Cutting-Edge Fitness for Organizations & Health Centers

Will you be attending IHRSA 2018?

We had an excellent time as always at IHRSA last few years. Thank you to everyone who came out to see the exciting world of exergaming and interactive fitness!

If you will be attending IHRSA 2018 let us know so we can discuss how fitness influencers like yourself are impacting the hard-to-reach Youth/Family dynamic with Exergame Fitness.



Products We Featured at IHRSA 2016

T-Wall • 3 Kick • Heavy Ball
Trixter VR • Versus Virtual Trainer • Pavigym 2.0 Flooring

TWall 64
TWall 64 youth exercise

Train for power, agility, endurance, & more. As the most robust model, the TWall 64 is the largest TWall model with the most training surface available.

Fit Interactive 3 Kick

Punch and Kick For A Seriously Fun Workout! Just kick & punch where the light goes. 3 Kick is designed with foam pads that can be punched, kicked, slapped, or tapped.

Fit Interactive Heavy Ball
Heavy Ball game

This game is a fresh alternative for full body strength & cardio workouts. Great for lateral movement & squats. How fast can you grab the ball, find the lighted tube, & drop it in?

PaviGym Square 3.0

Square 3.0 allows users to choose their preferred training and practice various exercises at their own level including balance, speed, stability, precision, coordination & more.

Improved Student Success

In all my years of working with students with emotional and behavioral issues, this intervention of exercise through Exergaming has had the most significant impact on improving behaviors of anything else I have tried. This has allowed my students to access their education, improve their mood, and make for a completely different learning environment.

Sara Thompson, Integrated Services Teacher at Lincoln Middle School

A Proven Method!

The research is clear that exercise improves mood and behavior.  What’s novel about this intervention is the introduction of Exergaming as the medium to get students (many of whom are reluctant to be physically active) motivated to actually exercise on a regular basis.  Rarely, in my 30 years as a principal, have I witnessed something that has had such an immediate and positive impact on both students and teachers.

Dan Lawler, Ph.D

The Kids Love It!

When we started using Exergame equipment, our enrollment in our Youth Activity Center doubled, the parents liked that the kids were more active. The kids will compete with each other to see who can get the most points!  They are having fun, learning social skills, good sportsmanship and exercising at the same time!

Jamie Craig - Child Development Director, YMCA of Central Florida

A Unique Experience!

I have been very pleased with our partnership and the efforts of the Exergame Fitness Team. Our room is specifically for ages 8-12, after all our research for our new building built in 2014 there is nothing that gets the kids active and engaged like the Interactive Exergame Equipment.

Mike Roark, Executive Director - YMCA of Greater OKC

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide

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