physical activity and eating habits. By doing so, today's problem on inactivity among the youth, which eventually leads to obesity, is properly taken care of. Special bonding moments with parents and children will also be enhanced because exergaming equipment for adults will also be available. Aside from the IN MOTION Club, the company will also establish satellite health clubs in public areas but with limited equipment. IN MOTION will also be involved in the distribution of Exergames and other fitness equipment for kids in the Middle East and North Africa (MENA) region. With these turn of developments, it only proves that IN MOTION is serious in helping the Middle East region curb obesity among children and growing teens. To get a better view of IN MOTION and its interactive exergames equipment, visit our stall in the 1st Dubai World Gaming Expo at the Dubai International Exhibition & Convention Center Stand 1107 from October 28 - 30 from 10 am to 18 pm. Distribution Opportunities: If interested in selling or representing the Exergame Fitness products or services please visit our website at www.exergamefitness.com or call 877.668.4664 for more information. About Exergame Fitness Exergame Fitness – a Motion Fitness Company is the world’s largest distributor & supplier of Exergaming, Exerlearning, Kids Fitness Products & Programming to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### ‘Exergame’ gym targets 30-minute workouts at the family – Exergame Fitness Circuit Wellness features stations such as an exercise bike connected to an ATV-riding Sony Playstation game. Who would have thought that working out could be so much fun? Circuit Wellness, a new gym located at 6754 Cleveland Ave., is hoping their 30-minute workout concept as well as "exergames" -- video games that bring a workout for the gamer -- will appeal to the entire family. Owner Polly Benson, who lives in Westerville with her husband and three children, said everyone except bodybuilders training for the Arnold Classic would be interested in their services. "We're not here to bulk people up as much as to get them tone and in shape," she said. The majority of Circuit Wellness is occupied by 24 adjustable stations that alternate between strength, cardio and recovery activities and are used for 30 seconds each. Benson said the system is similar to Curves, but designed for both sexes and uses more advanced machines. Found along the perimeter of the 2,000 square foot room are six stations hosting exergames. Some, like the Nintendo Wii and Dance Dance Revolution, are well known to the public. Others include XaviX, which uses controllers shaped like sports equipment, the Makoto Sports Arena, a game that improves hand-eye coordination by hitting three lighted targets, Lightspace Play Floor, a large electronic mat that features a wide-variety of foot-moving games, and a Playstation ATV racing game that's connected to an exercise bike. Benson said the games are unique not just to Westerville, but all of Ohio. "We're the only approved exergame center in Ohio," Benson said. Besides memberships, Benson said the space will also be available for classes, private rentals, corporate accounts and even birthday parties. The idea to open an exercise facility came to Benson, she said, after seeing the obesity crisis firsthand. She used to work as an occupational therapist and her husband works in nutrition. Benson said two-thirds of adults and one third of children in the United States are overweight. For the first time, children are not expected to outlive their parents. Located in the shopping center anchored by Raisin Rack at the southeast corner of Schrock Road and Cleveland Avenue, Benson said the location is great because of its visibility along busy Cleveland Avenue just north of Interstate 270, and because the previous business in the space sold exercise equipment. Competing against gyms that are much larger and significantly less expensive, Benson said clients will choose Circuit Wellness due to its unique services, personalized care, convenience and family-friendly environment. "We're not for everyone, but there's a wide enough population out there that will appreciate our services," she said. Due to competition Benson said she could not disclose full details on rates but said memberships for children start at $25 a month and families of four for $99. A grand opening special includes no enrollment fees and a two-week, no-obligation free trial. Opening a new business during the economic uncertainty is difficult, but Benson said she believes people will pay to stay healthy. "It's a little bit scary starting a business with the economy the way it is, but exercise is an investment in your future," Benson said. "If you're unhealthy you won't be able to enjoy any economy." Circuit Wellness was launched in September 2008. President and CEO Polly Benson joined forces with her husband Brian, Exergame Fitness and friends, to create the Circuit Wellness fitness club concept. “There is a growing need for accessible, neighborhood, user-friendly fitness centers,” said Benson. “Partnering with Exergame Fitness who is known as the leader in the industry of Exergaming, on a new health club concept is a winning idea to help more Americans achieve their individual fitness goals.” Tom Seilheimer VP of Exergame Fitness adds; “Polly and Brian Benson’s hard work is very evident in their completed business model. From day one, they were focused on making a difference in the lives of kids in the central Ohio region. We were very pleased to work with Circuit Wellness on this amazing new facility that offers kids an alternative fitness solution while playing fitness based videogames. We have seen the success of many Exergaming facilities and this club houses some of the top products in the world that are fighting the raging epidemic of childhood obesity. Please stop in and see what this facility can offer your children, we guarantee it will make a difference in their lives” The new Westerville Circuit Wellness location is open Monday through Friday from 6:30am to 8:30pm, Saturday from 8:00-2:00 for Circuit Workouts, and Saturday & Sunday, from 2:00 – 6 pm for birthday parties. For a tour of the fitness center, call 614-901-2348. For more information on the company, go to www.circuitwellness.com. For more information visit circuitwellness.com or call 614-901-BFIT. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Brain Rules by Dr John Medina If you have not had a chance to read Brain Rules by Dr John Medina – take the time to watch this video – by the time you get done watching this video – you will begin to realize how important cardio vascular fitness it to brain function – you probably don’t have time to watch this video, at least watch part of it – a real challenge – try and get a school administrator to watch it……very educational – this video puts PE on the educational map…. Phil Lawler PE4Life Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Fitness Announces Strategic Partnership With XRtainment Zone To Provide Exergaming Wellness Programming FOR IMMEDIATE RELEASE Exergame Fitness Announces Strategic Partnership With XRtainment Zone To Provide Exergaming Wellness ProgrammingPalatine, IL – October 10, 2008 – The growing epidemic of Childhood Obesity and Inactivity among kids, teens and adults has prompted the need for entertaining game based fitness solutions that engage users – called Exergames.Two USA companies that have pioneered the Exergaming industry have now joined forces to offer the largest selection of tested Exergaming products, along with medically proven programming to help fight the raging epidemic of obesity around the world. The new programming division is called "XRGame Zone - Exergame Fitness Programming. "The Exergame market has a growing number of product solutions that have had a great amount of success in keeping people of all ages and ability levels active through the experience of playing games. The critical next stage is to provide Programs and Curriculum based services that offer complete turn-key solutions for Exergaming locations.XRGame Zone's in-depth programming will be headed by Dr. Ernie Medina Jr. DrPH and business partner Joel Peterson J.D. For years Dr. Medina has been the leader when it comes to the Exergaming market. His unconditional pursuit to helping fight childhood obesity thru means of Exergaming is un-matched in the industry. Dr. Medina adds, “XRtainment Zone is very excited about the new strategic collaboration with Exergame Fitness” said Dr. Ernie Medina, Jr., cofounder of XRtainment Zone. “With Exergame Fitness’ expertise in exergaming product distribution and facility design combined with XRtainment’s one of a kind exergame and wellness programming, we believe we can offer a complete Exergame and wellness solution that will positively impact the health of kids, adults and seniors around the world.” Exergame Fitness is the country’s largest distributor of Exergame fitness products. The proven and tested products have been installed in over 600 locations around the world; including: YMCA’s, Schools, Park Districts, Hospitals, JCC’s, Kids Fitness Zones and Health Clubs. Ed Kasanders, President of Motion Fitness adds, "We have watched Dr. Ernie Medina and have followed his journey thru the Exergaming market for sometime now. Ernie is truly a leader when it comes to this industry. He is an encyclopedia of knowledge because of his amazing networking capabilities and his drive for providing proven programming that works.” “The Strategic Partnership is an ideal fit, so we can offer the best of everything to our customers from concept to a successful long-term Exergame program that stands alone as a business model or is integrated into an existing facility”, adds Kasanders. For additional information visit the Exergame Fitness web-site, www.exergamefitness.com, or call 1-877-668-4664.Exergame Fitness is a division of Motion Fitness LLC. Since 1998 they have provided fitness, health and wellness products for consumer and commercial applications. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Programming Curriculums, Financing Options and more. XRtainment Zone is a one of a kind family fun and wellness organization that offers kids of all ages a place where “working out is all play!” When exercise is fun, lasting healthy lifestyle habits can be established and obesity, cardiovascular disease and other lifestyle related illnesses can be prevented or reduced. XRtainment provides turnkey wellness programming which uses new interactive and video exercise games to make exercise fun, Through its innovative health techniques, wellness programming, and group training modules, XRtainment offers a highly effective and fun intervention to treat the multiple causes of lifestyle related diseases that currently plague modern families and society at large. Fitness centers, parks and recreation departments, senior centers, YMCA’s and others can now take advantage of this new, dynamic exercise program while increasing their return on investment. “Exergaming” is a term used for video games that also provide exercise. Exergames have one element of exercise and one element of gaming. Games fit in to the category of entertainment, and similarly Exergames are a category of Exertainment (formed from "exercise" and "entertainment"). Exertainment includes one aspect of innovation or entertainment to an exercise work out. To learn more about Exergaming, visit:http://www.exergamefitness.com/about_us.htm CONTACT: Tommy Seilheimer Exergame Fitness T: 847-963-8969 x1103 F: 847-963-8966 info@exergamefitness.com https://exergame.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### YMCA Partners With Deca Sports Developer The health club aims to boost attendance by demoing Wii sports game. In a move that's likely intended to capitalize on the runaway popularity of Wii Fit, the Palo Alto YMCA has announced a partnership with Hudson Soft that will bring Deca Sports for the Wii into the Bay Area fitness center. Kicking off September 27, this event is the culmination of a week-long collaboration with the America On the Move Foundation -- designed to encourage exercise and a healthy diet. The YMCA hopes to lure in big crowds for the final day of the promotion by offering multiple gaming stations featuring Deca Sports in the same space normally reserved for actual sports. Sure, the health benefits of pretending to play volleyball are debatable, but some people need to take baby steps. Besides, it's not like this is the first time a real-life organization used a videogame as bait to join their club. Just ask any Iraq-stationed player of America's Army how effective this marketing technique is. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Center for the Study of Autism Sensory Integration Center for the Study of AutismSensory Integration Cindy Hatch-Rasmussen, M.A., OTR/L Therapy Northwest, P.C. Beaverton, OR 97005 Children and adults with autism, as well as those with other developmental disabilities, may have a dysfunctional sensory system. Sometimes one or more senses are either over- or under-reactive to stimulation. Such sensory problems may be the underlying reason for such behaviors as rocking, spinning, and hand-flapping. Although the receptors for the senses are located in the peripheral nervous system (which includes everything but the brain and spinal cord), it is believed that the problem stems from neurological dysfunction in the central nervous system--the brain. As described by individuals with autism, sensory integration techniques, such as pressure-touch can facilitate attention and awareness, and reduce overall arousal. Temple Grandin, in her descriptive book, Emergence: Labeled Autistic, relates the distress and relief of her sensory experiences. Sensory integration is an innate neurobiological process and refers to the integration and interpretation of sensory stimulation from the environment by the brain. In contrast, sensory integrative dysfunction is a disorder in which sensory input is not integrated or organized appropriately in the brain and may produce varying degrees of problems in development, information processing, and behavior. A general theory of sensory integration and treatment has been developed by Dr. A. Jean Ayres from studies in the neurosciences and those pertaining to physical development and neuromuscular function. This theory is presented in this paper. Sensory integration focuses primarily on three basic senses--tactile, vestibular, and proprioceptive. Their interconnections start forming before birth and continue to develop as the person matures and interacts with his/her environment. The three senses are not only interconnected but are also connected with other systems in the brain. Although these three sensory systems are less familiar than vision and audition, they are critical to our basic survival. The inter-relationship among these three senses is complex. Basically, they allow us to experience, interpret, and respond to different stimuli in our environment. The three sensory systems will be discussed below. Tactile System: The tactile system includes nerves under the skin's surface that send information to the brain. This information includes light touch, pain, temperature, and pressure. These play an important role in perceiving the environment as well as protective reactions for survival. Dysfunction in the tactile system can be seen in withdrawing when being touched, refusing to eat certain 'textured' foods and/or to wear certain types of clothing, complaining about having one's hair or face washed, avoiding getting one's hands dirty (i.e., glue, sand, mud, finger-paint), and using one's finger tips rather than whole hands to manipulate objects. A dysfunctional tactile system may lead to a misperception of touch and/or pain (hyper- or hyposensitive) and may lead to self-imposed isolation, general irritability, distractibility, and hyperactivity. Tactile defensiveness is a condition in which an individual is extremely sensitive to light touch. Theoretically, when the tactile system is immature and working improperly, abnormal neural signals are sent to the cortex in the brain which can interfere with other brain processes. This, in turn, causes the brain to be overly stimulated and may lead to excessive brain activity, which can neither be turned off nor organized. This type of over-stimulation in the brain can make it difficult for an individual to organize one's behavior and concentrate and may lead to a negative emotional response to touch sensations. Vestibular System: The vestibular system refers to structures within the inner ear (the semi-circular canals) that detect movement and changes in the position of the head. For example, the vestibular system tells you when your head is upright or tilted (even with your eyes closed). Dysfunction within this system may manifest itself in two different ways. Some children may be hypersensitive to vestibular stimulation and have fearful reactions to ordinary movement activities (e.g., swings, slides, ramps, inclines). They may also have trouble learning to climb or descend stairs or hills; and they may be apprehensive walking or crawling on uneven or unstable surfaces. As a result, they seem fearful in space. In general, these children appear clumsy. On the other extreme, the child may actively seek very intense sensory experiences such as excessive body whirling, jumping, and/or spinning. This type of child demonstrates signs of a hypo-reactive vestibular system; that is, they are trying continuously to stimulate their vestibular systems. Proprioceptive System: The proprioceptive system refers to components of muscles, joints, and tendons that provide a person with a subconscious awareness of body position. When proprioception is functioning efficiently, an individual's body position is automatically adjusted in different situations;for example, the proprioceptive system is responsible for providing the body with the necessary signals to allow us to sit properly in a chair and to step off a curb smoothly. It also allows us to manipulate objects using fine motor movements, such as writing with a pencil, using a spoon to drink soup, and buttoning one's shirt. Some common signs of proprioceptive dysfunction are clumsiness, a tendency to fall, a lack of awareness of body position in space, odd body posturing, minimal crawling when young, difficulty manipulating small objects (buttons, snaps), eating in a sloppy manner, and resistance to new motor movement activities. Another dimension of proprioception is praxis or motor planning. This is the ability to plan and execute different motor tasks. In order for this system to work properly, it must rely on obtaining accurate information from the sensory systems and then organizing and interpreting this information efficiently and effectively. Implications: In general, dysfunction within these three systems manifests itself in many ways. A child may be over- or under-responsive to sensory input; activity level may be either unusually high or unusually low; a child may be in constant motion or fatigue easily. In addition, some children may fluctuate between these extremes. Gross and/or fine motor coordination problems are also common when these three systems are dysfunctional and may result in speech/language delays and in academic under-achievement. Behaviorally, the child may become impulsive, easily distractible, and show a general lack of planning. Some children may also have difficulty adjusting to new situations and may react with frustration, aggression, or withdrawal. Evaluation and treatment of basic sensory integrative processes is performed by occupational therapists and/or physical therapists. The therapist's general goals are: (1) to provide the child with sensory information which helps organize the central nervous system (2) to assist the child in inhibiting and/or modulating sensory information, and (3) to assist the child in processing a more organized response to sensory stimuli. For further information, contact: Sensory Integration International, P.O. Box 9013, Torrance, CA 90508, USA The Autism Research Institute distributes an information packet on physical therapies: sensory integration, exercise, holding. Click here to learn how to obtain this packet. A products that helps with sensory integration is the Twall. Discover the unique concept of optimizing movement, fitness and reaction . . . twall. The rules for T-wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. Your task: deactivate the light as soon as it appears by quick touch (T=touch). Act and react as quick as you can. Your goal: Be faster than light. Whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. T-wall was developed by a team of engineers, athletes and fitness professionals for the interactive sports training and Exergame market. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Obesity in Children ABC News Special Childhood Obesity is a rapidly growing epidemic that needs to be stopped! Here at Exergame Fitness (exergame.com) we sell Exergaming products that are becoming very popular in Schools around the world helping kids stay in shape. Please take a look at our products and if you have any questions contact us directly. Exergame Fitness is the world’s largest distributor & supplier of Exergaming and kids fitness products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Circuit Wellness and Exergame Fitness Open Central Ohio’s First Area Exergaming Location New neighborhood fitness center located in Westerville, OH Press Release/ Columbus, OH, October 1st, 2008 – The new neighborhood fitness center, Circuit Wellness, has opened its first Central Ohio location in the Lee Plaza center in Columbus, Near Schrock and Cleveland Ave. Circuit Wellness is working to become the leader in neighborhood fitness centers by offering a unique 30-minute personalized workout using revolutionary Simbio™ equipment in convenient locations along with a supportive staff. “Large clubs filled with unfamiliar, complicated-looking fitness equipment can be intimidating to people who have been away from or never been a part of the fitness scene,” said Circuit Wellness’ Polly Benson. “Circuit Wellness allows members to challenge themselves through a comprehensive workout using a clinically proven model that rotates cardio, strength and recovery for a safe, full body workout that maximizes calorie burn – in just 30 minutes.” Unique to this area, Circuit Wellness also offers “Exergaming” which is exercising using video game technology. “Exergaming is a fairly new concept that I know will really take off as we spread the word and get more people involved. This concept is perfect for the more sedentary youth who prefers to play video games, watch TV or sit at the computer then to play outside. We offer products such as The Lightspace Play Floor, Makoto Sports Arena, Wii, Wii Fit, Dance Dance Revolution, Xavix and Exerbikes – where you have to pedal the bike to make the game work.” said Benson. The Circuit Wellness staff conducts an initial diagnostic fitness evaluation to develop a fitness program that fits the member, including strength and resistance, and aerobic and cardiovascular training during the first month of membership. The staff introduces guests to the newly developed, easy-to-operate Simbio System, by Life Fitness. The equipment provides maximum effectiveness without the soreness typically associated with traditional weight stacks. The staff continues to work with each member to track progress towards personal fitness goals. The initial diagnostic fitness screening is just one part of Circuit Wellness’ one-of-a-kind Guarantee which includes a one-week free trial program for every new member. After 30 days, including three personal training sessions and 12 visits, the Circuit Wellness Membership Promise offers a full refund for unsatisfied guests. Circuit Wellness was launched in September 2008. President and CEO Polly Benson joined forces with her husband Brian, Exergame Fitness and friends, to create the Circuit Wellness fitness club concept. “There is a growing need for accessible, neighborhood, user-friendly fitness centers,” said Benson. “Partnering with Exergame Fitness who is known as the leader in the industry of Exergaming, on a new health club concept is a winning idea to help more Americans achieve their individual fitness goals.” Tom Seilheimer VP of Exergame Fitness adds; “Polly and Brian Benson’s hard work is very evident in their completed business model. From day one, they were focused on making a difference in the lives of kids in the central Ohio region. We were very pleased to work with Circuit Wellness on this amazing new facility that offers kids an alternative fitness solution while playing fitness based videogames. We have seen the success of many Exergaming facilities and this club houses some of the top products in the world that are fighting the raging epidemic of childhood obesity. Please stop in and see what this facility can offer your children, we guarantee it will make a difference in their lives” The new Westerville Circuit Wellness location is open Monday through Friday from 6:30am to 8:30pm, Saturday from 8:00-2:00 for Circuit Workouts, and Saturday & Sunday, from 2:00 – 6 pm for birthday parties. For a tour of the fitness center, call 614-901-2348. For more information on the company, go to www.circuitwellness.com. About Exergame Fitness Exergame Fitness is the world’s largest distributor & supplier of Exergaming and kids fitness products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. exergame.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergaming Has Evolved – the twall from Exergame Fitness "Exergaming Has Evolved" Reaction Training & Programming Hand-Eye Coordination Neurological Development Any Age, Any Level, Any Ability Focus Training for ADD/HD Simple to Install, Slim Wall Design more twall info here Discover the unique concept of optimizing movement, fitness and reaction . . . twall. The rules for T-wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. Your task: deactivate the light as soon as it appears by quick touch (T=touch). Act and react as quick as you can. Your goal: Be faster than light. Whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. T-wall was developed by a team of engineers, athletes and fitness professionals for the interactive sports training and Exergame market. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Childhood Obesity: The Educational Cost A Message from Phil Lawler - PE4Life Many people argue that childhood obesity is not a school issue and it is not the responsibility of the school to be concerned about children’s health. Schools are designed to teach reading, math, science, English, now foreign language, and history. No Child Left Behind as made sure core academics remains the focus of American Schools. These same people argue children’s health is totally the parent’s responsibility. I agree the responsibility of the health of children starts with the parents but childhood obesity is becoming a serious problem for society and it is quite obvious the solution will not come from pointing fingers at parents. Many parents struggle with their own weight problems and are not equipped to be role models for their children. Anyone who believes solving the childhood obesity problem is not the schools responsibility needs to read this article – the health of children is a school issue if we want it to be or not – children’s health has many more far reaching negative impacts on education than we realize. Childhood Obesity: The Educational Cost Kara Rogers - September 15th, 2008 Poor childhood health has life-long impacts, with devastating affects on a child’s education and future socioeconomic status. Childhood obesity is especially paralyzing. Research has shown that once a child has become obese, he or she struggles simply to pursue an education. If the current childhood obesity trend in the United States continues, by 2050, at least half the population will be obese and could very possibly be less educated than the overall population today. This is a scary proposition, and social scientists, psychologists, and nutritionists are digging to find the root causes of and solutions to childhood obesity. Interrelated factors affecting childhood obesity include home life, demographics, and resources, such as access to high-quality healthcare and education. Perhaps the most influential of these factors is resources or, more precisely, a lack thereof. Lack of or lack of access to resources narrows choices and limits people to cheap, often unhealthy foods, to forgo health insurance, and to attend schools that provide a only a low-quality education. Low-quality education has severe consequences. Children who receive a poor education as they pass through the educational prime of their lives are left unprepared, without the skills they need to reach their potentials, are intellectually depressed, and are susceptible to poor health. Children in poor health, who are obese, are abundant in the United States. Nearly one-fifth of U.S. children ages 2 to 19 are obese, and recent estimates in schoolchildren indicate the obesity rate is as high as one-third in some rural areas. Sadly, many of these children probably become obese before they understand what obesity is or have even heard the word obesity. With education, children and adults are knowledgeable about their health and confident in their physical and mental abilities. These factors play an important role in diverting people away from obesity. But the relationship between health and education is not simply that educated people are healthy and uneducated people are unhealthy. There exists a clearly defined education-health gradient that is very simple to understand—the better educated we are, the healthier we are, and the less likely we are to become obese. This means that high-quality education and college education are especially important in relation to overall health, and more individuals with good health means a healthier society overall. Childhood obesity can be addressed in multiple ways, though it relies heavily on resolving major problems relating to our educational system, our access to healthcare, and poverty. These issues require government action that promotes equal opportunities for children and families, regardless of demographics. However, working in direct opposition to equal opportunity education is the privatization of education. Privatization essentially puts children in direct academic competition with one another and does not acknowledge the reality that most children in the United States begin this competition with a grave disadvantage, in that they lack basic access to quality education. Indicative of the competitive atmosphere plaguing U.S. education, in an effort to focus on and improve academic performance, many schools dropped recesses and physical education classes. This sent a strong, negative message to children and parents: physical health does not matter. PE classes were construed as a waste of time and money, despite scientific evidence that physical activity can improve brain function in children, in turn, improving academic performance. If children and adults cannot read and understand nutrition labels on the foods and beverages they consume, how can we expect the obesity epidemic in the United States to improve? This epidemic is costly to society. But instead of standing around pointing fingers or accepting childhood obesity for what it is, we need to find ways—now—to stop the obesity epidemic from worsening. In addition to informing parents about the ways in which their behaviors influence their child’s behaviors, we must address the other major factors that directly influence children, who, we should remember, are exceptionally malleable—far more capable of change than most parents. Providing equal access to high-quality education and improving our educational system are fine places to start. “Education is the transmission of civilization.” – Ariel and Will Durant A direct link to this article can be found here Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Xavix Testing Study More than 83 percent of U.S. children age 8 to 18 have video game players in their bedrooms. At the same time, obesity rates continue to increase worldwide; sedentary activities such as seated game-playing may contribute. The authors of the study looked at traditional seated games, as well as more active versions that simulate playing sports or moving through a city with more motion or floor pads. Testing was done with the XaviX J-Mat. A team from the University of Hong Kong had children from ages 6 to 12 rest for 5 minutes, play a seated bowling game for 5 minutes, play an active bowling game for 5 minutes and then play an action game for five minutes. The children burned 39 percent more calories playing a seated game than resting, nearly double the number of calories during the bowling game and more than 450 percent more during the action game. The authors said that, based on typical calorie intakes, playing the active game for 35 minutes a day would help the average child maintain weight, rather than gaining. Heart rates were also 20 beats per minute higher during the bowling game than rest, and 79 beats per minute higher during Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Children’s International Obesity Foundation Challenges Candidates’ McCain and Obama About Obesity Epidemic A report released recently by the University of Michigan stated, unequivocally, that OBESITY is the most dangerous and prevalent health hazard facing the United States, surpassing nine other cited health problems. To date, neither 2008 presidential candidates, John McCain nor Barack Obama have made any public statement regarding this issue. Children's International Obesity Foundation(CIOF) has taken notice. New York, NY (PRWEB) September 8, 2008 -- With the presidential election less than two months away, childhood obesity educators and experts are concerned that the nation's number one health epidemic, obesity, is being neglected by the presidential candidates. Robert Hinnen, Executive Director of the Children's International Obesity Foundation (CIOF) stated in a recent press conference, "Yes, there has been a tremendous amount of news focused on the political hype of the DNC and RNC conventions, however, drawing party lines should have nothing to do with saving America's children -- overweight and obesity issues are not being addressed by either McCain or Obama and I am very disappointed and surprised that neither one has stepped forward. Perhaps the addition of the new vice-presidential candidates, Sarah Palin and Joseph Biden will infuse interest in this epidemic...how many more children and teenagers lives need to be jeopardized before it is too late?" The President-elect will be faced with two major challenges that CIOF believes is enabling this epidemic to continue in the United States, according to Senior Advisor, Douglas Castle. "First, the legacy of the Department of Education's 'No Child Left Behind' Act has eliminated physical education and other wellness programs in favor of saving funding. Secondly, the Food and Drug Administration (FDA) seems unwilling to do little more than controlling the American public's behaviors concerning health and wellness," says Castle. On November 21st, CIOF will host the premiere of Shinebox Media Productions', "Killer at Large" (www.killeratlarge.com) at the Times Center in New York City. The documentary film reveals startling details of the American obesity epidemic and explains why this issue has crossed from a public health crisis to a national security issue. According to former Surgeon General, Richard Carmona, "Obesity is a terror within. It is destroying our society from within and unless we do something about it, the magnitude of the dilemma will dwarf 9/11 or any other terrorist event..." Carmona is among many of the worldwide and nationwide leaders that are interviewed in the film. Hinnen responds, "'Killer at Large' reinforces the need to have a president who truly understands the impact that obesity is having on this country." "Being the Commander-In-Chief of the most powerful military in the world requires a great deal of dedication, as does addressing the growing issues of unemployment, housing foreclosures, failing capital markets, the declining Dollar, and all of those other admittedly important areas, but I would respectfully ask McCain and Obama to reveal what they have in mind regarding the obesity epidemic that is killing our children. Many of them are just turning eighteen, but they might have a difficult time squeezing into the confines of those voting booths...Perhaps CIOF can collaborate with Democrats and Republicans alike to encourage them to 'squeeze in' to vote by giving them some hope that action will be taken," stated Castle. As CIOF continues to fight childhood obesity, they are ever watchful of what the candidates' next step will be to address this epidemic. ABOUT CHILDREN'S INTERNATIONAL OBESITY FOUNDATION (CIOF): CIOF is an approved IRS Section 501(c)(3) not-for-profit public foundation and charity whose international mission is to eliminate dangerous overweight and obesity in children and teens through prediction, prevention, support and treatment. Each year, health complications caused by overweight and obesity in children and teens are responsible for a steadily increasing mortality statistic. CIOF notes that this is the first generation of children in the United States Of America who are not expected to live as long as their parents. To learn more about this problem and what you can do to help, visit www.ciofoundation.org. For Exergaming products and services that can make a difference please visit www.exergamefitness.com for more information. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Video Games That Keep Kids Fit Gym teachers and video games have never been a happy mix. While one side struggles to pull kids off the couch, the other holds them fast. But Kim Mason, a phys-ed director in Rogers, Ark., with 28 years of experience selling kids on the virtues of sweat, did something unlikely last year: she persuaded her public-school district to invest $35,000 in brand-new video-game equipment. That would be more surprising if students in Rogers were the only ones plugging into interactive workouts, but they're not. Some 2,000 schools in at least 35 states have begun to set up exergaming fitness centers with motion sensors and touch-sensitive floor mats to allow kids to control the action onscreen not just with their thumbs but also with their bodies. Do enough dancing or kung-fu kicks, and you just might get the same level of exercise as from chasing a soccer ball. What's more, this is a workout kids don't try to duck. "Physical education used to be a joke," says Dr. John Ratey, an associate professor of psychiatry at Harvard Medical School and author of Spark, an upcoming book about exercise. "That has changed simply because we are catching up with the gamer generation." Finding a way to help this most sedentary age group is more important than ever. Nearly 17% of U.S. kids are considered overweight or obese, and many more are struggling. Meanwhile, as scale numbers are climbing, school budgets for P.E. are falling. As a result, fewer than 10% of elementary schools meet the National Association for Sport and Physical Education's standard of students spending 150 minutes a week in gym class. The high-tech answer to the problem came two years ago when West Virginia University studied the health effects of an exergaming system called Dance Dance Revolution (DDR)--interactive games that instruct kids to use their feet to tap buttons on a sensor mat. After a pilot program found the games were beneficial, the state vowed to install consoles in all its public schools by next year. (It didn't hurt the study's credibility that it was funded in part by an insurance company, not by the gamemaker.) Since then, other districts have climbed aboard, helped by video-game makers like Nintendo and Sony, which are designing systems to meet the demand; small companies like Expresso Fitness that donate equipment; and federal grants and private donations that bankroll the purchase of equipment. "The old system is failing kids," says Phil Lawler, director of training and outreach at PE4life, a nonprofit based in Kansas City, Mo., that helps modernize P.E. "We are tricking them into exercising." A gaming system, which can cost up to $4,000 a pop, is more expensive than, say, a kickball, but the fact is, it may work just as well. In January the Mayo Clinic in Rochester, Minn., found that obese kids burned six times as many calories playing DDR as they did with a traditional video game. And in July the wonderfully named Alasdair Thin, a researcher of human physiology at Heroit-Watt University in Edinburgh, Scotland, found that college students burned twice as many calories playing an active video game in which they dodged and kicked for 30 minutes as they did walking on a treadmill. Studies have not yet shown how the new games measure up against a real session of, say, soccer or wind sprints. Of course, since a child told to hustle around a track pretty much has to do it, critics argue that there's no need for video games in gym classes even if they do have some health benefits. But there's a physical difference between an hour of exercise enthusiastically pursued and one that's merely plodded through. And, Lawler says, "most kids aren't volunteering to do pull-ups after school." Develop a taste for aerobic video games, however, and you just might carry the habit home. But can anything hold the fruit-fly attention span of kids? "Video games are not the answer," says Warren Gendel, founder of Fitwize 4 Kids, a chain of traditional children's gyms. "Kids will get bored and be back on the couch." Maybe, but that won't stop the games from coming. Fisher-Price just began selling a video-game bike for toddlers. No word yet on a version for the prewalking crowd--but don't bet against it. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### A Healthy and Happy Childhood Local programs show kids that eating healthier and becoming more active is not only good for them, but also fun. By Julie Engelhardt Getting kids to maintain a healthy lifestyle can be challenging for parents today. Instead of going outside to ride their bikes or run and play when there’s down time, children tend to plop down on the couch to play videogames or watch TV. Or when hunger pangs hit, they’ll likely choose a can of soda and a bag of chips for a snack, instead of water or an apple. With so many not-so-healthy options easily available to kids, parents often labor over how they can turn these behaviors around before it’s too late. The last thing they want to see is their kids facing high blood pressure, heart disease, Type II diabetes or other health problems that usually do not occur until much later in life. Dr. Jamie Wallach, a pediatrician who founded Bay Area Committed to Kids in San Jose, deals with children’s weight problems on a daily basis. She tackles the weight gain issue by not only focusing on the child, but also working with the parents. “We are dedicated to educating the whole family and teaching them how to have healthier lifestyles,” she explains. “The most successful treatment is a family-based approach by incorporating a moderate lifestyle change.” Wallach says this method is in sharp contrast to societal attitudes over the past 20 or 30 years with respect to weight loss. “People have heard they need to diet and restrict what they eat, but they often have a difficult time keeping it up, so they go back to their old habits. If we can help [the family] identify small changes that [can be worked] into their current lifestyle, they’ll become successful.” Some of these changes, she adds, are as simple as turning off the TV, or going out for a walk or bike ride once a week, with the intent of making it a regular part of your family’s routine. To some parents, teaching their kids about proper nutrition may seem like a daunting task, but it doesn’t have to be. At Willow Glen kids cooking school Cucina Bambini, which opened in April 2008, teaching children about making healthy choices is a big priority. “It is really getting out of hand,” says manager Heather Hicks of the rise of diet-related illnesses such as Type II diabetes. The center’s cooking classes aim to make students aware of the hidden fats and sugars in many foods. “We do show them a lot of substituting,” says Hicks. Not only do they use more nutritious alternatives, such as applesauce instead of sugar and or flavorful herbs in place of salt, they feel that children who learn to cook at a young age are bound for a healthier life. “I think what you grow up doing is what you tend to do and teach when you are an adult. These are life lessons and life skills,” says Hicks. “I really, really believe that giving them experiences with fresh fruits and vegetables is going to last them their whole life.” Jill Litwin is also helping kids to eat better. Owner of Peas of Mind in San Francisco, she created “puffets,” frozen single-serve meals that are great for children ages one to seven. Litwin likens puffets to mini casseroles that contain the four food groups. Their carrot risotto puffet, for example, has organic whole milk for calcium, eggs for protein and Omega 3, organic carrots and sweet potatoes for the vitamins and veggies, and boiled rice for the grains. “Our goal is to feed our kids better today and to do whatever it takes to make it easier for the parents,” Litwin says. “People are working longer hours and the commute is longer. We have foods for us that are convenient and healthy, but there’s been nothing out there for the kids. Now there is.” Another key element to staying healthy is to incorporate plenty of exercise. Enter Dave and Naomi James, co-founders of FUZE Fit for a Kid!, a new health club in Los Gatos that was designed specifically for youngsters and tweens. Dave holds a masters degree in health services administration while Naomi is a certified fitness trainer, so they both know what it takes to keep the body in shape. “The idea for our company is to give kids the place and means to keep fit – or for many, to learn how to get fit,” Dave says, adding that FUZE isn’t just a place for athletes, nor is it strictly for kids who might be overweight. The facility is currently for children ages five to 14, though there are plans to open up classes for preschool-aged children soon. At FUZE Fit, members can participate in interactive fitness and what the Jameses call “exergaming” – video-based games that are all people-powered, so that kids have to use their arms, legs and entire body to play them (unlike a traditional videogame, which involves only their fingers and thumbs). There is also strength training for older kids, circuit training, plyometrics (high-energy activities like jumping, running and bounding from place to place), plus classes in martial arts, cardio-kickboxing, yoga, Pilates, Zumba and hip-hop dance. “It’s like walking into a health fitness restaurant,” says Dave. “You have a whole menu to choose from.” Dave James adds that before kids come in and exercise at FUZE, they have a consultation with the center’s pediatrician to get a baseline fitness assessment. “We talk about what it means to be healthy, and they identify what areas they’d like to focus on,” he explains. “Some of it might have to do with having fun, some has to do with getting exercise, and some has to do with eating right. But it’s all about being healthy. Come see the Skywall available at Fuze Fit. The Skywall is provided by Exergame Fitness and is the worlds onlt fully motorized safe climning wall for kids. More information is available at their official website at http://www.exergamefitnes.com/ Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Study predicts 90 percent of Americans could be fat by 2030 It was one of those numbers, like $10-a-gallon gas or $20 six-packs, that seemed designed to shock: Could it really be that almost nine out of every 10 American adults will be overweight or obese — basically, more than 20 percent over their "ideal'' weight — in less than 25 years? That's what a new study, based on national surveys, warns could happen if the weight-gain trends since the 1970s continue until 2030. The research was carried out by scientists at Johns Hopkins University and the federal Agency for Healthcare Research and Quality. The report was published online in the journal Obesity. Currently, about two-thirds of American adults are considered either overweight or obese, as are about a third of school-age children. The dire prediction is based on assumptions that people will continue behaving — and putting on the pounds — just as they have for the past 30 years. These behaviors include driving everywhere rather than walking, eating big mounds of unhealthful fast food, getting less and less exercise. Long-term troubles Many experts think there are already so many "super-sized" Americans that a century-long trend of greater life expectancy has slowed — and may even soon begin to reverse. But government reports last fall suggested adult obesity rates were static, and a report in May showed childhood obesity rates were also steady, maybe even slightly declining in some regions. Some experts took the report on kids, in particular, as a positive sign that a broad public health focus on reducing childhood obesity may be starting to pay off. Others warn that most overweight kids will still become overweight or obese adults, with long-term health consequences. Medical science certainly has been aggressive in finding solutions, ranging from stomach-shrinking surgery in several forms to new food formulas to research into genes and hormones that spur us to eat or not eat. One sure bet is that it will take personalized medicine to get us slim again. You only have to consider "those people" — you know, the ones with the fast metabolism who seem to eat what they like and never gain weight — to appreciate that genes are a factor in jeans size. Changing standards We also know that the obesity battle is full of moving targets. Don't forget that shifting food pyramid, or that the government tumbled millions into the overweight category a decade ago by shifting the BMI (body mass index) threshold of being overweight to lower numbers. The BMI is a measure of body fat based on a person's weight and height. According to the Centers for Disease Control and Prevention, an adult who has a BMI between 25 and 29.9 is considered overweight. Obesity is considered to start at a BMI of 30. To calculate your BMI, go to www.nhlbisupport.com/bmi. Likewise with the recommended daily level of activity, which has been raised or lowered in recent years from at least 60 minutes a day of exercise down to as little as 30 minutes. Now, the Archives of Internal Medicine reports the suggested "moderate'' workout is back up to 55 minutes a day, at least five days a week, for overweight and obese women (and probably men, too). This is said to be necessary to sustain a weight loss of 10 percent, for at least two years. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### I’m a Wii Fit believer I’m a Wii Fit believer by ZDNet's Christopher Dawson -- I really thought Wii Fit was a gimmick. And those phys ed classes that used Dance Dance Revolution to get sedentary teenagers jumping around? Talk about a waste of taxpayer money. Then my kids bought Wii Fit this weekend and I was absolutely, instantly impressed. Wii Fit is a game for the Nintendo [...] Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### 2 years old — a childhood obesity tipping point? Research suggests that childhood obesity begins in infancyOver the last decade, childhood obesity has grown into an epidemic, reflected in soaring rates of type 2 diabetes and recommendations that pediatricians check toddlers for elevated cholesterol. What hasn't been as clear is how early to intervene. A study presented at a pediatric research program on Friday suggested obesity prevention efforts should begin as early as age two, when children reach a "tipping point" in a progression that leads to obesity later in life. "This study suggests that doctors may want to start reviewing the diet of children during early well-child visits," said John W. Harrington, M.D., a pediatrician at Virginia's Children's Hospital of The King's Daughters (CHKD). "By the time they reach eight years old, they're already far into the overweight category, making treatment more difficult. "The study examined records of 111 overweight children from a suburban pediatric practice. All of the children had their height and weight measured at least five times during pediatric visits. The average age was 12. Children whose body mass index exceeded that of 85 percent of the general population were classified as overweight. Researchers charted the recorded body mass index of the children from infancy. through They found that the obese children had started gaining weight in infancy at an average rate of .08 excess BMI units per month. On average, they began this progression at three months of age. Over half the children could be classified as overweight at two years old, 90 percent before reaching their fifth birthday. Vu Nguyen, a second year student at Eastern Virginia Medical School, CHKD's academic partner, said the results surprised him. "I didn't think that that obesity would start that early," said Nguyen, who presented the results Friday at a pediatric research scholars program. Nguyen conducted the study with Harrington and Lawrence Pasquinelli, M.D., a pediatrician with Tidewater Children's Associates in Virginia Beach, Va.More research is needed to determine the causes of early obesity including "information on family history and the dietary and exercise habits in infancy," said Harrington, an EVMS associate professor. "We may then have to look prospectively to see what interventions work in reversing this trend."Children's Hospital of The King's Daughters Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Boost Your Child’s Brainpower by Simply Letting Them Spend More Time on a Playground Who doesn't want to spend more time playing? I know I do! Today's guest column by Marina Mironov underscores the benefits of play for our kids. We grown ups benefit from our relationships with happy, well adjusted children too! We all know kids love playgrounds. Now, research shows that playing on the playground can boost brainpower too! Playing has been linked to emotional, social, motor and cognitive development. Playgrounds facilitate the benefits of pure, spontaneous and active free play. Some ways they do it are listed below. Play and Free Play While we take the playing done by children for granted, we seldom ponder the mechanics of it. There are many ways that children play and they have unique benefits to the child's development. Physical play such as running, jumping, dancing promotes physical fitness. Fantasy play such as dressing up or pretend play expands the mind and imagination. Young children play in a very simple manner, their games and scenarios becoming more complex as they grow and develop. Although structured, organized activity has its place in a child's day; it is really through free, spontaneous play that a child is able to develop critical thinking, problem-solving and imagination. Since most children are naturally active, they often combine their natural tendency physical activity with playing. Playgrounds provide an optimal environment for a child to be active, explore his environment, interact with his peers and play in his own unique style. Brain Development Most of us are aware of recent findings that the most crucial period for brain development is under the age of five. We have all probably also heard that "play is important for children". There is actual science behind that statement! The act of playing stimulates brain development and function. Vigorous gross motor activity is also critical for proper brain development, by creating and establishing vital neural pathways. Playgrounds help to develop a child's cognitive development, because they provide sensory-motor stimuli, which directly corresponds with the small child's preferred method of learning. Through running, climbing and pretending, the child is building his brain while having fun! Motor-skills There are reports which suggest that children which fail to properly develop motor skills by the age 5 will likely have a hard time developing the essential skills later on. The best place to gain those skills at an early age seems to be the playground. Toddlers have a chance to explore new surroundings and learn new skills, while older children enjoy the challenge of testing their strength and trying more difficult pieces of equipment. Playgrounds provide the space children need to freely run and expend their energy and advance to the next stage of development. Children who lack physical activity might face health consequences as adults, and playgrounds are a fun, cost-effective way of ensuring that children receive the recommended amount of daily physical activity. There are various physical development opportunities which playgrounds present. Tactile panels promote manipulation and coordination; bridges and ramps promote loco motor skills; and slides and swings promote balance and coordination. Monkey bars and climbing ladders teach children fine motor control such as reaching, grasping and releasing. There are also ample opportunities for jumping, running, balancing and stretching. Language Development, Intelligence, and Social SkillsThrough play children learn to develop their imagination, intelligence and language. The playground allows children to safely congregate with their peers and interact together. The children's eagerness to create and join in games expands their social and communication skills. Through the act of creating games and inviting each other to play, children learn societal rules and functioning in a group setting. Negotiation, cooperation and compromise are essential talents children must possess in order to feel comfortable and as if they belong in their group of friends. The children's way of spontaneously creating "games" illustrates how playing on a playground stimulates social and emotional development. Children, whether they know each other or not, will gravitate towards one another and start a game of "tag" or "hide and seek". Or perhaps an elaborate fantasy game will be created, with the playground structure being transformed into a castle and the children being assigned roles of knights, kings and wizards. In order for the game to function smoothly, vital communication must take place, through discussion, agreements and the ability to resolve conflicts. A child who can not handle his frustrations, or abide by the invented "rules" will find himself out of the game. Summary There is more to a child's play than meets the eye. Playing is crucial to the successful development of the brain, body and intellect. It helps to create neural pathways that will last the rest of the child's life. Playing promotes motor development by exploring and expanding the limits of the child's growing body. Finally, through playing with his peers the child learns social, emotional and oral skills. Playground equipment and space provide a suitable environment for a young child to engage in appropriate developmental play. The fact that it is a fun activity that most children enjoy will have lasting positive effects on their overall development. About the Author Marina Mironov is the owner of DreamGYM Inc. As a mother of two active boys, she faced the problem of keeping her children physically active all year round. After creating the first jungle gym in her house, Marina envisioned the idea to make this product available to all children. Now she sells her indoor jungle gyms and swing set accessories through her online store KidsDreamGym.com. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Products Available at Exergame Fitness.com PS3 Eye Toy Package w/ Plasma TV/Roll Cart - [more information] This package is great for Exergaming competitions playing various mini games on the PS3. The camera puts you in the game as you physically interact with the software! Alpha Mats - [more information] Text your name, compute math problems and up your cardio on this amazing Exerlearing pad. These high quality durable pads can get your gym or kids fitness class doing programs that stimulate learning and problem solving. XaviX Power Boxing Package - [more information] Put on the gloves, press play and knock out your digital opponents safely on the screen. Jackie Chan Power Boxing is fun, rewarding and addictive! XaviX Tennis Package - [more information] Grab the mini tennis racquets and play in team battle mode and watch the sweat drip. Xavix tennis is very popular with Schools, YMCA's and Kid Zones. Motivatrix - [more information]Finally an Exergaming product that has great graphics and can challenge users from ages 5 - adult. The Motivatrix mini games are unmatched in the industry and this really captures what Exergaming is all about. 2 thumbs up!! Makoto Sports Arena - [more information] What else can we say? This is one of our top performing products that kids love! Knock the lights out by yourself our team play. The Makoto is a product that has many health benefits for kids. Read more about it! Traq 3D - [more information]The Traq 3D is a great Exergaming product that has amazing graphics and great for all ages. The Traq 3D was featured on Oprah® and ESPN®! Dodge, Lunge, Jump and train your body with fitness based results right on the screen. Cybex Trazer - [more information] Just like the Traq 3D the Trazer is engaging, used by doctors and developed for improving body movements and agility. Play soccer, jumping games, football lunging and more. Get data on your performance after you complete the game Dance Dance Revolution - DDR - [more information] DDR is a popular video dance & step craze that has been documented as a welcome solution to youth obesity. Users stomp, slide and compete to accurately match up step moves to arrows on the screen. Simple to use and easy on the budget! Lightspace Play Wall - [more information] The Lightspace Play Wall combines the latest in interactive technology with software controlled content that will provide hours of fun and exercise. The arcade cabinet makes it fun and a great way to light up your fitness area. TWall - [more information] Discover the unique concept of optimizing movement, fitness and reaction...Touch Wall. The rules for T-wall are simple but challenging: Knock the lights out & stay focused. Perfect for recovering Soldiers, ADD/HD kids, rehab and fitness centers. Lightspace Play - [more information] Lightspace Play is an interactive fitness floor that can get up to 8 kids at once playing. Play games like Bug Stop, Jump Rope, Simon Says, DDR, Musical Squares, Musical Instruments and more. Sounds, lights & pure interactive fun! A Must have! TreadWall M4Base - [more information] The Treadwall M4 Base is great for any sort of climbing activities. Great for fitness clubs, kid zones, YMCA's, Schools and more. Based on a very easy weight setting the wall rotates and moves, letting the user get the health benefits. Treadwall M4Pro - [more information] The Treadwall M4 Pro can lean and tilt as you climb for speed or a continual endurance climb. This unit is popular with Park Districts since it can be installed virtually anywhere and the durability is solid. USA Made! Ab Solo - [more information] The Ab Solo is a Revolutionary new Ab Solo Core Intensive Training is a uniquely interactive, fun and effective system for people of all ages and abilities. Who knew shooting baskets and doing sit-ups were so much fun. Once you try it your hooked. Traversing Wall - [more information] This is a type of climbing that goes sideways instead of up. Another wall product great for anyone looking to save space. Kids love to climb and this is a perfect solution for getting active kids a full body workout by safely climbing sideways. KidWall - [more information] The KidWall is safe, simple & fun! KidWall lets kids climb at their own pace. Equipped with our patented Natural Pace technology, The KidWall moves only when the climber moves, keeping kids safe. Colored patterns are used for programming. Panasonic Core Trainer - [more information] The Panasonic Core Trainer® uses radically new counter-balance exercise technology, the Core Trainer engages the thigh, back, abdominal and other core muscles, for no-impact strength training with great core results. Build your core. Hoggan Kids Sprint Circuit - [more information] Based on a resistance dial simply set it and forget it. Nine multi-function training stations, provides an uncomplicated, safe and strain-free workout. It is perfectly suited for everyone; children, adults and the active aging. Ask us about it! PaviPlay Flooring - [more information] PaviPlay Flooring is easy To assemble and clean.The tiles fit together like a jigsaw. Assembly is so easy that a play surface can be constructed in no time. These tiles are actually resistant to bacteria. Great K-12 product that provides comfort and fun. iJoy Board - [more information] No matter the season, no matter the board sport, the motorized iJoy Board balance trainer keeps your legs fresh, toned and ready to carve the slopes, grind a rail or catch a wave. Just hop on, balance and play cool snowboard games. Viper LT Rope Climber - [more information] The Viper LT Rope Climber is a compact, light-weight rope-climbing exercise machine that offers a close simulation of rope-climbing exercise. Its an engaging product that offers a traditional approach to kids fitness. It feels just like rope climbing. Kore Balance - [more information] The all-new Korebalance will be used by top athletes for agility training, seniors who wish to continue their life enhancing activities such as golf and tennis, without the fear of falling, and training Exerstation - [more information] The Exerstation measures how hard you are pushing and pulling on the controller. Instead of just using your thumbs to play, our products let you use your entire body! Push the Exerstation and move your digital game. Isometrics at its finest. TreadWall - [more information] Why TreadWall? Simple. There is nothing to strap on, nothing to start up; staffing requirements are minimal. Let them climb away on this rotating wall. You never are more than a few feet from the ground. Safe and a great workout. SoftPlay Zone - [more information] What is Soft Play Zone? This is a dedicated toddler area featuring safe, durable and fun equipment. Products include: Balls, Logs, bouncers, obstacle coarse and more. Bright colors make them attractive and appealing to kids. Daycares Luv 'em! Jacobs Ladder - [more information] The Jacobs Ladder is a commercial cardio machine specifically designed for kids fitness, fitness enthusiasts, athletes and professionals. Its unique design places the user at a 40° angle in order to to burn calories while having fun Jump Zone - [more information] The Jump Zone is a fun and energetic way to achieve overall fitness. Jump your way to fun or angle the surface to play catch with safe medicine balls. Kids get a kick out of this product and love jumping. The railings make it super safe. Recreational Games - [more information] Choose one of our very popular commercial grade Recreation Products to provide hours of fun for kids & adults at your fitness area. These are a great add-on for any YMCA or fitness area. Air Hockey is always a top seller that kids love. WaterRower - [more information] Check out the WaterRower! How fast you go depends on how hard you row, which in turn depends on how intensively you work. A unique product that tones your entire body. Tuff Stuff - [more information] Another alternative to kids fitness equipment. Tuff Stuff is a great exciting way to get already active kids into another level of fitness. Get them used to traditional fitness and have fun working out. Exerbike - Game Bike - [more information] Exerbike provides a fun and engaging entertainment center by allowing the user to directly control your favorite video game played through a PlayStation2. The faster you pedal the faster you go. Pedal to Play various PS2 games. LCD's, Projectors & Plasma TV's - [more information] View our vast selection of LCD, Projector and Plasma TV's that enhance the Exergame Fitness experience. All of these products are commercial grade and let your customers see the best possible image. Game Cycle - [more information] The GameCycle merges upper body exercise with the excitement and enjoyment of video games. The gaming challenge encourages exercise and will facilitate adherence to rehabilitation and exercise using the Nintendo GameCube. Kids really love it! Dancetown - DDR - [more information] Dancetown combines the fun of arcade games with the benefits of dance and physical exercise. Simple, clean and engaging controls. Use it with Seniors, kids, teens and competition players. Safety rails are great for balanced play. Dreamflyer - [more information] The Dreamflyer is an engineered product and works on a simple principle of mechanics pivot arrangement. The user, while sitting on the chair, balances her/his weight across the frame. Mostly used in hotels and Casinos. Very unique product. Hoggan Airbounder - [more information] Have some fun with the AirBounder! The Hoggan Sprint AirBounder provides a fun, safe and efficient whole-body exercise for adults of all ages, teenagers and children. Jump up and down hang on to the stability railing. Great for the legs. Cobalt Flux Hand Dance Pro - [more information] Enables students with a disability or injury to participate in the electronic dance experience along with the rest of the class! A natural extension of the dance game experience, this commercial-grade product offers a solution for special needs children. 3Kick - [more information] 3Kick a heavy duty commercial grade machine that will be loved by your youth population, kick boxers, instructors, trainers and more. Simply knock the light out and get a score. Kick & punch the soft padding and increase your reaction time. Freedom Climber - [more information] The Freedom Climber provides all the benefits of climbing without the risk of falling from a 30 ft. wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall and rotates in a circle as you climb. Awesome! Skywall - [more information] The Skywall is our #1 reccomended climbing wall due to its 10 preset courses and motorized environment that allows the user to be challenged and tested. The Skywall angels back and forth making it easier for kids and harder on adults. Phunzone Toddler Systems - [more information] We offer the widest range of age-appropriate play structures to meet the diverse needs of child development facilities, family entertainment centers, pre-schools, special needs therapy and more. Its a human jungle gym for kids. Xavix JMat - [more information] Experience the ultimate interactive workout with Jackie Chan! Step up your cardio fitness with a trainer who knows all of the right moves. Kids Fitness made easy, fun and fit! Gamercize Interactive Fun - [more information] Combine video games and exercise for a fitness aspect to the latest technology. The smart alternative to playing computer games the lazy way. When exercise is too boring or there just isn't the time, Gamercize is just the answer! Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Wal-Mart Giving Back to Kids… Recent Initiatives Recent InitiativesWal-Mart is proud to be a good neighbor and citizen in thousands of communities across the country and around the world. We believe it’s a privilege to be a store that’s part of the community. And, we believe it’s our responsibility to help sustain the communities that rely upon us. The stories below are just a few examples of how Wal-Mart and their associates give back to our communities. Click on each story to find out more. Wal-Mart Foundation Donates $5 Million to YouthBuild USA In line with its commitment to make education a top priority in 2008, the Wal-Mart Foundation awarded $5 million to YouthBuild USA. The First Tee The First Tee offers educational programs and training facilities that make a real difference in young people’s lives – promoting character development and core values like honesty, integrity, and responsibility. Foundation Awards $500,000 to Clinton Global Initiative Through CGI University, Walmart empowering college students to make a difference in their communities through sustainable action. Wal-Mart Gave More than $296 Million in 2007 Giving back to the community has always been a top priority for Wal-Mart, and 2007 was no exception. Wal-Mart’s global contributions totaled more than $470 million. $32 Million Donated to Salvation Army's Red Kettle Campaign During the 2007 holiday season, Wal-Mart and Sam’s Club customers reached deep into their pockets and contributed more than $32 million to the Salvation Army’s Red Kettle Campaign. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### US News & World Report article on Exergaming Earlier in the week Senior Editor (Health/Medicine) Katherine Hobson from US News & World Report interviewed me by phone. Here is the online article titled "The Power of Wii: Getting in Shape with Video Games?" What if you could turn video games, criticized for everything from their obsessive hold on users to their purported role in childhood obesity to their misogynist elements, into something, well, healthy? That's the idea behind "exergaming": physically interactive video games, controllers, and systems that aim to get your heart rate up without making you feel like you're doing penance. This whole emerging discipline is about to get a big bump with the release next week of Nintendo's Wii Fit, which is already flying off the shelves in Asia and Europe and is likely to be in short supply here, too. Gaming sites and reviewers are weighing in; here's what the New York Times testers had to say, here's how the Wall Street Journal liked the system, and here's how CNET reviewed the game. (Another blogger has a review based on a month of use in Japan.) Wii Fit consists of a $90 balance board that's combined with the original Wii console to let users progress through a series of activities that include simple yoga positions, hula-hooping, and ski-jumping. The original Wii wasn't specifically intended to give users a good workout, but some people have reported sore muscles and joints, and at least one doctor has self-diagnosed a condition he dubbed Wiitis. Regular old Wii involves movement to play virtual sports like bowling and tennis, but technique often triumphs over physical effort. Wii Fit is not the first exergame; EyeToy, a camera add-on to the PlayStation 2, has a series of fitness-oriented games. And before that, there was Dance Dance Revolution, the game that got kids hopping enthusiastically in the arcade and then in front of their home TV sets—and even, in some places, in P.E. class. But DDR was created as an entertaining game. Then people noticed it also worked up a sweat. Now, interest in exergaming is growing, given the potential to get both kids and adults off their ever-expanding butts. It was one of four major trends discussed at the national Games for Health conference, held in Baltimore earlier this month, and researchers are trying to figure out how best to assess and design these games. Academics have already studied some of the older games. Researchers at the Mayo Clinic concluded in 2006 that kids who traded passive video games for EyeToy games and Dance Dance Revolution became three times as active. Another study, published last year in Pediatric Exercise Science, found that in kids, the exertion from playing the more active games is comparable to skipping, jogging, brisk walking, and climbing stairs. (It's unclear whether users will burn off less energy as they get better, and more efficient, at the games.) Earlier this year, researchers reported in the International Journal of Behavioral Nutrition and Physical Activity that a group of 10 kids randomly assigned to get an active video game setup added to their PlayStation 2 spent less time on all kinds of video games and more time being physically active than a control group that had only the conventional console.The games that are more likely to burn calories involve the larger muscle groups in the legs, not just arm movements, says Alasdair Thin, a physiology researcher at Heriot-Watt University in Edinburgh who looks at exergames. That's likely why Dance Dance Revolution has come out ahead in studies comparing it with the EyeToy, which doesn't involve vigorous leg movements in many of its games (one exception: EyeToy Kinetic, a personal-training program). In the future, we need to "tease out what aspects of the games are beneficial," says Stephen Yang, co-director of the Physical Activity Research Laboratory at the State University of New York -Cortland. (He also has an exergaming blog.) The more chances players have to make changes and decisions—to customize the game, to some extent—the more likely people are to stick with it, says Yang. Increased feedback from a game system, in the form of tips or heart rate information, helps keep users hooked, he adds. So does a system that allows players to compete or collaborate with others. Researchers say the games aren't likely to be suited to everyone, or to replace other sports or activities. But they may be a gateway for people who aren't already moving on a regular basis, especially exercise novices who are more comfortable being active at home than in a more public place like a gym. Users of Dance Dance Revolution say their primary reason for playing is for fun, says Debra Lieberman, director of Health Games Research, a program funded by the Robert Wood Johnson Foundation that examines how active games can improve health. People find it easier to stick to an exercise program when doesn't feel like work. When you look at the stats on obesity and nutrition, especially among kids and teens, "obviously, we've failed," says Yang. "We've got to right the ship, to bring back play, free time, and games." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Popularity of video game workouts takes Y by surprise Popularity of video game workouts takes Y by surpriseCARTER HAYDU The Moose Jaw Times Herald Jessica Sorowski, 12, poses with the video boxing game at the YMCA on Thursday. The YMCA has incorporated physical activity and video games as a way to keep kids active. Colin Dewar photographA happy surprise from the local YMCA’s summer video game fitness trial program is the positive response from senior citizens. Jeff Fox, YMCA CEO, said elderly women from an osteoporosis class, for example, really enjoy the interactivity of the video exercise equipment. “We didn’t really plan for that, but it happened.” The local health and fitness organization purchased the video games, which incorporate physical activity, back in June. Fox said various groups and day camps, as well as individual YMCA members, have used the equipment over the past couple months, giving organizers an idea how to incorporate the devices into the facility’s autumn programming. “(The day campers) have kind of been our guinea pigs,” he said, adding autumn programs begin in September. There are two general video-game options at the YMCA. Stationary bikes are hooked up to a Play Station 2. Using racing games, the video characters go faster and perform better depending on the intensity one peddles his or her real-life bike. Also, there are separate “exergaming” (exercise plus gaming) units that allow club members to play baseball, tennis, boxing and other non-racing sports.Carter Haydu can be reached at 691-1265. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Nintendo Wii Sqweeze controller coming in 2009 When it comes to casual gaming there is one games console that’s miles ahead of all the others, and that’s the Nintendo Wii. The Wii Fit has brought people onto the Nintendo Wii that may never of owned an Xbox 360 or Sony PS3, and there are many more accessories on the way to the Wii. This is one such example, the Nintendo Wii Sqweeze controller. The controller will not be available to 2009, and InterAction Laboratories had this device on show at Games For Health 2008. The Wii Sqweeze brings exergaming to the upper body in the form of near-isometric movements the rubber handles allow for shoulder abduction and adduction (Max Range of Motion-ROM ~2-3 inches). On the device I tried, they hacked the Wii and were running it via USB on a PC. However, I’m told that it will be a fully operational Wii controller by its 2009 launch. To start playing the demo-games IA Labs designed, each player self-calibrates the device by squeezing 50% of your maximum. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Pensioners say no to bowls but yes to Nintendo Wii Looks like the pensioners are here to battle it out with the younger generation and fair play to them, pensioners and teenagers love the Nintendo Wii because is mimics real life motion plus it keeps you active. Well whilst visiting Times Online they have some interesting news that we thought you show read, pensioners are basically saying no to bowls and yes to Nintendo Wii, they talk about Doris who is 91 who loves playing Nintendo Wii games. In a small town in Tenbury Wells, near Leominster in Herefordshire pensioners attend the Age Concern afternoon in a Scout hut where normally it used to be tea and biscuits, but now they have this gaming console. The pensioners play the games under the watchful eyes of a couple of teenagers (Brave they must be).So it looks like gaming consoles are not just for the young but indeed for the older generation too, maybe we should all have a teenager versus pensioners gaming contest. View a vast selection of Exergaming & Exerlearning products at www.exergamefitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Fitness – Experience The Difference WELCOME! We are elated that you are taking a big step forward into learning and/or providing Exergaming products & services at your facility! To have come this far we know you are very serious about opening a facility or are interested in adding new products to your Exergaming center. Please take some time to see how we can partner with your company providing you with the best & proven products, unique & professional services and a long-term relationship. We are 100% confident we can work with any size budget or need. ABOUT OUR COMPANY Exergaming Research, Product Testing and FREE Education Workshops: Exergame Fitness is the world’s largest distributor & service provider of Exergaming and kids fitness products. We provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Financing Options and more. We offer the lowest prices on any of the products we carry backed by our 110% Lowest Price Guarantee. Exergame Fitness is dedicated to providing low-cost solutions for business of any size. Our quick turnaround time for getting you products, designing your facility and supplying you with grant information is un-matched in the industry. We don’t just sell you products; we partner with your company and provide you with everything you need to make your experience a memorable one. Exergame Fitness is located inside one of the largest YMCA’s in the country. At Buehler YMCA is Palatine Illinois, there are over 18,000 members and growing every year. The YMCA’s are the leader when it comes to Exergaming and having this showroom facility for our products helps us research, test, and hold monthly workshops for Exergaming facilities like yours. Every single product we carry is thoroughly tested and approved so that you get the best possible products in the industry that will last, insuring your investment for years to come. The childhood obesity epidemic is very important for us to fight, so therefore it is necessary that our kids, teens, adults and seniors here really love these products just as much as we do. Delivering healthy based results is our number one goal with any product we carry. Our Exergaming facility is located minutes from O’Hare airport and our Exergaming experts are available 7 days a week making it convenient for you to come try our products in a “real world environment”. We can sit down with you and your staff and offer you a course in Exergaming while going over your return on investment, program curriculums and intensive product training all on the same day. We never charge for sharing business knowledge or facility design and layout concepts. We will make sure that by the time you leave you will have all the knowledge & training we have so that you can make a smart and realistic purchasing decision when the time presents its self. No high pressure sales. For all the latest information on Exergaming, please remember to always visit our website at http://www.exergmefitness.com/. Our website is consistently updated and loaded with many tested Exergaming products that can provide you with solutions for any situation. We carry a wide variety of products that are suitable for Kids Fitness (K-12), Teenagers, College Athletes, Senior Fitness, Military/Government, Special Needs, Rehabilitation & more. NO LICENSING OR MONTHLY FEES No Licensing or Monthly Fees: We never charge licensing or monthly fees. Why should you pay money on a monthly basis when you are providing all the hard work & dedication of running your Exergaming room? We understand that you have worked hard to get this far, the last thing we want is to charge you. We are here to help you make memberships grow so YOU can make the money! LOWEST PRICES GUARANTEED! Our 110% Lowest Price Guarantee: Exergame Fitness is here to get you the best tested products in the industry, and since we stock many of the items we carry & purchase in bulk, we can create lower margins and pass the savings directly to you. We offer the industries best, 110% Lowest Price Guarantee on anything we sell. Since we are the world’s largest distributor & service provider for Exergaming products, we offer the lowest prices guaranteed for 30 days or we credit your account 10% of the difference back. Price is never an issue! It’s the service and support that really counts. Our business is 80% based on referrals and making you a happy customer will bring us more customers. We have a network of over 500 locations that have our products and we let them do the talking! ALIGN YOURSELF WITH A LEADER Leaders from the Start: Since Exergaming came to the forefront of the health industry, we were the first company to bring all of the separate products on the market together to design an “Exergaming Concept”. Long ago we had seen a need for these products and we waited to get enough products tested to create an Exergaming Concept that works. We don’t just sell products, we sell “proven products” that create a concept and gets fitness based results! We have now implemented our Exergaming products into over 500 locations and growing every year. W also sell them globally to places such as Dubai, The Netherlands, Canada, Mexico, Australia, France, Germany and many more countries. We will also share any ideas with you that pertain to your business model from examples we have seen in the field by us installing products, or just dropping in to see what other places are doing. 500 LOCATIONS STRONG Over 500 Locations Strong: Our fitness and Exergaming products have been installed in over 500 locations around the United States. When Exergaming products came to the market, most companies in the beginning ordered just a few products to start with. As the industry grew and Exergaming became more popular, we are now seeing full conceptual room designs and new business dedicated just to Exergaming products. Right now is the best time to open an Exergaming location because of the popularity of the rooms and the proven products that are getting the health benefits that are needed in today’s world. MEDIA, PRINT AND ADVERTISING ASSISTANCE Media, Print & Advertising Assistance: Our in house design team will help your company with print ads, media campaigns and any ideas you have to increase memberships. Let us know if you need help and we will be ready to assist you any way possible moving forward. We have the ability to search all local media outlets in your location helping with branding your Exergaming room when it is time to launch a full campaign for you. Our in-house design team has pre-designed posters and postcards that can be customized with your logo and branding so you can send out mass mailers. We want you to succeed so please feel free to use our experienced marketing staff to suit your needs. We do not charge for this service. WEBSITE ASSISTANCE AND DESIGN Website Assistance & Design:Need help with your website? Let us do the work for you. We have images, text and descriptions of all the products we carry and as a member of our Exergaming team, you will have exclusive access to all images and data we have for use on your website. If you are in need of a complete Exergaming website, our company has an in-house design team that can design and create a custom website for you if needed. For more details and pricing, ask one of our Exergaming experts at extension 1103. FREE ROOM DESIGN LAYOUTS Free Room Design & Layouts:At Exergame Fitness we never charge for room design layouts. Our experienced in-house graphics design team will work closely with you on your Exergame room concept, making sure all of the products are scaled to size according to your specifications and our recommendations. At the time of your design is started, our graphics team also works with your sales person and installer making sure your layout makes sense and that you are getting all the benefits of the room seen from every angle. INSTALLATION AND TRAINING Comprehensive Installation & Training: We will be installing all Exergaming equipment purchased from us in a timely manner, as well and providing your entire facility with comprehensive training to ensure you are completely educated on the products you purchase. Our certified technicians have been trained by each manufacture on the operations of each product as well as the knowledge to install them according to your specifications. After installation, our technician(s) will personally train you and your staff on how to maintain your products as well as providing you with unlimited customer support after installing & training. You can call anytime to get tips, advice or have any issue resolved quickly eliminating downtime. Installation and training is a “crucial part” of being successful for your Exergaming room and we pride our self on making sure you have the best possible training in the industry. ONGOING SUPPORT & DEDICATION Ongoing Support (Post Sale): After purchasing our Exergaming products, we will follow up with your company regularly to see how your investment and success of the club is going. We will be available to you & your staff seven days a week either by phone or cell phone to ensure your call or email is answered quickly. At the time of purchase you will be giving your very own technician along with contact info. We understand that your staff will need to be trained and retrained thru the year and we will be here to help out anyway we can making sure everyone at your company is trained and getting results. Exergame Fitness holds monthly workshops around the country throughout the year where you can bring new staff members or simply visit our facility for new trainees. If you need us to come out to your facility once a year for training & preventative maintenance, we do have an affordable “service package” that you can purchase from us. These are great for keeping your products running at top quality, preventing downtime and keeping your staff fully trained and educated on programming and curriculums. OUR EXERGAMING ADVISORY BOARD Our Exergaming Advisory Board: We work very close with top industry professionals, staying current with new products, program curriculums and designs. Our “Exergaming Advisory Board” is filled with some of the most elite professionals around the Exergaming world that are making huge strides with us to change the way kids get and stay fit. SOCIAL NETWORKING ASSISTANCE Social Networking and Blogging Assistance: We are always updating our social networking websites. These websites help us keep the positive results of what we are doing in-front of the masses. Our company can be reached on many different networking websites and we can help you with setting up your very own sites helping promote your company. The websites listed below are just a few of the best social networking websites you can find us on. All of them are free to sign up. Be sure to get a blog set up for your company. This helps with online search rankings. Our Blog: http://blog.exergamefitness.com/ MySpace http://www.myspace.com/exergaming Wikipedia: http://en.wikipedia.org/wiki/Exergaming YouTube: http://www.youtube.com/user/ExergameFitness Friendster: http://profiles.friendster.com/exergaming Facebook: http://www.facebook.com/profile.php?id=1345643660 TRADESHOW & NETWORKING PARTNERSHIP Tradeshow Networking & Passes:If your company is interested in attending any of the trade shows we are attending, we will order passes for you and a few colleagues to attend the show. On our website we will be listing all of the trade shows and places we will be attending or showing our Exergaming products. This is a great way of networking and seeing the latest and greatest products in the industry. Networking is a big part of your Exergaming success and will help you establish your Exergaming facility within the industry. OUR LEASE & FINANCING OPTIONS Our Leasing & Finance Program: Exergame Fitness offers leasing by an exclusive company called "New Vision Leasing". New Vision is independently owned and operated by seasoned professionals designed to work inside the "fitness industry" getting you the financial backing you need to open a kids fitness center or simply just to add on to an existing one. They have over 15 years in the leasing and financing industry and are affiliated with the finest and most competitive banks in the country getting you the best possible rates. The leasing process is easy and just takes a simple phone call to review your business plan and submit your information. Why Lease? Cash Flow: Cash is not tied up in equipment. Instead, money is available for opportunities such as marketing, working capital, or seasonal cash flow needs. Leasing allows you to conserve your cash for times when you need it most. Convenience: The simple one-page application is easy and convenient. Our documentation is minimal and payments are simple to budget. 100% Financing: Leasing permits 100% financing with no down payment. You can include "soft" costs in your lease such as shipping, software, training, and installation. Preservation of Credit Lines: A lease preserves bank lines of credit for working capital, seasonal requirements, other appreciating investment opportunities, or emergencies. Equipment leasing is like opening an additional line of credit. Tax Benefits: Leasing provides a company with substantial tax advantages. Accelerated depreciation using IRS Section 179, plus interest write-off throughout the life of the lease. Flexibility: Leasing is an extremely flexible financing tool, with longer terms up to 60 months, deferral programs, and customized payment plans. LOOKING FOR A GRANT? LET US HELP OUT! Grant Assistance: As part of our mission to promote youth health and activity, we're happy to help connect organizations with grant opportunities. You'll find helpful resource links, as well as a listing of grants that target health and education improvements for youth on our website. Also, if you are in search of a grant, we have pre-written grant templates we can email you. These grants explain about the obesity epidemic and all you need to do is to fill in your contact information and data. Just ask one of our Exergaming specialists about getting you more information on grant assistance. OUR MISSION Our Mission: We are devoted to improving the fitness, performance, health, and well-being of all customers & clients. Our high-quality Exergaming products are designed to provide outstanding physical performance and a beneficial learning experience. We will continue to provide YMCA's, JCC's, Gov't/Military, rehab centers, fitness professionals, physical educators, coaches, recreation directors, and all customers with the best performing, highest quality, and most durable Exergaming products available. Our products make it possible for professionals to efficiently and effectively reach their goals and for kids, teens and adults to reach their full potential. We stand behind all products we offer with an Unconditional 100% Satisfaction Guarantee. OUR WAREHOUSE Our Warehouse: Our state-of-the-art ordering, warehouse tracking, and shipment systems ensure that your order is correctly received, accurately processed, securely packed, and quickly shipped. Once we receive your approved order, it is run directly thru our customer service department along with your internal sales person so that your order is handled with top priority thru all aspects of the company. Your satisfaction is our #1 priority...always! CUSTOMER SERVICE PRIDE Customer Service: Exergame Fitness customer service representatives are available to answer all of your product and service questions day and night. Most incoming phone calls are answered within 20 seconds. Continual training keeps our staff up-to-date on our wide range of products. Our dedicated and knowledgeable team members have the information and insight to help you select the products that meet your needs. We will ensure that you have a world class customer service and product ownership experience. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Our Next Exergame Education Workshop – 08/14/08 – Fishers, IN Exergame Education Workshop "Our years of experience and endless dedication to kids fitness will get you and your company on the best possible path to success using Exergame fitness equipment." Next Exergaming Workshop: Thursday August 14th 2008 - Fishers, Indiana About Our Workshops:Our Exergame Education Workshops are designed to give you and your facility a jump start on the exciting Exergaming industry. We will share valuable insider ideas with you, design high quality 2D or 3D layouts at no charge and give you a tour of our state of the art facility where we house, test and research all of our products making sure what we sell has the highest quality control and positive test results in the industry. Let our years of knowledge and experience in this industry go to work for you! Our Workshops Cover: • Innovative strategies for combating inactivity and obesity • Marketing and promotional ideas for your facility• In-Depth training on every Exergaming product we carry • Getting money thru foundations, companies, grants & sponsors in your area • Free 2D layouts scaled to size giving you a professional birds eye view of your facility • Get a quote on our products along with comprehensive training and installation packages • We show you what products to get and what products to save your money on Objective: The objective of the Exergaming Workshop will be focused on developing innovative products & programs for kids and young adults. Creating Healthy Kids for communities across the nation with an emphasis on: Activity – Physical fitness Learning – Improve learning and development skills Behavior – Develop social and behavioral skills Program: • Testing of products for approval • Developing programs • Training for staff, facilities • Seminars, discussion groups through Monthly Workshops Monthly Workshops: Participants are invited to take part in discussing the latest developments in Exergaming. • Innovative Strategies for combating Inactivity and Obesity • Guest Speaker • Marketing & ROI • Training and product review • Getting money: Foundations, Grants & Sponsors Click here to sign up for this Free Exergaming workshop Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### So, when did Exergaming really start? After sending out our Exergame Fitness press release for the new and exciting Gamercize products we are selling, I was sitting at home tonight and figured I would do a simple search online looking for someone that has documented Exergaming products back to the 1980's where I remember seeing similar products out today like the Wii Fit etc. After about 10 minutes I came across an amazing website called BB Gadgets and they had exactly what I was looking for! Ok, so you really want to see where Exergaming originated from? Well, click this link and visit Boing Boing Gadgets to see that Exergaming was around as early as 1982. I was 8 at he time and I still remember the Nintendo Joyboard for the Atari 2600. Growing up as a hardcore gamer, I can "geekly" say that I have owned every game system since the "Pong TV" my parents bought for us back in the day with built in controllers. As you can see in my picture to the left, I think I might have an obsession with videogames as many kids of my age might of had and still do. I am happy to see all of the new modern improvements and really enjoyed reading how the games in the past were the foundation to the birth of Exergaming...Its a great read... Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Fitness & Hoggan Health Launch The USA Made eXerbike Pedal to Play! It’s really that simple. The all new USA Made eXerbike designed by eXergame Fitness and Hoggan Health Indiustries is a commercial grade game bike designed to bring competitive fun and stunning Playstation graphics back into kids interactive fitness. Using the superior power and technology of the Playstation 2, users can play their favorite racing, boating, motorcycle and biking games while acheiving a great cardio workout without them knowing it. The interaction of the eXerbike user with the Playstaion 2 games masks the overall feel of exercise. Once you hop onto the bike the games pull you in visually and pedaling becomes second nature. This is a real fun & healthy alternative to traditional kids fitness. Equipped with Hoggan’s “Magnetic Resistance Technology”, the user will be provided with a smooth and efficient workout. Just turn the dial from left to right adjusting the resistance setting. Perfect from kids to seniors, the eXerbike has a unique "step thru" design that allows any user to enter and exit the bike without having to straddle the machine in order to sit down, as you do with most upright cycles. Simply "step thru", sit down, pedal and play. Both portable and durable, the eXerbike is perfect for YMCA’s, Schools, Park Districts and any other health & wellness formats that are using Exergaming or general fitness products. The eXerbike is housed in a sleek black shroud that contours to the user’s body tapered with high resolution graphics and silver framing giving it a futuristic look that grabs kid’s attention. The sturdy design of the eXerbike can allow player to play as hard and as fast as they can. The back section of the eXerbike houses 2 commercial grade wheels which make moving it a snap. Easily lift the front of the bike and pull away. The steering mechanism simulates riding a bike. In order to turn you have to physically turn the handlebars and reset them to the middle to move ahead. Similar products reset to the center for the user which is unnatural. Tommy Seilheimer CEO of Exergame Fitness adds, “A feature our design team really focused on during the beta testing stage was the absolute positioning of the Playstation controller on the bike. Most game bikes in the industry make it too easy for kids to cheat by sitting on the bike and using a 3rd party controller to do the interaction. At our testing & research facility we noticed this was a daily problem and the kids were not getting the cardio workout they needed. Our eXerbike has a “1st party Sony PS2 controller” and is bolted tightly to the frame eliminating break-offs and disconnects. If you look at the eXerbike you can see that the controller is put well below the handle bars making cheating a non-issue. In order to cheat this bike you will be put in a very awkward position which deters this style of play. Another crucial feature on the eXerbike that we added were large custom buttons on the handle bars making interaction with the software simple and accessible. Once again, all of the data cables from the handle bars are hidden and run thru the frame of the bike for durability and cosmetic purposes. Another key feature we wanted to achieve is that we decided to enclose all of the wires into the frame allowing a prevention of wire splitting and tear-offs. This also gave birth to an overall cleaner design. We have noticed that on other brands the wires and controller seem to be the first things to go due to misuse and over exposure to the user. We are very pleased to have worked with Hoggan Health Industries to provide a high quality bike with an affordable price tag. Hoggan is a company known for quality and service and that’s exactly what we at Exergame Fitness stand for. We are happy to announce the launch of the eXerbike with Hoggan and many more Exergaming products in the future." Ryan Hoggan, Director HOGGAN Health Industries, Inc. added: “Using our expertise in designing and manufacturing equipment for high-use applications, we have built the eXerbike to withstand the torturous environments of schools, YMCA’s and fitness centers. By combining durability, safety and fun, we are determined the eXerbike will be adorned by children and teens worldwide. We are pleased to work with Exergame Fitness on the design and launch of the eXerbike. By combining HOGGAN’s world-renowned design and manufacturing capabilities, with the market knowledge and brand of Exergame Fitness a new era of Exergaming equipment will emerge to innovative the way people exercise." eXerbike Features: -Easy to use and no complex or confusing programs to run. Sit, Pedal & Play! -Seating adjustment made easy by easy grip pull knob -Ergonomically contoured seat allows the user to exercise comfortably and safely. -Utilizes friction free magnetic resistance technology, which provides a smooth and efficient workout -The eXerbike is "human powered," thus requiring no external power source. -Rated for continuous heavy-duty commercial use. -Designed, fabricated and assembled entirely in the USA. About Exergame Fitness: Exergame Fitness is the world’s largest distributor & supplier of Exergaming and kids fitness products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. View the Official Press Release Here Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Meet the inventor of ‘Donkey Kong.’ And ‘Mario.’ His hot new game: ‘Wii Fit.’ Shigeru Miyamoto turned us all into button-mashing couch potatoes with "Donkey Kong" and "Mario." His latest creation aims to get us fit. Shigeru Miyamoto doesn't just work for Nintendo, one of the world's leading game makers. He is Nintendo. The most successful game designer in the world, Miyamoto is responsible for blockbuster series like "Zelda," "Donkey Kong" and "Mario." More recently, he helped create the Wii, the sought-after game console in which players use their bodies to mimic onscreen action. His latest creation, "Wii Fit" ($89.99), out now, is a physical fitness game with nearly 40 activities, such as yoga poses, ski jumping and snowboarding. The game, which includes a scale/balance-board device, is part of a growing trend dubbed "exergaming." While excessive weight remains a problem in America, Miyamoto says he didn't create "Wii Fit" to fight obesity: "My thinking behind it was, if weighing yourself every day and seeing the changes helps you become more aware of your body, your balance and your BMI [body mass index], that is not only going to lead people to new discoveries about themselves, it's also going to help them make better decisions about their health." Miyamoto, 55, admits he has grown more concerned about his own health since experiencing back pain a few years ago. After noticing he had put on a few pounds, he started swimming and frequenting the gym. He says he also uses "Wii Fit" regularly. As of April, his BMI was a healthy 23. Miyamoto lives in Japan, about a mile and a half from the Nintendo headquarters. He used to ride his bicycle to work. "Nintendo asked me not to do it," he told us, through a translator. "They thought it was too dangerous." For someone of his fame in the digital generation (he was the first to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame), Miyamoto's childhood was exceptionally low-tech. He grew up in the countryside near Kyoto, in the central part of the island of Honshu. "I was always surrounded by nature as a boy," he says. "It was very peaceful." When he wasn't exploring the nearby creeks and hidden caves that inspired "Zelda" and "Mario," Miyamoto liked to draw and stage puppet shows. "Monster movies were big in those days, so many of my puppets were monsters," he says, laughing. "I seemed to make a lot of dogs, too, for some reason." In college, Miyamoto studied industrial design and mechanical engineering. After a series of odd jobs, including playing the guitar in a bluegrass band ("which is not," he says, "a terribly popular brand of music in Japan"), he was hired by Nintendo in 1977. At the time, Nintendo was looking for new ventures and badly overestimated the appeal of a coin-operated arcade game machine called Radarscope. The company wound up with a warehouse full of them in Redmond, Wash. "For some reason, I was assigned the task of figuring out what to do with the machines," Miyamoto recalls. He came up with a simple game featuring a character scaling a set of girders while avoiding barrels tossed by an oversize ape. That game, of course, was "Donkey Kong," and by 1982 its hero, Jumpman (later rechristened "Mario" in honor of the warehouse's portly manager), would appear on everything from cereal boxes to neck ties. A quarter century later, Miyamoto is sometimes referred to as the video-game-world equivalent of Walt Disney. His star is on the Walk of Game in San Francisco, and last year "Time" named him one of the 100 Most Influential People. Asked if he's ever received poor service at a restaurant and said, "Don't you know who I am?" Miyamoto shakes his head and laughs like a giddy schoolboy. "No, I've never done anything like that," he says, his eyes crinkling at the corners. "While I hope that my products stand out, I personally try to blend in as much as possible." The Miyamoto Timeline He may not be a household name, but this vidgame titan was behind some of the biggest cultural phenomenons of the last 25 years. 1982: "Donkey Kong" 1983: "Mario Bros." 1987: "The Legend of Zelda" 1996: "Super Mario 64" 2001: "Pikmin" 2006: The Wii Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergaming & Childhood Obesity Presentation by Exergame Fitness USA Exergame Fitness Presentation: The Problem - Childhood Obesity The Solution - Kids Interactive Exergaming Products Some Exergaming Images provided by: *XRTainment Zone - Where working out is all play! *Xtreme Fun and Fitness - Fishers, Indiana *Buehler YMCA - Palatine, IL Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Wii Fit Introduction Video The path to fitness begins with a single step. Nintendo's new Wii Fit combines fun and fitness in ways that will have people getting up off their couches, moving around, having fun and maybe even breaking a sweat. Wii Fit gets everyone pumped up about making enjoyable physical activities a part of their daily routines. Wii Fit even tracks users' progress, which lets people see how they have improved while challenging them to better their scores and stay motivated to keep going. Wii Fit comes packaged with the Wii Balance Board(TM) accessory, a precisely engineered platform that senses both weight and shifts in movement and balance. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Wii Fit finding its way into rehab NEW YORK (Reuters Health) - Injured athletes may find themselves playing Nintendo's Wii Fit as part of their rehabilitation. This and other fitness-oriented video games have "great potential" for core strengthening and rehabilitation and may boost compliance with rehabilitation exercises, Sue Stanley-Green, a professor of athletic training at Florida Southern College in Lakeland, told Reuters Health. "We are looking to incorporate Wii Fit into the athletic training room as far as rehabilitation, for example, on post-operative knees and ankles," she noted in a telephone interview. A woman demonstrates an interactive yoga game on Nintendo's Wii Fit, a new interactive fitness game for Wii system, during the product launch in New York May 19, 2008. REUTERS/Shannon Stapleton Fitness video games that have the user perform lower-body balance and weight-shifting activities could help patients with weight-bearing rehabilitation after an injury or surgery. Fitness video games that focus on upper body movement patterns could be helpful in the rehab center as well. Tennis video games, for example, can be used to safely exercise the rotator cuff after injury or repair. "Fitness-oriented video games are also being used more and more in nursing homes for rehabilitation," Stanley-Green said, providing a fun way to help elderly people expand their range of motion. One of the most difficult aspects of rehabilitation is getting patients to perform tedious, repetitive exercises. The entertainment value inherent in video games may help boost compliance with rehabilitation and perhaps improve outcomes. "Fitness video games have some really good potential to improve fitness in everyone," Stanley-Green said. "My daughter is 12 and she has a friend who is very inactive and overweight and has some body control issues and the Wii Fit has really been a good thing for her," she explained. "This is a child who would rather eat than anything and it's the first time I have ever seen her say, 'I'm not coming to dinner, I'm playing the Wii."' "And anyone can play these games," according to Stanley-Green. "I am illiterate as far as video games but these are games that anyone can have success with. My daughter absolutely hates the fact that I am better at this one balance game than she is," she said. As with any physical activity, too much repetition of one type of movement may not be healthy. "There are some documented cases of 'video-game shoulder' and 'video-game elbow', so using the proper form and technique should be stressed," Stanley-Green noted. "Of course, ideally use of the gaming consoles should be alternated with other physical activities." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### UCSD to Study Impact of Video Games on Teenage Health Research Effort Part Of Nationwide Program By HEATHER CHAMBERS San Diego Business Journal Staff Ready. Set. Launch Nintendo. Video game researchers eager to discover what holds the interest of gamers young and old have donned their (virtual) thinking caps and equipped themselves with all the equipment of an avid gamer as part of a nationwide study involving 11 universities and the Maine Medical Center. More than $2 million in grants provided by the Robert Wood Johnson Foundation will allow researchers to explore everything from how cyber-cycling games encourage physical and neurological activity in seniors to how virtual role-playing games work to prevent relapse in alcoholics. UC San Diego researchers in the Department of Family and Preventive Medicine will use $198,000 to discover how interactive digital games can be designed to improve health in teenagers. They will study so-called “exergames,” popularized by musical video game Dance Dance Revolution and Nintendo Wii’s baseball, boxing, bowling, golf and tennis games, which encourage players to mimic dance moves and other physical activities while monitoring a screen and using game controllers. Studies have shown that Dance Dance Revolution can raise a player’s heart rate to the level of an aerobic workout. ‘Exciting Next Step’ “I think it’s a very exciting next step in our understanding of what motivates people to get physical activity and how technology and games can play a role,” said Debra Lieberman, a leading expert in the research and design of interactive media for learning and health behavior change at UC Santa Barbara. Health Games Research, an $8.25 million Robert Wood Johnson Foundation national program designed to support innovative research in video games, is headquartered at the university. Lieberman directs the Health Games Research Program and helped select grant recipients. “Our aim was between 10 and 15 (recipients) that would add up to about $2 million that would really help us understand some aspect of health games,” she said. “(UC San Diego) happened to be a good proposal and addressed an important question.” Researchers will ask what motivates play among social settings and whether the level of physical activity leads to increased health benefits, according to Dr. Gregory Norman, who is leading a team of four researchers to study adolescent behavior. The information could prove valuable to the computer and video game industry, which took in about $9.5 billion last year. Japanese technology company SSD/XaviX, which has a branch in San Diego, will provide researchers with game equipment. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Are Wii Getting Into Shape Yet? Are Wii Getting Into Shape Yet? "Get out of the basement! It's a beautiful day outside and you're cooped up staring at your video games! Go play outside!"I'm sure this, or something like it, is the most often uttered phrase by moms on summer days. I heard it so often in my youth that I started to barely hear what was said before my automatic response of "just let me finish this level so I can save" was past my lips. Moms have been battling their kids battling space aliens since the Atari 2600 first hit mainstream Western Civilization way back in 82. And kids have always loved them.But are video games an unhealthy past time for kids? I have to admit, I'm still somewhat of a gamer myself, though not nearly to the extent of what I was in years gone by. As such, I'm a little biased on the subject. The way I see it, I'd rather have my kids playing interactive games that test hand-eye coordination, expand spatial perception skills and have them solve puzzles - in other words, use their heads - than sit like passive vegetables in front of the TV. Plus, at least gaming is more likely to bring a little counter-culture into their lives as opposed to the mono-cultural wasteland of commercials, fluff sitcoms and reality programming. But I digress. The biggest complaint heard about video games, other than the inappropriate nature of some of the content, is that it keeps kids from a)being outside and b) exercising. Although, if we compare video games to television they're really on an even keel. But video games may be pulling ahead in acceptable after-school/work activity, especially now that the Nintendo Wii has introduced "Wii Fitness", a game in which the player actually exercises as part of the game. With a special peripheral, the game actually measures your weight and, by entering your height, the game measures your body mass index and gives you a rank known as "Wii Fitness Age". Players can track their progress in the many activities including yoga, strength training, aerobics and balance games. Wii Fit is another in a recent line of games in which players are, more and more, expected to actively participate with whole body movements rather than simple thumb twitches on buttons. One of the more notable of these games is Dance Dance Revolution in which players dance by touching their feet to an appropriate foot pad in time to music. A study done in 2007 showed that playing Dance Dance Revolution burned as many calories as strenuous exercise. The game Wii Sports which was initially released with the Nintendo Wii has also been reported to be a good workout with people reporting weight loss anywhere from 10 to 50 pounds. Could the active video game be the new trend in home entertainment, leaving the first-person shooter or role playing adventure to the annals of video game history? Is the stereotypical gamer, pasty-faced and overweight with a bad case of carpal tunnel, going to be replaced by a new, buff gamer athlete? Probably not. The best selling games on the market still tend to be the "shoot the alien" or "become the mob boss" type game. But none the less this trend in physical gaming is a positive turn. We may see our kids finding a new appreciation for testing the limits of their whole bodies rather than just the limits of their thumbs. Keep in mind that these games are not intended to be used instead of regular exercise. The makers of the games themselves state that playing their games shouldn't be used as a replacement for a normal exercise routine, and I have to say that I agree. Although we may see a new trend toward healthy gaming, you still need to get out of the house, play sports, go for a walk, a cycle or a swim and interact with people face to face. At the very least, as your mom always told you, you still need to get out of the basement and see the sun. The Healthy Foodie is Doug DiPasquale, Holistic Nutritionist and trained chef, living in Toronto. You can email him with questions at dugdeep@gmail.com. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Mets and New York City Department of Health team up for ‘Fitness & Nutrition Education Day’ at Shea Stadium Thursday, June 12 at 11:00 a.m. prior to game against Diamondbacks; More than 10,000 kids join effort to combat childhood obesity; Special guests include "The Biggest Loser" stars Bill & Jim Germanakos FLUSHING -- The New York Mets today announced that they will host more than 10,000 students from local elementary and middle schools for Fitness & Nutrition Education Day at Shea Stadium tomorrow, Thursday, June 12 at 11:00 a.m. before the Mets host the Arizona Diamondbacks at 1:10 p.m. Fitness & Nutrition Education Day at Shea will feature elements of the New York City Department of Health's children's guide to healthy living with engaging programming featuring the Germanakos brothers (Bill and Jim, stars of NBC's "The Biggest Loser"), Mr. Met and Mets staff, DOH educators, and a New York City firefighter. The pre-game event will highlight the importance of children understanding and making healthy food choices, and engaging in at least one hour of active play each day. Mets trainer Mike Herbst and physical therapist Jeff Cavaliere will discuss how Mets players focus on fitness and nutrition to achieve a healthier lifestyle for success on and off the field, and will lead students in a physical activity program that kids can easily duplicate at home and in the classroom. To further reinforce the importance of a healthy lifestyle, an interactive Q&A session will follow. The Germanakos brothers, from Lynbrook, Long Island, will then highlight the benefits of being active every day, the value of a supportive environment and, most importantly, that being healthy should be fun. In addition, teachers will receive the "Eight Habits of Healthy Kids" fitness and nutrition program to incorporate into the classroom and to hand out to each student as a useful guide to integrate into their everyday lives. The New York Mets Fitness & Nutrition Education Day is the latest in a series of new Mets programs tied to community outreach. Most recently, the Mets launched TeamMets, a community volunteerism initiative that uses the appeal of the Mets and their players to encourage fans to help others in their communities. Through the participation of Mets Ownership, players, front office and staff, the team collectively - and individually - participates in community volunteerism tied to the TeamMets platform. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Games People (and Researchers) Play in Pursuit of Health "Health is worth more than learning." -Thomas Jefferson in a letter to cousin John Garland Jefferson, June 11, 1790 A strong argument could be made that health and learning are dependent on each other. Jefferson, in the letter cited above, was urging his cousin to set aside time every afternoon for exercise and recreation, arguing that such pursuits are vital to a person's overall well-being. When you throw a third element into the equation -- fun -- another strong argument could be made that health and learning are enhanced. "I'm a very strong believer that learning is fun," said Debra Lieberman, the "modern mother" of using interactive games to improve health. "So much of getting and staying healthy involves learning; it's a very logical step to connect the two. And if you can make that connection fun and make it something people want to do, you're more likely to achieve your goals in both areas," Lieberman said. Health researchers and gamers all over the country are moving toward their goals with a little more spring in their step this month after receiving money in the first round of grants from the national Health Games Research program directed by Lieberman. "There's no doubt that well-designed interactive games can significantly improve players' health-related knowledge and outcomes," Lieberman said, adding, "Now we're trying to figure out how best to use the games we already have and how to design new ones with specific health goals in mind." Dozen Grantees From 112 Applications Health Games Research, based at the University of California-Santa Barbara, received 112 applications for grants involving games and health. A dozen winners were picked to receive up to $200,000 each in the program's first wave of research grants. A total of $2 million was awarded. Health Games research is funded by an $8.25 million grant from the Robert Wood Johnson Foundation's Pioneer Portfolio, which supports innovative projects seeking breakthrough improvements in health care. Lieberman, widely acknowledged as a pioneer in the gaming-for-health field, is a lecturer in UC-Santa Barbara's Department of Communication and a researcher in the university's Institute for Social, Behavioral and Economic Research. "The 12 new studies will give us deeper insights into how and why certain game designs are compelling, fun and effective, and for which types of people," Lieberman said. "These projects -- and they're pretty diverse in both intent and audience -- will give us a good, broad spectrum of principles that game designers will be able to use to enhance the effectiveness of future health games and game technologies," Lieberman said. 'Wii-habilitation' "I guess Wii-habilitation is as good a way as any to get across the idea," said Stacy Fritz, director of a project using Wii games with stroke victims at the University of South Carolina Research Foundation. One of the 12 grantees, Fritz's study will compare the effects of two video game systems -- Wii and Playstation 2's EyeToy -- on players' mobility, balance and fear of falling. "My interest is in people suffering [from] chronic problems from stroke-related injuries. I'm not a gamer by any means," Fritz said, "but I have to admit, I'm getting hooked. These things can be addictive ... and I mean that in a good way." Ann Maloney, a child psychiatry researcher at Maine Medical Center Research Institute, is working on her fifth grant-aided study involving games and their health benefits for kids. Her project will use Dance Dance Revolution, a popular dance game, to explore the effects of family-based "exergaming" on overweight children. "Dance Dance Revolution is good for a variety of reasons," Maloney said, adding, "It's easy for a lot of kids, even uncoordinated ones; there's a wide range of songs and a wide range of speeds and ability levels." "Since this is a family-based project trying to get parents and siblings involved, it's important to have a variety of styles of music. Parents can dance to Lawrence Welk and kids can dance to rap," Maloney said. Patrícia da Cunha Belchior at the University of Florida in Gainesville will explore the use of action video games to improve everyday cognitive function in seniors. Her game of choice is Playstation 2's driving game Crazy Taxi. "Interactive technology has the potential to promote health in a variety of ways," Belchior said, adding, "At the University of Florida, we conduct research on the use of interactive technology by older adults, and we have found that interactive technology has the potential to promote independence and quality of life in later years." The 12 Winners * Cornell University, Department of Communication (Ithaca, N.Y.) --Mindless Eating Challenge is a mobile phone game for younger adolescents that rewards good health habits and food choices. * Indiana University, School of Health, Physical Education and Recreation (Bloomington) -- BloomingLife: The Skeleton Chase is an alternative reality game designed to promote physical activity and healthy lifestyles among college freshmen. It involves an interactive, fictional story (a mystery that takes eight weeks to solve) unfolding across a variety of media (e-mail, Web sites, phone calls from fictional characters, physiological monitoring). * Maine Medical Center (Portland) -- Family-Based Exergaming with Dance Dance Revolution will identify impacts of the popular dance pad game on families with at least one overweight child, age nine to 17. * Union College, Department of Psychology (Schenectady, N.Y.) -- Seniors Cyber-Cycling With a Virtual Team: Effects on Exercise Behavior, Neuropsychological Function and Physiological Outcomes is a randomized, clinical trial designed to identify individual and situational factors that influence exercise behaviors and health outcomes in community-dwelling older adults, age 50 and older. * University of California-San Diego, School of Medicine (La Jolla) -- Behavioral Choice Theory Approach to Testing Exertainment for Adolescent Physical Activity will identify health behavior change principles used in a variety of commercially available exergames and their impact on players' physical activity levels. * University of Central Florida, College of Medicine (Orlando) -- Practicing Relapse Prevention in Artificial-Reality Environments (PREPARE): A Game-Based Therapy Maintenance Tool will investigate role-playing games designed to enable people age 18 to 65 diagnosed with alcohol abuse or dependence to practice skills that can help them prevent real-world relapses. * University of Florida, College of Public Health and Health Professions (Gainesville) -- Action Video Games to Improve Everyday Cognitive Function in Older Adults will explore the effects of an action-adventure driving video game (Playstation 2's "Crazy Taxi") on the visual attention skills of a group of community-dwelling adults, age 65 and older. * University of North Carolina at Chapel Hill, School of Public Health (Chapel Hill) -- Presence: Predicting Sensory and Control Effects of Console Video Games in Young Adults will investigate motivations to expend energy during video game play for people age 18 to 35. * University of South Carolina Research Foundation (Columbia) -- Commercially Available Interactive Video Games for Individuals With Chronic Mobility and Balance Deficits Post-Stroke will investigate the potential of physical activity video games to serve as innovative, cost-effective ways to help people recover motor skills after experiencing a stroke. * University of Southern California, School of Cinematic Arts (Los Angeles) -- Effectiveness of Social Mobile Networked Games in Promoting Active Lifestyles for Wellness will use cell phones and the Web to deliver "Wellness Partners," a character-driven social mobile networked game, to children and adults age 12 to 44. * University of Vermont, School of Medicine (Burlington) -- Breath Biofeedback Video Game for Children With Cystic Fibrosis will explore whether a breath biofeedback video game can improve cystic fibrosis patients' self-administration of inhaled medicines, engagement in respiratory exercises and awareness of their respiratory status. * University of Washington, School of Medicine (Seattle) -- Video Games for Dietary Behavior Change and Improved Glycemic Control in Diabetes will investigate health impacts of online mobile mini-games for people with type 2 diabetes, age 18 and older. MORE ON THE WEB Health Game Research Robert Wood Johnson Foundation "Foundation Offers $2M To Study Video Games' Effect on Health Care," iHealthBeat, 5/30 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergaming: Fun and games for your health If you think video games are just for fun, some folks beg to differ: more than 300 of them, to be exact, who gathered in Baltimore recently for the 2008 Games for Health conference. Sponsored in part by the Robert Wood Johnson Foundation, the conference explored how cutting-edge video-game technology can be applied to health and health care. This can range from “exergaming,” or video games used for exercise (think Dance Dance Revolution or Nintendo Wii’s version of tennis), to games used to reduce stress or pain, aid in rehabilitation, or cut the risk of getting sexually transmitted diseases. Among the most exciting advances are those that have the potential to help people with serious medical conditions. A few examples we heard about in a teleconference our reporter attended last week and in an accompanying press release: Guitar Hero for amputees. A new, one-armed version of the popular video game, unveiled in prototype form at the conference, is designed to aid in the rehabilitation of people who’ve had an arm amputated. Wii for Parkinson's. A specially designed version of the Wii—called PDWii, for Parkinson’s Disease, and currently under development in California—would be used to aid balance and mobility and help track progress in Parkinson's patients. Similar technology could also help people recovering from strokes. Ditto for young burn victims. A virtual-reality device designed to control pain and stress among young patients undergoing burn and orthopedic procedures. For more on the burgeoning applications of video games in the health arena, check out the web site of the Games for Health Project, www.gamesforhealth.org. And stay tuned for our evaluation of the much-anticipated Wii Fit, which is to debut in the United States May 19. —Jamie Hirsh, associate editor Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergames Gain Momentum! As seen on: Be Fit With Biray The field of exergaming and ‘games for health’ continue to grow. The momentum is strong and the scientists, programmers and health/fitness professionals have been rapidly pushing its research, development, and application. I’ve been following and even participating in some of these discussions, and I thought I’d share some highlights from the past few weeks! Last month’s Games For Health Conference brought interesting topics to the table in the area of exergaming. Although I was unable to attend the conference this year, most of the powerpoint presentations have been made available on SlideShare for viewing. Check out the Inland Empire Health Plan (IEHP) presentation which discusses how exergames and healthcare combine (they have been working together with Ernie Medina, Jr and XRTainment Zone). Another interesting note: Hope Lab’s motto “Lead with Fun, Health Will Follow” seems to be the attitude to have when developing games. Check out their presentation which also features the results of their mega-gaming contest Ruckus Nation. Also, although we hear about kids being the focus of most exergamming programs, DanceTown has designed an interesting game for ‘Gray Gamers’ (elder population). This is just the tip of the iceberg, 33+ other slideshows from the conference that have also been uploaded. I also had a chance last month to meet with exergame physiologist Alasdair Thin, PhD. All the way from Scotland, his 3-week American tour included the Games For Health Conference in Baltimore and visits with fellow exergamers across the nation, with stops into Florida, California, and Canada. I was delighted to host the Phoenix leg of his trip. We spent the day talking about the G4H conference (check out his presentation on Designing Body-Movement Controlled Video Games to Maximize Energy Expenditure) and discussing various topics in gaming, technology, health education/promotion. (Our conversations were also inspired by the 2-hour hike up Squaw Peak Mountain - breathtaking!) Alasdair’s visit coincided with the US launch of the Wii-Fit (which was launched in the UK months earlier, so he already had one). One key question he left me with to ponder: “What makes a perfect exergame?” I connected with the world’s first Exergaming Personal Trainer! Luke Pyper (from the UK) actually trains clients from their homes using various exergames! He has a group on Facebook “Keeping Fit with Video Game Consoles” and also writes various articles for GamePeople where he tackles various games and does exhaustive reviews of them - check out his verdict on Dance Dance Revolution. And fellow group fitness instructor/trainer Raina Casarez (aka Penda), the Goddess of Virtual Fitness, launched a “Let’s Get Moving Community Fitness Day” in Atlanta located at ‘Welcome All Park & Facilities’. Group exercise instructors, personal trainers, yoga and dancers instructors gathered to showcase their innovative fitness classes to the community (for free!). Penda, of course, demonstrated her Wii and Dance Dance Revolution classes! Many instructors had not been exposed to video games, and for some, it was their first experience with these games. Although the event was to get the community moving, Penda’s goal was to get fellow fitness professionals excited about exergaming! Listen to her radio show episode that discusses details of the event here! Innovation is everywhere, as you can clearly see! Exergames have arrived and are being incorporated into all aspects of health and fitness. This will advance our industry in ways we’ve never imagined and change the way we teach and train people around the world! Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Surgeon General in Indiana For Obesity Prevention Press Release Indianapolis, Ind. -- Today, Acting U.S. Surgeon General Rear Admiral Steven K. Galson, M.D., M.P.H. made a stop at Douglass Park in Indianapolis on his nationwide tour to promote the U.S. Department of Health and Human Services' Childhood Overweight and Obesity Prevention Initiative. The "Healthy Youth for a Healthy Future" initiative focuses on recognizing and showcasing those communities throughout the nation that are addressing childhood overweight and obesity prevention by helping kids stay active, encouraging healthy eating habits, and promoting healthy choices. "I am honored to have the opportunity to visit communities across the country, like Indianapolis, and meet first-hand with those actively engaged in finding ways to prevent childhood overweight and obesity," said Dr. Galson. “It is so good to hear of the progress being made here in Indiana to reduce the burden of obesity and prevent obesity in children.” Dr. Galson presented awards to Indianapolis Public Schools Howe Academy’s “PE4life” program and the Lawrence Township School Foundation’s “My Community Gets Health” program for their efforts to fight childhood obesity by encouraging physical activity. Howe Academy has a state of the art fitness center with cardio bikes, cross trainers, and a treadmill. The “PE4life” program encourages students to be physically active through physical education classes and after school activities. “My Community Gets Health” strives to offer a comprehensive, scalable, sustainable fitness and wellness program for students and parents. It includes the “Up and Running” program, a nationally recognized, structured marathon training program that culminated this year with students participating in the Geist Half Marathon on May 17. Dr. Galson was joined by State Health Commissioner Judy Monroe, M.D., who discussed the status of obesity in Indiana and announced a five-year grant award from the Centers for Disease Control and Prevention (CDC) for statewide nutrition, physical activity, and obesity prevention efforts. In the first year, the State Department of Health’s Division of Nutrition and Physical Activity will receive $435,000, which will be used to develop capacity and infrastructure needed for the work that will be completed in years 2 to 5. According to Dr. Monroe, for the third year in a row the rate of adult obesity in Indiana has remained constant. In fact, between 2006 and 2007, Indiana’s state ranking for obesity dropped from 10th to 21st in the nation. In comparison, 78 percent of states reported increases in adult obesity rates between 2006 and 2007. Indiana was one of the few states who did not have an increase in adult obesity. The percent of obese adults in Indiana nearly doubled between 1990 and 2005. “Good leadership is vital to addressing the epidemic of obesity in Indiana and across the nation,” said Dr. Monroe. “Under the leadership of Gov. Mitch Daniels and his INShape Indiana health initiative, we are beginning to see some positive changes. We have taken an important first step towards reducing the burden of obesity in Indiana – slowing the tidal wave. The challenge now is to build on the progress we’ve made.” According to the 2007 Youth Risk Behavior Survey, there is an increase in the percent of high school students who were physically active for a total of at least 60 mins/day most days of the week. In addition, the percent of Indiana high school students who watched three or more hours per day of TV on an average school day is decreasing. “None of the positive behavior changes we’ve seen in young people would be possible without the grassroots support of local communities and schools like the Indianapolis Public Schools and the Lawrence Township School Foundation,” said Dr. Monroe. According to the Behavioral Risk Factor Surveillance Survey, between 2005 and 2007 there was a significant decrease in the percentage of adult Hoosiers who are inactive. In particular, there was a substantial increase in physical activity among Indiana adults aged 35 to 44 (from 71.3 percent to 81.2 percent). “We hope to see even more positive behavioral changes in adults and to see additional improvements in the eating habits of all Hoosiers,” said Dr. Monroe. “An important step in making that possible is having support on the federal level and the leadership of federal officials like Dr. Galson.” Additional information on the Surgeon General's Initiative can be found online at: www.surgeongeneral.gov/obesityprevention.html Source: Indiana State Department of Health Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Renowned professor tags obesity as biggest health threat DOVER — Ask world renowned public health professor Mariano Giacchi about the gravest problem facing societies worldwide and his answer may come as a surprise. It's obesity. Not AIDS, malaria or avian bird flu — obesity. "We are not talking about just the personal, physical level, but about the socio-economic and societal level all around the world, not just the west," Giacchi said during an interview in Dover Monday morning. "Obesity is the main epidemiological issue around the world. This is particularly true for children." Giacchi — professor of biology and director of the Public Health program at the roughly 750-year-old University of Siena in Tuscany, Italy — spent Sunday night with an old friend, Rose Manes, a former Associate Professor of Health Records Administration at Bridgeport College in Connecticut. "I feel like we've got a giant among us and people don't even know it," Manes said following the interview Monday. The duo planned to visit colleagues in Bridgeport, Conn., before Giacchi returns home. In what time he had in Dover, though, Giacchi discussed his most recent study of what he considers the world's greatest looming health risk. "This is an interjoining [sic] of ... causes," he said in a thick, Italian accent — pausing and shrugging to find the right words. "We have found a correlation between (lower) education levels and poverty and low income. These people are more likely to be obese." But his research, he says, is not meant to identify groups more likely to be at risk, but to help shape local, national and international policy dealing not only with what foods people consume, but how they burn off those calories. The problem is bigger than children — most often those of poorer families — sitting in front of the television, where they are not only sedentary, but are more likely to not only eat, but consume junk food. "This is a problem everywhere in the West, and in the world," he said. It's marketing, to which children are more susceptible — particularly those parked in front of a TV or computer. It's the empty calories children consume. It's the high fat and salt intakes. It's the lack of parents at home — since many parents are either single, and working, or married, but both working — to guide their children's eating and exercising habits. And it all feeds into a cycle that must be broken if today's youth are to develop free of not only the physical burden of being obese, but the financial costs that accompany obesity, he said. "When you're talking about changing children, which is where our focus is, you need to work with them early. It needs to be habit," he said of not just healthy eating, but exercise. "The component people often forget is that physical activity must accompany the consumption of calories. You see? So with no way to work them off, you are missing half of the equation." It is the same proposal he has published in several books, and a perspective he has pushed on the international stage for several years. "We must work at this," he said of his efforts. "There is no other option." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Healthcare Giants Talk Games For Health Initiatives Healthcare Giants Talk Games For Health Initiatives Continuing Gamasutra's coverage of the 2008 Games For Health conference, we feature a panel included several different major healthcare organizations, including Kaiser Permanente and Humana. Each discussed their involvement creating games for health, with some of the educational titles cited including The Amazing Food Detective and Re-Mission. The Amazing Food Detective Dr. Trina Histon opened by introducing the audience to her employer Kaiser Permanente: America's largest nonprofit integrated health care system with 13,000 physicians and 156,000 employees. Histon explained that they were "looking for a 21st century equivalent for 1940's cartoon signs encouraging workers to 'EAT RIGHT!'" as part of their weight management initiative. So they looked at game development, producing The Amazing Food Detective, a game aimed at children aged 9-10. "Developing games is a bit of a departure for us," she admitted, "but the obesity epidemic can't be solved by medical community alone. Health plans offer prevention and surgery, but they were looking for a broader reach: Trying to reach community through schools and children. Physicians weren't on board right away – we had to work with them to convince them sitting in front of computer/TV is worthwhile. The game tells you to go be active after a timer runs out." Similarly, scholastic partnership was important: the game is available over 5000 schools, and has won several awards (IMA Award, Parenting Award, KIDS FIRST! Award) making it easier for Kaiser Permanente to use video games in future. In the game, players "solve" the case of why certain kids aren't healthy, and Histon pointed out several important points about the project: - The game was based in evidence -- pediatric research – and not "just gimmicky." - The title had a broad reach, available in both English and Spanish, and further, the game was culturally sensitive with the in-game children from different ethnicities. - The game helps improve health literacy: "Don't make it tough to understand," Histon warned. The hope, Histon felt, was that "In 20 years, we can look back and say this helped get rid of the obesity epidemic." Humana Games Next, Paul Puopolo, head of Consumer Innovation at Humana, explained Humana's involvement with Games For Health. They chose to look at health "across the board," Puopolo explained, working on preventive health, disease management, social well-being, beginning with pilot program with exergames in 2007-08: Generation FIT in middle schools, dance mats in assisted living facilities to help muscle/bone development and other solutions for the workplace. As a specific example, Puopolo described an initiative that Humana had run in middle schools, where "pedometers meet Webkinz" in a competition. They gave pedometers to 20 students in 6 schools and performed a competition on how many steps they could take. More steps equaled more points, and more points equaled an ability to modify virtual buses and drivers, which went around the world (virtually) teaching the participants about geography on the way. "in 4 and a half weeks, 120 kids walked 6364 miles," Puopolo revealed. Furthermore, Pupolo revealed the Humanagames.com initiative, a new portal set up to raise awareness of health issues and present Humana-associated research. Re-Mission Finally, Michael Rosenfield from CIGNA took the stage to discuss the creation of Re-Mission, a much-discussed 20 level game in which players shoot cancer cells and "manage life threatening side effects", helping to explain and . "My colleagues gave me a blank face 18 months ago when I talked about games," Rosenfield said. "We're always looking for neat ways to engage our 'constituents': employers, employees, etc, but games weren't on our checklist." "Then we ran into [game creator] HopeLab," he said. "They helped us figure out how to engage users, be fun and, what's more, in a way scientifically proven to make a difference. The science is key in convincing people to sign on." 15,000 copies of Re-Mission were distributed to anyone (not just CIGNA members), and they found the game inspired children with cancer, giving them a sense of control. "People tell us the game is really hard, really challenging," said Rosenfield. "I tell them, 'so is cancer. Families are also affected and can learn from the game. The whole system is involved, and we never expected that." POSTED: 04.46AM PST, 06/03/08 - Kyle Orland, Mathew Kumar Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Discovering How Video Games Can Motivate Healthy Behaviors: More than $2 Million Awarded to 12 Research Teams Across U.S. Awards go to researchers in CA, FL, IN, ME, NC, NY, SC, VT and WA; Studies explore how games can increase physical activity and enhance prevention, self-management of health conditions PRINCETON, N.J., May 29 /PRNewswire-USNewswire/ -- The Robert Wood Johnson Foundation (RWJF) announced today during a telenews conference the first round of grants awarded through its Health Games Research national program. More than $2 million in grants will enable 12 research teams to help strengthen the evidence base that supports the development and use of digital interactive games to improve players' health behaviors and outcomes. Funded studies explore topics ranging from how motion-based games may help stroke patients progress faster in physical therapy to how people in substance abuse treatment can practice skills and behaviors in the virtual world of a game to prevent real-world relapses. The 12 grantees, awarded up to $200,000 each, are leading one- to two-year studies of games that engage players - ranging in age from eight to 98 - in physical activity and/or games that motivate them to improve their self-care (e.g., healthy lifestyle choices, prevention behaviors, chronic disease self-management and/or adherence to medical treatment plans). Health Games Research is headquartered at the University of California, Santa Barbara. The program is directed by Debra Lieberman, Ph.D., communication researcher in the university's Institute for Social, Behavioral, and Economic Research, lecturer in the Department of Communication and a leading expert in the research and design of interactive media for learning and health behavior change. Health Games Research is funded by an $8.25 million grant from RWJF's Pioneer Portfolio, which supports innovative projects that may lead to breakthrough improvements in the future of health and health care. "Health Games Research gives us a tremendous opportunity to advance the field," said Lieberman. "Previous studies and clinical trials have shown that well-designed interactive games can significantly improve players' health-related knowledge, skills, behaviors and outcomes. The 12 new studies will give us deeper insights into how and why certain game designs are compelling, fun and effective, and for which types of people. This work will yield a broad spectrum of validated game design principles that game designers will be able to use to enhance the effectiveness of future health games and game technologies." A total of 112 research proposals were submitted by universities, medical centers and game industry organizations across the country. In January 2009, Health Games Research will issue its next call for proposals, awarding up to an additional $2 million in grants in its second round of funding. "Games and game technologies offer unique solutions to a wide variety of health and health care challenges," said Chinwe Onyekere, M.P.H., RWJF program officer. "Health Games Research and this impressive set of grantees will help build the strongest possible evidence to support the growing field of games and health, and maximize its potential to improve the health and health care of all Americans." The 12 grant recipients are: Cornell University, Department of Communication (Ithaca, NY) - Mindless Eating Challenge is a mobile phone game for younger adolescents that rewards their good health habits and food choices. The study will investigate how strategies of persuasion in a game can promote healthy behaviors in daily life. The game uses eating tips, mobile phone snapshots of food that players plan to eat, nurturing of virtual characters and feedback from the system and from peers to promote good nutrition and healthy lifestyles. Indiana University, School of Health, Physical Education and Recreation (Bloomington, IN) - BloomingLife: The Skeleton Chase is an alternative reality game designed to promote physical activity and healthy lifestyles among college freshmen. It involves an interactive fictional story (a mystery that takes eight weeks to solve) unfolding across a variety of media (e-mail, Web sites, phone calls from fictional characters, physiological monitoring) and real-world physical and mental challenges that players must surmount to gather clues. The study will compare the impacts of competitive versus collaborative game versions. Maine Medical Center (Portland, ME) - Family-Based Exergaming with Dance Dance Revolution (DDR) will identify impacts of the popular dance pad game on families with at least one overweight child, aged 9 to 17. Participating families will be randomly assigned to receive the DDR game or a pedometer. The study will assess, over time, players' amount, type and enjoyment of physical activity, quality of life, body mass index and body composition. It also will examine family dynamics in the activities they do together and factors that influence their motivation to be physically active. Union College, Department of Psychology (Schenectady, NY) - Seniors Cyber-Cycling with a Virtual Team: Effects on Exercise Behavior, Neuropsychological Function and Physiological Outcomes is a randomized, clinical trial designed to identify individual and situational factors that influence exercise behaviors and health outcomes in community-dwelling older adults, aged 50+. The system combines a stationery bicycle with FitClub cardiovascular exergame software, which uses a touch screen to provide individualized feedback to the player and a three-dimensional virtual environment for exercise that can be shared with other players competitively or collaboratively. University of California, San Diego, School of Medicine (La Jolla, CA) - Behavioral Choice Theory Approach to Testing Exertainment for Adolescent Physical Activity will identify health behavior change principles used in a variety of commercially available exergames and their impact on players' physical activity levels. The study will use the Xavix system (exergames with sport equipment controllers for tennis, boxing, bowling, cardio-fitness and other sports) to assess the frequency, intensity and duration of physical activity in people aged 11 to 15 that are given a Xavix to use at home for several months. The researchers also will investigate how the social interactions that take place during game play may influence health behavior change. University of Central Florida, College of Medicine (Orlando, FL) - Practicing Relapse Prevention in Artificial-Reality Environments: [PREPARE]: A Game-Based Therapy Maintenance Tool will investigate role-playing games designed to enable people aged 18 to 65 that are diagnosed with alcohol abuse or dependence to practice skills that can help them prevent real-world relapses. The relapse prevention games are embedded as mini-games within an extensive multiplayer online game. The study will compare behavioral and health impacts of treatment plus access to the game versus treatment without access to the game. University of Florida, College of Public Health and Health Professions (Gainesville, FL) - Action Video Games to Improve Everyday Cognitive Function in Older Adults will explore the effects of an action-adventure driving video game (Playstation 2's "Crazy Taxi") on the visual attention skills of a group of community-dwelling adults, aged 65 and older. The study will compare participants who play "Crazy Taxi," those who receive a traditional visual attention training program and those who are given no training at all. It will evaluate visual attention performance and cognitive speed and skills, as well as investigate how players' levels of engagement in the game may influence their motivation to carry out the visual attention training program. University of North Carolina at Chapel Hill, School of Public Health (Chapel Hill, NC) - Presence: Predicting Sensory and Control Effects of Console Video Games in Young Adults will investigate motivations to expend energy during video game play for people aged 18 to 35. The study will compare physiological measures of energy expenditure while people play traditional video games (those that involve pushing buttons on a standard game controller or on a Wii motion-sensing controller) versus active video games (those that require physical movement, using inputs such as a dance pad, balance board or guitar). It also will explore players' sense of being present in the game and their intrinsic motivation to play, two factors that are known to increase the amount of time people will spend playing a game. This is the first time that research will identify impacts of these factors on players' energy expenditure; study results may lead to recommendations for making traditional games more active and active games more compelling. University of South Carolina Research Foundation (Columbia, SC) - Commercially Available Interactive Video Games for Individuals with Chronic Mobility and Balance Deficits Post-Stroke will investigate the potential of physical activity video games to serve as innovative, cost-effective ways to help people recover motor skills after experiencing a stroke. The study will compare the effects of two video game systems (Wii and EyeToy) on players' mobility, balance and fear of falling. University of Southern California, School of Cinematic Arts (Los Angeles, CA) - Effectiveness of Social Mobile Networked Games in Promoting Active Lifestyles for Wellness will use cell phones and the Web to deliver "Wellness Partners," a character-driven social mobile networked game, to children and adults aged 12 to 44. The game is designed to motivate real-world wellness through a player support system that involves family members and friends, and by incorporating elements from virtual pets, role-playing games and online social networking. A single-player version provides a fictional game character that offers encouragement, reminders, progress checking and communication with others. The multi-player version allows players to enlist members of their social network to be partners or helpers. The study will examine how various components of the game may motivate healthy behaviors. University of Vermont, School of Medicine (Burlington, VT) - Breath Biofeedback Video Game for Children with Cystic Fibrosis will explore whether a breath biofeedback video game can improve cystic fibrosis patients' self-administration of inhaled medicines, engagement in respiratory exercises and awareness of their respiratory status. The game uses a breath controller and game software developed by the research team in collaboration with patients in the target user group. In addition to potentially helping cystic fibrosis patients self-manage their condition and maintain better health, the game may also be useful for children and adults with asthma and other forms of chronic obstructive pulmonary disease. University of Washington, School of Medicine (Seattle, WA) - Video Games for Dietary Behavior Change and Improved Glycemic Control in Diabetes will investigate health impacts of online mobile mini-games for people with type 2 diabetes, aged 18 and older. The games are designed to help players attain better blood sugar control by improving their ability to estimate carbohydrates and calories in food portions and by improving their eating habits. In addition to assessing the impact of the games on dietary knowledge and food choices, the study will explore effects of two game design strategies: tailoring and tethering. Tailoring involves customizing a game to meet an individual player's preferences and goals. Tethering involves embedding a learning task within the strategies that players must use to win a game. About the Robert Wood Johnson Foundation The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing our country. As the nation's largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. The Foundation's Pioneer Portfolio supports innovative ideas and projects that may trigger important breakthroughs in health and health care. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and health care. When it comes to helping Americans lead healthier lives and get the care they need, the Foundation expects to make a difference in your lifetime. For more information, visit www.rwjf.org/pioneer. About the University of California, Santa Barbara The University of California, Santa Barbara (UCSB) is one of 10 universities in the University of California system, and is one of only 62 research-intensive institutions elected to membership in the prestigious Association of American Universities. The distinguished 980-member faculty includes five Nobel Prize winners and scores of elected members or fellows of elite national academies and associations. The campus is also home to 12 national centers and institutes, eight of them sponsored by the National Science Foundation. U.S. News and World Report's guide, "America's Best Colleges," ranks UCSB number 13 among all public universities in the nation. For more information, visit www.ucsb.edu. UCSB's Institute for Social, Behavioral, and Economic Research (ISBER) brings together researchers from many academic disciplines in order to foster collaboration and span the boundaries between the social and behavioral sciences, the humanities, and the physical and biological sciences. For more information, visit www.isber.ucsb.edu. The Health Games Research national program office at UCSB conducts and supports research to enhance the quality and impact of interactive games used to improve health. For more information, visit www.healthgamesresearch.org or contact the program at healthgamesresearch@isber.ucsb.edu. Website: www.healthgamesresearch.org/ Website: www.rwjf.org/pioneer/ Website: www.ucsb.edu/ Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### UC San Diego Researchers Examine Health Benefits of Video Games & Game Technologies Date: May 29, 2008 Grant Funding from the Robert Wood Johnson Foundation Tennis, boxing and bowling, all while playing video games? Could video games that require players to get up and move, also known as “exergames,” increase physical activity among users? That’s one of the questions researchers from University of California, San Diego (UC San Diego) School of Medicine want to answer. The Robert Wood Johnson Foundation (RWJF) has awarded the UC San Diego Department of Family and Preventive Medicine a $198,000 grant to explore how interactive digital games could be designed to improve player health behaviors and outcomes. UC San Diego joins 11 other research teams supported in this first round of funding from Health Games Research, an RWJF national program established to support innovative research into the development and use of games to achieve desirable health outcomes. SSD/XaviX, a Japanese technology company, whose US branch is located in San Diego, will provide UC San Diego researchers with the equipment. Adolescents, aged 11 to 15, will participate in studies designed to identify factors in exergames that motivate young people to play them. The researchers also will investigate how the social interactions that take place during game play influence health behavior change. “We want to know what aspects about exergames, under what conditions, can capture an adolescent’s attention, particularly in an environment where there are a lot of alternative sedentary things to do such as watch TV, play non-active video games or sit at the computer,” says Gregory Norman, M.D., assistant professor in the Department of Family and Preventive Medicine and the principal investigator in this research. “Working with XaviX on this research will give us an opportunity to determine what psychological factors need to be included in exergames to motivate and sustain adolescent physical activity levels.” Health Games Research is headquartered at the University of California, Santa Barbara. The program is directed by Debra Lieberman, Ph.D., communication researcher in the university’s Institute for Social, Behavioral, and Economic Research; lecturer in the Department of Communication; and a leading expert in the research and design of interactive media for learning and health behavior change. Health Games Research is funded by an $8.25 million grant from RWJF’s Pioneer Portfolio, which supports innovative projects that may lead to breakthrough improvements in the future of health and health care. “This groundbreaking study led by UC San Diego will identify new interactive behavioral health strategies to use in the design of future health games and technologies,” Lieberman said. “Together, the 12 studies funded in this round will help us better understand how people respond to various types of health games, and this will potentially lead to new game-based applications that can more effectively engage and motivate players to improve their health.” The 12 grantees were selected from 112 research organizations that applied for Health Games Research funding during the first funding call, which focused on games that engage players in physical activity and/or games that promote and improve players’ self-care. In January 2009, Health Games Research will issue its next call for proposals, awarding up to an additional $2 million in grants. As UC San Diego and the other grantees conduct their studies, Health Games Research will provide them with ongoing assistance and research resources. “We are excited to be working with UC San Diego on this project, as it is well aligned with our company’s mission to encourage everyone to take charge of their health by being more active in their daily lives. What is most exciting is that they will also measure social activity and its influence on health behavior change,” said Peter Newman, General Manager, SSD/XaviX. About UC San Diego School of Medicine UC San Diego is one of only five research universities to have both a medical school and engineering school ranked in the top 15 by U.S. News and World Report (March 2006). The UC San Diego School of Medicine ranked 14th overall, and 5th among public research-focused medical schools in this year’s U.S. News and World Report’s “Best Graduate Schools” ranking. About XaviX XaviX® multiprocessor chip is the core technology behind SSD Company Limited. The XaviX processor is the heart of the XaviX System and provides the foundation for a variety of products like interactive sports, fitness, education and music. SSD was founded in Japan in 1995 with a vision of bringing innovative products to improve health and well-being into the world. For more information, visit http://www.exergamefitness.com/xavix_power_boxing.htm About Health Games Research Health Games Research, a national program of the Robert Wood Johnson Foundation’s Pioneer Portfolio, supports research to enhance the quality and impact of interactive games used to improve health. Its grantees conduct outstanding, innovative, theory-grounded research aimed at discovering effective principles of health game design. For more information, visit http://www.healthgamesresearch.org/ or contact them at healthgamesresearch@isber.ucsb.edu. About the Robert Wood Johnson Foundation The Robert Wood Johnson Foundation focuses on the pressing health and health care issues facing our country. As the nation's largest philanthropy devoted exclusively to improving the health and health care of all Americans, the Foundation works with a diverse group of organizations and individuals to identify solutions and achieve comprehensive, meaningful and timely change. The Foundation's Pioneer Portfolio supports innovative ideas and projects that may trigger important breakthroughs in health and health care. Projects in the Pioneer Portfolio are future-oriented and look beyond conventional thinking to explore solutions at the cutting edge of health and health care. When it comes to helping Americans lead healthier lives and get the care they need, the Foundation expects to make a difference in your lifetime. For more information, visit www.rwjf.org/pioneer Media Contact: Kim Edwards, 619-543-6163, kedwards@ucsd.edu Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Health insurer Humana launches new Web site in Baltimore National health insurer Humana Inc. recently launched a new Web site with the focus on games for health. The Website is part of an initiative created to encourage customers to have better fitness through game technology. The new website launched in conjunction with the fourth annual national Games for Health Conference held in Baltimore. The site serves as an interactive brochure, providing information on Humana’s programs, mission and vision, as well as details on the health benefits of game technology. Users can explore a discoverable environment that highlights the many applications of games with healthy benefits. Also included are instructions on how to contact Humana’s Games for Health team to partner on future game development or to order games from the program. At the Games for Health Conference, Humana ran the keynote panel with other health insurers to assess opportunities to use games for improving health. The health insurance company also hosted the “Exergaming Expo Room,” as well as a space for health game developers and others in the industry to discuss new ideas. Exergame Fitness and Motion Kids attended the Games for Health Conference and brought a product called the Lightspace Play. The Lightspace Play includes an interactive floor surface comprised of 16”x16” programmable LED lit and pressure sensitive tiles constructed to fit a 10 foot square space. Each tile consists of sixteen 4” x 4” pixels that can display any color, pattern or image. The surface is able to detect location, movement and density of players to give a realistic gaming experience. Reactions to player movements are displayed on the surface and are accompanied by sound effects. For more information on the Lightspace Play call Exergame Fitness at 866.245.3036 Humana piloted the new program with schools near its headquarters. The premise of the study was to combine student fitness and game technology. One of the games, the HorsePower Challenge, had 100 middle school students from five middle schools in Louisville wear pedometers for four weeks. The students level of activity was measured and recorded. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Video games dance into class – Exergames DDR By Daniel Pepper Staff Writer Video games aren’t just for good kids to do when their schoolwork is done anymore. For some Otsego students, video games are the schoolwork, as PE teachers have incorporated the game “Dance Dance Revolution” into their gym class. The Otsego school board received a demonstration at their April regular meeting. Teacher Kyle Uramkin gave a report on “Exergaming” at Alamo elementary during the building report. “It’s the fusion of exercise and gaming,” Uramkin said. The concept uses the idea of gaming to attract kids to getting exercise which, Uramkin said, kids sometimes find boring. “Exergaming changes that and games are the hook of something that’s fun and exciting, but they’re getting exercise while they’re doing it,” he said. “Dance Dance Revolution” is video game that features a pad on the floor that players step on, controlling the motions of their dancing character on the screen. The use of the videogame is part of the PE for Life concept, which Otsego has been adopting from the public schools in Naperville, Ill. Uramkin said that studies have been done showing that kids who play the game have better than average physical fitness. The school has a few of the dance pads that control the game, so the concept is currently for one or a few kids to control the game and everyone else in the class to mimic their movements. Kids at the school are also using pedometers paid for by a donation as part of PE for Life and have formed an Alamo walking club. Exergaming products such as DDR (Dance, Dance Revolution) and more can be found and researched at a website called Exergame Fitness. Exergame Fitness is the world’s largest distributor & supplier of Exergame fitness products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee. Dan Pepper can be reached at dpepper@allegannews.com or at (269) 685-5985 or (269) 673-5534 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Exergame Fitness & Avanti Fitness partner to launch the debut of the world’s only motorized climbing wall…The Skywall. FOR IMMEDIATE RELEASE: Contact Person: Tommy Seilheimer Company Name: Exergame Fitness USA Telephone Number: (866) 245-3036 Fax Number: (630) 282-0482 Email Address: info@exergamefitness.com Web site address: http://www.exergamefitness.com Exergame Fitness & Avanti Fitness partner to launch the debut of the world’s only motorized climbing wall…The Skywall. Carlos Aviles of Avanti Fitness says, “Upon introducing the Skywall to the American market our goal at Avanti Fitness was to find a distributor that could provide installation, maintenance and develop training programs for the world’s only motorized climbing wall. Exergame Fitness has proven to be exactly what we are looking for. The experts at Exergame Fitness have the ability to ensure every Skywall customer has success by offering every possible service in the distribution process. It is our pleasure to have this exclusive relationship with Exergame Fitness and we look forward to facilitating the Skywall in America” Tommy Seilheimer CEO of Exergame Fitness added, “We are very excited to have worked an exclusive partnership with Avanti Fitness for the American market as well as providing our 9 international distributors with a product that is cutting edge and fun. The Skywall is a new innovation in climbing and will provide kids, teens, adults & all climbing enthusiasts with pre-programmed courses which can take competition and personal goals to a higher level. Our company is always focused on products that generate excitement and results right off the bat. When you walk into a room and see the Skywall looking at you, your first response is to climb it. It’s simple, engaging and delivers huge fitness based results.” The Skywall is the only fully motorized climbing wall w/ preset courses that change speed and incline (10 different speed/pace levels). Skywall Product Details 3 Wall sizes (Large: 11’H x 8'W x 5'L - Medium: 10’H x 8'W x 5'L - Small: 9’H x 8'W x 5'L Compact, space saving design which is easy to install Ideal for kid and adult fitness centers Motorized system with 10 automatic settings Range of modules with varying level of difficulty Customizable settings Shut down button and safety features More information on the Skywall is now available at www.exergamefitness.com or by calling 866.245.3036 About Exergame Fitness: Exergame Fitness is the world’s largest distributor & supplier of Exergame fitness products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. We offer the lowest prices on any of the products we carry backed by our 110% Lowest Price Guarantee. Exergame Fitness is dedicated to providing low-cost solutions for business of any size. Our quick turn-around time for getting products, designing facilities and supplying grant information is un-matched in the industry. We don’t just sell you products; we partner with your company and provide you with everything you need to make your experience a memorable one. Our Exergaming facility is located minutes from O’Hare airport in the Chicagoland area. Our staff is available 7 days a week making it convenient for you to come try our products in a “real world environment”. We can sit down with you and your staff and offer you a course in Exergaming while going over your return on investment, program curriculums and intensive product training all on the same day. We never charge for sharing business knowledge or facility design and layout concepts. We will make sure that by the time you leave you will have all the knowledge & training we have so that you can make a smart and realistic purchasing decision when the time arrives. Our website (www.exergamefitness.com) is loaded with many Exergaming products that can provide you with solutions for any situation. We carry a wide variety of products that are suitable for Kids Fitness (K-12), Teenagers, College Athletes, Senior Fitness, Military/Government, Special Needs, Rehabilitation & more. View our products on-line – http://www.exergamefitness.com/products.htm Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Will Nintendo Help Reduce Childhood Obesity? Video games are often cited as contributing to the increase in childhood obesity but that may be changing - at least a little bit. Kids who play a lot of video games have traditionally spent a lot of time sitting and being inactive in front of a glowing screen. With the new trend in "exergaming" players have to be physically active to play the video games (http://www.localnewswatch.com/jordanfalls/stories/index.php?action=fullnews&id=66806). This is different from sending kids outside to play but it is still active plying. The trend in exergaming seems to have started with Dance Dance Revolution where players dance to music on a special game mat. However, it has been taken to a new level by Nintendo with its new Wii system which has controllers that requires whole body movement by the player to paly the games. The Wii has elicited differing opinions amount obesity experts and among children and their parents. Some argue that anything that makes video games more attractive will not help the obesity problem, but others argue that moving about while playing video games is a great way to increase physical activity. It would be better if kids learned about the joys of exercise and being physically active outdoors, but we have not done very well in doing that. I am personally open to using exergaming to help with the problem of childhood obesity. I am happy that researchers are beginning to study the impact of exergaming on body weight of kids and this will help us learn more about its impact. My own opinion is that we should embrace exergaming as one way to increase physical activity. I give Nintendo a lot of credit for developing this game system. If children are spending a lot of time playing video games and if we have not been successful in reducing the time they spend playing games, lets embrace this new type of gaming. Now I would be disappointed if we did not also work to increase physical activity in other ways (such as going outside to play), but we have an urgent need to get our kids more active and this seems to me to be one way to do it now. Video games have traditionally appealed to body and it is also interesting that adults and girls are playing the Wii. Exergaming is here to stay and let's figure out how to make this a positive for childhood obesity. Cudos to Nintendo for showing how they can be part of the solution to the obesity epidemic. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com exergame.com ### Emerging Developments Outlined As Games for Health Conference Gets Underway; Health-Oriented Innovations – Such as Guitar Hero Modified for Arm Ampute BALTIMORE and WASHINGTON, May 8 /PRNewswire-USNewswire/ -- Four major emerging trends -- exergaming kicks into high gear, video games go to rehab and therapy, major health care providers arrive on the scene, and the rise of video games for first responders and medical professionals - were highlighted today during a telenews event conducted by organizers of the Games for Health national conference (http://www.gamesforhealth.org) taking place May 8-9, 2008 at the Baltimore Convention Center. Drawing on 60 planned presentations by 75 speakers, Games for Health conference highlights trends including: Video games go to rehab and therapy. In a Games for Health conference highlight, a version of the popular video game Guitar Hero will be unveiled that is designed to aid arm amputee rehabilitation ... Red Hill Studios will present its findings about the use of PDWii to aid balance and mobility in Parkinson's patients. PDWii is currently being developed by Red Hill Studios and the UCSF School of Nursing, with funding by the NIH. Quantifiable results are being used to track patient progress and are being integrated into the patient's overall regime. Results will be used to benefit further innovations in the field of games for health ... For younger patients, there is Ditto, a "multi-modal distraction device" designed to control pain and stress among patients undergoing burn and orthopedic medical procedures. Exergaming kicks into high gear. One Games For Health panel will explore how exergaming in gyms and other settings can be used to combine physical activity and fun. Another presentation will focus on "Zyked" - a set of online and mobile services designed to be for working out what Xbox Live! is for videogames. Zyked's creator Tom Soderlund will present the basics behind Zyked and report on how the first batch of user tests are going. Soderlund will also present how Zyked intends to work with a multitude of portable devices including digital music players, digital athletic gear and mobile phone platforms. Dr. Alasdair Thin of Heriot-Watt University, Edinburgh, Scotland, will outline in "Go for the Burn: Designing Body-Movement Controlled Video Games to Maximise Energy Expenditure" his thoughts about how to future exergame design should work to ensure maximum health benefits. Major health care providers arrive on the scene. For the first time ever, a major U.S. health care insurance company, Humana, is a primary sponsor of the Games for Health conference. The sponsorship reflects the medical community's increasing interest in the potential of games. Representatives from several of the largest health insurance plan providers in the United States will convene in a plenary session at the conference to detail the game-related efforts they've launched to date and their view about what is needed for the future to use games and games technology to solve critical problems in health they and others are facing ... Another new development: the K.I.C.K. (Kid's Interactive Creation Kiosk) is a touch screen system and software activity package developed with young children in mind. Initial design of the system was focused on hospital waiting rooms and other similar healthcare settings. Developed by a team of graduate students at Carnegie Mellon's Entertainment Technology Center, the project was originally titled "Project ER" and aimed to lower stress for 60,000 children who visited Pittsburgh Medical Centers ER each year. During the test run, the project gathered considerable research on how to deploy such systems in healthcare settings and will share this knowledge during a case presentation of the K.I.C.K. system. In order to see games for health play a greater role in settings where healthcare is delivered, significant hardware and software delivery problems need to be solved. The rise of games for first responders and medical professionals. Conference attendees will have an opportunity to play with 3DiTeams. Funded by the U.S. Army Telemedicine and Advanced Technology Research Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke University's Human Simulation and Patient Safety Center, and lets people interact with a fully 3D simulation of emergency health care environments ... Medical Cyberworlds is a startup in the process of creating an online multiplayer game to train doctors to communicate more effectively with their patients. Dr. Fred Kron, the founder and CEO of the company and Noah Falstein, the lead designer will present an update at the conference on the state of the project and discuss the challenging process of encouraging effective collaboration between physicians, academics, and game developers. Other conference highlights include a presentation by Nina Fefferman of Tufts University about the "Corrupted Blood Syndrome" content of the popular World of Warcraft online game. In September 2005, designers and programmers at Blizzard Entertainment created new game content for Blizzard's mega-hit massive multiplayer online game World of Warcraft that inadvertently unleashed an in-game epidemic. Later called the Corrupted Blood Disease, this virtual virus event was well covered in game and technical press but little else about this event and what insights it might offer to epidemiologists has been presented. Fefferman will present her work looking into the Corrupted Blood Disease as an epidemiological event. The talk will cover what knowledge of the event exists outside of Blizzard, developer of World of Warcraft, and based on interviews with Blizzard staff. While this is not the first game-based epidemiological event in a game or virtual world, the Corrupted Blood Disease event is one of the most famous and interesting to date and provides an outline of the roles games can play in improving our understanding and possible responses to such events in the future. ABOUT GAMES FOR HEALTH Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the lead conference sponsor and a major supporter of the Games for Health Project. Over three days, more than 300 attendees will participate in over 60 sessions provided by an international array of 75 speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. This year's conference includes presentations by Dr. Richard Satava; Starlight Foundation; HopeLab; Realtime Associates; Virtual Heroes; XRtainment Zone; Archimage; Dr. Mark Baldwin of MindHabits; Electric Owl Studios; Noah Falstein of The Inspiracy; and Games for Health co-founder Ben Sawyer. The Games for Health Project is produced by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting-edge games and game technologies to a range of public and private policy, leadership and management issues. The project also produces the Games for Health Conference, now in its fourth year. The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date, the project has brought together researchers, medical professionals and game developers to share information about the impact games and game technologies can have on health, health care and policy. For more information, visit www.gamesforhealth.org. EDITOR'S NOTE: A streaming audio replay of the Games for Health telenews event held today will be available on the Web at http://www.gamesforhealth.org as of 6 p.m. EDT. Website: http://www.gamesforhealth.org/ Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### The Power of Wii: Getting in Shape with Video Games What if you could turn video games, criticized for everything from their obsessive hold on users to their purported role in childhood obesity to their misogynist elements, into something, well, healthy? That's the idea behind "exergaming": physically interactive video games, controllers, and systems that aim to get your heart rate up without making you feel like you're doing penance. This whole emerging discipline is about to get a big bump with the release next week of Nintendo's Wii Fit, which is already flying off the shelves in Asia and Europe and is likely to be in short supply here, too. Gaming sites and reviewers are weighing in; here's what the New York Times testers had to say, here's how the Wall Street Journal liked the system, and here's how CNET reviewed the game. (Another blogger has a review based on a month of use in Japan.) Wii Fit consists of a $90 balance board that's combined with the original Wii console to let users progress through a series of activities that include simple yoga positions, hula-hooping, and ski-jumping. The original Wii wasn't specifically intended to give users a good workout, but some people have reported sore muscles and joints, and at least one doctor has self-diagnosed a condition he dubbed Wiitis. Regular old Wii involves movement to play virtual sports like bowling and tennis, but technique often triumphs over physical effort. Wii Fit is not the first exergame; EyeToy, a camera add-on to the PlayStation 2, has a series of fitness-oriented games. And before that, there was Dance Dance Revolution, the game that got kids hopping enthusiastically in the arcade and then in front of their home TV sets—and even, in some places, in P.E. class. But DDR was created as an entertaining game. Then people noticed it also worked up a sweat. Now, interest in exergaming is growing, given the potential to get both kids and adults off their ever-expanding butts. It was one of four major trends discussed at the national Games for Health conference, held in Baltimore earlier this month, and researchers are trying to figure out how best to assess and design these games. Academics have already studied some of the older games. Researchers at the Mayo Clinic concluded in 2006 that kids who traded passive video games for EyeToy games and Dance Dance Revolution became three times as active. Another study, published last year in Pediatric Exercise Science, found that in kids, the exertion from playing the more active games is comparable to skipping, jogging, brisk walking, and climbing stairs. (It's unclear whether users will burn off less energy as they get better, and more efficient, at the games.) Earlier this year, researchers reported in the International Journal of Behavioral Nutrition and Physical Activity that a group of 10 kids randomly assigned to get an active video game setup added to their PlayStation 2 spent less time on all kinds of video games and more time being physically active than a control group that had only the conventional console. The games that are more likely to burn calories involve the larger muscle groups in the legs, not just arm movements, says Alasdair Thin, a physiology researcher at Heriot-Watt University in Edinburgh who looks at exergames. That's likely why Dance Dance Revolution has come out ahead in studies comparing it with the EyeToy, which doesn't involve vigorous leg movements in many of its games (one exception: EyeToy Kinetic, a personal-training program). In the future, we need to "tease out what aspects of the games are beneficial," says Stephen Yang, co-director of the Physical Activity Research Laboratory at the State University of New York -Cortland. (He also has an exergaming blog.) The more chances players have to make changes and decisions—to customize the game, to some extent—the more likely people are to stick with it, says Yang. Increased feedback from a game system, in the form of tips or heart rate information, helps keep users hooked, he adds. So does a system that allows players to compete or collaborate with others. Researchers say the games aren't likely to be suited to everyone, or to replace other sports or activities. But they may be a gateway for people who aren't already moving on a regular basis, especially exercise novices who are more comfortable being active at home than in a more public place like a gym. Users of Dance Dance Revolution say their primary reason for playing is for fun, says Debra Lieberman, director of Health Games Research, a program funded by the Robert Wood Johnson Foundation that examines how active games can improve health. People find it easier to stick to an exercise program when doesn't feel like work. When you look at the stats on obesity and nutrition, especially among kids and teens, "obviously, we've failed," says Yang. "We've got to right the ship, to bring back play, free time, and games." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### A daring young man and his dream to be different WOLLONGONG, NSW: A young entrepreneur's daring and adventurous spirit drove him to a new town and a new business. Stuart Joyce, 20, recently launched the adrenalin pumping Red Baron Laser Skirmish so thrill seekers can experience the excitement of live gaming either in their own backyard or in a bush land setting. Originally from Goulburn, Stuart saw many of his friends moving to study at the University of Wollongong and although wanting to join the pack decided to do something different. Quick to see the opportunity, Stuart decided to set up his Exergaming business in the Illawarra. Exergaming is the new term coined to describe gaming involving physical exertion and is a phenomenon currently sweeping the world. New to the Illawarra, this is not paintball or laser tag. Rather Stuart and his team use sophisticated infra-red gaming guns that emit a harmless beam, similar to a TV remote to run mock missions, just like a live computer game. "Our games are all action from start to finish. It's often the only thing that will get kids and adults alike away from their video games or TV and not only do the kids love it, but parents see the benefits instantly,” said Stuart. “Our inflatable battlefield is one of our greatest assets, as they look very realistic and add an urban feel to our games, while allowing us to travel anywhere around the Illawarra or Southern Highlands," he said. "The flexibility of our system allows us to offer our customers a number of alternative packages to meet their needs. We are available for fetes, private functions, corporate training events, and parties. We also hold weekend bush land games at the Mt Keira Scout Camp and will soon be introducing a weekly competition,” said Stuart. About Red Baron Laser Skirmish Red Baron Laser Skirmish runs unique battle missions using harmless gaming guns and inflatable barricades. It is fun for the whole family. Headquartered at the Mount Keira Scout Camp, Red Baron Laser Skirmish actually runs team building and battlefields all over Illawarra. www.redbaronlaser.com PH: 0439 463 264 Stuart Joyce, Red Baron Operations and Logistic Manager on the left, with Danny Killeen, Red Baron Laser Skirmish Events Coordinator on the right (higher resolution photo available if needed). Press release pubilshed by www.seekingmedia.com.au Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Humana Launches New Games for Better Health Monday, 19 May 2008 Humana Inc. recently launched a new website with the focus on games for health. The website, www.humanagames.com, is part of an initiative created to encourage customers to have better fitness through game technology. The new website launched in conjunction with the fourth annual national Games for Health Conference held in Baltimore, Maryland.“We’re pleased to be moving forward in this exciting new space so quickly with these latest initiatives,” said Paul Puopolo, director of consumer innovation at Humana. “We are committed to creating new ways for people of all ages to reach new levels of health through games and entertainment.” The site serves as an interactive brochure, providing information on Humana’s programs, mission and vision, as well as details on the health benefits of game technology. Users can explore a discoverable environment that highlights the many applications of games with healthy benefits. Also included are instructions on how to contact Humana’s Games for Health team to partner on future game development or to order games from the program. At the Games for Health Conference, Humana ran the keynote panel with other health insurers to assess opportunities to use games for improving health. The health insurance company also hosted the “Exergaming Expo Room,” as well as a space for health game developers and others in the industry to discuss new ideas. The Louisville, KY-based health insurance company piloted the new program with schools near its headquarters. The premise of the study was to combine student fitness and game technology. One of the games, the HorsePower Challenge, had 100 middle school students from five middle schools in Louisville wear pedometers for four weeks. The students level of activity was measured and recorded. At the end of the challenge, the middle-schoolers had walked a combined 6,364 miles, a 10% increase over the previous four week period. 62% of the participants reported they had increased their amount of exercise and over half said that they had convinced their families to join them. Nearly half (45%) said that they had started eating healthier. In the game, the students' logged activity powered a virtual school bus past various world landmarks. Students were able to customize their school’s online bus and their online characters from points they earned by reaching certain milestones. St. Athanasius School won the challenge and received two game bikes. The other schools received gift cards for sporting equipment. In the latter part of 2007, a similar study was conducted in Florida. This study, which is still running, uses dance pad technology as a variable. Dance pad technology is where an electronic dance mat is substitued for a mouse or a game controller to play the game. These students have continued to expand their programs' reach throughout the school. Dr. Miguel Encarnacao, director of Emerging Technology Applications for Humana and architect of its Games for Health initiative said, "If we want to make use of Games to the fullest extent as a medium to improve health and health behavior, we need to continue the interdisciplinary exchange and collaboration between the healthcare industry, research communities, game developers and other stakeholders." Humana’s next idea involves a study at three senior facilities around the country. Healthy seniors will be evaluated on exercise games that integrate dance pad technology for an older population. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Exergaming Your Way to Fitness NPR RADIO - by Allison Aubrey Listen Now [4 min 39 sec] add to playlist Are those mail-order kickboxing tapes gathering dust on top of your VCR? Before you pop them in, consider some of the advantages and disadvantages of sweating in the privacy of your own home. The Pros of Home Workouts It's Cheap Many exercises can be done at home for free or for the price of a few sets of dumbbells. Workout videos are another option, generally only $10 to $20—significantly less than a monthly gym membership. But for home fitness requiring more pricey equipment (including Wii Fit at $89.99), think about whether you're sure you'll stick with it before splurging. It's Easy It's hard enough to find time to work out without having to trek back and forth to the gym. Home workouts can be easier to fit into a busy schedule. Only have 15 minutes? Want to work out at 2 a.m.? Much like those yoga instructors on television, home fitness is flexible. Your Eyes Only For people who are just beginning a regular exercise routine or who are self conscious about exercising in front of others, home workouts can provide a more comfortable space. The Cons of Home Workouts You Gotta Have Friends Staying committed to exercise is easier if you do it with a friend, and the gym is a great place to meet like-minded and like-scheduled workout buddies. Of course, you can always invite a friend over for a joint home yoga session, but that leads to the next point... A Tight Squeeze It requires some creativity to adapt a living room to a workout space. And it means sacrificing a gym's variety of equipment, powerful air circulation and tailored facilities. Sticking With It The routine of going to the gym—and the fact that you're paying for it—can motivate people to go regularly. And sometimes getting out of the house can help clear the mind of daily stresses, making workouts seem relaxing rather than a chore. Don't Try This at Home If you're going to be doing demanding exercises, it's important to do them correctly so you don't hurt yourself. Although video and TV instructors are great for motivation, they can't check your form and correct your technique like gym trainers can. How Fit Are You? Heidi Glenn, NPR NPR science editor David Malakoff takes the President's Challenge in NPR's very tiny gym, with correspondent Brenda Wilson counting his sit-ups. Before you start the home workouts, you can find out how fit you are with a new test from the President's Council on Physical Fitness and Sports. It's an adult version of the test kids take in school, complete with push-ups, sit-ups and a flexibility test. At adult fitness test, you can find instructions on the President's Challenge Adult Fitness Test, and enter in your results for an online evaluation. Listen: Can you pass the President's Adult Fitness Test? Video games designed to provide a workout are becoming big business. As proof, look no further than last week's Games for Health national conference at which health researchers and game-makers showed off their latest innovations. Specialized games about protein folding and nutrition shared a venue with Nintendo's new mass-marketed exercise game Wii Fit, set to hit U.S. stores on Monday. The Wii fit is the latest entry in a string of exercise video games, or "exergames." Nintendo's Power Pad, released in the 1980s, traded hand-held controllers for a floor mat that users jumped on. But the first exergame to make a real splash was Dance Dance Revolution after it was introduced in Japanese arcades in 1998. When schools in West Virginia documented that DDR helped kids dance their way to fitness, researchers and game-makers took note. David Monk was one such game-maker. He works with Xergames Technology, which began making a similar game once it saw DDR's potential. "DDR kind of started it all, but it's going places that we don't even know yet," Monk says. The buzz around active gaming has propelled the popularity of the Wii gaming console, which became a huge hit when Nintendo unleashed it in 2006. There's a lot of chatter that Wii games motivate old folks and families to get up and move around. Now, with its new Wii Fit, Nintendo steps up the competition. The Wii Fit utilizes a balance board and features games specifically designed to boost areas such as balance and strength. One new game involves a hula-hoop challenge, which exercise researcher Alastair Thin demonstrated at the conference in Baltimore. Thin played a Japanese version of the game, on display by the group Gaming4Health.com. Standing on the Wii's motion-sensitive board, Thin drew a crowd as he dipped and turned to catch on his head virtual hoops being tossed at him. The game has obvious amusement value. Thin says that at first glance, the Wii Fit might not appear to have exercise value. "I know what exercise is. I can measure exercise on a bike or treadmill," he says. But when Thin hopped off the board a few minutes later, he put his finger to his wrist to take his pulse: 156 beats per minute, definitely in the range of aerobic activity. Getting Video Games Down to a Science Thin teaches exercise physiology in the much colder climate of Edinburgh, Scotland, at Heriot Watt University. For students there, the weather can be an obstacle to outdoor exercise for months out of the year. So when Wii Fit first hit store shelves in Great Britain last month, Thin was ready in his exercise lab to test it out. He bought two game consoles and recruited 11 students to try the games. Each wore a heart rate band so he could measure the workout's intensity. In the step-aerobics game, similar to Dance Dance Revolution, Thin says students had trouble with coordination. Their heart rates rose to the equivalent of a moderate walking pace of 3.4 miles an hour. By comparison, Thin says, six minutes of hula-hooping brought the students to the cusp of a moderately intense cardiovascular workout. "It's not just your hips — it's your arms, your shoulders, your legs, your ankles. Everything's working there and you're exercising really pretty hard," Thin explains. The point of exergaming is that it's supposed to be more appealing than just walking or running on a treadmill, and Thin says his students told him the Wii Fit was fun. What's unclear is whether they would have had the same experience without doing it in a group. Was it the camaraderie or competition that kept them going? These are the questions Thin wants to answer with additional research. Meeting a Need Thin says he's concerned that all the hype over virtual gaming will drown out the need for serious assessment. "That's why I think it's very important to get ... good measurements as to just how much physical activity is involved," he says. Studies that show a proven benefit could help push exergaming into more public spaces such as schools, gyms and recreation centers. Nintendo isn't the only company hoping to capitalize on the games. Brian Batease, who runs the game company Lightspace Corp. in Boston, says that if exergames get kids up and moving around, that can't be a bad thing. And he says there's a big demand. "Anything that's going to get kids off the couch ... it's going to be huge." The Lightspace Play can be found at a company called Exergame Fitness. This company is leading the industry in combining exercise and gaming for kids, teens and adults. YMCA's, Schools and JCC's are taking huge steps in making Exergaming the new form in kids health. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### GFH: XRtainment’s Medina Says Gaming Gyms Can’t Be Glorified Arcades Baltimore's Games For Health conference saw exergaming crop up as a recurring theme, from game designer and Gamasutra/Game Developer contributor Noah Falstein's previously reported review of its history, to XRtainment Zone co-founder and CEO Ernie Medina, Jr., DrPH, CHFI presenting his experiences launching a company dedicated to bringing exergaming to the masses. Medina - who claimed his parents wouldn't let him play games as a kid which led him to open his own gaming facilities - has been considering the idea of a gaming-themed fitness center for years, and first experimented with that R&D at the ESPN Zone sports restaurants. When conceiving his own exergaming facility, however, he wanted to bring his degrees in public health to bear in creating something more medically-informed. Medina quoted former U.S. Surgeon General Richard Carmona, who said "the greatest threat to national security is pediatric obesity," adding that most students fail their fitness exams, with blame often laid on "recreational screen time." Medina saw a way for exergaming to make exercise more attractive for those who are receptive to gaming, while still fulfilling the government's recommended daily hour of exercise. After opening in Redlands, California and conducting a local advertizing campaign, the XRtainment Zone facility was successful, but Medina explained that the concept still has challenges. For one thing, it can be tough marketing the center as a "family fitness and wellness center" and maintaining a reputation as a serious establishment. "We don't want to be seen as a fat gym," he said. Often when parents entered the center and saw numerous video games, Medina said, they were immediately dubious about its legitimacy. Medina described two approaches that helped circumvent the issue: classes for specific regimens such as swimming and dancing, which eventually transition into full-scale memberships, and the introduction of more traditional exercise equipment alongside the exergaming machines. That second approach has the secondary benefit of making the video game exercise games look more attractive in comparison, which in turn helps elsewhere. "The games are fun and exciting and all, but once the newness wears off, the excitement can go away," said Medina, stressing the importance of new programs as well as incentives. According to Medina, children have lost from 7-17 pounds in seven-week courses. "Some exergaming facilities don't even measure outcomes," he said, cautioning against tracking participant progress. Leaderboards, a common feature of traditional multiplayer gaming, have proven encouraging among customers as well. He remains a strong advocate of traditional exercise and, like those who claim Harry Potter is bringing new long-term readers into the world, believes that this kind of gaming facility is a "gateway gym" to more traditional exercise. One 12-year-old told Medina, "I don't like to exercise, but playing here I get a great workout and it doesn't feel like exercise." Looking forward, Medina believes the field needs more research in order to convince insurance partners and non-profit organizations that exergaming is not simply intended as entertainment but is true medical intervention. Specialized, more durable hardware is also needed - most gaming equipment is manufactured for simple consumer use. "If the gaming industry can see the excitement and potential market in the fitness and the casual market, it would be exciting if they'll start developing for it," he said. He floated potential ideas such as tying exercise equipment to online worlds such as Webkinz, with players' avatars reflecting their real-life fitness. Even professional exergaming was thrown out as one avenue for greater visibility. On a personal note, Medina pointed to his own father, who suffered from a stroke. The only thing that was able to get his dad exercising in the aftermath? The Wii. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Humana Engages Consumers Through New Games for Health Initiatives Humana has announced the launch of its Web site. The Web site will help guide customers through its latest concept, Games for Health. Humana has also partnered with schools in Kentucky and Florida for pilot programs in the area of fitness and games technology for students. Streaming audio from the conference: http://www.hastingsgroupmedia.com/GolinHarris/050808GamesforHealth.wma "We're pleased to be moving forward in this exciting new space so quickly with these latest initiatives," stated Paul Puopolo, director of consumer innovation at Humana. "This new website and our school programs are the first of many opportunities that we've tested and identified as areas where Humana can connect the health of consumers with a technology they enjoy. We are committed to creating new ways for people of all ages to reach new levels of health through games and entertainment." The Web site has been launched in parallel with the fourth annual national Games for Health Conference in Baltimore. The site provides an interactive brochure for information on Humana's programs and details on the health benefits of game technology. Users can explore the applications of games with healthy benefits. The site includes instructions on ways to contact Humana's Games for Health team to partner or to order games on future game development. Humana is also the sponsor of the Games for Health Conference, first time any health insurer has sponsored the event. Humana has organized and will participate in the keynote panel with health insurers to assess games for health opportunities. It also hosts the "Exergaming Expo Room" and a space for health game developers to take new initiatives. "If we want to make use of Games to the fullest extent as a medium to improve health and health behavior, we need to continue the interdisciplinary exchange and collaboration between the healthcare industry, research communities, game developers and other stakeholders," said Miguel Encarnacao, director of Emerging Technology Applications for Humana and architect of its Games for Health initiative. "While the results of our early pilot programs are promising, there is still a long way ahead of us. Further research and business case development needs to be conducted. This conference is a pivotal starting point and we are looking forward to seeing what comes out of this conference." To involve students with their health and games, Humana started the HorsePower Challenge for students at middle schools in its headquarters city of Louisville, Kentucky. Each of the students wore pedometers for four weeks and their activity levels were recorded. As a result, the students had walked a collective 6,364 miles, which was a 10 percent increase compared to the previous four weeks. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Games For Health: Noah Falstein On Exergaming History Games For Health: Noah Falstein On Exergaming History In an intriguing presentation delivered at the 2008 Games For Health conference in Baltimore, longtime game designer and frequent Gamasutra/Game Developer contributor Noah Falstein (pictured) related the history of "exergaming," which has recently come into greater public awareness with high-profile titles such as Wii Fit. Falstein pointed out that the concept of exercise married to video games goes back farther than most aware - when he was working on the classic Sinistar in 1983, publisher Williams Electronics brainstormed arcade concepts that included hooking up game machines to exercise equipment. His concept, a flight game controlled by a stationary bicycle proved too expensive at the time. (Later in the presentation, Falstein cited a Namco-developed 1996 hang-gliding game, Prop Cycle, controlled by an exercise bike, though the game was not successful.) A realized idea came two years later with RJ Mical's Amiga Joyboard, used to control a skiing game. Foreshadowing eventual Wii marketing, Bandai released the floor-based Power Pad controller for NES in 1987 with the ad copy, "Where the family gets into tip top shape and has a marvelous time doing it." A variety of Power Pad games as well as other similar peripherals were released around the same time. Numerous attempts were made in the early to mid-1990s to successfully get gamers in shape while keeping them entertained, but few made a big impact on the gaming world - Falstein described the underlying problem as, "Nobody wants to go to an arcade to work up a sweat." That maxim was proven wrong towards the end of the decade with Konami's blockbuster Dance Dance Revolution. "This really was the title that proved it was possible to make it popular," Falstein said. "This is the rare example of something that was designed purely as a fun game that has become successful as an exercise game." Since its introduction, the game has even been used in public school physical education programs. Falstein pointed to DDR's huge success as the spark that "opened up" gaming to physical applications, with factors such as growing childhood obesity concerns and the graphical fidelity of modern gaming systems contributing to the lasting success as well. Popular games like the DDR can be found at the Exergame Fitness website or Motion Kids website. He brought up a number of recent examples of fitness-conscious games and products, such as Respondesign's Yourself!Fitness for PS2 and Xbox, similar to an exercise video but more dynamic and adaptable; the EyeToy games for PS2, which encourage physical activity but, like many Wii games, can be played with considerably less effort; and Powergrid's heavily physical Kilowatt controller for PS2, Xbox, and PC. Current and upcoming titles singled out by Falstein include the Konami-published DS trainer Let's Yoga as well as Nintendo's worldwide smash hit Wii Sports and its imminent Wii Fit. Falstein was sure to note that both fun and fitness properties are necessary in exergaming. Some titles are released as entertainment with added exercise, some as exercise with added fun. "I think there's room in the market for both those things," he said. There are two important markets to target: existing gamers who can get suckered into exercising, and those who are already keen on exercise but have not traditionally played video games. The games that are most successful both as commercial offerings and as actual fitness aids are those that cannot easily be cheated, such as DDR - as Falstein points out, human nature is such that if players can succeed at the game with less physical effort, they will do so. Products such as the EyeToy and the Wii are easily exploited in this area. Looking forward, Falstein sees technologies such as GPS and alternate reality making their way into the segment, with positional sensors getting better and cheaper as time goes on. Concepts such as biofeedback, brain monitoring, and skin response are also on the horizon. Ambitious installation games such as wall climbing are possible as well, even if they preclude home use. Speaking both to the immersive power of games as well as their potential fitness applications, Falstein noted that he "burns so many more calories" when dedicating his concentration to Advance Wars while on a stationary bike - he is able to keep himself pedaling far more easily than when he is reading or watching TV. "I'll have trouble walking after I get off the bike," he said. POSTED: 05.00PM PST, 05/09/08 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### ‘Games For Health’ – Four major trends emerging Story Updated: May 8, 2008 BALTIMORE and WASHINGTON -- Four major emerging trends -- exergaming kicks into high gear, video games go to rehab and therapy, major health care providers arrive on the scene, and the rise of video games for first responders and medical professionals -- were highlighted during a telenews event conducted by organizers of the Games for Health national conference at the Baltimore Convention Center.Two of the major Exergame distribution companies in the USA called Exergame Fitness and Motion Kids both displayed one of the most exciting products called the Lightspace Play. The Lightspace was one of many featured products that are carving out a path to end the growing Childhood Obesity epidemic. Drawing on 60 planned presentations by 75 speakers, Games for Health conference highlights trends including: -- Video games go to rehab and therapy. In a Games for Health conference highlight, a version of the popular video game Guitar Hero will be unveiled that is designed to aid arm amputee rehabilitation ... Red Hill Studios will present its findings about the use of PDWii to aid balance and mobility in Parkinson's patients. PDWii is currently being developed by Red Hill Studios and the UCSF School of Nursing, with funding by the NIH. Quantifiable results are being used to track patient progress and are being integrated into the patient's overall regime. Results will be used to benefit further innovations in the field of games for health ... For younger patients, there is Ditto, a "multi-modal distraction device" designed to control pain and stress among patients undergoing burn and orthopedic medical procedures. -- Exergaming kicks into high gear. One Games For Health panel will explore how exergaming in gyms and other settings can be used to combine physical activity and fun. Another presentation will focus on "Zyked" - a set of online and mobile services designed to be for working out what Xbox Live! is for videogames. Zyked's creator Tom Soderlund will present the basics behind Zyked and report on how the first batch of user tests are going. Soderlund will also present how Zyked intends to work with a multitude of portable devices including digital music players, digital athletic gear and mobile phone platforms. Dr. Alasdair Thin of Heriot-Watt University, Edinburgh, Scotland, will outline in "Go for the Burn: Designing Body-Movement Controlled Video Games to Maximise Energy Expenditure" his thoughts about how to future exergame design should work to ensure maximum health benefits. -- Major health care providers arrive on the scene. For the first time ever, a major U.S. health care insurance company, Humana, is a primary sponsor of the Games for Health conference. The sponsorship reflects the medical community's increasing interest in the potential of games. Representatives from several of the largest health insurance plan providers in the United States will convene in a plenary session at the conference to detail the game-related efforts they've launched to date and their view about what is needed for the future to use games and games technology to solve critical problems in health they and others are facing ... Another new development: the K.I.C.K. (Kid's Interactive Creation Kiosk) is a touch screen system and software activity package developed with young children in mind. Initial design of the system was focused on hospital waiting rooms and other similar healthcare settings. Developed by a team of graduate students at Carnegie Mellon's Entertainment Technology Center, the project was originally titled "Project ER" and aimed to lower stress for 60,000 children who visited Pittsburgh Medical Centers ER each year. During the test run, the project gathered considerable research on how to deploy such systems in healthcare settings and will share this knowledge during a case presentation of the K.I.C.K. system. In order to see games for health play a greater role in settings where healthcare is delivered, significant hardware and software delivery problems need to be solved. -- The rise of games for first responders and medical professionals. Conference attendees will have an opportunity to play with 3DiTeams. Funded by the U.S. Army Telemedicine and Advanced Technology Research Center (TATRC), 3DiTeams was developed by Virtual Heroes with Duke University's Human Simulation and Patient Safety Center, and lets people interact with a fully 3D simulation of emergency health care environments ... Medical Cyberworlds is a startup in the process of creating an online multiplayer game to train doctors to communicate more effectively with their patients. Dr. Fred Kron, the founder and CEO of the company and Noah Falstein, the lead designer will present an update at the conference on the state of the project and discuss the challenging process of encouraging effective collaboration between physicians, academics, and game developers. Please visit Exergame Fitness or Motion Kids online websites to learn about Exergaming. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Video Gaming for Health: Major New Trends to Be Discussed as National Conference Gets Underway The latest "gaming for health" trends -- including "exergaming," health elements in popular commercial games (e.g., a "disease" being unleashed inadvertently on the population in "World of Warcraft") and sophisticated, new videogames used to train emergency medical personnel -- will be outlined during a live, two-way phone-based blogger/online news event at 1 p.m. EDT Thursday (May 8, 2008). The special news briefing for bloggers and other online media will take place on the opening day of the May 8-9, 2008 Games for Health Conference in Baltimore, MD. News event speakers will be: -- Ben Sawyer, co-founder, the Games for Health Project; and -- Chinwe Onyekere, program officer, Robert Wood Johnson Foundation's Pioneer Portfolio. The conference will explore the intersection of next-generation game technologies and health issues. Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Pioneer Portfolio of the Robert Wood Johnson Foundation is the lead conference sponsor and a major supporter of the Games for Health Project. TO PARTICIPATE: You can join this live, phone-based blogger/online news conference (with full, two-way Q&A) at 1:00 p.m. ET on May 8, 2008 by dialing 1 (800) 860-2442. Ask for the "Health and Video Games" news event. CAN'T PARTICIPATE?: A streaming audio replay of the news event will be available on the Web at http://www.gamesforhealth.org as of 6 p.m. EDT on May 8, 2008. CONTACT: Ailis Aaron Wolf, (703) 276-3265 or aawolf@hastingsgroup.com (for media and bloggers); Elly Spinweber, (703) 741-7513, espinweber@golinharris.com The Games for Health Project is produced by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting-edge games and game technologies to a range of public and private policy, leadership and management issues. The project also produces the Games for Health Conference, now in its fourth year. The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health care applications. To date, the project has brought together researchers, medical professionals and game developers to share information about the impact games and game technologies can have on health, health care and policy. Over three days, more than 300 attendees will participate in over 60 sessions provided by an international array of 75 speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education. This year's conference includes presentations by Dr. Richard Satava; Starlight Foundation; HopeLab; Realtime Associates; Virtual Heroes; XRtainment Zone; Archimage; Dr. Mark Baldwin of MindHabits; Electric Owl Studios; Noah Falstein of The Inspiracy; and Games for Health co-founder Ben Sawyer. USA Exergaming distributors Exergame Fitness and Motion Kids will be attending the Games 4 Health Conference. Both Companies will be bringing a product called Lightspace Play developed by Lightspace Corp. Lightspace Corp, Motion Kids & Exergame Fitness have partnered up to bring the Exergaming community one of the most in demand products out today. The Lightspace Play will be available for everyone to try out and to see just what this amazing interactive piece can do for your facility. For more information on the Lightspace Play Floor and Lightspace Play Wall please call 866.245.3036 or visit https://exergame.com or www.motionkids.com. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### TWALL – New product TWall® - Discover the unique concept of optimizing movement, fitness and reaction . . . TWall. The rules for Twall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds. Your task: deactivate the light as soon as it appears by quick touch (T=touch). Act and react as quick as you can. Whether training for power, agility, endurance, flexibility, or reaction, T-wall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation. T-wall was developed by a team of engineers, athletes and fitness professionals for the interactive sports training and Exergame The TWALL is available at Exergame.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Games For Health Conference Reveals 2008 Specifics April 28, 2008 The Games for Health Conference has announced full details on the line-up for its 2008 conference, to be held May 8th and 9th, 2008, at the Baltimore Convention Center in Baltimore, MD. USA Exergaming distributors Exergame Fitness and Motion Kids will be attending the Games 4 Health conference and showcasing one of the most exciting products in 2008 called the Lightspace Play developed by Lightspace Corp. Lightspace Corp, Motion Kids & Exergame Fitness have partnered up to bring the Exergaming community one of the most in demand products out today. The Lightspace Play will be available for everyone to try out and to see just what this amazing interactive piece can do for your facility. For more information on the Lightspace Play Floor and Lightspace Play Wall please call 866.245.3036 or visit www.exergamefitness.com or www.motionkids.com. More than 300 attendees are expected to participate in over 60 sessions held by an international collection of 75 speakers - the full line-up is now available on the website. The Games for Health Project, which has produced the conference the past four years, has posted its agenda for the three-day event (pre-conference workshops on virtual worlds and health will be held on May 7th), revealing a diverse selection of meetings covering “the intersection of next-generation game technologies, health, and health care.” "This conference provides a forum for collaborations to emerge between the video game industry and the health and health care industry," said Chinwe Onyekere, RWJF program officer. "Through these exchanges, we hope attendees will continue to explore how the power of video games can help to solve complex health challenges." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Childhood Obesity – The Problem…The Solution The Problem Childhood obesity is one of the most urgent public health threats facing our country. Today, more than one-third of all children and adolescents in the United States—approximately 25 million kids—are overweight or obese. The epidemic already is affecting our kids’ health and quality of life in ways we’ve never seen before. Children are being diagnosed with conditions previously considered “adult” illnesses, such as type 2 diabetes and hypertension. They also suffer from bone and joint disorders, depression and poor self-esteem, and they’re at higher risk for cardiovascular disease, stroke and colon, kidney and breast cancers. Estimates show that obesity costs our country up to $117 billion per year in direct health expenses and lost productivity. Childhood obesity alone carries a huge price tag—up to $14 billion per year in direct costs to treat children. If left unabated, the epidemic threatens to overwhelm and destabilize the nation’s health delivery and financing systems. The Solution Exergame Fitness products are leading the fight in childhood obesity like never before. Every day more and more YMCA's, Schools, JCC's, Park Districts and Hospitals are implementing fun interactive products that are achieving results and better yet, becoming "voluntary" addictive to kids, teens and adults of all ages. No other form of exercise is gaining ground on the rapid incline of obese Americans and Exergame Fitness is leading the fight. Our approach is direct, practical and strong. Results are constant and like never before we are seeing a healthier America. We hope you enjoy your visit to Exergame Fitness and please contact us if you have any questions regarding any of the products we carry. Active 2008 Exergaming Grants Available Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### RiverPlex to introduce ‘Exergaming’ Studio will encourage kids to exercise by using interactive video games Thursday, April 24, 2008 By Brian Feldt Of The Journal Star Peoria - In efforts to reduce childhood obesity in central Illinois, the Peoria Park District Board of Trustees will fund an "exergaming" studio in the RiverPlex to promote physical fitness among young people. The board voted unanimously to give the RiverPlex a $56,000 loan to complete the project, which will fill the empty space of the former Peoria Athletic Club, RiverPlex Superintendent Brent Wheeler said Wednesday. The club will be using an American company called Motion Kids to install, train and educate the entire facility on Exergaming. Motion Kids is located in the Buehler YMCA in Palatine, Illinois and provide solutions to the growing epidemic of Childhood Obesity. Exergaming is a new and innovative approach to traditional exercise programs that caters to children and teenagers by incorporating video games into an exercise regime. In theory, young people can play video games while enduring physical activity instead of sitting on the couch and pressing buttons. While the popular video game Dance Dance Revolution may be the most popular form of exergaming at the moment, many other programs exist. "Your body is the controller," said RiverPlex General Manager Matt Freeman. "We are recognizing what this generation likes to do, and physical activity is something that doesn't excite them. They are excited about gaming, and this will get them excited about physical activity again." Upon completion, the exergaming studio will be used for a 16-week program that will focus on keeping kids active and healthy while keeping the family involved. Once drawn into the exergaming programs, the hope is that the kids will then continue to exercise throughout their lives. "This is what can get some young kids started with physical activity," said Wheeler. "Then, it can prepare them for more traditional means of exercise." OSF Saint Francis Medical Center has already jumped on board with the program and will split all project-associated costs with the park district while providing nutritional information for the 16-week course. The program is believed to be the only one of its kind between Chicago and St. Louis. Park District Board Vice President Roger Allen saw the addition as a no-brainer and described the equipment as cutting-edge. "The park district will be better and the community will be better with this," he said. "We'll all be better for it." Wheeler said if the RiverPlex gets three family memberships per month - which he thought plausible - studio costs should be covered. The studio also will be used for a number of other activities, including open play, birthday parties, field trips, lock-ins, private rentals and other such activities, which Wheeler said also will help the studio pay for itself. Brian Feldt can be reached at 686-3194 or bfeldt@pjstar.com. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Wellness tips for millennials Posted April 24, 2008 11:27AM Psssst -- millennials are slowly taking over the world. They are the largest generation since the baby boomers. They're those under-30, tech-savvy, multi-tasking people who are less likely to see themselves susceptible to the accumulative effects of America's (including their own) unhealthy life style behaviors. While no general characterization can appropriately describe a whole generation, each generation is shaped in part by the world events and popular cultures in which it was raised. Facts to help you understand millennials: • They've never known life without the Internet, cable TV and cell phones. • They were raised in times of terror in the world (Operation Desert Storm), in their country (9/11) and in their schools (Columbine). • Starbucks and iPods are a part of everyday vocabulary. • They bring a playful approach to work and yet are seeking work that is engaging and where they can make a difference. • Their video- and media-fed lives lead them to seek flexibility and quick gratification. Think incentives and rewards. At this stage of their lives, most millennials don't spend much time thinking about health. Your challenge is to promote wellness without nagging (it never works) and without making it sound like work. Fit in fitness Almost 40 percent of millennials exercise at least three times a week, according to a survey done by Ketchum, a public relations firm. The same survey tells us that maintaining a healthy weight is important for almost half of all millennials surveyed. But don't overlook the other 50 to 60 percent who aren't at the gym regularly. With obesity, diabetes and other health issues all on the rise among millennials, too, try to get them involved in improving their health early. Offer lots of choices at your company fitness center. Realize that aerobics probably isn't this generation's "thing." They're more likely to relate to the Nintendo Wii sport games - also called "Exergaming" or "Exertainment" - or other exercise-related software. Exergaming is the newest trend of kids fitness which combines gaming and fitness rolled into one. One of the leaders in this fight is an American company based out of Illinois called Exergame Fitness. Exergame Fitness supplies the majority of the YMCA's with equipment for their kids fitness centers that help the ever growing obesity epidemic. Consider bringing in an expert: kickboxing, yoga or Pilates are popular with this crowd. And make classes convenient - before and after work, at lunchtime and on weekends. Wow 'em with the Web You'll also attract millennials to wellness through webinars and podcasts on topics relevant to them. Often, a significant event drives their interests - their mother had diabetes, for example, or Grandma had breast cancer. A webinar on ways to avoid adult-onset diabetes is a great way to spark their engagement. Podcasts are another terrific way to entice millennials to exercise. You can download workouts and/or workout music from the Internet - and some are even free. Millennials also love interactivity, so online health assessments or keeping a wellness blog can be an easy "sell" to this generation. Prod 'em with prizes Especially with this demographic group, prizes are a great incentive to adopt healthy life style habits. Cash rewards are a proven attraction - for taking a health risk assessment, for example, or getting a physical exam on schedule for preventive care. And watch what happens to your attendance numbers when an iPod with a few free music downloads is the prize for visiting the fitness center three days a week for six months. Feed their enthusiasm Another way to promote wellness is through your food-service program. Remember, millennials have grown up with parents who read labels and buy organic vegetables. Your company dining room should follow suit. Consider posting nutritional and caloric information, and offer a wide variety of fresh fruits and vegetables throughout the day. Don't forget to include mom-inspired healthy comfort food, such as mac-and-cheese made with low-fat cheese and whole-grain pasta. Millennials also love snacks - sometimes more than full meals. Stock vending machines with healthy treats: fruit and juices, low-fat microwave popcorn, nuts and 100-calorie packs of cookies and salty snacks. These will stoke 20-somethings with quick energy. Make vending-machine selection easy by color coding or highlighting the healthier choice options. As they age, millennials will be as concerned as the rest of us with staying healthy. Getting them started early on improving their health can be an important part of their employee development. They just need to be pointed in the right direction, given the right (high-tech) tools, and provided with positive coaching and incentives. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Wii Fit’s History of Happy Accidents Wii Fit's History of Happy Accidents 21 Apr 2008 7:15 am The first time I ever laid eyes on a Nintendo Wii wasn't until well after its debut. While I had indeed heard the hype over Christmas 2006 and vaguely resolved to get one for myself at some point, I never got around to actually playing one until a fateful night when Comcast screwed up my friend's Pay-per-view order of Ultimate Fighting Championship 67: All or Nothing and the only thing to keep a crowd of 20 guys at bay was Wii Boxing. While the experience didn't exactly blow my mind, I do recall seeing Diego, one of my training buddies from our MMA club, throwing the same crisp jabs and hooks he had caught me with so many times before in real life, and thinking, "Hey, that actually looks like it works." The premise behind exercise games - "exergaming" - is fairly simple: Let people play videogames that use their whole body as an input device, and they'll have fun and get their daily workout at the same time. Sadly, something so simple has rarely panned out. The history of videogames is littered with all kinds of bizarre exercise paraphernalia that failed somewhere down the line, perhaps because the hardware was imprecise or the games simply weren't fun, but probably most often because, even in the comfort and safety of our own living rooms, we just felt a little bit ridiculous. Nintendo's Wii Fit represents the latest in exergaming. Released in December 2007 in Japan (and due for an April release in Europe and a May release in the U.S. and Australia), it uses a special peripheral, called the Balance Board, that uses sensors to determine the player's position by measuring how much pressure he's putting on the board. These inputs are then used for various mini-games that comprise an exercise regimen; games that have your Mii doing various yoga poses, step aerobics, jogging, tightrope walking and all sorts of other activities that test your muscle conditioning, aerobic ability, balance and so forth. It's fair to say that, after selling more than a million copies in Japan, Wii Fit is one of the most popular exercise games out there. But it was by no means the first game to attempt this; in fact, we could probably trace Wii Fit's lineage back to 1988's Nintendo Power Pad (Bandai Family Trainer in Japan), a 12-button floor mat controller that looked like an early Dance Dance Revolution dance pad. The Power Pad was designed to work with games like Stadium Events/World Class Track Meet, which had players running track, hurdling, etc.; Dance Aerobics, which played kind of like an aerobics instructional video; and Street Cop, wherein the players jumped around Manhattan clubbing bad guys. Clearly, the Power Pad was ahead of its time in both scope and design, but it failed the "looking ridiculous" test in spades. Just look up a few gameplay videos, or, heck, the official commercial to see what I mean. Playing to beat your friends in the sprint events entailed mashing on the pad buttons in alternating succession as fast as possible in a movement only vaguely resembling actual running. Looks like hell on the joints, too. Despite its failure to attract a mass audience, the Power Pad became the foundation upon which later generations of exercise games were built. Dance Dance Revolution certainly needs no explanation; stepping in time to fast paced electronica certainly has its place in a workout routine - or even in a grade school gym class. Japan saw its share of exclusive exercise flops as well. The game industry boom during the PlayStation days saw titles like Happy Jogging Hawaii, a jogging simulator that came with a specialized "stepper" controller. Take a step on the stepper, and your first-person view of a highly pixelated, static rendition of Waikiki would progress ever so slightly, letting you jog multiple courses through town, along the beach or through a little park. If by some chance you didn't have the stepper controller, the game was still playable by making circles with the Dual Shock's analog sticks. Still a good workout, though perhaps not quite a full-body burn. But track and field haven't been the only inspiration for exergaming. While nothing can beat the joystick for speedy, accurate input, fighting games and combat sports have seen plenty of exotic peripherals long before Wii Boxing came along. The arcade had most of the weird stuff - Sonic Blast Man was a beat-'em-up on the Super Nintendo, but the coin-op rendition measured your progress by figuring out how hard you could punch (or kick/headbutt/body slam, at some of the rowdier arcades) the human-shaped target that represented the enemy. Fist of the North Star: Punch Mania provided a pretty good upper body workout that attempted to emulate the ORAORAORAORA blitzkriegs (imagine Whack-a-Mole, except vertically oriented and with two big boxing gloves instead of a mallet, and you're pretty much there) that games like Jojo's Bizarre Adventure have fondly echoed. Konami even entered the ring with Mocap Boxing, a game that played like a motion-sensitive version of Punch-Out, complete with bobbing, weaving and plenty of punches, though the moves were too scripted for it to be a big hit. The most notable exercise-fighting game crossover controller, however, was exclusive to home consoles. I refer, of course, to the Sega Activator, a peripheral directly marketed to kids who probably liked The Karate Kid series a little bit too much. The Activator was an octagonal ring that sent infrared light beams up to the ceiling. Once properly configured and calibrated, the player was to use his arms and legs to disrupt the beams, which would then register as moves in the videogame. I pity the kid who picked this up thinking that flailing his arms and legs would give him a competitive edge over his poor game-pad-wielding opponent. I can't imagine anyone could get precise enough to land those one-frame-reversal Dragon Punches needed to hang in Street Fighter II: Championship Edition. The closest precursor to Nintendo's exergaming entries on the Wii appeared a good seven years ago, and originated not on a Nintendo console, but on their ancient rival's, the Sega Dreamcast. The Dreamcast had its fair share of wacky peripherals - the maracas for Samba de Amigo come to mind, as does the Japan-only Dreamcast Karaoke add-on. But the best clue to the future of exercise games came from a rather sedentary source: the Sega Fishing Controller. The Sega Fishing Controller was, naturally, meant for use with the various fishing games available on the 'Cast, most notably Sega Bass Fishing, Sega Bass Fishing 2 and Sega Marine Fishing. In order to enhance the fishing experience, the controller was equipped with a basic motion sensor that could detect vertical and horizontal movements. Presumably these movements were mapped to somewhat standard controller inputs, because non-fishing games can use Fishing Controller, too, to hilarious - and surprisingly accurate - results. In fact, upon watching this particular Dreamcast dork play Virtua Tennis with the controller, I'm inclined to think that this version is actually significantly more physically taxing than tennis in Wii Sports, if only because the fishing rod looks pretty heavy - perfect for building grip and forearm strength. And for those of you who have been hankering for a sword-fighting game that properly used the Wii's motion controls, look no further than Soul Calibur with the Fishing Controller, complete with controls that would make a kendo practitioner proud. That was seven years ago, with a fishing rod. Maybe Wii Fit will singlehandedly revolutionize the exergaming genre. Maybe it'll sell to each person who bought a Wii just because he thought Wii Sports looked kind of neat. Maybe the world is ready to get in shape with a videogame, 20 years after it first became possible. All of that could be true - and Wii Fit could outsell the Power Pad and the Activator combined, if it hasn't already - but if our gaming history is any indication, we'll still be looking at the Balance Board 10 years from now and wondering what on Earth we were thinking. For more products like these please visit Exergame Fitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Testing the Wii Fit Online gyms and 'Exergames' such as Nintendo's Wii Fit, which is launched later this month, are flooding the fitness market. But how effective are they? We asked readers to give three of them a workout Karen Widdowson tries out Wii Fit. Photograph: Sarah Lee Wii Fit Reviewed by: Karen Widdowson, 35, electronic communication coordinator, London I wanted to lose weight but had cancelled my gym membership, so I tried the Wii Fit. You stand on a "balance board", which has pressure sensors and communicates, via a wireless remote, with the Wii console. It can calculate your Body Mass Index and "Wii age" (mine was 33 but changed to 45 when I was hung over!). There are four types of exercise - yoga, aerobics, balance and muscle conditioning - which include hulahoops, snowboarding and skiing, among others. You set up a profile and it asks for your goals, giving you contextual feedback throughout. The "Wii Piggy Bank" stores your points, allowing you gradually to unlock more challenging games. I enjoyed the Wii, but, as someone who has run marathons, it was nothing like as strenuous as a gym workout. The skiing was hilarious, but a half-hour brisk walk would probably be better exercise. There are, however, built-in elements such as playing against yourself (and other people) which keep you motivated. The virtual reality aspect was fun - especially the ski slalom and running track. You do feel a little like you're really on the slope or track. It also responds with sensible advice. I overtook my instructor once and it told me off for not pacing myself and going fast too soon. But what you don't have is someone assessing you in person. I didn't know if my "twists" were right and my yoga-loving friend told me that my yoga positions weren't correct, but the Wii - which judges your posture by assessing your centre of gravity - said they were great. Verdict: It's fun, with some challenging aspects. Did I lose weight? No, but I might if I carry on Virtual Gym Reviewed by: Maria Jones, 40, senior manager, Bury, Lancashire I used to be very fit, but balancing work with children has made exercise hard to accommodate. I thought the Virtual Gym could work for me. Instead of buying a Patsy Palmer video there was a great choice of workouts (including spinning, aerobics, "legs, bums and tums" and Pilates) and a diary of classes showing on screen, which you can download and copy to CD. This means you can do the classes when and where you want. Before starting, I had to fill out detailed questionnaires on health, lifestyle, fitness and diet and choose five goals from around 24 options. I opted for improving muscle tone, losing weight, improving strength, reducing anxiety and improving fitness. From this information, the computer-generated "personal trainer" facility recommended that I try Pilates and aerobics. I particularly liked the Pilates. The instructor was clear and I felt confident I was doing the positions correctly, but you can rewind to double check. My only criticism was that I wasn't sure if the level was novice, intermediate or experienced, and I couldn't track my progress. And during one session the website kept logging me out - once during a class - which was irritating. Verdict: I'm happy to have discovered Pilates and that I have managed to find time to exercise regularly for the first time in ages. My muscle tone has improved, but I am worried I might lose motivation to continue as the flexibility can make it easy to put off Swat Rock interactive gym, Clifton leisure centre Reviewed by: Ashley Ellis, 10, Nottingham I started going to Swat Rock where we play physical computer games with an instructor six months ago. There are eight dance mats, two games walls with flashing lights and a special PlayStation where you race cars on a track, but instead of using your thumbs [as you would on regular computer games], you use your body to turn the car. We normally start with a warm-up, then have 15 minutes on the dance mats where we have to move our feet to correspond with flashing lights on the wall and mat, five minutes' rest, then two games on the walls. The coach says the name of a body part and we have to hit the flashing light on the wall with that body part. We also bounce up to the wall on space hoppers to hit the lights, or throw bean bags. Sometimes we stick to one game for two weeks so we can measure our progress. When I started I was on the easy dance mat setting and now I'm on medium. The coach explains what is happening to our bodies when we play. For instance, because our bodies are pumping blood faster, our hearts beat faster, making our veins pump up. And the dance mats and throwing balls at the wall improve our coordination. Verdict: Afterwards, I come out hot and sweaty, like I've worked my body really hard, and I feel really, really good. The Wii Fit and other Exergaming products can be purchased at Exergame Fitness.com and Motion Kids.com websites in April. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Exergaming Kids exercise through video games Exergaming Kids exercise through video games Watch the latest Exergaming Fitness Video. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming Kicks into High Gear with New Study & Exergame Fitness Products Exergaming Kicks into High Gear with New Study & Exergame Fitness Products In other news, a pilot study has come out of New Zealand showing that exergaming titles are just as good as casual exercise. No surprise there, but it’s nice to see the empirical data bear out common sense and provide argument ammo against doubters. Exergaming is at the leading edge of helping kids become fit and active. Exergame Fitness USA carries the largest selection of Exergaming titles that help this growing epidemic of childhood obesity. Visit their online website to get simple solutions for your facility. The 12 week initial pilot study by Dr. Ralph Maddison over at Auckland U. worked with 21 children age 10-14, and measured energy expenditure via oxygen masks. The follow up looked at 20 new subjects, upgrading half of their PlayStations with the EyeToy. This time body mass indices were measured and advanced pedometers were used over 12 weeks. Children in the eye toy group performed significantly more physical activity, despite spending less time overall playing video games. “We need to look at different ways, because of the increase of obesity in New Zealand, to increase activity in children,” Dr Maddison said. Dr Maddison’s team is now seeking a further 330 children, aged between 10 and 14, for an expanded six-month study funded by the Health Research Council of New Zealand. Playing is playing, and exercise is exercise even in front of a video screen. I do think the idea of linking a pedometer to a virtual world is a good idea, one springing naturally from the Webkinz linkage of RL objects to the VW. Seems this could herald a bevy of new ideas linking the virtual with RL objects and activities. References: Borley, C. (2008, February 22). Video games good as exercise: Study. New Zealand Herald. [Online.] Retrieved February 23, 2008 from http://www.nzherald.co.nz/category/story.cfm?c_id=204&objectid=10493847 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming gets a Wii bit technical Exergaming gets a Wii bit technical CALL it The Great Indoors. From May 8, Australians will be able to do ski jumping, snow boarding, even tightrope walking — indoors. With the help of a video game, of course. Computers have often been accused of fuelling the sedentary, stay-at-home lifestyle. Nintendo's latest product, Wii Fit, will keep its users at home, to be sure, but its backers claim it is anything but sedentary. But why fork out $149.95 for Wii Fit when you can do the real-world activity, in many cases, free? Wii Fit is an extension of Wii Sport, released in 2005, which allowed users to "play" simulated Nintendo sports while watching a computer-generated character of themselves competing. Wii Fit, by contrast, uses a wireless motion-sensitive "balance board". Stand on the board, and Wii Fit will measure Body Mass Index and centre of gravity. After that, there are 40 exercises: balance games such as ski jump and tightrope walk; yoga poses; muscle workouts; and aerobic exercises including boxing. The Wii Fit and console are available thru an American company called Exergame Fitness. E-Fit is the leader in interactive fitness programs for kids, teens and adults in America. On their USA website they sell Exergame Fitness equipment to YMCA's, Schools, Park Districts and more. Tom Seilheimer CEO of Exergame Fitness says “The Wii Fit and Wii gaming console is really bringing Exergaming to the forefront of the fitness industry. A rapid incline of obesity rates in America is affecting every demographic age group therefore Exergaming is a positive way to bring families & kids together by associating fitness with gaming. These 2 simple concepts combined will deliver mind blowing health benefits without the needs of traditional fitness routines. It’s 2008 and kids love to play games…why not just add healthy benefits to what they are already doing?!” All the exercises, except jogging, involve placing some body part on the balance board "so your on-screen instructor ensures you perform every exercise correctly". Wii Fit, of course, stores all the fitness data on the Nintendo's hard drive. Wii Fit is, to use industry parlance, an example of "exergaming". But why do people need computer software to do something as basic as push-ups? "Generation Y are technologically savvy people, they like doing stuff in front of computers. It's what they've grown up with," said Shannon Ferney, from the University of Queensland's School of Human Movement. "It's the next step, (going from) sitting in front of the computer playing the game to being the person (in the game). Me, I'd much rather go outside. I haven't spoken to anyone who says they like using (Wii)." Dr Ferney obviously hasn't been to Japan, where Wii Fit has sold nearly 2 million copies. It will be released in Europe this week, in Australia on May 8, and in the US on May 19. Japan has notoriously little space for outdoor sports. But Australia does, so will Wii Fit take off here? "The price is a little high at $150 and a similar fitness-oriented concept from Sony and Nike a few years back called EyeToy Kinetic…was a spectacular failure," said Australian games writer Jason Hill. However, "the Wii has been extraordinarily popular in Australia — over 340,000 sold — mainly because of the novel motion-based control scheme, so I'm sure Wii owners will also be excited by the balance board in Wii Fit". Wii Fit and Nintendo's "Brain Training" programs were part of the company's shift from "kid's time-waster" games to "lifestyle-oriented gadgetry good for people of all ages", said Mr Hill. "The pseudo-science behind the stated benefits is questionable, and Nintendo's design genius Shigeru Miyamoto has even said, 'I don't think Wii Fit's purpose is to make you fit,' but I don't think that matters as long as the games are fun in themselves." At the very least, however, Wii Sport and Wii Fit are a slight improvement on traditional video games. A study in February's British Medical Journal by British researchers found that youngsters playing Wii Sport burned an extra 60 calories an hour compared to those playing sedentary games on a Microsoft Xbox. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming: Getting a Wii bit fitter? Exergaming: Getting a Wii bit fitter Combining computer games with exercise is the latest way to improve health. The Wii Fit is a wireless plastic board that works in conjunction with the Wii console and has sensors that detect the pressure exerted. So not only does it work out your body mass index, but also your centre of gravity, to assess your posture. Like any good liberal I tend to lean slightly to the left, hence its warning that I'm unbalanced. Users pick a male or female virtual trainer to guide them through, and there are four types of exercise: yoga, aerobic (such as running or stepping), muscle toning ("jack-knife" sit-ups and lunges) and improving balance (simulating ski slaloms, heading footballs or walking tightropes). The first thing that strikes me is how long it takes to get any darned exercise done. Wii exercises are short (one to two minutes, until you have repeated them enough times to be considered "safe" to access the longer exercises), and it takes time to switch between the games. Stubbs is not impressed. "There's no continuity between the exercises as you would get in a class or with a trainer," he says. He is also concerned about whether people could hurt themselves. Following the Christmas rush on Wiis, osteopaths reported a spate of neck and shoulder injuries. The darts player James Wade blamed his poor showing in the 2007 World Championship on a stiff back from overdoing Wii boxing. While Stubbs agrees it's useful that the Wii Fit can track your posture, he believes it is no substitute for a teacher. "If you were in a class," he says, correcting my attempt at a Sun Salutation yoga position, "a teacher would pick this up. The problem is it takes 500 repetitions to fix an exercise in your brain; it can take 3,000 to 5,000 repetitions to correct a bad habit." But what about weight loss? The average person burns a calorie a minute at rest. I manage 11 calories for a minute's hula-hooping and eight calories running (which you don't use the Wii Fit board for: instead you hold the Wii remote, which measures your exertion; the choice of running on the spot or round the room is yours). I clocked up 233 calories after half an hour's exercise - the exact number of calories in a Kit-Kat. Prof Tim Cable, who led the original team at John Moores, is about to begin research into Wii Fit. "I can't anticipate the findings," he says, "but we expect to see more benefits than with Wii Sports, where we saw children's heart rates go up to 130-140bpm, similar to what you see in endurance training. It doesn't replace real sports but it encourages people who are completely sedentary to being more active." 'Of course," says Stubbs, "doing something is always going to be better than sitting around. But if you are serious about exercise, I don't think this is for you." I think he may be right. The original Wii worked best because it was exercise by stealth; the three feverish days my family spent playing Wii Sports last Christmas helped work off a few mince pies, but the amusement was in playing it together (until my mother retired with Wii shoulder). The Wii Fit, by marketing itself as an overt fitness tool, takes some of the fun out of it; rather like having a grown-up join in your game. I can see how it would work in a competitive classroom for exercise-resistant kids, and I'm glad to have worked out what's wrong with my posture. But running around the sofa by myself just seems insane, and there's nothing very Zen about doing a tree pose on a white plastic board. Then again, at 11pm that night three of us were still competing furiously on the virtual ski slalom. No, there's nothing much serious about this. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Wii Fit – Making Kids Active & Gaming Healthy! IF YOU were to conjure up an image of a dedicated video game fan, would they be: (a) a pale, highly caffeinated, thumb-mashing, hirsute individual with little respect for personal hygiene, or (b) a toned, lithe, fitness-obsessed creature with great balance and amazing abdominal muscles? The average gamer probably lies between both extremes, but video game makers are striving to swing their reputation towards the latter image. It's part of a trend called "exergaming" that combines exercise with gaming, and Nintendo is leading its most recent charge in the Australian market. Two upcoming titles for the company's game consoles encourage players to get off the couch and engage in aerobic and anaerobic exercises, as well as monitoring their BMI, their progress and even their daily food intake. Games experts say the novel trend could prove popular and is likely to challenge the reputation of video games as a sedentary and even unhealthy activity, while exercise physiologists claim the trend could encourage more people to exercise, even if some "exergames" do not prove to be adequate substitutes for traditional workouts. The latest big-name addition to the exergame category called Wii Fit will go on sale in Australia on May 8. The game incorporates use of a slim, white platform called the Wii Balance Board that Nintendo developed over two years under the guidance of designer Shigeru Miyamoto. Using the motion-sensitive board, Wii Fit will deliver 40 exercises for players, including those that work their muscles, their heart and test their balance. Those exercises include push-ups, leg lifts and squats for building muscles, spinning virtual hula hoops, running and rhythmic boxing for building endurance, and yoga poses, tightrope walking and even performing virtual ski jumps for improving balance. Wii Fit will also track your progress as you play the game, and it will use your body mass index (BMI) to calculate a "Wii Fit Age" to reflect your level fitness, similar to the Brain Age measurement in the Nintendo DS game of the same name. N INTENDO Australia managing director Rose Lappin says Wii Fit is simply an extension of the get-up-and-move trend Nintendo kickstarted with the launch of Wii Sports. "Wii Sports is like Wii Fit because it's a lot of fun and very innovative but you're still getting exercise while you play," she says. "It's good for busy business people who don't have time to maintain a gym membership or mums with kids -- it's something they can do at home when they have a spare moment or when their kids go to bed at night." However, Lappin says Wii Fit is "not meant to replace gym memberships or put personal trainers out of business", but is simply a "fun way to get active". Also joining Wii Fit in the exergaming stakes will be a new title from Ubisoft for the Nintendo DS console due out this winter. My Health Coach: Weight Management is designed to encourage players to exercise and to watch what they eat with guidance from a fitness coach and a nutritionist. Its main attraction is a small pedometer that records the number of steps you walk each day and can then be plugged into the back of a Nintendo DS console to record and display your efforts. The game also includes a food diary that makes nutritional recommendations based on what you have eaten, and it features quizzes, mini-games and daily fitness challenges. Swinburne University media and communications lecturer Dr Mark Finn says games like My Health Coach and Wii Fit are likely to be effective educational tools as they encourage "learning by stealth", where players absorb health information without consciously seeking it out. "In the short-term I think they'll be popular for no other reason than their novelty," he says. "I don't think people are deliberately going out there to get fit with video games, but these games will promote kinetic gaming, where people are interacting with technology in a much more physical way. Just like the Wii Remote allows you to play tennis by actually swinging your arms around, you're engaging in the game in a much more natural way." While games like Wii Fit and Wii Sports are more likely to improve your mobility and balance than your cardiovascular fitness, Dr Finn says they also have benefits for older players and those seeking entertaining ways to recover from an injury. "What's interesting about things like the Wii Board is that they're also offering hope to people in nursing homes and people who have had injuries in the past because it is low-impact exercise and it is much more engaging than traditional rehabilitation even though it's based on repetitive activity," he says. While Wii Fit and My Health Coach are new exergame offerings, the trend for combining exercise and gaming actually began in the 1980s. The first experiments in the genre incorporated exercise bikes that travelled over virtual landscapes. They included Atari's Puffer exercise bike in 1982 that could be hooked up to a game console and featured a gamepad on its handlebars. B Y 1986, Nintendo fans had joined the trend by hooking up a Computrainer exercise bike to their Nintendo NES machines and virtually cycling around. But while these fitness-related gaming peripherals never became truly mainstream, more recent attempts have gained a much larger audience. PlayStation's EyeToy range of games, for example, use a camera to detect players' movements and have been used in a variety of titles that force gamers to stand up and move about. In 2005, PlayStation even produced a formal exercise title for the range called EyeToy Kinetic. It featured a 12-week workout program with a virtual instructor. Its follow-up, EyeToy Kinetic Combat, expanded on this with a 16-week course in the martial art Hung Gar Kung Fu and featured even more sophisticated technology to detect and direct your every move. Konami's popular and frenetically paced arcade game Dance Dance Revolution was also ported to game consoles, including the Xbox and PlayStation 2, with help from a plug-in dance mat. It displayed arrows that corresponded to parts of the mat players had to step on in time with the music, and gained serious attention from exercise practitioners when it seemed to do the impossible: encourage video game-loving children to exercise vigorously and often. In America, some gyms responded by introducing the game to their facilities, while schools in West Virginia took the trend a step further, and introduced Xbox consoles with Dance Dance Revolution into each of the state's 765 public schools in a bid to fight childhood obesity. Most of these products can be found online at websites such as Motion Kids, Exergame Fitness and various other Exergame Suppliers. Dr Robin Callister, a senior lecturer in Biomedical Sciences at the University of Newcastle, says the results are not surprising given that games of this ilk genuinely increase a player's heart rate. "Dance-oriented games could help you lose weight because they involve a lot of stepping and they are getting you to expend lots of energy and just move around more," she says. However, Dr Callister says games must raise your heart rate and get your blood pumping for an extended period of time to achieve serious health benefits. Exergames that simply encourage players to hold yoga poses or balance on the spot are unlikely to see them lose weight, she says. "These games have some merits, particularly for balance and flexibility and those are important elements of fitness," Dr Callister says. "But if you spend 15 minutes doing those activities and another four hours doing nothing but sitting on a chair in front of a computer screen you won't be getting much benefit. "Some of these games are not a substitute for other sorts of physical activity and I'm not sure they're better than being outside and playing more vigorous and social activities." But as well as improving your overall wellbeing, Dr Finn says exergames could help break down the negative reputation some people still hold about video games. Australians spent more than $1.3 billion on game hardware and software last year, including almost $500 million on game consoles alone, according to market research firm GfK. This represented sales of more than 15.4 million games and a 43.6 per cent rise in sales from 2006. Despite this evidence of their growing popularity, Dr Finn says some Australians still view video games as a violent or anti-social medium enjoyed by niche groups. "We're at an interesting point in gaming history in Australia," he says. "We're getting to the realisation that videogames are a legitimate culture within the entertainment industry, but we also have an ongoing suspicion of entertainment that is interactive. "The Wii has really done more for making gaming mainstream than any other technology we've seen lately, and any time we see a game that is non-violent and gets people engaged that can only be good for its reputation." Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Wii Fit poised to become America’s best-selling game ever Mark your calendars, folks. On May 19, gaming will change forever in this country. That’s the scheduled North American release date for “Wii Fit,” the exergaming title now moving out of game stores in Japan like crushed ice at a frozen-drink bar. The game employs the Nintendo Wii console’s signature motion-sensing technology and a wireless balance board to engage gamers in fitness-related challenges. Upon debut in Japan four months ago, “Wii Fit” sold more than 1 million copies in its first week, and that’s in a nation with only about 5 million Wiis in use. Market estimates just announced put projected sales in this country around 4 million — in “Halo 3″ territory. But more than 9 million Wiis are scattered around the United States, and demand for the devices continues to outstrip supply. The number of Wiis alone in this country suggest “Wii Fit” will sell much better here than in Japan — that and the dearth of good games using Wii technology. (”Wii Sports” and “Wii Play,” two games customized for Wii and released with the console’s debut in late 2006, are still the best selling games in this category.) Critics may scoff at the notion of “Wii Fit” outdoing the current sales king, the Xbox-only “Halo 3,” in part because there are almost three times more Xbox 360s in use than Wiis. But Nintendo says it plans a $40 million marketing campaign in this country, the company’s biggest ever for a single U.S. title. The “Halo 3″ campaign orchestrated by Xbox 360 maker Microsoft topped out around $10 million. Furthermore, games customized for Wii seem to have a broader audience than just gamers. “Wii Sports” and “Wii Play” appeal to almost all ages — anyone who can wave the Wii’s wand controller — and even have shown up in medical and rehabilitation facilities as tools to help clients redevelop mobility and hand-eye coordination. The great demand for the first-person shooter “Halo 3,” which sold almost 5 million units last year alone, came in part due to great marketing, but mainly from loyal fans of “Halo” who had followed the franchise since its debut in 2001. “Wii Fit,” on the other hand, is said to incorporate more than 40 different activities, including yoga poses, step aerobics and dancing. It monitors body mass and weight, and can be customized for individual fitness levels and needs. And in our weight-conscious society that’s always searching for new ways to lose pounds and have fun at the same time, “Wii Fit” is bound to attract a much broader audience — so to speak — than a game that works thumbs more than thighs. So, if you manage to get in line and secure a copy of “Wii Fit” soon after its release, consider yourself blessed. Game Guy predicts that tens of thousands of Americans will throw a fit after May 19 if they don’t obtain “Wii Fit” right away. Tags: Halo 3, Nintendo, Wii, Wii Fit, Wii Play, Wii Sports Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The Makoto Sports Arena – Benefits The Makoto Sports Arena - Benefits Fitness equipment with benefits way beyond physical activity is being launched by Exergame Fitness to help children with conditions such as ADHD, Dyslexia and Autism. Movement is essential to developing health and emotional well-being. But baby seats now move from car to pram to highchair, limiting neurological and muscle development and flexibility, and computer games and television provide a ‘safe’ entertainment option for older children, adversely affecting the amount of physical movement that’s needed to fully develop the body and brain. This lack of natural movement, such as months of crawling and outdoor exploration has lead to a worrying growth in Sensory Integration Dysfunction disorders. More than just child’s play The Makoto, a triangular target arena that delivers both aerobic and neurological benefits is ideal for everyone from kids to pro athletes and is expected to be a big draw when it is unveiled at this year’s Leisure Industry Week (25-27 September 2007). From birth the neurological system needs multiple sources of stimulation to fully develop. Without this mental, physical and emotional development, as well as behaviour is affected, and we are now seeing an increase in ADHD, Dyslexia, Autism, and a range of neuromuscular development and visual-perceptual-motor problems. The Exergame Fitness Makoto combines exercise with the proven science of Sensory Integration therapy to improve neurological and physical performance. It increases the neurological connections between the brain and the body resulting in improved focus, reaction time and overall co-ordination and performance. A 10-20 minute workout is physically and mentally demanding. But that’s not what the kids see. They just like the game because it’s exciting and they’re right at the heart of the action. Every game is different and accuracy counts as the arena scores the number of targets hit in the allotted time, as well as showing an average reaction time. Players can also challenge their focus and concentration skills by playing “Sudden Death”, where the game ends as soon as a target is missed. Phil Lawler is Institute Director at PE4LIFE, an organization dedicated to inspiring active, healthy living by advancing the development of quality, daily physical education programmes for children in the US, where schools, YMCAs and community recreation centers are anchoring their youth fitness facilities around the new Makoto arena. He said: “Whether you’re trying to combat national epidemics like obesity and ADHD, doing serious sports training or just providing a game which is good exercise, Makoto is a winner.” The mind is in a game, the body is in a workout In the Makoto arena the player is in a competition of three against one! The player stands in the triangular arena, facing one of the three six foot steel towers, with the other two towers at either side, appearing in the peripheral vision. Each tower has ten targets and any one of these thirty targets will randomly activate. The roar of a jet announces the start of a session and an explosion of lights and vibrant tones will draw the player’s attention to the active tower to search for the light, stretch and strike the target with the hands, feet and/or staff as quickly as possible. A second tone confirms a point scored and another explosion of light and sound begins, leading the player to lunge across the arena bending to strike the next target. As quickly as a target is struck another one activates! The entire body has to move, lunging, stretching, bending, twisting, burning calories rapidly - until the final target’s hit and the score appears. Next generation computer games that make you sweat Editor’s note: The Makoto is used by the 2006 World Series Champion St. Louis Cardinals baseball team, the Pittsburgh Pirates baseball team, the Denver Nuggets basketball team and the Air Force for Special Forces training, as well as many other professional athletes. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Helps Kids Get Fit! The Government's targets on obesity and physical activity create a massive opportunity for the health, fitness and educational sectors. From birth onwards, movement is essential to developing and maintaining health and emotional well being. But baby seats now move from car to pram, to highchair, limiting neurological and muscle development and flexability. And computer games and television provide a 'safe' and easy entertainment option for older children affecting natural physical movement, which is required to fully develop both the body and the brain. This compounded by parental fear of allowing children to 'play out' unsupervised. Low levels of physical activity have become a major public health problem in most western societies, creating what has been described as a 'ticking time bomb' in terms of future health issues. We are now seeing a growing number of children suffering from conditions borne out of inactivity, such as: type 2 diabetes, heart disease and hypertension, cancer, osteoarthritis, respiratory problems, depression and high cholesterol. Current statistics in the US show that: 1 in 5 school children will become obese adults, 1 in 10 are obese 70% of obese children will become obese adults An obese child has a 100% higher risk of developing diabetes Less than 25% of school aged children get even 20 minutes of vigerous daily physical activity Analysis shows that concentrating initiatives on children that have a high BMI will not stem the escalating numbers of obese people. It is essential to develop new preventative public health strategies that affect the entire society. (World Health Report, Geneva) Activity in childhood has a range of benefits which in themselves justify the promotion of physical activity to children and young people. Organised activity provides: An important vehicle for play and recreation, learning physical and social skills, developing creative intelligence and stimulating growth and fitness Healthy growth and development of the musculoskeletal and cardio respiratory systems Maintenance of energy balance (in order to maintain a healthy weight) Psychological well-bring Social interaction Avoidance of risk factors wuch as hypertension and high cholesterol Increases bone mineral density and protects against osteoporosis in later life Better cognitive functioning But as an operator or educational provider, just how do you react to these challenges and seize upon the opportunities? Exergame Fitness has created fun and innovative ways to help children enjoy physical activity offering a simple but highly effective solution. Please visit the Exergame Fitness website to see products that help to fight this spreading epidemic. Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Wii Fit Already Sold Out at Major UK Retailers Wii Fit Already Sold Out at Major UK Retailers By Tom Ivan Print | Send to a friend | Email the editor UPDATE - Nintendo may be unable to satisfy UK launch demand for Wii Fit, as numerous high profile retailers appear to have already sold their initial allocations of the ‘exergaming’ title. UPDATE - added Nintendo statement As spotted by Videogaming247.com, online retailers including Game.co.uk, Play.com, Amazon.co.uk and Zavvi.co.uk have stopped taking pre-orders for the game due to “massive demand”. Wedbush Morgan analyst Michael Pachter said Tuesday he believed Wii Fit could drive “a new boom in demand for the Wii". He previously noted that a record-breaking $40 million marketing budget could help Nintendo sell four million copies of Wii Fit in the US alone during 2008. Wii fit is set to launch in Europe on April 25 and in the US on May 19. Next-Gen has contacted Nintendo and retailers for comment regarding Wii Fit supply. In a statement released to Next-Gen, Nintendo said it is endeavoring to ensure that consumers can get their hands on a copy of Wii Fit come launch day. "All retailers in the UK and Ireland have been aware of their Wii Fit allocations for launch since early March and as such we would see any stopping of pre-orders a sensible precaution on their part to ensure all current orders are met. Many retailers are still accepting pre-orders and we would advise people to shop around to secure their copy. "As with all our launches, we are working very hard with all our retail partners to be as open and as transparent as possible with further deliveries. We're disappointed if even one person can't get hold of one of our products and we are doing everything we can to ensure we have as much stock as possible coming into the UK and Ireland not just at launch, but continually, to try and minimise any potential disappointment as much as possible." Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### What is Exergaming? Exergaming | exergaming noun "The activity of playing video games that provide physical exercise" “A push for new frontiers in the fitness market, an aging gamer population, and increasing rates of obesity among the young are all fueling the trend toward exergaming. ” PR Web 18th August 2007 “…And the strategy that many developers are pursuing involves the new genre of exergames… hybrids between instructional workout DVDs and immersive game environments.” Business Week 22nd November 2005 “…prolonged dancing on the dance pad results in blisters and pain in the knee joints due to the repeated stamping movements… To avoid such injuries, Dr Tan advised that exergamers should also include other conventional forms of exercise into their fitness regime, such as running or swimming.” The Straits Times 13th March 2007 Need to lose some weight? Look no further than the nearest games console. Yes, seriously. There was a time when the world of playstations and video games was strongly associated with the lifestyle of a couch potato, a person condemned to an unhealthy diet of inactivity through mesmerizing screens. But not any more, thanks to the new trend of exergaming… The principle is simple: combine the idea of physical exercise with the compulsive stimulation of video games, and hey, presto, you can keep fit whilst having fun - or that’s the theory. And it’s proving very compelling in a society which needs to tackle obesity and other health problems associated with 21st-century lifestyle. The games software underlying the concept, referred to as the exergame, has emerged as big business across the leading manufacturers. In 2005, Sony launched a product called Eyetoy: Kinetic, a workout game designed for its PlayStation 2 console, which incorporates exercise regimes intended to tone the body and promote cardiac health. Utilising the console’s internal clock, Eyetoy: Kinetic is a fitness programme lasting a number of weeks, and even incorporates a fitness instructor who gets angry if a player misses a date! At the more light-hearted end of the spectrum, there is the Nintendo Wii console and Wii Sports, launched in 2006. The popularity of the Wii hinges on its novel use of the game controller, cleverly referred to as the Wiimote (a play on remote, as in remote control). Rather than just acting as a static game controller, the Wiimote can be held in a range of orientations, and functions as a tennis racket, golf club, bowling ball, baseball bat and boxing glove, among others. A forthcoming exergame product, entitled Wii Fit, will also incorporate a balance board, recording players’ weights and enabling them to practice yoga, do press-ups and even a virtual ski-jump! Interestingly enough, the popularity of exergaming is not confined to younger generations. An up-and-coming breed of exergamers are the over-60s, who find the less strenuous exercise associated with many of these games more appropriate to their needs. Enthusiastic exergamers of all ages should however watch out for the newly coined ailment Wii elbow, a soreness and pain in the arm joints caused by excessive Wii game play (based on the expression tennis elbow). Background The expression exergaming is, of course, formed from a blend of the words exercise and gaming. Although the term itself is relatively new, the concept has been around for some time. Initial attempts to develop exergaming products date as far back as the early eighties, when for example video game manufacturer Atari developed an exercise bike that could be hooked up to one of its early games consoles. A generic term in the same area is exertainment, referring to activities or products involving both exercise and entertainment. This follows the model of other new expressions describing dual-purpose entertainment, such as edutainment (entertainment with an educational function), charitainment (entertainment for charity fund-raising ) and infotainment (information/current affairs presented in an entertaining way). info@exergamefitness.com www.exergamefitness.com ### Exergaming Fitness Products at Two Rivers YMCA Exergaming Fitness Products at Two Rivers YMCA   Moline, IL – Two Rivers YMCA in Moline, IL has recently installed a complete line of Interactive Gaming and Fitness products to create a Virtual Gym in their Teen Center. With the growing concern of inactivity and obesity - Interactive Fitness is a welcome solution to any club. “We are expecting a huge turn-out for our Friday Teen Night’s, as well as offering something special for our community,” says Mike Wennekamp, Assoc. Executive Director. The 1,350 square foot Virtual Gym will provide activity for 40 to 80 kids per hour. The Virtual Gym features several products designed to give kids a variety of challenges with incentives to be more active, all while providing a fun, stimulating, safe and challenging environment. “Our line of Interactive Fitness and Gaming products, or Fitness Arcade, is incredibly popular with kids, teens and adults. We have tested each product we offer, and provide comprehensive training and curriculum's to make it a turn-key system for any size facility,” says Ed Kasanders - President of Motion Fitness. “We understand that most kids don't want to workout with traditional weights and cardio machines. Kids want to have fun, plain and simple. These products are game based which people of all ages can relate to, getting fitness is the by-product. We have about a dozen interactive products and a great kids circuit system that doesn’t use weights,” adds Kasanders.     Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Fun figures in fitness plan at Palatine YMCA Fun figures in fitness plan at Palatine YMCA (Buehler) Make it fun — and make it active. That was the theme driving “Healthy Kids Day” Saturday at the Buehler YMCA in Palatine. The national event is designed to help families teach children to adopt healthy lifestyles. “In light of all the recent studies pointing to obesity in our children, we’re always looking at how we can teach kids to be active,” said John Esposito, executive director. “The main thing is we have to make it fun, and not feel like a workout.” The event took over the facility’s Square D Sports Center, with dance classes, free throw tournaments, Tae Kwon Do demonstrations, a “diaper dash” for toddlers, and a half- mile and mile fun runs going on above the crowd on the track. “There’s lots of good activities for kids,” said Matt Roberts of Palatine, with his two young children in tow. In adjacent rooms, youngsters sampled yoga, rhythm and music, strength training on youth cycling machines, and even the climbing wall and high ropes course in the Y’s new Adventure Center. “I came for the fun run, I just love to run,” said Mallory Abel, 11, of Palatine, the first girl to finish in her age group. The biggest draw, Esposito said, was the fitness arcade set up in the gym, featuring a “Dance, Dance Revolution” platform, and a game bike hooked up to a video game that riders control using their steering and pedals. “I like the moves and I like how you dance to it,” said James Vestuto, 11, of Kildeer. While the music and the dance moves hooked children and teenagers in, they actually got a cardiovascular workout and one that improved their hand-eye coordination and balance, fitness experts said. “These are kinds of interactive games that provide exercise and fitness that are really popular with kids,” said Ed Kasanders, of Motion Fitness, a local marketing and distribution company for Fitness ArcadeJ pointing to the Dance, Dance Revolution and the ArcadeRider systems. Buehler officials said the Palatine YMCA is the largest in the Northwest suburbs, with 18,000 members and up to 50,000 user visits per month. “Two-thirds of all of our members are families, and we’re constantly trying to find ways for them to exercise together and incorporate that into their lifestyle,” said Esposito, who added the Adventure Center has drawn many more members. “We don’t want them coming to the Y to work out, but to come to the Y to have fun,” Esposito added. “A byproduct of that is that they will be mentoring with good positive adult role models, and building self esteem while learning to make wise decisions.” By Eileen O. Daday Daily Herald Correspondent Exergaming products like these can be found at the Motion Kids website.   Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com https://exergame.com ### Exergames: Video Games That Keep Players Fit! Exergames: Video Games That Keep Players Fit! By Marilyn Ferdinand RELATED ARTICLES Video Game Ratings Systems Video Game Safety Many parents are looking for ways to wean their children from video games and get them interested in pastimes that exercise more than their fingers. But not all video games are created equal. One type of video game that parents may actually encourage their children to play is exergames. These interactive games that get kids moving are already offered at many schools and athletic facilities, as well as at video arcades. Exergaming products like these can be found at an American company called Exergame Fitness. Exergame Fitness helps schools with installation, training and also helping with PEP Grant assistance. Rashaun Lynch plays Dance Dance Revolution at Suncrest Middle School in Morgan- town, West Virginia. Photo by Tony Tye, Pittsburgh Post-Gazette Exergames have burst onto the scene as advances in motion detection technology make increasingly sophisticated interactive video entertainment possible. Some exergames, such as jump rope without the rope, may have limited appeal. Others, such as one in which players walk inside a rotating sphere while maneuvering through a virtual reality game viewed through special goggles, require more space and money than most parents or schools can afford. Fortunately, the vast majority of exergames require nothing more than a video game console and a child willing to play them. The most established and popular exergame is Dance Dance Revolution (DDR). This game requires a special dance pad on which large arrows point left, right, forward, and back. Arrows that appear on the video screen direct the player in dancing to the beat of the chosen song. The player must step on the appropriate arrows as they are shown on the screen; if the player can follow the arrows, he or she will be able to advance to another song or level of difficulty (i.e., faster tempos and more complex dance combinations). The appeal of exergames like DDR is unmistakable. Children stand in line at video arcades to play them. But are they really an adequate substitute for traditional athletics and physical education? The West Virginia Department of Education understands both the advantages and limitations of using exergames as part of physical education. The department has made it a formal goal to put DDR in every public school, but its program is designed to get the maximum benefit out of DDR while continuing to encourage traditional physical activities. The birth of an idea The exergames program in West Virginia schools started with a trip to the mall. Linda Carson, a professor in the School of Physical Education at West Virginia University and the director of the West Virginia Motor Development Center, was at a local mall one day when she observed kids standing in line to play the arcade version of DDR. The sight intrigued her. She reasoned that if kids would wait in line to play a video game that got them moving, there had to be a way to use the game or the concept of exergames to help kids who were overweight, out of shape, or didn't like traditional athletics. Carson and her associates appealed to the West Virginia Public Employees Insurance Agency (PEIA) to fund a clinical study of exergames that would target children of PEIA members. Interested in promoting the health of its members and stemming the dramatic increase in childhood obesity, PEIA agreed to help. The study evaluated about 60 children, all of whom used DDR intensively for 12 weeks in their homes. At the end of the study, the children showed significant improvements in a variety of health-related factors: The children exhibited weight loss, better artery function, increased self-esteem, and better physical coordination. After seeing the positive results, PEIA wanted to get more kids involved. In addition, PEIA began promoting the game's use among teacher members to help them become more active. How it works in schools In the spring of 2005, after making sure that the West Virginia physical education content standards contained nothing that prohibited the use of video games and that DDR met the necessary criteria to be part of schools' physical education lesson plans, the West Virginia Department of Education and West Virginia University launched a pilot DDR physical education program at 20 schools. Each of the schools received DDR, a video game console, and two dance pads. Once the games were in place, some challenges emerged. First, the demand for the game exceeded the capacity of the single game station and the limited time available during physical education class hours. Therefore, the schools decided to make the game available in settings outside physical education class; they now offer the game in the morning, at lunchtime, and after school. In addition, a number of physical education teachers have purchased additional dance pads and set up practice spots where students can watch the game and play it on pads that are not hooked up to the console. Another challenge was posed by the pads themselves. Dance pads used in the home are too flimsy to accommodate the high traffic of school use. Schools needed to get industrial-strength dance pads that could withstand the wear and tear of dozens of children playing throughout the day. With a cost of $1,200 for each DDR setup, the last-and greatest-challenge is finding the funds to get the game into every school. Carson contacted the manufacturer of DDR, Konami Digital Entertainment, Inc., to develop a partnership. The company offered funding to include more schools in the program, as well as to provide a game for the West Virginia University health center to help facilitate the management of the data and the overall program. The manufacturer of the heavy-duty dance pads gave schools a discount to make the program more affordable. "Because of funding issues, we have targeted middle schools first, then high schools, then elementary schools," says Melanie Purkey, executive director of the West Virginia Department of Education's Office of Healthy Schools. "The middle school years are when kids start to get into video games and slack off on exercise. West Virginia has approximately 157 middle schools, and we have covered 75 in less than a year." In addition, Purkey says, "Many schools that have not yet been on the list [to receive a game setup] are purchasing it themselves. School funds, PTA fundraisers, and other sources are providing the money. Schools that have been part of the project like it so well they are adding on with their own machines." The future Purkey hopes that as more kids play exergames at school, parents will get involved by offering the games at home. "Most kids have an Xbox or a Playstation," she says. "For $100, kids can do it at home any time they want to, and they're being physically active." Purkey notes that these games fit a need in places where there are limited options for outdoor activities for kids. Meanwhile, the staff of the West Virginia Department of Education have ambitious plans for the exergames program. Staff members hope to be involved in the research and development of other games through their relationship with Konami. They also want to start exergames clubs at schools, have those clubs managed through a website, and possibly even offer statewide DDR competitions. To help achieve these goals, the department may ask the West Virginia Governor's Office, Mountain State Blue Cross Blue Shield, and other sources for funding. Purkey is proud of West Virginia's exergames program: It's providing kids with clear health benefits, and kids love it. She also is impressed with the way many groups banded together to make the program a success. "It's a true partnership-a successful collaborative effort with business, higher education, and the public school system," says Purkey. Marilyn Ferdinand is writer/editor for the national PTA organization. Get Exergames in Your School PTAs that want to start exergames programs at their schools should consider the following advice, offered by Melanie Purkey, executive director of the West Virginia Department of Education’s Office of Healthy Schools. Look at your state and/or local physical education content standards to determine whether use of exergames fits with the standards. Approach wellness-minded businesses for financial support. Make the games available throughout the day, not just in physical education class. Consider incorporating exergames into your school wellness policy. Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com https://exergame.com ### Health Games Research Exergaming a.k.a. active gaming Health Games Research Posted on December 17, 2007 by pnmartinez Recently announced: from Robert Wood Foundation Site Health Games Research is an $8.25 million national program of the Robert Wood Johnson Foundation (RWJF) that supports outstanding research to enhance the quality and impact of interactive games used to improve health. The goal of the program is to advance the innovation, design, and effectiveness of health games and game technologies so that they help people improve their health-related behaviors and, as a result, achieve significantly better health outcomes. The program is directed by Debra Lieberman, Ph.D., communication researcher in the Institute for Social, Behavioral, and Economic Research at the University of California, Santa Barbara. Program funding comes from RWJF’s Pioneer Portfolio, which supports innovative ideas and projects that may lead to breakthroughs in the future of health and health care. Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com https://exergame.com ### PS3: the console with Exergame built-in PS3: the console with Exergame built-in At this week's E3 show in Los Angeles, Sony's PS3 has succeeded in being one of the major show breaking news. The console will be released in November 2006, Worldwide... What's the link with exergames? The controller!! Sony will integrate on all its PS3s, through its standard controller, a motion sensor, allowing for far more real-life-like interactivity with the game, through the moves of your arms. We can qualify this news as major, as it means that soon, millions of people will have an exergame device in their home... That claim is simple: Sony previous playstation launches have met tremendous successes, with over 100 million playstation 2 shipped to this date. The motion sensor, with 360-degree capabilities, has been demonstrated through WarHawk, an air combat game. May 09, 2006 in Arms, Exertainment, Future, Games, PS3, Products, exergame | Permalink | Comments (0) | TrackBack (0) Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Wii: the success of exergames Wii: the success of exergames Yes, if you watch news, if you haven't cut yourself off this world, you've seen it. Wii has emerged. Exergames are now Worldwide famous. While Sony and Microsoft played the same old game with the evermore graphics, Nintendo thought : "what don't we upgrade this so-old-fashioned gamepads"? And Nintendo, with its Wii, was right. People like to move, like to shake.... Emotions are physical, makes your body move. Anyone who's played game has seen her/himself shaking, moving like its personnage. So, we're glad to welcome Wii, and Wii is welcomed, having outsold the PS3, having rave reviews all around media...Now, we're quite excited and looking forward into the upcoming titles, how far the exergames will be pushed... And finally, we're hoping this is the start of new focus for innovation, that Sony, Microsoft and Nintendo all come up with more and more relevant, impactful exergames devices, that all game editors enter the arena. So ladies and gentleman, enjoy! Email this • Subscribe to this feed December 13, 2006 in Arms, Wii, exergame | Permalink | Comments (0) | TrackBack (0) Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Serious Games Summit: ExerGaming + EduGaming = ExerLearning Serious Games Summit: ExerGaming + EduGaming = ExerLearning 9 Comments by Kyle Orland Oct 31st 2006 7:30AM Filed under: PC, Sony PlayStation 2, Rhythm, Exergaming It's a no-brainer that games like Dance Dance Revolution can do wonders in combating our country's growing youth obesity epidemic. But can rhythm-action games also help children improve cognitive skills like reading comprehension and concentration?Former Florida teacher Judy Shasek would likely answer that question with an emphatic yes. With the help of a $125,000 sponsorship from RedOctane, Shasek has integrated games like Dance Dance Revolution and Guitar Hero and accessories like the X-Board into the curricula at three test schools around the country for the past three years. The results, Shasek said in a presentation at the Serious Games Summit, mirror the results of numerous academic studies that show 10 minutes of aerobic activity before a test can be more helpful than 20 minutes of tutoring, and that replacing four hours per week of class time with physical education helps standardized test scores go up. What's more, playing rhythm games leads to improved algebra skills, Shasek says, and reading fast-moving notes in games like DDR helps train children's eyes for reading text. No ones really sure why these games have the cognitive effects that they do, but the working theories involve increased oxygenation to the brain and hidden, unlocked power in the cerebellum, the brain's motion and balance center. Whatever the science, Shasek says introducing the games also has fringe benefits like decreased absenteeism and improved attentiveness among students. Shasek is hoping to expand her program to teachers and schools across the country through her web site, Generation Fit, which includes some great videos of students getting their dance on. She's also trying to expand the benefits to the adult workplace with Revive! Nation, a program focused on adding rhythm games to break/lunch rooms. With physical activity on the decline among kids and adults, we can only say more power to her. Tags: DDR, education, EduGaming, Exergaming, ExerLearning, Guitar Hero, GuitarHero, Serious Games Summit, SeriousGamesSummit, SGS Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Is Exergaming The Next Trend in Fitness? Is Exergaming The Next Trend in Fitness? Mon, 05/07/2007 - 9:00am by geeksugar 5,621 Views - 12 comments From the Wii weight loss challenge, DDR busting a move in PE classes across the nation to substituting traditional workouts and sex to a little Wii tennis time, the media can't stop talking about whipping the fat video gamer stereotype into a fit and trim calorie-burning-video- game-playing machine. Even the Associated Press recently got in on the fun, going so far as to call the rise of exercise-focused gaming, "exergaming" Says top video gamer site Kotaku, it "combines the fun of interactive video entertainment and calorie burning." Who doesn't want that? So how far are we willing to take it? According to Kotaku, "some gyms are integrating dedicated exergaming machines into their circuit of traditional exercise machinery, with some business springing up around the concept of family-based exercise complete with Dance Dance Revolution arcade set ups." Is Exergaming the new cardio striptease, or is someone just trying to seduce us into buying an Xbox? More importantly, will the interest in video game exercising resonate with women, or will husky Turtle types and children be the only ones to benefit? Is Exergaming The Next Trend in Fitness? Yes! 86% (72) No! 10% (8) Something else. See my comment below. 5% (4) Total votes: 84 Vote on Next Poll Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Health and fitness: Getting a Wii bit fitter? Health and fitness: Getting a Wii bit fitter? Last Updated: 12:01am BST 07/04/2008 Combining computer games with exercise is the latest way to improve health. Glenda Cooper tests the Wii Fit Watch: The Gadget Inspectors test out the Wii I am unbalanced. It's official. This is not news to my family or, indeed, to any neutral observer, given that I have impersonated a tree, headed imaginary footballs and run round my sofa for the last 30 minutes. But this is the first time I've had such a verdict delivered via my television screen. Sofa workout: you can work out in your own home with Wii Fit I'm being insulted in my own home, courtesy of the latest idea to combat couch potato-dom. The success of the Wii video game console over the last year (last Christmas, Amazon sold 1,400 in a 10-minute period alone) has led its makers to develop a new "exergaming" (exercise combined with computer games) product called the Wii Fit, which is to be launched this month. Exergaming has been around since the 1980s, when exercise bikes were hooked up to video games allowing the user to cycle through a virtual landscape. But the Wii, launched in 2006, was a breakthrough in that it was fun: players hold a wireless remote to mimic real-life sports - swinging it like a tennis racket, or punching the air to simulate boxing - while watching a computer-generated character of themselves (inevitably called a Mii) compete on screen with an opponent. You can purchase the wii fit at www.exergamefitness.com or by calling 866.245.3036. Exergame fitness specializes in Exergaming equipment for multiple applications. A study published in the British Medical Journal in February claimed the Wii could have health benefits. Researchers at Liverpool John Moores University monitored children playing the Wii Sports games versus those playing sedentary computer games and found Wii-ers burned an extra 60 calories an hour compared with those playing traditional computer games. They calculated that this could translate into an extra 1,830 calories burned per week. And five schools in Worcestershire even won a national sports award after introducing virtual PE based on the Wii. But the new Wii Fit game claims to be the first specifically designed to encourage "exercise, improve posture and strengthen your body". To test this, I invited personal trainer Jim Stubbs to monitor my workout. That is, if he was able to stop crying with laughter at my attempt to hula-hoop virtually. advertisement <SCRIPT language="JavaScript1.1"><a href="http%3A//ads.telegraph.co.uk/event.ng/Type=click%26FlightID=26176%26AdID=31570%26TargetID=7303%26ASeg=%26AMod=%26Redirect=http://clk.atdmt.com/OUT/go/tlgrphsp0050000037out/direct/01/rRAfc,bdWswmibyxNKw/" target="_blank"><img src="http://view.atdmt.com/OUT/view/tlgrphsp0050000037out/direct/01/rRAfc,bdWswmibyxNKw/" border="0" width="300" height="250"></a></SCRIPT> The Wii Fit is a wireless plastic board that works in conjunction with the Wii console and has sensors that detect the pressure exerted. So not only does it work out your body mass index, but also your centre of gravity, to assess your posture. Like any good liberal I tend to lean slightly to the left, hence its warning that I'm unbalanced. Users pick a male or female virtual trainer to guide them through, and there are four types of exercise: yoga, aerobic (such as running or stepping), muscle toning ("jack-knife" sit-ups and lunges) and improving balance (simulating ski slaloms, heading footballs or walking tightropes). The first thing that strikes me is how long it takes to get any darned exercise done. Wii exercises are short (one to two minutes, until you have repeated them enough times to be considered "safe" to access the longer exercises), and it takes time to switch between the games. Stubbs is not impressed. "There's no continuity between the exercises as you would get in a class or with a trainer," he says. He is also concerned about whether people could hurt themselves. Following the Christmas rush on Wiis, osteopaths reported a spate of neck and shoulder injuries. The darts player James Wade blamed his poor showing in the 2007 World Championship on a stiff back from overdoing Wii boxing. While Stubbs agrees it's useful that the Wii Fit can track your posture, he believes it is no substitute for a teacher. "If you were in a class," he says, correcting my attempt at a Sun Salutation yoga position, "a teacher would pick this up. The problem is it takes 500 repetitions to fix an exercise in your brain; it can take 3,000 to 5,000 repetitions to correct a bad habit." But what about weight loss? The average person burns a calorie a minute at rest. I manage 11 calories for a minute's hula-hooping and eight calories running (which you don't use the Wii Fit board for: instead you hold the Wii remote, which measures your exertion; the choice of running on the spot or round the room is yours). I clocked up 233 calories after half an hour's exercise - the exact number of calories in a Kit-Kat. Prof Tim Cable, who led the original team at John Moores, is about to begin research into Wii Fit. "I can't anticipate the findings," he says, "but we expect to see more benefits than with Wii Sports, where we saw children's heart rates go up to 130-140bpm, similar to what you see in endurance training. It doesn't replace real sports but it encourages people who are completely sedentary to being more active." 'Of course," says Stubbs, "doing something is always going to be better than sitting around. But if you are serious about exercise, I don't think this is for you." I think he may be right. The original Wii worked best because it was exercise by stealth; the three feverish days my family spent playing Wii Sports last Christmas helped work off a few mince pies, but the amusement was in playing it together (until my mother retired with Wii shoulder). The Wii Fit, by marketing itself as an overt fitness tool, takes some of the fun out of it; rather like having a grown-up join in your game. I can see how it would work in a competitive classroom for exercise-resistant kids, and I'm glad to have worked out what's wrong with my posture. But running around the sofa by myself just seems insane, and there's nothing very Zen about doing a tree pose on a white plastic board. Then again, at 11pm that night three of us were still competing furiously on the virtual ski slalom. No, there's nothing much serious about this. Wii Fit will be launched on April 25 costing £69.99. The Nintendo Wii console, which includes Wii Sports, is £179.99; www.nintendo.co.uk. Jim Stubbs can be contacted at Phoenix Exercise Professionals (www.phoenix-coaching.co.uk). Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergame Fitness Teams up with GameCycle FOR IMMEDIATE RELEASE: Contact Person: Thomas Seilheimer Jr. (CEO) Company Name: Exergame Fitness USA Telephone Number: (866) 245-3036 Fax Number: (630) 282-0482 Email Address: info@exergamefitness.com Web site address: http://www.exergamefitness.com Exergame Fitness Teams up with GameCycle The Exergame Fitness GameCycle merges upper body exercise with the excitement and enjoyment of video games. The participant uses their arms to crank and steer the GameCycle through the racing games and motions using the Nintendo Game Cube while facilitating cardiovascular fitness, increasing upper body strength and endurance, and improving hand-to-eye coordination. The GameCycle is truly for all ages: · For kids in schools or community centers, the GameCycle lets them “play their way to better fitness”. The GameCycle gives kids a challenge they love -- the challenge of videogames. But, while playing the videogame, kids get a great workout too. · For YMCA’s and JCCs, the GameCycle offers the kind of innovative exercise outlet that brings people through the door. While appealing to a general audience, the GameCycle also makes your facility attractive to the growing populations of people with mobility disabilities, seniors and kids. The GameCycle is user friendly with Quick Start features (removing the barriers to game set-up), adjustable height, forward and reverse crank options, a variety of handgrips for varying hand function, and a smooth, electronic brake for resistance that enables the user to adjust the difficulty of the workout. The GameCycle may be set-up with a screen mounted to the machine for easy placement and use with any facility, or it may be set-up as another station in your facility. For more information, visit www.exergamefitness.com # # # Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Wii Fit Can Sell 4 Million in US in 2008 – Kids Fitness Wii Fit Can Sell 4 Million in US in 2008 - Kids Fitness A record-breaking $40 million marketing budget can help Nintendo sell four million copies of Wii Fit in the US during 2008, according to Wedbush Morgan analyst Michael Pachter. "Wii Fit will sell 3 million to 4 million in the US if they market aggressively," Pachter told the New York Post. In comparison, according to the NPD Group, only three titles topped sales of three million units in the US during 2007. Halo 3 shifted 4.8 million units, Wii Play sold 4.1 million and Call of Duty 4 moved 3 million. Pachter also said he had been informed that the game will receive the largest marketing launch in Nintendo’s history, with a budget as high as $40 million. Wii Fit, which launches in the US on May 19 and in Europe on April 25, has already sold more than 1.5 million copies in Japan since its release last December. The ‘eEergaming’ title features four different training categories: aerobic exercises, muscle workouts, yoga and balance games. Within these four categories it features 40 different activities including Hula Hoop, Ski Jump, Press-up Challenge and Rhythm Boxing. The game comes bundled with the Wii Balance Board accessory. The Wii fit will be available at Exergame Fitness.com Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Giant Leap Forward with Kids’ Virtual Worlds Giant Leap Forward with Kids’ Virtual Worlds Irwin Toy creates the ME2, a handheld product that collects “motion points” in the real world and converts those points into online currency. Every year when I attend the New York Toy Fair I may see a few thousand toys in the course of four days. I was recently speaking with another toy reviewer who said, “Did you ever notice that even though you see thousands of new toys, you will only remember maybe five of the best products?” This observation has served me well. What stands out in a Toy Fair attendee’s memory after seeing so many products will usually go on to be the breakthrough later in the year. I believe the ME2 by Irwin Toy will be one of those breakthrough products, not just in the toy space, but also in the virtual worlds and social networking space as well. Let me start with some background information. The ME2 is a handheld device that has a small 8-bit color screen that measures about 2 by 1.5 inches. Each ME2 comes with one onboard game. The ME2 can also be docked to your computer via a USB port. When the ME2 is connected to your computer, access to an online 3D virtual world is granted. The website which is being developed will be www.me2universe.com, but currently this part of the product offering is not available to the public. (More information about the ME2 will become available at this link within the next few weeks.) Additional games can be loaded onto the ME2 after connecting to and exploring the online ME2 world. Once you create and customize your own avatar, you can begin to explore this fully immersive 3D world. Within this world there are many different “islands” to explore, but you can’t visit another island until you successfully complete challenges that are on each island. To complete a challenge, you may need to purchase “in world” items to help solve puzzles. And here’s the amazing part of this entire product offering; To purchase items in this virtual word, you don’t use a credit card or real dollars. Your own activity level in the physical world earns points and therefore purchasing power online. While the ME2 is a handheld gaming device, it also acts as a pedometer, a tool used to measure the distance or energy people exerted when they go for a walk or a jog. When the ME2 is attached to a child’s belt or is in his pocket, the device collects “action points”. When the ME2 is later connected to a computer, these points are then uploaded to an online account, and then become the currency used to purchase items in the online world. Do you need to buy a boat to cross a virtual river in the online world to solve a challenge but don’t have enough points to buy it? Well, go outside and walk around the block to gain more points. Do you need to purchase a virtual flashlight to see inside a cave but don’t have the currency? Take a ride on your bike across town in the real world, collect points on your ME2, and you’ll have enough credits online to purchase that item! The ME2 is a brilliant solution for online engagement as well as promoting physical activity in the offline world. In addition to the release of the product, there will be a social networking component. Members will be able to communicate with other avatars in an open chat manner. Communication will be filtered as well as monitored in real time by people looking to ensure that text exchanges between members are appropriate and safe. The target audience of this product is primarily 8 - 12 year olds, but looks like it could extend nicely out to 6 - 14. The ME2 should be available for purchase in August 2008 and is anticipated to cost between $34.99 and $39.99. This is a one-time purchase and there is no monthly subscription fee to gain access to the online world. This online access model makes it easy to give the ME2 as a gift when compared to sites that require a monthly subscription fee. I also noticed that this product may have a very strong boy appeal, which is something not commonly found in online destinations for children in the 8 - 12 age range. The ME2 stands above the many other virtual world and social networking “me too” offerings available to kids. Irwin Toy has carefully picked the right combination of online and offline components to make this the innovative product to watch in the months ahead. What a great job for all involved at Irwin Toy. Thank you for sharing your announcement with me! To see a videotaped demo of ME2 from Toy Fair, click the window below.   Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### ExerGaming Kicks into High Gear with New Study & Product ExerGaming Kicks into High Gear with New Study & Product There was discussion this week on the Serious Games listserv about ME2, a virtual world from Irwin Toy aimed at kids that links to a real world pedometer (tagline: You are the power!). The more exercise, running and walking the kids do in RL, the more points they earn to use in the game. Scott Traylor over at 360KID wrote up the details here. In other news, a pilot study has come out of New Zealand showing that exergaming titles are just as good as casual exercise. No surprise there, but it’s nice to see the empirical data bear out common sense and provide argument ammo against doubters. The 12 week initial pilot study by Dr. Ralph Maddison over at Auckland U. worked with 21 children age 10-14, and measured energy expenditure via oxygen masks. The follow up looked at 20 new subjects, upgrading half of their PlayStations with the EyeToy. This time body mass indices were measured and advanced pedometers were used over 12 weeks. Children in the eye toy group performed significantly more physical activity, despite spending less time overall playing video games. “We need to look at different ways, because of the increase of obesity in New Zealand, to increase activity in children,” Dr Maddison said. Dr Maddison’s team is now seeking a further 330 children, aged between 10 and 14, for an expanded six-month study funded by the Health Research Council of New Zealand. Playing is playing, and exercise is exercise even in front of a video screen. I do think the idea of linking a pedometer to a virtual world is a good idea, one springing naturally from the Webkinz linkage of RL objects to the VW. Seems this could herald a bevy of new ideas linking the virtual with RL objects and activities. References: Borley, C. (2008, February 22). Video games good as exercise: Study. New Zealand Herald. [Online.] Retrieved February 23, 2008 from http://www.nzherald.co.nz/category/story.cfm? c_id=204&objectid=10493847 Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Exercise the name of the Game Exercise the name of the game! IF YOU were to conjure up an image of a dedicated videogame fan, would they be: (a) a pale, highly caffeinated, thumb-mashing, hirsute individual with little respect for personal hygiene, or (b) a toned, lithe, fitness-obsessed creature with great balance and amazing abdominal muscles? The average gamer probably lies between these extremes, but videogame makers are striving to swing their reputation towards the latter image. It's part of a trend called "exergaming" that combines exercise with gaming, and Nintendo is leading its most recent charge in the Australian market. Two upcoming titles for the company's game consoles encourage players to get off the couch and engage in aerobic and anaerobic exercises, as well as monitor their body mass index, progress and daily food intake. Games experts say the novel trend could prove popular and is likely to challenge the reputation of videogames as a sedentary and even unhealthy activity, while exercise physiologists claim the trend could encourage more people to exercise, even if some "Exergames" do not prove to be adequate substitutes for traditional workouts. "Many Exergaming products similar to the WII can be found at a few websites online such as Exergame Fitness and Motion Kids. These companies are pushing the envelope when it comes to kids fitness and gaming." The latest big-name addition to the exergame trend is called Wii Fit and will be launched in Australia on May 8. The game incorporates use of a slim, white platform called the Wii Balance Board that Nintendo developed over two years under the guidance of designer Shigeru Miyamoto. Using the motion-sensitive board, Wii Fit will deliver 40 exercises for players, including those that work muscles, the heart and balance. Those exercises include push-ups, leg lifts and squats for building muscles, spinning virtual hula hoops, running and rhythmic boxing for building endurance, and yoga poses, tightrope walking and performing virtual ski jumps for improving balance. Wii Fit will also track your progress as you play the game, and use your BMI to calculate a "Wii Fit Age" to reflect your level of fitness, similar to the Brain Age measurement in the Nintendo DS game of the same name. Nintendo Australia managing director Rose Lappin says Wii Fit is simply an extension of the get-up-and-move trend Nintendo kickstarted with the launch of Wii Sports. "Wii Sports is like Wii Fit because it's a lot of fun and very innovative but you're still getting exercise while you play," she says. "It's good for busy business people who don't have time to maintain a gym membership or mums with children – it's something they can do at home when they have a spare moment or when their children go to bed at night. It's got a lot of different types of exercise to choose from and some of the guys sampling it say they are really working up a sweat while using it." But while Wii Fit can help get your heart rate up, Lappin says it is "not meant to replace gym memberships or put personal trainers out of business", but is simply a "fun way to get active". Also joining Wii Fit in the exergaming stakes will be a new title from Ubisoft due out this winter for the Nintendo DS console. My Health Coach: Weight Management is designed to encourage players to exercise and to watch what they eat with guidance from a fitness coach and a nutritionist. Its main attraction is a small pedometer that records the number of steps you walk each day. The device can then be plugged into the back of a Nintendo DS console to record and display your efforts. The game also includes a food diary that makes nutritional recommendations based on what you have eaten, and it features quizzes, mini-games and daily fitness challenges. Swinburne University media and communications lecturer Dr Mark Finn says games like My Health Coach and Wii Fit are likely to be effective educational tools as they encourage "learning by stealth", where players absorb health information without consciously seeking it out. "In the short-term I think they'll be popular for no other reason than their novelty," Finn says. "I don't think people are deliberately going out there to get fit with video games, but these games will promote kinetic gaming, where people are interacting with technology in a much more physical way. Just like the Wii Remote allows you to play tennis by actually swinging your arms around, you're engaging in the game in a much more natural way." While games like Wii Fit and Wii Sports are more likely to improve your mobility and balance than your cardiovascular fitness, Finn says they also have benefits for older players and those seeking entertaining ways to recover from an injury. "What's interesting about things like the Wii Board is that they're also offering hope to people in nursing homes and people who have had injuries in the past because it is low-impact exercise and it is much more engaging than traditional rehabilitation even though it's based on repetitive activity," he says. The trend for combining exercise and gaming began back in the 1980s. The first experiments in the genre incorporated exercise bikes that travelled over virtual landscapes. They included Atari's Puffer exercise bike in 1982 that could be hooked up to a game console and featured a gamepad on its handlebars. By 1986, Nintendo fans had joined the trend by hooking up a Computrainer exercise bike to their Nintendo NES machines and virtually cycling around. But while these fitness-related gaming peripherals never became truly mainstream, more recent attempts have gained a much larger audience. PlayStation's EyeToy range of games, for example, use a camera to detect players' movements and have been used in a variety of titles that force gamers to stand up and move about. In 2005, PlayStation produced a formal exercise title for the range called EyeToy Kinetic. It featured a 12-week workout program with a virtual instructor. Its follow-up, EyeToy Kinetic Combat, expanded on this with a 16-week course in the martial art Hung Gar Kung Fu and featured more sophisticated technology to detect and direct your every move. Konami's popular and frenetically paced arcade game Dance Dance Revolution was also ported to game consoles including the Xbox and PlayStation 2 with help from a plug-in dance mat. The simple game displayed arrows that corresponded to parts of the mat players had to step on in time with the music, and gained serious attention from exercise practitioners when it seemed to do the impossible: encourage videogame-loving children to exercise vigorously and often. In the US, some gyms responded by introducing the game to their facilities, while schools in West Virginia took the trend a step further, and introduced Xbox consoles with Dance Dance Revolution into each of the state's 765 public schools in a bid to fight childhood obesity. A 24-week study of 50 overweight and obese children from the state seemed to support the move. The study's participants, aged between seven and 12 years, each played the game for at least 30 minutes a day, five days a week, and found their weight stabilised and their health improved. Twelve participants did not play DDR for the first 12 weeks, and put on an average of 2.7kg during that time. However, their weight stabilised during the second half of the study when they started dancing. Dr Robin Callister, a senior lecturer in biomedical sciences at the University of Newcastle, says the results are not surprising given that games of this ilk genuinely increase a player's heart rate. "Dance-oriented games could help you lose weight because they involve a lot of stepping and they are getting you to expend lots of energy and just move around more," she says. "Also, if they have some jumping component that can be quite good for aerobic fitness and for bone development." However, Callister says games must raise your heart rate and get your blood pumping for an extended period of time to register serious health benefits. Exergames that simply encourage players to hold yoga poses or balance on the spot are unlikely to see them lose weight, she says. "These games have some merits, particularly for balance and flexibility and those are important elements of fitness," Callister says. "But if you spend 15 minutes doing those activities and another four hours doing nothing but sitting on a chair in front of a computer screen you won't be getting much benefit. "Some of these games are not a substitute for other sorts of physical activity and I'm not sure they're better than being outside and playing more vigorous and social activities." But as well as improving your overall wellbeing, Finn says exergames could help break down the negative reputation some people still hold about videogames. Australians spent more than $1.3 billion on game hardware and software last year, including almost $500 million on game consoles alone, according to market research firm GfK. This represented sales of more than 15.4 million games and a 43.6 per cent rise in sales from 2006. Despite this evidence of their growing popularity, Finn says some Australians still view videogames as a violent or anti-social medium enjoyed by niche groups. "We're at an interesting point in gaming history in Australia," he says. "We're getting to the realisation that videogames are a legitimate culture within the entertainment industry, but we also have an ongoing suspicion of entertainment that is interactive. "The Wii has really done more for making gaming mainstream than any other technology we've seen lately, and any time we see a game that is non-violent and gets people engaged that can only be good for its reputation."     Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The Game Cycle is A Perfect Edition to Any Exergame Room The Game Cycle merges upper body exercise with the excitement and enjoyment of video games. The gaming challenge encourages exercise and will facilitate adherence to rehabilitation and exercise regimens in the clinic or Exergame club. GameCycle: ˚Uses standard Nintendo GameCube games ˚GameCylcle cranking simulates arm exercise and controls speed and direction of Nintendo Games ˚Resistance system uses an electronic brake ˚ Resistance control is computer and push button adjustable ˚ Forward or backward game control is selectable for different exercise modality ˚Adjustable GameCycle height to accommodate users at all angles. View the Game Cycle at the Exergame Fitness Website Here Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Hand Dance Pro - Very Fun Special Needs Product Hand Dance Pro™ Enables students with a disability or injury to participate in the electronic dance experience along with the rest of the class! A natural extension of the dance game experience, this commercial-grade dance system develops hand/eye coordination and speed, while delivering extreme dance excitement and a fun upper-body workout. Comfortably fits in a student's lap, so disabled or injured students can play and compete in dance games along with students on dance platforms. High-density plastic consoles and heavy-duty switches deliver superior durability. Requires Sony® PlayStation®2 game console, software, and TV/video monitor (not included). Fully assembled. 24"L x 16"W x 3-1/2"H; 10 lb. PlayStation®2 Game Console with metal security box sold separately. View the Hand Dance Pro on the Exergame Fitness website here Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Makoto - Great for ADD and ADHD Kids The Makoto is a triangle, 8 feet from base to apex, with indestructible 6-ft. steel posts rising from each corner. Using your hands, feet, and/or staff, you respond to audio and visual prompts from each post. Your reaction time and accuracy (actually hitting the lighted area) are measured electronically, so you can compete with yourself or others. The speed of the prompts is easily adjusted for varying abilities. Why Use Makoto? Therapists, trainers, educators, and athletes all remark on how Makoto achieves their purpose while feeling more like a game than "therapy" or "training." And we all know we work hardest when we're at play. Frequently integrated into the training schedule of professional sports teams, Makoto increases the neurological connections between the brain and the body resulting in improved mental acuity, cognitive ability, reaction time and overall better coordination and performance. Most importantly, Makoto improves your mental focus and physical abilities while you're having fun. For more information on ADD & AHDH Disorder click here View the Makoto on the Exergame Fitness Website Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Motivatrix – New Kids Fitness Product Motivatrix® The MX9 Workout Master mimics existing DDR systems in design, but it manages to feature a number of internal games inside to keep your workout sessions fresh. Additionally, the machine not only recognizes fancy footwork, but built-in sensors can understand arm flailing as well, and you can even "jam out to your own music" while breakin' a sweat. Most interesting, however, is the fact that its also an internet-enabled machine, meaning that exercise freaks across the land can compete against one another, giving even the least motivated individuals something to work for. View this at the Exergame Fitness Website Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Old-Fashioned Fitness – Exergaming Old-fashioned fitness Are treadmills and more video games really what we want for our children? What's wrong with turning off the TVs, computers and video games? Anne Jarvis, Special to The Windsor Star Published: Saturday, March 29, 2008 I have a friend whose son would rather play video games than play hockey with his dad. I know kids as young as six, even preschoolers, with TVs in their bedrooms. My daughter knows three kids who got televisions for Christmas. A lot of kids she knows have three or four video game systems. Kids between the ages of 10 and 16 spend an average of six hours a day in front of a TV, computer or video screen. This sedentary lifestyle is contributing to skyrocketing childhood obesity, with one in four kids ages two to 17 overweight or obese. Type 2 diabetes, normally seen in middle-age adults, is being diagnosed in children. We are raising the first generation that could have a shorter life expectancy than their parents. Kids' gyms and fitness equipment -- yes, miniature treadmills, stationary bikes and rowing machines painted bright, primary colors -- and even exercise DVDs are the latest in the effort to get kids active. At Kid Fit Inc., a new kids' gym in South Windsor (next to Curves and two doors down from Weight Watchers), there are 12 stationary bikes linked to Sony PlayStations so kids can exercise and play video games at the same time. There are also 12 of the popular interactive video games Nintendo Wii and Dance Dance Revolution, four pint-size weight-lifting machines and conditioning classes as well as a jungle gym, rock climbing wall and small court with a basketball net. Gymkids, a U.K. company specializing in fitness equipment for kids ages three to 11, advertises a non-motorized "nursery treadmill" with a screen that shows time elapsed, distance travelled and energy burned. Its "infant bike" is "just like the adult version," with a dial to adjust the tension. The "infant rower" means kids can "copy what mum and dad do down at the gym." The American company Motionkids promotes "exergaming," interactive video games like Dance Dance Revolution that combine entertainment and physical activity. Its LCD TV is a "must-have for all serious fitness and gaming areas," it website states. Kids' fitness is now a business opportunity. It's a "vast marketplace where the potential has now become even greater," says an Internet ad for U.S.-based My Gym Children's Fitness Centres. "As far-fetched as it sounds," says the Motionkids website, video games can motivate kids to exercise. Studies have found that exergaming can help people stay fit and manage their weight. West Virginia even plans to put Dance Dance Revolution in all its public schools. But are treadmills and more video games really what we want for our children? What's wrong with turning off the TVs, computers and video games? What's wrong with sending our kids outside to play, making them walk to school and their friends' houses? We need to redesign our neighborhoods so we don't have to drive everywhere. In B.C., schools are opening their gyms, unlocking their equipment and simply letting neighborhood kids play. "They come out all sweaty, but I don't think for a minute any of them thought they were exercising," says former Olympic rower and mother of two, Silken Laumann, whose campaign encouraging children to exercise through play prompted the initiative. Are treadmills and more video games really what we want for our children? What's wrong with turning off the TVs, computers and video games? We need to stop being so overprotective and let our kids go more. At my kids' school the students aren't allowed to run on the pavement. But don't their skinned knees teach them about life's risks and the inevitable adversities we all face? When we send our kids out to play, they get more than exercise and fresh air. The games they make up spark their imagination, teach them to be independent, work together and resolve problems. Neighborhoods connect. I watched three boys play shinny on the frozen pond at Malden Park on a recent Saturday afternoon. They took turns shoveling the snow off and playing goalie. One peeled down to a short-sleeve T-shirt. The sky was clear and blue. The sun shone on the silvery white ice. In the backdrop were tall trees of the adjacent woods. Can you get that from of an interactive video game? Can you feel the wind in your face on a stationary bike? Laumann wrote in a letter to the Victoria Times Colonist last month, "I want my kids to grow up running, leaping, digging, climbing, pink-cheeked and vital, reluctantly dragging themselves home when the street lights come on." That's how all children should grow up. E-mail: AnneJarvis@sympatico.ca © The Windsor Star 2008 Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Exergaming Products for YMCA’s, Schools, JCC’s, Kids Fitness Zones and Health Clubs   FOR IMMEDIATE RELEASE: Contact Person: Thomas Seilheimer Jr. (CEO) Company Name: Exergame Fitness USA Telephone Number: (866) 245-3036 Fax Number: (630) 282-0482 Email Address: info@exergamefitness.com Web site address: http://www.exergamefitness.com Exergaming Products for YMCA’s, Schools, JCC’s, Kids Fitness Zones and Health Clubs Exergame Fitness is the country’s largest distributor of Exergame fitness products. We provide Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Financing Options and more. We offer the lowest prices on any of the products we carry backed by our 110% Lowest Price Guarantee. Exergame Fitness is dedicated to providing low-cost solutions for business of any size. Our quick turn-around time for getting you products, designing your facility and supplying you with grant information is un-matched in the industry. We don’t just sell you products; we partner with your company and provide you with everything you need to make your experience a memorable one. Our Exergaming facility is located minutes from O’Hare airport in the Chicagoland area. Our staff is available 7 days a week making it convenient for you to come try our products in a “real world environment”. We can sit down with you and your staff and offer you a course in Exergaming while going over your return on investment, program curriculums and intensive product training all on the same day. We never charge for sharing business knowledge or facility design and layout concepts. We will make sure that by the time you leave you will have all the knowledge & training we have so that you can make a smart and realistic purchasing decision when the time arrives. Our website (www.exergamefitness.com) is loaded with many Exergaming products that can provide you with solutions for any situation. We carry a wide variety of products that are suitable for Kids Fitness (K-12), Teenagers, College Athletes, Senior Fitness, Military/Government, Special Needs, Rehabilitation & more. View our products on-line – http://www.exergamefitness.com/products.htm   # # # Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### The New TRAQ 3D – Availabe at ExergameFitness.com TRAQ 3D is the first technology-based experience to truly capitalize on the movement is life concept. The ability to effectively move is essential for successful sports participation and an active, healthy lifestyle. But it is also essential for improved health and safety, and, where desired, truly permanent weight loss. Modern training programs emphasize the development of strength, power and endurance. Yet most sports physicians, therapists, trainers and coaches agree that it is the athlete with better reactions, greater agility and superior quickness who excels in competition and is less likely to be injured. Unfortunately, training programs for reaction time, agility, and quickness have always been the hardest to design. And with the exception of simple straight-ahead running, results have been virtually impossible to measure objectively. This type of testing and training appears to be the missing link in most sports conditioning programs, and in most rehabilitation programs as well. TRAQ 3D uses the award-winning TRAZER sport simulator to develop awesome total-body performance capabilities! The Traq 3D Difference Doesn’t it seem that on nearly every corner, health clubs are selling strength and aerobic programs? And yet the health club industry reports that 90% of us will not join a health club! Is it because traditional exercise machine make us feel like hamsters on an exercise wheel, bored by the mindless exercise routine? Or do we feel we have to first get in shape before we join a fitness club, with all the mirrors, bright lights and crowds? Or are we confused by equipment that is difficult to use? And are afraid that knowledgeable assistance is too expensive? Most of us have grown tired of mindless exercise programs. We all know that exercise is vital to health and wellbeing, but for most of us it’s boring. Think how cool it would be if exercise could be as much fun and as engaging as games. At TRAQ 3D, our TRAZER simulators create a new fitness experience so novel and groundbreaking that it was featured on Oprah® and ESPN®. TRAQ’s integration of environment with science and technology creates a virtual playground where you can literally play your way to superb health and fitness. Interactive gaming creates almost limitless possibilities for play and self-improvement. It burns more calories and engages your whole body, your senses, and your strategic reasoning. It develops a lean, agile, symmetrical, athletic body. TRAQ’s environment speaks of fun and fitness for all. Instead of monotonous exercise, TRAQ 3D adds the essential ingredients of FUN and PLAY to make healthy exercise a welcome part of your day. And you’ll have the TRAQ Coaches close by to support and encourage you. VIEW THE TRAQ 3D ONLINE HERE Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Get in the Zone – XRtainment Zone Though Ernie Medina Jr. has never been a gamer or owned a PlayStation, he has brought the latest in video games to the Inland Empire. Medina's mission isn't just about fun, but also fitness. His 8,000-square-foot XRtainment Zone in Redlands serves as a high-tech laboratory where Medina and other researchers examine the health benefits of video games. Products like these can be found online at places like Exergame Fitness or Motion Kids. These companies sell the concept of Exergaming as well as provide comprehensive training and installation for this niche market. Studies already have shown weight loss among teens using Dance Dance Revolution, or DDR, an arcade staple in which players move their feet around a floor pad based on cues given on-screen. Medina and his team -- including researchers from Cal State San Bernardino and Loma Linda University -- are studying newer machines in hopes of proving that virtual exercise can be a good thing, especially when it comes to childhood obesity. "I'm trying to show the health community that this is more than playing games. This is a serious intervention, like a prescription to join a gym or take up walking," said Medina, a preventative-care specialist at Beaver Medical Group and professor at Loma Linda University's School of Public Health. "Exergaming" is a growing niche started by manufacturers trying to make video games more fun. These games go beyond the thumbs, turning the whole body into a joystick to drive a snowmobile and do kung fu. Players must pedal, dance or move their arms faster to keep up with action on the screen. Related Video: Add the gym to video games and you get healthy kids Some schools have begun using such machines for physical education classes. Once a week at Cram Elementary School in Highland, students work out on DDR and stationary bikes with video game screens, Principal Julie Cinq-Mars said. Obesity Epidemic The percentage of young people who are overweight has more than tripled since 1980. Among children and teens aged 6 to 19 years, 16 percent, or more than 9 million young people, are considered overweight, according to the Centers for Disease Control and Prevention. But the medical establishment has been slow to accept exergaming, warning that it's not enough by itself to curb the number of overweight Americans. "These video games are certainly helpful, but they're not going to solve the obesity epidemic because it's simply too overwhelming," said Frank Hu, a Harvard professor of nutrition and epidemiology. Hu's study of 116,500 women last year showed that people who are physically active but obese are almost twice as likely to die as those who are both active and lean, contradicting the common notion that exercise alone -- without regard to weight or diet -- is enough to be healthy. In a sign of acceptance, Inland Empire Health Plan now subsidizes members to attend a seven-week Family Fit class at XRtainment Zone. The class, aimed at overweight children, focuses on wellness, exercise and nutrition. Family-Friendly Gym Exergaming has been a tough sell to health care workers, Medina said, but not to the children and adults -- even a great-grandmother -- who crowd into his virtual gym, with its red walls, flat-screen monitors and black rubber floor. Medina and his partner, Joel Peterson, have tailored their virtual gym to appeal to families. Parents join their kids racing Cateye GameBikes up a virtual hillside, matching moves on DDR or Jackie Chan's Jmat, and whacking lights in a Makato ring. When they're not working out, they lounge in the smoothie bar or get connected using the gym's Wi-Fi access. Next month XRtainment Zone will begin offering healthy-cooking demonstrations and group fitness classes, Medina said. Unlimited memberships are $49 per month; one-day passes are $15. The best part about "exertainment" is that it can motivate even the most hard-core exercise haters -- from children to adults -- and that's what Medina is counting on. "They jump on these games and start running," he said. Twelve-year-old Gunnar Hardy, of Beaumont, plays and works out several times a week with his mom, Diane, who admits that he's better at the games than she is. Hardy, an occupational therapist, was looking for a place they could go together. "It offers children who love video games a way to burn some energy, and time passes without them realizing they're working out. My son sweats and challenges himself," Hardy said. The two usually work out for several hours, losing track of time as they race bikes or play DDR. Hardy likes the coordination and rhythm building that comes with the dance game, which has benefited her son. "It burns a lot of calories and gets you to laugh and you don't want to stop," she said. Meredith Sherwin's three children, who aren't allowed to play video games at home, visit XRtainment about twice a week. As part of their home schooling, Sherwin requires an hour per day of cycling, hiking or other vigorous exercise for Tyler, 12; Spencer, 10; and Sophie, 6. A visit to XRtainment Zone easily counts, she said. "Before they know it, they've worked up quite a sweat cycling to get their vehicle moving on the screen," said Sherwin, of Yucaipa, who occasionally joins in the fun. The Associated Press contributed to this report. Reach Janet Zimmerman at 951-368-9586 or jzimmerman@PE.com' Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergaming Health Video – ExergameFitness.com 1420 ### Today Show on Exergaming for Health For more information on Exergaming Health Products: Exergame Fitness 4004 West North Ave Stone Park, IL 60165 Toll-Free: 1.866.245.3036 Fax: 1-630.282.0482 E-Mail: info@exergamefitness.com Website: www.exergamefitness.com Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Exergames Help Kids Lose Weight Dance Dance Revolution, a video game in which players compete to keep up with dance steps synched to popular music, is helping kids lose weight. West Virginia school officials implemented Dance Dance Revolution in all public schools as part of a statewide physical education initiative. An evaluation of the program found that the games improve the fitness levels of regular participants. While typical video games keep kids sedentary and encourage weight gain, industry leaders are redesigning games to promote active “exergaming.” Technology and health experts note that games such as DDR and the new Nintendo Wii — a virtual reality gaming console that players use to act out sports such as tennis and bowling — can increase children’s physical activity levels. Other benefits of these interactive fitness games include the ability to stay active in inclement weather or urban areas where there is limited ability for outside play. In addition, children not interested in sports may find these games to be a fun alternative. Early Results Of Exergaming In Schools This blog post on “serious games,” which includes exergames, describes a presentation by Dr. Lieberman, a media researcher and faculty at UC Santa Barbara. The presentation highlights early outcomes and future studies to explore the ability of these games to help kids lose weight. “I played DDR in one of my grad school classes in digital technology. I consider myself a very active, fit person. This game made me break a serious sweat and I had a great time listening to my favorite tunes. I don’t need a zillion studies to know that this game will help kids and adults who play regularly be more active. My professor, who used to weigh almost 300 pounds, lost 50 pounds playing DDR.” What do you think? Have you played DDR or any other exergame? What was your experience? Do you have stories of success or do you think this is just a passing fad? At a first glimpse, it appears we have now reached a new low in our technologically advanced society: video games for exercise. The sound of “video games instead of PE” is enough to make a child want to go to school every day. The real question is if it actual works. Can active video games like Dance Dance Revolution (DDR) fulfill what a child would learn in physical education? DDR encompasses many benefits, such as physical activity, body-eye coordination, mental activity, and fun. It provides physical fitness hidden in the form of fun (video games). Although DDR is classified as a video game, it provides enough physical activity that many states have nationally implemented DDR as physical education for children. The Drawbacks Of DDR All these traits are beneficial to physical and mental health, but does high-paced dancing in front of a television screen really provide a growing child with everything they need? By using video games as a form of exercise, many habits that are usually learned in sports are neglected. In DDR, the television becomes the teacher. Immediately, social and personal interactions are no longer being taught. Children are not being taught or educated on how to be and remain healthy. A Gateway To Fitness Education Drawbacks aside, DDR’s ability to inspire physical activity in such a simple (and hidden) manner makes DDR extremely beneficial to the inactive children growing up in America. Since children can get a workout without even realizing it, DDR and other exergames can be a foot in the door to teach children about how to stay active and healthy. For more information about interactive fitness and other exergames, contact Exergame Fitness. Exergame Fitness USA Exergaming Research & Testing Center530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995info@exergamefitness.com www.exergamefitness.com ### Exerlearning Stand Up & Learn Since the advent of TVs, VCRs, and computers, we have seen an increase in anxiety and affective disorders that mirror the increase of ADD and ADHD. It's not just kids; adults have been affected as well. Movement and balance appear to be the key to appropriate brain development. Physical activity and cognition are essentially the same process, as we shall explain later. We are faced today with children — and adults — who appear unmanageable or unresponsive. They fail in school, can't sit still, can't spell, and won't listen. Many parents would prefer that their children not take medications, but are at a loss as to available and effective alternatives. Movement & The Human Brain What makes humans really unique is the fact that we stand upright and have a large brain. Our ancestors seven million years ago had this large of a brain, but they didn't speak, they didn't use tools, and they didn't have complex social groups or families. Why did they develop a large brain when they really didn't "need" it? The brain is receptor-driven. This means the brain operates and develops in response to stimuli, such as sound, light, pressure, and temperature. The majority of these receptors are found in the muscle spindles of the postural muscles, especially the intrinsic muscles of the spine. They are stretch receptors that are stimulated by the effects of gravity, especially by upright movement under gravity. Gravity is the only stimulus that is constant over time. It does not change. Coordination Is Key Walking on two feet is very difficult. It takes a lot of balance, coordination, synchronization, and timing of muscles. It takes a tremendous amount of motor control. It takes constant output from the brain and constant feedback to the brain. When we are in an upright position, these receptors constantly fire back to the brain. They stimulate the brain. It appears that, as we stood in an upright position or as we became more and more upright, our brain grew larger and larger in response to this constant stimulus of gravity. Decreased stimulation from postural muscles to the cerebellum and brain — anything that takes us away from standing and being upright — will affect our brain in an adverse way. It will slow down the temporal processing speed of the brain, or parts of the brain, with resulting "clumsiness" and cognitive developmental delays. There is a solution for this increase in delays of cognitive development and lack of coordination, though. At Exergame Fitness, we focus on motivating kids and adults to move more through fun, interactive fitness games called exergames. We blend video games with physical activity so that people can stay active and keeping their receptors firing, while also creating an active environment that people will enjoy. Our exergame products are tested for quality and enjoyment, choosing only the best products to offer to the public. If you own a fitness facility and would like to have exergames installed, contact us. For more information on Exergame & Exerlearning products: Exergame Fitness USA® "Bringing Exercise & Gaming Together"™ 4004 West North Ave. Stone Park, IL. 60165 www.exergamefitness.com tommy@exergamefitness.com office 866.245.3036 fax 630.282.0482 Exergame Fitness USA Exergaming Research & Testing Center 530 West Colfax Palatine, IL. 60067 Office: 847.963.8969 x1103 Fax: 847.963.8966 Cellular: 630.408.9995 info@exergamefitness.com www.exergamefitness.com ### Thank You [vc_section][vc_row][vc_column][vc_column_text css=""] Thank you for taking an interest in Exergaming! We will be in touch soon. [/vc_column_text]HOME[vc_raw_html css=""]JTNDJTIxLS0lMjBFdmVudCUyMHNuaXBwZXQlMjBmb3IlMjBTdWJtaXQlMjBsZWFkJTIwZm9ybSUyMGNvbnZlcnNpb24lMjBwYWdlJTIwLS0lM0UlMEElM0NzY3JpcHQlM0UlMEElMjAlMjBndGFnJTI4JTI3ZXZlbnQlMjclMkMlMjAlMjdjb252ZXJzaW9uJTI3JTJDJTIwJTdCJTI3c2VuZF90byUyNyUzQSUyMCUyN0FXLTk0NjU0NzE2NCUyRkdFREZDSXkyMWNJREVOelRyTU1EJTI3JTdEJTI5JTNCJTBBJTNDJTJGc2NyaXB0JTNFJTBB[/vc_raw_html][/vc_column][/vc_row][/vc_section] ### Thank You [vc_section][vc_row][vc_column][vc_column_text css=""] Thank you for taking an interest in Exergaming! We will be in touch soon. [/vc_column_text]HOME[vc_raw_html css=""]JTNDJTIxLS0lMjBFdmVudCUyMHNuaXBwZXQlMjBmb3IlMjBTdWJtaXQlMjBsZWFkJTIwZm9ybSUyMGNvbnZlcnNpb24lMjBwYWdlJTIwLS0lM0UlMEElM0NzY3JpcHQlM0UlMEElMjAlMjBndGFnJTI4JTI3ZXZlbnQlMjclMkMlMjAlMjdjb252ZXJzaW9uJTI3JTJDJTIwJTdCJTI3c2VuZF90byUyNyUzQSUyMCUyN0FXLTk0NjU0NzE2NCUyRkdFREZDSXkyMWNJREVOelRyTU1EJTI3JTdEJTI5JTNCJTBBJTNDJTJGc2NyaXB0JTNFJTBB[/vc_raw_html][/vc_column][/vc_row][/vc_section] ### Thank you [vc_section][vc_row][vc_column][vc_column_text css=""] Thank you for taking an interest in Exergaming! We will be in touch soon. [/vc_column_text]HOME[vc_raw_html css=""]JTNDJTIxLS0lMjBFdmVudCUyMHNuaXBwZXQlMjBmb3IlMjBTdWJtaXQlMjBsZWFkJTIwZm9ybSUyMGNvbnZlcnNpb24lMjBwYWdlJTIwLS0lM0UlMEElM0NzY3JpcHQlM0UlMEElMjAlMjBndGFnJTI4JTI3ZXZlbnQlMjclMkMlMjAlMjdjb252ZXJzaW9uJTI3JTJDJTIwJTdCJTI3c2VuZF90byUyNyUzQSUyMCUyN0FXLTk0NjU0NzE2NCUyRkdFREZDSXkyMWNJREVOelRyTU1EJTI3JTdEJTI5JTNCJTBBJTNDJTJGc2NyaXB0JTNFJTBB[/vc_raw_html][/vc_column][/vc_row][/vc_section] ### Move To Learn [vc_row el_class="button-row"][vc_column][vc_btn title="Take the Survey" color="success" align="center" css="" link="url:https%3A%2F%2Fexergame.com%2Fmovetolearn%2Fsurvey%2F" el_class="banner-move-button"][/vc_column][/vc_row][vc_row el_class="top-row"][vc_column width="1/4"][vc_single_image image="18204" alignment="center" css=".vc_custom_1740743060390{padding-top: 30px !important;}"][/vc_column][vc_column width="3/4"][vc_wp_text] 5 KEY AREAS OF IMPACT [/vc_wp_text][vc_column_text css=""]Move to Learn: Learn more on how to enhance academic and behavioral success, foster physical wellness and emotional resilience, empower students with self-regulation and advocacy skills, promote multi-sensory learning through a tiered instructional model, and provide a seamlessly adaptable framework for schools and districts to support lasting student achievement.[/vc_column_text][/vc_column][/vc_row][vc_row disable_element="yes" el_class="zigzag-row"][vc_column][vc_row_inner css=".vc_custom_1740157109113{background-color: #41B54A !important;}"][vc_column_inner width="1/3"][vc_single_image image="18210" img_size="large" css=""][vc_column_text css=""]Increased academic and behavioral success, resulting in improved classroom management and fewer behavior referrals.[/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="18209" img_size="large" css=".vc_custom_1740218436267{padding-top: 20px !important;}"][vc_column_text css=""]Increased physical wellness and the development of social and emotional learning (SEL) skills, such as self-awareness, self-management, and responsible decision-making.[/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="18213" img_size="large" css=""][vc_column_text css=""]Empowered students who can self-regulate and respectfully advocate for their needs, enabling them to achieve greater success.[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][vc_column css=".vc_custom_1740218737027{background-color: #41B54A !important;}"][vc_row_inner css=".vc_custom_1740157416238{background-color: #41B54A !important;}"][vc_column_inner width="1/2"][vc_single_image image="18261" img_size="large" css=""][vc_column_text css=""]Increased purposeful cross-curricular learning within a tiered instructional model, enhancing student outcomes while fostering greater teacher satisfaction through collaborative and effective teaching strategies.[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2"][vc_single_image image="18215" img_size="large" css=""][vc_column_text css=""]Designed for seamless implementation at both school and district levels, adaptable to various budgetary constraints.[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_btn title="Take the Survey" color="white" align="center" css=".vc_custom_1740218856770{background-color: #41B54A !important;}" link="url:https%3A%2F%2Fexergame.com%2Fmovetolearn%2Fsurvey%2F|title:Take%20a%20Survey"][/vc_column][/vc_row][vc_row css=".vc_custom_1740401380160{padding-top: 40px !important;}"][vc_column][vc_column_text css=""] Increased academic and behavioral success, resulting in improved classroom management and fewer behavior referrals. Increased physical wellness, emotional resilience, self-awareness, self-management, and responsible decision-making Empowered students who can self-regulate and respectfully advocate for their needs, enabling them to achieve greater success. Increased purposeful cross-curricular learning within a tiered instructional model, enhancing student outcomes while fostering greater teacher satisfaction through collaborative and effective teaching strategies. Designed for seamless implementation at both school and district levels, adaptable to various budgetary constraints. Take Survey [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1740400177723{margin-right: 0px !important;margin-left: 0px !important;background-color: #41B54A !important;}" el_class="back-pager-row"][vc_column width="1/2" css=".vc_custom_1740399025566{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_custom_heading text="LEVEL 1" font_container="tag:h3|text_align:left|color:%23000000" css=".vc_custom_1740661178089{padding-top: 20px !important;padding-left: 20px !important;}" el_class="gradient-heading"][vc_column_text css=".vc_custom_1740749189664{padding-left: 20px !important;}"] Simple Tools, Big Impact Needs based alternatives to enhance student focus, retention, recall and stamina. Sensory Motor Learning Pathways: Incorporating specific movement activities and academics to build connections and enhance learning. Implementation Support Included [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1740399036006{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_single_image image="18453" img_size="large" alignment="right" css="" el_class="second-row-img"][/vc_column][/vc_row][vc_row css=".vc_custom_1740400166791{margin-right: 0px !important;margin-left: 0px !important;background-color: #41B54A !important;}" el_class="back-pager-row"][vc_column width="1/2" css=".vc_custom_1740399025566{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_custom_heading text="LEVEL 2" font_container="tag:h3|text_align:left|color:%23000000" css=".vc_custom_1740661168728{padding-top: 20px !important;padding-left: 20px !important;}" el_class="gradient-heading"][vc_column_text css=".vc_custom_1740749200666{padding-left: 20px !important;}"] Enhanced Classroom Solutions Classroom MTL Equipment: Teacher facilitated and student self-regulated use of specific equipment at all levels of tiered instruction to increase student success. Implementation Support Included [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1740399036006{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_single_image image="18454" img_size="large" alignment="right" css="" el_class="second-row-img"][/vc_column][/vc_row][vc_row css=".vc_custom_1740400187758{margin-right: 0px !important;margin-left: 0px !important;background-color: #41B54A !important;}" el_class="back-pager-row"][vc_column width="1/2" css=".vc_custom_1740399025566{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_custom_heading text="LEVEL 3" font_container="tag:h3|text_align:left|color:%23000000" css=".vc_custom_1740661155303{padding-top: 20px !important;padding-left: 20px !important;}" el_class="gradient-heading"][vc_column_text css=".vc_custom_1740749210214{padding-left: 20px !important;}"] Engaging Technology for Active Learning Utilizing Exergame equipment at all levels of tiered instruction to increase student success. Implementation Support Included [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1740399036006{padding-top: 5px !important;padding-right: 5px !important;padding-bottom: 5px !important;padding-left: 5px !important;}"][vc_single_image image="18455" img_size="full" alignment="right" css="" el_class="second-row-img" el_id="last-image"][/vc_column][/vc_row][vc_row el_class="bottom-row"][vc_column][vc_single_image image="18204" alignment="center" css=""][/vc_column][/vc_row] ### NDAA 2019 Section 889 Required Representations for Purchase Card Purchases [vc_row][vc_column][vc_column_text css=".vc_custom_1758263466735{padding-bottom: 20px !important;}"] Summary of SAM.gov Data Download the Original Document [/vc_column_text][vc_column_text]The John S. McCain National Defense Authorization Act (NDAA) for Fiscal Year (FY) 2019 (Pub. L. 115-232), Sec 889 reference can be found at https://www.congress.gov/115/bills/hr5515/BILLS- 115hr5515enr.pdf.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]Prohibited vendor list Telecommunications Equipment and Services: • Aventura Technologies • Huawei Technologies Company • Subsidiaries or Affiliates of Huawei • ZTE Corporation • Subsidiaries or Affiliates of ZTE Corporation Prohibited vendor list Video Surveillance and Telecommunications Equipment: • Hytera Communications Corporation • Subsidiaries or Affiliates of Hytera Communications Corporation • Hangzhou Hikvision Digital Technology Company • Subsidiaries or Affiliates Hangzhou Hikvision Digital Technology Company • Dahua Technology Company • Subsidiaries or Affiliates of Dahua Technology Company[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_custom_heading text="REPRESENTATION OF MERCHANT/CONTRACTOR" font_container="tag:h5|text_align:left"][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]I, Parker Johnson, Exergame, (Name of person making representation) have reviewed the NDAA for FY 2019, Section 889. I have the authority to make the required representations on behalf of the Merchant/Contractor. a) 2019 NDAA, Section 889(a)(1)(A) - Representation Part A – The Merchant/Contractor represents that it: ☐ will will not provide covered telecommunications and video surveillance equipment or services to the Government in the performance of any contract, subcontract or other contractual instrument (to include purchase card orders). b) 2019 NDAA, Section 889(a)(1)(B) - Representation Part B – After conducting a reasonable inquiry, for purposes of this representation, the Merchant/Contractor represents that it: ☐ does does not use covered telecommunications and video surveillance equipment or services, or use any equipment, system, or service that uses covered telecommunications equipment or services.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]1. If the merchant/contractor represents will not” or “does not” for (a) and (b) the CH can rely on the representation and make the purchase. 2. If a merchant/contractor represents “will” for (a) or “does” for (b), or the merchant/contractor declines to complete the representation, CH shall not make the purchase with that merchant/contractor.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image="17363" img_size="large"][/vc_column][/vc_row] ### FX Game [vc_row][vc_column][vc_custom_heading text="FX GAME ZONE" font_container="tag:h3|text_align:center" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Turn any floor or wall into an interactive game zone." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Over 150 games for never-ending fun!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1711523286741{margin-bottom: 15px !important;}"]FX is the ultimate entertainment and fitness solution for both kids and adults. This revolutionary system combines technology with physical activity to provide an immersive, interactive experience. It’s easy to install, and with over 150 games, there’s something for everyone to love. Plus, the easy to use software enables you to create your own game as well. Whether it’s used in a fitness, school, or daycare, FX has changed the game when it comes to play![/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="17276" img_size="full" css=".vc_custom_1712551701519{margin-bottom: 5px !important;}"][vc_column_text]   About FX Games • Highly accurate IR motion sensing technology • Multi-point gesture recognition • Turns any floor or wall into an interactive game • Easy calibration • Interactive surface up to 10x16 feet. • Low maintenance operation[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="17278" img_size="full" css=".vc_custom_1712551737555{margin-bottom: 5px !important;}"][vc_column_text css=".vc_custom_1712291740404{margin-bottom: 10px !important;}"]   Key Features • A fun, interactive & easy to use solution. • Increases sales & ROI. • Virtual indoor playground designed for endless entertainment with fun action-packed games • Captivating, simple & intuitive to use. • No wear & tear on equipment. • Endless hours of easy & safe play. • Encourages children to run, jump & interact with each other. • Fits perfectly in a wide array of establishments .[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image="17279" img_size="full" alignment="center" css=".vc_custom_1712551764771{margin-bottom: 10px !important;}"][vc_column_text css=".vc_custom_1712551852828{margin-bottom: 15px !important;}"]   Product Specifications • Power Supply: 120 Volt outlet • Surge protector recommended Product Dimensions: • Packaged: 26" x 26" x 8" • Assembled: 24" x 24" x 6" • Packaged Weight: 32 lbs • Assembled Weight: 26 lbs Warranty: • 1 year warranty on hardware • Lifetime warranty on software[/vc_column_text][/vc_column][/vc_row] ### {{mpg_city_state_abbr}} Fitness, Kids Exercise, Workout Equipements | LU Interactive Playground, T Wall [vc_section full_width="stretch_row_content" el_id="landing-page-section" el_class="landing-page-section"][vc_row][vc_column width="2/3"][vc_column_text] {{mpg_city_state_name}} Fitness, Kids Exercise, Workout Equipments | LU Interactive Playground, T Wall Are you looking for top-notch fitness equipment and interactive solutions for organizations and health centers in {{mpg_city_state_name}}? Discover a wide range of gym equipment for organizations at Exergame Fitness, including cardio equipment, workout equipment for health centers, and engaging solutions. Exergame Fitness is your go-to destination for cutting-edge cardio exercise equipment tailored to your needs. Our extensive selection allows you to create engaging workout spaces that promote physical activity, entertainment, and healthy lifestyles. Our offerings include: Fitness Equipment for Organizations and Health Centers: We provide specialized fitness equipment for organizations and health centers to enhance their workout spaces. From treadmills and stationary bikes to weightlifting equipment and functional tools, we have it all to support your fitness goals. LU Interactive Playground: Elevate the fitness experience for kids and young adults with our LU Interactive Playground. This interactive fitness solution combines gaming and physical activity to make exercise fun and engaging for children. It promotes movement, coordination, and active play in an interactive and immersive environment.[/vc_column_text][/vc_column][vc_column width="1/3" el_class="landing-page-form"] [/vc_column][/vc_row][vc_row css=".vc_custom_1687944673718{margin-top: 40px !important;margin-bottom: 40px !important;}"][vc_column][vc_single_image image="16412" img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" alt="bodycraftgxp" link="https://motionfitness.com/product/bodycraft-gxp-strength-training-machine/"][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_column_text] T Wall: Engage in interactive training sessions with the T Wall. This interactive fitness wall combines technology, lights, and touch-sensitive targets to create a dynamic and challenging workout experience. It enhances reaction time, hand-eye coordination, agility, and endurance, making it suitable for users of all ages and fitness levels. Kids Exercise Equipment: We offer a wide range of kids exercise equipment. From mini treadmills and stationary bikes to interactive gaming systems, our kid-friendly equipment promotes physical activity and a healthy lifestyle from an early age. Choose Exergame Fitness as your trusted partner in {{mpg_city_state_name}}, for all your fitness equipment needs. Our cutting-edge solutions and diverse product range will help you create engaging, functional spaces that inspire individuals and promote a healthy lifestyle. Visit our website to explore our offerings and transform your fitness environment today.[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="16411" img_size="full" alignment="center"][/vc_column][/vc_row][vc_row css=".vc_custom_1687944703491{margin-top: 20px !important;margin-bottom: 40px !important;}"][vc_column][vc_single_image image="16412" img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" link="https://motionfitness.com/product/bodycraft-gxp-strength-training-machine/"][/vc_column][/vc_row][vc_row el_class="lr-add-row"][vc_column][vc_single_image image="16410" img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" el_class="left-add" link="https://motionfitness.com/product/steelflex-ct1-commercial-treadmill/"][vc_single_image image="16410" img_size="full" alignment="center" onclick="custom_link" img_link_target="_blank" el_class="right-add" link="https://motionfitness.com/product/steelflex-ct1-commercial-treadmill/"][/vc_column][/vc_row][/vc_section][vc_row][vc_column][vc_raw_js]JTNDc2NyaXB0JTNFJTBBalF1ZXJ5JTI4JTI3aW1nJTI3JTI5LmVhY2glMjhmdW5jdGlvbiUyOCUyOSUyMCU3QiUwQWpRdWVyeSUyOHRoaXMlMjkuYXR0ciUyOCUyN3RpdGxlJTI3JTJDJTIwalF1ZXJ5JTI4dGhpcyUyOS5hdHRyJTI4JTI3YWx0JTI3JTI5JTI5JTNCJTBBJTdEJTI5JTBBJTNDJTJGc2NyaXB0JTNF[/vc_raw_js][/vc_column][/vc_row] ### Service Areas [vc_section][vc_row el_class="location-serve"][vc_column width="1/4"][vc_tta_accordion shape="square" c_icon="chevron" c_position="right" active_section="" collapsible_all="true"][vc_tta_section title="Alabama" tab_id="1668757058932-b3fdf08d-ea5e"][vc_column_text]Birmingham Huntsville Mobile Montgomery[/vc_column_text][/vc_tta_section][vc_tta_section title="Connecticut" tab_id="1668757058965-2f0dcf85-afa8"][vc_column_text]Bridgeport Danbury Hartford New Haven Stamford West Hartford[/vc_column_text][/vc_tta_section][vc_tta_section title="Indiana" tab_id="1668758177633-1f3a4bdd-17e4"][vc_column_text]Bloomington Columbia Fort Wayne Indianapolis[/vc_column_text][/vc_tta_section][vc_tta_section title="Maryland" tab_id="1668758344557-3c59f55f-e6f8"][vc_column_text]Baltimore Ellicott City Gaithersburg German Town Hyattsville Montgomery Village Rockville Silver Spring[/vc_column_text][/vc_tta_section][vc_tta_section title="Mississippi" tab_id="1668758590694-9157488c-6d14"][vc_column_text]Laurel[/vc_column_text][/vc_tta_section][vc_tta_section title="North Carolina" tab_id="1668758756977-d4cb77d1-cce6"][vc_column_text]Cary Charlotte Durham Greensboro Raleigh[/vc_column_text][/vc_tta_section][vc_tta_section title="Pennsylvania" tab_id="1668758939072-682a4ece-8a9f"][vc_column_text]Allentown Norristown Philadelphia Pittsburgh  State College West Chester[/vc_column_text][/vc_tta_section][vc_tta_section title="Utah" tab_id="1668759149904-59bee755-55d5"][vc_column_text]Farmington Spring[/vc_column_text][/vc_tta_section][vc_tta_section title="Wisconsin" tab_id="1668759319883-930050da-67ef"][vc_column_text]Brookfield Madison Milwaukee[/vc_column_text][/vc_tta_section][/vc_tta_accordion][/vc_column][vc_column width="1/4"][vc_tta_accordion shape="square" c_icon="chevron" c_position="right" active_section="" collapsible_all="true"][vc_tta_section title="Arizona" tab_id="1668757717039-896c578b-5836"][vc_column_text]Chandler Phoenix Scottsdale Tempe Tucson[/vc_column_text][/vc_tta_section][vc_tta_section title="Florida" tab_id="1668757717071-0828b0ab-7230"][vc_column_text]Boca Raton Fort Lauderdale Gainesville Hollywood Jacksonville Miami Orlando Pompano Beach Tallahassee Tampa West Palm Beach[/vc_column_text][/vc_tta_section][vc_tta_section title="Iowa" tab_id="1668758082035-c4aa3ac6-44a1"][vc_column_text]Des Moines[/vc_column_text][/vc_tta_section][vc_tta_section title="Massachusetts" tab_id="1668758375202-7f04dde1-554b"][vc_column_text]Boston Cambridge Framingham Lowell Quincy Somerville Waltham[/vc_column_text][/vc_tta_section][vc_tta_section title="Missouri" tab_id="1668758623272-a5d59bdb-3907"][vc_column_text]Ballwin Kansas City St. Louis[/vc_column_text][/vc_tta_section][vc_tta_section title="Ohio" tab_id="1668758789154-3fa743c3-062c"][vc_column_text]Cincinnati Cleveland Columbus Dayton Toledo[/vc_column_text][/vc_tta_section][vc_tta_section title="South Carolina" tab_id="1668759018793-e6215e0d-e949"][vc_column_text]Charleston Greenville Greer Spartanburg[/vc_column_text][/vc_tta_section][vc_tta_section title="Virginia" tab_id="1668759183318-663ee23c-f2f7"][vc_column_text]Alexandria Ashburn Centreville Fairfax Falls Church Reston Richmond Vienna[/vc_column_text][/vc_tta_section][/vc_tta_accordion][/vc_column][vc_column width="1/4"][vc_tta_accordion shape="square" c_icon="chevron" c_position="right" active_section="" collapsible_all="true"][vc_tta_section title="California" tab_id="1668757006101-c7ba4372-d9d4"][vc_column_text]Anaheim Bakersfield Carmel Freemont Fresno Hayward Irvine Los Angeles Mountain View Norwalk Sacramento San Diego San Francisco San Jose San Mateo Santa Clara Sunnyvale Woodside Yuba City[/vc_column_text][/vc_tta_section][vc_tta_section title="Georgia" tab_id="1668757006142-2569b0e2-0295"][vc_column_text]Alpharetta Atlanta Decatur Lawrenceville Marietta Norcross Richmond Hill[/vc_column_text][/vc_tta_section][vc_tta_section title="Kansas" tab_id="1668758262499-72fb48d1-a3b1"][vc_column_text]Canton Overland Park Wichita[/vc_column_text][/vc_tta_section][vc_tta_section title="Michigan" tab_id="1668758464433-6fc0759d-f61f"][vc_column_text]Ann Arbor Bloomfield Hills Detroit Flushing Grand Rapids Kalamazoo Novi Southfield Sterling Heights Troy West Bloomfield[/vc_column_text][/vc_tta_section][vc_tta_section title="New Jersey" tab_id="1668758675019-b38af93a-16d5"][vc_column_text]Clifton East Brunswick Edison Iselin Jersey City North Bergen North Brunswick Parsippany Piscataway Plainsboro Secaucus[/vc_column_text][/vc_tta_section][vc_tta_section title="Oklahoma" tab_id="1668758832031-4dd5b271-afea"][vc_column_text]Edmond Norman Oklahoma City Tulsa[/vc_column_text][/vc_tta_section][vc_tta_section title="Tennessee" tab_id="1668759073500-3f1a463b-4ce2"][vc_column_text]Chattanooga Knoxville Memphis Nashville[/vc_column_text][/vc_tta_section][vc_tta_section title="Washington" tab_id="1668759230881-78523f20-1b7e"][vc_column_text]Bellevue Everett Kent Seattle Redmond Renton[/vc_column_text][/vc_tta_section][/vc_tta_accordion][/vc_column][vc_column width="1/4"][vc_tta_accordion shape="square" c_icon="chevron" c_position="right" active_section="" collapsible_all="true"][vc_tta_section title="Colorado" tab_id="1668757717721-4dc00878-f6c8"][vc_column_text]Aurora Colorado Springs Denver Littleton[/vc_column_text][/vc_tta_section][vc_tta_section title="Illinois" tab_id="1668757717766-b59ba8d8-09a8"][vc_column_text]Arlington Heights Champaign Chicago Des Plaines Downers Elmhurst Evanston Naperville Palatine Peoria Schaumburg Skokie Springfield[/vc_column_text][/vc_tta_section][vc_tta_section title="Lowa" tab_id="1668758316340-ed33559c-21f8"][vc_column_text]Ames Iowa City[/vc_column_text][/vc_tta_section][vc_tta_section title="Minnesota" tab_id="1668758541264-6139c8cd-3db7"][vc_column_text]Duluth Minneapolis St. Paul[/vc_column_text][/vc_tta_section][vc_tta_section title="New York" tab_id="1668758707596-591bf3a0-6149"][vc_column_text]Glen Oaks Jackson Heights Jamaica New Hyde Park Queens Rochester South Ozone Park South Richmond Hill Yonkers[/vc_column_text][/vc_tta_section][vc_tta_section title="Oregon" tab_id="1668758872987-83902765-26bc"][vc_column_text]Astoria Beaverton Hillsboro Portland[/vc_column_text][/vc_tta_section][vc_tta_section title="Texas" tab_id="1668759121374-605534d9-69f6"][vc_column_text]Arlington Austin Carrolton Dallas Fort Worth Frisco Houston Irving Katy Missouri City Plano San Antonio Stafford Sugarland[/vc_column_text][/vc_tta_section][vc_tta_section title="Washington DC" tab_id="1668759296348-f9a495c5-f6c5"][vc_column_text]Washington DC[/vc_column_text][/vc_tta_section][/vc_tta_accordion][/vc_column][/vc_row][/vc_section] ### T-Wall [vc_row][vc_column width="1/12"][/vc_column][vc_column width="5/12" css=".vc_custom_1662181794256{margin-bottom: 30px !important;}"][vc_single_image image="9024" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1662186082628{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/t-wall/t-wall-64/"][vc_custom_heading text="TWall 64" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1662186074933{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Ft-wall%2Ft-wall-64%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1646469298001{margin-top: 5px !important;}"] Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. [/vc_column_text][/vc_column][vc_column width="5/12" css=".vc_custom_1662181800052{margin-bottom: 30px !important;}"][vc_single_image image="9021" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1662186150761{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/t-wall/t-wall-32/"][vc_custom_heading text="TWall 32" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1662186158152{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Ft-wall%2Ft-wall-32%2F"][vc_column_text css=".vc_custom_1646469322050{margin-top: 5px !important;}"] Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. [/vc_column_text][/vc_column][vc_column width="1/12"][/vc_column][/vc_row][vc_row][vc_column width="1/12" offset="vc_hidden-sm vc_hidden-xs"][/vc_column][vc_column width="5/12" css=".vc_custom_1662181944362{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9019" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1662186170389{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/t-wall/t-wall-16/"][vc_custom_heading text="TWall 16" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1662186179072{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Ft-wall%2Ft-wall-16%2F|title:tWall%2064%20Demo%20Sale%20%E2%80%93%20Limited%20Supplies!"][vc_column_text css=".vc_custom_1646469333824{margin-top: 5px !important;}"] TWall tests your personal limits resulting in the ultimate fitness gaming platform for any challenge. The TWall 16 is perfect for younger kids or facilities with less space. [/vc_column_text][/vc_column][vc_column width="5/12" css=".vc_custom_1662181949648{margin-bottom: 30px !important;}"][vc_single_image image="9018" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1662186235188{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/t-wall/t-wall-plus/"][vc_custom_heading text="TWall Plus" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1662186243978{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Ft-wall%2Ft-wall-plus%2F|title:tWall%20Plus%20Is%20Beneficial%20To%20The%20Therapy%20And%20Rehab%20Market"][vc_column_text css=".vc_custom_1646469340849{margin-top: 5px !important;}"] The T-Wall Plus is a new generation model that comes with tons of new features including a sensor concept for therapy and an all new more hygenic surface, easy to clean and perfect for heavy use. [/vc_column_text][/vc_column][vc_column width="1/12" offset="vc_hidden-sm vc_hidden-xs"][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row] ### BGCA National Conference [vc_row][vc_column][vc_column_text]Each year, Boys & Girls Clubs of America hosts regional and national conferences where thousands of attendees learn about best practices, techniques and products in the field of youth development. This year, the Boys & Girls Clubs of America 2023 National Conference is coming to Orlando, FL May 3rd-5th.  Attendees are Boys & Girls Clubs' best and brightest, from influential board members to Club executives and their U.S. military counterparts who operate Boys & Girls Clubs of America-affiliated Youth Centers on U.S. military installations worldwide. Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members.[/vc_column_text][vc_row_inner css=".vc_custom_1648009669670{margin-top: 30px !important;}"][vc_column_inner width="1/2"][vc_column_text css=".vc_custom_1648009693272{margin-bottom: 10px !important;}"] Learn About Exergame and our Teen Tween Fitness Programs [/vc_column_text][vc_video link="https://youtu.be/19a70_O-U-o"][/vc_column_inner][vc_column_inner width="1/2"][vc_column_text css=".vc_custom_1648009752012{margin-bottom: 10px !important;}"] See the Impact of Exergaming on Club Membership [/vc_column_text][vc_video link="https://youtu.be/P1NYn410OO4"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1648031809926{margin-top: 30px !important;margin-bottom: 30px !important;padding-top: 50px !important;padding-bottom: 50px !important;background-color: #efefef !important;}"][vc_column][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner][vc_column_inner width="1/5"][vc_single_image image="10722" img_size="100x100" alignment="center"][vc_custom_heading text="Engagement, Fairness & Equality, Team Building‚ And Accoutability" font_container="tag:h6|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="10718" img_size="100x100" alignment="center"][vc_custom_heading text="Agility, Strength, And Coordination" font_container="tag:h6|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="10719" img_size="100x100" alignment="center"][vc_custom_heading text="Learning, Behavior, Memory, And Cell Growth" font_container="tag:h6|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="10721" img_size="100x100" alignment="center"][vc_custom_heading text="Rewards, Goal Setting, And Benchmarking" font_container="tag:h6|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="10720" img_size="100x100" alignment="center"][vc_custom_heading text="Disease Prevention And Endurance" font_container="tag:h6|text_align:center" use_theme_fonts="yes"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1648032874030{margin-bottom: 30px !important;}"][vc_column][vc_custom_heading text="Create Your Own Room Concept" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner][vc_column_inner width="1/3"][vc_single_image image="10732" img_size="full" alignment="center"][vc_custom_heading text="Small Space" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="10731" img_size="full" alignment="center"][vc_custom_heading text="Mid Space" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="10730" img_size="full" alignment="center"][vc_custom_heading text="Large Space" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1648031809926{margin-top: 30px !important;margin-bottom: 30px !important;padding-top: 50px !important;padding-bottom: 50px !important;background-color: #efefef !important;}"][vc_column][vc_custom_heading text="Our Gallery" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_images_carousel images="10842,10860,10853,10852,10851,10850,10849,10848,10847,10846,10844,10843" img_size="full" slides_per_view="4" autoplay="yes" hide_pagination_control="yes" wrap="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1651842824138{margin-bottom: 30px !important;}"][vc_column][vc_custom_heading text="Our Videos" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner][vc_column_inner width="1/3"][vc_video link="https://youtu.be/mL-RrJJBNd8"][/vc_column_inner][vc_column_inner width="1/3"][vc_video link="https://youtu.be/TF-zyl1fNDA"][/vc_column_inner][vc_column_inner width="1/3"][vc_video link="https://youtu.be/1hZAyy76lDc"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1648034600025{margin-bottom: 30px !important;padding-top: 50px !important;padding-bottom: 50px !important;background-color: #efefef !important;}"][vc_column][vc_custom_heading text="Success Stories" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner el_class="success-sec"][vc_column_inner]BOYS & GIRLS CLUBof Cascade CountyBOYS & GIRLS CLUBof Cliff HaganBOYS & GIRLS CLUBof CliftonBOYS & GIRLS CLUBof DelawareBOYS & GIRLS CLUBof Elkhart CountyBOYS & GIRLS CLUBof Greater St. LouisBOYS & GIRLS CLUBof Hi-LineBOYS & GIRLS CLUBof Hilton HeadBOYS & GIRLS CLUBof LawrenceBOYS & GIRLS CLUBof Low CountyBOYS & GIRLS CLUBof Magic ValleyBOYS & GIRLS CLUBof NoblesvilleBOYS & GIRLS CLUBof Northern Rhode IslandBOYS & GIRLS CLUBof RichlandBOYS & GIRLS CLUBof Santa Clara ValleyBOYS & GIRLS CLUBof St Joseph[/vc_column_inner][/vc_row_inner][/vc_column][/vc_row] ### CardioWall Compact Duo [vc_row css=".vc_custom_1631181289335{margin-top: 3em !important;}"][vc_column][vc_column_text] Challenge yourself to a fun, high-intensity workout in just a few short minutes. Multi-Use Training Tool If you’re a kids fitness facility that’s looking to add a little more to the workouts, then we have some good news for you. We have a product that’s unlike any other on the market. The CardioWall Compact Duo is just the thing you need to challenge kids with a high-intensity workout that’s also fun. The CardioWall will challenge all age groups with squats, balance, stretches, and reaches. This form of kids fitness will also challenge the brain as well no matter how old or young the person is. As they challenge their bodies by exercising, they will also think as they follow and hit the different patterns of lighted pads. The CardioWall is a highly durable product that can be used with soft weights, balls, hands, or boxing gloves. This product is scientifically proven to provide cardio-workouts that can form the basis of sports training routines or physical rehabilitation programs. Learn more about this kids fitness product, when you watch the video. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] [/vc_column_text][vc_btn title="Watch Video" color="green" align="center" el_class="wp-video-popup"][vc_btn title="CARDIOWALL GALLERY" color="green" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FCardioWall%2F|target:_blank"][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_column_text] Great For All Ages With a variety of games, CardioWall is perfect for any age and any level. Compete against yourself or your friends to see who can get the highest score. Key Features Create your own workouts or simply hit start and go. • 4 built-in games develop speed, stamina, mental alertness, reaction time, core strength, hand-eye coordination and balance. • High visual impact and fully brandable. • Ideal for rehabilitation and users with limited mobility, schools and youth sports training. • Use individually, 1-on-1 or in teams/groups. • Players receive a score to measure progress – fun and highly motivational. • Space efficient – protrudes just 4” from the wall.[/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="9754" img_size="full"][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_column_text] Compact Duo Size – only 1220mm x 1220mm x 55mm (H x W x D) 5 x multi-colour bullet-proof light pods mounted in tough composite moulding. Digital sound effects and spoken word instructions. Required 230V AC supply Games included: • Chaser – follow the red lightpad and biff it quick – a great test of reactions. • ClearOut – all the lightpads, all on. Bash them as fast as you can to build a huge score. • ClusterShot – groups of lightpads light up, then bosh them before they turn off in sequence. Green = 3 pts, Yellow = 2pts, Reed = 1pt. Tests your speed and your reactions. How quick are you? • Combat – challenge another player on the other wall and compete to turn on your light pods quicker than they can turn them off – really addictive![/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="9753" img_size="full"][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_column_text] Mobile 2 CardioWall Compacts facing back to back. Each CardioWall Compact Information: Size – 2100mm (W) x 1220mm (H) x 55mm(D), 9 multi-color bullet-proof lightpods mounted in tough composite moulding. Digital sound effects and spoken word instructions. Adjustable game time and skill levels. Customizable front graphic. Required 230Vac – 5A supply (with approx 1m of trailing wire) Games included: • Chaser – follow the red lightpad and biff it quick – a great test of reactions. • ClearOut – all the lightpads, all on. Bash them as fast as you can to build a huge score. • ClusterShot – groups of lightpads light up, then bosh them before they turn off in sequence. Green = 3 pts, Yellow = 2pts, Reed = 1pt. Tests your speed and your reactions. How quick are you? • Combat – challenge another player on the other wall and compete to turn on your light pods quicker than they can turn them off – really addictive! Documents [/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="9752" img_size="full"][vc_single_image image="9751" img_size="full"][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_empty_space hide_on_mobile=""][vc_btn title="CardioWall Product Info Sheet" color="green" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2018%2F01%2Fcardiowall-compact-duo-FullSellSheet-5a5e2d9839389.pdf|target:_blank"][/vc_column][vc_column width="1/3"][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625285821058{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_column_text] THE #1 SOURCE FOR INTERACTIVE Fitness & Game Products [/vc_column_text][vc_row_inner css=".vc_custom_1625286043459{margin-top: 2em !important;}"][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_btn title="STAY INFORMED" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fnewsletter-sign-up%2F"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Slide Anything Popup Preview ### Interactive Fitness Equipment and Products [vc_row css=".vc_custom_1619674995932{padding-top: 4em !important;}"][vc_column][vc_custom_heading text="INTERACTIVE FITNESS EQUIPMENT AND PRODUCTS" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space height="15px" hide_on_mobile=""][vc_custom_heading text="Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide." font_container="tag:p|font_size:22px|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463465050{margin-top: 2em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619677545559{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Active Floor Games These products save you space by having the games utilize free space. Projection games that sense your body for kids and intelligent fitness flooring that changes how you approach functional fitness.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2F|title:Active%20Floor%20Games" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619675844090{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9641" img_size="full" onclick="custom_link" link="https://exergame.com/products/active-floor-games/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619675128577{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619675205980{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9681" img_size="full" onclick="custom_link" link="https://exergame.com/products/twall-active-wall-games/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619677592286{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Active Wall Games Save space in your fitness area with active wall games. Taking up the least amount of space as possible while maximizing the number of workouts available with the space used. Cardio to functional training to multiplayer games, these machines can meet any need.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Ftwall-active-wall-games%2F|title:Active%20Wall%20Games" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463378565{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619677600494{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Dance and step games Motion and rhythm games offer both multiplayer and individual experiences. A different and fun approach to fitness that makes you forget that you are even working out.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fdance-step-games%2F|title:Dance%20%26%20Step%20Games" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619675844090{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9643" img_size="full" onclick="custom_link" link="https://exergame.com/products/dance-step-games/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619675128577{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619675205980{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9644" img_size="full" onclick="custom_link" link="https://exergame.com/products/gaming-bikes/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619677609410{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Gaming Bikes From virtual cycling to our own Exerbike, our gaming bikes change the way members will approach cardio. Whether it be engaging kids in fitness or running a group cycling class, these bikes will meet your needs.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2F|title:Gaming%20Bikes" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463388625{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619677617233{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Strength & Cardio Exergaming is more than just having fun. Our strength & cardio products offer high-intensity workouts that are engaging, exciting, and still use the concepts of gamification found in our other products.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2F|title:Strength%20%26%20Cardio" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619675844090{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9682" img_size="full" onclick="custom_link" link="https://exergame.com/products/strength-cardio/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619675128577{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619675205980{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9803" img_size="full" onclick="custom_link" link="https://exergame.com/products/interactive-climbing/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619677625562{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Interactive Climbing From recreation to extreme workouts, our interactive climbing solutions can work for any age or activity level. Perpetual climbing machines that keep people active while having a unique fun experience.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2F|title:Interactive%20Climbing" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463396082{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619677633729{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Neuromuscular Functional Training Improve your neuromuscular reactions with these Exergame products. These exergames use light, sound, tactile stimulations, and sudden motor interferences to train your body and your brain to work together.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2F|title:Neuromuscular%20Functional%20Training" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619675844090{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9684" img_size="full" onclick="custom_link" link="https://exergame.com/products/neuromuscular-functional-training/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619676764295{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619675205980{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9685" img_size="full" onclick="custom_link" link="https://exergame.com/products/neuro-motor-cognitive-gym/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619677640619{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Neuro-Motor Cognitive Gym These Exergames raise the bar by measuring and training a wide range of specific cognitive and physical skills simultaneously, aka dual tasking. Improve functional, sports & academic performance; cognitive-motor speed, agility, and endurance; executive function; attention; and brain health for all ages and abilities.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2F|title:Neuro-Motor%20Cognitive%20Gym" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space alter_height="medium" hide_on_mobile=""][/vc_column][/vc_row] ### In Action [vc_row css=".vc_custom_1619680214262{padding-top: 4em !important;}"][vc_column][vc_custom_heading text="EXERGAME FITNESS PRODUCTS IN ACTION" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_custom_heading text="Learn More About How and Where to Use Our Fitness Products" font_container="tag:p|font_size:22px|text_align:center" use_theme_fonts="yes"][vc_empty_space height="15px" hide_on_mobile=""][vc_column_text] From workouts for kids to adults who are still kids at heart, we’ve managed to create interactive fitness exercises that are engaging, fun, and will provide a lifelong love of fitness. Kids who exercise become adults who exercise — that’s why we encourage starting a fitness and teaching a love for it at such a young age. Our philosophy at Exergame Fitness is to create fun, exciting environments where the worlds of technology and fitness intersect; a combination of exercise and gaming called exergaming. Let us help you create lifelong members at your facility — from the youngest child to the active older adult. We do this by creating interactive fitness games for kids and adults that combine certain products, activities, and movements in an energetic and engaging atmosphere. These exergames are proven to teach healthy practices, such as: Fitness Principles Training Protocols Mental Programming It’s this unique blend of technology, fun, and fitness that makes an investment in exergaming rooms a smart choice. Interactive fitness is the wave of the future and Exergame Fitness is here to guide you. Contact us today to get started. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1619680311291{margin-top: 2em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619680341251{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9687" img_size="full" onclick="custom_link" css=".vc_custom_1658113735192{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-ymcas/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619680392570{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At YMCAs YMCAs across the country have worked with Exergame Fitness to install exergaming equipment at their facilities to bridge the gap for the tween and teen members. These facilities love having the Exergame equipment because it reaches multiple demographics of the community and Exergame Fitness designs the layout so that the equipment does not monopolize the space.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-ymcas%2F|title:At%20YMCAs" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636619234976{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619680508410{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At Health Clubs Kids love playing games. Parents love happy children. When you bring exergaming to your club, you are sure to attract families looking for a health club where their kids are welcome too. Exergames are great in any area of your club whether it’s in the day care program, creating a space for your families’ tweens and teens, or in the fitness area for adults, personal trainers, and classes. The possibilities are only limited to what you and your members can imagine.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-health-clubs%2F|title:At%20Health%20Clubs" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619680466009{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9633" img_size="full" onclick="custom_link" css=".vc_custom_1658113751689{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-health-clubs/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619680574009{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619680341251{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9688" img_size="full" onclick="custom_link" css=".vc_custom_1658113766411{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-schools/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619680392570{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At Schools Exergame Fitness equipment gives you the ability to track individual and class performance throughout the year. Use this data to develop comprehensive fitness plans for your students that meet them where they are at. Helping develop social, emotional, and mental skills all while staying active with Exergaming.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-schools%2F|title:At%20Schools" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636619244100{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619680508410{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At Parks & Rec Creating that space and bridging that gap between kids and the club is Exergame Fitness’ expertise. Exergame Fitness is the worldwide leader in providing facilities with the best interactive fitness equipment and turnkey room solutions designed to engage seven to fourteen year olds in physical activity by merging technology with gaming and adding a dose of fitness. This concept isn’t exactly new, but it has finally been perfected.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-parks-rec%2F|title:At%20Parks%20%26%20Rec" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619680466009{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9689" img_size="full" onclick="custom_link" css=".vc_custom_1658113780976{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-parks-rec/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619680574009{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619680341251{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9638" img_size="full" onclick="custom_link" css=".vc_custom_1658113800946{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-marketing-events/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619680392570{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At Marketing Events Organizations such as NASCAR, Nickelodean, NFL Play 60, Exxon Mobil, and Chicago Sports such as the Bulls and Sox, have brought in Exergaming for their members and customers to play on, adding a whole new level of fun for everyone. The innovative interactive technology is a huge draw for crowds at events.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-marketing-events%2F|title:At%20Marketing%20Events" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636619251484{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619680508410{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] At Boys & Girls Clubs Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fin-action%2Fat-boys-girls-clubs%2F|title:Boys%20%26%20Girls%20Club%20of%20America" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619680466009{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9690" img_size="full" onclick="custom_link" css=".vc_custom_1658113819012{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/in-action/at-boys-girls-clubs/"][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space alter_height="medium" hide_on_mobile=""][/vc_column][/vc_row] ### Neuro-Motor Cognitive Gym [vc_row css=".vc_custom_1626100310355{margin-top: 4em !important;}"][vc_column][vc_column_text] SMARTfit’s Cognitive Gym upgrades the Exergames experience for all ages and abilities with proprietary dual-task technology designed to measure and improve a wide range of human functions for life, fitness, and sports.  Dual tasking, or exercising the brain and body simultaneously, has been scientifically shown to activate neuroplasticity faster and more sustainably than exercising either independently.   The Cognitive Gym uses the same scalable technology currently used in rehab facilities to repair and improve functional performance. While engaging, competitive, and fun like other exergames, SMARTfit's Cognitive Gym challenges a much more extensive array of specific cognitive and sensory capabilities while the body is in motion.  The Cognitive Gym includes hundreds of personal, small, and large group activities and programs for functional fitness, youth, sports performance, active aging, sensory integration, and more. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1636459254116{padding-top: 40px !important;}"][vc_column width="1/3" css=".vc_custom_1636459261157{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9305" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632565073529{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuro-motor-cognitive-gym/smartfit-mini/"][vc_custom_heading text="SMARTfit Mini" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632565080989{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 10px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2Fsmartfit-mini%2F|title:SmartFit%20Mini"][vc_custom_heading text="A Training Station for Focused Cognitive-Motor Training" font_container="tag:h6|font_size:18px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal" css=".vc_custom_1631538229324{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #ffffff !important;}"][vc_column_text css=".vc_custom_1625685012827{margin-top: 5px !important;}"] Suggested Applications: Sports performance - non-ball sports Functional training – all ages Boxing and martial arts Brain Health for Active Aging Early childhood education Parkinson’s Disease [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459267784{margin-bottom: 30px !important;}"][vc_single_image image="9304" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632565088997{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuro-motor-cognitive-gym/smartfit-single/"][vc_custom_heading text="SMARTfit Single" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632565095355{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 10px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2Fsmartfit-single%2F|title:SmartFit%20Single"][vc_custom_heading text="The Ideal Solution for “In the Zone” Ball Sports Training" font_container="tag:h6|font_size:18px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal" css=".vc_custom_1631538244510{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #ffffff !important;}"][vc_column_text css=".vc_custom_1625685123207{margin-top: 5px !important;}"] Suggested Applications: Personal training Small group training Speed and agility training Throwing and kicking accuracy Cognitive & physical endurance Return-to-play sports rehab [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459273540{margin-bottom: 30px !important;}"][vc_single_image image="9303" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632565107532{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuro-motor-cognitive-gym/smartfit-strike-pods/"][vc_custom_heading text="SMARTfit Strike Pods" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632565101637{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 10px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2Fsmartfit-strike-pods%2F|title:SmartFit%20Strike%20Pods"][vc_custom_heading text="360-Degree Training and Play for Fitness, PE, and Sports" font_container="tag:h6|font_size:18px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal" css=".vc_custom_1631538259002{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #ffffff !important;}"][vc_column_text css=".vc_custom_1625685202483{margin-top: 5px !important;}"] Suggested Applications: Indoors or outdoors 360-degree speed, agility and endurance training Small or large groups Combine with Mini or Single Unlimited placement configurations [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636459287689{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9307" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632565115719{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuro-motor-cognitive-gym/smartfit-multistation/"][vc_custom_heading text="SMARTfit MultiStation" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632565124067{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 10px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2Fsmartfit-multistation%2F|title:SmartFit%20MultiStation"][vc_custom_heading text="Medium to Large Group Training for Sports, Wellness, and PE" font_container="tag:h6|font_size:18px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal" css=".vc_custom_1631538272986{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #ffffff !important;}"][vc_column_text css=".vc_custom_1625685330419{margin-top: 5px !important;}"] Suggested Applications: Sports performance Fitness with a cognitive challenge Speed and Agility – all ages Fun team building & competition Academic-focused Physical Education [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459294915{margin-bottom: 30px !important;}"][vc_single_image image="9306" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632565147490{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuro-motor-cognitive-gym/smartfit-protrainer/"][vc_custom_heading text="SMARTfit ProTrainer" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632565140324{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 10px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuro-motor-cognitive-gym%2Fsmartfit-protrainer%2F|title:SmartFit%20ProTrainer"][vc_custom_heading text="Large Group Cognitive-Motor Fitness and High-Level Ball Sports Training" font_container="tag:h6|font_size:18px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal" css=".vc_custom_1631538279541{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #ffffff !important;}"][vc_column_text css=".vc_custom_1625685313950{margin-top: 5px !important;}"] Suggested Applications: Sports performance Team competition & training Individual angled rebound ball sports training Group functional & cognitive fitness [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHANameThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row] ### Exergame Offers Fitness Solutions [vc_row css=".vc_custom_1619678631776{padding-top: 4em !important;}"][vc_column][vc_column_text] The #1 Source for Interactive Fitness and Gaming Products [/vc_column_text][vc_custom_heading text="SOLUTIONS FOR COMBINING FITNESS EQUIPMENT AND GAMING" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space height="15px" hide_on_mobile=""][vc_custom_heading text="Combine your love of fitness and gaming with Exergame. Exergame fitness is great for adults and kids. It combines certain products, activities, and movements with proven fitness principles and training protocols while programming it into an energetic and engaging atmosphere." font_container="tag:p|font_size:22px|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1619678750549{margin-top: 2em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619678770413{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9625" img_size="full" onclick="custom_link" css=".vc_custom_1658113058165{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/what-is-exergaming/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619679109762{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] What is Exergaming? A unique blend of technology, fun, and fitness to motivate kids and adults to keep active.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Fwhat-is-exergaming%2F|title:WHAT%20IS%20EXERGAMING%3F" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636462639285{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619679273101{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Playground (Ages 1-10) The key to creating members for life is to engage them early and often, we motivate them through active play and movement.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Fplayground%2F" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619679301613{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9626" img_size="full" onclick="custom_link" css=".vc_custom_1658113076663{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/playground/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619679782449{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619678770413{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9955" img_size="full" onclick="custom_link" css=".vc_custom_1658113095392{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/youth-x/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619679109762{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Youth X (Ages 7-14) Seven to 14-year-olds are too old to be in the Exergame Playground or day care area, but too young to be in the main fitness areas. Whether they are athletes or not, they still need a place to call their own at your club. Enter the Exergame YOUTH X Room, a room specifically designed for kids ages 7–14. This concept room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified, but have proven fitness methodology behind them. These exergames are strategically put in place to balance out a fitness program and can be used in circuit style group classes.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Fyouth-x%2F" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463054827{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619679273101{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Performance X (Adults) The Performance X Room from Exergame Fitness gives adults a whole new way to work out at a high-intensity level. This room is designed for group training in strength and conditioning and reaction training. The built-in games that you’ll find in our Performance X Room make training fun — you won’t even realize that you’re working out until you start breaking a sweat! Feel healthier while getting a high-octane and energetic group workout. Get in touch with us at Exergame Fitness to learn more about our Performance X Room for adult fitness.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Fperformance-x%2F" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619679301613{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9677" img_size="full" onclick="custom_link" css=".vc_custom_1658113115387{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/performance-x/"][/vc_column][/vc_row][vc_row css=".vc_custom_1619679789929{margin-top: 4em !important;background-color: #ffffff !important;}"][vc_column width="7/12" css=".vc_custom_1619678770413{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9627" img_size="full" onclick="custom_link" css=".vc_custom_1658113136647{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/mobile-solution/"][/vc_column][vc_column width="5/12" css=".vc_custom_1619679109762{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] Mobile Solution Do you need something easy to move around, set up, and store? The Exergame Mobile Package gives you all the fun of exergaming and can be put into any room with an electrical outlet.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Fmobile-solution%2F" el_class="sc_button_default_custom"][/vc_column][/vc_row][vc_row css=".vc_custom_1636463330077{margin-top: 4em !important;background-color: #ffffff !important;}" el_class="mobile-col-order-change"][vc_column width="5/12" css=".vc_custom_1619679273101{padding-right: 3em !important;padding-left: 3em !important;}"][vc_empty_space height="25px" alter_height="none" hide_on_mobile=""][vc_column_text] REHAB & PHYSICAL THERAPY Exergame Fitness is proud to offer a new way for rehab and physical therapy patients to develop their neurological and cognitive function. Our products train the brain while combining movement and exercise. Our innovative combination of exercise and gaming can help improve mental focus, hand-eye coordination, reaction time, and more. Contact Exergame Fitness to learn more about how our fitness equipment can be used for rehab and physical therapy.[/vc_column_text][vc_empty_space height="15px" alter_height="none" hide_on_mobile=""][vc_btn title="Read more" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fsolutions%2Frehab-physical-therapy%2F" el_class="sc_button_default_custom"][/vc_column][vc_column width="7/12" css=".vc_custom_1619679301613{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}"][vc_single_image image="9806" img_size="full" onclick="custom_link" css=".vc_custom_1658113152964{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;}" link="https://exergame.com/solutions/rehab-physical-therapy/"][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space alter_height="medium" hide_on_mobile=""][/vc_column][/vc_row] ### SmartFit ProTrainer [vc_row css=".vc_custom_1626139587808{margin-top: 4em !important;border-bottom-width: 1px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="SMARTFIT PROTRAINER" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The Perfect Option for Large Group Programs in Multipurpose Training Rooms" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The SMARTfit ProTrainer can be configured in two, three, or four connected sections" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Each section hosts its own scoreboard and 9 strike/touch-sensitive targets which register location of a strike. When operating as an electronic backboard, the sections register a single score. When operating as stations, each station will register its own competing score. This versatility offers the benefits of both large group/team training as well as for ball sports where the system doubles as a responding opponent. The ProTrainer adjustable sensing system can withstand impact from hands, feet, boxing gloves, and any air-filled medicine or sports ball. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625688545179{border-bottom-width: 0px !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="SMARTfit ProTrainer offers the ability to train all populations" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625688536358{border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"] The ideal solution for multipurpose training rooms, the SMARTfit ProTrainer offers the ability to train all populations in small group or large group training formats and takes up virtually no space when not in use. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" css=".vc_custom_1632566200006{padding-top: 20px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636616876743{border-bottom-width: 1px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636616917590{margin-top: 30px !important;margin-bottom: 30px !important;}"][vc_single_image image="9335" img_size="350x400" alignment="center"][vc_column_text css=".vc_custom_1625688576352{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Smartfit Multistation SMARTfit ProTrainer provides programming for simulating real sports scenarios. The highly engaging training helps users build tangible skills including improved reactions, speed, coordination, balance, visual processing, decision-making under pressure, and ball control, placement and accuracy. The versatility of the ProTrainer creates an exciting option for large group functional and brain fitness classes for all ages as well as for high performance sports training on the same system. This makes the SMARTfit ProTrainer the ideal solution for multipurpose training facilities. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636616934412{margin-bottom: 30px !important;}"][vc_single_image image="9334" img_size="350x400" alignment="center"][vc_column_text css=".vc_custom_1625688592232{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Suggested Applications: Sports performance Team competition & training Individual angled rebound ball sports training Group functional & cognitive fitness[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625688501669{border-bottom-width: 1px !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="PRODUCT SPECIFICATIONS" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636616969156{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636616979779{margin-bottom: 30px !important;}"][vc_single_image image="9333" img_size="full"][vc_custom_heading text="SMARTfit Pro Trainer 2" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1636617166397{padding-top: 10px !important;padding-bottom: 10px !important;}"]Includes: 2 joined stations – 7′ 8″ x 7′ 8″ Featuring 18 LED multi-functional targets SMARTfit™ software license featuring 88 released games. The systems can function as a multi-station system or as one integrated system. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636616989613{margin-bottom: 30px !important;}"][vc_single_image image="9332" img_size="full"][vc_custom_heading text="SMARTfit Pro Trainer 3" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1636617179790{padding-top: 10px !important;padding-bottom: 10px !important;}"]Includes: 3 joined stations – 11′ 6″ x 7′ 8″ Featuring 27 LED multi-functional targets SMARTfit software license incorporating 88 released games. The systems can function as a multi-station system or as one integrated system. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636617014418{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636617030089{margin-bottom: 30px !important;}"][vc_single_image image="9331" img_size="full"][vc_custom_heading text="SMARTfit Pro Trainer 4" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1636617194610{padding-top: 10px !important;padding-bottom: 10px !important;}"]Includes: 2 joined stations – 7′ 8″ x 7′ 8″ Featuring 18 LED multi-functional targets SMARTfit™ software license featuring 88 released games. The systems can function as a multi-station system or as one integrated system. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### SmartFit MultiStation [vc_row css=".vc_custom_1625686881940{border-bottom-width: 1px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="SMARTFIT MULTISTATION" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The largest Multi-Station configurations allows 48 simultaneous participants." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Link up to four separate stations." font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The SMARTfit® Multi-station Trainer is the perfect training solution for large groups [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625686933742{border-bottom-width: 0px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Each station can accommodate up to twelve team members in round-the-world games." font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625687300454{border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"] Programming is available for fitness and team building programs for all ages especially youth and seniors. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" css=".vc_custom_1706509859879{padding-top: 20px !important;}" el_class="youtube-button-class"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1636615440316{border-bottom-width: 1px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636616116034{margin-top: 30px !important;margin-bottom: 30px !important;}"][vc_single_image image="9321" img_size="full"][vc_column_text css=".vc_custom_1625686975224{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Smartfit Multistation Time clock and high fidelity sound system which delivers audio tones, cues, and voice instruction for use in large rooms and gyms. Target touch sensitivity is customizable and adjustable to match user preferences and workout style. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636616126841{margin-bottom: 30px !important;}"][vc_single_image image="9320" img_size="full"][vc_column_text css=".vc_custom_1625686989907{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Suggested Applications: Sports performance Fitness with a cognitive challenge Speed and Agility – all ages Fun team building & competition Academic-focused Physical Education[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1636615421153{border-bottom-width: 0px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="PRODUCT SPECIFICATIONS" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1636616153489{border-bottom-width: 0px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636616160467{margin-bottom: 30px !important;}"][vc_single_image image="9319" img_size="full"][vc_custom_heading text="SMARTfit Multistation Trainer 2" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal" css=".vc_custom_1636616166975{padding-top: 0px !important;padding-bottom: 0px !important;}"][vc_column_text css=".vc_custom_1625687159539{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: 2 interactive 3′ 10″ x 7′ 8″ stations made up of two joined 46″ X 46″ panels 9 LED multi-functional targets SMARTfit™ software license featuring 74 released activities. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636616172362{margin-bottom: 30px !important;}"][vc_single_image image="9318" img_size="full"][vc_custom_heading text="SMARTfit Multistation Trainer 3" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625687185401{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: 3 interactive 3′ 10″ x 7′ 8″ stations made up of two joined 46″ X 46″ panels 9 LED multi-functional targets SMARTfit™ software license featuring 74 released activities. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636616669160{border-bottom-width: 0px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636616678323{margin-bottom: 30px !important;}"][vc_single_image image="9317" img_size="full"][vc_custom_heading text="SMARTfit Multistation Trainer 4" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1653398341096{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: 4 interactive 3′ 10″ x 7′ 8″ stations made up of two joined 46″ X 46″ panels 9 LED Multifunctional targets SMARTfit™ software license featuring 74 released activities 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### SmartFit Strike Pods [vc_row css=".vc_custom_1626139973139{margin-top: 4em !important;border-bottom-width: 1px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="SMARTFIT STRIKE PODS" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Driven by SMARTfit User interface App" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="107 cognitive-motor exercises" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Strike Pods are driven by the powerful data collecting Android/ios user interface app that is conveniently kept up-to-date with on-line releases. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625777265104{border-bottom-width: 0px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Turnkey Programming by celebrity trainer Gunnar Peterson" font_container="tag:h2|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625777169482{border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"] The SMARTfit CPU controller supports up to 15 Strike pods, so don’t hesitate to add more Strike Pods if you are running large classes and teams. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" css=".vc_custom_1632566004944{padding-top: 20px !important;padding-bottom: 50px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636615202725{border-bottom-width: 1px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636615224876{margin-top: 30px !important;margin-bottom: 30px !important;}"][vc_single_image image="9484" img_size="300x300" alignment="center"][vc_column_text css=".vc_custom_1625777204274{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Smartfit Strike Pods SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636615248801{margin-bottom: 30px !important;}"][vc_single_image image="9483" img_size="300x300" alignment="center"][vc_column_text css=".vc_custom_1625777221123{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Suggested Applications: Indoors or outdoors 360-degree speed, agility and endurance training Small or large groups Combine with Mini or Single Unlimited placement configurations [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625257269687{padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="PRODUCT SPECIFICATIONS" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636615274363{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636615280489{margin-bottom: 30px !important;}"][vc_single_image image="9482" img_size="280x300" alignment="center"][vc_custom_heading text="SMARTfit Turnkey 5 Strike Pod System – Wireless and Power Bank Operated with Duffel" font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625777352535{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU (each CPU can support up to 15 Strike Pods) 5 Strike Pods (optional colors) 3 Foam Strike Noodles 5 Power banks (+1 for CPU) Power bank charging cradle Rolling Duffel (retracting telescoping handle and blade wheels) 5 mounting brackets (+1 for CPU) 5 wall install kits (+1 for CPU) 5 rack straps (+1 for CPU) [/vc_column_text][vc_single_image image="9480" img_size="280x310" alignment="center"][vc_custom_heading text="SMARTfit Turnkey 7 Strike Pod System – Wireless and Power Bank Operated with Duffel" font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625777390179{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU (each CPU can support up to 15 Strike Pods) 7 Strike Pods (optional colors) 7 Foam Strike Noodles 7 Power banks (+1 for CPU) Power bank charging cradle Secure case (retracting telescoping handle and wheels) 7 Mounting brackets (+1 for CPU) 7 Wall install kits (+1 for CPU) 7 rack straps (+1 for CPU) 1 year free subscription to software upgrades and online services Available in any combination of colors of red, blue, yellow, black, and orange. Optional Pod stands recommended. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636615288153{margin-bottom: 30px !important;}"][vc_single_image image="9481" img_size="280x300" alignment="center"][vc_custom_heading text="SMARTfit Turnkey 5 Strike Pod System – Wireless and Power Bank Operated with Secure Case" font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625777370298{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more 107 cognitive-motor exercises covering transfers, reaching, power, fine motor/dexterity, stepping and balance in seated, assisted and standing positions. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU (each CPU can support up to 15 Strike Pods) 5 Strike Pods (optional colors) 3 Foam Strike Noodles 5 Power banks (+1 for CPU) Power bank charging cradle Secure case (retracting telescoping handle and wheels) 5 Mounting brackets (+1 for CPU) 5 Wall install kits (+1 for CPU) 5 rack straps (+1 for CPU) 1 year free subscription to software upgrades and online services Also includes operations manual, access to online program library, video channel and additional manuals. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### SmartFit Single [vc_row css=".vc_custom_1626139685354{margin-top: 4em !important;border-bottom-width: 1px !important;padding-bottom: 30px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="SMARTFIT SINGLE" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The Elite Trainer for PT and SGT" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Touch sensitive intelligent strike targets screens" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The SMARTfit Single is your ideal trainer for ball sports as it offers a larger playing area to catch rebounds. Applications include turnkey personal training and small group training programs for sports performance, youth sports, return-to-play sports rehab and wellness. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625688373007{border-bottom-width: 0px !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="Turnkey Programming by celebrity trainer Gunnar Peterson" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal" css=".vc_custom_1636614674704{padding-top: 20px !important;}"][vc_column_text css=".vc_custom_1625687946502{border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"] The SMARTfit Single can be wall-mounted, floor-mounted or portable, and can be optionally configured to interact with up to five portable Strike Pods to create a 360 degree training environment. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" css=".vc_custom_1632565656535{padding-top: 20px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636614699356{border-bottom-width: 1px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636614704795{margin-bottom: 30px !important;}"][vc_single_image image="9325" img_size="268x400" alignment="center"][vc_column_text css=".vc_custom_1625687996032{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Smartfit Single SMARTfit Single facilitates elite level training in limited space locations. Touch sensitive intelligent strike targets screens detect contact ranging from delicate touch or forceful impact. Not just a reaction light training system – multi-function targets display letters, numbers, images, equations and words designed to develop high level cognitive processing while moving Over 2,000 video directed training activities deliver focused cognitive-motor activities targeted at all levels of athletes. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636614711617{margin-bottom: 30px !important;}"][vc_single_image image="9324" img_size="268x400" alignment="center"][vc_column_text css=".vc_custom_1625688410650{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Suggested Applications: Personal training Small group training Speed and agility training Throwing and kicking accuracy Cognitive & physical endurance/li> Return-to-play sports rehab [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625688096172{border-bottom-width: 0px !important;padding-bottom: 0px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="PRODUCT SPECIFICATIONS" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636614747126{border-bottom-width: 0px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636614760575{margin-bottom: 30px !important;}"][vc_single_image image="9328" img_size="268x400" alignment="center"][vc_custom_heading text="Touch sensitive intelligent strike targets screens" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625688218802{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: SMARTfit commercial software license for sports, fitness, brain health and education applications: Turnkey Programming by celebrity trainer Gunnar Peterson Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU Controller 1 Interactive station made up of 2 joined 46″x46″ panels 9 LED multi-functional targets – 16×16 dot matrix SMARTfit™ software license and access to SMARTfit’s user interface app. Includes six 22lb (10kg) rubber coated weights for stability FREE Gift – 1 tablet kiosk stand (tablet not included) The single is mounted to a free-standing frame and can be bolted to a floor for improved stability. 1 year free subscription to software upgrades and online services Capable of communicating with up to 5 wireless Strike Pods. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636614766815{margin-bottom: 30px !important;}"][vc_single_image image="9327" img_size="268x400" alignment="center"][vc_custom_heading text="SMARTfit Single Portable" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625688230745{padding-top: 30px !important;padding-bottom: 30px !important;}"] Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more Turnkey Programming by celebrity trainer Gunnar Peterson Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU Controller 1 Interactive station made up of two joined 46”x 46” panels 9 LED multi-functional targets – 16×16 dot matrix SMARTfit™ software license and access to SMARTfit’s user interface app Includes six 22lb (10kg) rubber coated weights for stablilty. FREE Gift – 1 tablet kiosk stand (tablet not included) The Single is mounted on a free-standing frame system that includes pneumatic lift kit for easy portability. 1 year free subscription to software upgrades and online services Capable of communicating with up to 5 wireless Strike Pods. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636614784681{border-bottom-width: 0px !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1636614791642{margin-bottom: 30px !important;}"][vc_single_image image="9326" img_size="268x400" alignment="center"][vc_custom_heading text="SMARTfit Single On-Wall" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625688268414{padding-top: 30px !important;padding-bottom: 30px !important;}"]Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 8 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more Turnkey Programming by celebrity trainer Gunnar Peterson Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 Interactive station made up of 2 joined 46”x 46” panels 9 LED multi-functional targets – 16×16 dot matrix 1 CPU controller SMARTfit software license and access to SMARTfit’s user interface app. FREE Gift – 1 tablet kiosk stand (tablet not included) Capable of communicating with up to 5 wireless Strike Pods. 1 year free subscription to software upgrades and online services Designed to be mounted to a wall for fixed placement. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### SmartFit Mini [vc_row css=".vc_custom_1625712458052{margin-top: 4em !important;border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="SMARTFIT MINI" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="SMARTfit Mini For Sport, Fitness and Brain Health Programs" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="A Training Station for Focused Cognitive-Motor Training" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The combined cognitive and motor skills training is known to significantly speed up neuromotor skills and improvements in cognition. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625686157577{border-bottom-width: 0px !important;padding-top: 20px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Turnkey Programming by celebrity trainer Gunnar Peterson" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625686174109{border-bottom-width: 1px !important;padding-bottom: 20px !important;border-bottom-style: solid !important;}"] High Impact: Has a pneumatic lift that lifts of the ground onto wheels that you can roll on any level surface. Estimated weight 400lbs including stabilizers. Low Impact: Perfect for hospitals and facilities when you need to move it around frequently. Estimated weight 110lbs including stabilizers [/vc_column_text][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1632565557557{padding-top: 30px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625712480560{border-bottom-width: 1px !important;padding-top: 2em !important;padding-bottom: 2em !important;background-color: #ffffff !important;border-bottom-style: solid !important;}"][vc_column width="1/2"][vc_single_image image="9311" img_size="full" alignment="center"][vc_column_text css=".vc_custom_1625685942584{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Smartfit Mini Learn how SMARTfit’s technology can create an interactive training arena that can match the speed of the fastest athlete yet be sensitive enough for a child or a senior. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9310" img_size="290x450" alignment="center"][vc_column_text css=".vc_custom_1625685957646{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Suggested Applications: Sports performance - non-ball sports Functional training – all ages Boxing and martial arts Brain Health for Active Aging Early childhood education Parkinson’s Disease [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625686257838{padding-bottom: 0px !important;}"][vc_column][vc_custom_heading text="PRODUCT SPECIFICATIONS" font_container="tag:h4|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row css=".vc_custom_1636614192398{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636614331957{margin-bottom: 30px !important;}"][vc_single_image image="9314" img_size="290x450" alignment="center" css=".vc_custom_1632565879556{padding-top: 20px !important;}"][vc_custom_heading text="SMARTfit High Impact Mini On-Wall Adjustable Height" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 10 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more Turnkey Programming by celebrity trainer Gunnar Peterson Extensive new programming for older adults consists of over 600 new video supported dual task activities and addresses both Independent and Assisted seniors. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming design and reporting/exporting options 1 CPU Controller 1 interactive 46″x46″ wide steel station mounted on a frame 9 LED multi-functional targets Includes customizable panel height adjusting feature with full range from floor to 6 feet. FREE GIFT – 1 tablet kiosk stand (tablet not included) 1 year free subscription to software upgrades and online services Add up to 5 wireless Strike Pods (sold separately) to create a 360 environment. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636614338305{margin-bottom: 30px !important;}"][vc_single_image image="9313" img_size="290x460" alignment="center" css=".vc_custom_1632565890066{padding-top: 20px !important;padding-bottom: 20px !important;}"][vc_custom_heading text="SMARTfit High Impact Mini On-Frame" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 10 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more Turnkey Programming by celebrity trainer Gunnar Peterson Extensive new programming for older adults consists of over 600 new video supported dual task activities and addresses both Independent and Assisted seniors. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming and reporting/exporting options 1 CPU Controller 1 interactive 46″x46″ wide high impact station mounted on a steel frame and weighted for stability 9 LED multi-functional targets SMARTfit™ software license and access to SMARTfit’s user interface app. Includes customizable panel height adjusting feature with full range from floor to 6 feet. FREE GIFT – 1 tablet kiosk stand (tablet not included) 1 year free subscription to software upgrades and online services Add up to 5 wireless Strike Pods to create a 360 environment. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1636614349522{background-color: #ffffff !important;}"][vc_column width="1/2"][vc_single_image image="9312" img_size="280x470" alignment="center" css=".vc_custom_1632565915921{padding-top: 20px !important;}"][/vc_column][vc_column width="1/2"][vc_custom_heading text="SMARTfit High Impact Mini Portable" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Includes: SMARTfit commercial software license for sports, fitness, brain health and education applications: 10 folders of gamified categories with variable difficulties and challenges including: track, seek (multiple choice), metronome, Go-no-Go, Memory, Spelling, Equations and more Turnkey Programming by celebrity trainer Gunnar Peterson Extensive new programming for older adults consists of over 600 new video supported dual task activities and addresses both Independent and Assisted seniors. Turnkey Programming for sports performance, PE, and education Trainer-Client management capability: Multiple trainers managing and monitoring unlimited number of clients Easy customizable programming and reporting/exporting options 1 CPU Controller 1 interactive 46″x46″ wide high impact station mounted on a steel frame and weighted for stability 9 LED multi-functional targets ISMARTfit™ software license and access to SMARTfit’s user interface app Includes customizable height adjusting feature with full range from floor to 6 feet and pneumatic lift kit for easy lifting to wheels for stable portability. Includes customizable height adjusting feature with full range from floor to 6 feet and pneumatic lift kit for easy lifting to wheels for stable portability. FREE GIFT – 1 tablet kiosk stand (tablet not included) 1 year free subscription to software upgrades and online services Can communicate with up to 5 wireless Strike Pods. 18-month warranty (extended warranty available) and SMARTfit’s exclusive Platinum Service Plan. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Boys & Girls Club of America [vc_row css=".vc_custom_1632225202042{margin-top: 3em !important;margin-bottom: 2em !important;}"][vc_column][vc_column_text css=".vc_custom_1652338765943{border-bottom-width: 1px !important;padding-bottom: 10px !important;border-bottom-style: solid !important;border-radius: 1px !important;}"] The Boys and Girls Club of America provides countless health and wellness programs for their members.  Exergaming is a comprehensive health and wellness program. It works hard to improve the overall health of Club members ages 6-18 by increasing daily physical activity, teaching them that technology can promote exercise and helping them develop special relationships with their fellow members. As we have seen over the years with more medical studies based on the benefits of physical activity, and academic test scores; Exergame has continued to lead the way. We use gamification as a way to increase engagement, social skills, cognitive growth, and exercise. Checkout some of the most recent Boys & Girls Club of America installs. We love to see the kids active and excited for fitness! [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1632225411478{margin-bottom: 2em !important;}"][vc_column width="1/3"][vc_column_text] [/vc_column_text][/vc_column][vc_column width="2/3"][vc_column_text] Boys and Girls Club Greater NWI Boys and Girls Club Greater NWI - One of the most recent Boys & Girls Clubs we have worked with was the Chesterton site location. An interesting part of the Club is their Youth X Exergame Room. The Youth X Room engages kids and teens through their virtual world to get them moving. [/vc_column_text][vc_empty_space hide_on_mobile=""][/vc_column][/vc_row][vc_row css=".vc_custom_1632225411478{margin-bottom: 2em !important;}"][vc_column width="1/3"][vc_column_text] [/vc_column_text][/vc_column][vc_column width="2/3"][vc_column_text] Boys and Girls Club of Truckee Meadows Boys and Girls Club of Truckee Meadows - As part of the new movement at the Boys and Girls Club of Truckee Meadows and within their Health, and Fitness program; Exergame has provided a fantastic opportunity to get kids more active! Technology is shaping the world of healthy living and Exergame Fitness is leading a new movement incorporating it into fitness. [/vc_column_text][vc_empty_space hide_on_mobile=""][/vc_column][/vc_row][vc_row css=".vc_custom_1632225411478{margin-bottom: 2em !important;}"][vc_column width="1/3"][vc_column_text] [/vc_column_text][/vc_column][vc_column width="2/3"][vc_column_text] Boys and Girls Club of St. Joseph Join us in celebrating the opening of this state-of-the-art Exergame Fitness Room, where young individuals can enjoy interactive workouts, improve their physical fitness, and have a blast while doing it. Discover how this innovative space is making a positive impact on the lives of the youth in St. Joseph. [/vc_column_text][vc_empty_space hide_on_mobile=""][/vc_column][/vc_row][vc_row css=".vc_custom_1632225411478{margin-bottom: 2em !important;}"][vc_column width="1/3"][vc_column_text] [/vc_column_text][/vc_column][vc_column width="2/3"][vc_column_text] Boys & Girls Club of Lower Naugatuck Valley In this video, we revisit a pivotal moment when we met Operations Director Jim Queen at a Boys & Girls Club National Conference. Jim shared their journey of transforming an underused weight room with Exergame, which turned out to be a game-changer for their teen fitness program. [/vc_column_text][vc_empty_space hide_on_mobile=""][/vc_column][/vc_row][vc_row css=".vc_custom_1632225751749{margin-bottom: 3em !important;}"][vc_column][vc_column_text]https://www.youtube.com/watch?v=19a70_O-U-o[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Boxe [vc_row css=".vc_custom_1625572906560{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] REAX BOXE IS THE SMART, PATENTED AND OSCILLATING BOXING BAG THAT ALLOWS YOU TO DO COGNITIVE AND REACTIONARY TRAINING [/vc_column_text][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Watch Video" color="green" align="center" i_icon_fontawesome="fab fa-youtube" add_icon="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625225053810{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="8866" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] 180° OR 360° TRAINING AREA Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colors of the lights allow individuals or small groups of 3 to 6 people to perform different exercises. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8865" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PROGRAMS FOR COGNITIVE ACTIVITY The Reax Boxe provides different technology solutions to suit any need: INTEGRATED WIRED SATELLITES and WI-FI MOBILE SATELLITES available in the wall and satellites model. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625572915681{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="8864" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] KEY FEATURES Three types of control stations are available: • Basic Control Station • Induction Charging CONTROL STATION with 1 Wi-fi satellite included • Induction Charging CONTROL STATION with 3 Wi-fi satellite included • The user can select pre-configured training programs from a dedicated 7″ touchscreen • Programs for cognitive activity • Programs without involving cognitive activity • Circuit Programs[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8863" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PRODUCT SPECIFICATIONS TECHNICAL SPECS: • LENGTH (CM|IN): 330,00 | 129,92 • HEIGHT (CM|IN): 193,00 | 75,98 • WIDTH (CM|IN): 330,00 | 129,92 • WEIGHT (KG|LBS): 325,00 | 716,50 POWER INFORMATION: • POWER SUPPLY: 110-240V / 50Hz • POWER CONSUMPTION: 0,35KW/1,5A SHIPMENT INFORMATION: • PACKAGES: 1 • TYPE: WOODEN BOX • TOTAL VOL (M³): 1,475 • WEIGHT (KG|LBS): 360,00 | 793,66[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Lu Interactive Playground [vc_row full_width="stretch_row" css=".vc_custom_1626098374710{padding-top: 4em !important;padding-bottom: 30px !important;background-color: #ffffff !important;}"][vc_column][vc_custom_heading text="LU INTERACTIVE PLAYGROUND" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Opening Schools To New Worlds" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Making Each Child Bloom As A Whole" font_container="tag:h2|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Lü transforms traditional school environments into immersive and interactive spaces using a vast catalog of purposeful activities and world-class audiovisual equipment. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" css=".vc_custom_1632323290596{margin-top: 1em !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626098321044{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #ffffff !important;}"][vc_column width="1/2"][vc_single_image image="9071" img_size="full"][vc_column_text css=".vc_custom_1625514967617{padding-top: 30px !important;padding-bottom: 30px !important;}"]   Bring Your Gym To The Next Level: Lü comes with an ever-growing selection of applications updated frequently and automatically Our team is passionate about designing compelling activities and tools kids are happy to engage in. All our content is developed using a rigorous approach integrating core components of whole child development. Our methodology is based on the highest standards from the International Baccalaureates and leading research.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9070" img_size="full"][vc_column_text css=".vc_custom_1625514985424{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features The key components of every Lü configuration: • Giant wall projection: Big and bright projections generated by professional grade projectors. Protected by a custom enclosure. • 3D camera: Our 3D camera system turns the giant wall projections into touchscreens that can detect multiple objects. • Light and audio system:Our light and sound system delivers ambiant lighting and powerful sound to complete the immersion.[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626098329578{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #ffffff !important;}"][vc_column width="1/2"][vc_single_image image="9069" img_size="full"][vc_column_text css=".vc_custom_1625515015840{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications ÜNO Configuration Permanent single wall configuration Each ÜNO configuration consists of 3 pre-assembled modules to be rigged to the ceiling: camera, light and sound and projection • 1 video projector • 1 computer • 6 static lights (180W each) • 2 computerized lights • 2 speakers (1000W each) • Remote control with keyboard • All hanging and installation equipment DÜO Configuration Permanent double wall configuration DÜO makes for the ultimate Lü experience. It is made of two ÜNO kits facing each other and synced together to allow multiplayer gameplay on a larger playground. Combine two UNO in a DUO configuration for a full scale space made of two interactive walls. • 2 video projectors • 2 computers • 2 3D cameras • 12 static lights (180W each) • 4 computerized lights • 4 speakers (1000W each) • 2 Remote controls with keyboard • All hanging and installation equipment MÖBIL Configuration Portable single wall configuration The Lü MOBILE consists of 5 modules: main module, two lights brackets and two speakers. This configuration takes less than 20 minutes to install and can be transported in a small van. Perfect for school districts sharing units through multiple schools or for event-based rental companies • 1 video projector • 1 computer • 1 3D cameras • 6 static lights (180W each) • 2 speakers (1000W each) • 1 portable stand (1000W each) • 1 cushion kit • 1 Remote control with keyboard[/vc_column_text][/vc_column][vc_column width="1/2"][/vc_column][/vc_row][vc_row][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626098340735{padding-top: 100px !important;padding-bottom: 100px !important;background-color: #54585c !important;}"][vc_column width="2/3"][vc_custom_heading text="IMMERSIVE AND INTERACTIVE SPACES FOR KIDS TO LEARN AND ENJOY." font_container="tag:h2|font_size:32px|text_align:left|color:%23ffffff" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal"][vc_column_text scheme="dark"]Exergame Fitness is excited to offer the Lü Interactive Playground for schools to use in their gyms as a way to promote child development through the use of fun and interactive games. Each Lü Interactive Playground comes with a giant wall projection, a 3D camera, and a light and audio system so that the kids are completely immersed in the game. Keep reading to learn more about this fun and unique way of teaching children in a new setting, and contact our team at Exergame Fitness to get started![/vc_column_text][/vc_column][vc_column width="1/3" scheme="dark" css=".vc_custom_1625515235937{margin-top: 70px !important;}"][vc_btn title="LEARN MORE" color="success" size="lg" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### StepManiaX [vc_row full_width="stretch_row" css=".vc_custom_1636603161056{padding-top: 4em !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="STEPMANIAX" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Delivers unparalleled physical, cognitive, and social benefits." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="A High Quality Dance System" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Do you love dance workouts? Are you ready to incorporate them into your fitness establishment? Are you trying to target people who love dancing to get their fitness in? Our dance workout systems have you covered! This StepManiaX is one step toward helping your establishment set itself apart from others in the area. These multiplayer games will help your clients to dance their way to weight loss and other health goals. A multiplayer dance game that delivers physical, cognitive, and social benefits that parallel those of other DDR Systems. If you’d like to put this high quality and fun dance workout system in your facility, then take the time to contact us. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138483239{padding-top: 0px !important;padding-bottom: 0px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="Key Features" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138489728{border-bottom-width: 1px !important;padding-top: 0px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column width="1/2"][vc_column_text] Step based foot-eye coordination, reaction time training, competitive gameplay that is challenging and fun for all ages. Plug N’ Play self operating fitness appliance 1 or 2 players can play competitively on different difficulty settings Compact & durable design. Reliable hardware without complex setup. Touchscreen navigation provides the ultimate user experience that is intuitive and easy to use. Familiar Controls (Left, Down, Up, Right) with an additional center position that helps promote continuous movement and unique step patterns. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_column_text] Over 130 songs of original and license upbeat music and familiar favorites from past Step Revolution titles. Additional content (Paid & FREE) available via network updates. Mobile App for statistics and player Ranking. Designed for low power consumption and CE Compliance. No monthly service fee or ongoing payments required. Pay Per Play Operation supports configurable currency types. Outstanding customer service and technical support. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138497180{border-bottom-width: 0px !important;padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138505494{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9188" img_size="full"][vc_column_text css=".vc_custom_1625604439209{padding-top: 30px !important;padding-bottom: 30px !important;}"] The Ultimate Experience for Fun, Exercise and Competitive ESports StepManiaX is the latest innovation in step based dance games. Players utilize a newly designed industrial pressure based LED stepping platform and large touchscreen to easily navigate the game, select music and adjust settings without the usual complexity or maintenance required with a dance game.[/vc_column_text][vc_single_image image="9186" img_size="full"][vc_column_text css=".vc_custom_1625604469495{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Us The most innovative dance game designed by a team of professionals who contributed to many successful dance game products of the past. StepManiaX is suitable for every age with intuitive controls, multiple difficulty levels, catchy and upbeat music and high quality hardware. Available in multiple form factors and perfect for any location.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9187" img_size="full"][vc_column_text css=".vc_custom_1625604451903{padding-top: 30px !important;padding-bottom: 30px !important;}"] Track individual progress or compete with other players by comparing your scores with the free Smartphone App for your mobile device. Step up to the stage and show your coordination skills as you move to upbeat, catchy, and energetic licensed and original music. Utilize the large touchscreen to easily navigate the game and adjust difficulty while being immersed in exercise that is fun for all ages and skill levels.[/vc_column_text][vc_single_image image="9188" img_size="full"][vc_column_text css=".vc_custom_1625604484209{padding-top: 30px !important;padding-bottom: 30px !important;}"] Required Items: • 120-220 AC (10 Amp Circuit) • 1 Year Warranty on Parts and Electronics. (does not cover scratches, blemishes, damages caused by inconsiderate use or improper maintenance. (additional shipping costs excluded) • All In One: Size (When Assembled): 178cm (W) x 132cm (L) x198.12cm (H) 70"(W) x 51.97" (L) x 78" (H) All In One Weight: (When Assembled): 565 LBS 257 KG • SHIPPING DIMENSIONS: (2) wooden crates "Stages" - 255lbs 49" x 40" x 12" (1) wooden crate "Console" - 529lbs 59" x 31" x 32"[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Run Club [vc_row css=".vc_custom_1625735174126{margin-top: 4em !important;}"][vc_column][vc_single_image image="9368" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Reax Run Like You’re Outdoors Reax run is the first revolutionary, patented exergame treadmill that simulates hiking and cross country running. When You’re Reax Running, You’re Doing More Than You Realize Thanks to its exclusive and patented technology, you can now enjoy an off-road run for an extraordinary and engaging experience of movement. Reax Run is the only treadmill in the world capable of simulating an off-road running experience. The inclination of the belt varies unexpectedly in all directions. The easy-to-use App and its intuitive interface allow any user to start the exergame training program in two simple steps. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618952724{margin-bottom: 30px !important;}"][vc_single_image image="9367" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] About Reaxing In 2016, our team launched a new incredible project: Reaxing, which became an international success right away. It’s about training your senses to improve your performances and is a true neuromuscular training revolution.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618961044{margin-bottom: 30px !important;}"][vc_single_image image="9366" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Specifications Reax Run Club (RX1639) FRONTAL INCLINE: +/-11% LATERAL INCLINE: +/-14% MAX SPEED: 21KM/H [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1635933072484{margin-bottom: 3em !important;}" el_class="tech-spec"][vc_column][vc_column_text] TECHNICAL SPECS LENGTH (CM|IN) HEIGHT (CM|IN) WIDTH (CM|IN) WEIGHT (KG|LBS) 242,00 | 95,28 166,00 | 65,35 117,00 | 46,06 560,00 | 1234,59 POWER INFORMATION POWER SUPPLY POWER CONSUMPTION 240V / 50Hz 4kW / 16A [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Fluipump [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Increased Balance • Improved Reactivity • Increased Strength [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618670028{margin-bottom: 30px !important;}"][vc_single_image image="9376" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] FLUIPUMP IS GREAT FOR GROUP EXERCISES Reax Fluipump is the first Group Exercise Barbell ever to enable working with an unstable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity. Reax Fluipump is an exergame tool suitable for functional training, physiotherapy or performance training whether you are a young athlete, aging, a beginner, or advanced. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618675204{margin-bottom: 30px !important;}"][vc_single_image image="9375" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] FLUIPUMP ENHANCES MOVEMENT Reax Fluipump exergame tool exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. Multiple Combinations: • Reax Fluipump only • Reax Fluipump bar with only one Fluipump ball • Reax Fluipump bar with both Fluipump Balls • Reax Fluipump Balls only (like Fluiballs) Reaxing Fluipump Has Many Benefits! •The liquid destabilizes any exercise, creating an unstable environment during each movement. Each weight and related diameter is identified by a specific color. • The technology used to make the Reax Fluipump ensures it is long lasting, safe, easy to clean, and looks good for longer. • Due to the soft nature of the Reax Fluipump, it is a one-of-a-kind functional tool. You can lift it or drop it with no harm to surfaces. • Different weights and CONFIGURATIONS allow the user to customize their training programs, improving any workout beyond standard products. • This exergame tool makes any movement fun, interesting and different.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618688215{margin-bottom: 30px !important;}"][vc_single_image image="9374" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618694587{margin-bottom: 30px !important;}"][vc_single_image image="9373" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PRODUCT SPECIFICATIONS Reax Fluipump is composed of various sizes and weights • 6 KG (Includes Balls and Bar) • 8 KG (Includes Balls and Bar) • 10KG (Includes Balls and Bar) • 12KG (Includes Balls and Bar) • 14KG (Includes Balls and Bar) • 16KG (Includes Balls and Bar) • Various Weighted Balls and Bars can be purchased separately. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Fluilift [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] REDUCES THE RISK OF INJURIES • HELPS IMPROVE COORDINATION • HELPS IMPROVE STRENGTH AND STAMINA [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618484390{margin-bottom: 30px !important;}"][vc_single_image image="9382" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] FLUILIFT TRANSFORMS HOW YOU LIFT Weight training exercises have always been part of most athletic training programs. The distinctive feature of Reax Fluilift is that it destabilizes any exercise when it’s being performed. Thanks to this exergame’s innovative system, the barbell can be used in both traditional and innovative ways, providing a more efficient and effective training environment.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618489523{margin-bottom: 30px !important;}"][vc_single_image image="9381" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] FLUILIFT IS A DYNAMIC EXERGAME TOOL Using our technology that includes springs, bungees, and fluid-filled discs that rotate and bounce, the Reax Fluilift adds dynamism and unpredictability to any exercise. Using Reax Fluilift also has a huge operational advantage as floors won’t be damaged anymore thanks to the innovative soft shock system. • The liquid destabilizes any exercise, creating an unstable environment during each movement with the exergame tool. • The technology used to make the Reax Fluilift ensures it is long-lasting, safe, easy to clean, and looks good for longer. • Due to the soft nature of the Reax Fluilift, it is a one-of-a-kind functional tool. You can lift it or drop it with no harm to surfaces. • Different weights, accessories, and configurations for this exergame tool allow the user to customize their training programs, improving any workout beyond standard products. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618503368{margin-bottom: 30px !important;}"][vc_single_image image="9380" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618508964{margin-bottom: 30px !important;}"][vc_single_image image="9379" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PRODUCT SPECIFICATIONS Reax Fluilift Comes in Various Weights: • 5KG (With Bungee) • 7.5KG (With Bungee) • 10KG (With Bungee) • 15KG • 20KG • 25KG Reax Fluilift Olympic Bar Comes in Various Weights: • 15KG • 20KG Reax Fluilift Bar Comes in Various Weights: • 6KG • 7KG • 9KG [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Fluikettle [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] HELPS IMPROVE STRENGTH AND STAMINA • IMPROVES SPORT PERFORMANCE • REDUCES THE RISK OF INJURIES [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618359199{margin-bottom: 30px !important;}"][vc_single_image image="9388" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] WHY IS REAX FLUIKETTLE SO INNOVATIVE? This exergame tool is the first kettlebell to enable working with a variable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618364898{margin-bottom: 30px !important;}"][vc_single_image image="9387" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] FLUIKETTLE TRANSFORMS YOUR BODY IN A NEW WAY Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during a training activity. These impulses enhance the movement, forcing the athlete to a much higher muscular activation. • The liquid and load of this exergame tool destabilizes any exercise, creating an unstable environment during each movement. • The technology used to make the Reax Fluikettle ensures it is long lasting, safe, easy to clean and looks good for longer. • Due to the soft nature of the Reax Fluikettle it is a one-of-a-kind, functional exergame tool. You can throw it, lift it, or drop it with no harm to surfaces. • The versatility of the Reax Fluikettle allows the user to create unique workouts for all groups from children to athletes. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618379328{margin-bottom: 30px !important;}"][vc_single_image image="9386" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618385279{margin-bottom: 30px !important;}"][vc_single_image image="9385" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PRODUCT SPECIFICATIONS Reax Fluikettle Comes in a variety of weights • 2KG • 4KG • 6KG • 8KG • 10KG • 12KG • 14KG • 16KG [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Fluiball [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Reaxing Fluiball Enhanced Strength • Develops Neuromuscular Coordination • Proprioception Training Reax Fluiball Is Customizable Reax Fluiball is an exergame available in 16, 26, 30 or 55 and 65cm Diameter versions. The five types of products can be used alone or combined to build infinite exercises. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DwUdnfqlu0PU%26autoplay%3D1%26rel%3D0" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618256244{margin-bottom: 30px !important;}"][vc_single_image image="9394" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Reax Fluiball Stimulates Muscle Activation Reaxing Fluiball is the first neuromuscular training ball ever to enable working with a variable load. The unpredictability of water turns any exercise into a truly high-intensive neuromuscular training activity.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618265567{margin-bottom: 30px !important;}"][vc_single_image image="9393" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Sudden Dynamic Impulse Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with an exergame. These impulses enhance the movement, forcing the athlete to a much higher muscular activation.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618279091{margin-bottom: 30px !important;}"][vc_single_image image="9392" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618284830{margin-bottom: 30px !important;}"][vc_single_image image="9391" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Specifications Reax Fluiball is available in 16, 26, 30 or 55 and 65cm Diameter versions. It is composed of five rings and is available in four weights: Reaxing Fluiball Comes in the Following Weights: • 0.5KG • 0.75KG • 1KG • 1.5KG • 2KG • 3KG • 4KG • 5KG • 6KG • 7KG • 8KG • 9KG • 10KG • 11KG • 12KG [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Chain [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Reaxing Chain Increased • Balance Improved • Reactivity Increased Strength Reax Chain is a multi-purpose, unique training tool that has the flexibility and the softness of a rope, while maintaining the same features of a traditional free-weight. Due to its dynamic instability, Reax Chain is an exergame that turns any exercise into highly intensive neuromuscular training. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_DIBAbrQrzw%26autoplay%3D1%26rel%3D0" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618105346{margin-bottom: 30px !important;}"][vc_single_image image="9400" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Reax Chain Transforms Your Workout Reax Chain is the first and only wearable, flexible, and unpredictable free-weight exergame tool. Reax Chain is a multi-purpose, unique training tool that has the flexibility and the softness of a rope, but it still maintains the same features of a traditional free-weight.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618110711{margin-bottom: 30px !important;}"][vc_single_image image="9399" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Dynamic Instability Due to its dynamic instability, Reax Chain turns any exercise into highly intensive neuromuscular training. Fitness magazines have described Reax Chain as “an incredible tool that will change the way you train.”[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636618126348{margin-bottom: 30px !important;}"][vc_single_image image="9398" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636618139649{margin-bottom: 30px !important;}"][vc_single_image image="9397" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Specifications Reax Chain Five: It is composed of five rings and is available in four weights: • 2KG, 4KG, 6KG, 8KG Reax Chain Two: it is composed of two flexible and adjustable rings and is available in three different weights: • 1KG, 2KG, 3KG [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Board [vc_row css=".vc_custom_1625737123045{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Increased Balance • Improved Reactivity • Increased Strength Reax Board Delivers Results REAX BOARD IS THE INCREDIBLE, PATENTED, “SMART” FLOOR ABLE TO REPRODUCE AND GENERATE SUDDEN DYNAMIC INTERFERENCES DURING MOVEMENT Reax Board Optimizes Your Training Time Reax Board destabilizes any movement performed on it. As a result, this innovative functional training reaches the highest neuromuscular level of intensity you can get. The training solutions are endless. Standard exercises, performed under stable and predictable conditions, become unpredictable and much more fun and effective with this exergame. All muscles are activated and focus must always be kept high and steady. Thanks to a TABLET or a CONTROL STATION and its dedicated app, the user or the PT can select pre-configured training programs for the exergame. PT special sessions are available for the trainer that can alter the movement through real-time interferences or create and save customized programs. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625737182674{margin-bottom: 3em !important;}"][vc_column width="1/2" css=".vc_custom_1636617582126{margin-bottom: 30px !important;}"][vc_single_image image="9405" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] ABOUT US In 2016 our team launched a new incredible project: Reaxing. It became an international success right away. It’s about training your senses to improve your performances. A true neuromuscular training revolution. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9404" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] REAX BOARD DELIVERS RESULTS Reax Board is the incredible, patented, "smart" floor able to reproduce and generate sudden dynamic interference during movement[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625737281029{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="9398" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] PRODUCT SPECIFICATIONS Reax Board 125 (RX1412): • FRONTAL INCLINE: +/- 11% • LATERAL INCLINE: +/- 14% • TABLET NEEDED TO RUN THE REAX BOARD APP • TABLET NOT INCLUDED Technical Specs: • Length (cm | in) 125,00 | 49,21 • Height (cm | in) 33,00 | 12,99 • Width (cm | in) 125,00 | 49,21 • Weight (kg | lbs) 320,00 | 705,48 Power Information: • Power Supply 110-240V | 50-60Hz • Power Consumption 2kW | 10A [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Neuromuscular Functional Training [vc_row css=".vc_custom_1625743922459{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text]“Sudden Dynamic Impulse” technology. Reaxing training is the first and only method in the world based on the gradual release of monitored impulses through light, sound, tactile stimulations, and/or sudden motor interferences. The athlete or the patient is forced to activate quick neuromuscular reactions. As a consequence, sports performances improve, as well as metabolic activity, muscular responsiveness, and reliability of post-trauma recovery, while reducing the risk of injuries. Check out the variety of exergames available through Exergame Fitness that help with neuromuscular functional training, and contact us if you’re interested.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636459736074{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9417" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632566618983{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-board/"][vc_custom_heading text="Reax Board" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632566636075{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-board%2F|title:Exerbike%20GS"][vc_column_text css=".vc_custom_1632566653435{margin-top: 5px !important;}"] Reax Board is an incredible, “smart” floor exergame able to reproduce and generate sudden interferences during the movement. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459742555{margin-bottom: 30px !important;}"][vc_single_image image="8735" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1658113683535{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/reax-boxe/"][vc_custom_heading text="Reax Boxe" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1658113694923{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Freax-boxe%2F|title:SPIVI%20Studio%20Virtual%20Cycling"][vc_column_text css=".vc_custom_1632566721854{margin-top: 5px !important;}"] Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colours of the lights allow individuals or small groups of 3 to 6 peoples to perform different exercises. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459748654{margin-bottom: 30px !important;}"][vc_single_image image="9415" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567488925{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-chain/"][vc_custom_heading text="Reax Chain" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567496632{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-chain%2F"][vc_column_text css=".vc_custom_1632566819543{margin-top: 5px !important;}"] Reax Chain is a multi-purpose, unique training tool that has the flexibility and the softness of a rope while maintaining the same features of a traditional free-weight. Due to its dynamic instability, Reax Chain turns any exercise into highly intensive neuromuscular training. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636459778890{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9414" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632566875977{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-fluiball/"][vc_custom_heading text="Reax Fluiball" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632566898647{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-fluiball%2F"][vc_column_text css=".vc_custom_1632566915877{margin-top: 5px !important;}"] Reax Fluiball exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, it is possible to generate tactile stimulations as well as motor interference during a training activity with this exergame. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459784475{margin-bottom: 30px !important;}"][vc_single_image image="9413" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632566948300{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-fluikettle/"][vc_custom_heading text="Reax Fluikettle" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632566972968{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-fluikettle%2F"][vc_column_text css=".vc_custom_1632566992238{margin-top: 5px !important;}"] Reax Fluikettle exploits the patented technology of "Sudden Dynamic Impulse.” For the first time, dynamic instability and loaded movement meet to generate tactile stimulations as well as motor interference during an exergame training activity. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459789886{margin-bottom: 30px !important;}"][vc_single_image image="9412" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567038620{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-fluilift/"][vc_custom_heading text="Reax Fluilift" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567050901{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-fluilift%2F"][vc_column_text css=".vc_custom_1632567065804{margin-top: 5px !important;}"] Why is Reax Fluilift so innovative? It is the first barbell exergame ever to enable safely working with an unstable load. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636459812602{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9411" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567109554{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-fluipump/"][vc_custom_heading text="Reax Fluipump" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567127074{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-fluipump%2F"][vc_column_text css=".vc_custom_1632567143574{margin-top: 5px !important;}"] Why is Reax Fluipump so innovative? This exergame is the first Group Exercise Barbell ever to enable working with an unstable load. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459819699{margin-bottom: 30px !important;}"][vc_single_image image="9410" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567205341{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/reax-lights/"][vc_custom_heading text="Reax Lights" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567219044{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Freax-lights%2F"][vc_column_text css=".vc_custom_1632567246265{margin-top: 5px !important;}"] Reax Lights is a wireless light system conceived to make any workout interactive — training the responsive ability through visual and sudden stimulations. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636459873678{margin-bottom: 30px !important;}"][vc_single_image image="9409" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567688992{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/neuromuscular-functional-training/reax-run-club/"][vc_custom_heading text="Reax Run Club" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567700637{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fneuromuscular-functional-training%2Freax-run-club%2F"][vc_column_text css=".vc_custom_1632567343888{margin-top: 5px !important;}"] Reax Run is the first revolutionary patented treadmill that simulates hiking and cross country running in a single exergame. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636459889745{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9408" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632567384917{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/twall-active-wall-games/reax-station/"][vc_custom_heading text="Reax Station Compact" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632567404740{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-wall-games%2Freax-station%2F"][vc_column_text css=".vc_custom_1632567437165{margin-top: 5px !important;}"] The sport or game moves as quickly as the player, thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized scorekeeper and timer controlled by the owner. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### GlowHolds Interactive Climbing [vc_row css=".vc_custom_1625457654775{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Play. Enlightened GlowHolds, It’s Lit! Interactive play with climbing holds that detect touch and change color. GlowHolds interactive climbing walls combine illuminated, and touch-sensitive holds with cloud-based content to deliver the next generation of interactive entertainment. With games and activities that are designed to challenge, GlowHolds offers climbers of all ages a fun and engaging experience. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625204886524{margin-bottom: 2em !important;}"][vc_column width="1/4"][/vc_column][vc_column width="1/4"][vc_btn title="GlowHolds Gallery" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FGlowHolds%2F|target:_blank"][/vc_column][vc_column width="1/4"][vc_btn title="Watch Video" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DvbNzk5UVaW8|target:_blank"][/vc_column][vc_column width="1/4"][/vc_column][/vc_row][vc_row css=".vc_custom_1625205659098{margin-bottom: 3em !important;}"][vc_column][vc_column_text] GlowHolds illuminated and touch-sensitive holds are a great way to get kids climbing. With games and activities that are designed to challenge, GlowHolds offers climbers of all ages a fun and engaging experience. GlowHolds panels are the building blocks of a GlowHolds wall. Self-contained GlowHolds panels attach to mounting flanges for easy plug-and-play installation. Designed for maximum placement versatility, panels are self-installable on most support structures. GlowHolds uses a kid-friendly control panel to select games and activities. Designed for the youngest of users, ClimbItControl uses big buttons and voice prompts to guide the user. The GlowHolds Management Portal provides a simple interface to configure, control, and monitor a GlowHolds wall. GlowHolds walls will operate in semi-connected environments but requires occasional access to the internet. The GlowHolds Connect cloud service provides advanced temporal and spatial analytics, using wall usage data, to optimize games by suggesting new hold layout patterns, difficulties, and durations. Original content is delivered to provide unique experiences and maximize usage and throughput. With GlowHolds Connect, your wall will never go stale. About Us Based in Bellevue, WA, GlowHolds is a technology development company passionate about creating the next generation of interactive entertainment solutions. Through its patented touch sensing technology, and backend authoring and management platform, GlowHolds creates deeply engaging indoor recreation experiences. For more information, visit www.glowholds.com. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625205668823{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_column_text]Product Specifications: Power Supply: Line voltage: 100-240V ACSurge protector recommended Internet: We recommend a broadband internet connection with a minimum bit rate of 5 Mbps. A full-time internet connection is not required but preferred for GlowHolds operation. During the initial setup, GlowHolds requires an internet connection. Once configured, an internet connection allows for content updates, remote monitoring, and software updates. We recommend a hard-line internet connection to the GlowHolds device via ethernet, although GlowHolds also works with a wifi extender.Warranty:The GlowHolds comes with a 1 Year Limited Warranty and optional Extended Warranty. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8758" img_size="full"][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="8757" img_size="full"][/vc_column][vc_column width="1/2"][vc_column_text]Specifications: GlowHolds panels are the building blocks of a GlowHolds wall. Hex panels are designed for maximum placement versatility and are self-installable on an appropriate support structure including CMU, Concrete, Metal Studs and Wood Studs, and other commercial or residential wall structures. DIMENSIONS (HEX) – 49 ¾" (1264mm) X 43" (1092mm) DIMENSIONS (SQUARE) – 48" (1220mm) X 48" (1220mm) NET WEIGHT (HEX) – 62 LBS INCLUDING MOUNTING FLANGE NET WEIGHT (SQUARE) – 70 LBS INCLUDING MOUNTING FLANGE SQUARE FOOTAGE (HEX) – 11 ft² (10219cm²) SQUARE FOOTAGE (SQUARE) – 16 ft² (14865cm²) PANEL MATERIAL –  .75” A/C BIRCH PLYWOOD WITH PROPRIETARY PIGMENTED TEXTURE SURFACE FLANGE MATERIAL – 1.25” MDF CONNECTOR BOLT – 1/4” X 40MM 20TPI MAX LOAD CAPACITY – 250 LBS[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row] ### Tap Wall Fitness Experience [vc_row full_width="stretch_row" css=".vc_custom_1632325330693{padding-top: 3em !important;padding-bottom: 2em !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="TAP WALL FITNESS EXPERIENCE" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="ACTIVATE YOUR BODY AND MIND" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625597468415{padding-bottom: 20px !important;}"]tapWall provides touchscreen games for the whole family. It is a great solution for activating your upper body and relieving tension in your neck and shoulders. Improve your memory, sharpen your reaction time and increase your visual tracking with tapWall. TapWall is ideal for schools, airports, hotels and gyms due to its compact size. [/vc_column_text][vc_btn title="TapWall GALLERY" color="success" align="center" css=".vc_custom_1632325301051{border-top-width: 1px !important;padding-top: 1em !important;border-top-color: #bcbcbc !important;border-top-style: solid !important;}" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FTapWall%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" align="center" css=".vc_custom_1632325291976{border-bottom-width: 1px !important;padding-bottom: 1em !important;border-bottom-color: #bcbcbc !important;border-bottom-style: solid !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626099236435{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9122" img_size="full"][vc_column_text css=".vc_custom_1625597278716{padding-top: 30px !important;padding-bottom: 30px !important;}"] About tapWall tapWall includes a stylish glossy white cover with large touch screen display. Touch screen is covered with strong safety glass and cover is made with durable glossy high-pressure laminate. tapWall is perfect for: • Kid’s Fitness • Reaction & Speed Training • Rehabilitation[/vc_column_text][vc_single_image image="9120" img_size="full"][vc_column_text css=".vc_custom_1653308793095{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Required Items: • Power: 120/230v • Surge protector included Product Dimensions: • Packaged: 120x150x120cm • Assembled: 300x190x29cm • Packaged Weight: 250kg • Assembled Weight: 230kg Warranty: • Software: warranty when subscription is valid and unit connected to internet • Hardware: 1 Year[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9121" img_size="full"][vc_column_text css=".vc_custom_1625597293434{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • 1-2 players at the same time • All ages, all fitness levels • hand-eye coordination, reaction speed, spatial awareness • Strategy, timing and focus[/vc_column_text][vc_single_image image="9119" img_size="full"][vc_column_text css=".vc_custom_1625257817618{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="TapWall Product Documents" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2019%2F08%2FtapWall-Installation-Guide-5d5d92b47a76b.pdf|target:_blank"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Station - Compact [vc_row full_width="stretch_row" css=".vc_custom_1626098848280{padding-top: 4em !important;padding-bottom: 3em !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="REAX STATION – COMPACT" font_container="tag:h4|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The Ultimate Personal Training Tool" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Upper & Lower Body Workouts with Core Training!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1632568894496{margin-bottom: 15px !important;}"] The sport or game moves as quickly as the player. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized score keeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages. REACTIVITY WORKOUTS: LIGHT COLOURS push the athlete to enhance genuine Reactivity while involving specific muscle bands (e.g. push-ups, abs, etc) [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636549420150{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636549425532{margin-bottom: 30px !important;}"][vc_single_image image="9100" img_size="full"][vc_column_text css=".vc_custom_1653308029448{padding-top: 30px !important;padding-bottom: 30px !important;}"] About REAX STATION COMPACT The REAX STATION COMPACT are wired solutions with integrated lights. The optional Wi-Fi REAX LIGHTS (one to three) allow to do TRAINING CIRCUITS. • Youth/Adult Fitness • Reaction Training & Cognitive workouts • Competition Based[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636549431104{margin-bottom: 30px !important;}"][vc_single_image image="9099" img_size="full"][vc_column_text css=".vc_custom_1625588681035{padding-top: 30px !important;padding-bottom: 30px !important;}"] INTEGRATES WITH OTHER REAX TRAINING ACCESSORIES • Add wireless lights to supplement training opportunities • Provides personalized goal setting for each workout • Train on multiple difficulty levels • Demonstration video shows the exercise being performed • Multiple built-in game modes & workouts[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636549439424{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636549446353{margin-bottom: 30px !important;}"][vc_single_image image="9098" img_size="full"][vc_column_text css=".vc_custom_1625588700018{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Required Items: • Power Supply: 110-240V / 50-60Hz • Power Consumption - 210 W Product Dimensions: • Height (cm | in) 257,50 | 101,38 • Width (cm | in) 140,00 | 55,1 • Depth (cm | in) 280,00 | 110,24 • Weight (kg | lbs) 187,00 | 412,26[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636549451169{margin-bottom: 30px !important;}"][vc_single_image image="9097" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Aviron Interactive Tough Series Rower [vc_row css=".vc_custom_1625661993318{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] END BORING WORKOUTS Aviron connects you with others, holds you accountable to your goals, and provides that extra motivation to work out more often and with greater intensity. At Aviron, we get it. You enjoy working out and the benefits it brings but hate how boring it can be. While strapped into our Tough Series Rower, transport yourself to scenic destinations, a place of fierce competition, or self-improvement through one of Aviron’s many fun and engaging workouts on this interactive fitness rower. Immerse yourself in new challenges while engaging 86% of your body’s muscles, and END BORING WORKOUTS. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625662511394{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="9293" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Create a fun interactive rowing experience The gradual resistance delivered by the interactive fitness machine’s air system mimics the feeling of rowing through water, while the resistance delivered by the magnetic system provides exceptionally strong and smooth torque that can be adjusted on the fly. All of this with interactive rowing and gaming options.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9292" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] About It Developed by Aviron’s scientific department in collaboration with professional athletes, the Tough Series Rower is a full commercial rowing machine designed to survive the usage demand of fitness facilities.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="9291" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Key Features •Vibrant 22” HD Touchscreen • Innovative Dual Air & Magnetic Resistance System • Easy & Automatic Resistance Adjustment • Industrial Poly-V Belt • Ergonomic seat • 4-Way Adjustable Foot Pads • Premium Construction[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9290" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Specifications • DIMENSIONS-249.5 x 53 x 111 cm • WEIGHT-125LBS / 56.5KG • MAX USER WEIGHT-507LBS / 230KG • FRAME-High strength aluminum • RESISTANCE-16 level dual air & magnetic system • BELT-Industrial poly-v belt • SEAT-Ergonomic seat with extra rear support • SCREEN-22” 1080P touchscreen • PROCESSORS-ARM 2.0Ghz dual core & 1.5Ghz quad core • BLUETOOTH-4.1 • CAMERA-2 megapixel front-facing • SPEAKERS-2x2 watt stereo • WARRANTY- 10-2-1[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### RunBEAT [vc_row css=".vc_custom_1632564315246{margin-top: 3em !important;margin-bottom: 2em !important;}"][vc_column][vc_column_text] Groundbreaking Indoor Running Experience Treadmills Don’t Have to be Boring With runBEAT, personal fitness levels don’t matter; you can run side by side with others while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in each runner’s speed, providing instant feedback during this interactive fitness game. Set Goals and Achieve Them Whether you are going to walk, run, or sprint, the race tracks on runBEAT offer appropriate distances for diverse workouts. runBEAT can be a complete workout from start to finish or just one part of an exercise routine — use it for warm-ups, interval training, and competitions. [/vc_column_text][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636549695671{margin-bottom: 30px !important;}"][vc_single_image image="9228" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] About runBEAT Group Training Running competitions Interval Training Cardio Workouts Running Schools [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636549704870{margin-bottom: 30px !important;}"][vc_single_image image="9227" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Key Features 4, 6, or 8 DRAX treadmills runBEAT kiosk for navigating the software Large screen required [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2" css=".vc_custom_1636549719038{margin-bottom: 30px !important;}"][vc_single_image image="9226" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Specifications CycloBEAT Game PC & Software with a global three-year warranty 24" Touchscreen (Optional – Wall Mount Kiosk Optional: Large 65” LED Screen and Cabinet contains the PC System Required: Screen (TV or Projector) / Heart Rate Straps (Polar or MyZone) / Indoor Spin Cycles Requires: 4-10 DraxFit Treadmills with BLE connection Recommended: Minimum 65” screen or projector. runBEAT supports multi-screen setups for bigger groups. Internet connection is required for software updates and global remote support. Power Supply: 12v (Power supply package included) Surge protector recommended [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636549724483{margin-bottom: 30px !important;}"][vc_single_image image="9225" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Product Dimensions Packaged: 27” x 20” x 45” Assembled: 26” x 19” x 45” Packaged Weight: 90 lbs Assembled Weight: 88 lbs The exercise area’s size depends on the amount of DRAX treadmills. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### cycloBEAT [vc_row full_width="stretch_row" css=".vc_custom_1626138605387{padding-top: 4em !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="CYCLOBEAT" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="ACTION-PACKED INDOOR CYCLING EXPERIENCE FOR TEENAGERS" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dgc5GGBJ7JZM"][vc_column_text] cycloBEAT is an action-packed indoor cycling experience designed especially for teenagers. It offers a safe and exciting activity that up to four players can enjoy simultaneously. Whether you're a seasoned cyclist or just starting, cycloBEAT provides a stimulating virtual environment for everyone. [/vc_column_text][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1688718241389{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1688722198539{margin-bottom: 30px !important;}"][vc_single_image image="16430" img_size="500x500" alignment="center"][/vc_column][vc_column width="1/2" css=".vc_custom_1688724928545{margin-top: 20px !important;margin-bottom: 30px !important;}"][vc_column_text css=".vc_custom_1688722538404{padding-top: 20px !important;padding-bottom: 10px !important;}"] Key Features [/vc_column_text][vc_column_text css=".vc_custom_1688722627494{padding-bottom: 30px !important;}"] Entertaining and High-Quality Games: cycloBEAT contains a variety of fun games allowing players to be fully immersed in the experience. Each game is designed to challenge and excite, providing a unique racing experience where skill and strategy are critical. Fun and Easy to Use: Staff assistance or wearables are unnecessary to enjoy this exciting indoor cycling. The user-friendly system allows players to navigate and engage with the games easily. It's a hassle-free and enjoyable experience for all. Regular Content Updates: We actively develop new game content to keep the experience fresh and engaging. Through our cloud service, players can expect regular updates introducing new games and features, ensuring there's always something new to discover with each visit. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1688723845983{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1688724960801{margin-top: 20px !important;margin-bottom: 30px !important;}"][vc_column_text css=".vc_custom_1688724457451{padding-top: 20px !important;padding-bottom: 10px !important;}"] Product Specs [/vc_column_text][vc_column_text css=".vc_custom_1688724468025{padding-bottom: 30px !important;}"] Complete Solution: The cycloBEAT system includes bikes, screens, and a console, providing a comprehensive and ready-to-use package for your venue. Configuration Options: Choose between two-screen and two-bike configurations or two-screen and four-bike designs, depending on the size and requirements of your space. Easy Access: The recumbent bikes in cycloBEAT feature a step-through design and handlebars, ensuring easy access for users of all abilities. [/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1688723724510{margin-bottom: 30px !important;}"][vc_single_image image="16431" img_size="500x400" alignment="center"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1688718241389{background-color: #f3f3f3 !important;}"][vc_column parallax="content-moving" width="1/2" css=".vc_custom_1688719440286{margin-bottom: 30px !important;}"][vc_single_image image="16432" img_size="500x400" alignment="center"][/vc_column][vc_column width="1/2" css=".vc_custom_1688725057601{margin-bottom: 30px !important;}"][vc_column_text css=".vc_custom_1688719666613{padding-bottom: 10px !important;}"] Product Dimensions [/vc_column_text][vc_column_text css=".vc_custom_1688723503252{padding-bottom: 20px !important;}"] Space-Saving Design: For four bikes, the console, and the screen, there is a need for only approximately 9 m2 (96 ft2) of space. The compact design of cycloBEAT allows you to maximize your venue's floor space while offering an exciting and engaging activity for your customers. Contact us today to bring the action-packed fun of cycloBEAT to your venue![/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" disable_element="yes" css=".vc_custom_1688718044971{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636605240486{margin-bottom: 30px !important;}"][vc_single_image image="16429" img_size="full"][vc_column_text css=".vc_custom_1625599689604{padding-top: 30px !important;padding-bottom: 30px !important;}"] About cycloBEAT • The power based programs have been designed for KEISER M3i bikes. • The heart rate based programs can use any kind of exercise bikes; only heart rate monitors are required for this type of exergaming. • Other than the kiosk with a touch-screen for selecting programs, cycloBEAT only requires a large screen.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636605453339{margin-bottom: 30px !important;}"][vc_single_image image="16430" img_size="full"][vc_column_text css=".vc_custom_1625599714498{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • The races included last 30, 46, and 56 minutes • Power and heart rate-based programs • Interactive indoor cycling in groups • For all kinds of people, isn’t limited by fitness levels • 1-x participants at the same time • Easy interface • Different social phases[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" disable_element="yes" css=".vc_custom_1688718034176{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636605474945{margin-bottom: 30px !important;}"][vc_single_image image="16431" img_size="full"][vc_column_text css=".vc_custom_1625599826859{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications • CylcoBEAT Game PC & Software with global 3 year warranty. • 24" Touchscreen Kiosk • Optional: Large 65” LED Screen and Cabinet contains the PC System • Required: Screen (TV or Projector) / Heart Rate Straps (Polar or MyZone) / Indoor Spin Cycles • Recommended: Minimum 65” screen or projector. cycloBEAT supports multi-screen setups for bigger groups. Internet connection is required for software updates and global remote support. Recommended number of bikes for one screen is 4-20 and 18-40 when using two screens. •Power Supply: 12v (Power supply package included) • Surge protector recommended[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636605480604{margin-bottom: 30px !important;}"][vc_single_image image="16432" img_size="full"][vc_column_text css=".vc_custom_1625599840811{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Dimensions • Packaged: 27” x 20” x 45” • Assembled: 26” x 19” x 45” • Packaged Weight: 90 lbs • Assembled Weight: 88 lbs The exercise area’s size depends on the amount of exercise bikes.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### 4Active [vc_row css=".vc_custom_1625635597999{margin-top: 4em !important;}"][vc_column][vc_column_text] For Active Gaming Master the game step by step! 4Active has diverse game content and it can be played by 1-4 players simultaneously. 4Active is fun for all ages, which means it has a lot of suitable locations. The games are controlled with custom-made ActivePads, which are durable, safe and stylish. Play together 4Active’s games have been designed to improve several skills: from balance, eye-foot coordination and spatial awareness to strategic thinking, reaction speed and teamwork. [/vc_column_text][vc_row_inner][vc_column_inner][vc_empty_space hide_on_mobile=""][vc_btn title="WATCH VIDEO" color="green" align="center" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DMLhANNBzJAY"][vc_empty_space hide_on_mobile=""][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="8722" img_size="full"][vc_empty_space height="10px" hide_on_mobile=""][vc_custom_heading text="About 4Active" font_container="tag:h4|font_size:24|text_align:left" use_theme_fonts="yes"][vc_column_text]4Active includes the cabinet and 4 ActivePads.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8721" img_size="full"][vc_empty_space height="10px" hide_on_mobile=""][vc_custom_heading text="Key Features" font_container="tag:h4|font_size:24|text_align:left" use_theme_fonts="yes"][vc_column_text] • Physical and cognitive benefits • Fun for all ages • Multiple difficulty levels and game modes • Players can join in in the middle of the game! • 1-4 players at the same time Add Nested Row [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space hide_on_mobile=""][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="8728" img_size="full"][vc_empty_space height="10px" hide_on_mobile=""][vc_custom_heading text="Product Specifications" font_container="tag:h4|font_size:24|text_align:left" use_theme_fonts="yes"][vc_column_text]• 4 x ActivePad Controllers • 4 x 43” Screens • 1 x PC system with preloaded software. • 4 x Active Games, with the option to purchase more games. • Warranty: 3 Year Game System, 1 Year ActivePad, online chat support, remote diagnostics with internet connection. • Play Area: 13’ x 5-6’ / 4 meters x 2 meters[/vc_column_text][vc_custom_heading text="Required Items:" font_container="tag:h5|font_size:22|text_align:left" use_theme_fonts="yes"][vc_column_text]• Power Supply: 12v • Surge protector recommended[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8727" img_size="full"][vc_empty_space height="10px" hide_on_mobile=""][vc_custom_heading text="Key Features" font_container="tag:h4|font_size:24|text_align:left" use_theme_fonts="yes"][vc_column_text] • Physical and cognitive benefits • Fun for all ages • Multiple difficulty levels and game modes • Players can join in in the middle of the game! • 1-4 players at the same time Add Nested Row [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### iWall [vc_row full_width="stretch_row" css=".vc_custom_1626098234253{padding-top: 4em !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="IWALL" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="GET YOUR GAME ON" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Your body controls the game!" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer mode in one of the several fitness games. Playing this interactive fitness game is easy and motivating for both kids and adults, and thanks to its diverse game content, iWall can be used for efficient exercise, training, a simple workout, or just for family fun! [/vc_column_text][vc_custom_heading text="You are the game controller." font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625514393600{padding-bottom: 30px !important;}"] The motion sensor of this exergame detects your movements, making you the game controller instead of a joystick. The faster you run and the higher you raise your knees in Parkour, the faster you run in the game. Get a quick warm up done; focus on improving your mobility, strength, and endurance; or sharpen your balance and coordination. iWall offers interactive fitness games that are also a perfect option for a cardio workout. If you’re interested in the iWall, contact Exergame Fitness today. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" align="center" css=".vc_custom_1632322854394{border-top-width: 1px !important;padding-top: 20px !important;padding-bottom: 20px !important;border-top-style: solid !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636546241155{padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9066" img_size="full"][vc_column_text css=".vc_custom_1625514512087{padding-top: 30px !important;padding-bottom: 30px !important;}"] About iWall iWall includes a stylish cover with two large displays, a computer, a motion sensor and 15 interactive fitness games. More games are available for a separate purchase for: • Schools • Fitness Clubs • Hotels, cruisers, airports • Activity and trampoline parks • Rehabilitation • And so many more![/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9065" img_size="full"][vc_column_text css=".vc_custom_1625514524975{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • 1–2 players at the same time • All ages, all fitness levels • Mobility, balance, muscular endurance • Coordination, reaction speed, spatial awareness • Strategy, timing, and focus • Cardio and HIIT[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636546391271{padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9064" img_size="full"][vc_column_text css=".vc_custom_1704832173801{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications • Gaming PC • Motion sensor • 2 x 55-inch HD screens • Graphics wall façade/cabinet • 6mm tempered protective glass • Wireless keyboard • 19 games • Power Supply: 12v (Power supply package included) • Surge protector recommended[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9063" img_size="full"][vc_column_text css=".vc_custom_1625514557661{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications • Packaged: 39" x 80" x 24" • Assembled: 117" x 78" x 11" • Packaged Weight: 514 lbs • Assembled Weight: 425 lbs [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### R & D [vc_row css=".vc_custom_1625572794215{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_column_text] Specs and Product Information • Frame: Welded Tubular Steel • Width: 31.25″ • Height: 65.5″ • Length: 76″ • Weight: 260 lbs. • Power Source: Self-Powered • Rungs: Solid Maple • Case: ABS/Polyethylene • Display Info: Elapsed time, calories burned, heart rate, feet climbed, and rate in ft/min • Warranty: 2-year parts[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8857" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Railyard Fitness Obstacle Course [vc_row css=".vc_custom_1625651293935{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] RAILYARD FITNESS OBSTACLE COURSE The Original Exercise-jump, climb, duck and crawl. Functional and FUN exercise for all ages. The Railyard Exergame includes 9-inch and 18-inch Platforms and Tops allowing you to position the 7-ft Rails horizontally or inclined at 9, 18, 27 or 36-inch levels using the round of flat side of the Rail. Modular design lets you design hundreds of layouts for variety, challenge, and productive programming. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] Develop global movement skills, agility, balance, coordination, endurance, poser, speed, and improved posture. Exercise on the Railyard brings the jungle to the gym, allowing for functional bodyweight movements that mimic those needed for athletic performance and truly functional musculoskeletal mobility. Moving activity up and onto an elevated round Rail demands neuromuscular engagement not experienced on the familiar ground, accelerating gains in functional movement. The Railyard is used for youth fitness, kids and adult sports conditioning, group fitness, personal training, obstacle course conditioning and when exergameRails are on the ground or on 9-inch Platforms used with senior programs to build coordination and balance. Use exergame Platforms and Top as Plyo Boxes when not attached to Rails. Key Features • Built to last decades • Rails hold 600 pounds • Each Platform includes 8 rubber feet safe for use on all gym floors. • For use with all ages and fitness levels. • Portable, move it from school to school, community events, promotions, etc. • Easy to set up, take down and store in small space. • The Railyard is designed for use indoors on flat stable surface. Product Specifications Rails are 7.6-feet long, 40 pounds and feature non-slip pads on Round side. 18 “Platforms are 24” x 24” and 9” or 18” tall. 18” weigh 24 pounds, 9” weigh 14 pounds, Tops are 24” x 24” x 2 inches and weight 8 pounds. Individual parts ship FedEx ground, packages ship by truck. Shipping not included in price. Fob Sparta Tn. 1 year all parts and labor warranty [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9259" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9258" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Rehab & Physical Therapy [vc_row css=".vc_custom_1625574237276{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Exercise and enhance your cognitive development. Exergame Fitness is proud to offer a new way for rehab and physical therapy patients to develop their neurological and cognitive function. Our products train the brain while combining movement and exercise. Our innovative combination of exercise and gaming can help improve mental focus, hand-eye coordination, reaction time, and more. Contact Exergame Fitness to learn more about how our fitness equipment can be used for rehab and physical therapy.[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625128204510{margin-bottom: 3em !important;}"][vc_column][vc_column_text] Top Rehab & Physical Therapy Exergame Products: Makoto to improve memory, cognitive processing, and more tWall for motor skills development Dynavision to help with visual -motor coordination iDance 2 DDR System for agility PaviGym Square 3.0 to enhance balance, speed, and more [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625128324979{margin-bottom: 3em !important;}"][vc_column][vc_custom_heading text="REHAB & PHYSICAL THERAPY" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2"][vc_single_image image="8683" img_size="full" onclick="custom_link" link="https://exergame.com/solutions/what-is-exergaming/"][/vc_column_inner][vc_column_inner width="1/2"][vc_column_text] Exergaming Exergaming for Physical Therapy and Rehabilitation Are you looking for new ways to enhance neurological and cognitive development for your patients? Then Exergame Fitness is the place for you! We offer a multitude of products that are beneficial for the therapy and rehab markets. They include the tWall, tWall Plus, Makoto, DDR, Square 3.0 and Dynavision. These products train multiple areas of the brain at the same time by combining movement tasks and exercises that challenge the patient’s visual perception. Educate yourself on how each product below can help with things like first step speed, mental focus, reaction time, concentration, concussion evaluation, hand-eye coordination, and neurological development. [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_custom_heading text="Products:" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1625133372279{margin-bottom: 2em !important;}"][vc_column width="1/2"][vc_single_image image="8691" img_size="full" onclick="custom_link" link="https://exergame.com/products/makoto-training-arena/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] Makoto Makoto is an exergame that works on timing, rhythm, and response-to-stimuli with the entire body. The Makoto improves areas of memory, speech, learning disabilities, cognitive processing, and more. Using Makoto is both fun and produces quantifiable results. Not only does this enable the therapist to track progress, but patient motivation increases as scores improve! [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8690" img_size="full" onclick="custom_link" link="https://exergame.com/products/twall-active-wall-games/twall-64/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] tWall This popular exergame can have a large impact in the rehab and physical therapy field by stimulating and improving motor and sensorimotor skills. The tWall works on coordination coordination; training gross and fine motor skills while securing mobility. The system includes gathering results and evaluating individual progress in short and long term studies. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625133379729{margin-bottom: 2em !important;}"][vc_column width="1/2"][vc_single_image image="8689" img_size="full" onclick="custom_link" link="https://exergame.com/products/twall-active-wall-games/twall-plus/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] tWall Plus tWall Plus is a new generation model that comes with tons of new features, including a sensor concept for therapy and an all–new more hygienic surface. Therapy programs using the tWall Plus deliver better outcomes and improve the patient’s reaction time, coordination, mobility, and sensory skills. The tWall Plus uses technology that allow patients to train special movement sequences. This also creates a fun and interactive approach to therapy or rehab while challenging the user. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8688" img_size="full" onclick="custom_link" link="https://exergame.com/products/dance-step-games/idance-2-wireless-dance-step-systems/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] iDANCE 2 DDR System iDance is a fun and challenging group exercise dance game of visual perception and physical skill. This exergame focuses on agility, speed, balance, coordination, and reaction. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_single_image image="8687" img_size="full" onclick="custom_link" link="https://exergame.com/products/twall-active-wall-games/dynavision-d2-vision-training-system/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] Dynavision Dynavision is an exergame that measures performance and records the data to track improvement. Training on the Dynavision improves reactions times, visual motor-coordination, and peripheral visual awareness. Designed for high performance athletic training, the D2 can help a quarterback see the whole field while focused on the down field receivers. It can help hitters in baseball recognize what type of pitch is being thrown more quickly. The D2 can also be very beneficial for athletes suspected of having a concussion. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8686" img_size="full" onclick="custom_link" link="https://exergame.com/products/active-floor-games/pavigym-square-3-0/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text el_class="vc_custom_heading"] PaviGym Square 3.0 Square 3.0 is an interactive fitness exergame that allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between participants. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHANameThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row] ### HOLOFIT™ VR Rowing [vc_row css=".vc_custom_1625660974624{margin-top: 4em !important;margin-bottom: 2em !important;}"][vc_column][vc_column_text] The Ultimate Motivation Solution for Fitness Reinvent Cardio Fitness Through Virtual Reality HOLOFIT™ reinvents interactive fitness through VIRTUAL REALITY. With HOLOFIT™ each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals. Compete with your friends at the gym, online, or with others in a gym class, track and improve your progress, get fit while having fun! [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1632564243414{margin-bottom: 20px !important;}"][vc_column][vc_column_text] Make Cardio Fitness Fun, Social, and Competitive Attracting new customers and retaining old ones is challenging — but we can change that! [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] HOLOFIT™ Never Gets Boring New environments and features keep on coming! It offers exclusive premium services through performance follow-up, virtual coaching, and online or local competitions encompassing training, relaxation, and gaming. You can experience interactive fitness anywhere in the world — and always at your gym! About HOLOFIT™ HOLOFIT™ is the leading global VR interactive fitness software platform that offers multisport immersive VR training, competition, fun, and networking, across borders, anywhere you choose to train. HOLOFIT has been used in:  Fitness Centers Corporate Gyms Residential Gyms Hotel Gyms Sports Clubs Entertainment Centers Hospital Rehab Non-Profit Organizations Schools Key Features Training with HOLOFIT has unique features:  Gamification Increased Cardio Goals Total Immersion Specific Workout Programs Goal Setting Lifetime Stats Performance Monitoring Custom Workouts Multiplayer functionality that brings in challenges, social integration, and competition Product Specifications: Requires:  VR Headset (HTC vibe only) (Oculus is not supported) VR lighthouse VR Windows 10 PC USB C cable (for connection from PC to fitness equipment) Exercise equipment Power outlets (PC, link box, and lighthouses) (lighthouses will be mounted on the ceiling) (110v/220v AC) Internet (Wifi or Ethernet) (Ethernet for remote support) Open unobstructed space. Monitor, mouse, keyboard for the PC HTC link box Steam VR System: The maximum supported play area is 40 feet.  Can have multiple play areas.  Play areas cannot intersect. Currently, only compatible with: Concept2 rowers with PM5 monitors, WaterRower rowers with S4 monitors, Matrix 7xe elliptical machines, Life Fitness recumbent bicycles with SE consoles. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9282" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9280" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9281" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Dynavision D2 Vision Training System [vc_row full_width="stretch_row" css=".vc_custom_1626098068445{padding-top: 4em !important;padding-bottom: 4em !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="DYNAVISION D2 VISION TRAINING SYSTEM" font_container="tag:h3|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="What gets measured, gets results!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] At Exergame Fitness, we’re proud to offer this fitness product to you and your facility. This product will help you be a better athlete because it focuses on areas many athletes in training may not consider. Unlike other reactive training systems, the Dynavision D2 is the only fitness system that incorporates a tachistoscope that increases the degree of focus and cognitive that is essential for producing the needed reactive results for top athletes. Unlike other fitness products, this system will focus on helping you focus and use your cognitive skills. This product is designed to help athletes improve and move toward a high-performance, which is what makes it such a unique system to use. For more information on this fitness product, reach out to us and provide further details. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636550166357{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636550177450{margin-bottom: 30px !important;}"][vc_single_image image="9060" img_size="full"][vc_column_text css=".vc_custom_1646471217767{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Dynavision The Dynavision was developed to train sensory motor integration through the visual system. Designed for high-performance athletics training, it was soon discovered as an incredible evaluation tool for head injuries, concussions, and visual field-deficits. The Dynavision D2 Visuomotor with a Tachistoscope is the only system used by athletes, both professionals and amateurs in all sports for reactive/cognitive training and testing.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636550185189{margin-bottom: 30px !important;}"][vc_single_image image="9059" img_size="full"][vc_column_text css=".vc_custom_1646471355962{padding-top: 30px !important;padding-bottom: 30px !important;}"]   About Dynavision The Dynavision D2 has been recognized as the premier attention task recorder for over 25 years. Programmable options standard with Dynavision enable users to facilitate individualized programs for people of different ages, abilities, and conditions. The Dynavision is a versatile machine: • Sports Performance Training • Rehabilitation • Concussion Management/Evaluation[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636550195130{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636550203255{margin-bottom: 30px !important;}"][vc_single_image image="9058" img_size="full"][vc_column_text css=".vc_custom_1646471371214{padding-top: 30px !important;padding-bottom: 30px !important;}"]   Key Features •Lightweight and same large working area with upgraded lights flashing both red and green. • Height adjustable and impact resistant • 64 raised 3D targets arranged in 5 rings • Targets adjustable: Location, Color, Frequency, and Duration • Tachistoscope flashes numbers, letters, words, math, and icons[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636550208170{margin-bottom: 30px !important;}"][vc_single_image image="9057" img_size="full"][vc_column_text css=".vc_custom_1646471429966{padding-top: 30px !important;padding-bottom: 30px !important;}"]   Product Specifications   Required Items: • Power Supply: 115 V- 50/60 Hz or 230 V- 50/60 Hz • In Crate Box Dimensions: 70.5’’ X 53’’ X 17.25’’ • Out of Crate Dimensions: Light board in lowest position is 65.75’’ (Sticks out from wall about 7’’ due to wheels) Max Height 7’ 11.5’’ (95.5’’) • Packaged Weight: 330 lbs • Assembled Weight: 127 lbs • 1 year complete warranty • Printer- Compatible with any USB printer that supports Windows XP or Windows 7 Operating System • Installation- Any wall mounting surface; wood, drywall, or masonry. Detailed installation instructions and hardware included. The D2 should be installed in an area with controllable lighting as it should be run at a low ambient light level.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625285821058{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_column_text] THE #1 SOURCE FOR INTERACTIVE Fitness & Game Products [/vc_column_text][vc_row_inner css=".vc_custom_1625286043459{margin-top: 2em !important;}"][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_btn title="STAY INFORMED" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fnewsletter-sign-up%2F"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row] ### Makoto Training Arena [vc_row full_width="stretch_row" css=".vc_custom_1626100009678{border-bottom-width: 1px !important;padding-top: 4em !important;padding-bottom: 4em !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="MAKOTO TRAINING ARENA" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="IMPROVE FOCUS. IMPROVE REACTION TIME IMPROVE THE BODY-BRAIN CONNECTION" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="REPAIR & REGROW NEUROLOGICAL PATHWAYS" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] One of the fitness products we offer at Exergame Fitness is the Makoto Training Arena. This fitness product isn’t just a way to help athletes improve their reaction time and focus, it can also help with body-brain connections and repair the neurological pathways in the brain. What’s better than exercising the body as well as the brain? The Makoto Training Arena is unique in sports enhancement. Training with this fitness product improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. Its random, 360-degree, multi-planar environment provides a close approximation to real-time sports. Reaction time to random stimuli and accuracy can be tracked individually and also by teams. And while sports-specific drills are an option, the Makoto Training Arena’s biggest benefit is the systemic improvement in the performance of the brain and central nervous system. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626100021865{border-bottom-width: 1px !important;padding-top: 50px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="GO BEYOND PHYSICAL FITNESS" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Makoto is a game. It combines exercise with the proven science of Sensory Integration therapy to improve neurological and physical performance. A good workout takes just 15 minutes, which can be exceptionally beneficial when it comes to trying those who only have a limited amount of time. Coaches, trainers, and athletes all remark on how Makoto achieves their goals while not feeling like therapy or training. And we all know we work hardest when we’re at play! Are you interested in trying out this fitness product? Contact us today to learn more about this fitness product. [/vc_column_text][vc_video link="https://youtu.be/R9s-o-yUDA4" el_width="50" align="center"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626100038878{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9301" img_size="full"][vc_column_text css=".vc_custom_1625684565962{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Makoto Makoto Arena does what no other piece of equipment can. Reach your maximum potential for mental and physical performance. Makoto has been used in: • Medical Rehabilitation • Special Needs/Autism • Physical Performance • Youth Fitness • Senior Wellness[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9300" img_size="full"][vc_column_text css=".vc_custom_1625684580385{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features Training with Makoto helps improve • First-step speed • Reaction time • Mental focus • Concentration • Hand-eye coordination • Foot-eye coordination • 360-degree, multi-planar environment provides a close approximation to real-time sports.[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626100245023{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9299" img_size="full"][vc_column_text css=".vc_custom_1625684604333{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Required Items: • Power Supply: 115VAC (Power supply package included) • Surge protector recommended Product Dimensions: • Assembled: 100" x 87" x 68" • Packaged Weight: 400 lbs • Assembled Weight: 250 lbs Warranty: • Tablet – 6 Mo. • Electronics: 1 Year • Steel: Life Time[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9298" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Portfolio - 4 columns ### Portfolio - 3 columns ### Blogs ### Exergame Home [vc_row full_width="stretch_row"][vc_column] Our Solutions We Provide Health Clubs, YMCA's, Parks/Recs and Schools the best Interactive Fitness & Gaming Products PUTTING FUN INTO GETTING FIT STARTS WITH US! Our products [/vc_column][/vc_row][vc_row full_width="stretch_row" equal_height="yes" content_placement="middle" css=".vc_custom_1619775894922{margin-right: 0px !important;margin-left: 0px !important;padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e3ddc3 !important;}"][vc_column][vc_column_text css=".vc_custom_1619775624570{margin-bottom: 3em !important;}"] welcome! [/vc_column_text][/vc_column][vc_column css_animation="fadeInUp" width="1/3" css=".vc_custom_1617876802095{margin-right: 20px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9569" img_size="full" onclick="custom_link" link="https://exergame.com/what-is-exergaming/"][vc_empty_space height="12px" hide_on_mobile=""][vc_column_text] What is Exergaming? [/vc_column_text]Explore further[/vc_column][vc_column css_animation="fadeInUp" width="1/3" css=".vc_custom_1617876867977{margin-right: 10px !important;margin-left: 10px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}" offset="vc_hidden-xs"][vc_single_image image="9599" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/"][vc_empty_space height="12px" hide_on_mobile=""][vc_column_text] Our Solutions [/vc_column_text]Explore further[/vc_column][vc_column css_animation="fadeInUp" width="1/3" css=".vc_custom_1617876910724{margin-left: 20px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}" offset="vc_hidden-xs"][vc_single_image image="9598" img_size="full" onclick="custom_link" link="https://exergame.com/products/"][vc_empty_space height="12px" hide_on_mobile=""][vc_column_text] Our Products [/vc_column_text]Explore further[/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1629463247869{background-image: url(https://exergame.com/wp-content/uploads/2021/08/01.jpg?id=9580) !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}" el_class="mon-thu"][vc_column css_animation="fadeInLeft" width="1/2" icons_position="left"][vc_empty_space height="11.4em" alter_height="none" hide_on_mobile=""] Book a ConsultationBook Now[vc_empty_space height="10.7em" alter_height="none" hide_on_mobile=""][/vc_column][vc_column width="1/2" icons_position="left"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1662213610581{padding-top: 3em !important;padding-bottom: 2em !important;background-color: #f3f0e4 !important;}"][vc_column][vc_column_text css=".vc_custom_1629461192721{margin-bottom: 3em !important;}"] Our Product Videos [/vc_column_text][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1629463675993{background-image: url(https://exergame.com/wp-content/uploads/2021/08/08.png?id=9556) !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}" el_class="sign-ufp"][vc_column width="5/12" icons_position="left"][/vc_column][vc_column css_animation="fadeInRight" width="7/12" scheme="dark" icons_position="left"][vc_empty_space height="10.1em" alter_height="none" hide_on_mobile=""] Sign Up to Learn More about the Ultimate Fitness ProductsView Products[vc_empty_space height="8.25em" alter_height="none" hide_on_mobile=""][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1619780719251{padding-top: 4em !important;padding-bottom: 4em !important;background-color: #f3f0e4 !important;}"][vc_column][vc_column_text css=".vc_custom_1629536135674{margin-bottom: 5.65em !important;}"] Our Product Galleries [/vc_column_text][vc_gallery type="image_grid" images="9601,9602,9604,9605,9606,9658,9659,9660,9661,9662,9663,9664" img_size="375x375" onclick="" el_class="product-gallery"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1619780057975{padding-top: 4em !important;padding-bottom: 4em !important;background-color: #2b2b2b !important;}"][vc_column][vc_column_text]I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment.Mike RoarkWhen we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time!Jamie CraigThe research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers.Dan LawlerIn all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment.Sara Thompson[/vc_column_text][/vc_column][/vc_row][vc_row scheme="default" css=".vc_custom_1619684470523{margin-top: 3em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text css=".vc_custom_1617717685183{margin-bottom: 5.6em !important;}"] Benefits of Exergaming [/vc_column_text][vc_row_inner el_class="benefit-exergaming"][vc_column_inner width="1/5"][vc_single_image image="1168" img_size="full" alignment="center"][vc_column_text] Engagement, Fairness & Equality, Team Building And Accountability[/vc_column_text][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="1167" img_size="full" alignment="center"][vc_column_text] Agility, Strength And Coordination[/vc_column_text][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="1166" img_size="full" alignment="center"][vc_column_text] Learning, Behavior, Memory And Cell Growth[/vc_column_text][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="1165" img_size="full" alignment="center"][vc_column_text] Rewards, Goal Setting And Benchmarking[/vc_column_text][/vc_column_inner][vc_column_inner width="1/5"][vc_single_image image="1164" img_size="full" alignment="center"][vc_column_text] Disease Prevention And Endurance[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" equal_height="yes" content_placement="middle" css=".vc_custom_1629450031566{padding-top: 8.75em !important;padding-bottom: 10em !important;background-image: url(https://exergame.com/wp-content/uploads/2021/08/24.png?id=9557) !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_column css_animation="fadeInLeft" width="1/2" icons_position="left"][/vc_column][vc_column css_animation="fadeInRight" width="1/2" icons_position="left"] Our Product SolutionsBuy now[/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1648179889639{padding-top: 4em !important;padding-bottom: 3em !important;background-color: #f3f0e4 !important;}"][vc_column][vc_column_text css=".vc_custom_1618982660085{margin-bottom: 5.6em !important;}"] Our Blogs [/vc_column_text] November 11, 2025 Inspiring Movement, Fun, and Connection for Y-Kids November 11, 2025 Building Better Learners Through Movement: The Case for Exergaming in Charter Schools November 6, 2025 Exergaming Gets Kids Active at the Boys & Girls Club of Martin Cty[/vc_column][/vc_row][vc_row css=".vc_custom_1648178623242{margin-top: 50px !important;margin-bottom: 50px !important;}"][vc_column][vc_column_text]Exergame Fitness: A Pioneer in the Field of Combining Technology with Fitness It's no secret that technology has gotten a firm foothold in our lives. We rely on it for just about everything, from communicating with friends and family to getting directions to the nearest coffee shop. So why should our fitness routine be any different? At Exergame Fitness, we believe in blending technology with fitness to create a fun and engaging experience. Our goal is to revolutionize how people get fit, and we're well on our way! Keep reading to learn more about what sets us apart from other fitness companies. What sets us apart from other fitness companies is our use of technology. We believe that by blending gamification and technology, we can create a fun and engaging experience that will motivate people to get fit. Our products are designed to challenge players of all skill levels, and we're constantly adding new games to keep things fresh. In addition, our use of technology allows us to track players' progress and provide them with feedback so they can see how they're doing. Our interactive fitness products engage customers and help transform lives by making exercise fun, social, and rewarding: We provide the finest interactive fitness and games products to Health Clubs, YMCAs, Parks/Recks, and schools. All of our products are made with high-quality material and backed by a Lifetime Warranty. Our goal is to improve people's lives by making fitness fun! We have a wide variety of products that are sure to get you moving, sweating, and having fun! From dance games to sports games, we have something for everyone. Some of the popular games that you will find at Exergame Fitness include: Active Floor Games Active Wall Games Dance & Step Games Gaming Bikes Interactive Climbing Strength & Cardio Neuro-Motor Cognitive Neuromuscular Training Almost all of our games can be tailored to any fitness level, so everyone can get a great workout. So, what are you waiting for? Get moving with Exergame Fitness! We guarantee you'll have a blast while getting fit![/vc_column_text][/vc_column][/vc_row] ### Exergame App [vc_row][vc_column width="1/3"][vc_column_text] Get The Exergaming App 1. Download the app Apple App Store Download Google Play Store Download Amazon App Store Download 2. Search for the Exergame channel 3. Subscribe to the channel 4. Choose a workout 5. Press play! [/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="8620" img_size="full"][/vc_column][vc_column width="1/3"][vc_column_text] Connect to the Exergame Channel Having trouble finding or subscribing to our channel? See step by step instructions here! [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_custom_heading text="Exergame Products Available On App:" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][vc_row_inner][vc_column_inner width="1/3"][vc_single_image image="8623" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/products/twall-active-wall-games/twall-64/"][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="8622" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/products/active-floor-games/fit-interactive-3-kick/"][/vc_column_inner][vc_column_inner width="1/3"][vc_single_image image="8621" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/products/active-floor-games/fit-interactive-heavy-ball/"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row] ### T-Wall Plus [vc_row full_width="stretch_row" css=".vc_custom_1626099142301{padding-top: 4em !important;padding-bottom: 4em !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="T-WALL PLUS" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="THE ULTIMATE INTERACTIVE REHABILITATION PRODUCT" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The T-WALL Plus is one of our premium products for interactive rehabilitation. If you’re looking for a sensor concept for therapy in your facility, then the T-WALL Plus is the best product to use. This interactive rehabilitation product is top of the line and will thrive in any therapy or even childcare environment. It can also help with physical therapy and rehabilitation as well as schools and childcare centers to ensure kids get optimum fitness. The T-WALL Plus is a new generation model that comes with tons of new features including a sensor concept for therapy and an all new, more hygienic surface that is easy to clean and perfect for heavy use. For more information about the T-WALL Plus, watch out video. [/vc_column_text][vc_btn title="TWall Plus Gallery" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FTwall-Plus-Therapy-Performance-Wall%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636551352769{border-top-width: 1px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636551361374{margin-bottom: 30px !important;}"][vc_single_image image="9114" img_size="full"][vc_column_text css=".vc_custom_1625596653481{padding-top: 30px !important;padding-bottom: 30px !important;}"] About tWall Plus The tWALL Plus is a top of the line training tool in the rehablitation and therapy enviroment. Innovated and manufactured with high precision in Germany the tWall Plus is perfect for: • Physical Therapy • Physical Rehabilitation • SPED Classes & Training • Schools & Childcare Centers • Youth Fitness[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636551368832{margin-bottom: 30px !important;}"][vc_single_image image="9113" img_size="full"][vc_column_text css=".vc_custom_1625596676461{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Reaction Training & Programming • Hand-Eye Coordination • Neurological Development • Any Age, Any Level,Any Ability • Focus Training for ADD/HD • Simple to Install, Slim Wall Design[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636551375987{background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1636551384355{margin-bottom: 30px !important;}"][vc_single_image image="9115" img_size="full"][vc_column_text css=".vc_custom_1625596744297{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Included Items: • LED. Multicolor Light sensors • Touch Buttons: plastic, color translucent White • Frame integrated Control Unit Required Items: • Power: 90-264 V AC; 47-63 Hz • Power Supply: 24V (Power supply package included) • Surge protector recommended Product Dimensions: • Varies: see below Warranty: • 1 Year[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636551393914{margin-bottom: 30px !important;}"][vc_single_image image="9116" img_size="full"][vc_column_text css=".vc_custom_1625257817618{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="TWall Plus Product Sheet" color="success" align="left"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Reax Lights [vc_row full_width="stretch_row" css=".vc_custom_1636548445643{padding-top: 50px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="REAX LIGHTS" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Sudden Dynamic Interactive Wireless Experience" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Train To React with Reax Lights" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1653302803937{margin-bottom: 15px !important;}"] Reaxing Training is a cutting-edge, exergaming technology conceived to teach the body how to react to unpredictable motor interferences generated by specific pieces of equipment in order to improve proprioceptive and reactive skills. The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over WiFi. Use it with accessories and a trainer or alone and experience with tons of installed programs and customizable exergaming workouts. The Reax Lights are the only fitness technology that uses sudden dynamic interferences to provide reaction, speed, training, and more for everyone. [/vc_column_text][vc_btn title="REAX GALLERY" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FReax-Target-Lights%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1632568651388{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9012" img_size="full"][vc_column_text css=".vc_custom_1653303023159{padding-top: 30px !important;padding-bottom: 30px !important;}"]   About Reax Lights The Reax Lights are a wireless LED reaction system that can be controlled with a tablet over Wi-Fi. Use it with accessories and a trainer or alone and experience interactive exergaming fitness, which includes: • Exercise For Kids • Reaction & Speed Training • Group Training[/vc_column_text][vc_single_image image="9010" img_size="full"][vc_column_text css=".vc_custom_1625771845687{padding-top: 30px !important;padding-bottom: 30px !important;}"]   Product Specifications Included Items: • 6pk or 12pk of LED Multicolor Touch Pads: plastic, color (white, black, grey) • Metal Brackets for hanging pads • Wireless Network Router • Tablet with Android OS Required Items: • Power Supply: 110V • Surge protector recommended Product Dimensions: •TBA Warranty: • TBA[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9011" img_size="full"][vc_column_text css=".vc_custom_1625771826164{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Reaction Training & Programming • Hand-Eye Coordination • Neurological Development • Any Age, Any Level, Any Ability • Full Customization • Wireless Technology • No Installation Needed[/vc_column_text][vc_single_image image="9009" img_size="full"][vc_column_text css=".vc_custom_1625771865145{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="Reax Lights Product Sheet" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2017%2F01%2FExergame-REAX-Sales-Book-170127-588b64f44485c.pdf|target:_blank"][/vc_column][/vc_row] ### Play Wall [vc_row css=".vc_custom_1626098745538{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="PLAY WALL" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="A REVOLUTIONARY NEW WAY TO PLAY & EXERCISE!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="PlayWall is a new interactive children’s lighting panel, combining LED lighting with motion sensing technology to create a fun and exciting exercise and play environment." font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The PlayWall is one of our favorite fitness products because of everything that it has to offer. Not only can it help with exercise and getting into better shape, but it’s also fun and challenging for children. The PlayWall has internative lighting panels for kids as well as motion-sensing technology to keep the mind and the body stimulated during exercise and in a play environment. This fitness product also has two game modes, so there are constant challenges when it comes to getting in shape and having fun. Watch our video to learn whether this fitness product would be beneficial for your facility. [/vc_column_text][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1631183393553{padding-top: 30px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626098767777{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #ffffff !important;border-top-style: solid !important;}"][vc_column width="1/2"][vc_single_image image="9080" img_size="full" css=".vc_custom_1625516596788{padding-top: 20px !important;}"][vc_single_image image="9079" img_size="full" css=".vc_custom_1625516605269{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Play Wall features a network of full spectrum LEDs, sensors, and a wide variety of animated light games and program sequences. Fun for the whole family PlayWall engages kids, tweens, parents and caregivers with interactive light games. Play Wall illuminated surface responds to touch by changing color, brightness and pattern. Kids, parents and friends can take turns or simultaneously touch the wall to make cool dynamic mood lights. 2 Game Modes: Game mode: which promotes exercise, coordination, and fun. Play mode: which turns the surface into a beautiful interactive color canvas. Scalable – The PlayWall modes are programmable to be age appropriate. With variation in scale, speed and complexity of gameplay.Robust & Reliable –  Using proven LED sensor technology in a totally self-contained design, all that is required for operation is a 24 volt DC power supply. Specs and Product Information Product overall dimensions: 198 (W) X 104 (H) X 7 (D) Centimeters. Play Surface: 152 X 92 Centimeters (horizontal landscape aspect ratio) Weight: 42.3 Kilograms. Materials: ABS Plastic, (thermoform parts) HDPE (surface material) Mounting: Z-clip mounting, with positive lock screws. Input Voltage: Universal Input, 85-264 VAC, 47-63 Hz. Touchscreen: 7″ Diagonal WVGA 800 X 480 Pixels, 24 Bit RGB, Portrait Mode. Capacitive Touch Screen. IR remote: Hand-held infrared remote control unit.Sound: Stereo, via twin internal speakers. Score Display: (Option) Dual Score Counters, Countdown Clock. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Scan To Win [vc_row css=".vc_custom_1625573078475{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Exergame Fitness at YMCA General Assembly 2016 - Booth #913 Please excuse our dust while we mess around with the backend of the site. The poker chips will be available after the YMCA General Assembly and drawings will start the following week. Good luck and come back soon to check out the prizes! [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625228626629{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="8874" img_size="full"][/vc_column][vc_column width="1/2"] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHANameThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row][vc_column][vc_custom_heading text="POKER CHIP WINNERS & PRIZES" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1625573113029{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_column_text]https://youtu.be/DziwzVSazE8[/vc_column_text][/vc_column][vc_column width="1/2"][vc_gallery type="nivo" interval="3" images="8877,8878,8879,8880,8881,8882" img_size="full" onclick="img_link_large"][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Product Index Active Wall Games REAX Station Wall tapWall Reax Lights TWall 64 TWall 32 TWall 16 TWall Plus CardioWall compact Duo CardioWall Landscape CardioWall Portrait Pavigym Vertical 3.0 Eyeplay Wall MotionMagix Wall Play Wall Dance & Step Games iDance 2 Wireless Dance & Step iStep Impact Arcade Platform Fitness Mat/Dance Shadow Mat Gaming Bikes cycleBeat Exerbike GS Spivi Virtual Indoor Cycling Trixter VR Web Racing Interactive Climbing GlowHolds Treadwall Laddermill Trailblazer Traverse Ledgewall Freedom Climber Everlast Climbing Wall   Active Floor Games 4 Active Makoto Training Arena Pavigym Square 3.0 Pavigym Combo 3.0 Pavigym Sprint 3.0 Fit Interactive 3 Kick Fit Interactive Heavy Ball Fit Interactive Jump Q CardioWall Pro-X Nexersys MotionMagix Floor Reax Lights Strength & Cardio Holofit VR Software runBeat Aviron Interactive Rower Ab Coaster Railyard Fitness iWall Interactive Ab Training Jacob's Ladder Laddermill Viper Rope Climber TRX Waterrower VGS Nexersys Jumpsport Fitness Trampolines Patch Fitness Exergame Concept Rooms Playground Room Youth X Room Performance X Room Pavigym Prama Room Mobile Solution ### Pavigym Prama [vc_row css=".vc_custom_1625572594941{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Transform Any Space into the Ultimate Fitness Room! The Pavigym PRAMA room is an all-in-one fitness room. Combining their 3.0 product line with interactive PRAMA MOOD LED lights, including training software that includes over 500+ workouts. Pavigym takes all of their best-selling products, concepts and training and combines them into one amazing interactive fitness experience. The Pavigym Combo 3.0, Square 3.0, Sprint 3.0 and more make it so every inch of your gym space is potential for great workouts. Combine this with the refined expert training programs and software, and you have fitness space unlike anything before. PRAMA maximizes the versatility and productivity of every inch of your club. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625221427573{margin-bottom: 3em !important;}"][vc_column width="1/3"][/vc_column][vc_column width="1/3" css=".vc_custom_1625221183820{padding-right: 1em !important;padding-left: 1em !important;}"][vc_btn title="Request Your Quote Today" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][vc_column width="1/3"][/vc_column][/vc_row][vc_row css=".vc_custom_1625221935510{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_single_image image="8847" img_size="full"][/vc_column][vc_column width="1/2"][vc_gallery type="nivo" interval="3" images="8848,8849,8850,8851,8852,8853" img_size="full" onclick="img_link_large"][/vc_column][/vc_row][vc_row css=".vc_custom_1625572606803{margin-bottom: 3em !important;}"][vc_column][vc_column_text] PRAMA: THE INTERACTIVE FITNESS PLATFORM https://vimeo.com/158939394[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### YMCA General Assembly [vc_row css=".vc_custom_1625578443969{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column width="2/3"][vc_column_text] Exergame Fitness at YMCA General Assembly 2019 - Booth #613 We had an amazing time at the 2016 YMCA General Assembly sharing how we’ve impacted the organization with our YMCA Youth Fitness Programs, and we are very much looking forward to YMCA General Assembly 2019 in Anaheim, CA! YMCAs across the country continue to invest in exergaming and interactive fitness options for their members. For programs focusing on Youth Development, Healthy Living, and Social Responsibility, Exergaming is the solution for you! Come to Booth #613 to learn how The Ys are focusing on their Teen & Tween Problem, providing fun interactive-fitness options for Small Groups and Personal Training, as well as fitness programs for families to enjoy. See our SmugMug gallery of the 2016 YMCA General Assembly show click here for more photos and videos of The Y trade show. [/vc_column_text][vc_column_text]https://www.youtube.com/watch?v=K-Oy3IGTj9Q&feature=emb_imp_woyt[/vc_column_text][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2"][vc_column_text]https://www.youtube.com/watch?v=aBcoQwiPIL4&feature=emb_imp_woyt[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2"][vc_column_text]https://www.youtube.com/watch?v=zQsU6McQWMU&feature=emb_imp_woyt[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][vc_column width="1/3"] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### NRPA [vc_row css=".vc_custom_1625572324713{margin-top: 4em !important;}"][vc_column][vc_column_text] Exergame Fitness at NRPA 2016 We had an excellent time as always at NRPA 2015. Now the next annual National Recreation & Parks Association show is right around the corner - which will be held in St. Louis, Missouri, October 6-7. Since last years show we have been around the nation at other fitness industry trade shows. Below you can find links to our media galleries on the 2016 YMCA General Assembly, IHRSA 2016, and NRPA 2015. Stay tuned for more updates on the Exergame Fitness booth at NRPA 2016! To see our SmugMug gallery of NRPA 2015 click here for more photos and videos of the trade show. To see our SmugMug gallery of the 2016 YMCA General Assembly show click here for more photos and videos of the trade show. To see our SmugMug gallery of the 2016 IHRSA show click here for more photos and videos of the trade show.   https://youtu.be/X3cIjOSnKKU[/vc_column_text][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_custom_heading text="Exergaming Products at the 2016 NRPA Conference" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1625572333376{margin-bottom: 3em !important;}"][vc_column width="1/4"][vc_custom_heading text="TWall 64" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-wall-games%2Ftwall-64%2F"][vc_single_image image="8835" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Train for power, agility, endurance, & more. The tWALL 64 is the perfect size for kids yet is big enough to let two or three people play at the same time. [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="Fit Interactive 3-Kick" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-3-kick%2F"][vc_single_image image="8834" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Punch and Kick For A Seriously Fun Workout! 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped. [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="iDance 2 Dance & Steps" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fdance-step-games%2Fidance-2-wireless-dance-step-systems%2F"][vc_single_image image="8833" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] iDance is a fun and challenging group exercise dance game of visual perception and physical skill. Simple to learn. Exciting to play! [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="Exerbike GS" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Fexerbike-gs%2F"][vc_single_image image="8832" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Trixter [vc_row full_width="stretch_row" css=".vc_custom_1626139044105{padding-top: 4em !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="TRIXTER" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The New Age of Gaming Bikes" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Bring Your Workout Into a Virtual Reality" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Trixter exerbike combines the best of both worlds when it comes to working out and gaming. With this new age gaming bike, you can expect a spin cycle because it uses a chain drive. It also has the feeling of a road style bike and electronically controlled resistance to change gears just like you would do with a road cycle. Essentially, you’re able to get a great workout in while also continuing to play some of your favorite games. Additionally, the resistance is changed with a button on the handlebars with a (+) and a (-) indicator. This will help you ramp up your workout or wind it down much easier. Whether you want to add this exerbike into a home or a fitness facility, you can expect a workout like you’ve never had. For additional details on this exerbike and how it can be a beneficial addition to any establishment, you can contact us today. [/vc_column_text][vc_btn title="TRIXTER GALLERY" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FTrixter-VR%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636548204617{padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9168" img_size="full"][vc_column_text css=".vc_custom_1625602691440{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Trixter • The Trixter is a spin cycle that uses electronic controlled resistance to deliver a unique simulation. Going up hill, down hill, through a sand trap and more add to a totally new workout experience: • Single user & multiplayer options for local and worldwide racing • Electronically controlled resistance system that syncs with screen[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9167" img_size="full"][vc_column_text css=".vc_custom_1625602707111{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Analytics & Monthly Reports for Gym Owners • 4 Different Exercise Modes • 114 Unique Exercises, with more to come • Realistic Collision Features • Create Custom Challenges • Data Automatically Saved to Cloud • Facial Recognition Login[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636548212325{padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="9166" img_size="full"][vc_column_text css=".vc_custom_1625602732125{padding-top: 30px !important;padding-bottom: 30px !important;}"]   Product Specifications Included Items: • 22-inch Dell All-in-One touch screen PC • Windows 10 Home Edition OS Required Items: • Power: 90-264 V AC; 47-63 Hz • Power Supply: 110V (Power supply package included) • Surge protector recommended • Internet Connection (needed for updates, data tracking, and multiplayer) Product Dimensions: • Assembled: 145x72x131 cm (HxWxL) • Training Area: 3.3'x5' (WxL) Product Weight: • Assembled: 178.574 lbs • Max User Weight: 299 lbs Warranty: • Bike: 1 Year • Dell AiO: 3 Years [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9165" img_size="full"][vc_column_text css=".vc_custom_1625257817618{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="Trixter Product Sheet" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2017%2F01%2FTrxiterVR_full-170125-5888e051683ff._compressed.pdf|target:_blank"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Patch Fitness [vc_row css=".vc_custom_1625653045239{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] PATCH FITNESS Create Your Own Obstacle Course Design Your Own Workout Routine With Multiple Configurations & Progressions Patch Fitness combines the most fundamental human movements: duck, crawl, climb, leap, roll – on a challenging course for any fitness level (beginner through advanced) and for any age. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] About Patch The Patch Fitness system is a simple and fun way to get engaged in fitness at any age. Regardless of your activity level or ability, Patch offers something for everyone. Basic Fundamental Exercise Movements: • Go Over Something • Go Under Something • Go Around Something Based on All Components of Fitness • Reaction Training & Programming • Muscular Strength • Muscular Endurance • Cardiovascular Endurance • Body Composition • Flexibility Key Features • 50% lighter than any other portable obstacle course • Easy to stack for storage, stores in a 6' area • Simple to Advanced fitness programs come with system • Use both indoors and outdoors Specs and Product Information • 8 Beams (6' Long) (15 lbs) • 8 Bases: 36" Height and 24" Width Patch Also Includes: • Adult / Cross Training Program Manual • Kids Fitness Program Manual • 1 Year Warranty [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9265" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9264" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9263" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### IHRSA [vc_row css=".vc_custom_1625457713051{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Will you be attending IHRSA 2018? We had an excellent time as always at IHRSA last few years. Thank you to everyone who came out to see the exciting world of exergaming and interactive fitness! If you will be attending IHRSA 2018 let us know so we can discuss how fitness influencers like yourself are impacting the hard-to-reach Youth/Family dynamic with Exergame Fitness. https://youtu.be/zQsU6McQWMU[/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_custom_heading text="CLUBS THAT HAVE INSTALLED OUR EQUIPMENT" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][/vc_column][/vc_row][vc_row css=".vc_custom_1625207381669{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_custom_heading text="SPORT & HEALTH" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][vc_gallery type="image_grid" images="8766,8767,8768,8769" img_size="120x120"][/vc_column][vc_column width="1/2"][vc_custom_heading text="MIDTOWN ATHLETIC CLUB - BANNOCKBURN" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][vc_gallery type="image_grid" images="8774,8775,8776,8777" img_size="120x120"][/vc_column][/vc_row][vc_row css=".vc_custom_1625208298974{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_custom_heading text="LIFETIME FITNESS" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][vc_gallery type="image_grid" images="8778,8779,8780,8781,8782,8783" img_size="120x120"][/vc_column][vc_column width="1/2"][vc_custom_heading text="UFC GYMS" font_container="tag:h5|text_align:center" use_theme_fonts="yes"][vc_gallery type="image_grid" images="8784,8785,8786,8787,8788,8789,8790,8791" img_size="120x120"][/vc_column][/vc_row][vc_row css=".vc_custom_1625208635284{margin-bottom: 3em !important;}"][vc_column][vc_column_text] Products We Featured at IHRSA 2016 T-Wall • 3 Kick • Heavy Ball Trixter VR • Versus Virtual Trainer • Pavigym 2.0 Flooring [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625457748971{margin-bottom: 4em !important;}"][vc_column width="1/4"][vc_custom_heading text="TWall 64" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-wall-games%2Ftwall-64%2F"][vc_single_image image="8797" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available. [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="Fit Interactive 3 Kick" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-3-kick%2F"][vc_single_image image="8796" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Punch and Kick For A Seriously Fun Workout! Just kick & punch where the light goes. 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped. [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="Fit Interactive Heavy Ball" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-heavy-ball%2F"][vc_single_image image="8795" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] This game is a fresh alternative for full body strength & cardio workouts. Great for lateral movement & squats. How fast can you grab the ball, find the lighted tube, & drop it in? [/vc_column_text][/vc_column][vc_column width="1/4"][vc_custom_heading text="PaviGym Square 3.0" font_container="tag:h5|text_align:center" use_theme_fonts="yes" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fpavigym-square-3-0%2F"][vc_single_image image="8794" img_size="full" alignment="center"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Square 3.0 allows users to choose their preferred training and practice various exercises at their own level including balance, speed, stability, precision, coordination & more. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fitness Equipment: Versus Virtual Fitness [vc_row css=".vc_custom_1625661276019{margin-top: 4em !important;margin-bottom: 2em !important;}"][vc_column][vc_column_text] Highly Engaging Virtual Personal Trainer System The World’s Most Addictive Gym Equipment Versus gamified indoor fitness by using technology to change the way people exercise in health clubs, fitness facilities, and schools. Versus Fitness uses advanced technology to accurately track and score hundreds of exercises in real-time. Smart Weight Rack Versus has created the world’s first “smart” weight rack combining both dumbbells and kettlebells. As weight is removed from the rack the Versus system instantly detects what weight has been removed. This makes the entire process not only easier but more efficient. [/vc_column_text][vc_row_inner css=".vc_custom_1625661330377{margin-top: 2em !important;}"][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="See How it Works" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYC22JEuHNs4"][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="2/3"][vc_column_text] Key Features Create your own workouts or simply hit start and go. Smart System – The Versus system uses advanced technology developed in conjunction with one of Australia’s leading universities to track almost 100 exercises in real-time. Counting reps, tracking weights, giving scores and providing technique feedback to users it provides a compelling and addictive workout. Competitive Workouts – We’ve gamified workouts so your members can challenge each other. Or they can challenge themselves against their own personal best. Safe & Controlled Workouts – Cutting-edge motion tracking technology constantly watches your members’ technique and ensures they’re performing exercises safely and using the correct weights for their fitness and skill level. Customize & Expand – Up to 16 Versus systems can be connected together to compare scores and actively compete against each other, in real time and by progress tracking. Results & Progress Tracker – Featuring their own app with detailed information of your workout to comparing scores to your friend in a health club across the globe, Versus provides you with the best statistics possible for you to motivate yourself. How Does It Work? Participants use a Touch Screen kiosk to select the type of workout they would like to do, for example high intensity cardio, full body or strength. They can optionally choose to compete against one or more other participants assuming there are enough available Versus systems. They are then directed to an available Versus station and the system takes them through a short warmup routine that is relevant to their selected workout. Following the warmup, the workout sessions will start and they are shown a 3D animation of a given exercise and they must perform the exercise correctly following this. For each repetition they complete they are given a score which is calculated using a combination of range-of-motion, technique and weight lifted (not applicable to body weight exercises). Workouts can be programmed to run for 6 minutes through to 30 minutes during which time the system will run them through a large number of different exercises. As they progress between exercises their total score is displayed on the screen. Additional Information ABBREVIATED EXERCISE LIST BODY WEIGHT DUMBBELL KETTLEBELL Air Boxing Bent Over Row Deadlift Air Kicks Bicep Curls Front Raise Box Step-ups Dumbbell Boxing Goblet Squats Jump Squats Boxing Overhead Good Morning Lunges – Alternating Boxing Upper Cuts Gunslinger Reverse Lunges Front Raise Round the World Lunges with Kick Lateral Raise Single-arm Shoulder Press Side Lunges Hammer Curls Upright Row Squats Lateral Raise Swings Sumo Squats Pepper Shakers Shoulder Press Squat and Hold Reverse Fly Squat and Release Static Lunges Shoulder Press Tricep Extension Skipping Tricep Extension Straight Press Starjumps Thrusters Kettlebell Squats [/vc_column_text][/vc_column][vc_column width="1/3"][vc_single_image image="9287" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9286" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Image Gallery [vc_row][vc_column][vc_gallery type="nivo" interval="3" images="8802,8803,8804,8805,8806,8807,8808,8809,8810,8811,8812,8813,8814,8815,8816,8817,8818,8819" img_size="full" onclick="img_link_large" custom_links_target="_blank"][/vc_column][/vc_row] ### Videos of Our Interactive Fitness Equipment [vc_row][vc_column][vc_column_text]https://www.youtube.com/watch?v=WIZ5SLvSYBI&feature=emb_imp_woyt[/vc_column_text][vc_empty_space height="42px" alter_height="medium" hide_on_mobile=""][/vc_column][/vc_row][vc_row][vc_column width="1/3"][vc_custom_heading text="TWALL TRAINING" font_container="tag:h6|text_align:left" use_theme_fonts="yes"][vc_column_text]https://www.youtube.com/watch?v=16czXfs4bE4&autoplay=1&rel=0[/vc_column_text][/vc_column][vc_column width="1/3"][vc_custom_heading text="2016 IHRSA SHOW" font_container="tag:h6|text_align:left" use_theme_fonts="yes"][vc_column_text]https://www.youtube.com/watch?v=DziwzVSazE8&autoplay=1[/vc_column_text][/vc_column][vc_column width="1/3"][vc_custom_heading text="VARI, GREECE EXERGAMING ROOM" font_container="tag:h6|text_align:left" use_theme_fonts="yes"][vc_column_text]https://www.youtube.com/watch?v=zQsU6McQWMU&autoplay=1&rel=0[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_empty_space height="52px" alter_height="medium" hide_on_mobile=""][vc_btn title="More Exergame Videos" color="blue" size="lg" align="center" link="url:https%3A%2F%2Fwww.youtube.com%2Fuser%2FExergameFitness"][/vc_column][/vc_row] ### Request Catalog [vc_row css=".vc_custom_1625456844634{padding-top: 3em !important;}"][vc_column width="1/2"][vc_single_image image="8608" img_size="full" alignment="center"][/vc_column][vc_column width="1/2"] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### MotionMagix Floor [vc_row css=".vc_custom_1625639997664{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="MOTIONMAGIX FLOOR" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Highly Engaging Interactive Floor" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Turn Your Floor Into An Interactive Surface" font_container="tag:h4|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Are you ready for an interactive fitness product that will set your facility apart? Do you want to try a fitness product that’s engaging? At Exergame Fitness, we offer a fitness product that will revolutionize your facility. We pride ourselves on offering engaging and innovative fitness products that will change the way your members exercise. The Motion TouchMagix™ is one effective way that we can help you create a more engaging and interactive exercise regimen. Motion TouchMagix™ turns any floor area into a multi-point interactive surface. Formerly known as “TouchMagix” and “MagixBox”, this innovative and new exergaming product creates an engaging and unforgettable experience that allows users to immerse themselves into different activities and games. [/vc_column_text][vc_custom_heading text="Delivering The Wow Factor" font_container="tag:h4|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Motion TouchMagix™ system provides an accurate and user friendly system that will continue its innovation in the exergaming market today and in the future. Motion TouchMagix delivers the “Wow Factor” creating a digitally engaging interactive gaming area for kids and adults. TouchMagix turns any floor surface or a back projected display into a multi-point interactive surface. For more information on the Motion TouchMagix™ fitness product, take the time to contact us and we’ll be happy to answer any questions you might have. [/vc_column_text][vc_btn title="MOTIONMAGIX GALLERY" color="green" align="center" css=".vc_custom_1635920575595{padding-top: 30px !important;}" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FMotionTouch-Magix%2F"][vc_btn title="WATCH VIDEO" color="green" align="center" css=".vc_custom_1625466329361{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636544254515{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text]   Key Features                     Create your own workouts or simply hit start and go. 100+ Games & Apps One Click Calibration Multi-Language Tablet for Game Selection Online Game Store 24/7 Remote Support Content Customizer Brand with Your Logo   What’s Included? MotionMagix System Hardware Kit Includes: PC Software 3D Camera HD 4600 Lumen Projector Speakers Tablet Included MagixBox System Includes: MagixBox + HD Projector & Mounting Kit Magix Box Includes: PC Software 3D Camera Expansions: 1xHDMI, 1xMinidisplay Port, 2xUSB 3.0   Products Specifications Projection Size: 72″x48″ to 144″x108″ Device Dimensions: 17″x26″x5″ (LxWxH) Power Supply: 65W AC-DC 19V (Power supply pack included) Warranty: Hardware – 1 Year Projector – 1 Year Tech Support – 1 Year Software – Lifetime [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8985" img_size="full" css=".vc_custom_1625466645691{padding-top: 20px !important;}"][vc_single_image image="8986" img_size="full" css=".vc_custom_1625466655637{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row css=".vc_custom_1625257269687{padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="Not Included:" font_container="tag:h4|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] ideo Projector Package: Ultra-Short Throw projector mounts to a floor and provides a 6’x4′ playing surface. Annual License for Support, Software Creation, and Game Updates (1 per month). TouchMagix can also work with other display technologies like LCD, Plasma, Video Floor, LCD Displays. [/vc_column_text][vc_custom_heading text="Contact us for large applications and custom applications." font_container="tag:h4|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Documents" font_container="tag:h4|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="Motion Touch Magix" color="green" align="center" css=".vc_custom_1625466833205{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636544760463{background-color: #f3f3f3 !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### About Us [vc_row][vc_column][vc_column_text] Since Exergaming came to the forefront of the health industry, we were the first company to bring all of the separate products on the market together to design an “Exergaming Concept”. Long ago we had seen a need for these products and we waited to get enough products tested to create an Exergaming Concept that works. We don’t just sell products, we sell “proven products” that create a concept and gets fitness based results! ALIGN YOURSELF WITH A LEADER We have now implemented our Exergaming products into over 500 locations and growing every year. We also sell them globally to places such as Western Europe, Eastern Europe, Dubai, Mediterranean, South and Central  America, Asia, Australia, and many more countries. Exergame has affiliate offices in India and England. We will also share any ideas with you that pertain to your business model from examples we have seen in the field by us installing products, or just dropping in to see what other places are doing. Our Products and Programs are developed and tested by the leading experts in Health & Fitness, Education, Physical Therapy, General Medicine and Research Institutions. Our success over the past 15+ years is due to our exceptional technical understanding, our ability to communicate in a non-technical way, and our relationships with partners with the same vision we have of keeping the current generation and future generations healthy through activity, exercise, and nutrition. We serve as an expert guide pointing out opportunities and hazards as we work together to build a successful model. Our goals are threefold: LISTEN to you – to hear and fully understand your requirements ADVISE you – based on our experience, offer suggestions and recommendations to further enhance or refine the solutions to your needs NETWORK with you – by providing you with the tools and shared resources of our Exergame Network and Partners we can continue to provide fun, engaging and sustainable solutions. Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. We’ve found that we’re able to create lifelong members to your facility – from the youngest child to the active older adults – when we combine certain products, activities, and movements with proven fitness principles, training protocols, programming into an energetic and engaging atmosphere. It’s this unique blend of technology, fun, and fitness that make an investment in exergaming rooms a smart choice. Visit our Exergame Showroom in Chicago. Located at the CHICAGO BULLS / CHICAGO WHITE SOX TRAINING ACADEMY in Lisle IL. We have over 20,000 annual users a year that experience our interactive fitness solutions. We’ve helped hundreds of brands reach their goals. YOU COULD BE NEXT. Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHACommentsThis field is for validation purposes and should be left unchanged. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Our Services [vc_row css=".vc_custom_1625572430802{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column width="2/3"][vc_column_text] EXERGAME FITNESS OFFERS A VARIETY OF BENEFICIAL SERVICES. Exergame Fitness is the top provider of interactive fitness equipment for facilities across the country. We offer product installation, training, and preventative maintenance by certified technicians and our service support team. We offer a huge array of products that can be used in health and fitness facilities, schools, marketing events, and more. With Exergame Fitness equipment, you can provide more opportunities for fitness engagement and achievement. Call today for more information about acquiring our equipment for your facility![/vc_column_text][/vc_column][vc_column width="1/3"][vc_empty_space alter_height="large" hide_on_mobile="1,3"][vc_btn title="Learn More" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row css=".vc_custom_1625220168380{margin-bottom: 3em !important;}"][vc_column][vc_column_text] Our Certified Technicians Provide: Product Installation Product Training Extended Parts Warranty Preventative Maintenance Service Support [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625220219797{margin-bottom: 3em !important;}"][vc_column][vc_column_text] The #1 provider of interactive fitness products & solutions offers our customers the following partner benefits: ENGAGEMENT The Leading Interactive Products Proven to Be Effective ACHIEVEMENT Reward Programs & Challenges WOW’s - Workout of the Week Exergame Program Fitness Program Online Portal Data Tracking Scorecards EXPERIENCE Colorful Room Graphics Marketing Support Scoreboards Banners Active Floor Markings Exergame TV SERVICE Certified Technicians Product Installation Product Training Extended Parts Warranty Preventative Maintenance Service Support Team[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625572441093{margin-bottom: 3em !important;}"][vc_column] Name* First Last Email* Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CommentsThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fitness Equipment Testimonials [vc_row css=".vc_custom_1625457539676{margin-top: 3em !important;}"][vc_column][vc_column_text]In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment.Sara ThompsonThe research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers.Dan LawlerWhen we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time!Jamie CraigI have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment.Mike Roark[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row] ### Why Exergame Fitness Equipment? [vc_row][vc_column][vc_column_text] Recent industry publications have named Exergaming and the youth fitness markets one of the fastest growing and most profitable groups of people and trends in the health and fitness world. Exergame is a part of the Fitness 2.0 movement for the health and wellness industry. Fitness 2.0 describes fitness as moving from static to interactive. Fitness 2.0 is the new way to get fit, and have fun while doing it. Play, have fun, be engaged, share, experience.  Exergames Work: It engages people. It is fun entertainment. It promotes exercise for any ability level and any age. It is the perfect stepping stone to experience what being fit feels like. Hundreds of communities have experienced the benefits. ALIGN YOURSELF WITH A LEADER When Exergaming products came to the market, most companies in the beginning ordered just a few products to start with. As the industry grew and Exergaming became more popular, we are now seeing full conceptual room designs and new business dedicated just to Exergaming products. Right now is the best time to open an Exergaming location because of the popularity of the rooms and the proven products that are getting the health benefits that are needed in today’s world. Fact: 68% of Americans are considered Overweight or Obese. Fact: 68% of American Households Play Video Games. Fact: Obesity and Video Games are equally prevalent in our Country. Solution: Play the Games – but MOVE in order to play. The Interactive Computer Game market is around $35 billion. The Exergame brands is the only company that offers commercial solutions for all ages and abilities, and has a complete solution from Design, Products, Marketing, Installation, Training and Service. Why Exergames are needed for the Youth Fitness market: Childhood Obesity and Inactivity are one of the greatest health threats. The professional industry (Government, University’s, Schools, non-profits, health-care) realize that something needs to be done and they will make a major initiative toward accomplishing the problem. Exergame will be the solutions provider for the industry. Why Exergames are needed for the Fitness Industry: The Exercise Equipment industry is a $4.7 billion market composed of Consumer and Institutional products. Exergame mission is to be a resource for health and fitness, by providing products and information. The Interactive Fitness products provide motivation and engagement among members which can lead to life long habits.[/vc_column_text][/vc_column][/vc_row] ### Ledgewall [vc_row css=".vc_custom_1626139321681{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="LEDGEWALL" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Creative climbing structures for schools, training facilities, rehabilitation centers, and playgrounds." font_container="tag:h4|font_size:28px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Exciting & Safe Horizontal Climbing Wall" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Traversing (sideways climbing) walls are a popular alternative for schools, camps, YMCAs, and health clubs, providing great exercise for kids. These walls are very safe and need minimum staff training or oversight, yet they provide much of the excitement and fitness benefits of a full-sized wall. We specialize in a mix of creative climbing structures for schools, training facilities, rehabilitation, and playgrounds. The exclusive LedgeWall texture gives your project an appealing look, provides an excellent surface for climbing, and will never wear out. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626139330329{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] The Ledgewall Ledgewalls are very safe and need minimum staff training or oversight, yet they provide much of the excitement and fitness benefits of a full-sized wall — making it a perfect way to offer exercise for kids. LedgeWall Plus panels are designed with a narrow frame that allows them to be attached directly to a concrete or CMU walls. These panels can be pre cut to any dimension to best fit your project. They are pre-drilled for easy mounting using standard concrete fasteners. Installation is fast — a 30-foot long wall can be installed in one afternoon. Ledgewall Package Includes: • 48″ x 96″ Ledgewall Plus Panels, 1 1/2″ total thickness • 54 Preinstalled threaded inserts for mounting Holds • 3/4″ framing for mounting on cement and block walls • Manual • Framing Instructions Graycliff Boulder The Graycliff Boulder is a small, easily portable climbing island that’s constructed from the Ledgewall Module system. The wall is designed to be easily assembled and disassembled for trade shows, road shows, or travelling fairs by successfully allowing a large amount of climbing to be done in a small space. It offers exercise for kids in the most unlikely of places. A Graycliff boulder can easily be modified to have one positive sloping side and one negative overhanging side. And the difficulty of the climbs can be adjusted by the types and locations of the holds. While some climbs could be geared for small children at the same time, on the same unit, the most talented climbers could be entertained and challenged by this system’s features. When assembled, the top is open, providing limitless attachment points for banners and advertising. Graycliff Boulder Package Includes: • 6 ledge wall Modules that can be assembled in 3 separate overhanging or slab configurations • 120 holds – Comprised of multiple colors and difficulty levels • 2.5″ dual foam vinyl floor mats – Multiple colors available Popular Options • Exterior upgrade for longer term outdoor use – includes all stainless steel hardware • Extra hold packs to expand your options and target specific participants • Custom Colors Freestanding Bouldering Island LedgeWall Modules are perfect for a bouldering court or island. Bouldering structures are low (up to 10 feet high) climbing walls with lots of interesting corners, overhangs and roofs. They can even include a climbing ‘cave’ for all-out training. They are compact systems that emphasize movement and activity without operational difficulties and costs associated with climbing towers. They are perfect for school districts, camps, park districts, and YMCA’s to offer exercise for kids. They simply bolt together to create an exciting bouldering court from an under-utilized racquetball facility or a challenging freestanding bouldering island. Prefabricated modules means all the time-consuming framing and finishing is done before they arrive at your facility. A full-sized bouldering court can be assembled on site by local labor in two days. Freestanding Bouldering Island Package Includes: • 8 LedgeWall Modules • 150 colorful holds • 2 20 and 10 degree overhangs • Floor mat • Instructions Key Features • Permanently texturized Panels add extra friction on difficult climbs, forever. • Hold placements are raised from the texture providing security to your hold positions. • Fully customized design that uses your space to the fullest. • Shapes and features are custom made, the possibilities are endless. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9213" img_size="full" css=".vc_custom_1625606730554{padding-top: 20px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Everlast Climbing Wall [vc_row css=".vc_custom_1626139138935{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="EVERLAST CLIMBING WALL" font_container="tag:h3|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Build confidence and climbing ability with Everlast Climbing." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Fantastic Variety of High-quality and Unique Climbing Walls" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Everlast Climbing Wall offer a fantastic variety of high-quality and unique climbing walls. Our climbing walls, along with our hand holds, mats, safety features, curriculum, and accessories will enable you to develop the best possible climbing program. Everlast Climbing Walls have been supporting and enhancing exercise for kids through the world of physical education and youth fitness with its innovative, relevant, and high-quality product line. We offer an impressive variety of climbing walls, including ones that promote cross-curricular education. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626139148140{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Traverse Walls Traverse Walls® run laterally, and users are never more than a few feet from the ground as they traverse the wall. No ropes, harnesses, or other special equipment is needed. This is a type of climbing that goes sideways instead of up. The 20 foot and 40 foot packages are great for facilities to mount on a wall to create fun programming and exercise for kids that teaches the challenges of climbing. Traversing (sideways climbing) walls are a popular alternative for schools, camps, YMCAs, and health clubs. These walls are very safe and need minimum staff training or oversight, yet they provide much of the excitement and fitness benefits of a full-sized wall. This makes traversing great exercise for kids. Traverse Wall® packages are an extremely economical climbing solution. Its textured surface gives it a granite-like look and feel. Each wall includes all required hardware. Each 20’ Everlast Traverse Wall® Package Includes: • (5) 4′ x 8′ Standard Traverse Wall Panels • 6′ x 20′ Standard Cordless mat Locking System (2″ thick mats) • Red Relief Safety Line • 100 Groperz Hand Holdz • 10 Ball Holders • 320 T-Nuts • (1) 18″ x 24″ Traverse Wall Rules and Guidelines Sign • Safety, Care and Maintenance Instructions Each 40’ Everlast Traverse Wall® Package Includes: • (10) 4′ x 8′ Standard Traverse Wall Panels • 6′ x 40′ Standard Cordless mat Locking System (2″ thick mats) • Red Relief Safety Line • 200 Groperz Hand Holdz • 10 Ball Holders • 640 T-Nuts • (2) 18″ x 24″ Traverse Wall Rules and Guidelines Sign • Safety, Care, and Maintenance Instructions Tyke Tower Designed especially for preschoolers, the Tyke Tower is a five-foot high freestanding wall. With its colorful hand holds designed for growing hands, this tower is a friendly and fun option for preschoolers. The Tyke Tower is an introduction to climbing, an activity that can become a lifetime activity that builds physical, social, and emotional skills. It has a set-up time of 10 minutes and the four panels break down for storage just as easily. The colorful hand holds add eye appeal to the Tyke Tower and were designed with children in mind. They are tendon friendly, easy to grasp, and are color-coded for difficulty to accommodate many ability levels. All hand holds are removable, allowing instructors to move and reposition them on the wall to add variety to the climbing experience. The Tyke Tower has a set-up time of ten minutes, and the four panels easily break down for transport to another location, temporary outside use or storage. Additional programming can be used with the tower for a myriad of exciting games. The Tyke Tower is an experiential learning center that captivates young minds and bodies, making it great exercise for kids. Each Tyke Tower includes: • Tyke Tower panels with Magna® surface • 2” safety mats • 80 Groperz™ Route-Setting Hand Holds • Educational magnets, including letters and numbers • 10 detailed Lesson Plans for conducting exciting and cross-curricular climbing wall activities • Easy-to-follow Assembly Instructions • Safety, Care and Maintenance manual • All required hardware Size: 5’ high and 4’ wide per side (16’ around) An 18’ x 18’ use zone is recommended. Superior Rock The Superior Rock Traverse Wall® panels were molded from the rocks along the north shore of Lake Superior. The Superior Rock Traverse Wall® panels offer an aesthetic real-rock look and feel. Traversing (sideways climbing) walls are a popular alternative for schools, camps, YMCAs, and health clubs. These walls are very safe and need minimum staff training or oversight, yet they provide much of the excitement and fitness benefits of a full-sized wall, making it a great way to offer exercise for kids. Superior Rock Traverse Wall® panels exhibit unique color and look great! Its textured surface gives it a real look and feel. Each wall includes all required hardware. Each Superior Rock Traverse Wall® panel (4’x8’ section)includes: • (2) 4′ x 4′ panels • 20 Groperz Hand Holds • 40 t-nuts. • Real rock look and feel Requires surfacing that meets ASTM Standard 1292 (not included). [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9206" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Freedom Climber [vc_row css=".vc_custom_1626139205907{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="FREEDOM CLIMBER" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="All the benefits of climbing without the risk of falling 30 feet." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Climb On" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Freedom Climber is one of the latest advancements in exergaming for climbers. It provides all the benefits of climbing without the risk of falling from a 30-foot wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90-inch climbing surface rotates quietly clockwise or counter-clockwise, being governed by a patent-pending mechanism that is virtually maintenance-free. Now, even with limited space, a fitness facility, recreation center, school, or even a home or office can offer a climbing experience that is free from a safety harness or ropes. No risk. No strings. [/vc_column_text][vc_btn title="FREEDOM CLIMBER GALLERY" color="green" align="center" css=".vc_custom_1632554520567{padding-top: 30px !important;}" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FFreedon-Climber%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1632554534956{margin-top: 0px !important;margin-bottom: 0px !important;padding-top: 10px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626139224486{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Fitness Benefits When you climb on the Freedom Climber, the rotating climbing surface challenges you even more than traditional climbing, making it one of the most efficient pieces of exergaming equipment for climbers. Every muscle eventually contributes toward the effort. Your fingers grab and your forearms pull, your core tightens as you seek to stabilize yourself on the ever changing surface. Your eyes look for the next available hold. Your mind calculates where you should be to maintain a steady speed and stay up with the rotation. Your feet find a position on holds below you that support the upward push of your legs as you extend yourself upward. The rotation brings you back down and you seek the next set of moves that will keep you engaged in continuous climbing for a truly unique exergaming climb experience. • Strengthens Grip • Increases Blood Flow • Raises Heart Rate • Stretches Muscles • Improves Eye-Hand Coordination Relieves Stress • Improves Balance • Improves Flexibility • Great Warm-up Routine • Increases Stamina Key Features Climbing Surface The climbing surface consists of a recycled rubber that is very popular with designers and architects for its lasting performance, easy care, and cutting edge style. The standard patterns are shown below. Additional patterns are available upon request, allowing you to choose color combinations that match your existing facility or to create a whole new climbing environment. As an added feature, your organization’s name or logo can be cut out and embedded in the Freedom Climber! Purchase this piece of exergaming equipment for your facility today. Product Features • Mounts to Wall and has Minimal Footprint • Virtually Maintenance Free • Requires No Electricity • Rugged Components • Climbing Holds can be Changed to Increase the Degree of Difficulty • Quiet Operation • Adjustable Rotational Speed Safety Benefits • Harness Free Climbing • Rotation Stops When Climber Stops • Fall Height Less than Half that Recommended by the Experts [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9210" img_size="full" css=".vc_custom_1625606522684{padding-top: 20px !important;}"][vc_single_image image="9209" img_size="full" css=".vc_custom_1625606530253{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Trailblazer Traverse [vc_row full_width="stretch_row" css=".vc_custom_1626139383634{border-bottom-width: 1px !important;padding-top: 4em !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="TRAILBLAZER TRAVERSE" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Follow the lighted handholds for the ultimate traversing experience." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The More You Climb, The Higher The Score" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1632554473178{padding-top: 30px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626139394535{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Main features • Ideal for schools, youth gyms and indoor play centers. • Inclusive play suitable for all ages, best for 4-14 years. • Improves hand-eye coordination, agility, balance, core body strength, mental alertness and concentration. • Huge fun to play on and develops social skills through group play. • 16 interactive grips as standard, 3 built-in games. • Great visual impact of 5 x 2m wall-mounted installation, or 6-panel hexagonal free-standing unit. Documents [/vc_column_text][vc_btn title="Trailblazer Traverse Product Info Sheet" color="green" align="left" css=".vc_custom_1632554436157{padding-top: 30px !important;}" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2Ftrailblazer_low.pdf|target:_blank"][/vc_column][vc_column width="1/2"][vc_single_image image="9217" img_size="full" css=".vc_custom_1625607003424{padding-top: 20px !important;}"][vc_single_image image="9216" img_size="full" css=".vc_custom_1625607012251{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Treadwall [vc_row css=".vc_custom_1643977746860{margin-top: 40px !important;margin-bottom: 40px !important;}"][vc_column][vc_column_text] To find out more info on this Product, Contact us today to learn more! [/vc_column_text][/vc_column][/vc_row] ### Interactive Climbing [vc_row css=".vc_custom_1626099827422{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="INTERACTIVE CLIMBING" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text]Fitness products are meant to help you get into shape, with the options at Exergame Fitness, you can expect them to also be fun. Great for all levels, these interactive climbing products will help all ages of kids enjoy working out. From recreation to extreme workouts, our interactive climbing solutions can work for any age or activity level. Whether you’re interested in creating a kids gym at your facility or getting kids to exercise more and enjoy it, our interactive climbing fitness products will engage your clients. Our perpetual climbing machines will keep people active while creating a unique and enjoyable experience. For more information, contact us. SAFE / FUN / EFFECTIVE [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458009064{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9203" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553894094{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/interactive-climbing/treadwall/"][vc_custom_heading text="Treadwall" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538103247{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2Ftreadwall%2F|title:Treadwall"][vc_column_text css=".vc_custom_1646472117055{margin-top: 5px !important;}"] Designed to bring the capabilities of an entire climbing gym to the limited space of a health club or similar facility. The freestanding and compact design of a Treadwall allows you to blend into your environment, with a choise of sizes to fit your facility. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458016771{margin-bottom: 30px !important;}"][vc_single_image image="9202" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553904544{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/interactive-climbing/ledgewall/"][vc_custom_heading text="Ledgewall" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538109477{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2Fledgewall%2F|title:Ledgewall"][vc_column_text css=".vc_custom_1646472124222{margin-top: 5px !important;}"] Traversing (sideways climbing) walls are a popular alternative for schools, camps, YMCAs, and health clubs, providing great exercise for kids. These walls are very safe and need minimum staff training or oversight, yet they provide much of the excitement and fitness benefits of a full-sized wall. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458022219{margin-bottom: 30px !important;}"][vc_single_image image="9201" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553914510{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/laddermill/"][vc_custom_heading text="LadderMill" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538115511{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Fladdermill%2F|title:Laddermill"][vc_column_text css=".vc_custom_1646472130353{margin-top: 5px !important;}"] This rotating climbing wall incorporates Natural Pace Technology™ for a self-paced, motor-less climbing with adjustable angles and holds. This fitness product marries the simplicity of ladder climbing with the advanced features you find on a Treadwall. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458050665{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9200" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553931300{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/interactive-climbing/trailblazer-traverse/"][vc_custom_heading text="Trailblazer Traverse" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538122071{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2Ftrailblazer-traverse%2F|title:Trailblazer%20Traverse"][vc_column_text css=".vc_custom_1646472138103{margin-top: 5px !important;}"] The TrailBlazer Traverse is an interactive climbing wall for everyone. Users can climb around or along the wall scoring by pressing the unique, easy to hold grips as they light up. The wall is both physically testing and mentally stimulating. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458058664{margin-bottom: 30px !important;}"][vc_single_image image="9199" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553943383{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/interactive-climbing/freedom-climber/"][vc_custom_heading text="Freedom Climber" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538129760{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2Ffreedom-climber%2F|title:Freedom%20Climber"][vc_column_text css=".vc_custom_1646472144088{margin-top: 5px !important;}"] The Freedom Climber is one of the latest advancements in exergaming for climbers. It provides all the benefits of climbing without the risk of falling from a 30-foot wall. Being non-motorized, it requires no electricity or batteries to operate. It extends out from your wall only 8 inches and the 90-inch climbing surface rotates quietly clockwise or counter-clockwise, being governed by a patent-pending mechanism that is virtually maintenance-free. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458064313{margin-bottom: 30px !important;}"][vc_single_image image="9198" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553957720{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/interactive-climbing/everlast-climbing-wall/"][vc_custom_heading text="Everlast Climbing Wall" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538138207{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Finteractive-climbing%2Feverlast-climbing-wall%2F|title:Everlast%20Climbing%20Wall"][vc_column_text css=".vc_custom_1646472163407{margin-top: 5px !important;}"] Everlast Climbing Wall offer a fantastic variety of high-quality and unique climbing walls. Our climbing walls, along with our hand holds, mats, safety features, curriculum, and accessories will enable you to develop the best possible climbing program. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Jacob's Ladder [vc_row css=".vc_custom_1625656647654{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] The perfect ladder for climbing into shape. The Faster You Go, The Faster It Goes Do you want to incorporate a fitness product that will help your members reach fitness goals? The Jacob's Ladder product is perfect to help your members get in the best shape. This fitness product will help those at your facility create a customized exercise plan. Your members will experience a great workout no matter if they are beginners or exercise enthusiasts. The Jacob’s Ladder is a patented commercial cardio machine specifically designed for fitness enthusiasts, athletes, and professionals. It is a unique design and will help your members reach their fitness goals. This fitness product will place the user at a 40° angle in order to take the stress off of the lower back. Because Jacob’s Ladder is self-paced, the faster you go, the faster it goes, in order to stop, just slow down. Jacob’s Ladder is also self-powered, so without the need for an electrical outlet, you can place it anywhere in your facility. Do you have questions, concerns, or you’d like to know why this product is a preferred one? For more information about this fitness product, make sure to contact us. [/vc_column_text][vc_row_inner css=".vc_custom_1625656726686{margin-top: 3em !important;}"][vc_column_inner width="1/2"][vc_column_text] Specs and Product Information • Frame: Welded Tubular Steel • Width: 31.25″ • Height: 65.5″ • Length: 76″ • Weight: 260 lbs. • Power Source: Self-Powered • Rungs: Solid Maple • Case: ABS/Polyethylene • Display Info: Elapsed time, calories burned, heart rate, feet climbed, and rate in ft/min • Warranty: 2-year parts[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2"][vc_single_image image="9272" img_size="full"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Interactive Ab Training [vc_row css=".vc_custom_1625657512819{margin-top: 4em !important;margin-bottom: 4em !important;}"][vc_column][vc_custom_heading text="CREATING INTENSE AB WORKOUTS" font_container="tag:h3|font_size:32px|text_align:center|line_height:1.2" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal"][vc_column_text] Are you looking for a fitness product that will target the abdominal area? Well, we have the answer for you. The interactive ab trainings that we offer vary from a more unique design to personal training. If you’d like to help your members focus more on ab training, then our fitness product is the preferred option. Each of these ab training workouts will offer you a little something different on how to work the abdominal area. For more information about our fitness products, take the time to contact us to find out which training option is best for your facility. The Ab Coaster The Ab Coaster works your abs from the “bottom up,” while limiting stress to your neck, back and shoulders. AbCoaster CS1500 CS1500 Rounding out the Commercial Series product line, the newly re-designed CS1500 is perfect for personal training studios, hotels, and other light commercial use. The new features of the CS1500 include smooth stainless steel rails, adjustable hand grips, and a free-style motion seat. Ab Coaster CS3000 The flagship product of the Ab Coaster Commercial Series product line has been re-designed for 2010. The new features of the Ab Coaster 3000 include stainless steel rails for an ultra-smooth ride, adjustable hand grips, and a free-style motion seat. Ab Coaster CTL The CTL is a new addition to the Ab Coaster Commercial Series product line. The unique design of the CTL features the patented Ab Coaster bottom- up movement without rails. The trackless CTL design features a a frictionless resistance system making the motion very easy for any user, including deconditioned and rehab patients, and makes for easy maintenance and super-quiet operation. Ab Solo The Ab Solo is a fun and effective abdominal exercise machine that keeps users excited about working their core and abdominal muscles with a patented ball return design. The all-new Ab Solo features a sleek design with a smaller footprint and quieter performance than the original. The new Ab Solo also features 3 “touch targets” for more training variety and an innovative air-filled bumper seat for an effective core workout. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] Ab Coaster 1500 Information Key Features • All-Steel Construction • Stainless Steel Rails • Ultra-Glide Nylon Rollers • Steel Bearings • Vinyl Covered Molded Foam Arm Pads • Adjustable Hand Grips • Free-style Motion Seat • 400 lb. User Weight Capacity • 30 lb. Weight Plate Capacity • Easy-Move Casters • Extended Warranty Specs and Product Information • Dimensions: L 53" W 27" H 53" • Weight: 95 lb Ab Coaster CS3000 Information Key Features • Heavy-Duty Steel Construction • Stainless Steel Rails • Ultra-Glide Nylon Rollers • Sealed Steel Bearings • Urethane Molded Foam Arm Pads • Adjustable Hand Grips • Free-style Motion Seat • 450 lb. User Weight Capacity • 40 lb. Olympic Weight Capacity • Easy-Move Casters • Extended Warranty Specs and Product Information • Dimensions: L 61" W 33" H 58" • Weight: 150 lb Ab Coaster CTL Information Key Features • Heavy-Duty Steel Construction • Urethane Molded Foam Arm Pads • Adjustable Hand Grips • Free-style Motion Seat • 450 lb. User Weight Capacity • 40 lb. Olympic Weight Capacity • Easy-Move Casters • Extended Warranty Specs and Product Information • Dimensions: L 51" W 41" H 57" • Weight: 130 lb Ab Solo Information Key Features • Heavy Duty Steel Construction • Easy to Use Digital Counter • Three Color-Coded Touch Targets • Complete Core and Cardio Workout • Strong Quieter Design • Two 6 lb. and Two 8 lb. Medicine Balls Included • Quick and Easy Assembly Specs and Product Information • Dimensions: L 84" x W 41" x H 70" • Weight: 275 lb. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9277" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9276" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9275" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Rope Climber [vc_row css=".vc_custom_1625649604372{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] ROPE CLIMBER Climb as much as you can without ever leaving your seat. Viper LT is a compact, lightweight rope-climbing exercise machine that offers a close simulation of rope-climbing exercise. Through different rope resistance settings, Viper LT is a revolutionary piece of exercise equipment that can be used for strength training, upper-body cardio, rehabilitation, and children’s fitness programs. Viper LT is a piece of exercise equipment that allows the exercise to be done from a seated position or removing the seat altogether (with our quick-release feature) so you can exercise from a standing position or from a wheelchair. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] Maximum Stability For A Seamless Climbing Experience Viper LT’s structural design has been optimized for maximum stability. Users weighing up to 300 pounds can use the machine without the exercise equipment vibrating, rocking, or tipping. Viper LT has only a simple mechanism for controlling rope resistance. It does not contain electrical components, hydraulics, or fluids, resulting in minimal long-term wear. Key Features • Through different rope resistance settings, Viper LT can be used for strength training, upper-body cardio, rehabilitation and children’s fitness programs. • Viper LT allows the exercise to be done from sitting position or removing the seat altogether (with our quick-release feature) and exercising from a standing position or from a wheelchair. • Viper LT’s structural design has been optimized for maximum stability. Users weighing up to 300 pounds can use the machine without the machine vibrating, rocking, or tipping. • Viper LT has only a simple mechanism for controlling rope resistance. It does not contain electrical components, hydraulics, or fluids, resulting in minimal long-term wear. Specs and Product Information • Small footprint: 40″ W x 48″ D (102cm W x 122cm D). • Machine height: 77″ (196cm). • 7 rope resistance settings. • Self contained; no electricity required. • Quick-release seat for easy wheelchair access. • Soft, no-slip rope design. • Digital display for distance, time, and speed. Warranty • 1 Year (mechanical parts & Labor) [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9253" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9252" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### WaterRower VGS [vc_row css=".vc_custom_1632564662628{margin-top: 3em !important;margin-bottom: 2em !important;}"][vc_column][vc_column_text] WATERROWER VGS Let yourself escape into a total immersion world. Your workout will be over before you know it. Virtual Reality Rowing Provides a Virtual Reality rowing course on which you can row against other people over the internet or over a network. Alternatively, you can record a session and train against it at a later date. There are various different courses, the virtual reality graphics are cutting edge. High-Resolution 3-D Graphics capture the look and feel of the great outdoors. [/vc_column_text][vc_empty_space hide_on_mobile=""][vc_btn title="Watch Video" color="green" align="center" link="target:_blank" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625231310980{margin-bottom: 3em !important;}"][vc_column width="1/2"][vc_column_text] Unrivaled In Exercise Benefits The rowing stroke uses a vast combination of muscles. From the tips of the fingers holding the handle/oars to the balls of the feet connected to the footboard/boat, all the muscles between these two points contribute to the rowing stroke. By maximizing the muscle mass contributing to the exercise in this way, the WaterRower VGS is unrivaled in benefit derived per unit of time. Other common aerobic exercise equipment such as treadmills, cycles, ellipticals, even other rowing machines, use far less muscle mass, burn fewer calories, and generate less exercise benefit.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8889" img_size="full"][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] Specs and Product Information • All in One PC • In Use: Length – 82.25” / 209 cm, Width – 22.25” / 57 cm, Height – 20” / 51 cm • Stored: Depth – 20” / 51 cm, Width – 22.25” / 57 cm, Height – 82.25” / 209 cm • Weight: 66.5 lbs / 30.5 kg (dry), 103.5 lb / 47 kg (17 l of water)[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8888" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Vertical Fitness Trainer [vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625285821058{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_column_text] THE #1 SOURCE FOR INTERACTIVE Fitness & Game Products [/vc_column_text][vc_row_inner css=".vc_custom_1625286043459{margin-top: 2em !important;}"][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_btn title="STAY INFORMED" color="primary" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fnewsletter-sign-up%2F"][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### TRX [vc_row css=".vc_custom_1625301458026{padding-top: 3em !important;}"][vc_column][vc_custom_heading text="A highly portable performance training tool" font_container="tag:h4|font_size:32px|text_align:center" use_theme_fonts="yes"][vc_column_text] The Best In Suspension Training TRX is one of the most popular fitness products on the market because it’s such a high performing training tool and anyone can use it. It’s great for beginners or exercise enthusiasts. It’s also beneficial for athletes who want to become more fit or just the average Joe who wants to enjoy a good workout. Born in the Navy SEALs, Suspension Training bodyweight exercise develops strength, balance, flexibility and core stability simultaneously. It requires the use of the TRX Suspension Trainer, a highly portable performance training tool that leverages gravity and the user’s body weight to complete hundreds of different exercises. This fitness product is such a versatile option because of everything that you can do with it. It’s also easy to install and can go in any fitness facility, especially because it doesn’t take up too much room. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="Watch Video" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625301281542{padding-top: 3em !important;}"][vc_column width="1/2"][vc_column_text] You’re In Control The TRX Suspension Trainer is the original, best-in-class workout system that leverages gravity and your bodyweight to perform hundreds of exercises. You’re in control of how much you want to challenge yourself on each exercise – because you can simply adjust your body position to add or decrease resistance. Key Features The TRX Suspension Trainer: • Delivers a fast effective total-body workout • Helps build a rock-solid core • Increases muscular endurance • Benefits people of all fitness levels (pro athletes to seniors) • Can be set up anywhere (gym, home, hotel, or outside) • By utilizing your own bodyweight, the TRX Suspension Trainer provides greater performance and functionality than large exercise machines costing thousands of dollars. TRX Accessories Interactive indoor training software and built-in hardware • TRX Xmount • TRX Xmount Lag Shield Set • TRX Door Anchor • TRX Xtender • TRX Resistance Cords (Light, Medium, Heavy, X-Heavy, XX-Heavy) • Enso Rollers • Buddy Lee Jump Rope Specs and Product Information Used By Athletes, Trainers, & The US Military • Major League Baseball teams • National League Baseball teams • UFC fighters • US Marines • Olympic-level cyclists, swimmers & runners [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8944" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8943" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Laddermill [vc_row css=".vc_custom_1625654608586{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_custom_heading text="The Laddermill by Treadwall is a self-paced, motorless, rotating climbing structure with adjustable angles and helps to bring climbing to a new level" font_container="tag:h5|font_size:24px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal"][vc_column_text] The Simplicity Of Ladder Climbing With The Advanced Features Of Treadwalls The Laddermill by Treadwall is a fitness product that will add something extra to your exercise facility. Your studio or gym will set itself apart when the Laddermill is introduced. This rotating climbing wall incorporates Natural Pace Technology™ for self-paced, motor-less climbing with adjustable angles and holds. We’ve married the simplicity of ladder climbing with the advanced features you find on a Treadwall. This fitness product isn’t just a great cardio workout, but it is also an enjoyable one. You can adjust the angle from an easy incline to an intense overhanging power workout, depending on the fitness level. Climb on when you choose the Laddermill by Treadwall. Why Laddermill? Simple. There is nothing to strap on, nothing to start up; staffing requirements are minimal. Climbers adjust their rate of ascent with a simple lever. They can climb angle changes with the pull of the lever. For any facility, the Laddermill will be a simple way to work out with minimal care. It’s Fun. Some people may climb because it’s there; for the rest of us, it’s got to be a fun time. Reliable. Treadwall has a proven track record. More than 2,000 machines are in place worldwide. The operation is reliable, maintenance is minimal, and the service is swift. Safe. Climbers are never more than one to two feet off the floor, so you don’t have to worry about mishaps. When it’s time to stop, the climber will just step down to the floor. No Experience Necessary. If you can run, you can climb. Just hop on and go — you set the pace! The Laddermill will adjust automatically, as you climb. It’s that simple. Both experienced climbers and new users alike will instantly benefit from the core strength and balance gained from Laddermill training. Cross-training and total body training are becoming increasingly popular due to their efficiency and speed. The Laddermill fits perfectly into these types of workouts allowing long cardio burns at the easier angles and quick muscle-building workouts on the steep incline. The built-in auto-stop feature allows you to climb safely at any speed without any safety equipment or harnesses. This is the perfect fitness product to put in any workout facility. The Laddermill frame is very compact and since it’s completely freestanding, it can go anywhere in your gym. You can also get the external upgrade or portable packages to move your wall outside and anywhere else you can imagine.  Watch the video to learn more! [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3"][/vc_column_inner][vc_column_inner width="1/3"][vc_btn title="WATCH VIDEO" color="green" align="center" button_block="true" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column width="1/2"][vc_column_text] Key Features • Compact 3 foot wide climbing area allows you a lot of movement in a small space • Adjustable speed allows the climber to feel as comfortable or train as hard as they wish • Changeable climbing angle for multiple types of exercise • Counter for distance and time monitoring • Non-motor driven for quiet dependable operation • Durable construction for decades of use Includes: • Exergame Programs & Lesson Plans • Motion Fitness Training Programs Applications: Climbing is fun, engaging, requires concentration, coordination, and is great fitness. Laddermill has low maintenance and requires little or no staff is ideal for Fitness areas and Exergame rooms. • Personal Training • Kids Fitness • Sports Performance • Cardio Area • Schools & Education Market Optional: • Floor Mat: A high-quality vinyl-covered floor mat that folds up when not in use. Not needed for normal operation but a nice feature for facilities with an abundance of caution. • Security Cover: Ensure that the Laddermill can not be used when it should not be used with this easy to attach security system. • Custom Colors Specs and Product Information Perfect for adults, kids and training. • Wall Angle: 20 degrees total (+5 / -15) • Dimensions: 6′(Wide) x 5′(Deep) floor, 10′ 2″ tall • Weight: 490 lbs. • Power: 12 v, 1.5amp for sensors only, no motor • Display: Time, distance, calories • Warranty: 10 years on structural parts, 1 Year moving parts • Install & Training: Optional [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9269" img_size="full"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="9268" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Strength & Cardio [vc_row css=".vc_custom_1625717754067{margin-top: 4em !important;margin-bottom: 3em !important;}"][vc_column][vc_column_text] Exercise shouldn’t just be about getting in shape and being healthy. While it’s a bonus, it should also be a great time. However, exergaming is more than just having fun. Our strength & cardio fitness products offer high-intensity workouts that are engaging, exciting, and still use the concepts of gamification found in our other products. Each of the fitness products that we offer is diverse and can be implemented in any fitness studio. Whether you want to offer more ab training products or a step ladder, Exergame Fitness can ensure your facility is well stocked with exciting and new fitness products. Contact us for more information on our fitness products. WE PROVIDE: Group Activity Tracking / Functional Training / Active Floor Markings / Fitness Flooring / Training Tools / Recreational Products / Climbing Activities [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458617444{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9353" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561287070{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/nexersys/"][vc_custom_heading text="Nexersys" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561331325{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fnexersys%2F|title:Treadwall"][vc_column_text css=".vc_custom_1632561355883{margin-top: 5px !important;}"]Nexersys delivers a High-Intensity Interval Training (“HIIT”) workout through the cardio, core, and strike video training plus Avatar sparring and multiplayer/gaming rounds.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458623477{margin-bottom: 30px !important;}"][vc_single_image image="9352" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561412785{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/holofit-vr-rowing/"][vc_custom_heading text="HOLOFIT VR Rowing" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561438664{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Fholofit-vr-rowing%2F|title:Ledgewall"][vc_column_text css=".vc_custom_1632561454107{margin-top: 5px !important;}"]With HOLOFIT™ each workout session turns into a new, fantastic adventure that continuously encourages you to explore further and reach your fitness goals.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458629737{margin-bottom: 30px !important;}"][vc_single_image image="9351" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561494062{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/runbeat/"][vc_custom_heading text="RunBEAT" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561506759{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Frunbeat%2F|title:Laddermill"][vc_column_text css=".vc_custom_1632561523619{margin-top: 5px !important;}"]With runBEAT, personal fitness levels don’t matter: you can run side by side with others, while runBEAT keeps track of everyone’s progress. The avatars on the screen react immediately to the changes in the runners’ speeds, providing instant feedback.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458649162{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9350" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561593018{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/aviron-interactive-tough-series-rower/"][vc_custom_heading text="Aviron Interactive Rower" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561623347{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Faviron-interactive-tough-series-rower%2F|title:Treadwall"][vc_column_text css=".vc_custom_1632561638452{margin-top: 5px !important;}"]Aviron connects you with others, holds you accountable to your goals, and provides that extra motivation to work out more often and with greater intensity.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458657661{margin-bottom: 30px !important;}"][vc_single_image image="9349" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561675201{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/interactive-ab-training/"][vc_custom_heading text="Interactive Ab Training" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561699773{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Finteractive-ab-training%2F|title:Ledgewall"][vc_column_text css=".vc_custom_1632561717267{margin-top: 5px !important;}"]The Ab Coaster works your abs from the “bottom-up,” while limiting stress to your neck, back & shoulders. With a variety of ab trainers, it caters to a wide variety of people & passions.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458663917{margin-bottom: 30px !important;}"][vc_single_image image="9348" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632561771704{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/jacobs-ladder/"][vc_custom_heading text="Jacob’s Ladder" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632561828819{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Fjacobs-ladder%2F|title:Laddermill"][vc_column_text css=".vc_custom_1632561979506{margin-top: 5px !important;}"]Jacobs Ladder is the perfect ladder for climbing into shape. The faster you go, the faster it goes! Its unique design reduces low back stress & is also self-powered for easy placement![/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458682723{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9347" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632562175564{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/laddermill/"][vc_custom_heading text="Laddermill" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632562196097{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Fladdermill%2F|title:Treadwall"][vc_column_text css=".vc_custom_1632562215262{margin-top: 5px !important;}"]The Laddermill is a rotating climbing wall that is self-paced, motor-less & adjustable. It's the simplicity of ladder climbing with the advanced features on a Treadwall.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458696820{margin-bottom: 30px !important;}"][vc_single_image image="9346" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632562273432{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/rope-climber/"][vc_custom_heading text="Viper Rope Climber" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632562440328{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Frope-climber%2F|title:Ledgewall"][vc_column_text css=".vc_custom_1632562457080{margin-top: 5px !important;}"]Viper is a compact, lightweight rope-climbing exercise machine. It allows the exercise to be done from a sitting position, a standing position or from a wheelchair.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458702118{margin-bottom: 30px !important;}"][vc_single_image image="9345" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632562642549{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/trx/"][vc_custom_heading text="TRX" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632562653303{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Ftrx%2F|title:Laddermill"][vc_column_text css=".vc_custom_1632562823804{margin-top: 5px !important;}"]The TRX Suspension Trainer is the original, best-in-class workout system that leverages gravity & bodyweight to perform 100s of exercises. Perfect for strength, balance, flexibility & more.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458730973{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9344" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632562941215{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/waterrower-vgs/"][vc_custom_heading text="Waterrower VGS" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632562966035{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Fwaterrower-vgs%2F|title:Treadwall"][vc_column_text css=".vc_custom_1632562980270{margin-top: 5px !important;}"]A Virtual Reality rowing course on which you can row against others or challenge your last course. Get lost in "the great outdoors" with cutting edge graphics that bring the outside indoors![/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458736787{margin-bottom: 30px !important;}"][vc_single_image image="9343" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632563016086{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/jumpsport-fitness-trampolines/"][vc_custom_heading text="Jumpsport Fitness Trampolines" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632563040861{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fjumpsport-fitness-trampolines%2F|title:Ledgewall"][vc_column_text css=".vc_custom_1632563060816{margin-top: 5px !important;}"]EnduroLast ™ Cords provide a smooth, low-impact bounce that is virtually silent. Heavy duty steel with professional grade welding forms a frame that will last a lifetime.[/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636458742970{margin-bottom: 30px !important;}"][vc_single_image image="8675" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632563111440{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/strength-cardio/railyard-fitness-obstacle-course/"][vc_custom_heading text="Railyard Fitness Obstacle Course" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632563133845{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fstrength-cardio%2Frailyard-fitness-obstacle-course%2F|title:Laddermill"][vc_column_text css=".vc_custom_1632563149698{margin-top: 5px !important;}"]Develop global movement skills, agility, balance, coordination, endurance, poser, speed and improved posture.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636458760724{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9341" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632563197617{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/twall-active-wall-games/iwall/"][vc_custom_heading text="IWall" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1632563213614{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-wall-games%2Fiwall%2F|title:Treadwall"][vc_column_text css=".vc_custom_1632563230451{margin-top: 5px !important;}"]iWall is a fun and versatile exergaming product that lets you become a part of the game! Play on your own or share the fun with someone in multiplayer.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1625456583419{padding-top: 4em !important;padding-bottom: 4em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] Improved Student Success In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment. Sara Thompson, Integrated Services Teacher at Lincoln Middle School [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Proven Method! The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers. Dan Lawler, Ph.D [/vc_column_text][/vc_column_inner][/vc_row_inner][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] The Kids Love It! When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time! Jamie Craig - Child Development Director, YMCA of Central Florida [/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] A Unique Experience! I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment. Mike Roark, Executive Director - YMCA of Greater OKC [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row] ### Jumpsport Fitness Trampolines [vc_row css=".vc_custom_1625639470771{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="JUMPSPORT FITNESS TRAMPOLINES" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Jump your way into shape" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] There are many benefits to trampolines other than being an enjoyable and great workout. They help to burn calories and they tone the entire body. Instead of getting an entire trampoline for your fitness facility, we encourage you to try the Jumpstart Fitness Trampoline. You’ll get all of the same benefits with this fitness product without having to worry about the size. By utilizing this trampoline for physical fitness and rehabilitation, your members can get the most out of this fitness product. If you’re interested in learning more about this trampoline, then don’t hesitate to contact us about our fitness products. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1632563962334{border-bottom-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Benefits of Trampolines • Fitness that’s fun for everyone! • Fast, High Calorie Burn – Trim fat and tone your whole body • Excellent Cardio Routines • Great Core Exercises • Detox / Body Cleansing • Improve your balance & spatial awareness • Physical Rehab • Low Impact Workout with a wide variety of exercises • Exercise at your own convenience Better than a Steel Spring Rebounder • Virtually Silent FlexBounce&trade System vs. Steel springs & frame become squeaky • No Stress, Gentle, Smooth Bounce vs. Jarring, unpleasant bounce • Lifetime Frame Warranty & Just 18 lbs! vs. 2 year warranty and a heavy, 30 lbs • Elegant Arched Legs = Super Stable vs. Straight legs are unstable • Over 50% Larger Jumping Area vs. Constricted jumping area Key Features The Model 350 offers a 33.5″ Skirt mat design where the Permatron® extends over the elastic cords. The elastic cord technology on the Model 350 is two-fold. One, EnduroLast 4™ cords are design to last over 4 million bounces and are warrantied for 4 years. Two, FlexBounce III™ allows the user to adjust the mat firmness between three different settings. Also included, you can enjoy a highly effective Fitness Trampoline exercise routine with the Basic Workout DVD included with the Model 350. Specs and Product Information EnduroLast ™ Cords provide a smooth, low-impact bounce that is virtually silent. Heavy duty steel and professional grade welding form a frame that will last a lifetime. Curved legs offer stability and stack-ability. • EnduroLast 4™ elastic cords – tested to over 4 million bounces! • Virtually silent Permatron® mat • Mat Design: Model 350: 33.5″ Skirt, Model 370: 37″ Padded Petal • 12.5″ frame height • 39″ total frame diameter • 42″ footprint on the floor – this is because the arched legs are wider than the frame diameter • Industrial-grade stitching • 6 arched legs – non-tipping and stackable • 16 gauge steel frame • Maximum user weight: 250 lbs • Unit weight: 18 lbs • Total shipping weight: 26.5 lbs Residential Use Warranty (200 and 300 Series) • Steel Frame & Legs – Lifetime • Mat – 5 years • EnduroLast 4 Elastic Cords – 4 Years • EnduroLast 6 Elastic Cords – 6 Years • All other components – 1 year • For Customer Support questions please call 877.507.1399 Commercial Use Warranty (300 Series only) • Steel Frame & Legs – 5 years • EnduroLast 4 Elastic Cords – 12 months • EnduroLast 6 Elastic Cords – 18 months • All other components – 1 year [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8981" img_size="full" css=".vc_custom_1625465832518{padding-top: 20px !important;}"][vc_single_image image="8980" img_size="full" css=".vc_custom_1625465892374{padding-top: 20px !important;padding-bottom: 20px !important;}"][vc_single_image image="8979" img_size="full"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636613882968{background-color: #f3f3f3 !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Railyard Conditioning Course [vc_row css=".vc_custom_1625642900451{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="RAILYARD CONDITIONING COURSE" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Climb over it, slide underneath it or work on balance. The Railyard Conditioning Course can do it all." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Great For All Ages" font_container="tag:h2|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Railyard Conditioning Course is a portable, easy to use, Obstacle Course that kids from K-12 love to climb, crawl, duck under, and jump on. The exercises that are used on the Course like: Bear Crawl, Alligator, Inch Worm, Stork Walk, and Hop Over’s, provide your students and athletes with strength, cardiovascular conditioning, balance, coordination, agility, flexibility, endurance, and improved posture. Exercise on the Railyard is FUN for children of all fitness levels. They have no idea how hard they work, and to them it’s an indoor playground. [/vc_column_text][vc_btn title="See How it Works" color="green" align="center" css=".vc_custom_1625495523444{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1625771714837{border-bottom-width: 1px !important;padding-top: 30px !important;padding-right: 120px !important;padding-bottom: 30px !important;padding-left: 120px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Portable & Easy To Use The Railyard is quick and easy to set up, will hold over 600 pounds, and can be stored in a small space when not in use. The unique, portable design, allows you to easily transport the Course from school to school or from room to room. Key Features • Quick and easy setup • No formal training needed • Lightweight, modular, obstacle course • Extremely durable Specs and Product Information Floor Space: 15' x 15' Recommended Space: From 200 to 400 square feet Platforms: Depending on layout. Bases, caps, and beams vary Warranty: Product: 1 Year (Molded parts, rails, platforms, tops) Parts: 90 Days on all parts, latches, pads, and feet Electronics: N/A Documents [/vc_column_text][vc_btn title="Railyard Product Sheet" color="green" align="left" css=".vc_custom_1625495467066{padding-top: 30px !important;}"][/vc_column][vc_column width="1/2"][vc_single_image image="9007" img_size="full" css=".vc_custom_1625495499545{padding-top: 20px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1625771672577{padding-top: 30px !important;padding-right: 120px !important;padding-bottom: 30px !important;padding-left: 120px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fit Interactive JumpQ [vc_row css=".vc_custom_1625639088900{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="FIT INTERACTIVE JUMPQ" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Explode through workouts with the JumpQ!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Jump Into Being Fit" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] This fitness product is one of our favorites because of what it can offer your facility and those who workout there, whether that means athletes or beginners. Not only is it unique, but it’s also a versatile option. A great way to enhance speed, agility, vertical jumping ability and quickness is the Jump Q. Whether the person is older, younger, new to working out, or more advanced, this fitness product will provide him or her with results. With its unique design and interactive game play, the Jump Q is a tremendous teaching tool in the recent popularity of plyometrics. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625257248647{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Great For Athletes" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Jump Q enhances the body’s ability to train the fast twitch muscle fibers. This fitness product provides athletes with beneficial attributes. It is a distinct advantage for athletes because he or she can become more agile and increasing speed. This type of training will help them to respond more quickly to demands on the playing field. What else can this fitness product do? Contact us to find out more information about the Fit Interactive Jump Q. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636550530733{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Key Features • Activate power with toggle switch located on side of score box. • Set to desired time by depressing the black button located on the scoreboard. • The object is to jump on each pad as it lights up in random order as fast as possible, for a score. • Points are scored based on reaction time. Scoring system is the time elapsed between initial lighting and jumping on pad. 1 second – 5 points, 2 seconds – 4 points, 3 seconds – 3 points, 4 seconds – 2 points, 5 seconds – 1 point After 5 seconds elapse, no points are scored and another sensor randomly lights. • The goal is to get the highest score in the predetermined amount of time. Let the competitions begin! Specs and Product Information Summary Specifications: • Category: Floor Active Game • Players: 1-6 Players • Dimensions: 57” W X 71” L • Weight: 300 lbs. Limited Warranty: • Each unit comes with a full 90-day one-time part replacement warranty against defects. • Additional coverage includes a full 1-year one-time part replacement warranty on all circuit boards and circuit board components. • Additional coverage also, includes a full 3-year warranty on all steel components including all frameworks. Documents [/vc_column_text][vc_btn title="Jump Q Product Sheet" color="green" align="left" css=".vc_custom_1630596777179{padding-top: 30px !important;}" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2FJumpQ_product-sheet.pdf|target:_blank"][/vc_column][vc_column width="1/2"][vc_single_image image="8935" img_size="full" css=".vc_custom_1625259295207{padding-top: 20px !important;}"][vc_single_image image="8934" img_size="full" css=".vc_custom_1625259306973{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636550563703{border-top-width: 1px !important;padding-top: 20px !important;padding-bottom: 20px !important;background-color: #f3f3f3 !important;border-top-style: solid !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Pavigym Sprint 3.0 [vc_row css=".vc_custom_1625641183842{margin-top: 4em !important;}"][vc_column width="1/2"][vc_single_image image="9000" img_size="full" css=".vc_custom_1636547646366{margin-bottom: 15px !important;}"][/vc_column][vc_column width="1/2"][vc_custom_heading text="Ideal for interval, reaction, speed, or agility training" font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Customized Training" font_container="tag:h5|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Are you looking for a new fitness product to incorporate into your fitness facility? Do you want to draw in a wider audience of enthusiastic fitness occupants? Of course you do, and we know exactly how to do it. The Pavigym Spring 3.0 is a fitness product that has an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design and track their training sessions. While using this piece of equipment, the members at your facility can even control the lights and music at the touch of a button. It is a fun and entertaining way to train athletes and others who would like to see a difference in their physique. Keep your members sweating and smiling at the same time! If you’re interested in learning more about this fitness product, then don’t hesitate to reach out to us. We look forward to helping you revolutionize the way your members are getting into shape. [/vc_column_text][vc_btn title="PAVIGYM GALLERY" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FPavigym-Product-Gallery%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625491792912{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-style: solid !important;}"][vc_column][vc_custom_heading text="Sprint 3.0" font_container="tag:h2|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Sprint 3.0 is an ideal tool for interval training reaction training or speed, agility and resistance skills. Members can keep track of their progress, and can challenge themselves by trying to beat their own best score, or by competing with other users in the ranking. Key Features Pavigym 3.0 health club and fitness training flooring incorporates lighting, sensors, and fitness program in technical tile flooring pieces assembled onsite. Each fully programmed fitness and athletic training program is controlled from a central command unit such as an iPad. 4 Training Modes: • As an induction tool: Enroll new members by making the most hi-tech impacting and visual set of tests. • As an independent express workout tool: With pre-programmed exercises (approx. 10 minutes) members will train by themselves. • Free workouts: An ideal tool for Trainers to increase personal training demand. • Within Small Group Programs: In combination with either 2.0 or other 3.0 products your Small Group Training Sessions will be unique. Using 3.0 technology in your health club or studio can help your clients and members discover nearly unlimited structured exercises delivering a new exercise experience compliments of sequenced and vibrant lighting and symbol progressive exercise cues. A participant simply follows these exercise cues as instructed by a personal trainer, as a part of a group or individually without instruction. Members and clients simply adhere to this exciting and progressive exercise program. Clubs maintain higher retention rates and personal trainers use this technical flooring to diversify training environments, programs, and non-member interest. When non-members or clients see this technology in action—they are amazed and attracted. Both as member retention and acquisition tools, Pavigym 3.0 technical flooring system can make your fitness program attendance skyrocket. Specs and Product Infomation Industrial Grade Steel Frame: 315lb frame tested for up to 3,500 hours of continuous use. Compact Footprint: Fits in 17.7’ x 2.9′ area Audio Cables: For external speakers Console Languages: English, Espanol Power Input: 100-240V – 50/60hz ZA Warranty: Tiles: 5 Years Electronics, PC: 2 Years [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636547695275{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #000000 !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23ffffff" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="with Exergame Fitness – The Evolution of Health & Fitness" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625492065737{border-top-width: 1px !important;border-right-width: 1px !important;border-bottom-width: 1px !important;border-left-width: 1px !important;padding-top: 50px !important;padding-right: 100px !important;padding-bottom: 50px !important;padding-left: 100px !important;background-color: #000000 !important;border-left-color: #ffffff !important;border-left-style: solid !important;border-right-color: #ffffff !important;border-right-style: solid !important;border-top-color: #ffffff !important;border-top-style: solid !important;border-bottom-color: #ffffff !important;border-bottom-style: solid !important;}"] Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636547728665{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #eeeeee !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23000000" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="See how Exergame Fitness can enhance your space. 100% Free!" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="FREE CONSULTATION" color="green" align="center" css=".vc_custom_1625492234768{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_video link="https://youtu.be/K-Oy3IGTj9Q" el_width="60" align="center" css=".vc_custom_1636547756731{padding-top: 50px !important;padding-right: 0px !important;padding-bottom: 50px !important;padding-left: 0px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636547769709{padding-top: 50px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="The only way to know if you like it is to try it. Get a free consultation Learn what exergame fitness can bring to your space. It's free!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="REQUEST A FREE CONSULTATION" color="green" align="center" css=".vc_custom_1625771091132{padding-top: 30px !important;}"][/vc_column][/vc_row] ### Pavigym Square 3.0 [vc_row css=".vc_custom_1625641845209{margin-top: 4em !important;}"][vc_column width="1/2"][vc_single_image image="9000" img_size="full" css=".vc_custom_1636547290666{margin-bottom: 15px !important;}"][/vc_column][vc_column width="1/2"][vc_custom_heading text="Turn your floor into a high intensity interactive area." font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="No More Routine Workouts" font_container="tag:h5|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Are you looking for a new fitness product that will encourage a wide and new variety of people to check out your fitness facility? Exergame Fitness has you covered. Don’t wait to invest in fitness products that will bring in a new demographic. The Pavigym Square 3.0 can help you achieve your goals for your fitness facility. Pavigym 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design, and track their training sessions. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train. Keep your members sweating and smiling at the same time! Are you interested in learning more about this fitness product? Whether you have youngsters who are into fitness or adults who’d like to get in a fun workout, Exergame Fitness has fitness products that will impress anyone. Contact us to learn more about our fitness products. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_btn title="PAVIGYM GALLERY" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FPavigym-Product-Gallery%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625493952434{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-style: solid !important;}"][vc_column][vc_column_text]   Square 3.0 Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members. Key Features Pavigym 3.0 health club and fitness training flooring incorporates lighting, sensors, and fitness program in technical tile flooring pieces assembled onsite. Each fully programmed fitness and athletic training program are controlled from a central command unit such as an iPad (sold separately). 3 Training Modes: As an induction tool: Enroll new members by making the most hi-tech impacting and visual set of tests. • As an independent express workout tool: With pre-programmed exercises (approx. 10 minutes) members will train by themselves. • Free workouts: An ideal tool for Trainers to increase personal training demand. • Within Small Group Programs: In combination with either 2.0 or other 3.0 products your Small Group Training Sessions will be unique. Using 3.0 technology in your health club or studio can help your clients and members discover nearly unlimited structured exercises delivering a new exercise experience compliments of sequenced and vibrant lighting and symbol progressive exercise cues. A participant simply follows these exercise cues as instructed by a personal trainer, as a part of a group, or individually -without instruction. Members and clients simply adhere to this exciting and progressive exercise program. Clubs maintain higher retention rates and personal trainers use this technical flooring to diversify training environments, programs, and non-member interest. When non-members or clients see this technology in action—they are amazed and attracted. Both as member retention and acquisition tools, Pavigym 3.0 technical flooring system can make your fitness program attendance skyrocket. Specs and Product Infomation Compact Footprint: Fits in 6’x6′ area Audio Cables: For external speakers Console Languages: English, Espanol Power Requirement: 230/120 VAC Warranty: Tiles: 5 Years Electronics, PC: 2 Years [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625494148371{padding-bottom: 50px !important;}"][vc_column][vc_video link="https://youtu.be/Glz6AOTNaWo"][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636547338898{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #000000 !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23ffffff" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="with Exergame Fitness – The Evolution of Health & Fitness" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625492065737{border-top-width: 1px !important;border-right-width: 1px !important;border-bottom-width: 1px !important;border-left-width: 1px !important;padding-top: 50px !important;padding-right: 100px !important;padding-bottom: 50px !important;padding-left: 100px !important;background-color: #000000 !important;border-left-color: #ffffff !important;border-left-style: solid !important;border-right-color: #ffffff !important;border-right-style: solid !important;border-top-color: #ffffff !important;border-top-style: solid !important;border-bottom-color: #ffffff !important;border-bottom-style: solid !important;}"] Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636547370280{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #eeeeee !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23000000" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="See how Exergame Fitness can enhance your space. 100% Free!" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="FREE CONSULTATION" color="green" align="center" css=".vc_custom_1625492234768{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row css=".vc_custom_1636547388536{background-color: #ffffff !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_video link="https://youtu.be/K-Oy3IGTj9Q" el_width="60" align="center" css=".vc_custom_1636547399655{padding-top: 50px !important;padding-bottom: 50px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636547417540{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="The only way to know if you like it is to try it. Get a free consultation Learn what exergame fitness can bring to your space. It's free!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c|line_height:2" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="REQUEST A FREE CONSULTATION" color="green" align="center" css=".vc_custom_1625771384093{padding-top: 30px !important;}"][/vc_column][/vc_row] ### Pavigym Combo 3.0 [vc_row css=".vc_custom_1625640825417{margin-top: 4em !important;}"][vc_column width="1/2"][vc_single_image image="8993" img_size="full" css=".vc_custom_1636548646782{margin-bottom: 15px !important;}"][/vc_column][vc_column width="1/2"][vc_custom_heading text="Turn the whole room into an interactive fitness system." font_container="tag:h4|font_size:32px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="No more routine workouts." font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] We’re excited to introduce this interactive fitness product that won’t only get the job done, but your clients will have fun working out. What’s better than sweating and smiling? The Pavigym Combo 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design and track their training sessions. Basically, you can’t find another fitness product that will help your clients enjoy coming to your fitness facility. They can even control the lights and music at the touch of a button. It is a fun and entertaining way to train or to just get a great workout in. Keep your members sweating and having a good time at the same time! Pavigym Combo 3.0 stimulates user attention and increases intensity, by combining Square 3.0 and Vertical 3.0. If you’re interested in learning more about this fitness product, then contact us today. We can help you learn more about how the Pavigym Combo 3.0 can increase your target audience and ensure they have a good time no matter the age or fitness level. [/vc_column_text][vc_btn title="WATCH VIDEO" color="success" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625468089580{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-style: solid !important;}"][vc_column width="1/2"][vc_single_image image="8995" img_size="full"][/vc_column][vc_column width="1/2"][vc_custom_heading text="Square 3.0" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Square 3.0 allows users to choose their preferred training and practice multiple and varied exercises at their own level: balance, speed, reactions, stability, precision, coordination, agility, mobility, and postural control. Working with a partner enables fun competitions between members. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1625468098750{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;border-top-style: solid !important;}"][vc_column width="1/2"][vc_single_image image="8994" img_size="full"][/vc_column][vc_column width="1/2"][vc_custom_heading text="Vertical 3.0" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Vertical 3.0 will open a new training dimension for users! It interacts with members in a totally different, innovative and fun way by using symbols and lights on the wall. Members can register their progress through an unlimited number of interactive exercises. Combine Vertical 3.0 with other 3.0 products and make your member’s experience amazing! [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_custom_heading text="Key Features" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Pavigym 3.0 health club and fitness training flooring incorporates lighting, sensors, and fitness program in technical tile flooring pieces assembled onsite. Each fully programmed fitness and athletic training program is controlled from a central command unit such as an iPad. [/vc_column_text][vc_custom_heading text="4 Training Modes:" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] As an induction tool: Enroll new members by making the most hi-tech impacting and visual set of tests. As an independent express work out tool: With pre-programmed exercises (approx. 10 minutes) members will train by themselves. Free workouts: An ideal tool for Trainers to increase personal training demand. Within Small Group Programs: In combination with either 2.0 or other 3.0 products your Small Group Training Sessions will be unique. Using 3.0 technology in your health club or studio can help your clients and members discover nearly unlimited structured exercises delivering a new exercise experience compliments of sequenced and vibrant lighting and symbol progressive exercise cues. A participant simply follows these exercise cues as instructed by a personal trainer, as a part of a group or individually without instruction. Members and clients simply adhere to this exciting and progressive exercise program. Clubs maintain higher retention rates and personal trainers use this technical flooring to diversify training environments, programs, and non-member interest. When non-members or clients see this technology in action—they are amazed and attracted. Both as member retention and acquisition tools, Pavigym 3.0 technical flooring system can make your fitness program attendance skyrocket. [/vc_column_text][vc_custom_heading text="Specs and Product Information" font_container="tag:h4|font_size:24px|text_align:left|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Industrial Grade Steel Frame: 315lb frame tested for up to 3,500 hours of continuous use. Compact Footprint: Fits in 4’x4′ area Audio Cables: For external speakers Console Languages: English, Espanol Power Input: 100-240V – 50/60hz ZA [/vc_column_text][vc_custom_heading text="Warranty:" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636548824502{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #000000 !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23ffffff" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="with Exergame Fitness – The Evolution of Health & Fitness" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text css=".vc_custom_1625492065737{border-top-width: 1px !important;border-right-width: 1px !important;border-bottom-width: 1px !important;border-left-width: 1px !important;padding-top: 50px !important;padding-right: 100px !important;padding-bottom: 50px !important;padding-left: 100px !important;background-color: #000000 !important;border-left-color: #ffffff !important;border-left-style: solid !important;border-right-color: #ffffff !important;border-right-style: solid !important;border-top-color: #ffffff !important;border-top-style: solid !important;border-bottom-color: #ffffff !important;border-bottom-style: solid !important;}"] Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" content_placement="middle" css=".vc_custom_1636548819256{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #eeeeee !important;}"][vc_column][vc_custom_heading text="BOOST YOUR FACILITY!" font_container="tag:h4|font_size:50px|text_align:center|color:%23000000" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="See how Exergame Fitness can enhance your space. 100% Free!" font_container="tag:h5|font_size:24px|text_align:center|color:%23a39689" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_btn title="FREE CONSULTATION" color="green" align="center" css=".vc_custom_1625492234768{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row] ### Funky Moves [vc_row css=".vc_custom_1625639262037{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="FUNKY MOVES" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Think. Move. Play." font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="What Is Funky Moves?" font_container="tag:h2|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Funky Moves is the new fun active gaming system that puts the fun into getting active. The technology driven training system provides a range of games and training concepts for moving both the body and the mind. [/vc_column_text][vc_btn title="See How it Works?" color="green" align="center" css=".vc_custom_1625465118154{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1625769630143{border-bottom-width: 1px !important;padding-top: 30px !important;padding-right: 120px !important;padding-bottom: 30px !important;padding-left: 120px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Mobile and Durable Whether it is in the playground or the gym, Funky Moves provides a fun, flexible and accessible active games system that can be enjoyed by all ages, abilities and activity levels. Key Features • Fun and active play for children, teens and adults of all abilities. • Ability to tailor routines and gameplay based on needs and to keep programming fresh Robust hardware for indoor and outdoor use Exceptional value: Ability to use with over 80 players. • Exciting lights and sounds. • Custom sounds. • Online community *Coming Soon. • Simple and easy to setup, use and store. Specs and Product Information Included Accessories: • Funky Manual – Includes games and lesson plans. US version includes over 50 games and lessons with many meeting NASPE Standards for effective physical education. US manual is written by world-renowned Dr. Lisa Witherspoon, University of South Florida. • Remote control • Carrying bag • Includes Charging Station [/vc_column_text][vc_btn title="Beam Product Sheet" color="green" align="left" css=".vc_custom_1625255767181{padding-top: 30px !important;}"][/vc_column][vc_column width="1/2"][vc_single_image image="8976" img_size="full" css=".vc_custom_1625465275810{padding-top: 20px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row_content" css=".vc_custom_1625769646279{padding-right: 120px !important;padding-left: 120px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Nexersys [vc_row css=".vc_custom_1625640559868{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="NEXERSYS" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Nexersys provides a full body workout unlike anything ever experienced!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="The Best In High Intensity Interval Training" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Draw in a wider audience who wants to get in shape. With so many living a healthier lifestyle, it’s vital that you incorporate fitness products that will get the job done effectively and efficiently. Exergame Fitness creates fitness products that aren’t just a great workout, but are also incredibly enjoyable. The Nexersys is an interactive and intelligent fitness product that delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, technique, and strike video training plus Avatar sparring and multiplayer/gaming rounds. This fitness product is a professional training software program that creates a unique fitness experience each time you work out based upon your personal Nexersys history. If you’d like to incorporate this fitness product to help your members create a more intense workout, then we have you covered. Contact Exergame Fitness to learn more about what we can do for you. [/vc_column_text][vc_btn title="WATCH VIDEO" color="green" align="center" css=".vc_custom_1630925710868{padding-top: 30px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636549190618{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Designed for All Fitness Levels The system is designed for people of all fitness levels and for both Traditional and Southpaw stances. Nexersys delivers a physically and mentally challenging fitness experience with detailed feedback, including accuracy, strike count and power. You will reach your fitness goals and have fun sharpening your reaction time and mental acuity. Key Features • 22″ LCD Touch Screen Monitor. • 7 Leather Strike Pads. • 3-Axis Accelerometers. • Bilateral Arm Movement. • Adjustable feet for optimal adjustment and balance. • Easy glide wheels for relocating your Nexersys. Specs and Product Information Industrial Grade Steel Frame: 315lb frame tested for up to 3,500 hours of continuous use. Compact Footprint: Fits in 4’x4′ area Audio Cables: For external speakers Console Languages: English, Espanol Power Input: 100-240V – 50/60hz ZA Warranty: • Labor and Upholstery: 1 year • Mechanical and Electronic Parts: 2 years • Wear Parts: 2 years • Frame: 7 years *Additional extended warranties are available for purchase. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8990" img_size="full" css=".vc_custom_1625467196272{padding-top: 20px !important;}"][vc_single_image image="8989" img_size="full" css=".vc_custom_1625467206492{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636549218870{background-color: #f3f3f3 !important;}"][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fit Interactive Heavy Ball [vc_section full_width="stretch_row" css=".vc_custom_1636546739250{background-color: #f3f3f3 !important;}"][vc_row css=".vc_custom_1636546842130{padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="FIT INTERACTIVE HEAVY BALL" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Grab the ball, find the lighted tube and drop it in. How fast can you go?" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="A Fresh Alternative for Full Body Strength And Cardio Workouts" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text]We’d like to introduce you to our new fitness product that will get your clients talking about how much fun it is. Whether you have a kids fitness center or an adult gym, this interactive fitness product will get your clients excited about exercising. The object of this fun, interactive game is to put the medicine ball into the hole with the light on and retrieve it from the archway below. Then, quickly move it to the next hole with the light on. It is a great training tool for lateral movement and squatting. With the ability to start simple, your clients will get to customize their own workout program. It’s also a great tool to use for athletes.[/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1635944691457{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Compete against yourself, others, or as a team!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The sport or game moves as quickly as the player, so he or she can create their own fitness plan. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized scorekeeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages. If you’re interested in taking advantage of this fitness product for your facility, then contact us today to get started on using the Fit Interactive Heavy Ball. [/vc_column_text][vc_btn title="HEAVY BALL GALLERY" color="inverse" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FHeavy-Ball%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1635944725078{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="8929" img_size="full"][vc_column_text css=".vc_custom_1625637410280{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Heavy Ball The object of this fun, new, interactive game is to put the medicine ball into the hole with the light on, and retrieve it from the archway below, then quickly move it to the next hole with the light on. The player races the clock for the high score.[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8928" img_size="full"][vc_column_text css=".vc_custom_1625637417242{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Simple start option • Variable time allocation increments • Several new competition modes for Multi-Player gaming • iPhone/iPod/MP3/4 hookup & cradle (Able to play your own music through the speakers on the unit while in game play and in standby.) • Custom sounds for post notification, correct pad hit notification and incorrect pad hit notification (You can upload custom sound files from an SD card to the unit)[/vc_column_text][/vc_column][/vc_row][/vc_section][vc_row full_width="stretch_row" css=".vc_custom_1636547063258{padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="8927" img_size="full"][vc_column_text css=".vc_custom_1625637427170{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Included Items: • Built-in USB port for easy upgrades • Control panel touch access to volume control • Easy touch buttons and indicators Required Items: • Power: 90-264 V AC; 47-63 Hz • Power Supply: 110V (Power supply package included) • Surge protector recommended Product Dimensions: • Packaged Dimensions: 74" x 43" x 68" • Assembled Dimensions: 103” (261.6 cm) long, 18” (45.7 cm) wide • Packaged Weight: 730 lbs • Assembled Weight: 370 lbs Warranty: • 90 day complete warranty • Board: 1 Year • Steel: 3 Years[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8926" img_size="full"][vc_column_text css=".vc_custom_1625637433047{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="Heavy Ball Product Sheet" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2FHeavyball_product-sheet.pdf|target:_blank"][vc_btn title="Heavy Ball Warranty Flyer" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2FHeavyBall-Warranty.pdf|target:_blank"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fit Interactive 3 Kick [vc_section full_width="stretch_row" css=".vc_custom_1635943723300{background-color: #f3f3f3 !important;}"][vc_row css=".vc_custom_1636547164839{padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column][vc_custom_heading text="FIT INTERACTIVE 3 KICK" font_container="tag:h3|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Punch and Kick For A Seriously Fun Workout" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Kick and Punch Where The Light Goes" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The Fit Interactive 3 Kick is a fitness product that is designed with proprietary and resilient foam pads. These pads can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. They are great for a person of any age because they are so much fun and allows you to get a great workout in while blowing off some steam. A light comes on in the pad and an audible tone sounds when the pad is hit. Then the light goes off and randomly another comes on. It continues like this during the workout, which allows your clients to get a great workout in. [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1635943779102{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Compete against yourself, others, or as a team!" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] What’s great about this fitness product is how it can be a single or team workout. The sport or game moves as quickly as the player, so they can create a more personalized workout. Thus accommodating players from children to adults and beginners to the advanced. All units come with a proprietary computerized scorekeeper and timer that is controlled by the owner. It is also designed to accommodate all common world voltages. If you’re interested in incorporating this fitness product into your facility, then don’t hesitate to contact us to learn more about how beneficial it is. [/vc_column_text][vc_btn title="3KICK GALLERY" color="inverse" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2F3-Kick%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1635943754878{padding-top: 50px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2"][vc_single_image image="8922" img_size="full" alignment="center"][vc_column_text css=".vc_custom_1625637200282{padding-top: 30px !important;padding-bottom: 30px !important;}"] About 3 Kick 3 Kick is designed with proprietary and resilient foam pads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, or an open palm. The 3 Kick is a versatile machine: • Kid’s Fitness • Reaction & Speed Training • Competitive Mode[/vc_column_text][vc_single_image image="8920" img_size="full" alignment="center"][vc_column_text css=".vc_custom_1625637222783{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Required Items: • Power Supply: 12v (Power supply package included) • Surge protector recommended Product Dimensions: • Packaged: 88" x 48" x 24" • Assembled: 121" x 53" x 68" • Packaged Weight: 820 lbs • Assembled Weight: 370 lbs Warranty: • 90-day complete warranty • Board: 1 Year • Steel: 3 Years[/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="8921" img_size="full" alignment="center"][vc_column_text css=".vc_custom_1625637212369{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Full body and hand-eye coordination, improved reaction time, foot work, balance and mental acuity. • Elevated heart rate for fat burning and cardio effect • Provides fun and exciting fitness for all ages. • Multiple built-in game modes & workouts • 1-3 Players at one time[/vc_column_text][vc_single_image image="8919" img_size="full" alignment="center"][vc_column_text css=".vc_custom_1625637233077{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="3 Kick Product Sheet" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2F3Kick_product-sheet.pdf|target:_blank"][/vc_column][/vc_row][/vc_section][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Beam Floor [vc_row css=".vc_custom_1625636213166{margin-top: 4em !important;}"][vc_column][vc_custom_heading text="BEAM FLOOR" font_container="tag:h3|font_size:50|text_align:center" use_theme_fonts="yes"][vc_column_text] Make Your Body The Controller Jump, Stomp & Run. Turn any area into a virtual indoor playground that allows multiple players to interact with colorful graphics and sounds projected onto the floor. The Beam Interactive Floor is a perfect exergame for child care, daycare, birthday party rooms, lobbies, and more.[/vc_column_text][vc_empty_space hide_on_mobile=""][vc_btn title="BEAM GALLERY" color="green" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FEyeplay%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="green" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row content_placement="middle" css=".vc_custom_1636550854768{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 20px !important;padding-bottom: 20px !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Bringing A Whole New Meaning To Touch Screen." font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal"][vc_column_text] The BeamExergame Surface will turn any floor space into a multi-point interactive fitness experience. This interactive surface — which can be as large as 18 feet wide — creates a fun, exciting, and engaging experience by tracking users’ shadows with highly accurate motion sensing technology. [/vc_column_text][/vc_column][/vc_row][vc_row content_placement="middle" css=".vc_custom_1636550918704{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 20px !important;padding-bottom: 20px !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Multiple Games To Choose From" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:400%20regular%3A400%3Anormal"][vc_column_text] With a wide range of games, kids and adults can be entertained for hours while running and jumping around. Choose from nearly fifty exciting and engaging exergames that are sure to bring smiles to everyone who uses it along with an elevated heart rate! [/vc_column_text][vc_btn title="WATCH VIDEO" color="green" align="center" link="url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DX8lbUrJhQSI|target:_blank"][/vc_column][/vc_row][vc_row content_placement="middle" css=".vc_custom_1625254785817{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 20px !important;padding-right: 0px !important;padding-bottom: 20px !important;padding-left: 0px !important;border-top-color: #dedede !important;border-top-style: solid !important;border-bottom-color: #dedede !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Beam Floor offers an interactive virtual playground that captivates both children and adults in an entertaining, exciting, and innovative way." font_container="tag:h5|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636550954455{padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Key Features • Highly accurate motion sensing technology • Multi-point gesture recognition • Up to 100 interactive fitness games • Turns any floor space into a multi-point interactive surface • Easy calibration • Interactive surface up to 18’x14’ feet. • Single/multi-user capabilities — several kids can play at the same time • Low maintenance operation • Customizable to your needs • Active entertainment for all ages — encourages running and jumping • Interactive Surface Size: Up to 18’x14’ Specs and Product Information Each Beam System Includes: • Beam Hardware Kit • Over 100 games to choose from included game titles: Solar System, Ice Hockey, Football, Candy World, Monsters, Coloring Book, Protect Your Planet, Cheese Heist, Fire Crackers, Capitals, Bubblies, Maze, Frogz, Disco Floor, Piano, Underwater, Drums, Super Soccer, Balloons, Hatch, Ball Pit Basics Beam interactive fitness systems use a horizontally positioned projector and an angled mirror to apply the projected image on to the floor. The projection size and brightness are affected by the ceiling height and the projector specifications according to the following paragraph. Floor/Wall requirements: A smooth, non-reflective, non-glossy, bright (preferred white) surface of any kind is required (can be marble, wood, special Vinyl flooring etc.) The size of the flooring depends on the projection size as described above. Power requirements: Standard 110-240v input, three sockets required as a minimum. Internet connection requirements: Ethernet Cable UTP Cat.5 with RJ45 Male connection (preferred) or a stable wireless connection. Drop ceiling: The unit will replace the central floating ceiling tile and will rest on its original frame, above the exact middle of the required projection area. The anchorage to the real ceiling is done using bolts and wires or chains, according to the ceiling quality or material. Standard ceiling or external structure: The unit will be hung as a “Stand alone” device. The anchorage to the ceiling is done using standard mounting pole. The anchorage to external structures as booths is done using wires, cables and chains. Warranty: Hardware 1 year Software License: Life time Technical Support: 90 Days Contact us for large application’s and custom applications Documents Beam Product Sheet [/vc_column_text][vc_btn title="Beam Product Sheet" color="green" align="left" css=".vc_custom_1630923902402{padding-top: 30px !important;}" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F07%2Feyeplayfloor_low1.pdf|target:_blank"][/vc_column][vc_column width="1/2"][vc_single_image image="8914" img_size="full" css=".vc_custom_1625255609915{padding-top: 20px !important;}"][vc_single_image image="8913" img_size="full" css=".vc_custom_1625255579494{padding-top: 20px !important;padding-bottom: 20px !important;}"][vc_single_image image="8912" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Active Floor Games [vc_row css=".vc_custom_1626093230149{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="ACTIVE FLOOR GAMES" font_container="tag:h2|font_size:40px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Active floor games can help many people get into shape while making it fun. Whatever you may be looking for when it comes to activity games for the floor, Exergame Fitness has you covered. These fitness products save you space by having the games utilize free space. We also offer projection games that sense your body for kids and intelligent fitness flooring that changes how you approach functional fitness. Don’t just have your clients work out anymore, ensure they have fun while doing so. If these sound like something you’d be interested in, then put it in motion! Contact us to learn more about these activity games for the floor. CUTTING-EDGE INTERACTIVE WORKOUTS [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636201305947{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="8526" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580680510{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/fit-interactive-3-kick/"][vc_custom_heading text="Fit Interactive 3 Kick" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537007804{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-3-kick%2F|title:Stone%20Creek%20Club%20%26%20Spa%20Uses%20iWall%20for%20Youth%20Fitness%20Gaming"][vc_column_text css=".vc_custom_1625169407476{margin-top: 5px !important;}"] Punch and Kick For A Seriously Fun Workout! Just kick & punch where the light goes. 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201312095{margin-bottom: 30px !important;}"][vc_single_image image="8527" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580713053{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/fit-interactive-heavy-ball/"][vc_custom_heading text="Fit Interactive Heavy Ball" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537014900{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-heavy-ball%2F|title:Functional%20Fitness%20Exergame%20Product%20for%20HIIT%20Programs%20in%20Health%20Clubs"][vc_column_text css=".vc_custom_1625169681467{margin-top: 5px !important;}"] This game is a fresh alternative for full body strength & cardio workouts. Great for lateral movement & squats. How fast can you grab the ball, find the lighted tube, & drop it in? [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201360368{margin-bottom: 30px !important;}"][vc_single_image image="8734" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580728038{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/makoto-training-arena/"][vc_custom_heading text="Makoto" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537022461{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fmakoto-training-arena%2F|title:Functional%20Fitness%20Exergame%20Product%20for%20HIIT%20Programs%20in%20Health%20Clubs"][vc_column_text css=".vc_custom_1625169739683{margin-top: 5px !important;}"] The Makoto Arena is unique in sports enhancement. Training with it improves first-step speed, reaction time, mental focus, concentration, and hand-eye and foot-eye coordination. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636201373074{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="8737" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580744154{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/fit-interactive-jumpq/"][vc_custom_heading text="Fit Interactive Jump Q" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537030794{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Ffit-interactive-jumpq%2F|title:Functional%20Fitness%20Exergame%20Product%20for%20HIIT%20Programs%20in%20Health%20Clubs"][vc_column_text css=".vc_custom_1625170425368{margin-top: 5px !important;}"] A great way to enhance speed, agility, vertical jumping ability and quickness is the Jump Q. With its unique design & interactive game play, it is a tremendous teaching tool of plyometrics. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201389644{margin-bottom: 30px !important;}"][vc_single_image image="8736" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580763697{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/reax-lights/"][vc_custom_heading text="Reax Lights" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537037403{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Freax-lights%2F|title:Boys%20and%20Girls%20Club%20of%20St.%20Joseph%20Full%20Exergame%20Fitness%20Room%20Opening!"][vc_column_text css=".vc_custom_1625170434552{margin-top: 5px !important;}"] Reax Lights is a wireless light system, conceived to make any workout interactive – training the responsive ability through visual & sudden stimulations. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201451157{margin-bottom: 30px !important;}"][vc_single_image image="8735" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580858087{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/reax-boxe/"][vc_custom_heading text="Reax Boxe" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537055046{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Freax-boxe%2F|title:Aviron%20Rower%20Taking%20Basic%20Rowing%20Interactive%20with%20Fitness%20Games"][vc_column_text css=".vc_custom_1625170446612{margin-top: 5px !important;}"] Our famous REAX LIGHTS led technology is incorporated into the REAX BOXE to enhance reactivity, speed, cognitive function and cardiovascular capabilities. The six available colours of the lights allow individuals or small groups of 3 to 6 peoples to perform different exercises. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636201480965{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="8740" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580877890{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/beam-floor/"][vc_custom_heading text="Beam Floor Game" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537062129{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fbeam-floor%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1625170662280{margin-top: 5px !important;}"] Turn any area into a virtual indoor playground that projects interactive graphics & sounds onto the floor. Perfect for child care, birthday party rooms, lobbies & more! [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201496092{margin-bottom: 30px !important;}"][vc_single_image image="8739" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580897744{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/motionmagix-floor/"][vc_custom_heading text="MotionMagix Floor" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537070131{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fmotionmagix-floor%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1625170674717{margin-top: 5px !important;}"] Motion TouchMagix™ turns any floor into a multi-point interactive surface with a huge catalog of games and applications. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201508926{margin-bottom: 30px !important;}"][vc_single_image image="8738" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580915186{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/pavigym-square-3-0/"][vc_custom_heading text="Pavigym Square 3.0" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537077717{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fpavigym-square-3-0%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1625170687470{margin-top: 5px !important;}"] Square 3.0 allows users to choose their preferred training and practice various exercises at their own level including balance, speed, stability, precision, coordination & more. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636201521479{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="8743" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580935347{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/nexersys/"][vc_custom_heading text="Nexersys" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537085325{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fnexersys%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1625170847994{margin-top: 5px !important;}"] Nexersys delivers a High Intensity Interval Training (“HIIT”) workout through cardio, core, and strike video training plus Avatar sparring and multiplayer/gaming rounds. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201536742{margin-bottom: 30px !important;}"][vc_single_image image="8742" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580952212{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/pavigym-sprint-3-0/"][vc_custom_heading text="Pavigym Sprint 3.0" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537092861{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fpavigym-sprint-3-0%2F|title:Improved%20Student%20Success"][vc_column_text css=".vc_custom_1625170858585{margin-top: 5px !important;}"] Sprint 3.0 is an ideal tool for interval & reaction training or speed, agility & resistance skills. Keep track of your progress, challenge yourself to improve, or compete with others. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636201547578{margin-bottom: 30px !important;}"][vc_single_image image="8741" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1630580969457{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/active-floor-games/pavigym-combo-3-0/"][vc_custom_heading text="Pavigym Combo 3.0" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631537100907{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Factive-floor-games%2Fpavigym-combo-3-0%2F|title:Functional%20Fitness%20Exergame%20Product%20for%20HIIT%20Programs%20in%20Health%20Clubs"][vc_column_text css=".vc_custom_1625170869740{margin-top: 5px !important;}"] Pavigym 3.0 is an intelligent and interactive floor with integrated LED lights controlled by touch screen software, enabling trainers to design and track their training sessions. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626093267546{padding-top: 30px !important;padding-bottom: 60px !important;background-color: #2b2f32 !important;}"][vc_column width="2/3" css=".vc_custom_1625768191707{padding-left: 120px !important;}"][vc_custom_heading text="Floor games are for everyone." font_container="tag:h2|font_size:32px|text_align:left|color:%2344b749" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal"][vc_column_text scheme="dark"]The active floor games offered by Exergame Fitness are a great way for children, teens, and adults to enjoy working out and getting healthy. These games range from heavy strength training movements to jumping and other cardio exercises. Check out our variety of options when it comes to fun floor games that you can utilize at your facility or fitness center. Contact Exergame Fitness today to learn more about these and other fitness games.[/vc_column_text][/vc_column][vc_column width="1/3" scheme="dark" css=".vc_custom_1625171687474{margin-top: 70px !important;}"][vc_btn title="Contact Us Today" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F|title:Contact"][/vc_column][/vc_row][vc_row css=".vc_custom_1626093285449{margin-top: 3em !important;margin-bottom: 3em !important;}"][vc_column] Put the Fun Into Fitness! Just call or fill out the form below.Name* First Name Last Name Email* Phone*Your Organization Name What are your Exergaming needs?*Contact PreferencesWe take your privacy seriously and will only use your personal information to contact you in regards to this inquiry. If you agree to allow us to use this information to contact you, select the option below. We'd also like to keep you informed with email about our latest promotions and offers. To stay up to date, confirm below! You can unsubscribe at any time by clicking the link in our emails! For more information, see our Privacy Policy. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via email. Yes, I agree to Exergame Fitness using this information to respond to my inquiry via phone. Yes, please. I'd like to receive further email offers and promotions from Exergame Fitness. CAPTCHAEmailThis field is for validation purposes and should be left unchanged. [/vc_column][/vc_row][vc_row][vc_column][vc_row full_width="stretch_row" css=".vc_custom_1625457901523{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #e5e5e5 !important;}"][vc_column width="1/2" icons_position="left"][vc_single_image image="8961" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_column_text] WHY EXERGAME? At Exergame Fitness, we're extremely passionate about helping professionals like you achieve better results when you teach, coach, or train. Helping you make the world a more active, healthy, and vibrant place is why we exist. This passion to help you guides our vision and mission, and it's why we are committed to being the easiest company in the industry with which to work. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_btn title="LEARN MORE" style="custom" custom_background="#41b54a" custom_text="#ffffff" align="center" button_block="true" link="url:https%3A%2F%2Fexergame.com%2Fwhy-exergame%2F" css=".vc_custom_1629532096952{background-color: #41b54a !important;}"][/vc_column_inner][vc_column_inner width="1/4" icons_position="left"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fitness Equipment: The GameCycle [vc_row css=".vc_custom_1626138778248{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="FITNESS EQUIPMENT: THE GAMECYCLE" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Get the excitement of playing Nintendo racing games while getting a great upper body workout!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Engaging At All Ages" font_container="tag:h2|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] The GameCycle lets kids, adults and seniors “play their way” to better fitness. For kids, the GameCycle provides a challenge that many of them seek out on their own — the challenge of videogames. But, now while playing their favorite racing videogame, kids are getting a great workout too. [/vc_column_text][vc_btn title="See How it Works" color="green" align="center" css=".vc_custom_1625600995507{padding-top: 30px !important;}"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138785634{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-top-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Upper-body Exercise Merged With Gameplay For fitness centers, YMCAs, and Community Centers, the GameCycle offers the kind of innovative exercise outlet that brings people through the door. Upper body exercise outlets are often under-represented in exercise facilities — in part because standard arm ergometers are considered boring. The GameCycle shatters that boring image by offering upper-body exercise merged with videogames. While appealing to a general audience, the GameCycle also makes your facility attractive to a growing population of people (especially as baby boomers age) with mobility disabilities who are unable to exercise with their legs. For people who cannot exercise with their legs, the GameCycle represents a tailor-made innovation. Key Features Get the excitement of playing Nintendo GameCube racing games while getting a great upper body workout! • Speed is controlled by turning the arm cranks, and steering is controlled by tilting the cranks left and right. • Adjustable resistance, hand grips, and height settings lets you customize your workout! • A user-friendly touch screen interface. • Cranking can be easily set to be in-line (non-reciprocal) or not in-line (reciprocal). • Crank lengths that can be quickly adjusted to match the needs of the user. • A side to side tilt feature for steering (for gameplay) that can be turned off to mimic a standard arm-ergometer. • Height of the GameCycle can now be adjusted so the person can be sitting or standing. [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9151" img_size="full" css=".vc_custom_1625601063565{padding-top: 20px !important;}"][vc_single_image image="9150" img_size="full" css=".vc_custom_1625601071691{padding-top: 20px !important;padding-bottom: 20px !important;}"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Fitness Equipment: Web Racing with Virtual Bikes [vc_row css=".vc_custom_1626138864274{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="FITNESS EQUIPMENT: WEB RACING WITH VIRTUAL BIKES" font_container="tag:h3|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Engage – Motivate – Retain" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Step into WebRacing Exergame System" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Web racing is another form of exercise that will leave your customers at your fitness facility excited to come back. This piece of exercise equipment will help to motivate your customers while also helping to retain them. The Experience Peloton Multi-Ride™ – an engaging virtual biking community experience will keep your customers excited to exercise. Peloton recreates you, the instructor, and your classmates as avatars on a multitude of riding courses where Effort = Action, Fun, and Excitement. We like to think this is the ultimate method for exercising since you’ll end up doing something much more frequently if you enjoy it. If you’d like to learn more about how to engage, motivate, and retain customers, we suggest that you contact us. [/vc_column_text][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1632553635089{padding-top: 30px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row css=".vc_custom_1626138869601{border-top-width: 1px !important;border-bottom-width: 1px !important;padding-top: 20px !important;padding-bottom: 30px !important;border-top-style: solid !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="Racing For Any Age And Any Level" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] WebRacing Exergame is adaptive to a variety of group training styles and approaches. It perfectly complements personal instruction where the instructor decides how to interweave warm up sessions and sprint sessions. The instructor can either ride with the class – or let the Peloton program run fully automated and walk around the classroom to interact with individual members, one on one. Whatever you decided to do for your fitness facility, your customers will love since this piece of exercise equipment is such a treat to use. [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138885459{padding-top: 50px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] A Virtual Peloton WebRacing Exergame inspires and motivates its users to work harder and get more out their workout in a fun, social environment. Peloton’s instantaneous virtual reality interactively intensifies the camaraderie and competition in each class which leaves your members delighted with their overall experience, more satisfied with their efforts and looking forward to their next class. [/vc_column_text][vc_btn title="See How it Works" color="green" align="left" css=".vc_custom_1632553601088{padding-top: 30px !important;}" link="url:https%3A%2F%2Fyoutu.be%2F77odkzGiJLo|target:_blank"][vc_column_text] Key Features • Exciting Competition • Supports a competitive class spirit • Ride as an individual or in upto one of four teams • Run any number of up to 32 bikes – Compete with teams in other locations Motivation • Creates an immersive social group experience • Supports member camaraderie • Forget pain – Pass the leader – Post better results • Experience better cardio results Innovation • Instructor & riders’ avatars interact in real time on virtual courses • Instructors see immediate coaching effectiveness -Visually in real time and with hard data • Dynamic action camera angles Valuable R.O.I. • Generate greater member loyalty by creating user engagement and a more fun workout • Automatic settings maximize the use of cycling studios during non-peak hours and when the instructor is unavailable • Low cost per user entry point Specs and Product Features Valuable R.O.I. • Virtual Reality WebRacing Software License (4-32users*) • Peloton Multi-Ride Class Package • 12 Course 3D Tracks • * Software License Fees are dependent on the number of Cycles. (4-32 users) Hardware: • PC / Server for Rendering • PC / Server for Admin Login • Admin computer and Graphics Computer on rolling cart (or wall mounted) • Wireless Receiver • Bike Numbering System • One Year Software License & Hardware Warranty, support and updates • All Cables: Video / Audio / USB • Set-up Tutorial Video Display: Any video Display(s)/ video Projector should have HDMI input. If multiple Displays are to be used we need to include a HDMI splitter box. WebRacing Exergame System / Peloton Multi-Ride Class Display Screen(s): There are many ways to layout a Peloton Multi-Ride Session Room – some facilities may dedicate a space to the Peloton Class, while others may want to have the space be able to be used for other activities and classes. The Display viewing screen(s) needs to be as large as possible 48″+… or with multiple screens – preferably LCD or LED vs Plasma (as plasma screen’s glass cause room reflection glare). Video Projection is another display possibility with room light control. Note: Consider that lighting directly over head of the display area would be best to be able to be dimmed or controlled for the best class immersion in the Peloton [/vc_column_text][/vc_column][vc_column width="1/2"][vc_single_image image="9156" img_size="full" css=".vc_custom_1625601533028{padding-top: 20px !important;}"][vc_single_image image="9155" img_size="full" css=".vc_custom_1625601542091{padding-top: 20px !important;padding-bottom: 20px !important;}"][vc_single_image image="9154" img_size="full"][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636605655693{border-bottom-width: 1px !important;padding-top: 20px !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column width="1/3"][vc_custom_heading text="STANDARD EXERGAME CYCLE – MODEL X" font_container="tag:h4|font_size:18px|text_align:center|color:%2344b749" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal"][vc_column_text] The X Series Indoor Cycling Bike features a 44-pound flywheel with a quiet, low-maintenance belt drive. The seat is anatomically designed with a mid-section cut-away. Indoor-style pedals are dual sided speed pedals. Handle bar and seat can be adjusted both horizontally and vertically. [/vc_column_text][/vc_column][vc_column width="1/3"][vc_custom_heading text="KIDS EXERGAME CYCLE – MODEL X5" font_container="tag:h4|font_size:18px|text_align:center|color:%2344b749" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal"][vc_column_text] A Junior Size indoor Cycle (Spinner) made to commercial specifications with high quality materials for smoothness and long life. Perfect for sizes of 40″ to 63″. The X5 was designed for children, pre-teens, and shorter frames. Perfect for family fitness and weight management applications. [/vc_column_text][/vc_column][vc_column width="1/3"][vc_custom_heading text="EVO FITNESS BIKE EXERGAME CYCLE" font_container="tag:h4|font_size:18px|text_align:center|color:%2344b749" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal"][vc_column_text] The most realistic road-bike feel, requiring full body movements and balance in order to ride. Offer your members a fun, exhilarating cardio and core training workout in one sleek, stylish product with the unique RAMP™ frame that sways with body movement. Let them measure their results with the EVO computer that comes standard with each bike. And, guarantee that they get a safe, comfortable workout each time with the InfiniteFit™ handlebars and hybrid saddle. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### SPIVI Studio Virtual Cycling [vc_row css=".vc_custom_1626138972893{margin-top: 4em !important;padding-bottom: 30px !important;}"][vc_column][vc_custom_heading text="SPIVI STUDIO VIRTUAL CYCLING" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Get In The Race!" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Turn Your Spin Class Into A Group Race" font_container="tag:h5|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Spin classes are so much fun, but it’s even better when you have the best exercise bike in the industry. The Spivi Studio is an innovative 3D simulator system made for indoor cycling studios and fitness clubs that want to increase revenue and recruit more customers to their fitness facility. Instead of taking a spin class, you can turn your exercise hour into a group race. How can you beat that when it comes to getting in shape? After all, there’s nothing like a little friendly competition to get going. This is the best exercise bike because of everything that it can offer any type of person who works out. Spivi is an innovative social network enhanced 3D visualizing system made for indoor cycling studios and fitness clubs. Installed on existing equipment, Spivi communicates with ANT+ sensors on each bike and generates an interactive, virtual 3D visual experience. If you’re interested in adding the best exercise bike to your facility, contact us today! [/vc_column_text][vc_btn title="SPIVI Studio Gallery" color="green" align="center" css=".vc_custom_1632553435566{padding-top: 30px !important;}" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FSPIVI-Group-Virtual-Cycling%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="green" size="lg" align="center" css=".vc_custom_1632553476797{margin-top: 0px !important;margin-bottom: 0px !important;padding-top: 20px !important;}" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1626138996117{border-top-width: 1px !important;padding-top: 30px !important;padding-bottom: 30px !important;background-color: #f3f3f3 !important;border-top-style: solid !important;}"][vc_column width="1/2" css=".vc_custom_1625255669021{padding-right: 50px !important;padding-left: 80px !important;}"][vc_column_text] Live Group Experience Spivi® turns traditional indoor cycling sessions into a fun and thrilling experience. Group activity is monitored in real time by Spivi’s core engine which uses it to simulate outdoor riding experience projected on screen. Members can see their personal avatars on screen, track their training goals and gain better results over time. Key Features Visualized Training Programs Instructors can visualize any aspect of their training program on the fly. Generate step hills, downhill segments, and fat burner segments all while cycling. Live Performance Feedback Spivi uses your physical information to give you live feedback. Categories such as heart-rate, power, cadence, speed, distance, energy, and calories burned are all available as data for feedback. Interactive Scene Dozens of virtual 3D tracks, different camera angles, live road manipulation, dynamic scene lighting control, real time group activity and much more, all assure you’ll never get bored again while exercising! Team Competitions Spivi Team Mode splits the class into different teams according to the current team setup of the studio. Each team has its own unique color – Green, Red, Yellow or Blue, which lets you easily see who belongs to each team. Fitness Tests Various fitness tests such as FTP and LTHR are available for all members during each session. After each test Spivi® displays the results and uploads them for future use. Performance Data Combined with data from your Live Performance Feedback, Spivi combines the data with personal information such as age, weight and performance history it has on record, and generates a unique group simulation in real-time. Data Anaylsis Your customers can use our widgets to track their performance over time, get better every time! People can watch their effort compared to others in class, track their log and share their workouts data with others. Social Networked The Spivi system is integrated into both Facebook and Twitter for sharing your progress. There is also a dedicated community at www.spivi.com for members from around the world to see, share, and discuss their workouts and more. Customize Your Workout Experience From your creating your own workouts and workout library, virtual trainers, a music player/virtual DJ, and an online class scheduler makes it easy to be motivated and have fun while being active. Documents [/vc_column_text][vc_btn title="Spivi Product Sheet" color="green" align="left" css=".vc_custom_1632553418811{padding-top: 30px !important;}" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2016%2F04%2FSpivi_Full.pdf|target:_blank"][/vc_column][vc_column width="1/2"][vc_single_image image="9161" img_size="full" css=".vc_custom_1625602321354{padding-top: 20px !important;}"][vc_single_image image="9160" img_size="full" css=".vc_custom_1625602329642{padding-top: 20px !important;padding-bottom: 20px !important;}"][vc_single_image image="9159" img_size="full"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Exerbike GS [vc_row full_width="stretch_row" css=".vc_custom_1626138680401{border-bottom-width: 1px !important;padding-top: 4em !important;padding-bottom: 50px !important;background-color: #f3f3f3 !important;border-bottom-style: solid !important;}"][vc_column][vc_custom_heading text="EXERBIKE GS" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="In Order To Play You Have To Pedal" font_container="tag:h4|font_size:32px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_custom_heading text="Pedal To Play" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Exerbikes are the way of the future, so get a head start on this type of fitness regimen. From the most active to the most idle, the Exerbike GS is the answer to get those off the couch and into a fitness facility. Video gamers no longer need be couch potatoes – simply pedal to activate the attached controller and play your favorite Xbox games. It’s that simple! You can put this fitness product in your home or you can enjoy the many benefits in your fitness establishment. What’s great about this fitness routine is that you can expect results and you’ll always have fun when you use it. For more information about Exerbike GS, contact us today. [/vc_column_text][vc_btn title="EXERBIKE GALLERY" color="success" align="center" link="url:https%3A%2F%2Fexergame.smugmug.com%2FExergameProducts%2FExerbike-GS-v2%2F|target:_blank"][vc_btn title="WATCH VIDEO" color="success" size="lg" align="center" el_class="wp-video-popup"][vc_column_text] [/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636604655667{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636604677553{margin-bottom: 30px !important;}"][vc_single_image image="9147" img_size="full"][vc_column_text css=".vc_custom_1625600419640{padding-top: 30px !important;padding-bottom: 30px !important;}"] About Exerbike GS Exerbike GS V3 is our light-commercial-grade stationary bike enhanced with 'Pedal-to-Play' technology. This product uses magnetic resistance technology and can be used with any XBOX game to create the best workout experience. Using feedback information from the console screen, all Exerbike GS rides can be recorded and tracked.[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636604685824{margin-bottom: 30px !important;}"][vc_single_image image="9146" img_size="full"][vc_column_text css=".vc_custom_1625600436360{padding-top: 30px !important;padding-bottom: 30px !important;}"] Key Features • Oversized 7.5" bright blue backlit LCD screen • Strong reliable commercial-grade stationary bikes enhanced with pedal-to-play gamercize technology. • Adjustable seat, and back rest allows users of almost any height to pedal and play. • The built-in heart rate monitor is able to give real-time feedback to ensure you stay in your ideal heart rate zone. • The resistance and program settings will keep you working while the adjustable and safety features will keep you comfortable.[/vc_column_text][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1636604725580{background-color: #ffffff !important;}"][vc_column width="1/2" css=".vc_custom_1636604693483{margin-bottom: 30px !important;}"][vc_single_image image="9145" img_size="full"][vc_column_text css=".vc_custom_1625600470379{padding-top: 30px !important;padding-bottom: 30px !important;}"] Product Specifications Included Items: • Xbox 360 System w/ Controllers & Games • Exerbike GS Recumbent Bike • Built-In Pedal-To-Play Technology Required Items: • Power Supply: 110V (Power supply package included) • Surge protector recommended • HDTV for Xbox 360 • Audio/Video out cords for attaching separate monitor (optional) Product Dimensions: • Packaged Dimensions: 64" x 40" x 54" • Assembled Dimensions - 57" x 30" x 50" • Packaged Weight - 370 lbs. • Assembled Weight - 147 lbs. • Weight Capacity - 350 lbs. Warranty: • Frame: Lifetime • Brake: 5 Years • Parts: 3 Years[/vc_column_text][/vc_column][vc_column width="1/2" css=".vc_custom_1636604699850{margin-bottom: 30px !important;}"][vc_single_image image="9144" img_size="full"][vc_column_text css=".vc_custom_1625257817618{padding-top: 30px !important;padding-bottom: 30px !important;}"] Documents [/vc_column_text][vc_btn title="Exerbike GS Sell Sheet" color="success" align="left" link="url:https%3A%2F%2Fdta0yqvfnusiq.cloudfront.net%2Fexergamefitness%2F2015%2F08%2FExerbike-_low-Version-4.pdf|target:_blank"][/vc_column][/vc_row][vc_row][vc_column][vc_row css=".vc_custom_1625230404052{margin-top: 2em !important;margin-bottom: 2em !important;}"][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_single_image image="8885" img_size="full" alignment="center"][/vc_column][vc_column width="1/2" icons_position="left"][vc_empty_space alter_height="large" hide_on_mobile=""][vc_column_text] Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_btn title="FREE CONSULTATION" style="custom" custom_background="#41b54a" custom_text="#ffffff" shape="square" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column][/vc_row][vc_row full_width="stretch_row" parallax="content-moving" parallax_image="8893" scheme="dark" row_delimiter="" row_fixed="" hide_on_tablet="" hide_on_mobile="" hide_on_frontpage="" css=".vc_custom_1733386335515{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] FUNCTIONAL FITNESS EXERGAME PRODUCT FOR HIIT PROGRAMS IN HEALTH CLUBS Reax Compact is a ready-to-use station where the users are guided to work out independently in an original, fun and functional. The stations are a wired solutions with integrated lights and comes in different versions like wall mounted, and free standing. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] MIDLAND TX SCHOOLS SELECT IDANCE MULTIPLAYER DANCE SYSTEM FOR PE Midland Independent School District is a public school district in Midland, Texas. Midland ISD contains 35 campuses, two 6A high schools, 24 elementary schools, and two early education centers. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] NEXERSYS DELIVERS A FULL-BODY, HIGH INTENSITY INTERVAL TRAINING HIIT The Nexersys 3 Pro Model (N3P) delivers a full-body, High Intensity Interval Training (H.I.I.T.) workout with Cardio, Strike, Core and Gaming rounds. The N3 Pro is perfect for individual use or for Group X classes and provides training for Beginners, Intermediate or Advanced users. Continue Reading..[/vc_column_text][/vc_column_inner][vc_column_inner width="1/2" icons_position="left"][vc_column_text] CHILDCARE AND YOUTH FITNESS IN HEALTH CLUB SETTING As the world continues to turn the page on COVID, Health Clubs across the country are looking for alternative ways to set themselves apart from the competition.  While getting mom and dad back into the club is priority #1, finding a solution for the kids should be a close second. Continue Reading..[/vc_column_text][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner icons_position="left" css=".vc_custom_1625243794572{margin-top: 1em !important;margin-bottom: 1em !important;}"][vc_single_image image="9588" img_size="full" alignment="center"][vc_empty_space alter_height="medium" hide_on_mobile=""][vc_btn title="Contact Us" align="center" link="url:https%3A%2F%2Fexergame.com%2Fcontact%2F"][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row full_width="stretch_row" css=".vc_custom_1625244308956{padding-top: 3em !important;padding-bottom: 3em !important;background-color: #d7d7d7 !important;}"][vc_column icons_position="left"][vc_column_text] EXERGAME FITNESS SOLUTIONS Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide. [/vc_column_text][vc_empty_space alter_height="small" hide_on_mobile=""][vc_row_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8900" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/playground/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Exergame Playground A fun interactive room for kids 1-10 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8899" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/youth-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Youth X Room Exergamer’s paradise for kids 7-14 years old [/vc_column_text][/vc_column_inner][vc_column_inner width="1/3" icons_position="left"][vc_single_image image="8898" img_size="full" alignment="center" onclick="custom_link" link="https://exergame.com/solutions/performance-x/"][vc_empty_space alter_height="small" hide_on_mobile=""][vc_column_text] Performance X Room A high energy room for teens & adults [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row css=".vc_custom_1625244504067{padding-top: 3em !important;padding-bottom: 3em !important;}"][vc_column icons_position="left"][vc_custom_heading text="Benefits of Exergaming" font_container="tag:h4|text_align:center" use_theme_fonts="yes"][vc_row_inner css=".vc_custom_1635944281358{margin-bottom: 1em !important;}" el_class="benefit-exergaming"][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8908" img_size="full" alignment="center"][vc_column_text] ENGAGEMENT, FAIRNESS & EQUALITY, TEAM BUILDING, AND ACCOUNTABILITY [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8907" img_size="full" alignment="center"][vc_column_text] AGILITY, STRENGTH, AND COORDINATION [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8906" img_size="full" alignment="center"][vc_column_text] LEARNING, BEHAVIOR, MEMORY, AND CELL GROWTH [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8905" img_size="full" alignment="center"][vc_column_text] REWARDS, GOAL SETTING, AND BENCHMARKING [/vc_column_text][/vc_column_inner][vc_column_inner width="1/5" icons_position="left"][vc_single_image image="8904" img_size="full" alignment="center"][vc_column_text] DISEASE PREVENTION AND ENDURANCE [/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][/vc_column][/vc_row] ### Gaming Bikes [vc_row css=".vc_custom_1626099648391{margin-top: 4em !important;padding-bottom: 0px !important;}"][vc_column][vc_custom_heading text="GAMING BIKES" font_container="tag:h2|font_size:50px|text_align:center|color:%232b2f32" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][vc_column_text] Are you looking for a new way to engage or keep your clients at your fitness facility? Do you want to help them learn to love working out? If so, then we have a variety of fitness products you can choose from, especially for spinning. Whether you want to check out our gaming bikes for indoor cycling or web racing, we have you covered. From virtual cycling to our own Exerbike, our gaming bikes will change the way members approach cardio. If you’d like to engage kids with fun fitness products or run a group cycling class at the gym for adults, these virtual gaming bikes will meet your expectations. For further information on our fitness products, contact us. [/vc_column_text][vc_custom_heading text="#PEDAL2PLAY" font_container="tag:h4|font_size:24px|text_align:center|color:%2354585c" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:700%20bold%20regular%3A700%3Anormal"][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636204997422{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9193" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632552949896{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/gaming-bikes/exerbike-gs/"][vc_custom_heading text="Exerbike GS" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538013204{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Fexerbike-gs%2F|title:Exerbike%20GS"][vc_column_text css=".vc_custom_1625604884349{margin-top: 5px !important;}"] Biking never gets boring with the Exerbike GS. Ideal for kids and teenagers, this is the perfect item to help them get used to the gym. Works with the Xbox system, play while you ride! [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636205013978{margin-bottom: 30px !important;}"][vc_single_image image="9192" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632552972392{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/gaming-bikes/spivi-virtual-indoor-cycling/"][vc_custom_heading text="Spivi Virtual Indoor Cycling" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538019509{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Fspivi-virtual-indoor-cycling%2F|title:SPIVI%20Studio%20Virtual%20Cycling"][vc_column_text css=".vc_custom_1625604893431{margin-top: 5px !important;}"] Spivi is an innovative social-network, 3D visualizing system made for indoor cycling studios & fitness clubs. Works with existing equipment, creating a virtual 3D experience. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636205019222{margin-bottom: 30px !important;}"][vc_single_image image="16430" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1689057320357{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/gaming-bikes/cyclobeat/"][vc_custom_heading text="CycloBEAT" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538025590{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Fcyclobeat%2F|title:cycloBEAT"][vc_column_text css=".vc_custom_1625604902291{margin-top: 5px !important;}"] cycloBEAT is a new, revolutionizing way to do indoor cycling in groups. It is engaging and accessible to everyone, because the winner isn’t determined by fitness levels. Instant feedback, stunning environments and flexible phases create an immersive, social workout. [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width="1/3" css=".vc_custom_1636205024492{margin-bottom: 30px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}"][vc_single_image image="9195" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553000087{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/gaming-bikes/web-racing/"][vc_custom_heading text="Web Racing" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538031782{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Fweb-racing%2F|title:Fitness%20Equipment%3A%20Web%20Racing%20with%20Virtual%20Bikes"][vc_column_text css=".vc_custom_1625605060475{margin-top: 5px !important;}"] Experience Peloton Multi-Ride™ – a virtual biking community experience. Peloton recreates you, the instructor, & your classmates as avatars on a multitude of riding courses. [/vc_column_text][/vc_column][vc_column width="1/3" css=".vc_custom_1636205029191{margin-bottom: 30px !important;}"][vc_single_image image="9194" img_size="full" alignment="center" onclick="custom_link" css=".vc_custom_1632553015534{border-top-width: 7px !important;border-right-width: 7px !important;border-bottom-width: 7px !important;border-left-width: 7px !important;border-left-color: #d7d7d7 !important;border-left-style: solid !important;border-right-color: #d7d7d7 !important;border-right-style: solid !important;border-top-color: #d7d7d7 !important;border-top-style: solid !important;border-bottom-color: #d7d7d7 !important;border-bottom-style: solid !important;}" link="https://exergame.com/products/gaming-bikes/trixter/"][vc_custom_heading text="Trixter" font_container="tag:h6|font_size:20px|text_align:center|line_height:1.3" google_fonts="font_family:Titillium%20Web%3A200%2C200italic%2C300%2C300italic%2Cregular%2Citalic%2C600%2C600italic%2C700%2C700italic%2C900|font_style:600%20bold%20regular%3A600%3Anormal" css=".vc_custom_1631538039950{margin-top: 0px !important;margin-right: 0px !important;margin-bottom: 0px !important;margin-left: 0px !important;border-top-width: 0px !important;border-right-width: 0px !important;border-bottom-width: 0px !important;border-left-width: 0px !important;padding-top: 1px !important;padding-right: 6px !important;padding-bottom: 6px !important;padding-left: 6px !important;background-color: #d7d7d7 !important;}" link="url:https%3A%2F%2Fexergame.com%2Fproducts%2Fgaming-bikes%2Ftrixter%2F|title:Trixter"][vc_column_text css=".vc_custom_1625605051371{margin-top: 5px !important;}"] Developed to bring motivation and fun into fitness, while being immersed in a virtual reality world. Take the boredom out of stationary