Cutting-Edge Fitness for Organizations & Health Centers

2011 Games for Health Recap

The 2011 Games for Health Conference in partnership with the Robert Woods Johnson Foundation on May 18-19 continued to highlight the very best in gaming technologies. During the conference events on mobile games, games accessibility, and game-based medical learning, modeling, and simulation were all part of learning and networking experiences for industry leaders.   During this event Motion Fitness in a…

Game Makers Push Fitness And Exercise Products To Healthy Crowd

Published: Friday, 20 May 2011 | 2:41 PM ET By: Shelly K. Schwartz, Special to CNBC.com The industry that has been most maligned for creating a generation of socially inept couch potatoes is on a whole new mission — making fitness fun. Fueled by the success of music video game Dance Dance Revolution, DDR, which hit the malls in 1998,…

SGMA Applauds Announcement of $78.8 Million in PEP Grants in FY 2011

PEP Funds Will Continue To Promote Quality P.E. for American Children SILVER SPRING, MD – May 16, 2011 – Despite the threat of massive federal budget cuts which threatened the continuation of the Carol M. White Physical Education Program, the Sporting Goods Manufacturers Association (SGMA) is delighted to announce that the PEP program remains alive and well.  This afternoon, it…

Active Gaming Consultant Dr. Ernie Medina Jr.

As a precursor to the upcoming Games for Health event in Boston we sat down with Dr. Ernie Medina Jr. to discuss the potential benefits of exergaming and why he see’s it to be such a valuable tool. 1. What made you choose to work with Exergaming? My day job as a preventive care specialist (think combo exercise physiologist/nutritionist/behavior counselor)…

Exergaming Interview with Stephen Yang

As a precursor to the upcoming Games for Health event in Boston we sat down with Professor Stephen Yang of SUNY Cortland, NY to discuss the potential benefits of active gaming and why he see’s it to be such a valuable tool. 1. What made you choose to work with Exergaming? Exergaming came to me after teaching many years at…

Games for Health to Showcase Exergaming Products to Fight Obesity

The 7th Annual Games for Health Conference is nearing! On May 18-19 hundreds of game developers, health professionals, and leading researchers will brainstorm and debate how video game and videogames technologies can work to improve health & healthcare. At this event one of the leaders in the industry, Exergame Fitness will be showcasing how some of these technologies can in…

Exergaming Meets Active Gaming in South Suburban Family Sport Center

KUSA – There are a lot of ways to burn calories. Ironing: 150 per hour. Washing the dog: up 240 per hour. However, if you’re looking for something that doesn’t involve scalding steam and wet dog smell, “Exergaming” could be your ticket. Exergaming is a training technique used by the Avalanche, Nuggets and countless other pro teams. It basically combines…

Exerbike-Stimulating Physical Activity in our Youth

One of the most important things in today’s society is finding different ways to engage kids of all ages in physical activity.  While you may not see a child volunteer to go jump on a traditional exercise bike, you will see the RUN to the Exerbike. Pedal to play! It’s really that simple. The USA made “Exerbike” is a commercial-grade…

Active-Play Video Games Show Promise in Promoting Physical Activity

Circulation: Journal of the American Heart Association DALLAS, April 26, 2011 /PRNewswire-USNewswire/ — Active-play video games show potential in increasing players’ physical activity, according to a new report in Circulation: Journal of the American Heart Association. However, continued research is needed to investigate the health effects and other potential benefits of active-play video games,  researchers concluded. The review, designed to…

TWall-An Exergaming Solution

When it comes to finding an exergaming product that is engaging, fun, and keeps people coming back then look no further than the T-Wall.  The rules for T-wall are simple but challenging: on a wall with numerous touch surfaces, red signals light up in sequence of varying positions and speeds.  Your task is to deactivate the light as soon as…

Skip to content