When we talk about getting kids more physically active, reducing sedentary screen time is often part of the conversation. But what if technology itself could become part of the solution?
At Boys & Girls Clubs of North Alabama, an Exergaming space is showing how gaming and technology can be used differently—turning screen time into an opportunity for movement, communication, friendly competition, and social interaction.
In the accompanying video, Pat Wynn discusses an important benefit of Exergaming that can sometimes be overlooked: kids aren’t just moving more—they’re interacting with each other while they do it.
From Sedentary Gaming to Active Gaming
Traditional video games can be incredibly engaging, but most are designed around a sedentary experience. A player sits in front of a screen, holds a controller, and interacts primarily with the game.
Exergaming changes that relationship.
Instead of sitting down to play, the participant becomes part of the game. Kids may be running, biking, jumping, reacting, reaching, lifting, or changing direction based on what is happening on the screen.
At Boys & Girls Clubs of North Alabama, equipment such as the iWall, HeavyBall, runBEAT, and Exerbikes helps turn technology into a reason to move.
Kids still get many of the things they enjoy about gaming—scores, challenges, competition, visual feedback, and opportunities to improve—but now physical activity is part of the experience.
That alone can provide a valuable alternative to traditional sedentary gaming.
But the impact goes beyond movement.
Gaming That Gets Kids Talking
One of the most interesting things that happens in an Exergaming room often takes place between the games.
Kids talk.
They encourage each other. They compare scores. They explain how a game works. They challenge their friends. They celebrate a great performance. They laugh when something doesn’t go as planned and encourage someone to try again.
That peer-to-peer interaction is an important part of what makes an Exergaming environment different.
A child might begin an activity because they’re interested in the technology or want to beat a high score. Before long, they may be talking with another Club member about strategy, cheering someone on, or waiting for their turn while staying engaged with the activity.
The technology becomes a starting point for face-to-face interaction rather than a replacement for it.
Creating Opportunities for Communication and Connection
For Boys & Girls Clubs, that social component can be especially valuable.
Club environments are about much more than simply keeping young people busy after school. They provide opportunities for kids to develop relationships, learn how to work with others, build confidence, and feel connected to their peers and their community.
An Exergaming room naturally creates many of those opportunities.
Two kids can compete against each other on the iWall.
A group can watch and encourage someone trying to improve a HeavyBall score.
Club members can race alongside each other using runBEAT.
Kids can ride Exerbikes while gaming and talking with friends nearby.
These interactions might seem simple, but collectively they help create an environment where physical activity becomes social.
Rather than telling kids, “It’s time to exercise,” Exergaming gives them something they want to participate in—and gives them reasons to participate together.
Reaching Kids Who May Not Connect With Traditional Sports
Not every young person sees themselves as an athlete.
Some kids immediately gravitate toward basketball, soccer, football, or other organized sports. Others may be less comfortable joining a traditional game or fitness activity.
Technology can provide another doorway into movement.
A child who may not volunteer to play in a basketball game might be excited to try an interactive gaming challenge. Someone who doesn’t enjoy running laps might be much more interested in racing through a digital environment. Another Club member might become motivated simply by trying to beat their previous score.
Exergaming isn’t designed to replace traditional sports or recreation. It gives Clubs another tool for getting more young people involved in physical activity.
And because many of the experiences naturally encourage kids to play alongside one another, that participation can also lead to new social connections.
Technology Can Bring Kids Together
There is an understandable concern that technology can sometimes isolate young people.
But technology doesn’t have to be isolating.
The way it is designed and the environment in which it is used can make a major difference.
At Boys & Girls Clubs of North Alabama, Exergaming demonstrates how technology can become a catalyst for something very different: kids getting out of their seats, moving their bodies, challenging their friends, communicating face-to-face, and sharing an experience together.
That’s one of the reasons Exergaming can be such a natural fit for Boys & Girls Clubs.
It’s not simply about adding more screens.
It’s about changing what happens in front of those screens.
Instead of sitting, kids are moving.
Instead of playing alone, they’re often playing together.
Instead of technology reducing interaction, it can actually give kids another reason to communicate.
More Than an Exergaming Room
The Exergaming space at Boys & Girls Clubs of North Alabama provides another example of how technology can support the larger goals of youth development.
Physical activity is certainly a major part of the experience. But when you watch Club members use the room, you can also see the conversations, encouragement, competition, teamwork, and excitement happening around the equipment.
Those moments matter too.
Because ultimately, creating healthier environments for young people isn’t only about getting kids to move more.
It’s also about creating spaces where they want to participate, interact, communicate, and come back again.
And that’s where Exergaming has the opportunity to make an impact that goes well beyond the game.
Learn more about how Exergame Fitness can help Boys & Girls Clubs create interactive fitness spaces that combine technology, movement, and social engagement at Exergame.com.

