One of the biggest challenges for all clubs (non-profits & for profits) is what to do with that teen/tween group. Too old for the childcare space, but too young for the fitness floor.
These can be one of the influential times for any adolescent child, so providing a fun fitness option can be a life changing experience.
The Youth X Room offers exergaming that engages kids and teens through their virtual world to get them moving. Using similar concepts of gamification found in video games, kids won’t even realize they are working out .
This concept room is customized to fit the new model of social interaction, movement, and engagement. It comes fully equipped with interactive fitness devices that are not only gamified but have proven fitness methodology behind them.
Contact us to learn more if the Youth X is right for you.