Activate Brain & Body, based in Cincinnati, is positioning itself as more than a gym. It’s a brain-and-body fitness studio aiming to use the latest interactive, scientifically informed tools to slow, mitigate, or perhaps even reverse aspects of cognitive decline. Activate Brain and Body+1
They combine physical movement, neuromuscular training, and interactive cognitive challenge (“dual tasking” or exergaming) to more fully engage both body and brain. Key among their tools are the tWall (a reactive, interactive touch wall) and “Reaxing” / neuromuscular training products. Let’s dig into what these do, what the research says, and how they can impact cognitive decline.
What Are the Tools & How They Work
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tWall: Part of the Exergame family. A wall of lights or sensors that light up and require the user to touch them, respond to patterns, etc. It combines speed, reaction, visual-motor coordination, decision-making, often under time pressure or with variable stimuli. It demands both physical movement (reach, balance, speed) and cognitive processing (react, plan, inhibit, decide). Exergame+1
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Reaxing / neuromuscular products: These are tools or devices that force the body to respond to unpredictable perturbations or challenges—unstable surfaces, variable resistance, tilting platforms, reactive stimuli, etc. The goal is to engage the stabilizing muscles, reflexes, coordination, proprioception. On the brain side, these challenges force rapid sensorimotor integration: your brain has to process what the body is experiencing, adjust movement, anticipate, correct. This enhances motor control and cognitive function.
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Dual-task training / exergaming: More broadly, combining physical tasks with cognitive tasks (e.g. balancing or stepping while doing memory, reaction, or decision tasks) is a central philosophy at Activate Brain & Body. Exergaming is one way to deliver that.
Why These Methods Help with Cognitive Decline
Research increasingly shows that cognitive decline (from aging, mild cognitive impairment (MCI), Alzheimer’s disease, etc.) isn’t purely a matter of “brain cells dying.” It’s also about loss of connections, slower processing, reduced ability to multi-task, declines in motor coordination, balance and sensorimotor feedback, etc. Interventions that engage both physical and mental systems hold special promise.
Here are several mechanisms and findings:
1. Neuroplasticity & Cognitive Reserve
Performing tasks that require physical and cognitive coordination stimulates more areas of the brain (motor cortex, visual processing, attention networks, etc.). This may help build or preserve cognitive reserve — the brain’s ability to adapt, reorganize, even compensate when some parts degrade. Dual-tasking and exergaming are especially effective in this regard. BioMed Central+2Frontiers+2
2. Improvement in Executive Function, Attention, Reaction Time
There is evidence from studies that when older adults engage in exergames (which might include similar stimulus‐response, pattern recognition, etc.), there are measurable improvements in reaction time, psychomotor speed, attention, and sometimes memory. For instance, a randomized controlled trial comparing exergame training vs aerobic vs control in people with dementia found that exergaming improved psychomotor speed more than relaxation/flexibility training. BioMed Central
3. Balance, Mobility, Reducing Fall Risk
A lot of cognitive decline is closely tied to declining physical abilities — balance, proprioception, the ability to respond to sudden perturbations. Tools like tWall and Reaxing force quick reactions, shifting of weight, coordination, which also train the neuromuscular system. Better balance = fewer falls, which in turn helps maintain independence, which reinforces mental health, self-efficacy, etc. (Falls and injuries can accelerate cognitive decline or worsen quality of life.) tWall in particular has been shown in some studies to significantly improve balance and mobility when used regularly. Exergame+1
4. Motivation, Engagement, Consistency
One of the big challenges with any exercise or brain health regimen is adherence. If something is boring, people drop out. Devices like tWall/exergames are often more fun, immediate feedback, game-like, variable, possibly social. That can improve motivation, which improves consistency — and consistency is crucial for long-term benefit. Exergame+1
5. Dual Tasking Helps Real-World Function
As people age, many tasks become dual tasks — walking while talking, navigating busy grocery stores, driving, etc. Improving dual tasking (doing physical task + cognitive task) in training may transfer to real world. It can help maintain independence longer. The exergaming model and neuromuscular tasks do exactly that. Studies show dual task/exergame interventions can improve gait, executive functioning in daily tasks. BioMed Central+1
What the Research Says: Evidence & Limitations
There is growing but still emerging evidence supporting these kinds of interventions.
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A 2019 RCT found that combining physical exercise with cognitively challenging tasks via exergaming significantly improved psychomotor speed (how quickly someone processes and reacts) compared to control. But effects on episodic memory, working memory, or executive functions were more mixed. BioMed Central
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A review/meta-analysis of exergame interventions (8- to 24-week interventions, several times per week) found improvements in global cognition in some studies among older adults, though not all. Consistency of “dose” (session frequency, duration), the nature of the games/tasks, baseline cognitive status, etc., all matter. MDPI+2PMC+2
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There is evidence that performing exergames or dual tasks in early-stage cognitive decline (MCI) may produce more substantial gains, or at least better retention, than waiting until more severe cognitive impairment. Early intervention tends to be better. PMC+1
On limitations:
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Some studies show only modest gains, and not all cognitive domains improve equally.
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Effects sometimes fade if the intervention isn’t sustained.
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Accessibility, cost, comfort with technology, physical ability can limit who benefits.
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More large, longer‐duration randomized trials are still needed, especially specifically using tWall/Reaxing type instruments in community/clinical settings.
How Activate Brain & Body Is Applying These Tools
From what’s public (on their website, in press, and through Exergame), Activate Brain & Body is using these principles in a thoughtful way:
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Incorporating tWall sessions into their programming to engage reaction, speed, visual processing, coordination. These aren’t “just push the lights” — they are integrated into personalized plans. Exergame
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Using Reaxing / neuromuscular training to challenge balance, proprioception, muscle control under unpredictable conditions. For example, tools that force reactive stabilization, tilting surfaces, etc. These help improve not just muscle strength, but the speed and coordination of neuromuscular response.
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Designing dual task / cognitive-motor tasks: every session typically includes movement + cognitive challenge (reaction, memory, decision) — so that users are training both brain and body concurrently.
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Tailoring to the individual: progression, adaptation, making sure tasks are challenging but not overwhelming; modifying physical load / cognitive complexity as the person improves.
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Emphasis on consistency, engagement: using game-like tools to make sessions interesting, keep people coming back. Also, tracking progress so people can see improvements (e.g. faster reaction times, better balance).
Potential Impact: What It Could Mean for Someone with Cognitive Decline
Putting this together, here’s what someone might experience if they engage with Activate Brain & Body’s tWall + neuromuscular / exergaming approach over time:
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Slower progression of cognitive decline: improved reaction time, attention, and perhaps even memory in some domains.
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Improved mobility, balance, potentially fewer falls, more fluid movement: leads to greater independence, lower risk of injury.
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Enhanced mood and motivation: being able to accomplish challenging tasks, seeing progress, enjoying the sessions.
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Better daily functioning: doing two things at once (walking and talking, navigating environments), multitasking, reacting rapidly to changes.
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Possible wider health benefits: cardiovascular health, strength, flexibility, which all feed back positively into brain health (through increased blood flow, growth factors like BDNF, etc.).
Conclusion
Activate Brain & Body is doing something exciting: taking strong scientific foundations (exergaming, neuromuscular training, dual task training) and applying them in a practical, engaging, personalized setting. Tools like the tWall and Reaxing products aren’t just gimmicks — when used properly, they target multiple facets of what declines with age and neurological disease: reaction time, balance, coordination, cognitive processing, attention, dual tasking.
The evidence is promising: improvements in psychomotor speed, balance, possibly in memory or executive function if the intervention is well-designed, consistent, and sustained. Though more research is needed (especially more long-term randomized trials, cost effectiveness, etc.), this is a roadmap for how non-pharmacologic interventions can make a real difference in cognitive decline.